POPULARITY
Lately we've been playing a good bit of pokemon and other 3DS games because Ikaruga defeated us however there wouldnt be enough toi talk about so we combined it with our thoughts on the Nier Automata anime.
Mutmut02 nous rejoint ce mois-ci pour revenir sur l'actualité avec Blue Revolver Double Action en bêta, Angel at Dusk sur Switch, la demo de Rainchaser sur Steam, un nouveau record mondial sur Ikaruga, des cheats code rigolo sur le portage SEGA Saturn de Gun Frontier et une nouvelle compilation de Raiden Fighters qui va peut-être … L'article Le podcast Shmup'Em-All n°132 – Monsieur Tarte, Madame Quiche est apparu en premier sur Shmup'Em-All.
Zelda Echoes of Wisdom ist endlich draußen und Dengeki Gamer hat sich das Spiel sofort geschnappt, um euch hier eine Ersteindruck zu geben. Währenddessen jagt Sir Pommes die Elfe Deedlit durch einen wundersamen Dungeon und berichtet davon, was das Spiel mit Ikaruga gemein hat. Gesehen wurde Wanted ein dummer aber sehr unterhaltsamer Film und es gibt etwas Retro Hard- und Software von Form von Gametrak und Dark Wind. aHatofMedia wünscht wie immer viel Spaß. 0:00:00 Babelsberg Gebrabbel mit Malte 0:19:09 Wanted 0:35:11 Zelda - Echoes of Wisdom 0:50:39 Deedlit in Wonder Labyrinth 1:18:58 Gametrak und Dark Wind und Socken im Abo 1:30:03 Verabschiedung
All shooting, all the time! Both Rabbit and Steel and Undertale leverage shoot-em-up elements in novel ways, and they form a natural set with the punishing Ikaruga.What We're Playing00:57 Caitlin: Core Keeper (Pugstorm, 2024)08:19 Mark: Fire Emblem: Three Houses (Intelligent Systems, 2019)13:49 Mark: Rabbit and Steel (mino_dev, 2024)18:00 Caitlin: Risk of Rain 2: Seekers of the Storm (Gearbox, 2024)21:21 GOOF: Ikaruga (Treasure, 2001)30:05 Feature Game: Undertale (Toby Fox, 2015)SHOUT52:27 Caitlin: Dragon Age: The Veilguard (BioWare)53:11 Mark: Iron Meat (Retroware)
Welcome to Dev Game Club, where this week we begin a new series on 2003's Beyond Good and Evil. We talk a little bit about this kind of game, these story-based games that don't have a ton of focus but do have a lot of charm. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through first dungeon Issues covered: UbiSoft's best year, revisiting the game, setting the game in its time, just making ends make, appreciating Nintendo as a business model, the prequel still in development, enemy design and the 2D plane, getting straight into combat, tutorializing in the game, the connection with the weird alien, the vibe, lots of custom implementation, the very many things you do in the first half hour or hour, a time capsule of mixing adventure into everything, a one-use engine, hardware convergence post PS3, the broader experience games to tell ranging stories, competing with the movies, multiple types of cameras, the quirky snail, making you find everything, unique characters and special, time to build content, the precambrian explosion, what is the sequel/prequel, focus vs many games in one, being okay with the jank, using procedural solutions, personal taste, specific sequences for the one use, more games with jank, the voice acting being quite good, the modern examples, looking forward to lots of pearls, the wild world of randomizers. Games, people, and influences mentioned or discussed: Nietzsche, Prince of Persia: Sands of Time, Michel Ancel, Rayman (series), Xbox, GameCube, PlayStation, Okami, Knights of the Old Republic, Call of Duty, Simpsons Hit and Run, GTA, Freedom Fighters, WarioWare: Mega Microgames, Ikaruga, Jak 2, Ratchet & Clank: Going Commando, Mario Kart: Double Dash, XIII, Manhunt, Final Fantasy X-2, Tony Hawk's Underground, Silent Hill 3, Legacy of Kain: Defiance, LotR: The Return of the King, Max Payne 2, Far Cry, Assassin's Creed, Rabbids (series), Nintendo, Jerry Lewis, Rainbow Six, Tom Clancy, Sonic the Hedgehog, Kingdom Hearts, Final Fantasy IX, Anachronox, Valiant Hearts: The Great War, Breath of the Wild, Shenmue, GoldenEye, Jack Mathews, Metroid Prime, Galleon, Sly Cooper, Wolfenstein, DOOM (1993), Quake, Wil Wright, Nightfire, Everything or Nothing, No Man's Sky, Valhaim, Lethal Company, Half-Life (series), Mr Mosquito, Dragon's Dogma (series), Jodi Forrest, David Gasman, Dark Souls, Remnant: From the Ashes, Dr McEvilly, Archipelago, John and Brenda Romero, Calamity Nolan, mysterydip, Johnny Pockets, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of this game! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
This episode we are looking at some of the earliest temples to be built in Japan. Namely: Asukadera and Shitennoji. These have pretty good claims to be some of the earliest temples, and they are mentioned in this reign, both in relation to the Soga-Mononobe War. For photos and more, check out https://sengokudaimyo.com/podcast/episode-97 Rough Transcript Welcome to Sengoku Daimyo's Chronicles of Japan. My name is Joshua and this is episode 97: Asukadera and Shitennouji. First off, quick shout out to Craig for supporting us on Ko-Fi.com. We'll have more information on how you can help support the show at the end of the episode. To recap so far, we are still in the reign of Kashikiya Hime, aka Suiko Tennou, in the 6th and early 7th centuries—though for this episode we are going to step back a little bit as much of this has origins in the 6th century, looking at the early spread of Buddhism and the founding of some of the first permanent temple complexes—specifically Asukadera in, well, Asuka, and Shitennouji in the area of modern Ohosaka. As we've seen, Yamato was in the process of importing various things from the mainland—both material culture and immaterial things as well, including philosophy and religion. By religion, of course, we are talking about Buddhism, which we've already covered to some extent in Episodes 85 and 88, but let's go over a little bit of the history, shall we, and catch up with what has been happening since. Buddhism had likely been coming over to the archipelago since the arrival of Buddhist immigrants from Baekje and elsewhere, though their religion is not much discussed. After all, the Nihon Shoki is focused largely on the Yamato royal family and the court, and so other than groups of immigrants beings settled and possibly organized into family groups, there wasn't much call to look into their day to day practices. It is also difficult to know just how far Buddhism had penetrated into the lower ranks of society on the continent, as well. Certainly the courts had adopted Buddhism, but to what extent it was part of the daily lives of the common person, I don't know that I could say with any certainty. Still, we can imagine that there were likely those who came over to the archipelago with an extant belief in the Buddha and some inkling of the rites and other aspects of Buddhist worship. Did they set up small temples in their villages? Or convert a house into a shrine? Or did they just keep private practice and worship? We don't know, and as far as I've come across we don't seem to have any conclusive evidence via the archaeological record, either. And so we are left with the written record and what it has to say on the subject. The Nihon Shoki notes the first official mention of Buddhism in the archipelago as the arrival of a Buddhist statue from Baekje. The official record puts this in the year 552, in the reign of Amekunioshi, aka Kinmei Tennou, and credits Soga no Iname with taking and building the first temple and setting up the first temple by repurposing his own house—or at least some part of his property. Other families, however, opposed the Soga's attempts at bringing in and establishing this new religion and ultimately ended up destroying that first temple, tossing the image into the river. This whole thing repeated itself in 584, about 32 years later—Silla had given Yamato a Buddhist image in 579, and then an image of Miroku, aka Maitreya, and an image of the Buddha, aka Shakyamuni, were both found. Soga no Umako, Iname's son and successor to his role as Oho-omi, took the two images and had a temple once again built, importing specialists and setting up three nuns to attend to the appropriate rituals. Once again, the Soga's opponents, led by the powerful Mononobe family, cried foul and had the temple destroyed and the nuns stripped of their robes. There are a few things about this account that are more than a bit sus, however. First, there is mention of that first Buddha image in both the Joguki, the record of the life of Prince Shotoku Taishi, as well as a record from Gangoji Garan Engi, a record from Gangoji temple—which is to say Asukadera, one of the temples we'll be talking about, today. In those records we find a different date for the first Buddha image, with its arrival coming in 538, not 552. That would have put its arrival a year before Amekunioshi, aka Kinmei Tennou, took the throne. It is also rather interesting at just how much the two stories parallel each other, and one has to wonder if they were really two separate stories or if they were one story that got attributed to different members of the Soga family, for some reason. It is also possible that they are different stories, but with similar elements that got conflated across each other. Or it really was a matter of déjà vu, with the experience of Soga no Umako paralleling that of his father, Iname. We also cannot discount some massaging of the text. For one thing, they put it in the reign of Amekunioshi, who had a different maternal line than his previous two successors and elder half-brothers. There may have been political reasons to keep the stories as they were and, hopefully, keep the story relatively tidy. Regardless of why, the implication seems clear that by 585 there were people in Yamato with some knowledge of Buddhism, as well as the necessary artisans and craftspeople to create a continental style temple complex. In the following years, the fight between the Soga and the Mononobe escalated with the death of sovereign and the ensuing succession dispute. The Mononobe and their candidate, Prince Anahobe, were destroyed by forces in league with the Soga family. During that conflict, which we covered in Episodes 90 and 91, there was a point where both Soga no Umako and his nephew, the young Prince Umayado, each prayed to the Buddha for victory, promising to erect a temple if they succeeded. Indeed, they did succeed, and based on their vows, two temples were eventually created. The first temple is known as Asukadera, or the Temple of Asuka, although it also is known by its official name of Hokoji, and later Gangoji. Construction of Hokoji started in 588, and is attributed to Soga no Umako. The second temple is Shitennoji, or the Temple of the Four Heavenly Kings. We'll talk about them a bit more, later, but the Four Heavenly Kings are four gods, who appear to pre-date Buddhism, who were co-opted into the Buddhist pantheon as protectors of Buddhism, each one representing a cardinal direction. Shitennouji's traditional founding is given to us as 593. Both of these temples still exist, in one form or another. If you go to Asuka, today, you can find a small Asukadera on the site of the previous temple, but it is much reduced from its original form. When it was built, Asukadera would have been at the center of the political heartland of Yamato. It was the land of the Soga, but also the location of the palace of Kashikiya Hime, and it likely rivaled her palace for pride of place in Asuka. However, when the capital eventually moved away from Asuka—first to nearby Kashihara, but then across the Nara basin to Heijo-kyo, modern Nara city—the temple buildings were removed to Nara, to modern day Gankouji, though the site of Houkouji continued to be used as a small, local temple. The modern temple in Asuka does have a Buddha statue, however, that they believe to have been the original Daibutsu, or Giant Buddha, known as the Asuka Daibutsu. It changed hands many times over the centuries, but has since come back to Asuka, though a little worse for wear. Shitennouji, on the other hand, is in the heart of modern Ohosaka, in the Tennoji ward. The buildings of Shitennouji have been rebuilt numerous times, although supposedly by the same construction company, one of the oldest businesses in the world, and they remain in their original configuration. Since they've been rebuilt, however, this is why you will often hear of another temple, Horyuji, also associated with Prince Shotoku Taishi, as being the oldest temple in Japan, as it has the oldest extant buildings. Make no mistake, however—Asukadera and Shitennouji were founded first, and both still survive in some manner. These two temples do a lot to help us better understand Buddhism and its influence, but also helps us understand more than that. They help us look into the politics of the time, and even illuminate some of the apparent tensions between different immigrant groups from Baekje and Silla that were becoming more and more prominent in Yamato. Of the various early temples that were built, Asukadera is perhaps one of the most well-documented, both in the historic record as well as the archaeological evidence. Donald McCallum, in his book, “The Four Great Temples”, notes that serious study of Asukadera began around the Meiji and into the Taisho era, in particular calling out the work of Fukuyama Toshio, published in 1934. Up to that point, it was mostly looking at the histories—both the Nihon Shoki and also works like the Gangouji Engi, the record of Gangouji, the later name for Asukadera. He determined that much of the record, though it claimed to have been written by Shotoku Taishi himself, was actually written later than the Nihon Shoki, based on linguistic analysis. However, there were some sections that appear to be earlier or contemporaneous with the Nihon Shoki, likely pulled from other works, which the Nihon Shoki may have been pulling from as well, including inscriptions on the extant temple buildings at the time. This was determined by things like the grammar and Sinitic characters used, as well as the lack of terms like “Tennou”, which still were not in use until later periods. It is also interesting to note that Shotoku Taishi is referred to in the document by the name “Prince Umayado no Toyotomimi” Based on that analysis, it seems fairly certain that Soga no Umako was, indeed, largely