The Art Of Struggle.

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Welcome to AOS. You can hear me rant about Art, videogames, movies, pop culture, CGI, the industry and much more. Support this podcast: https://anchor.fm/pixel-sultan/support


    • Sep 27, 2021 LATEST EPISODE
    • infrequent NEW EPISODES
    • 9m AVG DURATION
    • 403 EPISODES


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    Latest episodes from The Art Of Struggle.

    Epic has extended Easy Anti-Cheat support to Linux, Mac, and the Steam Deck

    Play Episode Listen Later Sep 27, 2021 2:57


    Epic Games is introducing Easy Anti-Cheat support for Linux, Mac, and the Steam Deck through its Epic Online Services toolkit. The Fortnite maker had already made Easy Anti-Cheat available to Windows developers for free, and is now extending the same courtesy to creators on Linux and Mac. Notably, the technology will also be supported on Valve's upcoming Steam Deck console, which is being pitched as a jack-of-all-trades machine capable of running a plethora of Steam titles in portable or docked mode. http://dev.epicgames.com/en-US/home --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Epic v. Apple case results in permanent injunction that could pry open the App Store

    Play Episode Listen Later Sep 24, 2021 12:40


    Apple has been hit with a permanent injunction that will prevent it from prohibiting links to third-party payment options on the App Store as a result of the Epic v. Apple lawsuit. As reported by The Verge, the injunction was issued by Judge Yvonne Gonzalez-Rogers in a bid to increase competition and transparency, and will seemingly allow developers to more effectively highlight alternative payment methods on the App Store -- and in some cases, in applications themselves. https://www.gamedeveloper.com/business/epic-v-apple-case-results-in-permanent-injunction-that-could-pry-open-the-app-store full documents https://s3.documentcloud.org/documents/21060631/apple-epic-judgement.pdf --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Request a Steam Deck Now!!!

    Play Episode Listen Later Sep 23, 2021 3:06


    Valve has announced that the Steam Deck Dev Kit request form is now open for developers. Valve dropped the announcement and request form over in the Steamworks forum, informing developers that Dev Kit supplies are limited, and they'll be reviewing requests on a case-by-case basis. Developers interested in acquiring a kit and developing software specifically for the platform can link with other developers on the Steam Deck forum. If you're working on a game for Steam right now and are trying to determine if you need a Dev Kit—you should definitely remember that Valve has promised most games will work on the platform thanks to Proton, which allows many Windows games to run on the Linux-based Steam OS that powers the Steam Deck. Valve has said that “most games” tested on the Steam Deck are running fine and at 30 frames per second, but cross-checking websites like ProtonDB does show that some games aren't properly optimized to run on the OS at this moment. So if you're itching for that Dev Kit, you can request one from Valve here. --- Support this podcast: https://anchor.fm/pixel-sultan/support

    CD Projekt aiming to have versions of The Witcher 3 and Cyberpunk 2077 available for PS5 and the Xbox Series X|S available by year's end.

    Play Episode Listen Later Sep 22, 2021 4:38


    It was a challenging first half for the fiscal year of 2021 for CD Projekt. But even after enduring a rough launch for Cyberpunk 2077 and the subsequent delisting of the game from the PlayStation digital store, the Polish parent company of CD Projekt Red and GOG.com still turned a profit—albeit a smaller one than the same period in 2020. Per its financial report for the six month period ending June 30 2021, CD Projekt's revenue rose from 344 million PLN in the first half of 2020 (about $89 million) to 470.6 million PLN (about $123.6 million) in the same half this year. CD Projekt leadership also stated that it's aiming to have versions of The Witcher 3 and Cyberpunk 2077 available for PS5 and the Xbox Series X|S available by year's end. https://www.gamedeveloper.com/business/cd-projekt-revenues-rise-profits-slide-in-rough-first-half-of-2021 --- Support this podcast: https://anchor.fm/pixel-sultan/support

    GTA makers sues the pants off modders.

    Play Episode Listen Later Sep 21, 2021 10:35


    Take-Two Interactive, the parent company of Grand Theft Auto maker Rockstar Games, has filed a lawsuit against the modders who reverse engineered Grand Theft Auto III and Vice City. As spotted by Rockstar Intel, the lawsuit claims the mod team deliberately "sought unlawfully to copy, adapt, and distribute to the public infringing source code for two classic GTA titles." It adds that both projects, better known as 're3' and 'reVC,' are evidence of copyright infringement as they enable players to install and run GTA III and Vice City on multiple platforms, including those on which they never saw an official release, and feature unofficial enhancements. Lawsuit https://github.com/GTAmodding/re3 --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Gambling in your game will now automatically land it a PEGI-18 rating

