POPULARITY
Craig sits down with Mike Hutchinson of Planet Smasher Games and talks about the creative process behind his new miniatures game, Space Gits. We also discuss a new version of A Billion Suns and his RPG, The Crawling Chaos.Space Gits, Gaslands, Billion Suns, Hobgoblin, The Crawling Chaos, Daily Rituals by Mason Curry, The Infinite Game - Simon Syneck, Bushido, Vampire: The Masquerade, The Dunwich Horror, Tour de Lovecraft: The Tales -- Kenneth Hite, Bluebeard's Bride, Everyone is John, For the Queen, Nosferatu, The Witch, Swamp Thing, V for Vendetta, Watchmen, Dark Knight Returns, Maus, Citizen Sleeper, Scum and Villainy, Blades in the Dark************************************Support the show for as little as $1 a month: Add this to the end of your link on DriveThruRPG to support the show: ?affiliate_id=1044145For example https://preview.drivethrurpg.com/en/product/397612/Court-of-Blades--Scandal-Forged-in-the-Dark?affiliate_id=1044145Check out our live-streaming content on Twitch Don't miss our RPG Actual Plays, tutorials, and gaming content on YouTube Listen to an excellent board game podcast Go to the Writer's Room for 7th Sea Adventures!Check out the great games from A Couple of Drakes:Listen to Tales of the ManticoreFollow us on Facebook Follow on BlueSky
On the latest episode of the podcast, Glenn Ford and Mike Hutchinson discuss their new book, The Fundamentals of Tabletop Miniatures Game Design: A Designer's Handbook.The pair need little introduction in our corner of the hobby, and their show, The Rule of Carnage, was frequently mentioned in our episode last year about the best hobby content channels on the web.Mike was also on the show last year, talking about some of his games, including Gaslands, A Billion Suns, Chess 28, and Hobgoblin. The latter is one that I recently got hold of and played for the first time, too – it's a cracker.Essential LinksRule of Carnage on YouTubeSpace Gits KickstarterBoarders and Black Flags KickstarterThe Crawling Chaos KickstarterPukeapocalypsePukeapocalypse on Exalted FuneralThe Rule of Carnage Discord ServerMike's PatreonGlenn's Patreon
The James Webb Space Telescope has made a mind-blowing discovery that could change everything we know about the universe. It found a black hole so massive it could theoretically destroy our entire universe—10 million times bigger than our sun! This black hole showed up just after the Big Bang, which totally flips our understanding of galaxy formation. Let's chat about this crazy black hole, explore the biggest ones out there, and figure out if we need to worry about them at all. And hey, what could really happen to Earth if the worst-case scenario hits? #brightside Animation is created by Bright Side. ---------------------------------------------------------------------------------------- Music from TheSoul Sound: https://thesoul-sound.com/ Listen to Bright Side on: Spotify - https://open.spotify.com/show/0hUkPxD... Apple Podcast - https://podcasts.apple.com/podcast/id... ---------------------------------------------------------------------------------------- Our Social Media: Facebook - https://www.facebook.com/brightside/ Instagram - https://www.instagram.com/brightside.... Tik Tok - https://www.tiktok.com/@brightside.of... Snapchat - https://www.snapchat.com/p/c6a1e38a-b... Stock materials (photos, footages and other): https://www.depositphotos.com https://www.shutterstock.com https://www.eastnews.ru ---------------------------------------------------------------------------------------- For more videos and articles visit: http://www.brightside.me Learn more about your ad choices. Visit megaphone.fm/adchoices
It's embarrassing to think that the Tabletop Miniature Hobby Podcast has hit 80+ episodes without having Mike Hutchinson on. That said, it was well worth the wait, and the timing was definitely right, with lots of cool new projects in the pipeline.Mike's hobby origin story, as well as his thoughts on Gaslands and A Billion Suns, have been well-covered elsewhere. For an excellent fix on that front, I'll point you to two episodes of the Paint All The Minis podcast (here and here).And, speaking of podcasts, Mike co-hosts a superb show of his own with game designer pal Glenn Ford. Rule of Carnage is essential listening (or viewing!) for anyone in this hobby. It's a true masterclass on games design, and has led to the pair writing an academic textbook on the subject, too!Mike's rank-and-flank fantasy battle game Hobgoblin is the Box Office topic right now, and I took the opportunity to learn more about it before my inevitable purchase. He's also been tinkering with Chess under the “Chess 28” banner and has created a new open-source ruleset called Flagstone.Mike runs a Patreon to help support his income now that he's gone full-time into game design. It's brilliant news for our hobby that Mike's brain can be put to work around the clock now, so be sure to help keep the jar topped up with fluid.