responsible for donations to build Asukadera, although the Nihon Shoki gives credit to Kashikiya Hime as well. That and certain other features of the Nihon Shoki account were probably added later, possibly at the urging of the Gangouji priests themselves, to stress a stronger connection with the Yamato royal family rather than just Soga no Umako. The text gives a brief history of Buddhism, which is where we see Buddhism being introduced as early as 538, though it seems to suggest this was still in the reign of Amekunioshi, aka Kinmei Tennou, rather than his predecessors. Soga no Iname is still given much of the credit, though there is a note about Kashikiya Hime also installing a Buddhist icon in her own quarters at one point—something not mentioned in the Nihon Shoki. It does mention the various pro- and anti-Buddhist arguments and steps that the various sides took, including Umako having three nuns ordained and them being eventually defrocked—though without mention of them being whipped, which may have been too much or could be sensationalist additions to the Nihon Shoki text. One thing that is notably missing in the Gangouji Engi, at least as McCallum summarizes it, is mention of the Mononobe and Soga conflict, and so there is no mention of any special vow that was made to build Asukadera if they were victorious—let alone anything about the vow to build Shitennouji. Instead, it is instigated by the three nuns, who request both a nunnery and a monastery, each with at least 10 ordained nuns or priests, as that was the number required for many of the rites and to ensure proper ordination could take place in the future, thus allowing them to grow the religion. These two temples would need to be close enough so that they could each hear the bells from the other. Although priests were requested from Baekje, too few came over in response, which is why the nuns themselves were sent over to get a proper ordination. They return in 590 and urge the completion of the two temples—Asukadera and Toyouradera, the latter using the land that was previously Kashikiya Hime's palace prior to her moving to the Oharida palace site, nearby. All of that was based on the extant texts, but there were also archaeological excavations that took place in 1956 to 1957, as well as later investigations in and around Asuka Temple and the general area. Even today, excavations in the regions are ongoing, and in a recent visit I saw them excavating nearby palace ruins. Fortunately, the area has not seen the kind of heavy urban development, whether in the modern or pre-modern period, that many other areas have gone through, with much of the land having been returned to farmland, and the importance of the area, today, is well understood. The initial excavations were a bit surprising. Based on extant temples such as Shitennoji, it was expected that Asukadera would have been planned out in such a way that there was a straight line from the central gate, to the pagoda and the kondou, or golden hall, sometimes called an image hall, with the koudou, or lecture hall, in back. Often there is some separation of the lecture hall from the other two. These buildings are both connected and separated by gates, walls, and pathways, including covered cloisters along the wall, which conforms to the pattern of temples on the Korean peninsula as well. This is very reminiscent of the Baekje layout for temples, and may include other elements such as belfries or similar. The three main buildings each serve a purpose. As we noted back in Episode 84, the Pagoda had replaced the Stupa, and was often a reliquary, holding relics of some kind. Then there is the Kondou—literally golden halls, as many of the statues and other artwork would be gilded and designed to reflect light, often shining out from the darkness with the goal of leading more people to consider enlightenment. These are the halls where images are placed—hence the other term, “image hall”—whether metal, wood, stone, et cetera. The pagoda and the kondou may be areas of personal worship, with believers coming to visit them, perhaps to venerate a particular aspect of the Buddha or contemplate something, and images or particular relics are often ascribed particular spiritual power. Often these are included together or near one another. On the other hand the koudou, or Lecture Hall, also known as the Ordination Hall, would be the place for sermons and various ceremonies. In many ways these are the “working” areas of a temple, and while they often have images and are ornately adorned, they have, in some ways, a more utilitarian function, and in many early temple layouts they are often held apart from the pagoda and kondou in some way. At Asukadera, the excavations revealed that it was not planned out in the standard three building model, all lined up, as had been expected. Instead, there was a walled courtyard, with cloisters around the sides and a central gate that led to a pagoda in the middle of the area. Then there were three buildings, identified as individual kondou, or image halls, spaced equally to the left, right, and behind the pagoda. A larger building was then found behind the walled courtyard area, determined to be the temple's lecture hall. All of this was enclosed in another wall, which seems to have defined the larger area of the temple. This layout is fairly unique. It doesn't exactly fit anything we've seen in Baekje or Silla temples of the period, and most closely resembles something out of Goguryeo. It may be worth noting that there are records that claim the King of Goguryeo provided funds to help build temples in Japan, and that some of the monks involved, including the monk Eben, or Hyephyeon, who helped initially ordain the Zenshin and her fellow nuns, was said to be a man from Goguryeo, and so may have had some influence on the design. On the other hand, the rooftiles found at the Asukadera site are very much in the Baekje tradition. Up to this point, there is no indication that the Japanese were using rooftiles in their construction, and were likely using thatching, much as many Shinto shrines continue to use to this day. The use of rooftiles is thought to have started with Buddhist temples, and occurred much earlier than their use in other buildings, including palace buildings. Since rooftiles were ceramic, they required different construction techniques so that the roof could support the weight, which would further explain the need to import craftsmen from the continent to help build these structures. Rooftiles are not necessarily the most exciting thing for people wandering through a museum. Often one is looking at weapons, jewelry, or haniwa statues, and suddenly you come across a plethora of tiles from different buildings, and it can be easy to just glance past. Without understanding what you are looking at, the rooftiles often seem the same—or same-ish. The majority of the tiles are plain, without much distinction. End tiles—whether round or flat—often have similar decorations, such as lotus flowers, and they are often very similar to one another. Furthermore, these are rarely refined works of art—tiles were meant to be mass produced and were often created quickly to meet the demands of construction. Despite all of this, I think it is worth recognizing that the rooftiles are often important to helping archaeologists, especially when the rest of the building is no longer extant. Rooftiles often would fall off and get buried, or even be reused in some way to edge a gutter or something similar. However, how they are made, the molds that were used, the composition of the clay, etc. can all be analyzed to provide information about the age and size of a structure, helping to know when different buildings may have been built or rebuilt, as well as providing some information on where the materials were coming from. And for those who want to learn more, you can be sure that every part of a tile has its own specialized name and vocabulary—it is something that you can really delve deep into if that is your thing. The rooftiles at Asukadera are somewhat odd in that they are not as uniform as one might expect, and this may come from the fact that they had imported different tile makers from Baekje, and so each one set up their workshop with slightly different standards. Later, as Yamato as more temples and other continental style buildings were built, these would become larger, more standardized industries. Still, that they seem to conform to the general patterns found in Baekje speaks, again, to the location that the craftsmen were likely from, as well as the connections mentioned in the texts. And so we see at least Baekje and possibly Goguryeo influence on the design of this temple. One other thing that has been found is the stone pedestal for an image in the central image hall. We know that at some point a large image was crafted, and the Asuka Daibutsu, or Giant Buddha Image of Asuka, is still extant, and the stone pedestal was likely where it or a similar image sat at some point. However, just when this image was created and installed is still unknown—there are references to various images, but nothing that can be directly attributed to the current Asuka Daibutsu, though various scholars have identified it as being consistent with the Asuka style from at least the 7th century. The earliest information talks about the stone Miroku, or Maitreya, image that Kafuka no Omi brought back. It was probably not that large, and it seems that it was eventually enshrined at Asukadera in some form. There are mentions of various icons made in the early 7th century as well, which could refer to this. It is said that it was made in 609 by Kuratsukuri no Tori, though that is not without controversy. It was damaged in a fire in 1196, which was originally thought to have destroyed everything. Indeed, an examination of the image has shown that it appears to have been reconstructed, though there is some evidence that the face and right hand are likely original, while the rest of the body was refashioned, probably from the burnt and melted pieces that were damaged in the fire. It still sits in the Angoin at the modern site of Asukadera, for anyone who wants to come and see it. Taken together, this can give us some idea of what it took to build the temple. Previous so-called temples appear to be conversions of local buildings, with perhaps some work on building a proper pagoda, but at Asukadera they went full-out to build according to the continental standards. That said, there has been a significant amount of ink spilled over just how this process went. Based on the Nihon Shoki, it would almost appear that everything arrived, fully formed, at the end of 588. As I've noted previously, the way that the Nihon Shoki records read it can sometimes be difficult to figure out exactly what happened when, as a single entry will often contain details that must have happened before or after the date of the entry itself, and it isn't entirely clear exactly what happened on the referenced date, in many cases. Furthermore, since the Chroniclers were pulling from other sources, there is always the possibility that they, themselves, misinterpreted something. Finally, I would note that their primary goal was to give readers and idea of what happened that conformed with what was known as true and what supported the state institutions. Would it have mattered to them exactly when Asukadera was built, as long as it was generally right and in the regards to the appropriate sovereign and nobles? Probably not. It likely would have taken some time to pull everything together. There would have been planning sessions, and drawings. They would have to harvest the right kind of wood and shape it based on the designs, and an entire industry of tile-making would have to be set up, likely with local hands learning the process. Similarly, woodcarvers would have already existed, but they would likely need to learn new techniques to account for the continental design. And then there were the various rituals that would need to be carried out. This is all in addition to any stonework, special metalwork, or other such things that had not been previously done in the archipelago. On top of that, there would have been issues of translation, with immigrant artisans directing their various groups of craftsmen. It is possible that work for planning the temple began as early as 588—which may have just been the request for more craftsmen—and then in 596, when we have textual evidence that some part of the temple was “finished”, that may have been nothing more than the pagoda by that time. It is then unclear whether the other buildings were finished together or in separate phases—perhaps the central image hall was finished, and then the two on the sides of the pagoda were added at a later date. Images may have also been shifted around as new images, like the Asuka Daibutsu, were completed. Many scholars have argued for different interpretations based on their readings of the texts, but none of the evidence is so clear as to be incontrovertible. What is clear is that this was a grand temple, and that would have been equally clear to everyone who viewed it. Furthermore, this temple was connected directly to Soga no Umako and the Soga family. Something to consider: Just as the giant tomb mounds helped demonstrate the power of various clans based on the work and resources that went into them, a temple like Asukadera would have provided similar cache for the Soga family. This is more than just religious devotion, it was a political statement, made in the heart of the region that Kashikiya Hime was ruling from. Visitors to her palace—not to mention later palaces in the area—would have hardly been able to miss the pagoda and the tiled rooves, and locals would have likely heard the toll of the bell, assuming that both they and Toyouradera had them as the sources mention. Speaking of Toyouradera, I have less information on that compound, but it seems to have been built sometime later. Kashikiya Hime moved to the new Woharida palace around 603, which would have freed the Toyoura palace buildings to be used for the nunnery. While there is evidence of a pagoda being built, I suspect that it originally reused the old palace buildings, repurposing them, and then would have been built out as time