Podcasts about krynn

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Latest podcast episodes about krynn

DragonLance Saga
Solostaran Kanan

DragonLance Saga

Play Episode Listen Later Dec 23, 2025 8:37


Solostaran Kanan led the Qualinesti Elves in a time of turbulent change in the Age of Despair. Let's learn more about the Speaker of the Sun. You can buy the Tales of the Lance boxed set here: https://www.dmsguild.com/en/product/16961/tales-of-the-lance-2e?affiliate_id=50797 https://youtu.be/NTBefMc3TUc Transcript Cold Open In the long shadow of the Cataclysm, when the world of Krynn still bled from divine wrath, the elves of Qualinesti turned inward. They did so under the rule of one man—Solostaran Kanan, Speaker of the Sun. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Solostaran Kanan, the Speaker of the Sun. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron, you can even pick up Dragonlance media using my affiliate links in the description below. I am referencing the Chronicles, the Tales of the Lance boxed set, and War of the lance sourcebook for this information. If I leave anything out or misspeak, please leave a comment below! Discussion For more than three centuries, Solostaran ruled the Qualinesti during what mankind would later call the Age of Despair. It was a time without gods, without certainty, and without mercy. Though remembered as wise and fair, Solostaran was, above all else, a ruler shaped by loss—forced to choose survival over compassion, isolation over alliance, and duty over love. Solostaran was born into the royal family of Qualinesti, one of three brothers. Long before he ever wore the Medallion of the Sun, he was trained in governance, diplomacy, and restraint. He learned power slowly—deliberately—so that when it finally fell to him, he would not wield it rashly. His ascent to Speaker was not without challenge. In the unstable years following the Cataclysm, there were whispers—perhaps even open conflicts—that might have denied him the throne. Yet through the intervention of allies within the noble houses, Solostaran was confirmed as Speaker of the Sun, inheriting not just authority… but responsibility for a people traumatized by a broken world. And he ruled as a man who understood that burden all too well. Solostaran's earliest years as Speaker were marked by harsh but effective decrees. He withdrew elven forces from Pax Tharkas, abandoning joint defenses with dwarves. He refused involvement in the Dwarfgate War, even when envoys from the archmage Fistandantilus approached his borders. And most famously—most controversially—he banished all non-elves from Qualinesti, declaring the forest an inviolate homeland. To outsiders, these acts seemed cold… even cruel. But Solostaran believed something deeply and painfully simple: The elves could not save the world. He wept silently for Ansalon's refugees, but he believed humans—and the other races—had to solve their own problems. If Qualinesti bled for every failing of the world, there would soon be no elves left at all. On feast days and holy celebrations, Solostaran would climb alone to the top of the Tower of the Sun, ascending its endless stairs for reasons never recorded. Some say it was prayer. Others say penance. Perhaps it was simply a ruler reminding himself how high he stood—and how far he could fall. That belief—that distance was mercy—began to crack with the arrival of a child. In 248 AC, Solostaran's brother Kethrenan Kanan died. His widow arrived in Qualinost bearing terrible news: she had been assaulted by a human brigand… and she carried a child. Solostaran hoped—desperately—that the child was his brother's. It was not. The infant Tanthalas, later known as Tanis Half-Elven, was everything Solostaran feared: living proof of elven vulnerability, and a reminder of the outside world he had tried to shut away. By his own beliefs, Tanis should never have been allowed within Qualinesti. Yet Solostaran took him in. He raised the half-elf in his own household, watching as Tanis aged faster than elven children—outpacing Gilthanas and Laurana not in years, but in mortality. Through Tanis, Solostaran began to understand human fragility… and human courage. His compassion grew. But it never fully conquered his prejudice. Even as he loved Tanis, Solostaran struggled to see him as whole—once calling him “half of two things and all of nothing.” Decades later, another outsider would challenge Solostaran's certainties. In 288 AC, the Speaker took notice of finely wrought jewelry from a metalsmith in the human town of Solace. When he summoned the craftsman, Solostaran was surprised to find not a human—but a hill dwarf named Flint Fireforge. Flint became the first dwarf in over a century welcomed into Qualinesti. More than a smith, Flint became a friend—to Solostaran, and especially to Tanis. Through Flint, the Speaker was forced to confront a truth he had long avoided: wisdom, loyalty, and honor were not elven virtues alone. Yet even this growth came with limits. When Tanis was accused—falsely—of murdering Eld Ailea, Solostaran confined him and threatened exile as a dark elf. Only Flint's investigation uncovered the true traitor: Solostaran's own brother, Arelas Kanan. Tanis was freed. And soon after… he left. Secretly, Solostaran was relieved. With the rise of the Dragonarmies, Solostaran's long-feared reckoning arrived. The forest would not be spared. Recognizing that isolation had reached its end, Solostaran ordered preparations for exile. Scouts were sent across Abanasinia. A refuge was founded in Southern Ergoth—Qualimori—and a fleet was constructed in secret. In 351 AC, the elves fled Qualinesti just as the Red Dragonarmy closed in. For the first time in centuries, Solostaran ruled a people without a homeland. Exile broke what centuries of rule had hardened. His wife fell gravely ill and vanished from record. His daughter Laurana defied him—twice—first by leaving Qualinesti for Tanis, and later by stealing a Dragon Orb from his court to use against the Dragonarmies. When Laurana fled, Solostaran declared her dead to him—even at the Whitestone Council. Yet despite his bitterness, Solostaran committed elven forces to the war. He trusted increasingly in Porthios, his eldest son, granting him greater authority—perhaps knowing his own strength was fading. After the War of the Lance, Solostaran led his people home. But the forest he returned to was not the one he had left. Within three years, the Speaker of the Sun passed away, ending one of the longest reigns in elven history. He left behind a kingdom forever changed—and a son shaped by his example, and his failures. Solostaran Kanan was not a hero of battle. He was a guardian. A ruler who believed restraint was strength. A father who loved deeply—but imperfectly. A king who closed the gates to save his people… and lived long enough to see that walls cannot stop the world forever. Under his rule, Qualinesti survived the Age of Despair. And sometimes, survival is the hardest victory of all. Outro And that is all I have to say about Solostaran Kanan. What would you have done differently if you were in his shoes? Was his initial racial decisions what cemented their ultimate retreat and fall as a nation? And finally, since Tanis was the half-brother by marriage to Laurana, should they have gotten married? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: I guess it must have fallen into my pack, Fizban. That's it! See, my pack was sitting under that table. Wasn't that lucky? It would have broken if it had hit the floor.

Monster Man
Episode 601: Centaur (of Krynn) and Disir

Monster Man

Play Episode Listen Later Dec 22, 2025 15:29


We bid farewell to 2025 with a Dragonlance take on a D&D classic and a slimy underground menace! If you're enjoying the show, why not consider supporting it on Patreon? You'll get access to lots of new bonus content, including my other podcast, Patron Deities! Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Into Battle" by Maarten Schellekens, used under a Creative Commons Attribution License.

DragonLance Saga
Gilthanas Kanan

DragonLance Saga

Play Episode Listen Later Dec 16, 2025 8:13


Gilthanas' life is one of torment and transformation. Let's learn more about this ill-fated Hero of the Lance. You can buy the Odyssey of Gilthanas here: https://amzn.to/4rPa9Rc https://youtu.be/I8r_Jz2PW7s Transcript Cold Open His story is one of love, betrayal, and torture. Let's learn more about the tumultuous life of Gilthanas Kanan. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Gilthanas Kanan. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron, you can even pick up Dragonlance media using my affiliate links in the description below. I am referencing the Chronicles, The Odyssey of Gilthanas, and DD3 Price of Courage for this information. If I leave anything out or misspeak, please leave a comment below! Discussion Gilthanas Kanan was born in 241 AC, a prince of the Qualinesti elves, and from the moment of his birth, his path was decided for him. He was not destined to rule, like his elder brother Porthios, nor was he fated to inspire armies as his younger sister Laurana would one day do. Gilthanas was raised for something subtler—and perhaps more dangerous. He was groomed to be a voice. As the middle child of Speaker Solostaran Kanan, Gilthanas was trained to speak for the elves beyond the borders of Qualinost. He was educated in diplomacy, history, swordplay, and magic, taught to represent elven interests in a world the Qualinesti increasingly feared and despised. Handsome, articulate, and confident, Gilthanas embodied everything the elves believed themselves to be—cultured, refined, and superior. And that belief would nearly destroy him. In his youth, Gilthanas formed a close bond with his cousin Tanis Half-Elven. Together they roamed the courts of Qualinost, shared stories and adventures, and dreamed of futures yet unwritten. But as they grew older, those bonds fractured. When Laurana and Tanis fell in love, Gilthanas reacted with fury. To him, the idea of a royal elven princess loving a half-elf was an unforgivable stain upon their lineage. That moment defined the early Gilthanas: proud, inflexible, and blinded by racial arrogance. Yet fate was already shaping him for something greater. During the Kentommen, the sacred elven coming-of-age vigil, Gilthanas narrowly escaped assassination—saved by the very cousin he had cast aside. Though the truth of the plot shook the royal house, Gilthanas retreated inward, remaining in Qualinost for decades until he himself completed the Kentommen and was recognized as an adult among his people. When the War of the Lance began, Gilthanas was no longer a sheltered prince. He became a scout, a commander, and eventually, a hero. In 350 AC, while patrolling the forests of Qualinesti, Gilthanas encountered the human smith Theros Ironfeld. Suspicious at first, he soon recognized the man's integrity and foresight. Together, they began constructing a fleet—quietly, desperately—to ensure the elves might escape should the Dragonarmies overrun their homeland. But escape was not enough for Gilthanas. He led elven forces toward Pax Tharkas, seeking to free the slaves held by Highlord Verminaard. The mission ended in catastrophe. Dragonarmy forces ambushed his command, and every elf under his leadership was burned alive. Gilthanas survived only because he was struck unconscious and left for dead. When he awoke among the ashes, something in him hardened forever. Captured soon after alongside the Heroes of the Lance, Gilthanas endured slavery, betrayal, and war at close quarters. He helped liberate Pax Tharkas, guided refugees through impossible terrain, and stood beside humans he once despised. Though he felt isolated among them, their courage chipped away at his certainty. Slowly, painfully, Gilthanas began to change. That transformation accelerated when he met Silvara. In Southern Ergoth, Gilthanas encountered the mysterious Kagonesti elf who would alter the course of his life. Silvara was unlike any elf he had known—quiet, compassionate, and bound to secrets she did not yet share. Gilthanas fell deeply in love, and for the first time, his heart overruled his pride. But love came with revelation. At the Monument of the Silver Dragon, Silvara revealed her true identity: D'Argent, a Silver Dragon in elven guise. Horrified, Gilthanas recoiled. The elf who once condemned his sister's love for a half-elf could not accept that his own heart had chosen a dragon. Yet even in rejection, love endured. Guided by the wizard Fizban, Gilthanas and Silvara undertook one of the most dangerous missions of the war—recovering the metallic dragon eggs from the Dragonarmies' dark city of Sanction. Within the Temple of Luerkhisis, Gilthanas witnessed the creation of draconians and the true horror of the enemy's designs. Their success changed history. The Metallic Dragons reentered the war, and the tide turned. By the war's end, Gilthanas stood transformed. He reconciled with Tanis, openly rejecting the racial divisions he once championed. When asked to rule Kalaman, he accepted—not as a prince above others, but as a servant of all. Yet peace did not last. During the Age of Mortals, Gilthanas was captured and imprisoned for twelve years beneath Silvanesti, forgotten by the world. When finally rescued, he emerged into an era defined not by gods, but by dragons who ruled as tyrants. He wandered Krynn in search of Silvara—enduring poison, madness, assassination attempts, and magical trials—driven by love that refused to fade. Their reunion came at last during the struggle against the Dragon Overlords, but fate demanded one final sacrifice. When Gellidus, the White Dragon Overlord, captured Silvara, he offered Gilthanas an impossible choice: her life in exchange for his freedom. Gilthanas accepted enslavement, becoming a dragon vassal, branded and bound, serving as the eyes of a monster to save the soul he loved. In doing so, Gilthanas betrayed allies, stole forbidden relics, and vanished into shadow—his ultimate fate uncertain. Once a prince who believed in elven perfection, Gilthanas Kanan became a hero who learned humility, and finally, a tragic figure who chose love over honor, freedom, and legacy. His story is not one of triumph. It is one of transformation— and of the terrible cost of loving too deeply in a world shaped by war. Outro And that is all I have to say about Gilthanas Kanan. What is the fate of Gilthanas in your home campaigns? Should happy endings ever be realized in war torn campaign settings? And finally, what would you have done differently if you were Gilthanas? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: Magic is in the blood, it flows from the heart. Every time you use it, part of yourself goes with it. Only when you are prepared to give of yourself and receive nothing back will the magic work for you.

Monster Man
Episode 600: Bear, Ice and Beast, Undead

Monster Man

Play Episode Listen Later Dec 15, 2025 10:44


Our look at the monsters of Krynn continues with a biggish bear and a brace of bony brutes! The Booklet of Bounties is live on Patreon! If you're enjoying the show, why not consider supporting it on Patreon? You'll get access to lots of new bonus content, including my other podcast, Patron Deities! Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Into Battle" by Maarten Schellekens, used under a Creative Commons Attribution License.

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 13 - Sunward Fortress p2

RogueWatson - D&D Live Play

Play Episode Listen Later Dec 13, 2025 171:08


Ellowyn communes with her god, who tasks them with purifying the Sunward Fortress of the evil that lurks below.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Ellowyn, level 6 kender Bard College of LoreElyas, level 6 human Divination WizardKazra, level 6 human Champion FighterKorl, level 6 dwarf Bard College of DanceRowan, level 6, elf Ranger Gloomstalker/RogueShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