    Play Episode Listen Later Sep 20, 2021 6:24


    This change apparently went into effect in 2020 but was noticed yesterday by AskAboutGames editor Andy Robinson while reviewing the rating for inkle's latest interactive story game Overboard. Overboard is a reverse murder-mystery simulator where the player attempts to get away with murder on a cruise ship. The game does feature mild violence, suggestively sexual themes, and depictions of alcohol use. But a scene where you can play Blackjack with another character caused the ratings board to apply a PEGI-18 rating to the game. https://www.gamedeveloper.com/business/gambling-in-your-game-will-now-automatically-land-it-a-pegi-18-rating --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Casey Hudson's new Humanoid Studios focuses on the charm of small, agile teams

    Play Episode Listen Later Jul 12, 2021 3:08


    Longtime BioWare general manager Casey Hudson has revealed his next adventure after departing the Mass Effect studio last year. That new project? A new game development studio with a small, agile team and flat organization structure at its center. Hudson unveiled Humanoid Studios, today, teasing the new company as something "built to unleash the creative freedom of developers - bringing innovation and artistry to players through an all-new IP." As to what that new IP is, Hudson and Humanoid are keeping that quiet for now. However, while the website is light on information, job listings for a number of vacancies the fledgling studio hopes to fill offer more insight into its goals. "Humanoid Studios is a new videogame company founded on the axiom that creative freedom and independence lead to better, more innovative games. We believe in the power of small, agile teams, and a flat organizational structure, where everyone is empowered to make decisions and help drive the project vision," explains one listing. More on Humanoid, and those vacant positions, can be found here. https://www.gamasutra.com/view/news/384323/Casey_Hudsons_new_Humanoid_Studios_focuses_on_the_charm_of_small_agile_teams.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Vela Games raises $17.3 million to create debut co-op title codenamed 'Project-V'

    Play Episode Listen Later Jul 9, 2021 2:48


    Vela Games, the Dublin-based studio established in 2018 by a group of former Riot and EA developers, has raised $17.3 million in Series A funding to build out its debut title. The funding round was led by Novator with additional investment from Ubisoft and LVP, and will allow Vela to continue working on 'Project-V,' its codenamed debut release that's being pitched as a skill-based co-operative experience in the newly defined 'Multiplayer Online Co-Operative' (MOCO) genre. Vela had previously raised $6.9 million to build a 25-person development team to refine its design, and the latest funding round comes after the company successfully launched its first public play testing period earlier this year. The new investment will allow Vela to continue expanding its team, with the company having added talent from Blizzard, Epic, Riot, and Moon Studios in recent months, while also providing financial support ahead of a secondary test phase later this year. https://www.gamasutra.com/view/news/384279/Vela_Games_raises_173_million_to_create_debut_coop_title_codenamed_ProjectV.php June 30, 2021 | By Chris Kerr --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Former Riot Games devs band together to establish new studio Amihan Entertainment

    Play Episode Listen Later Jul 8, 2021 3:11


    A group of former Riot Games developers have established a new studio called Amihan Entertainment. Amihan co-founder Naomi McArthur, formerly a senior game designer at Riot, broke the news on social media and explained she'll be leading the design on the nascent studio's debut title. McArthur established Amihan alongside Kenneth Liu, who'll be serving as company CEO and previously worked as revenue lead at Riot, and Paul Loy, a former Riot technology lead who'll now be working as Amihan's chief technology officer. According to Amihan's company page on Linkedin, the team will be focused on developing "uplifting, lifelong games" for everyone and will be a fully remote enterprise. "Started by a trio of ex-Riot co-founders, Amihan is an early, venture-backed game studio that aims to craft uplifting, lifelong games for all humans," it reads. "Our work-from-anywhere team is 100 percent fully remote, and we truly champion the idea that diversity of experience empowers us to build world-class IP." McArthur has promised to share more details about Amihan soon, but for now posted some early concept art online (shown below). --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Room 8 Group opens Montreal studio to offer external support to more developers

    Play Episode Listen Later Jul 7, 2021 3:35


    Room 8 Group has opened a new studio in Canada to provide creative, development, and management services to development partners working on free-to-play mobile titles and console games. The video game holding company provides external development support to studios worldwide, and has worked on notable projects including Control, Call of Duty: Black Ops 4, and World of Tanks. https://www.gamasutra.com/view/news/384394/Room_8_Group_opens_Montreal_studio_to_offer_external_support_to_more_developers.php June 30, 2021 | By Chris Kerr --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Developers express ire over PlayStation's promotional policies