allowed. There is still a temple in Toyoura, and some remains that have been examined, but I am not aware of anything as extensive as the work on Asukadera. In comparison—and perhaps contrast—to Asukadera is the other temple of this episode: Shitennouji, the temple of the Four Heavenly Kings. Now while many later texts certainly involved both Kashikiya Hime and Prince Umayado in the building of Asukadera, it is clear that Soga no Umako played a leading role—and was probably the primary patron for that temple. In contrast, Shitennouji is directly associated with none other than Prince Shotoku Taishi. It claims to have been founded in 593, based on the account of the Nihon Shoki, and it is said to have been commissioned by Crown Prince Shotoku, aka Prince Umayado, in response to the Four Heavenly Kings' intervention in the Soga-Mononobe war. To put some of this in perspective: Prince Umayado is said to have been born in 574, and he would have been a teenager during the Soga-Mononobe war, and would have been about 20 years old or so in 593. Granted, this is Shotoku Taishi we are talking about, and all of the history about him claims that he was quite precocious. It is said that when he was born, his hands were clasped together. Two years later, he opened his hands and it was revealed that he had been born holding a relic of the Buddha, which was later enshrined at the temple of Houryuji. Speaking of Houryuuji, I'm sure we'll spend more time on it in a future episode, but here's what you probably should know for context. Houryuuji was built on the site of Prince Umayado's Ikaruga palace, and is also said to have been directly patronized by Umayado, aka Shotoku Taishi. Furthermore, it has the oldest extant wooden buildings in the world, let alone in Japan. And yet, the Shitenouji temple appears to get more air time in the Chronicles, which may be a factor of several different things, but primarily indicating that Shitenouji and its patrons were ascendant at court at the time that everything was being written down, whereas it appears that Houryuuji may have been rebuilding after a fire, and therefore was not as prominent as it would later be. Either way, I encourage people to visit both to get a better idea of this period. There is less textual evidence—or perhaps there has simply been less scrutiny—for the founding of Shitenouji, and its position is hardly central to the Yamato court. Nonetheless, it is in a place of prominence, as it was near Naniwa, the port to the Seto Inland Sea and beyond. This was also an area that had a high number of immigrants from the mainland, which I'll be returning to in a bit. As I mentioned earlier in this episode, Shitenouji follows what we might consider a more traditional design. Entering through the central gate, one comes upon the five storied pagoda, behind which stands the kondou, or image hall. All of this is surrounded by a cloistered wall, which encircles both until you get to the north end, where the wall terminates at the koudou, or lecture hall. The buildings are brightly painted and decorated in red, green, and white—colors that would have likely adorned Asukadera's posts as well, and which we see in many later temples and images. In fact, the image of a Buddhist temple as brown and plain comes later, likely originating with just the ravages of time and the lack of funding to keep up with the paint, which was originally said to help preserve the wood and prevent damage from insects. Eventually, some sects would come to prefer the more subdued image brought about by natural wood, creating a new aesthetic that continues to be popular. Today you can find a variety of different temple buildings from different eras, some of which maintain the bright colors that would have likely been part of any early temple. There have been some excavations around Shitenouji, which appear to confirm that the shape has remained roughly the same over the centuries, from what I can tell. The buildings themselves have been rebuilt over the years, but maintain a certain characteristic that seems appropriate to the early temple period. This may be due to the fact that the temple has retained the services of a family of temple builders that continue to operate as a business, even today. Kongou Gumi claims that it was founded in 578, when craftsmen were brought from Baekje to help build temples in Japan, making it the oldest company in the world, though it is now a subsidiary company of the Takamatsu Construction Group. They continue to specialize in traditional temple, shrine, and castle construction, preserving ancient techniques, but also employing modern materials, such as concrete and rebar, where appropriate. While they were specific to Shitennouji, they were not exclusive, and in the 16th century they helped rebuild Osaka castle. They have repeatedly rebuilt Shitennouji and maintained it through the years, even after it has, at times, been completely destroyed by fire or even typhoon. The story of Shitennouji's founding we talked about in the episode on the Soga-Mononobe War, but to quickly recount: The young Shotoku Taishi crafted figures of the four Heavenly kings and prayed for a Soga victory, promising to build a temple if they won. The Soga did win, and so he followed through by building this temple, using land taken from the Mononobe during the war. So who were the Four Heavenly Kings? Why didn't he just pray to the Buddha? The Four Heavenly Kings are gods from India that were transmitted along with Buddhism as Buddhist Deities. They are: Vaisravana, aka Tamonten, in the north Virudhaka, aka Zouchouten, in the south Dhrtarastra, aka Jikokuten, in the east And Virupaksa, aka Koumokuten, the west. In general, if you are at a Japanese temple, and you see the name end with “Ten” it may be referring to one of the various Heavenly Kings. The four heavenly kings are devas, and included as four of the 20 or 24 devas who manifest to protect the Dharma. Given their role in protecting the various cardinal directions, they became popular in East Asian Buddhism, and show up in various Mahayana texts, but they also appear in Theravada traditions as well. It is unclear exactly when and how they became associated with Buddhism, though it wasn't uncommon for Buddhism to co-opt various gods and deities and turn them into aspects of the Buddha, Boddhisatvas, or, as in this case, protectors of Buddhism. We see similar things happen in the archipelago as various kami are, on occasion, given Buddhist aspects and accepted as defenders of Buddhism. It appears that they have a particular place in the Konkoumyou Sutra, or Sutra of Golden Light, which is where they appear to have entered East Asian Buddhism. This sutra may have been translated as early as the 5th century, though the Nihon Shoki uses quotes that appear to come from a translation likely made around the 7th or 8th century, which was likely popular at the time that the Nihon Shoki was being compiled. Not only that, but later in the 8th century, various Kokubunji, or provincial temples, would be set up under state sponsorship, in part to create spiritual protection for the realm, and these were specifically set up as temples of the Four Heavenly Kings. So we can see that belief in the efficacy of the Four Heavenly Kings was important around the time that the Chronicles were being compiled. In addition, Shitennouji is heavily influenced by what some call the “Cult” of “Shotoku Taishi”. Again, by the time that the Nihon Shoki was being compiled, Prince Umayado had already been lifted up on a pedestal and turned into something more than just a Prince—however influential he may have been. He became known as the Father of Buddhism, and the Father of the Nation, having also played a part—we are told—in the creation of the first ever 17 article constitution. He was a Soga relative but he was not, importantly, a member of the direct Soga line, which would land on hard times just a few generations later and be on the political outs. Michael Como, in his book on Shotoku Taishi, also points out that Shitennouji was associated with the Abe family and with various lineages with ties specifically to Silla, including groups like the Hata—although the layout of the temple still accords with Baekje temple design, as far as I can tell. Still, by the 8th century in particular, Shitennouji and similar temples claiming sponsorship or connections to Shotoku Taishi appear to have had connections with lineages descending from or with connections to Silla. Spoiler alert: Silla would eventually take over the entire Korean Peninsula, and therefore, by the 8th century, there were no new “Baekje” or “Goguryeo” immigrants—anyone coming over was from Silla. And Michael Como points out that there seems to have been a bit of a political rift and distinction between Silla descended lineage groups and Baekje descended lineage groups. Asukadera and the Soga family—and even Shotoku Taishi's temple of Houryuuji—appear to have been firmly attached to the Baekje lineages, whom they had sponsored to come over to help them promote Buddhism, but by the 8th century, Silla-backed groups were more dominant. He points to a “split” in the Shotoku Taishi worship, with the Silla-backed temples dominating the narrative in the 8th century and beyond. This may also play into the story of the founding of Shitennouji, as there is a similar story in the Samguk Yusa, as Como points out. In it, the King prays to the Heavenly Kings for victory against the Tang, and that same King is said to have built the Sacheonwang Temple in the Silla capital of Gyeongju. This temple would become a model for later temples in Silla, and introduced a layout with two pagodas, rather than one. We see this pattern arrive in the archipelago, influencing temples like Yakushiji, in modern Nara. Unfortunately, this all seems to just muddy the waters. I think we can probably say that the founding of Shitennouji by a young Shotoku Taishi, while possible, seems a bit sus. Sure, I guess they could have built a temple on the land taken from the Mononobe—it would have been quite the statement given that the Mononobe had been so anti-Buddhism, at least according to the textual records. But was it originally dedicated to the Four Heavenly Kings? Or did that part come later, as the texts on the Four Heavenly Kings grew more popular? I suspect that the temple, which seems laid out in the standard Baekje style, was no doubt one of the early temples, and it may even have been built on Mononobe property. But the association with Shitennouji—and the legend of Shotoku Taishi—probably came later. It was in a great position, however, to gain patronage from newly arrived immigrants, as the port of Naniwa would have been one of the more cosmopolitan locations, and after the downfall of Baekje and Goguryeo, most of those people crossing the sea would have identified with Silla. Regardless of the legends behind it, Shitennouji does appear to have a claim to be one of the oldest temples in Japan, and shortly after it was built—or at least they started work on the temple—we are told that Kashikiya Hime told Shotoku Taishi to aggressively promote Buddhism, which seems to have kicked off a temple-building fad. No doubt the prestige that came from being connected with a temple like Asukadera or Shitennouji had some small part to play in that. Temples would become another source of spiritual, and thus political, power, for various kinship groups, much as shrines and kofun were as well. In fact, the temple building craze is often seen as the beginning of the end of the Kofun period. All of the money and resources that were poured into temple building—whether as private projects or as state sponsored projects—would put a huge drain on the labor pool for things like monumental tombs. In addition, as Buddhist theology took hold, a dedicatory temple was, in many ways, more useful, as it could be a way of building merit for the dead, as opposed to simply building giant tomb mounds. That doesn't mean it ended immediately, but as I've mentioned before we start to see the tomb sizes shrink. Nothing would rival the middle kofun era building projects, and there would be a greater focus on building things like temples. I also suspect that this new style of construction may have had other knock on effects as well. Grand buildings such as those built for temples, and later palaces, were not quite so easy to dismantle and reassemble elsewhere. These were major construction projects and the materials were now heavier, especially those tiled roofs. Not that it was “easy” to just build a palace in the older style, but it was clearly something that could be done quickly if necessary, as shown with the construction of various temporary buildings for envoys and the like—or even the decision to move to a new palace part way through a reign. These new buildings weren't the same, and we can see how, when Asukadera was moved up to Nara—where it is known as Gankouji—they clearly left many of the buildings and materials behind and likely built new buildings in the new capital. Giant images would also have been difficult to transport, and probably easier to just commission a new one. Had Asukadera, aka Houkouji, not burned down and been generally neglected by the court, which by then had moved on to Heian-kyo, then perhaps it would have retained some of the buildings, as Houryuuji, did. Unfortunately, it did burn down, and so today is only a shadow of what it once was—though still worth a visit, in my opinion. And that's where we'll wrap things up for now. Until next time, then, thank you for listening and for all of your support. If you like what we are doing, tell your friends and feel free to rate us wherever you listen to podcasts. If you feel the need to do more, and want to help us keep this going, we have information about how you can donate on Patreon or through our KoFi site, ko-fi.com/sengokudaimyo, or find the links over at our main website, SengokuDaimyo.com/Podcast, where we will have some more discussion on topics from this episode. Also, feel free to Tweet at us at @SengokuPodcast, or reach out to our Sengoku Daimyo Facebook page. You can also email us at the.sengoku.daimyo@gmail.com. And that's all for now. Thank you again, and I'll see you next episode on Sengoku Daimyo's Chronicles of Japan.