DragonLance Saga
The Search for Power Review

DragonLance Saga

Play Episode Listen Later Dec 11, 2025 39:28


Join me as I review The Search for Power edited by Margaret Weis live! Share your thoughts on this second Tales of the War of Souls anthology, released by Wizards of the Coast on April 4, 2004. You can buy a copy here: https://amzn.to/4pq15AC  https://youtube.com/live/BWdlgmkHRnc About The Search for Power The latest Dragonlance anthology, featuring an introduction by Margaret Weis. This newest anthology focuses on the lives and ways of dragons in the era following the end of the New York Times best-selling War of Souls trilogy by Margaret Weis and Tracy Hickman. Edited by Margaret Weis and filled with a dozen stories from both well-known Dragonlance authors and a few newcomers, this is the first anthology to feature stories that take place in the current Dragonlance time period. Review Osuin's Treasure by Mark Sehestedt Subcommander Maros, Knight of the Lily Uthun, Knight of Takhisis Aithan, squire to Sil Euric of Solanthus Djerid, Nerakan Barbarian, guide, scout Illus Goiar Sir Isurlak, Order of the Skull Toras Cloram Baren, Lord Osuin's son, Sable's dragon spawn This is a great way to start an anthology! What a good story. It's filled with tension and fear, nearly palpable! We pick up with a Dark Knight company who came across a Solamnic knight company, and defeated them. One wagon went over a cliff as they were traveling toward Sanction. The manifest stated something about Lord Osuin't Treasure, but there was nothing in the wagon. Only a squire of a Solamnic Knight survived, and he wasn't speaking. They found a dying Knight who, when they told him the cage in the back of the wagon was empty, replied they would all die. But no one would say what the treasure was. Subcommander Maros took a finger from the squire, but he only repeated the oath. They began to travel toward Sanction and the Treasure caught up to them and started killing. Again, the tension of this unseen creature was great, and as men started dying, it only escalated. The creature wiped out the entire Dark Knight company. When Maros came to, he was being wanted by the squire. The treasure was Lord Osuin's son, taken by Sable the Black Dragon Overlord and turned into one of its Dragon Spawn. It left the squire alive for the kindnesses the squire showed it while transporting it. But Maros was dying, so the squire told him what and who the treasure was. This was well worth a read and I just love horror stories like this one. Loyalty by Richard A. Knaak Captain Salvas, minotaur captain, silver dragon Shield Commander Drako Jek, first mate, minotaur Volcanus, red dragon Oh man, this was great! A minotaur ship was scouring the seas looking for rebels and defectors, and arrived at an island as a storm set in. As the minotaurs were disembarking their captain, Salvas, left ahead of the others and found a cave with a massive dragon totem in it. He transformed into his true form, a silver dragon named Shield. He had been looking for the skull of his mate, killed by a red dragon named Volcanus, who was also killed by Malystrix. Shield could feel the death of Malys somehow, but when he went to destroy the totem, the spirit of Volcanus appeared. He would let Shield's mate's spirit leave the totem, if Shield let Volcanus' spirit in him as a new body. He refused and he was wounded by the awesome power of the spirit of Volcanus. Then his crew arrived, as he quickly shifted into minotaur form again. They took him to camp at the shore where he was pounded and healed for days. Then they knocked him out and he awoke under a net. They realised he was a dragon and they believed he was going to kill him. When Shield explained what he was doing and why, he told them all to leave so he could free his mates soul. They left on their longboats and Shield returned to succumb to Volcanus. But when he began to enter Shields’ body, he said he would not let his mates go free. Shield struggled, then suddenly the minotaurs all rushed in and started attacking the totem. They lost many of their crew, but the totem was destroyed and Shields’ mate was rescued in death. Shield woke to his first mate who explained the outcome and left the skull for him. They fought for the loyalty of their captain. It was such a moving story about brotherhood and loyalty. It reminded me of being in the military, and what any true friend would do, and I loved it all. Knaak knocks yet another story out of the park. The Dragon's Child by Nancy Varian Berberick Raven Thorn Inferno, red dragon What a fun story. Raven, a human thief, was scouring the mountains around Sanction for a dragon’s den to steal egg shells to sell. Since the return of the gods and magic, they were a premium with wizards for spell components. As he went in he saw the eggs all smashed and draconians entered. He ran from them, with his dragon egg shell, but they were taken by a kapak as he fled in the tunnels that are beneath Sanction. The great red dragon Inferno was returning to her lair when she noticed her eggs destroyed, and decided to try to cut off any escape by entering the tunnels near the lords of doom, but most were collapsed except for the volcanoes themselves. Raven continued to flee the Draconians, running into even more before running into a wyrmling. Apparently one of the dragon’s eggs hatched and the wyrmling followed him. He gave it water and hid it when the draconians got close. Eventually he came out of the tunnels into a massive cavern with treasure and the draconians were there, and started fighting when Inferno arrived and destroyed the draconians. The wyrmling told inferno the human was helping it, and the dragon offered a boon to the human, giving him some treasure and told him the way out. It was a great little tale and now I want a wyrmling. Four Ends by John Helfers Threxellex, red dragon Relk, sivak Gul, minotaur bandit L'Arth, pirate This was a quick tale about revenge. A woman and her son were taken by a red dragon's minion and brought to him. He believed two of his pirates were stealing from him, so he held the son and had the women lie to each of them in turn, convincing them to kill the dragon and each other for the treasure, and to rescue her son. They both agreed separately, greed convincing them of the act. When they got to the cave, the dragon killed them. Then the woman was brought back to the dragon, but she told him that her children were killed and the two pirates had killed them and wronged her. Now it was this dragon’s turn. The sivak and the child turned into silver dragons and killed the red with the woman watching. It was a nice little story that showed even dragons can be tricked, and more, good dragons are willing to work with humans when they are allowed to hunt down and kill evil dragons. I really liked the idea, and the idea of pirate towns in Dragonlance. I don't feel like we have enough of them. At the Water's Edge by Jamie Chambers Anar Sovralian, Qualinesti Elf Ebon Nightshadow, Black Dragon Kerasina, elf Ealthan, elf This was a great story, and I am not sure if it was a dream or not. The Elf Anar was trailing elves, and saw them talk with an individual. He went to the man and cast a charm spell on him to get information about where the elves had gone. With the information he traveled to the former lair of Ebon Nightshadow, a black dragon and former servant of Beryl. He was then caught by elves. He saw his wife, the reason he was searching for the elves, and pleaded with her to leave with him, but she refused. Convinced these elves abducted her, he fought them, only to once again be subdued. She told him that after their son died fighting to allow them to live in the dwarven tunnels, she came out and wanted to fight to reclaim their homeland of Quialinesti. But he believed the Dark Knight and Goblin hoards were too much, so he pleaded with her to leave with him. After she refused he started fighting the elves again, and they beat him down. His wife held him as he passed out and awoke in an alley, as if from a dream. I think this is a great story but the idea of a wife abandoning her husband for nationalism actually bothers me more than anything else. I understand wanting to fight for your homeland, but what then? Who will you share it with? Did you ever love your partner in the first place if you so willingly abandon them? It's tough to think about. Lake of Death by Dan Willis. Tendek, former Knight of Neraka Wylinger, kender Donnala, Tendek's twin sister, former Knight of Neraka I thought this story was going somewhere but I was completely wrong. Twins and former Knights of Neraka were traveling through Qualinesti after treasure seeking in the Plains of Dust with the kinder Wylinger, they came across a band of goblins and a donkey. They were tired of hauling this cart full of loot themselves, so they attacked the goblins, running them off, and took the Donkey. Wylinger named her Lesie, and they continued north. They eventually came to a massive lake with the name of Lake of Death, this is of course former Qualinost. They decided to make camp when they saw a boat, and decided to take it across the lake. Lesie was very difficult to get in the boat as she was afraid of the lake, and it turned out, with cause. The lake was haunted by the spirits of the dead. This freaked out the donkey who kicked the two former Dark Knight sin to the water, refusing to let them on board. As they continued through the lake, the kender convinced the donkey to let them aboard by promising to share their treasure with her. Then once on the other side of the lake, they disembarked and traveled to the green valley beyond. This story had a number of oddities in it. First, the kender got scared from the ghosts in the Lake of Death, but kender are supposed to be fearless, unless they are an afflicted kender, but Wylinger didn't show any signs of being afflicted. Then the donkey being able to understand the kender and humans, even making deals with them was nonsensical. I get that donkeys are known to be stubborn, but promising them food and treasure as if they understand it is ridiculous. Then to end it so abruptly, I wonder what the true purpose of this story was meant to be. The Dragonslayers by Douglas W. Clark Skerrith Dragonslayer Ragweed Pollenflower, kender Ruby Columbine, barmaid Targe, patron Borstan Dunnerth, mayer of Trader's Lot Grot, rancher A dragonslayer named Skerrith came to town and started boasting about his exploits in a tavern. The kender was awestruck and asked for more and more stories as the mayor appeared. He mentioned that the town was suffering over a dragon who had been killing the ranchers’ livestock. They offered the dragonslayer the opportunity to kill the dragon and save the town, for a price of course. THe dragonslayer said he would do it in the morgan and the barmaid backed him up when the patrons all said there were hours of light left to the day. That night the false dragonslayer tried to sneak out of the inn, but was interrupted by someone claiming the dragon had just struck. They all tried to once again get him to go out that night, but he refused and in the morning found his fake Dragonlance gone with the kender. The barmaid insisted ion going with him to find the kender and kill the dragon. As they searched they split up with storm clouds gathering. The dragonslayer found the kender who was making a cage and they heard a scream as they ran toward it, they saw the dragon resting in mud with a claw holding the barmaid down. As lightning flashed, the dragon got up and flew away, with the lightning reflecting off its copper scales. They returned to the inn with the dragon gone, the barmaid and dragonslayer married and took over the inn, and the kender told tales of how he slayed the dragon, with help, every night. It wa sa fun story, about the copper dragon, but I almost would rather have the Dragonslayer be outed, then make a deal with the copper dragon, thereby seeming to be a hero. But it was a fun story none-the-less. Inventory by Jean Rabe Gaspar, Hylar Dwarf Skarn Ironskyll, Niedar Dwarf A red dragon had snatched two dwarves from a mountain and brought them to her hoard. She had taken the hoard from a dead dragon and wanted it inventoried in context with a black dragon. The dwarves worked day and night cataloging the items, terrified of the red dragon, then one day a dwarf brought a magical mirror to the red and it vanished inside of it. The dwarves filled their pockets with as much treasure as they could carry and left to go to their respective town, when they were snatched up again by the black dragon the red was competing with. He thought they were random dwarves as he was scouring the trail the red had found them on. It was a fun little tale about dragons wanting to know exactly what is in their hoard, and its funny to consider they compete with literal lists of items between each other. I enjoyed the tale. Special Delivery by Jeff Grubb Edgar nunce Manifew, Gnome Raeja of the Crimson Sails, Minotaur Pirate Lord Toede What a great story! We get Lord Toede back, and he is in fact alive post War of Souls. The city of Flotsam has turned into a pirate town, led and controlled by Raeja, a minotaur, at the supposed behest of Lord Toede. The tax collector Edgar has learned of Gnomes who want to deliver music boxes to the town, but he knows the town wouldn't want any loud bangs and explosions that are customary with Gnome inventions, so he goes to investigate the goods himself. He discovers they actually work and are quite lovely, so he brings the gnome and his machines to the council, and Toede allows him entry to deliver goods, but Raeja speaks out against it. He demands the gnomes stay over a hundred feet away from the town at all times, except for deliveries, and Toede agrees, so do the gnomes. So when the first shipment comes, it’s pushed down the hill and crashes into the gates, destroying them, followed by many more wagons full of music devices, which all crash in turn. The gnomes are ordered to not use the gates anymore and to keep away from town, so they begin to catapult the deliveries. This infuriates Raeja who goes to collect a militia to eradicate the gnomes, but Edgar asks Toede if he can warn the gnomes. Toede agrees, and when he arrives at their quarry, they seem elated that the minotaurs and pirates are gathering to confront them, he brings Edgar into the town house,which itself catapults up into the air over flotsam where they drop more deliveries onto the minotaur and pirates heads, then crashes into the hillside. They all leave and it turns out Toede was tired of the pirates and used the gnomes to get rid of them. That toede is one sneaky hobgoblin, even in his advanced age. Marine Skies by Lucien Soulban Brysis, Female Dargonesti elf Veloxua, Female Dargonesti elf Quayseen, Male Dargonesti elf Minnow-Tyrant, Dolphin The World Gash This was another great underwater story. It featured three Dargonesti sea elves as they explore and map the deadly Desolation waters. Something is poisoning the corals, killing them, forcing sea life to abandon the area and sharks to move in searching for remnant food sources. They narrowly escape one shark and continue mapping the sea floor on their dolphin scout, Minnow-Tyrant's back. They discover a more salty portion of water in an area known as the World Gash, where the sea floor has dropped out of sight. They go to explore it only to discover it has a cloud of acidic water poisoning the area that they have to swim through. On the other side, they soon witness a volcanic eruption and even more of the sea floor above them crumbles, trapping one of them below, while the other two swim up to freedom. They need to report back to Watermere and Istar to warn the other sea elves of the rapid changes their sea is experiencing, and how it will affect all life underwater. I really love how the sea is another world altogether, but it is affected just as the surface is by the Dragon Overlords, or their sudden absence as in the post War of Souls era. Let's hope we get more of these wonderful stories in the future. Wyrm's Claw inn by Miranda Horner Tam Ceary, council member Argus Thornton, innkeep Elthan, cleric of kiri-jolith Brell, housekeeper Radley This was an unexpected tale. Tam Ceary ordered an exorcism for the inn owned by Argus Thornton. This closed the inn for a while, though Argus believes it was less about the mild nuisance of the ghost that did haunt the inn than the tab he demanded Tam to pay. When the cleric arrived they heard commotion in the kitchen to discover Tam near death with weapons sticking out of him. His wife was tired of his drinking and hitting her afterward, so it appeared she finished him before he could finish her. Then they hear a commotion upstairs. There were two ghosts now that were messing in the master’s room, yelling get out. The new housekeeper, Brell, pulled a ring off a necklace, claiming it was a wish ring and wished the ghosts to leave. Suddenly all was quiet, but that was enough for the innkeeper. He and the cleric left, leaving Brell with the inn. Then it was revealed that the ring was her wedding ring, and the two ghosts were her husband and daughter. She had gone after the dark knights that killed them, and killed them. Then returned to claim her old home. It was a great story that makes me want to run yet another one shot about a haunting. Coin of Adament by Kevin T. Stein Brek, Scout Wulfbunde, black wolf Bundesphar, wolf soldiers Captain Arana, scout, follows white lady Canus Another one of the Wulfbunde and Bundesphar stories. These disciples of the Dark Queen are created by Canus, who never explains who it is. But the other Bundesphar have started following Mishakal in the post War of Souls era as Takhisis is dead, but Brek and his wulfbunde refuse. They chase a chaos demon only to be nearly destroyed by it, and Mishakal shows up herself to offer them help. Instead they pick themselves up and wander away. Then Mishakal says that ‘Krynn's secrets are coming to destroy us, and they need the bundesphar. Is this in reference to the remnant Chaos minions, Mina, or some other threat that was never explored? We will never really know, but I am glad this set of stories is done. I like the premise of a wolf bound pair, but it needs to be fleshed out more, and extrapolated on to make complete sense. The Box by Paul B. Thompson Dunnar Bolly Agaran Umram the Chiseler Hundel, dwarf Zetan Sleeps W Well, I did not expect this. The story begins as an old man and his dog are leading a wagon through a town, when three thieves catch sight of him. They help him past a rut in the road then stalk him as he goes into the tavern. They look at his cart which has a sealed box in the back. THey try to pick it only to reveal a led-filled lock. They go into the tavern, and two of the thieves go to get horses so they can follow this man and his cart and rob him of it. They are certain it contains something valuable. They catch up to the man, stab him and take the box. They go into the wilderness and break it open to find another box, with no means of opening it. They deliver it to a fence who eventually builds a bonfire to melt its forged hinges, and the side reveals a phrase ‘Zetan sleeps within'. They leave the fire till morning when they return to it open and the smith dead. Soon men start going missing or are found dead and the thieves realize the box contained an egg that must have hatched. Now a dragonling was running around killing the keep’s residents. THe fence locks the thieves in the tower as the dragonling slowly stalks, then kills everyone. It leaves the thieves for last. When the deed was done the old man and his dog rode through the keep, explaining to the reader that they are curated to distribute a dragon’s young in this manner for trying to steal its treasure. This is their punishment. The story does a great job of setting up the horror of being stalked and hearing death all around you, it was really great. The Albino by Douglas Niles Dagger, Diamond, Albino,  This was an interesting first person narrated story about a black dragon during the dragon purge. She found a secret lair in a volcano and was raising her brood there. One of her hatchlings was a n albino and it was quickly shunned and brutalized by everyone. It took to crafting blocks of stone with its acid breath alone. One day it snuck off and the mother went after it. It was near a random Knight of the Rose when the mother caught it, killed the knight and his horses and punished the albino.This behavior would repeat regularly, and one day she went after the albino as it tried to fly. It was seen by a great red dragon that was going after it, and the mother hid and ambushed the bigger red. It was a difficult fight, but the mother black won, and once again, punished the albino. When they were all healed, it took all the brood to test flying and the albino took off into the sky. The mother gave chase and Malystryx flew out of the clouds after the mother. She fled as best she could but Malys found her wyrmlings and killed them all, then came after her again. She went into an underwater cavern she knew of and once inside, fighting for aid, she got to the end to find it blocked by square blocks her albino was forging. There the story ended, with her suffocating and ambushed by the very wyrmling she took care of. This is a great way of showcasing how brutalising children leads to brutal children. It made me think of the film The Good Son with Macaulay Culkin. This was a really good anthology of stories, while they are not all gold, they are really good, and much better than the preceding anthology in my opinion. If you are a fan of dragons, or dragonlance, you should read this anthology.

