Podcasts about scoundrel

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Latest podcast episodes about scoundrel

American Prestige
Bonus - The Real Odyssey w/ Joel Christensen (Preview)

American Prestige

Play Episode Listen Later Jul 27, 2026 15:38


Subscribe now for the full episode. Joel Christensen, professor of classics at the CUNY Graduate Center, joins Danny and Derek for a discussion about Christopher Nolan's adaptation of The Odyssey. They talk about the scholarly debate over Homer as an idea rather than an individual; the mythic Trojan War; guilt and moral responsibility in Homer's Odysseus vs. Nolan's; the roles of Penelope, Telemachus, and Agamemnon; the film's monsters, casting choices, and depictions of the gods; and how Nolan's ending departs from that of the original.  Be sure to check out Joel's book Why Odysseus? Survivor, Scoundrel, Anti-Hero. Learn more about your ad choices. Visit megaphone.fm/adchoices

Viva & Barnes: Law for the People
Jamie Raskin Continues to be a Dirty Rotten Scoundrel! Epstein Pimp Dead? Canada Stuff & MORE!

Viva & Barnes: Law for the People

Play Episode Listen Later Jul 23, 2026 90:15


Join Locals! https://vivabarneslaw.locals.com/BUY A BOOK! https://amzn.to/4qBXikSSEND ME SOMETHING! David Freiheit 20423 SR 7 Ste F6319 Boca Raton 33498TIP WITH CRYPTO! bc1qt0umnqna63pyw5j8uesphsfz0dyrtmqcq5ugwmFor advertising inquiries please email sponsorships@rumble.comTHAT IS ALL!

Force Ghost Conversations
The Princess and the Scoundrel Discussion! [280]

Force Ghost Conversations

Play Episode Listen Later Jul 19, 2026 60:51


Hello there! Welcome to Force Ghost Conversations. This podcast is your home for cozy, deep dives into all things Star Wars and Lucasfilm-adjacent properties. Each week, our host will be joined by fans, creators, and believers in the principles from the Galaxy far, far away to discuss the thematic elements from our favorite Lucasfilm properties. Without further adieu, it is time to gather around the campfire for some Force Ghost Conversations.A wedding is incomplete without some Ewok shenanigans, am I right? The Princess and the Scoundrel brings into modern canon the wedding of Han and Leia as well as their honeymoon aboard the Galactic Starcruiser! How does the story impact us years later? Why is it important to have a wedding canonized? We tackle those thoughts and more with Karl from the Wampa's Lair podcast.Topics Discussed Include:1. Ewoks and Weddings2. RIP Halcyon Starcruiser3. What Do We Learn About Han and Leia's Relationship? Support the show on ⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠!If you want to continue the conversation, please follow us at the following websites:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Blue Sky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Merchandise⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Today's guest is Karl from the Wampa's Lair podcast. Be sure to support their work wherever you get your podcasts.

Keen On Democracy
Homer's Hollywood Odyssey: Joel Christensen on How Christopher Nolan Gave Us the Odysseus We Deserve

Keen On Democracy

Play Episode Listen Later Jul 19, 2026 45:40


“I want someone who has regrets. I want someone who's learned the hard way. I want someone who understands that life is made of those messy compromises.” — Joel Christensen on the Odysseus he hopes to see in Matt Damon Christopher Nolan's The Odyssey is out — the controversial movie of the year, much of the controversy raging before anyone had seen a frame. So, before either of us had seen the epic, I talked to the CUNY classicist Joel Christensen, author of the timely Why Odysseus? Survivor, Scoundrel, (Anti)hero. What, I asked Christensen, did he most dread about Hollywood's treatment of his beloved Odyssey? His answer: a hero too noble to be interesting. The Odysseus of the epic is a survivor, a scoundrel, an antihero — the master sergeant who does what needs to be done, from engineering the Trojan Horse to making sure Hector's infant son doesn't survive it. Christensen's worry about Matt Damon came down to one word: too likeable. What he wanted instead was a man with regrets — De Niro in Raging Bull rather than anybody noble. So did Christensen get the Odysseus he wanted? Below is his review, written after seeing the film when it came out. Postscript: Joel Christensen's Verdict on the Film Nolan's Odyssey is not Homer's Odyssey. This should be clear to anyone. Nolan faced an almost impossible task well: ancient audiences knew the story already. Modern audiences do not, so he created a ring structure with the beginning union of Penelope and Odysseus anticipating the reunion at the end, also introducing plot elements like the dog Argos and the pin by which Penelope will recognize Odysseus. The film is not Homer. Homer's power is poetry; the film's is image. Some of the images are striking: the scene when Circe turns his men into animals is the most arresting in the whole movie, showing everything that can be done with visceral imagery and a slight adaptation (Circe here is a survivor of sexual assault). The changes made to the plot such as omitting the Phaeacians, Nestor, Laertes, the bed and more are not as jarring as some of the general decisions. Calling “Zeus' Law” “do unto others…” makes an understandable translation to a Christian context, but it is somewhat nonsensical for Homer. Depicting a mutilated Helen is a strange decision that I am struggling with. What the movie gets right is making humans responsible for their own suffering. In a novel take on Odysseus as a traumatized warrior, the hero spends seven years with Calypso eating Lotus to forget the loss of his men. Damon, too likeable, regrets the trick of the Trojan Horse after witnessing the slaughter during the sack of Troy. We find out as well that the “sea people” from history, bringing an end to the “civilization” are actually the Greeks returning from the Trojan War and suffering for the transgressions they committed there. Is this ending an echo of Zeus' plan to end the race of heroes in the Trojan War? Is it an allegory for our civilizational collapse in the future thanks to technology, environmental catastrophe, and fascism? Any potential social critique dissipates with the movie's end. The traumatized veteran turns out to be merciful and kills only some of the suitors, showing many mercy. Then, guilty of violating “Zeus' Law”, Odysseus happily goes into exile with Penelope, leaving Telemachus to be king. There's no way to make Homer's Odyssey into a film and convey all its ambiguity and depth. That would be an unfair expectation. Nolan's film is a compelling spectacle and it makes me wonder more about how it reflects who we are as an audience. Do we need the hero to be ultimately good, even if he messed up? Are we so simple that we need to hear about Zeus' Law and the Sea People so repetitively? I fear that in this age where fiction and fact are so hard to disentangle, that we long for narratives that are just simpler. We don't get the Odyssey we want; we get the one we deserve. Five Takeaways •       A Complicated Man: The Translation Problem. Every word of Homer carries echoes no English can hold, and the fights over Nolan's dialogue replay the fights over translation. Emily Wilson detonated a controversy by rendering polytropos — poly, many; tropos, turn — as “a complicated man,” alluding at once to Odysseus's travels and the many forms of his character; Daniel Mendelsohn's “man of roundabout ways” does the work too, if you can stop thinking about rotaries. Even the objection to Tom Holland's Telemachus saying “dad” collapses on inspection: Telemachus uses the colloquial form in Homer. And the “authentic” dialect purists want was an artificial amalgam that no ancient Greek ever spoke. •       The Culture Wars Come for Homer. Nobody remembers a brouhaha over Wolfgang Petersen's Troy — a pretty bad movie, Christensen notes — but Nolan's Odyssey generates more controversy than a scholar can track daily. Lupita Nyong'o's Helen is attacked as inauthentic by one side and as cultural appropriation by the other; since 2015, classicists have watched the Western tradition weaponized by the alt-right while their own field argues about who owns it. Christensen's advice channels the epic itself: between Scylla and Charybdis, take Scylla. You'll lose six men. The alternative is losing the ship — and if the story doesn't persuade in three hours, nobody will remember the armor anyway. •       The Valence of Violence. Modern audiences are more accustomed to represented violence than any in history — you don't need Natural Born Killers when Twitter serves unverifiable clips from Gaza and Iran. The question Christensen brings to the film is what the violence is for. Uberto Pasolini's The Return gave Ralph Fiennes's Odysseus a steady, untroubled thump of arrows; the epic's own slaughter of the suitors, read closely, approaches Tarantino-adjacent parody. And the hardest tests are the atrocities the adaptations always cut: the mutilation of the goatherd Melanthius, and Telemachus hanging the enslaved women. Does the violence glorify the hero — or show what even the best of us are capable of? •       Keep Penelope Ambiguous. The great interpretive question of the Odyssey is when Penelope knows the beggar is her husband — the suitors, dead in the underworld, are convinced she was in on it all along. The epic grants her remarkable intelligence and agency, then reins it in: Agamemnon's ghost praises her by way of insulting all women, and she vanishes from the text. Christensen's advice to Nolan wouldn't be Margaret Atwood's Penelopiad, which centers the women's voices; it would be more screen time and total ambiguity — no access to her mind, a wife who matches her husband in wits and may even have outwitted him. Though based on Nolan's arc, he doubts we'll get a woman at the center. •       Survivor, Scoundrel, (Anti)hero. Christensen's worry about Matt Damon was simple: too likable. Odysseus is the master sergeant — the one who takes the hard orders, tricks Achilles into the war, engineers the Horse, and makes sure Hector's infant son doesn't survive to rebuild Troy. The ancient hero is neither good nor ...

