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30 years ago, Lucasfilm Games gave us Maniac Mansion: an unassuming little adventure created by people who never dabbled in the genre before. But this lack of conventional wisdom caused Maniac Mansion to be an adventure game unlike anything else in existenceand one that would shape the future of Lucas' game division for years to come. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Mikel Reparaz, and Phil Kollar as the crew ponders the joys of Ron Gilbert's B&E simulator.
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Uncharted: The Lost Legacy. Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. This week we welcome Marc Laidlaw, long-time Valve employee and writer of Half-Life. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:40 Interview with Marc Laidlaw 1:04:50 Break 1:05:16 Feedback/Questions Issues covered: getting started at Valve, looking at story in first person games, unshipped game at Valve, getting Quake community people to work on Half-Life, the early plan for the company, finding features by building lots of tests, randomly discussing features with press, making outrageous promises to spur on the team, the development of a fully realized place, totality of effect, designing from the bottom-up and fitting stuff together later, having employees who were used to working alone, going back to the drawing board, hinting at other levels and wanting the glory, non-physical spaces, lone wolves, needing an overall director to enforce co-authorship, using the Cabal to fulfill that role, being in the trenches and etching into your brain, living Half-Life for two years, avoiding the space marine trope, making the gimmick "science," doing science experiments in game development, intricacy of clockwork levels/Chinese puzzle boxes, the technology of magic, working to get a reaction, characters emerging from setting, bridging to Half-Life 2, magic tricks being even more impressive when you know how they're done, user testing, knowing what questions to ask, players not getting to the ends of games, trying to avoid having to teach the player, expecting a literate player, keeping it clean and transparent, having no model for the main character generating a constraint, reacting to player experiences of the demo, working out of a corner/desperation, creating within constraints, having too much freedom (analysis paralysis), Marc's work available on Kindle, taking breaks, writing in the early days of video games, always in the helmet, E3 memories/discussion. Games, people, and influences mentioned or discussed: Day of the Tentacle, Half-Life 2, Portal, Counterstrike: Day of Defeat, Team Fortress, DotA 2, Eric Wolpaw, Jay Pinkerton, id Software, Quake, Michael Abrash, Mike Harrington, Gabe Newell, WIRED Magazine, Worldcraft, Ben Morris, Prospero, John Guthrie (Choryoth), Steve Bond (Wedge), Blues News, Harry Teasley, Peter Molyneux, Edgar Allan Poe, Thieves' World anthologies, Randy Lundeen, Shigeru Miyamoto, Kelly Bailey, Dave Riller, Ken Birdwell, Dario Casali, Alfred Hitchcock, Microsoft, Uncharted 4, Duke Nuke'em, Breaking Bad, Better Call Saul, Magazine of Fantasy and Science Fiction, Prey (2017), Nioh, Breath of the Wild, Bill Roper, Janos Flosser, Starfighter, Wayne Cline, Republic Commando, Ryan Kaufman, Mike Stemmle, Hal Barwood, Sean Clark, Jonathan Ackley, Larry Ahern, Tim Schafer, Dave Grossman, RebelFM, Phil Rosehill, Link to the Past, Super Metroid, ToeJam & Earl, LucasArts, Alexander Farr, Kotaku, Final Fantasy 9, Jason Schreier, Tacoma, Ico, Shadow of the Colossus, The Last Guardian, Halo 5, 343 Industries, Bethesda Game Studios, Unreal, Nintendo Wii, Evil Avatar, Phil Kollar, Polygon, Sony, Metal Gear (series), Witcher III, Anthem, No Man's Sky, Hello Games, Joe Danger, Assassin's Creed (series), Red Dead (series), PAX, Ficus/@giant_rat. Next time: Another Interview! Links: Marc's website @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of The Surge. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, senior editor Phil Kollar joins guest host Charlie Hall to discuss his review of Outlast 2: https://www.polygon.com/2017/4/24/15405708/outlast-2-review Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Persona 5. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Horizon: Zero Dawn. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Charlie Hall talks with Phil Kollar about his take on Nioh, which you can find right here: http://www.polygon.com/2017/2/8/14445452/nioh-review-ps4-playstation-4-team-ninja-sony-koei-tecmo Polygon's guide to Nioh: http://www.polygon.com/nioh-guide/2017/2/3/14472566/beginners-tips-tricks-help-stances-weapons-armor-shrine-stats-leveling-kodoma-skill-prestige-ki Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large talks with Phil Kollar about his review of Resident Evil 7, which you can find right here: http://www.polygon.com/2017/1/23/14287196/resident-evil-7-review-re7-vii-biohazard-ps4-playstation-4-vr-psvr-pc-windows-xbox-one-capcom Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Charlie Hall talks with Phil Kollar about his review of The Last Guardian, which you can find right here: http://www.polygon.com/2016/12/5/13767468/the-last-guardian-review-playstation-4-ps4-trico-sony-fumito-ueda-gendesign Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large talks with Phil Kollar about his review of Final Fantasy 15 which you can find right here: http://www.polygon.com/2016/11/28/13661570/final-fantasy-15-review-xv-ff15-ps4-playstation-4-xbox-one-square-enix Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large talks Justin McElroy with Phil Kollar about his review of World of Warcraft: Legion which you can find right here: http://www.polygon.com/2016/10/28/13462548/world-of-warcraft-legion-review-wow-expansion Learn more about your ad choices. Visit megaphone.fm/adchoices
Greetings everyone and welcome to another Angry Nerd episode! This time I'm joined by a guest. Phil Kollar from Polygon accompanied me on mic this week to talk all about No Man's Sky.Phil's No Man's Sky Review: http://www.polygon.com/2016/8/12/12461520/no-mans-sky-review-ps4-playstation-4-pc-windows-hello-games-sonyPhil's first 10 hours with NMS: http://www.polygon.com/features/2016/8/9/12408750/no-mans-sky-first-impressions-review-preview-10-hoursThis show is supported by the Patrons over at Patreon.com/AngryNerd! If you enjoy the podcast and would like to give something back you can become a Patron as well!Join the show by emailing in at AngryNerdGarrett@gmail.com. You can write in about whatever you would like! Video games, music, personal stories, fart jokes, your favorite sandwich, you name it. Get The Angry NerdiTunes: https://itunes.apple.com/us/podcast/the-angry-nerd/id1039055716?mt=2RSS: http://feeds.feedburner.com/theangrynerdDownload The Angry Nerd
On the 50th episode of The 1099, Polygon's Phil Kollar joins host Josiah Renaudin to discuss the direction of The Rift Herald, the changes Polygon has made since its inception, the obstacles new gaming websites face, and how the industry can start writing better reviews.
Kat returns to host a review roundtable with Dark Souls experts Bob Mackey and Phil Kollar of Polygon, with topics including the new combat abilities, questions about linearity, covenants, and whether the series is feeling a tiny bit of franchise fatigue.
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Dark Souls 3. Learn more about your ad choices. Visit megaphone.fm/adchoices
Ace Ventura. Yomi. Tekken, but better. Guest star Phil Kollar. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Jeff and Christian welcome Phil Kollar from Polygon.com back to the show this week to talk about PayDay 2's bungled micro transactions, Destiny's bungled launch, Sony's bungled Vita, and much more! The Playlist is huge this week, as Phil discusses Assassin's Creed Syndicate and Guild Wars 2: Heart of Thorns, Jeff finishes the Halo 5 campaign, and Christian roll around in Yoshi's Wooly World. And not one, but TWO Tabletop Time segments this week. Phil is eager to try Pandemic Legacy, Christian muses about Subterfuge, and Jeff takes part in a Fiasco. AND SPECIAL BONUS: Jeff has a spoiler-filled discussion of the first half of Pandemic Legacy with Quintin Smith from Shut Up and Sit Down!