DragonLance Saga
Sanction

DragonLance Saga

Play Episode Listen Later Dec 9, 2025 9:55


Surrounded by the Lords of Doom, Sanction sits as a testament to endurance. It has been held by every major faction in Krynn's history, so let's take a deeper look at this integral port city. You can buy Age of Mortals here: https://www.dmsguild.com/en/product/557/age-of-mortals-3-5?affiliate_id=50797 https://youtu.be/9bMF0ncsuv0 Transcript Cold Open It was once held by the Dragonarmies and even features three temples and volcanoes, but in the Age of Mortals, it has taken a drastic turn. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Sanction. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron, you can even pick up Dragonlance media using my affiliate links in the description below. I am referencing The Atlas of the Dragonlance World, the Tales of the Lance Boxed Set, The Dragonlance Fifth Age Dramatic Supplement Game, and War of the Lance & Age of Mortals sourcebooks for this information. If I leave anything out or misspeak, please leave a comment below! Discussion On the northeastern shores of the New Sea, ringed by the jagged Khalkist Mountains and overshadowed by three howling volcanoes, stands a city whose very foundations tremble with fire. A city of lava-choked streets, ancient temples, hidden tunnels, and the beating heart of the Dragonarmies. This is Sanction—the City of Doom. Long before its name became synonymous with darkness, Sanction was a sturdy mountain town guarded by cliffs and blessed with a natural harbor sheltered by stone. It served as the eastern anchor of the Solamnic trade road, moving granite from its quarries and tar from its pits to the wider world. The Khalkist Mountains hemmed it in on three sides. Only two passes were widely known: North, through the plains of Estwilde, and East, along the road to Neraka. Yet mountain villagers whispered of a third path—a hidden trail climbing high across the shoulders of the peaks later known as the Lords of Doom. But everything changed when those mountains awakened. After the Cataclysm, the land convulsed. New chasms tore open. The sea surged inland to create the New Sea itself. And three monstrous volcanoes burst from the earth: the Northwest peak, Mount Thunderhorn, the Northeast peak, Mount Ashkir, and the Southeast peak, Mount Grishnor. Together, they towered nearly 4,000 feet above the city and even above the local Doom Range of the Khalkists. By 287 AC—sixty-five years before the War of the Lance—they were already active, spewing ash and fire into the sky as the stolen eggs of the metallic dragons were secreted into their fiery bowels. Whether the Cataclysm awakened them or created them outright remains a mystery. But their presence reshaped the city—and doomed it. By the time the Companions arrived, Sanction was a furnace. Widening streams of lava threaded directly through the city. Stone bridges arched over molten rivers. The air grew thick with fumes—hot enough that breath itself burned. What little flat ground remained was packed with misery and desperation. The streets were a maze of twisting alleys lined with: ancient warehouses near the docks, hastily built structures toward the east, brothels, slave markets, and slums, and rotting timber houses beside smoke-scoured stone. The central district—split in half by a major lava flow—was a sprawling slum and a favored haunt of the Dragonarmy troops. And above it all, three temples loomed on the volcanic slopes like the dark gods watching their sacrifice. When the Dragonarmies seized Sanction, they expanded far beyond the city's limits, raising three enormous military encampments on the mountainsides to the east: The Southern Camp with around 6,000 goblins, hobgoblins, and humans, and 500 tents. It was Hellishly hot, overcrowded, and chaotic. The Eastern Camp featured approximately 820 ogres, minotaurs, trolls, and hill giants, and 120 large tents, and it was a brutal, dangerous, but less crowded force. The Northern Camp featured approximately 3,000 draconians, and 230 tents, and was strict, orderly, and disciplined. These forces more than replaced the half of Sanction's original population that fled the volcanic devastation. The city was now the principal port and fortress of the Dragonarmies, surrounded by a ship blockade and fiercely guarded passes. And the true heart of that dark power lay within the three temples. On the slopes of the volcanoes stood three massive structures, each rising above the slums and smoke: The Temple of Huerzyd — The White Temple in the Northwest. It was the only pre-Cataclysmic temple in Sanction that was dedicated originally to the true gods. It was abandoned, neglected, and avoided by the Dragonarmies. It was secretly the heart of Shadowpeople culture. And below the temple, the Shadowpeople carved a labyrinth of rooms featuring 12 chambers, the great Shadowhall, six clan caverns, mushroom farms for sustenance, and three trapped tunnel passages extending under Sanction. These hidden ways allowed them to spy, assist prisoners, and ultimately save dragon eggs from corruption. The Temple of Duerghast — The Black Fortress in the Southeast, was dedicated post-Cataclysm to a false god of human sacrifice. Its upper levels included an arena, cages, and bloodsport chambers. The lower levels had cells, torture rooms, and execution chambers. The Dragonarmies repurposed it seamlessly. Shadowpeople carved tunnels behind one row of cells to rescue captives. Duerghast was a fortress of cruelty—perfect for tyranny. The Temple of Luerkhisis — The Dragon's Head is in the Northeast. It is the largest and most infamous temple. It is cut into the volcano in the shape of a vast dragon's head. This was the center of Takhisis's power in Sanction. Ariakas resided here during the War of the Lance, in a suite complete with a map room. After Ariakas's death, Kitiara took over his chambers and command. The upper levels held worship halls, libraries, and quarters converted for military use. But its darkest secret lay hidden in the bowels of the temple: The Chambers of Corruption Here, in five guarded rooms, the eggs of good dragons were perverted through dark rituals. In the sixth chamber, amid roaring firepots, stood the Altar of Corruption itself—the cradle of the draconians. And from here, a tunnel—known only to the Shadowpeople—crossed a bridge above the volcanic fire into the Cavern of the Old One, eldest and wisest of their race. Without these tunnels, the metallic dragons would never have been freed. Even after the war, Sanction remained a desperate, volcanic ruin filled with criminals, mercenaries, and the stern memory of tyranny. But after the Chaos War, a stranger arrived. A man cloaked in secrecy and resolve: Hogan Bight. Through means never fully explained—magic, pact, or sheer audacity—he calmed the volcanoes. Eruptions lessened. Lava flows shrank. And Sanction slowly became livable. Bight united wharf rats, ex-soldiers, sailors, and desperate citizens into a disciplined force. He brought law, order, and the beginnings of prosperity. Until Mina and the One God swept across Ansalon. Sanction fell again. Bight vanished. And the people suffered under divine tyranny. When the War of Souls ended, Hogan Bight returned—alive but changed—and resumed leadership of the battered, resilient city. Modern Sanction is a contradiction: It was born of fire, yet clinging to hope. It's surrounded by mountains, yet tied to the sea. It was defined by tyranny, yet strives for freedom. And it is scarred by tunnels, temples, and molten rivers, yet continuously is rebuilt. Its harbor remains fortified by natural cliffs. Its streets still wind through ash and stone. And the Lords of Doom continue to watch, eternal and ever-threatening. But Sanction survives. It always survives. From a peaceful trade town to a volcanic wasteland…from the laboratory of the Dragonarmies to the refuge of the Shadowpeople…from tyranny to reform, from fall to rise, again and again…Sanction endures as one of Ansalon's most dramatic stories of destruction and defiance. In the shadow of the Lords of Doom, The City of Doom refuses to die. Outro And that is all I have to say about Sanction. What do you think of this port city? Will evil ever reclaim it? And finally, will it have any import in the years following the Age of Mortals? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: Come along, Solostaran, I'll help. We old men have to stick together. Too bad you're such a damn fool.

DragonLance Saga
Godshome

DragonLance Saga

Play Episode Listen Later Dec 2, 2025 8:59


Let's explore Godshome deep into the Khalkist Mountains, where mist-choked vales and impossible geography hide this sacred and dangerous location on Krynn. You can buy The Atlas of the Dragonlance World here: https://www.dmsguild.com/en/product/182424/atlas-of-the-dragonlance-world-1e?affiliate_id=50797 https://youtu.be/7Hq7F2dGtOo Transcript Cold Open Today we journey deep into the Khalkist Mountains, where mist-choked vales and impossible geography hide one of the most sacred—and most dangerous—locations on all of Krynn. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Godshome. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron, you can even pick up Dragonlance media using my affiliate links in the description below. I am referencing The Odyssey of Gilthanas, The Atlas of the Dragonlance World, and War of the Lance sourcebooks for this information. If I leave anything out or misspeak, please leave a comment below! Discussion In ancient ages, “Godshome” referred to two different sacred sites: the first was The City of Godshome. A vast pilgrimage center, a city-within-a-city, shaped like a great wheel of fifteen districts. Each district served the worshipers of a different deity, all radiating outward from the enormous Great Temple of the Stars, which contained cathedrals for all twenty-one major gods. Before Istar's rise, every devout worshiper in Ansalon dreamed of making the pilgrimage here at least once. Each district was self-contained—with its own inns, temples, shops, and residences. But access was tightly controlled: one gate in the outer wall, and passage between districts only through the Great Temple—and only with approval from its high priest, the Worshipful Master of the Stars. Yet not every deity maintained a district. The gods of Nature—Habbakuk, Chislev, and Zeboim—kept their holy sites elsewhere, far from the city's walls. The gods of Magic likewise had no temples here, for every journey to a Tower of High Sorcery was a pilgrimage of its own. The second reference was Godshome Vale. Hidden deep in the Khalkists, this secret valley was the true holy site. Only those chosen by the gods—and approved by priests in the city—could find the trail leading to it. Even then, the path would twist back into the foothills unless the gods allowed the pilgrim to pass. For the worthy, the gods themselves administered tests—tests of devotion, character, and divine purpose. Many died attempting them. But those who survived emerged in a bowl-shaped valley surrounded entirely by sheer cliff walls. At its center stood twenty-one colossal stones representing the gods, encircling a perfect disc of polished black stone that reflected the sky, constellations, and moons of Krynn—regardless of the time of day. This was the place where the gods revealed themselves. As Istar's Kingpriests grew in ambition, they sought to centralize all worship in their gleaming capital. They taxed the pilgrim roads to Godshome, let banditry flourish, and built temples meant to overshadow the Great Temple of the Stars. In the final century before the Cataclysm, the propaganda campaign succeeded. Many now viewed Godshome as corrupt, fraudulent, or blasphemous—though it was Istar's own meddling that created this perception. Finally, the Kingpriest ordered the legions of Istar to march on the city. For nearly twenty years, the priests and holy warriors of Godshome held out, uniting across pantheons in a desperate defense of their sacred home. And then—one night—they vanished. Every one of them. Without a trace. Istar's armies entered the silent city at dawn. Hours later… the Cataclysm struck. A fiery mountain struck Ansalon causing tidal waves and massive earthquakes. The city collapsed, thousands of soldiers died, and only a handful survived to speak of what became of Godshome. Since that day, the city has remained a haunted ruin. Ghostly soldiers wander the shattered districts, eternally searching for their vanished priests. Adventurers report treasures scattered through the rubble—but none of the great sacred artifacts have ever been recovered. While the city lay in ruin, the true Godshome, the vale hidden in the mountains, remained a place of divine power. When the Heroes of the Lance journeyed toward Neraka, the befuddled wizard Fizban led them through the Khalkists, where supernatural wonders lurked: ancient bridges of vallenwood, miraculous golden spans of magic, and yes—entrances to the legendary Glitterpalace, the fabled home of Paladine. Within its crystal-walled halls were the three great divine tests: first, The Test of Wisdom, in the heart of a volcano, second was The Test of Valor, in the ghostly remains of Vingaard Keep, and third was The Test of the Heart, on a moorland plateau overlooking Kalaman. Each test revealed merely a possible path to defeating Takhisis—not the path they would ultimately walk. Whether or not the Companions took that road, they eventually reached Godshome Vale. And here they witnessed revelation. The polished black stone reflected the sky, moons, and constellations… including those normally invisible, like Nuitari. All except the constellations of Paladine and Takhisis, which were absent. As the party reached the center, the truth was revealed: Fizban vanished, and the constellation of Paladine appeared. The god stood among them. And here, Flint Fireforge's journey ended. Flint died in Godshome Vale and Paladine escorted him personally into the afterlife. Godshome is woven into some of Krynn's greatest myths: Huma Dragonbane once brought the first Dragonlance here to be blessed with the divine power needed to oppose Takhisis. Many Solamnic traditions record Godshome as a place of hope, prophecy, and revelation in dark times. In the Age of Despair, it stood as a solitary note of divine presence when the gods were thought gone forever. And in every age, explorers whispered of a hidden entrance to Glitterpalace somewhere within Godshome itself—a shifting doorway that appears only to the favored of Paladine. After the Chaos War, everything changed. The gods departed. And Godshome Vale… broke. The evergreen forests blackened. The moss turned to ash. The sacred stones vanished. The polished black disc cracked like broken glass. And yet—the surface still reflects a distorted image of the new moon that rose after the gods' departure. It is a place of memory, of echoes, of a severed connection between Krynn and the divine. It is also a place of sorrow. When Jasper Fireforge and Iryl Songbrook sought evidence of the gods' return, Godshome nearly broke Jasper's spirit. In the shattered valley they confronted grief—and a doomed Knight of the Skull who sought to restore Takhisis through honorable combat. No blessing came. No voice whispered from the heavens. The gods remained silent. Godshome had become a grave. Today, whether in the Age of Mortals or after the gods’ eventual return, Godshome remains one of the most sacred and enigmatic places on Krynn: A valley of divine reflection, A site of revelation and death, A place where mortals saw the gods face-to-face, The threshold of Paladine's Glitterpalace, And a ruin haunted by both spirits and memory. Few find it. Fewer survive it. But all who stand in Godshome stand in the shadow of the gods themselves. Outro And that is all I have to say about Godshome. What do you think of this home of the gods? Have you ever included it in your home campaigns? And finally, do you think it still holds power after the War of Souls? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: I know now, after I've had time to think, that what Laurana did was right. She had to go, or her love would have been meaningless.

Monster Man
Episode 597: Welcome to Krynn

Monster Man

Play Episode Listen Later Dec 1, 2025 14:25


A new series begins as we look at some of the background of Dragonlance -- more the creative background than the setting one, in case you forgot what I tend to get fixated on. Register to be notified when the Booklet of Bounties goes live on Kickstarter! If you're enjoying the show, why not consider supporting it on Patreon? You'll get access to lots of new bonus content, including my other podcast, Patron Deities! Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Into Battle" by Maarten Schellekens, used under a Creative Commons Attribution License.

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 12 - Sunward Fortress

RogueWatson - D&D Live Play

Play Episode Listen Later Nov 26, 2025 170:00


Seeking the captured sea elves, the party travels to another ruins, finding an ominous excavation by the Red Dragon Army.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Cere, level 6, dwarf cleric of the Light domainDarryl, level 6 human Barbarian BerserkerElyas, level 6 human Divination WizardKazra, level 6 human Champion FighterRowan, level 6, elf Ranger Gloomstalker/RogueShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

