British video game developer owned by Electronic Arts
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2004 hob Criterion Games mit Burnout 3: Takedown den Adrenalinrausch des Fahrens auf die nächste Stufe und brachte ein Rennspiel auf den Markt, das nicht nur für seine Geschwindigkeit, sondern vor allem für seine spektakulären Crashs in Erinnerung bleibt. In dieser Episode sprechen wir über die Geburt einer, hm, darf man schon Rennspiel-Legende sagen? Fabian und Gunnar werfen einen Blick auf die einzigartigen Mechaniken von Burnout 3, von den actiongeladenen "Takedowns" bis hin zu den chaotischen Crash-Kreuzungen, erzählen die Geschichte der Entstehung und diskutieren, warum das Spiel bis heute als bester Teil der Serie gilt.
Burnout Paradise is set in an open-world environment. Players have the opportunity to progress at their own pace and level; the game, unlike others, is not actually set to a rigid gameplay framework. According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series. He also said that "to create truly next-generation gameplay, they needed to create a truly next-generation game from the ground up". Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. For the first time in the series, records are now kept on a player's drivers license, including statistics such as fastest time and biggest crash for every street in the game. Completing events raises the driver rank, which unlocks access to new cars.
My guest today is a video game executive and the co-deputy chair of BAFTA. Born in South African to Irish and Australian parents, at the age of four she moved to Campbelltown, New South Wales in Australia. There as a student she became interested in filmmaking and technology. At eighteen she moved to the UK and began working for Perfect Entertainment, the independent game studio behind Terry Pratchett's DiscWorld series of game adaptations.In 1999 she joined Criterion Games and there worked on a string of racing games, including Burnout 3 and 4, then left in 2006 to help set up production within the newly formed Media Molecule. In 2009 she was named studio director, helping to oversee the production of the LittleBigPlanet series, Tearaway, and, most recently, Dreams.In 2013 was named one of the 100 most powerful women in the UK by BBC's Woman's Hour and, in 2021, was given the BAFTA Fellowship award for her pioneering work in the games industry. She now serves as BAFTA's deputy chair, helping to oversee the delivery of the academy's mission to empower and spotlight the screen industries and the talented people within them.[Photograph: Sam Hendel/Media Molecule] Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
This session featured hosts Juney Dijkstra & Angela Dachowski interviewing guest Claire Bromley.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.Claire is a Producer at Criterion Games, and has an impressive 17 years of game industry experience across PlayStation Studio and EA. Starting in QA and moving over to Production in 2013, she's worked on a variety of AAA titles, including LittleBIGPlanet, Need For Speed and now Battlefield.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡Resources CitedTED Talk by Casey Brown, “Know your worth, then ask for it”#talk #AMA #interview #casestudy #gamedevelopment #gameproduction #production #producer #projectmanagement #productmanagement #management #business #businessdevelopment #videogames #computergames #games #indie #AAA #console #pc #mobile #learning #lifelonglearning #growthmindset #growth #professionaldevelopment #personalgrowth #career #careerdevelopment #leadership #community #mentoring #dei #diversity #equity #inclusion #belonging #culture #collaboration #cooperation #team #software #tools #methodology #difficultconversations #delegation #prioritisation #workrelaxationbalance #impostersyndromeWe would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
This week we talk about The Division 3 being announced, Xbox has a HUGE leak of their future plans, my Cyberpunk 2077 2.0 thoughts, Lies of P review roundup, romances in video games, Unity tries to say sorry again, Criterion Games gets a new home, Glen Schofield abandons his new studio, Sea of Stars thoughts, content updates, and much more. Be sure to check out this link for ways to follow my socials, get involved in the Discord, support the the content and check out my other content: https://linktr.ee/baundiesel
Passkey support is finally available in 1Password, Meta's paid verification for businesses will cost almost double what it does for individuals, and Need for Speed developer Criterion Games will mostly focus on Battlefield going forward'. Learn more about your ad choices. Visit megaphone.fm/adchoices
Amazon releases Eero Max 7 Mesh Router, upgrades Alexa with improved conversational abilities, and introduces Fire TV Soundbar. Roblox acquires voice tech startup Speechly for voice chat moderation. Panasonic launches GNW10 SoundSlayer wireless neck speaker with AI voice isolation. Google's Android celebrates success with over 3 billion active devices. MGM Resorts and other companies hit by cyberattacks. Meta Verified expands subscription service to businesses. Arlo adds Security Tag to smart home security lineup. Class action lawsuit against OpenAI dismissed. Criterion Games to focus on Battlefield series.
Le Premier Ordre est une menace bien réelle. Iden, Zay et Shriv décident de terminer ce que Del a commencé et d'aider la Résistance. / The First Order is a real threat. Iden, Zay & Shriv decide to finish what Del started and to help the Resistance. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
De retour chez elle pour la première fois depuis près de 30 ans, Iden cherche à venger les pertes qu'elle a subies./ As she returns home for the first time in almost 30 years, Iden seeks vengeance for the losses she's suffered. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
En compagnie de Shriv et de sa fille Zay, Iden se rend sur Athulla à la recherche de son mari disparu. / Joined by Shriv, and her daughter Zay, Iden follows a lead to Athulla in search of her missing husband. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
Après des décennies de paix, un événement sinistre mettant en présence des forces inconnues couve aux confins de la galaxie. / After decades of peace, something sinister is brewing at the edge of the galaxy with forces unknown. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
NEED FOR SPEED revient après plusieurs années d'absence avec UNBOUND, son premier épisode nouvelle génération qui s'offre une toute nouvelle direction artistique. Des ambitions plein les yeux, il se voit déjà être le grand nouvel opus de référence pour une franchise qui n'en a pas eu depuis longtemps, mais en a-t-il réellement l'étoffe ? La communauté est divisée sur le sujet et nous le sommes aussi sur le canapé ! » SOMMAIRE (00:00) Introduction (03:49) Criterion Games et NFS Unbound (38:15) Scénario (01:14:31) Carrière et progression (01:54:45) Gameplay de course (02:11:47) Les différentes épreuves (02:23:29) Difficulté du jeu (02:34:35) La ville de Lakeshore City (02:53:23) La police et son agressivité (03:12:02) Garage et customisation (03:34:27) Direction Artistique (03:44:27) Direction Technique (03:52:36) Bande Originale (04:01:06) Sound Design (04:11:47) Conclusion
Tym razem odcinek poświęcony dwóm tytułom wyścigowym. Nowa odsłona bardzo popularnej serii od EA stworzona przez doświadczony zespół Criterion Games w klimatach młodzieżowych dostarcza dobrych emocji i jest udaną częścią z ostatnich lat. Druga gra tego odcinka to pożegnanie studia Kylotonn z licencją WRC która wprowadza po raz pierwszy auta hybrydowe i jest godnym pożegnaiem tej firmy i bardzo dobrą grą rajdową. Poza tym premiery lutego, subskrybcje, newsy i omówienie Microsoft Developer Direct.