The RPGBOT.Podcast
PF2 ROGUE Part 2 - Scoundrels, Ruffians, and Weaponized Gaslighting

The RPGBOT.Podcast

Play Episode Listen Later Jul 13, 2026 58:48


Before the rogues can reach legendary proficiency, the episode must first survive the real high-level threats: Producer Dan being sleepy, Tyler's aggressively early bedtime policy, Ash explaining the freedom of having no kids, a Starfinder boss who walks through space walls, and the devastating possibility that a spider might disrupt Tyler's routine. Once everyone finally remembers this is supposed to be a Pathfinder 2e rogue episode, the party returns to levels 11 through 20, where rogues stop being "sneaky knife people" and become invisible, paralyzing, truth-proof, pants-stealing engines of felony. Show Notes This episode continues the RPGBOT.Podcast Pathfinder 2e rogue build series, picking up at level 11 and carrying the Mastermind, Scoundrel, and Ruffian builds all the way to level 20. Tyler, Ash, and Randall revisit their characters and explore what happens when rogues move beyond "I stab the off-guard guy" and into "I delete actions, rewrite memories, steal impossible objects, ignore magical detection, and turn violence into a pyramid scheme." Tyler's Mastermind continues to lean into Recall Knowledge, ranged support, and battlefield control. His rogue knows things about things, then stabs those things, then tells his friends how to stab those things better. Randall's Ruffian keeps building into the direct approach: intimidation, bleed, debilitating strikes, reactive setups, and the wonderful simplicity of punching someone so effectively that an ally also gets to hit them. Ash's Catfolk Scoundrel doubles down on deception, stealth, social nonsense, and the extremely upsetting power to convince someone that he has secretly been part of their life the whole time. The mid-level progression brings several major rogue upgrades. Critical Debilitation and Bloody Debilitation add nasty new rider effects. Greater Rogue Reflexes turns Reflex saves into a comedy routine where explosions are mostly someone else's problem. Double Debilitation lets rogues stack problems on top of problems. Master Strike gives rogues a terrifying late-game opener that can paralyze, knock unconscious, or kill a target if the dice cooperate. The episode also highlights how wild high-level skill feats become. Reveal Machinations lets Ash emotionally destroy someone by claiming to be their secret dad. Scare to Death lets Randall intimidate people so hard their hearts may simply quit. Legendary Thief opens the door to absurd theft, including the possibility of stealing weapons, armor, or, naturally, pants. Blank Slate makes Ash so good at lying that divination magic simply refuses to perceive him. True Perception gets called out as a must-have, because permanent true sight is extremely hard to argue with. By level 20, everyone converges on Enduring Debilitation because sometimes the correct answer is obvious. Extending a debilitation for a full minute is brutal, especially when it means a boss might lose a third of their actions for most of a fight. The hosts also shout out other capstone-style options like Hidden Paragon, Steel Essence, Perfect Distraction, Reactive Distraction, and Craft Anything, showing that high-level rogues can be invisible legends, impossible thieves, decoy-swapping nightmares, or walking item factories. In classic RPGBOT fashion, the episode is equal parts mechanical breakdown, build advice, and conversational derailment. It is a guide to high-level rogues, but it is also a warning: once a rogue reaches legendary proficiency, the laws of physics, social trust, and basic workplace safety are all optional. Key Takeaways This episode covers Pathfinder 2e rogues from levels 11 through 20, continuing the three builds from Part 1: Tyler's Mastermind, Ash's Catfolk Scoundrel, and Randall's Ruffian. High-level rogues become much more than sneak attackers. They gain stronger saves, better weapon proficiency, powerful debilitations, absurd skill feats, and some truly ridiculous capstone options. Incredible Scout is a strong party-facing general feat because it can improve initiative for the whole group when using the Scout exploration activity. Critical Debilitation is a standout level 12 option because slowed is one of the nastiest conditions in Pathfinder 2e, and even a success can still matter. Bloody Debilitation gives rogues a straightforward damage option by adding significant persistent bleed damage. Greater Rogue Reflexes makes rogues extremely hard to punish with Reflex-based effects, especially combined with their already strong Reflex progression. Leave an Opening is excellent for team damage because it lets an ally make a reactive strike when the rogue critically hits an off-guard target. Double Debilitation lets rogues apply two debilitations at once, but the interaction matters. If one debilitation ends, both end, so sometimes one strong debilitation is better than stacking. Reveal Machinations is one of the funniest skill feats discussed. Ash frames it as convincing an enemy that you have secretly been their father, mentor, or recurring trauma goblin all along. Scare to Death is both mechanically useful and hilarious. Even when it does not kill something outright, frightened conditions are still valuable. Dispelling Slice gives rogues a way to make casters sad by cutting through active magical effects on an off-guard target. Legendary Thief opens up absurd theft possibilities, including stealing things that should be impossible to steal under normal circumstances. Blank Slate is peak Scoundrel nonsense. Ash becomes so good at deception that detection, revelation, and scrying magic can simply fail to notice him. Powerful Sneak makes Sneak Attack more reliable by helping against precision immunity or resistance and improving low sneak attack damage rolls. Master Strike is a terrifying level 19 feature that lets rogues add a major incapacitating effect when they damage an off-guard target. True Perception gets called out as an incredible general feat because constant true sight is useful on almost any character who can qualify. Enduring Debilitation is the big level 20 winner. Making a debilitation last for a full minute can dramatically change a boss fight. Hidden Paragon, Steel Essence, Craft Anything, Perfect Distraction, and Reactive Distraction show how high-level rogues can specialize into legendary stealth, impossible theft, crafting absurdity, or decoy-based nonsense. The Mastermind becomes a knowledge-based support striker, the Ruffian becomes a fear-and-bleed melee bully, and the Scoundrel becomes a deception-fueled social and stealth menace. The real lesson: high-level rogues do not just break into places. They break action economy, memories, magic detection, enemy confidence, and possibly the pants economy. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
PF2 ROGUE Part 2 - Scoundrels, Ruffians, and Weaponized Gaslighting