DragonLance Saga
Rebels and Tyrants Review

DragonLance Saga

Play Episode Listen Later Nov 26, 2025 31:36


Join me as I review Rebels and Tyrants edited by Margaret Weis and Tracy Hickman live! Share your thoughts on this final Tales of the Fifth Age anthology, released by Wizards of the Coast on April 1, 2000. You can buy a copy here: https://amzn.to/4ryRLMz  https://youtube.com/live/IlyYZdCxJBw Tanscript Intro Welcome to another DragonLance Saga review episode. It is Kirinor, Darkember the 26th. My name is Adam and today I am going to give you my review of Rebels and Tyrants edited by Margaret Weis and Tracy Hickman. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review Est Sularis Uth Mithas by Scott Berachuski This is a tale about a Solamnic Knight racing to free his beloved from the grip of a Green Dragon. He keeps flashing to her face and memory as he charges toward the dragon. The encounter is brief, and the knight plunges his sword into the dragon’s heart as the dragon closes its mouth around him. He mutters the Oath and hears his wife tell him that she loves Ulrick, the knights. It's a quick story, gets right to the point, but it offers nothing other than the faith this knight has on facing seemingly insurmountable odds for honor. I am left feeling nothing about him, the woman the dragon had, or the dragon. Freedom's Pride by Paul B. Thompson Vitrad, Commander, Lord, dark knight Lord Livskil, Lord of Qualinesti, dark knight, lord of the black hall Loren Swamp Adder, ship Mercenaries Lioness, Zoran, Caravel with Gnomefire, Qualinesti This is the story of Lord Vifrad, a Knight of Takhisis who is summoned to Lord Livskil's audience in Qualinesti. Apparently some elves who were to hand over their treasures fled the forest./ Vifrad was assigned to find them and bring them and their wares back. He left, and found the elves fleeing with mercenaries who turned on them. The knights fought off the mercenaries and chained the qualinesti to their oars. They began to return when another ship started pelting them with Gnomish Fire, basically greek oil I believe. They were forced to surrender to this ship, and it ended up being the lioness, who now is qualinesti not kagonesti I guess. She took the elves and rewarded the knights with their lives for saving the elves. Then she gave a flag with a lion on it and the words freedom’s pride beneath, wrapped around a cannon ball. I assume this story is connected to another story I have yet to read. For when Vitrad returns it to his Lord Livskil and reiterated what happened, he is assigned to hunt down and capture the lioness. It was an okay story, I wish there was more character to the characters. They all felt like cutouts of bad guys rather than individuals. Sargas' Night of Revenge by Don Perrrin Lord Trenak, Minotaur Vras, died Lekras, female minotaur Emas, having affair, married to Lekras Vromas, Vras' dad This was a fun story about clan Trenak, minotaurs who on Sargas' Night, ended up betraying one another and killing each other. Sargas was so upset by their actions and dishonor, he cursed them to repeat the act every year on Sargas' Night. They were tormented for a thousand years, until the chaos war, and one night Sargas didn't return. They slowly learned that he wouldn't return and were led by the grandson Vras in recognizing why they all turned against one another, his mother killed his father for having an affair, and that made fighting inevitable. They all realised they didn’t have to repeat this act, and began enjoying themselves, learning to accept that which they cannot control, and broke the cycle of violence. It was a fun story, and boy are they going to get a surprise when Takhisis starts commanding the dead, and Sargas eventually returns! Sharing the Luck by Linda P. Baker Grako, old man, tophite Risha, male Meryl Ark Lyric, old man This is an interesting story about two thieves who begin the story by killing a mountain dwarf and robbing him. They return to an inn to split the goods, and one of them, Risha, is wearing a bracelet from their robbery. The other Grako begins to distribute the loot but Risha seems disinterested, acting very strange. Then he leaves and Grakop decides to test him, thinking he is going to try to kill him and take it all. But Risha really is disinterested and this change in behavior is worrying Grako. Then the next morning Risha is gone, and Grakjo goes after him, certain he is being swindled somehow. He finds Risha talking to an old wizard, and Grako demands to hold the bracelet, Risha refuses and a struggle ends in Risha’s death. Grako dons the bracelet and its power begins to work, making him whole. Meaning, a whole thoughtful and respectable person. He planned on killing the mage, but instead thinks he will let him go. This is interesting to me because we never really discuss what makes a thief or murderer a thief or murderer. It's really because there is something broken in them, something that they either never had or lost, a semblance of humanity. This bracelet restores that, and it's a crazy interesting item to consider dro[[ping into a campaign and seeing it play out. The War Chest by Kevin T. Stein Sir Dammerman, Knight of Solamnia, teacher Sir Ray Stick Man Hourglass – glory forever Abraxis, warrior – dark knight This was a story about glory, and the seeking of it even when you are past your prime. Sir Dammerman is a Solamnic Knight who teaches the younger generations. The young knights grow restless and ask about glory and riches. The knights end up sharing some loot acquired in battle against ogres. Dammerman sees a chest and instantly, as if in a dream only he experiences, a stick man appears offering him glory in battle against Abraxis, a renown Dark Knight warrior. At first he refuses, then through cajoling, he relents and says that he is interested. He is shown an hourglass with sand the color of the Abyss. He is presented with a bargain, the chance to find glory against Abraxis before the sand drains. He accepts the bargain and wins in battles, making him seem a true hero with endless energy and strength. His knights cheer his anime and he has glory. Finally it comes time to face off against Abraxas and he is defeated. Stick man appears and tells him that he tricked him into taking his soul, and he will fight in the abyss for eternity never knowing rest now. He will also offer it to his son, as he has offered it to many knights before Dammerman. As he was dying in defeat he tells his son not to make bargains for glory, and dies. It’s a long winded story that I enjoyed, though I wish they would have named the Stick Man. It addresses our innate capacity vs our desires, and in fantasy there is always a price to be paid if we are to exceed our ability. Flight of Fancy by Jeff Crook Klaus, Solamnic, flying machine Professor H, gnome Bee Juice Extractor This was a silly story about a human named Klaus who was piloting a gnomish flying machine toward Sancrist when he crashed. He was saved by gnomes who brought him to Mount Nevermind, and introduced him to famous gnome inventors. THey explained the machine was a bee juice extractor not a flying machine and they were perplexed on how a human could have repaired a crashed Bee Juice extractor in Solamnia. Pyrothraxus heard through the grape vine that a Solamnic was in Mount Nevermind and insisted it must be aspy, and that the gnomes should turn him over. They decided to make improvements to the bee juice extractor and fly Klous home instead. Pyrothraxus left the mountain and started chasing them when the gnomes decided to dump the honey to increase their speed. It fell into Pyrothraxus' mouth and when he breathed fire, it exploded in his face, sending them crashing into Solamnia, where they found another human inventor who said he may be able to fix the fBee Juice Extractor when a fully bandaged up Klous came in insisting he should not repair the ship, clearly traumatized both physically and emotionally by the experience. And that was it. It was the best case of a gnome story, short, silly, and done. The Deep, Deep, Dark, Dark Place by Kevin James Cage Glug, gully dwarf male Blurd, gully dwarf female Raddoc Stonebuilder, dwarf Thurgood Strongarm, dwarf Warden What!? This story was crazy. So two gully dwarves, Glug and Blurd are in a deep deep dark dark place when they hear singing and commotion. They investigate to see dwarves mining and talking about unionizing. They decide the dwarves are looking for treasure and they think they can lead the dwarves, but they don't want to be seen in case they are mean. So they use their stick which makes them invisible, but it doesn’t, and they start helping the men by throwing gems at them. The dwarves see the Aghar but don't want to engage with them, so they pretend they can’t see them, only pick up the ems. Then one time the Aghar directs them to the treasures cave, and the dwarves all go to it, only to be consumed by a stone dragon or sorts. The Aghar thank their pet treasure for getting rid of the dwarves. That was the story, the gully dwarves were working with the dragon to lure the dwarves to their deaths, it made a whole new view of the symbiotic nature of gully dwarves with the denizens of the deep, and recontextualized the whole story from the beginning. It was a lot of fun. Catch of the Day by Jean Rabe Redge, kobold, fishing Malay, kobold Scar Chest, Bugbear Bear Snout, Bugbear One Eye, Bugbear Ettin Brown Spider What an unexpected story. This begins with a pair of kobolds who are fishing. They say that they took the magic fishing pole from some gully dwarves they killed, consuming one of them. Then three bugbears came upon them, and killed some of them, but the bugbears also wanted to fish. Next came an ettin who attacked the bugbears and killed them, then began fishing as well. Finally a brown spider climbed onto the ettin and bit it, poisoning the ettin, which died and sank beneath the river. The fishing pole floated down stream, then turned around and came back upstream. The whole story is about one creature consuming another all the while each were the catch of the pole's itself. It's a very odd, quick little tale that subverted all expectations. Lost Causes by Nancy Varian Berberick Usha Majere Haria, elf Maddoc Aquestos, mage Eline Carowel Take her to haven, white rush river Taria, elf What a beautiful story. Usha Majere is needing someone to escort a homely woman named Eline to a to-be husband in Haven. A handful of elves and a mage named Maddoc accepted the task. Usha gave Maddoc a charm to give to the husband. Maddoc looked at this homely girl and reflected how ugly she was, she should feel lucky to have any husband. As they began to travel, they were set upon by brigands. The elves and brigands were all killed, and Maddoc was swept away by the White Rush river. He was awakened by Eline, and they realised they were safe, they began preparing to continue the trip to Haven, when they saw a Qualinesty man and woman enter a boat with their baby, and arrows reach them from the shore. THey were fleeing for their lives, but went under the water. Maddoc and Eline ran to the river as the mother tried to pass off her baby. Before they could get to it, they were swept away, and so they hid from the archers on the other shore. They eventually left and Eline was sobbing as if the baby were her own. It was relayed that Eline was marrying the old man so he would fund her fathers efforts at saving others from the Dragon overlords and Dark Knights. Then Maddoc looked at the necklace and was overcome by love for this homely girl because he finally saw her inner beauty. They made love that night, and the next morning Eline was distant and demanded Maddoc take her to Haven. He didn’t want to, he wanted her, but she insisted it was the only way to help others, which is all she cared about. While this made Maddoc love her more, he relented and delivered Eline. He left and began returning to Usha in Solace. It was such a beautiful story that is so similar to a ton of 80's films I watched as a kid. In the end Maddoc was the lost cause, not the girl, for he only saw outward beauty until Eline. Blood Ties by John Brown Elium, brother, older, dead Oleth, brother, younger 15 Tylor Hunchback/Spawn of Onysablet Fessik Father dead Mother, 2 sisters wounded This was a touching story about two brothers, Elium and Oleth, who were out hunting and chased by a Taylor. Once the creature passed them, they raced back home to find their family gone. They asked the neighbors and a slave came and took many of the villagers. The brothers chased down the wagon and attacked the hunchback wagon driver, let out their family and neighbors, but their father was dead. Many of the family members were hurt. The older brother nearly killed the hunchback wagon driver but Oleth talked him down from it. They left, only to have the hunchback catch up and attack them, revealing himself as a Dragonspawn of Onysablet. He killed Elium, the older brother, and Oleth wrestled the spawn, throwing him off the wagon over a bridge and it smashed on the rocks below. Then he collected his brother’s body and set it on the seat next to him. It is just a brutal tale of two brothers trying to do right in a cruel dystopian world. I enjoyed it. Shard's Memory by Chris Pierson Morovik Narrowchap, male dwarf 5 years after Chaos War Shard Ironsmelt, female dwarf Shadow Wight can return memory Severus stonehand Skree, tavern owner This is set 5 years after the Chaos War. The dwarves who now call themselves the twice born, after having forgotten all of the dead in Thorbardin, are reclaiming the kingdom, and cleaning it up. However there are still random shadow wights roaming its halls. There is also a rumor that if you capture a shadow wight, it can tell you about the dead, those who were wiped from memory. We start with Morovik and Shard, two dwarves who have found each other, as they repopulated the kingdom and have started connecting on a romantic level. Shard however is obsessed with her past, as she cannot recall any of it. In fact, only the etchings of buildings are left to tell of who was lost in the war. She believes she is of the ironsmelt clan, but has no proof, as that entire clan has been wiped from memory. Then she overhears of a shadow wight in deep tunnels from a bartender friend, and plans to go find and trap it so she can learn who she is. Morovik is trying to talk her out of it due to its inherent danger and wants to leave Thorbardin with her and start a whole new life as Morovik and Shard. But she cannot move past her, well past. She leaves and he goes with her as he loves her and wants to protect her. They find the shadow wight and discover that there are two! They engage in battle, and she accidentally kills the one she is fighting. Then Morovik is wounded and close to dying from a wound. She tells the shadow wight she will kill it if it doesn’t tell her who she is. It says that it can tell her, if she watched her lover die. All she has to do is nothing, and she will know her past. But that is more than she can do. Content, finally, with who she is rather than who she was, she kills the shadow wight, and saves Morovik's life. It’s a beautiful story about love conquering all. And the notion that your past is less important than who you are now, and where you move into the future. It again, reminds me of the film the Iron Giant and that wonderful phrase, you are who you choose to be. Tactics by Richard A. Knaak Sir Tempian, Knight of Solamnia Lord Cornwell, Knight of the Rose Chieftain Geyver, male half-ogre half-elf This was an interesting story about the evolution of Ogres in the Fifth Age. The Knights of Solamnia under Rose Night Lord Cornwell decided to train the ogres to defend against the Knights of Takhisis, a sort of ‘enemy of my enemy is my friend' situation. The ogres are led by their Chieftain Geyver, a half elf, half ogre. The Solamnics don't trust the ogres but they continue to struggle to train them. Then it is noted that Dark Knights are in the area, the chieftain leads the knights to them, and they defeat them in battle, but one knight flees and they have to stop him, lest he tell others that the Knights of Solamnia are training ogres. This must be kept secret. When they give chase and catch him, the Dark Knight relays that they fight without honor and have killed their men, this leads Cornwell to realise Geyver has been double dealing and killing without the honor they were trained. Then the Dark Knight’s main force surrounds them as they try to flee. Suddenly, ogres hidden in the mountains above trigger massive rock slides defeating many of the Dark Knights, and they mop up the rest.Geyver tells the Knights that they have learned all they can from the Knights, but ogre tactics clearly win out against the Dark Knights. He lets them leave with their lives. This is a great story about the necessity of breaking conventions to live in the troubled fifth age of Krynn, and the lengths organizations will go to defeat their enemies. The Raid on the Academy of Sorcery by Margaret Weis Palin Majere Ulin Majere Lucy Thunder Powder Caramon Majere This final story is one I have read and reviewed on this channel before. Ulin Majere is frustrated at his progress in learning and mastering magic. In fact, all magic has begun to fail, even the wild sorcery. But this is affecting everyone, even the Dragon Overlords. Ulin is interested in a sorceress Lucy who thinks she will leave the Academy of Sorcery to go teach elsewhere, when word comes of an impending attack on Solace. Most of the town gathers together as they create a militia to confront the Dark Knight and Dragon Overlord forces coming from Qualinesti. Berylinthranox is slowly losing her magic and has set up this diversion so that she can have her forces assault the Academy to steal its magical artifacts. Ulin has created what he calls Thunder Powder, it's just black powder, and when they learn of the coming forces, they build aton of it, setting it up to explode if the dragon's forces reach the artifact room. As the forces invade, Ulin and Lucy try to ignite the powder to no avail, and flee before being captured. Simultaneously, the militia learns of the feint and Palin flees to the Academy. Then the draconian forces break open the door and it ignites the powder completely destroying the Academy in jets of flame. As the dragons flee wounded, they see Palin standing in shock at his beloved academy in ruins and capture him, bringing him to Beryl. This leaves Ulin scarred and swears of ever using the Thunder powder again. This was fun to revisit and reflect on how Palin was caught and how the Academy was destroyed, as this assets up the War of Souls wonderfully. Look, the collection wasn't the best, but it had some entertaining stories, and it just reinforces my love of reading rather than listening to these stories. The narrators do their best but frankly, it's never as good as it sounds in my own head. If you are a Dragonlance fan, definitely tread the collection. If you want a bit of a prequel of the War of Souls, it would also be worth a read. But if you are just a casual fan, I think you could skip this collection without missing out. Outro And that's it for my review of Rebels and Tyrants edited by Margaret Weis and Tracy Hickman. What did you think of the anthology? Did you connect with any of these stories? And finally, would you ever play a one shot facing off against the Shadow Wights? Feel free to email me at info@dlsaga.com or leave a comment below. I would like to thank Creator Patron Aaron Hardy and Developer Patron Chris Androu! I would also like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

DragonLance Saga

Let's learn all about the location and history of the heart of Takhisis' empire in Krynn, the evil city of Neraka. You can buy the Dragonlance Campaign Setting here: https://www.dmsguild.com/en/product/28592/dragonlance-campaign-setting-3-5?affiliate_id=50797 https://youtu.be/OB6Z2cN37Ag Transcript Cold Open In the shadowed heart of the Khalkist Mountains… where the land cracks open like wounds in the earth… lies a city whispered in fear across all Ansalon. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Neraka. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron by following the links in the description below. You can even pick up Dragonlance media using my affiliate links. I am referencing DL14 Dragons of Triumph, The Atlas of the Dragonlance World, Tales of the Lance boxed set, War of the Lance, and Dragonlance Campaign Setting sourcebooks for this information. If I leave anything out or misspeak, please leave a comment below! Discussion Neraka lies cradled in a high valley of the Khalkist Mountains, a region infamous for its barren peaks, volcanic scars, and broken, fissured plains. The Plains of Neraka stretch outward like a scar, a yellow-brown wasteland cracked with hundreds of crevasses. Some belch sulfurous smoke or even pillars of flame. Others simply yawn open into darkness. Even the roads leading to Neraka were carved by slaves—fine stone highways that bridge fissures and cut through the hostile terrain toward three major destinations: Sanction to the south, Estwilde to the north, and the scattered mountain tracks to the east and west. The mountains around the city are harsh and dry. Streams vanish into dust, thunderstorms turn the proud roads into rivers of mud, and the volcanic peaks sometimes smoke with an ominous glow. Travelers claim the very land seems hostile… almost alive. It's here—amid harsh rock and sulfur—where Takhisis chose to plant the seed of her empire. The name Neraka is older than the Cataclysm. Long before humans settled the valley, the High Ogres ruled a northern city called Narakid. Humans took the land long before 1300 PC… but when the fiery mountain fell during the Cataclysm, that early Neraka vanished beneath destruction. Centuries later—after the world was broken—settlers found something strange in an isolated glade: a twisted root of stone, all that remained of the Kingpriest's temple from Istar. When they built a settlement around it, they believed that they had rediscovered the original Neraka. But they were wrong. That root had been planted there—intentionally—by Takhisis. In the second century after the Cataclysm, the Dark Queen chose this glade as the birthplace of her return. From the stone root grew the Temple of Darkness, a sprawling, organic, unnatural structure that would become the beating heart of her new empire. And around that temple grew a new Neraka… the Neraka the world would come to fear. Neraka is divided like rings around a wound: 1. The Outer Bailey. The outermost ring is a maze of chaos—dense streets jammed with brothels, slave pens, ramshackle huts, open markets, foul-smelling alleys, and mobs of desperate or dangerous people. Goblins haggle with ogres. Human criminals brush shoulders with mercenaries. And the Dark Knights' barracks stand neatly just beyond the squalor, an unsettling reminder that order here comes only from fear. 2. The Inner Bailey. Inside the first walls, buildings press tightly together under the shadow of watchtowers. Smithies, supply stores, military workshops, and housing for the Dragonarmies fill these cramped quarters. Each army maintains its own heavily guarded district. Rivalries run hot, and even in the city’s prime, fights between soldiers were so common that Takhisis's personal troops often had to break them up. 3. The Heart of the City. At the center once stood the terrible Temple of Darkness—a massive, living fortress where the Dragon Highlords met under the watchful gaze of the Queen of Darkness. After the War of the Lance, the temple collapsed inward, disappearing into a vast sinkhole. Its blackened stones litter the southern valley, poisonous to life even centuries later. Nothing grows where the temple fell—just bleeding rock and sulfurous fumes, a wound on Krynn that refuses to heal. Beneath all three layers lies the Undercity: a spiderweb of caves, tunnels, sewers, and catacombs. It connects the outer districts, inner quarters, and even the forgotten dungeons beneath the Temple. Many use the Undercity to avoid guards—but horrors lurk below, remnants of experiments, monsters, and things twisted by the temple's dark magic. During the Age of Despair, Neraka became the shining—if grotesque—capital of Takhisis's Dragon Empire. Criminals, mercenaries, cultists, and the desperate flocked there. Under Ariakas, the Dragon Highlord, the first Dragonarmies took shape here. By 348 AC, the city pulsed with soldiers, draconians, ogres, goblins, spies, and slaves. Riches from early victories in the War of the Lance poured in. Streets overflowed. Crime flourished. Rival armies brawled openly. And yet—strict order remained whenever the Highlords commanded. This was the heart of the Queen of Darkness herself. The center of evil on Ansalon. And it all came crashing down in 352 AC. When the Whitestone Army closed in, the Heroes of the Lance infiltrated the city. They reached the Temple of Darkness… and destroyed it from within, triggering chaos. The Dragonarmies turned on one another in a frenzy for control, shattering the city in the process. Neraka burned. Its armies scattered. Its goddess vanished. After Takhisis's defeat, Neraka remained a haven for evil—but without unity. The Dark Knights, newly formed and led from Storm's Keep, mostly ignored the broken city. A Lord Mayor ruled for a time… until the rise of Mirielle Abrena. After the Chaos War, she seized Neraka by force, executed the mayor, and declared herself Governor-General. Under Abrena, Neraka again rose in power—until her assassination. Morham Targonne then moved the Knight's capital to Jelek, sending Neraka into decline. But after the War of Souls, the Dark Knights returned once more. Neraka is—once again—their seat of power, grim as ever. Neraka teems with factions: The Nerakan Guard, led by Captain Joras Gelt, maintains harsh order outside the temple grounds. The Red Watch, Blue Watch, Green Regiment, and Black Guard—elite units of sivaks, kapaks, and bozaks—defend the Dragonarmies' interests. The Hidden Light, an underground resistance led by Talent Orren and Lute the Pawnbroker, fights quietly against the influence of darkness. The population is a volatile mix: humans, draconians, ogres, goblins, dwarves, minotaurs, and even the occasional giant. Trade is thriving but grim—slaves, mercenaries, weapons, stolen goods, and black-market items flowing between Sanction, Khur, and Zhakar. Neraka remains a symbol of tyranny and ambition. Its streets are dangerous. Its politics are ruthless. Its shadow stretches across all of Taman Busuk. And yet… it is alive. A boiling cauldron of power, violence, and fear—waiting for history to turn once more. Where darkness gathers, Neraka stands. Outro And that is all I have to say about Neraka. What do you think of this center of evil? Have you ever played the War of the Lance campaign and invaded Neraka? And do you think the town will ever rise again as a center of evil might in the Age of Mortals? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: It is the spirit of the game, not the letter of the rules, which is important.

