POPULARITY
There are some first-party Nintendo games that became legendary franchises. This… is not one of those games.Released in 1990 for the NES, StarTropics was specifically designed by Nintendo R&D3 with Western audiences in mind. In fact, it was never even released in Japan until 2008 on the Wii Virtual Console! This stylish and innovative game, featuring a genre mash-up with Dragon Quest-style villages and Zelda-like dungeons, gained a cult following of devoted fans, three of whom are on this podcast! Does StarTropics live up to their childhood memories? It's time to stick some bananas in our ears, hop into our yellow submarine (piloted by R.O.B. the Robot), and find out!Featuring: Jono Logan, Nick Mangiaracina, Mike Salbato; Edited by Jono LoganOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomRelated Links:Rhythm Encounter 90 – Tropical Tunes
The following is a list of Star Wars games that are based on the feature films. They are listed in order of release by film. Episode IV: A New Hope Star Wars (1983–88) – Arcade Re-released for: Atari 2600, Atari 5200, Commodore 64, Atari 8-bit family, ColecoVision, BBC Micro, ZX Spectrum, Acorn Electron, Amstrad CPC, Atari ST, Apple II, DOS, Macintosh, Amiga. Star Wars (1987) – Famicom Star Wars: Attack on the Death Star (1991) – PC-9801, X68000 Star Wars (1991–93) – NES, Game Boy, Master System, Game Gear Super Star Wars (1992) – SNES Re-released for: Wii Virtual Console, PlayStation 4, PlayStation Vita Star Wars Arcade (1993) – Arcade Re-released for: 32X Episode V: The Empire Strikes Back Star Wars: The Empire Strikes Back (1982) – Atari 2600, Intellivision Star Wars: The Empire Strikes Back (1985/88) – Arcade Re-released for: BBC Micro, Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari ST. Star Wars: The Empire Strikes Back (1992) – NES, Game Boy Super Star Wars: The Empire Strikes Back (1993) – SNES Re-released for: Wii Virtual Console Episode VI: Return of the Jedi Star Wars: Return of the Jedi – Death Star Battle (1983/84) – Atari 2600, Atari 8-bit family, Atari 5200, ZX Spectrum Star Wars: Return of the Jedi (1984/88) – Arcade, BBC Micro, Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari ST, GameCube Super Star Wars: Return of the Jedi (1994) – SNES, Game Boy, Game Gear Re-released for: Wii Virtual Console Episode I: The Phantom Menace Star Wars: Episode I – The Phantom Menace (1999) – Microsoft Windows, PlayStation Star Wars Episode I (1999) – Pinball Star Wars Episode I: Racer (1999) – Windows, Mac, Dreamcast, Nintendo 64, Game Boy Color Re-released for: Nintendo Switch (2020), PlayStation 4 (2020), Xbox One (2020) Star Wars: Racer Arcade (2000) – Arcade Star Wars Episode I: Jedi Power Battles (2000) – PlayStation, Dreamcast, Game Boy Advance Star Wars Episode I: Battle for Naboo (2000) – Nintendo 64, Microsoft Windows Star Wars Episode I: Obi-Wan's Adventures (2000) – Game Boy Color Star Wars: Starfighter (2001) – Windows, PlayStation 2, Xbox, Arcade Star Wars: Starfighter Special Edition (2001) Xbox Star Wars: Starfighter (2003) Arcade[1] --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
Show Notes This week, we review and analyze Mobile Suit Gundam ZZ (機動戦士ガンダムΖΖ) episode 11 - “Activate! Double Zeta” (始動!ダブル・ゼータ) - discuss our first impressions, and provide commentary and research on the easter-egg in Beecha's choice of reading material. - An official page about Star Luster from Ninendo for the game's inclusion on the Wii Virtual Console. - Wikipedia pages about Star Luster in English and Japanese. - Very detailed Japanse-language writeup about the game from Game Catalog @Wiki. - Video capture of someone playing Star Luster. - Games Radar article noting that Star Luster may have been the first game to incorporate a regenerating shield mechanic. - Pictures of Star Luster guidebooks that may have inspired the magazine or book that Beecha is reading. - Wiki Page for Mobile Suit Z Gundam: Hot Scramble. - Footage of someone playing Hot Scramble. - Archived copy of Japanese-language interview with the creator of Hot Scramble. - Profile on Ohnogi Nobuyuki (composer). Mobile Suit Breakdown is written, recorded, and produced within Lenapehoking, the ancestral and unceded homeland of the Lenape, or Delaware, people. Before European settlers forced them to move west, the Lenape lived in New York City, New Jersey, and portions of New York State, Pennsylvania, Delaware, and Connecticut. Lenapehoking is still the homeland of the Lenape diaspora, which includes communities living in Oklahoma, Wisconsin, and Ontario. You can learn more about Lenapehoking, the Lenape people, and ongoing efforts to honor the relationship between the land and indigenous peoples by visiting the websites of the Delaware Tribe and the Manhattan-based Lenape Center. Listeners in the Americas and Oceania can learn more about the indigenous