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When all five Mega Man games appeared on Game Boy - Nintendo Switch Online, there was only one thing to do: play each and every one of them! Andre and Steve did their best shooting, jumping, and sliding to beat these five monochrone adventures... but were they any good? Listen and find out! Fine Time on Bluesky: @fineti.me Andre on Bluesky: @pizzadinosaur.fineti.me Steve on Bluesky: @monotonegent.fineti.me [00:00] Intro [02:37] Previous Experience [07:57] Mega Man: Dr. Wily's Revenge [18:39] Mega Man II [28:00] Mega Man III [38:51] Mega Man IV [54:34] Mega Man V [01:10:36] See Ya!
Mathman, BlazeKnight, and SkinnyMatt talk about the games they've been playing in addition to what's good in life like clearing your yard and going on a vacation in Florida. BlazeKnight - Pokemon Black, Mega Man II and IV, Bloodstained: Curse of the Moon, Backfire Wall, Mars Warlogs, and Marvels Midnight Suns SkinnyMatt - Yakuza: Like a Dragon, Balatro Mathman - Balatro, Unicorn Overlord, Metroid: Zero Mission If you would like to have more of the Backlog Busters in your life, head on over to Twitter and follow these fine folks: Grrouchie Trash Turkey Mathman1024 BlazeKnight0923 SkinnyMattK Backlog Busters Also, don't forget to join the Discord and be part of the fun. Patreon link --> patreon.com/BacklogBusters SkinnyMatt's Extra Life page --> here
Another packed episode with all the news from Summer Games Fest and more!Boomerang Fu Just Desserts DLC, Star Wars Hunters, Summer Games Fest 2024,The Thing: Remastered, Mega Man: Dr Wily's Revenge, Mega Man II, Mega Man III, Mega Man IV, and Mega Man V, Garage: Bad Dream Adventure, Tempopo, LEGO Horizon Adventures,Harry Potter: Quidditch Champions, , Sid Meier's Civilization® VII, Battle Crush, Mighty Morphin Power Rangers: Rita's Rewind ,NEVA and Sonic X Shadow Generations ,Monopoly ,Prince Of Persia: The Lost Crown , Biomorph,Prince Of Persia: The Sands Of Time Remake ,Brawlhalla , Day of the Dev 2024,Arranger: A Role-Puzzling Adventure,Future Games Show 2024,Nova Hearts ,Dredge: The Iron Rig ,Devolver Direct 2024,Cult of the Lamb's 'Unholy Alliance', PC Gaming show 2024,Citizen Sleeper 2: Starward Vector ,Guerrilla Collective 2024 , Yooka-Replaylee , Volgarr The Viking 2,Killing Time: Resurrected, Final Knight ,Five Nights At Freddy's: Into the Pit - Mega Cat,Cozy Dungeons, The Secret of Crystal Mountain ,Grit and Valor 1949, Iron Meat, Beyond the Ice Palace 2,Renaine , Constance , Crypt Custodian,Clock Tower Rewind, Elsie, Toxic Crusaders, Urban Myth Dissolution Center, Escape From Ever After, Bittersweet Birthday, Sky Oceans: Wings for Hire, DoubleShake, Neon Blood, Demonschool, Frogun Encore, Steamworld Heist 2, Tomba! Special Edition, AntonBlast, The Transylvania Adventure of Simon Quest ,Call of Duty: Black Ops 6,Matchbox Driving Adventures,Scars of Mars, Fitness Boxing feat. HATSUNE MIKU , Love Eternal,Turok 3: Shadow of Oblivion ,Moonstone Island ,Minecraft X Tetris ,Balatro ,Yars Rising ,Among Us ,Victory Heat Rally ,Outer Wilds,NES Nintendo World Championships cartridge The Gaming BlenderCould you design a video game?Listen on: Apple Podcasts SpotifySupport the Show.
