Podcasts about Master System

Video game console

  • 341PODCASTS
  • 802EPISODES
  • 1h 29mAVG DURATION
  • 1EPISODE EVERY OTHER WEEK
  • Jul 14, 2025LATEST

POPULARITY

20172018201920202021202220232024

Categories



Best podcasts about Master System

Show all podcasts related to master system

Latest podcast episodes about Master System

Stay Forever
Golden Axe (SSF 86)

Stay Forever

Play Episode Listen Later Jul 14, 2025 119:32 Transcription Available


Worum geht's? 1989 erscheint mit Golden Axe ein Spiel in den Arcades, das das Heroenbild der 80er in Pixel gießt: muskelbepackte Krieger, feuerspeiende Reittiere und ein diabolischer Tyrann – das alles als kompromissloses Side-Scrolling-Beat-'em-up. Segas Fantasy-Prügelei ist laut, direkt und plakativ, genießt aber bis heute einen guten Ruf. Chris und Fabian sprechen die Mechaniken, die Entstehung und ihre Lieblingscharaktere. Infos zum Spiel: Thema: Golden Axe Erscheinungstermin: 1989 Plattform: Arcade, später Master System, Mega Drive dazu diverse Portierungen Entwickler: Sega Team Shinobi Publisher: Sega Genre: Beat'em up Designer: Makoto Uchida u.a. Music: Tōru Nakabayashi Produktions-Credits: Sprecher, Redaktion: Fabian Käufer, Christian Schmidt Audioproduktion: Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Trash80.com (Musik) Unterstützende auf Patreon und Steady erhalten in Kürze noch eine Zusatzfolge mit weiteren Anekdoten, Storys und Informationen zu Golden Axe.

Matei o Chefe
Top Master System

Matei o Chefe

Play Episode Listen Later Jul 10, 2025 102:51


Episódio pedido com convidados especiais! Shin Koheo e Mario recebem Alessio e Load pra elencarem seus games preferidos neste Top Master System. Vivard como é Nintendista, ficou de fora.Tops do episódio (deve ter coisa errada aí, qualquer coisa dá um toque que a gente arruma haha)Load3- Wolfchild2- Kenseiden1- Spider-Man vs. the KingpinMenções Honrosas- Cheese Cat-astrophe (ligerinho)- Ghost House (chapolin)- Cloud Master - Tom and Jerry: The MovieAlessio3- Duck 2- Phantasy Star1- Alex Kidd in Shinobi WorldMenções Honrosas- Psyco Fox- Asterix- Y's- Doube DragonMenções horrorosas- Óculos 3D- Mônica no Castelo no DragãoShin Koheo3- Jogos de Verão2- Rampage1- The Luck Dime CapperMenções Honrosas- EminemMario3- Monica no Castelo do Dragão (Wonderboy in Monster Land)2- Psycho Fox1- Safari HuntMenções Honrosas- Altered Beast- Jogo do Labirinto

Pixelklubben 64
162: Den om Wonder Boy in Monster Land (Master System)

Pixelklubben 64

Play Episode Listen Later Jul 10, 2025 35:56


Han Mange letar vidare i jakten på ett spel till Master System som är värt 8-av-8 i betyg. Denna gång testas det andra spelet med Segas mirakelpojke, som blandar plattform, äventyr och rollspelselement.

