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At some point, most DMs pursue the idea of a world and/or a campaign where multiple DMs are running the game. This is an audacious and exciting project, so in this week's episode, 3 Wise DMs teamed up with our friends, Lewanika, Josh, and Glen at Tabletop Journeys (www.TTJourneys.com), to discuss shared worlds, shared campaigns, and shared universes… as well as all the other discussions that happen when you try to corral six DMs into a conversation.1:33 The first ever DM Duet In history?3:00 Our first tangent… we discuss Dragonlance!7:25 Our second tangent… do things we loved as kids hold up when we grow up?11:25 We revisit the mission of 3 Wise DMs and learn the mission of Tabletop Journeys.17:00 We start the discussion based on our previous episode about sharing worlds (https://3wisedms.com/sharing-rpg-worlds-balancing-pc-power-levels-and-npc-portrayals-across-shared-campaigns-with-multiple-dms/)22:30 Former characters from other games become the most immersive and real NPCs in your world (https://3wisedms.com/ballad-for-the-bartender-3-quick-tips-to-make-npcs-more-interactive-and-meaningful-in-your-dd-game/)24:16 Our third tangent… bringing our parents into our games.26:23 Reconciling mechanics between different games within the same world, like DM Tony's updated Wand of Wonder (https://3wisedms.com/magic-item-workshop-supercharging-your-wand-of-wonder/)30:40 Some big benefits of a shared world… massive worlds and generational heroes!36:30 Trust your co-DMs to collaborate for the benefit of the entire campaign.40:40 Our fourth tangent… Beatles history.41:50 Using the shared world to ease the transition of players into DMs. 51:00 Digital tools that we've used to assist in thecohesion of information in shared campaigns.59:45 We delve again into the benefits of the “Monster Wrangler” from our Curse of Strahd finale (https://3wisedms.com/back-in-black-the-players-wrap-up-to-the-absolutely-epic-curse-of-strahd-finale-with-vampyr-the-star-of-blood/)1:03:29 Our fifth and final tangent… we still haven'treceived the GI Joe USS Flagg!1:07:17 The first-ever outro DM chorus!
The 50/00 Climate Champions campaign, World Sea Turtle Day, June 17 is World Day to Combat Desertification & Drought and World Croc Day!
This week's onslaught of 5e news includes 'Citadel of the Unseen Sun' getting a physical release, a popular D&D adventure re-re-releasing, and a debate about who owns a D&D campaign world off the back of Keith Baker releasing his own 'Chronicles of Eberron' book! Discover the 'Citadel of the Unseen Sun': https://ghostfiregaming.com/GGYT_FB01_2022_11_061 Email your questions to podcast@ghostfiregaming.com Ben: @TheBenByrne Dael: @DailyDael James: @jamesjhaeck Shawn: @shawnmerwin Topics: 00:00 - Intro 06:30 - 'Citadel of the Unseen Sun' physical release 20:11 - Drawing inspiration from published adventures 27:57 - LEGO ideas D&D finalists announced 34:02 - Tyranny of Dragons re-re-release 39:56 - Chronicles of Eberron & Who owns a fantasy setting!?
