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Cloud technology is transforming the way games are developed, hosted, and maintained. In this episode, host Devin Becker is joined by Chris Melissinos, AWS Principal Evangelist for video games, to discuss the growing role of cloud services in game development. Chris highlights how Amazon Web Services (AWS) is empowering developers with tools that reduce production costs, streamline workflows, and enable innovations like off-client AI processing. We also explore how AWS helps address challenges such as scalability, user-generated content moderation, and matchmaking for player-driven experiences.The conversation dives into real-world examples of cloud-driven advancements, and Chris shares insights into how cloud servers can help preserve game history, handle complex computing tasks, and improve collaboration across distributed teams. The discussion also touches on how cloud services support developers facing today's rising production costs and how cloud infrastructure is shaping the future of game development. Whether you're a developer, designer, or producer, this episode offers a practical look at how cloud tech is unlocking new possibilities for the game industry.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Hear from the brain behind The Smithsonian's Art of Video Games exhibition, Chris Melissinos! He and Alex get into the weeds of games as art in this great talk!
En este episodio hacemos un pequeño ensayo sobre la clásica controversia sobre si los videojuegos deben ser considerados un arte. Comenzamos con un debate en el que cada tertuliano se posiciona a este respecto. También se explican las corrientes artísticas dentro de las que mejor encajaría el género. Hablamos de las opiniones de algunos pesos pesados a este respecto, comenzando con Roger Ebert y Hideo Kojima, pero también algunas personalidades como Nacho Vigalondo, Eric Hirshberg, Chris Melissinos, Fumito Ueda, Chojin o Emma Ríos. Realizamos tres entrevistas a tres expertos artistas relacionados de alguna manera con el videojuego: David Monedero, escritor, Ángel García, guionista de cine, y Julián Quijano, director artístico de videojuegos. Continuamos con una sección dedicada a el reconocimiento de los videojuegos como arte por parte de gobiernos e instituciones públicas, hablando de las ayudas que se conceden en Estados Unidos y también en España. Tratamos también el papel que han tenido los videojuegos en museos de renombre como los gestionados por la Smithsonian Institution o el MOMA. Terminamos comentando títulos específicos con componente artística que gustan a los tertulianos de Master Race, como por ejemplo Vib Ribbon, Crypt of the Necrodancer, Portal, ICO, Shadow of the Colossus, The Legend of Zelda: Ocarina of Time o What Remains of Edith Finch.
E3 is one and done for the year and host Daxavier Josiah gets the detail on all of the inside info of what gaming's biggest event had to offer with none other than Chris Melissinos (the author of the book and curator of "The Art of Video Games exhibit at the Smithsonian Museum in 2012.) We give our thoughts on what we thought of E3 2018 and much more on this special edition of A.C.M.G. presents TALK TIME LIVE podcast!
#33 Chris Melissinos (Video Games As Art, Past Pixels) by Matthew Squaire
Join "The Art of Video Games" curator Chris Melissinos, as he discusses this groundbreaking exhibition. Melissinos will explore the forty years of video game evolution as a new art form and describe the development of The Art of Video Games from idea to installation and beyond.
Chris Melissinos, Curator and Author of The Art of Video Games is on the podcast this week to discuss his role as Chief Evangelist and Chief Gaming Officer at Sun Microsystems, his book 'The Art of Video Games', and the Smithsonian Exhibit that is currently touring the country. With respect to the exhibit we cover the selection process for the systems and games featured, the feedback and reception from the gaming community and mainstream media, and the significance of video games in each of our lives. I was fortunate enough to see the exhibit before its time in Washington, D.C. ended, so this conversation was particularly exciting for me. Enjoy. Follow Chris on Twitter at @CMelissinos, check out future locations of 'The Art of Video Games' Exhibit at americanart.si.edu/taovg. And be sure to check out his book, The Art of Video Games: From Pac-Man to Mass Effect. Run Time - 1:06:46 Send your feedback to feedback@justtalkingpodcast.com.
The GiN Lounge heads to The Smithsonian American Art Museum this week to talk about their new The Art of Video Games exhibit with curator Chris Melissinos. The post Video Games Are An Art Form appeared first on Game Industry News.