Two Thursdays ago, my wife and I left our home around 8AM for a doctors appointment in Colorado. Every time I get into our Subaru Outback, I plug my phone into our car so that I can use my maps app and listen to my favorite playlist during my drive, our drive down to Colorado on Thursday was no exception until about 15 minutes into our drive the radio let out a irritating high pitched sound prohibiting me from listening to my newly downloaded navigation voice from one of my favorite movies of all time: Po, from Kung Fu Panda. We have a 2021 Subaru Outback, there was no reason for the audio to have abruptly stop working, but it did. However, nearly an hour later, after stopping for a pit stop, the audio mysteriously was fixed as soon as I started the car to continue our trip to our doctors appointment. After we reached our destination, I immediately google searched on my phone to see if anything weird happened that would cause the audio in our car to do what it did. Here is what popped up in my search: Two outbursts from the sun occurred as widespread cellphone outages were reported throughout the United States on Thursday morning (Feb. 22). I am not sure it is related, but on Sunday we learned that all but four of our brand-new pagers stopped working over the weekend, our live stream audio stopped working properly, and a sim card in one of our Elders phones weirdly got fried.Thats not all, on Monday while checking out from Albertsons, I was told that they were having trouble with their computers. Now, I dont know if any of this is related or if it has anything to do with Solar flares or the mysterious balloon that happened to be floating 43,000 feet above, the mountainous Western United States. Here is what did come to mind though: Our electrical grid is fragile, and it is vulnerable. With all our military might and power as a nation, we are not in control! I dont know what happened on Thursday, but here is what was reported in New Delhi, India just this past Wednesday (2.28.2024) on WION with the news caption: Massive sunspot wider than Earth is now aiming directly at us. Is it cause for worry? Recently, scientists noticed that a hyperactive sunspot, first detected on February 18, is now swelling at a faster rate and is pointed right towards Earth. In 2024, the biggest sunspot named AR3590 first appeared on February 18, on the Suns Earth-facing side. It quickly started swelling into a dark patch, much wider than our planet. On February 21, AR3950 spit out a pair of X-class solar flares, which are known as the most powerful type of solar flare, with magnitudes of X1.7 and X1.8. On February 22, the same sunspot released a massive X6.3 flare, the most powerful solar explosion recorded in over six years. All three flares caused temporary radio blackouts on Earth, but none of them launched coronal mass ejections (CMEs), which are clouds of magnetized plasma that can ram into Earth's magnetic shield as they fly through space.[1] We are fragile and we are not in control! You, dear friend, are fragile and have little to say over whether or not you will survive the next 24 hours. Consider that reality against the backdrop of the fragility of your faith and determination to live a life pleasing to the One who made the sun, and billions like it, that has the power to wipe out all of Earths power grid in seconds. In the beginning God created the heavens and the earth. And the earth was a formless and desolate emptiness and darkness was over the surface of the deep, and the Spirit of God was hovering over the surface of the waters. Then God said, Let there be light; and there was light (Gen. 1:1-3). Christian, the same God who spoke into existence more than 300 billion suns like ours, is the One of whom we are told in Holy Scripture, has shone in our hearts to give the Light of the knowledge of the glory of God in the face of Christ (2 Cor. 4:6). This is the God who called you, redeemed you, and sealed you. This is the God who is keeping you because He will receive His inheritance! The question before us and the one that Ephesians 1:19-23 answers for us is this: How can I know that I can rest in the hope of that same Gods calling upon my life; that I can stand on the reality that I am His inheritance because of all that Jesus has done, and experience the greatness of His power through the indwelling and sealing of the Holy Spirit? Let us turn our attention to Ephesians 1:19-23 to find out! The Christians Salvation is Held by Resurrection Power The power Paul described in Ephesians, among other places in his epistles, is a power that enables those of us who are redeemed by Christ to fight against sin, doubt, worry, and any other adversary that threatens to undo those of us who have been called by God, are the inheritance of God, and have been raised to new life by God. To have the eyes of our hearts enlightened in such a way that we know the hope of our calling, the riches of His inheritance, and boundless power toward us who believe, is the kind of knowing involving the mind, heart, and will. After all, Jesus did say that the greatest commandment is, You shall love the Lord Your God with all your heart, and with all your soul, and with all your mind (see Matt. 22:35-40). But it is also more than that. James Montgomery Boice said, Christianity is knowledge, yes. But it is also power, power from beginning to end. Without the power of God not one individual would ever become a Christian. The salvation of the soul is a resurrection, the recovery of a person from the dead. Without Gods power not one individual would ever triumph over sin, live a godly life, or come at last to the reward God has for all his own in heaven.[2] The word Paul used for power is the Greek word dynamis, from which we get the word dynamite; it is used over 100 times in the New Testament, Acts 1:8 being one of them. He used it to describe a raw and supernatural power that comes from God. This power is available to the Christian, and it is described as boundless and great. The word Paul used for great is the Greek word megathos, and the word he used for boundless literally means, to surpass, go beyond, to outdo, or to exceed. This is why almost every trustworthy English translation of the Bible reaches for words to capture the kind of power available to the Christian. Here are some of the ways these words are translated: surpassing greatness (NASB 95), incomparably great (NIV), exceeding greatness (KJV), immeasurable greatness (ESV), and incredible greatness (NLT). It is the boundless, surpassing, incomparable, exceeding, immeasurable, and incredible greatness of Gods power that is available to the Christian. Paul then describes that this power, along with the hope of His calling and the riches of the glory of His inheritance that he wants us to see with the eyes of our hearts, is, in accordance with the working of the strength of His might (v. 19b). The boundless power is working in you Christian, it is producing a strength to resist the devil and your flesh, and the might is what is required for you to persevere to the end without throwing in the towel of your faith in Jesus. Notice how we get this power from what Paul states next: which He brought about in Christ, when He raised Him from the dead and all of it is from the God who, raised Jesus from the dead (v. 20a). In other words, the Power is Gods, and the victory is yours in Jesus. What is it that will keep you when everything seems to have been pulled out from beneath your proverbial feet? What is it that will keep you when nothing you treasured on earth remains within your grasp? Who will be keeping who in your weakest and most fragile moments in life? The Christians Identity is Guarded