    Play Episode Listen Later Jul 6, 2021 8:16


    A number of developers appear to be speaking out about the quality of support (or lack thereof) from Sony in regards to pricing and placing games on the PlayStation store. As with all things happening on Twitter you have to pick through a few threads to find the key details, but the gist is this: numerous developers are alleging that Sony offers little support when indie developers want to put their games on sale or meaningfully promote their game in the PlayStation store at launch. https://www.gamasutra.com/view/news/384410/Developers_express_ire_over_PlayStations_promotional_policies.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Mobile studio Dream Games nets $155 million in funding at $1 billion valuation

    Play Episode Listen Later Jul 5, 2021 2:40


    Turkish mobile studio Dream Games has raised $155 million in Series B funding to continue supporting its debut title, Royal Match. The latest funding round was led by Index Ventures and Makers Fund, and means Dream is now valued at $1 billion. The Istanbul-based company was established by a group of former Peak Games employees in 2019 and had already raised $50 million in March this year. Dream CEO and co-founder Soner Aydemir explained the cash will be used to "grow [Royal Match] everywhere," with the match-3 puzzler having climbed into the top-20 grossing charts in the UK, US, and Germany within three months of launch while also racking up over 6 million monthly active users. "We are very focused on making great games that appeal to all types of players across the globe," said Aydemir. "We are very proud of the early success of Royal Match and will utilize the investment to grow the game everywhere. We are very excited about our investors' confidence in the potential for Dream Games." https://www.gamasutra.com/view/news/384428/Mobile_studio_Dream_Games_nets_155_million_in_funding_at_1_billion_valuation.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Wildlife taps former Marvel Strike Force director to lead new studio Foxbear Games

    Play Episode Listen Later Jul 2, 2021 3:17


    Wildlife Studios has opened a new Los Angeles studio called Foxbear Games that will be led by former Marvel Strike Force game director Jonathan Durr. The mobile game company explained that Foxbear will operate independently and work to create RPG titles that bring different audiences to the genre. The news comes a few months after Wildlife opened two other studios in Never Forget Games and SuperWow Games, meaning the company now has three in-house studios under its umbrella. Source https://www.gamasutra.com/view/news/384437/Wildlife_taps_former_Marvel_Strike_Force_director_to_lead_new_studio_Foxbear_Games.php July 1, 2021 | By Chris Kerr --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Drop Fake nets $9 million to create multiplayer social games that move people

    Play Episode Listen Later Jul 1, 2021 4:05


    Drop Fake, a new studio helmed by former EA vice president Katherine de Leon, has raised $9 million to develop multiplayer social games that move people, starting with a cross-platform 4X strategy title for PC and mobile. As reported by GamesBeat, the studio was established with the remit of championing authenticity and diversity in both its game projects and company culture. Source: July 1, 2021 | By Chris Kerr --- Support this podcast: https://anchor.fm/pixel-sultan/support

    VRChat scoops up $80 million in funding with help from Anthos Capital

    Play Episode Listen Later Jun 30, 2021 3:01


    he makers of VRChat have picked up $80 million in funding in a round of Series D investments led by Anthos Capital, with participation from Makers Fund, GFR Fund, and other investors. Per a press release, the company said it intends to build on the services currently used by over 40,000 concurrent users. The $80M will be used to “expedite development of a creator economy,” develop a “social discovery system for more meaningful experiences,” and expand the software to other VR platforms. VRChat has stood out as a somewhat unexpected success in the VR World—it's not a game, but a social space where users can goof around and socialize using custom-made, sometimes copyright-skirting avatars. The platform has risen to mainstream attention on a number of occasions—including after the 2020 election—where a group of users recreated the site of former Trump lawyer Rudy Giuliani's ill-fated election press conference in the parking lot of Four Seasons Landscaping in Philadelphia. https://www.gamasutra.com/view/news/384176/VRChat_scoops_up_80_million_in_funding_with_help_from_Anthos_Capital.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Windows 11 brings Android apps to PC via the Amazon App Store

    Play Episode Listen Later Jun 29, 2021 4:28


    Mobile developers will soon be able to reach PC audiences with little added effort on their part thanks to a new feature announced for Microsoft's upcoming operating system, Windows 11. For the first time, Windows will allow its users to download and run Android apps directly to their PC via the official Microsoft store app launching with Windows 11. Interestingly, Android-maker Google doesn't seem to be particularly involved in the process. Instead, the Microsoft Store will directly host games and apps from the Amazon Appstore, Amazon's partially third-party storefront most commonly seen on Android and Amazon's own Fire devices. June 24, 2021 | By Alissa McAloon --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Everybody but game devs can earn more on the Microsoft Store starting July 28