Justin speaks with Chris Melissinos, the curator of the upcoming The Art of Video Games exhibition at the Smithsonian, who tells us the story behind the scenes, the nomination and voting processes, and what we can expect for the future of the exhibition. Listen to the full interview above (39 minutes) and then read my reaction to the interview below along with additional background information on the exhibition and related links below. Background Info: Smithsonian Art of Video Games Exhibit Winners PDF Chris Melissinos’ Profile Georgina Goodlander – Ghosts of Chance 8 Bit Weapon IGDA.org – Preservation SIG (Special Interest Group) The Digital Game Canon – PAX East Panel (Video) The Art of Video Games – The Horrible Show Discussions Eras 1-3 Eras 4-5 Getting Schooled on The Art of Video Games I have to admit that I’ve had a lot of fun in the past few weeks discussing The Art of Video Game exhibition. Video games, in the Smithsonian, it is not every day that your hobby gets that level of validation. It was an exciting announcement, and hit right at the core of why the Horrible Night crew are such big supporters of this industry. Here is a group seeking to preserve the history of video games, promote it as an artistic medium, and spread its passion for games to non-gamers. So of course, when the winner’s list was announced, rabid gamers that we are, we had to talk about it. We approached our initial discussion of the winner’s list from Era 1-3 as fans of video games. With the four of us with different gaming backgrounds and favorite gaming genres, I felt we would get a range of reactions to the list. Our goal was just to capture those reactions in the moment, provide some interesting discourse around the games selections we agreed and disagreed with, and ultimately uphold our respect to the people responsible for bringing this exhibition to life. We did not expect the curator behind the exhibition to reach out to us, but when Chris dropped by the site and accepted our request for an interview, I was thrilled. Photo taken from PastPixels.com The first thing that struck me when talking with Chris Melissinos, is that this man is a gamer. You may not know a person at all, but when you find out they are a gamer too, there’s an instant rapport and bond that forms. It’s hard to describe, but it’s like meeting an old friend you haven’t seen for years. We were off and running from that point. In the end, we probably could have gone on for a few hours if I didn’t want to let the man get back to his more important duties. My biggest curiosity about the exhibition, as thankful as I am for it, was how and why it was coming together now. For some reason, I’m in a rush for video games to be taken more seriously as a medium and think we’re already overdue. So why did it take so long for someone to take the reins? Chris’ answer is simple, it couldn’t have happened before now. Gamers are becoming connected through online games, better technology, and there is finally a means for the original gamers to interact and relate with the new generation of gamers. It takes more than just one generation to tell the story of the art of video games. Chris believes that story comes from three distinct voices – the game’s creators, the game itself, and the players. That is what separates games from other mediums, all sides are involved in creating the individual story of a game. Across genres and platforms, these stories evolved. Chris and his team set out to select games that not only represented the greatest artists, technological advancements, and visual effects that each era had to offer, but to have the selected games tell the larger story of the growth of art in video games across generations. In our first discussion on The Horrible Show, we were baffled by some of the nominations. We knew we were missing something about the process of selecting these games. Luckily, we were able to schedule the interview inbetween our 2 discussions onThe Horrible Show. To illustrate this point Chris highlighted the growth of games using Pitfall! to Uncharted 2. That’s when the light came on for me, and I started to get much more excited about the depth of the game’s list. We looked at the exhibition’s games list in an entirely new light for our second discussion. After having the privilege to talk with Chris, I was happy to have my confidence confirmed that the preservation and elevation of our industry is in good hands. While no end all list of games is going to please everyone (no matter the classification), we can all be proud of those games chosen to represent The Art of Video Games in the Smithsonian museum. Chris and his colleagues also know that this is just the beginning, there are plenty of games to come, and the art will grow right along with it. The Art of Video Games exhibition will be at the Smithsonian American Art Museum from March 16, 2012 to September 30, 2012. Subscribe to the Horrible Show – New Episodes every Wednesday. RSS iTunes @TheHorribleShow – Twitter Formspring.me/horriblenight Related posts: The Art of Video Games Exhibit at the Smithsonian is Now Open through September Art of Video Games Eras 4-5 – The Horrible Show 051811 Art of Video Games Eras 1-3 – The Horrible Show 051111