by a Preeminent Christ So, how is the boundless, surpassing, incomparable, exceeding, immeasurable, and incredible greatness of Gods power available to the Christian? Paul tells us in the next verse: It is a power available to the Christian, which He brought about in Christ, when He raised Him from the dead and seated Him at His right hand in the heavenly places (v. 20). Before I go any further, you need to understand that what I mean by preeminent is what the Airbus A380 is to a paper airplane. The Airbus A380 can seat between 525 and 853 passengers on its two full-length passenger decks: the Airbus A380 is preeminent to the paper airplane. There is a reason why Paul emphasizes the phrase, In Christ repeatedly in his epistle to the Ephesians. Your identity as one who has been called by God and who is now the inheritance of God, is solely because of the redeeming work of Christ: In Him we have redemption through His blood, the forgiveness of our wrongdoings, according to the riches of His grace which He lavished on us (vv. 7-8). What did our redemption cost? It cost Jesus His life! He was the suffering servant of Isaiah 53 who was, pierced for our offenses, He was crushed for our wrongdoings; the punishment for our well-being was laid upon Him, and by His wounds we are healed (v. 5). Jesus was crushed because He became our curse: Christ redeemed us from the curse of the Law, having become a curse for usfor it is written: Cursed is everyone who hangs on a tree (Gal. 3:13). Jesus, the Son of God, humbled Himself by becoming obedient to the point of death: death on a cross. Christian, all of your sin was laid upon Jesus for all of your redemption. Isaiah 53:10 states that, the Lord desired to crush Him, causing Him grief and the reason why God crushed the Son was not only for our redemption, but was to redeem a Bride for His Son! This was always the plan and was never plan B! The Lamb of God was slaughtered because of your sin, was then buried, and was raised! How come Jesus didnt stay dead? In his sermon, the apostle Peter explained: God raised Him from the dead, putting an end to the agony of death, since it was impossible for Him to be held in its power (Acts 2:24). The reason why death had no power over Jesus is because He is the author of life! So, Paul wrote to the Ephesians that all of the blessings that now belong to the Christian are, in accordance with the working of the strength of His might which He brought about in Christ, when He raised Him from the dead and seated Him at His right hand in the heavenly places (v. 20). Listen, just as the cross of Christ is the display of Gods immeasurable love for you Christian, the resurrection is the display of a power that no other power manufactured by or through creation can compare not even the power of 300 billion suns have the ability to do what God did, when He raised Jesus from the dead. This is why Isaiah 53 does not end with the Suffering Servants affliction for our sin, but continues with verse 10, But the Lord desired to crush Him, causing Him grief. The Hebrew word for desired (חפץ) can also be translated take pleasure or delight in. This is the way Isaiah 53:10 should be translated: But the Lord delighted to crush Him, causing Him grief. Why? Is it because God the Father is some cosmic child abuser? No! We are told in the last verse why the Father delighted to crush the Son: Therefore, I will allot Him a portion with the great, and He will divide the plunder with the strong, Because He poured out His life unto death, and was counted with wrongdoers; Yet He Himself bore the sin of many, and interceded for the wrongdoers (Isa. 53:12). Do you hear Isaiah 53:12 in Ephesians 20-23? Listen to it again! He raised Him from the dead and seated Him at His right hand in the heavenly places, far above all rule and authority and power and dominion, and every name that is named, not only in this age but also in the one to come. And He put all things in subjection under His feet, and made Him head over all things to the church, which is His body, the fullness of Him who fills all in all. (Eph. 1:1923) To be clear, Jesus was not exalted because He lacked something before He took on human flesh. There was nothing lacking in Him at all because He is not a part of creation but the agent of creation! This is why Paul wrote to the Colossian Church of Jesus: for by Him all things were created, both in the heavens and on earth, visible and invisible, whether thrones, or dominions, or rulers, or authoritiesall things have been created through Him and for Him (Col. 1:16). God the Father exalted the Son at His right hand in the heavenly places, far above all rule and authority and power and dominion, and above every name that is named (v. 21) not because Jesus wasnt exalted before He took on flesh. God the Father exalted the Son because, He emptied Himself by taking the form of a bond-servant and being born in the likeness of men. He humbled Himself by becoming obedient to the point of death: death on a cross (Phil. 2:7-8). In other words, God the Son became human to accomplish all that was needed to make the redemption of a sin-cursed and lost humanity possible. Jesus is exalted as our Kinsmen-redeemer! What is a kinsmen-redeemer? He is a person that had to meet three requirements to redeem property lost due to a debt; the three requirements were that he had to be related to the family who suffered the loss because of a debt, he had to be willing to redeem what was lost, and he had to have the means to redeem what was lost. Because of Adam and Eves sin, creation is under a curse and every single human being since Adam, have been born into sin. Jesus took on flesh to become our kinsmen redeemer, and as our Kinsmen Redeemer, God, put all things in subjection under His feet, and made Him head over all things to the church, which is His body, the fullness of Him who fills all in all. Why did Jesus willingly take on human flesh to become our Kinsmen Redeemer? He did it for a Bride! He did it for His Church! Our sun is capable of producing a flare big enough to completely wipe out all of the earths power grid, and yet 300 billion suns cannot do what God did through His Son for your salvation Christian! The reason why Jesus could say to His disciples, they will put some of you to death. And yet not a hair of your head will perish (Luke 21:16-18). The reason Jesus could promise the Christian: My sheep listen to My voice, and I know them, and they follow Me; and I give them eternal life, and they will never perish; and no one will snatch them out of My hand. My Father, who has given them to Me, is greater than all; and no one is able to snatch them out of the Fathers hand. I and the Father are one (John 10:2730). And, the reason Jesus has assured us: I will build My church; and the gates of Hades will not overpower it (Matt. 16:18), is because of His cross and the empty tomb, Jesus has double headship. What do I mean by double headship? I mean that as Kinsmen Redeemer, Jesus is head over Creation by dominion and He is head over the Church by union. What this means for you, Christian, is that you are His Church, and because you are His Church, you now share in His triumph because He has joined Himself to you as your Groom! What this means Christian is that you are the apple of His eye and not even the power of 300 billion suns can ever change that! Now wrap the eyes of your heart around that! Amen. [1] Riya Teotia, WION: Massive Sunspot wider than Earth is now aiming directly at us. Is it cause for worry (New Delhi, India: WION; February 28, 2024) [2] James Montgomery Boice, Ephesians: An Expositional Commentary (Grand Rapids, MI: Ministry Resources Library, 1988), 40.