La fin de l'Empire est proche, mais l'amiral Versio s'attaque à l'escouade Inferno. / The Empire's end is at hand, but Admiral Versio has come for Inferno Squad. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo . / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
La flotte de l'Empire a été retrouvée. L'escouade Inferno rejoint la République pour l'aider du mieux qu'lle peut etmettre définitivement un terme à la guerre. / The Empire's fleet has been found. Inferno Squad joins the Republic to help how it can, and finish the war for good. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
L'escouade Inferno décide de voler une cargaison au nez de l'Amiral Versio, dans un arsenal impérial abandonné. / Inferno Squad sets out to steal cargo from under Admiral Versio's nose at an abandoned Imperial weapons depot. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
Alors qu'elle est à la recherche de son père, Iden souhaite capturer son ancien coéquipier Gideon Hask et empêcher une opération de ravitaillement. / While searching for her father, Iden wants to capture her former teammate Gideon Hask and prevent a supply operation. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
La Princesse Leia demande à l'escouade Inferno de retrouver Han Solo, occupé avec une autre mission dans le château de Maz Kanata. / Iden Versio and Del Meeko have officially joined the Rebel Alliance after the battle at Naboo. Months later they are contacted by a concerned Princess Leia. Leia asks Iden to travel to Takodana and locate Han Solo. He has to meet a turncoat with information on how to free the wookies on Kashyyyk, their home world. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
L'escouade Inferno a sauvé Naboo de l'Opération Cendres, mais ils auront besoin de Leia Organa pour arrêter l'invasion. / Operation Cinder's satellites have been destroyed and the accompaying Imperial Destroyer is beyond repair. In retaliation, Imperial forces have taken fighers and are in route to Theed on Naboo. Princess Leia Organa is in the city and commands the Rebels to join her in Theed's defense. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
Après avoir refusé de prendre part à l'Opération Cendres, Iden et Del rejoignent le rebelles sur Naboo dans l'espoir de déjouer le violent complot de l'Empire. / Commander Iden Versio and Agent Meeko have become traitors to the Empire, taking the Corvus, a few crew members and a group of refugees from a burning Vardos with them. After discussing their next move, Iden sends a general distress call to the Rebel Alliance. They surrender. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
L'escouade Inferno doit escorter la tutélaire Gleb hors de la planète Vardos, la planète natale d'Iden Versio. / Inferno Squad has been given instructions to extract Protectorate Gleb, an official on the planet of Vardos, Iden Versio's homeworld. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
Les satellites ont été livrés à l'Amiral Versio. La mission suivante pour l'escouade Inferno, c'est d'accéder à l'Observatoire impérial sur la planète Pillio. A l'intérieur, de dangereux artefacts qui pourraient être dangereux pour la galaxie. Sur Pillio, Luke Skywalker et R2-D2 sont aussi à la recherche de quelque chose... / The satellites have been delivered to Admiral Versio. The next mission for Inferno Squad is to access one of the Emperor's classified Observatories buried on the planet Pillio. It contains dangerous artifacts that could be used against the galaxy. Luke Skywalker and R2-D2 are also on Pillio in search of something, but Luke isn't quite sure what. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
Iden Versio et l'agent Hask doivent récupérer des satellites expérimentaux dans des épaves autour de Fondor. Mais un croiseur ennemi attaque le Dauntless. L'escouade Inferno doit détruire les vaisseaux ennemis et protéger le Dauntless. / Commander Iden Versio is ordered to the Fondor Shipyards where she and Agent Hask will retrieve experimental satellites for the Star Destroyer Dauntless and see to the safety Moff Raythe. An enemy Cruiser is attacking the Dauntless and has sent transport ships to hijack it. Commander Versio and her Inferno team must destroy them, their escorting CR90 Corvette, and keep the Dauntless safe. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
La Rébellion est sur Endor et a réussi à retirer les boucliers de l'Etoile de la Mort. L'amiral Garrick Versio s'en rend compte et envoie l'escouade Inferno pour éliminer la menace rebelle et réparer les boucliers. / The Rebellion is on Endor and have managed to take down the shield generators protecting the Death Star. Admiral Garrick Versio knows this to be true when he sees the disabled Super Star Destroyer Executor crash into the surface of the Death Star, causing an explosion. He sends Inferno Squad to Endor with the mission to remove the rebellion threat and restore the shields. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
Iden Versio, commandante de l'escouade Inferno, a été capturée par la Rébellion, et est détenue sur le MC80 Indéfectible. Alors qu'un officier l'interroge afin d'obtenir le code d'accès à son droïde, elle refuse. Elle active alors son ID10 à distance, afin qu'il vienne la libérer. / The commander of Inferno Squad, Iden Versio, has been captured by the Rebels and is being held on the MC80 Invincible Faith. When a Rebel officer interrogates Iden in an attempt to gain the access code to Iden's ID10 Seeker Droid, she refuses. When the interrogator leaves, Iden remotely activates her droid, which is being held in another part of the cruiser. The droid locates Iden's cell in the computer system, and, per her instructions, uses the cruiser's ventilation system to reach her. Star Wars Battlefront II est un jeu développé par DICE, Motive Studios et Criterion Games et édité par Electronic Arts. / Star Wars Battlefront II was developed by DICE, Motive Studios and Criterion Games and published by Electronic Arts. Le let's play vidéo. / The video let's play. Retrouvez le podcast sur Twitter et Facebook. Il est à vocation collaborative, aussi n'hésitez pas à contacter Flavien si vous voulez proposer votre let's play. / Find the podcast on Twitter and Facebook. It was meant as a group effort so feel free to contact Flavien to share your audio let's play. Listen to the Game est un podcast du label Podcut et vous pouvez contribuer au développement du label sur Patreon. / Listen to the Game is part of the Podcut family, you can support us on Patreon.