RPGBOT.Podcast

Play Episode Listen Later Jul 13, 2026 58:48


Before the rogues can reach legendary proficiency, the episode must first survive the real high-level threats: Producer Dan being sleepy, Tyler's aggressively early bedtime policy, Ash explaining the freedom of having no kids, a Starfinder boss who walks through space walls, and the devastating possibility that a spider might disrupt Tyler's routine. Once everyone finally remembers this is supposed to be a Pathfinder 2e rogue episode, the party returns to levels 11 through 20, where rogues stop being "sneaky knife people" and become invisible, paralyzing, truth-proof, pants-stealing engines of felony. Show Notes This episode continues the RPGBOT.Podcast Pathfinder 2e rogue build series, picking up at level 11 and carrying the Mastermind, Scoundrel, and Ruffian builds all the way to level 20. Tyler, Ash, and Randall revisit their characters and explore what happens when rogues move beyond "I stab the off-guard guy" and into "I delete actions, rewrite memories, steal impossible objects, ignore magical detection, and turn violence into a pyramid scheme." Tyler's Mastermind continues to lean into Recall Knowledge, ranged support, and battlefield control. His rogue knows things about things, then stabs those things, then tells his friends how to stab those things better. Randall's Ruffian keeps building into the direct approach: intimidation, bleed, debilitating strikes, reactive setups, and the wonderful simplicity of punching someone so effectively that an ally also gets to hit them. Ash's Catfolk Scoundrel doubles down on deception, stealth, social nonsense, and the extremely upsetting power to convince someone that he has secretly been part of their life the whole time. The mid-level progression brings several major rogue upgrades. Critical Debilitation and Bloody Debilitation add nasty new rider effects. Greater Rogue Reflexes turns Reflex saves into a comedy routine where explosions are mostly someone else's problem. Double Debilitation lets rogues stack problems on top of problems. Master Strike gives rogues a terrifying late-game opener that can paralyze, knock unconscious, or kill a target if the dice cooperate. The episode also highlights how wild high-level skill feats become. Reveal Machinations lets Ash emotionally destroy someone by claiming to be their secret dad. Scare to Death lets Randall intimidate people so hard their hearts may simply quit. Legendary Thief opens the door to absurd theft, including the possibility of stealing weapons, armor, or, naturally, pants. Blank Slate makes Ash so good at lying that divination magic simply refuses to perceive him. True Perception gets called out as a must-have, because permanent true sight is extremely hard to argue with. By level 20, everyone converges on Enduring Debilitation because sometimes the correct answer is obvious. Extending a debilitation for a full minute is brutal, especially when it means a boss might lose a third of their actions for most of a fight. The hosts also shout out other capstone-style options like Hidden Paragon, Steel Essence, Perfect Distraction, Reactive Distraction, and Craft Anything, showing that high-level rogues can be invisible legends, impossible thieves, decoy-swapping nightmares, or walking item factories. In classic RPGBOT fashion, the episode is equal parts mechanical breakdown, build advice, and conversational derailment. It is a guide to high-level rogues, but it is also a warning: once a rogue reaches legendary proficiency, the laws of physics, social trust, and basic workplace safety are all optional. Key Takeaways This episode covers Pathfinder 2e rogues from levels 11 through 20, continuing the three builds from Part 1: Tyler's Mastermind, Ash's Catfolk Scoundrel, and Randall's Ruffian. High-level rogues become much more than sneak attackers. They gain stronger saves, better weapon proficiency, powerful debilitations, absurd skill feats, and some truly ridiculous capstone options. Incredible Scout is a strong party-facing general feat because it can improve initiative for the whole group when using the Scout exploration activity. Critical Debilitation is a standout level 12 option because slowed is one of the nastiest conditions in Pathfinder 2e, and even a success can still matter. Bloody Debilitation gives rogues a straightforward damage option by adding significant persistent bleed damage. Greater Rogue Reflexes makes rogues extremely hard to punish with Reflex-based effects, especially combined with their already strong Reflex progression. Leave an Opening is excellent for team damage because it lets an ally make a reactive strike when the rogue critically hits an off-guard target. Double Debilitation lets rogues apply two debilitations at once, but the interaction matters. If one debilitation ends, both end, so sometimes one strong debilitation is better than stacking. Reveal Machinations is one of the funniest skill feats discussed. Ash frames it as convincing an enemy that you have secretly been their father, mentor, or recurring trauma goblin all along. Scare to Death is both mechanically useful and hilarious. Even when it does not kill something outright, frightened conditions are still valuable. Dispelling Slice gives rogues a way to make casters sad by cutting through active magical effects on an off-guard target. Legendary Thief opens up absurd theft possibilities, including stealing things that should be impossible to steal under normal circumstances. Blank Slate is peak Scoundrel nonsense. Ash becomes so good at deception that detection, revelation, and scrying magic can simply fail to notice him. Powerful Sneak makes Sneak Attack more reliable by helping against precision immunity or resistance and improving low sneak attack damage rolls. Master Strike is a terrifying level 19 feature that lets rogues add a major incapacitating effect when they damage an off-guard target. True Perception gets called out as an incredible general feat because constant true sight is useful on almost any character who can qualify. Enduring Debilitation is the big level 20 winner. Making a debilitation last for a full minute can dramatically change a boss fight. Hidden Paragon, Steel Essence, Craft Anything, Perfect Distraction, and Reactive Distraction show how high-level rogues can specialize into legendary stealth, impossible theft, crafting absurdity, or decoy-based nonsense. The Mastermind becomes a knowledge-based support striker, the Ruffian becomes a fear-and-bleed melee bully, and the Scoundrel becomes a deception-fueled social and stealth menace. The real lesson: high-level rogues do not just break into places. They break action economy, memories, magic detection, enemy confidence, and possibly the pants economy. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
PF2 ROGUE Part 1 - Accurate, exhausted, and one step from an infomercial

The RPGBOT.Podcast

Play Episode Listen Later Jul 9, 2026 57:38


Once the table finally escapes the opening chaos and cat crimes, Tyler, Randall, and Ash dive into Pathfinder 2e rogues, proving that the class is not just a sneaky knife gremlin. It is also a walking toolbox, a social menace, a battlefield problem, and so much more Show Notes This episode begins the RPGBOT.Podcast breakdown of Pathfinder 2e rogues, covering levels 1 through 10 and exploring how the class develops from nimble opportunist into a precision-damage nightmare with more skills than common sense. Tyler, Randall, and Ash each bring a different rogue racket to the table, with Tyler building a Mastermind, Ash building a Scoundrel, and Randall building a Ruffian. The conversation starts with the rogue's core identity: Sneak Attack, off-guard targets, excellent skills, strong Reflex saves, and the sheer absurdity of getting skill increases and skill feats constantly. The hosts explain how Pathfinder rogues differ from their 5e cousins, especially around precision damage, surprise attack, and how off-guard creates the opening rogues need to ruin someone's day. From there, the builds split into very different flavors of criminal excellence. Ash's Catfolk Scoundrel leans into Feint, Deception, diversions, social trickery, and making enemies easier to stab, hide from, or fireball. Tyler's Fetchling Mastermind turns Recall Knowledge into a combat engine, using information as a weapon and building toward automatic knowledge checks, scroll utility, and ranged support. Randall's Human Ruffian takes the direct approach with medium armor, intimidation, two-weapon tricks, gang-up tactics, and eventually debilitation options that make the whole party better at hurting things. Along the way, the hosts cover important rogue build choices including ancestry feats, racket features, armor considerations, weapon selection, class feats, general feats, and the sometimes painful reality that not every tempting rogue feat is worth taking. Twist the Knife gets called out as a trap compared to easier bleed options, while Gang Up, Analyze Weakness, Clever Gambit, Distracting Feint, Dazzling Diversion, Predictive Purchase, and racket-specific debilitations all get time in the spotlight. The episode closes by emphasizing that while these builds are combat-focused, rogues are not limited to combat. With their enormous number of skill feats and skill increases, rogues can be investigators, con artists, diplomats, criminals, spies, consultants, bullies, burglars, or social wrecking balls. In true RPGBOT fashion, the takeaway is clear: you can optimize the stabbing, but you still have plenty of room left to optimize the nonsense. Key Takeaways Pathfinder 2e rogues are skill monsters. They gain more skill increases and skill feats than almost anyone else, making them great in combat, exploration, social encounters, and weird niche problem-solving. Sneak Attack is the rogue's core damage feature, but it depends on the target being off-guard and on using the right kinds of weapons or attacks. Surprise Attack helps rogues get Sneak Attack early in combat by making creatures off-guard if the rogue rolls Deception or Stealth for initiative and acts before them. Rogue rackets dramatically change how the class plays. Scoundrels manipulate enemies with Feint and Deception, Masterminds weaponize Recall Knowledge, and Ruffians use intimidation, armor, and heavier weapons to bully the battlefield. Ash's Scoundrel build focuses on Charisma, Feint, Deception, and making enemies vulnerable through off-guard, dazzled, Reflex penalties, and tactical debilitations. Tyler's Mastermind build turns Recall Knowledge into a combat strategy, using it to make enemies off-guard, trigger extra movement, support allies, and set up extra damage through Analyze Weakness. Randall's Ruffian build leans into durability, melee pressure, medium armor, intimidation, Gang Up, and debilitation options that add weaknesses or penalties to enemies. Medium armor can work for a rogue, especially a Ruffian, but noisy armor is a bad idea if you still want to sneak. Weapon choice matters. Kukris, shortbows, agile and finesse weapons, and qualifying Ruffian weapons all interact differently with Sneak Attack and critical specialization. Analyze Weakness is a strong rogue feat for builds that can reliably identify enemies, adding extra precision-style damage when the rogue wants one hit to matter more. Gang Up is excellent for melee rogues because it makes off-guard easier to trigger without needing perfect flanking positions. Twist the Knife sounds fun, but the hosts flag it as a trap because weapon runes can often provide better bleed damage with less action cost. Debilitating Strike at level 9 is a major rogue power bump, letting Sneak Attack also impose conditions like speed penalties or enfeebled. Level 10 racket-specific debilitations make rogues even nastier. Masterminds gain support-focused options, Ruffians can add damage weaknesses or clumsy, and Scoundrels can shut down reactions or flanking. The builds in this episode are combat-focused, but rogues can easily become outstanding social and exploration characters because they have so many skill feats to spend. Rogues are not just sneaky stabbers. They can be detectives, con artists, crime lords, rich bullies, diplomats, vault testers, information brokers, and every other flavor of charming disaster. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
PF2 ROGUE Part 1 - Accurate, exhausted, and one step from an infomercial