Two Thursdays ago, my wife and I left our home around 8AM for a doctors appointment in Colorado. Every time I get into our Subaru Outback, I plug my phone into our car so that I can use my maps app and listen to my favorite playlist during my drive, our drive down to Colorado on Thursday was no exception until about 15 minutes into our drive the radio let out a irritating high pitched sound prohibiting me from listening to my newly downloaded navigation voice from one of my favorite movies of all time: Po, from Kung Fu Panda. We have a 2021 Subaru Outback, there was no reason for the audio to have abruptly stop working, but it did. However, nearly an hour later, after stopping for a pit stop, the audio mysteriously was fixed as soon as I started the car to continue our trip to our doctors appointment. After we reached our destination, I immediately google searched on my phone to see if anything weird happened that would cause the audio in our car to do what it did. Here is what popped up in my search: Two outbursts from the sun occurred as widespread cellphone outages were reported throughout the United States on Thursday morning (Feb. 22). I am not sure it is related, but on Sunday we learned that all but four of our brand-new pagers stopped working over the weekend, our live stream audio stopped working properly, and a sim card in one of our Elders phones weirdly got fried.Thats not all, on Monday while checking out from Albertsons, I was told that they were having trouble with their computers. Now, I dont know if any of this is related or if it has anything to do with Solar flares or the mysterious balloon that happened to be floating 43,000 feet above, the mountainous Western United States. Here is what did come to mind though: Our electrical grid is fragile, and it is vulnerable. With all our military might and power as a nation, we are not in control! I dont know what happened on Thursday, but here is what was reported in New Delhi, India just this past Wednesday (2.28.2024) on WION with the news caption: Massive sunspot wider than Earth is now aiming directly at us. Is it cause for worry? Recently, scientists noticed that a hyperactive sunspot, first detected on February 18, is now swelling at a faster rate and is pointed right towards Earth. In 2024, the biggest sunspot named AR3590 first appeared on February 18, on the Suns Earth-facing side. It quickly started swelling into a dark patch, much wider than our planet. On February 21, AR3950 spit out a pair of X-class solar flares, which are known as the most powerful type of solar flare, with magnitudes of X1.7 and X1.8. On February 22, the same sunspot released a massive X6.3 flare, the most powerful solar explosion recorded in over six years. All three flares caused temporary radio blackouts on Earth, but none of them launched coronal mass ejections (CMEs), which are clouds of magnetized plasma that can ram into Earth's magnetic shield as they fly through space.[1] We are fragile and we are not in control! You, dear friend, are fragile and have little to say over whether or not you will survive the next 24 hours. Consider that reality against the backdrop of the fragility of your faith and determination to live a life pleasing to the One who made the sun, and billions like it, that has the power to wipe out all of Earths power grid in seconds. In the beginning God created the heavens and the earth. And the earth was a formless and desolate emptiness and darkness was over the surface of the deep, and the Spirit of God was hovering over the surface of the waters. Then God said, Let there be light; and there was light (Gen. 1:1-3). Christian, the same God who spoke into existence more than 300 billion suns like ours, is the One of whom we are told in Holy Scripture, has shone in our hearts to give the Light of the knowledge of the glory of God in the face of Christ (2 Cor. 4:6). This is the God who called you, redeemed you, and sealed you. This is the God who is keeping you because He will receive His inheritance! The question before us and the one that Ephesians 1:19-23 answers for us is this: How can I know that I can rest in the hope of that same Gods calling upon my life; that I can stand on the reality that I am His inheritance because of all that Jesus has done, and experience the greatness of His power through the indwelling and sealing of the Holy Spirit? Let us turn our attention to Ephesians 1:19-23 to find out! The Christians Salvation is Held by Resurrection Power The power Paul described in Ephesians, among other places in his epistles, is a power that enables those of us who are redeemed by Christ to fight against sin, doubt, worry, and any other adversary that threatens to undo those of us who have been called by God, are the inheritance of God, and have been raised to new life by God. To have the eyes of our hearts enlightened in such a way that we know the hope of our calling, the riches of His inheritance, and boundless power toward us who believe, is the kind of knowing involving the mind, heart, and will. After all, Jesus did say that the greatest commandment is, You shall love the Lord Your God with all your heart, and with all your soul, and with all your mind (see Matt. 22:35-40). But it is also more than that. James Montgomery Boice said, Christianity is knowledge, yes. But it is also power, power from beginning to end. Without the power of God not one individual would ever become a Christian. The salvation of the soul is a resurrection, the recovery of a person from the dead. Without Gods power not one individual would ever triumph over sin, live a godly life, or come at last to the reward God has for all his own in heaven.[2] The word Paul used for power is the Greek word dynamis, from which we get the word dynamite; it is used over 100 times in the New Testament, Acts 1:8 being one of them. He used it to describe a raw and supernatural power that comes from God. This power is available to the Christian, and it is described as boundless and great. The word Paul used for great is the Greek word megathos, and the word he used for boundless literally means, to surpass, go beyond, to outdo, or to exceed. This is why almost every trustworthy English translation of the Bible reaches for words to capture the kind of power available to the Christian. Here are some of the ways these words are translated: surpassing greatness (NASB 95), incomparably great (NIV), exceeding greatness (KJV), immeasurable greatness (ESV), and incredible greatness (NLT). It is the boundless, surpassing, incomparable, exceeding, immeasurable, and incredible greatness of Gods power that is available to the Christian. Paul then describes that this power, along with the hope of His calling and the riches of the glory of His inheritance that he wants us to see with the eyes of our hearts, is, in accordance with the working of the strength of His might (v. 19b). The boundless power is working in you Christian, it is producing a strength to resist the devil and your flesh, and the might is what is required for you to persevere to the end without throwing in the towel of your faith in Jesus. Notice how we get this power from what Paul states next: which He brought about in Christ, when He raised Him from the dead and all of it is from the God who, raised Jesus from the dead (v. 20a). In other words, the Power is Gods, and the victory is yours in Jesus. What is it that will keep you when everything seems to have been pulled out from beneath your proverbial feet? What is it that will keep you when nothing you treasured on earth remains within your grasp? Who will be keeping who in your weakest and most fragile moments in life? The Christians Identity is Guarded