A commentary on gaming lifestyle: its history, its news, and all things hype!
Andrew Schieffer and Matt Simmons
doods, videogames, shine, andrew, yo, video games, matt, views, opinions, unique, listener, different, world, topics, great, love.
Listeners of Yo Videogames that love the show mention:The Yo Videogames podcast is a refreshing and unique take on the world of video games and other forms of entertainment and media. Hosted by Matt and Andrew, this podcast offers insightful perspectives backed up by rational thinking, evidence from their own observations, and thorough research. The topics discussed are evergreen and open to multiple perspectives, encouraging engagement from the listeners. The lore casts provide in-depth background on companies and video game series with complex histories, while guest speakers offer additional insights and perspectives. Overall, this podcast is a great choice for those seeking genuine conversations about video games.
One of the best aspects of The Yo Videogames podcast is its uniqueness. With so many carbon copy podcasts out there, it's refreshing to listen to something that stands out from the crowd. Matt and Andrew provide entertaining and interesting insights on games and related topics, making for genuine conversations that keep listeners engaged. The hosts' passion for video games shines through in every episode, making for an enjoyable listening experience.
However, like any podcast, The Yo Videogames does have some drawbacks. One potential downside is that while the contrasting opinions between Matt and Andrew provide a unique dynamic, listeners may sometimes feel that their views are presented as the definitive truth rather than just one perspective among many. It's important for listeners to remember to take in these views with a critical mindset and consider different perspectives.
In conclusion, The Yo Videogames podcast offers an entertaining and informative experience for anyone interested in video games or related media. Matt and Andrew bring their own insights backed by research and observation, creating engaging conversations that keep listeners entertained throughout each episode. While it's important to approach their viewpoints with critical thinking, this podcast provides a great platform for genuine discussions about video games. Whether you're a longtime fan or new listener, give this unique podcast a try!
It's that time of year where things slow down. The calm before the storm of summer announcements. E3 may be dead but the excitement of E3 week lives on. Unfortunately, it means this time of year - unless there is a major leak - is usually quiet. But that's okay because this episode we talk about areas of the world, mythologies and cultures that could come to prominence in gaming. With the US industry seemingly stumbling, are there other countries that could grow to dominate the industry? Also, at the end of the end of the episode I mention a great horror book, but couldn't recall the exact title: Between Two Fires by Christopher Buehlman. Enjoy!
Subjectively, yes. There are games I would pay 80 for and not feel bad. Although one problem may be that you don't know until you own it and have played it - whether it is worth it. Profits in the game industry have never been higher, so why is Randy saying he needs the real fans to shell out 80 bucks for a game? What makes a game "high end" in his mind, and thus worth the extra money? The fact is: 80 dollar games are coming. And that means that the market is likely going to shrink. F2P is going to continue to dominate because most people will play that and only occasionally buy other games. And maybe that's okay. Personally I think that will cause a bigger contraction than expected, but again, maybe that is for the best. Randy only wants real fans buying Borderlands anyway.
Alright, who the hell knows what's coming for Summer GamesFest 2025. Microsoft has blown it's load so maybe we have a shocking Xbox Games Showcase in June, or maybe it is a dead zone. Sony has Ghost of Yotei and Marathon, but Marathon is in rough shape by many accounts. And Nintendo is going to do its own thing. What's that leave? Two hours of Death Stranding 2? We spend half the episode talking anime and movies too because it was fun.
