POPULARITY
Ray Chase is an American voice actor whose range and versatility have made him one of the most recognisable voices across anime, video games, and audiobooks. Known for bringing to life characters such as Noctis in Final Fantasy XV, Bruno Bucciarati in JoJo's Bizarre Adventure, Cyclops in Xmen '97, and Zukuna in Jujutsu Kaisen, he has also voiced major titles like Genshin Impact, Persona 5, and Demon Slayer. After a career spanning everything from gritty protagonists to eccentric sidekicks, he's now entered the director's chair for a video game of his own. Date Everything is a romance game in which you can date 100 objects from your house, including your shower, the couch, a grand piano, even a videogame console. And each item, of course, is voiced by a beloved actor.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
We wrap up the protagonist of Final Fantasy XV, Noctis Lucis Caelum. We talk about the later half of FF15 and even dive into the sequel book. Make sure to follow us on Twitter at @FFLorecast. Want to suggest a future topic for us on the show? Email us at fflorecast@gmail.com Live every Wednesday at 8pm est/5pm pst on twitch.tv/benoftemeria New episodes Every Friday! Robot Radio Network Discord: https://discord.gg/AW5Wc4kgZb Ben and Friends Podcasting Discord: https://discord.gg/DmPZ2NHhFx Patreon: patreon.com/FinalFantasyLorecast Learn more about your ad choices. Visit megaphone.fm/adchoices
We dive into the main protagonist of Final Fantasy XV, Noctis Lucis Caelum. We go over his character and even half of history from the game. Make sure to follow us on Twitter at @FFLorecast. Want to suggest a future topic for us on the show? Email us at fflorecast@gmail.com Live every Wednesday at 8pm est/5pm pst on twitch.tv/benoftemeria New episodes Every Friday! Robot Radio Network Discord: https://discord.gg/AW5Wc4kgZb Ben and Friends Podcasting Discord: https://discord.gg/DmPZ2NHhFx Patreon: patreon.com/FinalFantasyLorecast Learn more about your ad choices. Visit megaphone.fm/adchoices
Il podcast di Alessandro Barbero: Lezioni e Conferenze di Storia
L'immagine del signore che rivendica il diritto di giacere con le sue suddite durante la loro prima notte di nozze è ben radicata nella nostra concezione di società medievale. Ma quanto c'è di vero?Festival della Mente: https://festivaldellamente.itCommunity: https://barberopodcast.it/communityInstagram: https://instagram.com/barberopodcastGeorge Street Shuffle by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/3800-george-street-shuffleLicense: http://creativecommons.org/licenses/by/4.0/
Alessandro Barbero al Festival della Mente: Lezioni e Conferenze di Storia
L'immagine del signore che rivendica il diritto di giacere con le sue suddite durante la loro prima notte di nozze è ben radicata nella nostra concezione di società medievale. Ma quanto c'è di vero?Festival della Mente: https://festivaldellamente.itCommunity: https://barberopodcast.it/communityInstagram: https://instagram.com/barberopodcastGeorge Street Shuffle by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/3800-george-street-shuffleLicense: http://creativecommons.org/licenses/by/4.0/
Nella puntata di oggi andiamo a mettere le mani su uno dei miti storici più famosi di sempre, il mito dello “ius primae noctis”. Vedremo come, dove e perché è nato. Ma soprattutto analizzeremo tutte le incongruenze storiche che hanno portato gli storici a considerarlo un’invenzione senza ombra di dubbio.See omnystudio.com/listener for privacy information.
To get live links to the music we play and resources we offer, visit www.WOSPodcast.comThis show includes the following songs:Madness Maddi - My Friend FOLLOW ON SPOTIFYJo Hill - BIG BOYS CRY TOO FOLLOW ON SPOTIFYBXRRELL - Tattoo FOLLOW ON SPOTIFYSchantell Wharton - Love and Forgiveness FOLLOW ON BROADJAMTender Claws - I'm a Leech FOLLOW ON SPOTIFYSanjna - Butterfly FOLLOW ON SPOTIFYMargaret Anne & The Rock It Man - Merchants Road FOLLOW ON SPOTIFYEd & Carol Nicodemi - Color Me A Rainbow FOLLOW ON SPOTIFYAura Noctis - Longing for Hope FOLLOW ON SPOTIFYLOADWICK - Great Again FOLLOW ON SPOTIFYFor Music Biz Resources Visit www.FEMusician.com and www.ProfitableMusician.comVisit our Sponsor Sara Diana at saradiana.com Visit our Sponsor Michelle Wilson at moldtheheart.com/good-newsVisit our Sponsor Track Stage at https://profitablemusician.com/trackstageVisit our Sponsor Kick Bookkeeping at http://profitablemusician.com/kickVisit www.wosradio.com for more details and to submit music to our review board for consideration.Visit our resources for Indie Artists: https://www.wosradio.com/resourcesBecome more Profitable in just 3 minutes per day. http://profitablemusician.com/join
It's all about Psychology! On this week's episode of the Prof Noctis Show we learn all about @BioRoxas , a vtuber and popular Final Fantasy and Kingdom Hearts creator! Learn all about how Bio got his start, what a vtuber is, and how his mental health counseling background informs his perspective on games (00:01:27-00:26:57). During our Mini Game Stretch Break, we get to know each other a little better (00:26:57-00:36:07). And finally, we go even deeper on the psychology of different Final Fantasy characters and break down their experiences, wondering how their past informs their choices, and how the Lifestream sequence in Final Fantasy VII Rebirth will ultimately play out (00:36:07-01:41:36).00:00:00 -- Intro00:01:27 -- Bio-Roxas Origin Story00:26:57 -- Mini-Game Stretch Break00:36:07 -- Psychology, Memories, and the Lifestream#ff7r #ff7rebirth #ff7#ff7 #ff7r #ff7rebirth -------------------------------------------------Want to listen to the ProfNoctis Show on-the-go? Check out our audio-only version wherever you get your podcasts! Apple: https://podcasts.apple.com/us/podcast/the-profnoctis-weekly-show/id1756568221Spotify: https://open.spotify.com/show/1A9WZpJkxyxYwAR0Q0UMLS?si=2bc5e59640d54c9c-------------------------------------------------New episodes of the ProfNoctis Weekly Show release every Monday! https://youtube.com/@ProfNoctisCheck out my Livestream! http://twitch.tv/ProfNoctishttps://twitter.com/ProfNoctishttps://www.instagram.com/ProfNoctishttps://www.tiktok.com/@profnoctisJoin my Discord for even more discussion! https://discord.gg/mcrHhcZ3Fk__CLASS SUPPLIES and EXTRA CREDITAs an Amazon Associate I earn from qualifying purchases.Playstation 5 Console: https://amzn.to/46GNBb6Final Fantasy VII Rebirth for PS5: https://amzn.to/3LcnOxPGeek Therapy Card Deck for Clients and Therapists: 87 Practices to Improve Thoughts, Build Insight, Take Action in Your Life, & DestressCreated by Anthony Beanhttps://amzn.to/3VUyPKi
We dive into the many locations in Final Fantasy XV. We go over the many outposts and important places you visit while playing as Noctis. Make sure to follow us on Twitter at @FFLorecast. Want to suggest a future topic for us on the show? Email us at fflorecast@gmail.com Live every Wednesday at 8pm est/5pm pst on twitch.tv/benoftemeria New episodes Every Friday! Robot Radio Network Discord: https://discord.gg/AW5Wc4kgZb Ben and Friends Podcasting Discord: https://discord.gg/DmPZ2NHhFx Patreon: patreon.com/FinalFantasyLorecast Learn more about your ad choices. Visit megaphone.fm/adchoices
This week's guest, Nik Thakkar, aka NEO 10Y, was born same date that Freddie Mercury died - coincidence or reincarnation? You decide in this week's episode. Sarah and NEO 10Y chat about what it's like living his pop star fantasy, his vegan activism, taking 8 grams of mushrooms for a British reality show and growing up queer - among other things. About NEO 10Y NEO 10Y is a recording artist, media personality, and spiritual revolutionary from London. His purpose is to help manifest a protopian dimension of peace on planet Earth, through the expansion of love energy. He makes consciousness-expanding alternative pop, designed to amplify our collective connection with oneness, tapping into Vedic philosophies of peace with his Indian ancestry. NEO 10Y's sound is a cohesive blend of cinematic-grunge and industrial-R&B, with lyrics written through the lens of self-realization, and philosophies of love and curiosity. NEO 10Y is an independent artist with AWAL, and directs and produces their own hyper reality music videos; the more contentious of which have gone viral. His work has been featured by Billboard, Paper, COLORS, Dazed, BBC, The Evening Standard, Rolling Stone, them, CLASH, Earmilk, Notion, Noctis, L'Officiel, GQ, Gal Dem, Interview Magazine, plus major Spotify, Apple and TiDAL playlists including Glitch, Cosmic Playlists, misfits 2.0, TRANSCEND, Discover Weekly, Your Daily Mix and more.
This week's Book Report highlights the struggle of book bans across the United States as well as publishers and authors who are joining the fight. Notable Releases: A Game of Noctis by Deva Fagan The Night War: by Kimberly Burbaker Bradley Song of the Six Realms by Judy I. Lin The Black Girl Survives in This One edited by Desiree S. Evans and Saraciea J. Fennel References New PEN America Report Finds School Book Bans at Record Levels: https://www.publishersweekly.com/pw/by-topic/industry-news/publisher-news/article/94823-new-pen-america-report-finds-school-book-bans-at-record-levels.html?oly_enc_id=2682G1265056D2W https://pen.org/?s=Banned+in+the+USA Five Publishers Join Lawsuit to Stop Iowa Book Banning Law: https://www.publishersweekly.com/pw/by-topic/industry-news/publisher-news/article/94824-five-publishers-join-lawsuit-to-stop-iowa-book-banning-bill.html?oly_enc_id=2682G1265056D2W New Releases: https://www.publishersweekly.com/pw/by-topic/childrens/childrens-book-news/article/94865-new-and-noteworthy-children-s-and-ya-books-april-2024.html Interview: The Power of Pets, Place, and Personal Experience: Lauren Castillo on the Inspirations Behind 'Just Like Millie': https://open.spotify.com/episode/3csrlYnPbradwKNMwsUSqT?si=60d751410d9a4550 --- Send in a voice message: https://podcasters.spotify.com/pod/show/bookfaire/message Support this podcast: https://podcasters.spotify.com/pod/show/bookfaire/support
This week's Book Report highlights the struggle of book bans across the United States as well as publishers and authors who are joining the fight. Notable Releases: A Game of Noctis by Deva Fagan The Night War: by Kimberly Burbaker Bradley Song of the Six Realms by Judy I. Lin The Black Girl Survives in This One edited by Desiree S. Evans and Saraciea J. Fennel References New PEN America Report Finds School Book Bans at Record Levels: https://www.publishersweekly.com/pw/by-topic/industry-news/publisher-news/article/94823-new-pen-america-report-finds-school-book-bans-at-record-levels.html?oly_enc_id=2682G1265056D2W https://pen.org/?s=Banned+in+the+USA Five Publishers Join Lawsuit to Stop Iowa Book Banning Law: https://www.publishersweekly.com/pw/by-topic/industry-news/publisher-news/article/94824-five-publishers-join-lawsuit-to-stop-iowa-book-banning-bill.html?oly_enc_id=2682G1265056D2W New Releases: https://www.publishersweekly.com/pw/by-topic/childrens/childrens-book-news/article/94865-new-and-noteworthy-children-s-and-ya-books-april-2024.html Interview: The Power of Pets, Place, and Personal Experience: Lauren Castillo on the Inspirations Behind 'Just Like Millie': https://open.spotify.com/episode/3csrlYnPbradwKNMwsUSqT?si=60d751410d9a4550 --- Send in a voice message: https://podcasters.spotify.com/pod/show/bookfaire/message Support this podcast: https://podcasters.spotify.com/pod/show/bookfaire/support
Aloha and welcome to the latest episode of Hawaii's #1 podcast, The Kasanova Podcast! Prof Noctis is helping his students and audience gain an understanding and appreciation for history and religion via video games (FFXV in particular). We dived deep into the content creation process, how he got started, his journey as a professor and his dissertations and lectures, his love for Final Fantasy and what it means to him, WrestleMania XL and MORE! Prof Noctis X/Twitter: https://twitter.com/ProfNoctis YouTube: https://www.youtube.com/@UCsMGwlcwmbkJJWF23i2fjEg Twitch: https://www.twitch.tv/profnoctis Instagram: https://www.instagram.com/profnoctis LinkTree: https://linktr.ee/profnoctis SUPPORT THE SHOW AND FOLLOW US YOUTUBE: http://youtube.com/MekelKasanova TWITCH: http://twitch.tv/MekelKasanova TWITTER: http://twitter.com/MekelKasanova INSTAGRAM: https://www.instagram.com/MekelKasanova PATREON: https://www.patreon.com/MekelKasanova Be sure to visit www.MekelKasanova.com for updates, news, podcasts, and much more. All clips of audio and video used in this work are used for entertainment or education purposes under the fair use clause found in sections 107 through 118 of the copyright law (title 17, U. S. Code).