    Play Episode Listen Later Jun 28, 2021 4:50


    Microsoft has told The Verge a new policy change that allows Microsoft Store developers to keep 100 percent of revenue from payments made via their own or third-party systems won't apply to video games. Yesterday we noted that Microsoft would be allowing developers to use their own or third-party commerce platforms within the redesigned Microsoft Store without paying Microsoft any fees -- essentially letting them keep every single drop of revenue if they choose to go that route. While it's still a notable policy change, the Xbox maker has confirmed that game developers won't be able to take advantage of it when it comes into effect on July 28, although the company didn't offer an explanation as to why. It's an interesting stance given Microsoft recently outlined plans to offer Microsoft Store game developers an 88 percent revenue share from August 1, 2020, marking a fairly sizeable increase on the 70 percent split it currently offers. At the time, Xbox Games Studios head Matt Booty said the upswing was designed to encourage developers to "bring more games to more players, and find commercial success from doing so." That policy, however, wasn't extended to game developers on Xbox consoles, with Microsoft CEO Satya Nadella suggesting that higher platform fees make sense on consoles because the hardware itself is being subsidized by Microsoft. Source https://www.gamasutra.com/view/news/384131/Everybody_but_game_devs_can_earn_more_on_the_Microsoft_Store_starting_July_28.php June 25, 2021 | By Chris Kerr --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Clout chasing Pokemon leakers told to pay $150,000 each in damages to The Pokemon Company

    Play Episode Listen Later Jun 25, 2021 4:28


    Two leakers have been told to pay The Pokemon Company a sizable $150,000 each in damages along with attorneys' fees after taking and uploading photographs of an unreleased Pokemon Sword and Shield strategy guide to the internet back in 2019. As reported by Polygon, The Pokemon Company initially filed the lawsuit because the leaks revealed some unannounced features and information including the Gigantamax forms of certain Pokemon. The company was unsure who was responsible for the leaks when it filed the suit, but after an investigation has named the culprits as Bryan Garcia Cruz and David Andino Maisonave, the latter of whom worked at the company hired to print copies of the strategy guide, LSC Communications. "Defendant (David Andino Maisonave) took pictures of The Pokemon Company's unreleased strategy guide on or about November 1, 2019. Defendant shared the illicit pictures of the strategy guide with a friend who also knew defendant Bryan Garcia Cruz," reads a court filing. "Defendant's friend shared the pictures of the Strategy Guide in a group chat that included Mr. Cruz. Mr. Cruz then posted the pictures taken by Defendant on the Internet." In its original lawsuit, The Pokemon Company said the leaks -- which spread around the internet despite being met with takedown requests -- had resulted in actual damages, lost profits, and reputational damage. https://www.gamasutra.com/view/news/383988/Pokemon_leakers_told_to_pay_150000_each_in_damages_to_The_Pokemon_Company.php June 23, 2021 | By Chris Kerr --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Microsoft's special Cyberpunk 2077 refund policy ends July 6

    Play Episode Listen Later Jun 24, 2021 5:19


    Microsoft has quietly announced that its special refund provisions for CD Projekt Red's infamous Cyberpunk 2077 are coming to a close due to improvements made to the game since its catastrophic December launch. The Xbox maker, along with PlayStation and CD Projekt itself, rolled out a special refund policy following Cyberpunk 2077's debut in late 2020 when it was rapidly discovered that the console versions of the game weren't functioning nearly as well as advertised. According to a support page update, Cyberpunk 2077 will instead start to use the company's standard refund policy for digital games as of July 6. "The team at CD Projekt Red continues to work hard to improve the experience of Cyberpunk 2077 for Xbox players and has made a number of updates," reads Microsoft's note. "Given these updates, Microsoft will be returning to our standard digital game refund policy for Cyberpunk 2077 on July 6 for both new and existing purchases." https://www.gamasutra.com/view/news/384036/Microsofts_special_Cyberpunk_2077_refund_policy_ends_July_6.php June 23, 2021 | By Alissa McAloon --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Steam's latest change aims to prevent buyers from gaming regional pricing

    Play Episode Listen Later Jun 24, 2021 2:38


    Steam's regional pricing feature allows devs to sell games for different prices depending on where the purchaser is located, a utility that aims to scale each game's price to better match income in different countries throughout the world. While the system makes buying reasonably priced games a possibility for people in countries where $60 USD is an unreasonable sum, the well-intended feature also makes it possible for Steam users to purchase games way below the going rate for their actual country of residence. Steam's latest change aims to make regional pricing much harder to abuse by decreasing how many times Steam users can change their account's location. Changes spotted by the folks at SteamDB note that, moving forward, an account's country can only be changed once every 3 months. This follows other changes over the years meant to cut down on unscrupulous use of regional pricing such as requiring an account's location to match that of its payment method. https://www.gamasutra.com/view/news/384037/Steams_latest_change_aims_to_prevent_buyers_from_gaming_regional_pricing.php June 23, 2021 | By Alissa McAloon --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Disney is apparently interested in indie devs using its IP