Now that we’ve been schooled by the curator Art of Video Games, Justin, Cole, Ethan, and Justin finish their analysis of the winners lists and move on to the modern eras. From the N64 to the PS3 see which selections awed us and which raised eyebrows. Send in your questions to simon@horriblenight.com or @TheHorribleShow Truthfully, we could have gone another full episode on the Art of Video Games exhibition, but we do somehow manage to get through the modern eras this week. That isn’t until after we take a Ninja detour through Swamp Brothers territory. Then, it’s all about the games, where we show arcade games some love and make some of nominations of our own because every museum needs Splatterhouse representation. In Era 4 we realize just how damn fun the Nintendo 64 was and mourn Sega’s confusion and demise. Era 5 leads to a good old fashioned fight over the legitimacy of Fallout 3, but we come together in the end to express our adoration for the exhibition as a whole. Our Horrible Game Night is coming up soon and Justin answers questions about our featured games. Ethan takes us home with a man-sized hug for Serious Sam. Show Notes Cast: Justin L, Cole, Ethan, Justin G Background Info: Smithsonian Art of Video Games Exhibit – Winners PDF Podcast: Eras 1-3 Discussion Interview: Chris Melissinos, Curator Guide: Intro and Threesomes (00:54 – 19:52) On the Spot Question (19:54 – 25:27) Art of Video Games (25:28 – ) Era 4 (28:29 – 50:54) Era 5 Part 1 (50:55 – 1:11:18) Era 5 Part 2 (1:11:20 – 1:37:02) Closing Statements (1:37:04 – 1:39:51) HorribleNight.com Updates (1:39:52 – 1:42:30) Shout Outs (1:42:31 – 1:42:45) Threesomes of the Week: Cole – Ninja, Mortal Kombat, Joe Danger Gifford – Galaxy Unknown Series, Swamp Brothers, Outland Ethan – Zombie Estate, Red Faction: Armageddon, Tough Mudder Justin – Beyond the Mat, Podtoid, DeathSpank: Thongs of Virtue Game Industry Shout Outs: Ethan – Serious Sam HD Cole – Videogamesgetarty.com Gifford – Ska Studios Justin – Gears of War 3 Special Editions Games: Mortal Kombat, Joe Danger, Excitebike, Outland, Ikaruga, Zombie Estate, Red Faction: Armageddon, DeathSpank: Thongs of Virtue, Virtua Fighter, Time Traveler, NBA Jam, DOOM II, Diablo II, StarCraft, Super Mario 64, Star Wars: Shadows of the Empire, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora’s Mask, The Legend of Zelda: Wind Waker, Goldeneye, Turok 2: Seeds of Evil, Shenmue, Sonic Adventure, Phantasy Star Online, Tomb Raider, Metal Gear Solid, Prince of Persia: Sand of Time, Oddworld, Final Fantasy VII, Suikoden, Halo, Fable, Splinter Cell, BioShock, Mass Effect 2, Portal, Half-Life 2, Call of Duty, The Elder Scrolls IV: Oblivion, World of Warcraft, Star Wars: The Knights of the Old Republic, Minecraft, Metroid Prime, Pikmin 2, Boom Blox, Zack & Wiki: Quest for Barbaros, Shadow of the Colossus, Uncharted 2, Heavy Rain, Flower, Brutal Legend, Civilization Revolution, Assassin’s Creed: Brotherhood, Section 8: Prejudice, Serious Sam HD, Gears of War 3 References: American Ninja, David Drake, Honor Harrington, Jake the Snake, Chris Melissinos, Hieronymus Bosch Subscribe to the Horrible Show – New Episodes every Wednesday. RSS iTunes @TheHorribleShow – Twitter Formspring.me/horriblenight Related posts: Art of Video Games Eras 1-3 – The Horrible Show 051111 Death in Video Games – The Horrible Show Live #315 E3 11: Nintendo – The Horrible Show 060811
Fourth Wall Studios joins us on this episode of SHIFT Radio! Together, Co-Founders Jim Stewartson, Elan Lee and Sean Stewart build immersive, trans-media entertainment using the real world as a storytelling platform that allows characters to reach out via email, phone, SMS, and social networking sites. Jim Stewartson, President and Executive ProducerElan Lee, Chief DesignerSean Stewart, Chief Creative
Fourth Wall Studios joins us on this episode of SHIFT Radio! Together, Co-Founders Jim Stewartson, Elan Lee and Sean Stewart build immersive, trans-media entertainment using the real world as a storytelling platform that allows characters to reach out via email, phone, SMS, and social networking sites. Jim Stewartson, President and Executive ProducerElan Lee, Chief DesignerSean Stewart, Chief Creative
CEO of Klei Entertainment, Jamie Cheng joins SHIFT Radio to talk about his award-winning game development studio that has developed and published games for the PC, Xbox LIVE Arcade (XBLA) and PC Online. Prior to founding Klei, Jamie was an avid AI programmer for Relic Entertainment, where he developed the AI for the platinum seller Warhammer 40,000K: Dawn of War, and The Outfit for the Xbox 360. Jamie also co-wrote an article on Planning Systems for Game Programming Gems 5.