people of your area at https://native-land.ca/. We would like to thank The Lenape Center for guiding us in creating this living land acknowledgment. You can subscribe to Mobile Suit Breakdown for free! on fine Podcast services everywhere and on YouTube, visit our website GundamPodcast.com, follow us on Twitter, Instagram, and Facebook, or email your questions, comments, and complaints to gundampodcast@gmail.com. Mobile Suit Breakdown wouldn't exist without the support of our fans and Patrons! You can join our Patreon to support the podcast and enjoy bonus episodes, extra out-takes, behind-the-scenes photos and video, MSB gear, and much more! The Radio Free Shangri-La segment this week includes Deep In Space Synth Loop 120 bpm by Alexander, licensed under a Creative Commons CC BY 4.0 licenses and available at http://www.orangefreesounds.com/deep-in-space-synth-loop-120-bpm/. The intro music is WASP by Misha Dioxin, and the outro is Long Way Home by Spinning Ratio, both licensed under Creative Commons CC BY 4.0 licenses. The recap music for Season 3 is New York City (instrumental) by spinningmerkaba, licensed under a Creative Commons Attribution (3.0) license.. All music used in the podcast has been edited to fit the text. Mobile Suit Breakdown provides critical commentary and is protected by the Fair Use clause of the United States Copyright law. Gundam content is copyright and/or trademark of Sunrise Inc., Bandai, Sotsu Agency, or its original creator. Mobile Suit Breakdown is in no way affiliated with or endorsed by Sunrise, Bandai, Sotsu, or any of their subsidiaries, employees, or associates and makes no claim to own Gundam or any of the copyrights or trademarks related to it. Copyrighted content used in Mobile Suit Breakdown is used in accordance with the Fair Use clause of the United States Copyright law. Any queries should be directed to gundampodcast@gmail.com Find out more at http://gundampodcast.com
Welcome to Dev Game Club, where this week we continue our series playing Chrono Trigger. We hit the story notes first and doing things in your own order before turning especially to where the game goes once we reach "The Fated Hour." Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up into The Fated Hour Podcast breakdown: 0:50 Chrono Trigger 1:08:35 Break 1:09:07 Feedback Issues covered: the chapters at the end, the monomaniacal immortal queen and her daughter, underdeveloped queen nemesis, the cast of characters surrounding the queen, a battle with the Golem Twins, having bosses that are puzzles rather than slugfests, bringing in cosmic horror, fighting Lavos early, finding the locked chests organically... and not, finding the blue pyramid, a brief digression on the Ultimate Weapon, the revelation of the prophet, Chrono struggles to his feet and is obliterated, the fall of the floating continents, the party reacts to Chrono's death, choosing a new leader, losing and retrieving your stuff on the Blackbird, looking through grates, similarity to an adventure game, crashing the time ship after defeating Dalton, leveraging the history of the characters, Brett blows Tim's mind, "the black wind blows" and telegraphing Magus's identity, learning how everything came from one event, the gurus help you out, having an object out of order, bringing you full circle, having trouble with a mini game, more frustrations, QA being good at a thing, designing to the controller you have, another difference between the two versions, Brett and Tim talk about time paradoxes, whether you always have to have the main character, finding Ozzie's fortress by accident, assembling all the ingredients to fix the timelines, monsters and humans living in harmony, Brett theorizes about how to finish the desert quest, advice from the Civ 3 political advisor, modding and Civ 3, updates from the Greater East Asia Co-Prosperity Sphere, the appeal (or lack thereof) of developing a 4X game, worrying about the spreadsheet and chaos, not being sure you could go the distance, being able to tell a story about your game, replaying a JRPG and length, having more or less grind. Games, people, and influences mentioned or discussed: Timothy Dalton, James Bond (franchise), X-Men (series), Brian Taylor (obliquely), Final Fantasy (series), The Sneetches, Dr. Seuss, Metroid (series), Pulp Fiction, Wii/Virtual Console, Hironobu Sakaguchi, Xbox, Back to the Future, James Roberts, BioWare, Civilization 3, Wild Weazel, Soren Johnson, DOOM, Johnny Grattan, Sid Meier's Beyond Earth, X-COM, Julian Gollop, The2ndQuest, Legend of Zelda, Dragon Warrior, Shakespeare, Wasteland 2, Persona 5, World of Warcraft, Kirk Hamilton, Aaron Evers. Next time: Finish the game! For real, this time! Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
This week we take a look back at the Wii Virtual Console and the impact it had on the industry. Enjoy!