    Play Episode Listen Later Jun 22, 2021 4:30


    The Walt Disney Corporation's Games division is apparently signaling that it's open licensing its characters and settings to a broader group of game developers. In a conversation with IGN's Rebekah Valentine, Disney SVP of Walt Disney Games Sean Shoptaw & VP of Disney & Pixar Games Luigi Priore dropped some tantalizing comments both about unannounced upcoming titles, but also what kinds of developers the company is open to partnering with in the coming years. Their comments seem to indicate the company is actively interested in fielding pitches from indie developers to make games using its characters, alongside larger triple-A licensors like Ubisoft and Electronic Arts. Sources: https://www.gamasutra.com/view/news/383614/Disney_is_apparently_interested_in_indie_devs_using_its_IP.php Article Author June 16, 2021 | By Bryant Francis --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Microsoft will use cloud streaming to future-proof the Xbox One

    Play Episode Listen Later Jun 21, 2021 5:08


    Microsoft will use cloud streaming to prevent the Xbox One from becoming obsolete as games become reliant on next-gen hardware. Outlining its future-proofing plans on the Xbox Wire blog, Microsoft said it intends to bring upcoming titles like Starfield, Redfall, and more (unveiled during its recent E3 conference) to last-generation consoles by tapping into Xbox Cloud Gaming technology. The technology is already being used to let Xbox Game Pass subscribers play console titles on mobile devices, tablets, and browsers, so utilizing it to keep older console hardware in play feels like the logical next step. "You'll see many games this holiday, including Forza Horizon 5, which will boast DirectX Raytracing on both Xbox Series X and S, and Battlefield 2042, which will run at 60fps while supporting 128 players on Xbox Series X|S. Some games launching next year from our first-party studios and partners, such as Starfield, Redfall, and S.T.A.L.K.E.R. 2 require the speed, performance, and technology of Xbox Series X|S," said the company. Sources https://www.gamasutra.com/view/news/383528/Microsoft_will_use_cloud_streaming_to_futureproof_the_Xbox_One.php June 16, 2021 | By Chris Kerr --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Steam's Next Fest offers up 500+ game demos for a single week

    Play Episode Listen Later Jun 18, 2021 7:07


    Next Fest, Steam's latest stab at an online demo event, is officially live on Steam with 500+ game demos now playable for the entirety of the week-long event, which runs June 16 to June 22. Over 500 demos make for a lot of different games competing for player attention, but Next Fest looks to address those knee-jerk discoverability concerns by offering a bevy of tools designed to help players quickly gravitate toward games that align with their Sources https://www.gamasutra.com/view/news/383592/Steams_Next_Fest_offers_up_500_game_demos_for_a_single_week.php June 16, 2021 | By Alissa McAloon --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Rockstar to shut down PS3 and Xbox 360 versions of GTA Online in December

    Play Episode Listen Later Jun 17, 2021 7:39


    Rockstar will shut down Grand Theft Auto Online on PlayStation 3 and Xbox 360 on December 16, 2021. At this point you'd be forgiven for forgetting that the lucrative online mode actually debuted two console generations ago, having initially launched two weeks after the main game on October 1, 2013. GTA Online evolved massively as it leaped across the hardware divide, eventually morphing into the revenue-inducing, soon-to-be-standalone experience we're familiar with today. Sources https://www.gamasutra.com/view/news/383566/Rockstar_to_shut_down_PS3_and_Xbox_360_versions_of_GTA_Online_in_December.php June 16, 2021 | By Chris Kerr --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Sony: Despite Cyberpunk 2077's relisting, PS4 players should still expect issues

    Play Episode Listen Later Jun 16, 2021 5:31


    CD Projekt quietly announced Cyberpunk 2077's impending return to the PlayStation Store earlier today, but Sony wants to make sure players know the relisting does not mean the game runs flawlessly on PlayStation consoles. Cyberpunk's absence from the PlayStation Store has been sorely felt over at CD Projekt, but until just recently it was unclear when the infamously buggy game would return to the PlayStation Store after Sony made the unprecedented decision to remove it within a week of its December 2020 launch. --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Delisting Cyberpunk was 'in the interest of the PlayStation community'

    Play Episode Listen Later Jun 15, 2021 5:00


    Axios has an interview out with PlayStation CEO Jim Ryan today covering a number of different topics—and it includes one eye-catching quote about Cyberpunk 2077's lack of presence on the PlayStation digital store. Source: https://www.gamasutra.com/view/news/383188/Delisting_Cyberpunk_was_in_the_interest_of_the_PlayStation_community.php June 11, 2021 | By Bryant Francis --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Star Wars Jedi: Fallen Order has clocked 20 million players