CEO of Klei Entertainment, Jamie Cheng joins SHIFT Radio to talk about his award-winning game development studio that has developed and published games for the PC, Xbox LIVE Arcade (XBLA) and PC Online. Prior to founding Klei, Jamie was an avid AI programmer for Relic Entertainment, where he developed the AI for the platinum seller Warhammer 40,000K: Dawn of War, and The Outfit for the Xbox 360. Jamie also co-wrote an article on Planning Systems for Game Programming Gems 5.
Chris Melissinos talks to Craig Hayman VP of Websphere for IBM.
Chris Melissinos talks to Steven Martin of Microsoft after the Microsoft General Session keynote address at JavaOne.
Chris Melissinos talks to Steven Martin of Microsoft after the Microsoft General Session keynote address at JavaOne.
Chris Melissinos talks to Craig Hayman VP of Websphere for IBM.
On our last episode leading up to JavaOne, Jacob Lehrbaum joins the show to talk about JavaFX! At Sun, Jacob is Sr. Product Manager, responsible for product marketing and developer programs for JavaFX and Wireless. He’ll share insights on JavaOne as well as what he’s looking forward to at the conference.
On our last episode leading up to JavaOne, Jacob Lehrbaum joins the show to talk about JavaFX! At Sun, Jacob is Sr. Product Manager, responsible for product marketing and developer programs for JavaFX and Wireless. He’ll share insights on JavaOne as well as what he’s looking forward to at the conference.
VP of Cloud Computing Marketing at Sun, Juan Carlos Soto joins the show to talk about the Sun cloud, the future of cloud computing, and what to expect at JavaOne. Prior to joining Sun, Juan Carlos was Director of Product Development at Diba, Inc. a pioneer in the development of Information Appliances, and held various positions at Hewlett-Packard instrumentation divisions.
VP of Cloud Computing Marketing at Sun, Juan Carlos Soto joins the show to talk about the Sun cloud, the future of cloud computing, and what to expect at JavaOne. Prior to joining Sun, Juan Carlos was Director of Product Development at Diba, Inc. a pioneer in the development of Information Appliances, and held various positions at Hewlett-Packard instrumentation divisions.
Founder of Games for Health and Co-Founder of Digitalmill, Ben Sawyer joins the show to talk about the 5th Annual Games for Health Conference, which will be held in Boston on June 11-12. Games for Health looks at how video games can be used to improve health, as well as the impact game technologies can have on health care and policy. Along with leading strategy, technology and business development at Digitalmill, Ben is a published author and regular speaker on e-commerce and other emerging Internet trends.
Founder of Games for Health and Co-Founder of Digitalmill, Ben Sawyer joins the show to talk about the 5th Annual Games for Health Conference, which will be held in Boston on June 11-12. Games for Health looks at how video games can be used to improve health, as well as the impact game technologies can have on health care and policy. Along with leading strategy, technology and business development at Digitalmill, Ben is a published author and regular speaker on e-commerce and other emerging Internet trends.
Sun's Chief Open Source Officer and Director of Open Technologies Practice joins the show to talk about the his involvement with various open source communities. Listen in for a preview of what's to come at the upcoming CommunityOne and JavaOne conferences.
Sun's Chief Open Source Officer and Director of Open Technologies Practice joins the show to talk about the his involvement with various open source communities. Listen in for a preview of what's to come at the upcoming CommunityOne and JavaOne conferences.