Who runs American politics? In Producing Politics: Inside the Exclusive Campaign World Where the Privileged Few Shape Politics for All of Us (Beacon Press, 2022), Daniel Laurison, an associate professor of sociology at Swarthmore College, explores the hidden world of campaign professionals to offer a new sociological perspective on how contemporary politics works. The book explores how ‘politicos' get their jobs, how they judge work and worth, and the importance of their actions to political campaigns, showing the inequalities at the heart of the profession. Alongside new theorisations of campaigning and of politics itself, the book offers essential reading across social sciences and arts and humanities, as well as to anyone interested in politics today. Dave O'Brien is Professor of Cultural and Creative Industries, at the University of Sheffield. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Who runs American politics? In Producing Politics: Inside the Exclusive Campaign World Where the Privileged Few Shape Politics for All of Us (Beacon Press, 2022), Daniel Laurison, an associate professor of sociology at Swarthmore College, explores the hidden world of campaign professionals to offer a new sociological perspective on how contemporary politics works. The book explores how ‘politicos' get their jobs, how they judge work and worth, and the importance of their actions to political campaigns, showing the inequalities at the heart of the profession. Alongside new theorisations of campaigning and of politics itself, the book offers essential reading across social sciences and arts and humanities, as well as to anyone interested in politics today. Dave O'Brien is Professor of Cultural and Creative Industries, at the University of Sheffield. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/political-science
Who runs American politics? In Producing Politics: Inside the Exclusive Campaign World Where the Privileged Few Shape Politics for All of Us (Beacon Press, 2022), Daniel Laurison, an associate professor of sociology at Swarthmore College, explores the hidden world of campaign professionals to offer a new sociological perspective on how contemporary politics works. The book explores how ‘politicos' get their jobs, how they judge work and worth, and the importance of their actions to political campaigns, showing the inequalities at the heart of the profession. Alongside new theorisations of campaigning and of politics itself, the book offers essential reading across social sciences and arts and humanities, as well as to anyone interested in politics today. Dave O'Brien is Professor of Cultural and Creative Industries, at the University of Sheffield. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/critical-theory
Who runs American politics? In Producing Politics: Inside the Exclusive Campaign World Where the Privileged Few Shape Politics for All of Us (Beacon Press, 2022), Daniel Laurison, an associate professor of sociology at Swarthmore College, explores the hidden world of campaign professionals to offer a new sociological perspective on how contemporary politics works. The book explores how ‘politicos' get their jobs, how they judge work and worth, and the importance of their actions to political campaigns, showing the inequalities at the heart of the profession. Alongside new theorisations of campaigning and of politics itself, the book offers essential reading across social sciences and arts and humanities, as well as to anyone interested in politics today. Dave O'Brien is Professor of Cultural and Creative Industries, at the University of Sheffield. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/sociology
Who runs American politics? In Producing Politics: Inside the Exclusive Campaign World Where the Privileged Few Shape Politics for All of Us (Beacon Press, 2022), Daniel Laurison, an associate professor of sociology at Swarthmore College, explores the hidden world of campaign professionals to offer a new sociological perspective on how contemporary politics works. The book explores how ‘politicos' get their jobs, how they judge work and worth, and the importance of their actions to political campaigns, showing the inequalities at the heart of the profession. Alongside new theorisations of campaigning and of politics itself, the book offers essential reading across social sciences and arts and humanities, as well as to anyone interested in politics today. Dave O'Brien is Professor of Cultural and Creative Industries, at the University of Sheffield. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-studies
Who runs American politics? In Producing Politics: Inside the Exclusive Campaign World Where the Privileged Few Shape Politics for All of Us (Beacon Press, 2022), Daniel Laurison, an associate professor of sociology at Swarthmore College, explores the hidden world of campaign professionals to offer a new sociological perspective on how contemporary politics works. The book explores how ‘politicos' get their jobs, how they judge work and worth, and the importance of their actions to political campaigns, showing the inequalities at the heart of the profession. Alongside new theorisations of campaigning and of politics itself, the book offers essential reading across social sciences and arts and humanities, as well as to anyone interested in politics today. Dave O'Brien is Professor of Cultural and Creative Industries, at the University of Sheffield. Learn more about your ad choices. Visit megaphone.fm/adchoices
Who runs American politics? In Producing Politics: Inside the Exclusive Campaign World Where the Privileged Few Shape Politics for All of Us (Beacon Press, 2022), Daniel Laurison, an associate professor of sociology at Swarthmore College, explores the hidden world of campaign professionals to offer a new sociological perspective on how contemporary politics works. The book explores how ‘politicos' get their jobs, how they judge work and worth, and the importance of their actions to political campaigns, showing the inequalities at the heart of the profession. Alongside new theorisations of campaigning and of politics itself, the book offers essential reading across social sciences and arts and humanities, as well as to anyone interested in politics today. Dave O'Brien is Professor of Cultural and Creative Industries, at the University of Sheffield. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/book-of-the-day