NEED FOR SPEED UNBOUND, le test par Yohann LemoreA savoir► Sortie : 02/12/2021► Plateformes : PS5, Series, PC► Développeur : Criterion Games► Editeur: Electronic Arts► Genre : Course► Age : Dès 12 ansCrédits audio :► NEFFEX - Immortahttps://www.youtube.com/watch?v=6WhefAhgeQw&list=PLrxcNWZXdQ2kHUvzddcDJUXq9N136sh1r&index=3► NEFFEX - Tonighthttps://www.youtube.com/watch?v=q2IvHgXTw68&list=PLrxcNWZXdQ2kHUvzddcDJUXq9N136sh1r&index=59
Need for Speed: Unbound deserved a better launch than this. After a decade of middling entries, EA has returned NFS responsibilities to the exceptional racing developer Criterion Games. The team has produced a street racing game that blends Forza Horizon with the thrills of the Midnight Club games. And it just looks cool! Frush also got Prodeus off his backlog. It's a solid retro FPS, ideal for playing on a portable like the Switch or the Steamdeck. Plus, we talk through the Besties 2022 bracket!
The Traxion Podcast - Racing video games, esports and sim racing
We, at Traxion.GG, happen to think Need for Speed Unbound is the best entry in the street-racing series for a generation.So, we decided that it would be a great idea to speak to someone who helped create it.Joining Thomas Harrison-Lord this week is Kieran Crimmins, Criterion Games', and therefore Unbound's, Creative Director.We discuss why the game isn't on PlayStation 4 or Xbox One, where the inspiration for the unique art style came from and how development progressed through Battlefield-related pauses and Codemasters Cheshire's involvement.You've played Unbound, now hear how it was developed.Don't forget you can email podcast@traxion.gg if you have any questions about sim racing cockpits you'd like us to answer.If you'd like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.Sign up to Buzzsprout podcast hosting (affiliate link) - https://www.buzzsprout.com/?referrer_id=1675699Follow Traxion.GGhttps://twitter.com/TraxionGGhttps://www.instagram.com/traxiongg/https://www.twitch.tv/traxiongghttps://www.youtube.com/traxiongghttps://www.facebook.com/TraxionGG/
On this episode of Bullet Time, we take aim at Criterion Games' 2006 shooter BLACK. Aptly named special guest Hamish Black from the YouTube channel Writing on Games joins James and guest host TehSnakerer to discuss the game that was to do for the FPS what Burnout did for Racing Games. Along the way, the three discuss Hideo Kojima's Breaking Bad, misfit soundtracks, copious debris, and Hamish's new Gunpla. Hamish on YouTube: https://www.youtube.com/writingongames Hamish on Twitter: https://twitter.com/writingongames TehSnakerer: https://www.youtube.com/user/tehsnakerer hotcyder: https://twitter.com/HotCyder patreon: https://www.patreon.com/hotcyder
CD Projekt RED ha anunciado que trabaja en ocho videojuegos nuevos, cinco de la saga The Witcher, una secuela de Cyberpunk 2077 y una propiedad intelectual completamente nueva... ¡casi nada! ¿Han hecho bien confirmando tantos proyectos a la vez? Teniendo en cuenta los antecedentes del estudio hay opiniones para todos los gustos. Charlamos sobre ello en el episodio 3 de la temporada 16 del Meripodcast, donde también reflexionamos (con spoilers hasta el episodio 7) de La Casa del Dragón, la precuela de Juego de Tronos.En la sección de titulares tocamos temas como el anuncio del nuevo Need for Speed de Criterion Games, el futuro de la saga Silent Hill o el tráiler de la película de Super Mario, con voz del mismísimo Chris Pratt. Damos voz a nuestros oyentes y espectadores a través de la sección Micro Abierto y os contamos a qué hemos estado jugando durante esta semana.Somos conscientes de que las 11 primeras temporadas del MeriPodcast desaparecieron de las plataformas por un migración de los servidores. En este programa anunciamos que la primera temporada vuelve a estar disponible en Ivoox y que poco a poco volveremos a subir todos los contenido de nuevo.Todos los contenidos del MeriPodcast 16x03PresentaciónTitularesKojima y su show | Min 4:25El futuro de Silent Hill | Min 9:36Anuncio del nuevo Need for Speed | Min 14:00Tráiler de la película de Super Mario | Min 22:20Debate¿Ha anunciado CD Projekt RED demasiados juegos a la vez? | Min 33:15Meri+La Casa del Dragón, ¿la me
Burnout Paradise is a 2008 open world racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. It was also released on the PlayStation Store and via Xbox Live Marketplace's Games on Demand. --- Send in a voice message: https://podcasters.spotify.com/pod/show/tradepaperbacks/message --- Send in a voice message: https://podcasters.spotify.com/pod/show/rangerryan/message
Burnout Paradise is a 2008 open world racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. It was also released on the PlayStation Store and via Xbox Live Marketplace's Games on Demand.
In 2004, Criterion Games released what many consider the greatest arcade racing game ever made, Burnout 3: Takedown. That's not the game we're talking about this episode. Instead, we set out to explore the entries in the beloved series that tend to get passed over today — the ones that established the franchise's fundamentals, marked Criterion's first foray into portable gaming and served as a surprisingly good consolation prize for fans that couldn't make the trip to Paradise City. For more between each podcast, follow @time_extend on Twitter, timeextend on Twitch, and ask us for an invite to our Discord community.
If the title didn't give it away, this will, Christopher Walken is joining Dune Pt. 2, and that's honestly the coolest thing I've heard this week. Starfield is delayed, and Fall Guys finally releases. Meanwhile, The Boys promises more action in Season 3, She-Hulk is thirsty, and Rick and Morty are going Anime. Star Wars is shifting focus to TV and Spinal Tap isn't done turning things up to 11.