RPGBOT.Podcast

Play Episode Listen Later Jul 9, 2026 57:38


Once the table finally escapes the opening chaos and cat crimes, Tyler, Randall, and Ash dive into Pathfinder 2e rogues, proving that the class is not just a sneaky knife gremlin. It is also a walking toolbox, a social menace, a battlefield problem, and so much more Show Notes This episode begins the RPGBOT.Podcast breakdown of Pathfinder 2e rogues, covering levels 1 through 10 and exploring how the class develops from nimble opportunist into a precision-damage nightmare with more skills than common sense. Tyler, Randall, and Ash each bring a different rogue racket to the table, with Tyler building a Mastermind, Ash building a Scoundrel, and Randall building a Ruffian. The conversation starts with the rogue's core identity: Sneak Attack, off-guard targets, excellent skills, strong Reflex saves, and the sheer absurdity of getting skill increases and skill feats constantly. The hosts explain how Pathfinder rogues differ from their 5e cousins, especially around precision damage, surprise attack, and how off-guard creates the opening rogues need to ruin someone's day. From there, the builds split into very different flavors of criminal excellence. Ash's Catfolk Scoundrel leans into Feint, Deception, diversions, social trickery, and making enemies easier to stab, hide from, or fireball. Tyler's Fetchling Mastermind turns Recall Knowledge into a combat engine, using information as a weapon and building toward automatic knowledge checks, scroll utility, and ranged support. Randall's Human Ruffian takes the direct approach with medium armor, intimidation, two-weapon tricks, gang-up tactics, and eventually debilitation options that make the whole party better at hurting things. Along the way, the hosts cover important rogue build choices including ancestry feats, racket features, armor considerations, weapon selection, class feats, general feats, and the sometimes painful reality that not every tempting rogue feat is worth taking. Twist the Knife gets called out as a trap compared to easier bleed options, while Gang Up, Analyze Weakness, Clever Gambit, Distracting Feint, Dazzling Diversion, Predictive Purchase, and racket-specific debilitations all get time in the spotlight. The episode closes by emphasizing that while these builds are combat-focused, rogues are not limited to combat. With their enormous number of skill feats and skill increases, rogues can be investigators, con artists, diplomats, criminals, spies, consultants, bullies, burglars, or social wrecking balls. In true RPGBOT fashion, the takeaway is clear: you can optimize the stabbing, but you still have plenty of room left to optimize the nonsense. Key Takeaways Pathfinder 2e rogues are skill monsters. They gain more skill increases and skill feats than almost anyone else, making them great in combat, exploration, social encounters, and weird niche problem-solving. Sneak Attack is the rogue's core damage feature, but it depends on the target being off-guard and on using the right kinds of weapons or attacks. Surprise Attack helps rogues get Sneak Attack early in combat by making creatures off-guard if the rogue rolls Deception or Stealth for initiative and acts before them. Rogue rackets dramatically change how the class plays. Scoundrels manipulate enemies with Feint and Deception, Masterminds weaponize Recall Knowledge, and Ruffians use intimidation, armor, and heavier weapons to bully the battlefield. Ash's Scoundrel build focuses on Charisma, Feint, Deception, and making enemies vulnerable through off-guard, dazzled, Reflex penalties, and tactical debilitations. Tyler's Mastermind build turns Recall Knowledge into a combat strategy, using it to make enemies off-guard, trigger extra movement, support allies, and set up extra damage through Analyze Weakness. Randall's Ruffian build leans into durability, melee pressure, medium armor, intimidation, Gang Up, and debilitation options that add weaknesses or penalties to enemies. Medium armor can work for a rogue, especially a Ruffian, but noisy armor is a bad idea if you still want to sneak. Weapon choice matters. Kukris, shortbows, agile and finesse weapons, and qualifying Ruffian weapons all interact differently with Sneak Attack and critical specialization. Analyze Weakness is a strong rogue feat for builds that can reliably identify enemies, adding extra precision-style damage when the rogue wants one hit to matter more. Gang Up is excellent for melee rogues because it makes off-guard easier to trigger without needing perfect flanking positions. Twist the Knife sounds fun, but the hosts flag it as a trap because weapon runes can often provide better bleed damage with less action cost. Debilitating Strike at level 9 is a major rogue power bump, letting Sneak Attack also impose conditions like speed penalties or enfeebled. Level 10 racket-specific debilitations make rogues even nastier. Masterminds gain support-focused options, Ruffians can add damage weaknesses or clumsy, and Scoundrels can shut down reactions or flanking. The builds in this episode are combat-focused, but rogues can easily become outstanding social and exploration characters because they have so many skill feats to spend. Rogues are not just sneaky stabbers. They can be detectives, con artists, crime lords, rich bullies, diplomats, vault testers, information brokers, and every other flavor of charming disaster. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Uptown Drama
James Crawford is the Nicest "Scoundrel" in Town!

Uptown Drama

Play Episode Listen Later Jul 1, 2026 37:49


Christie chats with James Crawford, who is playing Lawrence in T3's production of Dirty Rotten Scoundrels.

Falun Dafa News and Cultivation
2108: Cultivation Story: [5.13] A Total Scoundrel Was Transformed By Dafa

Falun Dafa News and Cultivation

Play Episode Listen Later Jun 29, 2026 29:20


A practitioner in China married a mean, self centered, and violent man. She discovered this after moving far from her family, and had a son with him. She felt trapped in an unhappy marriage and longed for the day she could flee. After she began practicing Falun Dafa, her husband became kinder, and stood up for those who needed it. The transformation of their marriage became testament to the power and goodness of Dafa for all of their family and the community.Original Article:1. [5.13] A Total Scoundrel Was Transformed By Dafa To provide feedback on this podcast, please email us at feedback@minghuiradio.org

Our Resolute Hope Podcast
Hebrews 11 Conversations on Faith 10: Jacob

Our Resolute Hope Podcast

Play Episode Listen Later Jun 8, 2026 36:06


Calculating.  Conniving.  Scoundrel.  Jacob certainly started out rough on his journey of faith.  But his life ended well, showing that hard lessons learned the hard way still bear fruit for Father's kingdom.

Heroes Behind Headlines
Growing Up As Daughter To CIA Cutout/JFK Assassination Witness Chauncey Marvin Holt–A True Scoundrel

Heroes Behind Headlines

Play Episode Listen Later May 18, 2026 83:26


Karen Holt didn't realize her childhood was anything other than normal, whether it was her father's absence every Monday to Friday; their odd moves from town to town without any warning;  the FBI arresting her father; visiting a mafioso on his ranch; or even visiting her father in his ‘country club' prison.As she became an adult, she realized her father, Chauncey Marvin Holt worked not just as an accountant, circus performer, or painter, but also for the CIA; he had curiously prominent friends; and also did work for the mafia. As he neared the end of his life, her father told her much of what he was involved in during her childhood, including his being at Dealey Plaza the day JFK was assassinated. In fact, Holt was pictured in Life Magazine as one of the three hobos detained as witnesses.Karen shares her recollections, and how she made peace with her father's outrageous life, as he describes it in his memoir “Self-Portrait of a Scoundrel.”Heroes Behind HeadlinesExecutive Producer Ralph PezzulloProduced & Engineered by Mike DawsonMusic provided by ExtremeMusic.com

True Crime Historian
American Scoundrel Stephen Wallace Dorsey

True Crime Historian

Play Episode Listen Later May 5, 2026 9:05 Transcription Available


Gilded Age Washington, 1876. Senator Stephen W. Dorsey and the Second Assistant Postmaster General ran a bid-rigging racket that bled the Post Office of millions — fake mail routes, real money. Two trials, two acquittals, one stolen castle on the New Mexico prairie. The jury said not guilty. The record disagrees.Jump to the AD-FREE Safe House EditionBecome a supporter of this podcast: https://www.spreaker.com/podcast/true-crime-historian--2909311/support.You can pay more if you want to, but rent at the Safe House is still just a buck a week, and you can get access to over 400 ad-free episodes from the dusty vault, Safe House Exclusives, direct access to the Boss, and whatever personal services you require.We invite you to our other PULPULAR MEDIA podcasts:If disaster is more your jam, check out CATASTROPHIC CALAMITIES, telling the stories of famous and forgotten tragedies of the 19th and 20th centuries. What could go wrong? Everything!For brand-new tales in the old clothes from the golden era of popular literature, give your ears a treat with PULP MAGAZINES with two new stories every week.