It's finally here! After a summer break and over one-hundred games, Into the Aether returns for season six with a retrospective on the Sega Dreamcast library! Stephen and Brendon report back with a list of the 30 must-play games for the console in a discussion with producer AJ Fillari before drilling down and creating an ITA Top 5. Thank you all for indulging us after our vacation, but we're so excited to be back!You can find the full list of games discussed here: https://www.backloggd.com/u/brendonbigley/list/into-the-aether-the-sega-dreamcast-must-play-list/---Find us everywhere: https://intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow on Threads: https://threads.net/@intothecastFollow on Tumblr: https://intothecast.tumblr.com---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://threads.net/@brendonbigleyProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 6 Cover Art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/---Timecodes: (00:00) - Intro (02:04) - Welcome to Into the Aether! (15:02) - Quantifying "Dreamcast Vibes" (20:05) - And I'm Brendon BIgley (20:11) - The thing about the Dreamcast (25:38) - How the episode is gonna go (29:12) - It's 1999 (29:43) - The House of the Dead 2 (39:40) - Hydro Thunder (46:41) - Soul Caliber (58:42) - Happy Y2K (01:03:38) - Mr. Driller (01:08:03) - Cannon Spike (01:14:49) - Grandia 2 (01:21:10) - Marvel vs Capcom 2: New Age of Heroes (01:27:47) - Skies of Arcadia (01:34:08) - Seaman (01:49:18) - Shenmue (02:11:59) - The Virtua RPG (02:14:59) - 2000 (continued) (02:16:02) - Power Stone 2 (02:23:50) - Capcom vs SNK 2: Mark of the Millenium 2001 (02:26:31) - D2 (02:34:35) - Legacy of Kain: Soulreaver (02:39:01) - Frogger 2: Swampy's Revenge (02:44:57) - Dead or Alive 2 (02:53:19) - Jet Set Radio (Jet Grind Radio) (02:59:26) - Street Fighter III: 3rd Strike (03:05:03) - Techromancer (03:07:55) - Resident Evil: Code Veronica (03:16:23) - 2000 AND 1??? (03:16:44) - Reiterating why the Dreamcast collapsed (03:19:58) - Project Justice (03:25:15) - Phantasy Star ONLINE (03:29:42) - Virtua Tennis 2 (03:35:11) - Bomberman Online (03:39:13) - 18 Wheeler American Pro Trucker (03:41:47) - Putting a little bit of respect on Crazy Taxi (03:42:24) - 18 Wheeler American Pro Trucker (03:42:42) - The Last of Our 2001 Games (03:42:45) - The Last of Us??? (03:43:09) - Sonic Adventure 2 (03:54:36) - Rest in Peace Dreamcast (there are still games coming out tho) (03:56:44) - Shenmue 2 (04:09:11) - Ikaruga (04:14:10) - Space Channel 5 Part 2 (04:18:05) - ReZ (04:29:30) - Mentioning (Honorably) (04:30:02) - Napple Tale: Arsia in Daydream (04:32:19) - Air Force Delta (04:33:02) - Mars Matrix (04:33:32) - Elemental Gimmick Gear (EGG) (04:35:51) - Ecco the Dolphin: Defender of the Future (04:38:15) - ChuChu Rocket (04:39:19) - Sega Bass Fishing (04:39:33) - Dino Crisis (04:39:57) - Tony Hawk Pro Skater 2, come on (04:40:00) - Star Wars Jedi Power Battles (04:40:26) - Spider-man (04:42:14) - That's it! (04:42:55) - We did it (04:43:14) - This is now when we do a top 5 (04:58:46) - Making the Aether Top 5 (05:03:52) - Testing the list (05:06:49) - The Aether Top 5 Best Video Games for the Sega Dreamcast (05:07:18) - Wrapping up ---Thanks to all of our amazing patrons including our Eternal Gratitude members: | Susan H | Olivia K | Dan S | Zach D | Dominick N | Brett S | Evan B | Robert L | min2 | Aaron G | Matthew S | Erik M | Brady H | Joshua J | Tony L | Danny K | Shanna P | Seth MC | Adam B | Andy H | Demo | Maxwell L | Spiritofthunder | Jason W | Jason T | Corey T | Minnow Eats Whale | Caleb W | Jesse W | Mike T | Codes | Wesley | Erik B | Butterfly B | Gabe O | Lasse B | Jeff N | Sergio L | ninjadeathdog | Rory B | A42PoundMoose | Mr Andrew S | Peter | Stellar.Bees | Brendan K | Scott R | wreckx | Noah OR | Michael G | Arcturus | Chris R | hepahe | Chase A | Anna | Nick Q | Chris M | RB | Karen H | Michaela W | Adam F | Scott H | Lauren H | Ben G | Therese K | jgprinters | Matt H | Murray | Trevor B | David P | Jason K | Bede R | Kamrin H | Andrew D | Kyle S | Philip N ★ Support this podcast on Patreon ★
Schau mir in die Augen Apple hat sie endlich gezeigt, seine lange erwartete AR Brille Apple Vision Pro. 3.500$ ohne Steuern, eine überlegene Hard- und Software und (angeblich) revolutionäre Usability. Wir haben uns die Keynote angesehen und diskutieren „Musst Have“, „Rohrkrepierer“ oder „Mittelding“. (Lieferprobleme bei den Displays) Und die Alternative… Peppi hat sich eine Meta Quest Pro geholt. Weil die Erste Version der Vision Pro einfach zu teuer ist. Hier gibt es die bisherigen Erfahrungen. Kaninchenbau Paramount+ mausert sich zum wirklich guten Streaming Services: Rabbit Hole ist eine tolle Agenten-Verwöhrungsgeschichte für Fans von Kiefer Sutherland. Matze hat die erste Staffel geschaut und war begeistert. Die wohl teuerste gelöschte Szene in einem Film World War Z sollte eigentlich ganz anders enden. Zählt das als Spoiler, wenn man verrät, wie der Film nicht ausgeht? Ihr werdet es auf jeden Fall erfahren. Der Kiffer ist wieder da Samy Deluxe hat nie einen Hehl aus seiner Kifferei gemacht. Das neue Album Daddy's Home ist ein gutes Boom Bap Album geworden. Matze hat es sich auf Empfehlung mal angehört. Neue Akku Regelung für Mobiltelefone Das micro-USB und nun USB-C Standard für Mobiltelefone sein soll hat die EU schon beschlossen. Das ist toll, auch wenn Apple sich deshalb kindischer anstellt als jedes Baby. Nun der nächste Hammer. Die überarbeitete Batterierichtlinie sieht vor, dass Akkus nicht mehr fest verklebt sein dürfen. Dads heißt für den Kunden: Austausch ohne Spezialwerkzeug oder Lösungsmittel. Ausgenommen sind medizinische Geräte und solche, die vorwiegend in Nassen Bereichen eingesetzt werden. Die Richtlinie soll ab Anfang 2027 greifen. Baller, Bumm, Bumm! Ein neues, wirklich feines Shoot'em Up liefert Drainus ab. Für Nintendo Switch bekommt Ihr eine coole Mischung aus R-Type und Ikaruga mit tollem Auflevel System und ausgewogenem Schwierigkeitsgrad. Macht Netflix etwa nicht nur Handygames? Wir hatten ja schon darüber gesprochen, dass es durchaus Spiele in den AppStores gibt, die von Netflix entwickelt wurden. Nun scheint es aber nicht dabei zu bleiben. Offenbar wollen sie auch auf anderen Plattformen mitmischen. Mit ins Boot ist jetzt Joseph Staten gekommen. Seines Zeichens Miterfinder der Halo Reihe und Co-Creator bei Destiny.
Josef Max Hajda Flattr Instagram Twitter Facebook Auphonic Credits Amazon Wishlist Flattr Mathias Schweiger Instagram Linkedin YouTube (Channel) Facebook Episodenbild erstellt mit Stable Diffusion – Prompt: „one single hippie wearing virtual reality glasses in space“ Schau mir in die Augen Apple hat sie endlich gezeigt, seine lange erwartete AR Brille Apple Vision Pro. 3.500$ ohne Steuern, eine überlegene Hard- und Software und (angeblich) revolutionäre Usability. Wir haben uns die Keynote angesehen und diskutieren „Musst Have“, „Rohrkrepierer“ oder „Mittelding“. (Lieferprobleme bei den Displays) Und die Alternative… Peppi hat sich eine Meta Quest Pro geholt. Weil die Erste Version der Vision Pro einfach zu teuer ist. Hier gibt es die bisherigen Erfahrungen. Kaninchenbau Paramount+ mausert sich zum wirklich guten Streaming Services: Rabbit Hole ist eine tolle Agenten-Verwöhrungsgeschichte für Fans von Kiefer Sutherland. Matze hat die erste Staffel geschaut und war begeistert. Die wohl teuerste gelöschte Szene in einem Film World War Z sollte eigentlich ganz anders enden. Zählt das als Spoiler, wenn man verrät, wie der Film nicht ausgeht? Ihr werdet es auf jeden Fall erfahren. Der Kiffer ist wieder da Samy Deluxe hat nie einen Hehl aus seiner Kifferei gemacht. Das neue Album Daddy’s Home ist ein gutes Boom Bap Album geworden. Matze hat es sich auf Empfehlung mal angehört. Neue Akku Regelung für Mobiltelefone Das micro-USB und nun USB-C Standard für Mobiltelefone sein soll hat die EU schon beschlossen. Das ist toll, auch wenn Apple sich deshalb kindischer anstellt als jedes Baby. Nun der nächste Hammer. Die überarbeitete Batterierichtlinie sieht vor, dass Akkus nicht mehr fest verklebt sein dürfen. Dads heißt für den Kunden: Austausch ohne Spezialwerkzeug oder Lösungsmittel. Ausgenommen sind medizinische Geräte und solche, die vorwiegend in Nassen Bereichen eingesetzt werden. Die Richtlinie soll ab Anfang 2027 greifen. Baller, Bumm, Bumm! Ein neues, wirklich feines Shoot’em Up liefert Drainus ab. Für Nintendo Switch bekommt Ihr eine coole Mischung aus R-Type und Ikaruga mit tollem Auflevel System und ausgewogenem Schwierigkeitsgrad. Macht Netflix etwa nicht nur Handygames? Wir hatten ja schon darüber gesprochen, dass es durchaus Spiele in den AppStores gibt, die von Netflix entwickelt wurden. Nun scheint es aber nicht dabei zu bleiben. Offenbar wollen sie auch auf anderen Plattformen mitmischen. Mit ins Boot ist jetzt Joseph Staten gekommen. Seines Zeichens Miterfinder der Halo Reihe und Co-Creator bei Destiny. Der Beitrag 252 Brilliant erschien zuerst auf Sag was! Geektalk.
