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Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games, using my affiliate link: https://www.nobleknight.com?awid=1553Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
A new series begins as we look at some of the background of Dragonlance -- more the creative background than the setting one, in case you forgot what I tend to get fixated on. Register to be notified when the Booklet of Bounties goes live on Kickstarter! If you're enjoying the show, why not consider supporting it on Patreon? You'll get access to lots of new bonus content, including my other podcast, Patron Deities! Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Into Battle" by Maarten Schellekens, used under a Creative Commons Attribution License.
Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing a classic D&D adventure coming to Steam, Forgotten Realms Books, D&D in School, and long term campaigns. https://youtube.com/live/tHUjsuwmPMY Show Notes Intro Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Darkember the 28th. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news. I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links. All links are in the description below. Discussion 22 years since launch, a classic Dungeons & Dragons adventure from the developer of Bloodlines is finally coming to Steam https://www.pcgamer.com/games/rpg/22-years-since-launch-a-classic-dungeons-and-dragons-adventure-from-the-developer-of-bloodlines-is-finally-coming-to-steam/ The new Forgotten Realms books made me realize what I don’t like about D&D 2024 https://www.polygon.com/dnd-dungeons-dragons-2024-opinion-forgotten-realms/ Dungeons and Dragons has resurgence among students and teachers https://www.hngnews.com/the_star/local_news/dungeons-and-dragons-has-resurgence-among-students-and-teachers/article_5a629132-7a24-4c2b-9be4-41a11ee879b1.html A 2-Year D&D Campaign Taught Me A Harsh Truth https://screenrant.com/dnd-long-campaigns-scheduling-conflicts-problem-dungeons-dragons/ Outro And that's it for this OA News episode! Do you enjoy video game adaptations of D&D modules? How do you feel about modern D&D? And finally, are long term campaigns with it as DM's? Feel free to email me at info@dlsaga.com or comment below. I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Welcome to today's Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience. This week we are joined by friend of the show, the talented illustrator Mike Perry. https://youtube.com/live/qZ3w4S-p8qM Show Notes Intro Welcome to the first member-only DragonLance Hangout! It is Kirinor, Darkember the 25th, and my name is Adam. I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links. All links are in the description below. Discussion Mike Perry Art https://linktr.ee/mikeperryart Single Characters AI Character Motion VLC Tokens Par-Salian by Mike Perry Otik by Mike Perry Soth by Mike Perry Ladonna by Mike Perry Kronn by Mike Perry Kitiara by Mike Perry Justarius by Mike Perry Jasla by Mike Perry Gunthar by Mike Perry Goldmoon by Mike Perry Fizban by Mike Perry Fistandantilus by Mike Perry Toede by Mike Perry Derek by Mike Perry Dalamar by Mike Perry Crysania by Mike Perry Caramon by Mike Perry Outro And that is all the time we have to hangout today. What do you think of these starter sets? Would you like to play through a starter set adventure? Feel free to email me at info@dlsaga.com or comment below. I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Join me as I review Rebels and Tyrants edited by Margaret Weis and Tracy Hickman live! Share your thoughts on this final Tales of the Fifth Age anthology, released by Wizards of the Coast on April 1, 2000. You can buy a copy here: https://amzn.to/4ryRLMz https://youtube.com/live/IlyYZdCxJBw Tanscript Intro Welcome to another DragonLance Saga review episode. It is Kirinor, Darkember the 26th. My name is Adam and today I am going to give you my review of Rebels and Tyrants edited by Margaret Weis and Tracy Hickman. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review Est Sularis Uth Mithas by Scott Berachuski This is a tale about a Solamnic Knight racing to free his beloved from the grip of a Green Dragon. He keeps flashing to her face and memory as he charges toward the dragon. The encounter is brief, and the knight plunges his sword into the dragon’s heart as the dragon closes its mouth around him. He mutters the Oath and hears his wife tell him that she loves Ulrick, the knights. It's a quick story, gets right to the point, but it offers nothing other than the faith this knight has on facing seemingly insurmountable odds for honor. I am left feeling nothing about him, the woman the dragon had, or the dragon. Freedom's Pride by Paul B. Thompson Vitrad, Commander, Lord, dark knight Lord Livskil, Lord of Qualinesti, dark knight, lord of the black hall Loren Swamp Adder, ship Mercenaries Lioness, Zoran, Caravel with Gnomefire, Qualinesti This is the story of Lord Vifrad, a Knight of Takhisis who is summoned to Lord Livskil's audience in Qualinesti. Apparently some elves who were to hand over their treasures fled the forest./ Vifrad was assigned to find them and bring them and their wares back. He left, and found the elves fleeing with mercenaries who turned on them. The knights fought off the mercenaries and chained the qualinesti to their oars. They began to return when another ship started pelting them with Gnomish Fire, basically greek oil I believe. They were forced to surrender to this ship, and it ended up being the lioness, who now is qualinesti not kagonesti I guess. She took the elves and rewarded the knights with their lives for saving the elves. Then she gave a flag with a lion on it and the words freedom’s pride beneath, wrapped around a cannon ball. I assume this story is connected to another story I have yet to read. For when Vitrad returns it to his Lord Livskil and reiterated what happened, he is assigned to hunt down and capture the lioness. It was an okay story, I wish there was more character to the characters. They all felt like cutouts of bad guys rather than individuals. Sargas' Night of Revenge by Don Perrrin Lord Trenak, Minotaur Vras, died Lekras, female minotaur Emas, having affair, married to Lekras Vromas, Vras' dad This was a fun story about clan Trenak, minotaurs who on Sargas' Night, ended up betraying one another and killing each other. Sargas was so upset by their actions and dishonor, he cursed them to repeat the act every year on Sargas' Night. They were tormented for a thousand years, until the chaos war, and one night Sargas didn't return. They slowly learned that he wouldn't return and were led by the grandson Vras in recognizing why they all turned against one another, his mother killed his father for having an affair, and that made fighting inevitable. They all realised they didn’t have to repeat this act, and began enjoying themselves, learning to accept that which they cannot control, and broke the cycle of violence. It was a fun story, and boy are they going to get a surprise when Takhisis starts commanding the dead, and Sargas eventually returns! Sharing the Luck by Linda P. Baker Grako, old man, tophite Risha, male Meryl Ark Lyric, old man This is an interesting story about two thieves who begin the story by killing a mountain dwarf and robbing him. They return to an inn to split the goods, and one of them, Risha, is wearing a bracelet from their robbery. The other Grako begins to distribute the loot but Risha seems disinterested, acting very strange. Then he leaves and Grakop decides to test him, thinking he is going to try to kill him and take it all. But Risha really is disinterested and this change in behavior is worrying Grako. Then the next morning Risha is gone, and Grakjo goes after him, certain he is being swindled somehow. He finds Risha talking to an old wizard, and Grako