    Play Episode Listen Later Jun 14, 2021 5:51


    Over 20 million players have spent time with Respawn Entertainment's single-player SoulsBourne-inspired Star Wars game. --- Support this podcast: https://anchor.fm/pixel-sultan/support

    EA generated $1.6 billion in revenue last year from just Ultimate Team modes

    Play Episode Listen Later Jun 9, 2021 8:30


    EA generated $1.6 billion in revenue last year from just Ultimate Team modes --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Monster Hunter Rise has shipped 7 million copies in two months

    Play Episode Listen Later Jun 8, 2021 2:43


    Monster Hunter Rise has shipped 7 million copies in two months --- Support this podcast: https://anchor.fm/pixel-sultan/support

    PS4 still expected top be primary revenue driver for PS Store in 2021

    Play Episode Listen Later Jun 7, 2021 7:25


    PS4 still expected top be primary revenue driver for PS Store in 2021 --- Support this podcast: https://anchor.fm/pixel-sultan/support

    CD Projekt has appointed a new Cyberpunk 2077 game director

    Play Episode Listen Later Jun 3, 2021 6:50


    CD Projekt has named Gabriel Amatangelo as the new game director for Cyberpunk 2077. The news comes after Cyberpunk's former game director Adam Badowski stepped down to focus on other leadership duties at the Polish company. As reported by Reuters, Amatangelo joined CD Projekt in January 2020 as a creative director, and will now lead development on the title's upcoming expansion. May 28, 2021 | By Chris Kerr https://www.gamasutra.com/view/news/382373/CD_Projekt_has_appointed_a_new_Cyberpunk_2077_game_director.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Far Cry 6 continues Ubisoft's complicated relationship with political themes

    Play Episode Listen Later Jun 2, 2021 7:38


    "It wasn't that we felt we had to do Cuba, we realized it's a complicated island and our game doesn't want to make a political statement about what's happening in Cuba specifically." - Narrative director Navid Khavari shares a look at where Far Cry 6 both does and doesn't borrow from reality. Original Article by May 28, 2021 | By Alissa McAloon https://www.gamasutra.com/view/news/382386/Far_Cry_6_continues_Ubisofts_complicated_relationship_with_political_themes.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Microsoft CEO: Higher platform fees make sense for game consoles

    Play Episode Listen Later Jun 1, 2021 9:41


    Microsoft CEO: Higher platform fees make sense for game consoles --- Support this podcast: https://anchor.fm/pixel-sultan/support

    PlayStation Plus gained over 5 million subscribers in the last year

    Play Episode Listen Later May 31, 2021 3:55


    PlayStation Plus, the PlayStation brand's subscription for online multiplayer and monthly free game give-aways, is nearing 50 million subscribers. https://www.gamasutra.com/view/news/382189/PlayStation_Plus_gained_over_5_million_subscribers_in_the_last_year.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Crystal Dynamics announces new Austin-based Studio

    Play Episode Listen Later May 28, 2021 5:40


    Crystal Dynamics, the developers behind Tomb Raider and Marvel's Avengers, has announced a new branch of the studio based out of Austin, Texas. According to a post on Twitter, the new studio is headed by industry veteran Dallas Dickinson, and already includes a number of veteran Crystal Dynamics employees among its ranks. Crystal Dynamics joins a number of high-profile companies making moves toward The Lone Star State, which has been seeing an influx of tech employees alongside broader population growth. A mix of corporate tax incentives and relatively lower cost of living have encouraged many developers to make the move. Companies setting up in Texas, including Crystal Dynamics, do face a number of notable long-term challenges operating in the state. The Texas legislature has taken up several controversial bills in the last year, including an anti-transgender legislation that Gearbox weighed in on, and anti-abortion legislation that could impact the reproductive health of prospective employees. That's also not including the state's half-handed response to a climate crisis-driven blizzard that shut down the state earlier this year. https://www.gamasutra.com/view/news/382193/Crystal_Dynamics_announces_new_Austinbased_Studio.php By Bryant Francis --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Epic letting devs take Unreal Engine 5 for a spin with early access launch