In which Dr. Wily invents time travel in order to beat Mega Man and then uses it in the most nonsensical way imaginable and then does not, in fact, beat Mega Man. Also, The Fated Hour quests, Persona 3 thoughts, cursed images, and which game has the best jump? Send us mail! theretrobreakdown@gmail.com TW's Discord: https://discord.gg/dTrBruG Podcast games streamed live at: twitch.tv/timewanderer TW on YouTube: https://www.youtube.com/timewanderer --- Support this podcast: https://podcasters.spotify.com/pod/show/retrobreakdown/support
Join Jay as he flings his boomerang into the face of Dr. Wiley's evil robot... what? We're not talking about Mega Man? Sure looks like a Mega Man game. Anyway, grab your power suit and let's embark on a pixelated journey filled with boomerangs, robots, and a whole lot of retro gaming goodness!Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.Episode TranscriptionGet ready to power up your nostalgia! In this solo episode of The Waffling Taylors, we're diving head-first into the 8-bit wonders of the NES classic, Power Blade (or its Japanese counterpart, Power Blazer). It's time to explore the highs, lows, and everything in between in the latest instalment of our 'Worth a Try' mini-series.So, grab your power suit and let's embark on a pixelated journey filled with boomerangs, robots, and a whole lot of retro gaming goodness!Let's do this.What Is It?Power Blade is a NES game that I genuinely think that Mega Man fans should check out; if they haven't already that is. I mean, imagine if the Mighty Kid himself was less a robotic boy created by Dr. Thomas Light (or Right, if you're Japanese) and more a tank-top wearing 80's action movie hero very much akin to Arnold Schwarzenegger? And what if Mega Man's trust arm cannon blaster was replaced with a boomerang?I feel like I'm getting ahead of myself here, so let's dial it back a bit.Back in 1990, Natsume/Taito wanted to make a Mega Man II clone; their clone would be called Power Blazer, and would be very much like the second outing for the Knuckle Kid himself. It used a similar design aesthetic, similar enemies and similar level layouts. And looking at the critical reviews of Mega Man II, you can see why they wanted to - Famitsu gave it a 28/40, Mean Machines a 95%, and Total! an 83%, and it has sold 1.5 million copies worldwide. Who wouldn't want a piece of that action.And so Power Blazer was released to the Japanese public.Power Blazer was slightly different to Mega Man II in that it had a linear story - where the Mega Man games would traditionally allow you to pick any starting stage - and the main character had a boomerang, rather than an arm cannon blaster - as I said earlier.Between its Japanese and North American releases however, the game had a full rework. The design aesthetic was changed from the cutesy Mega Man II-inspired look and feel to that of an 80s action movie. Almost everything about the game changed, except for the UI, the music, and the story. The player character, named Nova in both versions, was swapped from a Rockman look-a-like to an Arnold Schwarzenegger style hero.In either game, it's the player's job to collect 6 computer tapes (this was a game made at the tail end of the 80's after all), and use them to override the security around the Master Computer's Control Center. Once there, the player simply needs to beat the Master Computer.In the Western Release of Power Blade, the player could choose the order of the stages (even replaying some of the completed stages if they wanted), but also had to meet with double agents in the stages before they could take on that stage's boss and nab the security tape.Sounds simple, eh?Well, Power Blade is a pretty tough game and rewards players who know the routes around the stages.Full Show NotesCheck out the full show notes for some extra stuff, and some links to related things.Reach out to us on Discord, Twitter, Facebook, or try our brand-new contact page.Links of InterestJoin our Discord server and be part of future episodesOur Facebook pageUs on TwitterSupport us on Ko-FiPower Blade — Not a Mega Man Clone, At AllPower Blade soundtrackSigning Off... For NowAnd have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia ★ Support this podcast ★
What's up, dudes? NES was the greatest thing ever in the '80s! In fact, it was so great they made a magazine about it! I've got Mike Westfall of Advent Calendar House and Chad Young from Horror Movie BBQ here with me to dive into the memories of the ‘88 and ‘89 November/December issues of the bimonthly Nintendo Power magazine! Beginning in 1988, Nintendo Power was the brainchild of Howard Phillips and Gail Tilden, and was the natural evolution of the Nintendo Fun Club, used as a customer retention marketing tool and sales predictor. Yo, and it worked! From favorites to flops, we get into all of it! Remember Faxanadu? We sort of do. What about Track and Field II? No? Think Olympic button smasher! I know you remember Mega Man II, Super Mario Bros 3, Castlevania, Metroid, and more! There were also polls and articles, contests and cartoons! That's right! Howard and Nester showed us both sides of gaming and kept us in stitches at the same time! Draw your faves on an envelope or write to a game counselor! Win a trip to Disney or maybe Bill and Ted's phone booth. Either way leave the power glove, take the control pad! So grab your snacks, get your bean bag chair ready, and marathon this episode!Advent Calendar HouseFB: @adventcalendarhouseTwitter: @adventcalhouseIG: @adventcalendarhouseHorror Movie BBQFB: @HorrorMovieBBQTwitter: @HorrorMovieBBQIG: @horrormoviebbqCheck us out on Facebook, Twitter, Instagram, Totally Rad Christmas Mall & Arcade, Teepublic.com, or TotallyRadChristmas.com! Later, dudes!