True Crime Historian
American Scoundrel Johann Georg Rapp

True Crime Historian

Play Episode Listen Later Apr 30, 2026 9:29 Transcription Available


Father George Rapp ran the Harmony Society at Economy, Pennsylvania, by two commandments: celibacy for men whose wives he had evicted, and poverty for workers whose gold he hoarded. By 1846 the prophet was burning ledgers and stashing half a million in coin beneath his floor. He had it coming.Jump to the AD-FREE Safe House EditionBecome a supporter of this podcast: https://www.spreaker.com/podcast/true-crime-historian--2909311/support.You can pay more if you want to, but rent at the Safe House is still just a buck a week, and you can get access to over 400 ad-free episodes from the dusty vault, Safe House Exclusives, direct access to the Boss, and whatever personal services you require.We invite you to our other PULPULAR MEDIA podcasts:If disaster is more your jam, check out CATASTROPHIC CALAMITIES, telling the stories of famous and forgotten tragedies of the 19th and 20th centuries. What could go wrong? Everything!For brand-new tales in the old clothes from the golden era of popular literature, give your ears a treat with PULP MAGAZINES with two new stories every week.

True Crime Historian
American Scoundrel: George Cassiday

True Crime Historian

Play Episode Listen Later Apr 28, 2026 8:50 Transcription Available


For ten years, George Cassiday, known on Capitol Hill as the Man in the Green Hat, ran liquor to the United States Congress while four out of five of his customers voted dry. When Prohibition agents finally caught him in February of 1930, he took the hypocrites down with him.Jump to the AD-FREE Safe House EditionBecome a supporter of this podcast: https://www.spreaker.com/podcast/true-crime-historian--2909311/support.You can pay more if you want to, but rent at the Safe House is still just a buck a week, and you can get access to over 400 ad-free episodes from the dusty vault, Safe House Exclusives, direct access to the Boss, and whatever personal services you require.We invite you to our other PULPULAR MEDIA podcasts:If disaster is more your jam, check out CATASTROPHIC CALAMITIES, telling the stories of famous and forgotten tragedies of the 19th and 20th centuries. What could go wrong? Everything!For brand-new tales in the old clothes from the golden era of popular literature, give your ears a treat with PULP MAGAZINES with two new stories every week.

True Crime Historian
American Scoundrel John Eaton

True Crime Historian

Play Episode Listen Later Apr 23, 2026 10:11 Transcription Available


Andrew Jackson's Secretary of War spent a decade courting a married woman, arranged her husband's convenient posting to the Mediterranean, and married her six weeks before the 1829 inauguration. The Cabinet collapsed. Calhoun was destroyed. Jackson never recovered. John Henry Eaton walked away clean. Washington City's most elegant arsonist.Jump to the AD-FREE Safe House EditionBecome a supporter of this podcast: https://www.spreaker.com/podcast/true-crime-historian--2909311/support.You can pay more if you want to, but rent at the Safe House is still just a buck a week, and you can get access to over 400 ad-free episodes from the dusty vault, Safe House Exclusives, direct access to the Boss, and whatever personal services you require.We invite you to our other PULPULAR MEDIA podcasts:If disaster is more your jam, check out CATASTROPHIC CALAMITIES, telling the stories of famous and forgotten tragedies of the 19th and 20th centuries. What could go wrong? Everything!For brand-new tales in the old clothes from the golden era of popular literature, give your ears a treat with PULP MAGAZINES with two new stories every week.

True Crime Historian
American Scoundrel Clyde Tolson

True Crime Historian

Play Episode Listen Later Apr 21, 2026 10:50 Transcription Available


Clyde Tolson ran personnel and discipline at the FBI for 44 years — the man who hired, promoted, and silenced the agents who carried out J. Edgar Hoover's illegal surveillance campaigns. He built the compliant machine. He signed the memos. He inherited the house. History gave him the quiet burial he counted on.Jump to the AD-FREE Safe House EditionBecome a supporter of this podcast: https://www.spreaker.com/podcast/true-crime-historian--2909311/support.You can pay more if you want to, but rent at the Safe House is still just a buck a week, and you can get access to over 400 ad-free episodes from the dusty vault, Safe House Exclusives, direct access to the Boss, and whatever personal services you require.We invite you to our other PULPULAR MEDIA podcasts:If disaster is more your jam, check out CATASTROPHIC CALAMITIES, telling the stories of famous and forgotten tragedies of the 19th and 20th centuries. What could go wrong? Everything!For brand-new tales in the old clothes from the golden era of popular literature, give your ears a treat with PULP MAGAZINES with two new stories every week.This episode includes AI-generated content.

True Crime Historian
American Scoundrel Wiliam N. Roach

True Crime Historian

Play Episode Listen Later Apr 17, 2026 9:52 Transcription Available


William N. Roach embezzled sixty thousand dollars from a Washington bank, fled to Dakota Territory, and returned the money just fast enough to dodge prison. Fourteen years later, a Republican civil war handed him a U.S. Senate seat nobody voted for. The Senate tried to expel him. Time said no.Jump to the AD-FREE Safe House EditionBecome a supporter of this podcast: https://www.spreaker.com/podcast/true-crime-historian--2909311/support.You can pay more if you want to, but rent at the Safe House is still just a buck a week, and you can get access to over 400 ad-free episodes from the dusty vault, Safe House Exclusives, direct access to the Boss, and whatever personal services you require.We invite you to our other PULPULAR MEDIA podcasts:If disaster is more your jam, check out CATASTROPHIC CALAMITIES, telling the stories of famous and forgotten tragedies of the 19th and 20th centuries. What could go wrong? Everything!For brand-new tales in the old clothes from the golden era of popular literature, give your ears a treat with PULP MAGAZINES with two new stories every week.This episode includes AI-generated content.

True Crime Historian
American Scoundrel Boss Tweed

True Crime Historian

Play Episode Listen Later Apr 14, 2026 9:46 Transcription Available


Gilded Age New York. William Magear Tweed rode Tammany Hall to the top and looted the city treasury through padded bills, phantom invoices, and kickbacks buried in plaster. His crowning theft was a courthouse whose $250,000 budget swelled past $12 million. In November 1873, a jury convicted him inside it.AD-FREE Safe House EditionBecome a supporter of this podcast: https://www.spreaker.com/podcast/true-crime-historian--2909311/support.You can pay more if you want to, but rent at the Safe House is still just a buck a week, and you can get access to over 400 ad-free episodes from the dusty vault, Safe House Exclusives, direct access to the Boss, and whatever personal services you require.We invite you to our other PULPULAR MEDIA podcasts:If disaster is more your jam, check out CATASTROPHIC CALAMITIES, telling the stories of famous and forgotten tragedies of the 19th and 20th centuries. What could go wrong? Everything!For brand-new tales in the old clothes from the golden era of popular literature, give your ears a treat with PULP MAGAZINES with two new stories every week.

american boss safe house scoundrel tammany hall boss tweed gilded age new york pulp magazines
True Crime Historian
American Scoundrel Daniel Butterfield

True Crime Historian

Play Episode Listen Later Apr 11, 2026 9:30 Transcription Available


In 1869, Medal of Honor recipient Daniel Butterfield took a ten-thousand-dollar bribe from Jay Gould to leak Treasury gold sales, helping trigger the Black Friday panic that bankrupted brokers and ruined farmers across the Midwest. The man who composed Taps sold out his country and never spent a day in prison.Become a supporter of this podcast: https://www.spreaker.com/podcast/true-crime-historian--2909311/support.You can pay more if you want to, but rent at the Safe House is still just a buck a week, and you can get access to over 400 ad-free episodes from the dusty vault, Safe House Exclusives, direct access to the Boss, and whatever personal services you require.We invite you to our other PULPULAR MEDIA podcasts:If disaster is more your jam, check out CATASTROPHIC CALAMITIES, telling the stories of famous and forgotten tragedies of the 19th and 20th centuries. What could go wrong? Everything!For brand-new tales in the old clothes from the golden era of popular literature, give your ears a treat with PULP MAGAZINES with two new stories every week.This episode includes AI-generated content.

