German-American inventor and engineer
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We take a seat along the banks of the Merrimack River in Manchester NH where we meet the Father of the ...
Hoy hablaremos de los gadgets más curiosos presentados en el CES 2025, incluyendo un dispositivo capaz de medir la edad biológica de la piel en tan sólo cinco minutos. También descubriremos cómo Hympulso sustituirá los trenes AVE a España a partir de 2025 y abordaremos la nueva alerta de ciberseguridad: por qué no deberíamos responder números con el prefijo +358 en WhatsApp. Además, exploraremos las nuevas funciones creativas de WhatsApp y analizaremos cómo DAZN sacude el fútbol con una tarifa casi gratuita para menores de 26 años. Como podéis ver temas tenemos y todos preparados para la tertulia frik y para empezar, un momento para el recuerdo donde David nos explica la efeméride tecnológica. ¿Hasta qué año vamos hoy? El 15 de enero de 1968, Ralph Baer obtuvo la patente US 3,728,480 por un sistema de videojuegos que podía conectarse a un televisor.
Weihnachten steht vor der Tür, die Zeit der Harmonie! Der perfekte Moment also, für ein Geoff-Keighley-Hatefest! Außerdem sprechen wir über Videospiel-Pionier Ralph Baer und die Entstehung der ersten Videospielkonsole, der Magnavox Odyssey. Und dann geht's natürlich auch noch raus auf das frostbedeckte Feld, wo die hübschesten GOTYs des Jahres 2014 glücklich im Schnee tollen. Wenn wir alle ganz still sind, kommen vielleicht ein paar von ihnen zu uns rüber und lassen sich ihre schnuffelnden Schnäuzchen streicheln! Timecodes: 00:00:00 - Einleitung 00:02:29 - Spiele des Jahres 2014 00:27:57 - Die Game Awards mit Geoff Keighley 01:31:55 - Leben und Wirken des Erfinders der Videospiele 02:02:24 - Spiel des Monats 02:23:09 - Empfehlungen
A finales de los años 70 y principios de los 80, uno de los juguetes electrónicos más populares fue "Mi amigo Simón". Este juego de mesa tenía forma de disco y presentaba en su superficie cuatro cuadrantes, cada uno de un color básico: amarillo, verde, rojo y azul. El objetivo del juego era poner a prueba la memoria visual y auditiva de los jugadores, quienes debían repetir correctamente la secuencia de luces y sonidos. A medida que lo lograban, la secuencia se hacía más larga, pero si fallaban, tenían que comenzar de nuevo. Ganaba quien recordara la secuencia más extensa. "Mi amigo Simón" fue creado en 1978 por Ralph Baer y Howard J. Morrison. Ralph Baer, de origen judío alemán, fue expulsado de la escuela debido a su religión y, tras el estallido de la guerra, emigró a Estados Unidos. Allí se formó como ingeniero e inventor, ganándose el título de "padre de los videojuegos" por su papel en la creación y comercialización de los primeros productos que impulsaron esta industria. Aunque inicialmente autodidacta y técnico en reparación de radios, Baer se graduó como ingeniero en ciencias de la televisión. Además de videojuegos, también desarrolló otros dispositivos, como máquinas para cirugías, depiladoras y equipos de tonificación muscular mediante impulsos de baja frecuencia. El legado de Ralph Baer perdura no solo por sus contribuciones a los videojuegos, sino por sus innovaciones en la electrónica y la computación, que han influido en muchos de los dispositivos que usamos hoy en día.
No XdC Doc, Guilherme Dias e PH Lutti Lippe pesquisam um tema a fundo e trazem o conteúdo em uma pegada mais documental, mas com comentários sobre os eventos abordados. Em pauta: o nascimento dos videogames no pontapé inicial da primeira geração de consoles domésticos. A ideia brilhante de Ralph Baer com o Odyssey, a estratégia visionária de Nolan Bushnell com o Pong, o primeiro sistema de jogos eletrônicos da Nintendo e todo um clima de protótipo em torno desses sistemas. Apoie O X do Controle: orelo.cc/xdocontrole Contato: contato@xdocontrole.com Siga o @xdocontrole nas outras redes: https://linkme.bio/xdocontrole MARCAÇÕES DE TEMPO (00:00) - Abertura (01:12) - Boas-vindas (03:12) - Ralph Baer e o primeiro console (14:12) - A Atari e o Pong (19:37) - TV Tennis Electrotennis (22:07) - A linha Coleco Telstar (26:32) - Color TV-Game, o primeiro console Nintendo (31:38) - Existiam portáteis? Mais ou menos (35:11) - Uma geração bagunçada (46:41) - Encerramento
En este nuevo episodio de La Orden De La Noche Podcast, nos adentramos en el fascinante mundo de los juegos mentales, explorando sus orígenes desde los inicios de los videojuegos hasta su evolución actual. ¿Se han utilizado los videojuegos para controlar la mente, y cuál es su verdadera finalidad? Comenzamos recordando los humildes comienzos de los videojuegos, cuando los primeros juegos eran simples líneas y formas en pantallas de televisión. Hablamos sobre la increíble mente de Alan Turing y su visión de lo que podrían ser los primeros videojuegos. Descubrimos cómo Douglas programó algunos de los primeros juegos y cómo Artur Samuel nos asombró con su juego de ajedrez de inteligencia artificial. En 1962, el mundo cambió con la llegada de Space Warl, un juego revolucionario que combinaba ciencia, física e ingeniería, desarrollado por Steve Russell. Exploramos la historia de Nolan Bushnell, el visionario creador de ATARI, y su impacto en la industria de los videojuegos. Además, no podemos olvidar a Bill Pitts, el distribuidor de Space Warl que lo convirtió en el pionero Galaxy Game en los arcades. Ralph Baer y la Magnavox Odyssey también tienen un lugar en esta historia, siendo los precursores de las consolas de videojuegos en nuestros hogares. Pero no todo es historia en este episodio. Nos aventuramos en el misterioso mundo de los mensajes ocultos en los juegos, incluyendo el enigma de The Yummer en el juego de Bob Esponja. Desde la leyenda de la Máquina Misteriosa Polybius hasta los avances tecnológicos con el Apple Vision, exploramos cómo los videojuegos han evolucionado más allá de lo que podríamos haber imaginado. Únete a nosotros mientras desentrañamos los secretos y las historias detrás de estos juegos que han capturado nuestra imaginación y han desafiado nuestras mentes. ¡Prepárate para sumergirte en el intrincado mundo de los juegos mentales en este nuevo episodio de La Orden De La Noche Podcast!Distribuido por Genuina Media
The story of video game inventor Ralph Baer.
Ralph Baer, nacido en Alemania en 1922 en una familia judía, es conocido como el "padre de los videojuegos" debido a su contribución fundamental al desarrollo de la primera consola de videojuegos doméstica. En 1938, su familia tuvo que huir a Estados Unidos debido a la persecución nazi. En la década de 1960, mientras trabajaba como ingeniero en la empresa de electrónica Sanders Associates, Baer comenzó a explorar la idea de crear un sistema interactivo de juegos electrónicos para el entretenimiento en el hogar. En 1966, presentó una propuesta para desarrollar un "aparato para jugar juegos", la cual fue aprobada por la dirección de la empresa. En 1968, Baer y su equipo lograron construir un prototipo funcional conocido como el "Brown Box" (Caja Marrón). Este fue el primer dispositivo que permitió a los usuarios jugar diferentes juegos en su televisor. Utilizaba controles simples como botones y palancas, y ofrecía juegos como tenis, ping-pong y tiro al blanco. El Brown Box sentó las bases para lo que se convertiría en la industria de los videojuegos. Baer continuó desarrollando su concepto y colaboró con la empresa de electrónica Magnavox para lanzar la primera consola comercialmente disponible, la "Magnavox Odyssey", en 1972. Esta consola se considera el hito inicial de las consolas de videojuegos domésticas. En reconocimiento a su creación pionera de videojuegos interactivos, Ralph Baer recibió la Medalla Nacional de Tecnología en 2006. Sus contribuciones tuvieron un impacto significativo en la industria del entretenimiento y la educación.
Dans cet épisode, Andréa Brusque vous raconte l'histoire de l'une des reines les plus controversées de l'histoire de France. Véritable icône de la mode de son temps, sa vie a été mouvementée par les scandales de la cour et ses intrigues politiques. Son nom est synonyme d'extravagance, de richesse et de décadence, mais aussi de la chute de la monarchie française. Son nom : Marie-Antoinette. Depuis sa jeunesse à la cour d'Autriche jusqu'à sa fin tragique sur l'échafaud, découvrez sa True Story. Un départ douloureux Après trois semaines épuisantes de voyage, une jeune archiduchesse atteint la France le 7 mai 1770. Son cœur bat la chamade alors qu'elle arrive à l'île aux Épis, un lieu neutre entre les royaumes autrichien et français. Pour l'occasion, un bâtiment en bois a été construit. Il est séparé en deux parties, une partie autrichienne et une partie française, c'est ici qu'aura lieu son changement de nationalité. À seulement 14 ans, la jeune fille doit quitter sa famille, et tout ce qu'elle a toujours connu pour épouser le dauphin de France. Les larmes coulent silencieusement sur ses joues alors qu'elle se rappelle sa vie en Autriche. Pour découvrir d'autres récits passionnants, cliquez ci-dessous : Ralph Baer, le père du jeu-vidéo Charles Manson, le gourou criminel qui fascine encore aujourd'hui Elena Ferrante, la plus mystérieuse des romancières Un podcast Bababam Originals Ecriture : Clémence Setti Voix : Andréa Brusque Production : Bababam (montage Célia Brondeau, Antoine Berry Roger) Learn more about your ad choices. Visit megaphone.fm/adchoices
Stature d'homme d'Etat, homme providentiel, héros de la France libre, Président français pendant une décennie, cet homme politique, à l'origine de la Vème république, a traversé le XXème siècle. Son nom : Charles de Gaulle. Des origines de ses convictions à ses derniers combats, découvrez sa True Story. Né dans la rue Princesse à Lille le 22 novembre 1890 de parents catholiques, conservateurs et patriotes. Son père, Henri, qui sera tour à tour fonctionnaire, enseignant puis officier, lui enseigne l'Histoire de France avec passion. Sa mère, quant à elle, lui lègue la ferveur. Dans la famille de Gaulle, on valorise l'importance des rêves de gloire et la puissance du destin et pendant son enfance et son adolescence, il rêve de grandeur nationale et d'exploits militaires. Mais quelles sont les origines de ses convictions ? Ecoutez la suite de cette histoire incroyable dans ce podcast. Pour découvrir d'autres récits passionnants, cliquez ci-dessous : Ralph Baer, le père du jeu-vidéo Charles Manson, le gourou criminel qui fascine encore aujourd'hui Elena Ferrante, la plus mystérieuse des romancières Ecriture : Hélène Vézier Réalisation : Célia Brondeau, Antoine Berry Roger Voix : Andréa Brusque Learn more about your ad choices. Visit megaphone.fm/adchoices
Dans cet épisode, Andréa Brusque vous raconte l'histoire d'un inventeur de génie. Passionné d'électronique et de technologie, visionnaire, enfant dans l'âme jusqu'à ses vieux jours, il a révolutionné l'industrie du divertissement. Aujourd'hui, on le considère tout simplement comme le père du jeu-vidéo. Son nom : Ralph Baer. De ses premières idées, à l'élaboration d'un prototype de console commercialisable, découvrez sa True Story. Le début d'une idée Août 1966. Les rues de Manhattan sont bondées en cet après-midi d'été. Au milieu des passants qui défilent par milliers, un homme d'une quarantaine d'années desserre sa cravate pour respirer un peu. Soudain, un frisson lui parcourt l'échine, comme une impression aussi familière que lointaine. Celle des pensées qui trottent dans la tête depuis des années sans vraiment faire surface ni disparaître pour autant. Il avait eu une idée, quinze ans auparavant. « Un téléviseur, un boîtier électronique, un fil de raccordement… Avec les bons réglages, les bonnes instructions, ça pourrait fonctionner… ! Techniquement réalisable. Peut-être pas si cher à produire ! » Les nouvelles idées affluent par dizaines. « Avec un tel appareil, n'importe quel jeu devient possible : des jeux de plateau, de sport, de cartes, des jeux pédagogiques ou même d'action ! » Pour découvrir d'autres récits passionnants, cliquez ci-dessous : Charles Manson, le gourou criminel qui fascine encore aujourd'hui Elena Ferrante, la plus mystérieuse des romancières Louise Weiss, la pionnière méconnue de l'Europe Un podcast Bababam Originals Ecriture : Elie Olivennes Voix : Andréa Brusque Production : Bababam (montage Célia Brondeau, Antoine Berry Roger) Learn more about your ad choices. Visit megaphone.fm/adchoices
In Episode 281 Jeff Belanger and Ray Auger stroll Heritage Park in Manchester, New Hampshire, in search of the statue of a man sitting on a park bench holding a small box with dials on it. The statue depicts Ralph Baer, who changed the world back in 1966 when he developed the first home video game console. From two lines knocking a small digital square back-and-forth, a $220 billion dollar industry was born. See more here: https://ournewenglandlegends.com/podcast-281-the-man-behind-the-console/
Les jeux vidéo, tu adores et tu peux passer des heures à t'amuser avec. Sais-tu qui a créé le premier d'entre eux ? Julien t'emmène aux États-Unis pour te raconter l'histoire de cette invention… Des idées qui peinent à convaincre… En 1951, Ralph Baer, un jeune scientifique, travaille aux États-Unis dans une entreprise qui fabrique la nouvelle technologie de l'époque : la télévision. Il propose à son patron d'y intégrer de quoi s'amuser : des jeux. Cela paraît un peu trop farfelu pour l'époque : l'idée est abandonnée, mais on considère que Ralph Baer est le père des jeux vidéo. En 1958, toujours aux États-Unis, William Higinbotham, un ingénieur qui travaille dans un laboratoire, veut montrer au public l'utilité de ses recherches. Il fabrique un jeu électronique qu'il baptise “Tennis for two” (le tennis pour deux). On fait la queue pour le tester, mais son laboratoire ne voit pas l'intérêt de travailler davantage sur cette invention. Ralph Baer, un inventeur têtu ! En 1966, Ralph Baer travaille pour une entreprise de matériel électronique militaire. Mais il préférerait que la technologie permette de s'amuser. Il n'a pas renoncé à son idée et tente à nouveau sa chance. Son patron lui demande de monter une équipe d'ingénieurs, et de construire un prototype. Deux ans plus tard, Ralph Baer et son équipe présentent leur invention à des fabricants de téléviseur. Un boîtier électronique est relié au poste de télévision, chaque joueur a sa manette et déplace un carré lumineux à l'écran. Le but du jeu est de rattraper le carré de l'autre joueur. Il y a aussi un jeu de tennis. Et un jeu de tir. Une entreprise décide d'acheter le concept de Ralph Baer et fabrique la première console de jeux vidéo de salon : “L'Odyssey” sort en 1972. Le succès est au rendez-vous même si, au début, peu de familles peuvent s'offrir ces consoles. Des jeux vidéo pour les bars, les fêtes foraines… Pendant longtemps, les jeux vidéo sont surtout disponibles dans les bars, les fêtes foraines ou les salles de jeux. On joue sur des bornes d'arcade : de grands appareils dotés d'un écran, de manettes et de boutons de contrôle. Comme sur une machine à sous, il faut mettre une pièce dans la borne pour lancer le jeu. C'est le début des premiers gros succès : des jeux comme “Pong” (l'équivalent du jeu de tennis de Ralph Baer), Pac-Man ou Space Invaders, où il faut tirer sur des briques en forme d'extraterrestres. Puis, dans les années 1980, la console devient très populaire, grâce à la marque japonaise Nintendo. Cette entreprise invente des consoles très performantes et pas trop chères, imitées ensuite par d'autres fabricants. Les enfants des années 1980-1990 se mettent à jouer à Mario, Sonic, FIFA, ou Legend of Zelda… Les jeux vidéo ne plaisent pas à tout le monde… Depuis son invention, le jeu vidéo a souvent provoqué des débats. Et des critiques des parents : “La console, ça rend complètement abruti”. Eh bien, ce n'est pas tout à fait vrai ! Des scientifiques ont montré que le jeu vidéo pouvait permettre de développer certaines aptitudes dans ton cerveau. Mais, attention ! Les médecins sont aussi formels : jouer trop longtemps, ce n'est pas bon pour la santé… Alors la console, c'est à petite dose (pas plus de 2 heures par jour) et sur des jeux adaptés à ton âge !