On this episode of This is Game Boy, we raise both the difficulty and the pitch! Host Playthrough: Moelle: https://www.youtube.com/watch?v=sfbFx5KPyFM Get in touch with the hosts and producer through: Website: thisisgameboy.com Discord: discord.gg/f9MzZUv Email: tigbpodcast@gmail.com Support us through our Patreon: www.patreon.com/thisisgameboy Merch: merch.thisisgameboy.com
En este programa estaremos conversando sobre la segunda entrega de Mega Man lanzada para la consola portátil de Nintendo, titulo que lamentablemente cuenta con la fama de ser uno de los peores juegos de la saga, ya sea por la falta de consistencia en la dificultad de los niveles o bien por lo mal que suena su música, dejando en manifiesto la falta de experiencia por parte del grupo a cargo de su desarrollo.
Pat Dooley and Ricky Giraldo continue the Round of Sixteen as, for the first time in the tournament, two games from the same franchise collide when Mega Man 2 tries to hold off the challenge of Mega Man 5. Two games enter, only one can advance to the quarterfinals! Will it be Mega Man battling it out with eight robot masters on his way to a showdown with Dr. Wily? Or will it be Mega Man battling it out with eight robot masters on his way to a showdown with Dr. Wily? It's a fun conversation, so please subscribe to make sure you don't miss a second of the action! Questions? Comments? Feel free to reach out via email, Facebook, or Twitter! You can also follow along with the brackets, contribute to the show financially, or see details on all the games in the tournament by checking out the IGN list that inspired our seeding.
Link to the magazine (https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20009%20November-December%201989/mode/2up) Issue #9 of Nintendo Power. Here we go! We go over horrible poems, power player nicknames, Willow, Tetris, Howard & Nester, Iron Sword, Robocop, Power Glove, handheld consoles, Mega Man II tips, Top 5!, The Wizard, and cold hard cash.
Brett and Westin take down another boss of an issue of Nintendo Power. They discuss topics such as Mega Man II, Faxanadu, Dragon Warrior, a great Strider map, another Howard & Nester classic, we discuss a typo for like 12 minutes, Robocop, Duck Tales, and ponder what it would be like if Howard was Willy Wonka. I'm not going to put the Howard & Nester time stamp in this time because I'm 100% sure that was a waste of my time. I also had to look up whether percentage signs go before or after the number. I'm a real fool!!!
Westin, Brett, and Andy get fairly drunk and go over topics and games such as Teenage Mutant Ninja Turtles, the Nester Awards, Bayou Billy, Ninja Gaiden, Mega Man II, Fester's Quest music, Dragon Warrior, Howard & Nester, Father's Day, Super dodgeball, and other stuff. Howard & Nester talk @ 58:16
It's two episodes in one this week as I bust up 16 robots masters and one evil scientist that won't quit! It's Mega Man II and Mega Man III! A lot of talk about why Mega Man II is one of the best NES games out there, the troubled history of Mega Man III and why it made Inafune the great designer we know him as today. And I finally get to talk about Returnal! Spoiler Free Recommendation - ~71 minutes Please rate and review the show where ever you get your podcasts! Follow the show on Instagram Write in to the show! Mainquestpod@gmail.com Music provided by Sounds Like An Earful
Nigel and his son Adam get zany on Zany Golf, Gary Wilson from Aldershot takes on former British and European Featherweight Champion Barry McGuigan on James 'Buster' Douglas Knockout Boxing, and Sega European Games Playing Champion Danny Curley makes his GamesMaster debut as he attempts to complete the first level of Shadow Dancer without having seen the game before!Blow your whistles as it's sports time in the Review Zone, as John Madden '92 for the MegaDrive, NBA All Star Basketball for the Game Boy, and Graham Gooch World Class Cricket on Amiga get reviewed, the winner of the Kick Off 2 goal competition is revealed, and GamesMaster helps struggling gamers on Metal Gear, Mega Man II, and Revenge of Shinobi! It's a Lancashire hotpot of a podcast.Theme song by Other ChrisBed music by TeknoAXE's Royalty Free Music8-bit cover of "Stay" by Shakespears Sister created by murphy324Follow Luke on TwitterFollow Ash on TwitterFollow Under Consoletation on TwitterSend your thoughts to feedback@underconsoletation.comunderconsoletation.com See acast.com/privacy for privacy and opt-out information.