In this episode: - Heathendog's Heathendogma: Palladium RPG System. - Garthon's Comic Pull: X-Men: Gold #24, Amazing Spider-Man: Renew Your Vows #17, and Avengers #686. - Random Number Generator (RNG): Wii Virtual Console Shutdown. -------------------- Please Subscribe to our YouTube channel; like and share this video with your anime, comic book and gamer friends; and post your comments regarding the episode. Watch and chat with our hosts every Saturday evening at 8pm CST/CDT on Twitch. -------------------- HEATHENDOG'S HEATHENDOGMA: - 5:35 - Palladium Books is a publisher of role-playing games (RPGs). Palladium was founded April 1981 in Detroit, Michigan by current president and lead game designer Kevin Siembieda, and is now based in Westland, Michigan. GARTHON'S COMIC PULL: - 31:43 - X-Men: Gold #24 - The NEW X-MEN GOLD are doing their best to protect people from the likes of The Shredded Man and other baddies...but pretty soon a threat bigger than they can imagine will be on their doorstep. Something has survived the Negative Zone, and it wants revenge. [★★★½ - Good] - 40:31 - Amazing Spider-Man: Renew Your Vows #17 - FAST TIMES AT MIDTOWN HIGH Part 2! Between AP high school classes, extracurriculars at the X-Mansion and saving the New York streets from the most sinister of villains, it’s easy to say Annie May Parker has a tight schedule. But when two schoolmates mysteriously obtain super-powers, she takes it upon herself to keep them in line…despite her parents’ best wishes. [★★½ - Average] - 48:21 - Avengers #686 - NO SURRENDER Part 12! THE AVENGERS WEEKLY EPIC CONTINUES! As Wonder Man struggles to get through to the Hulk, the Black Order attacks Avengers HQ! The grand cosmic game comes to its shocking conclusion — but the war for Earth is just beginning! [★★★★½ - Amazing] RANDOM NUMBER GENERATOR (RNG): - 1:03:45 - Wii Virtual Console Shutdown; ability to buy Wii points ends 26 March 2018, and the ability to download games ends on 31 January 2019. Garthon’s “MUST HAVE” games: Sin and Punishment, Contra: Rebirth, M.U.S.H.A., and Castlevania: Rondo of Blood. -------------------- WATCH & SUPPORT LEGION OF MYTH ON THE INTERNET - Twitch: https://twitch.tv/legionofmyth - YouTube: https://www.youtube.com/c/LegionofMyth_page - Support: https://www.patreon.com/legionofmyth - Donate: https://twitch.streamlabs.com/legionofmyth - Shop: https://shop.spreadshirt.com/legionofmyth INTERACT WITH LEGION OF MYTH ON SOCIAL MEDIA - Discord: https://discord.gg/xVgVB4W - Facebook Group: https://facebook.com/groups/legionofmyth - Facebook Message: http://m.me/legionofmyth - Reddit: https://www.reddit.com/r/LegionofMyth/ - Steam: http://steamcommunity.com/groups/legionofmyth - Twitter: https://twitter.com/legionofmyth WEEKLY LIVESTREAM PODCASTS - iTunes: https://itunes.apple.com/us/podcast/legion-of-myth-livestream/id1059235235 - SoundCloud: https://soundcloud.com/legionofmyth As always, thank you very much for your interest and support, we really appreciate it.
Spring is here. It is spring now. If I keep saying that, it'll eventually become true. At least I have companionship during these cold and snowy days; companionship in the form of (you guessed it) video games. Ah, the harsh glow of the LCD panel… Nintendo looked ahead earlier this week with a large list of indie-developed game announcements during their Nindies Showcase. The fam is going to do what they do best and break down most of that list for you. We discuss Logan Paul (who?) and his appearance on GMA (what?) before diving into the latest releases in gaming. We follow things up with our final Wii Virtual console ambitions, something we wouldn't need to discuss if that coveted library was available (ahem) on the Switch. All this and more on today's show!
FEATURING: New business from the guys include talk about 3D Space Harrier, ZombiU, Ninja Gaiden 3: Razor's Edge, UFO catchers and more!A beefy Life in Japan shows how some of the members of the Famicrew made it to Japan and ways that you can do the same!Recorded before the most recent Nintendo Direct on Janyary 23, the news consists of Layton talk (both games and some special chocolate!), the demise of the Wii Virtual Console in Japan, Japan's first Wii U eShop demo and more!