Here is part 1 of my RSC with writer, tech historian and futurist Benj Edwards from his home in North Carolina, USA Benjs' interests in science and the arts inspire his written works on the past, present, and future of technology. As a collector and student of vintage computers and video games for over 25 years, he brings a deep sense of tech history to publications such as The Atlantic, Fast Company, PCWorld, Macworld, Edge, and PCMag. During his time as a journalist, Edwards has broken stories about the importance of software preservation, early video game history, the first computer art, minority and female tech pioneers, and online service archeology. His deep interviews and features have introduced tech icons like Jerry Lawson, Carol Shaw, Ralph Baer, and Ed Smith to a new generation of readers on the web and have been cited in numerous books and referenced in museums worldwide. Learn more about Benj at benjedwards.com --- Support this podcast: https://anchor.fm/dennis-tardan/support
Here is part 2 of my RSC with writer, tech historian and futurist Benj Edwards from his home in North Carolina, USA Benj's interests in science and the arts inspire his written works on the past, present, and future of technology. As a collector and student of vintage computers and video games for over 25 years, he brings a deep sense of tech history to publications such as The Atlantic, Fast Company, PCWorld, Macworld, Edge, and PCMag. During his time as a journalist, Edwards has broken stories about the importance of software preservation, early video game history, the first computer art, minority and female tech pioneers, and online service archeology. His deep interviews and features have introduced tech icons like Jerry Lawson, Carol Shaw, Ralph Baer, and Ed Smith to a new generation of readers on the web and have been cited in numerous books and referenced in museums worldwide. Learn more about Benj at benjedwards.com --- Support this podcast: https://anchor.fm/dennis-tardan/support
The Past and The Curious: A History Podcast for Kids and Families
Ralph Baer fled Nazi Germany and settled in America where he eventually created the first home video game console, known as the Magnavox Odyssey. Not long after Ralph's creation, Jerry Lawson, a Black computer engineer, built on that idea and lead the team that created the first video game cartridge. Both men have very interesting lives, and are a huge part of gaming history. Things they did changed your life!
50 years ago, television manufacturer Magnavox launched a revolutionary new device that allowed users, for the first time, to manipulate the images on their home television sets. How did this technological wonder come to be? How did its development evolve? Find out with our own resident Warden of the Department of Corrections, Ethan Johnson. Links: https://www.mobygames.com/game/super-breakout/cover-art/gameCoverId,20988/ https://restaurant-ingthroughhistory.com/2014/07/13/the-browning-of-mcdonalds/ https://en.wikipedia.org/wiki/Magnavox_Odyssey https://twitter.com/j_ljunggren/status/1573688288661180416 https://en.wikipedia.org/wiki/Breakout_(video_game) https://thehistoryofhowweplay.wordpress.com/2022/09/16/the-first-video-game-console-a-new-history/ Timeline: August 31, 1966 - Baer conceptualizes the TV Gaming Display. -He was supposedly in New York and was meeting somebody before going back up to New Hampshire. September 1, 1966 - “Disclosure Backup DATA - TVGD” is drafted by Ralph Baer, witnessed by Bob Solomon. -Game types: Action games, board games, artistic games, instructional games, board chase games -”Example: ‘Steering' a wheel to control random drift of color (hue) over the CRT face” -Pumping game mentioned -”Bar, line, or dot generation - players control selective blanking, blinking, color coding of lines, bars, dots, fields via generator” September 6, 1966 - TV Mode Data Entry Device, witnessed by Bob Solomon, Baer mocks up a schematic of the basic technical idea of driving signals to the screen. -”Etch-a-sketch” drawing gives misleading impression of the vision of the system at present December 1966 - Mocking up of screen splitting December 20, 1966 - Herbert Campman approves the exploration of TVGD, “NBDA - Low Cost TV Data Entry Devices” -$2000 for development, $500 for materials January 2, 1967 - Robert Solomon joins “TVTY - NBD” -His mockups show the screen split into even grids via an overlay or of two lines crossing each other like a cursor February 6, 1967 - Robert Tremblay writes a schematic. February 11, 1967 - “Discussion w/ R. Solomon Future planning - TV Gaming” -Heathkit generator being used for driving objects, “to allow generation of a vertical bar, movable across the TV CRT face, & adjustable color” -Modulator is set to Channel 3 -Next objective is to split the tv into two independent colors -Pumping contest mentioned February 12, 1967 - “List of possible games” using horizontal split of the screen, best illustration of their possibilities at this time -Scoring, Bucket Filling, Game Timer, Skill Games -Joystick controller sketched February 17, 1967 - Bill Harrison sketches up electronics for the gun controller, “Odd-Even TV Game” May 2, 1967 - Harrison writes up a spec on how TV color and video signals work -Indicates them going back to square one -Subsequent days see a number of schematics May 4, 1967 - “TV Gaming”, illustration of split screen idea -“One major problem exist due to the inability to pass a 60 cps square through the picture tube. [...] This is at least partially due to poor low frequency response of the Heath IG-62.” May 8, 1967 - “TV Generator” custom hardware for running through the Heath generator. -Tested first on a RCA Model GH 560W May 9, 1967 - Various game elements are toyed around with -Diagrams for two pots to act as a “joystick” and a different implementation of the pumping game -”1 Sound, 2 Pot [Circle drawing] Color Wheel, 3 Bars Vert & Hor” May 10, 1967 - “Misc. Ideas for T.V.G.” by Bill Rusch to Ralph Baer -1. Picture Drawing, pots or joysticks plus buttons for choosing color, “Need memory scheme, of course” -2. Car Steering, movable road, top down or first person -3. “Same as 2, but skiing” -4. Chase Game, “Use ships, dots ot probably best two old “dog fighting” type WWI planes… or, up-to-date, plane and missile… or ship and torpedo.” -5. Maze Game, “if hits line of maze, “rat” disappears and reappears back at the starting point” -6. Rotating Spiral, “Maybe have 2nd player control instantaneous rotation speed” -7. Racing game, disappearing if touching bounds, “if car in rear runs into car in front, rear offending car disappears and other one wins” -8. “Roulette” (in quotations), with arrow at the top of the wheel -9. “Baseball” Guessing Game, different colored strips, “Batter selects strip in which bat will appear. Pitch pushes “pitch” button, bell rings and ball appears on screen [...] If both appear in same strip, “HIT” Sign flashes [...] otherwise, “Strike” lights up.” -10. Baseball “Skill Game” #1, “As above, except “ball” stays on for brief period only” -11. “Map” Game - 1 or 2 Players, “”Teacher” (Player #1 or the “machine”) pushes button which lights up one state and starts timer displayed on screen”, timed with right and wrong buttons -12. “Tracer Bullet Shooting Game”, player adjust briefly flashing bullets with the joystick to hit a plane then timer stops, “Could also make into single player game by having planes' movements controlled automatically and semi-randomly” -13. “Baseball Skill Game” #2, selectable skill levels, pitching game Holy Baseballs, Batman!” -14. Skeet Shooting #1, similar to plane game -15. ESP Game, players try to guess each other's numbers represented by colors (showing that they couldn't do alphanumerics) -16. “Hares and Hounds” Game, hares are numerous and small and move quickly whereas hounds are large and move slowly -17. “Bullfight”, same as above with singular dots and using color for the cape -18. “Soccer, Hockey, Polo, etc.”, would have team number players, “When displayed ball (puck, etc.) is touched by a man it moves in direction man was going” -19. Skeet (Airplane) Shooting #2, “Probably best to have “stored” random target program so each player gets same choice of targets for score comparison” -20. Golf Putting, two controls for choosing angle and power of the ball -21. “Horse Racing”, another guessing game with color, features the bell again, “Note: The above would make an interesting “Non-TV” Board Game… perhaps could sell idea to someone like Parker Brothers” -Pings Baer, J Mason, Bill Rusch, and Bob Solomon May 15, 1967 - Games listed include a game with a telephone dial using the bar up the screen method, and a double bar graph game -”To Produce Moveable Dot”, “To Produce Lines” outlines May 16, 1967 - Several games outlined -1st game, “Pumping Contest”, with a board featuring two buttons. Player one presses the fill the bucket, player two presses to lower the bucket. -2nd game, “Firefighter's Pump Test”, color shifts from red to blue as player uses a two-sided pump mechanism. Interestingly the controller is atop a similar one to the pumping contest controller with “S2 not used” suggesting a modular controller. -3rd game, “Color Catching Contest”. Players have to stop a cycling color on the screen that they call out. A variation using a “Flywheel or phonograph turntable” with a stop button, players have to select their color on the turning device after selecting the color on the overlay. Players have a +30/-30 score table on the overlay. -4th game, “Roulette”. Physical roulette wheel, same as color guessing game. Implies color may switch on screen according to where the ball is on the reel. -TVG #5, “Car Ride (Race)”. Shifting driving game with special controller. Includes a wheel, a shift, and an accelerator. Harrison suggests giving player 2 control of the shifting road via a joystick. May 18, 1967 - First game of “Pumping Contest” is played. -”Winners name will be withheld” May 19, 1967 - “Car Ride” may be successfully implemented -May 22, Baer suggests it be made two player who both use joysticks rather than the drive setup. May 24, 1967 - “TV Generator”, successful production of two independent spots. May 31, 1967 - Attempts to add on-TV audio. Schematic is crossed out for unknown reason. June 1, 1967 - Ralph Baer toys with a checkerboard chase game with obstacles. Subsequent pages show maze-like design patterns. -Bill Harrison toys with circular switches for changing game functionality and audio again. June 5, 1967 - “Target Shooting Game” is revived. Gun barrel is made with a cardboard tube with a photocell at the other end. June 7, 1967 - Archives two independent dots, a line, and a color background. Both background and one dot are green. -Only able to switch between two colors for things like the Color game, green and blue. June 14 - “Cludge” introduced for generating random numbers through “a digitally coded card is inserted in the dismatchy”. -Use of “cludge”, an MIT hacker term. -Said it would be a way to player a monopoly-type game. June 14/15 1967 - Presentation of the games and funding proposal. -14th show for Herbert Campman, 15th show for Royden Sanders, Harold Pope, and D Chisholm -Proposal for “Special Display Techniques”, “To investigate the feasibility of using Raster Scan Displays for low-data-rate graphic display applications” -Requires three engineers, six techs, and 0-3 admins. -Expected completion in January 1968. Design Aug-Sept, Breadboarding Sept-December, Final Report in January -Total budget of $17,240 -”Summary of Major Games” -”Chess Board Game”, chase game where the player can only move orthogonally. -”Fox Hunt”, three player game with fox, hunter, and scorekeeper. Fox is red. -”Fox & Hounds Chase”, two players with three hounds and one fox. Fox tries to get from upper right to lower left. -”Target Shooting”, stationary or moving targets -”Color Guessing Game”, physical spinner and score kept with TV -”Bucket Filling Game”, Pumping Contest June 15, 1967 - “Items for Coverage” new list of games ideas -”Analogic (Sleep Inducing) Application”, pattern generator, would have an automatic TV shutoff. -”Child & Adult Psychology Test”, building blocks, “Textile, wallpaper design generation” -”Warship vs Torpedo Boat”, animated streak flies towards the warship. IMPORTANT -”Use of phonograph record to explain game”, prior use of cassette tape. -”Target Shooting”, given new feature targets. “Add Sound, Limit Ammunition Available, Adjustable Sights” -”Drawing Games”, said to use “optical memory”. Would have a phosphorescent painted overlay “For use in dark room only” -Plan to use a phonograph to alter the game state -A game for learning binary June 15, 1967 - “Alternate Course for TV Game”, reordering of the technology -So much happening on this day indicates a worry over the project future. June 16, 1967 - Circuit card concept presented by Bill Harrison, cards essentially act the same as pin connectors would June 17, 1967 - “TV Gaming - Status Report & Brief Review of TVG Applications” -1. Decision of separate unit or integrated into TV set, “Note: Type 1A above could be provided in KIT form” (with a rectangle around KIT form) -2. They would build a stand alone unit, circuit cards for Target Shooting and Chess games specifically -3. A full list of applications: “Games for Entertainment, Skill, Chance, Artistic Games, Instructional Games, Bar graphs and lines, Card Games, Sports Games, Wargames, Probability games/study, Clinical Psychology Tool, Analogic” -”Special effects” including disappearing, blinking, and phonograph/tape recording July 7, 1967 - When the next batch of documents pick up. -Parts testing, a switch to monochrome, focus on the light gun. August 3, 1967 - Harrison conducts a test of the power with batteries. -Giant RCA 9 volt battery. September 15, 1967 - R&D Plan, summary -Notes on approach and scope -”Paper study and demonstration of applications for reaction and feedback” -”Attempt circuit simplifications, aiming toward cost dedication” -”Find source of contact overlays” -”Create additional minimum cost functions for increased versatility” What could this mean? -”Creation additional applications for system” -New cost estimate of $8101, running through November -”Develop added applications for existing equipment” -”Modify equipment for added applications” -”Demonstrate equipment and rework applications” September 29, 1967 - Bill Rusch begins to try and come up with more applications for the two hardware dots. October 4, 1967 - Special Sales Order for TVG project. -Ralph Baer, Equipment Design, William Rusch, Task Manager. No Harrison. -Pings a huge number of people in the company for the first time October 10, 1967 - Harrison plays around with field shapes, not as complicated as the mazes but with rectangular variations. October 12, 1967 - Bill Rusch works on circuit simplification. October 18, 1967 - “Moving Spot for TVG”, the idea of something which could bounce around various spots on the screen. The spots would be predetermined and controlled via a push button to cycle through the various spots. -First idea was a batting game which would send the ball back to its thrown position -Second idea was Ping Pong, “coincidence” is introduced -”Gun Ping Pong” as a target shooting game with predetermined paths set by off screen dots October 31, 1967 - “TV Gaming Device” schematics are drawn up. Game Sequence (10 games): Checker Games, Chase Games, Ping Pong, Hockey, Volly Ball, Checkers with Obstacle, Hand Ball, Target Shooting, Pumping Game, Golf November 3, 1967 - William Rusch proposing circular ball for a soccer game November 7, 1967 - Monthly status report by Bill Rusch for October, “A new system concept has been implemented. It offers cost savings and permits new classes of applications.” November 15, 1967 - “Create New Fields” by Rusch, paths and tracks for games like racing, ‘collision' games (like orbiting planet lines), and missile game. November 20, 1967 - Checkerboard generation by Rusch, Pool and golf game ideas with ricochet shots November 21, 1967 - With a “Breakthru” that appears to be a trigger of the coincidence circuit, Rusch comes up with a list of several “APPLICATIONS” -Pool, Ping Pong (with direction and speed determined by player object), Soccer, Ping Pong (over a center net, like TfT), “Ski Ball”, “Golf shot to elevated green”, Football Kick (forward facing), “Golf Putting Several (dark) holes”, “Better Football (Field Goal) Kick” (side view), Soccer/Hockey, Race Car with bumping vehicles, Volley Ball, “Doubles Ping Pong or Tennis), Golf with Five Spots -Implementation of shadows -”Penny Arcade Hockey” with spinning shapes as the bats, similar to Chicago Coins' Goalee December 4, 1967 - More illustrated game ideas by Rusch. New semi star-like shape to represent player -”Ball on a Band/Balloon Bounce”, bouncing a ball off a paddle to see how many times it can be hit -”Dart Throwing” with gravitational pull -”Basket Shooting”, 1 or 2 players -”Plane + Ship Shooting + Bombing”, plane circles above and bombs hip below. Both move on set paths. -”Two Planes shooting at each other”, basically Jet Fighter -”RACE GAME with Int. joysticks, Obstacles and Bouncing!”, bouncing around an environment with walls -”Boxing”, rudimentary humans, undecided if top or bottom view -”Handball”, bounces off sides of the screen and drains on bottom -”Pinball Game”, gains points if it hits dots on overlays as it ricochets. Drains through black box on overlay. “Hands Off Bounce-Chase”, players bounce around until they collide with each other, marking the time December 6-12 1967 - Harrison and Rusch investigate pool and hockey. Initially the circuits seem to be a no go, but success is reported on the 12. December 13, 1967 - Rusch proposes new TVG ideas -”Ouija Board TV set Game” -”Puzzles - kids can ‘build' pictures with visual multi-shaped ‘blocks' etc” Demonstration visual is a pentomino -Rusch outlines a vase-like figure “Silhouette” -”Puppet Shows” -Presuming a battery powered TV, ”Cheap Radar for Boats? Car tuner etc, In Planes?” December 18, 1967 - “Mirror system on piano, organ” December 20, 1967 - Other Rusch ideas -”Combine TV and Telephone” -”Shooting Galley with moving ducks and spinning hills” -”Use TV as Oscilloscope” January 2, 1968 - Report for December 1967 -”Additional operating modes (rebounding, shrinking target size) display circuitry was developed and demonstrated” -Patent applications to be submitted January 4, 1968 - Rusch, “MUST PERSEVERE FOR CREATIVE IDEAS” January 11, 1968 - Harison to do list for gun, now in its rifle form -”Finish pistol” -”Put function from PC board into chassis” -Photocell sync January 17, 1968 - “Cost Estimate (Electronics Only)” by Harrison -”Gun, $2.60” -”Antenna Crowbar, $.51” -”3 spot function box, $12.00”, 24 transistors, 1 Silicon controlled rectifier, 1 photocell, 1 inductive pick-up coil, 8 thin potentiometers, 8 long shaft potentiometers, 30 diodes, 60 resistors, 20 capacitores, 8 electrolytic capacitors. 