Incumbent Governor Brian Kemp is trying to fend of Republican challengers by solidifying his pro-gun stance and GOP Senate candidate Herschel Walker refuses to debate his opponents. WABE's Rahul Bali and Susanna Capelouto talk with Emma Hurt of Axios about these and other issues including the money that's already pouring into Georgia's midterm elections. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
How do you bring your campaign world to life? It's a question lots of DMs and GMs ask from a lot of different angles. We're all looking for ways to make sure our players have fun, but also have new experiences in the game that make it feel more like characters living out a story and less like tabletop Diablo. Some of our best questions come from our listeners. That is once again the case this week as Thorin, Tony and Dave dig into three messages asking about different ways to make your RPG world a bit less hack-n-slash and a bit more immersive with interesting puzzles, rituals, and weather mechanics. 2:00 Listener question 1: Puzzles — the good, the bad, the ugly … and how we blew up Esmerelda's wagon in Barovia 4:00 Puzzles and riddles: What we try to do, not to do, and how we involve the whole party 10:00 The puzzles the party ignored in Curse of Strahd's Wizard Tower 12:00 The pros and cons of riddles 14:00 Should puzzles use character skills/talents or force players to rely on their personal knowledge? 20:00 How we design puzzles: If it's difficult for you to explain, it's probably too difficult for your players to solve 22:00 Puzzle ideas from Indiana Jones, The Fifth Element and The Lord of the Rings 26:00 The encounter mix: Where and when we use traps and puzzles 29:00 Listener question 2: Making rituals more immersive with tasks and skill challenges 39:00 If you made the players jump through a lot of hoops to do a ritual, don't let bad rolls ruin it 42:00 It's no fun to die (or have the story turn bad) due to bad luck 47:00 Listener question 3: How do you make weather a more impactful element in the game? 53:00 Ways we've used weather in different campaign settings, including Storm King's Thunder, Curse of Strahd and Rime of the Frost Maiden 56:00 How much game time do you want to spend (waste?) dealing with the weather? 61:00 Final thoughts Support this podcast
Check out the Sunder WorldAnvil page here: http://itstabletoptime.com/sunder Get 40% OFF of WorldAnvil with code 'IRONSPIRE' here: http://worldanvil.com/ironspire (sponsored) listen to the Epidemic soundtrack here: https://www.epidemicsound.com/playlist/csyito21kq0cgj2gg6gi47y5wg185i4i ❤️ SUPPORT US and get Exclusive Perks! https://www.patreon.com/tabletoptime
Do your players feel into the campaign setting you're running, or is it just generic D&D world #124 to them? What can you do to bring that world more to life and make it feel unique to you and your players? What makes a D&D session feel like more than just a glorified board game? With about a half dozen campaigns running between the 3 of us, making each of those worlds and settings feel unique is important (especially with Strahd running around in two of them). Over the years, we've built up a bunch of description techniques, mechanics and tricks to try to give our settings just the right amount of detail to feel alive without overwhelming the players with architectural dissertations. Here are 37 of the tricks the 3 Wise DMs use to try to make the players feel immersed in our worlds and give the settings some soul. If you can think of any to add, leave a comment or write us at 3wisedms@gmail.com. 2:00 Do the Drow have clown schools? — Setting ideas that … appeal to us 5:00 Why it's important to make players feel the tone of a setting 6:00 Trick 1: Keep your descriptions brief but memorable — pick one detail you want to make sure the players remember 9:00 Trick 2: What does this look like in the game? Think about how players will interact and the why behind what things look and act like 12:00 Trick 3: What am I playing? High fantasy needs different descriptions and details than horror or other types of games 14:00 Trick 4: Deep logic: Why pull historical details into a high-fantasy game where you could do “whatever you want” (and why what you make up may feel less fantastical than the historical detail) 16:00 Trick 5: Using “generic” fantasy tropes to set up unique twists and subversions 18:00 Trick 6: Don't introduce things you won't be able to give the attention they need (i.e., why Beta Ray Bill didn't make it into The Avengers movies) 20:00 Trick 7: Start your description small and let the players ask for the details they care about 22:00 Trick 8: Curse of Strahd's Baby Walter Returns! Don't be afraid to steal plot ideas the players throw out that you didn't think of — use them to hook that player 26:00 Trick 9: From Spartacus to Plato's Utopia: Steal smart and without shame 29:00 Trick 10: Be careful not to design so much you can't run it effectively 30:00 Trick 11: Do spend time building the unique, cool things that players will interact with often 32:00 Trick 12: Why highly magical campaigns where you fly/teleport/space travel often leave players feeling disconnected from the day-to-day worlds their characters are in 35:00 Trick 13: The timing of your sessions should impact your level of detail — monthly games don't have room or attention for details like a weekly game 39:00 Trick 14: You can't horny bard your way through Barovia — showing the players what works and what doesn't in your campaign setting 42:00 Trick 15: How to teach D&D players to be afraid in a Call of Cthulhu game 49:00 Trick 16: If your setting is in our world or historic, search online for real photos and records to show it 50:00 Trick 17: How and when to use an unkillable monster to teach the players to run away 53:00 Trick 18: Like they noted in the original Ravenloft module, horror is tough to convey when everyone is sitting around eating chips 55:00 Trick 19: Skill check difficulty is its own kind of horror 56:00 Trick 20: Know when a too-easy fight could ruin the adventure 58:00 Trick 21: Limiting technology (or turning it to evil) can enhance horror 60:00 Trick 22: How secrets and PC insignificance make Call of Cthulhu feel different 63:00 Trick 23: Modern settings require the highest suspension of disbelief — unless you take them off-world 64:00 Trick 24: Why most Marvel RPGs are set in the ‘80s, even when they're in the “present-day” 65:00 Trick 25: Establish your difficulty level at the start of the campaign. What level qualifies as “high level” in this world? 66:00 Trick 26: How to pace and... Support this podcast
Another worldbuilding episode where we discuss ways you can make your campaign world feel different than the mundane rock we currently live on. Before you tackle making your first outlandish world, give this a listen!