1000xRESIST was a GOTY contender for Matt last year and by a twist of good luck we got to sit down with Remy Siu, the creative director, for the one year anniversary of release. With such a small team, Remy wore a lot of hats. He comes from a performing arts background, and during the COVID shutdown he found himself with the time to start learning Unity, and the prototype for 1000xRESIST was born. We talk inspiration, process, and delivery. Plus Remy drops hints for some special One Year Anniversary news. You can find Remy on: Bluesky @sunsetvisitor.studio & Twitter @remysiu
This week saw the buying of Polygon (and subsequent layoffs), GiantBomb's implosion (and subsequent staff exodus) and in a bright spot Clair Obscur Expedition 33 released (it is great!) So, why is the industry seemingly cannibalizing itself at the height of its fortunes? Well, we've said it before: short term gains to entice investors. Alanah Pearce just did a deep dive video all about it. In her video she discusses an investment analysis of the video game market and she talks to investors to get their takes. We reference her video a lot because it confirms things we have said over the last year - now with hard data! Watch here: https://youtu.be/9HM9nmqNioQ?si=JNVKxNR0NTM0sEoQ
In this week's episode we wanted to keep it fun and light again. So, we talk about the true enemy of a good time: realism. Okay not always. Some realistic elements can really add to a game. Certain mechanics being realistic adds authenticity, or keeps a loop challenging and fresh. But when does realism go too far? Also in this episode: reasons Miami sucks. Reasons LA sucks. Matt finally played GTA5. Reasons so many people died on the Oregon trail. And The Hatchet.
There are already PS6 rumors gaining momentum. Does this further prove that PS5 has been sort of a dud? I don't know. And we aren't going into how true or possible this rumor is: just talking about what it would take to be a success. Plus, I share more YoVG deep lore. correction I misspeak about Marathon: I have only seen the official gameplay trailer and I say "when you watch the influencer/content creator gameplay it is much faster/more interesting." BUT I meant their videos TALKING about their gameplay. As far as I have seen, no content creator has released footage of themselves actually playing. Just thoughts on their playtest experience which gives me hope that it will be good.
The Switch 2 was revealed a week ago and for a short time, a very short time, spirits were high. Since then, Nintendo has had to push back the pre-order date, take back the announced price, and do damage control on their planned variable pricing for games. The biggest culprit? Trade uncertainty as big ol' tariffs start hitting everywhere. But it turns out: the increased price was planned BEFORE tariffs came into the picture... So, where does that leave gamers?
I think the technical term for this is: a pickle. In a vacuum, Nintendo had an excellent direct. This is shaping up to be a wonderful launch. Especially if you consider players who will only own a Switch 2 - there is a host of excellent games coming to the Switch 2 within the first few months, to say nothing of excellent games in the first year! But this isn't a vacuum, so we have to address the elephant in the room: tariffs. And that means higher prices. The Switch 2 will be $450 at launch ($500 bundled with Mario Kart and this is the much better deal here). Games will range from $80 to $90 dollars and there are no free upgrades. This is a return to 90's pricing it feels like. Well, technically still cheaper, but not by much and it has to be pointed out: the market was smaller, and sales volume MUCH smaller than today. Only time will tell how this plays out, but I have a feeling if the tariffs last, next years sales numbers will not be as insane as we expected. Thoughts?
Nintendo's Switch 2 Direct is coming and all the rumors say it is going to be one hell of a show! We have special guest Stealth40k on to discuss what we know, rumors and hopes. Also, apologies for my audio quality on this one: Windows switched my mic to my webcam, and because we were recording when it happened - no pop up to let me know. So cool. Very good feature.
We've gotten plenty of things wrong over the years. It's rare to say it as content creators, but for another evergreen episode this week, we thought: lets talk about being hilariously wrong. We cover everything from anime we were wrong about to being wrong about one of the biggest games of all time. So, lube up your ears and let us guide you on a journey of a few of our favorite missed calls!
Comin' in with another breezy fun evergreen episode! Industry news is still sort of rough - although there is some cool rumors/leaks - and we wanted another fun episode. So, let's talk about game genres. We are going decade by decade from 1900 - 2000 and picking a genre, and making up a game that would best encapsulate that decade in our minds. We are mostly referencing the USA, because we are of course USians, but this could be done with any country's history. It's a good excuse for me to learn more of another country's history, so hit me with a favorite decade and the genre/game!