by a Preeminent Christ So, how is the boundless, surpassing, incomparable, exceeding, immeasurable, and incredible greatness of Gods power available to the Christian? Paul tells us in the next verse: It is a power available to the Christian, which He brought about in Christ, when He raised Him from the dead and seated Him at His right hand in the heavenly places (v. 20). Before I go any further, you need to understand that what I mean by preeminent is what the Airbus A380 is to a paper airplane. The Airbus A380 can seat between 525 and 853 passengers on its two full-length passenger decks: the Airbus A380 is preeminent to the paper airplane. There is a reason why Paul emphasizes the phrase, In Christ repeatedly in his epistle to the Ephesians. Your identity as one who has been called by God and who is now the inheritance of God, is solely because of the redeeming work of Christ: In Him we have redemption through His blood, the forgiveness of our wrongdoings, according to the riches of His grace which He lavished on us (vv. 7-8). What did our redemption cost? It cost Jesus His life! He was the suffering servant of Isaiah 53 who was, pierced for our offenses, He was crushed for our wrongdoings; the punishment for our well-being was laid upon Him, and by His wounds we are healed (v. 5). Jesus was crushed because He became our curse: Christ redeemed us from the curse of the Law, having become a curse for usfor it is written: Cursed is everyone who hangs on a tree (Gal. 3:13). Jesus, the Son of God, humbled Himself by becoming obedient to the point of death: death on a cross. Christian, all of your sin was laid upon Jesus for all of your redemption. Isaiah 53:10 states that, the Lord desired to crush Him, causing Him grief and the reason why God crushed the Son was not only for our redemption, but was to redeem a Bride for His Son! This was always the plan and was never plan B! The Lamb of God was slaughtered because of your sin, was then buried, and was raised! How come Jesus didnt stay dead? In his sermon, the apostle Peter explained: God raised Him from the dead, putting an end to the agony of death, since it was impossible for Him to be held in its power (Acts 2:24). The reason why death had no power over Jesus is because He is the author of life! So, Paul wrote to the Ephesians that all of the blessings that now belong to the Christian are, in accordance with the working of the strength of His might which He brought about in Christ, when He raised Him from the dead and seated Him at His right hand in the heavenly places (v. 20). Listen, just as the cross of Christ is the display of Gods immeasurable love for you Christian, the resurrection is the display of a power that no other power manufactured by or through creation can compare not even the power of 300 billion suns have the ability to do what God did, when He raised Jesus from the dead. This is why Isaiah 53 does not end with the Suffering Servants affliction for our sin, but continues with verse 10, But the Lord desired to crush Him, causing Him grief. The Hebrew word for desired (חפץ) can also be translated take pleasure or delight in. This is the way Isaiah 53:10 should be translated: But the Lord delighted to crush Him, causing Him grief. Why? Is it because God the Father is some cosmic child abuser? No! We are told in the last verse why the Father delighted to crush the Son: Therefore, I will allot Him a portion with the great, and He will divide the plunder with the strong, Because He poured out His life unto death, and was counted with wrongdoers; Yet He Himself bore the sin of many, and interceded for the wrongdoers (Isa. 53:12). Do you hear Isaiah 53:12 in Ephesians 20-23? Listen to it again! He raised Him from the dead and seated Him at His right hand in the heavenly places, far above all rule and authority and power and dominion, and every name that is named, not only in this age but also in the one to come. And He put all things in subjection under His feet, and made Him head over all things to the church, which is His body, the fullness of Him who fills all in all. (Eph. 1:1923) To be clear, Jesus was not exalted because He lacked something before He took on human flesh. There was nothing lacking in Him at all because He is not a part of creation but the agent of creation! This is why Paul wrote to the Colossian Church of Jesus: for by Him all things were created, both in the heavens and on earth, visible and invisible, whether thrones, or dominions, or rulers, or authoritiesall things have been created through Him and for Him (Col. 1:16). God the Father exalted the Son at His right hand in the heavenly places, far above all rule and authority and power and dominion, and above every name that is named (v. 21) not because Jesus wasnt exalted before He took on flesh. God the Father exalted the Son because, He emptied Himself by taking the form of a bond-servant and being born in the likeness of men. He humbled Himself by becoming obedient to the point of death: death on a cross (Phil. 2:7-8). In other words, God the Son became human to accomplish all that was needed to make the redemption of a sin-cursed and lost humanity possible. Jesus is exalted as our Kinsmen-redeemer! What is a kinsmen-redeemer? He is a person that had to meet three requirements to redeem property lost due to a debt; the three requirements were that he had to be related to the family who suffered the loss because of a debt, he had to be willing to redeem what was lost, and he had to have the means to redeem what was lost. Because of Adam and Eves sin, creation is under a curse and every single human being since Adam, have been born into sin. Jesus took on flesh to become our kinsmen redeemer, and as our Kinsmen Redeemer, God, put all things in subjection under His feet, and made Him head over all things to the church, which is His body, the fullness of Him who fills all in all. Why did Jesus willingly take on human flesh to become our Kinsmen Redeemer? He did it for a Bride! He did it for His Church! Our sun is capable of producing a flare big enough to completely wipe out all of the earths power grid, and yet 300 billion suns cannot do what God did through His Son for your salvation Christian! The reason why Jesus could say to His disciples, they will put some of you to death. And yet not a hair of your head will perish (Luke 21:16-18). The reason Jesus could promise the Christian: My sheep listen to My voice, and I know them, and they follow Me; and I give them eternal life, and they will never perish; and no one will snatch them out of My hand. My Father, who has given them to Me, is greater than all; and no one is able to snatch them out of the Fathers hand. I and the Father are one (John 10:2730). And, the reason Jesus has assured us: I will build My church; and the gates of Hades will not overpower it (Matt. 16:18), is because of His cross and the empty tomb, Jesus has double headship. What do I mean by double headship? I mean that as Kinsmen Redeemer, Jesus is head over Creation by dominion and He is head over the Church by union. What this means for you, Christian, is that you are His Church, and because you are His Church, you now share in His triumph because He has joined Himself to you as your Groom! What this means Christian is that you are the apple of His eye and not even the power of 300 billion suns can ever change that! Now wrap the eyes of your heart around that! Amen. [1] Riya Teotia, WION: Massive Sunspot wider than Earth is now aiming directly at us. Is it cause for worry (New Delhi, India: WION; February 28, 2024) [2] James Montgomery Boice, Ephesians: An Expositional Commentary (Grand Rapids, MI: Ministry Resources Library, 1988), 40.
