Podcast appearances and mentions of dylan cuthbert

  • 17PODCASTS
  • 19EPISODES
  • 1h 24mAVG DURATION
  • ?INFREQUENT EPISODES
  • May 21, 2026LATEST
dylan cuthbert

POPULARITY

20192020202120222023202420252026


Best podcasts about dylan cuthbert

Latest podcast episodes about dylan cuthbert

Retrologic
Ep - 147 Star Fox and Coffee!

Retrologic

Play Episode Listen Later May 21, 2026 144:44


Welcome to RetroLogic! I'm Dan Caporello here with Sam Wagers and John Cummins, Special Guest Ryan (Games With Coffee) Intros   But RetroLogic isn't just a podcast. It's a community of retro gamers! - We've got an active, friendly, and free discord. - Giveaways - Contests - AND Dive into our family of Retro podcasts! Like RetroGroove, a music history podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins. - you can find everything at our website retrologic.games   Housekeeping   Sam: Streaming   On Topic Retro: Zelda Skyward Sword Retro Rewind Super Castlevania IV Gradius The Price Is Retro - 13:55 If this is your first time playing Price Is Retro, here's how we play. I'm going to list off 4 or 5 games and everyone has to guess how much the lot is worth in total. Whoever is closest to the actual value wins that round! Everyone has a list and everyone guesses on each other's list. At the end, the player that won the most rounds wins the episode! But watch out for the robot Deus Guess Machina! He averages all of our guesses together for his own guess Dinosaur - Leonard - adds up original costs, retail value Ghost - Polterguest - always guesses 300 Dan's List Sam's list John's List Ryan's List Show Topic - 1:07:40 1:10:20   Starfox   Star Fox - SNES NA: March 1, 1993 developed by Nintendo EAD and programmed by Argonaut Games, who created the Super FX chip to enable the 3D graphics seen in the game.   Star Fox 64 - N64 NA: July 1, 1997 Developed by Nintendo EAD. Star Fox 64 was the first game to feature support for the Rumble Pak peripheral.   Star Fox Adventures - GCN NA: September 22, 2002 The last game developed by second-party Nintendo developer Rare before its acquisition by Microsoft.   Star Fox: Assault - GCN NA: February 14, 2005 Developed by Namco Originally slated to be developed by the Ace Combat team, but that version was allegedly scrapped and the Klonoa team took over instead. In an unusual twist, the game as we know it began development in the multiplayer mode. Star Fox Command - DS NA: August 28, 2006 Developed by Q-Games. Directed by Dylan Cuthbert, who previously served as a lead programmer of the original Star Fox and 64 at Argonaut. According to Cuthbert, Miyamoto approached him and his company because he wanted to see more of the ideas from the then-unreleased Star Fox 2 (who Cuthbert was heavily involved with during its development) Star Fox 64 3D - 3DS NA: September 11, 2011 Developed by Nintendo EAD "At the annual E3 event during the Nintendo Q&A session held in June 2011, Miyamoto jokingly stated that he warned the developers that if Star Fox 64 3D was not the best game in the series, or did not make a lot of money, the franchise would have to be discontinued." Star Fox Zero - Wii U NA/EU: April 22, 2016 Developed by PlatinumGames A "reimagining" of Starfox 64 The game's development began with experimentation on leftover assets from a never-released Star Fox game for the Wii that had been worked on by a small group since about 2008.   Star Fox 2 - SNES NA/EU: September 29, 2017 Release years by system: Cancelled – Super Nintendo Entertainment System 2017 – Super NES Classic Edition 2019 – Nintendo Switch Online Developed by Argonaut Games. Was originally canceled due to its proposed release date's proximity with the release of the Nintendo 64 and internal development problems.   Star Fox - Switch 2 JP/NA/EU: June 25, 2026 Community Couch Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Bluesky at @retrologicgames.bsky.social. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my Blusky bio. You can also find everything on our website Retrologic.games  

microsoft coffee 3d nintendo e3 rare retro directed blue sky developed wii star fox cuthbert miyamoto ace combat argonaut klonoa super fx john cummins nintendo dads q games super nes classic edition dylan cuthbert nintendo ead
Dev Game Club
DGC Ep 433: Cave Story (part one)