DragonLance Saga
Maquesta Kar-Thon

DragonLance Saga

Play Episode Listen Later Nov 11, 2025 9:18


Marquesta Kar-Thon is, in many ways, the embodiment of Krynn's Age of Despair: a survivor of legacy, betrayal, and loss, carving her own name upon the waves of a world still recovering from its cataclysms.

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 11 - Blue Phoenix Shrine

RogueWatson - D&D Live Play

Play Episode Listen Later Nov 5, 2025 221:42


Traveling deeper into the Northern Wastes, the party explores the first ancient ruins location. Rowan has a revelation.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Cere, level 6, dwarf cleric of the Light domainDarryl, level 6 human Barbarian BerserkerEllowyn, level 6 kender Bard College of LoreKorl, level 6 dwarf Bard College of DanceRowan, level 6, elf Ranger Gloomstalker/RogueShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

Chronicles of Dragonlance
Dragons of Spring Dawning, Book 1, Chapters 5 & 6

Chronicles of Dragonlance

Play Episode Listen Later Nov 1, 2025 67:14


We, and Raistlin, meet Astinus of Palanthas, the immortal chronicler of the world of Krynn and keeper of Palanthas's library. Raistlin's escape to Palanthas worked though it has left him very weak and close to death. He hopes to find a means to save his life within the library. Raistlin struggles to find what he seeks, near death he is visited by Astinus. Their conversation inadvertently reveals to the young wizard that he is not alone, and leaves Astinus troubled. Laurana, Tas, and Flint are also in Palanthas, Tas even saw Raistlin arrive but does not realize it. They, and we, learn the dark history of the city's Tower of High Sorcery.  One More Thing: Jonathon: Agatha Christie's Poirot (https://en.wikipedia.org/wiki/Agatha_Christie%27s_Poirot) Shivam: Steven Brust Vlad Taltos Series (https://en.wikipedia.org/wiki/Steven_Brust#The_Series) You can find us at: Jonathon - https://bsky.app/profile/falselogic.bsky.social Shivam - https://bsky.app/profile/shivambhatt.bsky.social Casual Magic w/ Shivam Bhatt - https://casualmagic.libsyn.com/ Shivam & Wheeler Love Magic - https://sites.libsyn.com/460224 Facebook - https://www.facebook.com/groups/1147877956611082 Discord - https://discord.gg/MM7nEwgmZv We now have a Patreon for those who want to support the podcast! Benefits include seeing the show notes and getting a shout out. Details @ https://www.patreon.com/ChroniclesofDragonlancePodcast Our cover art is by Josiah Cameron. Find more of his work here: https://josiahcameronart.com/ Intro/Outro music: Shadow Whispers by Alexander Nakarada/Spirits of the Greenwood by Alexander Nakarada  

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 10 - The Northern Wastes

RogueWatson - D&D Live Play

Play Episode Listen Later Oct 24, 2025 157:48


Chasing after Lord Soth, the party gathers their allies and travels north of Kalaman, to the Northern Wastes.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Darryl, level 6 human Barbarian BerserkerElyas, level 6 human Divination WizardKazra, level 6 human Champion FighterPy, level 6 gnome Ranger HunterRickard, level 6 human Fighter/Abjuration WizardMusic by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/RoguewatsonShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 9 - The Raided Catacombs

RogueWatson - D&D Live Play

Play Episode Listen Later Oct 9, 2025 172:54


Beneath Castle Kalaman, the party chases after a villainous foe with a mysterious past.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Cere, level 5 dwarf Cleric Domain of LightElyas, level 5 human Divination WizardKazra, level 5 human Champion FighterPy, level 5 gnome Ranger HunterRowan, level 5 high elf Ranger GloomstalkerMusic by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

DragonLance Saga
AD&D – Dargaard Keep Actual Play, Part 4

DragonLance Saga

Play Episode Listen Later Oct 4, 2025 173:29


Join us as we continue our Advanced Dungeons & Dragons liveplay of DL16 World of Krynn adventure,  Dargaard Keep with this part four!

DragonLance Saga
AD&D – Dargaard Keep Actual Play, Part 3

DragonLance Saga

Play Episode Listen Later Sep 27, 2025 234:15


Join us as we continue our Advanced Dungeons & Dragons liveplay of DL16 World of Krynn adventure,  Dargaard Keep with this part three!

DragonLance Saga
AD&D – Dargaard Keep Actual Play, Part 2

DragonLance Saga

Play Episode Listen Later Sep 20, 2025 238:50


Join us as we continue our Advanced Dungeons & Dragons liveplay of DL16 World of Krynn adventure,  Dargaard Keep with this part two!

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 8 - The Lord's Arrival

RogueWatson - D&D Live Play

Play Episode Listen Later Sep 17, 2025 164:17


All is not as it seems as the party returns to Castle Kalaman, discovering the recent arrival of a group of Knights of Solamnia.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap available on RogueWatson.comStarring:Cere, level 5 dwarf Cleric Domain of LightKazra, level 5 human Champion FighterKorl, level 5 dwarf Bard College of DancePy, level 5 gnome Ranger HunterRowan, level 5 high elf Ranger GloomstalkerMusic by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

DragonLance Saga
AD&D – Dargaard Keep Actual Play, Part 1

DragonLance Saga

Play Episode Listen Later Sep 13, 2025 232:33


Join us as we begin our Advanced Dungeons & Dragons liveplay of DL16 World of Krynn adventure,  Dargaard Keep with this part one!

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 7 - Wheelwatch Outpost

RogueWatson - D&D Live Play

Play Episode Listen Later Sep 4, 2025 204:16


The party infiltrates Wheelwatch Outpost to free their friends, and open the gates for reinforcements.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap available on RogueWatson.comStarring:Cere, level 4 dwarf Cleric Domain of LightEllowyn, level 4 kender Bard College of LoreKorl, level 4 dwarf Bard College of DancePy, level 4 gnome Ranger HunterRowan, level 4 high elf Ranger GloomstalkerMusic by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 6 — Shadow of War p2

RogueWatson - D&D Live Play

Play Episode Listen Later Sep 1, 2025 165:10


The party must save the gnome inventor Rookledust from a siege of goblinoids before getting their next mission out of Kalaman.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap available on RogueWatson.comStarring:Bherg, level 4 human Zealot BarbarianEllowyn, level 4 kender Bard College of LoreElyas, level 4 human Diviner WizardKazra, level 4 human Champion FighterPy, level 4 gnome ranger hunterMusic by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

Hellwinter
HELL GAMES — Mists of Krynn

Hellwinter

Play Episode Listen Later Aug 5, 2025 9:35


DL 15 fu uno spartiacque nelle pubblicazioni di Dragonlance.

Taking 20 Podcast
Ep 258 - Canon

Taking 20 Podcast

Play Episode Listen Later Aug 3, 2025 27:00


Whether you make up your own canon or use the lore pregenerated by someone else, there are challenges to maintaining the canon and lore for your world.  In this episode I discuss some tips and tricks I've learned through the years to help keep it all straight.   #pf2e #Pathfinder #gmtips #dmtips #dnd #rpg #lore #canon Resources: Buy Me a Coffee! - ko-fi.com/taking20podcast Episode 224 - Lore Part 1 - https://www.taking20podcast.com/e/ep-224-lore-part-1/  Episode 225 - Lore Part 2 - https://www.taking20podcast.com/e/ep-225-lore-part-2/  Episode 114 - The Cataclysm of Krynn - https://www.taking20podcast.com/e/ep-113-the-cataclysm-of-krynn/  DnD Shorts - The Original Rules for Women in D&D are Wild - https://www.youtube.com/watch?v=BSvCP401kK0    Million Podcasts Award - https://www.millionpodcasts.com/dungeon-master-podcasts/    RJD20 - Canon, Your Homegrown Setting and You - https://www.rjd20.com/2021/06/canon-your-homegrown-setting-and-you.html  

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 5 - Shadow of War

RogueWatson - D&D Live Play

Play Episode Listen Later Jul 30, 2025 165:53


The survivors and heroes of Vogler arrive in the city of Kalaman and discuss their experience with the Dragon Army, and their future, with the council.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap available on RogueWatson.comStarring:Ellowyn, level 4 kender Bard College of LoreElyas, level 4 human Diviner WizardKazra, level 4 human Champion FighterKorl, level 4 dwarf Bard College of DanceRickard, level 4 human Fighter/Abjuration WizardMusic by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

DragonLance Saga
Tales of Uncle Trapspringer Unboxing

DragonLance Saga

Play Episode Listen Later Jul 30, 2025 3:38


Join me as I unbox the Tales of Uncle Trapspringer, Adventures in Krynn by Dixie Lee McKeone. This is the third novel in the Lost Legends series. It was released in 1997 by Wizards of the Coast.

Ravanna
145. Dragonlance: Dragons of Triumph, Conclusion part 2

Ravanna

Play Episode Listen Later Jul 21, 2025 169:31


The thrilling conclusion to the DragonLance Chronicles! Who lives and who dies!?! Do the "heroes" save Krynn? We conclude our adventures of The War of the Lance as we play through the original DragonLance modules. We now play through the epic conclusion - DL14 - Dragons of Triumph! The closest thing to hanging out with friends and playing D&D without actually playing D&D yourself! It's more fun than it sounds, trust us! youtube and twitch.tv/atomicpeanutbuttergroup www.facebook.com/WickedStudios11 and www.facebook.com/AtomicPeanutButt

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 4 - Invasion of Vogler

RogueWatson - D&D Live Play

Play Episode Listen Later Jul 18, 2025 189:48


As the Red Dragon Army crashes into Vogler, the party helps buy the evacuees more time.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap available on RogueWatson.comStarring:Cere, level 3 dwarf Cleric of the Light DomainEllowyn, level 3 kender Bard College of LoreElyas, level 3 human Diviner WizardKazra, level 3 human Champion FighterPy, level 3 gnome Ranger HunterMusic by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 3 - Voice of War

RogueWatson - D&D Live Play

Play Episode Listen Later Jul 9, 2025 192:33


After finding an entire army nearby, the town of Vogler receives distressing news from an armored messenger.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap available on RogueWatson.comStarring:Cere, level 3 dwarf Cleric of the Light DomainElyas, level 3 human Diviner WizardKorl, level 3 dwarf Bard College of DancePy, level 3 gnome Ranger HunterRickard, level 3 human Fighter/WizardMusic by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

Ravanna
144. Dragonlance: Dragons of Triumph, Conclusion part 1

Ravanna

Play Episode Listen Later Jul 8, 2025 161:34


Who lives and who dies!?! Do the "heroes" save Krynn? We conclude our adventures of The War of the Lance as we play through the original DragonLance modules. We now play through the epic conclusion - DL14 - Dragons of Triumph! The closest thing to hanging out with friends and playing D&D without actually playing D&D yourself! It's more fun than it sounds, trust us! youtube and twitch.tv/atomicpeanutbuttergroup www.facebook.com/WickedStudios11 and www.facebook.com/AtomicPeanutButt

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 2 - Betrayal at High Hill

RogueWatson - D&D Live Play

Play Episode Listen Later Jun 16, 2025 171:51


Our heroes must survive the battle of High Hill before investigating the shocking attack.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap available on RogueWatson.comStarring:Cere, level 2 dwarf clericEllowyn, level 2 kender bardKazra, level 2 human fighterKorl, level 2 dwarf bardPy, level 2 gnome rangerMusic by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

Star Wars Loose Canon
The Kenobi Timeline Pt. 7 with the Brothers Krynn

Star Wars Loose Canon

Play Episode Listen Later Jun 3, 2025 129:19


The Brothers Krynn return to share their fan fiction idea, The Kenobi Timeline. Inspired by the Legends novel, Secrets of the Jedi, the story follows the what-if scenario of Obi-Wan and Obi-Wan's lover, Siri secretly having a child. From there events unfold unexpectedly, especially with lesser-known companions of Anakin and Obi-Wan who are the focus of the narrative. Each of these characters has a fully fleshed-out backstory with motivations that weave into but never contradict the events of the Prequels. Want more energy and essential vitamins for your day but want to limit your caffeine intake? Visit https://www.magicmind.com/swlc to get up to 48% off with my code: SWLC20 As you listen along, you can refer to the character glossary provided by the Brothers Krynn: Tahlon Kenobi: son of Obi-Wan Kenobi and Siri Tachi (Kenobi), Wields a double-sided Blue lightsaber, his style is Form IV (Ataru variant) Talanis Salazzar: Mandalorian warrior woman, 5 years older than Tahlon. Number one Mandalorian bounty-hunter after Jango Fett Darael Feran: Trandoshan Jedi Master, Wields double-sided Green lightsaber, his style is Form III (Soresu variant), Melirah Stardust's master before leaving the order to join the Jedi, who chose to leave to work with Dooku in the CIS Melirah Stardust: A young Jedi, same age as Anakini with Red hair, born on Tattooine to a Moisture Farmer, she is hot-headed, yet dreams of being a healer. She was Darael Feran's padawan. She is the most gifted seer of her generation. Her style is Form VI (Jar'Kai) (Form IV Ataru Variant) Her right-handed lightsaber is yellow, her left-handed one is blue Mi'kraan Darklighter: A young Jedi, born on the same day, same hour as Melirah, though the two are not related, they share a bond with each other. She is tall and blonde haired, statuesque, the more beautiful of the two. A gentle soul who specializes in diplomacy and teaching younglings. She dislikes violence in all its forms, and has requested to resign her military position, but has been refused. A favourite of Yoda. Her style is Form VI (Jar'Kai) (Form III Soresu variant) Her right-hand lightsaber is Green, her left-hand is Yellow Fergus Feld: One year older than Anakin, a personality like Sturm Brightblade (Dragonlance), is fanatically loyal to the order, and a good friend of Tahlon. He does not trust Anakin and thinks he will turn to the darkside, and in extension dislikes Obi-Wan, a favourite of Yoda, who was abused by his master, Yaduu. His lightsaber style is Form V, and Form VII (Shien/Djem-So and Juyo) his lightsaber colour is blue Grrwyan: A wookie Jedi Tahlon grew up with. He dislikes Tahlon. His style is Form V (Shien/Djem-So) His lightsaber colour is Blue Ivec'leba: A twi'lek initiate Tahlon grew up with, she was sold into slavery, and liberated by Millennia Far'lin. She dies in Tahlon's arms when he is an initiate Jedi Master Chirus: A half-Blind Solustan jedi, who exposed his previous padawan's affair with another jedi, which led her to commit suicide, which traumatized. He later becomes Tahlon's master, and is three years older than Dooku. He dies on Geonosis. His apprentice was a young woman by the name of Yasmina Shen. Her former lover fled with her child to the outer rim, and founded a Jedi cult which her widow and son will end up fighting in the clone wars on the side of the Republic, as Chirus made peace with him three years before he died. Chirus' style is Form VI (Niiman) His colour is Green. Millennia Farland: The daughter of a deceased freedom fighter of Ryloth, Millennia picked up his torch and his movement to liberate all the Twi'leks from the Hutts and the Exchange, she has since become the Senator of Renkloth. (We set the planet in the neighbouring star system next to Ryloth.) She is a firebrand, who is friends of Tahlon, hates the Hutts and consistently pushes for Republican interference in twi'lek affairs, and has become disillusioned with the Senate. She is also given a military commission for the Grand Army of the Republic. Alpha Squad: Tahlon's personal Commando unit. They consist of RC-1515 “Quinze” (Leader), RC-9888 “Zuko” (Demolitions), RC-0109 “Nate” (Weapons) and RC-2898 “Wyatt” (Tech Specialist) RC-1515 “Quinze”: The leader of Alpha Squad, he has a sardonic sense of humour, similar to that of Qui-Gon Jinn. He is also strict, and at times inflexible, and is very shy around beautiful women. He is force sensitive. RC-9888 “Zuko”: The Demolitions expert of Alpha Squad, he is argumentative, severe, who complains a lot, and has a bit of a temper. He is always arguing and fighting with Nate, and yet the two consider each other almost twins. RC-0109 “Nate”: The weapons expert: He is chatty, gabby, cheerful and friendly. Nate loves heavy-grade weaponry. He considers his voice a gift from the force. He also loves show tunes and pretty women. RC-2898 “Wyatt”: The Tech specialist, he is sarcastic, a little vain about his appearance, he has a superiority complex in regards to his IQ, and is the quiet member of the team, even as he considers himself a connoisseur of fine arts and pop stars. ARC-Commander 1139 “Hale”: Commander of the 339th Legion, he serves as Mi'kraan's clone commander. Where she dislikes violence, he revels in it. He is cold and calculating, and a General of the highest quality. He was one of the top graduates from Kamino in strategy and tactics. ARC-Commander 3615 “Boom”: Commander of the 431th Legion. Tahlon's clone commander, his solution to every problem is explosives, bombardment, and even more explosives. He is very good friends with Nate and Zuko. He is fairly cheerful by nature. ARC-Commander 1238 “Krath”: Commander of the 436th Legion. One of the most bloodthirsty clone commanders, and is absolutely ruthless. He believes in no mercy, and has a belief system akin to Canderous Ordo, except he scorns the disloyal and self-serving Mandalorians, and thinks that Clones are superior to them, as he does the Jedi, whom he holds in high regard. He is Melirah's clone commander. ARC-Commander 1138 “Crusher”: Commander of the 189th Legion. Another ruthless clone commander with a cold and impatient side, who believes people have to win his respect, as he hates incompetence, and has no patience for fools. He is the finest clone commander in the galaxy. He serves under Fergus, and has been lauded by Mace Windu. CT-1159 Sergeant “Muln”: A rambunctious, duty-obsessed starfighter pilot in the Republic Navy, he serves under Melirah, and is a quick shot, and impulsive pilot. He is named after Garen Muln, the finest pilot in the galaxy. Darin Pol: A Kel-Dor Martial Artist and security officer who volunteers for the navy, and is put in Melirah's Legion. will continuously reference Justice. He is wise, and the sworn brother of Sergeant Muln Darth Malignus: A Sith Knight trained by a Sith cult that swears itself to Count Dooku and the CIS, he is the top warrior of the cult, and is from the planet Sorrus. His lightsaber is the sith variant of Form VI (Jar'Kai, Form V Shien/Djem-So variant,) He is very much inspired by Dinobot from Beast Wars.