Today is World Mental Health day and all this week St Patrick’s Mental Health Services have been running the ‘Walk in My Shoes’ campaign. 'Walk in My Shoes' aims to raise awareness and reduce stigma around mental health by opening conversations and encouraging people to take early action by seeking support and, where needed, professional advice. Susan was joined by Paul Gilligan, CEO of St Patrick’s Mental Health Services and Nicole Owens, Dublin GAA star and new ambassador for 'Walk In My Shoes' to chat about the initiative and advocating for mental health awareness. Listen and subscribe to Newstalk Breakfast with Susan Keogh on Apple Podcasts, Google Podcasts and Spotify. Download, listen and subscribe on the Newstalk App. You can also listen to Newstalk live on newstalk.com or on Alexa, by adding the Newstalk skill and asking: 'Alexa, play Newstalk'.
If you don’t know who Keidra King is you absolutely should. She was born in the west end of Louisville and made it all the way to Capital Hill. She’s worked for the campaigns of John Yarmouth and Barack Obama. She’s also a student and teacher of holistic foods and healing, and is a world traveler. I was able to catch up with her days before she got on a plane to move back to Thailand.
Join us as we remininsce about fond times for Irish Football. We analyse all the games of the qualifiers, talk about Keano's collosal influence, Kilbane and McAteer's unprecedented impact and wax lyrical about Richie Dunne in front of goal.
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In this episode, Michael talks about how he's extended his campaign from the tabletop into the virtual world, running play-by-post and VTT games from his campaign world. Intro music: Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF) Outro music: Dream by Wild Shores (bit.ly/2jbJehK) --- Send in a voice message: https://anchor.fm/thedungeonmastershandbook/message
In this episode, I talk about how I've extended my campaign from the tabletop into the virtual world, running play-by-post and online/VTT games. Want to comment/ask questions? Leave a voice message on Speakpipe: https://www.speakpipe.com/MichaelChgowiz Leave me an audio clip on Discord to user: chgowiz Email me at chgowiz@gmail.com I blog/podcast at: https://chgowiz-games.etinerra.com/wp I'm on Mastodon! Find me here: https://dice.camp/@chgowiz Credits Intro music - Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF) / Outro music - Dream by Wild Shores (bit.ly/2jbJehK) / All music used with permission.
In this episode, Michael looks at how he makes his maps for his campaign world, tools he uses and how he approaches mapping in general. Link to Worldographer by Inkwell Ideas: http://worldographer.com/ PS! I'm really sorry my voice sounds so froggy! Allergy season is here in the Chicagoland area and I guess it's affecting me more than I realized! Intro music: Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF) Outro music: Dream by Wild Shores (bit.ly/2jbJehK) --- Send in a voice message: https://anchor.fm/thedungeonmastershandbook/message
In this episode, I look at how I make maps for my campaign world, tools I use and how I approache mapping in general. Link to Worldographer by Inkwell Ideas: http://worldographer.com/ PS! I'm really sorry my voice sounds so froggy! Allergy season is here in the Chicagoland area and I guess it's affecting me more than I realized! Want to comment/ask questions? Leave a voice message on Speakpipe: https://www.speakpipe.com/MichaelChgowiz Leave me an audio clip on Discord to user: chgowiz Email me at chgowiz@gmail.com I blog/podcast at: https://chgowiz-games.etinerra.com/wp I'm on Mastodon! Find me here: https://dice.camp/@chgowiz Credits Intro music - Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF) / Outro music - Dream by Wild Shores (bit.ly/2jbJehK) / All music used with permission.