The Harvest Season
Cup of Noodles Card

The Harvest Season

Play Episode Listen Later Jul 2, 2025 114:55


Al and Kev talk about whether or not farming game remakes are worth it. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:08: What Have We Been Up To 00:38:42: Game Updates 00:58:01: New Games 01:11:11: Farming Game Remakes 01:51:29: Outro Links Research Story 1.0 Tiny Garden Switch Info Go-go Town “Tourist Trap” Update APICO Physical Edition Farming Simulator 16-bit Limited Edition Romestead Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. My name is Al. (0:00:34) Kev: My name is Kevin (0:00:36) Al: And we’re here today to talk about Cottagecore games. (0:00:39) Kev: You woo supposedly the word on the street is it says on the box (0:00:46) Al: Does it? (0:00:47) Kev: That’s odd, yeah, it does it what does the websites I’m assuming it does (0:00:51) Al: I don’t know. This is a good question. What does it say on the website? (0:00:54) Kev: You know, we’ve never done (0:00:55) Al: It says farming. It says a podcast about farming simulators. (0:00:58) Kev: Well, there you go, I guess we were lying somewhere, you know one of these days (0:01:00) Al: Yeah, classic. (0:01:04) Kev: Not days we should do in April fools and switch it up (0:01:07) Kev: Or we talk about I don’t know something else. I guess we kind of do that sometimes but you know something really different (0:01:12) Al: Something, something else. (0:01:14) Kev: Yeah (0:01:16) Kev: We talk about gotcha games, I mean I already do but you know all in oh (0:01:23) Kev: Yeah (0:01:24) Al: Hello. We are going to talk this episode about, I want to have a discussion about remakes. (0:01:25) Kev: Hello listener (0:01:34) Kev: We don’t oh (0:01:34) Al: Specifically remakes of farming games. (0:01:38) Kev: Oh, that’s well hmm. I mean it’s still in the neighborhood like there’s stuff to be discussed for sure (0:01:47) Al: Well, that’s why we’re doing it. (0:01:51) Al: I don’t tend to have topics that I don’t think I’ll have much discussion. (0:01:55) Kev: That is died and I believe that’s factually not true (0:02:00) Al: Wow, how dare, how dare you, how very dare you. (0:02:04) Kev: Oh (0:02:06) Al: Before that, we have a bunch of news, but first of all, Kevin, what have you been up to? (0:02:13) Kev: Okay, let’s see here when I wrote things down (0:02:16) Kev: Okay, Marvel snap. Okay, I should have talked about this earlier because it ended this week, but I mean all snap goes (0:02:22) Kev: It’s good the the new Fantastic Four (0:02:27) Kev: Season with cards based off the movies coming up (0:02:30) Kev: They’re just doing a whole new season like first step family (0:02:34) Kev: First steps whatever but but that’s coming so you know and that looks good (0:02:38) Kev: But I didn’t talk about maximum voltage overdrive or whatever that thing was called (0:02:45) Kev: You played snap outs been a minute. Did you play maximum voltage? (0:02:49) Kev: Do you remember that mode at all? (0:02:50) Al: I think it was around when I was playing, but I don’t think I played it. (0:02:54) Kev: Uh-huh (0:02:56) Al: I did the Deadpool Diner and I did. (0:02:59) Kev: Yeah (0:03:00) Al: There was one other one that I did, but I don’t think I did maximum. (0:03:02) Kev: Okay, so (0:03:04) Kev: So yeah, every once in a while snap introduces these like alternate modes with different rules or different words or whatever (0:03:12) Kev: And so one that they’ve done is called maximum voltage (0:03:16) Kev: and previously maximum voltage was a three-turn game instead of six turns and (0:03:20) Kev: They would give you a random amount like two to four energy every turn like extra so it was you know (0:03:27) Kev: Not just the one two three four (0:03:29) Kev: So you had you could play cards quickly and you had to do on three turns (0:03:34) Kev: It’s a it’s a different pace a game. It’s fun even shorter. I liked it (0:03:41) Kev: Well this past week or two they did maximum voltage overdrive or overcharge whatever’s over something (0:03:50) Kev: Where it was a four-turn game (0:03:53) Kev: The same rules of okay, you get random two to four energy every turn (0:03:59) Kev: on top of what you already have (0:04:02) Kev: But they (0:04:04) Kev: Also filled your deck out with like was it eight or twelve extra random cards in your deck (0:04:10) Kev: Those extra cards had lower costs and higher power (0:04:15) Kev: So it was it was a wild ride because it was a lot of like kind of RNG really right what you get (0:04:22) Kev: It’s hard to build around like, you know real strategy around it (0:04:26) Kev: and you know, I (0:04:28) Kev: I enjoyed it enough. It was fine enough. You know a lot of people don’t like RNG sort of (0:04:34) Kev: modes or strategy so you know I don’t think as popular as other ones but at (0:04:40) Kev: least they tried something right like I always did they say hey try it and then (0:04:43) Kev: we’ll see how it goes but the bigger fiasco was the rewards because when they (0:04:52) Kev: have these side missions they’ll give you usually like a sort of bonus currency (0:04:56) Kev: or side currency or whatever specific for that mode with a shop or reward tier (0:05:01) Kev: or something like that. (0:05:04) Kev: In this case they gave you a shop, you could earn let’s just call them vault points or whatever they were called. (0:05:08) Kev: And so there was a new card in the shop. (0:05:12) Kev: Kid Omega, I don’t know who that character is but they had a decent enough ability. (0:05:16) Kev: But regardless, so yeah, it was a new card and very cool and all. (0:05:24) Kev: But here’s the thing, for the first time ever in one of these side modes, you could not earn the card for free. (0:05:32) Kev: Um… (0:05:34) Kev: Well, I guess you technically could, but… (0:05:36) Kev: So how it works is every eight hours you get a set of three missions, and you get X number of points for it, right? (0:05:44) Kev: Well, people did the math. (0:05:46) Kev: If you did all the missions, every single set of three for every eight hours for the entire duration of the thing, (0:05:52) Kev: you would still have to win 500 games, I think it was, to earn enough points to earn the new card. (0:05:57) Al: That is so many games. (0:06:04) Kev: But… (0:06:04) Al: I don’t think I’ve ever won 500 games combined in the, like, what, combined what, six months (0:06:06) Kev: Yeah, totally. (0:06:14) Kev: I mean, I might be there with you. (0:06:18) Kev: But yeah, so that was wild. (0:06:24) Kev: And a lot of people were up in arms about it, as you can imagine, and I think understandably so. (0:06:30) Kev: Also, because Marvel Snap, traditionally, has been… (0:06:34) Kev: Play-ish where or at least you if you played enough you could get a decent pool of cards or you could get work (0:06:40) Kev: You know the new cards they were releasing if you kept up you could (0:06:45) Kev: You could you could play for free (0:06:48) Kev: the boat the money was either spent on generally speaking on (0:06:55) Kev: Cosmetics, you know variants and bundles (0:06:57) Kev: I guess the season passed you could unlock a new card and that’s ten bucks a month and like that (0:07:02) Kev: But they would drop for free later (0:07:04) Kev: So you didn’t have to do it. But anyways (0:07:08) Kev: Point is that a lot of players feel like the the snap devs are kind of leaning a little more into (0:07:15) Kev: You know pay to win or pay to get the new cards (0:07:19) Kev: So that was a big (0:07:20) Kev: Yeah, big big bit a little bit of fiasco (0:07:25) Kev: and (0:07:26) Kev: Yeah, it’s over now. We went to another mode called sanctum showdown, which is but it’s much slower paced modes fun (0:07:35) Kev: They’re playing it safe. No crazy (0:07:38) Kev: Expensive card or whatever but (0:07:40) Kev: It’s interesting to see (0:07:43) Kev: kind of a shame that they you know, they’re a little money hungry, but (0:07:48) Kev: Cuz though otherwise the game I think is in still in a decent shape (0:07:52) Kev: They’ve released so many cards like I think it’s almost in a state of we can play whatever you want more or less (0:07:59) Kev: But yeah, I mean I’m still playing it. I’m still enjoying it. I did not get the kiddo-megan card (0:08:05) Kev: You know, it’s wild. I saw somebody with that card on day one (0:08:08) Kev: Which means they must have put a lot of money or gold or whatever. Yeah, there’s always an I found the whale. Oh (0:08:08) Al: Hmm there’s always one. There’s always one. Yeah (0:08:16) Kev: Speaking of not having money or wanting money (0:08:20) Kev: Yes, let’s talk about unicorn overlord. So I reached the end of what’s called best stories. That’s the beast land (0:08:30) Kev: Campaign area there’s basically like five countries in the game or whatever and each one is kind of (0:08:34) Kev: Its own little chapter if you will write its own little story and arc and so I reached the end of the best stories chapter (0:08:41) Kev: Which is fine and all the villain was a rat man a rat where rat I guess. I don’t I don’t know how to describe it (0:08:50) Kev: You know, I’ll show you a picture (0:08:52) Kev: but (0:08:53) Kev: And so I enjoyed it. It was a fun chapter. I think the Beast people were cool, but what is funny and (0:09:00) Kev: I can feel it. I learned about this (0:09:04) Kev: When I went online because it felt something felt like it was changing the writing in unicorn overlord who was pretty alright (0:09:12) Kev: Up until around now because they really just kind of did not give the the rat man’s name (0:09:19) Kev: His name was Elgore and he kind of had an interesting story (0:09:23) Kev: The rats were generally oppressed people and he wanted to rise up and then you know, he became a general (0:09:29) Kev: So it’s kind of an interesting story and there was some evil the evil bad guy team (0:09:34) Kev: We’re doing experiments on him yada yada (0:09:38) Kev: But it was really really rushed. And so I kind of looked into it and it turns out (0:09:45) Kev: That oh (0:09:47) Kev: Hold on one second now (0:09:49) Kev: my mic (0:09:51) Kev: Sorry, there we go. Sorry. My mic had a hiccup and I think we’re good now while checking (0:09:57) Kev: double-checking (0:09:58) Al: Sounds fine to me. (0:09:59) Kev: Yes, okay. I lost a few seconds of the recording, but okay. I’m okay (0:10:03) Kev: I don’t know, at least the– (0:10:03) Al: It’s fine now. (0:10:05) Al: Zoom is pretty good at like starting out. (0:10:05) Kev: Yeah, all right (0:10:09) Kev: Well, anyways, so I looked up that why it started feel rushed and turns out that the unicorn (0:10:15) Kev: Overlord development ran out of money and basically the director producer they started funding it out of their own pocket (0:10:22) Kev: so apparently this last (0:10:25) Kev: quarter or so of the the game is gonna feel very rushed and (0:10:30) Kev: There’s no time for story anymore. Which is sad but (0:10:34) Kev: That said the game is still (0:10:38) Kev: Entertaining. I like it. It’s fun. Yeah, like unicorn overlord to two thumbs up from me (0:10:45) Kev: Let’s see (0:10:47) Kev: So yeah, so that’s good. Um, oh, okay follow up from last week (0:10:50) Kev: So we spent a little time having a fun little chat about magic the gathering and capitalism and the $1,000 (0:10:58) Al: Like 20 minutes. (0:10:59) Kev: pack of set of four packs (0:11:02) Kev: and it was all started as you may recall because (0:11:04) Kev: I was looking at the, or you know, the Final Fantasy set of Magic the Gathering cards came out, (0:11:12) Kev: and I did not want to buy them because I didn’t want to spend them, or spend the money for them. (0:11:17) Kev: Well, this week I bought the Final Fantasy card set from Magic the Gathering, virtually, virtually, there’s my caveat, haha. (0:11:26) Kev: Uh, no, I did not spend money, but… yeah, haha, virtual versions of my cardboard. (0:11:27) Al: Oh, wait, that’s that’s even that’s even all right. (0:11:30) Al: I was going to say that’s even worse if you bought digital cards. (0:11:35) Kev: No, no money spent. So I’ve been, I’ve played Magic the Gathering Arena, though that’s the online client. I fired it up to get in there and try. (0:11:43) Al: Good game. I’ve not played in a long time, but when I was playing, I was doing a lot of arenas. (0:11:49) Kev: Alright, it’s good. It feels comparable, I think, to, you know, Pokemon TCG live. (0:11:54) Al: Oh, I think it’s way better. (0:11:56) Al: I think it’s way, way better. (0:11:57) Al: I think the I mean, it’s been a while since I played it. (0:12:00) Al: But in my experience, the app was much less slow in menus and the effects were much better. (0:12:05) Kev: Yeah. (0:12:08) Kev: I agree with that. It is much, much more polished, right, overall. A little fancier. And you’re right, a little less laggy. (0:12:17) Kev: But, yeah, but I mean, the point is, it serves as a decent online, you know, substitute for the paper game. (0:12:26) Kev: So I got some, yeah, Final Fantasy cards there and played a little, doing a choco bow deck. (0:12:33) Kev: I’m really upset (0:12:35) Kev: Those cards are really good, art-wise and gameplay-wise (0:12:42) Kev: They have, because I mentioned I was playing Final Fantasy, the proper FFTCG (0:12:49) Kev: That game doesn’t have equipment cards (0:12:51) Kev: Magic the Gathering does, so Magic the Gathering can include iconic items and weapons (0:12:57) Kev: Like the Buster Sword, or a cup of instant noodles from Final Fantasy XV (0:13:04) Kev: So I’m more…a little… (0:13:05) Kev: I’m jealous that Magic did it so well. (0:13:07) Kev: Whoever…the people working on the Final Fantasy set, they really love Final Fantasy. (0:13:13) Kev: They have Souplex the Train as a card. (0:13:17) Kev: People who know FF5 understand that reference. (0:13:25) Kev: But yeah, I mean, I try to… (0:13:27) Kev: I’m still thinking about it. I’m looking at it. (0:13:31) Kev: The card’s proper. I’m not gonna buy it yet. (0:13:35) Kev: Oh, it’s been…I’ve been craving it. It’s a siren song. (0:13:38) Kev: So I had to…you know…I had to at least do it virtually to enjoy it a little. (0:13:46) Kev: But I digress. That’s what I’ve been up to this week. (0:13:50) Kev: What about you, Al? What’s going on? (0:13:52) Al: Well, let’s see, what have I been up to? (0:13:56) Al: Shock surprise. (0:13:58) Al: I have been playing some Mario Kart World up. (0:14:00) Kev: Yeah, you’re going for it, man. Getting all those knockouts here. I’ve seen your progress. (0:14:04) Al: Yes, so update on that. (0:14:07) Al: I have done all of the Grand Prix’s 150, three stars and all of the knockout (0:14:13) Al: all of the knockout tours, 150, three stars. (0:14:19) Al: and I have done enough in free. (0:14:22) Al: Rome to unlock mirror mode. (0:14:25) Kev: Okay. (0:14:27) Al: And I have unlocked all of the costumes. (0:14:30) Kev: Oh, you’re- you’ve done it all almost pretty much at this point. (0:14:33) Al: I am still missing three characters. (0:14:36) Kev: Wait, wha- oh. How d- uh- uh-huh. (0:14:38) Al: But that’s because they are the Kamek characters, (0:14:43) Al: so you have to be on a specific course (0:14:47) Al: and someone use the Kamek behind you on that specific course. (0:14:50) Kev: Uh, okay, I did notice that I got some kamiks and I think I got kamiks characters out of that. (0:14:53) Al: There’s a chance that you get one that character, so. (0:15:00) Al: Yeah, yeah, yeah. (0:15:01) Al: So I’ve got most of them, but I’m still missing three of them. (0:15:04) Al: And it’s like they are dreadful to try and force like the bet. (0:15:08) Kev: Yeah, who are they? (0:15:10) Al: How who am I missing? (0:15:12) Al: Let me check my spreadsheet. (0:15:14) Al: I am missing Rocky, wrench. (0:15:18) Al: Peepa and Swoop. (0:15:20) Kev: Oof, oof, oh man, I like swoop. (0:15:21) Al: I have the rest of them. (0:15:22) Al: So that’s I have that’s 15 out of 18 characters unlocked (0:15:26) Al: and 103 out of 103 costumes unlocked. (0:15:31) Al: So, yeah, and I’ve got all the vehicles as well. (0:15:36) Al: All 40 of them. (0:15:37) Al: So I am going to I’m definitely going to do. (0:15:40) Al: I’m definitely going to start doing mirror modes. (0:15:42) Al: I really want to restart all the mirror modes (0:15:45) Al: before I get too much muscle memory for specific courses. (0:15:46) Kev: Yeah. (0:15:49) Kev: Mmm. (0:15:50) Al: Right, because that that’s when it becomes really hard. (0:15:52) Kev: Yeah, you’re right. (0:15:53) Kev: That’s an excellent point. (0:15:53) Al: But I’d love I’d love to three star mirror mode (0:15:56) Al: because I’ve never restarted every mirror mode in a Mario cart. (0:16:00) Kev: I mean you’re like there, you’re wide as well, right? You’ve gone the 90%? (0:16:06) Al: Yeah, it’s I guess the thing is it’s just about like time now, right? (0:16:10) Kev: Uh-huh. (0:16:10) Al: Like we’ve got two and a bit weeks until Donkey Kong comes out. (0:16:15) Al: That’s basically my deadline, right? (0:16:15) Kev: I was about to say, that’s the deadline, right? (0:16:17) Al: Like if it’s if I’ve not done it by (0:16:20) Al: Donkey Kong coming out, it’s probably never happening. (0:16:23) Kev: Yeah, well, maybe they’ll release some DLC, but I understand what you generally say. (0:16:28) Al: Yeah, but at that point, I don’t I think at that point I’ll play the DLC, (0:16:31) Al: but I don’t think I’ll go back and try and do the other mirror modes. (0:16:31) Kev: Yeah, it’ll be out of your system, I get it. (0:16:34) Al: Right. (0:16:36) Al: So we’ll see. We’ll see how I feel. (0:16:38) Al: But I’m going to I’m going to at least try and see how far I get. (0:16:42) Al: But obviously it’s quite few and, you know, I can see I should be able to do them. (0:16:47) Al: Right. Because I’ve done one hundred and fifty. (0:16:49) Al: I should be able to do mirror mode. (0:16:50) Al: I don’t think I’m in use to them enough that I will cause problems. (0:16:53) Al: Although maybe there’s a couple of courses that are recreations of previous ones, (0:16:58) Al: like the Mario Bros circuit, which is just like the continuation from the one (0:17:00) Kev: Yeah (0:17:03) Al: and since the sna is- (0:17:06) Al: right? That one might be trouble because I suspect I’ll have muscle memory for that course (0:17:06) Kev: Yeah (0:17:12) Kev: Sure sure (0:17:12) Al: but we’ll see, we’ll see. I’m gonna try and we’ll see how I go (0:17:17) Al: and I think that’s all I was considering. So have you done much free roam? (0:17:22) Kev: Not too much myself now (0:17:25) Al: So you’ve got the P switches, you’ve got peach medallions and you’ve got the question mark blocks. (0:17:27) Kev: Yeah (0:17:29) Kev: Yeah (0:17:32) Al: the only one that’s actually like shown on the map. (0:17:36) Al: The P switches where each course has a certain number of P switches and it shows you how (0:17:38) Kev: Mm-hmm (0:17:40) Al: many you’ve got. So I’m considering doing the P switches, but there’s no way I’m going (0:17:47) Al: to look for all of the peach medallions and all not not P switches sorry the question mark blocks. (0:17:52) Al: It’s not the P switches the question mark blocks. There’s no way I’m going for the piece all the (0:17:56) Al: P switches and all the peach medallions. I’ll probably do some more just playing around in (0:18:00) Al: free roam and if I see some I will do some, but I’m not going to go out my way to get (0:18:04) Al: every day because it’s like (0:18:06) Al: 300 P switches or something it’s mad how many there are I’m not going to do (0:18:08) Kev: Yeah, you don’t want to collect all the Koroks? (0:18:12) Al: all of them definitely not but I can see myself doing all the question mark (0:18:17) Al: blocks just because they’re like clearly like there’s six on this course six on (0:18:22) Al: this course six on this course I could see myself doing that but I’m not I’m (0:18:28) Al: not going all in on that at this point right like we will see (0:18:31) Kev: man. I gotta say the free roam is a little disappointing from what I’ve experienced and (0:18:39) Kev: seen. I was really hoping for, for lack of a better word, secrets, right? Little nooks (0:18:47) Kev: and crannies you could explore that, you know, you wouldn’t experience on a race or whatever, (0:18:52) Al: - Yeah, yeah, yeah. (0:18:53) Kev: right? Like in, you know, shooting for the stars, like even a handful of courses not in any of the (0:19:01) Kev: pre-write, you know, unofficially labeled, like you enter a cave and all of a sudden (0:19:06) Kev: there’s this little racetrack down there. Stuff like that, but anyways, yeah, there’s not much (0:19:12) Kev: going on other than unlocking mirror mode, I guess, on free roam. Although I do like the (0:19:20) Kev: Princess Peach Castle, the window easter egg, that’s fun. (0:19:23) Al: Yeah, yeah, it’s I will agree that I think free roam is a little bit of a disappointment, but yeah, I am still very much having fun. (0:19:35) Al: And I will definitely be playing this with people in person a lot. (0:19:40) Kev: I’m sure. I mean, it’s Mario Kart. It’s built for that. (0:19:41) Al: No, it’s 100% worth. (0:19:44) Al: Yeah, it’s 100% worth it, especially as, you know, it was what, like 30 quid in the bundle, right? (0:19:49) Kev: Yep. (0:19:50) Kev: Exactly. (0:19:50) Al: Like it was very much worth that. (0:19:53) Al: And just, it is, I still stand by it’s the most fun to control the, with the new physics reactions. Like I feel like all the other ones will feel quite stiff going back to them. (0:20:04) Kev: Yeah, yeah, yeah, I don’t think (0:20:10) Kev: Yeah, I yeah, I don’t think a lot of people are gonna push back on that it does feel very good to control (0:20:16) Kev: I agree (0:20:19) Kev: Yeah, it’s it’s I mean it’s Mario Kart right like it’s still gonna be good (0:20:22) Kev: It’s a but it is funny though that you know insert the the Simpsons sheep gif when Donkey Kong bonanza comes out (0:20:28) Al: Yeah, yeah, yeah, yeah. Definitely. That is going to be like a couple of weeks of just (0:20:34) Kev: Yeah (0:20:37) Al: like that’s the only thing I’m playing. Yeah. And we, has the direct been since we recorded (0:20:39) Kev: It looks so good, I only more (0:20:44) Al: our last episode? I can’t remember. Super fun. I’m so excited for this. I think it’s (0:20:44) Kev: I I can’t remember. We haven’t talked about it either way, but that’s uh (0:20:51) Kev: that’s a (0:20:52) Kev: good looking direct (0:20:53) Al: really, yeah, I think they, that was a great direct because it shows (0:20:58) Al: it kind of confirmed a bunch of the stuff we already knew while also giving us enough (0:21:03) Al: to be like, oh, there’s more. Right. And, and I think it’s really, I think it’s really (0:21:09) Al: good looking. Like I love the different effects that you get in transforming into other animals (0:21:16) Al: and also having Pauline basically be like a parrot on your shoulder. Right. It’s really (0:21:22) Kev: yep it’s it’s so good I i love the online reaction that we the internet gave of like you (0:21:23) Al: fun. (0:21:30) Kev: know the trifecta of uh was it ralph and vanellope uh sully and boo and now we’ve got dk and pauline (0:21:38) Kev: you know big guy and then little girl um it’s it’s fun (0:21:38) Al: Look, it works, right? Like why, why break it? Why try and fix it if it’s not broken, (0:21:47) Kev: Exactly. It’s great. Um, yeah, I’m I’m very pumped. Uh, (0:21:52) Kev: for uh uh the the game or general, I guess. Um, it’s I’m a (0:21:59) Kev: little disappointed that we don’t get the animal buddies (0:22:02) Kev: per se. I mean, I know Rambi’s in there and and it’s kind of (0:22:06) Kev: in there, but you know, it’s it’s the functions been replaced (0:22:09) Kev: by your transformations and the transformations are cool. I (0:22:12) Kev: won’t lie. Um but uh I don’t know. I’m a guy who likes Rambi. (0:22:17) Al: Well, look, I don’t have any real history with the previous DK games other than trying them and not enjoying them. (0:22:23) Al: So I don’t particularly mind. (0:22:27) Al: I’m not a lower muncher. (0:22:30) Kev: Sure, I mean, it’s not even like lore stuff because that’s uh, that’s just uh, you know, I guess mechanics or (0:22:38) Kev: Gameplay traditions, whatever. But if you want to talk about lore, I mean we can get trying to you know (0:22:43) Kev: We can try figure out why on earth (0:22:48) Kev: Does how is Pauline hanging out a DK? How does that timeline work? (0:22:52) Al: Well, I think everything lines up if you just ignore the original DK game. I don’t think (0:22:59) Al: anything else is a problem. I think it’s only that. And I think that this ties in so much (0:23:00) Kev: Yeah. Which… (0:23:05) Al: better to Odyssey, because why would Pauline be the mayor of a city that’s named after (0:23:11) Al: her kidnapper? But she would be the mayor of a city that’s named after her hero. (0:23:12) Kev: Yeah, I like the way you think there that’s a good point, yeah, but and also like this (0:23:28) Kev: is even more so than Odyssey cuz I mean Paulina was in there was you know, she’s first time (0:23:32) Kev: back in forever or whatever but she’s you know, she has a starring role finally, that’s (0:23:40) Al: Yeah, my I also I have another theory that it might be time (0:23:47) Kev: All right, oh well there you are now we’re talking let’s get into that Zelda split timeline (0:23:55) Al: Well, I don’t even think it needs to be a split timeline, right? (0:23:58) Al: Like, if something happens and she gets shot forward and then she goes back in time after this, (0:24:04) Kev: Oh, I like it. I like. (0:24:05) Al: you know, she could still go through the whole thing, because the thing is, right, (0:24:09) Al: Pauline in Donkey Kong, that’s not this Donkey Kong, that’s Cranky Kong. (0:24:14) Kev: that is cranky kong who does exist yeah oh I like that that’s clever yeah there you go all right I like it (0:24:15) Al: So, you know, she’s obviously from the past. (0:24:22) Al: Or, or, here’s another suggestion. (0:24:25) Al: If Donkey Kong, if Donkey Kong and Cranky Kong are both Donkey Kong, then maybe Pauline. (0:24:32) Al: This could be a different Pauline. Maybe this is Pauline’s daughter. (0:24:35) Kev: You know, I mean, that’s well established, right? Bowser Jr. looks just like Bowser when he’s a baby, I guess, so you know. (0:24:45) Al: Pauline Jr. (0:24:46) Kev: Pauline Jr. could be! (0:24:49) Kev: Although, okay, you know what? You know what? I’ll even point the bat at the stands here. (0:24:54) Kev: I bet we get little Pauline here as a character in Mario Kart World War 2. (0:24:58) Al: I hope so. I do hope there is some stuff coming, so I saw someone note that some of the characters (0:25:06) Al: have lots of costumes, and some of them have almost none. In fact, some of them have none. (0:25:11) Al: And the interesting thing is, one of the characters that has almost none is Donkey Kong. He only (0:25:12) Kev: Yeah. (0:25:16) Al: has one costume. Just before a Donkey Kong game comes out, suspicious. So are we interested (0:25:17) Kev: It is very strange considering, you know, he’s… (0:25:21) Kev: Uh-oh, uh-oh! (0:25:28) Al: in a Mario Kart World update coming with some Donkey Kong costumes to encourage you (0:25:34) Kev: I mean (0:25:36) Al: to be interested in the new game? Maybe. Yeah. And we obviously have all the baby characters, (0:25:37) Kev: If if it feels like the most obvious dough in the world, right, um, so yeah (0:25:46) Al: so would we get a young Pauline, as well as the babies that we’ve got of the other characters? (0:25:48) Kev: I like it (0:25:51) Kev: How cute (0:25:51) Al: We don’t have Pauline at all. Oh no, we do have Pauline. But also Pauline only has one (0:25:53) Kev: We do it, Paul (0:25:58) Kev: Like a generic racer costume, so there you go (0:25:58) Al: costume. So, you know, the two of them, both in an upcoming game. You know, I will be very (0:26:05) Kev: Yeah, yeah, yeah (0:26:09) Al: disappointed if there’s not. But this makes you wonder what else could be related to things, (0:26:11) Kev: I you know that’s I don’t think you’re being unreasonable (0:26:16) Al: right? Birdo only has two costumes, so that’s an interesting one. Could there be a Birdo (0:26:22) Al: thing coming up? Who knows? Lakitu only has two costumes, and there is an update to… (0:26:28) Al: Why can’t I remember the name? Goodness me. Mario Party. Which Lakitu obviously has a (0:26:34) Kev: Which Mario what okay? (0:26:40) Al: big part in Mario Party. Maybe I’m stretching at this point. Who knows? But we’ll see. I’m (0:26:41) Kev: Yeah (0:26:48) Kev: We we will see I think that’s the end that’s all we can kind of say really um (0:26:54) Al: I’m sure we can say much more, but let’s not. (0:26:56) Kev: Well, well, okay, yeah, you know, I will say this like each his legs still make me very uncomfortable. I (0:26:59) Al: Fair, very fair. (0:27:03) Kev: Don’t like it (0:27:05) Kev: Get in the car. Don’t look at those freak. Yeah, no, no, I don’t like it. That’s (0:27:08) Al: Don’t put him on a bike. (0:27:15) Al: He should be in the cloud cart. (0:27:19) Al: That’s the only one he’s allowed to be in. (0:27:20) Kev: Yeah, you really or you know, I don’t care I (0:27:23) Al: No, I’m just saying. (0:27:26) Kev: Look, I don’t care if it’s like (0:27:29) Kev: Horrendous I don’t care if it’s horrendous like animation clipping just (0:27:35) Kev: Just stick the the dang (0:27:36) Al: The cloud around every cart you put them in. (0:27:40) Kev: Yeah, yeah, when he’s the bike it’s just clipping right to the cloud (0:27:45) Kev: Okay, you make it it’s worth it (0:27:50) Al: All right, so that’s my car. (0:27:52) Al: I’ve also I don’t want to talk too much about this, but I do want to mention it. (0:27:58) Al: I’ve opened Lens Island again and started playing that. (0:28:02) Al: So for context, I originally backed on. (0:28:06) Al: Kickstarter and I started playing it when it first came out, but it had no controller (0:28:11) Al: support and basically was horrible to use on the steam deck. (0:28:16) Al: So I have started playing it again, and it is less horrible to play on the steam deck. (0:28:24) Kev: But that’s always the bar we want less horrible (0:28:25) Al: And I think that’s as far as I’m going to go on this comp on it just now. (0:28:33) Al: I will probably go into it a lot more in the next. (0:28:36) Al: episode, probably, but no promises. (0:28:38) Kev: Okay, fine. Okay. (0:28:43) Al: So that is a thing that is currently happening that I am not going to give any opinions on right now. (0:28:52) Al: But finally, we are recording this on Saturday, the 28th of June. (0:28:57) Al: I have just finished the first day of Pokémon Go Fest 2025 Global. (0:29:01) Kev: Oh, is that what’s going on? Okay. (0:29:03) Al: That’s what’s today. (0:29:04) Al: Yeah. So, uh, I had. (0:29:06) Al: Fun. I got a few hours where I was allowed to remove my (0:29:14) Al: responsibilities from children and just go play Pokemon in Edinburgh. (0:29:17) Al: And yeah, I got a good amount of stuff done and I enjoyed that. (0:29:20) Kev: Cool. What is going on? What are they releasing? (0:29:24) Al: This is the Crowned in Shield form Zacian and Zamazenta. (0:29:30) Kev: Wait they weren’t in there already that’s weird, but okay (0:29:32) Al: No, they had the base forms, but not this Crowned in Shield form. (0:29:37) Al: Uh, because they’ve got to release them separately to make the most money, right? (0:29:42) Kev: - Oh, yeah, yeah. (0:29:46) Al: But yeah, so, uh, yeah, I think they did this one a lot better than the previous (0:29:52) Al: other forms, because with Curum and with, uh, oh, what’s the other one? (0:29:59) Kev: Uh, uh, uh, Nick Asma. (0:30:03) Al: Nick Rosma, thank you. (0:30:05) Al: with both of them. (0:30:06) Al: You have a certain amount of energy you need to get to fuse them, but if you separate (0:30:15) Al: them, you have to use the same amount of energy again to fuse them again. (0:30:21) Al: It’s like a thousand-fuse energy, or whatever they call it. (0:30:25) Al: I can’t remember and I don’t care. (0:30:26) Kev: Yeah, that’s correct (0:30:29) Al: Once you fuse them, you use up that thousand, but you get like a hundred per raid that you (0:30:33) Al: do. (0:30:34) Al: raids to get enough defuse once (0:30:35) Kev: Okay (0:30:36) Al: set of them. And then if you’re like, “Oh, I fused the wrong one”, and you unfuse it, (0:30:37) Kev: Yeah, oh (0:30:42) Al: you then have to do another 10 raids to do it. But of course, those raids were only available (0:30:45) Kev: It sounds like a lot (0:30:48) Al: for one weekend. They’ve never been available again, so you can’t get the energy anymore. (0:30:55) Al: It’s dreadful! (0:30:56) Kev: That sounds like a lot. (0:30:58) Al: Well, the good thing is that Zamasenta and Zacian, once you turn it into crown form, (0:31:04) Al: If you revere its form, you can… (0:31:06) Al: you can then do it again without using any energy. (0:31:09) Kev: Sure, okay. Okay, I mean, that’s that’s definitely nice. I just, man, I just got to say I didn’t go that long at all. But hearing how like, because I think Megas were kind of the first one where you had, you know, special mega energy or whatever. Like, it’s, oh, it doesn’t sound great. Just the oddest. (0:31:33) Al: The the Megas actually I think is a lot better than it was when it first launched. (0:31:38) Al: So like you you can get one free mega for each of your mega Pokemon once a week. (0:31:45) Al: So once you’ve done the initial one, every week, you can do it once for free. (0:31:49) Al: You only have to pay more energy after the first one (0:31:53) Al: if you want to do it faster than that. (0:31:55) Al: And as you get up the power, like once you can level up the mega and once you get (0:32:00) Al: Mega level 3. It matters. (0:32:04) Al: How much it costs so like every if you were to do it every single day, you wouldn’t be using a huge amount of energy so it’s it’s not it’s it’s much better than it was initially launched and I get why you know it is a bit frustrating that you still have to use it energy at all but it’s a lot less annoying you also get energy if you walk with them as a buddy and stuff like that so you know it’s it’s fine it’s fine it’s these fusing ones that are the most annoying because it’s like. (0:32:33) Al: I know have my necrosimas and my cutums fused and I can never unfuse them because I would never be able to fuse them again right like it’s just that’s it if you chose the wrong one tough and it’s really annoying because one of them I did choose the wrong one and but there’s nothing I can do about that I’m stuffed and that’s just what I have to live with. (0:32:40) Kev: Mm-hmm. Mm-hmm. (0:32:46) Kev: Oh, no! (0:32:50) Kev: Ugh. (0:32:52) Kev: Oh, that’s rough. That’s rough, buddy. (0:32:53) Al: Still. Yeah, that is life but yeah so there’s actions Amazon to was done much better and I got shiny. (0:33:03) Al: And I got my energy and I’ve I’ve powered them up so nice powerful Pokemon looking looking great my shiny shield was it shield form kind of what it’s called and they have new adventure effects so. (0:33:04) Kev: Yeah! (0:33:10) Kev: Yeah, that’s the game! (0:33:18) Kev: That’s cool, that’s good. (0:33:19) Al: There we go. (0:33:22) Al: And they can also be used because they’re when they’re in that form they can be used at power spots, which normally only dynamics Pokemon can be used a pair of spots, but of course you can’t you can’t. (0:33:33) Al: And they can also be used in Dynamax session and Amazon to but when they’re in that form you can use them a pair of spots so that’s fun. (0:33:44) Al: So yeah, I probably do a little bit tomorrow as well because it was Amazon to things action tomorrow, but which is a bit annoying, but if you got the ticket for go fest you do get enough energy to do one of one of the dogs, so I do have enough to do as action, but I probably want to get enough to do another one. (0:34:02) Kev: Sure. Well, I am glad that you’re enjoying it. (0:34:03) Al: Continuing to enjoy Pokemon go despite everything. (0:34:07) Kev: I don’t… (0:34:11) Kev: This, well, that’s kind of, uh, I mean, that’s just a blanket save these days. (0:34:20) Al: They keep trying to ruin the game, but I still somehow enjoy it. (0:34:24) Al: All right, let’s talk about some game use a woo. (0:34:31) Kev: Oh, wait, wait, back up. (0:34:32) Kev: I’m sorry, I just– (0:34:33) Kev: I don’t know why you just clicked something in my mind. (0:34:34) Kev: I forgot. (0:34:35) Kev: I want to follow up my Magic the Gathering thing. (0:34:39) Kev: So as I look, you know, I was dipping my toe in the MTG pool. (0:34:44) Kev: Guess what’s the next secret layer? (0:34:45) Al: I don’t know. (0:34:46) Kev: You know me. (0:34:48) Al: Ah, ah, ah, pressure, um, unicorn over the light! (0:34:53) Kev: Haha, oh, oh, that’d be so (0:34:54) Al: No, ah, no, um, let’s see, so Kevin, something Kevin would like. (0:34:59) Al: Well, it’s not going to be like anything Nintendo. (0:35:02) Kev: No, no it’s just very funny hearing that. (0:35:04) Al: Wait, is it? (0:35:06) Al: No. (0:35:08) Kev: I didn’t intend, I didn’t intend, life log Nintendo Pass. (0:35:09) Al: Well. (0:35:12) Kev: You don’t like Nintendo things, um, but it won’t, uh, MTG, I gotta say, it wouldn’t be (0:35:15) Al: I mean, no, no, no, no, no, no, no, that’s the opposite of what I thought, Kevin. (0:35:19) Kev: in there. (0:35:20) Kev: Yeah, okay. (0:35:21) Kev: Yeah, okay, yes, yeah, I know what you’re saying, but the way it came in my ears, it’s (0:35:21) Al: What I thought was, oh yeah, it could be, you know, you like Nintendo stuff. (0:35:25) Al: And I was like, oh no, but they’re not going to do something with Nintendo. (0:35:27) Al: That was my point. (0:35:30) Kev: It’s not too funny. (0:35:31) Al: Trying to accuse me. (0:35:32) Al: Accuse me of not thinking you like Nintendo stuff. (0:35:34) Al: Ah, no, I’ve not got anything. (0:35:39) Al: Nothing’s coming. (0:35:40) Kev: Ow! The lowest hanging fruit! Gotta go fast! (0:35:44) Al: Oh, Sonic. (0:35:45) Al: What? They’re doing Sonic, Magic the Gathering? (0:35:47) Kev: They’re doing- okay. (0:35:49) Kev: Yeah! Dude, they already did SpongeBob! Who cares? (0:35:53) Al: What? This is what one out all these cards look so good. (0:35:54) Kev: Oh, you missed that! SpongeBob’s in magic! Oh, yeah! (0:36:02) Kev: Don’t they? (0:36:03) Al: Oh, no. Oh, no. (0:36:04) Kev: They look- that’s- that’s the exact reaction. (0:36:10) Al: I don’t want this. Well, no, I do want this. (0:36:14) Kev: And you- and- oh, my- like, Shadow- (0:36:15) Al: I managed to not even look at the Doctor Who and Lord of the Rings ones somehow. (0:36:18) Kev: Oh- oh, yeah. (0:36:20) Kev: Shadow looks busted. It’s insane. (0:36:24) Kev: They’re no big the cats, so point against them for that. No cream, either. (0:36:28) Kev: But overall, it’s- it’s in their- (0:36:31) Kev: Ugh, Sonic’s ability, ‘cause you know, when they have an ability, they have a little, like, name for it. (0:36:36) Kev: It- it’s literally “Gotta go fast.” (0:36:38) Kev: You know “Gotta go fast” isn’t even from the games. (0:36:40) Kev: It’s just from the, uh, the- the dub intro of an anime. [Laughter] (0:36:45) Al: Yeah, I’m not particularly surprised. (0:36:48) Kev: Oh, yeah, Sonic’s going to magic. (0:36:50) Kev: It’s- ugh. I don’t like it. I’m- I’m- I’m- oh, dear. I’m cooked, as the children would say. (0:36:58) Kev: You know, Unicorn Overlord, it- wild as it- it’s not in Magic the Gathering, but in- they have one of those- (0:37:04) Kev: What is it? I think it’s, like, the Overlord edition. You know, one of the big fancy collector’s editions. (0:37:08) Kev: There’s actually a whole (0:37:10) Kev: building card game inside that it’s wild (0:37:16) Kev: Yeah, card games are my vice. They’re my legal addiction. Sonic’s coming to magic (0:37:16) Al: And will this be coming and will this be coming to arenas? (0:37:28) Kev: uh good question I don’t know arena is very weird because arena has (0:37:39) Kev: arena is kind of its own environment it has exclusive arena cards it has its own formats (0:37:45) Kev: and i’ll tell you the the bad ones we’re getting a spider-man set in a few months (0:37:51) Kev: that the spider-man set cards are coming to arena but not with spider-man full (0:37:58) Kev: they’re going to replace them with whatever generic magic card characters or whatever (0:38:02) Al: What? What does that even mean then? (0:38:05) Kev: it means they didn’t get the license to use it digitally (0:38:07) Al: What would be the point in adding the cards then, if they’re not the cards? (0:38:11) Al: So they’re gonna have like the same effects, but not use any names for Spider-Man. (0:38:14) Kev: yeah yeah you you get yeah you get pied or arachnid avatar I don’t know (0:38:18) Al: That’s so stupid. (0:38:20) Al: Just don’t do it. (0:38:28) Kev: uh good old magic together I i joined just this year what a good time to get into this game (0:38:36) Al: Update, I have downloaded Magi the Gathering Eraser. (0:38:39) Kev: yeah oh we gotta play some games um all right let’s go to non sonic base oh or is there (0:38:44) Al: Yes, yeah, news, game news. No, no, no, no, there’s obviously not. Research story have (0:38:47) Kev: is there sonic base news maybe not yet one day it’s inevitable (0:38:56) Al: announced that their 1.0 is coming the 21st of July, so it has been a long time coming. (0:39:00) Kev: Okay (0:39:02) Al: Let’s see, when did this first come into Early Access? February 2023 was when this launched (0:39:04) Kev: Yes, oh wait research, so I don’t know I heard something else okay that that is exciting (0:39:11) Al: in early access. (0:39:12) Kev: Research work takes forever to ask Cody. That’s why the 1.0. It’s it’s forever (0:39:14) Al: So, maybe we need to get our second harvest on this after the 1.0 is out. (0:39:18) Kev: It’s the equivalent of getting their PhD congratulations research story (0:39:23) Kev: I’m sure Cody isn’t triggered by this at all (0:39:31) Kev: Okay, so wait we got let’s see what is the date on the oh July 21st there (0:39:38) Kev: It is but it’s available on the on a beta branch. That’s weird. What do you mean? (0:39:43) Kev: 1.0 will be available in beta before one point (0:39:45) Al: No, no, that’s so. So that’s before launch, you’ll be able to play the beta. (0:39:48) Kev: Yeah, I know that that’s very weird to me like (0:39:52) Al: Well, OK, I see what you mean. I see what you mean. I see what you mean. So (0:39:57) Al: it’s not actually that uncommon in software development where you go, this is our beta for (0:40:05) Al: 1.0 or 1.1 or whatever. That is not that uncommon, actually. I think it’s less common in games, (0:40:07) Kev: Sure. Yeah. Sure. And I mean, like, you know, public betas and test servers, (0:40:12) Al: But it’s definitely something that you see quite a lot. (0:40:18) Kev: like they’re common and I’m not saying it’s unheard of, but I don’t know. (0:40:21) Kev: It just feels weird, especially in game dev, like the 1.0 is the big fitting, right? (0:40:25) Kev: So, uh, I don’t know, but whatever, um, but hey. (0:40:28) Al: You still have to pop the game you can’t just play it’s not just anybody can play it like it’s public (0:40:33) Kev: Yeah. (0:40:34) Al: But public for people who have paid for the game, right? (0:40:37) Kev: That’s true. Good point. (0:40:40) Kev: All right. But hey, it’s here. (0:40:42) Al: Tiny garden the content the (0:40:45) Al: Featured game of last week’s episode have released a statement regarding the Nintendo switch version (0:40:52) Kev: I didn’t think I’d ever hear a statement from Tiny Garden. (0:40:56) Al: This is this is great. I’m just (0:40:58) Al: going to read some of the statement because I don’t think I can really (0:41:01) Al: summarize it better than they have done. “We wanted to clarify some questions (0:41:06) Al: that have arisen regarding the Nintendo Switch version of Tiny Garden. We have (0:41:09) Al: been vague and perhaps not communicated with you as well as we could have, for (0:41:14) Al: which we apologize. We did not want to cause you unnecessary concern or bore (0:41:18) Al: you with technical details. The truth is that the Switch version of Tiny Garden (0:41:23) Al: will be ported by an external company. As we are such a small team it was very (0:41:28) Al: hard for us to do everything in-house. The problem here is we’ve not yet found a (0:41:32) Al: company that can port the game with the polish and quality that we feel (0:41:35) Al: comfortable with. Both our publishers Super Rare Games and us want to deliver (0:41:40) Al: the best possible version of Tiny Garden on Switch. However, we did not (0:41:43) Al: anticipate that this porting would be so complicated.” Hey, I could have told you. (0:41:48) Al: We’ve seen this before. (0:41:50) Kev: What are you talking about? (0:41:52) Kev: It’s katrossi katronfi, it’s fuckies! (0:41:56) Al: And then they go into details about complaining. (0:41:58) Al: About their game engine and that’s the reason. (0:42:02) Al: Sure, fine. (0:42:05) Al: It’s funny because it’s like, oh no, we didn’t know it would be complicated to bring it to a (0:42:10) Al: console. Like what did you expect? Like these things are always complicated. (0:42:14) Kev: Well, yeah, I mean anything game dev is complicated pretty much anything dev software dev is always complicated (0:42:19) Al: Yeah, exactly. (0:42:21) Kev: Well, look here. Here’s your free advice tiny garden people call biting studio (0:42:27) Kev: Those are the guys who make cassette beasts that except beasts is on Godot. They brought it to switch (0:42:32) Kev: It’s awesome on switch. There you go (0:42:33) Al: Yeah, yeah, yeah, that’s the thing. I suspect if you do it in Unity or Unreal, I suspect (0:42:42) Al: it is slightly easier because they are obviously like larger companies use them and so therefore (0:42:51) Kev: They’re established. (0:42:53) Al: need the console support to be as good as it can be, right? Because otherwise there (0:43:00) Al: There would be big problems because Godot is. (0:43:04) Al: open source and therefore more likely to be used by smaller teams, and they are less likely to be focusing on consoles at all more likely to be focusing on just PC because that is the easiest for. (0:43:18) Kev: Uh-huh (0:43:18) Al: I mean, it’s just the easiest to develop for full stop right because there’s no gatekeeper right like that has has been the case for a long, long time. (0:43:20) Kev: Yeah, I mean yes, yes, that’s correct (0:43:26) Kev: And probably will always be the case because just the nature of the beast so yeah (0:43:28) Al: Exactly. (0:43:29) Al: Exactly. (0:43:30) Al: Exactly. (0:43:31) Al: So there’s, they’re probably simplifying. (0:43:33) Al: Things in what they’re saying, you know, these things happen. (0:43:40) Al: I would like to clarify again, please, if you’re backing a game on Kickstarter, if you (0:43:47) Al: want it for console, don’t back it on Kickstarter, right? (0:43:50) Al: Like just, just like it’s the console is always like, it is when the Kickstarter happens normally, (0:43:59) Al: the way that it is happened is there is a working version of the game. (0:44:03) Al: It may not be final. (0:44:04) Al: It may not have all the content, but they have a game and it can run on PC. (0:44:08) Al: There will be nothing running on console at that point. (0:44:11) Al: And it’s very likely, unless they are a team that have ported to console before, it’s very (0:44:16) Al: likely that they have no idea what they’re doing with consoles at all, right? (0:44:20) Kev: Yep. (0:44:21) Al: And this, this isn’t meant to be harsh on them. (0:44:24) Al: This is just a fact that if you have, if you’re not a console developer, you do not know how (0:44:29) Al: complicated it is. (0:44:30) Al: I am not a games developer, right? (0:44:33) Al: I’m a web developer. (0:44:34) Al: And even in web development, there are things that if you don’t know how it works, it is (0:44:38) Al: so much more complicated than you realize. (0:44:42) Al: And there are just certain things that are more awkward. (0:44:45) Al: And if you haven’t started development on it, you don’t know how complicated it is. (0:44:49) Al: And it is likely not going to be done until the game is finished. (0:44:52) Al: That’s the other thing, right? (0:44:55) Al: Even Stardew Valley still doesn’t get updates out day and date on console, right? (0:45:00) Kev: Yeah. (0:45:01) Al: and stardew valley (0:45:03) Al: is one of the biggest indie games, full stop. (0:45:06) Kev: Yeah. (0:45:07) Al: It’s not like he’s only on his own anyway. He has a team that he works with, he worked with (0:45:12) Kev: Nice. (0:45:12) Al: porting companies before, he has done many different things, and even he can’t do it. (0:45:20) Al: It takes so much work, even big companies struggle with that. (0:45:26) Al: It is rare for a game to come out at the same time on PC and console unless you are one of (0:45:31) Al: of the biggest games and they will. (0:45:34) Al: Completely different teams working on the PC version, working on the switch version, working on the PlayStation version Xbox is different because they’re like the Microsoft of well, pretty much Microsoft have done so much work and I, you know, I’m the first to jump on Microsoft a bad bandwagon, but Microsoft have done so much work to make putting games to Xbox so incredibly easy it’s not. It’s still not just as simple as click a button. It does. (0:45:36) Kev: Mm-hmm (0:45:41) Kev: Yeah (0:45:44) Kev: They are a PC (0:46:03) Al: It does it, but it is so much easier than any other console. If you have an existing PC game, especially if you’re using the tools that Microsoft give to make the game on PC. (0:46:07) Kev: Sure. Yeah. Well, I mean, guess. Hi. Hey, I’m still holding out for mighty number nine (0:46:15) Al: All that being said, all that being said, never back a Kickstarter for a switch game. Just don’t do it, right? (0:46:25) Kev: on the 3DS. Uh, but. (0:46:31) Al: I have, I have, when I, when I bought my steam. (0:46:33) Al: Dick, it was so good because it meant that I could go through and like change (0:46:37) Al: all of my kickstarters to use to steam codes instead of switch get codes. (0:46:41) Kev: Mmm, yeah, at least (0:46:41) Al: And you get the game a year before, right? (0:46:44) Al: It’s just every, every, every single one is there’s none of them. (0:46:49) Al: Not a single game that I have backed on Kickstarter has released (0:46:53) Al: on switch at the same time as steam. (0:46:54) Kev: year you’re not wrong not at all ah well you know what though in this (0:47:03) Kev: particular case there’s an easy way to fix this you know what you don’t even (0:47:07) Kev: have to release on the switch tiny garden just so you know what we’re (0:47:11) Kev: canceling it we’re investing everything into the playdate port and we’re all in (0:47:12) Al: Honestly, a Playdate port would probably be quicker, because it would have to lose features, (0:47:17) Kev: we’re good all is forgiven (0:47:24) Al: right? It’s not going to be the same, the graphics are simpler, like honestly, if they started now (0:47:31) Al: from scratch, they could probably get a Playdate version out before they could port their version (0:47:34) Kev: Well, well there you go, Tiny Guard. The path is there. (0:47:34) Al: to Switch. I’m not joking. They would of course get a fraction of the sales, right? There are (0:47:42) Al: Playdates. Yes, it does. I love the Playdate, it’s so good. I just wish I played it more. (0:47:44) Kev: the dozens look I mean I might join the dozens I’ll say that (0:48:00) Kev: Yeah (0:48:05) Al: As far as I can see, the only number I’ve seen on Playdate sales was in May of last year, (0:48:10) Al: They said 70,000 have been sold (0:48:12) Al: But that was one year into it, and we’re now a year later, so who knows

