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¡Arrancamos los programas Classic con la sexta parte del histórico dirigido por Mike sobre la saga Final Fantasy! Mes de marzo y coincidiendo con su cumpleaños, continuamos donde lo dejamos anteriormente y en esta ocasión hablamos de Final Fantasy XIV, el MMORPG líder actual, Final Fantasy XV como colofón de una generación, una historia más adulta y como punto final de Fabula Nova Crystallis. También hablamos de Final Fantasy VII: Rebirth, que aunque es un remake es la última entrega de SquareEnix, y no podía faltar. Recordaros que podéis seguirnos en Instagram, X, YouTube, Ivoox. Tenéis todos los enlaces en: https://allmylinks.com/loshijosmalditos. Y si queréis escucharos todos los capítulos de esta colección, los podéis encontrar en: https://go.ivoox.com/bk/10390355
Supermoce na ulicach Empire City kontra podróże w czasie w świecie Fabula Nova Crystallis – w tym odcinku omawiamy pierwszą część inFamous oraz Final Fantasy XIII-2. Posłuchajcie naszych wrażeń i przemyśleń! ------------ (00:00:00) - START (00:01:06) - Rozgrzewka (00:14:47) - inFamous (PS3) (00:54:12) - Final Fantasy XIII-2 (PS3) (01:45:45) - W co jeszcze gramy? ------------ Intro/outro music by Carter Harrell Background Track(s) by Noir Et Blanc Vie
Un opus de la série Final Fantasy n'est jamais sorti. Tout le monde en a entendu parler, mais personne ne l'aura jamais vu. On vous raconte l'histoire de ce Final Fantasy qui n'a jamais vu le jour. « Si FFXIII était la lumière, alors Versus XIII serait l'ombre ». Tels sont les mots utilisés par Tetsuya Nomura, le créateur du projet Final Fantasy Versus XIII. Dans ce nouveau JV Legends, on vous raconte le destin tragique du projet Final Fantasy Versus XIII.Un jeu annoncé en 2006 destiné à la Playstation 3, qui devait être un action-RPG dans le cadre de la compilation Fabula Nova Crystallis. Un jeu dont la sortie a été d'abord repoussée, avant d'être complètement annulée. Il deviendra cependant le quinzième épisode canonique de la licence phare de Square-Enix. Découvrez notre JV Legends sur le projet inabouti de Final Fantasy Versus XIII !Retrouvez tous les JV LEGENDS sur Youtube ou sur JV !
We interrupt your regularly scheduled coverage with a special announcement: Jackson has played the Final Fantasy XIII games, at last. Despite the frankly illegal amount of Final Fantasy content lately they were not going to let that go to waste. They are joined by Erin (@Woodabris, Woodaba on Youtube) to discuss the Final Fantasy XIII trilogy, with a little Type 0 in there. It's time to get remember: Fabula Nova Crystallis.Thank you so much as always for listening, please rate and review the podcast, and tell all your friends on whatever social media you call home that they should check us out. See you next month!Send us questions about our game clubs, other games, or gaming in general to abnormalmappingpodcast@gmail.com!If you would like to support us please visit patreon.com/abnormalmapping for exclusive podcasts!Things Discussed: Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy Type-0, Lightning Returns Final Fantasy XIII, Final Fantasy XVI, Final Fantasy XII, Mass Effect (lol).Next Month's Game Club: Prince of Persia: The Lost CrownMusic this EpisodeThe Promise by Masashi HamauzuCaius' Theme by Naoshi MizutaZero by Bump of ChickenTimestamps(00:00:00) - Intro(00:10:30) - Final Fantasy XIII(00:51:00) - Final Fantasy XIII-2(01:30:00) - Lightning Returns Final Fantasy XIII(02:27:10) - Questions
GAMELX ft. Iniciativa Final Fantasy // Fabula Nova Crystallis: FF XIII / FF XIII-2 / LR FF-XIII / FF Type-0 // #14 Final Fantasy XVI va a ser uno de los lanzamientos más importantes de este año. Y como tal, la Iniciativa Podgaming se ha volcado para cubrir este particular evento y hacer un repaso de los títulos más importantes de esta saga. En Gamelx vamos a centrarnos en uno de los episodios más controvertidos y experimentales que se han visto nunca por parte de la industria, y en particular por parte de Square Enix. Fabula Nova Crystallis innovaba en cuanto a la concepción de su universo y mitología a través de los siguientes títulos: ✅ Final Fantasy XIII ✅ Final Fantasy XIII-2 ✅ Lightning Returns: Final Fantasy XIII ✅ Final Fantasy Type-0 Han participado: 👾 Carlos Torres "Rode" (@rodeatope) 🐻 Rafa García "Potorro" (@rafagarvas) 🗡 Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio) Listado de podcasts de la Iniciativa Final Fantasy: https://www.ivoox.com/iniciativa-final-fantasy_bk_list_10646161_1.html https://open.spotify.com/playlist/4e3WG68FtfmxJs9sXeTKzt?si=f22506cb08944af7 Sector Gaming Mesón Sol Sietebits Topal Games Superjuegos30 Viejojuegos La Regla del Tres El Séptimo Cielo El Palacio Enano Marta García Scummbag Podcast La Taberna del Moguri Punto de Partida GAMELX Insert Coin Trisquelion Criterio Cero 4players Nueve Bits Síguenos: Web: http://www.gamelx.es Spotify: https://open.spotify.com/show/2O2RfgsZsopHhoUGzhjPx6 Apple Podcasts: http://itunes.apple.com/es/podcast/gamelx-fm/id573962600 Telegram: http://www.telegram.me/gamelx Twitter: @gamelx Instagram: http://www.instagram.com/gamelxpod Facebook: http://www.facebook.com/gamelxpod YouTube: https://www.youtube.com/c/GAMELXTVnew Twitch: http://www.twitch.tv/gamelxpod RSS: http://feeds.feedburner.com/gamelxfm