Avec Need For Speed: Hot Pursuit en 2010, Criterion Games (les créateurs de Burnout) faisait ses débuts sur la célèbre licence d'EA Games. Et c'est peu dire qu'ils ont laissé leur trace ! En se réappropriant le sous-titre "Hot Pursuit" qui a marqué le début de la franchise, c'est un véritable retour aux sources que le studio nous proposait. A-t-il toujours autant de saveur aujourd'hui, dix ans plus tard, au moment de la sortie du remastered ? C'est la question à laquelle nous répondons dans ce test ! » SOMMAIRE (00:00) Introduction (07:54) Développement du jeu (33:24) Feeling et bases du gameplay (47:00) Pouvoirs (58:39) Progression et Durée de vie (01:14:56) Epreuves (01:28:53) IA et difficulté (01:36:46) Circuits et mise en scène (01:45:58) Système Autolog (02:15:28) Audio / Musique (02:27:34) Version Wii (02:33:51) Version Remastered (02:41:07) Conclusion
Welcome to another episode of I'll Show You Mine! This week James is showing Elyse ‘Burnout' from 2002. Developed by Criterion Games and published by Acclaim Entertainment, Burnout is the first entry of a racing franchise that has become known for its spectacular crashes and high-risk mechanics. Though the game was initially released for PlayStation 2 in late 2001, the GameCube version (the one we played) came out a few months later in 2002.Join us as we continue the Summer of Speed (tmtmtm) with the most difficult game in the Burnout franchise, talk about what exactly makes this game tough and frustrating, and ultimately decide if the fun moments outweigh the frustration.Our next episode will be August 6th, when Elyse shows James ‘Rock-a-Doodle' from 1991.Our theme song is by us! James Sparkman and Elyse Wietstock.Follow us on Twitter, Instagram, and Twitch at @isympodcastIf you like the show please consider giving us a review on Apple Podcasts, and if you would like to chip in to the show and get access to an exclusive extended feed you can become a patron by going to our website, illshowyoumine.show, and clicking “Donate”!”
Seit 2008 warten sie. Die Fans. Die Fans von Criterion Games und deren Rennspielserie Burnout. Sie warten auf einen neuen Eintrag in der Reihe, denn seid 2008 hat Criterion zwar zwei Need-for-Speed-Spiele gemacht, aber eben kein Burnout. Mit der Remastered-Version von Burnout Paradise testet Electronic Arts scheinbar, wieviel Zugkraft die Burnout-Serie noch hat, aber Criterion muss sich erstmal wieder um das nächste Need for Speed kümmern. Da die zwei Need-for-Speed-Spiele die unter Criterion entstanden sind aber starke Burnout-Gene in sich tragen, erwartet uns ja eventuell doch ein neues Burnout, nur eben unter anderem Namen.Wie gut jedoch Burnout Paradise gealtert ist und welche Neuerungen im Remaster stecken, erfahrt ihr im Test. Viel Spaß beim Hören
On this episode of The GAP Luke Lawrie and Joab Gilroy can't travel around the world so instead Joab sits on Google Maps guessing where he is. The games they've been playing this week include Outriders, The Elder Scrolls Online - Flames of Ambition, Fights in Tight Spaces, Gorilla Tag, Curse of the Dead Gods, Slay The Spire, Dead By Daylight, and more. Over in the news PlayStation has a few announcements at The State of Play, Criterion Games will be helping with the next Battlefield game as Need For Speed is delayed, Aliens: Fireteam is a new game by Cold Iron Studios, a new PUBG: New State is announced for Mobile, and there is drama around The Sinking City. This episode goes for 2 hours and 35 minutes, it also contains coarse language. Timestamps – 00:00:00 – Start 00:00:55 – Geoguessr 00:33:17 – Curse of the Dead Gods 00:37:17 – Dead by Daylight 00:52:58 – Slay The Spire 00:58:56 – Gorilla Tag 01:04:14 – Fights in Tight Spaces 01:12:20 – The Elder Scrolls Online 01:24:06 – Outriders 01:39:03 – News 02:09:50 – Questions 02:29:40 – End of Show Subscribe in a reader iTunes / Spotify Head to the Youtube Channel to watch/listen when it goes live!
This week on Digital Days Gaming, we recap the recent State of Play from PlayStation, changes at EA in regards to Battlefield 6, Anthem and Dragon Age. Plus we talk about the possible closing of Sony’s Japan Studio.In Playing, Dave tried the Outriders demo while MJC is back playing Final Fantasy XIV Online. Opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you’d like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTube
Electronic Arts has pushed Criterion Games' new Need for Speed title by a year, shifting the team into a support role to help DICE finish development of Battlefield 6. EA's Chief Studios Officer spoke with Polygon, sharing that they had consulted with both Criterion and DICE before shifting the development strategy to ensure that it would be the right move to make. Battlefield 6 is set for a full reveal this spring ahead of its Winter 2021 launch. Here are today's stories: - EA delays new Need for Speed, shifts Criterion to support Battlefield 6 - 'The Sinking City' Dev Alleges Publisher Hacked and Illegally Uploaded Game to Steam - How Nacon Cracked and Pirated The Sinking City - A leaked Elden Ring trailer is being circulated online Follow me on other platforms and stay up to date! Twitter: http://twitter.com/jampacksam Instagram: http://instagram.com/jampacksam YouTube: http://youtube.com/thejampackreport
We have sat down with Mattia Cellotto from Criterion Games, whose latest work includes Star Wars Jedi: Fallen Order and Battlefield 5, about recording a wide range of sources(from wild animals to electricity) and building libraries. Check out his work from: http://www.mattiacellotto.com/Mattia Cellotto's Sound Libraries: https://www.asoundeffect.com/sounddesigner/mattia-cellotto/ - Mattia Cellotto Introduction- Metamorphosis Library and Serum Synthesis- Recording in Very High Sampling Rates- Recording Electricity- Recording Wilderness and Tips for Recording Animals- Metadata Management- Making Libraries While Working Full Time- Game Audio Experience for Recording- Cover Arts and Pricing of Libraries- Working on a Franchise Game- Thank you to Asbjoern Andersen and A Sound Effect
Na saga de matar tudo que é bom, após matar Dead Space, aqui jaz a franquia Burnout. Mas nos tempos áureos rolava algo mágico sob a batuta da Criterion Games. Rolava o melhor jogo arcade de corrida e é uma pena que pouca gente, comparado a antigamente – liga para jogos de corrida. Logo, fica aí a dica.