True Crime Historian
American Scoundrel Joseph R Burton

True Crime Historian

Play Episode Listen Later Apr 9, 2026 8:52 Transcription Available


In 1902, Kansas Senator Joseph R. Burton walked a mail fraud operator into the Post Office inspector's office and made a federal investigation disappear. The price: twenty-five hundred dollars, paid in monthly installments. The first sitting senator convicted of a felony sold his office for the price of a used carriage.Become a supporter of this podcast: https://www.spreaker.com/podcast/true-crime-historian--2909311/support.You can pay more if you want to, but rent at the Safe House is still just a buck a week, and you can get access to over 400 ad-free episodes from the dusty vault, Safe House Exclusives, direct access to the Boss, and whatever personal services you require.We invite you to our other PULPULAR MEDIA podcasts:If disaster is more your jam, check out CATASTROPHIC CALAMITIES, telling the stories of famous and forgotten tragedies of the 19th and 20th centuries. What could go wrong? Everything!For brand-new tales in the old clothes from the golden era of popular literature, give your ears a treat with PULP MAGAZINES with two new stories every week.This episode includes AI-generated content.

Mosaic Church of Ann Arbor
Genesis: Blessing of a Scoundrel | A Scoundrel's Summary of the Loving Dealings of God (03/22/2026)

Mosaic Church of Ann Arbor

Play Episode Listen Later Mar 22, 2026 42:06


March 22, 2026John SyversonGenesis 35, 36

Mosaic Church of Ann Arbor
Genesis: Blessing of a Scoundrel | Not Fear/Fury, but Faith and Forbearance in the Face of Injustice (03/15/2026)

Mosaic Church of Ann Arbor

Play Episode Listen Later Mar 15, 2026 38:48


March 15, 2026John SyversonGenesis 34: 1-31

Mosaic Church of Ann Arbor
Genesis: Blessing of a Scoundrel (03/01/2026)

Mosaic Church of Ann Arbor

Play Episode Listen Later Mar 9, 2026 45:41


March 1, 2026Shannon NielsenGenesis 32: 1-32

Mosaic Church of Ann Arbor
Genesis: Blessing of a Scoundrel | A Redemption Story (03/08/2026)

Mosaic Church of Ann Arbor

Play Episode Listen Later Mar 9, 2026 37:43


March 8, 2026Robert KoehnGenesis 33: 1-20

Colleen & Bradley
03/06 Fri Hr 2: Dr. Phil's is a "Dirty Rotten Scoundrel"?

Colleen & Bradley

Play Episode Listen Later Mar 6, 2026 40:31


Dawn's excited for a Dr. Phil doc that apparently tells the terrible truth of the TV guru. And then she's got a couple stories about reality TV lawsuits that are heading to trial. Food Porn Friday finds us trying a couple Easter treats and a Harry Potter sweet. Plus, the latest on Britney Spears' DUI arrest earlier in the week. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

AppleVis Podcast
Gamers Corner (Oct–Dec 2025): Adventure To Fate + Dungeon Scoundrel | Accessible iOS Gaming

AppleVis Podcast

Play Episode Listen Later Mar 6, 2026


Welcome to Gamers Corner, your roundup of accessible games for blind and low vision gamers. In this October–December 2025 edition, we share our latest iOS game picks, highlight three runner-ups, revisit a classic Blindfold Games Vault Treasure, and close with a Crossing Consoles recommendation—plus a quick look at end-of-year awards.Hosts: Thomas Domville, Aaron Spelker, and Jesse AndersonLinks (Quick Access)Adventure To Fate: Dungeons (iOS): https://apps.apple.com/us/app/adventure-to-fate-dungeons/id6743055907Dungeon Scoundrel (iOS): https://apps.apple.com/us/app/dungeon-scoundrel/id6756222423Echo Chain: Multiplayer (iOS): https://apps.apple.com/us/app/echo-chain-multiplayer/id6751758104Lane Defender: Haptic Arcade (iOS): https://apps.apple.com/at/app/lane-defender-haptic-arcade/id6749909197Lenguard (iOS): https://apps.apple.com/us/app/lenguard/id6747782520Blindfold Games Launcher (iOS): https://apps.apple.com/us/app/blindfold-games-launcher/id1067124446Stories of Blossom (Steam): https://store.steampowered.com/app/1581680/Stories_of_Blossom/Stories of Blossom (Itch.io): https://softleafstudios.itch.io/stories-of-blossomStaff Picks (iOS)Adventure To Fate: Dungeons — Platform: iOS — Price: $4.99 (one-time purchase) A turn-based roguelike RPG featuring handcrafted dungeons, multiple character classes, loot collection, and both casual and permadeath modes. App Store: https://apps.apple.com/us/app/adventure-to-fate-dungeons/id6743055907Dungeon Scoundrel — Platform: iOS — Price: Paid one-time purchase (no ads, no in-app purchases) A tactical roguelike card-based dungeon crawler built around a fixed 55-card dungeon deck, designed for quick 5–15 minute sessions. App Store: https://apps.apple.com/us/app/dungeon-scoundrel/id6756222423Runner-Ups (iOS)Echo Chain: Multiplayer — Platform: iOS — Price: Free (in-app purchases; full unlock around $2.49) A rhythm and memory-based multiplayer puzzle game for up to four players, with modes like Battle Royale and Arcade and full accessibility support. App Store: https://apps.apple.com/us/app/echo-chain-multiplayer/id6751758104Lane Defender: Haptic Arcade — Platform: iOS — Price: $0.99 (one-time purchase) A minimalist, haptic-first…

Mosaic Church of Ann Arbor
Genesis: Blessing of a Scoundrel | The First Exodus of Israel (02/22/2026)

Mosaic Church of Ann Arbor

Play Episode Listen Later Feb 24, 2026 41:56


February 22, 2026John SyversonGenesis 31: 1-55

Mosaic Church of Ann Arbor
Genesis: Blessing of a Scoundrel (02/15/2026)

Mosaic Church of Ann Arbor

Play Episode Listen Later Feb 15, 2026 40:29


February 15, 2026Shannon NielsenGenesis 30: 25 - 31: 18

Empire Radio: A Star Wars Podcast
Book Review: The Princess and the Scoundrel (Podcast Ep. #342)

Empire Radio: A Star Wars Podcast

Play Episode Listen Later Feb 14, 2026 104:58


Link for the VCU Fan-Film:https://www.youtube.com/watch?v=hC28qPQkAyALINKS FOR SOCIAL MEDIA AND MORE:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://liinks.co/empireradio⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

Mosaic Church of Ann Arbor
Genesis: Blessing of a Scoundrel (02/08/2026)

Mosaic Church of Ann Arbor

Play Episode Listen Later Feb 13, 2026 40:59


February 8, 2026Shannon NielsenGenesis 29: 31 - 30: 24

The Michael Berry Show
PM Show Hr 1 | Dan Crenshaw is a Feckless Inside Trading Scoundrel

The Michael Berry Show

Play Episode Listen Later Feb 11, 2026 32:48 Transcription Available


See omnystudio.com/listener for privacy information.

Sovereign Grace United Reformed Church
At the Last Supper: The Savior, the Sword, the Sorrowful, and the Scoundrel

Sovereign Grace United Reformed Church

Play Episode Listen Later Feb 8, 2026 49:32


Mosaic Church of Ann Arbor
Genesis: Blessing of a Scoundrel (02/01/2026)

Mosaic Church of Ann Arbor

Play Episode Listen Later Feb 1, 2026 42:53


February 1, 2026Shannon NielsenGenesis 29: 1-30

Mosaic Church of Ann Arbor
Genesis: Blessing of a Scoundrel | Blessing Through Adversity (01/25/2026)

Mosaic Church of Ann Arbor

Play Episode Listen Later Jan 26, 2026 33:33


January 25, 2026Alex KretzschmerGenesis 28: 10-22

Mosaic Church of Ann Arbor
Genesis: Blessing of a Scoundrel | Blessing Through Adversity (01/18/2026)

Mosaic Church of Ann Arbor

Play Episode Listen Later Jan 20, 2026 37:20


January 18, 2026John SyversonGenesis 27: 41 - 28: 9

Mosaic Church of Ann Arbor
Genesis | Blessing of a Scoundrel (01/11/2026)

Mosaic Church of Ann Arbor

Play Episode Listen Later Jan 12, 2026 45:57


January 11, 2026Shannon NielsenGenesis 27: 1-40

AppleVis Podcast
Dungeon Scoundrel: A Solitaire-Style Dungeon Crawler You Can Play Anywhere for iOS