Nick Kierancroft gets hot on Heatman's stage of Mega Man II, Sahid Hersey pounds balls against Wimbledon Champion Annabelle Croft on Pro Tennis Tournament 2, and members of the congregation attempt to beat Zoom! in under a minute in a boy/girl/boy situation. Meanwhile, we get a big preview of Dune, Lotus Turbo Challenge II and Formula 1 GP get reviewed for Amiga along with Outrun Europa for Master System, and GamesMaster aids clueless console owners on Alex Kidd in The Enchanted Castle, Cadaver, and Teenage Mutant Hero Turtles. I know it’s cold out there, but if you set your chilly out in front of this show, you’ll be thawed out in no time.Theme song by Other ChrisBed music by TeknoAXE's Royalty Free MusicAmiga Goodnight Girl by Aaron WhiteFollow Luke on TwitterFollow Ash on TwitterFollow Under Consoletation on TwitterSend your thoughts to feedback@underconsoletation.comunderconsoletation.com See acast.com/privacy for privacy and opt-out information.
I made a boo-boo last episode, so I correct it a little, and then I dive into Mega Man 2, a game near and dear to my heart. Intro music: Music from https://filmmusic.io - "Pixelland" by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/) --- Support this podcast: https://anchor.fm/the-old-school-gamer/support
Welcome to the Super future! The year 2009! Strap on your arm cannon or accidental handgun because The No One is Listening crew takes a deep dive into the Nintendo classic Mega Man II. From crazy box art to the 8 Robot Master and their creator Dr. Wily. Oh, and the music! Who doesn't love a midi shred fest? Dust off your old Nintendo, or your modern day emulator and join us as we talk about one of the greatest 8-bit games in history. Chosen and guided by Derrick, the boys sit back and remember their fondest memories (or sad childhood abandonment issues) of the Blue Bomber himself. Most importantly though, learn what mystery the magic sack holds for the crew next week.
When we covered Mega Man II originally, I still didn't have good equipment to record with yet. I thought it would be a good idea to record a new version of this episode. I'm just getting over a cold, so I apologize if my voice still sounds a bit rough. This Wednesday at 8pm I will be streaming Mega Man III on Twitch. In a few days there will be a schedule for upcoming streams on the website. Future episodes will also have it listed in the notes for that episode. We are also on iTunes, Google Play, and Stitcher. You can also download episodes from the Internet Archive. Please consider becoming a Patron of the podcast.
Nintendo Power Time Podcast - A Nintendo Retrospective For Gamers Of All Ages
Power up! In Volume #7, the July/August 1989 issue of Nintendo Power, we’re taking a close look and listen at one of the most prolific… Read MoreMega Man II – Nintendo Power Volume 7 (July/Aug 1989) The post Mega Man II – Nintendo Power Volume 7 (July/Aug 1989) appeared first on Nintendo Power Time Podcast.