Henry and Chris are still recovering from the experience of watching Fantastic Four, so we called in Phil Kollar for help to figure out just how this pile of mistakes came to be. Plus, we cover new Secret Wars, DC’s... Read more
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Tembo the Badass Elephant. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Splatoon. Learn more about your ad choices. Visit megaphone.fm/adchoices
Henry and Chris are joined by first time guest Phil Kollar from Polygon, and he’s got a lot to share with us about the many, MANY trailers and bits of news in the last week. Not only has Henry’s employment... Read more
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar and Griffin McElroy about their review of the New Nintendo 3DS XL. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Dragon Age: Inquisition. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Lords of the Fallen. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of The Legend of Korra. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of A City Sleeps which you can find right here. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of The Evil Within which you can find right here: http://www.polygon.com/2014/10/14/6896155/the-evil-within-review-xbox-one-PS4 Learn more about your ad choices. Visit megaphone.fm/adchoices
Jeff and Christian welcome Polygon's Deputy Reviews Editor and StreamFriends Twitch streamer, Phil Kollar back to the show this week to talk about the huge sale of Mojang to Microsoft for $2.5 billion, GTA V coming to next gen, gaming ramifications for iPhone 6 and Apple Watch, the White House GameJam, and much more. In the Playlist, things get heated as the guys debate the merits of Destiny, now that it has been released to the masses. Is it more fun than it is good? Plus, Phil has been playing ArchAge and Jeff has been playing Fotonica. For Tabletop Time, Jeff explains building nukes in Manhattan Project. All that, plus YOUR phone calls!
Jeff and Christian welcome Polygon's Deputy Reviews Editor and StreamFriends Twitch streamer, Phil Kollar back to the show this week to talk about the huge sale of Mojang to Microsoft for $2.5 billion, GTA V coming to next gen, gaming ramifications for iPhone 6 and Apple Watch, the White House GameJam, and much more. In the Playlist, things get heated as the guys debate the merits of Destiny, now that it has been released to the masses. Is it more fun than it is good? Plus, Phil has been playing ArchAge and Jeff has been playing Fotonica. For Tabletop Time, Jeff explains building nukes in Manhattan Project. All that, plus YOUR phone calls!
Fellow Wildstar reviewer Phil Kollar from Polygon joins me for a conversation about a game he likes that I don’t like. We discuss what works, what doesn’t work, what are the unique challenges when reviewing a target as vast and changing as an MMO, and do you really have to be a fan of Animal […] The post Qt3 Games Podcast: Wildstar, I think I like/don’t like you appeared first on Quarter to Three.
Fellow Wildstar reviewer Phil Kollar from Polygon joins me for a conversation about a game he likes that I don’t like. We discuss what works, what doesn’t work, what are the unique challenges when reviewing a target as vast and changing as an MMO, and do you really have to be a fan of Animal […] The post Qt3 Games Podcast: Wildstar, I think I like/don’t like you appeared first on Quarter to Three.
Gary Butterfield, Kole Ross, and Phil Kollar talk about the Lost Bastille and Belfry Luna. Everybody approaches this area differently, so we decided to present it in such a way that felt logical to us. Hopefully it's not too confusing. We cover everything from the docks up through the Belfry Gargoyles. We do not cover the Sinner's Rise in this episode. That comes a little later. LINKS OF NOTE: Stream Friends Phil Walking Dead Barn Darkman Dark Mod/Lighting Fix Air Bud MGS2 Dog Tags Magic Stick Dave Klein Belfrey Lore Bellkeepers in Bladerunner
Gary Butterfield, Kole Ross, and Riff Conner talk about No-man's Wharf. We cover everything up through the Flexile Sentry. Next week we will be joined by Phil Kollar to discuss the Lost Bastille. LINKS OF NOTE: Emarrel Map Jamiroquai Beyond the Bonfire Leprosy Davecontrol Live Cappadocia Ugh. Darkstalkers The Goonies are Metal
Two big games, including one that works! This week on The Besties, Chris Plante is galavanting out in Japan for work (probably), so we've gone and found his temporary replacement: the incomparable Phil Kollar. Phil authored the Polygon review of Tomb Raider, so who better to detail the highs and lows of Lara's latest adventure. Speaking of Lara, one of her relatives calls in to discuss some qualms he has with her renewed success. And lastly, there's SimCity. Not a whole lot to say on that one. Pretty much controversy-free, that game. 04:00 - Tomb Raider 22:00 - Half Time 28:00 - SimCity 49:00 - What's next? Theme song by Ian Dorsch Get the show: Download MP3" Subscribe to the podcast (RSS) Subscribe on iTunes
Kat is joined by GameSpy's Mike Nelson and Dan Stapleton, as well as Polygon's Phil Kollar, to talk Torchlight II, Diablo III, Guild Wars 2, and Mists of Pandaria in this all-PC RPG episode of Active Time Babble.