Industry news is mostly sad atm and we decided we need a fun episode. A positive episode. We need to bring back the solid game. The 7 outta 10 - you're gonna have a good time, it's worth the money game. Maybe a hidden gem, maybe a game that we just need to admit got too much hate. Was I braver than Matt with my choices? Yes. Does that mean I am correct? Also, yes. I keep winning! Let us know your solid 7s!
The hits keep coming to development teams everywhere. At least this time it can't be said to be a surprise... Well, at least not totally. WB "old yeller'd" 3 studios this week, including Monolith Productions. Which is surprising given that team's pedigree and the fact that it was working on a big budget Wonder Woman game. When we look closer at the Wonder Woman game, though, it seems it was still years from completion and perhaps WB saw short terms gains to cutting the cost.
Look, if you have a game that fails spectacularly you can expect to be laid off. If your game explodes, and hits the top of the charts? Well, you can expect to be laid off then, too. It's only business. An increasingly volatile, confusing business. Marvel Rivals has been a massive success for Chinese publisher NetEase, and just as season two is about to release: they did the natural thing. They laid off, or fired, the entire American development team. This could be politics. This could be "just business". Either way, it's rotten.
Maybe my expectations were super low, but I thought this was a pretty good State of Play. Was it incredible? Face Melting? No. But there was something in there for everyone. And a couple things looked right up our alley. So, successful in my mind. What did you grade this State of Play?
Capcom had a pretty awesome spotlight. Granted - lots of stuff from last year, but announcing demos for a lot of them was very cool. Personally, I got the main thing I wanted which was more info about Onimusha. Plus we got more eyes on with Capcom Fighting Collection 2 (which I couldn't remember the name of because ya boy started running again and I made the mistake of doing it too close to recording time. Find me here: a little breathless, thirsty and apparently woozy - BUT I'LL GET GUD I SWEAR). Beyond those two games, of course we should all be excited for Okami 2 and most of us are very excited by the new Monster Hunter. Other whoozy brain farts (new band name): The Don Lee movies I was talking about Binging was the Round Up franchise. Very Fun, just solid cop movie shit and Don Lee is a tank as always. This franchise has the added benefit that many of the great Korean character actors are featured through out and you'll recognize them all over Korean cinema and TV after you watch this.
The recent Xbox Developer Direct was... Pretty dang good. Refreshing after several years of lackluster showings. Shortly after, Phil Spencer gave an interview that added fuel to this new fire. Xbox is committing to a new philosophy. Will Sony change things up too? Nintendo? Ok, probably not Nintendo; things are going well for them.
Nintendo has finally made an official announcement about the Switch 2. No real information was included/confirmed but there were hints to where they are going. Additionally EA revealed a shortfall in sales with Veilguard. We discuss whether or not this puts Bioware in danger, but also whether their expectations would have caused a shortfall no matter what.
Yves Guillemot, CEO of Ubisoft, decided to address the rumors that Ubisoft is for sale. The buyout by Tencent failed, because the Guillemot family wanted to sell the company, but somehow retain control. Which, as you may already know, is insane. So Tencent apparently passed. But Yves says Ubisoft is not actually for sale. in his words, they are exploring: "various transformational strategic and capitalistic options to extract the best value for stakeholders." So, to reiterate, Yves says NO, Ubisoft is not for sale. It's just "for sale". Now what does that mean? Which franchises could they sell off to save the body? Which franchises would anyone want? And most importantly, who would be a good fit for bringing the best out of those franchises? Side note: We gave up on the no cursing thing. Well, I haven't as a resolution, just not gonna worry about making the show radio-clean. Matt explains in detail toward the middle of the episode.
Happy New Year! I hope you're spending this time with family, and friends - but if you have to work, I hope our sweet salty voices keep your ear holes good company. 2024 was a year full of lessons. Some good, some bad, but lessons nonetheless. And with those lessons we are going to try and pick out some trends for 2025 and beyond. Which is always fun because if we are right, cool, if we are wrong, fun. It's a win-win!