america tv american amazon friends europe japan magic west games phd research marvel fire global dna microsoft unity train rome 3d spider man shadow beast pc switch nintendo cd james bond dvd playstation kickstarter brave gotta pokemon xbox lord of the rings sword goodness sonic steam stuart laughter playstation 5 edinburgh scotland pok shield simpsons stadiums suffer remake nintendo switch odyssey playstation 4 sims aaa final fantasy blue sky magi hades roman empire animal crossing spongebob squarepants leaf dlc fantastic four grand prix ui mm alas mario kart swords pixel 2d wonderful life magic the gathering ds soaring gameboy mastodon unreal pikachu crowned donkey kong tourists dk noodles bowser n64 3ds overlord mtg stardew valley new horizons gamecube summer game fest early access switches roam al green dragon quest mario bros limited edition playdate final fantasy xv mario party godot alp harvest moon new games nintendo switch online mega drive surya dionysus game boy advance marvel snap sonic mania all day legends arceus joy con arceus swoop tourist traps ff7 remake oras eevee rng farming simulator master system brilliant diamond shining pearl sega mega drive limited run games pokemon tcg joy cons timings bulbasaur charmander stardew cottagecore rune factory magic the gathering arena theme tune megas go fest pokemon stadium firered birdo elite four grand bazaar lrg dynamax leafgreen apco bowser jr alpha sapphire 3d zelda buster sword zacian cranky kong kamek lakitu zamazenta apico ff5 al good nick burgess
Retro Wars
Episode 172 - Phantasy Star