L'émission du 08 avril 2024 avec 10 nouveautés Glam, Heavy, Power, Death & Black Metal ! Tracklist et podcasts sur https://www.killerontheloose.com Nous suivre sur Facebook : https://www.facebook.com/killerontheloose Instagram : https://www.instagram.com/killeronthelooseofficiel Twitter : https://twitter.com/lemissionmetal
DIA 14 DE ABRIL ÀS 16 HORAS VENHA ASSISTIR O SPACE TODAY AO VIVO NO TEATRO GAZETA NA AVENIDA PAULISTA EM SÃO PAULO COM A APRESENTAÇÃO - SERÁ QUE ESTAMOS SOZINHOS? INGRESSOS DISPONÍVEIS NO LINK ABAIXO: https://bileto.sympla.com.br/event/91890/d/244709/s/1668211 ESTÃO ABERTAS AS MATRÍCULAS PARA A PÓS-GRADUAÇÃO LATO SENSU DO SPACE TODAY, ATÉ DIA 9 DE ABRIL PREÇO ESPECIAL, MATRICULE-SE AGORA: https://academyspace.com.br/ LINK PARA SE TORNAR PREMIUM NO SPACE TODAY PLUS: https://spacetodayplus.com.br/premium/ Em um anúncio inovador na 55ª Conferência de Ciência Lunar e Planetária realizada em The Woodlands, Texas, os cientistas revelaram a descoberta de um vulcão gigante e uma possível camada de gelo glacial enterrado na parte oriental de Marte 'Província vulcânica de Tharsis, perto do equador do planeta. Observado repetidamente por naves espaciais em órbita de Marte desde a Mariner 9 em 1971 - mas profundamente erodido e irreconhecível, o vulcão gigante esteve escondido à vista de todos durante décadas numa das regiões mais emblemáticas de Marte, na fronteira entre o labirinto fortemente fracturado. Noctis Labyrinthus (Labirinto da Noite) e os desfiladeiros monumentais de Valles Marineris. Provisoriamente designado “vulcão Noctis” enquanto se aguarda um nome oficial, a estrutura está centrada em 7° 35' S, 93° 55' W. Atinge +9.022 metros (29.600 pés) de altitude e se estende por 450 quilômetros (280 milhas) de largura. O tamanho gigantesco do vulcão e a complexa história de modificações indicam que ele está ativo há muito tempo. Na sua parte sudeste encontra-se um depósito vulcânico fino e recente, sob o qual o gelo glaciar provavelmente ainda está presente. Esta combinação de um vulcão gigante e uma possível descoberta de gelo glaciar é significativa, pois aponta para um novo local excitante para estudar a evolução geológica de Marte ao longo do tempo, procurar vida e explorar com robôs e humanos no futuro. “Estávamos examinando a geologia de uma área onde encontramos restos de uma geleira no ano passado, quando percebemos que estávamos dentro de um vulcão enorme e profundamente erodido”, disse o Dr. Pascal Lee, cientista planetário do Instituto SETI e do Instituto Mars. baseado no Ames Research Center da NASA e principal autor do estudo . Várias pistas, juntas, revelam a natureza vulcânica da confusão de planaltos e desfiladeiros em camadas nesta parte oriental de Noctis Labyrinthus. A área central do cume é marcada por várias mesas elevadas formando um arco, atingindo uma altura regional e descendo em declive longe da área do cume. As suaves encostas exteriores estendem-se até 225 quilómetros (140 milhas) de distância em diferentes direcções. Um remanescente de caldeira – os restos de uma cratera vulcânica desmoronada que já abrigou um lago de lava – pode ser visto perto do centro da estrutura. Fluxos de lava, depósitos piroclásticos (feitos de materiais particulados vulcânicos como cinzas, cinzas, pedra-pomes e tefra) e depósitos minerais hidratados ocorrem em diversas áreas dentro do perímetro da estrutura. FONTE: https://www.seti.org/press-release/giant-volcano-discovered-mars #MARS #VOLCANO #LIFE
Neste episódio conversamos sobre Final Fantasy com um grande fã desta série, o Noctis Faron. Vão ficar a saber um pouco mais sobre os projectos do Noctis no Youtube, e saber qual a sua opinião sobre o novo episódio de Final Fantasy 7, o Rebirth. Fiquem ainda a conhecer o top 5 de Final Fantasys de cada um de nós, e o da comunidade! Referências extra: Jogos - Heavenly Bodies, Unicorn Overlord, XELAN FORCE, Valiant Hearts: Coming Home Filmes - The Iron Clawn TV - Star Wars: The Bad Batch, Shogun, The Completely Made-Up Adventures of Dick Turpin Livros - N64: a visual compendium
Lloyd Gibson has a secret, and he used it to steal everything under the sun. But when he stole from the wrong people, his world unraveled, forcing him back to his hometown of Calgary. Living in an abandoned warehouse, he takes odd jobs as a private investigator to make ends meet. Constantly dealing with the paranoid delusional, his life soon becomes boring, before a genuine case drops into his lap. When he meets Mireya Delgado, Lloyd finds himself embroiled in an eighty-year conspiracy, with a mysterious agent hounding his steps. When the case leads to an actual supervillain, hellbent on revenge, he realizes he may be in over his head. However, Lloyd has a power of his own, and it might be the key to ending the fiery rampage. Walk in the shadows. Enter the Noctis. Will Lloyd prevail, or will the flames of vengeance consume him?
#periodista #tijuana #tijuanalife --- Support this podcast: https://podcasters.spotify.com/pod/show/francisco-javier-garcia-r/support
Domani sera a San Siro contro il Bologna Thiago Motta e Joshua Zirkzee cominceranno a prendere confidenza con quello che l'anno prossimo potrebbe essere il loro nuovo stadio.Diventa un supporter di questo podcast: https://www.spreaker.com/podcast/radio-rossonera--2355694/support.
#031 - In this episode of the Better Advertising with BetterAMS, host Destaney interviews Jack Lindberg, a LinkedIn influencer and technical expert in the Amazon space who serves as the Director of Analytics at The Mars Agency. Jack shares his journey from being an opera singer to becoming an expert in AMC. (no we are not kidding!) He emphasizes the importance of continuous learning and staying up to date in the ever-changing world of e-commerce. Jack also discusses the challenges and opportunities of using AMC for data analysis and decision-making. He highlights the need for better integration between data producers and data users to ensure that insights lead to actionable strategies. Jack also introduces a new SaaS tool called Noctis that aims to make AMC more accessible and help users generate novel use cases. Key Takeaways: AMC is a powerful tool for data analysis and decision-making in the Amazon advertising space. The biggest challenge with AMC is the disconnect between data producers and data users. AMC can provide valuable insights for measurement, attribution, and audience targeting. Jack is working on a new SaaS tool called Noctis (https://analyticindex.com/noctis/) to help users generate novel use cases for AMC. The future of AMC lies in user identity resolution, off-Amazon behavior analysis, and shopper profiling. Follow Jack on LinkedIn Learn More About Noctis Follow Destaney on LinkedIn Learn More About BetterAMS
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 10-15 minutos:1️⃣ Diablo IV llegará a Steam el 17 de octubre2️⃣ El diseñador de monetización de Naughty Dog ya no está en el estudio3️⃣ Epic implementa las clasificaciones por edades en Fornite, obligatorias para las «experiencias» publicadas por la comunidad4️⃣ Virtuoso, el nuevo DLC de Aeterna Noctis, sale el 9 de noviembreSuscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload♫ Sintonía del programa: Senseless, de Johny Grimes Hosted on Acast. See acast.com/privacy for more information.
We've finally made it to the end of Kingdom Hearts 3 - the kino packed extravaganza that is the Remind DLC! First we go over the secret reports, which contain hints of things to come in the series, and then we follow Future Sora as he revisits the events of Keyblademania to try to bring back Kairi. Getting to play as other characters, some extremely amazing cinematic battles, and even a few weird puzzles and minigames await. Then, it's time for optional bosses with Limitcut Episode and Secret Episode, as Riku plays a version of Data Sora to fight Data Real Organization XIII and Sora fights the extremely confusing Noctis expy Yozora in the Final World.