161 parts, 10 individual parts. -Total, $15.11 January 18, 1968 to February 19 - Meetings with Teleprompter/CATV about licensing the device. January 26, 1968 - “CATV Demo Box”, for using a direct broadcast signal January 31, 1968 - Herbert Campman issues a stop order for the project February 20, 1968 - Harrison works on gun electronics -Indications by numbering on the documents suggests there may have been other interim activity on either side August 11, 1968 - Harrison resumes schematic work -Creates general layouts for their functionality at present -Includes generation of several spot types: Round ball, a diamond shape, the star-like shape, a vertical rounded rectangle, and a wide rounded rectangle September 6-17, 1968 - Harrison is given the task to use Rusch's circuits to do five important functions: -”Video ?”, “Coincidence detectors”, “Gated Differentiator”, “Wall Bounce”, “DMV Voltage Controlled” October 26, 1968 - “LIST OF GAMES Playable w/ Various Configuations ”Games are prepared split into four categories. 2 spots with coincidence, 3 spots with reciprocate, 3 spots with Net/Wall line, 3 spots + ball and coincidence -”Overlay Checker Games, Maze Games” -”Chase Games” -”Ping Pong, w/o net, w/ net” -”Hockey (with overlay goals) -”Handball, single handed, doubles” -”Gun Games (gun added), single spot stationary or manually moved, ball intercept (auto or manual)”' -”Golf Putting Game” -Color still a noted feature of system January 1969 - Noted as an approximate date, new games list -”Handball”, “Ping Pong”, “Volley Ball”, “Hockey”, “Golf Putting”, “checkers Games”, “Chase”, “Target”, “Pumping Game”, “Coed Square Games - Add code generator” -Controller with two potentiometers and one button is created -Games currently toggled with a switch -”1st position - table tennis or hockey” -”2nd position - Chase or Overlay games + rifle” -”3rd position - Hand Ball (incomplete)” January 14, 1969 - Meeting with RCA. March 1969 - New “TVG - DigBox” “Conservative estimate” of parts and price -Without two players, case, controllers, gun, or connectors -$12.65 total. 35 diodes, 30 transistors, 90 resistors, 1 silicon controlled rectifier, 10 large capacitors, 15 small capacitors, 10 potentiometers, 1 PC Board March 10, 1969 - Meeting with Zenith. March 12, 1969 - Meeting with GE. March 18, 1969 - Meeting with Sylvania. April 2, 1969 - Meeting with RCA. May 7, 1969 - Meeting with GE. May 26, 1969 - “Hockey ADD ON for TVG” by Bill Rusch -Would allow for ball to move in the direction of the hit, with velocity, and bounce off walls -Two separate generators for square and round ball spots -Cost $12.00 for the electronics, plus $5.00 for the joysticks May 28, 1969 - Meeting with GE and a representative from the Institute for Analytical Research. May 29, 1969 - “Round Spot for TVG ??” by Harrison, seeming to express disbelief that they are still trying Meeting with Motorola. (Warwick was demonstrated to at some point and Sony was considered, if not strictly demonstrated) July 1970 - Magnavox representatives, encouraged by Bill Enders formerly of RCA, come for a demonstration of the Brown Box. August 26, 1970 - Baer and Lou Etlinger travel to Magnavox's headquarters in Fort Wayne to demonstrate the Brown Box. 1971 - Bill Harrison creates a game list with the logic gates denoted as well as a currently unused color switch -Ping Pong. Hockey, Hand Ball, “Volley Ball (also checkers with obstacle)”, “Pumping Game ?”, Target Shooting, Chase Game, Checker Games, Golf Putting, Code Gen March 11th, 1971 - Sanders and Magnavox sign their initial licensing agreement for the technology of the Brown Box. March 30, 1971 - Visit to Magnavox in Fort Wayne report by Baer -In attendance: Gerry Martin (Console Product Dev), Bob Sanders (VP Engineering), Bob Wiles (Color TV Product Mfg), Bob Grant (TV Engineer Manager), Paul Knauer (Chief Color TV Engineer), George Kent (Section Chief, Color TV Engineering), Clarence Graef (Color Engineer), Gene Kile (Manager of Design), Clyde “Wiley” Welbaum (Design Director) -Baer went with Kile and Welbaum. Harrison met with Kanuer, Kent, Graef, and Grant. -Baer group was taped, 4 hour discussion -”It was pointed out that product introduction in the TV business occurs in April & May”, unlikely for 1972 -”There was a positive attitude displayed by all attendees to the demo and at subsequent sessions with the exception of Bob Saunders who refused to enter into the spirit of the TV, as he did on our prior visit - cannot ‘read' his real position as yet.” -”All parties recognize the need for an engineering team supported by at least one non-engineering, creative, imaginative software man” -The control would have two controllers with 4-6 ft wires, use circuit cards, to look like a portable cassette recorder June 10, 1971 - Bill Harrison does more schematics on “Chroma Gen for Magnavox” June 28, 1971 - Harrison produces notes on a Magnavox meeting -”gun not so good” -Meeting happening in New York to discuss saleability of machine, marketing of the games such as names and whatnot -George Kent is optimistic July 20, 1971 - “Skill-O-Vision” by Bob Wiles outlines their plans for a market test -Idea was discussed in San Diego with a man named Ken Crane -Test would be conducted from Monday the 26 to Thursday the 29th -Bob Wiles, Clarence Graef, and Vern Parnell would demonstrate the device Provided Questionnaire outlines both a script and a set of questions -”Under no circumstances will the electronic games impair your television reception” -Game cards are used, English control is implemented, Reset button -Games are Ping Pong, Checkerboard I, States and Capitals, Baseball, Rifle Range Questions, filled out in a California and a Michigan (October) test, 82 respondents: -Interest -89% Very much -Like and dislike -Top likes: competitive, Unique, Educational -Preference of game card or a dial selector -Demographic: Adults, Teens, Preteends, Grade Schoolers, Preschoolers -Adults -Other toys -”Do you Presently Own a Color TV Set?” -78% yes -Preference on Skill-O-Vision name -65% like -”Would you buy this product if it were offered for sale at $75? If no, what price do you think the product should sell for?” -80% yes -Married or single -Age of head of house -Education level of head of house -Income bracket October 1971 - A decision is made to market the console October 15, 1971 - Robert Fritsche memo on Skill-O-Vision, interprets data from the initial tests to push for family marketing and a new name February 2nd, 1972 - Magnavox signs the final agreement to put the Brown Box system out on the market imminently. April 25, 1972 - Odyssey patents accepted. May 3, 1972 - The first Magnavox Profit Caravan show is held in Phoenix, Arizona. May 23-25, 1972 - The Magnavox show in Burlingame. August 1, 1972 - Another agreement is signed between Magnavox and Sanders. September 1972 - Odyssey from Magnavox is released. -Materials and labor costs are $35 for the console, $99.95 general cost. November 28, 1972 - Robert Fritsche sends out a memo about Odyssey survey cards, letters, and interesting reports on Odyssey's use -LA Air Traffic Control purchased two units for a training program with modification -Veterans Administration in NY (Bioengineering Research Service), created qudrapalegic accessible version with a microswitch behind the head -University of Kentucky testing motor responses with two units -Optometrist in NJ, “He has modified the conditions under which Odyssey is used to better develop binocular, hand-eye, and other ocular skills.” -High schools to use Odyssey in “Visual Training programs” -”Head Start” in Maryland studying Odyssey November 27, 1972 - A Bally lawyer calls Magnavox over the question of licensing -Magnavox says they are not current in the position to designate sub-licensees. April 1973 - Magnavox begins sending out legal probes. -Terms of license are 7% on net sales, $5000 advance, no less than $1000 per year. -Later reduced to 6% and $500 minimum. April 15, 1974 - Bally files suit in New York, Magnavox files suit in Chicago. The former files for invalidation of the patents, the other files for infringement. -Seeburg Industries Inc, The Seeburg Corporation, Williams Electronics Inc, World Wide Distributors are added. September 1974 - Magnavox bought by Philips. July 1975 - Atari files suit against Magnavox for invalidation. -Quickly incorporated into the main case. September 1975 - Sears gets added due to Home Pong. January 1976 - Standard license agreement -$100,000 advance -5% for the first 250,000 units -4% for the second 250,000 units -3% in excess of 500,000 units June 1976 - Atari, Bally, and Sears settle. -Atari licensing agreement. $1.5 million in installments. 4% first 20,000 units, 3% after. -”ATARI hereby grants to MAGNAVOX and SANDERS, subject to the reservations [...] a fully paid non-exclusive license to make, have made, use, sell and lease LICENSED PRODUCTS under the ATARI PATENTS, without the right to sublicense. ATARI further grants to MAGNAVOX and to SANDERS an option to grant non-exclusive sublicenses in foreign countries outside the United States under ATARI PATENTS provided that a payment is made to ATARI of 1% of the Net selling Price of the sub-licensed products.” January 1977 - Initial case finalized in Magnavox's favor. September 1977 - APF Electronics, Unisonic, Executive Games, URL, Taito America, Control Sales, Jewel Co, Osco Drug, Turn-Style, Jay-Kay Distributors, K-Mart, Bennet Bros, Venture Electronic International all sued by Magnavox. -Fairchild, Allied Leisure, and Radio Shack also sued. -Appears to be piecemealed off in settlements. -URL does go bankrupt and Magnavox sues for settlement. 1978 - Bally is sued again over Bally Professional Arcade. 1980 - Magnavox v Mattel is filed -Ends in 1982 after a 9 day trial, settlement at the 11th hour. -Establishes precedent for programmable games. 1982 - Magnavox v Activision 1982 - APF and MIT jointly sue Magnavox -Bolkow patents 1984 - Bally sued AGAIN 1986 - Magnavox v Nintendo -Over both the original patents and the light gun 1992 - Magnavox v Sega of America 1993 - American Vending Sales, Inc, Atlas Distributing, Inc, Capcom U.S.A. Inc, Coin Machine Corporation of America, Data East U.S.A. Inc, Konami America Inc, Leland Corporation, Romstar Inc, Snk Corporation of America, Temco, Inc, Tradewest Inc, World Wide Distributors Inc, Taito America Corporation sued. February 15, 1994 - “Konami agreed to pay North American Philips $495,000. This amount represented a 3% royalty for each game Konami sold between June 1987 and April 1989 that incorporated the patented device”
As we start Year 3 of podcasting, we're learning all about the very 1st commercial video game console, the Magnavox Odyssey. We'll start with the career of its creator, Ralph Baer, now known as the father of video games. Our discussion will then focus on the console itself, how it was made, and what it was exactly. Afterwards, we'll talk about, aside from being a console, what it gave to the gaming community. Finally, we'll briefly look at other consoles in the 1st generation. Join us for a historical trip down Memory Card Lane.
Este é o Repórter Retro 080, produzido pela A.R.N.O. (Agência Retropolitana de Notícias)! (MP3 para ouvir offline) Do que falamos? 35 anos do Macintosh II (e do gêmeo fraterno, o SE) Centenário de Ralph Baer, criador do primeiro console de videogame doméstico 30 anos do “Amiga que ninguém queria” 40 anos do Olivetti M20, o … Continue lendo Repórter Retro 080 → The post Repórter Retro 080 first appeared on Retrópolis.
Gaming has become a part of our fabric. It's not just kids and teens spending endless hours staring at a screen. Video games have been popular since the Ralph Baer, licensed his console to Magnavox which sold to consumers as the Odyssey in 1972, according to History.com. From Intelevision to Atari, Nintendo to Sega and Xbox to Play Station the video game Industry blown up and generations are playing every day. Parents struggle with how much is enough and what kind of games should they be aloud to play? But the cost of these systems, games, downloads, equipment and downloads can add up quickly. It's not going away, so why not learn a life lesson or two on the way? This week Felipe and a reluctant Chase, discuss how gaming can be a great tool to teach personal finance and financial responsibility.Support the show (https://www.sdflc.org/help-sdflc/donate/)
Ralph Baer io me lo immagino un po' così. Come la pagina che non hai letto sul grande libro dei computer e dei videogiochi. Lì, tra le righe dimenticate resta la storia della sua impresa, perché Baer inventò, nel 1972, il Magnavox Odyssey, la prima console casalinga per videogiochi.
Dachz tells a story about Ralph Baer, and the creation of the first video game console, the Magnavox Odyssey.
Kole, Ben, Dennis, and David talk about NieR Replicant, Yakuza: Like a Dragon, and we ask you what you want to see in the next generation of console games. The Grind: David: No Man's Sky. Kole: NieR Replicant ver. 1.22… Dennis: Enter the Survival Horror. Lumi Keyboard. Ben: Modern Warfare 2. Yakuza: Like a Dragon. The Multiplayer: What do you hope we see over the next console generation of games? The End Boss: The newest innovation in competitive NES Tetris is “rolling”. Resident Evil 4 VR announced. Cyberpunk 2077 refunds aren't necessarily what you'd expect. Ralph Baer to be honored with special coin from the mint.
This week we're replaying some of our favorite shows about our favorite games. In this episode from May 2019, we pay tribute to Ralph Baer, who invented home video games from his workshop in Manchester, New Hampshire. The city has honored its gaming pioneer with a "Baer Square," complete with a statue, in a city park. Plus: a place called the Maritime Republic of Eastport in Annapolis holds "the least challenging athletic event ever conceived." It's a race that's one-twentieth of a kilometer long. The Father of the Video Game: The Ralph Baer Prototypes and Electronic Games (Smithsonian Museum of American History) Tomorrow Ralph Baer gets his own park in Manchester NH (GraniteGeek) World’s Least Challenging Athletic Event Ever (The Travel 100) Cool Weird Awesome is listener powered. Back us today on Patreon! --- Send in a voice message: https://anchor.fm/coolweirdawesome/message
Você sabia que o homem que inventou os consoles escapou por pouco de ser capturado pelos nazistas e que isso poderia ter mudado para sempre a história dos videogames? Existem muitas histórias no mundo de games e tecnologias a serem desvendadas e hoje a gente vai falar sobre como um filme de Spielberg ajudou a impulsionar as vendas mundiais de um famoso brinquedo e como a Atari tentou tirar do alemão Ralph Baer o título de inventor dos consoles de videogames. See omnystudio.com/listener for privacy information.