(NEW SHOWTIME: TUESDAYS, 12PM EST/9AM PST) Executive Producer at Media Molecule, Siobhan Reddy joins the show to talk about the British studio that brought LittleBigPlanet to Playstation 3. Since its release, LittleBigPlanet has received eight Interactive Achievement Awards, four Game Developer’s Choice awards and a BAFTA. Siobhan’s work on the game was recognized at this year’s GDC, and she received a production award at the first ever Microsoft Women in Gaming Awards. Prior to joining Media Molecule, Siobhan worked at Criterion Games where she produced Airblade and Burnouts 3 and 4.
(NEW SHOWTIME: TUESDAYS, 12PM EST/9AM PST) Executive Producer at Media Molecule, Siobhan Reddy joins the show to talk about the British studio that brought LittleBigPlanet to Playstation 3. Since its release, LittleBigPlanet has received eight Interactive Achievement Awards, four Game Developer’s Choice awards and a BAFTA. Siobhan’s work on the game was recognized at this year’s GDC, and she received a production award at the first ever Microsoft Women in Gaming Awards. Prior to joining Media Molecule, Siobhan worked at Criterion Games where she produced Airblade and Burnouts 3 and 4.
Heidi Dailey, Kim Celestre and Jennifer Winger join the show to talk about the JUMP, a massive multiplayer reality game designed to promote the download and use of JavaFX. On pietheory.com, two Paranormal Investigations Experts, or PIE guys, Baron Rude and Hector Macchiato explore the strange and unexplained leading up to a leap in science and technology that they refer to as the JUMP.At Sun Microsystems, Jenn is Emerging Marketing Manager, Heidi is Social Media Marketing Manager, and Kim is Sr. Group Marketing Manager for Java Portfolio Marketing.
Heidi Dailey, Kim Celestre and Jennifer Winger join the show to talk about the JUMP, a massive multiplayer reality game designed to promote the download and use of JavaFX. On pietheory.com, two Paranormal Investigations Experts, or PIE guys, Baron Rude and Hector Macchiato explore the strange and unexplained leading up to a leap in science and technology that they refer to as the JUMP.At Sun Microsystems, Jenn is Emerging Marketing Manager, Heidi is Social Media Marketing Manager, and Kim is Sr. Group Marketing Manager for Java Portfolio Marketing.
Playfish's CEO and Co-founder Kristian Segerstrale joins the show to talk about one of the largest, fastest growing social gaming companies in the world. Playfish is behind five of the top 10 games on Facebook, including "Pet Society" and "Who has the biggest brain?" Prior to Playfish, Kristian co-founded Glu-Mobile, a leading global publisher of mobile games.
Playfish's CEO and Co-founder Kristian Segerstrale joins the show to talk about one of the largest, fastest growing social gaming companies in the world. Playfish is behind five of the top 10 games on Facebook, including "Pet Society" and "Who has the biggest brain?" Prior to Playfish, Kristian co-founded Glu-Mobile, a leading global publisher of mobile games.
Matthew Wegner, CEO and founder of Flashbang Studios joins SHIFT Radio to talk about Blurst.com, Flashbang's destination for quirky, short form games. Matthew is lead programmer and physics designer on Blurst’s Off-Road-Velociraptor Safari and Minotaur China Shop. In his spare time, Matthew edits Fun-Motion, a site about physics games, co-chairs the Independent Games Festival, and will be unicycling from Kenya to Tanzania in June. Special guest appearance by Flashbang’s art director Ben Ruiz on this episode.
Matthew Wegner, CEO and founder of Flashbang Studios joins SHIFT Radio to talk about Blurst.com, Flashbang's destination for quirky, short form games. Matthew is lead programmer and physics designer on Blurst’s Off-Road-Velociraptor Safari and Minotaur China Shop. In his spare time, Matthew edits Fun-Motion, a site about physics games, co-chairs the Independent Games Festival, and will be unicycling from Kenya to Tanzania in June. Special guest appearance by Flashbang’s art director Ben Ruiz on this episode.
Eric sits down with Chris Melissinos, our Chief Gaming Officer to geek out on gaming, gaming consoles, Java and gaming, what's cool in Java land this week and what music has their toes tapping.