Your frothing demand for this podcast increases! Console modification expert Christa Lee joins Tim and Brandon to cover the original Konami defecting rock stars, Treasure Co., Ltd. Hosted by Alex Jaffe, with Tim Rogers, Brandon Sheffield, and Christa Lee. Edited by Esper Quinn, original music by Kurt Feldman. Not Necessarily a Eulogy For Treasure (03:44) 2D Genesis Platformers: Gunstar Heroes, Dynamite Headdy, Alien Soldier, and McDonalds Treasure Land Adventure (29:26) YuYu Hakusho Beat Em Ups: Yū Yū Hakusho: Makyō Tōitsusen, Guardian Heroes, Bleach: the Blade of Fate, and Bleach: Dark Souls (41:41) Neo 2D Middle Era: Mischief Makers, Silhouette Mirage, Tiny Toons Adventures: Buster's Bad Dream, Astro Boy: Omega Factor, Advance Guardian Heroes, and Gunstar Super Heroes (49:41) Shootin' Time: Radiant Silvergun, Ikaruga, Silpheed: The Lost Planet, and Gradius V (01:08:42) Insert Credit Quick Break: Archaeology Tube (01:33:59) Bangai-O Trilogy: Bangai-O, Bangai-O Spirits, Bangai-O HD: Missile Fury (01:36:07) Punishment Zone: Sin and Punishment, Sin & Punishment: Star Successor, and Dragon Drive: D-Masters Shot (01:51:21) The Rest: Light Crusader, Hajime no Ippo: The Fighting!, Wario World, Rakugaki Showtime, Stretch Panic!, Bleach: Versus Crusade, and Gaist Crusher God (02:04:53) Finalizing Rankings (02:25:32) Honorary Treasure Games and Final Treasure Thoughts (02:35:43) Discuss this episode in the Insert Credit Forums THE INSERT CREDIT RANKED LIST OF TREASURE GAMES Silhouette Mirage Gunstar Heroes Bangai-O Spirits Sin and Punishment Dynamite Headdy Radiant Silvergun McDonald's Treasure Land Adventure Light Crusader Guardian Heroes Gradius V Bangai-O Bangai-O HD: Missile Fury Sin & Punishment: Star Successor Alien Soldier Stretch Panic Silpheed: The Lost Planet Astro Boy: Omega Factor Yu Yu Hakusho Bleach: Versus Crusade Bleach: The Blade of Fate Bleach: Dark Souls Tiny Toon Adventures: Buster's Bad Dream Wario World Gunstar Super Heroes Mischief Makers Dragon Drive: D-Masters Shot Advance Guardian Heroes Geist Crusher God Hajime no Ippo: The Fighting Ikaruga Rakugaki Showtime A SMALL SELECTION OF THINGS REFERENCED: Treasure Gaist Crusher God Astro Boy: Omega Factor Kokuga Sega Genesis/Mega Drive Gunstar Heroes GameFan Street Fighter series Fatal Fury Yū Yū Hakusho: Makyō Tōitsusen Radiant Silvergun Bangai-O Rakugaki Showtime Advance Guardian Heroes Sin and Punishment Tiny Toon Adventures: Scary Dreams Konami Contra series Gradius V Tokimeki Memorial games Metal Gear series Gradius Gaiden Taz-Mania McDonald's Treasure Land Adventure Dynamite Headdy Alien Soldier Light Crusader Castlevania series The Simpsons Bucky O'Hare Axelay Super Nintendo Entertainment System Digital Foundry The Legend of Zelda: Ocarina of Time Demon's Souls Wario World MiSTerAddons.com Silhouette Mirage Panzer Dragoon series Ikaruga Amiga Bubsy series Battletoads series Doom Eternal Ninja Gaiden Ninja Gaiden II Devil May Cry 3: Dante's Awakening - Special Edition YuYu Hakusho Hunter × Hunter Yu Yu Hakusho - Opening 1 | Hohoemi no Bakudan Guardian Heroes Mario Party series Bleach: The Blade of Fate Bleach: Dark Souls Dark Souls Mischief Makers Dungeons & Dragons: Tower of Doom Gunstar Super Heroes Rapid Angel Pandemonium! Klonoa Mega Man 8 Chippoke Ralph no Daibōken: The Adventure of Little Ralph Hermie Hopperhead: Scrap Panic Shinrei Jusatsushi Tarōmaru Shinobi Legions Tomba! series Animal Crossing series Hollow Knight Yakuza / Ryū ga Gotoku series The Ninja Warriors series Final Fight 3 Streets of Rage 3 Teenage Mutant Ninja Turtles: Shredder's Revenge Steam-Heart's Sōkyūgurentai Kazuo Ishiguro Ursula K. Le Guin John Romero Pac-Man Silpheed: The Lost Planet Lost Planet series Silpheed series Gungriffon Lunar: Eternal Blue Grandia Starblade Stretch Panic Thunder Force series R-Type Final Elevator Action II Shinobi III: Return of the Ninja Master Ninja Five-O Ore no Ryōri Suzuki Bakuhatsu Dragon Quest VII Ranger X Missile Command series Cybernator Metal Warriors Rampage Sub-Terrania Solar Jetman: Hunt for the Golden Warpship Bangai-O Spirits Grasshopper Manufacture Gears of War series Bangai-O HD: Missile Fury Final Fantasy XIII Vandal-Hearts II Culdcept series Infinite Undiscovery Space Harrier series G.I. Joe: A Real American Hero Cabal Shiren the Wanderer series Zone of the Enders: The 2nd Runner Wild Guns Sin & Punishment: Star Successor Bayonetta Kid Icarus: Uprising Hajime no Ippo: The Fighting! Bleach: Versus Crusade Dragon Drive: D-Masters Shot Crusader of Centy Camelot Landstalker Knuckles' Chaotix Gun Beat Windjammers Hajime no Ippo Wario Land: Shake It! Sakura Wars Monster Hunter series Yo-kai Watch series Speed Power Gunbike Bleach Bleach - Ichigo's Theme - Number One League of Legends Dota Final Fantasy XIV Online: A Realm Reborn Guilty Gear 2: Overture Gunslinger Stratos Senko no Ronde series Naruto: Ultimate Ninja series VIDEOBALL Ys VIII: Lacrimosa of Dana Frame Gride Tales of Arise Scarlet Nexus Star Ocean: The Last Hope Super Smash Bros. Dino Crisis 2 Destiny Jeff Minter Drakengard Bullet Witch Resident Evil: Dead Aim Gladius Rise of the Argonauts Rygar This week's Insert Credit Show is brought to you by Archaeology Tube, and patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!
Your frothing demand for this podcast increases! Console modification expert Christa Lee joins Tim and Brandon to cover the original Konami defecting rock stars, Treasure Co., Ltd. Hosted by Alex Jaffe, with Tim Rogers, Brandon Sheffield, and Christa Lee. Edited by Esper Quinn, original music by Kurt Feldman. Not Necessarily a Eulogy For Treasure (03:44) 2D Genesis Platformers: Gunstar Heroes, Dynamite Headdy, Alien Soldier, and McDonalds Treasure Land Adventure (29:26) YuYu Hakusho Beat Em Ups: Yū Yū Hakusho: Makyō Tōitsusen, Guardian Heroes, Bleach: the Blade of Fate, and Bleach: Dark Souls (41:41) Neo 2D Middle Era: Mischief Makers, Silhouette Mirage, Tiny Toons Adventures: Buster's Bad Dream, Astro Boy: Omega Factor, Advance Guardian Heroes, and Gunstar Super Heroes (49:41) Shootin' Time: Radiant Silvergun, Ikaruga, Silpheed: The Lost Planet, and Gradius V (01:08:42) Insert Credit Quick Break: Archaeology Tube (01:33:59) Bangai-O Trilogy: Bangai-O, Bangai-O Spirits, Bangai-O HD: Missile Fury (01:36:07) Punishment Zone: Sin and Punishment, Sin & Punishment: Star Successor, and Dragon Drive: D-Masters Shot (01:51:21) The Rest: Light Crusader, Hajime no Ippo: The Fighting!, Wario World, Rakugaki Showtime, Stretch Panic!, Bleach: Versus Crusade, and Gaist Crusher God (02:04:53) Finalizing Rankings (02:25:32) Honorary Treasure Games and Final Treasure Thoughts (02:35:43) Discuss this episode in the Insert Credit Forums THE INSERT CREDIT RANKED LIST OF TREASURE GAMES Silhouette Mirage Gunstar Heroes Bangai-O Spirits Sin and Punishment Dynamite Headdy Radiant Silvergun McDonald's Treasure Land Adventure Light Crusader Guardian Heroes Gradius V Bangai-O Bangai-O HD: Missile Fury Sin & Punishment: Star Successor Alien Soldier Stretch Panic Silpheed: The Lost Planet Astro Boy: Omega Factor Yu Yu Hakusho Bleach: Versus Crusade Bleach: The Blade of Fate Bleach: Dark Souls Tiny Toon Adventures: Buster's Bad Dream Wario World Gunstar Super Heroes Mischief Makers Dragon Drive: D-Masters Shot Advance Guardian Heroes Geist Crusher God Hajime no Ippo: The Fighting Ikaruga Rakugaki Showtime A SMALL SELECTION OF THINGS REFERENCED: Treasure Gaist Crusher God Astro Boy: Omega Factor Kokuga Sega Genesis/Mega Drive Gunstar Heroes GameFan Street Fighter series Fatal Fury Yū Yū Hakusho: Makyō Tōitsusen Radiant Silvergun Bangai-O Rakugaki Showtime Advance Guardian Heroes Sin and Punishment Tiny Toon Adventures: Scary Dreams Konami Contra series Gradius V Tokimeki Memorial games Metal Gear series Gradius Gaiden Taz-Mania McDonald's Treasure Land Adventure Dynamite Headdy Alien Soldier Light Crusader Castlevania series The Simpsons Bucky O'Hare Axelay Super Nintendo Entertainment System Digital Foundry The Legend of Zelda: Ocarina of Time Demon's Souls Wario World MiSTerAddons.com Silhouette Mirage Panzer Dragoon series Ikaruga Amiga Bubsy series Battletoads series Doom Eternal Ninja Gaiden Ninja Gaiden II Devil May Cry 3: Dante's Awakening - Special Edition YuYu Hakusho Hunter × Hunter Yu Yu Hakusho - Opening 1 | Hohoemi no Bakudan Guardian Heroes Mario Party series Bleach: The Blade of Fate Bleach: Dark Souls Dark Souls Mischief Makers Dungeons & Dragons: Tower of Doom Gunstar Super Heroes Rapid Angel Pandemonium! Klonoa Mega Man 8 Chippoke Ralph no Daibōken: The Adventure of Little Ralph Hermie Hopperhead: Scrap Panic Shinrei Jusatsushi Tarōmaru Shinobi Legions Tomba! series Animal Crossing series Hollow Knight Yakuza / Ryū ga Gotoku series The Ninja Warriors series Final Fight 3 Streets of Rage 3 Teenage Mutant Ninja Turtles: Shredder's Revenge Steam-Heart's Sōkyūgurentai Kazuo Ishiguro Ursula K. Le Guin John Romero Pac-Man Silpheed: The Lost Planet Lost Planet series Silpheed series Gungriffon Lunar: Eternal Blue Grandia Starblade Stretch Panic Thunder Force series R-Type Final Elevator Action II Shinobi III: Return of the Ninja Master Ninja Five-O Ore no Ryōri Suzuki Bakuhatsu Dragon Quest VII Ranger X Missile Command series Cybernator Metal Warriors Rampage Sub-Terrania Solar Jetman: Hunt for the Golden Warpship Bangai-O Spirits Grasshopper Manufacture Gears of War series Bangai-O HD: Missile Fury Final Fantasy XIII Vandal-Hearts II Culdcept series Infinite Undiscovery Space Harrier series G.I. Joe: A Real American Hero Cabal Shiren the Wanderer series Zone of the Enders: The 2nd Runner Wild Guns Sin & Punishment: Star Successor Bayonetta Kid Icarus: Uprising Hajime no Ippo: The Fighting! Bleach: Versus Crusade Dragon Drive: D-Masters Shot Crusader of Centy Camelot Landstalker Knuckles' Chaotix Gun Beat Windjammers Hajime no Ippo Wario Land: Shake It! Sakura Wars Monster Hunter series Yo-kai Watch series Speed Power Gunbike Bleach Bleach - Ichigo's Theme - Number One League of Legends Dota Final Fantasy XIV Online: A Realm Reborn Guilty Gear 2: Overture Gunslinger Stratos Senko no Ronde series Naruto: Ultimate Ninja series VIDEOBALL Ys VIII: Lacrimosa of Dana Frame Gride Tales of Arise Scarlet Nexus Star Ocean: The Last Hope Super Smash Bros. Dino Crisis 2 Destiny Jeff Minter Drakengard Bullet Witch Resident Evil: Dead Aim Gladius Rise of the Argonauts Rygar This week's Insert Credit Show is brought to you by Archaeology Tube, and patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!
To defeat your true self, you must... walk away??Jules Gill presents Hosted on Acast. See acast.com/privacy for more information.
Pour ce sixième épisode consacré aux Shmups, nous avons eu le plaisir d'acceuillir Shariban à bord du Backup Memory Tracks pour une virée spatio-musicale. Toujours prétexte aux échanges, cette nouvelle sélection revient sur quelques titres et ost emblématiques du genre que nous avons particulièrement appréciés. Retrouvez Shariban sur Youtube: https://www.youtube.com/c/Shariban Twitter: https://twitter.com/u_k_shariban Facebook: https://facebook.com/SharibanYT Instagram: https://instagram.com/shariban.c/ Twitter BMC: https://twitter.com/BackupCartridge Instagram BMC: https://www.instagram.com/backup_memory_cartridge/ Facebook BMC: https://www.facebook.com/Backupmemorycartridge/
Au programme du podcast le plus bâclé jamais enregistré par les tauliers de SEA, on revient sur l'actualité du shmup avec du Batsugun, Metal Black, Cave, et plein d'autre trucs comme R-Type Final 3, Ikaruga, Muchi Muchi Pork et Pink Sweet en streaming et ce n'est pas une blague. Trizeal va parler de Watagame et … L'article Le Podcast Shmup'Em-All n°114 – MARRE est apparu en premier sur Shmup'Em-All.