Matt's calling this one the Blue Sky episode. Which is not a reference to the new social media platform - no it's a concept that Walt Disney loved to use when brainstorming ideas for his park: aim for the blue sky and we will worry about reality later. So we're doing that now, but with gaming hopes and dreams.
Suffice to say I was dead wrong about this years show. I was so confident it would be a nothing burger that I didn't even watch this year. I figured: if anything interesting is shown, I'll check it out later. Well, several interesting somethings were shown. Plus some surprises and oddities with the awards.
There's a lot of winking and speculating that there will be a couple show stopper announcements at TGA 2024 - we aren't so sure. Rather than speculate on that and get our hopes up: we talk about Indiana Jones, the on-going shifting power centers of the industry and general topics. I have what is affectionately being called "Flu-vid" and maybe don't sound my best. Matt said I sound normal so if I sound like a corpse it is his fault and you tell him.
It's the 30th anniversary of PlayStation! So, here's a walk through the 90's with one of the best consoles ever. I was 5 when it officially released, and we did actually GET one until '97 - so all my memories of this system are jumbled until probably 97/98. Matt has clearer memories of the early years, but like most: didn't play it a ton until later, either. PlayStation had a slow start, but a grand finish.
Matt's going to title this episode "Game Industry Comes to Jesus" because it's funnier - so if you're on YouTube later and see it: it is the same episode. And what is the episode about? Well, it turns out mobile gaming is not actually profitable for anyone outside of a couple big companies. Capcom, Square, Namco - all closing their mobile gaming divisions after a decade plus because they've done nothing but lose money. Personally, I was shocked because all we ever hear is how much money King is making. Well, I guess it's only them. So, what does that mean for gaming in general? For mobile gaming specifically? And will I make the obvious joke about coming to Jesus? (Yes, near the end, yes. Of course. Look at me.)
Every year the same question pops up: is TGA really an awards ceremony? Is it valid? Or is it just a popularity contest? The answer of course is: yes. It may mostly be a popularity contest, and awards are given out mostly based on sales and crowd opinion rather than critical/quality opinion - that's debatable. BUT the value of the TGA in my opinion is that it offers the clearest window into where the industry itself is going. Why? Because the industry responds to sales and popularity - not critical reception. All award ceremonies are meant to legitimize an industry and let them pat themselves on the back. TGA is essentially the game industry advertising itself to the work - not to gamers specifically. Plus we talk about a couple specific categories and their nominees.
In this weeks episode: we talk Matt's Japan trip - specifically Ghibli theme park and the wonder of a park built on vibes. And then we get into Aonuma's take on game design. Eiji Aonuma is the game director behind much of the Zelda series. He's Miyomoto's protege in many respects. He is a great project manager. But is he creative? Recently he commented on game design, and how he doesn't think it is possible to think "narrative first" because it will limit game hook/loop ideas. Add these comments to some he made in years past and it presents a picture of a man who just isn't that creative. Japan traditionally put gameplay before narrative for most of its videogame history. So, this is mostly just a traditionalist view imo. But it does shed light on why Zelda has been rehashing the same story every game for 30 years or more.
It's a movie episode! With an extra 20-30 minutes of game talk at the end. It's a long episode, but we also hadn't talked in a few weeks because Matt was in Japan with his fiancée. How dare he leave me behind. I spend an hour trying to convince everyone to watch Cloud Atlas. The entire episode. Everything else is just leading to or adding to my argument that you watch Cloud Atlas. Do it cowards, watch Cloud Atlas.
Ever see a trailer or read a quick blurb on a game and think "This sounds incredible!" but then when you got the game it just... wasn't? It has everything you want in a game, it checks all the boxes but somehow it came together in a way that left you wanting. Or maybe it promised the world and then didn't even try to deliver those things. This episode is about those games.