Kev and Jonnie talk about their most and least favourite fishing mini games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:03: What Have We Been Up To 00:12:09: Fishing Mini Games 00:52:14: Ranking 01:02:19: Outro Links Article on fishing in games Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:12.000] Music [00:12.000 –> 00:30.000] Music [00:30.000 –> 00:39.000] Hello anglers and welcome to, do we still want to call it the harvest season or is it now the fishing season? [00:39.000 –> 00:43.000] Well I think this is the fishing season of the harvest season. [00:43.000 –> 00:51.000] Alright we’re harvesting, I mean fish farms are a thing, hatcheries. Hello everyone, I’m Kevin. [00:51.000 –> 00:53.000] And I’m Johnny. [00:53.000 –> 00:55.000] Yeah, my co-host Johnny here. [00:55.000 –> 01:06.000] We are, I guess this is the first, if I understand the order correctly, of a very special, I think it’s going to be a month roughly? [01:06.000 –> 01:08.000] Yeah, fishing month. [01:08.000 –> 01:10.000] Fishing month, yeah, it’s a very special month. [01:10.000 –> 01:22.000] We are taking a break from the usual pottagecore and farming, well, it’s more of like a tangent than something completely different. [01:22.000 –> 01:31.000] We won’t be covering news, partly because Al will be on vacation during all this time so he won’t be editing. [01:32.000 –> 01:39.000] But yeah, so this kicks off our month where we talk about fishing! [01:39.000 –> 01:47.000] Which we’ve always kind of joked about behind the scenes but I don’t know how I wanted to pull the trigger and really do it. [01:47.000 –> 01:55.000] There’s a lot of fishing in a lot of these cottagecore games and gaming in general as we’ll talk about today. [01:55.000 –> 01:58.000] So we have lots to say about it. [01:58.000 –> 02:00.000] Yeah, lots to say about fishing. [02:00.000 –> 02:10.000] And just a brief reminder before we get into the deep water here, transcripts are available in the show notes and on the website. [02:10.000 –> 02:18.000] But I’m really excited to get stuck into fishing month. I have opinions about fishing in cottagecore games. [02:18.000 –> 02:25.000] Yeah, like, oh boy, I mean it’s not just cottagecore, fishing minigames are everywhere. [02:25.000 –> 02:40.000] Speaking of which, I think we should say that today on this episode we’re specifically going to be discussing fishing minigames and listing some of our favorites and least favorites. [02:40.000 –> 02:50.000] And I think we’re going to try to determine the harvest season official best fishing minigame of all time. [02:50.000 –> 02:58.000] We’re not going to try. We will endorse a fishing minigame as the best fishing minigame in cottagecore games. [02:58.000 –> 03:05.000] Alright. But before that, Gani, what have you been up to? [03:05.000 –> 03:12.000] Why have I been up to? I have been playing the most anti-cottagecore game possible, I think. [03:12.000 –> 03:17.000] And I’ve been farming the demons of hell in Diablo 4. [03:17.000 –> 03:24.000] I love Diablo. I was really into Diablo 3, even when people really hated Diablo 3. [03:24.000 –> 03:28.000] And I was still really into Diablo 3 when everyone got on board with that game. [03:28.000 –> 03:38.000] And so I’m really enjoying Diablo 4. It’s just a really good action-adventure, kill-all-the-things-on-the-screen sort of game. [03:38.000 –> 03:44.000] I’m not super deep into it yet, haven’t had a ton of time, but I am really enjoying it. [03:44.000 –> 03:50.000] It’s just a good one of those games. If you like one of those games, you probably already know and are probably already playing Diablo 4. [03:50.000 –> 03:56.000] And if you don’t like those games, it’s not going to make you like this sort of game anymore, but it’s excellent. [03:56.000 –> 04:01.000] Yeah, that’s cool. I’ve never played a Diablo game, but I hear this one’s good. [04:01.000 –> 04:03.000] It’s very good. [04:03.000 –> 04:10.000] Yeah, that’s awesome. They’re good on you. Actually, I’ve never played, so I can’t speak to it. [04:10.000 –> 04:19.000] But I mean, I think it’s like, what’s on the box is what you get, right? There’s a demon, go kill it. [04:19.000 –> 04:20.000] Very much. [04:21.000 –> 04:29.000] Go farm loot, look at gear, be disappointed that it’s, you know, the number isn’t slightly higher than, you know, it’s a number-go-up sort of game, right? [04:29.000 –> 04:47.000] Yeah. No, I get it. I’ve played, I’m not playing that type of game too much, but surprisingly, well, not surprisingly, my brother Calvin, he’s a big, big Minecraft fan since he was of that generation or whatever. [04:47.000 –> 04:54.000] So he played Minecraft Legends, which I understand is of the, basically the same genre, just the Minecraft skin. [04:54.000 –> 04:57.000] So it’s just worse because it’s got the Minecraft skin? [04:57.000 –> 05:00.000] Well, I mean… [05:03.000 –> 05:12.000] As a slightly aged gamer, I love, you know, propelling new games that all of the kids are into. [05:13.000 –> 05:20.000] Yeah, yeah, no, I get you. But yeah, so you just do runs and get loot at the end, right? Is that how it works? [05:20.000 –> 05:22.000] Yeah, pretty much. [05:22.000 –> 05:30.000] Yep. All right. Yeah, I get it. No, it’s a satisfying loop. Like you said, it gets a bigger number and go back in to get the bigger number. [05:30.000 –> 05:32.000] Yeah, but that’s down below. What have you been up to, Kiv? [05:32.000 –> 05:45.000] Oh, I have been very busy in my personal life, a lot of out-towning, so my gaming time has been limited, and so I’ve been doing a lot of the mobile gaming lately. [05:45.000 –> 05:56.000] Pokemon Masters is Pokemon Masters, my gotcha game of choice. Still no, they introduced those two people from Legends. [05:56.000 –> 06:05.000] It was Edmin and Iridia, the two clan leaders. This is the most I’ve spent, like not actual money, but like the in-game currency on pulls and still haven’t pulled one of them. [06:05.000 –> 06:15.000] But aside from my hopeless gambling addiction, I’ve been playing Marvel Snap, which is, hey, it’s really good. But I mean, like really good right now. [06:15.000 –> 06:23.000] It’s really fun. I don’t feel oppressed by other decks. You can play kind of whatever you want right now, it feels like, and have fun. [06:23.000 –> 06:26.000] You definitely can. Have you been playing the Conquest mode? [06:26.000 –> 06:38.000] Yeah, so they introduced this new mode called Conquest, where basically it’s more than just the best of one, because usually just you play against one player in one game and that’s it. [06:38.000 –> 06:50.000] But now there’s like this, try to win X number of points in a couple of games. I have played it, I have mixed feelings on it, I think it’s a cool thing they tried. [06:50.000 –> 07:01.000] But the problem is you get locked into a number of games with the 12 cards you have and you kind of can’t counter anything, right? [07:01.000 –> 07:08.000] So if you’re up against a deck that just completely crushes you, that’s it. There’s nothing you can do. Just quit as soon as you can. [07:08.000 –> 07:19.000] You can play better or play a better deck. That’s the counter. I kind of get where you’re coming from, but I think Conquest changes the way that you play Snap quite a bit when you play on ladder and it’s best of one. [07:19.000 –> 07:28.000] You can be very all in on the strategy of your deck and not build in a lot of that flexibility because you might run into those decks fairly infrequently. [07:28.000 –> 07:36.000] Whereas a mode like Conquest encourages decks that have a wider variety of counters sort of naturally built into them. [07:36.000 –> 07:44.000] So I’ve been playing the Good Stuff deck and part of the reason I really like that deck for the format is it has a bunch of counters already in it. [07:44.000 –> 07:54.000] It has Shang-Chi, it has Enchantress, so it’s got a number of counters sort of already built in which gives it a lot more flexibility to play in Conquest mode. [07:54.000 –> 08:04.000] Yeah, that makes sense. I know Good Stuff is, well, a good stuff, but I haven’t gotten to it yet because I’ve been having fun with other dumb decks. [08:04.000 –> 08:15.000] There’s spiders across the Spider-Verse movies out, so they’re doing a lot of Spider-Man people in the game right now and I’m playing a deck with a lot of Spider-Man people. [08:15.000 –> 08:21.000] Silk is cool! If you don’t know Comics, look up Silk from the comics because she’s cool. [08:22.000 –> 08:24.000] I don’t know Silk, but I’m a big fan of the cat. [08:24.000 –> 08:31.000] She’s really cool. She’s like the Chinese-American version of Peter Parker. [08:31.000 –> 08:39.000] Anyways, so that’s Marvel Snap. Other than that, I’ve been playing Octopath Traveler, just that classic Square Enix Final Fantasy… [08:39.000 –> 08:48.000] Basically, Final Fantasy, archetypal, good JRPG with the turn-based and classes. [08:48.000 –> 08:53.000] It’s a game I can turn on and grind and turn my brain off and enjoy. [08:53.000 –> 08:56.000] But yeah, that’s all I’ve been up to. [08:56.000 –> 09:03.000] How far into Octopath Traveler are you? It was one of those games that I tried when it first came out and it kind of just didn’t quite grab me. [09:03.000 –> 09:06.000] But I didn’t get that far into it either. [09:07.000 –> 09:10.000] Actually, that’s a great question. [09:10.000 –> 09:19.000] There are eight characters, hence the Octo in the name, and they each have their own little story line. [09:19.000 –> 09:22.000] There’s chapters to each story. [09:22.000 –> 09:30.000] Basically, the way the game structures it, you do chapter one of every one, then do chapter two of every one, chapter three. [09:30.000 –> 09:37.000] And then chapter four is the final level, and I have reached the chapter four for basically everyone. [09:37.000 –> 09:46.000] So I’m at the quote-unquote endgame, so I’m finding the final towns, the final parts of the map, and it’s… [09:46.000 –> 09:48.000] I mean, I still really enjoy it. [09:48.000 –> 09:53.000] It’s somewhat challenging, at least a lot of the bosses and the fights are. [09:54.000 –> 10:00.000] A lot of them are kind of endurance tests and structuring your party well. [10:00.000 –> 10:12.000] I mean, if you like that type of battle system, because that’s really what it amounts to, a really incredible, well-polished battle system, you’ll enjoy Octopath. [10:12.000 –> 10:21.000] But I hear that sequel, Octopath 2, actually improves a lot of the weak areas of the first game, so much that it probably invalidates the first game. [10:21.000 –> 10:25.000] So if you haven’t played Octopath, just play Octopath 2. You won’t be missing anything. [10:25.000 –> 10:35.000] Cool. Yeah, I think I got through some of the first act with most of the characters and kind of bounced off about them. [10:35.000 –> 10:39.000] But I think it’s one of those things with these JRPGs is that they are… [10:39.000 –> 10:50.000] It’s one of the genres that I feel is most sort of holding on to the nostalgia feel, particularly around grinds and some of the strategy in a way that I think is really good. [10:50.000 –> 11:00.000] It sort of differentiates the genre from some of the more modern RPGs in a way that I really like, but it also makes these games a real time suck, right? [11:00.000 –> 11:11.000] Yeah, well, yes and no, because on the one hand, a lot of the battles are grindy and like a boss battle can easily take you 20, 30 minutes. [11:11.000 –> 11:24.000] I’ll say 20, 30 might be a bit long, but either way. But the kicker is, since you’re just going through and beating all these random encounters, you don’t feel like you have to invest a lot of time, right? [11:24.000 –> 11:34.000] Like, okay, I’m just going to play this for 10 minutes and just try to go through this area. Just go through a few battles, level up some guys. [11:34.000 –> 11:45.000] It’s not super plot driven, so you won’t feel like, oh, I don’t remember what I’m doing or whatever. You can just kind of jump in and play for a little bit every day. [11:45.000 –> 11:50.000] But I mean, I say that, but I have like 80 hours in the game, so it is a big time