**Support The Show on Patreon** In this episode, Edward and Corey discuss the trailer and release date for Bayonetta 3, collecting, Nintendo buying a CGI studio, Pokemon Unite, and more. Playing With Power: Death's Door, Destiny 2, Fire Emblem Warriors: Three Hopes, Ikaruga, Aliens: Fire Team Elite Time Stamps: 0:00 - Welcome to Nintendo Pow Block 5:37 - Housekeeping 9:25 - Snacktendo 21:53 - Playing With Power 31:46 - Show and Tell 49:14 - Patreon Producers 52:31 - Bayonetta 3 1:07:40 - Nintendo Buys Dynamo Pictures 1:15:14 - Soulframe 1:18:52 - Pokemon Unite Anniversary 1:20:01 - LEGO Mighty Bowser 1:21:32 - Xenoblade Chronicles 3 1:27:20 - Docked Mode: Nontendo 2:00:32 - Importing Accessories for Gaming 2:06:39 - Thanks for Watching! Follow our Hosts: Edward Varnell: Twitter | Instagram Corey Dirrig: Twitter | Instagram Contact the Show: Email: NintendoPowBlock@gmail.com Twitter: @PowBlockPodcast Follow Nintendo Pow Block on Social Media: Twitter | Discord | Instagram | Twitch | YouTube Thank you for listening and/or watching Nintendo Pow Block. You can find the show live on every Monday night at 8:30PM ET/5:30PM PT or on YouTube and your podcast service of choice every Wednesday morning. Remember if you're watching on YouTube to subscribe the channel. If you're listening on Apple Podcasts or Spotify, leave us a review and five star rating. Remember to also check out Expansion Pass and The Direct Recap Show. See you next week on Nintendo Pow Block! Be You. Be More. Play Games. Be Better. Nintendo Pow Block Podcast. https://www.bossrush.net
We hebben heel veel Mass Effect gespeeld, dus daar moeten we het uitgebreid over hebben. Ook is de nieuwe Playstation+ getest, en hebben we een klein bier ronde voor het nieuws, met onder andere de vraag: waar denken ze op Gamescom die hallen mee te gaan vullen als alle grote spelers afzeggen?Games die we gespeeld hebben:Mass EffectTMNT: Shredder's RevengeMass Effect 2Playstation Premium gamesChorusVragen, suggesties of andere opmerkingen kun je makkelijk en snel achterlaten in dit formuliertje of via de mail: info@gamelovepodcast.nl. Wil je niets missen? Bekijk dan onze website, gamelovepodcast.nl, en volg ons op Twitter en Instagram: @gamelovepodcast.
Hey Podtimists, This week we play some very good games. One is a new classic, one an old classic, and one that Chase has tried and failed to start no less than 5 times. --- We use the song '5 Min Call' by LAKEY INSPIRED as our intro and outro. Give it a listen here. --- Games mentioned: Elden Ring Hardspace: Shipbreaker Dragon Quest VIII Divinity Original Sin 2 Ikaruga
This is probably someone's favorite game, which is weird to us. After the 16-bit era, Treasure kind of split in two. One part released bullet hell shooters. The other had a habit of making technical platformers that are impossibly ugly to look at. Silhouette Mirage falls into the latter camp, with a projectile affinity system that was a test run for Ikaruga's main gimmick.
Nuevo programa en el que hablamos de los Shoot ‘Em Up, los míticos MATAMARCIANOS. Historia de los videojuegos, considerados el primer género de la industria por su impacto y longevidad. Hablamos de su creación, nuestras anécdotas personales, y por supuesto algunos de sus mejores títulos como Space Invaders, Asteroids, Gradius, R-Type, Radiant Silvergun o Ikaruga. Esperamos que os guste esta tertulia marca de la casa. También podéis ver la grabación del programa en Twitch: https://www.twitch.tv/reservademana Y si queréis apoyarnos: https://www.ivoox.com/ajx-apoyar_i1_support_126134_1.html Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
RetroLogic - Episode 65 18:49 - The Price Is Retro - Trivia Games! 45:00 - Show Topic - A brief history of Treasure. 1:14:56 - Community Couch - Top 5 N64 games + Questions! Welcome to RetroLogic episode 65 - I'm Dan Caporello. Here with John Cummins, Sam Wagers Icebreaker - what did you buy? And what did you play? Sam:Played: Front Mission: Gun Hazard (Super Famicom, English patch), Board Game Top Shop (Playstation over Piepacker, w/ Flightsy and Llaffer) John: The Witch and the Hundred Knight PS3, the Dan lot, and a PS5. Played: Assassin's Creed Valhalla PS5 Dan: Advance Wars and Dual Strike, Windwaker HD Played: Mario Tennis N64, Advance Wars Dual Strike, Odama The Price is Retro GAMES: “The Price Is Retro” Dan's list Sam's list John's list Flightsy's list “Spot the fake game” The Ambassitor Liam “Blank-o-pedia” "John's Trivia Card" Check out the Price Is Retro Database at Retrologic.games, we'll be having Flightsy on an episode coming up to talk PiR stats! Show Topic (Game Highlight, News Highlight, Discussion topic) Topic: Treasure Retrospective article up on the blog! Questions to discuss: What makes Treasure's games special to you? How did you discover them? -interesting mechanics -challenge -dope boss battles How could Treasure have stayed more relevant in the game industry in the 5th generation (Saturn, N64, PS1)? Was the Sega Saturn the problem? -critically, if not commercially -output was primarily for the saturn, then n64. Playstation only got Rakugaki showtime, which was pulled due to legal issues, and the inferior (?) port of silhouette mirage Did Treasure get “left behind” by modern games? Did they have to? Is their “old school” mentality part of what makes them special? -stretch panic was their first fully 3D game, and it shows -uncompromising difficulty, focus on mechanics and action over story/immersion Did they lose their way in making sequels? -Ikaruga was the last game not based on an existing property, and even it started development as a sequel to radiant silvergun -gaist crusher is actually an exemption, but that was a collab with capcom -always kept the team small and were largely unconcerned with sales What would you like to see Treasure do to make a comeback? -The company does still exist with Masato Maegawa, the founder as president, though some staff has left -They did work on the Nicalis port of Ikaruga for switch/ps4 in 2018 -Iuchi, left in 1995, came back in 1997 to make radiant silvergun and ikaruga, left again in 2006. Was last seen working on a spiritual successor to ikaruga called ubusuna, targeting a release by the end of the PS4's life…. Community Couch Retro Rewind Odama-rama starts Jan 1st Pick up your copy (dont forget the mic!) and play along! Questions Top 5 N64 games: Episode 64: 1 - Mario 64 2 - diddy kong racing 3 - star fox 64 4 - paper mario 5 - Majoras Mask Community Top 5 (Jan 2021): 1. Legend of Zelda: Ocarina of Time 2. Super Mario 64 3. Legend of Zelda: Majora's Mask 4. 007: GoldenEye 5. Mario Kart 64 Community Top 5 N64 Games https://docs.google.com/forms/d/15IuXi5G_Go7N5WwdfTIHsRzzDjf6CXVqUPWC-DDnGFc/edit#response=ACYDBNg8vwRZoQJyH9bNfThBZJcBhNzn_col3FXmKNb7oq3wzJ6DmmmLn8XXhIZZTdM_hLg Community Couch Questions: ChrisHL94: thoughts on the latest IGN 100 best games of all time list: https://www.ign.com/articles/the-best-100-video-games-of-all-time TrashTurkey: Question for the couch: What game would be the "Eliminator Boat Duel" of N64 NSO? Meaning what game would the internet boo hoo about getting added that's actually good? Oops: Best platformer series on the nes? Are 3 mario games better than 6 mega man games? Also same question for the snes mario world vs 3 DK games? Neoprime33: Which one of these would be the best way for Nintendo to celebrate the Game Boy and its Family of Systems? Via NSO, the "classic" system way, or some other third thing? What are your top tips for hunting for good buys? SoloSomething: Since they have a lot of buzz around them right now. How will NFT's influence the retro market? Flightsy: I don't know if this will make it into the episode, but community couch question: What food have you had recently that you think will make everyone jealous? Outro Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Instagram @RetrologicGames. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio. You can also find everything on our website Retrologic.games
!!!PATREON POOL!!! The rebel pilots shift polarities through an endless onslaught of bullet hell in Episode 308: Ikaruga. Intro and outro music by Kubbi at kubbimusic.com. Edited by Dan Willett at danwillettaudio.com. Visit NGP online: ngppodcast.com Follow NGP on Twitter: twitter.com/ngppodcast Like NGP on Facebook: facebook.com/ngppodcast Support NGP on Patreon: patreon.com/ngppodcast Chat with NGP on Discord: discord.gg/z7fdR6W
In this episode, Frenchpet plays Ninja on the Sega Mark III! He talks about Ninja Gaiden, Ninja Turtles, Ikaruga, Robotech, G.I. Joe, Transformers, nostalgia in general, XBoxes, Christina Aguilera, coupons, and much more! Follow our socials for more Frenchpet madness! Facebook: https://www.facebook.com/frenchpet/ Twitter: https://www.twitter.com/frenchpet/ Instagram: https://www.instagram.com/frenchpetpodcast/ Linktr.ee: http://frenchpet.com/ For merch, you can get it at: http://store.frenchpet.com/
Sorry lads, it's an early night for us... Jules Gill presents 7 Video Game Enemies Defeated By Doing Absolutely Nothing... See acast.com/privacy for privacy and opt-out information.
Time to cover the complete arcade history of Treasure - the game developer that gave us Radiant Silvergun, Ikargua, and… that's it! We explore these two fun SHMUPs that mix the shooter genre with a dash of puzzle mechanics. What mysterious explosion set us up the bomb for a plot device? How is Treasure still open after no new game releases since 2014? Why is Ikaruga so divisive? We also enjoy some cawfee tawk about new shooter genre mashups, an update on Atari tokens, the correlation between Nickelodeon slime and male pattern baldness, and the pizza debate rages on.
Time to cover the complete arcade history of Treasure – the game developer that gave us Radiant Silvergun, Ikargua, and… that's it! We explore these two fun SHMUPs that mix the shooter genre with a dash of puzzle mechanics. What... Read more
Time to cover the complete arcade history of Treasure - the game developer that gave us Radiant Silvergun, Ikargua, and… that's it! We explore these two fun SHMUPs that mix the shooter genre with a dash of puzzle mechanics. What mysterious explosion set us up the bomb for a plot device? How is Treasure still open after no new game releases since 2014? Why is Ikaruga so divisive? We also enjoy some cawfee tawk about new shooter genre mashups, an update on Atari tokens, the correlation between Nickelodeon slime and male pattern baldness, and the pizza debate rages on.
In this episode, Frenchpet plays Nerd Noise Radio in the background while he rants about the Nintendo Switch! He also talks about making sequels instead of remakes, his Wii and NES set-up, the wonder of the cellphone flashlight, input lag, Ikaruga on the Wii and much more! Follow our socials for more Frenchpet madness! Facebook: https://www.facebook.com/frenchpet/ Twitter: https://www.twitter.com/frenchpet/ Instagram: https://www.instagram.com/frenchpetpodcast/ Linktr.ee: http://frenchpet.com/
Ikaruga (April 2003 - NA Release) Dave and Rob invite a very special guest, Ryan Shepherd, to join the podcast and take a look back at one of the best shoot em up games of all time, 2003's Ikaruga, developed by Treasure. They look back at the history of how Treasure came to be leading up to the development of Ikaruga. After a lengthy discussion about their own experiences with the game itself, the gaming question of the week has the group talking about video game designs that they'd like to see made. Join this week's discussion for a bi-polar trip down Memory Card Lane. This podcast is powered by Pinecast.