Ooooooh boy, the arguments this spawned... Visit my Podcast on iTunes: https://itunes.apple.com/us/podcast/codys-car-conundrum/id1226702458 Check out my YouTube Channel here: https://youtube.com/codyscarconundrum Purchase my Car Tshirt merch at: https://tinyurl.com/y8tjl3jw Stay up to date by visiting my website: http://www.codyscarconundrum.com/
It is true, liquorice is nonsense! I have spoken. Get ready for more excitement in State of Decay 2 with the new Juggernaut Edition - new graphics, new story, new everything! This has put us into quite state! And you can now dress you peeps, so its Sims with Zombies... (Call us EA). EA feels the need to give Criterion Games the Need For Speed franchise back, The Division 2 gets a great new expansion and we even have a clan in this game, so join us, and Kingdom Hearts is now on Xbox. Truly this is the best timeline. If you ever wanted to race a drone, you now can in DCL - The Game, Bayonetta makes Lee feel a bit odd as it comes back for its 10th Anniversary Edition, and a game where you play a thief? I feel like thats been done? Or is it just me? We hope you enjoy this episode. And don't forget, we stream our recordings live every Tuesday at 7PM NZST only on Mixer! -- If you liked this episode, don't feel ashamed. Rather, join the dozens of others that are following us Patreon Twitter Facebook Mixer Discord YouTube -- Your hosts are: Kyle: XarCrius on Twitter, Xbox and Mixer Lee: Leehoward on Twitter, Xbox and Mixer Simone: GymBeanNZ on Twitter and Xbox Paul: HippoHQ on Twitter, Xbox, YouTube and Mixer
Media Molecule, one of Sony's most intriguing first-party studios, finally released the long in development "Dreams" out of early access and onto store shelves on Valentine's Day. Unlike the usual software you purchase for PlayStation 4, Dreams isn't a game, but a user-generated content creation suite that happens to let you *make* games, among other things. Best known as the creators of the LittleBigPlanet series, the team isn't new to creating experiences that leverage its community to create, share, and play, but it's certainly the first time they've put out a product that doesn't really have a "game" in it at all. Dreams really is more of a development tool akin to Unity or Unreal, a far cry from MM's past efforts of quirky platformers with friendly mascots. And while we can certainly describe what Dreams is, we can't clearly foresee what it might become. The BioShock Bug continues to spread this week as Travis joins the others in revisiting Rapture yet again, news of the costly materials going into PlayStation 5 gives us further insight into what we'll be coughing up to Sony this fall, a couple of the biggest names at BioWare are founding a new studio to escape the "corporate" vibes of EA, Geoff Keighley is the next big name to say "adios" to E3, and Need for Speed heads back to Criterion Games after its short, but fruitful, stint with Ghost Games. --- Send in a voice message: https://anchor.fm/absentminded/message
Aufgrund (vermutlich) niemals endender Bauarbeiten vor unserem Haus und einem vollen Terminkalender ist die 37. Folge unseres Random Backup Podcasts leider etwas spät dran. Dafür besprechen wir in diesem Podcast allerdings eine ganze Palette an coolen, gefühlvollen und enttäuschenden Games. Ach und bitte… spielt endlich To The Moon auf der Switch! Viel Spaß mit dieser Folge! Smalltalk Und Privates 04:24 – Terminabsage wegen einer (W)LAN-Party 13:32 – (Gaming-)Angst vorm Altern 19:14 – Lisas Musikbeichte 23:02 – Letterboxd-Wertungen 28:45 – Unsere Lieblingsfilme 34:16 – Birds of Prey und Sonic The Hedgehog im Kino 40:20 – Oscars 2020-Fazit On Tour 43:16 – Bandai Namco-Event (Anime Line-Up 2020) News 01:04:32 – Neue Spiele im Stardew-Valley-Universum geplant 01:05:06 – Criterion Games übernimmt erneut die Entwicklung von Need for Speed 01:07:05 – GeForce NOW gestartet Gespielte Spiele 01:16:35 – Kind Words 01:33:40 – Dreams 01:50:33 – Yooka-Laylee and the Impossible Lair 02:02:47 – Songbird Symphony 02:15:58 – Commandos 2 HD Remastered 02:24:38 – Gunman Clive HD Collection 02:30:19 – 198X 02:42:48 – Butcher 02:50:00 – Oxenfree 02:55:53 – Squidlit 03:01:20 – To The Moon (Switch) 03:10:27 – Jurassic World Evolution 03:19:35 – Simulacra Alle genannten Spiele aus dem Podcast und noch mehr kannst Du selbstverständlich über unsere Partnerlinks kaufen und uns damit ein klein wenig unterstützen… coole Sache! Unterstütze uns Amazon-Partnerlink: www.amzn.to/2vGmVEW Patreon: www.patreon.com/KnockoutMagazin Steady: www.steadyhq.com/de/knockoutmagazin Knockout Shop: www.getshirts.de/knockoutshop Knockout im Netz Website: www.knockoutmagazin.de Facebook: www.facebook.de/knockoutmagazinde Twitter: www.twitter.com/knockout_DE Instagram: www.instagram.com/knockoutmagazin YouTube: www.bit.ly/2HJLb1v Discord-Server: www.discord.gg/cB7aEbC
Nesta primeira quinzena de fevereiro o ano já começou a esquentar! Vários descontos incríveis na Xbox Live e na eShop da Nintendo, um possível retorno de Scalebound, NFS de volta à Criterion Games, visual novo de profº Carvalho (OAK) no Pokémon Home e muito crossplay em Power Rangers Battle for the Grid. Entre em nosso grupo do Telegram urgentemente pra conversar com nós: t.me/jogandocasualmente Quer nos apoiar e receber episódios bônus + episódios adiantados? Acesse: picpay.me/jogandocasualmente
¡Vente a twitch.tv/reconectados para disfrutar de nuestro nuevo anuncio y streamings! En este programa os contamos nuestro siguiente plan, hablamos de Anthem y la mala pinta que tiene su prometida resurrección, repasando casos de éxito y juegos que no lo lograron pese a los intentos de sus desarrolladoras. Además, todas las novedades de Xbox Series X y PS5, empezando por Halo Infinite, que plantea cosas hasta ahora imposibles gracias a su nuevo motor gráfico. También Outriders y su retraso, Need for Speed Next Gen en manos de Criterion Games, PS5 patentando una inteligencia artificial de ayuda a jugadores... ¡Y comentarios que nos habéis dejado, tanto preguntas como críticas constructivas que queremos responder! Todo esto, y mucho más, en este programa que esperamos que compartáis en vuestras redes sociales o con conocidos a los que les pueda gustar y servir. Gracias, como siempre.