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 1 - The Kingfisher Festival

RogueWatson - D&D Live Play

Play Episode Listen Later May 29, 2025 155:27


Our new heroes meet in the quaint fishing village of Vogler, where they meet knight Becklin, Mayor Raven, noble Bakaris, and others while attending Ispin's funeral and the Kingfisher Festival.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap available on RogueWatson.comStarring:Ellowyn, level 2 kender bardElyas, level 2 human wizardKazra, level 2 human fighterKorl, level 2 dwarf bardPy, level 2 gnome rangerMusic by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

RogueWatson - D&D Live Play
Dragonlance: Shadow of the Dragon Queen Session 0

RogueWatson - D&D Live Play

Play Episode Listen Later May 19, 2025 149:30


We introduce our new characters, and experience the three different preludes that lead into the campaign.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Introducing:Bherg, level 2 human barbarianCere, level 2 dwarf clericDargal, level 2 human barbarianEllowyn, level 2 kender bardElyas, level 2 human wizardKazra, level 2 human fighterKorl, level 2 dwarf bardPy, level 2 gnome rangerRickard, level 2 human wizardChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

DragonLance Saga
Dargaard Keep; DL16 World of Krynn Review | Mr. Welch 2nd Annual 50 Channel Collab

DragonLance Saga

Play Episode Listen Later May 2, 2025 10:33


Join me as I review Dargaard Keep from DL16 World of Krynn by Michael Gray, live! This was filmed for the 2nd Annual 50 Channel Collab by @Mr. Welch.

Star Wars Loose Canon
The Kenobi Timeline Pt. 6 with the Brothers Krynn

Star Wars Loose Canon

Play Episode Listen Later Apr 16, 2025 99:39


The Brothers Krynn come back on the pod to share their fan fiction idea, The Kenobi Timeline. Inspired by the Legends novel, Secrets of the Jedi, the story follows the what-if scenario of Obi-Wan and Obi-Wan's lover, Siri secretly having a child. From there events unfold unexpectedly, especially with lesser-known companions of Anakin and Obi-Wan who are the focus of the narrative. Each of these characters has a fully fleshed-out backstory with motivations that weave into but never contradict the events of the Prequels.  Want more energy and essential vitamins for your day but want to limit your caffeine intake? Visit https://www.magicmind.com/swlc to get up to 48% off with my code:  SWLC20 As you listen along, you can refer to the character glossary provided by the Brothers Krynn:  Tahlon Kenobi: son of Obi-Wan Kenobi and Siri Tachi (Kenobi), Wields a double-sided Blue lightsaber, his style is Form IV (Ataru variant) Talanis Salazzar: Mandalorian warrior woman, 5 years older than Tahlon. Number one Mandalorian bounty-hunter after Jango Fett Darael Feran: Trandoshan Jedi Master, Wields double-sided Green lightsaber, his style is Form III (Soresu variant), Melirah Stardust's master before leaving the order to join the Jedi, who chose to leave to work with Dooku in the CIS Melirah Stardust: A young Jedi, same age as Anakini with Red hair, born on Tattooine to a Moisture Farmer, she is hot-headed, yet dreams of being a healer. She was Darael Feran's padawan. She is the most gifted seer of her generation. Her style is Form VI (Jar'Kai) (Form IV Ataru Variant) Her right-handed lightsaber is yellow, her left-handed one is blue Mi'kraan Darklighter: A young Jedi, born on the same day, same hour as Melirah, though the two are not related, they share a bond with each other. She is tall and blonde haired, statuesque, the more beautiful of the two. A gentle soul who specializes in diplomacy and teaching younglings. She dislikes violence in all its forms, and has requested to resign her military position, but has been refused. A favourite of Yoda. Her style is Form VI (Jar'Kai) (Form III Soresu variant) Her right-hand lightsaber is Green, her left-hand is Yellow Fergus Feld: One year older than Anakin, a personality like Sturm Brightblade (Dragonlance), is fanatically loyal to the order, and a good friend of Tahlon. He does not trust Anakin and thinks he will turn to the darkside, and in extension dislikes Obi-Wan, a favourite of Yoda, who was abused by his master, Yaduu. His lightsaber style is Form V, and Form VII (Shien/Djem-So and Juyo) his lightsaber colour is blue Grrwyan: A wookie Jedi Tahlon grew up with. He dislikes Tahlon. His style is Form V (Shien/Djem-So) His lightsaber colour is Blue Ivec'leba: A twi'lek initiate Tahlon grew up with, she was sold into slavery, and liberated by Millennia Far'lin. She dies in Tahlon's arms when he is an initiate Jedi Master Chirus: A half-Blind Solustan jedi, who exposed his previous padawan's affair with another jedi, which led her to commit suicide, which traumatized. He later becomes Tahlon's master, and is three years older than Dooku. He dies on Geonosis. His apprentice was a young woman by the name of Yasmina Shen. Her former lover fled with her child to the outer rim, and founded a Jedi cult which her widow and son will end up fighting in the clone wars on the side of the Republic, as Chirus made peace with him three years before he died. Chirus' style is Form VI (Niiman) His colour is Green. Millennia Farland: The daughter of a deceased freedom fighter of Ryloth, Millennia picked up his torch and his movement to liberate all the Twi'leks from the Hutts and the Exchange, she has since become the Senator of Renkloth. (We set the planet in the neighbouring star system next to Ryloth.) She is a firebrand, who is friends of Tahlon, hates the Hutts and consistently pushes for Republican interference in twi'lek affairs, and has become disillusioned with the Senate. She is also given a military commission for the Grand Army of the Republic. Alpha Squad: Tahlon's personal Commando unit. They consist of RC-1515 “Quinze” (Leader), RC-9888 “Zuko” (Demolitions), RC-0109 “Nate” (Weapons) and RC-2898 “Wyatt” (Tech Specialist) RC-1515 “Quinze”: The leader of Alpha Squad, he has a sardonic sense of humour, similar to that of Qui-Gon Jinn. He is also strict, and at times inflexible, and is very shy around beautiful women. He is force sensitive. RC-9888 “Zuko”: The Demolitions expert of Alpha Squad, he is argumentative, severe, who complains a lot, and has a bit of a temper. He is always arguing and fighting with Nate, and yet the two consider each other almost twins. RC-0109 “Nate”: The weapons expert: He is chatty, gabby, cheerful and friendly. Nate loves heavy-grade weaponry. He considers his voice a gift from the force. He also loves show tunes and pretty women. RC-2898 “Wyatt”: The Tech specialist, he is sarcastic, a little vain about his appearance, he has a superiority complex in regards to his IQ, and is the quiet member of the team, even as he considers himself a connoisseur of fine arts and pop stars. ARC-Commander 1139 “Hale”: Commander of the 339th Legion, he serves as Mi'kraan's clone commander. Where she dislikes violence, he revels in it. He is cold and calculating, and a General of the highest quality. He was one of the top graduates from Kamino in strategy and tactics. ARC-Commander 3615 “Boom”: Commander of the 431th Legion. Tahlon's clone commander, his solution to every problem is explosives, bombardment, and even more explosives. He is very good friends with Nate and Zuko. He is fairly cheerful by nature. ARC-Commander 1238 “Krath”: Commander of the 436th Legion. One of the most bloodthirsty clone commanders, and is absolutely ruthless. He believes in no mercy, and has a belief system akin to Canderous Ordo, except he scorns the disloyal and self-serving Mandalorians, and thinks that Clones are superior to them, as he does the Jedi, whom he holds in high regard. He is Melirah's clone commander. ARC-Commander 1138 “Crusher”: Commander of the 189th Legion. Another ruthless clone commander with a cold and impatient side, who believes people have to win his respect, as he hates incompetence, and has no patience for fools. He is the finest clone commander in the galaxy. He serves under Fergus, and has been lauded by Mace Windu. CT-1159 Sergeant “Muln”: A rambunctious, duty-obsessed starfighter pilot in the Republic Navy, he serves under Melirah, and is a quick shot, and impulsive pilot. He is named after Garen Muln, the finest pilot in the galaxy.  Darin Pol: A Kel-Dor Martial Artist and security officer who volunteers for the navy, and is put in Melirah's Legion. will continuously reference Justice. He is wise, and the sworn brother of Sergeant Muln Darth Malignus: A Sith Knight trained by a Sith cult that swears itself to Count Dooku and the CIS, he is the top warrior of the cult, and is from the planet Sorrus. His lightsaber is the sith variant of Form VI (Jar'Kai, Form V Shien/Djem-So variant,) He is very much inspired by Dinobot from Beast Wars.

Zapped to the Past
Zapped to the Past Episode 186 July 1991

Zapped to the Past

Play Episode Listen Later Apr 13, 2025 125:17


In the month of July 1991 many games were released for the Commodore 64. In episode one-hundred-and-eighty-six of Zapped to the Past, we conclude our look at some of those games, including the daring Death Knights of Krynn, the nondescript Ninja Rabbits and the weary Wrath of the Demon and wonder…What would gravity actually feel like to a 6ft Rabbit? Games covered in this episode: Death Knights of Krynn World Championship Soccer Ninja Rabbits Wrath of the Demon Find us here: https://zappedtothepast.com/ If you would like to help us out and join our Patreon, find it here: https://www.patreon.com/zappedtothepast If you want to buy amazing Zapped to the Past merch, go here: https://zappedtothepast.shop https://www.redbubble.com/people/zappedtothepast/shop If you want to buy a Coffee for Zapped to the Past, go here: https://ko-fi.com/zappedtothepast Need our links in one place - you can do that too: https://linktr.ee/zappedtothepast https://online.pubhtml5.com/oowg/grrx/#p=1 Additional links mentioned in the Podcast: https://www.lemon64.com/doc/death-knights-of-krynn/175 https://www.lemon64.com/doc/death-knights-of-krynn/176 Hudson Hawk (1991) - IMDb Henry: Portrait of a Serial Killer Robin Hood: Prince of Thieves (1991) - IMDb Edward Scissorhands (1990) - IMDb

TERRAESCRIBIENTE
T587 - EL CABALLERO DE LA ROSA NEGRA - Audio 1/2 - Libro 2 Saga RAVENLOFT - Novelas Ravenloft

TERRAESCRIBIENTE

Play Episode Listen Later Mar 28, 2025 279:00


Apoya al Podcast como FAN de Terraescribiente en IVOOX o en PATREON y escucha todos los audios sin Restricción! Bienvenidos a otro Podcast sobre novelas de FANTASIA en TERRAESCRIBIENTE! Hoy comenzamos con los increíbles libros de Calabozos y Dragones en el universo de "RAVENLOFT" " EL CABALLERO DE LA ROSA NEGRA" Libro 2 Saga RAVENLOFT. Parte 1. En el fabuloso reino de Krynn, lord Soth comprende por fin que debe pagar un precio por su larga historia de crímenes, precio que hasta para el guerrero no muerto puede ser aterrador. Unas fuerzas oscuras transportan a lord Soth a Barovia, donde el caballero de la muerte se enfrenta a los pavorosos servidores del conde Strahd von Zarovich, el señor de los vampiros en la tierra de las pesadillas. Con el único apoyo de una gitana cautiva y un fantasma desleal, el caballero de la Rosa Negra descubre que tal vez necesite la alianza del poderoso vampiro para buscar una salida del reino de terror, porque Ravenloft es un submundo de maldad, un lugar de tinieblas al que se llega desde cualquier otro mundo, y del que salir es una empresa titánica. Los infortunados que caen en su dominio oscuro quedan atrapados en unas tierras infestadas de vampiros, zoántropos y muertos vivientes… Escrito por: Christie Golden. Créditos maquetación: MAC (Terraescribiente) Por favor sigue y suscríbete a las siguientes redes: Canal de Whatsapp: https://whatsapp.com/channel/0029VaCcO2s1NCrQqLpfFR3u Escucha la aventura sonora completa en: patreon.com/Terraescribiente Twitter: https://twitter.com/TerraEscriba Telegram: https://t.me/+62_TRJVg-3cxNDZh Instagram: www.instagram.com/terraescribiente/ Tik tok: www.tiktok.com/@terraescribiente Youtube: www.youtube.com/@Terraescribiente También subscríbete a TERRAESCRIBIENTE en ITUNES Y SPOTIFY! Dale me gusta a cada Podcast y coméntalos! Ayuda mucho! Gracias!

TERRAESCRIBIENTE
T587 - EL CABALLERO DE LA ROSA NEGRA - Audio 2/2 - Libro 2 Saga RAVENLOFT - Novelas Ravenloft - Episodio exclusivo para mecenas

TERRAESCRIBIENTE

Play Episode Listen Later Mar 28, 2025 287:01


Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! Apoya al Podcast como FAN de Terraescribiente en IVOOX o en PATREON y escucha todos los audios sin Restricción! Bienvenidos a otro Podcast sobre novelas de FANTASIA en TERRAESCRIBIENTE! Hoy comenzamos con los increíbles libros de Calabozos y Dragones en el universo de "RAVENLOFT" "EL CABALLERO DE LA ROSA NEGRA" Libro 2 Saga RAVENLOFT. Parte 2. En el fabuloso reino de Krynn, lord Soth comprende por fin que debe pagar un precio por su larga historia de crímenes, precio que hasta para el guerrero no muerto puede ser aterrador. Unas fuerzas oscuras transportan a lord Soth a Barovia, donde el caballero de la muerte se enfrenta a los pavorosos servidores del conde Strahd von Zarovich, el señor de los vampiros en la tierra de las pesadillas. Con el único apoyo de una gitana cautiva y un fantasma desleal, el caballero de la Rosa Negra descubre que tal vez necesite la alianza del poderoso vampiro para buscar una salida del reino de terror, porque Ravenloft es un submundo de maldad, un lugar de tinieblas al que se llega desde cualquier otro mundo, y del que salir es una empresa titánica. Los infortunados que caen en su dominio oscuro quedan atrapados en unas tierras infestadas de vampiros, zoántropos y muertos vivientes… Escrito por: Christie Golden. Créditos maquetación: MAC (Terraescribiente) Por favor sigue y suscríbete a las siguientes redes: Canal de Whatsapp: https://whatsapp.com/channel/0029VaCcO2s1NCrQqLpfFR3u Escucha la aventura sonora completa en: patreon.com/Terraescribiente Twitter: https://twitter.com/TerraEscriba Telegram: https://t.me/+62_TRJVg-3cxNDZh Instagram: www.instagram.com/terraescribiente/ Tik tok: www.tiktok.com/@terraescribiente Youtube: www.youtube.com/@Terraescribiente También subscríbete a TERRAESCRIBIENTE en ITUNES Y SPOTIFY! Dale me gusta a cada Podcast y coméntalos! Ayuda mucho! Gracias! Escucha este episodio completo y accede a todo el contenido exclusivo de TERRAESCRIBIENTE. Descubre antes que nadie los nuevos episodios, y participa en la comunidad exclusiva de oyentes en https://go.ivoox.com/sq/747547

3 Wise DMs
I Don't Know: 9 Tips to Master D&D Settings That You're New to Running

3 Wise DMs

Play Episode Listen Later Feb 9, 2025 49:46


“What elements would this game need to include to feel complete for a fan of the setting and the story?” That was the question from Forever DM Larry about running a Dragonlance campaign for players that had read the books… which he hasn't. In this episode, Tony, Chris, and Dave reveal the best tips they have for running a setting that you're unfamiliar with while the players are steeped in it, whether it's Krynn, Middle-Earth, or a Galaxy Far, Far Away.1:45 Shout out to The Epic Beatles Tribute Band on DM Dave's recent Norwegian Cruise.2:50 Our listener question from Forever DM Larry.5:05 First Tip: Hit the Broad Strokes.8:25 Second Tip: Take a Cue from the Star Wars Stories.10:55 Third Tip: Focus on the Fun of the Adventure First.12:15 Fourth Tip: Set Expectations.14:00 Fifth Tip: What Source Material are you Using? 190 novels exist in the world of Krynn.16:15 Sixth Tip: Use Lore and NPCs as Easter Eggs, Let Your Unique Story Flourish.20:40 Seventh Tip: Know What Notes You Need to Hit.26:25 Eighth Tip: You're Always Planning for the Next Session.29:15 Ninth Tip: Pick the System That Leads to The Most Fun for the Whole Table.40:15 Final Thoughts.