In Episode 92 when you create a game you create a world, which is great, but how specific should you be about that world? How much creativity should you leave players to build their own version of it, and what exactly does specificity look like in terms of games? These questions and more go totally unanswered in this chat. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
It can happen that halfway through a design that you realize it isn't what you thought it was, that an important mechanic doesn't really matter, or that the setting isn't fitting the game. You may well wonder if you should change whatever's working, if its central to the game. You should. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
Many games choose to present themselves as being part of a dichotomy where on one side there is narrative and the other is competitive, as though a game can only be one or the other. We think that's pretty much utter bunk. The two just are not connected, a game can be neither, or both. So let's all agree to stop pretending otherwise shall we? Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
Games are what your players spend most of their time doing. In most minis games, what players have to spend their time doing is experiencing downtime. Your game's downtime defines the nature of your game and its player's experience of it. So its worth thinking very hard about it. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
Every game needs to find its audience, however good it is, if a game doesn't get to the right people it'll never get played, or at least, not more than once. How do you find the right people, or at least, how do you let them find you, or at least work out who they are? Goodness knows really, but here are a few guesses. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
Why are we even doing any of this? Not in a downer way, but does the world need the game you're working on? Does it need any games, yours or ours. Yes, obviously, but why? Let's figure that out. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
In this episode, the guys have been playing a range of new games, or at least new to them, recently. Some have been great, some have had issues, one of the worst issues with any game and with some of these has been disengagement. Sometimes its disengagement from the game engine, sometimes from the scenario, sometimes the game as a whole but its always a problem. They consider some of the reasons and even a few possible solutions. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
In this episode the guys have been thinking about miniatures agnosticism again. In particular they've been thinking about it in relation to interestingly narrative faction building. Once you say a faction is a certain type of thing, you're saying that people can't use anything to represent them, so your game isn't minis agnostic, but people like factions with story and definition. How do you reconcile those two things? Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
In this episode, Glenn has been considering list building and option balancing. He's tried a few times to formalize the idea of pricing things for "piloting" skill, and recently he's been thinking about an idea of "utils", units of utility, and how they might relate to balancing a game. So he talks about that for a bit. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
In this episode the guys have been thinking about rules, in particular, Glenn has been thinking about how they're presented. Particularly about the difference between repeating rules multiple times and placing them once in a reference and then referring to it. Both options have strengths and weaknesses so they examine those for a while. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
In this episode the guys have been playing a range of new, or new to them, games which have bought up some interesting (hopefully) considerations. Specifically this time, they've been thinking about rules, or at least the presentation of rules, the ones you're meant to learn, to internalize and have in your head versus the ones that you're meant to refer to the rulebook for. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
In this episode the guys have been playing a range of new, or new to them, games which have bought up some interesting (hopefully) considerations. Currently they're considering the idea of measureless movement, which seems to be a bit in the zeitgeist at the moment, how does it work, how can it work, is it a good idea and how can it be made good idea if its not one yet. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
In this episode the guys have been playing a range of new, or new to them, games which have bought up some interesting (hopefully) considerations. The first thing to occur is that they previously talked about AI, without fully engaging on the subject of target priority for AI opponents or their pathfinding systems. The time for that engagement is now! As such, they chat about these issues, and a bit about some of the solutions. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
In this episode Mike has been going through the final stages of developing Hobgoblin before it goes out to meet its adoring public, and as such he's deep into the self doubt and worry parts of the process. Any designer worthy of the name worries about the quality and worth of their work, if you find yourself often in a similar position, or ever, here are some things to consider to get your head right. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys chat about exactly how to design miniatures agnostic games. It might sound easy, but its actually not, and just saying that a game is minis agnostic because you don't have a range of minis to supply doesn't really cut it. Here Mike and Glenn talk through some of the specific problems, and even one or two solutions for them. Mostly just problems though. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys chat about what drives hobbyists. Minis games are almost unique in the level of physical preparation they presume from their players before play can begin, this hobby engagement can attract players to your game and inspire them into a virtuous hobby cycle, or drive them away. Considering their needs and drives can make it more likely to be the first thing and not the second. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys chat about players, specifically player personality types, beginning with the Magic the Gathering player types and then discussing classic Bartle's player types. While everyone is an individual, players are often attracted to the same broad things in games and catering to these drives can lead to you game being played more and more often, so its worth thinking about them. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys chat about how bad scenarios can ruin good games, and more to the point, how to make good scenarios. They've had a few chats about scenarios, but still keep messing them up, so one more can't hurt. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode Glenn asks Mike a few piercing questions about the highly successful Kickstarter for Mike Hutchinson's Hobgoblin, what lessons might be learned and what other people might get from it. Listen as Mike wilts under Glenn's journalistic integrity. Its basically Frost/Nixon. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys go through some tips and tricks about physically creating the bits for testing your game. At some point actual people will need to play your game, understanding the process you put them through to do that will help you understand how likely they are to do it and how to make it more attractive to them. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys consider the user interface of your game. Your game presents itself to people as a mental medium in its rules, a visual one in its reference sheets and cards and a tactile one via its dice, miniatures and other elements. All of these approaches have different things you can leverage to make your game easier to understand, easier to play and more fun, so its well worth considering them. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode Glenn talks through his inspirations and design goals for his new game, Pukeapocalypse. Pukeapocalypse is a fast playing narrative skirmish game set in a nasty apocalyptic world, its also in its Beta test, so you can check it out by following the links below. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Pukeapocalypse beta: https://docs.google.com/document/d/1VDAW2D2F0hOXnyTK6kHZfMI_VZEcfqSD/edit?usp=sharing&ouid=104183437917872472969&rtpof=true&sd=true The Pukeapocalypse TTS mod is here: Steam Workshop::Pukeapocalypse (steamcommunity.com) Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys discuss some of the digital tools that they use in the process of designing and prototyping their games. From concept to first draft, the tools you use can really speed up your design process and make your inspirations get to the tabletop faster, here are a few ideas how to use them. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode Mike has been reading about randomized openings in games of competitive Checkers, when there was such a thing. Its led to much consideration of the ways that we mess with set-up conditions, whether with initial deployment or with early moves. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
Ep 81 Details For episode 81, Andy has managed to secure an interview from Mr. Mike Hutchinson himself, the designer behind A Billion Suns from Osprey Publishing. Over the course of their discussion, Andy and Mike discuss the development of ABS, what lies ahead for the game, and what projects Mike is working on at present. Those new projects include a fantasy battles game he is Kickstarting, as well as a world-first announcement of a new naval game! Links discussed on the show: - Hobgoblin Kickstarter Page: https://www.kickstarter.com/projects/electi-studio/mike-hutchinsons-hobgoblin - Mike's Podcast, Rule of Carnage: http://ruleofcarnage.com/ - A Billion Suns homepage: https://abillionsuns.space/ MBS Website: https://www.manbattlestations.com/index.html Support the show! Please consider purchasing some classy custom dice or a hand-painted mini over at the MBS Etsy Shop: https://www.etsy.com/shop/manbattlestations/
In this episode Glenn has been thinking about the information that a miniatures game offers its players. They can see the tabletop like a god, the position of every trooper is public information. Some of that, as a general, they should have access to, and some they should not. At the same time, they are allowed to ask questions and check facts, some of which they would, again, not have access to. How, or should, you seek to control their access to information to better match their in game perspective? Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys chat about ludonarrative dissonance, the tendency of games to have gameplay and mechanics that fail to match up with the story attached to them. Glenn suggests that in the case of tabletop games it has far more to do with a break between the "front end" experience of the players and the "back end" systems of running the game. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
This week I am joined by one of my favourite game designers, Mike Hutchinson. You would know Mike as the author of Gaslands and A Billion Suns. Together we talk through Mike's passion game project, Hobgoblin. It is a miniatures agnostic, rank and flank game that is designed to be fast, fun and deadly... what else would you expect from the man who wrote "the rule of carnage!"
In this episode the guys imagine an alternative history of tabletop miniatures gaming. They previously talked about how Chess was one of the major sources of modern miniatures gaming, now they imagine how modern gaming might have been different if that source had been instead, Go, Parcheesi or Hnefatafl. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode Glenn talks about Saga. Saga is a dark ages set Skirmish level combat game and it does a whole bunch of very clever and interesting things with its design, here Glenn goes into a bit of a deep delve on some of them with some analysis and suggestions. Glenn is the developer of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys talk about campaigns. Or more properly, progression systems. Or more properly, suitable endings for progression systems, how to get out while the going is good and keep people coming back for more. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
A Supermassive Black Hole The Mass Of 30 Billion Suns This week, astronomers reported that they may have found signs of one of the largest black holes ever detected–a space behemoth the mass of some 30 billion suns. The supermassive black hole, located in part of the Abell 1201 galaxy cluster, was detected using a combination of gravitational lensing and supercomputer simulations. First, the astronomers observed how the images of other more distant objects viewed by the Hubble Space Telescope were warped by the vast gravitational well produced by the black hole. They compared those images to thousands of simulations created via a supercomputer, and found that a simulation containing a supermassive black hole matched the real-world images. The work was reported in the journal Monthly Notices of the Royal Astronomical Society. Umair Irfan, staff writer at Vox, joins SciFri's Kathleen Davis to talk about the finding and other stories from the week in science, including the FDA's approval of over-the-counter Narcan, the real-world challenges of EV charging, and the creation of a meatball–made of mammoth. What's Driving A Rise In Mumps Cases In The United States? In 1971, the United States rolled out a revolutionary new vaccine for measles, mumps, and rubella. The MMR vaccine nearly eradicated all three of those viruses by the start of the 21st century. Over the last several years, there have been numerous measles outbreaks cropping up across the country, especially among unvaccinated kids. What about mumps—that second “m” in the MMR vaccine? Since 2006, there have been mumps outbreaks too. But unlike measles, most of the people getting the mumps are vaccinated. And they're older too, mostly teens and young adults. New