It costs more than a 3DS XL and just as much as a Wii, contains (at least a few) games available more cheaply on either the eShop or Wii Virtual Console, and comes with a dock that looks like the AES, but doesn't actually play Neo Geo carts. And yet we still want one. Or two. Sean and Vinnk wonder what the heck is wrong with them that they'd blow their hard-earned cash on such a frivolous item. Is it because it's sexy and iPhone-like? Is it because of nostalgia? Is it because they're stodgy old-timers who are fed up with a constant parade of uninspiring new games? ...nah, but it's fun to wonder! Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: https://famicomdojo.tv/podcast/59 "RPG" theme song by the Imari Tones: http://imaritones.net Order their new album, Japan Metal Jesus, including "R.P.G.": Buy on iTunes This episode is brought to you by the Famicom Dojo web series. Get Season 1 on DVD today: https://famicomdojo.tv/store/fdojos1.php
It costs more than a 3DS XL and just as much as a Wii, contains (at least a few) games available more cheaply on either the eShop or Wii Virtual Console, and comes with a dock that looks like the AES, but doesn't actually play Neo Geo carts. And yet we still want one. Or two. Sean and Vinnk wonder what the heck is wrong with them that they'd blow their hard-earned cash on such a frivolous item. Is it because it's sexy and iPhone-like? Is it because of nostalgia? Is it because they're stodgy old-timers who are fed up with a constant parade of uninspiring new games? ...nah, but it's fun to wonder! "RPG" theme song by the Imari Tones: http://imaritones.net This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.
The Console Nerds explore the NES classic Blaster Master. Chad destroys the level 1 boss, Wayne admits he is gay and Marshal isn't fat anymore.
Welcome to Episode 12 of Operation Retroshock! As always we have an action packed show for you of gaming talk and utter randomness by the bucket load! Episode 12 features Diddy Kong Racing on the N64, Super Smash Bros. Brawl on the Wii, Super Mario World on the Snes and Wii Virtual Console as well as Yoshi's Island on the Snes! Not only that but the guys talk about the latest craze hitting the gaming world....The Scandinavian Game Review Awards! All this and more on Episode 12 of Operation Retroshock! ---------------------------------------------------------------------------------------------- Be a part of the show by contacting us in a number of ways: Join our Facebook page here: http://www.facebook.com/OperationRetroshock and Twitter: @Retroshock316 these places are where you can discuss anything that happens on the show and request things for the future! So check it out! Skype: Vinto316 - Leave us a voicemail to do with your thoughts on what has been covered or just something to be played on the show. Don’t forget to hit the subscribe button here on Podbean or Itunes
Wherein we discuss the origin of Ryan Kapowi, the crazy storylines in Fables, our latest crazy Lost theories (spoiler warning!), the absence of EarthBound for the Wii Virtual Console, the epic failure that is Bubble Bobble Wii, a couple of cool new DS games, roller rinks, old Genesis games, grinding (not the kind you may think), the current state of Star Wars Galaxies, the Watchmen browser game, and a few of our favorite listener-submitted Batman spy tips. Starring Ryan Scott, Karen Chu, Andrew Fitch, Greg Ford, Ryan Higgins, and special guest Ryan Kapowi.
This week marks our return to a regular posting schedule. In this episode's first segment, we discuss Zelda (Wii), F.E.A.R (360), the Wii Virtual Console versions of Solomon's Key, Sonic, Bonk and Mario 64, Red Steel (Wii), Call of Duty 3 (Wii), and we get a brief update on Greg's adventures with the PS3.Next up we talk about the Wii. It's only two weeks old and they've sold over a million units between the US and Japan (and releases in other areas of the world later this week). What do Nintendo and third parties have to do to be successful on Wii? (Answer: original IP, not so many ports.) Is the high cost of development for PS3 games going to benefit Wii? Also, we touch on Wii mishaps and the pictures/video that have been posted on www.wiihaveaproblem.com.Segment three is all about Virtual Console and Xbox Live Arcade. Why haven't more third-party publishers taken advantage of these downloadable services with original content? Why do we rely on Nintendo, Microsoft and Sony for this content when there are third parties that could be doing stuff but AREN'T?Wrapping it up is a final segment where we reminisce about the PlayStation 2. Now that the next generation has debuted, it's time to look back on the leader of the last gen. digg_url = 'http://www.digg.com/podcasts/Player_One_Podcast'; digg_bgcolor = '#FFCC99'; digg_skin = 'compact';