demands to hold the bracelet, Risha refuses and a struggle ends in Risha’s death. Grako dons the bracelet and its power begins to work, making him whole. Meaning, a whole thoughtful and respectable person. He planned on killing the mage, but instead thinks he will let him go. This is interesting to me because we never really discuss what makes a thief or murderer a thief or murderer. It's really because there is something broken in them, something that they either never had or lost, a semblance of humanity. This bracelet restores that, and it's a crazy interesting item to consider dro[[ping into a campaign and seeing it play out. The War Chest by Kevin T. Stein Sir Dammerman, Knight of Solamnia, teacher Sir Ray Stick Man Hourglass – glory forever Abraxis, warrior – dark knight This was a story about glory, and the seeking of it even when you are past your prime. Sir Dammerman is a Solamnic Knight who teaches the younger generations. The young knights grow restless and ask about glory and riches. The knights end up sharing some loot acquired in battle against ogres. Dammerman sees a chest and instantly, as if in a dream only he experiences, a stick man appears offering him glory in battle against Abraxis, a renown Dark Knight warrior. At first he refuses, then through cajoling, he relents and says that he is interested. He is shown an hourglass with sand the color of the Abyss. He is presented with a bargain, the chance to find glory against Abraxis before the sand drains. He accepts the bargain and wins in battles, making him seem a true hero with endless energy and strength. His knights cheer his anime and he has glory. Finally it comes time to face off against Abraxas and he is defeated. Stick man appears and tells him that he tricked him into taking his soul, and he will fight in the abyss for eternity never knowing rest now. He will also offer it to his son, as he has offered it to many knights before Dammerman. As he was dying in defeat he tells his son not to make bargains for glory, and dies. It’s a long winded story that I enjoyed, though I wish they would have named the Stick Man. It addresses our innate capacity vs our desires, and in fantasy there is always a price to be paid if we are to exceed our ability. Flight of Fancy by Jeff Crook Klaus, Solamnic, flying machine Professor H, gnome Bee Juice Extractor This was a silly story about a human named Klaus who was piloting a gnomish flying machine toward Sancrist when he crashed. He was saved by gnomes who brought him to Mount Nevermind, and introduced him to famous gnome inventors. THey explained the machine was a bee juice extractor not a flying machine and they were perplexed on how a human could have repaired a crashed Bee Juice extractor in Solamnia. Pyrothraxus heard through the grape vine that a Solamnic was in Mount Nevermind and insisted it must be aspy, and that the gnomes should turn him over. They decided to make improvements to the bee juice extractor and fly Klous home instead. Pyrothraxus left the mountain and started chasing them when the gnomes decided to dump the honey to increase their speed. It fell into Pyrothraxus' mouth and when he breathed fire, it exploded in his face, sending them crashing into Solamnia, where they found another human inventor who said he may be able to fix the fBee Juice Extractor when a fully bandaged up Klous came in insisting he should not repair the ship, clearly traumatized both physically and emotionally by the experience. And that was it. It was the best case of a gnome story, short, silly, and done. The Deep, Deep, Dark, Dark Place by Kevin James Cage Glug, gully dwarf male Blurd, gully dwarf female Raddoc Stonebuilder, dwarf Thurgood Strongarm, dwarf Warden What!? This story was crazy. So two gully dwarves, Glug and Blurd are in a deep deep dark dark place when they hear singing and commotion. They investigate to see dwarves mining and talking about unionizing. They decide the dwarves are looking for treasure and they think they can lead the dwarves, but they don't want to be seen in case they are mean. So they use their stick which makes them invisible, but it doesn’t, and they start helping the men by throwing gems at them. The dwarves see the Aghar but don't want to engage with them, so they pretend they can’t see them, only pick up the ems. Then one time the Aghar directs them to the treasures cave, and the dwarves all go to it, only to be consumed by a stone dragon or sorts. The Aghar thank their pet treasure for getting rid of the dwarves. That was the story, the gully dwarves were working with the dragon to lure the dwarves to their deaths, it made a whole new view of the symbiotic nature of gully dwarves with the denizens of the deep, and recontextualized the whole story from the beginning. It was a lot of fun. Catch of the Day by Jean Rabe Redge, kobold, fishing Malay, kobold Scar Chest, Bugbear Bear Snout, Bugbear One Eye, Bugbear Ettin Brown Spider What an unexpected story. This begins with a pair of kobolds who are fishing. They say that they took the magic fishing pole from some gully dwarves they killed, consuming one of them. Then three bugbears came upon them, and killed some of them, but the bugbears also wanted to fish. Next came an ettin who attacked the bugbears and killed them, then began fishing as well. Finally a brown spider climbed onto the ettin and bit it, poisoning the ettin, which died and sank beneath the river. The fishing pole floated down stream, then turned around and came back upstream. The whole story is about one creature consuming another all the while each were the catch of the pole's itself. It's a very odd, quick little tale that subverted all expectations. Lost Causes by Nancy Varian Berberick Usha Majere Haria, elf Maddoc Aquestos, mage Eline Carowel Take her to haven, white rush river Taria, elf What a beautiful story. Usha Majere is needing someone to escort a homely woman named Eline to a to-be husband in Haven. A handful of elves and a mage named Maddoc accepted the task. Usha gave Maddoc a charm to give to the husband. Maddoc looked at this homely girl and reflected how ugly she was, she should feel lucky to have any husband. As they began to travel, they were set upon by brigands. The elves and brigands were all killed, and Maddoc was swept away by the White Rush river. He was awakened by Eline, and they realised they were safe, they began preparing to continue the trip to Haven, when they saw a Qualinesty man and woman enter a boat with their baby, and arrows reach them from the shore. THey were fleeing for their lives, but went under the water. Maddoc and Eline ran to the river as the mother tried to pass off her baby. Before they could get to it, they were swept away, and so they hid from the archers on the other shore. They eventually left and Eline was sobbing as if the baby were her own. It was relayed that Eline was marrying the old man so he would fund her fathers efforts at saving others from the Dragon overlords and Dark Knights. Then Maddoc looked at the necklace and was overcome by love for this homely girl because he finally saw her inner beauty. They made love that night, and the next morning Eline was distant and demanded Maddoc take her to Haven. He didn’t want to, he wanted her, but she insisted it was the only way to help others, which is all she cared about. While this made Maddoc love her more, he relented and delivered Eline. He left and began returning to Usha in Solace. It was such a beautiful story that is so similar to a ton of 80's films I watched as a kid. In the end Maddoc was the lost cause, not the girl, for he only saw outward beauty until Eline. Blood Ties by John Brown Elium, brother, older, dead Oleth, brother, younger 15 Tylor Hunchback/Spawn of Onysablet Fessik Father dead Mother, 2 sisters wounded This was a touching story about two brothers, Elium and Oleth, who were out hunting