Level Up History is a podcast about the history of video games. Learn about Ralph Baer and the development of the first video game console in history.
17 programas juntos y no hemos ganado ni premio al programa revelación ni al mejor podcast ni al mejor locutor. Estamos consternados. Y para quitarnos las penicas hablamos de Ralph Baer, que es el padre de la industria del videojuego y el culpable de que los videojuegos llegasen a las casas. Comparamos las primeras consolas de Sony y Microsoft en su contexto (y sus competencia por entonces) con las que vienen ahora y sus respectivos contextos. El salto de Xbox a 360 y el de PS a PS2. Comentamos las noticias chulas o raras o polémicas de la semana y preguntamos qué es lo que más nos gusta y lo que menos de las consolas que salen menos de un mes. Menos de un mes!!! Si eres de videojuegos, eres de Sector Gaming!! Suscríbete, apóyanos y déjanos tus comentarios y nosotros te leeremos. Y bueno, ya que no ganamos premios pasaremos un buen rato entre risas y debate. xD
Bonjour à toutes et tous ! Voici le podcast #228 de GeekOrama ! Cette semaine, Ikson a été une bonne âme, en voulant aider le fils des Enfers à rejoindre les plus jolis coins de l’Olympe… Ce rogue like de toute beauté lui a fait forte impression ! Quant à Octokom… Il s’est lancé dans un twin stick shooter d’aventure… mais en se compliquant la vie de façon exponentielle ! L’appât du gain, que voulez-vous, peut faire que parfois vous soyez prêt à moules souffrances ! Un instant culture animé par notre Miss Culture où Addycyclette nous parle non pas de ce toasteur venu tout droit des 60’s, mais bien de la toute première console de salon, et de son génial inventeur ! Bonne écoute ! ^_^
Marcie Wessels and Mark Baer - The Boy Who Thought Outside the Box: The Story of Video Game Inventor Ralph Baer...with TRE's Ger Sweeney
GameEnthus Podcast ep415: Humility or Siege Nomenclature This week John (@BookofNerds) from @BoardinEastLA and the @FivebyGames Podcast joins Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) talk about: Board in East LA, Five By Podcast, The Networks, Roll Camera!, Warhammer 40k, Overwatch, DC Deck-building Game, Chadwick Boseman, Take 5, Dead & Breakfast, Cartographers, Fantastic Factories, Rap Godz, Potion Explosion, Pokemon Snap, Retro Tink, The Old Guard, High Score, Gerald Lawson, Fairchild Channel F, Ralph Baer, Tennis for Two, Magnavox Odyssey, Nolan Bushell, Billy Mitchell, Keith Robinson, Intellivision, Community, Star Trek: The Lower-Decks, Enterprise, Board Game Arena, Targi, Dominion, Clash of Armies Fort, The Witcher III, Fort, Arkham Horror, Twilight Imperium, Shadows of War, Control, Alan Wake, Hostel, Saw, Faeria, Double Kick Heroes, NSMBU Del, Verlet Swing, Catan, Undermine, Goosebumps, Battletoads, Crackdown, Batman Arkham Asylum, Rogue Legacy 2, Rayman Legends, Color of Paris, Point Salad, Lost Cities: Rivals, Secret Neighbor Party Game, Bob Ross The Art of Chill, Rus', Ubongo Extreme, Ghostel, Degrees in Darkness, Energizer Batteries, Doom Eternal, Duke Nukem Forever, DarkWatch, GamesCom, Xbox Series X, PS5, The Sims 4 Star Wars, Auto Assault, Dragon Age and more. If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686). Show Length: 126 minutes Direct Download(click on 3 dots to download) Show Links Gary Leavor's Memorial Extra Life Page Follow John @BookofNerds Watch John on Twitch record his show @BoardinEastLA Checkout John's contributions on the @FivebyGames Podcast New videos GameEnthus.com Youtube.com/user/GameEnthus Community Info Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast Gary and Dan's Show TheGamesMenRPG Open Forum Radio SingleSimulcast Rap Godz theblacktop.tv Breaks Intro/John's anecdotes - 51s Aaron's anecdotes - 14m 16s Tiny's anecdotes - 26m 15s Games John Played - 43m 34s Games Mike Played and anecdotes - 1h 05m Games Aaron Played - 1h 16m Games Tiny Played - 1h 37m News and Stuff - 1h 47m Outro - 1h 58m Music The Pharcyde - Oh Sh%t instrumental Kendrick Lamar ft. SZA - All The Stars instrumental Redman - Can't Wait instrumental Batman NES Stage 1 Music Pharoah Monch - The Light instrumental The Beatnuts - Get Funky instrumental Usher - You Make me Wanna instrumental GZA - B.I.B.L.E. instrumental
EP28: For Angie Sanders, the path to motherhood was not easy. She endured 3 heart-wrenching miscarriages, with the last one happening on Christmas Eve - right before she was about to share her pregnancy news with family - and sending her into early menopause. But her strong desire to become a mom did not stop her from finding a way. She found solace and support through therapy and helping care for the children of friends and began the journey to become a parent through adoption. When she and her husband could find no support groups for people who were going through the same situation as them, Angie decided to start one herself. It's called Adoptive Parents & Family Support Group and has grown to over 300 members. You can find it here: https://www.meetup.com/AdoptiveFamilies/ Her deep desire to be a "difference-maker" and better support the families in her group led her to become a certified Peaceful Parent Educator through the "TEACH Through Love" program and start her own business called "Evolving Parents." She also speaks at public events and adoption agencies, when she has the opportunity, about her passions: adoption and parenting. She is a wonderful example of how a bad experience can lead you to an unrealized passion and then a purpose! She never let her pain keep her from moving one foot in front of the other and finding the lessons she was meant to learn. And now, as a result, she is giving back in a big way. Click on the following link to listen to the Ted Talk Angie mentions in the episode: "Do schools kill creativity?" by Sir Ken Robinson, https://www.ted.com/talks/sir_ken_robinson_do_schools_kill_creativity Other information Angie provided that may help those who are dealing with infertility and for those who have suffered miscarriages is: https://resolve.org/ The name of the video game inventor that Angie mentioned during the interview is Ralph Baer. He was known as 'The 'Father Of Video Games.' To learn more about Angie, here are some links where you can find her: Website: http://evolvingparents.com/ Adoption Support Meetup Website: https://www.meetup.com/AdoptiveFamilies/ Facebook: https://www.facebook.com/Evolveparents/ Instagram: https://www.instagram.com/everevolvingmom/ I'm always looking for interesting guests so if you have a great midlife transformation to share or know of someone who does, let's connect! If you'd like to connect with ME, you can find me at: Facebook: https://www.facebook.com/LaurieColvinWright/ Instagram: https://www.instagram.com/not_your_average_grandma/ Website: https://www.notyouraveragegrandma.com/ Youtube: www.youtube.com/c/NotYourAverageGrandma
Olá, eu sou o PabloPrime e neste primeiro episódio você saberá quem foram os avôs dos games. Nossa viagem atravessa três décadas inteiras para apresentar as origens do que temos hoje. Comentado nesse episódio: Jogue Nim online O registro da patente do Nimatron (pdf) A moeda Nim Champ (imagem) o pai do Nimatron, Edward Condon (imagem) Patente do Cathyode-ray tude amusement device (html) O inventor do Cathyode-ray tube amusement device, Thomas Goldsmith Jr. Imagens do ENIAC (1) Tributo às primeiras programadoras do ENIAC (1) (2) (imagens) O gênio Alan Turing e seu colega Claude Shannon (imagens) Imagens do Nimrod (1) (2 - réplica que está no museu) John Bennett, o australiano que desenvolveu o Nimrod no Reino Unido Computer Spiele Museum: museu do videogame em Berlim com a réplica do Nimrod (site) O gigante EDSAC (imagem) Uma galeria de fotos do EDSAC (site) Noughts and Crosses – OXO (site com download do emulador) William Higinbotham (1) (imagem) Tennis for Two (imagem) Tech Model Railroad Club (site) Spacewar! (2) (imagem) Steve Russell, o criador Jogue Spacewar! online (site) Ralph Baer (imagem) Brown Box (imagem)
Éste es el episodio 94 de 3 Cosas Que Ayer No Sabía, el del miércoles 22 de enero de 2020. 01. Carteles de pelis El usuario @leesteffen recopila en un hilo de Twitter los carteles cinematográficos en 10 tipos según el estilo que presentan: https://twitter.com/leesteffen/status/1217167850009440257?s=21 02. Videoconsola española La primera videoconsola europea se hizo ¡en España! Fue a finales de los años 70. Se basó en la Magnavox Odyssey de Ralph Baer y se llamó Overkal. Lo he descubierto gracias a mi compañero Jesús Relinque que es un experto en videojuegos, pero aquí puedes leer más al respecto: https://www.hobbyconsolas.com/reportajes/asi-era-espanola-overkal-primera-consola-creada-europa-176664 03. Bugdroide La mascota verde de Android no tiene nombre oficial pero su diseñadora, Irina Blok, lo bautizó como “Bugdroide”. No obstante muchos usuarios lo llaman “Androicito”. Lo recoge el blog Trecebits en este post: https://www.trecebits.com/2020/01/16/cual-es-el-nombre-oficial-de-la-mascota-de-android/ Despedida: Suscríbete a este podcast en cualquier plataforma y no te olvides de dejarme alguna review o comentario, ¡que siempre ayuda! A mí me encuentras en Twitter por @almajefi. Escríbeme y cuéntame qué te parece este podcast y, por qué no, enséñame cosas nuevas. Con dió.
Der Titel mag etwas sperrig sein, aber versucht ihr mal, originell zwei komplette Namen unterzubringen. SEO sag ich nur! Der Name ist aber nur eine Hürde dieses Mal: Erst blieb Jürgens KFZ liegen, dann war ein Headset zu wenig. Immerhin hatten wir die Ehre, einen alten Bekannten und lange gewünschten Podcast-Gast begrüßen zu dürfen: Sebastian Stange vom Games Podcast „Auf ein Bier.“ Das Thema? Wer ist der Erfinder der Computerspiele! Die Antwort ist zwar relativ einfach, die Geschichte wird aber bekanntlich von den Siegern geschrieben. Oder wie in diesem Fall, vom todnervigen Gründer von Atari. Aber hört selbst.
Welcome to the History of Computing Podcast, where we explore the history of information technology. Because understanding the past prepares us for the innovations of the future! Today we're going to look at Pong. In the beginning there was Pong. And it was glorious! Just think of the bell bottoms at Andy Capp's Tavern in Sunnyvale, California on November 29th 1972. The first Pong they built was just a $75 black and white tv from a Walgreens and some cheap parts. The cabinet wasn't even that fancy. And after that night, the gaming industry was born. It started with people starting to show up and play the game. They ended up waiting for the joint to open, not drinking, and just gaming the whole time. The bartender had never seen anything like it. I mean, just a dot being knocked around a screen. But it was social. You had to have two players. There was no machine learning to play the other side yet. Pretty much the same thing as real ping pong. And so Pong was released by Atari in 1972. It reminded me of air hockey the first time I saw it. You bounced a ball off a wall and tried to get it past the opponent using paddles. It never gets old. Ever. That's probably why of all the Atari games at the arcade, more quarters got put into it than any. The machines were sold for three times the cost to produce them; unheard of at the time. The game got popular, that within a year, the company had sold 2,500 , which they tripled in 1974. I wasn't born yet. But I remember my dad telling me that they didn't have a color tv yet in 72. They'd manufactured the games in an old skate rink. And they were cheap because with the game needing so few resources they pulled it off without a CPU. But what about the code? It was written by Al Alcorn as a training exercise that Nolan Bushnell gave him after he was hired at Atari. He was a pretty good hire. It was supposed to be so easy a kid could play it. I mean, it was so easy a kid could play it. Bushnell would go down as the co-creator of Pong. Although maybe Ralph Baer should have as well, given that Bushnell tested his table tennis game at a trade show the same year he had Alcorn write Pong. Baer had gotten the idea of building video games while working on military systems at a few different electronics companies in the 50s and even patented a device called the Brown Box in 1973, which was filed in 1971 prior to licensing it to Magnavox to become the Odyssey. Tennis for Two had been made available in 1958. Spacewar! had popped up in 1962 , thanks to MIT's Steven “Slug” Russel's being teased until he finished it. It was initially written on the TX-0 and was ported to the PDP, slowly making its way across the world as the PDP was shipping. Alan Kotok had whipped up some sweet controllers, but it could be played with just the keyboard as well. No revolution seemed in sight yet as it was really just shipping to academic institutions. And to very large companies. The video game revolution was itching to get out. People were obsessed with space at the time. Space was all over science fiction, there was a space race being won by the United States, and so Spacewar gave way to Computer Space, the first arcade game to ship, in 1971, modeled after Spacewar!. But as an early coin operated video game it was a bit too complicated. As was Galaxy Game, whipped up in 1971 by Bushnell and cofounder Ted Dabney, who's worked together at Ampex. They initially called their company Syzygy Engineering but as can happen, there was a conflict on that trademark and they changed the name to Atari. Atari had programmed Galaxy Game, but it was built and distributed by Nutting Associates. It was complex and needed a fair amount of instructions to get used to it. Pong on the other hand needed no instructions. A dot bounced from you to a friend and you tried to get it past the other player. Air hockey. Ping pong. Ice hockey. Football. It just kinda' made sense. You bounced the dot off a paddle. The center of each returned your dot at a regular 90 degree angle and the further out you got, the smaller that angle. The ball got faster the longer the game went on. I mean, you wanna' make more quarters, right?!?! Actually that was a bug, but one you like. They added sound effects. They spent three months. It was glorious and while Al Alcorn has done plenty of great stuff in his time in the industry I doubt many have been filled with the raw creativity he got to display during those months. It was a runaway success. There were clones of Pong. Coleco released Telestar and Nintendo came out with Color TV Game 6. In fact, General Instruments just straight up cloned the chip. Something else happened in 1972. The Magnavox Odyssey shipped and was the first console with interchangeable dice. After Pong, Atari had pumped out Gotcha, Rebound, and Space Race. They were finding success in the market. Then Sears called. They wanted to sell Pong in the home. Atari agreed. They actually outsold the Odyssey when they finally made the single-game console. Magnavox sued, claiming the concept had been stolen. They settled for $700k. Why would they settle? Well, they could actual prove that they'd written the game first and make a connection for where Atari got the idea from them. The good, the bad, and the ugly of intellectual property is that the laws exist for a reason. Baer beat Atari to the punch, but he'd go on to co-develop Simon says. All of his prototypes now live at the Smithsonian. But back to Pong. The home version of pong was released in 1974 and started showing up in homes in 1975, especially after the Christmas buying season in 1975. It was a hit, well on its way to becoming iconic. Two years later, Atari released the iconic Atari 2600, which had initially been called the VCS. This thing was $200 and came with a couple of joysticks, a couple of paddles, and a game called Combat. Suddenly games were showing up in homes all over the world. They needed more money to make money and Bushnell sold the company. Apple would become one of the fastest growing companies in US History with their release of the Apple II, making Steve Jobs a quarter of a billion dollars in 1970s money. But Atari ended up selling of units and becoming THE fastest growing company in US history at the time. There were sequels to Pong but by the time Breakout and other games came along, you really didn't need them. I mean, pin-pong? Pong Doubles was fine but , Super Pong, Ultra Pong, and Quadrapong, never should have happened. That's cool though. Other games definitely needed to happen. Pac Man became popular and given it wasn't just a dot but a dot with a slice taken out for a mouth, it ended up on the cover of Time in 1982. A lot of other companies were trying to build stuff, but Atari seemed to rule the world. These things have a pretty limited life-span. The video game crash of 1983 caused Atari to lose half a billion dollars. The stock price fell. At an important time in computers and gaming, they took too long to release the next model, the 5200. It was a disaster. Then the Nintendo arrived in some parts of the world in 1983 and took the US by storm in 1985. Atari went into a long decline that was an almost unstoppable downward spiral in a way. That was sad to watch. I'm sure it was sadder to be a part of. it was even sadder when I studied corporate mergers in college. I'm sure that was even sadder to be a part of as well. Nolan Bushnell and Ted Dabney, the founders of Atari, wanted a hit coin operated game. They got it. But they got way more than they bargained for. They were able to parlay Pong into a short lived empire. Here's the thing. Pong wasn't the best game ever made. It wasn't an original Bushnell idea. It wasn't even IP they could keep anyone else from cloning. But It was the first successful video game and helped fund the development of the VCS, or 2600, that would bring home video game consoles into the mainstream, including my house. And the video game industry would later eclipse the movie industry. But the most important thing pong did was to show regular humans that microchips were for more than… computing. Ironically the game didn't even need real microchips. The developers would all go on to do fun things. Bushnell founded Chuck E. Cheese with some of his cresis-mode cash. Once it was clear that the Atari consoles were done you could get iterations of Pong for the Sega Genesis, the Playstation, and even the Nintendo DS. It's floated around the computer world in various forms for a long, long time. The game is simple. The game is loved. Every time I see it I can't help but think about bell bottoms. It launched industries. And we're lucky to have had it. Just like I'm lucky to have had you as a listener today. Thank you so much for choosing to spend some time with us. We're so lucky to have you.