¡Vente a twitch.tv/reconectados para disfrutar de nuestro nuevo anuncio y streamings! En este programa os contamos nuestro siguiente plan, hablamos de Anthem y la mala pinta que tiene su prometida resurrección, repasando casos de éxito y juegos que no lo lograron pese a los intentos de sus desarrolladoras. Además, todas las novedades de Xbox Series X y PS5, empezando por Halo Infinite, que plantea cosas hasta ahora imposibles gracias a su nuevo motor gráfico. También Outriders y su retraso, Need for Speed Next Gen en manos de Criterion Games, PS5 patentando una inteligencia artificial de ayuda a jugadores... ¡Y comentarios que nos habéis dejado, tanto preguntas como críticas constructivas que queremos responder! Todo esto, y mucho más, en este programa que esperamos que compartáis en vuestras redes sociales o con conocidos a los que les pueda gustar y servir. Gracias, como siempre.
Tons of news on this week's episode as the topic of the week is all the news stories we have! Criterion Games is back as the home of Need for Speed, Ubisoft announces a new Prince of Persia VR game, Wonderful 101 gets kick-started, Rod Ferguson is leaving the Coalition to lead the Diablo team, Bioware confirms Anthem is being completely reworked, the Didact returns for Halo Infinite and MUCH more! Join us Wednesday's on YouTube for the LIVE recording of Podcast PXN!
Little Billy gets a bad rap from a politican scorned by Star Wars Battlefront II. 0:02:41 Side A Video Games News: US Senator Josh Hawley (R-MO) proposes a bill called "The Protecting Children from Abusive Games Act" and the guys surmise it's because he's disappointed with Star Wars Battlefront II not letting him more easily open Darth Vader EA Access coming soon to PlayStation 4. Will cost $29.99 per year (US) or $4.99 per month. New Need for Speed and Plants Vs. Zombies games coming this Fall. Playing: Hollow Knight (PlayStation 4) Impressions of Dangerous Driving (PlayStation 4) spiritual successor to Burnout 2 & 3 from former developers at Criterion Games now with Three Fields Entertainment ABOG Racing Games Spotify Playlist Shakedown: Hawaii (PlayStation 4) by Vblank Entertainment E-Penis: Super Weekend Mode (PlayStation 4 and Vita) Daggerhood (PlayStation 4) 0:46:31 Beers and Cheers 1840 Brewing and Eagle Park Brewing Collaboration | Joint IPA Parallel 49 Brewing | Cobra Clutch Thornbridge Brewery | Pink Grapefruit Halcyon 0:53:37 Side B Music Recommended Record: Fontaines D.C. Dogrel Listening: Frank Carter & The Rattlesnakes End of Suffering The Mystery Lights Too Much Tension! Pinegrove Cardinal Spotify Playlist associated with this episode Join The Community Discord Facebook Group Links Subscribe To Podcast (RSS Feed) Website ABandofGamers.com Twitter @ ABandofGamers Instagram.com/ABandofGamers Email ABOGpod@gmail.com Intro, segue and outro music provided by Tiny Rockets and used with permission. Thank you for listening! If you ejoy the show and would like to support ABOG, please tell a friend and share it on social media.
NARRATIVE DESIGN! WHAT IS IT? Today we're super lucky to have Rosa (narrative designer at Criterion Games, previously an audio designer there, and her credits include Battlefield 1, Star Wars Battlefront: Rogue One X-Wing VR Mission, Star Wars Battlefront 2, and Battlefield 5's Firestorm mode) and Ben (writer at Insomniac Games, where he worked on last year's Spider-Man, and he's also a writer and director of film and TV) joining us to answer answer one of the most perplexing questions of our times, plus chat about going from audio to narrative design, building narrative teams, enthusiasm being undervalued, how to sustain yourself through dark periods, how to nail the voices of established characters/IPs, the greatness of Yuri Lowenthal, methods for getting the best possible performances from your actors, whether directing has impacted their storytelling processes, storytelling quagmires they've found themselves in, how do you know when you're done with something (especially when you don't have a deadline), do they feel obligated to play other games to stay up to date with the state of storytelling, games that impressed them recently, stuff that takes them out of a game's story, things they want changed in game development, and one or two more things! Our Guests on the Internet Rosa's Twitter. Ben's Twitter. Stuff We Talked About Writing and Narrative Design: A Relationship by Eric Stirpe and Molly Maloney Return of the Obra Dinn Brawl Stars Mortal Kombat 11 Spider-Man Star Wars Battlefront Rogue One: X-wing VR Mission God of War Detroit: Become Human Another Case Solved Guildmaster Story Alto's Odyssey Celeste Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Odcinkiem numer 95 wkraczamy w 2014 rok. Rozmawiamy o odejściu założycieli Criterion Games ze studia, długości rozgrywki Lords of the Fallen, dyskutujemy na temat systemu twierdz w trzecim Dragon Age'u i wspominamy nieco o początkach Xbox One.
Com o lançamento de Burnout Paradise Remastered semana passada, é claro que não perderíamos a chance de falar sobre essa que é uma das franquias mais famosas do mundo dos games. Acompanhe conosco a trajetória de Burnout, desde deu humilde começo quando a Criterion Games ainda era uma empresa pequena até o sucesso estrondoso de Paradise. Participe você também pelos comentários! O post Debug Mode #245: Burnout – Podcast apareceu primeiro em GameFM » Debug Mode - Podcast.
In a special episode of Vic’s Basement from EA Redwood Shores, Vic sits down with Star Wars Battlefront 2 producers Paul Keslin from DICE and Pete Lake from Criterion Games to discuss all the aspects of the game!