Two things make this a very special edition of Respec Radio: our guest, Guild Wars 2 designer Jonathan Sharp of ArenaNet, and the last appearance of Phil Kollar as an editor at Game Informer. You'll have to do without Andy McNamara's customary ranting this week, but we like to think that Sharp's commentary on every corner of Guild Wars 2 from character creation to the unique event system and the epic "world vs. world" battles that pit entire servers against each other in open world PvP makes up for it. Check back to gameinformer.com later this week for a video preview of Guild Wars 2 featuring Sharp taking us through a never-before-seen PvP arena and more, and head to the Respec Radio hub or our iTunes RSS feed for more MMO-related snark than any one person really needs. Happy trails, Phil. (Please visit the site to view this media)
PSP2...NGP...whatever you want to call it, Sony's new handheld has the gaming world in a tizzy, and we've got just the thing to satisfy your next-generation portable cravings: two hours of hardcore, hands-on impressions fresh from Sony's PlayStation Meeting 2011 in Tokyo. Matt Leone of 1UP, Phil Kollar from Game Informer, and podcast phenom Shane "El Shaddai" Bettenhausen join the 8-4 crew for a heated rundown of the games, the hardware, predictions for the future, and much, much more.
PSP2...NGP...whatever you want to call it, Sony's new handheld has the gaming world in a tizzy, and we've got just the thing to satisfy your next-generation portable cravings: two hours of hardcore, hands-on impressions fresh from Sony's PlayStation Meeting 2011 in Tokyo. Matt Leone of 1UP, Phil Kollar from Game Informer, and podcast phenom Shane "El Shaddai" Bettenhausen join the 8-4 crew for a heated rundown of the games, the hardware, predictions for the future, and much, much more.
PSP2...NGP...whatever you want to call it, Sony's new handheld has the gaming world in a tizzy, and we've got just the thing to satisfy your next-generation portable cravings: two hours of hardcore, hands-on impressions fresh from Sony's PlayStation Meeting 2011 in Tokyo. Matt Leone of 1UP, Phil Kollar from Game Informer, and podcast phenom Shane "El Shaddai" Bettenhausen join the 8-4 crew for a heated rundown of the games, the hardware, predictions for the future, and much, much more.
Joining me this week on Just Talking is Phil Kollar, Associate Editor for Game Informer Magazine. Phil marks the first legitimate venture outside of my social network for a podcast guest. I figured if I was going to go with someone who didn't know me, I might as well go with someone that already had a following within the gaming community. We spent the hour talking about the pros and cons of his current job, life as a freelancer, his journey in podcasting (from Evil Avatar Radio and Rebel FM to his podcasting duties at Game Informer) and the impact Social Media has in how he does his job and how it helps him interact with an extremely passionate gaming community. Believe me, you're in for a treat this week. Enjoy. Follow Phil on Twitter at @pkollar. Run Time - 1:08:01 Be sure to send your feedback to feedback@justtalkingpodcast.com.
This week we discuss the Game of the Year. What is GOTY? Why do we even need a GOTY? We explore this annual need to quantify great games with special guest hosts Phil Kollar, associate editor for Game Informer and Parris Lilly host of UncleGamer and Remember When at TalkingAboutGames.com. Show Links: Game Informer Talking About Games