    Play Episode Listen Later May 27, 2021 6:26


    Epic Games has launched an early access version of Unreal Engine 5 to let developers begin testing features and start prototyping upcoming projects. The early access build contains notable new features including a virtualized micropolgyon system called Nanite that lets users create games with "unprecedented amounts of geometric detail," and a new fully dynamic global illumination solution called Lumen (pictured below). "Nanite intelligently streams and processes only the detail you can perceive, largely removing poly count and draw call constraints, and eliminating time-consuming tasks such as baking details to normal maps and manually authoring LODs -- freeing you up to concentrate on creativity," said Epic, outlining some of the flagship features. https://www.unrealengine.com/en-US/unreal-engine-5 --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Burnout, release drought have Blizzard facing down dev departures

    Play Episode Listen Later May 26, 2021 6:26


    “It feels like the company is just bleeding and taking punches, and realistically, the only thing that is gonna stop that is shipping Diablo 4 or Overwatch 2." - One anonymous Blizzard dev reflects on how a lull in releases has impacted studio morale. https://www.gamasutra.com/view/news/381895/Burnout_release_drought_have_Blizzard_facing_down_dev_departures.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Tim Cook and Apple don't know how profitable their app store is, but fear not Tim Cook "has a feel, if you will"

    Play Episode Listen Later May 25, 2021 8:49


    Apple CEO Tim Cook finally took the stand during today's block of the Epic Games v. Apple trial, fielding questions about App Store curation, profit, and policies as Epic Games attempts to prove to the court that iOS is anticompetitive to the point that the legal system needs to step in. Since much of Epic's accusations deal with how Apple conducts business through the App Store, Cook's testimony as Apple's boss is a crucial moment in a weeks-long trial that could have significant ramifications for digital storefronts that sell games and apps. --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Apple saw over $100 million in revenue from Fortnite's stint on the App Store

    Play Episode Listen Later May 24, 2021 7:09


    The ongoing Epic Games v. Apple trial continues to offer interesting and rare looks into how business is conducted for game industry and tech giants alike. So far we've had behind-the-scenes peeks at things like the finances behind the Epic Games Store's free game giveaways (via Bloomberg), Microsoft's since-abandoned plans to reduce its cut of Xbox game sales, and, as of this week, a look at how much Apple made from Fortnite's time on the iOS App Store. According to testimony from Apple's Michael Schmid this week, Apple generated somewhere over $100 million in revenue from Fortnite's time on its iOS App Store, though Apple dodged any attempts to specify exactly how much over $100 million it saw thanks to Fortnite. While Fortnite is free to play, iOS and the App Store are set up so Apple receives a 30 percent cut of all revenue generated by apps on the platform, including revenue generated from in-game purchases of things like Fortnite's V-Bucks currency. | By Alissa McAloon https://www.gamasutra.com/view/news/381794/Apple_saw_over_100_million_in_revenue_from_Fortnites_stint_on_the_App_Store.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    PUBG acquired mobile studio Dreamotion | Xbox partners with Timi Studios to create new game content

    Play Episode Listen Later May 21, 2021 4:30


    Microsoft has formed a 'strategic partnership' with Tencent-owned Honor of Kings developer Timi Studios to create new game content. Announcing the collaboration in a translated press release, Timi explained it will be working with Microsoft's first-party Xbox Game Studios to "jointly create excellent game content" and bring new experiences to players. https://www.gamasutra.com/view/news/381474/Xbox_partners_with_Tencentowned_Timi_Studios_to_create_new_game_content.php Krafton, the South Korean holding company that owns PlayerUnknown's Battlegrounds, has acquired mobile studio Dreamotion for an undisclosed fee. Breaking the news in a press release (via Google Translate), the company said the deal will allow it to expand its mobile development capabilities, and was part of its plan to "further strengthen its global market penetration with independent studios with unique identity." https://www.gamasutra.com/view/news/381460/PUBG_owner_Krafton_has_acquired_mobile_studio_Dreamotion.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Discord shows off Stages discoverability features, push for inclusivity

    Play Episode Listen Later May 20, 2021 9:07


    Today online communications platform Discord rolled out a new set of features and company strategy showcasing a new (but familiar) direction after a year of pandemic-adjacent growth. https://www.gamasutra.com/view/news/381358/Discord_shows_off_Stages_discoverability_features_push_for_inclusivity.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Epic, Blizzard alums gather to form all-remote studio Lightforge Games

    Play Episode Listen Later May 19, 2021 3:09


    The pandemic-era trend of all-remote studios with triple-A alumni forges onward. Today a band of Epic Games & Blizzard Entertainment alumni announced the formation of Lightforge Games, a new all-remote studio dedicated to “changing how RPGs are played” In a press release, CEO Matt Schrembi states that Lightforge Games has begun development on a cross-platform social video game where players “have the power to create worlds and tell stories with unprecedented freedom.” https://www.gamasutra.com/view/news/381349/Epic_Blizzard_alums_gather_to_form_allremote_studio_Lightforge_Games.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Itch.io's first Creator Day gives devs 100% of game revenue for 24 hours