Ralph Baer invented home video games from his workshop in Manchester, New Hampshire - and now the city is honoring this gaming pioneer with a "Baer Square," complete with a statue, in a city park. Plus: this weekend, a place called the Maritime Republic of Eastport in Annapolis is holding "the least challenging athletic event ever conceived." It's a race that's one-twentieth of a kilometer long. The Father of the Video Game: The Ralph Baer Prototypes and Electronic Games (Smithsonian Museum of American History) Tomorrow Ralph Baer gets his own park in Manchester NH (GraniteGeek) World’s Least Challenging Athletic Event Ever (The Travel 100) Cool Weird Awesome is listener powered. Back us today on Patreon! --- Send in a voice message: https://anchor.fm/coolweirdawesome/message
This week we talk about video games again as we sit down with author and Game Scholar, Leonard Herman. We discuss growing up with video games, how Leonard got into writing on the subject, and some of his memories of Ralph Baer; the inventor of video games. Leonard has been been writing articles about video... The post The 42cast Episode 33: The Leonard Herman Interview appeared first on The 42cast.
Welcome to Dev Game Club, where in this bonus episode we've turned to a clear descendant of Deus Ex, 2017's Prey. We talk about the first few hours of the experience and note some of its systems and world-building, among other thoughts. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: At least up to the lobby Issues covered: post-it notes, allowing mimics, Tim gets excited, another potential forerunner, using the Goo Gun to get to an apparently unreachable area, analysis paralysis, not knowing which way to go, being surprised that the payoff was delayed, trying to reach beyond the normal market (and people who understand the tropes), the erased whiteboard code, psi hypos in the safe, surprise CryEngine, looking at the map, setting up Alex as a villain, waking up again, room inside a room, commitment to first-person presentation, visual design of the PDA, putting in the neuromod, contextualizing neuromods, use of body horror, mimic design and creepiness, mod for inhabiting any prop, using audio design to enhance creepiness, breeding paranoia, wanting to look at and enjoy the world but anything could be a threat, fighting the bigger typhon, being less inclined to stealth because combat is expected, themes, choice of gender here, going wide vs deep in skill choices, the resource collection mechanics, what can you scavenge, crafting and how far you go in the resources, the origin of 0451 and immersive sims, the A113 Easter Egg, alternate histories, clear lineage in immersive sims, the rough road for immersive sim makers, importance of setting, critical vs commercial appeal, what genre do you put this game in critically, production design choices, living in-between and pushing other genres forward, Hong Kong the shelf-level event, the killswitches, being old as dirt, wanting more guns, maintaining tension through resource levels, hoarding weapons, FOMO. Games, people, and influences mentioned or discussed: Legend of Zelda, Arkane Studios, Bethesda Game Studios, ZeniMax, Bioshock, System Shock 2, Deus Ex, Looking Glass, Half-Life, Portal, Dishonored (series), CryEngine, id Software, Raphael Colantonio, Harvey Smith, Groundhog Day, Mission: Impossible, Dead Space, Chronicles of Riddick: Escape from Butcher Bay, Republic Commando, Counterstrike, Garry's Mod, Team Fortress II, Source Engine, Alien: Isolation, Fallout 4, Tacoma, Fahrenheit 451, Pixar, Disney, Battlezone, Ricardo Bare, Dark Messiah of Might and Magic, Origin, ION Storm, Irrational Games, Uncharted, Tomb Raider, Viktor Antonov, Philip Staffetius, Kevin Brown, Halo, Wumpus, Hammurabi, Sanders Associates, Ralph Baer, ADVENT.EXE, Pipe Dream, Thief, Resident Evil. Corrections: Turns out, Dishonored II was idTech 5 Next time: For those looking at the show notes, advance notice: We'll be playing 1996's Tomb Raider, the first four levels (Peru). (Looking out for you show notes readers. My people. -B) @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Lorraine and Sarah get learnt up on inventors! Do you like playing video games and not eating rotten meat? Then you have a Jew Boo and a Black Boo to thank, respectively! Sarah discovers the only good thing that has ever happened at Port Authority, and Lorraine pays homage to the King of Chill (that prob wasn’t his nickname, but it could and SHOULD’ve been). And watch out, Mark Cuban, cuz the gals have some hot inventions of their own.
SO MUCH NEWS!!! This week, Dan and Kris finally catch up on all the news they've been ignoring for the last month or so. Super Mario Run, PlayStation Experience, Switch rumors, Marvel vs. Capcom, the Nintendo theme park, Wolfenstein on Game Boy Color, and much, much more is on the docket. Will they get to it all? Only one way to find out. And as a bonus to our listeners, All orders from Rolenta Press 20% are off until the end of the year using the Promotion code: PHEIV. This includes Leonard Herman's Phoenix IV and Ralph Baer's Videogames: In The Beginning. Also, Michael Thomasson's book Downright Bizarre Games is available from Good Deal Games at $5 off by using the promo code “waffles” Note that they do not actually have a cart system in place to enter a code, so when you fill out the form, just need to mention our podcast, or "waffles!" Show Notes Useful Links Happy 30th anniversary Kid Icarus!Super Mario Run's Massive First Day, By The NumbersNintendo Tumbles After Super Mario Run Draws Tepid ReviewsYooka-Laylee set to release April 11, 2017, No Wii U versionHyrule Encyclopedia revealed as second Zelda 30th anniversary bookMajesco Entertainment Leaves Video Game PublishingJimmy Fallon demos Super Mario Run for iOS and Legend of Zelda on the Nintendo SwitchNintendo is looking to reward hackers who can exploit holes in its 3Ds systemUNCHARTED: The Lost Legacy - Announce TrailerThe Last of Us Part II - PSX 2016 Announcement TrailerMarvel vs. Capcom: Infinite Gameplay TrailerThe Comeback Trailer | Crash Bandicoot® N. Sane TrilogyShovel Knight: Specter of Torment Trailer!Super Nintendo WorldThe Legend of Zelda: Breath of the Wild – Life in the Ruinsnew Blaster Master announced for 3DSKingdom Hearts Collection to be Released for PS4'Wolfenstein 3D' ported to Game Boy Color on turbocharged cartThere's Finally an NES Controller For Left-Handed GamersThe Super Nintendo is Getting a New Fighting Game Next YearUnreleased 'Akira' title for Game Boy resurfaceswww.stoneagegamer.comSAG's theme song "Chubby Chubby Chip Chip" by Mark 'TDK' Knight Social StuffFacebookTwitterInstagramYouTubeTumblrTwitchWebsiteContact Us
This week, Dan and Kris interview Jeffrey Wittenhagen, author of The Complete NES, The Complete SNES, and more. They talked to him about all manner of wackyness, from podcasting, collecting, and more. And as a bonus to our listeners, All orders from Rolenta Press 20% are off until the end of the year using the Promotion code: PHEIV. This includes Leonard Herman's Phoenix IV and Ralph Baer's Videogames: In The Beginning. Also, Michael Thomasson's book Downright Bizarre Games is available from Good Deal Games at $5 off by using the promo code “waffles” Note that they do not actually have a cart system in place to enter a code, so when you fill out the form, just need to mention our podcast, or "waffles!" Show Notes Useful Links Hagen's Alley Book Storewww.stoneagegamer.comSAG's theme song "Chubby Chubby Chip Chip" by Mark 'TDK' Knight Social StuffFacebookTwitterInstagramYouTubeTumblrTwitchWebsiteContact Us
This week, Dan and Kris continue to compare video games to relationships by discussing series they we grew apart with over time, even though they're still good, and franchises they stick with no matter what bullshit they give them. And as a bonus to our listeners, All orders from Rolenta Press 20% are off until the end of the year using the Promotion code: PHEIV. This includes Leonard Herman's Phoenix IV and Ralph Baer's Videogames: In The Beginning. Also, Michael Thomasson's book Downright Bizarre Games is available from Good Deal Games at $5 off by using the promo code “waffles” Note that they do not actually have a cart system in place to enter a code, so when you fill out the form, just need to mention our podcast, or "waffles!" Show Notes Useful Links www.stoneagegamer.comSAG's theme song "Chubby Chubby Chip Chip" by Mark 'TDK' Knight Social StuffFacebookTwitterInstagramYouTubeTumblrTwitchWebsiteContact Us
This week, Dan and Kris compare video games to relationships by discussing they broke up with and will never play again, and games who broke up with them that they weren't done with yet. And as a bonus to our listeners, All orders from Rolenta Press 20% are off until the end of the year using the Promotion code: PHEIV. This includes Phoenix IV and Ralph Baer's Videogames: In The Beginning. Show Notes Useful Links www.stoneagegamer.comSAG's theme song "Chubby Chubby Chip Chip" by Mark 'TDK' Knight Social StuffFacebookTwitterInstagramYouTubeTumblrTwitchWebsiteContact Us
This week, Dan and Kris are joined by Leonard Herman, the author of the remarkable book Phoenix IV: The History of the Videogame Industry. They ask him all manner of questions about the book, what's new in this latest edition, and more! And as a bonus to our listeners, All orders from Rolenta Press 20% are off until the end of the year using the Promotion code: PHEIV. This includes Phoenix IV and Ralph Baer's Videogames: In The Beginning. Show Notes Useful Links Phoenix IV: The History of the Videogame IndustryDownright Bizarre Games by Michael ThomassonClassic Home Video Games by Brett Weisswww.stoneagegamer.comSAG's theme song "Chubby Chubby Chip Chip" by Mark 'TDK' Knight Social StuffFacebookTwitterInstagramYouTubeTumblrTwitchWebsiteContact Us
Episode 5 of the Bally Alley Astrocast doesn't cover a game this episode. Chris has left as a co-host, so the review of The Incredible Wizard has been pushed to episode 6. Paul and I cover the Arcadian newsletter issues 5 and 6 (March and May 1979). We cover a bit of feedback too. Paul and I discuss eleven letters to the Arcadian, dating mostly from the Spring of 1979. Recurring Links BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page The Classic Gaming Bookcast - By Chris Federico Introduction/News 280 ZZZap / Dodgem - MAME Bug Report and fix (July 2016). Bally Arcade / Astrocade - Bally BASIC Demo (1978) - Video. Bally BASIC Demo, by Bally Mfg. Corp. - Functional Series - 8K cart - 1978. This cartridge has a small (about 6") chain attached to the top-front. This cartridge was made in limited quantities and only distributed to dealers, as was also done with the Dealer Demo cartridge. The first 4K is a "crippled" version of Bally BASIC that doesn't have access to the keypad or hand controllers- except #3: all the inputs are disabled. The remaining 4K of the cartridge is a program written in BASIC. Bally Arcade / Astrocade - Bally Dealer Demo (1978) - Video. Bally Dealer Demo. Bally Mfg. Corp. Functional Series. #6001. 4K cart. 1978. This cartridge was not sold to the general public and was only produced in limited quantities. The only public sales began in 1983 and came from ABC Hobbycraft (who acquired Astrocade's remaining inventory). The cartridge runs about two minutes and features the "built in" software of the Bally console. Written by Dick Ainsworth. 280 Zzzap / Dodgem Disassembly - A partial Z80 disassembly of 280 Zzzap / Dodgem. This game was released by Bally Mfg. Corp. in 1978. It was programmed by Jay Fenton. Cosmic Raiders Disassembly - A partial Z80 disassembly of Cosmic Raiders. This 8K game, part of the Action/Skills Series released in 1983 by Astrocade Inc., is part #2019. Written by Bob Ogden, Scot L. Norris, Julie Malan, and Lisa Natting. Music from the Bally BASIC Demo cartridge - This music is used as a segue between segments. Astrocade High-Resolution Upgrade - These five in-depth "packages" (documents) were created by Michael C. Matte in 1986. These documents explain how to upgrade a Bally Arcade/Astrocade from the "Consumer Mode," which uses the low-resolution display (160x102 pixels), to "Commercial Mode," which uses the high-resolution mode (320x204 pixels) used in arcade games such as Gorf and Wizard of Wor. Red White and Blue Ram Announcement - Ken Lill's September 12, 2016 formal announcement of the new RAM expansion that he is working on that will be Blue Ram compatible. Bagpipes (For Player Piano) - This music, created in BASIC, is used as a segue between segments. Floppy Days Podcast - Randy Kindig's vintage computing podcast for all types of retrocomputers. 2600 Connection - The online presence of the classic Atari 2600 newsletter 2600 Connection, originally edited by Tim Duarte, that began publishing in 1990. HSC01 Round 11: Galactic Invasion / Outpost 19 - Most-Recent round of the Astrocade High Score Club. Outpost 19 Map - A map for use with WaveMaker's game Outpost 19. MazeMaker II Music - This music, written by by Mike Peace for the WaveMakers' BASIC game MazeMaker II, is used as a segue between segments. This music sounds very similar to the theme for the movie Bladerunner. Astrocade BASIC Screen Layout: 88 x 160 Graph Paper - The archive includes three versions of the graph paper: a jpg, a TIFF image (with layers), and a TIFF (with no layers, "flattened"). To make the best use of the TIFF files requires a graphics editor (such as Photoshop or GIMP) that can deal with layered TIFF files. Mega Everdrive for the Sega Genesis - The Mega EverDrive v2 is a flashcart, which loads the ROMs in the console itself. The handling of the flashcart is very simple. Bruce Lee for Sega Master System - A homebrew game that attempts to recreate the classic Atari800/C64/Spectrum game Bruce Lee for the Master System. Collect the lamps and fight Green Yamo and the Ninja! Programmers of the Bally Arcade/Astrocade Built-in Programs - This is an attempt to credit those people who programmed the four programs built into the Bally Arcade/Astrocade. These programs include: Calculator (Jeff Fredricksen), Checkmate (Lou, or possibly correctly spelled "Low," Harp), Gunfight (Alan McNeil), Scribbling (Jay Fenton), and miscellaneous code (Ken Freund). Frenzy: A ColecoVision adaptation that beats the arcade original - By Chris Federico. The incredible Berzerk sequel is even better on the ColecoVision than in the arcade. Calm down! We wouldn't make such a claim without offering some great arguments, would we? Arcade Games Based Around Astrocade Chipset - By Adam Trionfo. Space Zap Arcade Game (1980 Midway Mfg.) - Video overview and review by "Keith's Arcade." The Adventures of Robby Roto - Thanks to the kind generosity of Jamie Fenton, the original ROM images for Robby Roto have been made available for free, non-commercial use. Wizard of Wor Disassembly - David Turner started the Z80 disassembly of the arcade game Wizard of Wor in 2002. Arcadian Newsletters Arcadian 1, no. 5 (Mar. 23, 1979): 31-38. - The fifth issue of the Arcadian newsletter. Arcadian 1, no. 6 (May. 4, 1979): 39-46. - The sixth issue of the Arcadian newsletter. Bally BASIC Hacker's Guide - This was the supplement written by Jay Fenton in 1979 that went along with the Bally BASIC manual. It's full of all sorts of goodies, most of which found their way into the AstroBASIC Manual... but not everything. Simon (Bally BASIC) - By Brett Bilbrey and Joe Borello. Bally BASIC, 300-baud program. First program printed in the Arcadian (Arcadian 1, no. 5 (Mar. 23, 1979): 35,38.) "One Player, Hand Controller. The computer shows you a pattern that you have to repeat, using joystick controls." Simon ("AstroBASIC") - By Brett Bilbrey and Joe Borello. This 2000-Baud version of Simon has been converted by Mike White to run under "AstroBASIC". First program printed in the Arcadian (Arcadian 1, no. 5 (Mar. 23, 1979): 35,38.) "One Player, Hand Controller. The computer shows you a pattern that you have to repeat, using joystick controls." Clock (Bally BASIC) - By J. Cousins. Arcadian 1, no. 5 (Mar. 23, 1979): 36. Clock is a 31-line Bally BASIC digital clock program that accepts hours, minutes and seconds. There is some error checking to make sure that the input data is accurate. It seems that FOR loops are used for the timing of the clock, so this program may not be that accurate. Convert Hex To Decimal (Bally BASIC) - By Ernie Sams. Arcadian 1, no. 5 (Mar. 23, 1979): 36. This program concerts a hex number to decimal using Bally BASIC. Man Vs Snake: The Long and Twisted Tale of Nibbler Official - HD Movie trailer for this 2013 videogame documentary. W&W Software Sales Program - Digitally archived Bally BASIC programs by Bob