suck. [11:50.000 –> 11:54.000] Nice. [11:54.000 –> 12:04.000] But I don’t hear that from anyone. You’re all playing Tears of the Kingdom. But so, yeah, that’s what I’ve been up to mobile gaming, Octopath. [12:04.000 –> 12:19.000] Now, like I said, we’re not earlier. We’re not doing any news. So let’s dive right on in to these fish infested waters and talk about fishing. [12:19.000 –> 12:30.000] And I thought I thought a good place to start would be a little bit of the history of fishing minigames, and I don’t know too much about it. [12:30.000 –> 12:45.000] But one of the things that I came across when I was doing some research for this episode is that, you know, a lot of the desire and the impetus for fishing minigames came out of Japan because it’s such a strong element of the, you know, Japanese economy and culture. [12:45.000 –> 12:57.000] Obviously, being an island nation, fishing is a huge component of their way of life, which is just something that I’d never really considered before, but makes total sense when you read it. [12:57.000 –> 13:12.000] Yeah. Yeah, of course. Like, me too. I never thought about it, but yeah, of course. Yeah, so much of their culture, what they eat, all around the sea and fishing and all that good stuff. [13:13.000 –> 13:22.000] Yeah, we’ll definitely be dropping the link in the show notes for this article from the Washington Post. It’s definitely worth a read. We’ll be referencing it. [13:23.000 –> 13:39.000] But yeah, that history. Like, I’m going to be paraphrasing slash taking out of context quotes from this article, but fishing has been pretty prevalent in gaming. [13:39.000 –> 13:55.000] From, let’s see here, it says like the first one is in 77, a tech space adventure based on fishing. Three years later, so that would be what, like 1980? We got a fishing derby game from Activision. [13:55.000 –> 14:04.000] That’s really old. That’s older than like most genres, which is pretty crazy to think about, at least in terms of gaming, right? [14:04.000 –> 14:26.000] Yeah, it’s pretty wild. It’s just a, you know, a much longer history than I guess I would have assumed, but it does make sense because it’s a, you know, at the basics of it is a relatively simple mechanic, which probably explains why it still persists as a mini game in so many games today, right? Because it’s potentially relatively simple to implement. [14:26.000 –> 14:51.000] Yep. Yeah, definitely. That’s something this article that goes on to talk about for sure. Because like, again, just going off this article, Zelda was apparently the first fishing mini game? Link’s Awakening, I didn’t realize that, but again, of course, a Japanese game makes a lot of sense that the developers did there. [14:51.000 –> 15:01.000] But like, I just think about the history of fishing mini or, you know, my own personal history and like, wow, like, yeah, it’s always kind of been there. [15:01.000 –> 15:13.000] I would be surprised to hear someone, well, I guess it kind of depends on what kind of games you play, right? Because if you don’t play racing games, you’re not playing fishing mini games. [15:13.000 –> 15:34.000] But if you’re a fan of this show, or maybe someone who enjoys gaming on perhaps a wider scale, you know, I mean, not just a casual phone gamer, I’m sure people played, you know, multi hour games, they’ve had some experience with fishing games, or mini games. [15:34.000 –> 15:40.000] And it’s just really fascinating to think about the wide, wide history. [15:41.000 –> 15:51.000] And it wasn’t until I started thinking about this episode that I really considered the range of games that, you know, fishing is in, because it’s obviously super prevalent in Cottagecore games. [15:51.000 –> 15:57.000] But equally, it’s in, you know, it’s in games like Hades, right? It’s in roguelikes now. [15:57.000 –> 15:58.000] Monster Hunter. [15:59.000 –> 16:08.000] Yeah, Monster Hunter, you’ve got your big open world games like Red Dead Redemption and Final Fantasy 16? 15? [16:08.000 –> 16:15.000] I think all of them, Final Fantasy, insert whatever, you’ll find fishing of some kind. [16:15.000 –> 16:21.000] Oh, yeah, but one of the more recent ones that had such a good fishing mini game that they did a whole spin off game based on it. [16:21.000 –> 16:36.000] Yeah, 15. So, yeah, 15, like that, the star, protagonist Noctis, voiced by Ray Chase, who viewer listeners may or may not know from another episode. [16:36.000 –> 16:47.000] He was, he loved fishing. There was an in game quote, he’s the Prince of Lucius, which is like the fictional country, but he’s the king of fishing. [16:47.000 –> 16:56.000] And yeah, they did a whole VR spin off game for it. Yeah, that was really fun. Yeah, 15, lots of fishing there. [16:56.000 –> 17:05.000] So Kiv, before we dive into the mechanics of fishing, I have a question. In general, would you say you are a fan of fishing mini games? [17:05.000 –> 17:08.000] I’ll say yes. Yes. What about you, Johnny? [17:08.000 –> 17:16.000] I’m going to say no. And the reason I say no is kind of on the basis of that conversation that we’ve just had. Fishing is everywhere. [17:16.000 –> 17:25.000] It’s too much fishing. It’s, to me, it feels a little bit played out. And it’s one of those things, particularly in the context of cottagecore games. [17:25.000 –> 17:32.000] Now, when I see fishing, I kind of just start to roll my eyes a little bit and like, can we can we try something else? [17:32.000 –> 17:44.000] You know, maybe, you know, not to go too better, but I feel like fishing has maybe jumped the shark a little bit in terms of being a mechanic in cottagecore games, [17:44.000 –> 17:59.000] where it’s one of those things that has become such a staple of the genre that I worry that a lot of devs now are including fishing in their game without really thinking about what does this add to the game? [17:59.000 –> 18:11.000] Does it add anything meaningful? And, you know, there are some games that absolutely do add some things that are, you know, does add something meaningful or something that makes sense. [18:11.000 –> 18:19.000] But there’s equally a number of games where I just look at it and go, but why? What is this really adding to your world other than the world happened to have water? [18:19.000 –> 18:22.000] And so you logically thought, well, let’s put fishing in. [18:22.000 –> 18:35.000] Yep. I totally agree with you. But before I dive into more into that, because there’s some interesting thoughts in the article about that, here’s another counter question for you. [18:35.000 –> 18:39.000] Have you fished in real life? Do you enjoy fishing in real life if you have? [18:39.000 –> 18:46.000] I have fished in real life. I live in New Zealand, which is an island nation, so fishing is also pretty big here. [18:46.000 –> 19:00.000] Personally, though, I’m not really into fishing that much. I like going on fishing trips where other people can fish and I can sit on the other end of the boat and read a book. [19:00.000 –> 19:09.000] I much prefer to be on the cooking end. I’m really happy if other people want to go on a fish. I will take the fish and happily cook it up. [19:09.000 –> 19:10.000] Yeah, that’s a good start. [19:10.000 –> 19:22.000] But the actual act of fishing is I’m not super into. The one caveat and the one sort of fishing I would like to try and haven’t tried yet is river angling. [19:22.000 –> 19:27.000] You know, where you get in the big waders and stand in the river with the fly fishing rod and do some proper fly fishing. [19:27.000 –> 19:31.000] I think that that might be a sort of fishing that I could get into. [19:31.000 –> 19:34.000] Jump up and slap you in the face. Yeah, good times. [19:37.000 –> 19:48.000] OK, see, this is interesting because I grew up by the coast here in the United States in California. [19:48.000 –> 19:59.000] I didn’t fish myself that much, but my uncle was a big fisher and my dad liked to go to the beach, so I spent a lot of time by the beach. [19:59.000 –> 20:11.000] There’s a fishing pier I have fond fond memories of. And just generally speaking, I like the ocean and waters in general and the critters inside it. [20:11.000 –> 20:16.000] Just today I went on a jog and I was just admiring like this huge fish I saw in this pond. [20:16.000 –> 20:33.000] But yeah, that’s interesting. I wonder how those, you know, or just in general, I’d mention the correlation of people’s personal histories and their appreciation of fishing minigames, or distaste for them. [20:33.000 –> 20:49.000] But going back to the game part of it. OK, so yes, I fully agree with you that I think too many cottage quarters are putting fishing in. [20:49.000 –> 21:02.000] But it’s interesting to think why, from a developer standpoint, because this article talks about it. And I’ll let you speak about it, Jonna, since you read it a bit more. [21:02.000 –> 21:09.000] Yeah, I think in the article that’s being referenced there’s a few quotes from the Spiritfarer Creative Director. [21:09.000 –> 21:11.000] I like that guy. [21:11.000 –> 21:18.000] Nicholas Guiran. It’s probably a horrible butchering of the pronunciation. [21:18.000 –> 21:24.000] But he kind of talks about fishing games being a nice chore, which is a really interesting point, right? [21:25.000 –> 21:37.000] Because I think that makes total sense in the context of, you know, a big sort of action adventure game like Final Fantasy or Red Dead Redemption, or even in the context of Hades, right? [21:37.000 –> 21:42.000] Where fishing is like this nice little mental break from whatever it is that you’re doing. [21:42.000 –> 21:49.000] But it’s really interesting in the context of a cottage core game where the whole game is kind of nice chores. [21:49.000 –> 21:50.000] Right? [21:50.000 –> 22:00.000] So I think in the context of cottage core games, it seems to be a little bit more of a, A, maybe there’s just an expectation or a default setting that we include fishing. [22:00.000 –> 22:16.000] But also one of the things that’s referenced or that Nicholas references is the fact that maybe it’s a little bit of sort of the creative competition between developers or game designers to show this is our take on fishing and the fishing mechanic. [22:16.000 –> 22:21.000] And here’s our attempt at doing it really, really well, which I think is interesting. [22:21.000 –> 22:31.000] And maybe we can start to segue this a little bit into talking to some of the mechanics, because I think Spiritfarer is one of the games that does fishing pretty well in my estimation. [22:31.000 –> 22:44.000] I think the way the rod breaking sort of mechanic works, you know, where you’ve got the stress testing, it’s the right balance of feeling enough like a mini game, but not being excessively difficult. [22:44.000 –> 22:50.000] And Spiritfarer would be a really weird game to not have fishing, given that the entire game takes place on a boat. [22:50.000 –> 22:51.000] It would, right? [22:54.000 –> 22:57.000] Yeah, no, excuse me, I totally agree. [22:58.000 –> 23:13.000] It’s really interesting to peel back why I enjoy fishing minigames and looking at these thoughts from developers on why they’re put in. [23:13.000 –> 23:16.000] Because like you said, again, it’s a nice chore, right? [23:16.000 –> 23:18.000] And like I said, I like fish. [23:18.000 –> 23:25.000] So for instance, Animal Crossing, I like fishing because I like finding all the sea creatures and putting them in the museum. [23:26.000 –> 23:41.000] But like the actual mechanics, because that’s the other component, the actual gameplay, quote unquote, for the fishing, has to be enjoyable or whatever, right? [23:42.000 –> 23:52.000] And there’s some that like, so I think about, I’m going to bring up Roots of Pacha, which I’ve talked about at length and played recently at length. [23:52.000 –> 23:57.000] The fishing there maybe doesn’t add too much overall. [23:58.000 –> 24:14.000] Again, it feels kind of like just a staple, but the gameplay, quote unquote, part of it is so, I find it so refreshing that I really enjoy that minigame just because of the gameplay part of it. [24:14.000 –> 24:16.000] Again, at least in the