and chased by a Taylor. Once the creature passed them, they raced back home to find their family gone. They asked the neighbors and a slave came and took many of the villagers. The brothers chased down the wagon and attacked the hunchback wagon driver, let out their family and neighbors, but their father was dead. Many of the family members were hurt. The older brother nearly killed the hunchback wagon driver but Oleth talked him down from it. They left, only to have the hunchback catch up and attack them, revealing himself as a Dragonspawn of Onysablet. He killed Elium, the older brother, and Oleth wrestled the spawn, throwing him off the wagon over a bridge and it smashed on the rocks below. Then he collected his brother’s body and set it on the seat next to him. It is just a brutal tale of two brothers trying to do right in a cruel dystopian world. I enjoyed it. Shard's Memory by Chris Pierson Morovik Narrowchap, male dwarf 5 years after Chaos War Shard Ironsmelt, female dwarf Shadow Wight can return memory Severus stonehand Skree, tavern owner This is set 5 years after the Chaos War. The dwarves who now call themselves the twice born, after having forgotten all of the dead in Thorbardin, are reclaiming the kingdom, and cleaning it up. However there are still random shadow wights roaming its halls. There is also a rumor that if you capture a shadow wight, it can tell you about the dead, those who were wiped from memory. We start with Morovik and Shard, two dwarves who have found each other, as they repopulated the kingdom and have started connecting on a romantic level. Shard however is obsessed with her past, as she cannot recall any of it. In fact, only the etchings of buildings are left to tell of who was lost in the war. She believes she is of the ironsmelt clan, but has no proof, as that entire clan has been wiped from memory. Then she overhears of a shadow wight in deep tunnels from a bartender friend, and plans to go find and trap it so she can learn who she is. Morovik is trying to talk her out of it due to its inherent danger and wants to leave Thorbardin with her and start a whole new life as Morovik and Shard. But she cannot move past her, well past. She leaves and he goes with her as he loves her and wants to protect her. They find the shadow wight and discover that there are two! They engage in battle, and she accidentally kills the one she is fighting. Then Morovik is wounded and close to dying from a wound. She tells the shadow wight she will kill it if it doesn’t tell her who she is. It says that it can tell her, if she watched her lover die. All she has to do is nothing, and she will know her past. But that is more than she can do. Content, finally, with who she is rather than who she was, she kills the shadow wight, and saves Morovik's life. It’s a beautiful story about love conquering all. And the notion that your past is less important than who you are now, and where you move into the future. It again, reminds me of the film the Iron Giant and that wonderful phrase, you are who you choose to be. Tactics by Richard A. Knaak Sir Tempian, Knight of Solamnia Lord Cornwell, Knight of the Rose Chieftain Geyver, male half-ogre half-elf This was an interesting story about the evolution of Ogres in the Fifth Age. The Knights of Solamnia under Rose Night Lord Cornwell decided to train the ogres to defend against the Knights of Takhisis, a sort of ‘enemy of my enemy is my friend' situation. The ogres are led by their Chieftain Geyver, a half elf, half ogre. The Solamnics don't trust the ogres but they continue to struggle to train them. Then it is noted that Dark Knights are in the area, the chieftain leads the knights to them, and they defeat them in battle, but one knight flees and they have to stop him, lest he tell others that the Knights of Solamnia are training ogres. This must be kept secret. When they give chase and catch him, the Dark Knight relays that they fight without honor and have killed their men, this leads Cornwell to realise Geyver has been double dealing and killing without the honor they were trained. Then the Dark Knight’s main force surrounds them as they try to flee. Suddenly, ogres hidden in the mountains above trigger massive rock slides defeating many of the Dark Knights, and they mop up the rest.Geyver tells the Knights that they have learned all they can from the Knights, but ogre tactics clearly win out against the Dark Knights. He lets them leave with their lives. This is a great story about the necessity of breaking conventions to live in the troubled fifth age of Krynn, and the lengths organizations will go to defeat their enemies. The Raid on the Academy of Sorcery by Margaret Weis Palin Majere Ulin Majere Lucy Thunder Powder Caramon Majere This final story is one I have read and reviewed on this channel before. Ulin Majere is frustrated at his progress in learning and mastering magic. In fact, all magic has begun to fail, even the wild sorcery. But this is affecting everyone, even the Dragon Overlords. Ulin is interested in a sorceress Lucy who thinks she will leave the Academy of Sorcery to go teach elsewhere, when word comes of an impending attack on Solace. Most of the town gathers together as they create a militia to confront the Dark Knight and Dragon Overlord forces coming from Qualinesti. Berylinthranox is slowly losing her magic and has set up this diversion so that she can have her forces assault the Academy to steal its magical artifacts. Ulin has created what he calls Thunder Powder, it's just black powder, and when they learn of the coming forces, they build aton of it, setting it up to explode if the dragon's forces reach the artifact room. As the forces invade, Ulin and Lucy try to ignite the powder to no avail, and flee before being captured. Simultaneously, the militia learns of the feint and Palin flees to the Academy. Then the draconian forces break open the door and it ignites the powder completely destroying the Academy in jets of flame. As the dragons flee wounded, they see Palin standing in shock at his beloved academy in ruins and capture him, bringing him to Beryl. This leaves Ulin scarred and swears of ever using the Thunder powder again. This was fun to revisit and reflect on how Palin was caught and how the Academy was destroyed, as this assets up the War of Souls wonderfully. Look, the collection wasn't the best, but it had some entertaining stories, and it just reinforces my love of reading rather than listening to these stories. The narrators do their best but frankly, it's never as good as it sounds in my own head. If you are a Dragonlance fan, definitely tread the collection. If you want a bit of a prequel of the War of Souls, it would also be worth a read. But if you are just a casual fan, I think you could skip this collection without missing out. Outro And that's it for my review of Rebels and Tyrants edited by Margaret Weis and Tracy Hickman. What did you think of the anthology? Did you connect with any of these stories? And finally, would you ever play a one shot facing off against the Shadow Wights? Feel free to email me at info@dlsaga.com or leave a comment below. I would like to thank Creator Patron Aaron Hardy and Developer Patron Chris Androu! I would also like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
CON-TESTI CREATIVI:Ti parlo di "Guida all'immaginario nerd", un libro leggero ma ricco di spunti che esplora l'evoluzione del “nerd” nella cultura pop: dalla figura sfigata degli anni ‘80 al geek cool di oggi.Un viaggio tra computer, videogiochi, cinema, fumetti, ma anche avventure grafiche e librigame: strumenti fondamentali per chi si occupa di storytelling interattivo e creatività digitale.Una lettura perfetta per chi è cresciuto con LucasArts, ha letto Dragonlance, o vuole capire le radici culturali della rivoluzione geek che oggi muove anche il mondo tech e dei contenuti.
Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Core Foundations. A breakdown of the DM's real responsibilities: arbiter, storyteller, referee, facilitator, audience, and performer https://youtube.com/live/XPrJiFyrOEg Show Notes Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Darkember the 24th, my name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. Every Dungeon Master begins in the same place: excitement tempered by uncertainty. You're about to guide a group of wildly different human beings through a story that only exists because all of you choose to believe in it together. That takes responsibility. That takes awareness. And it takes a willingness to understand not just rules… but people. Today, we're laying the foundation. Welcome to Dungeon Mastering 101: Core Foundations. Don't forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media, using my affiliate links. All links are in the description below. Discussion Understanding People Before Dice Before you think about combat mechanics, monster stat blocks, or worldbuilding, you must start with the most important element at your table: the human beings sitting around it. Each player is a mixture of: personal history, culture and beliefs, unique motivations, individual learning styles, and different comfort levels with performance, math, and social dynamics Your job as a DM is not to homogenize them. Your job is to celebrate their differences and build a game that allows each one to shine. Recognize that no two people come to your table with the same expectations. The moment you embrace that, you begin to see the game not as a rigid structure… but as a living conversation. The Three Roles of a Dungeon Master A beginner DM often thinks their job is to “tell the story” or “run the monsters.” But those are only pieces of a larger whole. You actually play three roles at once: The Facilitator: You provide structure. You decide the pace. You keep the game moving, gently guiding everyone toward a shared experience. The Arbiter: Rules exist to support fun, not dominate it. You interpret them, make quick judgments, and maintain fairness — even when the entire table is watching. The Story Shepherd: You don't force a plot; you cultivate it. The players bring energy, curiosity, chaos, and creativity. You channel that into a narrative that feels meaningful. A great DM doesn't control the story. A great DM leads it. The Five Pillars of Running the Game Every session you run rests on five foundational pillars. Understanding these early will save you from the most common beginner mistakes. Combat: Not about numbers — about tension, stakes, and cinematic moments. Exploration: Let players discover, investigate, and poke around in a world that reacts to them. Social Interaction: NPCs, factions, rumors, alliances — all opportunities for the players to express themselves. Downtime: Breathing room. Character reflection. Progression. The glue between adventures. Character Arcs: The emotional throughlines. Every player is the protagonist of their own personal story, even within the larger campaign. Your best sessions mix these like ingredients. Too much of one throws everything off balance. Player Motivations (The 8 Types) If you want your table to stay engaged, you must understand why each person sits down to play. These correlate with teh Player Types I mentioned last week: Actor, Explorer, Instigator, Power Gamer, Slayer, Storyteller, Thinker, and Watcher. Most players fall into blends of these eight motivations: Combat-Driven – loves the fight, tactics, and victory Story-Driven – wants narrative depth Social-Driven – thrives on roleplay and interactions Puzzle-Driven – enjoys clever problems to solve Power-Driven – wants to grow stronger, gain prestige Discovery-Driven – loves lore, secrets, and worldbuilding Character-Driven – focuses on personal arcs and emotional journeys Chaos/Thrill-Driven – wants surprise, randomness, and wild moments Your job? Identify each player's blend, then feed them the content that lights them up. This alone can transform your DMing. Practical Skills Every Beginner Should Practice You don't need to master everything at once. Start with these reliable skills: Keep the Game Moving: Perfect decisions are less important than decisive ones. Make a call, keep the energy flowing. Learn to Say “Yes, But…”: “Yes, you can attempt that… but here's the risk.” This protects player agency while preserving challenge. Prep for Flexibility, Not Control: Prepare situations, not scripts. Players will destroy your plot — let them. It usually leads to something better. Share the Spotlight: Track who hasn't had a moment to shine, then give them one. Players remember how you make them feel far more than any plot twist. The First Big Secret of DMing Here's the truth: You don't need to be perfect. You don't need to know every rule. You don't even need to be the most creative person at the table. You just need to be present, attentive, and willing to learn* session by session. Every great DM started by fumbling through their first adventure. Closing Takeaway Dungeon mastering isn't about control — it's about collaboration. It's not about rules — it's about people. And it's not about perfection — it's about intention. If you embrace that mindset now, everything that comes later — encounters, villains, worldbuilding, arcs — becomes easier. This is your foundation. This is where your journey begins. Outro And that's it for this episode of Dungeon Mastering 101, Core Foundations! Do you have any tips or tricks based on your experience as a player or Dungeon Master? Was I off base on any of my suggestions? Feel free to email me at info@dlsaga.com or leave a comment below. Thank you for tuning in. Don't forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance Gaming materials, using my affiliate link. All links are in the description below. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Let's learn all about the location and history of the heart of Takhisis' empire in Krynn, the evil city of Neraka. You can buy the Dragonlance Campaign Setting here: https://www.dmsguild.com/en/product/28592/dragonlance-campaign-setting-3-5?affiliate_id=50797 https://youtu.be/OB6Z2cN37Ag Transcript Cold Open In the shadowed heart of the Khalkist Mountains… where the land cracks open like wounds in the earth… lies a city whispered in fear across all Ansalon. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Neraka. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron by following the links in the description below. You can even pick up Dragonlance media using my affiliate links. I am referencing DL14 Dragons of Triumph, The Atlas of the Dragonlance World, Tales of the Lance boxed set, War of the Lance, and Dragonlance Campaign Setting sourcebooks for this information. If I leave anything out or misspeak, please leave a comment below! Discussion Neraka lies cradled in a high valley of the Khalkist Mountains, a region infamous for its barren peaks, volcanic scars, and broken, fissured plains. The Plains of Neraka stretch outward like a scar, a yellow-brown wasteland cracked with hundreds of crevasses. Some belch sulfurous smoke or even pillars of flame. Others simply yawn open into darkness. Even the roads leading to Neraka were carved by slaves—fine stone highways that bridge fissures and cut through the hostile terrain toward three major destinations: Sanction to the south, Estwilde to the north, and the scattered mountain tracks to the east and west. The mountains around the city are harsh and dry. Streams vanish into dust, thunderstorms turn the proud roads into rivers of mud, and the volcanic peaks sometimes smoke with an ominous glow. Travelers claim the very land seems hostile… almost alive. It's here—amid harsh rock and sulfur—where Takhisis chose to plant the seed of her empire. The name Neraka is older than the Cataclysm. Long before humans settled the valley, the High Ogres ruled a northern city called Narakid. Humans took the land long before 1300 PC… but when the fiery mountain fell during the Cataclysm, that early Neraka vanished beneath destruction. Centuries later—after the world was broken—settlers found something strange in an isolated glade: a twisted root of stone, all that remained of the Kingpriest's temple from Istar. When they built a settlement around it, they believed that they had rediscovered the original Neraka. But they were wrong. That root had been planted there—intentionally—by Takhisis. In the second century after the Cataclysm, the Dark Queen chose this glade as the birthplace of her return. From the stone root grew the Temple of Darkness, a sprawling, organic, unnatural structure that would become the beating heart of her new empire. And around that temple grew a new Neraka… the Neraka the world would come to fear. Neraka is divided like rings around a wound: 1. The Outer Bailey. The outermost ring is a maze of chaos—dense streets jammed with brothels, slave pens, ramshackle huts, open markets, foul-smelling alleys, and mobs of desperate or dangerous people. Goblins haggle with ogres. Human criminals brush shoulders with mercenaries. And the Dark Knights' barracks stand neatly just beyond the squalor, an unsettling reminder that order here comes only from fear. 2. The Inner Bailey. Inside the first walls, buildings press tightly together under the shadow of watchtowers. Smithies, supply stores, military workshops, and housing for the Dragonarmies fill these cramped quarters. Each army maintains its own heavily guarded district. Rivalries run hot, and even in the city’s prime, fights between soldiers were so common that Takhisis's personal troops often had to break them up. 3. The Heart of the City. At the center once stood the terrible Temple of Darkness—a massive, living fortress where the Dragon Highlords met under the watchful gaze of the Queen of Darkness. After the War of the Lance, the temple collapsed inward, disappearing into a vast sinkhole. Its blackened stones litter the southern valley, poisonous to life even centuries later. Nothing grows where the temple fell—just bleeding rock and sulfurous fumes, a wound on Krynn that refuses to heal. Beneath all three layers lies the Undercity: a spiderweb of caves, tunnels, sewers, and catacombs. It connects the outer districts, inner quarters, and even the forgotten dungeons beneath the Temple. Many use the Undercity to avoid guards—but horrors lurk below, remnants of experiments, monsters, and things twisted by the temple's dark magic. During the Age of Despair, Neraka became the shining—if grotesque—capital of Takhisis's Dragon Empire. Criminals, mercenaries, cultists, and the desperate flocked there. Under Ariakas, the Dragon Highlord, the first Dragonarmies took shape here. By 348 AC, the city pulsed with soldiers, draconians, ogres, goblins, spies, and slaves. Riches from early victories in the War of the Lance poured in. Streets overflowed. Crime flourished. Rival armies brawled openly. And yet—strict order remained whenever the Highlords commanded. This was the heart of the Queen of Darkness herself. The center of evil on Ansalon. And it all came crashing down in 352 AC. When the Whitestone Army closed in, the Heroes of the Lance infiltrated the city. They reached the Temple of Darkness… and destroyed it from within, triggering chaos. The Dragonarmies turned on one another in a frenzy for control, shattering the city in the process. Neraka burned. Its armies scattered. Its goddess vanished. After Takhisis's defeat, Neraka remained a haven for evil—but without unity. The Dark Knights, newly formed and led from Storm's Keep, mostly ignored the broken city. A Lord Mayor ruled for a time… until the rise of Mirielle Abrena. After the Chaos War, she seized Neraka by force, executed the mayor, and declared herself Governor-General. Under Abrena, Neraka again rose in power—until her assassination. Morham Targonne then moved the Knight's capital to Jelek, sending Neraka into decline. But after the War of Souls, the Dark Knights returned once more. Neraka is—once again—their seat of power, grim as ever. Neraka teems with factions: The Nerakan Guard, led by Captain Joras Gelt, maintains harsh order outside the temple grounds. The Red Watch, Blue Watch, Green Regiment, and Black Guard—elite units of sivaks, kapaks, and bozaks—defend the Dragonarmies' interests. The Hidden Light, an underground resistance led by Talent Orren and Lute the Pawnbroker, fights quietly against the influence of darkness. The population is a volatile mix: humans, draconians, ogres, goblins, dwarves, minotaurs, and even the occasional giant. Trade is thriving but grim—slaves, mercenaries, weapons, stolen goods, and black-market items flowing between Sanction, Khur, and Zhakar. Neraka remains a symbol of tyranny and ambition. Its streets are dangerous. Its politics are ruthless. Its shadow stretches across all of Taman Busuk. And yet… it is alive. A boiling cauldron of power, violence, and fear—waiting for history to turn once more. Where darkness gathers, Neraka stands. Outro And that is all I have to say about Neraka. What do you think of this center of evil? Have you ever played the War of the Lance campaign and invaded Neraka? And do you think the town will ever rise again as a center of evil might in the Age of Mortals? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: It is the spirit of the game, not the letter of the rules, which is important.