Final Fantasy XVI va a ser uno de los lanzamientos más importantes de este año. Y como tal, la Iniciativa Podgaming se ha volcado para cubrir este particular evento y hacer un repaso de los títulos más importantes de esta saga. En Gamelx vamos a centrarnos en uno de los episodios más controvertidos y experimentales que se han visto nunca por parte de la industria, y en particular por parte de Square Enix. Fabula Nova Crystallis innovaba en cuanto a la concepción de su universo y mitología a través de los siguientes títulos: ✅ Final Fantasy XIII ✅ Final Fantasy XIII-2 ✅ Lightning Returns: Final Fantasy XIII ✅ Final Fantasy Type-0 Han participado: 👾 Carlos Torres "Rode" (@rodeatope) 🐻 Rafa García "Potorro" (@rafagarvas) 🗡 Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio) Listado de podcasts de la Iniciativa Final Fantasy: https://www.ivoox.com/iniciativa-final-fantasy_bk_list_10646161_1.html https://open.spotify.com/playlist/4e3WG68FtfmxJs9sXeTKzt?si=f22506cb08944af7 Sector Gaming Mesón Sol Sietebits Topal Games Superjuegos30 Viejojuegos La Regla del Tres El Séptimo Cielo El Palacio Enano Marta García Scummbag Podcast La Taberna del Moguri Punto de Partida GAMELX Insert Coin Trisquelion Criterio Cero 4players Nueve Bits Síguenos: Web: http://www.gamelx.es Spotify: https://open.spotify.com/show/2O2RfgsZsopHhoUGzhjPx6 Apple Podcasts: http://itunes.apple.com/es/podcast/gamelx-fm/id573962600 Telegram: http://www.telegram.me/gamelx Twitter: @gamelx Instagram: http://www.instagram.com/gamelxpod Facebook: http://www.facebook.com/gamelxpod YouTube: https://www.youtube.com/c/GAMELXTVnew Twitch: http://www.twitch.tv/gamelxpod RSS: http://feeds.feedburner.com/gamelxfm
Never Gonna Give Yeul UpFabula Nova Crystallis, the high-concept collection of Final Fantasy games dating from 2006, resulted in five games of varying tone and execution. Retro Encounter spent much of August playing and discussing Final Fantasy XIII, and today three panelists break down and lift up the rest of the family, including the former Agito, Final Fantasy Type-0, and the Versus XIII successor, Final Fantasy XV. Featuring: Peter Triezenberg, Audra Bowling, Patrick Gann; Edited by Michael SollosiOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomRelated Links:Crystal Tools Without a Craftsman
How clear is Final Fantasy XIII's story? Not exactly Crystal. Final Fantasy XIII has a wild ride to the finish, and three Retro Encounter panelists cap off their personal experiences playing it by reacting to FF XIII's remarkable design changes, confusing character motivations, and beautiful imagery in its final chapters. So who did we bring to the final battle? Why are there so many metaphors for abandonment in the game? How does Square-Enix ruin this beautiful ending in future games? Listen for all of this and more! Featuring: Michael Sollosi, Audra Bowling, Peter Triezenberg; Edited by Michael SollosiOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomRelated Links:Final Fantasy XIII on RPGFan
The final chapter of a trilogy that they never started. When you let the Xbox Game Pass “Surprise Me” Button randomly pick the games, you are bound to play some sequels. On this episode, the button ramps up the absurdity by making our hosts play the final game in the action role-playing game trilogy developed by Square Enix. Will Tom and Chris stand any chance of enjoying this game with two full games of lore missing from their collective consciousness? Will the gameplay mechanics be engaging enough to overcome this substantial handicap? The Fabula Nova Crystallis subseries has a devoted fanbase, so perhaps things are not as dire as they seem. Let's see how far our hosts get with just one hour on the clock and discover if they will keep playing to learn how the story ends! What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site: https://quitthebuild.com/1h1d Watch this episode on our Youtube channel: https://bit.ly/3obGi7m Thanks for taking this ride with us :-) --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message
This week we return to 33% more strength with THREE hosts! Wow! This week, we return to the Fabula Nova Crystallis saga with Final Fantasy XIII on PC. We spend a little time revisiting our fetch quest childhood with Lake. And we launch a whole new genre, rimworldlikes, with Lords and Villeins. Plus the latest in NFT shenanigans in video games, we figure out where all those stolen GPUs have been going, and more. New releases, and our speedrun news segment! Tune in now! Intro: "A Little Bit of Faith" - Lake, by Malena Stark feat. Mia Niles Outro: "Summer" - Lords & Villeins, by Adam Bow Subscribe on YouTube http://www.youtube.com/gamebytesshow/ Check out our Discord community at https://discord.gg/ZTzKH8y Podcast audio produced by Jeremy Lamont