Chronicles of Dragonlance
Dragons of Winter Night: Book 3, Chapters 5 & 6

Chronicles of Dragonlance

Play Episode Listen Later Feb 1, 2025 73:58


Shivam provides all the info one could ever want on gnomes and their place, not only in Krynn and D&D, but in the fantasy genre. Fizban and Tasslehoff experience the wonders of Mt. Nevermind, with special attention being given to innermountain transportation. The reader is introduced to Gnosh, the gnome in charge of investigating the dragon orb, and a bit about Gnomish culture. Fizban uses the orb and delivers ominous news. The Council of Whitestone, where the good people of Krynn have gathered to organize their defense against the threat of Takhisis, immediately breaks down into bickering. Tas takes things into his own hands, and right as all hope seems lost some old friends bring good news and a titular object! Content warning - light swearing You can find us at: Jonathon - https://bsky.app/profile/falselogic.bsky.social Shivam - https://bsky.app/profile/shivambhatt.bsky.social Casual Magic w/ Shivam Bhatt - https://casualmagic.libsyn.com/ Shivam & Wheeler Love Magic - https://sites.libsyn.com/460224 Facebook - https://www.facebook.com/groups/1147877956611082 Discord - https://discord.gg/MM7nEwgmZv We now have a Patreon for those who want to support the podcast! Benefits include seeing the show notes and getting a shout out. Details @ https://www.patreon.com/ChroniclesofDragonlancePodcast Intro/Outro music: Winter Night by Alexander Nakarada

Star Wars Loose Canon
The Kenobi Timeline Part 4 with the Brothers Krynn

Star Wars Loose Canon

Play Episode Listen Later Jan 23, 2025 108:44


The Brothers Krynn come back on the pod to share their fan fiction idea, The Kenobi Timeline. Inspired by the Legends novel, Secrets of the Jedi, the story follows the what-if scenario of Obi-Wan and Obi-Wan's lover, Siri secretly having a child. From there events unfold unexpectedly, especially with lesser-known companions of Anakin and Obi-Wan who are the focus of the narrative. Each of these characters has a fully fleshed-out backstory with motivations that weave into but never contradict the events of the Prequels.  As you listen along, you can refer to the character glossary provided by the Brothers Krynn:  Tahlon Kenobi: son of Obi-Wan Kenobi and Siri Tachi (Kenobi), Wields a double-sided Blue lightsaber, his style is Form IV (Ataru variant) Talanis Salazzar: Mandalorian warrior woman, 5 years older than Tahlon. Number one Mandalorian bounty-hunter after Jango Fett Darael Feran: Trandoshan Jedi Master, Wields double-sided Green lightsaber, his style is Form III (Soresu variant), Melirah Stardust's master before leaving the order to join the Jedi, who chose to leave to work with Dooku in the CIS Melirah Stardust: A young Jedi, same age as Anakini with Red hair, born on Tattooine to a Moisture Farmer, she is hot-headed, yet dreams of being a healer. She was Darael Feran's padawan. She is the most gifted seer of her generation. Her style is Form VI (Jar'Kai) (Form IV Ataru Variant) Her right-handed lightsaber is yellow, her left-handed one is blue Mi'kraan Darklighter: A young Jedi, born on the same day, same hour as Melirah, though the two are not related, they share a bond with each other. She is tall and blonde haired, statuesque, the more beautiful of the two. A gentle soul who specializes in diplomacy and teaching younglings. She dislikes violence in all its forms, and has requested to resign her military position, but has been refused. A favourite of Yoda. Her style is Form VI (Jar'Kai) (Form III Soresu variant) Her right-hand lightsaber is Green, her left-hand is Yellow Fergus Feld: One year older than Anakin, a personality like Sturm Brightblade (Dragonlance), is fanatically loyal to the order, and a good friend of Tahlon. He does not trust Anakin and thinks he will turn to the darkside, and in extension dislikes Obi-Wan, a favourite of Yoda, who was abused by his master, Yaduu. His lightsaber style is Form V, and Form VII (Shien/Djem-So and Juyo) his lightsaber colour is blue Grrwyan: A wookie Jedi Tahlon grew up with. He dislikes Tahlon. His style is Form V (Shien/Djem-So) His lightsaber colour is Blue Ivec'leba: A twi'lek initiate Tahlon grew up with, she was sold into slavery, and liberated by Millennia Far'lin. She dies in Tahlon's arms when he is an initiate Jedi Master Chirus: A half-Blind Solustan jedi, who exposed his previous padawan's affair with another jedi, which led her to commit suicide, which traumatized. He later becomes Tahlon's master, and is three years older than Dooku. He dies on Geonosis. His apprentice was a young woman by the name of Yasmina Shen. Her former lover fled with her child to the outer rim, and founded a Jedi cult which her widow and son will end up fighting in the clone wars on the side of the Republic, as Chirus made peace with him three years before he died. Chirus' style is Form VI (Niiman) His colour is Green. Millennia Farland: The daughter of a deceased freedom fighter of Ryloth, Millennia picked up his torch and his movement to liberate all the Twi'leks from the Hutts and the Exchange, she has since become the Senator of Renkloth. (We set the planet in the neighbouring star system next to Ryloth.) She is a firebrand, who is friends of Tahlon, hates the Hutts and consistently pushes for Republican interference in twi'lek affairs, and has become disillusioned with the Senate. She is also given a military commission for the Grand Army of the Republic. Alpha Squad: Tahlon's personal Commando unit. They consist of RC-1515 “Quinze” (Leader), RC-9888 “Zuko” (Demolitions), RC-0109 “Nate” (Weapons) and RC-2898 “Wyatt” (Tech Specialist) RC-1515 “Quinze”: The leader of Alpha Squad, he has a sardonic sense of humour, similar to that of Qui-Gon Jinn. He is also strict, and at times inflexible, and is very shy around beautiful women. He is force sensitive. RC-9888 “Zuko”: The Demolitions expert of Alpha Squad, he is argumentative, severe, who complains a lot, and has a bit of a temper. He is always arguing and fighting with Nate, and yet the two consider each other almost twins. RC-0109 “Nate”: The weapons expert: He is chatty, gabby, cheerful and friendly. Nate loves heavy-grade weaponry. He considers his voice a gift from the force. He also loves show tunes and pretty women. RC-2898 “Wyatt”: The Tech specialist, he is sarcastic, a little vain about his appearance, he has a superiority complex in regards to his IQ, and is the quiet member of the team, even as he considers himself a connoisseur of fine arts and pop stars. ARC-Commander 1139 “Hale”: Commander of the 339th Legion, he serves as Mi'kraan's clone commander. Where she dislikes violence, he revels in it. He is cold and calculating, and a General of the highest quality. He was one of the top graduates from Kamino in strategy and tactics. ARC-Commander 3615 “Boom”: Commander of the 431th Legion. Tahlon's clone commander, his solution to every problem is explosives, bombardment, and even more explosives. He is very good friends with Nate and Zuko. He is fairly cheerful by nature. ARC-Commander 1238 “Krath”: Commander of the 436th Legion. One of the most bloodthirsty clone commanders, and is absolutely ruthless. He believes in no mercy, and has a belief system akin to Canderous Ordo, except he scorns the disloyal and self-serving Mandalorians, and thinks that Clones are superior to them, as he does the Jedi, whom he holds in high regard. He is Melirah's clone commander. ARC-Commander 1138 “Crusher”: Commander of the 189th Legion. Another ruthless clone commander with a cold and impatient side, who believes people have to win his respect, as he hates incompetence, and has no patience for fools. He is the finest clone commander in the galaxy. He serves under Fergus, and has been lauded by Mace Windu. CT-1159 Sergeant “Muln”: A rambunctious, duty-obsessed starfighter pilot in the Republic Navy, he serves under Melirah, and is a quick shot, and impulsive pilot. He is named after Garen Muln, the finest pilot in the galaxy.  Darin Pol: A Kel-Dor Martial Artist and security officer who volunteers for the navy, and is put in Melirah's Legion. will continuously reference Justice. He is wise, and the sworn brother of Sergeant Muln Darth Malignus: A Sith Knight trained by a Sith cult that swears itself to Count Dooku and the CIS, he is the top warrior of the cult, and is from the planet Sorrus. His lightsaber is the sith variant of Form VI (Jar'Kai, Form V Shien/Djem-So variant,) He is very much inspired by Dinobot from Beast Wars.

3 Wise DMs
Dragonlance Decoded: Your Front-Row Seat to Shadow of the Dragon Queen

3 Wise DMs

Play Episode Listen Later Jan 19, 2025 68:59


Following the footsteps of our Storm King's Thunder and Curse of Strahd campaigns, we gather all five players from our Dragonlance: Shadow of the Dragon Queen players wrap-up!In this episode, Tony, Chris, and Dave welcome The Wizard Washburn, Monster Wrangler Matt, and our own Chaos Engine, Bonnie, to sit down and discuss the epic entirety of our Dragonlance campaign: what we enjoyed and what we didn't in this campaign that clocked in at just under 2 years! For anyone wanting to run or play in Dragonlance: Shadow of the Dragon Queen, this episode is for you.1:50 Player Introductions:Sir William de Grey – the Knight of Solamnia who makes a devil's bargain with Sargonnas to gain power to defeat the Dragon Army, only to be redeemed by Chislev and fulfill his Anakin arc.Rasgueado Vilhuela de Latigo – A whip-wielding Bard who was in search of The Great Song, as well as his Father – only to find that his Father was Lohezet of the Black Robes, High Wizard of the Dragon Army!Adran Oakenheel – An orphaned Kagonesti Elf who was left with the Sanctuary of the First World; a monastic order dedicated to the Prophecy of the Ascendant Dragon.Mikros – A Kender Rogue who was searching for her missing past but who was chosen by Lunitari to wield magic.Dame Eeva Pyrope – An orphaned girl who squired for the Knights of Solamnia, wishing to one day become a full-fledged Knight… only to realize that she has been chosen to herald the return of the Gods!7:45 Crafting backstories and character concepts that fit within the deep lore of Krynn and Dragonlance.31:50 We discuss the implementation of the Warriors of Krynn strategy board game developed for the SotDQ adventure: what we liked, what we didn't, and some changes we would make.47:40 We discuss the extensive narrative stories that developed the character's arcs well beyond what we could have achieved at the table.52:40 The #1 Rule for DMs: Meet Your Players Where They Are.57:10 Final Thoughts.

It's A Mimic!
UX01 - Bring Out Your Undead - Christmas Eve of Ruin

It's A Mimic!

Play Episode Listen Later Dec 24, 2024 48:39


This episode on the It's A Mimic! channel is going to look specifically at two Undead creatures from the world of Krynn (which is in Dragonlance)!  Vecna: Eve of Ruin jumps around the Multiverse a lot, so you're going to run into both of these baddies. Opening Theme 0:00 Intro 0:22 Black Rose Bearer 3:26 Deathwolf 21:26 Outro 43:32 Closing Theme 47:35 Bloopers 48:02 DON'T FORGET TO LIKE & SUBSCRIBE! Available On: https://www.itsamimic.com iTunes at https://itunes.apple.com/ca/podcast/its-a-mimic/id1450770037 Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Podbean at https://itsamimic.podbean.com/  YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Social: Facebook at https://www.facebook.com/itsamimic/ Instagram at https://www.instagram.com/itsamimic/?hl=en Reddit at https://www.reddit.com/r/ItsaMimic/ Email at info@itsamimic.com DM 1:  Megan Lengle DM 2:  Kasi Just Kasi DM 3:  Miaca Nason Written by:  Megan Lengle and Adam Nason Director:  Megan Lengle and Adam Nason Audio Editor:  Adam Nason Video Editor:  Adam Nason Produced by:  Megan Lengle Executive Producer: Adam Nason Intro/Outro Music by:  Tyler Gibson at https://www.instagram.com/melodicasmusic/ Logo by:  Megan Lengle at https://www.instagram.com/0meggart/ This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general.  It's A Mimic! does not own the rights to any Wizards of the Coasts products.

Star Wars Loose Canon
The Kenobi Timeline Part 3 with the Brothers Krynn

Star Wars Loose Canon

Play Episode Listen Later Dec 18, 2024 127:48


The Brothers Krynn come back on the pod to share part 3 of their fan fiction idea, The Kenobi Timeline. Inspired by the Legends novel, Secrets of the Jedi, the story follows the what-if scenario of Obi-Wan and Obi-Wan's lover, Siri secretly having a child. From there events unfold unexpectedly, especially with lesser-known companions of Anakin and Obi-Wan who are the focus of the narrative. Each of these characters has a fully fleshed-out backstory with motivations that weave into but never contradict the events of the Prequels.  Want more energy and essential vitamins for your day but want to limit your caffeine intake? Visit https://www.magicmind.com/swlc now to get up to 48% off your first subscription or 20% off a one-time purchase with code SWLC20 at checkout. As you listen along, you can refer to the character glossary provided by the Brothers Krynn:  Tahlon Kenobi: son of Obi-Wan Kenobi and Siri Tachi (Kenobi), Wields a double-sided Blue lightsaber, his style is Form IV (Ataru variant) Talanis Salazzar: Mandalorian warrior woman, 5 years older than Tahlon. Number one Mandalorian bounty-hunter after Jango Fett Darael Feran: Trandoshan Jedi Master, Wields double-sided Green lightsaber, his style is Form III (Soresu variant), Melirah Stardust's master before leaving the order to join the Jedi, who chose to leave to work with Dooku in the CIS Melirah Stardust: A young Jedi, same age as Anakini with Red hair, born on Tattooine to a Moisture Farmer, she is hot-headed, yet dreams of being a healer. She was Darael Feran's padawan. She is the most gifted seer of her generation. Her style is Form VI (Jar'Kai) (Form IV Ataru Variant) Her right-handed lightsaber is yellow, her left-handed one is blue Mi'kraan Darklighter: A young Jedi, born on the same day, same hour as Melirah, though the two are not related, they share a bond with each other. She is tall and blonde haired, statuesque, the more beautiful of the two. A gentle soul who specializes in diplomacy and teaching younglings. She dislikes violence in all its forms, and has requested to resign her military position, but has been refused. A favourite of Yoda. Her style is Form VI (Jar'Kai) (Form III Soresu variant) Her right-hand lightsaber is Green, her left-hand is Yellow Fergus Feld: One year older than Anakin, a personality like Sturm Brightblade (Dragonlance), is fanatically loyal to the order, and a good friend of Tahlon. He does not trust Anakin and thinks he will turn to the darkside, and in extension dislikes Obi-Wan, a favourite of Yoda, who was abused by his master, Yaduu. His lightsaber style is Form V, and Form VII (Shien/Djem-So and Juyo) his lightsaber colour is blue Grrwyan: A wookie Jedi Tahlon grew up with. He dislikes Tahlon. His style is Form V (Shien/Djem-So) His lightsaber colour is Blue Ivec'leba: A twi'lek initiate Tahlon grew up with, she was sold into slavery, and liberated by Millennia Far'lin. She dies in Tahlon's arms when he is an initiate Jedi Master Chirus: A half-Blind Solustan jedi, who exposed his previous padawan's affair with another jedi, which led her to commit suicide, which traumatized. He later becomes Tahlon's master, and is three years older than Dooku. He dies on Geonosis. His apprentice was a young woman by the name of Yasmina Shen. Her former lover fled with her child to the outer rim, and founded a Jedi cult which her widow and son will end up fighting in the clone wars on the side of the Republic, as Chirus made peace with him three years before he died. Chirus' style is Form VI (Niiman) His colour is Green. Millennia Farland: The daughter of a deceased freedom fighter of Ryloth, Millennia picked up his torch and his movement to liberate all the Twi'leks from the Hutts and the Exchange, she has since become the Senator of Renkloth. (We set the planet in the neighbouring star system next to Ryloth.) She is a firebrand, who is friends of Tahlon, hates the Hutts and consistently pushes for Republican interference in twi'lek affairs, and has become disillusioned with the Senate. She is also given a military commission for the Grand Army of the Republic. Alpha Squad: Tahlon's personal Commando unit. They consist of RC-1515 “Quinze” (Leader), RC-9888 “Zuko” (Demolitions), RC-0109 “Nate” (Weapons) and RC-2898 “Wyatt” (Tech Specialist) RC-1515 “Quinze”: The leader of Alpha Squad, he has a sardonic sense of humour, similar to that of Qui-Gon Jinn. He is also strict, and at times inflexible, and is very shy around beautiful women. He is force sensitive. RC-9888 “Zuko”: The Demolitions expert of Alpha Squad, he is argumentative, severe, who complains a lot, and has a bit of a temper. He is always arguing and fighting with Nate, and yet the two consider each other almost twins. RC-0109 “Nate”: The weapons expert: He is chatty, gabby, cheerful and friendly. Nate loves heavy-grade weaponry. He considers his voice a gift from the force. He also loves show tunes and pretty women. RC-2898 “Wyatt”: The Tech specialist, he is sarcastic, a little vain about his appearance, he has a superiority complex in regards to his IQ, and is the quiet member of the team, even as he considers himself a connoisseur of fine arts and pop stars. ARC-Commander 1139 “Hale”: Commander of the 339th Legion, he serves as Mi'kraan's clone commander. Where she dislikes violence, he revels in it. He is cold and calculating, and a General of the highest quality. He was one of the top graduates from Kamino in strategy and tactics. ARC-Commander 3615 “Boom”: Commander of the 431th Legion. Tahlon's clone commander, his solution to every problem is explosives, bombardment, and even more explosives. He is very good friends with Nate and Zuko. He is fairly cheerful by nature. ARC-Commander 1238 “Krath”: Commander of the 436th Legion. One of the most bloodthirsty clone commanders, and is absolutely ruthless. He believes in no mercy, and has a belief system akin to Canderous Ordo, except he scorns the disloyal and self-serving Mandalorians, and thinks that Clones are superior to them, as he does the Jedi, whom he holds in high regard. He is Melirah's clone commander. ARC-Commander 1138 “Crusher”: Commander of the 189th Legion. Another ruthless clone commander with a cold and impatient side, who believes people have to win his respect, as he hates incompetence, and has no patience for fools. He is the finest clone commander in the galaxy. He serves under Fergus, and has been lauded by Mace Windu. CT-1159 Sergeant “Muln”: A rambunctious, duty-obsessed starfighter pilot in the Republic Navy, he serves under Melirah, and is a quick shot, and impulsive pilot. He is named after Garen Muln, the finest pilot in the galaxy.  Darin Pol: A Kel-Dor Martial Artist and security officer who volunteers for the navy, and is put in Melirah's Legion. will continuously reference Justice. He is wise, and the sworn brother of Sergeant Muln Darth Malignus: A Sith Knight trained by a Sith cult that swears itself to Count Dooku and the CIS, he is the top warrior of the cult, and is from the planet Sorrus. His lightsaber is the sith variant of Form VI (Jar'Kai, Form V Shien/Djem-So variant,) He is very much inspired by Dinobot from Beast Wars.