Neil & Mike love to talk about two things; the GameCube and the GameCube Microphone, and on Episode 44 of the 'The GameCube Was Cool Podcast' they get to do just that with Ikaruga and Odama. Two cult classics that don't get a lot of air time these days but definitely go down in the history books of the weird and great games released in the era of the GameCube. A tough as nails space "Shoot Em Up" and an RTS with pinball mechanics... what a fun time it was to be alive in the 2000s. The boys kick off the episode by discussing how far away from the bathroom one should travel while brushing their teeth, and celebrate being downloaded in all 50 states!
Blog Link: http://videogamegrooves.com/2021/03/06/episode-77-ikaruga-quake/ This could be the stressiest episode of Video Game Grooves, as we dive into the merciless black-and-white polarized world of Ikaruga, the insanely difficult vertical shooter from Treasure Games, which got a soundtrack release by Data Discs last year. Anthony guides us through the game's monochromatic landscape and its noble-yet-frenetic soundscape, and we place the game in its context alongside other musical and mechanical offerings from Treasure. Jeremy decides to go a little more toward the dark side of the musical spectrum with Quake, by Trent Reznor of Nine Inch Nails. We investigate what the sound of "industrial music" is, and whether Quake's musical score is what we think it is, and what the value of Quake to gaming at large might be. We also look subconscious musical-emotional manipulation right in the face, and did you just feel your phone buzz in your pocket? We carry on with the new releases, (which are manageable!) along with some recently-shipped records that might be finding their way onto your shelf right now, as well as a few new announcements that will lighten your wallet in the future. Finally, we chew on a list of "real musicians" who have contributed their compositional skills to video games alongside the likes of Trent Reznor (perhaps even some of his NIN bandmates!) and whether their video game compositions have graced the vinyl market yet... and perhaps whether they should. But of course, we can't always be perfectly thorough, so who might we have missed? Listen in and help us out! Outro: "Reality" - Ikaruga, by Hiroshi Iuchi Links: Itta (Respawned Records) (sold out) https://respawnedrecords.com/products/itta-4lp-box-set Borderlands 2 (Laced Records) https://www.lacedrecords.co/collections/borderlands/products/borderlands-2-limited-edition-x4lp-box-set https://www.lacedrecords.co/collections/borderlands/products/borderlands-2-deluxe-x4lp-box-set RuneScape: Old School Combat Classics (Laced Records) https://www.lacedrecords.co/collections/runescape/products/runescape-old-school-combat-classics-deluxe-double-vinyl RuneScape: God Wars (Laced Records) https://www.lacedrecords.com/collections/runescape/products/runescape-god-wars-dungeon-deluxe-double-vinyl Esper Dream 1+2 (Ship to Shore) https://shiptoshoremedia.com/collections/featured/products/esper-dream Double Kick Heroes (G4F Records) https://www.g4f-records.com/en/produit/double-kick-heroes-vinyl-edition-pre-order/ Anodyne 2: Return to Dust (Yetee Records) https://theyetee.com/collections/all/products/anodyne-2-original-soundtrack-lp YIIK (Yetee Records) https://theyetee.com/products/yiik-a-postmodern-rpg-original-soundtrack Stubbs the Zombie (Stubbs Hub) https://stubbshub.com/#collectors Wave Break: Neon Rides (NewRetroWave Bandcamp) https://newretrowave.bandcamp.com/album/wave-break-neon-rides-game-soundtrack Image Gallery
Pour soutenir l'émission et obtenir des chouettes contreparties il y a :-Le Tipeee : https://www.tipeee.com/la-revue-de-presse-jv-Le Patreon : https://www.patreon.com/larevuedepressejv/overview Pour écouter/regarder l'émission, s'abonner et frétiller : -iTunes : https://itunes.apple.com/fr/podcast/la-revue-de-presse-jv/id1289067344?mt=2-PodCloud : http://la-revue-de-presse-jv.lepodcast.fr/-Deezer : http://www.deezer.com/fr/show/55059-Spotify : https://open.spotify.com/show/0aKFowtYeKh9qYOklP4nso-YouTube : https://www.youtube.com/channel/UCyLWxEh5idvtcFsQzE0r4dQ/featured?view_as=subscriber-RSS : http://la-revue-de-presse-jv.lepodcast.fr/rss Pour réagir et tailler le bout de gras ensemble :-Twitter : https://twitter.com/RevueDePresseJV-Discord : https://discord.gg/HSCQhxN-Facebook : https://www.facebook.com/La-revue-de-presse-JV-348425015606178/?hc_ref=ARSPgYS1-eDedgYi38QEX4rYhIBhjuAOQk7pkqtYg_bTrPGHNb9S_CAQK3KxUjpWFNo&fref=nf-Mail : revuedepressejv@gmail.com
Você provavelmente já jogou um shmup e provavelmente não joga mais, certo? Independente de ser um fã aficionado, uma pessoa que não conhece esse estilo ou alguém que está enferrujado nos "jogos de navinha", que tal descobrir porquê o Nintendo Switch é uma das melhores plataformas de todos os tempos para esse gênero? E que tal também um TOP 15 colaborativo feito pelo Ultra N Podcast com 3 pilotos com várias horas de vôo nos bullet hell? Convidamos o Filipe do canal Shmups BR, o Gamer Antifascista e Rowguii, do Xoxando Games pra um podcast mais animal do que Ikaruga no Hard! Este podcast também recebe uma versão em vídeo lá no Youtube. Se inscreva lá em www.youtube.com/UltraNPodcast Siga-nos nas redes sociais procurando por @ultranpodcast e acesse nosso site www.ultranpodcast.com.br, e claro, recomende sempre nosso material para seus amigo! Participantes - Daniel Reenlsober - Theus Jackson - Júlio Rodrigo - Filipe Gracioli - Andy - RowGuii
By patron request, Jeremy Parish rings in 2021 with the best physical releases for classic game music of the year gone by. Selections include Bloodstained: Ritual of the Night, a whole lot of Mega Man X, Vib Ribbon, Ys, Life Force, Ikaruga, and more!
Ikaruga? More like Ik-AROOOOOOOOGA! *jaw drops tongue rolls out* Hummina hummina hummina bazooooooooing! *eyes pop out* WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF *tongue bursts out of the mouth uncontrollably leaking face and everything in reach* Virtual Homework is a podcast where the hosts (Dana and Sam) alternate each week to force the other to play a game of their choosing. We then talk about the game and use that conversation to talk about other aspects of life. Hilarity Ensues! Timestamps: 0:00 - A Threatening Intro 1:10 - Giraffe Town (Space Giraffe) Follow-Up 4:03 - Ikaruga Overview 6:49 - Gameplay Overview 8:39 - Ikaruga History 13:16 - Sam's Baseball Analogy 15:45 - Ikaruga History Continued 17:58 - Theme Song 18:13 - Xbox Series X and PS5 Releases 20:11 - Google Stadia First Look/Review
Enkelte spillsjangre er ikke like store i dag som på 80- og 90-tallet, men vi minnes dem med glede likevel. Run-and-gun er en slik sjanger, og i denne episoden tar Mats Jakob for seg en av sine favorittserier innenfor sjangeren: Metal Slug. I tillegg rapporterer Ingar fra sitt møte med Crash Bandicoot, Martin forteller oss om sine nyeste jingler, og lytterne forteller oss om de liker å spille som snille eller slemme når de får valgmuligheten. Spill vi snakker om i episode 52: Metal Slug, Contra, Gunstar Heroes, Persona 5 Royal, 13 Sentinels: Aegis Rim, Curse of Monkey Island, Ikaruga, Sin and Punishment, Pokémon Sword/TCG, Magicarp Jump, Spider-Man: Miles Morales, Dragon Age: Origins, Ghostbusters: The Video Game, NBA 2K21, The Elder Scrolls V: Skyrim, The Witcher 3: Wild Hunt, Monster Hunter World, Mass Effect, Heroes of Might & Magic III, The Outer Worlds, Kingdom Rush, Hearthstone, Broforce, Fury Unleashed, Commander Keen, Jazz Jackrabbit, Fire Emblem: Shadow Dragon & the Blade of Light, Crash Bandicoot N. Sane Trilogy, FIFA21, Cloudpunk, Crucible, Mario Kart 64.
Esta semana estivemos à conversa sobre Judgement, Streets of Rage 4, Project Winter, Deliver Us the Moon, Ikaruga e ainda novidades como as imagens do novo Assassin’s Creed Valhalla, o conceito do Summer Game Fest e o reboot cancelado do Prince of Persia. Ah, e sobre ser pai.
Esta semana estivemos à conversa sobre Judgement, Streets of Rage 4, Project Winter, Deliver Us the Moon, Ikaruga e ainda novidades como as imagens do novo Assassin’s Creed Valhalla, o conceito do Summer Game Fest e o reboot cancelado do Prince of Persia. Ah, e sobre ser pai.
#Gamefemerides (Lado b ) [19s] •Patapon 3 •Ikaruga •Pandora's Tower •Super Metroid •The Legend of Zelda: A Link to the Past •Pokemon Diamond/Pearl •The World Ends With You •Dragon's Dogma: Dark Arisen #Gamingside : Gus Rodríguez (lado b ) [32m58s] Recuerden dejar "me gusta" y comentarios en iVoox, y demás lugares donde nos escuchen. La mayoría de nuestras plataformas aquí: https://linktr.ee/legiongamerrd Twitter: https://twitter.com/LegionGamerRD YouTube: https://www.youtube.com/channel/UCUGwN2UoGVO7mOysJUQwATQ Nuestro blog: https://legiongamerrd.blogspot.com/ Estamos en Apple iTunes: https:/itunes.apple.com/do/podcast/legión-gamer-podcast/id1370438088 En TuneIn: https://tunein.com/podcasts/Podcasts/Legion-Gamer-Podcast-p1121452/ Radiocasters: https://radiocasters.com/podcast/16 Google Podcast: https://www.google.com/podcasts?feed=aHR0cHM6Ly9yc3Mud2hvb3Noa2FhLmNvbS9yc3MvcG9kY2FzdC9pZC8zOTIy También pendientes de nuestros amigos: -Twitch de Darkjuste: http://twitch.com/darkjuste -Twitch de Ryuxo: https://www.twitch.tv/noobhubdeluxe -Twitch de Chailozero: https://www.twitch.tv/chailozero -Retrogamers Martinez: https://www.instagram.com/retrogamers1412/ -Modo 7 Podcast : https://www.facebook.com/Modo7Podcast/ -GOXP Gamers : http://www.gameoverxp.com/ -Quien Pierde Entrega: https://www.facebook.com/quienpierdeentrega/ -VeSh Gaming: https://veshgaming.com/ -Kioshop: https://www.facebook.com/kioshops/ VycBoss: https://www.youtube.com/channel/UCu4GWEWarm0v0rNEcsXcYqA/featured
Mads and Chris dodge bullets and popular opinion when they take on the seminal shooter, Ikaruga. The guys also discuss life in lockdown and look forward to some arcade action in May. A massive thank you to Rosko Lewis for allowing us to use his great music track 1UP which is featured at the end of this episode. Visit https://open.spotify.com/album/3zW6L2snOEchpoNt28vofm?si=MTSgt-1XTMqk_icTfb7SPw to play the track. Special thanks to all our Patreon's who made this episode possible, especially in these trying times. Aaron Maupin Aiden Marriott Andrew Dickinson Andrew Gilmour Andy Marsh ArcanaArt.Com Blake Brett Cane and Rinse Chris Rowe Chris Worthington Clint Humphrey Darren Coles Duncan Bell Edward Fitzpatrick Garry Heather Jim-OrbitsIT Jon Sheppard Jon Veal LamptonWorm Laurens de Bruijn Laurent Giroud Magnus Esbjörner MARK BYLUND Martin Stephenson Matt Sullivan Nick Lees Patrick Fürst Paul Ashton Rhys Wynne Richard May Richard Rogers Rick Jackson Salvio Calabrese Stelios Stephen Bell Stephen Stuttard Thomas scoffham Zach Glanz Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum Discord Channel: https://discord.gg/CjzWjKH Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum
Concluimos el repaso a uno de los géneros pioneros de los videojuegos con su ocaso desde los años 90, donde por motivos tecnológicos y la evolución del mercado el público mayoritario dejó de prestar atención a los shoot’em ups. Por eso motivo el género evolucionó hasta convertirse en una propuesta aún más radical: el bullet hell o danmaku. La compañía japonesa CAVE se especializó en esta nueva tendencia minoritaria gracias a la saga DoDonPachi, que convirtió sus infernales tiroteos en su razón de ser. Poco después, la mítica Treasure se subió al carro del shmup de manera tardía pero con dos obras maestras que aún perduran y que trascendieron el género con Radiant Silvergun y, sobre todo, Ikaruga. En los últimos años hemos tenido más marcianitos surgidos del terreno independiente, como Crimzon Clover, Jamestown, eXceed o Resogun. ¿Volveremos a ver algún día un juego de este género alcanzar la popularidad?