Today you have just a few options and so it is hard to go wrong. Whether you choose Sony, Nintendo, PC/Xbox - you'll have good gaming experiences. While we love to argue who is best or if it even matters anymore: there was a time where that decision could actually ruin you, if you chose wrong. The year is 1994, there are 7-ish consoles out, all competing for your dollars with their own exclusives and peripherals. Who do you choose?
Might be better to say "our favorite type of villains" because we talk more about villain make up than naming actual favorite villains (though we do name our favorite). What makes a juicy villain? Tragic, love to hate or just fun to watch? Jump in with us as we discuss!
We've speculated in the past that maybe everyone should standardize to the same engine. That maybe that'd be good for the industry. At the time we looked at the hype around Unreal 5 and thought - this could be it. Everyone will go to this. And a lot of people have. However, as the industry has changed so much in the last couple years - let's reexamine the idea. Should everyone be switching to Unreal 5? And does U5 live up to its hype?
 Tokyo Game Show doesn't usually have HUGE reveals, but there is always something interesting there. For me that something interesting was Nightmare Operator, an action/horror indie title coming to PC. The biggest piece of news out this past week is probably that Ubisoft is in dire straits because Star Wars Outlaws didn't do very well.
State of Play 2024 was a mixed bag for me. Matt rates it as overall pretty good - a win - even before he got what he wanted: Ghost of Yotei. I rate it as so-so, even though there were a couple things that did genuinely excite me. Let's dive in and talk the state of play 2024/25
Square Enix released its earnings and we saw in plain numbers that Final Fantasy 16 and Rebirth did not hit target earnings. In fact the company missed its target by billions of yen. So, is this the death of Final Fantasy!? Okay, probably not, but this could be a wake up call to publishers that it's time to build new franchises. Plus we address some of the PS5 Pro cope floating around, as well as Switch 2 rumors and leaks... Oh and Matt explains Yaoi to me. So... Come for the earnings and stay for the hot man on man action I guess.
Starting on a positive note: Astrobot has really landed with us. Granted, Matt thinks there's places to improve, but even then - it's a 9 or 9.5 at least. Sony is going to take the wrong lessons from this win I'm sure, but for now let's bask in a great exclusive for the PS5... Annnnnnd it's gone. The PS5 Pro was announced and as far as we can tell it is an 800 dollar nominal upgrade. (800 because it's an extra 80 bucks for a disk drive). Frankly this generation has been a mess and has proven only one thing: Nintendo - who is still in LAST gen - might be the only company that even sort of understands the market.
Not the record it wanted... But a record nonetheless. In a shock move, just 10 days after it released, Sony announced that Concord is being pulled offline, and the dozens who bought it will get refunds. Does this mean that it is dead forever? There's some debate. It could come back as F2P - but then it may also just get totally shelved. This is probably very bad news for Sony's next big Live Services game, Marathon. Will Sony, and the industry at large learn a lesson from this? Yes. Will it be the right lesson? No.
In a twist, Nintendo dropped a double-direct earlier this week. Combining a Partner Direct with an always fun Indie Direct for a show that had some stunners in it. A few people seem to have run away with it, though. Imagining that this direct double feature portends a Switch 2 announcement soon. We don't think that's happening. At least not in the remainder of this year. In this episode we talk about the direct, what we think Nintendo plans for the next six months, and how they continue to win when it comes to game presentations in general. Oh we also talk about the great Robert Muldoon. And we rank Indiana Jones movies on a tangent. Man, it's too bad Bob Peck died so tragically soon after Muldoon was born because I would have loved a Muldoon game warden movie in Kenya. Anyway...
Positive up front: there was some cool stuff announced here. Not much gameplay, yeah, but still cool things coming. We don't go game by game. Rather we talk generally about the showing and then go into some loves and hates specifically. Tiny bit of cynicism: Everything was very safe. Which adds to our fears that the next year or two will be rough for the industry and this is only the beginning. Much like the film industry, gaming is going into a downsizing and that means "safer" ideas will be the only ones pursued. That doesn't mean cheaper, though. It means less games, and more budget for the blockbusters they think will make big money. It means more shovelware and big companies trying to bottle the magic captured by indie darlings.