    Play Episode Listen Later May 18, 2021 3:29


    Digital game marketplace and community Itch.io has announced its first Creator Day event for May 14, and will forgo its usual cut of game sales on the platform for the entire day as a celebration of its community. https://www.gamasutra.com/view/news/381428/Itchios_first_Creator_Day_gives_devs_100_of_game_revenue_for_24_hours.php https://itch.io/blog/252069/announcing-the-first-itchio-creator-day --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Turkish mobile studio Ace Games raises $7 million to develop new casual titles

    Play Episode Listen Later May 17, 2021 2:57


    Turkish mobile studio Ace Games has raised $7 million in seed funding to continue making casual and hyper casual titles. As reported by TechCrunch, the Mix and Drink and Prison Life developer currently operates two studios and is currently working on a new casual 'hybrid puzzle' title that's due to launch globally in 2022. https://www.gamasutra.com/view/news/381113/Turkish_mobile_studio_Ace_Games_raises_7_million_to_develop_new_casual_titles.php By Chris Kerr --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Wolfire Games founder: 'I had no choice' but to file Steam antitrust lawsuit against Valve

    Play Episode Listen Later May 14, 2021 11:53


    Wolfire Games founder David Rosen claims they had "no choice" but to take legal action against Valve after the Steam creator allegedly began interfering with pricing on other storefronts. The Overgrowth developer filed an antitrust lawsuit against Valve in April after taking issue with the "extraordinarily high cut of revenue" it takes from Steam developers. The lawsuit also called out Valve for allegedly using Steam to create an "unassailable" monopoly on PC game distribution. https://www.gamasutra.com/view/news/381110/Wolfire_Games_founder_I_had_no_choice_but_to_file_Steam_antitrust_lawsuit_against_Valve.php By Chris Kerr --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Sony facing lawsuit over 'monopoly' on digital PlayStation game sales. Why more people should sue software companies.

    Play Episode Listen Later May 13, 2021 11:24


    Wolfire Games founder David Rosen claims they had "no choice" but to take legal action against Valve after the Steam creator allegedly began interfering with pricing on other storefronts. The Overgrowth developer filed an antitrust lawsuit against Valve in April after taking issue with the "extraordinarily high cut of revenue" it takes from Steam developers. The lawsuit also called out Valve for allegedly using Steam to create an "unassailable" monopoly on PC game distribution. https://www.gamasutra.com/view/news/381110/Wolfire_Games_founder_I_had_no_choice_but_to_file_Steam_antitrust_lawsuit_against_Valve.php By Chris Kerr --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Square Enix, Gearbox, Sega and more confirm E3 2021 presence

    Play Episode Listen Later May 12, 2021 6:28


    The organizers behind this year's virtual E3 have announced a handful of high-profile game makers that'll be in attendance at E3 2021 this June. Given that E3 was undertaking an uphill battle to maintain its relevance in the eyes of companies like PlayStation before the COVID-19 pandemic, it's curious to see which studios are interested in using the first all-digital version of the once-landmark yearly event as a platform for their own announcements. https://www.gamasutra.com/view/news/381052/Square_Enix_Gearbox_Sega_and_more_confirm_E3_2021_presence.php By Alissa McAloon --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Microsoft debated reducing revenue share on consoles as well as PC

    Play Episode Listen Later May 11, 2021 6:48


    Microsoft debated reducing revenue share on consoles as well as PC --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Sony invests in Discord, plans to integrate Discord into PSN next year

    Play Episode Listen Later May 10, 2021 6:17


    Only weeks after chatting with Microsoft about a potential sale, Discord has forged a partnership with Sony and landed a minor investment from the PlayStation company in the process. original story By Alissa McAloon https://www.gamasutra.com/view/news/380790/Sony_invests_in_Discord_plans_to_integrate_Discord_into_PSN_next_year.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Modders have made $350 million through Minecraft's official mod marketplace

    Play Episode Listen Later May 7, 2021 5:15


    Minecraft modders peddling wares through the game's official mod marketplace have made a combined $350 million off of their creations since the Mojang-sanctioned portal went live in 2017. --- Support this podcast: https://anchor.fm/pixel-sultan/support

    Riot will retain and review voice chat clips as part of Valorant's reporting tools

    Play Episode Listen Later May 6, 2021 6:39


    Riot Games has made a change to its Privacy Notice that allows it to record clips from Valorant's in-game voice communication, a change it says was made in order to better handle reports of disruptive behavior over voice channels in the future. https://www.gamasutra.com/view/news/380732/Riot_will_retain_and_review_voice_chat_clips_as_part_of_Valorants_reporting_tools.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

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