Dev Game Club

Play Episode Listen Later Jun 18, 2025 75:20


Welcome to Dev Game Club, where this week we start a new game in our series on independent games with 2004's Cave Story. We briefly set the game in its time, talk a little about its developer, and then talk about the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Issues covered: freeware vs democratized indie dev and publishing, Japanese independent development, an indie darling, likely antecedents, 2004 in review, the end of a cycle, standing out in a stacked year, sticking it out, breaking through onto Nintendo platforms, early independent success on the Switch platform, influences and what's in the mix, weapon leveling, more story than expected, characters and dialog, more adventure, having a mess of villagers, setting up mysteries, merging lots of elements into their story and interactions, a spike at the end, adding puzzle-y elements, keys and keys that are not keys, threads of characters and relationships, something that is more than a MetroidVania, a skill-based game, "you're a really good person," forgetting a console came out, having the opportunity to play off-the-beaten path games, not needing a map, the dangers of categorization, how the platforming feels, fear of skill-based need, becoming one with the controller, an emotional response, empathetic response, catharsis, building the dam and breaking it, graceful building, manipulation in art, can a movie version work vs the interactivity, shock in literary fiction. Games, people, and influences mentioned or discussed: Nintendo Switch, Fez, Daisuke "Pixel" Amaya, Cara Ellison, Downwell, Wii, Crystal Dynamics, Super Meatboy, Metroid, Nifflas, Knytt, n/n+/n++, Pixeljunk (series), Q-Games, Dylan Cuthbert, World of Warcraft, Vampire: The Masquerade Bloodlines, Halo 2, Half-Life 2, The Sims 2, Metal Gear Solid 3, Doom 3, Ratchet and Clank Up Your Arsenal, Silent Hill 4: The Room, GTA: San Andreas, Far Cry, Metroid: Zero Mission, Metroid Prime 2: Echoes, Prince of Persia: Warrior Within, Knights of the Old Republic 2, Star Wars: Battlefront, Pikmin 2, Sly 2: Band of Thieves, Jak 3, Chronicles of Riddick: Escape from Butcher Bay, Katamari Damacy, Nintendo DS, Xbox 360, PlayStation 3, Republic Commando, Paper Mario: The Thousand-Year Door, WiiWare/DSi, PS Vita, Net Yaroze, Nicalis, Castlevania, MegaMan, CapCom, Bionic Commando, Sega, Sonic (series), Square Enix, Zelda (series), Final Fantasy IX, Dark Souls (series), The Seven Samurai, Firewatch, Animal Well, Spelunky (series), Hollow Knight, Gone Home, Ashton Herrmann, Last of Us, Shadow of the Colossus, Shakespeare, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Finish Cave Story Twitch Discord DevGameClub@gmail.com

The Insert Credit Show
Insert Credit Gaiden #10 - Brandon in Tokyo, 2024

The Insert Credit Show

Play Episode Listen Later Feb 5, 2025 84:46


Brandon Sheffield roams the streets and parties of Tokyo Game Show 2024, interviewing famous developers, spotting soba restaurants affiliated with drift tracks, and espousing the beauty of Neo Geo Pocket sprites. Hosted by Brandon Sheffield, with Christian Whitehead, Paul Veer, Hunter Bridges, Yohan Leclerc, Brad Flick, Dylan Cuthbert, and KC. Edited by Esper Quinn, original music by Kurt Feldman. Chapters: starting things off with caveats (00:24) a town called suwa (01:19) christian whitehead, are you sonic's step dad? (14:31) paul veer, tell us about fuga memories of steel (23:13) hunter bridges, say what you were trying to do with the neo geo pocket emulator (28:43) yohan leclerc, what do you think about the encroaching AI problem? (35:10) brad flick, tell us about dialogue editing (40:09) running into dylan cuthbert on the train (46:59) the process for getting a business pass at tokyo game show (01:07:59) kc, what happened to your other chair? (01:10:37) last day in tokyo (01:13:35) mission success (01:15:56) Insert Credit Gaiden is brought to you by patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!