AppleVis Podcast

Play Episode Listen Later Jan 2, 2026


This podcast episode features a detailed, hands-on review of the iOS game Dungeon Scoundrel, presented by Thomas Domville, also known as AnonyMouse. The episode focuses on exploring the game's mechanics, accessibility, and overall design, offering listeners a thorough understanding of how the game plays from start to finish. Thomas introduces Dungeon Scoundrel as a tactical, turn-based dungeon crawler card game with solitaire-style elements, designed for short but strategic play sessions that typically last around fifteen minutes.Throughout the episode, Thomas explains that the game is fully playable offline and emphasizes its strong accessibility support, including full VoiceOver compatibility. He walks listeners step by step through the interface, starting from launching the app and navigating the main menu to selecting a character class and entering the dungeon. He explains how each run consists of clearing a deck of cards that represent dungeon rooms filled with monsters, weapons, shields, potions, and special class-specific cards. Strategy is central to success, as players must decide when to fight monsters with bare hands, when to use weapons or shields, and when to save or consume healing potions.Thomas provides a narrated playthrough that demonstrates how combat works, how shields differ from weapons, how special abilities affect an entire room, and how fleeing a room can be used as a tactical option at the cost of health. He also explains the class system in detail, noting that there are seven classes in total, each with a unique spell or ability, and that new classes are unlocked by successfully completing runs with earlier ones. The episode further covers the game's difficulty settings, quests, statistics, and progression system, highlighting how these elements encourage replayability and long-term engagement.In addition, Thomas reviews the game's settings menu, including audio options, music tracks, and difficulty adjustments, and discusses how these features enhance the overall experience. He concludes by sharing his positive impressions of the game, noting that despite not usually enjoying RPG-style games, he found Dungeon Scoundrel to be highly addictive, well-balanced, and enjoyable. He recommends it to listeners who appreciate strategic card games, accessible design, and games that can be played in short sessions without an internet connection.App Name: Dungeon Scoundrel Category: Games (Card / Strategy) Price: $0.99 USD App Store: https://apps.apple.com/us/app/dungeon-scoundrel/id6756222423Contact: thomas@AppleVis.comTranscriptDisclaimer: This transcript was generated by AI Note Taker – VoicePen, an AI-powered transcription app. It is not edited or formatted, and it may not accurately capture the speakers' names, voices, or content.Thomas: Hello and welcome. My name is Thomas Domville, also known as AnonyMouse. In this podcast, I'm going to review an iOS game called Dungeon Scoundrel. This is kind of a unique game. I saw this come across the other day and I saw the description for the game and I was like, wow, this is kind of interesting. So it kind of refers itself as a tactical solitaire style dungeon crawler card game. Isn't that interesting? So I was like, I was intrigued. So I was like, wow, this should be…

Murder and Mystery in the Last Frontier
The Demise of Soapy Smith

Murder and Mystery in the Last Frontier

Play Episode Listen Later Dec 31, 2025 23:04


Why do we romanticize historical outlaws and con artists? It is difficult to write about Wild West outlaws because the myths surrounding them bear little resemblance to the truth. Jefferson Randolph “Soapy” Smith was one of those characters. Smith often donated money to good causes, but he earned that money by cheating and robbing people. When he relocated his criminal enterprise to Skagway, Alaska, during the Klondike Gold Rush in 1897, the citizens soon grew weary of his cons and threats. The animosity led to a confrontation and a shootout, and soon, Jefferson Smith's life ended, and the legend of Soapy Smith began. Sources Charles River Editors. Soapy Smith: The Life and Legacy of the Wild West's Most Infamous Con Artist. 2019. Independently Published. History.com Editors. “Conman ‘Soapy Smith' Killed in Alaska.” November 16, 2009. History. Sauerwein, Stan. Soapy Smith: Skagway's Scourge of the Klondike. 2005. Alberta, Canada. Altitude Publishing Canada, Ltd. Smith, Jeff, Alias Soapy Smith: The Life and Death of a Scoundrel, 2009, Juneau, Alaska. Klondike Research. Spude, Katherine Holder. “The Fiend in Hell.” Soapy Smith in Legend. 2024. Norman, Oklahoma. The University of Oklahoma Press. _______________ Wishing You a Healthy, Wealthy, Wonderful 2026! ___________ For More Stories of Murder and Mystery ___________________ https://youtu.be/7Fv52Bf8yfY ___________________ Join the Last Frontier Club’s Free Tier ______ Robin Barefield lives in the wilderness on Kodiak Island, where she and her husband own a remote lodge. She has a master's degree in fish and wildlife biology and is a wildlife-viewing and fishing guide. Robin has published six novels: Big Game, Murder Over Kodiak, The Fisherman's Daughter, Karluk Bones, Massacre at Bear Creek Lodge, and The Ultimate Hunt. She has also published two non-fiction books: Kodiak Island Wildlife and Murder and Mystery in the Last Frontier. She draws on her love and appreciation of the Alaska wilderness as well as her scientific background when writing. Robin invites you to join her at her website: https://robinbarefield.com, and while you are there, sign up for her free monthly newsletter about true crime in Alaska. Robin also narrates a podcast, Murder and Mystery in the Last Frontier. You can find it at: https://murder-in-the-last-frontier.blubrry.net Subscribe to Robin’s free, monthly Murder and Mystery Newsletter for more stories about true crime and mystery from Alaska. Join her on: Facebook Instagram Twitter LinkedIn Visit her website at http://robinbarefield.com Check out her books at Amazon Send me an email: robinbarefield76@gmail.com ___________________________________________________________________________________ Would you like to support Murder and Mystery in the Last Frontier? Become a patron and join The Last Frontier Club. Each month, Robin will provide one or more of the following to club members. · An extra episode of Murder and Mystery in the Last Frontier is available only for club members. Behind-the-scenes glimpses of life and wildlife in the Kodiak wilderness. · Breaking news about ongoing murder cases and new crimes in Alaska ____________________________________________________________________________________________ Merchandise! Visit the Store

Dog Days of Podcasting Challenge
Nyx Spencer : NPC Matchmaker

Dog Days of Podcasting Challenge

Play Episode Listen Later Dec 22, 2025


Today's NPC Prompts were: Fantasy Setting, Gnome, Information Broker, Scoundrel, Resourceful, Has Many Vices, Neutral Evil , Trades in Bad RecipesSwill Tooth Tony has had many adventures and several groups of adventurers have traded information to this ne'er-do-well over the years. With all that Tony knows he could be set up with riches galore, however, he prefers the gutters and the bars. People are more honest down there. His vices vary from adventure to adventure depending on what is available, but if it could be consumed, he is willing to melt into the shadows to earn his keep. He particularly likes sharing terrible recipes. Submitted by Nutty.Want to make a suggestion? Submit a form here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://forms.gle/oSMMhMWpvZcLdGPK7⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠Reach out at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Resonantmoon.com/npc-matchmaker⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ This project is for the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dog Days of Advent 2025⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Music is "Air Prelude" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

The RPGBOT.Podcast
2014 DnD 5e ROGUES Levels 1-10 Remastered: The Guide to Building the Ultimate Scoundrel

The RPGBOT.Podcast

Play Episode Listen Later Dec 20, 2025 62:11


Picture this: you've just rolled up to the dungeon entrance, everyone looks heroic… and then the rogue vanishes before initiative even begins. Classic. In this remastered RPGBOT.Podcast episode, we get delightfully sneaky about how to build the perfect scoundrel from level 1 through 10 without needing a 20-page backstory explaining why you stole the wizard's lunch (again). Show Notes In this episode of the RPGBOT.Podcast, the team takes a dagger-sharp dive into how to build and optimize a Dungeons & Dragons Rogue from the earliest levels through level 10. We unpack class features, subclass decisions, damage expectations, ability score priorities, and the irresistible allure of Sneak Attack. Whether you're a stealthy assassin, a charming thief, or just someone who really, really likes stabbing things once per round, but really hard, this episode will give you the tools you need to play a rogue that's both effective and memorable. We cover stealth fundamentals, combat math, common pitfalls, party synergy, and which subclass choices help you maximize your strengths (or make up for weaknesses). Whether you're planning to pick locks, disable traps, or carry the entire narrative while the rest of the table fails Perception checks, we've got you. HANDBOOKS FROM RPGBOT.net Rogue 5e: DnD 5th Edition Class Guide Rogue Subclass Breakdown Rogue Races Breakdown RPGBOT.Podcast Episodes Fighters! Unleashing Your Inner Warrior - RPGBOT.Podcast Key Takeaways Sneak Attack scales fast; plan your combat actions around enabling it every turn Rogues are defined by mobility and positioning: staying alive is step one to doing anything cool Expertise dramatically changes your skill roles—choose skills that matter beyond combat Subclass choice shapes your playstyle: Assassin, Thief, Arcane Trickster—each has unique tactical benefits Rogues thrive with teamwork; make friends with the party members who keep enemies occupied Cunning Action is one of the most powerful class features in early game combat Ability Score priorities are typically Dexterity first, Constitution second, then flavor to taste Your role isn't "hit things constantly", it's "hit things when it hurts most, steal the scene, and disappear" Liven up your winter with Startplaying.Games Winter nights are long and cold, so warm them up by playing a game on StartPlaying.Games! Whether you want to try a new system, learn to play a rogue, or find a great GM in your time zone, StartPlaying.Games can match you with real people and great adventures. Find your next table today and sneak into a campaign before anyone notices you were missing! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The Theopolis Podcast
Episode 839: Jacob the Scoundrel? | Genesis 27 - with Brian Moats

The Theopolis Podcast

Play Episode Listen Later Nov 28, 2025 46:08


Brian Moats on Genesis 27. To listen to this ENTIRE series right now (with class notes!), download the Theopolis App! Use the code "theopolitan" to get your first month for FREE. app.theopolisinstitute.com/menu

entire scoundrel brian moats
A Lost Plot
Episode 167: Pirates of the Caribbean: At World’s End: Is Jack Sparrow A Hero or a Scoundrel?