spectrum. [24:16.000 –> 24:20.000] So maybe, what is the Roots of Pacha fishing minigame? [24:20.000 –> 24:30.000] Okay, so what it does is it brings up like this circular pool, like you’re looking down at the fish and see their shadows, right? [24:30.000 –> 24:41.000] And you’re kind of, with your cursor, you’re following the fish and a little meter builds up and then you push the button when it’s at the appropriate length. [24:41.000 –> 24:44.000] But the fish will like start to notice you and you have to back off. [24:44.000 –> 24:51.000] And essentially it’s trying to emulate like a type of spear fishing because this is, you know, Stone Age, they don’t have fishing rods. [24:51.000 –> 24:58.000] So it’s like that you’re following the fish in the water and waiting for the right moment to catch it or strike at it or whatever. [24:58.000 –> 25:04.000] And I found that so novel because it’s not just a timing thing. [25:04.000 –> 25:13.000] It’s a movement based thing, both in terms of like you’re moving your cursor and like how they’re presenting it. [25:13.000 –> 25:20.000] And you just, it’s not just your everyday fishing rod timing based minigame. [25:20.000 –> 25:27.000] And it fits with the theme of the Stone Age so well, like, yeah, that’s how those Stone Age people probably fish to survive. [25:28.000 –> 25:34.000] You know, they can’t go to the store to buy dinner or whatever, so they have to fish to get their food. [25:34.000 –> 25:40.000] So even though, like, I don’t remember a single fish in that game because they gave them all weird names, [25:40.000 –> 25:48.000] I still really enjoy that minigame just because it fit the game so well and the little gameplay of it was so different. [25:48.000 –> 25:50.000] Yeah, that sounds really good and it sounds really novel. [25:50.000 –> 25:56.000] And I think that’s, you know, when I think about what I want from fishing minigames and cottagecore games, that sounds like exactly it. [25:56.000 –> 26:00.000] You know, it makes sense in the world and the context that’s being set. [26:00.000 –> 26:04.000] It’s a very novel approach. [26:04.000 –> 26:11.000] And you sort of touched on it briefly, but a lot of the fishing minigames are sort of these timing based minigames. [26:11.000 –> 26:17.000] And they’re sort of the range of, and probably what I would put more down, the simple end of the spectrum. [26:17.000 –> 26:22.000] And this is often for me the category where it feels like it’s sort of the most tacked on. [26:22.000 –> 26:30.000] And, you know, one of the games that I’ll sort of use as a reference point is Disney Dreamlight Valley, where fishing is in that game. [26:30.000 –> 26:34.000] And it’s a very simple, you know, timing based thing. [26:34.000 –> 26:43.000] You know, the only times I fail are when I, you know, start checking my phone in the middle of the fishing minigame or get like briefly distracted. [26:43.000 –> 26:47.000] But it’s a very generous sort of timing based minigame. [26:47.000 –> 26:56.000] But overall fishing doesn’t add a huge amount to that game other than it’s, you know, you need to go and fish certain things up for quests. [26:56.000 –> 27:05.000] But it’s more these things exist, you know, the quests and the reason to interact with fishing exist because fishing exists. [27:05.000 –> 27:12.000] It doesn’t feel like fishing is this crucially important part of what’s happening in Disney Dreamlight Valley, [27:12.000 –> 27:19.000] which is all about interacting with characters and, you know, Disney characters in a cottagecore setting. [27:19.000 –> 27:25.000] And the other game that you reference right at the start of the conversation, which has a timing element, is Animal Crossing. [27:25.000 –> 27:32.000] And what I like about Animal Crossing fishing is the collection aspect of it. [27:32.000 –> 27:37.000] But the fishing minigame itself is just unbelievably tedious. [27:37.000 –> 27:47.000] You know, the combination of needing to get the direction exactly right with the sort of just boring wait to press a version of it. [27:47.000 –> 27:53.000] I don’t think the fishing minigame in Animal Crossing is particularly good or interesting. [27:54.000 –> 28:02.000] Yeah. Yeah. I agree with you on paper. It’s definitely just the slot machine, no fishing game. [28:02.000 –> 28:07.000] But I still like it, though, because the collection, like you said. [28:07.000 –> 28:13.000] OK, but I want to go back to one step here to the Disney Dreamlight Valley. [28:13.000 –> 28:18.000] I got two comments on that. First, what you said there reminds me of Wildflowers. [28:18.000 –> 28:22.000] Hey, Kevin mentioning Fowlflowers. Reset the clock. [28:22.000 –> 28:29.000] I don’t think the fishing there adds a lot because it’s just pretty much like what you described. [28:29.000 –> 28:36.000] Very generous timing and you fish up your average nothing special fish. [28:36.000 –> 28:43.000] And what’s disappointing is that there’s these magical areas in Wildflowers, right? [28:43.000 –> 28:48.000] Because there’s witchcraft and the magical forest area. [28:48.000 –> 28:54.000] But there’s only one type of magical fish, which I found to be very disappointing. [28:54.000 –> 28:58.000] Possibly one of the biggest disappointments in the game. [28:58.000 –> 29:07.000] You know, I think they really missed an opportunity to add a bunch of magical fish to do all sorts of potions and whatnot. [29:07.000 –> 29:11.000] So, yeah, no, I definitely understand what you’re saying there. [29:11.000 –> 29:15.000] But the second comment I have for Disney Dreamlight Valley, and here’s the important. [29:15.000 –> 29:22.000] This is what makes or breaks it for me. Can you fish up Flounder as in the character, not the type of fish? [29:22.000 –> 29:28.000] You couldn’t last time I played and I’m pretty sure I’m pretty sure they’re not going to let you fish up Flounder. [29:28.000 –> 29:34.000] I failed! That’s the point! [29:34.000 –> 29:40.000] I want to call up Nemo, darn it! [29:40.000 –> 29:44.000] I don’t know that that’s going to be happening in the game. [29:44.000 –> 29:49.000] What’s the point? [29:49.000 –> 29:54.000] So what about the slightly more involved fishing mechanics? [29:54.000 –> 30:01.000] I’m thinking of Stardew Valley as sort of the quintessential example of a slightly more in-depth mini-game. [30:01.000 –> 30:08.000] Where you’re having to keep the fish in the green zone in order to reel it in. [30:09.000 –> 30:18.000] I like those on paper. I think the Stardew team or Concerned Ape or whoever said, [30:18.000 –> 30:24.000] okay, everyone knows that Animal Crossing fishing is like, let’s make it a little more interesting. [30:24.000 –> 30:31.000] And I think that’s a good idea. I don’t think Stardew specifically does it well. [30:31.000 –> 30:37.000] But Spiritfarer I think is a good example of that, right? [30:37.000 –> 30:42.000] Where the fish is tugging on it. There’s essentially a green zone, you don’t see the bar. [30:42.000 –> 30:47.000] But there’s a green zone and it tells you when the fish is going to break the line or whatever. [30:47.000 –> 30:51.000] So I do appreciate some of those. [30:51.000 –> 30:55.000] I think because this is kind of the middle of the spectrum, right? [30:55.000 –> 31:00.000] It’s not just one button push fishing and it’s not the full fishing simulator. [31:00.000 –> 31:06.000] This I think is the most mixed bag of quality. [31:06.000 –> 31:09.000] Or at least for me personally, how I enjoy them. [31:09.000 –> 31:14.000] On paper I do like the idea of trying to make the fishing more interesting. [31:14.000 –> 31:18.000] Again, Roots of Patch I think really knocks it out of the park. [31:18.000 –> 31:21.000] Spiritfarer I really enjoyed. [31:21.000 –> 31:25.000] But there are some that aren’t great like Stardew. What about you? [31:25.000 –> 31:31.000] I could not agree more. I think Stardew Valley fishing is just an abomination. [31:31.000 –> 31:34.000] It’s so bad. It’s not fun. [31:34.000 –> 31:43.000] And I think one of the worst things about it is it’s the sort of fishing minigames that A kind of gets easier over time. [31:43.000 –> 31:49.000] And in order to balance it there are some fish that are really easy to catch and they’re kind of boring. [31:49.000 –> 31:52.000] And then the hard fish kind of just bounce around all over the space. [31:52.000 –> 31:55.000] And it’s just like it’s so frustrating to try and catch it. [31:55.000 –> 32:06.000] It’s like once you catch the fish for whether it’s for the full collection log or for the community center and you finally get that one fish. [32:06.000 –> 32:10.000] My instinctive response is thank God I don’t have to do that again. [32:10.000 –> 32:12.000] Oh gosh yes. [32:12.000 –> 32:18.000] If that’s how as a player you are responding to a game mechanic, that’s a sign that that is a bad game mechanic, right? [32:18.000 –> 32:27.000] If you’re like wow thankfully I’ve done that and now I never have to do that thing again, it’s a sign that it’s not great. [32:27.000 –> 32:32.000] And yes I really don’t enjoy the fishing in Stardew Valley. [32:32.000 –> 32:36.000] I enjoyed it in Spiritfarer for me that was sort of the right level. [32:36.000 –> 32:41.000] It was necessary to progress some elements of the story. [32:41.000 –> 32:49.000] But like you said the reeling in mechanic you know it’s kind of got that green zone effect but it happens in a much more natural way. [32:49.000 –> 32:51.000] A way that’s much more integrated with the world. [32:51.000 –> 33:00.000] It’s not a pop-up that happens on screen like so many fishing minigames are where it’s you know some weird pop-up and then keep a thing in a thing style mechanic. [33:00.000 –> 33:09.000] So for me that’s a pretty great example of a fishing minigame that I think really works. [33:09.000 –> 33:13.000] And it’s not something you have to do all of the time either. [33:13.000 –> 33:19.000] You can do it if you want but it’s not like a necessary thing to really progress too much in the game. [33:19.000 –> 33:22.000] Yeah yeah no I agree for sure. [33:22.000 –> 33:31.000] And I guess there aren’t many examples but there’s the far end of the spectrum like Spiritfarer on steroids. [33:31.000 –> 33:38.000] Have you ever played like any serious fishing simulators or more in-depth fishing minigames? [33:38.000 –> 33:45.000] Not in the cottagecore genre but the one I always think of is the fishing minigame in Red Dead Redemption 2. [33:45.000 –> 33:50.000] So that’s one where you’re sort of actively pulling your rod you know against the fish. [33:50.000 –> 33:56.000] You’ve got to reel in at certain times, let go at certain times kind of like the Spiritfarer one. [33:56.000 –> 34:03.000] So it’s kind of that next step up and it’s probably not at the far end of the you know full fishing simulator. [34:03.000 –> 34:10.000] But it’s incorporating you know multiple mechanics where you’re reeling, you’re pulling the rod in a certain direction. [34:10.000 –> 34:14.000] You can do a hard yank and all sorts of things. [34:14.000 –> 34:17.000] I haven’t seen it in a cottagecore game. [34:17.000 –> 34:28.000] I’m not sure that I would want to see it in a cottagecore game unless it was a sort of very specifically fishing based cottagecore game. [34:28.000 –> 34:32.000] I was about to say that that’s what we I’m surprised we haven’t really gotten that yet. [34:32.000 –> 34:39.000] It feels like we’re overdue for a very fishing based cottagecore game. [34:39.000 –> 34:42.000] Yeah let’s I want to see that. [34:42.000 –> 34:51.000] But I mean I haven’t played Red Dead but I have played Sonic Frontiers and hey Sega they made Sega Bass Pro Fishing. [34:51.000 –> 34:55.000] So guess what they can make a darn good fishing minigame with Big the Cat. [34:55.000 –> 34:57.000] They actually made him cool in that game. [34:57.000 –> 35:04.000] I will reference Big the Cat in every single one of these fishing episodes. [35:04.000 –> 35:06.000] I will not be stopped. [35:06.000 –> 35:14.000] Okay so but I think that more or less covers the gamut of the you know kinds of fishing games. [35:14.000 –> 35:18.000] So let’s see here what. [35:18.000 –> 35:20.000] Well let’s talk about the reward system right. [35:20.000 –> 35:26.000] So what do you actually get out of fishing because this is where I think this is one of those things. [35:26.000 –> 35:40.000] It’s slightly different from the mechanics and one of the things that I found referenced in a few places that I found really interesting is there was a bit of comparison drawn between fishing minigames and loot boxes. [35:40.000 –> 35:49.000] The idea being that you know often in fishing minigames like part of it is like what fish am I actually getting out and you don’t know until you complete the activity. [35:49.000 –> 35:57.000] And that sort of triggering the same spot in your brain that’s like well I’m looking for the rare fish or the big fish or whatever it is. [35:57.000 –> 36:06.000] And when that was mentioned like it made sense to me primarily in the context of a game like Animal Crossing right where you’re going around hunting for those big fish spots. [36:06.000 –> 36:12.000] And then you know you go and reel in maybe it’s the shark spot and you reel in the sunfish and you’re annoyed because you’re really after the great white or whatever it is. [36:12.000 –> 36:23.000] Like I was like ah like maybe that is the thing about fishing minigames and why they’re kind of you know quite good is because they do have that loot boxy element in every other aspect of a cottagecore game. [36:23.000 –> 36:35.000] You pretty much know what you’re getting out but fishing is that sort of blind box element of randomness that can be brought in a really easy way in a way that makes sense in the world. [36:35.000 –> 36:51.000] Yeah yeah um yeah no it’s man seeing that comparison to loot boxes or the Pavlovian button you know like oh that was rough to hear because I totally see it now. [36:51.000 –> 37:00.000] I enjoy Animal Crossing but it’s the fishing it’s totally just that just a slot machine I just like pushing the button to get the cool thing. [37:01.000 –> 37:14.000] And you’re probably going through the same thing I went through like when I first heard that comparison I just had a real moment of like oh my god the way I have responded to fishing in Animal Crossing is kind of like someone that keeps losing on the slot machine right. [37:14.000 –> 37:27.000] You’re trying to fish up that one fish before the season ends and you’re just like actively running around really angry and you know like kind of frustrated at this cute cozy game because you’re not getting that one fish it’s just like I feel really really attacked. [37:27.000 –> 37:34.000] Yep yep I’m tagged in this post and I don’t like it. [37:36.000 –> 37:49.000] But that said though like but the fish are so cool the reward’s so nice right pulling up your first shark or filling up that museum I love it I love it I love sea creatures so. [37:50.000 –> 38:02.000] No it is it is great and it’s one of the things about Animal Crossing and it’s why ultimately the fishing still works is you know there’s fishing in terms of the mechanic and what you get when you feel you know when you pull it out. [38:02.000 –> 38:12.000] But then there’s also the so what do you actually get out of the fish right what do they mean in the context of the rest of the game because it’s not just fishing is a thing that you do and then it’s done. [38:12.000 –> 38:29.000] Like he said with Animal Crossing I love filling up the museum and walking around and seeing all of the fish in there and outside of that fish are a relatively good money maker so I that’s why I really like the ultimately on balance I think fishing in Animal Crossing is okay. [38:29.000 –> 38:42.000] Versus something like Stardew Valley where it’s like yeah you need the fish to complete some community bundles and to complete some stuff and they kind of used a little bit in cooking but cooking isn’t like some majorly essential thing to do in Stardew Valley. [38:42.000 –> 38:50.000] And outside of that it’s kind of terrible right it’s a terrible money maker it doesn’t really help you achieve anything else. [38:50.000 –> 39:01.000] It’s kind of just feels like tacked on in this way that’s kind of needed from a content perspective but it feels very disjointed from everything else that happens in Stardew Valley. [39:01.000 –> 39:30.000] Absolutely which again yeah I guess which feeds into why I’m not fond of the Stardew fishing for that exact reason right yeah like I can’t think of a reason aside from the filling out the collection like you said and thank God I never have to do it again I aside from that I don’t can’t remember like enjoying fishing particularly at Stardew at all or catching anything like I don’t remember any exciting moments for me. [39:31.000 –> 39:36.000] But yeah no and like I said again I’m going to bring it Roots of Pacha. [39:36.000 –> 39:53.000] It’s interesting because the rewards it’s a good money maker so that’s why I do it kind of like Animal Crossing and Roots of Pacha but I don’t care about the creatures at all which is so interesting to me that it doesn’t deliver like Animal Crossing but I still enjoy it because of the mechanics. [39:53.000 –> 40:07.000] It’s fascinating to think about all these different aspects of these little mini games that can be adjusted you know they’re kind of like I like the reward but not the mechanic or vice versa and whatnot and how they all come together. [40:08.000 –> 40:19.000] And that’s such a fascinating point because how many fish do you think you now know about because of Animal Crossing so many slight. [40:20.000 –> 40:25.000] Nobody on Earth knew what notion sunfish was before Animal Crossing. [40:26.000 –> 40:27.000] Right. [40:30.000 –> 40:36.000] And even little things right like the puns you know everybody loves to like mock the puns a little bit but the amount of like you know. [40:37.000 –> 40:39.000] The game likes to mock the puns. [40:39.000 –> 40:40.000] Right. [40:41.000 –> 40:56.000] But it’s such a great way of like you know I’m never going to like forget the sea bass or maybe more of a C plus like it’s just so good and it sticks in your mind and it’s funny I’ve been getting a little bit into Cryptocrosswords the last few months. [40:56.000 –> 41:12.000] And one of the things that’s weird about Cryptocrosswords is the random areas of knowledge that it really relies on and there’s those times where you know there’s a clue about fish and I would say that most of the time I get it it’s because I’ve played Animal Crossing and I know that weird fish because of that game. [41:12.000 –> 41:27.000] Yeah it’s it’s amazing the impact Animal Crossing has had on our generation’s like knowledge of sea creatures. [41:28.000 –> 41:52.000] But and which in itself is a reward like I not only do I like to like I get again biased here because I actually enjoyed sea creatures in real life but like when you go to the museum they have little plaques you can read and you learn stuff about sea creatures and you know the different animals insects and whatnot and I find that fascinating. [41:53.000 –> 41:54.000] Yeah. [41:54.000 –> 42:08.000] For such a simple mechanically simple minigame they give you a lot of rewards from that which is why I think Animal Crossing fishing has still remained pretty popular I would say overall. [42:08.000 –> 42:09.000] Agree. [42:09.000 –> 42:28.000] The other thing that you do with fish right is cooking obviously and cooking is present in a lot of cottagecore games and it’s honestly something that I don’t engage too much with as a mechanic because I think it I think cooking in general struggles from again having a clear purpose back to anything else. [42:28.000 –> 42:51.000] Not to sort of you know spread too much Spiritfarer love as has been the the want of the show for many years but I think one of the smart things about that game is cooking was not about what your character got out of it but actually something for the other characters that inhabited the world and so it made a lot of sense in that respect and is by far and away the cottagecore game that I have done the most cooking in. [42:52.000 –> 43:17.000] And it’s always one of those interesting things in relation to fishing because often you know you catch so many different varieties of fish but when it comes to cooking it’s often like we’ll just throw in a fish of whatever and the dish will come out right and so you might have all of this complexity about different fish types that you’re catching but ultimately it’s kind of like well and then out the other end it’s just you know a fish doesn’t really matter just catch whatever and put in whatever. [43:18.000 –> 43:37.000] And I think it’s a really hard balance to strike I don’t know what the right answer should be in terms of making cooking or doing something with the fish as interesting but I don’t I can’t think of too many games where outside of donating to a museum where I’ve had a really strong connection to what I do with the fish post catching it. [43:38.000 –> 43:59.000] Yeah gosh cooking’s a whole topic on its own for sure because I like cooking in real life as you said cooking up the fish is I love seafood I love eating fish again growing up on the coast but yeah that is hard to emulate isn’t it. [44:00.000 –> 44:13.000] Again I think it’s just something you really have to focus on we need more cooking cottage core games as a side tangent we could use that but no I think I pretty much agree with all your points. [44:13.000 –> 44:21.000] Well I think that’s I don’t know that I have too much else to say about the sort of fishing or fishing mini games generally do you have anything else? [44:21.000 –> 44:30.000] No I don’t think so either so are we ready to dive in and make Crown a winner? [44:30.000 –> 44:31.000] And a loser. [44:31.000 –> 44:35.000] I wonder who that will be? [44:35.000 –> 44:41.000] I thought it might be more of a debate but based on the conversation we’ve just had I think we might be on the same page. [44:41.000 –> 44:49.000] Alright let’s start with the negative what fishing mini games do you hate, dislike, etc? [44:49.000 –> 45:09.000] Look I already have one nominee for this category and it’s Stardew Valley I think the fishing is so bad it’s I never want to do it I always get forced into doing it I don’t think there is anything particularly redeemable about fishing in that entire game. [45:10.000 –> 45:29.000] I just hate it and I think it’s the it’s for me it’s the worst aspect right because the game mechanic itself is too in depth to kind of you know like I don’t like the fishing in Disney Dreamlight Valley that much but it’s so easy it’s you know not really that that offensive to me. [45:29.000 –> 45:55.000] Whereas in Stardew it’s like you have to dedicate days in game days to just fishing in order to progress things like it’s this thing you have to do it takes so much time it’s so complicated it’s frustrating to start and then when you’re done you never want to do it again and I don’t think the things that you do with the fish in any way interesting enough to warrant it. [45:55.000 –> 46:00.000] So for me it’s like it’s like the loser in all categories that we just spoke about. [46:25.000 –> 46:35.000] It’s a general gaming no no for me like make your tutorial or game mechanics clear whatever and then when I finally figured out and it still sucked you know. [46:37.000 –> 46:49.000] Yeah, which is the worst right because like sometimes things can be complicated or poorly explained because it can be hard to explain things sometimes and you’re like oh that’s fun but when you work it out and you’re like wow it still sucks when I know what I’m supposed to do. [46:49.000 –> 47:06.000] Yep, yep, yep, yep. So yeah I think okay so I think it’s clear that is a THS worst minigame fishing minigame. Do you have any other ones you’re not fond of though? [47:06.000 –> 47:19.000] I mean it’s not one that I want to call out specifically but I think anything that just sort of falls into the category of press A get a fish and it’s kind of just tacked on. [47:20.000 –> 47:39.000] You know I just I think with game mechanics right I want things to be really well edited everything to have a clear purpose and so it’s just anything where it’s sort of tacked on and not really super clear why it’s in the game. [47:39.000 –> 47:56.000] I think don’t just put fishing in games because fishing is in all of the other games right. So my sort of second runner up you know my least favorite is Stardew Valley and my second runner up is every other game that has you know without clear intent put fishing into their game. [47:57.000 –> 48:21.000] Yeah that’s that’s a wide that’s definitely a wide spectrum. I’m gonna give a nominee I agree with you for sure there I can’t like I think they’re so bad I can’t even remember one right now that like I know they’re out there I’ve experienced them but they’re just so forgettable right like I can’t even think of one that. [48:22.000 –> 48:41.000] Exactly right there’s there you know in every game like chances are if you’re thinking about why haven’t they mentioned X games you know fishing mechanic it probably falls into the category that we’ve just talked about because they don’t stick in your mind but if I went back and fired up that game and started playing it be like oh that’s right not doing that. [48:41.000 –> 48:55.000] Yeah yeah I will give another honorable dishonorable mention I guess to Monster Hunter. I forget have you played Monster Hunter Johnny I don’t think you have but. [48:56.000 –> 48:57.000] No not really. [48:57.000 –> 49:06.000] Okay so I love the Monster Hunter games and fishing is really weird because. [49:07.000 –> 49:21.000] It should be better and I don’t mean like you know like just generally you want every bad thing to be better but so much of Monster Hunter is gathering materials to craft stuff that’s a big part of the loop right and so you think. [49:21.000 –> 49:37