spotify ai tokyo credit chapters google podcasts edited tokyo game show gaiden neo geo pocket brandon sheffield dylan cuthbert christian whitehead
Insert Credit Show
Insert Credit Gaiden #10 - Brandon in Tokyo, 2024

Insert Credit Show

Play Episode Listen Later Feb 5, 2025 84:46


Brandon Sheffield roams the streets and parties of Tokyo Game Show 2024, interviewing famous developers, spotting soba restaurants affiliated with drift tracks, and espousing the beauty of Neo Geo Pocket sprites. Hosted by Brandon Sheffield, with Christian Whitehead, Paul Veer, Hunter Bridges, Yohan Leclerc, Brad Flick, Dylan Cuthbert, and KC. Edited by Esper Quinn, original music by Kurt Feldman. Chapters: starting things off with caveats (00:24) a town called suwa (01:19) christian whitehead, are you sonic's step dad? (14:31) paul veer, tell us about fuga memories of steel (23:13) hunter bridges, say what you were trying to do with the neo geo pocket emulator (28:43) yohan leclerc, what do you think about the encroaching AI problem? (35:10) brad flick, tell us about dialogue editing (40:09) running into dylan cuthbert on the train (46:59) the process for getting a business pass at tokyo game show (01:07:59) kc, what happened to your other chair? (01:10:37) last day in tokyo (01:13:35) mission success (01:15:56) Insert Credit Gaiden is brought to you by patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!

ai tokyo credit chapters edited tokyo game show gaiden neo geo pocket brandon sheffield dylan cuthbert christian whitehead
The Fourth Curtain
Dylan Cuthbert, Clever as a Star Fox

The Fourth Curtain

Play Episode Listen Later Feb 15, 2024 82:24


This week we meet up with Q-Games founder, Star Fox maker and all around technical wizard Dylan Cuthbert! Dylan is one of the few game developers to have made it big on three different continents! His story of how he got his first job at 17 in the UK will blow your mind. We talk hacking, legendary Japanese devs and much more this week!Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainFeaturing the music track Liberation by 505Please consider supporting the show by pre-registering for our Season Two Kickstarter at www.thefourthcurtain.com/kickstarter

My Perfect Console with Simon Parkin
Dylan Cuthbert, President Q-Games.

My Perfect Console with Simon Parkin

Play Episode Listen Later Jul 10, 2023 74:06


My guest today is an English programmer, game-maker and President of the Kyoto-based video game studio Q-Games. Born in London, he dropped out of school at the age of 17 to join Argonaut Games where, among other titles, he worked on the Game Boy space combat title, X. The project so impressed Nintendo, that the company invited my guest to Japan, where he contributed to StarFox, a now legendary Super Nintendo dogfighting game featuring an anthropomorphic fox. After a stint working for Sony in America, my guest returned to Japan to join the development team behind the PlayStation 2 console, creating the famous ‘ducks in a bath' tech demo. In 2001 he left Sony to found his own company, creating the brilliant PixelJunk series of games, most recently the dystopian world building game The Tomorrow Children. Welcome, Dylan Cuthbert.   Thank you for listening to My Perfect Console. Please consider becoming a supporter; your small monthly donation will help to make the podcast sustainable for the long term, contributing toward the cost of equipment, editing, and hosting episodes. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

E2J
28. Japan Success Story - Q-Games (part 1)