Weber. Self-Portrait: A Graphics Demo ("AstroBASIC") - By Guy McLimore, Jr. April 10, 1979. Hand-written BASIC listing from an unpublished Arcadian submission. This program draws a simple Bally Arcade unit. Fox & Hounds (Bally BASIC) - By Esoterica Ltd. Fox & Hounds is a classic new version of an old game. It's you with 4 pieces against the computer with only one! Move 'checkers style' to prevent the computer from intruding your territory. We guarantee that you will not beat the computer twice in a row. Programming Work Sheets - Page 3 of these worksheets seems to have been created (or inspired) by Chuck Thomka. This worksheet helps a BASIC user use the CX and CY valuables. Random Art (Bally BASIC) - By Ernie Sams. Arcadian 1, no. 6 (May. 4, 1979): 44. Random Art is a quick little moving box program. Arcadian At 2x Size (Bally BASIC) - By Glenn Pogue. Arcadian 1, no. 6 (May. 4, 1979): 45. "A further step along the way was taken by Glenn Pogue, who modified the "Game Over" routine of [Arcadian 1, no. 4 (Feb. 19, 1979): 25], making it print the word Arcadian in 2x normal letter size. I have not been able to totally duplicate this feat, I think it lies in the small differences in ROM locations that have previously been noted." Set I - Games and Fun - Eight programs written by David Stocker in 1979: Building Blox, Cheese Boxes, Color Match, Memory Match, Random, Rock/Paper/Scissors, Siren, and Slot Machine. Set II - Video Art - Fifteen programs written by David Stocker in 1979. This set includes the following video art programs: Building Blox, Color Box, Color War, Color Wheel, Electric Doily, Laser Duel, Perspective Box, Random Box, Random Line, Reverse Box, Rubber Band, Scroll Three, Scroll Two, Spiral, and Video Wallpaper. Classic Letters Tom Woods Letter (February 3, 1979) - February 3, 1979 letter to Bob Fabris from Tom Woods. The explanation of the "Onboard Calculator" in the March 1979 issue of Arcadian seems to be based on this letter. Bob seems to have expanded on the letter (by writing an example program). George Hale Letter (February 14, 1979) - February 14, 1979 letter to Bob Fabris from George Hale. George Hale has used an ohmmeter to trace-out the 50-pin connector on the back of the unit. He has included an illustration of it. He's not sure he's 100% right, but he can see that every pin of the Z80 is present on the 50-pin connector. The Bally PA-1 Service Manual doesn't explicitly give this 50-pin information in an easy-to-read illustrated format (as George created), but the Bally Arcade's schematic does provide the necessary information for the information to be extrapolated. Also, the "third page" of this letter was written later. It is one-page letter to Charles Vollmer, Bally's National Service Manual. George explains that his letter to Bob crossed in the mail with his receiving the Bally Service Manual. He notes that most of the information he figured out is correct, although he numbered his 50-pin connector in reverse order from the one provided in the Service Manual. Boyd Perlson (February 26, 1979) - February 26, 1979 letter to Bob Fabris from Boyd Perlson. Boyd, who seems to be an accountant, has developed a system on the Bally for keeping track of his chargeable time for each office client. He would like to know how he can make printouts of this, rather than copying the information off of the TV screen. This is just another example of the Bally system being used in situations that I wouldn't have ever expected! James Wilkinson Letter (March 30, 1979) - March 30, 1979 letter to Bob Fabris from James Wilkinson. This letter talks about the experience that James had running GAME OVER from the February 1979 issue. He had to substitute line 50, which originally had X=3164, with X=3159. This discrepancy is caused by differences between versions of the Bally Arcade's 8K ROM. Craig Anderson (of Hoover Anderson Research & Design) eventually covers this problem in detail (nearly four years later!) in the January 1983 issue of the Arcadian in an article called Sneak Up and Bite Ya Department. He did this because "AstroBASIC" programs that he would write would work on some versions of the Bally Arcade and not on others. Sneak Up and Bite Ya Department - This is a January 1983 article by Craig Anderson from the Arcadian which discusses the differences between different 8K on-board ROMs in the Bally Arcade/Astrocade. Brett Bilbrey Letter (April 10, 1979) - April 10, 1979 letter to Bob Fabris from Brett Bilbrey. Brett sends corrections for a typing mistake that he made in SIMON (printed in the March 1979 issue). Many people had called Brett directly to find out how to fix the program. Brett had NO idea how they got his phone number, but he figured that it must mean that they're very interested, and he thinks that's good. He expects "many letters" to be coming (to, possibly?, Bob) about this SIMON mistake. Some of the issues that people had were not understanding common computer notation, such as that the asterisk means to use the "times" key, the difference between "O" and "0," and the "not equal" sign. He wants people to write to him, NOT call, as that "ties up" the phone line for his family. Brett tried transferring programs over the phone using his Bally unit, but he doesn't go into details about how he does it. Brett put up flyers in the Computer Center (at, I suppose, the University of Michigan?) to form a Bally user group. The first meeting will be May 12, 1979. This is probably the user group that became the Michigan BUGs (Bally User Group) and eventually called the Michigan AstroBUGS. Brett has included two programs: a SIN subroutine and OTHELLO. He says, "No mistakes, I hope!" Othello was never published in the Arcadian, but it was published fourteen months later in the June 1980 issue of the Cursor newsletter. Brett Bilbrey Letter (April 14, 1979) - April 14, 1979 letter to Bob Fabris from Brett Bilbrey. Brett sends another correction for SIMON. He makes an odd-sounding, but understandable, statement when he says, "Many people have called in response to these errors. I am now writing to these people to help them with other questions and problems. So, if there had not been the mistakes, I would never have contact all these other Bally users in this area." "Also," Brett says, "many of these people now know of the user's meeting coming up May 12 at the Computer Center. The attendance is expected to be about 50 users." Brett notes that the April issue of BYTE, on page 193, has news called "Magnavox Files Suit on Microprocessor Video Game Patents." Included among the manufacturers they have filed suit against is Bally. As a follow-up to this 1979 news, I came across an 11-page Activision Case Reading by Ralph Baer, called "VIDEOGAME HISTORY: A little matter of record keeping." I am not sure when this was written, but it seems to be possibly from the late-90s or early-2000s. Mr. Baer states: "Let's examine the numerous stories floating around about the various videogame patent infringement lawsuits that were carried on by Magnavox and Sanders Associates, the owners of the seminal Baer patents and of the Baer, Rusch and Harrison patents. Those lawsuits started in the mid-seventies and ran all the way through the 1990's, the last of them for past infringement only, since the patents had long since lapsed. Bally, Seeburg, Mattel, Activision, Nintendo, Data East, Taito and others fought lengthy legal battles against the Magnavox/Sanders team in an effort to avoid having to pay license fees. They lost every one of those lawsuits, both in the initial actions in various Federal District Courts and finally, ignominiously, in the Court of Appeals. Then they had to pay up!" Brett also says, "One of the Arcadians [by which he means a subscriber to the Arcadian newsletter] who called, mentioned an article in a recent STOCK (I don't know the name) which states that Bally will be cutting funding to their home arcade program. This is said to be because of their casino opening in Atlantic City." I checked, and Bally's hotel/casino opened on December 29, 1979. Brett closes his letter with, "I am sorry for the mistakes in SIMON, and hope it did not cause too much trouble! But many users have learned something about debugging and a little about BASIC (sort of a learning experience). I will try to prevent further bugs from happening." Videogame History: A Little Matter of Record Keeping - By Ralph H. Baer John Collins Letter (April 12, 1979) - April 12, 1979 letter to Bob Fabris from John Collins. John says, "Many of the stores in our area have not been able to be resupplied with the Bally Arcades and have not been able to get the new tapes [cartridges], even after two months wait." This delay is so bad, in fact, that John asks, "Do you know whether they are still manufacturing the basic unit?" John is working on a version of HANGMAN, BOWLING and a special spelling routine. He'll furnish a copy when the bugs are worked out. Bob was having trouble with John's CHECKERS program (which was eventually printed in the May 1979 issue of the Arcadian), but John didn't know of any glitches. He hoped that Bob might be able to provide what the game board looked like and what level the game was playing when a bug occurred. John explains that the number printed on the screen tells the user that the computer is "still working." The number also provides the "type of decision or level the computer was at when it made its move." John describes in detail what the computer is doing as each number is printed on the screen. John dictated this hand-written letter to his wife, which I found rather surprising. He ends his letter with, "My wife's arm is tired, so I must close now." I found that pretty amusing. Mary Stanke Letter (April 21, 1979) - April 21, 1979 letter to Bob Fabris from Mary Stanke. After reading Joe Sugarman's SUCCESS FORCES, I recognized Mary's name right away. Joe originally hired her as a secretary, and over the years she continued to move up in the company, eventually coming, it seems, his right hand man (woman?). This short letter informs Bob Fabris that JS&A can not provide him their "list of owners of the Bally, as JS&A has a policy wherein [they] do not divulge this type of information to anyone, nor would [Bob's] material be of interest to [JS&A] since [they] have discontinued offering the Bally Home Library Computer." So, now we know. By April, for certain, JS&A had given-up 100% on Bally! David Stocker Letter (April 23, 1979). - April 23, 1979 letter to Bob Fabris from David Stocker. David submits two of his tapes to Bob Fabris. These tapes contain a total of 23 programs. It seems that David took some of the programs from the Bally BASIC manual, changed them up a bit (or a lot-- I don't know) and sold them on tape and as program listings. David would like Bob to inform the "Arcadians" about his programs, which he sells as two sets for two different prices. If you buy one set, then the cost is $8 (or $4 if you return the tape). If you buy both sets, then the cost is $10 (or $6 if you return the tape). This returning of the tapes seems like it would have really complicated matters and been extremely labor intensive. There are three pages of hand-written instructions for some of the programs. Both sets of David Stocker BASIC programs were added to BallyAlley.com on March 13, 2015. Since these were available on tape-- they are some of the earliest third-party programs available on tape for a game console. Mr. Stocker even beat Activision to the punch, so it's too bad this stuff isn't up to say, "Pitfall" quality. The instructions for these two tapes provide the hand-written BASIC listings for each program. This was common even in the early days of the "Arcadian" newsletter. Mr. Stocker's script is quite small (or maybe it was reduced), plus the quality of the original paperwork was also difficult to make out, which makes these programs quite hard to read. The first tape is called "Set I - Games and Fun." It contains eight programs. The second tape is called "Set II - Video Art." It contains fifteen video art programs. John Perkins Letter (April or May 1979) - April or May 1979 letter to Bob Fabris from John Perkins. The Bally Astrocade only has 4K of RAM. This may seem like a plenty of RAM when compared to, say, the Atari 2600 (which only has 128 bytes of RAM), but 4,080 bytes of this 4096 total bytes of RAM is all dedicated to screen RAM. This makes up the entirety of the Astrocade's 102x160 bitmap screen (the remaining 16 bytes of RAM is called the scratch pad). Things begin to get really confusing when you consider that the BASIC cartridge doesn't contain any of its RAM, and yet it somehow (almost magically) it provides the BASIC programmer with 1.8K of RAM to program the system. How is this done? John Perkins wrote a hand-written letter to Bob Fabris which provides some of these answers. This letter is the background and research for which the tutorial in the May 1979 Arcadian called "Screen Operations" by Mr. Perkins is based. The tutorial, as printed, condenses the information that John provided to Bob. The tutorial also excludes a short example program that John wrote that shows how to display four colors on-screen at once. The letter explains how the BASIC program is hidden on the screen in plain sight by taking advantage of some of the Bally Arcade's Left-Right Color Boundary. In the early 2000s, I had a phone conversation with Mike White. I remembered that he said this article explained the details correctly, but that is was a bit muddled with some of its information. I couldn't remember exactly what Mike meant by this, so I emailed him back in February and he provided me with a full explanation. Mike says, "John Perkins declares the program to be "stored in the even bits" with the picture using the odd ones. This is "computer geek" thinking and not what an algebra teacher would say! In algebra the digits are numbered 1-2-3-4-5-6-7-8! While in computers it's 0-1-2-3-4-5-6-7! Now, turned around to their natural format they become; 8-7-6-5-4-3-2-1 and 7-6-5-4-3-2-1-0 respectively! Therefore, hex 55 (01010101 binary) is EVEN and hex AA (10101010 binary) is odd in a computer ONLY! If you did this on a math test you would flunk out, and may be sent to the principal's office!" Doug Marker Letter (September 1979) - September 1979 letter to Bob Fabris from Doug Marker. Doug is a "computer specialist working on IBM compatible machines." It's notable that since this letter was written in 1979, Doug must have been working on IBM compatible mainframe computers, as the IBM personal computer wasn't released until August 12, 1981. Doug started his career as a hardware engineer, advanced to a software engineer and eventually became a Systems Engineer for IBM. This type of in-depth knowledge of hardware and software is a common thread among quite a few letters in the Bob Fabris Collection: many users had technical backgrounds. What sets this letter apart from so many of the other letters is Doug's location: he lives in Auckland, New Zealand! Doug doesn't explain how he came across the Bally Home Library Computer in New Zealand. Perhaps he ordered it directly from JS&A from the original September 1977 ad in Scientific American. What's significant about this letter is that there is no PAL version of the Bally Arcade system. Thus, Doug is using an NTSC system in a PAL territory. This isn't unheard of (many collectors do it today), but it's quite unusual (especially for 1979). Doug says, "I am presently building a PAL modulator so that I can get color. The USA has a different color transmission system called NTSC, so I have to modify my Bally." He talks about working on upgrading his unit's RAM internally to 8K or 16K, but won't work on this until he has the PAL modulator working correctly. Doug has done some exploration on his own of the built-in routines of the 8K system ROM, but he proposes a project that he would find very useful: a list of all of the built-in routines in the "resident ROM and the BASIC ROM." Doug goes into some depth on what he has discovered on his own about how the interrupts works on the Bally Arcade. Doug's final discussion is about changing the speed of his Bally Arcade unit, providing that the custom chips can handle it. [Which I don't think that they can do.] He intends to replace the basic timing of the microcomputer by replacing the master oscillator, which he has to do anyway so that he can get the PAL color working correctly. He plans on replacing the 14.31818 MHz with a 16Mhz crystal oscillator. Comments from Tom Meeks - Tom Meeks worked at Astrovision. Among the questions that he answers in this compilation of comments from the Bally Alley Yahoo Group are if any PAL Astrocade systems exist.