A Lost Plot

Play Episode Listen Later Nov 5, 2025 84:22


Find the 9 Points Rating System here: https://www.alostplot.com/9-points/ Find the review for Pirates of the Caribbean: Dead Man's Chest here: https://www.podomatic.com/podcasts/maverick51411/episodes/2025-10-30T04_00_00-07_00 In this episode, Maverick and Andrew review 'Pirates of the Caribbean: At World's End,' discussing their initial impressions, ratings, and the film's plot. They explore Will Turner's evolution from an idealistic hero to a cunning pirate, Bootstrap Bill's tragic fate, and Elizabeth Swann's transformation into a pirate lord. The discussion also covers the antagonistic roles of Davy Jones and Cutler Beckett, as well as Norrington's redemption arc. The conversation concludes with reflections on the film's impact and its successful box office performance, highlighting the clever nods to the original Disneyland ride.----------Highlights:0:00 ‘Pirates of the Caribbean: At World's End' Introduction3:55 Opening Scene8:46 Is Jack Sparrow Compelling?40:26 Will Turner50:06 Bootstrap Bill Turner57:56 Elizabeth Swann1:09:21 Davy Jones & Cutler Beckett1:16:22 James Norrington#piratesofthecaribbean #atworldsend #pirates #alostplot #film #filmreview #jacksparrow #cutlerbeckett #davyjones #willturner #elizabethswann #podcast #filming #characteranalysis #characterarc #swashbucklers #betrayal #filmthoughts #bootstropbill #jamesnorrington 

A Lost Plot
Episode 167: Pirates of the Caribbean: At World’s End: Is Jack Sparrow A Hero or a Scoundrel?

A Lost Plot

Play Episode Listen Later Nov 5, 2025 84:22


Find the 9 Points Rating System here: https://www.alostplot.com/9-points/ Find the review for Pirates of the Caribbean: Dead Man's Chest here: https://www.podomatic.com/podcasts/maverick51411/episodes/2025-10-30T04_00_00-07_00 In this episode, Maverick and Andrew review 'Pirates of the Caribbean: At World's End,' discussing their initial impressions, ratings, and the film's plot. They explore Will Turner's evolution from an idealistic hero to a cunning pirate, Bootstrap Bill's tragic fate, and Elizabeth Swann's transformation into a pirate lord. The discussion also covers the antagonistic roles of Davy Jones and Cutler Beckett, as well as Norrington's redemption arc. The conversation concludes with reflections on the film's impact and its successful box office performance, highlighting the clever nods to the original Disneyland ride.----------Highlights:0:00 ‘Pirates of the Caribbean: At World's End' Introduction3:55 Opening Scene8:46 Is Jack Sparrow Compelling?40:26 Will Turner50:06 Bootstrap Bill Turner57:56 Elizabeth Swann1:09:21 Davy Jones & Cutler Beckett1:16:22 James Norrington#piratesofthecaribbean #atworldsend #pirates #alostplot #film #filmreview #jacksparrow #cutlerbeckett #davyjones #willturner #elizabethswann #podcast #filming #characteranalysis #characterarc #swashbucklers #betrayal #filmthoughts #bootstropbill #jamesnorrington 

Paul VanderKlay's Podcast
When God Overturned Natural Rights and Blessed a Skeptical Scoundrel

Paul VanderKlay's Podcast

Play Episode Listen Later Oct 19, 2025 32:11


Fated Mates
S08.05: Governesses with Louisa Darling

Fated Mates

Play Episode Listen Later Oct 15, 2025 103:36


How is it possible we've never done a governess episode? And how is it possible Louisa Darling hasn't been a guest on the pod yet? We're rectifying both of these injustices this week on the pod. We talk about Jane Eyre, The Sound of Music and other primordial governesses, and discuss exactly what kind of buttons these books installed--almost entirely thanks to old school historicals. We also talk about how governess books are some of the only books in which we will suffer a child, and yes, we shout out the nannies, too!Louisa Darling is the pen name of Louisa Edwards and Lily Everett, and the author of Don't Let Your Dukes Grow Up to be Scoundrels, Where Have All the Scoundrels Gone, and Scoundrel, Take Me Away.Our next read along is Gorilla Twins, AKA Lorraine Heath's The Earl Takes All. Find it at Amazon, Barnes & Noble, Kobo, Apple Books or wherever you get your books. If you'd like more romance chat in your life, please consider joining our Patreon, which comes with an extremely busy and fun Discord community! There, magnificent firebirds hang out, talk romance, and be cool together in a private group full of excellent people. Learn more at patreon.com. NotesLearn more about The States Project and donate to the Fated States Giving Circle to keep Virginia blue this November.Welcome historical author Louisa Darling. She's written contemporary romance as Louisa Edwards and women's fiction as Lily Everett. She imprinted on Jayne Eyre and worked as an editorial assistant for Leslie Gelbman at Berkley, who edited Nora Roberts and Jayne Ann Krentz.Maybe all those early governess books were really about The Sound of Music. We talked about the Molly O'Keefe series that included Wait For It in season 7, and about Vanessa Riley and wet nurses when we had Kennedy Ryan on in season 2. Finally, our next deep dive will be Gorilla Twins. The actual title, of course, is The Earl Takes All by Lorraine Heath.The BooksDon't Let Your Dukes Grow Up to be Scoundrels by Louisa Darling

Primetime with Isaac and Suke

Quite the plan...

Sunday School; A Pillar Bible Study
Right worship, and the parable of the shrewd scoundrel

Sunday School; A Pillar Bible Study

Play Episode Listen Later Sep 17, 2025 67:17


It's the Twenty-fifth Sunday in Ordinary Time. Join Dr. Scott Powell and Kate Olivera as they talk about the minor prophet Amos, the Egyptian Hallel, and one of St. Paul's pastoral letters. Then, Scott gives a helpful framework for approaching the confusing parable of the shrewd scoundrel. This episode of Sunday School is sponsored by the St. Paul Center. Priests, grow in your love for Christ and for your ministry through study, faith, and fellowship at a St. Paul Center Priest Conference.To learn more— or register to attend a St. Paul Center Priest Conference in 2026— visit stpaulcenter.com/priests-Already read the readings? Skip ahead to Reading 1 - Amos 8:4-7Psalm 113: 1-2, 4-6, 7-8Reading 2 - 1 Timothy 2: 1-8Gospel - Luke 16: 1-13-Jesus Through Middle Eastern Eyes: Cultural Studies in the Gospels by Kenneth Bailey This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.pillarcatholic.com/subscribe

The Professional Left Podcast with Driftglass and Blue Gal
Ep 926: The Scoundrel's Shield and the Sucker's Lament

The Professional Left Podcast with Driftglass and Blue Gal

Play Episode Listen Later Aug 21, 2025 65:36


An entire industry profits from pumping out addictive political poison designed to make people angrier, more paranoid, and more stupid. But here's the twist: the carriers of democracy's most lethal disease aren't the red-faced bigots you'd expect.How did "Both Sides Do It" become the perfect shield for scoundrels and the eternal lament of suckers? Why are seasoned journalists finally catching up to where Liberal bloggers have been all along, but only after they've left positions where their epiphanies might have mattered?What happens when the very people who voted sixty-plus times to take away your healthcare become invisible, protected by a media ecosystem that refuses to connect cause and effect? Both sides don't, folks.Stay in Touch! Email: proleftpodcast@gmail.comWebsite: proleftpod.comSupport via Patreon: patreon.com/proleftpodMail: The Professional Left, PO Box 9133, Springfield, Illinois, 62791Support the show