E2J

Play Episode Listen Later Dec 23, 2022 49:14


How a 17 year old British programmer brought to Japan by Nintendo went on to found one of the most successful independent games development studios in Japan! 'tis the season! A wintertime two-parter to warm your cockles! Steve tucks into hearty conversation with Dylan Cuthbert and Hollie Hughes from Kyoto-based Q-Games. Learn more about Dylan's amazing journey, being brought to Japan by Nintendo, working with Sony and Google, to founding his own company in 2001. Hollie covers the valuable marketing role at Q-Games. Together they cover the gamut of topics from digital publishing and marketing in Japan versus the UK, great insight on getting to know Japan, to the benefits of setting up business in Kyoto.... so much to unpack from these two special episodes. Keep your eyes peeled for Part 2, coming just before New Year! For more information and updates from Q-Games: Website: https://www.q-games.com Twitter: https://twitter.com/PixelJunkNews Play the PixelJunk Scrappers Deluxe Demo: https://store.steampowered.com/app/1663210/PixelJunk_Scrappers_Deluxe/  

Official PlayStation Podcast
Episode 438: Precious Platinum

Official PlayStation Podcast

Play Episode Listen Later Sep 2, 2022 68:30


This week the team fields some listener letters on precious Platinum trophy achievements, plus an interview with Dylan Cuthbert of Q-Games on The Tomorrow Children: Phoenix Edition. 

precious platinum q games dylan cuthbert
People Like Games
the story of STAR FOX

People Like Games

Play Episode Listen Later Sep 8, 2021 4:54


In the fourteenth episode of [story-mode], Reggie shares the story behind one of the most technologically advanced games of its times, and most popular Nintendo characters of all time — STAR FOX • 0:00 Introduction 0:30 The Argonaut team 1:15 Dylan Cuthbert and 3D Technology 2:00 The creation of the Super FX chip 2:30 Star Fox is born out of an old game 4:00 Cancellation of Star Fox 2 and Star Fox64 4:30 Outro • || a people like games production || • Don't forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ | https://www.instagram.com/peoplelikegames| https://www.twitter.com/peoplelikegames

nintendo cancellation star fox argonaut 3d technology super fx dylan cuthbert
Dev Game Club
DGC Ep 139: GTA III (part two)