Welcome another interview here at Critical Distance! This month we interview the host of Matt Chat, English Professor at St. Cloud State University, Matt Barton. Inspired by the books he published on the history of video games, Dungeons & Desktops and Vintage Games, Matt Chat became a channel focused on older game. As the episodes went on he was fortunate enough to get the creators of these older games on for interviews and has been doing so for 6 years. He has interviewed such gaming luminaries as John Romero, Ralph Baer, Chris Avellone, Brian Fargo, Lord British and many many more you've never heard of. During our interview, we talk about the facts of interviewing, setting them up, the behind the scenes work going into them and how to develop a rapport with the subject. We also go into the hopes for future uses of the material he has produced and archieved on his remarkable channel. SHOW NOTES Matt Chat Dungeons & Desktop: The History of Computer Role Playing Games Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario and the Most Influential Games of All Time GamePlay: The Story of the Videogaame Revolution Matt Chat 40: Sword of Fargoal with Jeff McCord Matt Chat 44: Ralph Baer, the Father of Videogames Matt Chat 51-55: Interview with John Romero Matt Chat 78: Arnold Hendrick Interview Matt Chat Patreon Opening Theme: 'Close' by The Alpha Conspiracy Closing Theme: 'Wishing Never' by The Alpha Conspiracy
Take another trip the the transverse. After too much heat and stinky feet a miser we will meet. Then a dirt devil and peppermint bark and some scatting. All will be missed as you drift off into deep slumber this winter night. Please review and subscribe in iTunes or by doing your shopping via our Amazon link Reddit links with timecodes below Note #1 Click at your own risk...I have not had a chance to check these links, they should be fine but they could also take you anywhere. Note #2 When recording the show I only had the screenshots so I don't even know what the real story is behind the links. Today we lost Ralph Baer the inventor and father of video games :( (comments) The comments in every NSFW subreddit (comments) When a dust devil, a wildfire, and magic forms together. (comments) Poor choice in carpet for steps. (comments) [OC] This was the view 100 steps from my front door during the week I spent in Hamnøy, Norway. On the last night, Mother Nature put on an amazing show. [2048x1341] (comments) Good Guy Mailman...on a Sunday, no less! (comments) My cat's face before bath (comments) Leopard kills a porcupine. Interesting approach. (comments) Drug Candidate Destroys Malaria in only 48 Hours (comments) [#6|+2209|666] HUNGER GAMES Leads One of the Worst Weekends of the Year, falling 62% for a $21M third weekend. Projected domestic gross is now $330M - meaning GUARDIANS OF THE GALAXY ($332M) could end up the surprise top film of the year. [/r/movies] (comments) TIL 3 men from Yemen tried to sue NASA for invading Mars, claiming they had inherited it from their ancestors 3,000 years ago. (comments) Old laptop batteries could power slums: An IBM study analysed a sample of discarded batteries and found 70% had enough power to keep an LED light on more than four hours a day for a year (comments) 52:05 Meaning of life explained (comments) Alice in Chains - MTV Unplugged (full) [Alternative/Grunge] (comments) Hi, I'm cycling around the world. So far 19000 miles and 4 years on the road. Ask me anything! (comments) Google Just Admitted More Than Half Of The Ads It Serves Are Never Seen (comments) The Tangents Jennifer Chris W Other Transverse Episode Nepotism Spotify Playlist silver and gold added too hot too hot baby heat miser Mana Manna Beaker Wreck It Ralph Heat Miser Yo Gabba Babes in Toyland Leisure Suit Larry Bowl Cut Irwin Fletcher Rakin/Bass Paul Frees Subscribe in iTunes Become a fan on Facebook On Twitter @dearestscooter Sleep With Me is a bedtime story designed to take your mind off of the racing thoughts that keep you awake at night. As you listen you will find yourself distracted from your worries and drifting off into dreamland..due to the fact the story gets a little bit more boring with each passing minute. This podcast is a little weird, a bit silly and a tad offensive so beware. It is very similar to ASMR or guided meditation bedtime story that slowly carries you off to slumber. "Sleep With Me" is a groundbreaking podcast created to help you fall asleep. So get in bed, press play and drift off into dreamland. If you struggle with insomnia or just getting a good night's rest, you've found the podcast for you. Music by Christopher Postill @ Sounds Like An Earful Podcast "A Podcast about collecting stories, tinkering with noises and fumbling with really big questions" Sleep With Me podcast art created by Always Trending Up Scott & Jennifer Sleep With Me is narrated by Dearest Scooter and written by Drew Ackerman
This week join Andrew and Jonathan as they take you through the introduction of the home video game console – the Magnavox Odyssey! Do you like tennis? Do you like the idea of taking control of your television? Well, then you’re going to love Ralph Baer’s invention. We discuss its origins, the connection between the […]
Japan Zone | ZONECAST # 14 A – A história dos games japoneses Press Start Button! O Zonecast de hoje apresenta Rômulo (REDZONE), Iran Alves (BLACKZONE) e Rafael Lucas em um bate papo sobre a ascensão dos jogos eletrônicos japoneses. Nessa primeira parte do episódio sobre games, você vai entender como os videogames, inicialmente desenvolvidos no ocidente, chegaram ao Japão e se tornaram um dos principais mercados do entretenimento. Nessa conversa você vai relembrar diversos jogos antigos e idolatrados, outros que você nem sabia que existia e também será apresentado a ascensão de diversas produtoras de games que fizeram você se apaixonar por esta forma de arte. Fique espertos, na próxima sexta, dia 8 de maio, lançaremos a segunda parte deste episódio sobre games, então não perca tempo e assine o podcast para não se esquecer (saiba como assinar na coluna lateral à direita). Todo mês (tamô tentando) tem um episódio novo do Zonecast, então escolha os seus melhores fones e dê o Play Vitrine por Rômulo Alves. LINKS RELACIONADOS AO EPISÓDIO IMAGENS Odyssey 100 Pong da Atari MSX (vídeogame da gradiente) Famicom (NES) VIDEOS Tennis for Two (primeiro jogo eletrônico) Packman arcade (gameplay) Missile Comand (gameplay) Sasuke vs Commander (gameplay) Donkey Kong arcade (gameplay) Scramble (gameplay) Especial do canal Cosmic Effect sobre Ralph Baer (criador do Pong) Pixels - Trailer GANHE TODOS OS MANGÁS DE YU YU HAKUSHO NO CONCURSO CULTURAL #EUAMOYUYU COMPARTILHE E AJUDE O JAPAN ZONE Nos ajude a criar um produto de qualidade compartilhando nosso conteúdo nas redes sociais. Facebook Twitter Google + Participe e se divirta no JAPAN ZONE CLUB: Grupo do Facebook e da Comunidade do Google Plus. E-mail para contato: japanzone@japanzone.com.br Rômulo - Red Zone
Time for our second news-only show brought to you by patreon.com/umbcast. In the news this month: Ur-Quan Masters HD has entered beta: http://urquanmastershd.com/ Broken Age Act 2 due in early 2015: http://www.doublefine.com/forums/viewthread/15863/ Day of the Tentacle Remastered! http://www.polygon.com/2014/12/8/7354949/tim-schafer-day-of-the-tentacle-remastered-ps4-vita-pc New Carmen Sandiego http://www.hmhco.com/parents-and-kids/the-learning-company/carmen-sandiego Elite: Dangerous released https://www.elitedangerous.com/ Satellite Reign available via Steam early access: http://www.vg247.com/2014/12/17/syndicate-wars-successor-satellite-reign-now-available-on-steam/ Father of video games, Ralph Baer, dies at 92: http://www.theverge.com/2014/12/7/7349715/ralph-baer-father-of-video-games-dies-at-92 Ken and Roberta Williams presented with Industry Icon award at The Game Awards https://www.youtube.com/watch?v=W2NMpK2Rnks Next time, I'll be covering Strife
La navidad ya está aquí y tenemos mucho de que hablar (de pasada o en profundidad): como siempre hablaremos de nuestra vida, de nuestros regalos y de los regalos que están de moda esta navidad, de la violencia en los videojuegos, de los pleitos en los que anda metido apple, de las apps más destacadas de 2014, de las mayores búsquedas en Google, de los emails más curiosos de Steve Jobs, del tristemente fallecido Ralph Baer (el padre del videojuego, y tendremos 3 entrevistas de excepción: Los padres de Fran, el padre de Dani, y Don Diego Freniche quien ya estuviera en nuestros micros anteriormente. Con ellos hablaremos de tecnonostalgia y apple en familia... porque, qué es pensando como pollos sino una gran familia. Feliz Navidad a todos! Os dejamos algunos enlaces que comentamos en el podcast: Ralph Baer en wikipedia: http://es.wikipedia.org/wiki/Ralph_H._Baer Bol para comer CABEZ DE MONO: http://quelovendan.com/catalog/product/view/id/1181/s/tazon-bol-cabeza-mono/category/34/ Cojín JAMÓN DE JABUGO: http://quelovendan.com/cojin-jamon-jabugo.html
Not a lot going on this week due to the holidays coming up. Sean is taking care of some stuff before leaving for Canada for a couple weeks so it's up to Jon and Paul to hold the fort down. Jon plays Ultimate NES Remix and Paul dabbles here and there in World of Warcraft. In news, Ralph Baer has passed, Telltale is making a Minecraft game and a video game is pulled off Steam Greenlight.
Puntata non prevista all’interno della nostra programmazione, ma assolutamente necessaria visti gli eventi di queste settimana. Eccovi quindi il nostro tributo/ricordo a Ralph Baer, un uomo senza il cui contributo non avremmo conosciuto il fantastico mondo dei videogiochi. Come sempre, allacciate … Per saperne di più
John, Mel & Scott discuss: Ralph Baer ran out of lives; The ever popular CIA torture report; DC Cannabis legalization blocked with red tape; CA Anti-Gun Bill threatens firearms confiscation; Cop wants people to volunteer to have their houses searched for guns. To protect the children; College president having feet put to the fire for saying that "All human lives matter" rather than "Black lives matter"; MA Police letting other police drive drunk. A serious litany continues; "Don't make me fear for my safety" is now police for "I will kill you"; NYPD "Cop of The Year" busted with 10 kilos of cocaine" Clickbait is a horrible blight that will never be gotten rid of, WHAT HAPPENED NEXT WILL ASTOUND YOU; The Bible Belt and the Pornography Belt are one and the same. no one is shocked; Project Maelstrom; Mad Max - Fury Road. John expresses his love of the oldest trope in cinema, The Chase Scene & more! Donate Bitcoin: 1KtcqykD4RXMdXXuL2oQLXbdGqZCsFhPqe Paypal: archindividual@gmail.com
Target Pulls GTAV From Stores in Australia http://www.target.com.au/medias/marketing/corporate/PDF/media-release/GTA-Media-Release-v2.pdf The Petition: https://www.change.org/p/target-withdraw-grand-theft-auto-5-this-sickening-game-encourages-players-to-commit-sexual-violence-and-kill-women Golden Sega Genesis Transforms into Megatron http://kotaku.com/golden-sega-genesis-transforms-into-megatron-1667142639 Here’s the New Trailer for Terminator: Genisys http://m.mynews.ly/!EH.B9In- Steam ready to take on Twitch with new game Broadcasting feature http://www.engadget.com/2014/12/02/steam-broadcasting/?ncid=txtlnkusaolp00000595 How To: https://www.youtube.com/watch?v=dMyXBPePbPY&list=UU0WNX0de8I1fgKUrjxiPaRA Sony Possibly Hacked By North Korea? http://www.bbc.com/news/world-asia-30283573 #TheGameAwards Playstation Experience The Witness looks good. Larry Probst, Electronic Arts’ executive chairman, steps down http://www.polygon.com/2014/12/8/7355841/larry-probst-electronic-arts-longtime-executive-chairman-steps-down The Halo Collection Is Getting Better, But Still Not Fixed After A Month http://kotaku.com/the-halo-collection-is-getting-better-but-still-not-fi-1668407451 Virtual reality movies arrive in force at the Sundance Film Festival http://www.engadget.com/2014/12/08/virtual-reality-movies-at-sundance-2015/?ncid=txtlnkusaolp00000595 The Father Of Video Games, Ralph Baer, Has Passed Away http://kotaku.com/the-father-of-video-games-ralph-baer-has-passed-away-1667980395 Indie studio says it was refused insurance because it makes violent games http://www.polygon.com/2014/12/6/7344375/indie-studio-says-it-was-refused-insurance-because-it-makes-violent
Hoy venimos con todo el flow y el swag del mundo. Atentos, porque en la sección de la nube, tenemos batalla de pollos entre Fran @Cirueloman y David del podcast "Yo también opino". A parte de este duelo sin precedentes, también nos permitimos la licencia de repasar la historia de Sony y sus inicios con PSX por su 20 aniversario. También hablaremos de la muerte de Ralph Baer, "El padre de los videojuegos", y recuperamos dos secciones míticas en nuestro programa; El TopOcho y Investigando la Verdad. Por último, recordad que esperamos vuestra participación para el especial de navidad. Enviadnos, mails, tweets, mensajes, comentarios o palomas mensajeras con cualquier cosilla para comentar en el siguiente programa. Saludos, y a disfrutar! XDDD
While it was always Geoff Keighley's noble intention to create an annual awards ceremony truly befitting the games industry freed from it's Spike TV origins, what it means most of all to us gamers is a first glimpse of what we might (#NOT) be playing in a year or so's time. Indeed, the number of trailers premiering at this and Sony's Playstation Experience event in Vegas the other weekend almost put E3 to shame - and all while we're in the midst of gorging ourselves on a feast of AAA holiday releases. Ordinarily this would be enough to fill an episode, but this being our final episode of the year we decided to cover everything else that happened over the past couple weeks, including the sad passing of the Grandfather of Gaming, Ralph Baer, the resurrection of the Sinclair ZX Spectrum, the setting of next year's Assassin's Creed game and our thoughts on the first episode of Telltale's Game of Thrones opus. All this and a whole lot more on this final #NOTplaying Podcast of 2014. We'll be back in January to discuss our games of the year, but until then, thanks to all of you for listening and a Merry Christmas and Happy New Year to you all!!!The Game Awards Trailers (most of them): http://www.engadget.com/2014/12/06/the-game-awards-trailers/Ralph Baer has died, He built the first console. http://www.gamespot.com/articles/goodbye-ralph-baer-and-thank-you/1100-6424069/Nintendo files patent to let you play gameboy games on Smartphones.http://mashable.com/2014/12/02/nintendo-game-boy-emulator/?utm_cid=mash-com-fb-main-linkZX Spectrum Remake: https://www.youtube.com/watch?v=CN8aDkgqHn4&list=WL&index=1Gear VR now available in the US for $200 http://www.polygon.com/2014/12/8/7353143/samsungs-gear-vr-available-now-for-200Steam Broadcasting http://steamcommunity.com/updates/broadcastingM$ will be publishing Rise of the Tomb Raider http://www.eurogamer.net/articles/2014-12-09-square-enix-confirms-microsoft-will-publish-rise-of-the-tomb-raiderNext AC game to be set in Victorian London http://www.kotaku.co.uk/2014/12/02/next-years-big-assassins-creed-set-victorian-londonDying Light Specs are really quite high - more unoptimised junk or simply scaled to modern hardware?http://kotaku.com/psa-heres-what-your-pc-will-actually-need-to-run-dying-1667228957?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=SocialflowH1Z1 going Early Access from Jan 15th! http://www.polygon.com/2014/12/8/7356397/h1z1-early-access-set-for-jan-15Elite Dangerous will not be wiped at launch http://www.pcgamer.com/elite-dangerous-will-not-be-wiped-at-launch/Chris Nolan (and others) has been offered Ready Player One book adaptation http://www.slashfilm.com/ready-player-one-director-short-list/Telltale's Game of Throneshttps://www.telltalegames.com/gameofthrones/Rob @bobirokaPatrick @patrickjkayIain @ebowgbContact us on Email at: notplayingpodcast@gmail.comFollow us on Twitter: @notplayingpodYou can find the show notes for this show at www.notlistening.co.ukIf you're listening on iTunes, please give us a review!To Check out other shows in the Collection visit:http://barkerpodcasts.webs.com Including the #NOTwatching Podcast: http://www.spreaker.com/show/the-notwatching-podcastAll views and opinions expressed in this podcast are solely those of The #NOTplaying Podcast.