It’s a balmy morning in Burbank, California, the sort-of/almost entertainment mecca of the world. The curtains are blowing softly in the breeze, and there is a low-hanging layer of smog sitting over the Los Angeles horizon. An army of absurdly large crows argues about breakfast and futures trading. Nearby, on the pack patio of a house in the hills, a three-year old girl is ostensibly doing Zumba, critiquing her mother’s merengue. Joe Zieja is, as usual, in a small room talking to himself. No, he’s not crazy; he’s a voice actor, part of the hidden pocket of showbiz. He spends hours a day reading scripts in his home studio, or traveling to local studios to do the same. Switching from commercial to promo to video game to public service announcement about the dangers of q-tips, Joe enters and exits the personalities of dozens of people hourly, but somehow maintains a two-fingered, tenuous grip on reality. When he’s not standing in a small room talking to himself, he’s sitting in a slightly larger room or coffee shop telling lies. Or truths. It depends on what you think about the art of writing and storytelling. His first science fiction novel Mechanical Failure has just released, and he’s working on the third book in the trilogy as his editor dutifully combs through book two. He does all this sitting in a room with no less than twelve musical instruments, all of which he uses in his various commercial and video game compositions. There is also a lightsaber. Where did all of this raw, creative impulsiveness come from? According to Joe, it mostly stems from his allergy to office life, though it’s hard to tell from his enigmatic comment on the matter. “I would rather choke on fragments of hot mufflers than spend any more time working for bureaucratic organizations behind a desk,” Joe says as he totally destroys that one level in Mega Man II, which is a super hard game. You see, Joe wasn’t always an annoying Hollywood art-o-crat. Joe came from humble beginnings in New Jersey, the elder of two boys raised by a loving fireman/businesswoman duo. It all happened in a sleepy suburban town surrounded by dairy farms and bluegrass festivals. The scarcity of activity wasn’t all bad, however; the bowling alley in the center of the town being the only thing to do made for a lifetime high score of 255, which is pretty impressive. But Joe wasn’t destined to stay in suburbia forever. At the age of 13, he declared to his parents that he would be attending the United States Air Force Academy. Nobody in the family had any idea why, including Joe, but he still did it anyway. In 2003, he left New Jersey to begin what he thought would be a long career in the air force. The first hauntings of what would become a career in using his voice manifested as he, almost randomly, became the official cadet emcee. Other than that tiny whisper, he mostly acted like he had a rod surgically installed in a place where one would not typically have a rod. Thankfully, in a large part due to the wonderful woman he married, it didn’t last. Only after a few years’ exposure to the machinations of the US government did Joe really begin to understand that, although it had its moments, the military life wasn’t quite for him. Despite that, he stuck around until 2012, after which - in a stroke of brilliance designed to free himself from government bureaucracy - he became a contractor for three government organizations. Working together. At the same time. “To get a sense of what that’s like,” Joe said, “try telling a group of toddlers that they have to decide amongst themselves who gets a small container of ice cream. Then give them all espresso. And cocaine.” That life, however, is behind him. Although Joe always thought it would be his books that took him out of government service, it ended up being voice acting. Becoming a voiceover artist was never something he thought about until someone paid him for it, after which he earnestly began seeking other people who would pay him for it. Now he seeks people who will pay him for it on a daily basis, and so far it’s worked out quite well for him. We asked him what he missed most about his Jersey boy roots, and Joe’s answer was quick and to the point. “Pizza,” he said. “And bagels. And people who get the f*** out of the left lane when they’re going slower than the person to their right.” Now a Los Angeles immigrant, Joe focuses on his creative exploits with reckless abandon. He’s of the opinion that the world is full of limitless opportunities and limitless excuses not to do them. An avid practitioner of parkour - which is really the art of constantly being on the verge of injury - Joe’s personal preference for exercise mostly involves jumping on/over/around things and doing flips. He also flies planes and scuba dives, because why the hell not? Despite being quite comfortable in his current pace of work in both voice acting and writing, Joe’s not satisfied with the status quo. He’s already played Nintendo icon Fox McCloud in STAR FOX ZERO: THE BATTLE BEGINS, but there’s more on his bucket list. He’d like to play the voice of Link, from THE LEGEND OF ZELDA, Mario, and a main character from a Shin Megami Tensei game, all of whom have absolutely no dialog. He’d also like to write bigger books with more words that have more syllables. Only the future will tell what’s in store for Joe Zieja. For now, we must bid farewell to this strange creature, and hope he stays mostly contained in his 3’x5’ box. “Seriously,” Joe said by way of goodbye, “you’re driving a Prius. Get out of the left lane.”