Dev Game Club

Play Episode Listen Later Nov 21, 2018 94:06


Welcome to Dev Game Club, where this week we continue our discussion about Grand Theft Auto III. We actually spend a little time talking about the counter-argument, that this game extends a middle finger to the moral scolds who wanted to cage video games, and then talk about specifics about its streaming, and talk about the dissonance between its systems and mission design, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through "Last Requests" Podcast breakdown: 0:32   GTA III discussion 57:07 Break 57:41 Feedback & reviews Issues covered: voice actors who don't quite work and those who do, rough combat, dreading combat, avoiding alternate and secondary missions, moral scolds and violent video games, critical and player response to a finger extended at the establishment, punk rock, rap in the 90s in Oakland and LA, skewering American culture, handling your satire around certain topics, madonna/whore divide and stripper/nun divide, treatment of women in games, being in the right place at the right time, freedom of speech issues in film (and games), systems vs skinning, positive benefits of skinning and negative, consequences for actions, forcing player behavior by being unable to continue otherwise, pushing the boundaries when there are numbers, seamless streaming, systemic support for the streaming, parallel mission structure, flight sims as streaming, streaming in with media storage much larger than the available RAM, streaming in topography for flight sims, doing quest lines with multiple characters at once, intertwining mission structure, parallelizing and TV's subplot nature, RPG influence with quest lines and side quests and optional quests, putting various skill challenges into missions, skill challenges in opposition to the chaos engine, failing due to flipping your car, freedom fighting the missions, chilling with an open world, being able to exploit systems, suffering for the art of the exploit, exposing options, janky grenade throwing, finding simulation limits to exploit, our occasional lapses in knowledge or research, the hooker/health/money method, making horrific behavior palatable, "protagonist doesn't mean hero," punching up and punching down, hearing more of the radio because you're better at the game, double standards and hypocrisy, treatment of minorities, narrative framing, representation matters, liking to play the good guy, what freedoms do you actually have, lack of consequence for death or mayhem, limits of failure, upping the ante on police response, lack of a strong female lead in Rockstar games, playing a game when there's nothing like it and how that impacts you and returning to it later and seeing its flaws, abandoning World War II games because of a personal connection, feeling weird about war games where the only way they touch me is through entertainment, licensing term, lifecycle of a music license, unionization aspects and agent culture with music licensing (inheriting from film), complication of rights even for scores, personal soundtracks, save systems and using engines, choosing the wrong engine for the game you're making, writing all your game code. Games, people, and influences mentioned or discussed: Michael Madsen, Frank Vincent, ESRB, Jack Thompson, Paducah, Columbine, DOOM, Wolfenstein, Mortal Kombat, Joe Lieberman, South Park, Bonnie and Clyde*, the New Hollywood, The People vs Larry Flynt, Hustler, Penthouse, Playboy, Woody Harrelson, Ed Norton, Milos Forman**, Oliver Stone, Thomas Was Alone, God of War, GTA Vice City and San Andreas, Super Mario 64, PlayStation 1, Spyro the Dragon (series), David Jones, Elite, Microsoft Flight Simulator, Derek Smart, BattleCruiser 3000AD, Star Citizen, The Sopranos, David Murgatroyd, Red Dead Redemption (series), Spider-Man 2, Jamie Fristrom, Joseph Krull, Fallout (series), Grant Goodine, Manhunt, Kevin James, Thief, Silent Hill 2, Hitman (series), Black & White, The Sims, Butch Cassidy and the Sundance Kid, Call of Duty (series), Medal of Honor, Ethan Johnson, Dylan Cuthbert, Q Games, Pixeljunk Sidescroller, Xbox/Xbox 360, Underworld Ascendant, Mark Eldridge, Unity, Unreal, System Shock 2, idTech, CryEngine, Dishonored (series), Prey (2017), Tacoma, Lulu LaMer, Thief: Deadly Shadows, Tim Sweeney. Next time: 12-15 missions into Staunton Island Corrections: *Bonnie and Clyde was released in 1967. ** Milos Forman did in fact pass away in April of 2018. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Retronauts
Retronauts Episode 174: Dylan Cuthbert's Road to Star Fox

Retronauts

Play Episode Listen Later Oct 8, 2018 94:11


Jeremy drops by the offices of Q-Games to speak to Dylan Cuthbert (and Mark Lentz) about the early days of gaming and how tinkering with Game Boy hardware led to the creation of the first true 3D game on Super NES, Star Fox.

Game Bytes
Game Bytes :: March 1, 2018 :: Alzheimer's and Argonauts

Game Bytes

Play Episode Listen Later Mar 1, 2018 36:38


In this mid-week show, we finally stretch the limits of Jeremy's feeble memory as he tries to remember the games he's been playing! He finally lands on a "duo" of games with an unlikely connection! First, Starfox Zero on the Wii U spreads its wings and goes into all-range mode as we explore what makes the game similar to and different from its predecessors. Next, he talks about the prototype version of Pixeljunk Monsters Duo, not yet released on mobile devices but sharing a development parentage, and also sharing praise this week. Dale pipes in with the desert level of New Super Mario Bros 2, and finally repels the alien threat in XCOM: Enemy Unknown... but he then returns to dabble in dark genetic manipulation in XCOM: Enemy Within. Intro: "Corneria" - Star Fox Zero, by Hiroshi Yamaguchi, Yukari Suita, Hitomi Kurokawa, Naofumi Harada, Rei Kondoh, Keiki Kobayashi Outro: "lumiere trembolotante" - Pixeljunk Monsters, by Otograph OUR HELLBLADE: SENUA'S SACRIFICE GAME CLUB IS ON NOW! Check out our Discord community at https://discord.gg/ZTzKH8y

Arcade Attack Retro Gaming Podcast
Star Fox and the tale of Dylan Cuthbert

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Jun 25, 2017 37:06


The perils of recording podcasts late at night, Dylan does his best to hold it together and describe his namesake's whirlwind career which really took off after releasing the SNES gem Star Fox... Check out our interview with Dylan, along with other retro gaming goodness here - www.arcadeattack.co.uk/dylan-cuthbert/ All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.  

tale snes star fox dylan cuthbert
P3 Spel
P3 Spel goes big in Japan!