Notre avis sur le metroidvania Xeodrifter™ (3DS, PC) de Renegade Kid, le rogue-like The Binding of Isaac : Return (PC, Vita et PS4) d'Edmund McMillen, le jeu d'action "arcade" Sunset Overdrive (Xbox One) d'Insomniac Games, les 30 ans de Tetris en 4 jeux ainsi que le reste de l'actualité de la semaine (le décès de Ralph Baer, les Amiibos et les "collectors"...)
This week, Apple deletes, AT&T throttles, the NSA hacks, HBO outsources, and Uber, well, what doesn't Uber do? All this, and much much more. What We're Playing With Andy: Peter Pan Live! Headlines Apple Deleted Rivals' Songs from Users' iPods from 2007-2009 Apple iPod trial will continue despite no plaintiff in case North Korea denies hacking Sony but calls the breach a ‘righteous deed' AT&T still throttles “unlimited data”—even when network not congested Operation AURORAGOLD: How the NSA Hacks Cellphone Networks Worldwide HBO to outsource streaming tech in blow to 'backstabbing' CTO Pirate Bay goes offline after Stockholm police raid Audible Book of the Week Hooked: How to Build Habit-Forming Products by Nir Eyal Sign up at AudibleTrial.com/TheDrillDown Music Break: Drive by The Cars Hot Topic: Uber Uber raises another $1.2 billion, pledges to become 'more humble company' Delhi Government bans Uber, says it is misleading customers India Internet Taxi Ban Welcome, but provide more transport for women, say activists Portland sues Uber over its 'illegal' ridesharing service Uber bans spread to multiple countries San Francisco and L.A. sue Uber, claim misleading and illegal actions Music Break: Video Games by Ronnie Jones Final Word: Ralph Baer, 1922-2014 Ralph Baer, inventor of first video game console, dies at 92 The Drill Down Video of the Week Launch of NASA's Orion deep-space capsule Subscribe! The Drill Down on iTunes (Subscribe now!) Add us on Stitcher! The Drill Down on Facebook The Drill Down on Twitter Geeks Of Doom's The Drill Down is a roundtable-style audio podcast where we discuss the most important issues of the week, in tech and on the web and how they affect us all. Hosts are Geeks of Doom contributor Andrew Sorcini (Mr. BabyMan), marketing research analyst Dwayne De Freitas, and Box tech consultant Tosin Onafowokan. Occasionally joining them is Startup Digest CTO Christopher Burnor.
Kon und René vermissen den lieben Tim. Hoffentlich geht es ihm gut! In der heutigen Ausgabe kann Kon die Ladezeiten von WWE 2K15 kaum fassen, René baut Städte auf seinem Smartphone mit City 2048 und er perfektioniert seine Streckenzeiten bei Trials Fusion.Außerdem bedankt sich PIXELBURG bei Ralph Baer, der im Alter von 92 Jahren verstorben ist.Schreibt uns gern an podcast@pixelburg.tv
Hacker Group Takes Down Xbox Live, PSN HEY HEY WE’RE ONLINE! Microsoft exec: Windows 10 coming in northern autumn Will Windows 10 be a free update? Office 365 to be hosted in Australia RIP Microsoft Clip Art Victoria to release real-time bus data Pirate Bay goes offline after Stockholm police raid Video-game pioneer Ralph Baer dies age 92 Netflix to offer 4K content in Australia
Hacker Group Takes Down Xbox Live, PSN HEY HEY WE’RE ONLINE! Microsoft exec: Windows 10 coming in northern autumn Will Windows 10 be a free update? Office 365 to be hosted in Australia RIP Microsoft Clip Art Victoria to release real-time bus data Pirate Bay goes offline after Stockholm police raid Video-game pioneer Ralph Baer dies age 92 Netflix to offer 4K content in Australia --- Send in a voice message: https://anchor.fm/aussietechheads/message
The passing of Ralph Baer, GTA V pulled from shelves in Australia, SF V a PS4 exclusive, Zelda Wii U footage, PS4 20th anniversary console, Star Wars Force Awakens trailer, Amiibo figures discontinued, Marvel/Sony discussion over Spider-Man movie rights, CM Punk, and more! The #CUPodcast has a Patreon campaign! If you’d like to help support us, please click here! Listen to the Completely Unnecessary Podcast on iTunes! Listen on Stitcher! Want to see video clips? Check out the youtube page and the CUPodcast playlist! Video clips from the latest podcast are added throughout the week! Here is the RSS feed for the podcast: http://thepunkeffect.com/?feed=podcast
Mais uma semana se passou e inesperadamente, para um final de ano, tivemos mais noticias que o comum! Tivemos o TheGamesAwards e o Playstation Experience com muitas novidades! Confira! Errata: (Hall da Vergonha) – scott pingrim também foi lançado para xbox 360 Notícias: Variedades: 25 vantagens invisíveis que você tem no mundo dos [...]
This week not only marked the 10th anniversary of Dimebag Darerel's death (which seems like it was only yesterday) but also the passing of one of the legends of video games: Ralph Baer. Were it not for the innovations of both Dimebag and Ralph Baer the world would never have known the amazing music of Pantera, and the video game industry as we know it might never have happened. What does this have to do with the show? Not a damn thing but as someone who grew up on games and metal it felt important enough to mention. What this episode does have though is some of the finest Creative Commons metal the net has to offer, such as Vicky Polard, Fitcage, The Departed, Bloodhunter, Dystrophya, Proyecto Hombre, Offense, and Lou Quinse. So share this episode, support the bands, and remember those who made the things you love. (00:10) Si, il vio, verlo, usconi by Vicky Polard from Mutt (BY-NC-ND) (05:17) Abyss Districts by Fitcage from Split 7'' w / Internal Damage (BY-NC) (06:26) The Ocean Will Drag Us Down by The Departed from The Departed II (BY-NC-ND) (12:18) THE BLOODY THRONE by BLOODHUNTER from BLOODHUNTER (BY-NC-ND) (16:08) Stigmata by Dystrophya from Decayed Skull (BY-NC) (20:56) Que la Historia No Se Repita by Proyecto Hombre from Abre Los Ojos (BY-NC-SA) (24:16) I DESIRE by offense from That Frail Addiction to Life (BY-NC-ND) (30:57) Rondeau de la Forca by Lou Quinse from Rondeau de la Forca (BY-NC-ND) Please support the bands in this show! Buy a T-Shirt, head to the shows, or buy all of the merch on their table. Whatever you can do to help these bands keep making music, please do it! Also check out the other great podcasts at Metal Injection, and be sure to listen to all of the great shows (including Open Metalcast) streaming 24/7 at Metalinjection.FM. If you have any suggestions for Creative Commons licensed metal, send me a link at craig@openmetalcast.com. Open Metalcast #108 (MP3) Open Metalcast #108 (OGG)
This week not only marked the 10th anniversary of Dimebag Darerel's death (which seems like it was only yesterday) but also the passing of one of the legends of video games: Ralph Baer. Were it not for the innovations of both Dimebag and Ralph Baer the world would never have known the amazing music of Pantera, and the video game industry as we know it might never have happened. What does this have to do with the show? Not a damn thing but as someone who grew up on games and metal it felt important enough to mention. What this episode does have though is some of the finest Creative Commons metal the net has to offer, such as Vicky Polard, Fitcage, The Departed, Bloodhunter, Dystrophya, Proyecto Hombre, Offense, and Lou Quinse. So share this episode, support the bands, and remember those who made the things you love. Shownotes after the break: * (00:10) Si, il vio, verlo, usconi by Vicky Polard from Mutt (BY-NC-ND) * (05:17) Abyss Districts by Fitcage from Split 7" w / Internal Damage (BY-NC) * (06:26) The Ocean Will Drag Us Down by The Departed from The Departed II (BY-NC-ND) * (12:18) THE BLOODY THRONE by BLOODHUNTER from BLOODHUNTER (BY-NC-ND) * (16:08) Stigmata by Dystrophya from Decayed Skull (BY-NC) * (20:56) Que la Historia No Se Repita by Proyecto Hombre from Abre Los Ojos (BY-NC-SA) * (24:16) I DESIRE by offense from That Frail Addiction to Life (BY-NC-ND) * (30:57) Rondeau de la Forca by Lou Quinse from Rondeau de la Forca (BY-NC-ND) Please support the bands in this show! Buy a T-Shirt, head to the shows, or buy all of the merch on their table. Whatever you can do to help these bands keep making music, please do it! Also check out the other great podcasts at Metal Injection, and be sure to listen to all of the great shows (including Open Metalcast) streaming 24/7 at Metalinjection.FM. If you have any suggestions for Creative Commons licensed metal, send me a link at craig@openmetalcast.com.
In part 2 of the Sunday night show of Geeksters! we start off with “Life, The Universe and Everything with Erika”, this week Erika brings us 2 topics of discussion. First we bring the sad news of the passing of Ralph Baer and the impact he had on the gaming … Continue reading → The post Geeksters – Episode 116 Part 2 appeared first on Words with Geeks.
This week on Boss Battle 122, we have our cast of Bobby (@bobbyfjtown), Chachi (@chachisays), Rizz (@theerizz) and Mike Sorg (@sorgatron). On this weeks show: We discuss our gaming achievements from the past week. (1) We answer the Twitter question of the week: What gaming system did you always want but never owned? (4) In Video Game Themed Things From Around The Internetâ?¦netâ?¦net: Earthbound raps, Man Vs. Katamari and a PSA for console users. (11) We talk about some gaming news like the passing of Ralph Baer, Nintendo phasing out some products and the future of Destiny.(16) Chachi talks about Nun Attack Run N Gun.(26) We discuss news from the latest Sony event.(29) Bobby rants on Capcom.(32) Lastly In our Final Round discussion, we give our thoughts on 3rd party publishers doing exclusive games for certain consoles.(36) Remember to check out: Our Twitter @insertcointb and view our Website at insertcointobegin.com! Also, catch our shows live, we record every Tuesday around 8 PM EST and it can be seen at live.sorgatronmedia.com!
This week not only marked the 10th anniversary of Dimebag Darerel’s death (which seems like it was only yesterday) but also the passing of one of the legends of video games: Ralph Baer. Were it not for the innovations of … Continue reading →
There was so much to talk about in this episode that we actually have to split the discussion topic into two episodes. It was the 20th anniversary of the original PlayStation, and we wind up talking for a good 45 minutes about the console without even scratching the surface. We share some of our favorite memories and games, as well as going over a bit of the history of how the consoles came to be. We cover Final Fantasy VII/VIII/IX and Tactics, the Resident Evil Trilogy, Metal Gear Solid, Twisted Metal, Tony Hawk's Pro Skater, and so many more. That discussion begins around the 50-minute mark. Be sure to come back next week for part 2. Luke also shares a story about how he basically waterboarded his 6 year old daughter in the bathroom of a Taco Bell, Chris hates eBay, we discuss the rumored discontinuation of certain Amiibo, the unfortunate passing of gaming icon Ralph Baer, as well as a brief discussion about Diamond Dallas Page and the best parts of the movie Commando. Games of the Week: Dustin - Far Cry 4 Luke - Super Smash Bros. Chris - Darksiders II Follow us on Twitter @TheDustinThomas @FakeChrisCramer @BygJuce And don't forget to rate and subscribe to the show on iTunes and/or Stitcher Radio.
On parle de toutes les news de ces dernières semaines, y compris : La bonne performance de la XBox One pendant Black Friday YouPorn sponsorise une équipe eSport La mort de Ralph Baer Les Video Game Awards Le Playstation Experience Animé par : Patrick Beja (@NotPatrick) JK Lauret (@jklauret) Corentin Lamy (@corentin_lamy) Lien : Mario Bros par Daniel Beja See acast.com/privacy for privacy and opt-out information.
Ralph Baer is video game pioneer, inventor and engineer, known as "The Father of Video Games". He also received the National Medal of Technology for inventing the home console for video games and spawning the video game industry.
Ralph Baer is video game pioneer, inventor and engineer, known as "The Father of Video Games". He also received the National Medal of Technology for inventing the home console for video games and spawning the video game industry.
Ralph Baer, Mark of the Ninja, Valve, la saga Mana...
Roll for initiative! CouchCast 46 is a seething, roaring mass of geekery. We discuss Xbox Live's GameRoom, Chatroulette, Lucasfilm Animation's Star Wars TV Comedy series, E*Trade talking babies film, Stan Lee Media lawsuit dismissed, SiliFulin robotic tail, Comic-Con news: $753 million expansion of the San Diego Convention Center, Red Letter Media's Attack of the Clones Review, Joss Whedon directing Avengers movie, Ralph Baer inducted in to Inventors Hall of Fame, Craig Ferguson gets robot sidekick, rules of Scrabble are changing, Craig Rucka leaving DC, Capcom donating to charity for downloads of Lost Planet 2, Hot Coffee court settlement, FCC cannot stop comcast internet throttling, Asteroids world record beaten, DOSBox, XBox 360 ability to save data to USB drives, Tron Legacy sequels, XBox Live Arcade Award Winners, and the Big List: The 8 Most Common Ways D&D Characters Die (courtesy of toplessrobot.com).
A big, big week for news demands a big, big podcast. This episode we talk about PAX East, DSi XL, iPad, Ralph Baer, and Mario Galaxy 2. Plus, another GDC-era segment starring the fabulous Dylan Cuthbert!
A big, big week for news demands a big, big podcast. This episode we talk about PAX East, DSi XL, iPad, Ralph Baer, and Mario Galaxy 2. Plus, another GDC-era segment starring the fabulous Dylan Cuthbert!
Wiggly goes through your stack of letters from perception, color blindness, musical influences, Michael Jackson, fame, addiction, chalky pills, the new boards, cover-up concerns, Nostradumbass, Nolan Bushnell, Ralph Baer and more. Featuring behind the scenes with The Honky Tonk Man and future We Talk Games guests!
A long lifetime of developing electronic consumer products has taken Ralph Baer from vacuum tube through microprocessor designs. Although the technology has undergone vast changes, the underlying motivation for, and execution of, the process has not changed radically. Baer cited numerous examples of specific product designs that made it all the way through the process to a successful product and drew some conclusions from that experience that shed some light on the continuum of invention, development, and marketing novel product ideas.
01001000 01001001 ! Welcome to Show 031! This week's Topic: A book review - Fire In The Valley, The Collector's Edition Topics and links discussed in the podcast... 8 bit parallel processing? Leave it to the Apple II enthusiasts! Have a look at the AppleCrate! Yes, you can build your own computer. And I mean from scratch. Check out the Magic-1 Homebrew CPU, and be sure to look at the "my other projects" page as well. It's The Woz! In person, on video, at an event hosted by the Computer History Museum. (When you click on the link, the video will start streaming right away.) Atari is apparently not doing so well financially, according to this article. It's kind of sad to see it in dire straits yet again. Ralph Baer, developer of Pong and Simon, will be honored at a White House ceremony this month. The Computer Museums and Retrocomputing Culture webring has some links that I will have to take a look at! Official Website for Fire In The Valley... Be sure to send any comments, questions or feedback to retrobits@gmail.com. For online discussions on Retrobits Podcast topics, check out the Retrobits Podcast forum on the PETSCII Forums page! Our Theme Song is "Sweet" from the "Re-Think" album by Galigan. Thanks for listening! - Earl