11th anniversary has come and gone and we go into excruciating detail about the two concerts for over 2 hours. We also talk about Momone's graduation announcement, Showroom bullsh*t 8th generation version, and we talk about the new NMB song with Nagisa as center. Let us know what your favorite moments of the 11th anniversary concerts were and what you think of the new NMB song Muchuujin in the comments! NMB48 International Discord https://discord.gg/FGfdynt TEPPEN Subs https://teppensubteam.tumblr.com https://twitter.com/TeppenSubTeam?s=20 Twitter: Aruda: https://twitter.com/darklordaziz Geoff: https://twitter.com/GeoFreak17 Matt: https://twitter.com/supermattoworld Ryan: https://twitter.com/frowndog06 If you like the show, please subscribe to us on YouTube, Apple Podcasts, Google Play, or wherever you get your podcast fix. Also tell a friend about the show, every little bit helps us grow! https://takoyakiparty.libsyn.com 1:45 - Yasuda Momone's graduation announcement 14:00 - Nanaho last activities announced 18:40 - Shiotsuki Keito gets corona 21:55 - 8th gen auditionees do showrooms, Ryan becomes a chika idol fan 41:25 - 11th Anniversary Concert Report: Pre-Show 56:24 - 11th Anniversary Concert Report: Scrap & Build 1:41:40 - Story Time: Matt Meets A Very Special Guest After the Concert 1:51:47 - BREAK 1:52:06 - 11th Anniversary Concert Report: Thanksgiving 2:50:55 - NMB's new song revealed at Best Hits Kayosai 3:10:29 - Matt Goes to the “Will Be Idol” NMB Theater Performance 3:16:32 - Matt and Geoff Go to Yuina's Recommended Restaurants
This month we are looking at the Fabula Nova Crystallis Final Fantasy games. With Jack’s assistance once more we look at the two remaining pillars of the collection, Final Fantasy Type 0 and Final Fantasy XV, formally known as Agito and Versus. Check out our guest Jack on twitter!0:00 Start3:14 - Final Fantasy Type 032:26 - Final Fantasy XV Development49:01 - Final Fantasy XV1:25:03 - Final Fantasy XV universe and updates1:39:28 - Closing notes 1:47:59 - EndCheck out the Prompto AI talkhttps://www.youtube.com/watch?v=ictRlPZQCZINext month we are looking atSonic Adventure 2 Mario Odyssey Jumping Flash Doom Eternal Devil May Cry 5In terms of double jumps in 3D games! If you have any thoughts we’d love to hear them, please get them to us December 30th! If they add to the discussion we’ll use them on the show!We love talking about games and there is never enough time to talk about everything. Were there examples we missed you wished we talked about? Contact us! Facebook - https://www.facebook.com/platformsandpitfalls/Twitter - Rowan @RowaseCarmihara or Blue @BluCrims or the show @platandpitEmail - platformsandpitfalls@gmail.comVoice mail - https://www.idris-effect.net/contactSubscribe to us via your favourite podcatcher by searching Platforms and Pitfalls or follow one of the linksRSS feediTunesStitcherTuneInSpotifyThe opening and closing song Random thoughts by Audio Binger is used under an Attribution non-commercial licence, find more great audio here http://www.audiobinger.net/Music used between each section is as follows.Final Fantasy Type 0 - The Time of FinisFinal Fantasy XV - OMNIS LACRIMAFinal Fantasy XV - Somnus Instrumental VersionFinal Fantasy XV - Broken DownFinal Fantasy Type 0 - Battle - Peaceful Fighting
This month we are looking at the Fabula Nova Crystallis Final Fantasy games. This month, with Jack’s assistance, we look at the “Lightning Saga” consisting of Final Fantasy XIII, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII. Check out our guest Jack on twitter!0:00 Start and Fabula Nova Crystallis set up.10:09 - Pre-production18:16 - Final Fantasy XIII46:14 - Final Fantasy XIII-21:07:05 - Lightning Returns: Final Fantasy XIII.1:38:8 - Closing notes 1:46:13 - EndSome interesting references we looked atCut content accidentally included in the PC release FFXIII Buyback value in Japan.FFXIII Postmortem Game Developer Magazine- October 2010Final Fantasy XIII-2 Fragments Before rundown and linksThe real story behind FFXIII-2 It’s Official: Lightning Got a Boob Job for Lightning Returns: Final Fantasy XIIINext month we are looking at:Final Fantasy Type 0Final Fantasy XVIf you have any thoughts on these two, or any leftover thoughts on the Lightning Saga, we’d love to hear them, please get them to us November 30th! If they add to the discussion we’ll use them on the show!We love talking about games and there is never enough time to talk about everything. Were there examples we missed you wished we talked about? Contact us! Facebook - https://www.facebook.com/platformsandpitfalls/Twitter - Rowan @RowaseCarmihara or Blue @BluCrims or the show @platandpitEmail - platformsandpitfalls@gmail.comVoice mail - https://www.idris-effect.net/contactSubscribe to us via your favourite podcatcher by searching Platforms and Pitfalls or follow one of the linksRSS feediTunesStitcherTuneInSpotifyThe opening and closing song Random thoughts by Audio Binger is used under an Attribution non-commercial licence, find more great audio here http://www.audiobinger.net/Music used between each section is as follows. Final Fantasy XIII - Fang’s Theme Final Fantasy XIII - Blinded By Light Final Fantasy XIII-2 - World’s Collide Lightning Returns: Final Fantasy XIII - Crimson Blitz Final Fantasy XIII - Fabula Nova Crystallis