Show Notes Nintendo offering “simple fix” for disconnecting Switch controllers [Updated]. (http://bit.ly/2mtXOov) Hard-to-find Nintendo Switch sees 47% resale markup. (http://bit.ly/2mtClfs) Report: Nintendo plans to double Switch production for coming year. (http://bit.ly/2mtUKc3) New US and UK travel ban impacts Switch on some international flights. (http://bit.ly/2mtJYCv) This Wii emulator lets you buy actual games from Nintendo’s Shop Channel. (http://bit.ly/2mtCxvi) Capcom’s best Disney-branded 8-bit games return—with a “rewind” mode. (http://bit.ly/2mtCZcS) Analysis: For Honor unlocks cost $730 (or 5,200 hours). (http://bit.ly/2mtS4v4) Developer survey shows PC development interest on top, Switch on bottom. (http://bit.ly/2mtJvQL)
We are officially back! Ryu-in and Owen of Oa will be talking about none other than Star Wars: Battlefront, which has been out over a year now so it is time to give it a full review taking into account the DLC and recent announcements. If you have no idea what I am talking about here is some info on the game--which of course you can just listen to us talk about instead of reading any further, completely up to you. Star Wars Battlefront is an action shooter video game developed by EA DICE, with additional work from Criterion Games, and published by Electronic Arts. The game, based on the Star Wars franchise, is the third major release in the Star Wars: Battlefront sub-series, and is considered a reboot to the previous games, instead of a sequel. The game was released worldwide in November 2015, and received mixed reviews from critics. Critics praised the game for its gameplay, visuals and high production values but was criticized for its lack of content on both single player and multiplayer modes. Despite this, it still shipped over 13 million copies. We have been on a bit of a hiatus and a lot of things have happened since November of last year, so why do a year old game? Well a lot of that has to do with losing Carrie Fisher, the actress best known as Star Wars' Princess Leia Organa. So we would like to dedicate this episode to her and pay homage to the wonderful work she has done. Thank you and #GoodGaming.Music Featured at the end of this weeks episode brought to you by the Free Music Archive!Beach Wedding Dance by Rolemusic is licensed under a Attribution License.--- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app--- Send in a voice message: https://anchor.fm/southarcadia/messageSupport this podcast: https://anchor.fm/southarcadia/support
Sam Hughes speaks to renowned sound designer, Rebecca Parnell about her career so far, her audio company Magic Brew, her recent work on the sound design for Transformers: Earth Wars and more! Magicbrew founder Rebecca Parnell is a BAFTA Award winning Sound Designer, having worked with sound for over 19 years on over 50 titles covering the most popular platforms of the time. Rebecca has judged for the prestigious BAFTA Games Awards and the Music and Sound Awards, and guest lectured at the National Film and Television School. Rebecca started her career as a Sound Designer for Richard Joseph at Pinewood Studios, producing sounds for many developers including Sensible Software and Bullfrog. She moved on to work in-house at VIS entertainment, Criterion Games and Outerlight before going freelance in 2007, and in 2009 launched her company Magicbrew, working with developers Natural Motion, Space Ape, Hello Games, Microsoft, King.com and more recently film projects too. Thanks again to our sponsors Krotos, makers of Dehumaniser II! http://www.dehumaniser.com/dehumaniser
Notre avis sur le visual novel cyberpunk VA-11 Hall-A: Cyberpunk Bartender Action (Windows, Mac, Linux) de Sukeban Games / Ysbryd Games, le rogue-like coop Moon Hunters (Windows, Mac, Linux) de Kitfox Games et le reste de l'actualité de la semaine (Beyond Cars le jeu de Criterion Games annulé, la NX aura bien un support physique...).
You'll never call them late for a beer. Shane, Joel and Karl are back for another video game and music conversation and then reveal the first band playing their MGC Music stage at the Midwest Gaming Classic on April 9th, 2016. Icebreaker How late is late? 0:04:30 Side A Video Games Former founders of Criterion Games reveal Dangerous Golf. Sony merges PlayStation into US-based Sony Interactive Entertainment. Lifetime XBOX One and PlayStation 4 console sales and the potential impact on the next few years of ABOG gaming. 0:13:00 Playing // ABOG FC via FIFA 16 (PS4), Tom Clancy's The Division Beta, Lego Marvel's Avengers (PS4), Star Wars Battlefront (PS4), Rise of the Tomb Raider (XBOX One), Halo 5: Guardians (XBOX One) 0:36:50 Side B Music Suede Night Thoughts, Kula Shaker, Brett Newski American Folk Armageddon and the reveal of the band kicking off this year's MGC Music stage at the Midwest Gaming Classic. Music Played In This Episode Intro by Tiny Rockets "Ghost" TinyRocketsRgo Outro by The Bang Bang "Duel" Sugar EP Join The Community Discord Facebook Group Links Subscribe To Podcast (RSS Feed) Website ABandofGamers.com Twitter @ ABandofGamers Instagram.com/ABandofGamers Email ABOGpod@gmail.com Thank you for listening! If you ejoy the show and would like to support ABOG, please tell a friend and share it on social media.
News: Need for Speed Ankündigung 21.05.15 - sieht wie NfS Underground aus - Tuning - Entwickler Ghost Games - Team besteht zu einem großen Teil aus Leuten von Criterion Games - hat NfS Rivals entwickelt - vollständiger Reboot des Franchises - open world bei nacht - urbane Racingkultur - packende Story - Release im Herbst 2015 Iron Fish - Tauch-Spiel - Riffe - Haie - Kraken - U-Boote Cossacks 3 - Remake Cossacks 1 - neue historische Kampagne - 12 spielbare Nationen - bei Launch Upgrade auf 20 Nationen - Release in 2015 - Strategie God of War 3 Remake mit Gameplay-Video - Boss-Kampf Hades Andere Themen: The Witcher 3 wurde verschoben Was haben wir gespielt: Dennis: The Witcher 3 Bloodborne Francesco: The Witcher 3 Project Cars Xenoblade Chronicles The Wolf Among Us
Star Wars: Battlefront is a series of first- and third-person shooter video games based on the Star Wars films. Players take the role of soldiers in either of two opposing armies in different time periods of the Star Wars universe.The series was launched in 2004 by LucasArts with Star Wars: Battlefront, developed by Pandemic Studios for LucasArts. The game received positive reviews and sold well. In 2005 Pandemic developed a sequel, Star Wars: Battlefront II, which was also critically and commercially successful. The games were followed by Star Wars Battlefront: Renegade Squadron (2007) and Star Wars Battlefront: Elite Squadron (2009) for handheld consoles and Star Wars Battlefront: Mobile Squadrons for mobile devices. LucasArts made several attempts to develop a third major Battlefront game but no projects were released before The Walt Disney Company's acquisition of LucasArts. Subsequently, EA DICE acquired a license to develop a new game, titled Star Wars Battlefront which was released on November 17, 2015. A sequel, Star Wars Battlefront II, was released on November 17, 2017, and was developed by EA DICE, Criterion Games, and Motive Studios.