Retro Wars

Play Episode Listen Later Jul 2, 2025 83:19


Myself and Storm Beagle head into space where talk Phantasy Star. One of the most classic JRPGs on the Master System. I had played this as a kid but I was asked to revisit this and I put on my big boy pants and jumped right in. Joining me on this sapce adventure is Storm Beagle from the Retrotopia podcast. Will we get lost in the dungeon mazes? You can follow me on the following socials: Twitter: @retrowarsuk Instagram: retro_wars_podcast Tiktok: @retrowarsuk Retro Wars is now on YouTube doing Retrospectives on a bunch of games. Subscribe here at - https://www.youtube.com/channel/UCjyOYGaq-DSB66GfIVqWmMA Please give the show a 5 star review to help it get shown to others. If you want to help the show financially, you can do at www.patreon.com/retrowars You get access to your own fortnightly show, DLC, our discord and can join in with all the show's features. 5% of the Patreon will go to the charity, Get Well Gamers. They are a UK charity who provides children's wards in 150 hospitals with consoles and games for the children to play. Their website can be found here - https://getwellgamers.org.uk/  If you would like to donate any games you can find out how to do this here - https://getwellgamers.org.uk/donate/donate-games/  Find Storm Beagle at Retrotopia at https://open.spotify.com/show/28A670UsEPZUszXmmMm7gA  Follow our artists - Slowspeed run's new channel - Doodle Lounge at https://www.youtube.com/c/SlowSpeedrun 

99Vidas - Nostalgia e Videogames
99Vidas 669 - Alex Kidd in Miracle World, o clássico mascote do Master System

99Vidas - Nostalgia e Videogames

Play Episode Listen Later May 16, 2025 103:20


Jurandir Filho, Felipe Mesquita, Edu Aurrai, Evandro de Freitas e Bruno Carvalho batem um papo novamente sobre "Alex Kidd in Miracle World". Antes do Sonic correr pelas colinas verdes da SEGA, havia um pequeno herói cabeçudo de macacão vermelho e punhos poderosos que carregava a missão de enfrentar o mal e salvar o reino de Radaxian: Alex Kidd. Lançado em 1986 para o Master System, o jogo se tornou um dos mais icônicos da SEGA e marcou profundamente a infância de uma geração.Misturando ação, plataforma e um toque de puzzle, o jogo apresentava uma jogabilidade inovadora para a época. Alex não apenas pulava nos inimigos — ele os socava! E mais: tinha que vencer chefes em batalhas de... pedra, papel e tesoura! Era um detalhe curioso, imprevisível e único que dava personalidade ao game. Além disso, "Alex Kidd in Miracle World" trazia fases variadas, veículos como motocicleta e helicóptero, e uma trilha sonora cativante que até hoje ecoa na mente dos fãs. O jogo era desafiador, sem sistema de password ou save, exigindo dedicação e memorização — características marcantes da era 8-bit.Alex Kidd pode não ser o mascote mais famoso da SEGA, mas seu legado vive forte na memória de quem cresceu com o Master System. Ele é, sem dúvida, um dos pilares do início da era dourada dos videogames.Essa é mais uma edição da nossa série Remakes!=ALURA | Aniversário da Alura e quem ganha presente é você!!! Aproveite 20% de desconto nos planos de 1 ano!!! E se optar por 2 anos, o desconto é ainda maior: 28%! CORRE!!! ➡️ https://www.alura.com.br/99vidas

Shmup'Em-All : Le podcast 100% shoot them up
Le Podcast Shmup’Em-All n°137 – Humiliation public

Shmup'Em-All : Le podcast 100% shoot them up

Play Episode Listen Later May 9, 2025 53:16


Après l'actu de SEA (), riche en 1-Sissy, podcasts, textes et coucou aux copains, on embraye sur les Arcade Archives (), les sorties sur Evercade et MSX2 (), la sortie de Battle Air Force sur Steam, qui cache une surprise (), ainsi qu'un nouveau shoot sur Master System (). Après cela, on évoque le nouveau … L'article Le Podcast Shmup'Em-All n°137 – Humiliation public est apparu en premier sur Shmup'Em-All.

Pixelklubben 64
159: Den med 3 x Master System igen

Pixelklubben 64

Play Episode Listen Later May 9, 2025 41:46


Han Mange har spelat ytterligare tre spel till Sega Master System! Tre lite mindre, arkadiga, titlar. Ska någon av dem få 8 av 8 bitar i betyg?

Retrovaniacs
Episode 219 : Spellcaster (Master System)

Retrovaniacs

Play Episode Listen Later Apr 30, 2025 100:31


We're taking on another request, this time for Sega's 8-bit console.  We're looking at Spellcaster, a mash of a graphic adventure game and sidescrolling action sections, which is admittedly right in our wheelhouse.  Is this a forgotten gem, or best left forgotten?  We played it to let you know our thoughts. We also all have been playing the same current game, but not on purpose - and our patron Jason wanted to let everyone know about the Uncanny X-Cast, which you can find here : https://uncannyxcast.libsyn.com/ Want to jump right to the game?  Charge your shot for the 7:45 mark. Join us over on our Discord to discuss games, food, or really anything over at https://discord.gg/pb76x32uWY __________________________ If you would like additional bonus episodes of Retrovaniacs or to request a game we must cover, our Patreon is located here : https://www.patreon.com/user?u=21041333 If you enjoy this podcast, why not write a review wherever you download it from? It's easy, and helps people find us by accident. Find everything Retrovaniacs at http://www.retrovania.net Intro song is "8-Bitter" by Subtastics, and is used with permission, mainly because Jeremy P is in that band.

Retro Wars
Episode 161 - Alien Syndrome

Retro Wars

Play Episode Listen Later Apr 11, 2025 38:57


A short one this week, as I am welcoming my son, Goten, into the world. This week myself and Dave McG are talking about Alien Syndrome for the Master System. Will we save all the crew? Should we even bother? You can follow me on the following socials: Twitter: @retrowarsuk Instagram: retro_wars_podcast Tiktok: @retrowarsuk Retro Wars is now on YouTube doing Retrospectives on a bunch of games. Subscribe here at - https://www.youtube.com/channel/UCjyOYGaq-DSB66GfIVqWmMA Please give the show a 5 star review to help it get shown to others. If you want to help the show financially, you can do at www.patreon.com/retrowars You get access to your own fortnightly show, DLC, our discord and can join in with all the show's features. 5% of the Patreon will go to the charity, Get Well Gamers. They are a UK charity who provides children's wards in 150 hospitals with consoles and games for the children to play. Their website can be found here - https://getwellgamers.org.uk/  If you would like to donate any games you can find out how to do this here - https://getwellgamers.org.uk/donate/donate-games/  Follow our artists - Slowspeed run's new channel - Doodle Lounge at https://www.youtube.com/c/SlowSpeedrun 

The Retro Breakdown
Poseidon Wars 3D (SMS) and the "Sexy" Panties

The Retro Breakdown

Play Episode Listen Later Apr 1, 2025 43:38


The Master System discovery tour continues, and Tom reaches a depressing and unfortunate conclusion about Oolong's world-saving wish.Also I finished Pirate Yakuza in Hawaii. To nobody's surprise, it's good.Send us mail! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠theretrobreakdown@gmail.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TW's Discord: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://discord.gg/dTrBruG⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Podcast games streamed live at: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠twitch.tv/timewanderer⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TW on YouTube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/timewanderer

The Free Cheese
The Free Cheese Episode 603: Zillion

The Free Cheese

Play Episode Listen Later Mar 31, 2025 54:47


This week on The Free Cheese, you search and you action. Sega may be working toward its goal of transmedia takeover today, but the roots of the efforts follow back to 1987 on the Master System. In this episode, we look at Zillion and how Sega tried something different with a new property. It's also an opportunity for us to celebrate the unannounced Year of Metroid, so let's do that too.

The Retro Breakdown
Secret Commando (SMS) and the GOATed Master System

The Retro Breakdown

Play Episode Listen Later Mar 25, 2025 58:23


We played it because the box art was silly. Then we talked about the politics of Rambo. Then we admitted that this silly little game managed to completely upend our understanding and expectations of the Sega Master System.Send us mail! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠theretrobreakdown@gmail.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TW's Discord: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://discord.gg/dTrBruG⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Podcast games streamed live at: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠twitch.tv/timewanderer⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TW on YouTube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/timewanderer

Radio Elda
Fran Falcó, trabajador de "Games4players", nos habla de la moda de lo retro

Radio Elda

Play Episode Listen Later Mar 7, 2025 9:16


La GameCube, la Master System o la NeoGeo viven ahora su segunda juventud

Zapped to the Past
Zapped to the Past Episode 179 May 1991

Zapped to the Past

Play Episode Listen Later Feb 24, 2025 147:06


In the month of May 1991 many games were released for the Commodore 64. In episode one-hundred-and-seventy-nine of Zapped to the Past, we start our look at some of those games, including the sluggish Shadow Dancer, the rancid Rugby Coach, and the middling Mighty Bomb Jack and wonder who thought a slow ninja dressed in white with a dog was a good thing? Games covered in this episode: Shadow Dancer Rugby Coach Popeye 2 Mighty Bomb Jack Find us here: https://zappedtothepast.com/ If you would like to help us out and join our Patreon, find it here: https://www.patreon.com/zappedtothepast If you want to buy amazing Zapped to the Past merch, go here: https://zappedtothepast.shop https://www.redbubble.com/people/zappedtothepast/shop If you want to buy a Coffee for Zapped to the Past, go here: https://ko-fi.com/zappedtothepast Need our links in one place - you can do that too: https://linktr.ee/zappedtothepast https://online.pubhtml5.com/oowg/grrx/#p=1 Additional links mentioned in the Podcast: Shadow Dancer -Versions Comparison- Arcade, Amiga, Atari ST, Master System and much more! The Shoop Shoop Song (It's in His Kiss) - Wikipedia Roxette - Fading Like A Flower T99 - Anasthasia (TOTP) The Wedding Present - Dalliance United Kingdom

RetroRenegades
Retro Renegades - Episode: Smells Like Hotdogs

RetroRenegades

Play Episode Listen Later Jan 29, 2025 138:44


Tonight we play the good and the bad of the Simpson's Games. ________________________________________________________________________ Find Us on these platforms: https://twitter.com/_RetroRenegades https://www.facebook.com/profile.php?id=100077718475122 https://podcasters.spotify.com/pod/show/retro-renegades https://www.tiktok.com/@retro.renegades ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ The Simpsons is an American animated television sitcom created by Matt Groening for the Fox Broadcasting Company. The series is a satirical parody of a middle class American lifestyle epitomized by its eponymous family, which consists of Homer, Marge, Bart, Lisa and Maggie. Video games based on the series have reached multiple platforms since their debut in 1991. The Simpsons' first video game release, The Simpsons, developed and published by Konami, saw a release on the Commodore 64 and DOS, while Bart vs. the Space Mutants (1991), developed by Imagineering, expanded the franchise into new platforms, including the Amstrad CPC, NES and Master System. Over the next few years, the franchise would continue to expand, releasing system-exclusive games, such as the PC's Cartoon Studio (1996) and the PlayStation's The Simpsons Wrestling (2001). The release of The Simpsons Game (2007), developed by EA Redwood Shores (Visceral Games), further expanded the franchise, appearing on new platforms including the Wii, Xbox 360 and PlayStation 3. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ TRY DUBBY FROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER. SAVE 10% WITH THIS LINK. https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ________________________________________________________________________ Like some merch? https://retro-renegades-shop.fourthwall.com/ https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store & https://willijay.redbubble.com ________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod​​ Twitch: https://twitch.tv/Graphic_God​​ SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation​​ STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby​ Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed)

Play Comics
Robocop vs Terminator with Ryan Placchetti (Don't Wreck Yourself)

Play Comics

Play Episode Listen Later Jan 6, 2025 49:46 Transcription Available


Cyborgs, circuits, and controller-smashing chaos converge in this week's electrifying Play Comics episode! Grab your pixel blasters and prepare for a digital demolition as we dive deep into the most metal crossover of the 90s: Robocop vs Terminator! Our special guest Ryan Placchetti from the Don't Wreck Yourself podcast joins us to dissect this multi-platform mayhem that blasted its way across the Super Nintendo, Genesis, Master System, Game Boy, and Game Gear. We'll explore the Dark Horse comic mini-series that spawned this epic robotic rumble, breaking down the circuits and carnage that made gamers and comic fans lose their mechanical minds! Learn such things as: Are Robocop or Terminator ever going to stop being relevant? Is this a bigger take on the capitalist nature of society or the true nature of police policy? Is it a feature or a bug when you have essentially different games with the same name coming out like this? And so much more! You can find Ryan and the Don't Wreck Yourself podcast on BlueSky @wreckyourpod and of course over at Don't Wreck Yourself. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to The Last Comic Shop and Review It Yourself for the promos today. Intro/Outro Music by Backing Track, who has not proven to me that they're not a robot yet. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomicsRead transcript

Speed Radio
Act 14 - Sonic 3D Blast

Speed Radio

Play Episode Listen Later Dec 14, 2024 102:53


Our time has come.....The jump to 3D technology is here, in the form of compressed sprites! On this episode of Speed Radio, Dan and Tay have a nice little chat about the odd duck Genesis game, Sonic 3D Blast/Flickies' Island! Come listen as they explore the fascinating development of this unique isometric platformer, its visual identity, many rereleases, and more! From frustration to delight, messy platforming to immaculate music, this title has everything you want out of an early experimental title. There's also mention of the, uh.....phallic nature of an enemy. Look forward to that! Speed Radio, a Sonic the Hedgehog Retrospective Podcast, can be found wherever podcasts are hosted. Follow us on social media: Speed Radio - @speedradiopod Tay - @zindios Dan - @dancada_3d

O X do Controle
1987 nos games: a queda do Disk System e os primeiros concorrentes da Nintendo | XdC Doc #13

O X do Controle

Play Episode Listen Later Dec 13, 2024 62:02


Neste O X do Controle Doc, PH Lutti Lippe e Guilherme Dias recapitulam os principais eventos de 1987 no mundo dos games. Nesse ano, a Nintendo viu sua hegemonia ameaçada pela primeira vez com a falha do Famicom Disk System e com duas concorrentes conquistando parte do espaço. Enquanto a Hudson lançava o PC Engine no Japão, a SEGA conquistava a Europa com o Master System. MARCAÇÕES DE TEMPO (0:00:00) - Abertura (0:03:00 - A queda do Famicom Disk System (0:14:11) - A sucesso do PC Engine/TurboGrafx-16 (0:22:30 - Enquanto isso, na Europa… (0:30:31) - Os jogos mais importantes de 1987 CRÉDITOS: Apresentação: PH Lutti Lippe e Guilherme Dias Roteiro: PH Lutti Lippe Edição: Yoshi Ohashi Thumbnail: Lucas Ferreira Seja apoiador | YouTube | Twitter | Instagram | Tik Tok Nossas plataformas Contato: contato@xdocontrole.com

The GHZ: a Sonic the Hedgehog podcast
72) Land of Illusion Starring Mickey Mouse

The GHZ: a Sonic the Hedgehog podcast

Play Episode Listen Later Dec 9, 2024 67:57


With Nathan giving college football the ol' college try, Lee and Josh have a very British conversation - or, 'a bit of a natter' - about Sega's Walt Disney's Land of Illusion for the Master System which, of course, stars Mickey Mouse, along with some other characters we nearly forget about. In addition, thoughts and feelings are shared re: Sonic Colo(u)rs Ultimate, approx. three years late. Next week: Cartoon Time™! Got Spam? Fax us! ghzpodcast@gmail.com!