“I love D&D!” Author’s Bio of John Paul Ried John Paul Ried grew up in Upper Montclair New Jersey and moved to Phoenix, Arizona in 2013. He has taught both college level history and English classes at Essex County College in Newark NJ and Illinois Central College in Peoria IL. Mr. Ried also has taught Special Education classes in public schools in both Kentucky and Nevada. He has three Masters Degrees and multiple certifications. Mr. Ried has an extensive professional fundraising background for non-profit organizations such as the National Kidney Foundation and the Boy Scouts of America. Currently Mr. Ried is CEO of Palamaran Adventures LLC which markets and distributes his fantasy fiction books. He is also Chairman and Founder of the Arizona Fantasy Gaming Association (AFGA). Since 1975, Mr. Ried continually plays many editions of Advanced Dungeons and Dragons and Pathfinder. In his books, he has brought to life his Campaign World for his readers to enjoy. His first book, “Reckless Ambitions: The Medford Family Chronicles Volume 1,” was published by AZ Publishing LLC in May 2015. Mr. Ried’s second book “Capricious Deities: The Medford Family Chronicles Volume II, was published in December 2015. The third book in the series, “Pivotal Ruckus: The Medford Family Chronicles Volume III,” was published in August 2016. Book IV – “Academic Mayhem: The Medford Family Chronicles Volume IV,” is being written now. He draws inspiration from his very demanding cat named Enalan. Along with his writing, Mr. Ried also enjoys attending Sci-Fi/Fantasy conventions and has met hundreds of imaginative and interesting people such as Isaac Asimov, Margaret Weiss and Tracy Hickman, Terry Ferrell, and Penn and Teller (Rebo and Zooty). For more information, please try these internet links below. 1. www.palamaranadventures.com 2. https://www.amazon.com/John-Paul-Ried/e/B00Z4OW910/ref=ntt_dp_epwbk_0 3. www.azpublishingservices.com 4. https://zenescope.com/ Reposted from: https://creativeplayandpodcastnetwork.podbean.com/
“I love D&D!” Author’s Bio of John Paul Ried John Paul Ried grew up in Upper Montclair New Jersey and moved to Phoenix, Arizona in 2013. He has taught both college level history and English classes at Essex County College in Newark NJ and Illinois Central College in Peoria IL. Mr. Ried also has taught Special Education classes in public schools in both Kentucky and Nevada. He has three Masters Degrees and multiple certifications. Mr. Ried has an extensive professional fundraising background for non-profit organizations such as the National Kidney Foundation and the Boy Scouts of America. Currently Mr. Ried is CEO of Palamaran Adventures LLC which markets and distributes his fantasy fiction books. He is also Chairman and Founder of the Arizona Fantasy Gaming Association (AFGA). Since 1975, Mr. Ried continually plays many editions of Advanced Dungeons and Dragons and Pathfinder. In his books, he has brought to life his Campaign World for his readers to enjoy. His first book, “Reckless Ambitions: The Medford Family Chronicles Volume 1,” was published by AZ Publishing LLC in May 2015. Mr. Ried’s second book “Capricious Deities: The Medford Family Chronicles Volume II, was published in December 2015. The third book in the series, “Pivotal Ruckus: The Medford Family Chronicles Volume III,” was published in August 2016. Book IV – “Academic Mayhem: The Medford Family Chronicles Volume IV,” is being written now. He draws inspiration from his very demanding cat named Enalan. Along with his writing, Mr. Ried also enjoys attending Sci-Fi/Fantasy conventions and has met hundreds of imaginative and interesting people such as Isaac Asimov, Margaret Weiss and Tracy Hickman, Terry Ferrell, and Penn and Teller (Rebo and Zooty). For more information, please try these internet links below. 1. www.palamaranadventures.com 2. https://www.amazon.com/John-Paul-Ried/e/B00Z4OW910/ref=ntt_dp_epwbk_0 3. www.azpublishingservices.com 4. https://zenescope.com/