In case you had a hard time following the two-ish hour Xenoblade One Lorecast featuring Nico B - we have gone ahead and recorded a bonus DEFINITIVE EDITION episode. We got it to just over an hour and still fit in several inappropriate jokes along the way. Plus I make an obscure reference to the latest Planet of the Apes trilogy. What could possibly be the context for that in this episode? Listen and find out. Â
Taking a wee break from lore-castin to talk about some of the latest news. Definitive edition episode of the Xenoblade lorecast is coming later this week. For now: let's talk about Switch 2 news, Tango getting bought, where Phil Spencer really dropped the ball and other stories!
This is it! We're at the final, and arguably most difficult, part to explain. Â Klaus is dead. The conduit is gone. The two worlds are at peace. For now. 12 years after the conduit has disappeared it seems the two universes are no longer stable and can't be held apart. They are crashing back together and annihilation is on the horizon! But Melia and Nia have a plan to back everyone up onto an Ark that can survive the collapse. A powerful genetic hard drive that uses the last of their ether to instantaneously transfer all beings from their old world to the new one, in new bodies. It is a miracle of technology, and the heroes of both worlds will lead the way. However, there is a ghost in the machine...
This week we are tackling Xenoblade Chronicles 2! We're back in our universe, on our Earth, with what remains of Klaus and the Trinity processor. The planet has been killed, and the conduit has gone quiet. Klaus is overcome with guilt and seeks redemption... Can he build a better world then the one he destroyed?
In Act One we covered the ancient history, now in Act Two we jump to the new universe where half-man Klaus, and Galea are the only living beings to make the jump. One of the Trinity processors makes the jump with them and because Klaus and Galea are administrators to its system it serves them here; giving these two the powers of gods...
Oh shiiii-- Did you see this coming? Did you know we were gonna try and explain one of the most dense and convoluted games entailing 25 years of writing and rewriting? Yes! Yes? Oh. Well okay, I guess it's no surprise. We've wanted to do this for a bit, but now... We begin our tale with ancient history. The discovery of The Conduit. An impossible machine, long buried on earth, and with its discovery the birth of a utopia... Or so it seems.
To celebrate American Independence Day, we're doing a fun one this week: just chatting about the American games industry over the years. We also find out that I know maybe more about Rollerblading than any of us ever knew (even me).
We're back! I moved across the country and had to catch up on Nintendo's presentation, so what's the verdict? To me: pretty good. Maybe even great really. I swing back and forth on it. Matt likes it too, though he points out that clearly Nintendo isn't "firing on all cylinders". What does this mean for the back half of 2024? While not a banner year, it looks like 2024 will be far from the desert I feared it would be... Well, except for Sony.
While we wait on Nintendo's upcoming Direct - let's talk about the rest of showcase season. Did Xbox pull off a victory? Did Sony make a strategic decision to hold back their biggest announcements? Did Ubisoft show they still make big games besides Assassin's Creed? I was able to attend the Xbox Games Showcase in person and Matt was able to attend Summer Games Fest in person. And that let us form an opinion about whether they better in person than in a direct?
Keighley tempered some hopes this past Sunday, saying this years Games Fest was going to be smaller. Personally, I think it took some balls to say it outright, rather than trick people into expecting huge news. Though that does beg the question - if he is tempering expectations: just how little will be announced? Also we talk about expectations for Xbox, namely that they had better melt some faces because they have burned every tiny bit of goodwill anyone has left for them right down to the nub. So, is Summer Games Fest 2024 going to be a bummer? Will Xbox make me trip over my own erection in excitement? Does hentai actually have good story or are we all just lying to ourselves? Only one way to find out.
Sony kept its promise and held their State of Play on the very last day of the month they said it would happen. That can't possibly mean anything. For some, there were delightful surprises. Let's talk about those...