Speed Radio
Act 13 - Sonic The Fighters

Speed Radio

Play Episode Listen Later Dec 2, 2024 68:12


Ask not for whom the bell tolls, listener, as it tolls for our two hosts, Dan and Tay! Except, in a literal sense - as these two enter the ring ready to duke it out in a manner most slapstick! On this episode, Dan and Tay talk about the arcade fighter, Sonic The Fighters - otherwise titled Championship - alongside a rich history of Sega as a company. Arcades are no stranger to this Japanese developer, and it was bound to place its biggest mascot in a fighter at some point! Though Sonic had made arcade appearances, this was the first truly 3D experience of our beloved hedgehog. Come listen as our hosts chat about the cartoon nature of this game, its strengths, weaknesses, and odd development as a joke from a staff member. It's going to be a brawl for the ages! Speed Radio, a Sonic the Hedgehog Retrospective Podcast, can be found wherever podcasts are hosted. Follow us on social media: Speed Radio - @speedradiopod Tay - @zindios Dan - @dancada_3d

Speed Radio
Act 12 - Sonic Labyrinth

Speed Radio

Play Episode Listen Later Nov 4, 2024 64:38


Welcome, listeners, to a maze most dire! When Eggman's scheming leads to him devising a pair of inverse speed shoes that he swaps for sonic's regular shoes, it is up to our blue blur to undo the curse laid upon him in this action-packed puzzle adventure! Come along as Dan and Tay have a chat about this 1995 release and its pleasant surprise in a sea of murky games. We're seeing improvement on a scale unprecedented as we begin to enter the 3D era of Sonic - will this trend continue in his favor?! Maybe. Speed Radio, a Sonic the Hedgehog Retrospective Podcast, can be found wherever podcasts are hosted. Follow us on social media: Speed Radio - @speedradiopod Tay - @zindios Dan - @dancada_3d

Speed Radio
Act 11 - Tails' Adventure

Speed Radio

Play Episode Listen Later Oct 20, 2024 85:51


Behold! Another broadcast of Speed Radio be upon ye, listener! With illnesses (mostly) cleared up, the dastardly duo of hosts are all set to tackle yet another Game Gear title - Tails second solo adventure! When a disastrous army threatens to destroy the young fox's favorite vacation site, it's up to the little inventor to craft up a scheme to get these crazy cuckoos out of here! Primarily by making weapons of war. It's all war. Listen in as Dan and Tay once more enter the ring and prevail over a unique game that is sadly flawed by its console restraints. Speed Radio, a Sonic the Hedgehog Retrospective Podcast, can be found wherever podcasts are hosted. Follow us on social media: Speed Radio - @speedradiopod Tay - @zindios, twitch.tv/ZinnyD Dan - @dancada_3d

Press B To Cancel
Press B 227: Game of the Year: 1988

Press B To Cancel

Play Episode Listen Later Oct 14, 2024 89:36


In our continuing series this week we are giving our picks for Game of the year for 1988. From Nintendo hits to Master System or DOS classics it was a stellar year in retro gaming. Press B To Cancel now on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel Special thanks to The Last Ancient on SoundCloud for our podcast theme. Find out more at http://pressbtocancel.com

Speed Radio
Special Stage - Tails' 30th Anniversary Comic w/ James McCollum!

Speed Radio

Play Episode Listen Later Oct 6, 2024 57:36


What's this?? An episode of firsts for the pod?! Welcome listeners to Special Stages, bonus episodes for when we decide to talk about something outside of our normal coverage! On this first episode, Dan was a little too sick to get in the recording booth so I called upon my fellow pod-friend, the Marsh Land Monster himself, James McCollum! Sit with us as we have a discussion about the IDW one-shot focused on Classic-era Tails and his adventure on Flicky Island! An old nemesis, smart thinking, and classic cartoon antics are abound in this episode, along with some talk of Alfred Hitchcock, Sonic nursing homes, and more! Tune in to this special frequency of Speed Radio! Support MarshLandMedia: https://www.patreon.com/mlmpod and find Mostly Speakin' Sentai wherever podcasts are found! Speed Radio, a Sonic the Hedgehog Retrospective Podcast, can be found wherever podcasts are hosted. Follow us on social media: Speed Radio - @speedradiopod Tay - @zindios , twitch.tv/ZinnyD Dan - @dancada_3d

99Vidas - Nostalgia e Videogames
99Vidas 638 - Qual o Melhor... Mascote dos videogames?

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Oct 5, 2024 110:21


Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho batem um papo sobre os maiores mascotes do universo dos videogames que marcaram gerações e se tornaram símbolos das plataformas que representam. Mario, da Nintendo, é o ícone máximo, sinônimo de diversão e inovação desde os anos 80. Sonic, o ouriço azul da SEGA, trouxe velocidade e atitude, rivalizando diretamente com Mario nos anos 90. Antes de Sonic, Alex Kidd foi o mascote da SEGA, lembrado pelos jogadores da era Master System. Astro Bot, da Sony, é o rosto da inovação em realidade virtual, enquanto Crash Bandicoot ajudou a definir o PlayStation com sua irreverência e jogabilidade em 3D. A importância de um mascote vai além da representatividade de uma empresa; ele conecta emocionalmente os jogadores à marca, cria identidade, nostalgia e garante um legado duradouro. Eles são mais do que personagens - são embaixadores culturais no mundo dos videogames. A pergunta é: qual o melhor? = ALURA | Estude na Alura e tenha acesso a mais de 1.500 CURSOS! Acesse o nosso link e ganhe 15% de desconto http://alura.com.br/99vidas 

Amigos: Everything Amiga Podcast
Pixel Gaiden - Episode 139 - Roguecraft Amiga-Style! + Spatter (Arcade) vs Fantasy Zone The Maze (Master System)

Amigos: Everything Amiga Podcast

Play Episode Listen Later Oct 1, 2024 229:22


We're back for Episode 139! In this episode Cody, Tim, and Eric catch up on what they've been playing and adding to their collections + Battle Of The Systems: Spatter (Arcade) vs Fantasy Zone The Maze (Master System) 7:59 - Quick Questions 37:54 - Patreon 41:58 - Eric's Take - LAN Party 2000! 1:24:30 - Game Show 1:47:30 - Catching Up 3:10:12 - Battle Of The Systems: Spatter (Arcade) vs Fantasy Zone The Maze (Master System)   Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon.  Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.   Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%

Pixel Gaiden Gaming Podcast
Episode 139 - Roguecraft Amiga-Style! + Spatter (Arcade) vs Fantasy Zone The Maze (Master System)

Pixel Gaiden Gaming Podcast

Play Episode Listen Later Sep 30, 2024 229:22


We're back for Episode 139! In this episode Cody, Tim, and Eric catch up on what they've been playing and adding to their collections + Battle Of The Systems: Spatter (Arcade) vs Fantasy Zone The Maze (Master System) 7:59 - Quick Questions 37:54 - Patreon 41:58 - Eric's Take - LAN Party 2000! 1:24:30 - Game Show 1:47:30 - Catching Up 3:10:12 - Battle Of The Systems: Spatter (Arcade) vs Fantasy Zone The Maze (Master System)   Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon.  Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.   Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%

Amigos: Everything Amiga
Pixel Gaiden - Episode 139 - Roguecraft Amiga-Style! + Spatter (Arcade) vs Fantasy Zone The Maze (Master System)

Amigos: Everything Amiga

Play Episode Listen Later Sep 30, 2024 229:22


We're back for Episode 139! In this episode Cody, Tim, and Eric catch up on what they've been playing and adding to their collections + Battle Of The Systems: Spatter (Arcade) vs Fantasy Zone The Maze (Master System) 7:59 - Quick Questions 37:54 - Patreon 41:58 - Eric's Take - LAN Party 2000! 1:24:30 - Game Show 1:47:30 - Catching Up 3:10:12 - Battle Of The Systems: Spatter (Arcade) vs Fantasy Zone The Maze (Master System)   Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon.  Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.   Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%

RetroRenegades
Retro Renegades - Episode: Megaton

RetroRenegades

Play Episode Listen Later Sep 25, 2024 128:24


Tonight we travel to Japan and play previously unreleased Sega Megadrive games. ________________________________________________________________________ Find Us on these platforms: https://twitter.com/_RetroRenegades https://www.facebook.com/profile.php?id=100077718475122 https://podcasters.spotify.com/pod/show/retro-renegades https://www.tiktok.com/@retro.renegades ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ The Sega Genesis, known as the Mega Drive[b] outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy.[c] ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ TRY DUBBY FROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER. SAVE 10% WITH THIS LINK. https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ________________________________________________________________________ Like some merch? https://retro-renegades-shop.fourthwall.com/ https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store & https://willijay.redbubble.com ________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod​​ Twitch: https://twitch.tv/Graphic_God​​ SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation​​ STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby​ Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support

Speed Radio
Act 10 - Tails' Skypatrol

Speed Radio

Play Episode Listen Later Sep 22, 2024 66:17


Come one, come all, for the sidekick sensation's starring spot on the Game Gear! Dan and Tay return to the hot seat to talk about Tails' Skypatrol, a previously-Japan exclusive release during the mid-90s era of Sega - perhaps an era best left in the past for Sonic media. Make a coffee and relax, as this episode is as breezy as the World of Longplay's full playthrough - which has left plenty of room to chat about Donkey Kong banana mines, the terror of the Sega shout, and post-Skypatrol media! Enjoy another quality broadcast from your favorite boys at Speed Radio! Speed Radio, a Sonic the Hedgehog Retrospective Podcast, can be found wherever podcasts are hosted. Follow us on social media: Speed Radio - @speedradiopod Tay - @zindios Dan - @dancada_3d

The SEGA Lounge
233 - 35 Years of the SEGA Master System in Brazil with Renato Almeida

The SEGA Lounge

Play Episode Listen Later Sep 19, 2024 104:18


To celebrate the recent 35th anniversary of the SEGA Master System in Brazil, KC invites Renato Almeida back to The SEGA Lounge, to discuss his personal memories and favorite games, as well as the impact of the 8-bit console on the country's gaming and cultural scene. Follow Renato on Instagram: https://www.instagram.com/superarcadecenter | TikTok: https://www.tiktok.com/@superarcadecenter Follow his PR agency: https://www.instagram.com/agencia_masamune   Theme song of The SEGA Lounge by OSC. You can buy it at 'name your price' by going to https://opussciencecollective.bandcamp.com/album/megane-hatsune-miku-project-diva Follow The SEGA Lounge on X-Twitter: https://twitter.com/thesegalounge Check us out on Instagram: https://www.instagram.com/thesegalounge Follow us on BlueSky: https://bsky.app/profile/thesegalounge.com Find our video content on Twitch (https://twitch.tv/thesegalounge) or YouTube (https://youtube.com/@thesegalounge)   Chapters: (00:00:00) Intro (00:06:42) Renato and the Master System (00:28:15) Renato's favorite Master System games (00:59:12) The importance of the Master System in Brazil (01:37:45) Outro

Speed Radio
Act 9 - Knuckles' Chaotix

Speed Radio

Play Episode Listen Later Sep 8, 2024 144:40


Hear ye, Hear ye! On episode nine of Speed Radio, Dan and Tay enter the dark ages of Sega's console life as they play the infamous title, Knuckles Chaotix! A game with a funky history that defined what it would become, an amalgamation of scraps tethered together into one hodge-podge of a product, these two hosts fling themselves forward into the abyss and chat about this unique, but ultimately failed title. Come along as they chat about this game's odd structure, ingenious special stages, and Tay's crazy love for one tough gator! It's an episode for the books, folks! Speed Radio, a Sonic the Hedgehog Retrospective Podcast, can be found wherever podcasts are hosted. Follow us on social media: Speed Radio - @speedradiopod Tay - @zindios Dan - @dancada_3d

RetroRenegades
Retro Renegades - Episode: Mastering The Joystick In Public

RetroRenegades

Play Episode Listen Later Aug 28, 2024 126:19


Jay returns back to 1987 to play with his favorite joystick. ________________________________________________________________________ Find Us on these platforms: https://twitter.com/_RetroRenegades https://www.facebook.com/profile.php?id=100077718475122 https://podcasters.spotify.com/pod/show/retro-renegades ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ The Master System[c] is an 8-bit third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 with graphical capabilities improved over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and then in Brazil and Korea in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia and Europe. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ TRY DUBBY FROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER. SAVE 10% WITH THIS LINK. https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ________________________________________________________________________ Like some merch? https://retro-renegades-shop.fourthwall.com/ https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store & https://willijay.redbubble.com ________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod​​ Twitch: https://twitch.tv/Graphic_God​​ SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation​​ STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby​ Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support

Sonic Weekly
FRANK GIBSON loves 8-bit Sonic + We Review Shadow's Doom Powers

Sonic Weekly

Play Episode Listen Later Aug 26, 2024 71:21


Writer Frank Gibson joins us and, despite some audio issues, takes us on a journey of SEGA from the Master System to the Dreamcast. We also review Shadow's Doom Powers reveal trailer! If you enjoy the show, consider ⁠⁠⁠⁠donating to our Kofi⁠⁠⁠⁠ and receive a custom gift from us! For more Frank: BeckyAndFrank! For more Bo: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Rings of Saturn!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ For more David: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sonic Retro!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ For more Grant: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitter!⁠ For more Sonic Weekly: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube!⁠⁠⁠⁠ Special thanks to ⁠⁠⁠⁠Jack of Old Games⁠⁠⁠⁠ for this week's edit and, as always, the video capture. PS: If you'd like to see the Mean Machines Sega Sonic 2 preview discussed in the episode, the VHS is uploaded here! Thanks big_smile!