P3 Spel

Play Episode Listen Later Sep 19, 2015 49:14


Vad har svettiga kroppar, dragna pistoler och 220 000 människor gemensamt? Allt trängs på Tokyo Game Show, en av världens största spelmässor och tillika skådeplatsen för veckans P3 Spel! Ja, ni läste rätt! I veckans avsnitt har Angelica Norgren och Susanne Möller packat väskorna för att besöka den hektiska mässan. De trängs bland andra nyfikna besökare för att få känna på nyheter som Street Fighter V, de pratar kommunism och The Tomorrow Children med Dylan Cuthbert på Q Games och så blir de golvade av ett enormt luftskepp.Hur många får plats i ett bås? Varför springer tv-teamet ikapp dom och vad händer egentligen där det swoonas i den romantiska hörnan på asiens största spelmässa? Få reda på allt det - och mycket mer - häng med P3 Spel på Tokyo Game Show - 18.03, lördag i P3!

allt varf p3 tokyo game show spel street fighter v big in japan susanne m q games angelica norgren p3 spel dylan cuthbert
Radio Free Nintendo
RFN Presents: The Famicast 15 - WIREFRAME BUBBLE ATTACK

Radio Free Nintendo

Play Episode Listen Later Aug 27, 2012 154:36


FEATURING: A group discussion of NSMB2 and digital game sales in Japan!Minoru plays Dylan Cuthbert's obscure gem, X!Daan plays Wii U for the third time!Plus: The latest Japanese gaming news and Life in Japan!

japan games japanese attack video games bubbles nintendo ds wii wii u 3ds gamecube daan wireframes minoru project cafe nintendo world report dylan cuthbert famicast planet gamecube
PixelJunk Radio
PixelJunk Radio Episode 5: On Crumpets and Lesser Known Breakfasts

PixelJunk Radio

Play Episode Listen Later Feb 9, 2011


At last, Dylan Cuthbert delves deep into his sordid past, uncovering big answers to the big questions you've always wanted him to answer. Also featured on this episode? The Beatles, more "pirate-y" fashion quandaries, and rapping about PixelJunk Shooter 2. Oh yeah, and we talk a lot about crumpets. And waffles. Yum.

video games beatles breakfast lesser yum crumpets pixeljunk q games pixeljunk shooter dylan cuthbert
PixelJunk Radio
PixelJunk Radio Episode 1: Japanese Toilet Humour

PixelJunk Radio

Play Episode Listen Later Nov 10, 2010


Join our hosts Dylan Cuthbert, Jaymin Kessler, Duncan Flett, James Mielke and John Davis to get a peek into the lives of some of the people behind Q-Games and the PixelJunk series.

japanese video games toilet humour john davis pixeljunk q games dylan cuthbert james mielke
1UP.com - Games, Dammit!
1UP.com - 4 Guys 1UP - 04/02/2010

1UP.com - Games, Dammit!

Play Episode Listen Later Apr 2, 2010 154:00


A big, big week for news demands a big, big podcast. This episode we talk about PAX East, DSi XL, iPad, Ralph Baer, and Mario Galaxy 2. Plus, another GDC-era segment starring the fabulous Dylan Cuthbert!

1UP.com - 1UP Radio
1UP.com - 4 Guys 1UP - 04/02/2010

1UP.com - 1UP Radio

Play Episode Listen Later Apr 2, 2010 154:00


A big, big week for news demands a big, big podcast. This episode we talk about PAX East, DSi XL, iPad, Ralph Baer, and Mario Galaxy 2. Plus, another GDC-era segment starring the fabulous Dylan Cuthbert!