Au programme de cet ultime podcast Shmup’Em-All de 2019, un condensé de l’actualité shmup de cette fin d’année avec en première partie du homebrew sur Master System et MSX, un vinyle Radiant Silvergun, Pawarumi qui se met en boîte sur PlayStation 4 et il en va de même pour Ikaruga, mais via un éditeur sans … L’article Podcast Shmup’Em-All #80 – Xmas Time est apparu en premier sur Shmup'Em-All.
Welcome to Dev Game Club, where this week we start a new series on 1999's Sega cult classic Shenmue. We've visited 1999 before, so we briefly set it in context before moving on to the salient question: What even is this game? We talk about the way the story begins, the environment interactivity, and the "open world" and time, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until we're looking for Warehouse 8 Issues covered: what this game was relative to 1999, the most expensive title of its day, lack of commercial success, a strange turn for Yu Suzuki, the importance of SEGA in the industry at the time, how much of Ryo's story has been told, Dreamcast's weird experiments, the change of the Japanese market, not even really knowing what this game was, starting from scratch even from a genre perspective, "full reactive eyes entertainment" or FREE, getting into the cold open, motivating the player, giving you an in to the mystery and the start of play, player and character motivations tightly linked, slowly introducing you to the world, removing some of the mechanics of mourning, the Band-Aid of power, "pointless interaction," little cutscenes with his father, methodical slow initial pacing, being worried about a full inventory, quickly removing a picture from the wall, a sort of tech fetishization, attention to detail, feeling like a simulation, what kind of simulation this is, very elaborate per-character scripting, the sorts of ways we simulate these days, the cost of developing a game like this, other highly scheduled games of the time, day-night schedules, always having the clock on the HUD, lack of time manipulation, learning to know your location, learning the schedules of characters, seeing a character leave or arrive at his apartment, being able to theorize about what characters it made sense to talk to, calling back to text adventures, process of elimination vs logic-ing out, systemic conversation options, automating something similar to Ultima keywords, spaces in the notebook, having cultural aspects in the story, integrating into a foreign culture, likely personal goals for the game, an allegory for certain clashes, the fortune-teller, upsetting the DAoC economy, staying away from the WoW economy, making crafting more or less optional, encouraging interaction between players or not, insider training in WoW, real world money, getting around in WoW, playing modless, finding a place again a decade later, having those moments you can't have any other way, being aware of your market and building budget-appropriate. Games, people, and influences mentioned or discussed: Charlie Chaplin, System Shock 2, Planescape: Torment, Legacy of Kain: Soul Reaver, EverQuest, Rainbow Six: Rogue Spear, Counterstrike, Alien vs Predator, Rollercoaster Tycoon, Team Fortress Classic, Half-Life, Quake, Final Fantasy VIII, Medal of Honor, The Longest Journey, Sierra, Unreal Tournament, Homeworld, Silent Hill, Super Smash Bros, Mario Party 2, Dreamcast, Crazy Taxi, The Offspring, Soulcalibur, Yu Suzuki, Hang-On, Space Harrier, Virtua Racing, Virtua Fighter, Out Run, Afterburner, SEGA, Blue Dragon, Phantasy Star Online I & II, Sonic Adventure, Blue Stinger, Seaman, Samba de Amigo, Rez, Ikaruga, PlayStation 2, Red Dead Redemption 2, Trespasser, Gone Home, The Sims, Majora's Mask, Groundhog Day, Ocarina of Time, GTA III, Assassin's Creed (series), Bethesda Game Studios, Skyrim, Deadline, Witness, LucasArts, Ultima (series), Yakuza (series), Godzilla, jesusfreak144000, Eric Fox, Dark Age of Camelot, World of Warcraft, EVE Online, Makendi/Aaron, Twitch, Curse, Ashton Herrmann, Morrowind, Dark Souls, Game Maker's Toolkit, Dead Space (series), Frank Gibeau, Mark Brown. Next time: Up until the end of the next open world section Links: Could not find the gold farmer article, sorry!
Semana llena de muchos videojuegos y que nos pone a la espera de Star Wars y Pokémon. Estos fueron algunos de los temas más importantes tratados en el programa. Todo sobre el nuevo juego Half-Life Alyx. Un resumen de lo presentado en Xbox Inside. Ikaruga tendrá versión física en PS4 y Nintendo Switch. Remake de Resident Evil 3 podría estar en camino. Pokémon Sword and Shield presenta buenos números de venta. Snack World: The Dungeon Crawl por fin llegará a occidente. Se revelan los nominados a los Games Awards 2019. Capcom anuncia Street Fighter V: Champion Edition. Nuestras reseñas esta semana son Star Wars Jedi Fallen Order y Pokémon Sword and Shield.
My interviews with devs of some of my favourite games of 2016 continues this week as I welcome the creator of Hyper Light Drifter and co-founder of Heart Machine, Alex Preston. We talk about the creation of Hyper Light Drifter, the global community of Indie Game Developers, why you have to be a crazy person to make videogames and how a VHS tape about the making of Donkey Kong Country changed his life. We also hit on his deep love of Zelda and Super Metroid, the magic of Phantasy Star Online, the elegant thrills of DoDonPachi, why Overwatch is one of of our favourite games of the year and why Destiny is the perfect warm blanket. I also personally want to wish everyone a very Merry Christmas. Thanks as always for listening to the show, and I hope you all have a wonderful festive season. You deserve it. "Come out to the coast, we'll get together, have a few laughs..." PATREON! - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Godzila, Super Mario Bros. 3, Link to the Past, Super Metroid, Phantasy Star Online, Diablo 2, Destiny, Hyper Light Drifter, Cave Story, Overwatch, Donkey Kong Country, Final Fantasy 6 and 12, Samurai Gun, DoDonPachi, Ikaruga and Donkey Kong Country. RSS HERE Twitter - twitter.com/CheckpointsShow Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker - http://soundcloud.com/furoshiki
With our fourth episode we enter the realms of bullet hell and return with a fighter circling ever smaller circles of niche, Senko no Ronde 2! From the crew that helped bring you Ikaruga and Gradius V, comes an arena fighter that blends bullet hell shooters and mech anime.Join us as we dance between missiles, dig into the absurd pilot backstories, and fight each other off by turning into space station sized weapons. We also dive into theological questions of Bullet Hell, Bullet Purgatory, and Bullet Heaven, and the finer points of...cooking rice?
Episode 23 News Nintendo is 130 years old today. (no link…) This photographic retrospective of 'The Game Console' spans Atari to Xbox for less than $10 The story behind the tireless slog of porting Double Dragon to Genesis Nintendo Suing Another ROM Site Into Oblivion How a basement hacker transformed Donkey Kong for the Atari 2600 F1 Floppy Disk Emulator Wireless mouse adapter for the Atari ST/Amiga Polymega system showcases amazing Sega Saturn emulation SNK Reveals The 20 Games For Neo Geo Arcade Stick mGBA 0.7.3 with many fixes and better Cheat View Golang on a Gameboy Advance UI; Flycast (Dreamcast Emulator) coming to the Switch with JIT thanks to m4xw! 22 Years Later, A Major Milestone For RPGs Is Finally Coming West Sega’s bringing the Virtual-On series to PS4 Sega Ages Puzzle & Action: Ichidant-R Coming Soon To Japanese Switch eShop The Next Castlevania Game Is Coming To Phones ATARI PONG TABLE New video reveals the shocking truth: the Street Fighter 2 CPU was an awful cheater Topic: Doom Doom Source Ports https://doomwiki.org/wiki/Comparison_of_source_ports Brief history and family tree Recommended ZDoom and derivatives Chocolate Doom PrBoom (base for most unofficial console ports) PlayStation Switch (controls take some getting used to) DSDoom Doom on Vita Better than their reputation Atari Jaguar (Doom on 68000 CPU!) Game Boy Advance 32X Super Nintendo Worse than they should be 3DO https://kotaku.com/heres-why-the-3do-port-of-doom-sucked-1671138312 Sega Saturn Want to try Various Amiga ports Doomsday Game Club Discussion Ikaruga Wolfenstein 3D New Game Club Games Uniracers PaRappa the Rapper Music By: I Love Lightning Bugs
DreamPod Episode 59 is here, and regular hosts Tom and Mike are joined by the newest member of the Junkyard team, James. In this episode, your intrepid hosts discuss Mike's ever-growing collection of Japanese games he can't pronounce the names of, the strange messages on the Bleem! Gran Turismo 2 packaging, Ikaruga on the Nintendo Switch, Shenmue on PS4 and Xbox One, Dreamcast VR, the upcoming releases from Joshprod, and which other Dreamcast games should make the jump to the Switch. This is DreamPod episode 59 and we hope you enjoy it!Support the show (https://www.buymeacoffee.com/dcjunkyard)
En éste episodio: el típico Vicio de la Semana [1m35s]. #Gaminforme [9m39s]. Comentando: - Atlus muestra comparativa de Dragon's Crown y Dragon's Crown Pro con trailer 4K - Bonos de pre-venta de Dragon Quest XI para PS4, en GameStop y Amazon en Norteamerica - 17 minutos de gameplay de Dragon Quest XI - Fecha de Prueba de red de Dark Souls Remastered - Detalles de State of Decay 2 - Nuevos personajes de SNK Heroines Tag Team Frenzy - Demo de Disgaea 5 en PC disponible a través de Alieanware Arena - GungHo Online Entertainment presentará 10 nuevos juegos - Nuevas noticias de Warriors Orochi 4 el 10 de mayo - Taki llega a Soul Calibur VI - Detalles de Trails of Cold Steel IV llegan con el prólogo - Demo de Senran Kagura Burst Renewal disponible en Japón para PS4 - Lumines Remastered se retrasa - Ikaruga llegará a Switch - Más detalles de Beyond Good and Evil 2 - God of War es el exclusivo mejor vendido de PS4 #Gamefemerides de la semana [33m47s] #TemadelaSemana [42m40s] : Merchandising de videojuegos Instagram: https://www.instagram.com/legiongamerrd/ Twitter: https://twitter.com/LegionGamerRD Este episodio en YouTube: https://youtu.be/rJtQi4ZW_4I Nuestro blog: https://legiongamerrd.blogspot.com/ Estamos en Apple iTunes: https:/itunes.apple.com/do/podcast/legión-gamer-podcast/id1370438088 En TuneIn: https://tunein.com/.../Podcasts/Legion-Gamer-Podcast-p1121452/ También pendientes de nuestros amigos: Twitch de Darkjuste: http://twitch.com/darkjuste Cultura Cómic RD: https://www.facebook.com/groups/culturacomicrd/ GOXP Gamers : http://www.gameoverxp.com/ VeSh Gaming: https://veshgaming.com/ Kioshop: https://www.facebook.com/kioshops/ Gracias a Carlos De Oleo por compartir con nosotros https://www.facebook.com/Xisten-212218885515881/ https://www.facebook.com/anime-DOM-293135190711748/ https://www.facebook.com/Afro-Stickers-491461317673807/