Madness? This...is...no, no, I'm not going to finish this. Drag me, I deserve it. Just make sure to eviscerate me while listening to our awesome conversation with Robert Boyd, the maker of This Way Madness Lies. Do you like Shakespeare? Do you like PC Engine Magical Girl RPGs? Do you like Little Shop of Horrors references? This Way Madness Lies might just be your digital soulmate. Also in this episode: Jammin' with Noctis and the Boys in Final Fantasy Theatrhythm's demo Ike Fights for His Friends™ No Nintendo, Sony, or Microsoft at E3 2023. Soooo... Pantheon of the Blood God revisits Final Fantasy 8. Is Squall still cool? !*!*!~wElc0mE to Da WAREZ Z0NE~!!!! Gr33ts go to my homies xxx_s0L1d_Sp1K3_xxx and +++CrashhMan_69+++!!!!!!!!!! Music used in the ep: Do Your Best [Breath of Fire 3] Title Screen [This Way Madness Lies] Transonic Gravity [Sayonara Wild Hearts] Torn from the Heavens [Final Fantasy XIV] A Curious Tale [Secret of Mana] The Man With the Machine Gun [Final Fantasy VIII]
¡ÚNETE A NUESTRO GRUPO DE 🔵 TELEGRAM 🔵 PARA ESTAR AL TANTO DE LAS MEJORES OFERTAS! https://t.me/gr_ofertas_videojuegos 🔴Consigue tus juegos a un precio incomparable a través de nuestros enlaces de afiliados ¡ASÍ NOS AYUDAS!: Instant Gaming - https://www.instant-gaming.com/?igr=guardadorapido CDKeys - https://www.cdkeys.com/es_es/?mw_aref=Guardadorapido Eneba - https://www.eneba.com/es/sell-games-consoles-accessories?aff=60d30d1441b9e Amazon - https://amzn.to/2Tl37IL ------------------------------------------------------------------------------------------------------------------------------------------------------- Síguenos en nuestras redes y demás plataformas: WEB-- http://www.guardadorapido.com PATREON-- http://www.patreon.com/guardadorapido PODCAST-- https://www.ivoox.com/podcast-guardado-rapido_sq_f1404596_1.html TWITCH-- https://www.twitch.tv/guardadorapido 💥SORTEAMOS DOS CÓDIGOS DE 1 MES DE XBOX GAME PASS ULTIMATE ENTRE TODOS LOS QUE DEIS A ME GUSTA A LOS AUDIOS DE ESTE MES💥 SUSCRÍBETE A YOUTUBE https://www.youtube.com/channel/UCxcqs2_4q5rKwQBHrbpIYVA?sub_confirmation=1 SUSCRÍBETE A TWITCH https://www.twitch.tv/guardadorapido APÓYANOS EN IVOOX Y ACCEDE A CONTENIDO EXCLUSIVO https://www.ivoox.com/premium?affiliate-code=66232985b87dc6122ad49d08d659cfe3 WEB www.guardadorapido.com 5️⃣ ¡Feliz año a todos y todas! En 2023 seguimos a tope con GR Indie. En este programa, que viene bien cargado, damos a conocer los ganadores de los Premios GR Indie 2022. ⚔️ Aeternum Game Studios es el estudio tras Aeterna Noctis y hace poco anunciaron un montón de novedades para su universo, con la gran sorpresa de que Aeterna Lucis, secuela del exitoso metroidvania, llegará en 2024. En este programa hablamos con Fernando Sánchez, Fundador y CMO de Aeternum Game Studios, y Hugo Gómez, Fundador y CEO de Aeternum Game Studios, para conocer más del futuro de los títulos del estudio. 🎮 Chained Echoes se lleva el juego del mes, repasamos algunas noticias interesantes y os recomiendo algunos juegos para empezar el año. 👉🏼 Os animamos a que participéis en la sección “Indie-scretos” mandando vuestros audios al email jose.miguel.rodriguez@guardadorapido.com o dejando un comentario en iVoox. 🌟🌟🌟 Google Docs con todos los videojuegos comentados en GR Indie: https://docs.google.com/document/d/1aMVF6_u7N2ULHqunbZe8ZKE9B8oJa9Yz5o1boKOzqDk/edit?usp=sharing AGRADECIMIENTOS ESPECIALES: - Fernando Sánchez (@fernandum79) - Hugo Gómez (@XellosGamer) - Y a todos los que habéis participado con vuestros audios PRESENTA, DIRIGE Y EDITA: - José Miguel Rodríguez Ros (@josemirr93gamer) FORMAS DE CONTACTO Twitter, Instagram y Facebook: @GuardadoRapido Email de contacto: guardadorapido@gmail.com Contacto para prensa y distribuidores: press@guardadorapido.com Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Hablamos con Hugo Gómez de Ramos y Fernando Sánchez (Aeternum Game Studios) sobre lo que supuso para ellos el lanzamiento de su primer videojuego, Aeterna Noctis, y los proyectos que ahora preparan. El universo AETERNA se amplía con hasta tres experiencias que pasan por un DLC para el título original, un roguelite llamado Summum Aeterna y la esperada secuela, Aeterna Lucis, que espera sorprender a los jugadores. Descubre con nosotros cómo fue el proceso creativo y la planificación de uno de los 'metroidvania' mejor valorados de los últimos años. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Bienvenidos a Low Poly, el spin-off de Reserva de Maná centrado en el mundillo indie, dirigido y presentado por Agustín Raluy (@pordeciralgo). En este nuevo programa charlamos con Fernando Sánchez y Hugo Gómez, productor y director de Aeternum Game Studios, el estudio de desarrollo detrás del sobresaliente indie español Aeterna Noctis, y de sus próximos títulos, Summum Aeterna y Aeterna Lucis. Apóyanos en ivoox: https://www.ivoox.com/ajx-apoyar_i1_support_126134_1.html Escucha el resto de programa de LOW POLY: https://www.ivoox.com/low-poly_bk_list_9905321_1.html Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
With ‘Sonus Noctis', Belli deftly weaves her own original material with variations on well-loved music, showcasing her own inner calm and tranquillity and her musical references to nature and resulting in intimate, tranquil music for our time. Belli notes of ‘Sonus Noctis': “I tried to put into a sound all of the moments that accompany the transition from day to night and night to dawn – the mysterious night that accompanies our dreams. The night may bring fears but it is also a welcome balm and offers deep refreshment for the mind and soul”. Track Listing:1 Berceuse2 Nocturne III3 Nocturne IV4 ValseHelp support our show by purchasing this album at:Downloads (classicalmusicdiscoveries.store) Classical Music Discoveries is sponsored by Uber. @CMDHedgecock#ClassicalMusicDiscoveries #KeepClassicalMusicAlive#LaMusicaFestival #CMDGrandOperaCompanyofVenice #CMDParisPhilharmonicinOrléans#CMDGermanOperaCompanyofBerlin#CMDGrandOperaCompanyofBarcelonaSpain#ClassicalMusicLivesOn#Uber Please consider supporting our show, thank you!Donate (classicalmusicdiscoveries.store) staff@classicalmusicdiscoveries.comThis album is broadcasted with the permission of Crossover Media Music Promotion (Zachary Swanson and Amanda Bloom).
Schwab, Sylviawww.deutschlandfunkkultur.de, LesartDirekter Link zur Audiodatei
Schwab, Sylviawww.deutschlandfunkkultur.de, LesartDirekter Link zur Audiodatei
Caos, Dios supremo, maldijo su creación obligando a sus líderes a luchar eternamente por el poder de Aeterna, un ciclo infinito de luz y oscuridad que mantienen el equilibrio del universo. 📝 Reseñas disponibles: https://uncafeconnintendo.wordpress.com/resenas/ 🤝 APÓYANOS por lo que cuesta un café en https://uncafeconnintendo.wordpress.com/apoyanos/ 🗣 Para estar informado del programa síguenos en nuestra cuenta de Twitter @cafeconnintendo 👥 Únete también a nuestra comunidad en Telegram https://t.me/uncafeconnintendo
In this episode, I finally get around to promoting the good works of creators who've reached out to me in recent months. Featuring... Noctis Labyrinth by Duamn Figueroa https://mrdrhobo.itch.io/noctis-labyrinth Vault of the Blood Mage by Robert Waluchow https://www.drivethrurpg.com/product/399852/Vault-of-the-Blood-Mage Loaded for Bear by Robyn Green https://postrobynist.itch.io/loaded-for-bear The Calling by Ohad Reiter https://www.drivethrurpg.com/product/405239/The-Calling Hit the Road, Jack by Kyle Tam [functional in February] https://urania-games.itch.io/hit-the-road-jack Kyle Tam's itch page https://urania-games.itch.io Action 12 Cinema by Michael K. Ross of The RPG Academy podcast https://www.kickstarter.com/projects/therpgacademy/action-12-cinema If you want to join the review database sign up here https://forms.gle/V2qiDAfHnCRqpdaz5 Music by Timothy J. Drennon "Warning" by Lieren of Updates From the Middle of Nowhere Leave me an audio message via https://anchor.fm/free-thrall or https://www.speakpipe.com/KeepOffTheBorderlands You can email me at spencer.freethrall@gmail.com Find me here https://twitter.com/FreeThrall and here https://www.facebook.com/FreeThrall/ Check out what I'm up to on itch at https://free-thrall.itch.io/ --- Send in a voice message: https://anchor.fm/free-thrall/message
Kava'ch and Noctis are no more. Overwhelmed and outmatched, the two loveable misfits have ended up as ramen in the villagers stomachs. But is this the last we will see of them? Who knows. But for now our adventure then shifts to two new characters. Players: Chubax Chuidian as Echo and RJ Villanueva as BlaiddDungeon Master: DM Axl Ron
¡Hola, cafeteros! Los compañeros Guille y Dani comentan en profundidad el Indie World de noviembre, repasan las novedades del mes de diciembre y nos traen las primeras impresiones de Aeterna Noctis, el indie español del estudio Aeternum Game Studios. ¡También anunciamos el ganador del sorteo de una copia digital de Gato Roboto! Títulos presentes en el Indie World: - Rogue Legacy 2 (ya disponible) - Once Upon a Jester (ya disponible) - A little to the left (ya disponible) - Goodbye World (ya disponible) - Wobbledogs (ya disponible) - Sports Story (diciembre) - Inscryption (1/12) - Aka (15/12) - A space for the Unbound (19/1) - Blanc (14/2) - ONI: Road to be the Mightiest Oni (9/3) - Have a nice Death (22/3) - StoryTeller (23/3) - Westle quest (mayo 2023) - Desta (2023) - Curse of the Sea Rats (2023) - Venba (2023) - Dordogne (2023) - Coffee Talk Episode 2 (2023) - World of Horror (2023) - Pepper Grinder (2023) - Botany Manor (2023) Sección de juegos digitales: - Donut Dodo (1/12) - Papetura (1/12) - Railbound (1/12) - Swordship (5/12) - Chained Echoes (8/12) - The Rumble Fish 2 (8/12) - Wavetale (12/12) - Lil Gator Game (14/12) Sección de juegos físicos: - The Outbound Ghost (2/12) - Cuphead (6/12) 🤝 APÓYANOS por lo que cuesta un café en https://uncafeconnintendo.wordpress.com/apoyanos/ 🗣 Para estar informado del programa síguenos en nuestra cuenta de Twitter @cafeconnintendo 👥 Únete también a nuestra comunidad en Telegram https://t.me/uncafeconnintendo
Kava'ch and Noctis take their sights into their next target, the Noodle worshipping cleric. Will they triumph or will they chock on their ambitions? This is a big episode and make sure to come and listen. Players: Chubax Chuidian as Kava'ch and RJ Villanueva as NoctisDungeon Master: DM Axl Ron
Hello and welcome to episode 114 of Show and Tell.
Hello and welcome to episode 114 of Show and Tell.