Speed Radio
Act 8 - Triple Trouble

Speed Radio

Play Episode Listen Later Aug 25, 2024 92:40


Rejoice! Episode 7 of Speed Radio be upon ye as this dastardly duo tackles Aspect's third Game Gear entry in the franchise, Sonic Triple Trouble! Considered by many (see: one person) to be the apex of their career, this obscured title brings the franchise yet another lovable creature that wouldn't see a return until the space year of 2023.....and some arcade one-offs if you care for those. Yes yes y'all, we're chatting about Fang/Knak/Jet the Sniper/Hunter in this one! Come along as Dan and Tay chat about the fascinating design of this little game and the development of this new antagonist, as well as the ludicrous translation of this game's areas and bosses! A triple threat for the ages, people! ***Updated on 8/27 to fix audio imbalances Speed Radio, a Sonic the Hedgehog Retrospective Podcast, can be found wherever podcasts are hosted. Follow us on social media: Speed Radio - @speedradiopod Tay - @zindios Dan - @dancada_3d

Retronauts
630: Battle of the Master System Mascots

Retronauts

Play Episode Listen Later Aug 13, 2024 102:54


Jeremy Parish, Stuart Gipp, Kurt Kalata, and Nicole (of Nicole Express!) dare ask the burning question that no one else has had the courage to approach until this point: Which Sega Master System mascot was the best Sega Master System mascot? Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

Speed Radio
Act 7 - Sonic 3 & Knuckles

Speed Radio

Play Episode Listen Later Aug 11, 2024 223:19


It's a double-length feature this time around! Dan and Tay tackle the biggest, most complicated product Sega has made yet - the eponymous Sonic 3 and Knuckles! Join the duo as they unpack the lengthy, complicated, and shrouded history of this dual product destined to be one giant epic adventure, from the lush history to the legendary staff brought on to assist with this monolith of a project. They also discuss every single level between both games, detailing their faults and successes, the standards these game set for the rest of Sonic history, and more! Strap yourself in, listener - this one's a long one! Speed Radio, a Sonic the Hedgehog Retrospective Podcast, can be found wherever podcasts are hosted. Follow us on social media: Speed Radio - @speedradiopod Tay - @zindios Dan - @dancada_3d

Speed Radio
Act 6 - Sonic Spinball

Speed Radio

Play Episode Listen Later Jul 28, 2024 82:54


In the fifth episode of Speed Radio, Dan and Tay play through the holiday-released Sonic Spinball! A pinball game focused entirely around Sonic and his speedy antics is surely bound to be a commercial success, right? With art direction hailing from the American cartoon and comics, it was bound to be a blast of a great time. Tune in to listen to our hosts thoughts on playing through this pocket-sized snack of a spinoff, and how good art can't cover up flaws in execution. Speed Radio, a Sonic the Hedgehog Retrospective Podcast, can be found wherever podcasts are hosted. Follow us on social media: Speed Radio - @speedradiopod Tay - @zindios Dan - @dancada_3d

The Stone Age Gamer Podcast
Ep.524 – SAG Episode 524: Alphabet Soup-er Series: Ninja Gaiden (Master System)

The Stone Age Gamer Podcast

Play Episode Listen Later Jul 26, 2024 153:44


Show Notes On this week's podcast, Dan and Kris finally get back to the Alphabet Soup-er Series with Ninja Gaiden for sEga Master System. This is NOT the same game as Ninja Gaiden for NES, or Ninja Gaiden the arcade game, or Ninja Gaiden for Game Gear. This is completely different, but somehow also not? It's certainly an interesting experience, but is it a good one? Listen on to find out! At the top of the show, Dan finally got a biopsy done, and then came right onto the show post-surgery, because he loves you! He also spent a bunch of time playing more Metroid games, and got back into Star Wars Jedi: Survivor, because he was just having so much fun watching The Acolyte! Meanwhile, Kris gives his impressions of Rocket Knight Re-Sparked, Satyrn DX, and Nintendo World Championships NES Edition. He also beat Mega Man X for funsies, and got a new record player. Finally, in Week Old News, the former head honcho of ScrewAttack decides to create what he's calling The Real Game Awards, Aero the Acrobat gets re-released all by itself for some reason, a bunch of unlocalised Starfy games show up on NSO, Gimmick 2 looks great, and more! Enjoy! What's New at Stone Age Gamer RetroHQ restock Useful Links Support us on Patreon StoneAgeGamer.com The Gratuitous Rainbow Spectrum Safe at Home Rescue Shoot the Moon Stitches Art of Angela SAG's theme Song “Squared Roots” by Banjo Guy Ollie Social Stuff Join us on Discord! Stone Age Gamer YouTube Twitch Geekade Facebook Stone Age Gamer Facebook Geekade Twitter Stone Age Gamer Twitter Geekade Instagram Stone Age Gamer Instagram YouTube Geekade Contact Us

Speed Radio
Act 5 - Sonic Chaos

Speed Radio

Play Episode Listen Later Jul 14, 2024 79:04


On this episode of Speed Radio, Dan and Tay tackle yet another Game Gear title, Sonic Chaos! Aspect takes another whack at making a portable game for this franchise, with arguably better results! Come listen as the two discuss how this one fares in spite of the previous games, as well as touch upon the 2018 fan remake demo! Speed Radio, a Sonic the Hedgehog Retrospective Podcast, can be found wherever podcasts are hosted. Follow us on social media: Speed Radio - @speedradiopod Tay - @zindios Dan - @dancada_3d

Video Game Newsroom Time Machine

Nintendo bows to Blockbuster, Commodore enters liquidation & Acclaim-Midway divorce gets messy!   These stories and many more on this episode of the VGNRTM!   This episode we will look back at the biggest stories in and around the video game industry in April 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.   Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book   Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:  https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com   Links: If you don't see all the links, find them here: https://www.patreon.com/posts/107563816   7 Minutes in Heaven: Rocko's Modern Life Video Version:  https://www.patreon.com/posts/7-minutes-in-107343911     https://www.mobygames.com/game/37843/rockos-modern-life-spunkys-dangerous-day/   Corrections: March 1994 Ep - https://www.patreon.com/posts/march-1994-105189897 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://x.com/chrisgr93091552        1994: Ataris settle with Nintendo     https://www.nytimes.com/1994/03/26/business/company-news-time-warner-increases-its-stake-in-atari.html     Nintendo and Atari Games reach settlement in long-running court case; litigation settlement ends five-year court battle and restores Atari's status as Nintendo licensee, Business Wire, March 24, 1994, Thursday     ATARI CORP. AND NINTENDO REACH SETTLEMENT IN PATENT INFRINGEMENT CASE, PR Newswire, March 24, 1994, Thursday - 19:44 Eastern Time     Atari Corp. falsely characterizes Nintendo/Atari settlement, Business Wire, March 25, 1994, Friday     https://archive.org/details/AtariCorporationAnnualReport1992/page/n12/mode/1up     https://archive.org/details/AtariCorporationAnnualReport1993/page/n33/mode/1up     https://patents.google.com/patent/US4445114A/en   Nintendo gives in to rentals     Nintendo Reverses Stand, Will Play The Rental Game, Billboard, April 30, 1994, Section: Pg. 6   Nintendo finally pays Galoob     GALOOB TO RECEIVE $16.1 MILLION PAYMENT FROM NINTENDO TODAY, PR Newswire, April 11, 1994, Monday - 09:11 Eastern Time   EA and Broderbund to merge     https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater   Pearson buys Software Toolworks     https://www.nytimes.com/1994/04/01/business/pearson-enters-multimedia-software-arena.html     https://www.nytimes.com/1994/04/12/business/market-place-the-choices-are-few-for-investing-in-software-aimed-at-children.html?searchResultPosition=17   Paramount teams up with Davidson & Associates     https://www.nytimes.com/1994/04/13/business/the-media-business-software-plan-for-paramount.html?searchResultPosition=18     https://www.avid.wiki/Davidson/Simon_%26_Schuster   Warner consolidates     https://archive.org/details/cashbox57unse_29/page/30/mode/1up?view=theater   TSR and SSI call it quits     https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up   WMS to buy Tradewest     BUSINESS BRIEFS: WMS INDUSTRIES INC TO ACQUIRE TRADEWEST IN HOME-VIDEO PUSH, WALL STREET JOURNAL, April 6, 1994, Wednesday, Section: Section B; Page 4, Column 5         WMS Industries to acquire Tradewest Inc., Business Wire, April 5, 1994, Tuesday   Acclaim signs deal for Batman Sequel     WARNER BROS. AND ACCLAIM ANNOUNCE 'BATMAN FOREVER' PACT; Blockbuster Motion Picture to be Released in 1995, Business Wire, April 26, 1994, Tuesday       SEGA SELECTS ACCLAIM AS FIRST U.S. PUBLISHER TO USE PROPRIETARY TITAN TECHNOLOGY FOR COIN-OP GAMES AND HIGH-END SEGA HOME HARDWARE PLATFORMS, Business Wire, April 7, 1994, Thursday     Big Movers in the Stock Market, The Associated Press, April 7, 1994, Thursday, AM cycle   MGM signs up with Sega     MGM, SEGA TO DEVELOP INTERACTIVE VIDEO GAMES, Extel Examiner, April 29, 1994, Friday - 03:15 Eastern Time   Could Disney buy a major games publisher?     Will Disney Chart More Adventurous Course in Wells' Absence?, The Associated Press, April 11, 1994, Monday, PM cycle, Section: Business News, Byline: By E. SCOTT RECKARD, Associated Press Writers   Living Books buys Dr. Seuss rights     https://www.nytimes.com/1994/04/22/business/the-media-business-dr-seuss-rights-are-sold.html?searchResultPosition=34   US announces Special 301 trade action against China     NINTENDO OF AMERICA STATEMENT ON SPECIAL 301 ACTION BY USTR, PR Newswire, April 30, 1994, Saturday - 19:04 Eastern Time   Japan misses chip import target     Newsbyte, US Japan Chip Wars Heat Up - Again! 01/03/94, WASHINGTON, DC, U.S.A., 1994 JAN 3 (NB)   Japanese toy wholesale system under pressure     Big stores rile small retailers with bargain toy price strategy, Industry's retail pricing structure said to have been undermined, The Nikkei Weekly (Japan), April 18, 1994, Section: INDUSTRY; Pg. 9      AFTRA signs deal with EA     https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater   Sega disses Summer CES     https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater      Dedicated cabs rule UK ATEI show     https://archive.org/details/edge-007-april-1994/page/8/mode/1up?view=theater      American Laser goes CDRom     Play Meter, April 1994, pg. 14 & Acme 13   Midway takes page from Capcom's playbook     https://archive.org/details/cashbox57unse_28/page/30/mode/1up?view=theater   AMOA teams up with Ross Perot's EDS     Play Meter, April 1994, pg. 1, 66A        https://en.wikipedia.org/wiki/Claw_(video_game)#Development       EDS' EARNINGS RISE 13 PERCENT IN FIRST QUARTER, PR Newswire, April 27, 1994, Wednesday - 16:29 Eastern Time      Saturn to launch with Jupiter     https://archive.org/details/edge-007-april-1994/page/6/mode/1up?view=theater   Jaguar UK launch botched     https://archive.org/details/edge-007-april-1994/page/13/     https://archive.org/details/edge-007-april-1994/page/17/   3DO prospects in Japan look good     So far, 3DO multiplayer living up to hype, Matsushita Claims It Sold 40,000 Of Long-Awaited Machines In First 3 Days, The Nikkei Weekly (Japan), April 4, 1994,Section: INDUSTRY DIGEST; Pg. 9, Byline: BY MASATO ISHIZAWA Staff writer     https://vgsales.fandom.com/wiki/Fifth_generation_of_video_games   3DO licenses tech to Toshiba for GPS     3DO. TOSHIBA TIE UP ON NAVIGATION SYSTEM, Jiji Press Ticker Service, APRIL 12, 1994, TUESDAY   3DO kicks off US ad campaign     3DO Kicks Off National Advertising Campaign, Business Wire, April 25, 1994, Monday       https://www.youtube.com/watch?v=-W67sqPQ9u0   MSU gives Konix Multisystem a second go     https://archive.org/details/edge-007-april-1994/page/14/mode/1up?view=theater        https://www.konixmultisystem.co.uk/index.php?id=archive        https://www.konixmultisystem.co.uk/index.php?id=msu   Japanese devs not waiting for Nintendo     https://archive.org/details/edge-007-april-1994/page/13/mode/1up?view=theater      Capcom to support 3DO and PSX     https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater   Virgin to support CDi     https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater   Tower Records ditches CDi and Gameboy     Tower Video Dumps CD-I; VSDA Adds Game Seminars, Billboard, April 30, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 72   Lethal Enforcers comes to the SNES     https://archive.org/details/GamePro_Issue_057_April_1994/page/n171/mode/1up?view=theater   Nintendo censorship strikes again     https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater      Sega announces MegaJet is coming home!     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20057%20%28April%201994%29/page/n63/mode/2up     https://consolemods.org/wiki/Master_System:Master_System_Model_Differences#Master_System_Super_Compact/Master_System_Girl_(1994)      Commodore pulls out of World of Commodore-Amiga show     https://archive.org/details/amiga-computing-magazine-072/page/n13/mode/1up      Commodore announces liquidation     Commodore Scuttles Ship, The Associated Press, April 29, 1994, Friday, AM cycle      IBM agrees to make Cyrix chips     https://www.nytimes.com/1994/04/15/business/ibm-agrees-to-make-chips-designed-by-cyrix.html?searchResultPosition=19   EA sees big upswing in CDRom sales     Company Results Roundup, Newsbytes, April 29, 1994, Friday   Could CDRom usurp video games?     PC GAMES COULD CAPTURE SEGA, NINTENDO CUSTOMERS, WALL STREET JOURNAL,April 27, 1994, Wednesday, Section B; Page 1, Column 5, Byline: BY JOSEPH PEREIRA Argonaut, Cirrus and Diamond team up for PC 3D API standard         3-D GRAPHICS ALLIANCE FOR PC GAMES ANNOUNCED BY DIAMOND COMPUTER SYSTEMS, CIRRUS LOGIC AND ARGONAUT SOFTWARE, PR Newswire, April 25, 1994, Monday - 09:02 Eastern Time         https://blazingrender.net/   3Dlabs and Creative team up for PC 3D API standard     3Dlabs announces alliance with Creative Technology; Customized GLiNT processor to bring interactive 3D graphics to multimedia desktops, Business Wire, April 18, 1994, Monday   Spectrum Holobyte bets on fractals     Fractals to put the squeeze on the game industry, Business Wire, April 13, 1994, Wednesday         https://en.wikipedia.org/wiki/Fractal_compression#Implementations   Microprose dumps Adventure engine     https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up   Maxis wants to turn SimCity into a sandbox     https://archive.org/details/game-developer-april-1994/page/n5/mode/1up?view=theater   Doom leaves Edge unimpressed     https://archive.org/details/edge-007-april-1994/page/60/mode/1up?view=theater      Newscorp buys Kesmai     Murdoch's News Corp. to acquire Kesmai Corp; Global media company positions Delphi to deliver the next wave of online interactive multimedia, Business Wire, April 25, 1994, Monday   AOL swamped by new signups     https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater     https://archive.org/details/Electronic-Games-1994-04/page/n15/mode/1up?view=theater        https://archive.org/details/edge-007-april-1994/page/92/mode/1up?view=theater   Game Developer magazines debuts     https://archive.org/details/game-developer-april-1994/page/n3/mode/1up      Second round of video game violence hearings lack fireworks     Play Meter, April 1994, pg. 12   Data East beats Capcom in court     Play Meter, April 1994, pg. 1   Ads in software patented     https://www.nytimes.com/1994/04/08/business/company-news-patent-dispute-brewing-on-software-use-of-ads.html         https://medium.com/swlh/how-i-screwed-a-patent-troll-out-of-a-billion-dollars-2849cb3e248a       https://patentimages.storage.googleapis.com/ed/d8/f2/387782f38818da/US5105184.pdf     https://www.nytimes.com/1994/12/08/business/us-revokes-cotton-patents-after-outcry-from-industry.html      Study finds no link between video violence and juvenile delinquency     Offenders do not watch more violence, The Times, April 11, 1994, Monday, Section: Home news, Byline: Alexandra Frean, Media Correspondent Middlesex University offers Gaming degrees         https://archive.org/details/PC-Player-German-Magazine-1994-04/page/n13/mode/2up        https://retrocdn.net/images/7/7f/CVG_UK_149.pdf pg. 14   RIP 3' disks     https://archive.org/details/amstrad-action-103/page/n7/mode/2up   Recommended Links:   The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