In the second episode of the Giraffe Feels Podcast, we look at how Mega Man II was one of my favorite games growing up… At the end of the podcast I offer some quick thoughts on Mighty No. 9
This Episode: Roleplaying Games, Die Hard, Mega Man II, D&D as Therapy The tabletop RPG genre is a big marketplace full of many diverse games; each with a unique approach to what is ostensibly Pretend for Adults. For 40 years Dungeons and Dragons has been one of the biggest and most popular choices available. In this episode Tim and Chrispy sit down and analyze what draws them to roleplaying games as opposed to other, more passive forms of entertainment and what things D&D in particular does right to keep them coming back again and again. This Episode Also Known As: "Probably the Most Serious We'll Ever Be" or "Heavy on the Critical, Light on the Wits"
NES Remix 2 is chock full of sequels to games from NES Remix 1, and of course NES followups to other games not seen in the series before. Conventional wisdom dictates that sequels are mere cash-ins of a great idea, but sometimes they can perfect that idea in fun and surprising ways. Sean and Vinnk discuss the sequels we think are better than the originals, some clearly superior, others more controversial. Vinnk touches a game designer's hair in Future Retro, and pile of shame goes digital-only... kind of like this podcast! Details about the podcast, links to related articles, and supplemental audio/video are available at FamicomDojo.TV: https://famicomdojo.tv/podcast/94 Leave us a voicemail at 608-492-1923, or share your thoughts on Twitter (@FamicomDojo), Facebook (https://facebook.com/famicomdojo), or our Famicom Dojo YouTube channel (https://youtube.com/famicomdojo). "Famicom Thrash" opening theme and "RPG" end theme songs by the Imari Tones: http://imaritones.net This episode is brought to you by the Famicom Dojo web series. Get Season 1 on DVD today: https://famicomdojo.tv/store/fdojos1.php
In episode 53 we look at "Mega Man II" for the NES. We run through and discuss the game.
He's blue and cyan... MEGA MAN! Well on this North America game box art he's more of a yellow and bluish color, but that's beside the point. We go back to one of the greatest classics to ever grace the NES console and feature music from the first three games in the Mega Man (a.k.a Rockman) series. We hope that this episode brings back fond memories of the glory days when games were designed to kick your little kid ass. I believe most of us remember the good old days of challenging platformers and Mega Man was one of the best to come from the NES era. Mega Man: Music Composer Manami Matsumae. Cutman Fireman Bombman Elecman Dr. Wileys Castle Mega Man II: Music Composer Takashi Tateishi. Intro Metalman Flashman Quickman Woodman Airman Crashman Bubbleman Heatman Dr. Wileys Castle Mega Man III: Music Composer Yasuaki Fujita. Enemey Select Topman Sparkman Hardman Magnet man Needleman Snakeman Dr WIleys castle Please let us know what you think of the new Musicast series and don't forget to send us in your requests for game soundtracks for us to feature. We hope you enjoy listening to the show. You can also subscribe to the podcast via iTunes
Those of you who can think as far back as the start of Season 3 might remember that we often promised to call people and never ever got around to it, mostly because it took about a dozen episodes for Resonance to get around to installing the phone. We make up for that today by using our Skype phone on no less than four occasions! To varying degrees of success, as you'll find out.What else can we reveal without spoilers? Well, contrary to our hastily penned trailer on Eurogamer there aren't any reviews this week -- blame the fight we had about Riff last week and not wanting to turn Simon's last episode of the season into another row. But to compensate the news section contains actual news, an OLL regular returns to debut new material, Derek's still Derek and Craig 'The Rage' McClelland continues to hurt.The show is presented almost completely unedited* so you'll please forgive the minor errors. Post production could have fixed them all, e.g. by highlighting the whole One Listener Left section and pressing delete, but we're all about honesty. Also laziness. We do forget to call someone as Simon mentions at the end of the show but perhaps we'll remedy that next week.By we I mean Ann and Ste, because Simon's off on holiday now. He'll be back for the OLL wrap party which is tentatively scheduled for the 26th of April in London somewhere (we're seeking a venue, so write in if you can help with that). Ann and Ste will return next Tuesday for the OLL Season 3 Finale with a very special copresenter. Please join us then.Oh, music: It's quite a musical episode. A Lemmings remix by a friend of a listener, a track from ex-OLL-standards Colon Openbracket, a quick blast of a new CFCF remix (vs Sally Shapiro) and a Mega Man II remix by Johan Agebjorn. Hey! We have a last.fm group! That's new. Also, please join our Facebook Group and help us push on to the 500 mark by clicking here, or identify yourself as a fan to others on that same site by clicking here. Our MySpace is here -- clicking around our friends list there is a good way to find out about the bands on the show. The OLL forum is here and if you want to email us with letters or things to play you can do so at the address in the show: team at one life left.com. *Of course it doesn't have the half hour preamble in which we checked the mics, Ann made us drinks and Simon called Simon's sister and talked about celebrity conquests. For that sort of thing you'll have to listen live. Sorry!