¡Saludrones! Nuevo programa donde analizo la última joya de Nintendo, el esperadísimo Remake de Link's Awakening para Switch. Además, analizamos el libro "Fabula Nova Crystallis, El universo de Final Fantasy XIII" de Sergio Tur, del podcast El Batallón Pluto Análisis Link's Awakening - 00:04:26 Biblioteca Nintendrón - 00:30:24 Comentarios de Ivoox - 01:09:00
Link del libro: https://www.amazon.es/dp/107013192X/ Sergio se abre en canal compartiendo cómo fue el proceso de escritura del libro, así como detalles y curiosidades hasta que vio finalmente la luz. Audio extraído del directo que se hizo en nuestro canal de Youtube (https://www.youtube.com/watch?v=VRn-qmVOq5w)
Expanded universes have become more common place, but is it a good thing? It's time for a good ol' discussion as we explore the topic back to its roots and relate it to our expectations around Final Fantasy XVI. It means we'll be discussing the Compilation of Final Fantasy VII and the Fabula Nova Crystallis sub-franchise, but we'll also be looking at some of the sequels, like Final Fantasy X-2 and Revenant Wings. Hopefully you enjoy the discussions, it's a long one!
Retro Encounter's stroll down memory lane for Final Fantasy's 30th anniversary continues, with the panelists discussing the PS2 era to the present. The Fabula Nova Crystallis project, our favorite Final Fantasy XIV jobs, and late-game Blitzball strategy.
In our midweek show we will surprise and delight you with the games we have played. Dale leads off with some Diablo-likes and some XCOM-likes, as well as some hex-swapping action in Hexcells Infinite. Jerod chops down the finer points of Absolver WITH HIS FISTS, and Jeremy opines about the story mode in Destiny 2, and rolls with tough schoolkids in Final Fantasy Type-0. Have a listen! Intro: "Dominus Ghaul" - Destiny 2, by Michael Salvatori, Skye Lewin, C Paul Johnson, Rotem Moav, Pieter Schlosser Outro: "Erased Memories / Dissapearing Memories" - Final Fantasy Type-0 HD, by Takeharu Ishimoto Check out our Discord community at https://discord.gg/ZTzKH8y
Video Game Movie Anatomy hosts break down Video Game inspired movies to answer the age old question: DO GAMES MAKE GOOD MOVIES?!?! In today's episode, hosts Mark Donica, Stacey Shuttleworth and Patrick Dees discuss "Brotherhood: Final Fantasy XV", share their favorite gaming news stories and more! Brotherhood: Final Fantasy XV is an original net animation series directed by Soichi Masui, produced by Akio Ofuji, written by Yuniko Ayana, and composed for by Yasuhisa Inoue and Susumi Akizuki. Co-produced by Square Enix and A-1 Pictures, it is based on the setting and story of the 2016 video game Final Fantasy XV, which is thematically connected to the Fabula Nova Crystallis subseries. Brotherhood is set within the events of Final Fantasy XV, and details the backstories of main protagonist Noctis Lucis Caelum and those closest to him. Brotherhood was made as part of a planned multimedia expansion of Final Fantasy XV without the need to develop a series of games. T
Video Game Movie Anatomy hosts break down Video Game inspired movies to answer the age old question: DO GAMES MAKE GOOD MOVIES?!?! In today's episode, hosts Mark Donica, Stacey Shuttleworth and Patrick Dees discuss Kingsglaive: Final Fantasy XV! Kingsglaive: Final Fantasy XV is a 2016 Japanese computer-animated anime film directed by Takeshi Nozue and scripted by Takashi Hasegawa from a story by Saori Itamuro and Kazushige Nojima. Developed primarily by Square Enix's dedicated CGI studio Visual Works, Kingsglaive is based on the setting and story of the 2016 video game Final Fantasy XV, which is thematically connected to the Fabula Nova Crystallis subseries. Kingsglaive: Final Fantasy XV released theatrically in July 2016 in Japan by Aniplex, and received a limited theatrical run in August in North America by Stage 6 Films. Commercial physical and digital versions released in October 2016. It will also be bundled in different editions of Final Fantasy XV alongside fellow s
This time, we review the newest of the Final Fantasy XV films; Kingsglaive Final Fantasy XV. Kingsglaive: Final Fantasy XV Development History Kingsglaive: Final Fantasy XV is a 2016 computer animated fantasy anime film directed by Takeshi Nozue, written by Takashi Hasegawa, and produced by good ole Hajime Tabata. The film was developed by Visual Works, Square Enix’s CGI studio. The film is obviously connected to the Fabula Nova Crystallis subseries, and is meant to get everyone ready for Final Fantasy XV. Kingsglaive was created as part of the multimedia rollout of Final Fantasy XV. The film began production in 2014 by the same team that brought us Advent Children. Kingsglaive uses discarded stuff from the original story, while creating a separate experience and plot. Square Enix brought in multiple external studios into complete the project in time. Plot/Setting The story takes place on the world of Eos. This planet is divided into multiple nations that each once held magical crystals. Sound familiar?! The kingdom of Lucis is currently the only nation that still has a crystal. They use it to defend themselves via a gigantic magic barrier. The crystal holds special powers, ie magic, and is only accessible through the Ring of the Lucii, which is passed down from monarch to monarch. Recently, the militaristic empire of Niflheim has been conquering nearby nations, and is currently at war with Lucis. Lucis is protected by the Kingsglaive, an elite unit that uses the royal family’s magic powers. Kingsglaive starts out with King Regis accepting terms of peace from Niflheam. Regis must cede the territories around the crown city Insomnia to Niflheim, and marry prince Noctis to Lunafreya, the former princess of Tenebrae. Another place that we have no context of… lol. REMIX: https://www.youtube.com/watch?v=dsPNQQQSVKc