99Vidas - Nostalgia e Videogames
99Vidas 622 - 2-Pak: Britney's Dance Beat e Bonanza Bros.

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Jun 15, 2024 90:55


Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho retornam com mais uma edição da série mais clássica do 99Vidas: o 2-Pak! É isso mesmo, depois de muito tempo, faremos uma nova rodada de 4 podcasts especiais em que comentamos sobre 2 jogos cada escolhidos por um host! Dessa vez, Jujurandir escolheu 2 jujogos. Na verdade, ele tentou escolher o seu primeiro, mas foi muito difícil e no fim ficou com "Britney's Dance Beat". Já o segundo jogo foi "Bonanza Bros.", clássico jogo do Master System e Mega Drive.

SEGA Talk Podcast
SEGA Talk #140: Gain Ground (1988)

SEGA Talk Podcast

Play Episode Listen Later May 14, 2024


On this episode of Sega talk we discussed the 1988 arcade classic Gain Ground. How did this game Translate to the Mega Drive and Master System? Does the game have memorable characters and a story? What Legacy has it left? We discuss all this and more on Sega Talk! [iTunes – Stitcher – YouTube – RSS – Download] Support us on Patreon! Get … Continued

Stay Forever
Sonic the Hedgehog (SSF 72)

Stay Forever

Play Episode Listen Later Apr 30, 2024 117:53


Sonic the Hedgehog für das MegaDrive ist das erste von vielen Spielen mit dem blauen Igel Sonic als Hauptfigur. Es kam Mitte 1991 für Segas 16-Bit-Konsole heraus und erreichte eine enorme Verbreitung, auch, weil das Spiel mit dem MegaDrive gebundelt wurde. Vor allem in den USA war der Titel enorm erfolgreich und etablierte Sonic als Sega-Maskottchen und Mario-Konkurrent. In der Folge entstand eine Serie, die bis heute Spiele hervorbringt. Fabian und Gunnar erzählen die Geschichte des ersten Spiels und disktutieren das Gameplay und Design. Thema: Sonic the Hedgehog, erschienen 23.6.1991 Plattform: Sega MegaDrive, dann Master System und Arcade - später Portierungen auf Game Boy Advance, Windows-PC, Nintendo 3DS, iOS, Android, Amazon Fire TV, Apple TV, Nintendo Switch Entwickler: Sonic Team (Sega) Publisher: Sega Genre: Jump&Run Designer: Hirokazu Yasuhara, Yuji Naka, Naoto Ohshima, Rieko Kodama u.a. Musik: Masato Nakamura Podcast-Credits: Sprecher: Fabian Käufer, Gunnar Lott Audioproduktion: Sascha Blach, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Trash80.com (Musik) www.stayforever.de

Press any Button: A Video Game Podcast
Episode 75: Gain Ground

Press any Button: A Video Game Podcast

Play Episode Listen Later Apr 17, 2024 57:14


Our battle-hardened hosts Nicky and Eric must rescue captives from the berserk Gain Ground simulation in the distant future of 2348! Gain Ground is an action/strategy arcade game developed and published by Sega in 1988. It was later ported to the Master System, Genesis, and TurboGrafx-CD in 1991. Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel?? A movie?)  BUT WAIT THERE'S MORE… Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want to learn more about video games, hear some nerdy video game raps, or just have a good time this is the podcast for you. We try to cover all types of video games including: Retro and New video games Playstation, Nintendo, Xbox, Sega, and PC games Any and all genres including RPG, Simulation, Beat em up, platforming, mystery, first person shooter, sandbox, puzzle, action adventure, etc. Follow us on  Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/pressanybutton_podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Credits: Nicky Smith Eric Luedtke Special guest: Sean Mills Music by Mark Spurlock and Eric Luedtke References: https://en.wikipedia.org/wiki/Gain_Ground https://en.wikipedia.org/wiki/Sega https://web.archive.org/web/20031001161643/http://www.classicgaming.com/japangaming/bonus_dir/trans/gainground/index.htm

Play Comics
The Addams Family with Adam Williamson

Play Comics

Play Episode Listen Later Mar 25, 2024 34:11


Welcome to another spine-tingling, joystick-wiggling episode of Play Comics, where the pixels meet the page and the game controllers are always at risk of being thrown in excitement or frustration. This week we're diving into the dark cobwebbed corners of the gaming world to unearth the 1992 classic The Addams Family, a game that dared to ask “What if we took a beloved, macabre family and turned their life into a platforming adventure?” Based on the 1991 film of the same name, this game sprawled across the NES, SNES, Genesis, Master System, Game Gear, and Game Boy, proving that no console was safe from its kooky, spooky charm. In this episode we're thrilled to welcome back the illustrious Adam Williamson, a man whose knowledge of games is only rivaled by his ability to survive encounters with the supernatural—or at least supernatural-themed video games. Adam, who last graced us with his presence in a bodyslammin' discussion on WWF No Mercy, returns from the depths of the gaming archives to help us navigate the twisted halls of the Addams' mansion. Prepare for a journey where every jump is a leap of faith (into a pit of who-knows-what), every enemy is as bizarre as an Addams family member, and the only thing scarier than the game's difficulty is the thought of turning it off before finishing. Will Gomez find his beloved family members, or will he be doomed to wander the pixelated corridors forever? Join us as we explore the mystery, the humor, and the sheer Addams-ness of The Addams Family game. So tighten your seatbelts, adjust your monocles, and make sure your hand (Thing, is that you?) is firmly attached to your wrist. It's going to be a wild ride through the Addams Family estate, where the only guarantee is laughter, nostalgia, and maybe, just maybe, a newfound appreciation for games that make you want to pull your hair out—in the most delightful way possible. Learn such things as: How can you base a game off of single panel comics? How is this macabre family so wholesome? What does Jonathan Blow have to do with any of this? And so much more! You can find Adam absolutely nowhere except for on Play Comics where he writes comic reviews and appears on other episodes. Of particular interest to listeners of this episode are The Gimmick #1 and The Job #1. Twitter Thread and Bluesky Thread to enter the giveaway for copies of The Color of Always and Sharp Wit & The Company of Women. Or just comment on the When I Was Young episode post with what stories you're looking forward to reading. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to Crossplay Conversations and Tales from the Backlog for the promos today. Intro/Outro Music by Best Day, who still goes Trick-Or-Treating. In fact he's going next weekend.

99Vidas - Nostalgia e Videogames
99Vidas 607 - Meu Videogame Favorito (SEGA)

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Mar 2, 2024 152:42


Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho conversam sobre os seus videogames favoritos da SEGA. A jornada da empresa é uma das mais fascinantes pelo mundo dos videogames, repleta de inovação, competição e uma legião de fãs apaixonados. Desde os seus primórdios como fabricante de máquinas de fliperama até se tornar uma das principais concorrentes no mercado de consoles, a SEGA deixou uma marca indelével na indústria do entretenimento eletrônico. Na década de 1980 que a empresa começou a ganhar destaque no mundo dos videogames com o lançamento do SEGA SG-1000, seu primeiro console doméstico. Este foi seguido pelo SG-1000 II e pelo Mark III, que posteriormente seria relançado internacionalmente como o SEGA Master System e seu lendário "Alex Kidd in Miracle World". Foi com o lançamento do Mega Drive (ou Genesis, como era conhecido nos Estados Unidos) em 1988 que a SEGA realmente ganhou notoriedade. O console apresentava gráficos avançados para a época e um catálogo de jogos que incluía títulos icônicos como "Sonic the Hedgehog", "Streets of Rage" e "Golden Axe", além das expansões 32X e Sega CD. A rivalidade entre o Mega Drive e o SNES da Nintendo definiu uma era de intensa competição no mercado de consoles. A SEGA continuou a inovar com o lançamento do SEGA Saturn em 1994, um console que introduziu gráficos 3D e CD-ROMs. No entanto, apesar de sua tecnologia avançada, o Saturn enfrentou dificuldades para competir com o sucesso estrondoso do PlayStation. Em 1999, a SEGA lançou o Dreamcast, um console que foi aclamado pela crítica por sua tecnologia inovadora, como o modem embutido para jogos online e uma unidade de disco óptico GD-ROM. O Dreamcast também trouxe uma série de jogos marcantes, como "Shenmue", "Jet Set Radio" e "Crazy Taxi". No entanto, problemas de marketing, pirataria e a concorrência feroz da Sony e da Nintendo levaram ao fim prematuro da produção de consoles pela SEGA e a desistência da empresa no mercado de consoles e focando exclusivamente em jogos. Qual o melhor console da SEGA? Vamos escolher! || LINKS COMENTADOS NO PROGRAMA- [LINK] CONSOLE R36s! COMPRE TAMBÉM! 70% DE DESCONTO!- [VÍDEO] Jogos do SG-1000- [IMG] Caixa do Master System- [IMG] Foto do Master System 3 / Caixa / Versão Azul- [IMG] Caixinhas azuis do jogos do Master- [IMG] Arte padrão dos jogos do Master- [IMG] Foto do Super Irmãos- [IMG] Propaganda do Master Club- [IMG] Foto da carteira do SEGA Club- [IMG] Caixa do Mega Drive- [IMG] Caixa do Mega Drive 3 que vinha com Sonic 2- [IMG] Capinhas de jogos do Mega Drive / Mais Capas- [IMG] A fitas dos jogos do Mega Drive eram lindas- [IMG] Capas americanas dos jogos do Mega Drive- [IMG] Jogos do Saturn- [IMG] Tudo que tinha na caixa do Dreamcast- [IMG] Carta que o Juras recebeu da SEGA em 1999 || PODCASTS SOBRE OS CONSOLES- 99Vidas 40 – Master System- 99Vidas 75 – Mega Drive- 99Vidas 97 – SEGA Saturn- 99vidas 119 – Dreamcast

Stay Forever
Micro Machines (SSF 70)

Stay Forever

Play Episode Listen Later Jan 21, 2024 115:51


Wir haben in Videospielen schon die Welt gerettet, Armeen befehligt, Raumschiffe gesteuert, ... aber die simple Freude, ein Spielzeugauto über den Fußboden zu steuern, war noch nicht Thema. In Micro Machines, das 1991 für das NES (und später für quasi alle anderen Plattformen der Zeit) erschien, geht es genau um das – der britische Entwickler Codemasters hat eine Spielzeugauto-Lizenz dazu genutzt, eine erfolgreiche Spielereihe zu starten. Fabian und Gunnar besprechen die Entstehung des Spiels, diskutieren die Mechaniken und, weil wir noch nie ein Spiel von Codemasters im Cast hatten, gehen wir auch ein bisschen in die Historie dieses langlebigen Studios zurück. Infos zum Spiel: Thema: Micro Machines, 1991 Plattform: NES, später Master System, MegaDrive, SNES, Amiga, Atari ST, MS-DOS, Game Gear, CD-i Entwickler: Codemasters Publisher: Codemasters, Camerica (NES in den USA), Ocean (Game Boy, SNES), Philips (CD-i) Genre: Rennspiel Designer: Andrew Graham, Paul Perrott Musik: Matt Gray Podcast-Credits: Sprecher: Fabian Käufer, Gunnar Lott (mit Einspielern von Fabian Döhla und Heinrich Lenhardt) Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Trash80.com (Musik)