Star Wars: Battlefront is a series of first- and third-person shooter video games based on the Star Wars films. Players take the role of soldiers in either of two opposing armies in different time periods of the Star Wars universe.The series was launched in 2004 by LucasArts with Star Wars: Battlefront, developed by Pandemic Studios for LucasArts. The game received positive reviews and sold well. In 2005 Pandemic developed a sequel, Star Wars: Battlefront II, which was also critically and commercially successful. The games were followed by Star Wars Battlefront: Renegade Squadron (2007) and Star Wars Battlefront: Elite Squadron (2009) for handheld consoles and Star Wars Battlefront: Mobile Squadrons for mobile devices. LucasArts made several attempts to develop a third major Battlefront game but no projects were released before The Walt Disney Company's acquisition of LucasArts. Subsequently, EA DICE acquired a license to develop a new game, titled Star Wars Battlefront which was released on November 17, 2015. A sequel, Star Wars Battlefront II, was released on November 17, 2017, and was developed by EA DICE, Criterion Games, and Motive Studios.
GTAV is out this week and we spend a good deal of time talking about Nathan's enjoyment with it. Sean plays some PlayStation All-Stars and The Wonderful 101 while Jon packs up his things and continues with Mario & Luigi Dream Team.There's a ton of news this week including the death of Hiroshi Yamauchi, a new Nintendo Direct, Atlus being bought by Sega and Criterion Games splitting up.
We're another man down and 50 episodes in! This week's topics inlcude Gone Home, Battlefield 4, Criterion Games, Mighty No. 9, Diablo 3, Valve, the next Mass Effect, Uplay, Xbox One, GTA V, and Ducktales. We even throw in a little bit of politics from the Navy Shipyard tragedy as well as a little Pennywise the clown. This week's feature is finally here with our Top exclusive games for PS3 and Xbox 360.
We have a car themed show with music from my favourite car and racing video games (which I honestly don't have that many of). Driver Theme by Marc Canham (original by Allister Brimble) from Driver: San Francisco by Ubisoft Reflections; Theme by Barry Leitch from Super Cars II by Magnetic Fields; Here I Am by The Explosion from Burnout 3: Takedown by Criterion Games; and music from Speed Devils by Ubisoft Montreal.
BBC Sport app heads to PS3, hacker gets 18 months prison sentence for distributing Trojan horse virus via Call of Duty hack, Eden Games not closed down according to Atari and Criterion Games seeks PSVita software engineer.Running time: 00:04:10
PS3 version of Witcher 2 possible, CryEngine working on WiiU, Valve heads to Gamescom, Nintendo of Europe gets hacked, GRID servers get shut down, Criterion Games not working on annualised title, Best Buy UK expansion halted, SEGA opens new studio in Solihull, Sony UK still headless, GAME warns of more losses despite strong title release in 2011, PEGI still not enforced legally and THQ Warrington is closed down. Running time: 00:07:13
(NEW SHOWTIME: TUESDAYS, 12PM EST/9AM PST) Executive Producer at Media Molecule, Siobhan Reddy joins the show to talk about the British studio that brought LittleBigPlanet to Playstation 3. Since its release, LittleBigPlanet has received eight Interactive Achievement Awards, four Game Developer’s Choice awards and a BAFTA. Siobhan’s work on the game was recognized at this year’s GDC, and she received a production award at the first ever Microsoft Women in Gaming Awards. Prior to joining Media Molecule, Siobhan worked at Criterion Games where she produced Airblade and Burnouts 3 and 4.
(NEW SHOWTIME: TUESDAYS, 12PM EST/9AM PST) Executive Producer at Media Molecule, Siobhan Reddy joins the show to talk about the British studio that brought LittleBigPlanet to Playstation 3. Since its release, LittleBigPlanet has received eight Interactive Achievement Awards, four Game Developer’s Choice awards and a BAFTA. Siobhan’s work on the game was recognized at this year’s GDC, and she received a production award at the first ever Microsoft Women in Gaming Awards. Prior to joining Media Molecule, Siobhan worked at Criterion Games where she produced Airblade and Burnouts 3 and 4.
Hoy Miércoles 1 a las 23:00 y hasta las 00:30 en Montcada en Juego 3, desenfundamos pistolas para repartir análisis a diestro y siniestro y para todos los gustos con dos propuestas ubicadas en horizontes distintos. Por un lado, nos vestiremos de negro, no porqué estemos de luto, sino para recibir la última creación de Criterion Games (creadores de Burnout), que dejan la goma para pasarse a la pólvora en su nuevo título, Black. Por otro lado, una propuesta totalmente diferente, surrealista y con mucho humor negro: Psychonauts, la novedosa creación del siempre hilarante y genial Tim Schafer (Grim Fandango, Day of Tentacle, Full Throttle... sin palabras) que sin duda vuelve a encandilar con su sello personal.Esta noche como cada semana, Montcada en juego 3, vuestro programa de radio online sobre videojuegos, sacará su vena más polifacética para analizar dos juegos con planteamientos absolutamente distintos entre sí: Black, gatillo fácil y Psychonauts, mente neurótica. Como siempre nos acompañaran el repaso a las noticias y los lanzamientos de la semana.Recordad que las Votaciones para Mejor Juego Absoluto de consola del año 2005 están abiertas tras haber escogido a los mejores de cada plataforma. Nosotros os esperamos de noche con el estudio en negro y nuestras mentes, abiertas a los micros…