“I love D&D!” Author’s Bio of John Paul Ried John Paul Ried grew up in Upper Montclair New Jersey and moved to Phoenix, Arizona in 2013. He has taught both college level history and English classes at Essex County College in Newark NJ and Illinois Central College in Peoria IL. Mr. Ried also has taught Special Education classes in public schools in both Kentucky and Nevada. He has three Masters Degrees and multiple certifications. Mr. Ried has an extensive professional fundraising background for non-profit organizations such as the National Kidney Foundation and the Boy Scouts of America. Currently Mr. Ried is CEO of Palamaran Adventures LLC which markets and distributes his fantasy fiction books. He is also Chairman and Founder of the Arizona Fantasy Gaming Association (AFGA). Since 1975, Mr. Ried continually plays many editions of Advanced Dungeons and Dragons and Pathfinder. In his books, he has brought to life his Campaign World for his readers to enjoy. His first book, “Reckless Ambitions: The Medford Family Chronicles Volume 1,” was published by AZ Publishing LLC in May 2015. Mr. Ried’s second book “Capricious Deities: The Medford Family Chronicles Volume II, was published in December 2015. The third book in the series, “Pivotal Ruckus: The Medford Family Chronicles Volume III,” was published in August 2016. Book IV – “Academic Mayhem: The Medford Family Chronicles Volume IV,” is being written now. He draws inspiration from his very demanding cat named Enalan. Along with his writing, Mr. Ried also enjoys attending Sci-Fi/Fantasy conventions and has met hundreds of imaginative and interesting people such as Isaac Asimov, Margaret Weiss and Tracy Hickman, Terry Ferrell, and Penn and Teller (Rebo and Zooty). For more information, please try these internet links below. 1. www.palamaranadventures.com 2. https://www.amazon.com/John-Paul-Ried/e/B00Z4OW910/ref=ntt_dp_epwbk_0 3. www.azpublishingservices.com 4. https://zenescope.com/
Join Vince and Travis as they discuss their favorite and best Campaign Worlds. What are their favorite published campaign worlds and why? What makes a campaign world good or bad? What elements need to be there to make it stand out? What are their favorite homebrew campaign worlds and why? What does "Forgotten Realms, but..." mean anyway? All of this and less will be answered within. Want to follow everything related to Vince, Travis and Venture Land Games? Check out the website for more information or direct downloads - www.venturelandgames.com. You can also follow Vince on Youtube if you are into that sort of thing - https://www.youtube.com/channel/UCgptSaRLvd1QH0SURdQNYgg. Email us at vincentrventurella@gmail.com.
The fab four bring you an interesting show about a campaign world that has been brought up, not once, not twice, but over a dozen times in forums and emails, Imagine Magazine’s Campaign world of Pelinore! Imagine Magazine ran in the UK from the years ’83 to ’85 and it was an excellent magazine andRead More
Reckless Ambitions: The Medford Family Chronicles New Fantasy Adventure Series by Author, John Paul Ried About the Book: The beloved and respected Emperor John Cardillion IV is dead. His four sons, a Cleric, a Fighter, a Magic User and a Thief/businessman, all intend to destroy each other to rule the Palamaran Empire. Earl Thomas Medford, the Lord Chancellor, intends to win the impending civil war and marry his daughter off to the next Emperor. Which brother to choose because all four are greedy, selfish, despicable megalomaniacs? Lady Christina Medford and Imperial Guard officer Nicholas Armand have fallen hopelessly in love despite their duties and responsibilities. If her father discovers or even suspects their romance then Tina, Nick and many of their friends might be quickly executed. Why take the risk? Love is insane and irresistible. About the Author: John Paul Ried grew up in Upper Montclair New Jersey and has recently relocated to Phoenix Arizona. He has taught both college level history and English classes at Essex County College and Illinois Central College. Mr. Ried also has taught Special Education classes in public schools in both Kentucky and Nevada. Along with teaching, Mr. Ried has an extensive fundraising background. Since 1978, Mr. Ried continually plays First Edition Advanced Dungeons and Dragons and has brought to life his Campaign World for his readers to enjoy. He draws inspiration from his very demanding cat named Enalan. For more information: http://www.palamaranadventures.com/