Noctis, Kava'ch and Phlatt find themselves in a showdown with Bardo the Bard in the Inn. Will the confident creepy Bard be the end of our lovable misfits? Come find out!Players: Chubax Chuidian as Kava'ch and RJ Villanueva as NoctisDungeon Master: DM Axl Ron
The plan is sound. Kava'ch will recon the Bard, Noctis will check out the Priest and Phlatt will see to the Spellcaster. Will things go the way they think? Players: Chubax Chuidian as Kava'ch and RJ Villanueva as NoctisDungeon Master: DM Axl Ron
After surviving the Temple of Abbathor, Noctis and Kava'ch stumble upon an old friend with news about the nefarious Captain Macho Paladin who is back in Phandalin -- with a party no less. The duo, along with Phlatt now begin their path of revenge. What will they do? Come find out!Players: Chubax Chuidian as Kava'ch and RJ Villanueva as NoctisDungeon Master: DM Axl Ron
Noctis and Kava'ch, with their new pal, Phlatt continue on into the Temple of Abbathor. Looking for a wish, what will they find? Come find out!Players: Chubax Chuidian as Kava'ch and RJ Villanueva as NoctisDungeon Master: DM Axl Ron
Noctis enjoys a road trip to his wedding with his friends, Manny experiences the nonsense he avoided, and Brandon can't figure out whose fantasy this game represents. Originally released 7/11/2019 @EnchantmentCast | EnchantmentPodcast@gmail.com | https://enchantmentcast.com Audible: https://enchantmentcast.com/audible Amazon Recs: https://enchantmentcast.com/recs Twitter: https://www.twitter.com/enchantmentcast Patreon: https://www.patreon.com/enchantmentcast Shop: https://enchantmentcast.com/shop Discord: https://enchantmentcast.com/discord
Link to the musicHappy Solemnity of Corpus Christi! We present another one of St. Thomas's amazing hymns for this solemnity - Sacris Solemniis. St. Thomas Aquinas was a theologian, a philosopher, and one of the greatest intellects of all time. He is known as the Angelic Doctor of the Church. But did you know he is also regarded as one of the greatest Catholic poets of all time? And he only wrote 5 poems – 38 stanzas of poetry.In 1264, Pope Urban IV established the Solemnity of The Body of Christ, and asked St. Thomas Aquinas to write the texts for the Mass and the Divine Office for this new feast. Although St. Thomas was known for his scholarly – not poetical – work, he produced five of the best, known, best loved hymns in history:Adoro Te DevoteSacris Solemniis (Known for the final two verses: “Panis angelicus…”)Verbum Supernum Prodiens (Known for the final two verses: “O salutaris hostia…”)Pange Lingua (Known for the final two verses: “Tantum ergo…”)Lauda Sion (Known for its final verses: “Ecce panis angelorum…”)LYRICS:SACRIS solemniis iuncta sint gaudia, et ex praecordiis sonent praeconia; recedant vetera, nova sint omnia, corda, voces, et opera.AT this our solemn feast let holy joys abound, and from the inmost breast let songs of praise resound; let ancient rites depart, and all be new around, in every act, and voice, and heart.Noctis recolitur cena novissima, qua Christus creditur agnum et azyma dedisse fratribus, iuxta legitima priscis indulta patribus.Remember we that eve, when, the Last Supper spread, Christ, as we all believe, the Lamb, with leavenless bread, among His brethren shared, and thus the Law obeyed, of all unto their sire declared.Post agnum typicum, expletis epulis, Corpus Dominicum datum discipulis, sic totum omnibus, quod totum singulis, eius fatemur manibus.The typic Lamb consumed, the legal Feast complete, the Lord unto the Twelve His Body gave to eat; the whole to all, no less the whole to each did mete with His own hands, as we confess.Dedit fragilibus corporis ferculum, dedit et tristibus sanguinis poculum, dicens: Accipite quod trado vasculum; omnes ex eo bibite.He gave them, weak and frail, His Flesh, their Food to be; on them, downcast and sad, His Blood bestowed He: and thus to them He spake, "Receive this Cup from Me, and all of you of this partake."Sic sacrificium istud instituit, cuius officium committi voluit solis presbyteris, quibus sic congruit, ut sumant, et dent ceteris.So He this Sacrifice to institute did will, and charged His priests alone that office to fulfill: in them He did confide: to whom it pertains still to take, and the rest divide.Panis angelicus fit panis hominum; dat panis caelicus figuris terminum; O res mirabilis: manducat Dominum pauper, servus et humilis.Thus Angels' Bread is made the Bread of man today: the Living Bread from heaven with figures dost away: O wondrous gift indeed! the poor and lowly may upon their Lord and Master feed.Te, trina Deitas unaque, poscimus: sic nos tu visita, sicut te colimus; per tuas semitas duc nos quo tendimus, ad lucem quam inhabitas.Thee, therefore, we implore, o Godhead, One in Three, so may Thou visit us as we now worship Thee; and lead us on Thy way, That we at last may see the light wherein Thou dwellest aye.
Niia is an American singer, pianist, and songwriter. She submerges herself in deep extremes on her 2022 project, Mouthful of Salt. As if born again in the wake of a tsunami's destruction, the Los Angeles-based jazz/R&B artist slips in and out of oceanic calm like waking from a delicate afternoon dream. She carefully assembles thirteen tracks buoyed by cinematic ambience, airy piano, and vocal echoes. This album is a turning point for Niia - she made the record mostly alone with her engineer in her LA apartment, an old church converted into a haunting living space. Since trading New York for Los Angeles in 2015, she has quietly enchanted audiences, tastemakers, and peers with albums—I [2017] and II: La Bella Vita [2020]—and the If I Should Die EP [2021]. Beyond acclaim from American Songwriter, WORDPLAY, NOCTIS, and more, Rolling Stone hailed If I Should Die as “some of Niia's stickiest work,” and Clash declared, “her musical influences span across various countries and cultures to form a sensuous style that's evocatively smooth.” Along the way, she collaborated with the likes of Jazmine Sullivan, Gallant, Boogie, and Girl Ultra, just to name a few. Following her 2021 project If I Should Die, she evolved once again. “It's the closest I'll get to a religious experiment,” she smiles.
Pickle and Khadeezy episode, we discuss the Will Smith vs. Chris Rock matchup, Red Bull Golden Letters tournament and Lord Ayo Richie, TTF Online Tekken 7 Monthly, the fact that there's still time to get good at Tekken 7, Noctis isn't real Tekken, going to EVO & traveling status (maybe for both hosts), and Pickle vs Khadeezy FT1 audio (no video). Subscribe to our YouTube! - https://www.youtube.com/c/Khadeezy Spotify: https://open.spotify.com/show/7gtZjm8fxd7opXJKW5Q6im ApplePodcasts: https://podcasts.apple.com/us/podcast/fgc-job-squad/id1584290380 Android: Download Google Podcasts or Podcast Addict, search 'FGC Job Squad' in the app. Intro : Official FGC Job Squad theme by Gene Wong Outro : Emo Girl
SORTEAMOS 14 DÍAS DE XBOX GAME PASS ULTIMATE ENTRE LOS QUE DÉIS ME GUSTA A LOS PROGRAMAS DE ESTA SEMANA WEB-- https://www.guardadorapido.com PATREON-- https://www.patreon.com/guardadorapido TWITCH -- https://www.twitch.tv/guardadorapido SUSCRÍBETE A YOUTUBE https://www.youtube.com/channel/UCxcqs2_4q5rKwQBHrbpIYVA?sub_confirmation=1 SUSCRÍBETE A TWITCH https://www.twitch.tv/guardadorapido APÓYANOS EN IVOOX Y ACCEDE A CONTENIDO EXCLUSIVO https://www.ivoox.com/premium?affiliate-code=66232985b87dc6122ad49d08d659cfe3 WEB www.guardadorapido.com 🔉 Nuevo programa de GR DIARIO donde cubrimos la actualidad más candente del mundo de los videojuegos. El tema del día es el anuncio de la cancelación del E3, aunque parece que tendremos de nuevo el Summer Game Fest este Junio. Además, os traemos las últimaso novedades, de aquella manera, sobre Abandoned y un rumor que hablaría sobre un plan familiar del Game Pass. Nos alegramos también de presentaros las nuevas entregas de dos juegos españoles de éxito, Aeterna Noctis y Narita Boy, acabando con el anuncio de un nuevo evento de esos que tanto nos gustan, en este caso dedicado a Meta Quest. 🔉 Esperamos que os guste el programa tanto como nosotros hemos disfrutado grabándolo. DESGLOSE PROGRAMA: 03:36 - Anunciadas nuevas entregas de Aeterna Noctis y Narita Boy 10:30 - Se cancela el E3 18:00 - Sigue el esperpento con Abandoned 23:16 - Game Pass podría tener una suscripción familiar 29:45 - Se anuncia un evento de Meta Quest HAN COLABORADO EN ESTE PROGRAMA: - Alberto Lloria. - Jorge Bernal. PRESENTA: - Omar Sánchez. DIRIGE: - Jorge Bernal. EDICIÓN - Jorge Bernal. FORMAS DE CONTACTO Twitter, Instagram y Facebook: @GuardadoRapido Email de contacto: guardadorapido@gmail.com Contacto para prensa y distribuidores: press@guardadorapido.com #e32022 #abandoned #aeternanoctis Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
En este programa os traemos el análisis de Aeterna Noctis, os contamos qué nos pareció el State of Play dedicado a Gran Turismo 7, hablamos de las desaparecidas pistolas de luz y debatimos en qué supermercado se hace mejor la compra. ¡Esperamos que os guste!
En este programa os traemos el análisis de Aeterna Noctis, os contamos qué nos pareció el State of Play dedicado a Gran Turismo 7, hablamos de las desaparecidas pistolas de luz y debatimos en qué supermercado se hace mejor la compra. ¡Esperamos que os guste!
Link to music: https://tinyurl.com/nasceturproteAlthough Veni, Veni, Emmanuel as a whole only dates back to the 17th century, its origins are much more ancient. This hymn, perhaps the best known Advent hymn of all time, is a combination of the O Antiphons which are at least 1200 years old. Based on prophecies about Jesus from Isaiah all the way through Zachariah, these antiphons were sung before the Magnificat during Vespers: one on each of the last seven days before Christmas:17 December: O Sapientia (O Wisdom)18 December: O Adonai (O Lord)19 December: O Radix Jesse (O Root of Jesse)20 December: O Clavis David (O Key of David)21 December: O Oriens (O Dayspring)22 December: O Rex Gentium (O King of the Nations)23 December: O Emmanuel (O God is With Us)It didn't first appear as a hymn until the 18th century, and it wasn't until the 20th century that the origins of the melody were discovered: in an old manuscript of music for a French Requiem Mass. If you recall the readings for the first Sunday of Advent, and the apocalyptic, end-times imagery there, and Christ's exhortation to "stay awake and keep watch!" then perhaps the most popular Advent carol of all time having its melodic origins in a Requiem is rather appropriate.In this episode, we'll teach you both the traditional melody for the hymn, as well as the simple original harmony, and give you some ideas for varying the way you sing this to make it possible to sing the whole hymn at Mass!LATINVeni, veni Emmanuel! Captivum solve Israel! Qui gemit in exilio, Privatus Dei Filio, Gaude, gaude, Emmanuel nascetur pro te, Israel. Veni o Jesse virgula! Ex hostis tuos ungula, De specu tuos tartari Educ, et antro barathri. Gaude…Veni, veni o oriens! Solare nos adveniens, Noctis depelle nebulas, Dirasque noctis tenebras. Gaude… Veni clavis Davidica! Regna reclude coelica, Fac iter Tutum superum, Et claude vias Inferum. Gaude… Veni, veni Adonai![b] Qui populo in Sinai Legem dedisti vertice, In maiestate gloriae. Gaude…Veni, O Sapientia, Quae hic disponis omnia, Veni, viam prudentiae Ut doceas et gloriae.Gaude… Veni, Veni, Rex Gentium, Veni, Redemptor omnium, Ut salves tuos famulos Peccati sibi conscios.Gaude…ENGLISHO come, O come, Emmanuel, And ransom captive Israel, That mourns in lonely exile here, Until the Son of God appear. Rejoice! Rejoice! Emmanuel Shall come to thee, O Israel.O come, Thou Rod of Jesse, free Thine own from Satan's tyranny; From depths of hell Thy people save, And give them victory o'er the grave. Rejoice!...O come, Thou Dayspring, from on high, And cheer us by Thy drawing nigh; Disperse the gloomy clouds of night, And death's dark shadows put to flight. Rejoice!...O come, Thou Key of David, come And open wide our heav'nly home; Make safe the way that leads on high, And close the path to misery. Rejoice!...O come, Adonai, Lord of might, Who to Thy tribes, on Sinai's height, In ancient times didst give the law In cloud and majesty and awe. Rejoice!...O come, Thou Wisdom from on high, And order all things, far and nigh; To us the path of knowledge show, And cause us in her ways to go. Rejoice!...O come, Desire of nations, bind All peoples in one heart and mind; Bid envy, strife and quarrels cease; Fill the whole world with heaven's peace. Rejoice!...