This week, we review the Brotherhood: Final Fantasy XV anime. We dive into the content that we liked, and discuss whether or not it served its purpose; making us excited for Final Fantasy XV. Also, we finally watched Kingsglaive! Look forward to that review soon! Brotherhood Final Fantasy XV Brotherhood is a web based animation series directed by Soichi Masui and written by Yuniko Ayana. The series was co-produced by A-1 Pictures, and obviously Square Enix. A-1 also helped Square Enix with the On the Way to a Smile animated film. The setting and story are based on the upcoming Final Fantasy XV, which is still connected to the Fabula Nova Crystallis subseries. The series documents events and details of the main characters of Final Fantasy XV, and was originally announced during Uncovered: Final Fantasy XV on March 30th 2016. We all know that Brotherhood, combined with Kingsglaive, is part of a multimedia rollout of Final Fantasy XV. They chose this format because they didn’t feel like creating additional games to cover the added story content. They ended up going with the anime format due to Kingsglaive already in the works. REMIX: https://www.youtube.com/watch?v=W62-fDnmcU4
Otaku Movie Anatomy hosts Yume Ninja, Michelle Chubbybunny, and Max Song review Kingsglaive: Final Fantasy XV with special guest Jon Brence! Kingsglaive: Final Fantasy XV is a 2016 Japanese computer-animated science fantasy film directed by Takeshi Nozue, written by Takashi Hasegawa, and produced by Hajime Tabata. Developed primarily by Visual Works and Square Enix, Kingsglaive is based on the setting and story of the 2016 video game Final Fantasy XV, which is thematically connected to the Fabula Nova Crystallis subseries. Kingsglaive: Final Fantasy XV released theatrically in July 2016 in Japan byAniplex, and will receive a limited theatrical run in August in North America by Stage 6 Films. Commercial physical and digital versions are set for release around the time of Final Fantasy XV's release in November 2016. It will also be bundled in different editions of XV alongside fellow spin-off title Brotherhood: Final Fantasy XV. Learn more about your ad choices. Visit megaphone.fm/adchoices
Otaku Movie Anatomy hosts review Brotherhood: Final Fantasy XV! Brotherhood: Final Fantasy XV is a 2016 original net animation series directed by Soichi Masui, produced by Akio Ofuji, written by Yuniko Ayana, and composed for by Yasuhisa Inoue and Susumi Akizuki. Co-produced by Square Enix and A-1 Pictures, it is based on the setting and story of the 2016 video game Final Fantasy XV, which is thematically connected to the Fabula Nova Crystallis subseries. Brotherhood is set within the events of Final Fantasy XV, and details the backstories of main protagonist Noctis Lucis Caelum and those closest to him. Brotherhood was made as part of a planned multimedia expansion of Final Fantasy XV without the need to develop a series of games. The series was conceived by Ofuji, basing on his wish to expand upon an in-game reference to Prompto's difficult childhood. The series' release began on March 30 and will continue until the release of Final Fantasy XV on September Learn more about your ad choices. Visit megaphone.fm/adchoices
Join us for an even bigger, girthier part two! As we know, Final Fantasy XIII is the start of the Fabula Nova Crystallis collection of Final Fantasy games, and was the first game Square used their internally developed Crystal Tools game engine with. This tool was created to further unify the game’s development, and bring the originally PlayStation 3 exclusive to the Xbox 360 and Wii consoles. This system was conceived by the success of the Final Fantasy VII Tech Demo, which also spurred Square Enix to release Final Fantasy XIII on the PlayStation 3, instead of the originally planned release on Playstation 2. The game received received mostly positive reviews from video game publications, praising the graphics, presentation, and battle system. The story received mixed reviews, but the linearity would be the centerpiece of most criticisms for Final Fantasy XIII, especially when compared to the rest of the series. Development for Final Fantasy XIII began in 2004, just after the Release of Final Fantasy X-2 International + Last Mission in Japan. Director Motomu Toriyama and Kazushige Nojima conceived ideas for the stories plotline over the first year. It was Nojima that thought up the crystal mythology that is the basis of the series, and the roles of the fal’Cie and l’Cie. Toriyama then created the story around the mythology. His goal was to show the characters