research suggests that the efficacy of the mumps vaccine wanes over time, unlike the ones for measles and rubella. Guest host Shahla Farzan talks with Dr. Deven Gokhale, co-author of a recent study on the reemergence of mumps. Gokhale recently completed his PhD from the University of Georgia's Odum School of Ecology, based in Athens Georgia. Foundational Food Sources In The Gulf Of Maine Are Failing At the Bigelow Laboratory for Ocean Sciences, researchers Barney Balch and Catherine Mitchell are looking at a map affixed to a large table. “We're looking at a chart of the Gulf of Maine, and right across the middle there's a line that's drawn from Portland, in Maine, to Yarmouth, in Nova Scotia,” Mitchell says. That line is the route along which Bigelow researchers have been taking regular measurements for the last 25 years. They've analyzed chemical and temperature data that help describe how the waters of the gulf are changing. One tool they use is a six-foot long cylinder with wings. “This is an autonomous underwater vehicle, or a glider,” Mitchell says. “So it's a big robot that moves up and down in a yoyo-like pattern, from the top of the ocean to the bottom of the ocean right across the middle of the Gulf of Maine. So it's measuring a bunch of science things as it goes. It looks a bit like a big yellow torpedo. It's got some wings on it.” Read the rest at sciencefriday.com. Is Spring Falling Out Of Sync? Each year, it feels like spring comes as a surprise—too early or too late. For example, new maps reveal that spring is 13 days late in Sacramento, California but two weeks early in Richmond, Virginia. And that could be a problem because plants and animals use environmental cues, like temperature, to know when to flower, migrate, breed, or emerge from hibernation. So when the seasons are thrown off, what happens to those natural rhythms that once flowed together seamlessly? Guest host Shahla Farzan talks with Dr. David Inouye, professor emeritus at the University of Maryland and a researcher at the Rocky Mountain Biological Station, and Dr. Theresa Crimmins, director of the USA National Phenology Network and research professor at the University of Arizona. They discuss the variability in seasons, and the cascade of effects these changes can have on ecosystems. Transcripts for each segment will be available the week after the show airs on sciencefriday.com.
NTD News Today—3/31/20231. Trump Indicted: Breakdown of Legal Charges2. Donald Trump Junior on Indictment3. Trump's Attorney in Documents Probe Weighs In4. Soros Helped Bring Alvin Bragg to Power5. Biden Questioned About Trump Indictment6. Gaetz Grills Austin About Drag Shows on Bases7. Lawmakers Call for Rail Act Passage8. House Probes Possible Pa ‘Voter Suppression'9. 3 Charged in New Jersey Voter Fraud Scheme10. FL: Lawmakers Approve Concealed Firearms Bill11. Sen. Calls for English as Official Language12. Costly LA Properties for Sale Before New Tax13. CO: Senators to Tour River amid Water Talks14. Skier Saves Man Buried Head-First in Snow15. Chinese State-Backed Hackers Active: Report16. 900% Spike in Chinese Migrants at U.S. Border17. 36 Dead in India Temple Roof Collapse18. Finland to Join NATO Within Days: Stoltenberg19. Denmark Admits Military Shortcomings20. Germany, Netherlands Boost Army Cooperation21. Police Violence Amidst France Protests22. Montenegro Presidential Runoff Election23. Ex-Kosovo President Faces War Crimes Trial24. Israelis Protest to Support Judicial Changes25. Why Is Israel Considering Judicial Overhaul?26. Watch Startups Create Recycled Timepieces27. UK Unveils New Transmission Tower Design28. Research Shows Stressed Plants Make Noises29. Cafe Empowers Youths with Special Needs30. Australia: Gold Digger Finds $160K Nugget31. Black Hole Big Enough to Fit 30 Billion Suns
In this episode the guys talk about miniatures agnosticism. We all hear the term, but Glenn has recently been thinking more and more about how its used and what it means. Often it seems to be a negative term, defining what a game isn't, maybe its time to talk about what it means that they are. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode Mike takes us through the history of miniatures gaming from its origins in the 1780s through to the 1970s. Its not only fascinating as a history lesson, but many of the games and mechanics he talks about have a lot to offer today. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys talk about uncertainty. It may well be that uncertainty is an absolute necessity in the design of games, but what sort form should it take? Is it possible to create uncertainty by the means of complexity in a miniatures wargame, and if possible, is it a good idea? Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys talk about turns, which players take during a game and rounds, which break up a game to allow elements to refresh and reset. They wonder if rounds are necessary, and what might replace them in your game. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys talk about where games choose to leave gaps for their players to fill out, options to choose and the like. This sort of personalization seems to have died off with games becoming more professional products, they wonder if its something that we're now missing. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys discuss terrain, specifically rough terrain, specifically quite how much Glenn hates the standardized rough terrain rules. Rough terrain rules are often a fun sink in games, they chat about how and why games do this and what the alternatives are. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys discuss look into close combat engagement in tabletop miniatures games. When two units hit in close combat they tend to lock in their positions permanently until the combat is resolved. Mike's game Hobgoblin doesn't do this, which might be a bad idea or not, but it certainly creates interesting problems. Here they chat about what those problems are, why games avoid them and what they can do about them. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys discuss abstraction. All games abstract parts of reality, arguably games are abstractions of reality, what you abstract, where and why will go a long way to defining your game. This is an examination of what it might entail. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
In this episode the guys discuss some elements around special rules surrounding moving a unit into close combat engagement range, commonly known as charging. Should it have special rules or powers, or not, and what do the rules we attach to it mean or result in? Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
Sermon by Johnny Griffiths of the River City Church teaching team
Josh Linde returns to the MBS podcast after a long absence to discuss the plans for his upcoming Schaumburg Prime Offensive event being held at Adepticon! The event will feature a three-round tournament using the A Billion Suns rules. Links Discussed Facebook Event Page: https://www.facebook.com/events/5346201365485685/ A Billion Suns: http://abillionsuns.space/ Adepticon 2023: https://www.adepticon.org/ Josh's Blog: http://thewaygate.blogspot.com/