Atomic Peanut|Butter Group teams up with the DragonLance Nexus to bring you their next live play: DragonLance: Huma Before the Lance - The Dark Patrol. Chuck is the Dungeon Master, leading players Atom, Michael, Sedgwick, Brent, and DragonLance Nexus member Ed through this new DL adventure available now on Dungeon Masters Guild! For more information and to order the game, click on the link below: https://www.dmsguild.com/product/531312/Dragonlance-Huma-Before-the-Lance--The-Dark-Patrol?src=hottest_in_dmg&filters=45469 The closest thing to hanging out with friends and playing D&D without actually playing D&D yourself! It's more fun than it sounds, trust us! youtube and twitch.tv/atomicpeanutbuttergroup www.facebook.com/WickedStudios11 and www.facebook.com/AtomicPeanutButter
Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing Dragonlance Chronicles price drop, The Mighty Nine series, The Immersive Quest, and Battlemarked. https://youtube.com/live/VIkV_ZzLJpU Show Notes Intro Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Darkember the 21st. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news. I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links. All links are in the description below. Discussion The Dragonlance Chronicles Collection Has Dropped To Its Lowest Price Ever For Black Friday https://comicbook.com/gear/deals/the-dragonlance-chronicles-collection-deal-black-friday/ The Mighty Nein understands magic better than most D&D players https://www.polygon.com/the-mighty-nein-prime-video-magic-spell-components-dnd/ Behind Dungeons & Dragons: The Immersive Quest https://www.licenseglobal.com/location-based-entertainment/behind-dungeons-dragons-the-immersive-quest Battlemarked is a D&D skin dropped over Demeo https://www.polygon.com/demeo-dnd-battlemarked-impressions/ Outro And that's it for this OA News episode! Will you be picking up the Dragonlance Chronicles as a gift? Do you enjoy the animated Critical Role series? And finally, are immersive experiences too much like LARPS and thus exclusionary to regular fans? Feel free to email me at info@dlsaga.com or comment below. I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! ¡Bienvenidos a otro podcast sobre novelas de FANTASÍA en TERRAESCRIBIENTE! Hoy continuamos con los increíbles libros de Calabozos y Dragones en el universo de "DRAGONLANCE". "EL CABALLERO GALEN", libro 6 de la saga HÉROES DE LA DRAGONLANCE. Parte 2. El haber sido armado caballero apenas había cambiado a “Comadreja”. Galen Pathwarden Brightblade sigue mostrándose reacio a correr aventuras, siempre dispuesto a salvar la propia piel a cualquier precio. Pero cuando su hermano Brithelm desaparece misteriosamente, Galen deja de lado sus reservas y emprende una búsqueda que lo conduce a las profundidades de la tierra, donde se ve envuelto en una infernal conspiración. Escrito por: Michael Williams. Maquetación: MAC (Terraescribiente) Por favor, sigue y suscríbete a las siguientes redes: DISCORD: https://discord.gg/WnbP8tQtD3 Canal de WhatsApp: https://whatsapp.com/channel/0029VaCcO2s1NCrQqLpfFR3u Escucha el audiolibro completo en: patreon.com/Terraescribiente Twitter: https://twitter.com/TerraEscriba Telegram: https://t.me/+62_TRJVg-3cxNDZh Instagram: www.instagram.com/terraescribiente/ TikTok: www.tiktok.com/@terraescribiente YouTube: www.youtube.com/@Terraescribiente ¡También suscríbete a TERRAESCRIBIENTE en ITUNES Y SPOTIFY! ¡Dale me gusta a cada podcast y coméntalos! ¡Ayuda mucho! ¡Gracias!Escucha este episodio completo y accede a todo el contenido exclusivo de TERRAESCRIBIENTE. Descubre antes que nadie los nuevos episodios, y participa en la comunidad exclusiva de oyentes en https://go.ivoox.com/sq/747547
Welcome to today's Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience.
¡Bienvenidos a otro podcast sobre novelas de FANTASÍA en TERRAESCRIBIENTE! Hoy continuamos con los increíbles libros de Calabozos y Dragones en el universo de "DRAGONLANCE". "EL CABALLERO GALEN", libro 6 de la saga HÉROES DE LA DRAGONLANCE. Parte 1. El haber sido armado caballero apenas había cambiado a “Comadreja”. Galen Pathwarden Brightblade sigue mostrándose reacio a correr aventuras, siempre dispuesto a salvar la propia piel a cualquier precio. Pero cuando su hermano Brithelm desaparece misteriosamente, Galen deja de lado sus reservas y emprende una búsqueda que lo conduce a las profundidades de la tierra, donde se ve envuelto en una infernal conspiración. Escrito por: Michael Williams. Maquetación: MAC (Terraescribiente) Por favor, sigue y suscríbete a las siguientes redes: DISCORD: https://discord.gg/WnbP8tQtD3 Canal de WhatsApp: https://whatsapp.com/channel/0029VaCcO2s1NCrQqLpfFR3u Escucha el audiolibro completo en: patreon.com/Terraescribiente Twitter: https://twitter.com/TerraEscriba Telegram: https://t.me/+62_TRJVg-3cxNDZh Instagram: www.instagram.com/terraescribiente/ TikTok: www.tiktok.com/@terraescribiente YouTube: www.youtube.com/@Terraescribiente ¡También suscríbete a TERRAESCRIBIENTE en ITUNES Y SPOTIFY! ¡Dale me gusta a cada podcast y coméntalos! ¡Ayuda mucho! ¡Gracias!