at the mercy of a predetermined, unjust fate. He also wanted to create a group who belonged together, but clashed heavily. To go about this, they designed each of the sory’s thirteen chapters to focus on different members of the party. The structure of the narrative started to come together in 2006, when Daisuke Watanabe joined the team. Watanabe, as you may recall, filled in for Matsuno left the Final Fantasy XII development team due to sickness. Watanabe was given a rough outline of the first eight chapters, including necessary scenes that had to stay, and was told to strengthen Toriyama’s script. An example of what this entailed, is he would get a document that simply said “Snow and Hope reconcile”, and would decide how the scene would play out, and write his scenario accordingly. Watanabe also did some adjusting for characters. He felt that Lightning shouldn’t be a reliable and calm leader, and went with the more irritable, enraged Lightning we know. This was done to capture the confusion and unease that the characters no doubt would feel in light of their situations. Toriyama felt that the Sazh suicide scene was too dark, so elements such as the Chocobo chick helped maintain a good balance within the games overall scope. The developers of Final Fantasy XIII were divided into multiple teams, where each team would be assigned with a specific area of the game. XIII’s staff included many members who worked on previous entries in the series. The games Director, Motomu Toriyama worked on X and X-2, Kitase, as we know, worked on V through VIII, and Nomura was back as the main character designer. Since XIII was the first Final Fantasy game for the PlayStation 3, the crew wanted the game to have the same impact that VII and X had upon their release. Their sales goal was to hit 5 million copies sold, and Toriyami wanted the game to be the “ultimate single player RPG.” Although I can’t say that XIII is the Ultimate………..single palyer RPG, It did meet, and exceed, their sales goal. As of now, Final Fantasy XIII has sold 6.71 million copies between the Ps3 and Xbox 360, making it the fourth biggest game in the series. It sold 1.7 Million copies in Japan, making it the fastest selling game in the franchise. The games budget would top out at Number 22 on the most expensive games to make list at 65+ million. Final Fantasy XIII was released in December 2009 in Japan, and March of 2010 for the rest of the world. The game includes a very quick paced battle system, and an upgrading system similar to the Sphere Grid called Crystalarium. Players also customize paradigms, a sort of class assignment for your three person party, and the outcome of the battles heavily rely on the player “staggering” their opponents. This is essentially finding out what weakens them, and getting them into a critical state where more damage is dealt. The character is controlled via a third person perspective. The character is also given a 360 degree camera movement. The entirety of the game is scaled relative to the characters, rather than a massive version of the character roaming a miniature terrain. Square brought back the Bestiary from Final Fatnasy XII, and also provided a way to level up ones weapons through components obtained, or bought at a save kiosk. Interestingly enough, the Final Fantasy XIII Ultimate Hits International version of the game, released in Japan, has an easy mode. This is interesting, because the company has talked about being concerned that their games are too difficult for us North Americans. The battle system is similar to Final Fantasy XII in some ways. Most noticeably in that the character can approach or avoid enemies in the field. When the player touches an enemy, the screen transitions from the map to a battle screen similar to ones from previous entries in the series. XIII also only allows the use of three characters in battle, and uses a variant of Active Time Battle that we’ve all become accustomed to. The part where this game differs the most, is with the secondary characters. The player only controls the party leader, and the other two characters are controlled by AI. There is an extremely useful Autobattle function, where the game will automatically select actions to perform. The game also fully heals characters after a battle is complete. This makes the game sound super easy, right? No. You’re wrong. SO FUCKING WRONG!!!!!!!!!!!!!!! Every enemy has a chain counter. This counter starts at 100, and each enemy has different effects on creatures. Generally, black magic spells will make the chain counter jump very quickly, but the bar will quickly reset if not supplemented with a physical attack, or debuff. Once the meter is filled, the enemy will enter a Stagger state. This form is generally quite susceptible to physical damage, and the player can even launch most enemies into the air, rendering them attackless. These stagger states can be manipulated by assigning Paradigms to your party. Paradigms are used to assign different roles to different characters. The six paradigms are Commando, Ravager, Medic, Saboteur, Sentinel, and Synergist. The Commando deals physical damage, Ravager is designated