Dungeons & Dragons Lorecast
Episode 222: Elves of Dragonlance

Dungeons & Dragons Lorecast

Play Episode Listen Later Dec 7, 2024 56:23


Tis the Season... for elves! To celebrate the holidays, we're talking the elves of the D&D Multiverse and this week's stop is Krynn! DnD Lorecast Discord | DnD Lorecast swag First Look at Lore TA Shaun's next book, the first ever Solomon Kane novel Homebrew Corner: Tasslehoff's Pouches of Everything (Revised)/Champions of Krynn, Chapter 1 +++ Check out Winters Haven: The Transformation Chronicles, Book I by one of our listeners, E.S. Scrivner! Available on Amazon now! +++ Equip your own adventures: D&D 5th Edition Starter Set: https://amzn.to/2WgZX6O  D&D 5th Edition Players Handbook: https://amzn.to/3iRtcH4  D&D 5th Ed Monster's Manual: https://amzn.to/2Eeh8Qp  38 Fantasy Miniatures: https://amzn.to/34kh6kX  Awesome Looking Dice Sets: https://amzn.to/3aHFwpM Links: Lore TA Shaun's second novel, The Dissonance, is out NOW Pantheon/PRH! Buy it ANYWHERE books are sold! And pick up Shaun's Conan the Barbarian ebook short story, also available now! Fandom University - Sergio and Shaun's OTHER nerdy podcast! Multi-episodes arcs deep-diving into various nerdy topics Check out all the socials right here: https://linktr.ee/dndlorecast And send us a note! Email us at dndlorecast@gmail.com  ROBOTSRADIO.net - Smart Shows for Interesting People. Explore all the awesome shows on the network. Robots Radio Network Discord: discord.gg/JXKfVhM Learn more about your ad choices. Visit megaphone.fm/adchoices

Star Wars Loose Canon
The Kenobi Timeline Part 2 with the Brothers Krynn

Star Wars Loose Canon

Play Episode Listen Later Nov 1, 2024 100:01


The Brothers Krynn come back on the pod to share part 2 of their fan fiction idea, The Kenobi Timeline. Inspired by the Legends novel, Secrets of the Jedi, the story follows the what-if scenario of Obi-Wan and Obi-Wan's lover, Siri secretly having a child. From there events unfold unexpectedly, especially with lesser-known companions of Anakin and Obi-Wan who are the focus of the narrative. Each of these characters has a fully fleshed-out backstory with motivations that weave into but never contradict the events of the Prequels.  Want more energy and essential vitamins for your day but want to limit your caffeine intake? Visit https://magicmind.com/starwars now to get up to 48% off your first subscription or 20% off a one-time purchase with code STARWARS20 at checkout. As you listen along, you can refer to the character glossary provided by the Brothers Krynn:  Tahlon Kenobi: son of Obi-Wan Kenobi and Siri Tachi (Kenobi), Wields a double-sided Blue lightsaber, his style is Form IV (Ataru variant) Talanis Salazzar: Mandalorian warrior woman, 5 years older than Tahlon. Number one Mandalorian bounty-hunter after Jango Fett Darael Feran: Trandoshan Jedi Master, Wields double-sided Green lightsaber, his style is Form III (Soresu variant), Melirah Stardust's master before leaving the order to join the Jedi, who chose to leave to work with Dooku in the CIS Melirah Stardust: A young Jedi, same age as Anakini with Red hair, born on Tattooine to a Moisture Farmer, she is hot-headed, yet dreams of being a healer. She was Darael Feran's padawan. She is the most gifted seer of her generation. Her style is Form VI (Jar'Kai) (Form IV Ataru Variant) Her right-handed lightsaber is yellow, her left-handed one is blue Mi'kraan Darklighter: A young Jedi, born on the same day, same hour as Melirah, though the two are not related, they share a bond with each other. She is tall and blonde haired, statuesque, the more beautiful of the two. A gentle soul who specializes in diplomacy and teaching younglings. She dislikes violence in all its forms, and has requested to resign her military position, but has been refused. A favourite of Yoda. Her style is Form VI (Jar'Kai) (Form III Soresu variant) Her right-hand lightsaber is Green, her left-hand is Yellow Fergus Feld: One year older than Anakin, a personality like Sturm Brightblade (Dragonlance), is fanatically loyal to the order, and a good friend of Tahlon. He does not trust Anakin and thinks he will turn to the darkside, and in extension dislikes Obi-Wan, a favourite of Yoda, who was abused by his master, Yaduu. His lightsaber style is Form V, and Form VII (Shien/Djem-So and Juyo) his lightsaber colour is blue Grrwyan: A wookie Jedi Tahlon grew up with. He dislikes Tahlon. His style is Form V (Shien/Djem-So) His lightsaber colour is Blue Ivec'leba: A twi'lek initiate Tahlon grew up with, she was sold into slavery, and liberated by Millennia Far'lin. She dies in Tahlon's arms when he is an initiate Jedi Master Chirus: A half-Blind Solustan jedi, who exposed his previous padawan's affair with another jedi, which led her to commit suicide, which traumatized. He later becomes Tahlon's master, and is three years older than Dooku. He dies on Geonosis. His apprentice was a young woman by the name of Yasmina Shen. Her former lover fled with her child to the outer rim, and founded a Jedi cult which her widow and son will end up fighting in the clone wars on the side of the Republic, as Chirus made peace with him three years before he died. Chirus' style is Form VI (Niiman) His colour is Green. Millennia Farland: The daughter of a deceased freedom fighter of Ryloth, Millennia picked up his torch and his movement to liberate all the Twi'leks from the Hutts and the Exchange, she has since become the Senator of Renkloth. (We set the planet in the neighbouring star system next to Ryloth.) She is a firebrand, who is friends of Tahlon, hates the Hutts and consistently pushes for Republican interference in twi'lek affairs, and has become disillusioned with the Senate. She is also given a military commission for the Grand Army of the Republic. Alpha Squad: Tahlon's personal Commando unit. They consist of RC-1515 “Quinze” (Leader), RC-9888 “Zuko” (Demolitions), RC-0109 “Nate” (Weapons) and RC-2898 “Wyatt” (Tech Specialist) RC-1515 “Quinze”: The leader of Alpha Squad, he has a sardonic sense of humour, similar to that of Qui-Gon Jinn. He is also strict, and at times inflexible, and is very shy around beautiful women. He is force sensitive. RC-9888 “Zuko”: The Demolitions expert of Alpha Squad, he is argumentative, severe, who complains a lot, and has a bit of a temper. He is always arguing and fighting with Nate, and yet the two consider each other almost twins. RC-0109 “Nate”: The weapons expert: He is chatty, gabby, cheerful and friendly. Nate loves heavy-grade weaponry. He considers his voice a gift from the force. He also loves show tunes and pretty women. RC-2898 “Wyatt”: The Tech specialist, he is sarcastic, a little vain about his appearance, he has a superiority complex in regards to his IQ, and is the quiet member of the team, even as he considers himself a connoisseur of fine arts and pop stars. ARC-Commander 1139 “Hale”: Commander of the 339th Legion, he serves as Mi'kraan's clone commander. Where she dislikes violence, he revels in it. He is cold and calculating, and a General of the highest quality. He was one of the top graduates from Kamino in strategy and tactics. ARC-Commander 3615 “Boom”: Commander of the 431th Legion. Tahlon's clone commander, his solution to every problem is explosives, bombardment, and even more explosives. He is very good friends with Nate and Zuko. He is fairly cheerful by nature. ARC-Commander 1238 “Krath”: Commander of the 436th Legion. One of the most bloodthirsty clone commanders, and is absolutely ruthless. He believes in no mercy, and has a belief system akin to Canderous Ordo, except he scorns the disloyal and self-serving Mandalorians, and thinks that Clones are superior to them, as he does the Jedi, whom he holds in high regard. He is Melirah's clone commander. ARC-Commander 1138 “Crusher”: Commander of the 189th Legion. Another ruthless clone commander with a cold and impatient side, who believes people have to win his respect, as he hates incompetence, and has no patience for fools. He is the finest clone commander in the galaxy. He serves under Fergus, and has been lauded by Mace Windu. CT-1159 Sergeant “Muln”: A rambunctious, duty-obsessed starfighter pilot in the Republic Navy, he serves under Melirah, and is a quick shot, and impulsive pilot. He is named after Garen Muln, the finest pilot in the galaxy.  Darin Pol: A Kel-Dor Martial Artist and security officer who volunteers for the navy, and is put in Melirah's Legion. will continuously reference Justice. He is wise, and the sworn brother of Sergeant Muln Darth Malignus: A Sith Knight trained by a Sith cult that swears itself to Count Dooku and the CIS, he is the top warrior of the cult, and is from the planet Sorrus. His lightsaber is the sith variant of Form VI (Jar'Kai, Form V Shien/Djem-So variant,) He is very much inspired by Dinobot from Beast Wars.

Star Wars Loose Canon
The Kenobi Timeline Pt. 1 with The Brothers Krynn

Star Wars Loose Canon

Play Episode Listen Later Sep 26, 2024 103:49


The Brothers Krynn come back on the pod to share their fan fiction idea, The Kenobi Timeline. Inspired by the Legends novel, Secrets of the Jedi, the story follows the what-if scenario of Obi-Wan and Obi-Wan's lover, Siri secretly having a child. From there events unfold unexpectedly, especially with lesser-known companions of Anakin and Obi-Wan who are the focus of the narrative. Each of these characters has a fully fleshed-out backstory with motivations that weave into but never contradict the events of the Prequels.  As you listen along, you can refer to the character glossary provided by the Brothers Krynn:  Tahlon Kenobi: son of Obi-Wan Kenobi and Siri Tachi (Kenobi), Wields a double-sided Blue lightsaber, his style is Form IV (Ataru variant) Talanis Salazzar: Mandalorian warrior woman, 5 years older than Tahlon. Number one Mandalorian bounty-hunter after Jango Fett Darael Feran: Trandoshan Jedi Master, Wields double-sided Green lightsaber, his style is Form III (Soresu variant), Melirah Stardust's master before leaving the order to join the Jedi, who chose to leave to work with Dooku in the CIS Melirah Stardust: A young Jedi, same age as Anakini with Red hair, born on Tattooine to a Moisture Farmer, she is hot-headed, yet dreams of being a healer. She was Darael Feran's padawan. She is the most gifted seer of her generation. Her style is Form VI (Jar'Kai) (Form IV Ataru Variant) Her right-handed lightsaber is yellow, her left-handed one is blue Mi'kraan Darklighter: A young Jedi, born on the same day, same hour as Melirah, though the two are not related, they share a bond with each other. She is tall and blonde haired, statuesque, the more beautiful of the two. A gentle soul who specializes in diplomacy and teaching younglings. She dislikes violence in all its forms, and has requested to resign her military position, but has been refused. A favourite of Yoda. Her style is Form VI (Jar'Kai) (Form III Soresu variant) Her right-hand lightsaber is Green, her left-hand is Yellow Fergus Feld: One year older than Anakin, a personality like Sturm Brightblade (Dragonlance), is fanatically loyal to the order, and a good friend of Tahlon. He does not trust Anakin and thinks he will turn to the darkside, and in extension dislikes Obi-Wan, a favourite of Yoda, who was abused by his master, Yaduu. His lightsaber style is Form V, and Form VII (Shien/Djem-So and Juyo) his lightsaber colour is blue Grrwyan: A wookie Jedi Tahlon grew up with. He dislikes Tahlon. His style is Form V (Shien/Djem-So) His lightsaber colour is Blue Ivec'leba: A twi'lek initiate Tahlon grew up with, she was sold into slavery, and liberated by Millennia Far'lin. She dies in Tahlon's arms when he is an initiate Jedi Master Chirus: A half-Blind Solustan jedi, who exposed his previous padawan's affair with another jedi, which led her to commit suicide, which traumatized. He later becomes Tahlon's master, and is three years older than Dooku. He dies on Geonosis. His apprentice was a young woman by the name of Yasmina Shen. Her former lover fled with her child to the outer rim, and founded a Jedi cult which her widow and son will end up fighting in the clone wars on the side of the Republic, as Chirus made peace with him three years before he died. Chirus' style is Form VI (Niiman) His colour is Green. Millennia Farland: The daughter of a deceased freedom fighter of Ryloth, Millennia picked up his torch and his movement to liberate all the Twi'leks from the Hutts and the Exchange, she has since become the Senator of Renkloth. (We set the planet in the neighbouring star system next to Ryloth.) She is a firebrand, who is friends of Tahlon, hates the Hutts and consistently pushes for Republican interference in twi'lek affairs, and has become disillusioned with the Senate. She is also given a military commission for the Grand Army of the Republic. Alpha Squad: Tahlon's personal Commando unit. They consist of RC-1515 “Quinze” (Leader), RC-9888 “Zuko” (Demolitions), RC-0109 “Nate” (Weapons) and RC-2898 “Wyatt” (Tech Specialist) RC-1515 “Quinze”: The leader of Alpha Squad, he has a sardonic sense of humour, similar to that of Qui-Gon Jinn. He is also strict, and at times inflexible, and is very shy around beautiful women. He is force sensitive. RC-9888 “Zuko”: The Demolitions expert of Alpha Squad, he is argumentative, severe, who complains a lot, and has a bit of a temper. He is always arguing and fighting with Nate, and yet the two consider each other almost twins. RC-0109 “Nate”: The weapons expert: He is chatty, gabby, cheerful and friendly. Nate loves heavy-grade weaponry. He considers his voice a gift from the force. He also loves show tunes and pretty women. RC-2898 “Wyatt”: The Tech specialist, he is sarcastic, a little vain about his appearance, he has a superiority complex in regards to his IQ, and is the quiet member of the team, even as he considers himself a connoisseur of fine arts and pop stars. ARC-Commander 1139 “Hale”: Commander of the 339th Legion, he serves as Mi'kraan's clone commander. Where she dislikes violence, he revels in it. He is cold and calculating, and a General of the highest quality. He was one of the top graduates from Kamino in strategy and tactics. ARC-Commander 3615 “Boom”: Commander of the 431th Legion. Tahlon's clone commander, his solution to every problem is explosives, bombardment, and even more explosives. He is very good friends with Nate and Zuko. He is fairly cheerful by nature. ARC-Commander 1238 “Krath”: Commander of the 436th Legion. One of the most bloodthirsty clone commanders, and is absolutely ruthless. He believes in no mercy, and has a belief system akin to Canderous Ordo, except he scorns the disloyal and self-serving Mandalorians, and thinks that Clones are superior to them, as he does the Jedi, whom he holds in high regard. He is Melirah's clone commander. ARC-Commander 1138 “Crusher”: Commander of the 189th Legion. Another ruthless clone commander with a cold and impatient side, who believes people have to win his respect, as he hates incompetence, and has no patience for fools. He is the finest clone commander in the galaxy. He serves under Fergus, and has been lauded by Mace Windu. CT-1159 Sergeant “Muln”: A rambunctious, duty-obsessed starfighter pilot in the Republic Navy, he serves under Melirah, and is a quick shot, and impulsive pilot. He is named after Garen Muln, the finest pilot in the galaxy.  Darin Pol: A Kel-Dor Martial Artist and security officer who volunteers for the navy, and is put in Melirah's Legion. will continuously reference Justice. He is wise, and the sworn brother of Sergeant Muln Darth Malignus: A Sith Knight trained by a Sith cult that swears itself to Count Dooku and the CIS, he is the top warrior of the cult, and is from the planet Sorrus. His lightsaber is the sith variant of Form VI (Jar'Kai, Form V Shien/Djem-So variant,) He is very much inspired by Dinobot from Beast Wars.