Join me as I review Heroes and Fools edited by Margaret Weis and Tracy Hickman live! Share your thoughts on this second Tales of the Fifth Age anthology, released by Wizards of the Coast on July 1, 1999.
Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are beginning our weekly news roundup of all things Dragonlance and Dungeons & Dragons.
Welcome to today's Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience.
Look, if you're still hoping for a duel, get over it. It's not happening - that's why we named the titled like we did...Atomic Peanut|Butter Group teams up with the DragonLance Nexus to bring you their next live play: DragonLance: Huma Before the Lance - The Dark Patrol. Chuck is the Dungeon Master, leading players Atom, Michael, Sedgwick, Brent, and DragonLance Nexus member Ed through this new DL adventure available now on Dungeon Masters Guild! For more information and to order the game, click on the link below: https://www.dmsguild.com/product/531312/Dragonlance-Huma-Before-the-Lance--The-Dark-Patrol?src=hottest_in_dmg&filters=45469 The closest thing to hanging out with friends and playing D&D without actually playing D&D yourself! It's more fun than it sounds, trust us! youtube and twitch.tv/atomicpeanutbuttergroup www.facebook.com/WickedStudios11 and www.facebook.com/AtomicPeanutButter
Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games, using my affiliate link: https://www.nobleknight.com?awid=1553Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
In a new type of episode of The Table Business, Jack is joined by his new co-hosts Arlentric and Cloudkill Connor to break down the latest news in the tabletop world. In this episode, Jack, Arlo and Connor dive into the recent news that D&D is bringing back Dragonlance, and they preview the new TMNT Magic: The Gathering Set.Connect:Sounds Like Adventure on Twitch Sounds Like Adventure on YouTubeSounds Like Adventure on InstagramJack on InstagramArlentric on InstagramArlentric on YouTubeCloudkill Connor on Instagram
Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games, using my affiliate link: https://www.nobleknight.com?awid=1553Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Ryan and Ben cover some news, discuss magic circles, and put beasts into the Monster Fixer. Community Pages: Core Rulebooks have strongest start; Game Designer Job Posting at WotC; D&D Returns to Dragonlance; Closing the chapter on Sigil; Circle Magic; Forgotten Realms 8 new Subclasses; Free Forgotten Realms Adventure; Dungeon Alchemist update; Tales from Woodcreek … Continue reading "Episode 145 – More News and Beast Monster Fixer"
Sigil has failed its final death save! Is D&D Beyond Maps a good enough replacement? Dragonlance gets resurrected, 5e 2024 could be the most successful edition yet, and what level should you start your campaign?Delve into the Dungeons of Drakkenheim: Daggerheart - https://ghostfiregaming.com/GGYT_DKDH_2025_10_210Email your questions to podcast@ghostfiregaming.comBen: @TheBenByrneDael: @DailyDaelJames: @jamesjhaeckShawn: @shawnmerwinEditor: @ZsDante Topics:00:00 - Intro02:20 - Games of paranoia05:27 - Critical Role goes mainstreamer09:03 - Daylight savings09:47 - Sigil laid to rest15:09 - Dungeons of Drakkenheim: Daggerheart17:32 - Dragonlance returns?26:34 - 5e 2024 is D&D's fastest seller30:56 - Best D&D starting level?48:39 - Narrative leveling
Livestreaming as always Friday at 2pm UK time (9am Eastern)! We'll be talking about all the Forgotten Realms sourcebook previews, new editions for Warhammer Fantasy Roleplay and GURPS, and wondering what Weis, Hickman, and Manganiello are cooking up for Dragonlance. And more. Naturally. Circle Casting Details Revealed for Forgotten Realms: Heroes of Faerun Dungeons & Dragons Reveals Two New Spells That Will Appear in Forgotten Realms Books Forgotten Realms Book Preview From NYCC D&D Beyond Releases Free Forgotten Realms Adventure Renegade to Reprint Lords of Waterdeep WizKids to Release Kraken Figure for D&D What Are Dragonlance's Weis & Hickman, and Actor Manganiello Cooking Up With WotC? 2024 D&D Core Rulebooks Off to "Strongest-Ever" Start for D&D Books Critical Role Reveals Soldiers' Table and Motivations Knights of Braille Screen Reader Accessible Games List Wyrd Science Issue 7 Warhammer Fantasy Roleplay 5th Edition Is Coming in 2026 GURPS 4th Edition Revised Announced Free League Announces Dragonbane: Trudvang Pendragon: Classic Edition Midnight of the Century Itchfunder Gang War for Mothership Backerkit
Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/RoguewatsonHelp support the channel by purchasing your tabletop games, CCGs, miniatures, RPG supplies and more via Noble Knight Games, using this link: https://www.nobleknight.com?awid=1553
Maybe there's a duel this week? Listen and find out!Atomic Peanut|Butter Group teams up with the DragonLance Nexus to bring you their next live play: DragonLance: Huma Before the Lance - The Dark Patrol. Chuck is the Dungeon Master, leading players Atom, Michael, Sedgwick, Brent, and DragonLance Nexus member Ed through this new DL adventure available now on Dungeon Masters Guild! For more information and to order the game, click on the link below: https://www.dmsguild.com/product/531312/Dragonlance-Huma-Before-the-Lance--The-Dark-Patrol?src=hottest_in_dmg&filters=45469 The closest thing to hanging out with friends and playing D&D without actually playing D&D yourself! It's more fun than it sounds, trust us! youtube and twitch.tv/atomicpeanutbuttergroup www.facebook.com/WickedStudios11 and www.facebook.com/AtomicPeanutButter
oin me as I review Dragonlance: Huma Before the Lance - The Dark Patrol by Richard A Knaak, Charles Martinell, Edward Mekeel, William Richardson, Timothy Shiflet, Brian Holt, Dragonlance Nexus, live! Share your thoughts on this second in the planned Histories trilogy released by Dragonlance Nexus on Aug 27, 2025.