for black magic, Medics perform healing spells, Saboteurs attack enemies with various debuff spells, such as slow or deprotect, Sentinels raise a parties defence, and Synergists are used to assign buffs to your characters such as protect and haste. These classes can, and in many cases, must be quickly changed throughout battles to quickly defeat enemies. This gives Final Fantasy XIII a refreshingly fast battle system, and also leads to many game overs on non boss enemies. Each character has a specific Eidolon that they can summon in battle. Only the party leader can select this skill, however, so the summoned creature depends on the leader. You can trigger a Gestalt mode for the Eidelons, and they will transform into a vehicle that the player then rides on during battle….. REMIXES: https://www.youtube.com/watch?v=PUtJJLcQigw Born Anew Throwaway #2 Remix - TWE SHELLSHOCKR https://www.youtube.com/watch?v=pDOv_Ko3_IY Final Fantasy XIII Lightnings Theme Hip Hop Remix - L Rello Beats https://www.youtube.com/watch?v=VWa5yr_xI6g "M" FFXIII Yaschas Massif FF 13 ヤシャス山 lonlonjp https://www.youtube.com/watch?v=hwzw0cTBb34 Final Fantasy XIII "Ragnarok" Organ version - Jakah016 https://www.youtube.com/watch?v=EYtT1ilGlJs The Promise (Final Fantasy XIII) -Violen & Piano - Patti Rudisill https://www.youtube.com/watch?v=q-MPoWrMHN0 Final Fantasy XIII Eden Under Siege 8-Bit - 8BITTS https://www.youtube.com/watch?v=jmyIcz7vLTw FFXIII Battle Theme Remix (Trance) - Beto Ceba
This week, Kaleb and Joe begin their review of Final Fantasy XIII. Enjoy! As we know, Final Fantasy XIII is the start of the Fabula Nova Crystallis collection of Final Fantasy games, and was the first game Square used their internally developed Crystal Tools game engine with. This tool was created to further unify the game’s development, and bring the originally PlayStation 3 exclusive to the Xbox 360 and Wii consoles. This system was conceived by the success of the Final Fantasy VII Tech Demo, which also spurred Square Enix to release Final Fantasy XIII on the PlayStation 3, instead of the originally planned release on Playstation 2. The game received received mostly positive reviews from video game publications, praising the graphics, presentation, and battle system. The story received mixed reviews, but the linearity would be the centerpiece of most criticisms for Final Fantasy XIII, especially when compared to the rest of the series. Development for Final Fantasy XIII began in 2004, just after the Release of Final Fantasy X-2 International + Last Mission in Japan. Director Motomu Toriyama and Kazushige Nojima conceived ideas for the stories plotline over the first year. It was Nojima that thought up the crystal mythology that is the basis of the series, and the roles of the fal’Cie and l’Cie. Toriyama then created the story around the mythology. His goal was to show the characters at the mercy of a predetermined, unjust fate. He also wanted to create a group who belonged together, but clashed heavily. To go about this, they designed each of the sory’s thirteen chapters to focus on different members of the party. The structure of the narrative started to come together in 2006, when Daisuke Watanabe joined the team. Watanabe, as you may recall, filled in for Matsuno left the Final Fantasy XII development team due to sickness. Watanabe was given a rough outline of the first eight chapters, including necessary scenes that had to stay, and was told to strengthen Toriyama’s script. An example of what this entailed, is he would get a document that simply said “Snow and Hope reconcile”, and would decide how the scene would play out, and write his scenario accordingly. Watanabe also did some adjusting for characters. He felt that Lightning shouldn’t be a reliable and calm leader, and went with the more irritable, enraged Lightning we know. This was done to capture the confusion and unease that the characters no doubt would feel in light of their situations. Toriyama felt that the Sazh suicide scene was too dark, so elements such as the Chocobo chick helped maintain a good balance within the games overall scope. The developers of Final Fantasy XIII were divided into multiple teams, where each team would be assigned with a specific area of the game. XIII’s staff included many members who worked on previous entries in the series. The games Director, Motomu Toriyama worked on X and X-2, Kitase, as we know, worked on V through VIII, and Nomura was back as the main character designer. Since XIII was the first Final Fantasy game for the PlayStation 3, the crew wanted the game to have the same impact that VII and X had upon their release. Their sales goal was to hit 5 million copies sold, and Toriyami wanted the game to be the “ultimate single player RPG.” Although I can’t say that XIII is the Ultimate………..single palyer RPG, It did meet, and exceed, their sales goal. As of now, Final Fantasy XIII has sold 6.71 million copies between the Ps3 and Xbox 360, making it the fourth biggest game in the series. It sold 1.7 Million copies in Japan, making it the fastest selling game in the franchise. The games budget would top out at Number 22 on the most expensive