The One where Dave agrees with Rich. About Wolverine graphics. Signal of Doom was voted #13 in the Top 100 Comic Book Podcasts on Feedspot! Check it OUT! https://podcast.feedspot.com/comic_podcasts Please support the show on Patreon! Every dollar helps the show! https://www.patreon.com/SignalofDoom Follow us on Twitter: @signalofdoom Dredd or Dead: @OrDredd Legion Outpost: @legionoutpost
Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Tanis and Company aboard the Perechon are pursued by dragons. It turns out Kitiara isn't happy about how Tanis left. Tanis is still trying to convince the rest of the Companions that he didn't betray them. They seem skeptical now and that feeling will only grow. The ship, in vain, attempts to escape but only ends up being drawn into the Maelstrom at the heart of the Blood Sea. Tanis hopes, in vain, that Kit will not recognize Berem. Raistlin does recognize Kit. Tanis comes clean. It is not pretty. Despite the madness of the storm Kitiara continues to pursue them, Tanis asks for forgiveness. Many secrets are revealed. Raistlin abandons the rest of the party. Tanis and the remaining Companions are seemingly lost in the great whirlpool at the heart of the Blood Sea. One More Thing: Jonathon: Nikecraft w/ Tom Sach's ISRU Summer Camp Shivam: Jhereg by Steven Brust - The Storygraph | Bookshop Content warning - N/A You can find us at: Jonathon - https://bsky.app/profile/falselogic.bsky.social Shivam - https://bsky.app/profile/shivambhatt.bsky.social Casual Magic w/ Shivam Bhatt - https://casualmagic.libsyn.com/ Shivam & Wheeler Love Magic - https://sites.libsyn.com/460224 Facebook - https://www.facebook.com/groups/1147877956611082 Discord - https://discord.gg/MM7nEwgmZv We now have a Patreon for those who want to support the podcast! Benefits include seeing the show notes and getting a shout out. Details @ https://www.patreon.com/ChroniclesofDragonlancePodcast Cover Art: Josiah Cameron. https://josiahcameronart.com/ Intro/Outro music: Shadow Whispers by Alexander Nakarada/Spirits of the Greenwood by Alexander Nakarada
Atomic Peanut|Butter Group teams up with the DragonLance Nexus to bring you their next live play: DragonLance: Huma Before the Lance - The Dark Patrol. Chuck is the Dungeon Master, leading players Atom, Michael, Sedgwick, Brent, and DragonLance Nexus member Ed through this new DL adventure available now on Dungeon Masters Guild! For more information and to order the game, click on the link below: https://www.dmsguild.com/product/531312/Dragonlance-Huma-Before-the-Lance--The-Dark-Patrol?src=hottest_in_dmg&filters=45469 The closest thing to hanging out with friends and playing D&D without actually playing D&D yourself! It's more fun than it sounds, trust us! youtube and twitch.tv/atomicpeanutbuttergroup www.facebook.com/WickedStudios11 and www.facebook.com/AtomicPeanutButter
Atomic Peanut|Butter Group teams up with the DragonLance Nexus to bring you their next live play: DragonLance: Huma Before the Lance - The Dark Patrol. Chuck is the Dungeon Master, leading players Atom, Michael, Sedgwick, Brent, and DragonLance Nexus member Ed through this new DL adventure available now on Dungeon Masters Guild! For more information and to order the game, click on the link below: https://www.dmsguild.com/product/531312/Dragonlance-Huma-Before-the-Lance--The-Dark-Patrol?src=hottest_in_dmg&filters=45469The closest thing to hanging out with friends and playing D&D without actually playing D&D yourself! It's more fun than it sounds, trust us! youtube and twitch.tv/atomicpeanutbuttergroup www.facebook.com/WickedStudios11 and www.facebook.com/AtomicPeanutButter
Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Dan talks Dragonlance and Forgotten Realms Cult of the Dragon in part 3 of the dragon deep dive. Jay runs a Dungeon Crawl Classics game using AI to jump start it and will D&D become overwhelmed by outside money?
Dragonlance x Dragons Of Autumn Twilight x 1 Samuel 8Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers, and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Welcome to Dragons of Spring Dawning! We finally learn something about Berem. It isn't pretty. Neither is the ‘break-up' between Tanis and Kit! Which Tanis initiates in the middle of the night while Kit is away. His reunion with the rest of the Companions is full of tension. The tension is further heightened when Tanis demands they all leave as soon as possible the next morning. After arguing with the Captain of the Maquesta, Tanis and Company sail out of Flotsam. Kit finds Tanis' break-up note as soon as she returns and handles that about how you'd expect her to. Tanis' and Kit's relationship issues are about to be everyone else's problem. Content warning - N/A You can find us at: Jonathon - https://bsky.app/profile/falselogic.bsky.social Shivam - https://bsky.app/profile/shivambhatt.bsky.social Casual Magic w/ Shivam Bhatt - https://casualmagic.libsyn.com/ Shivam & Wheeler Love Magic - https://sites.libsyn.com/460224 Facebook - https://www.facebook.com/groups/1147877956611082 Discord - https://discord.gg/MM7nEwgmZv We now have a Patreon for those who want to support the podcast! Benefits include seeing the show notes and getting a shout out. Details @ https://www.patreon.com/ChroniclesofDragonlancePodcast Our cover art is by Josiah Cameron. Find more of his work here: https://josiahcameronart.com/ Intro/Outro music: Shadow Whispers by Alexander Nakarada/Spirits of the Greenwood by Alexander Nakarada
Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Craig sat down with Cam Banks, a prolific RPG creator who has worked on many of the games on your RPG shelf.************************************Support the show for as little as $1 a month: Add this to the end of your link on DriveThruRPG to support the show: ?affiliate_id=1044145Example: https://preview.drivethrurpg.com/en/product/397612/Court-of-Blades--Scandal-Forged-in-the-Dark?affiliate_id=1044145Check out our live-streaming content on Twitch Don't miss our RPG Actual Plays, tutorials, and gaming content on YouTube Listen to an excellent board game podcast Go to the Writer's Room for 7th Sea Adventures!Check out the great games from A Couple of Drakes:Listen to Tales of the ManticoreFollow us on Facebook, Follow on BlueSky
Ben and Kirk go over the short but interesting dispute between the original Dragonlance authors and Wizards of the Coast at the height of COVID over the final trilogy of novels.
Welcome to the Hyperspace Heroes Podcast, where 3 Gen 1 Star Wars fans are just trying to make their way in the Star Wars podcast universe.HHP Ep 141 is a special audio only episode where BL is joined by author Margaret Weis. Author of over 65 novels, Margaret is best known for her Dragonlance novels, Death Gate series (both with Tracy Hickman) and so much more. Margaret's Dragonlance novels in particular were very impactful on BL “back in the day” when he first read them and this interview was an absolute joy for him to talk to her. We talk about her early career, Dragonlance and she announces her NEW Dragonlance novels that she is working on.Margaret will be a Gen Con 2025 this year so make sure you visit her booth #2129 and spend a few minutes with an absolute legend.Editing Note: This interview was conducted via phone interview and we had a few technical hiccups during the interview and lost a little bit of audio on two of the questions. So you may notice a few short answers and jump cuts during the interview.You can also find Margaret on Facebook and X (Twitter) which she does actively participate on.Hyperspace Heroes Podcast does weekly livestreams on Thursday nights at 8pm eastern. Audio versions are posted on all the pod catchers the following Mondays. You can find all of our links for livestreams, podcasts and social media athttps://beacons.ai/brownsquadronIntro/Outro Music: Strange Signal (Instrumental) HoliznaCCO/ Licensed under CCO 1.0 Universal License https://creativecommons.org/publicdomain/zero/1.0/legalcodeSource: Free Music Archive https://freemusicarchive.org/music/holiznacc0/straight-to-vhs/strange-signal/Support HoliznaCCO via hisPatreon: https://www.patreon.com/HoliznaBandcamp: https://holiznaroyaltyfree.bandcamp.com/Buy Me A Coffee: https://www.buymeacoffee.com/HoliznaVoice Over Work in Intro/Outro Performed by Milz Bowden & Henri GageYou can find Milz & Henri at https://youtube.com/@video4humans
Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
The thrilling conclusion to the DragonLance Chronicles! Who lives and who dies!?! Do the "heroes" save Krynn? We conclude our adventures of The War of the Lance as we play through the original DragonLance modules. We now play through the epic conclusion - DL14 - Dragons of Triumph! The closest thing to hanging out with friends and playing D&D without actually playing D&D yourself! It's more fun than it sounds, trust us! youtube and twitch.tv/atomicpeanutbuttergroup www.facebook.com/WickedStudios11 and www.facebook.com/AtomicPeanutButt
You've been the DM for a long time (maybe even Forever!) and one of your players has finally said those magic words: “I think I wanna run a game.”So, with all your wisdom, all your experience, all your skills – how do you help the new DM along in the game so that they have a goodtime and the table has a good time? So that they want to get back into the DM chair?For all you Forever DMs, and all you Prospective DMs, this is the episode for you!2:05 3WD drops their Birthday Game Challenge!2:45 The Wizard Washburn gets run through his 70th Birthday Adventure by our own Chaos Engine, Little One, Hawk Morgan's BFF, Bonnie!5:50 The easiest way to help… be a resource (and DM Chris' first question on the die roll for a Potion of Healing.)7:55 The trepidation that a new DM has when running a game for experienced DMs.10:00 Always allow the new DM the room to breathe and create their own game.12:00 Let the new DM decide how much they do or don't need your help – and how the way you play your character can be the biggest help.13:45 “Take small bites.” And how running a game makes you a better player: DM Empathy.15:40 “Investing in Loss.” Getting comfortable with being uncomfortable.17:20 Two Forever Tips for a New DM: Use pre-gens and run a concise game.19:00 Don't make your DM dance when they're new.24:00 DM Dave sees DM Chris' Death Sword and raises him the Dragon Slaying Longsword of +50 and our tangent into the Design Teams at WotC not talking to each other in Dragonlance and Curse of Strahd.25:50 DM Dave relates a story that illustrates what we're talking about.29:15 DM Tony shares how he didn't mentor DM Thorin well in one of his first games he ran for them.32:50 Final Thoughts.
Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
The endcap to Season 2 is an exclusive interview w/ former TSR designer, and current Elder Scrolls Online Senior Writer, Jeff Grubb. Jeff Grubb is an award-winning author, game designer, and world-builder. His extensive credits include AD&D's Monster Manual II, Marvel Super Heroes game system, Unearthed Arcana, Manual of the Planes (1st ed.), Spelljammer, Al-Qadim, Tempest Feud, Urban Arcana, and has contributed and assisted on many more. He is the author of numerous short stories for the Dragonlance, Forgotten Realms, Ravenloft, and Thieves World settings. He is the author of Azure Bonds, The Wyvern's Spur, and the Song of the Saurials. He was also written novels set in the Dragonlance, Forgotten Realms, Warcraft, Starcraft, and Magic: the Gathering worlds. We were immensely grateful that he took the time out of his busy schedule to sit down and talk to us a bit about the early days of TSR, the creation of Dragonlance, his contributions to Dungeons & Dragons and more. About ⅔ of the way through the interview Jeff's cat, Kia, shows up and demands some attention. We have attempted to remove as much of their meows as possible, but you may hear some in the background. The megadungeon Jeff and his friends are currently going through in their own DnD game is The Forbidden Caverns of Archaia. More information on that here: https://www.drivethrurpg.com/en/product/399432/the-forbidden-caverns-of-archaia Content warning - N/A You can find us at: Jonathon - https://bsky.app/profile/falselogic.bsky.social Shivam - https://bsky.app/profile/shivambhatt.bsky.social Casual Magic w/ Shivam Bhatt - https://casualmagic.libsyn.com/ Shivam & Wheeler Love Magic - https://sites.libsyn.com/460224 Facebook - https://www.facebook.com/groups/1147877956611082 Discord - https://discord.gg/MM7nEwgmZv You can find Jeff Grubb at: https://grubbstreet.blogspot.com/ We now have a Patreon for those who want to support the podcast! Benefits include seeing the show notes and getting a shout out. Details @ https://www.patreon.com/ChroniclesofDragonlancePodcast Intro/Outro music: Winter Night by Alexander Nakarada
This week I'm joined by games industry legend Stan! to talk about his time working on D&D and Pokemon, and what Wizards was like when Hasbro bought them! Stan! and I have been friends for decades now, back when he was a Dragonlance designer and I was just a fanboy, and I consider him to be one of my mentors and inspirations. He also does an amazing podcast covering the history of D&D with the folks who were there that is worth your time. Casual Magic is brought to you by Archidekt, Quivertime, and my patrons at Patreon.com/shivamb. Thank you for your support!
Possession. Dominate. Alignment shifts. There are a multitude of times where the rules make the DM take control of one of the player characters in the game. But, is that a good thing? In this episode, Tony, Chris, and Dave sit down to discuss an issue that came up in DM Chris' Tales of the Yawning Portal campaign that he's running for 2 new players to the hobby and a run-in with a dwarven ghost. 1:45 DM Chris' question that arose with Possession.3:35 DM Tony's initial thoughts.4:35 The first time DM Dave makes the point that 2 players in a game can really change how the game flows.9:40 The changes that have occurred with certain charm effects.11:10 Roleplaying yourself out of these situations to reveal secrets and clues, plot points, etc.13:55 Do your prep, know what's coming up… or don't!16:10 How to use these types of effects to dial up the tension on players.17:35 The problem with immediate alignment changes.22:48 Realize how powerful these effects can be and use them judiciously.24:30 How gaming has changes over the decades – the difference between Gauntlet and Final Fantasy – and how you can always fall forward into story.26:20 DM Chris' style of being a fan of his players.30:50 How these types of events change with more than 2 players – the Banshees attack in Dragonlance!35:25 Final Thoughts.
Here we are at the end of Dragons of Winter Night and Season 2 of the podcast. In these chapters the Knights of Solamnia hold off the dragon armies for a day, Sturm sacrifices his life to save the lives of those he loves. Laurana and Tas use the dragon orb and dragonlances to defeat the dragon armies. Laurana and Kitiara meet. It does not go well. Alhana also learns of the death of Sturm. Despite the darkness, hope lives. With the second book complete, we will be airing our interview with Jeff Grubb in July, taking a short break in August, and returning in September with Season 3, Dragons of Spring Dawning! Content warning - Violent deaths You can find us at: Jonathon - https://bsky.app/profile/falselogic.bsky.social Shivam - https://bsky.app/profile/shivambhatt.bsky.social Casual Magic w/ Shivam Bhatt - https://casualmagic.libsyn.com/ Shivam & Wheeler Love Magic - https://sites.libsyn.com/460224 Facebook - https://www.facebook.com/groups/1147877956611082 Discord - https://discord.gg/MM7nEwgmZv We now have a Patreon for those who want to support the podcast! Benefits include seeing the show notes and getting a shout out. Details @ https://www.patreon.com/ChroniclesofDragonlancePodcast Intro/Outro music: Winter Night by Alexander Nakarada
Nadia Oxford, William SRD, and Greg Melo talk about DragonStrike, a retro flight / combat game based around D&D's Dragonlance universe. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
The new Book Club book is announced! Plus, Erik Mona (Paizo) and Skid Maher (GCN) join the show to discuss epic D&D campaign settings, including Greyhawk, Forgotten Realms, Dark Sun, Eberron, Planescape, Dragonlance and more! Watch the video here: https://youtu.be/3bdUsq-DI_8 0:00 Intro 7:30 Greyhawk 40:30 Forgotten Realms 1:09:50 Elevator Pitch 1:33:40 Setting Prep 1:45:15 Beat McD Access exclusive podcasts, ad-free episodes, and livestreams with a 30-day free trial with code "GCN30" at jointhenaish.com. Join Troy Lavallee, Joe O'Brien, Skid Maher, Matthew Capodicasa, Sydney Amanuel, and Kate Stamas as they tour the country. Get your tickets today at https://hubs.li/Q03cn8wr0. For more podcasts and livestreams, visit https://hubs.li/Q03cmY380. Learn more about your ad choices. Visit megaphone.fm/adchoices