games to make list at 65+ million. Final Fantasy XIII was released in December 2009 in Japan, and March of 2010 for the rest of the world. The game includes a very quick paced battle system, and an upgrading system similar to the Sphere Grid called Crystalarium. Players also customize paradigms, a sort of class assignment for your three person party, and the outcome of the battles heavily rely on the player “staggering” their opponents. This is essentially finding out what weakens them, and getting them into a critical state where more damage is dealt. The character is controlled via a third person perspective. The character is also given a 360 degree camera movement. The entirety of the game is scaled relative to the characters, rather than a massive version of the character roaming a miniature terrain. Square brought back the Bestiary from Final Fatnasy XII, and also provided a way to level up ones weapons through components obtained, or bought at a save kiosk. Interestingly enough, the Final Fantasy XIII Ultimate Hits International version of the game, released in Japan, has an easy mode. This is interesting, because the company has talked about being concerned that their games are too difficult for us North Americans. The battle system is similar to Final Fantasy XII in some ways. Most noticeably in that the character can approach or avoid enemies in the field. When the player touches an enemy, the screen transitions from the map to a battle screen similar to ones from previous entries in the series. XIII also only allows the use of three characters in battle, and uses a variant of Active Time Battle that we’ve all become accustomed to. The part where this game differs the most, is with the secondary characters. The player only controls the party leader, and the other two characters are controlled by AI. There is an extremely useful Autobattle function, where the game will automatically select actions to perform. The game also fully heals characters after a battle is complete. This makes the game sound super easy, right? No. You’re wrong. SO FUCKING WRONG!!!!!!!!!!!!!!! Every enemy has a chain counter. This counter starts at 100, and each enemy has different effects on creatures. Generally, black magic spells will make the chain counter jump very quickly, but the bar will quickly reset if not supplemented with a physical attack, or debuff. Once the meter is filled, the enemy will enter a Stagger state. This form is generally quite susceptible to physical damage, and the player can even launch most enemies into the air, rendering them attackless. These stagger states can be manipulated by assigning Paradigms to your party. Paradigms are used to assign different roles to different characters. The six paradigms are Commando, Ravager, Medic, Saboteur, Sentinel, and Synergist. The Commando deals physical damage, Ravager is designated for black magic, Medics perform healing spells, Saboteurs attack enemies with various debuff spells, such as slow or deprotect, Sentinels raise a parties defence, and Synergists are used to assign buffs to your characters such as protect and haste. These classes can, and in many cases, must be quickly changed throughout battles to quickly defeat enemies. This gives Final Fantasy XIII a refreshingly fast battle system, and also leads to many game overs on non boss enemies. Each character has a specific Eidolon that they can summon in battle. Only the party leader can select this skill, however, so the summoned creature depends on the leader. You can trigger a Gestalt mode for the Eidelons, and they will transform into a vehicle that the player then rides on during battle….. REMIXES: https://www.youtube.com/watch?v=PUtJJLcQigw Born Anew Throwaway #2 Remix - TWE SHELLSHOCKR https://www.youtube.com/watch?v=pDOv_Ko3_IY Final Fantasy XIII Lightnings Theme Hip Hop Remix - L Rello Beats https://www.youtube.com/watch?v=VWa5yr_xI6g "M" FFXIII Yaschas Massif FF 13 ヤシャス山 lonlonjp https://www.youtube.com/watch?v=hwzw0cTBb34 Final Fantasy XIII "Ragnarok" Organ version - Jakah016 https://www.youtube.com/watch?v=EYtT1ilGlJs The Promise (Final Fantasy XIII) -Violen & Piano - Patti Rudisill https://www.youtube.com/watch?v=q-MPoWrMHN0 Final Fantasy XIII Eden Under Siege 8-Bit - 8BITTS https://www.youtube.com/watch?v=jmyIcz7vLTw FFXIII Battle Theme Remix (Trance) - Beto Ceba
Annnnnnddddd we're back again with another show of Final Fantasy Union and this is a long one, folks. This week, Darryl is joined by Lauren and Brian they talk about a lot of various topics (with a healthy dose of rage). They start off with news about FF13-2 DLC and, believe it or not, Versus. After that, the gang go into your responses from the previous show and there's a lot of hater-ade, so enjoy! Be sure to answer the new BQ which is "Do you want more installments from the Fabula Nova Crystallis series?" And then they move into a boatload of questions. To keep the description from being a wall of text, you'll have to listen to hear what all they talk about! And of course, they rock the music segment with a remix from Final Fantasy 10. We've got a lot of great stuff this show, so be sure to listen in and enjoy!