Team-based multiplayer first-person shooter video game
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De_Dust2, la carte légendaire de Counter-Strike? cache un triste secret. Bienvenue, dans JV LEGENDS.De_Dust2 est bien plus qu'une simple carte de jeu ; c'est une icône de l'univers Counter-Strike. Créée par le jeune mappeur David Johnston, cette carte est devenue une référence incontournable grâce à son design innovant et son équilibre parfait. Issue d'un plagiat innocent de Team Fortress 2, Dust2 a su captiver les joueurs du monde entier, devenant la carte la plus jouée et la plus reconnue de l'histoire des jeux vidéo. Revisitée à chaque nouvelle version de Counter-Strike, elle incarne l'évolution et l'impact durable de la franchise sur le paysage du jeu compétitif. Cet épisode de JV LEGENDS plonge dans les origines et les secrets de Dust2, révélant comment un simple bout de béton a pu enflammer toute la communauté gaming.Retrouvez tous les JV LEGENDS sur Youtube ou sur JV ! Hébergé par Audion. Visitez https://www.audion.fm/fr/privacy-policy pour plus d'informations.
This week (admittedly late, blame James), we revisit the Team Fortress 2 fandom, which was a delightful exploration last time. Now that TF2 has received its first (comic) update in seven years, will we see any changes in the fandom? We also ask other hard hitting questions, like; Is the Marilyn Manson rumour from high schools across the world still alive? Is it even possible to do that? We ask Wikipedia. Did James manage to do noise gating right? Enjoying the show? Got a fic you'd like us to read? Hate the show and you want to tell us anyway? Come find us on our social media; tumblr: the-shipping-forecasters tiktok: 'theshippingforecast' instagram: 'fanficsandchill' Bluesky: ShipForecast.bsky.social twitter theshipforecast AND on Linkedin we have 'Shipping Forecast', come talk to us about B2B yaoi!
Minigolfers Assemble. I'm the king of the Swingers all, the golfing VIP. He's not the Floyd the Barber we deserve, but he's the Floyd the Barber we get. Rest Stop Dominance. No country for tall old people. We Are All Chode Butter. Eating Two or Three Sleeves. New Fangled Touch-Tone Telephones. 28 Jackals Later. I Don't Like Dead Sean Beeeeeeeeeean. Ignoramus? wasn't his dad in Ghostbusters? No one wants to watch M Bison play Team Fortress. I Took An Anchor to the Face. There's a New App For That with Tom. De-Karen the Paragraph with Nicole and Randy and more on this episode of The Morning Stream. Hosted on Acast. See acast.com/privacy for more information.
Minigolfers Assemble. I'm the king of the Swingers all, the golfing VIP. He's not the Floyd the Barber we deserve, but he's the Floyd the Barber we get. Rest Stop Dominance. No country for tall old people. We Are All Chode Butter. Eating Two or Three Sleeves. New Fangled Touch-Tone Telephones. 28 Jackals Later. I Don't Like Dead Sean Beeeeeeeeeean. Ignoramus? wasn't his dad in Ghostbusters? No one wants to watch M Bison play Team Fortress. I Took An Anchor to the Face. There's a New App For That with Tom. De-Karen the Paragraph with Nicole and Randy and more on this episode of The Morning Stream. Hosted on Acast. See acast.com/privacy for more information.
This week, we hop into the surprising update for Team Fortress 2. Amazon's failed attempt at challenging Steam. New game releases include the furry dogfighting action of "Whisker Squadron: Survivor" and "Outrunner: Neon Nights."
Discord: https://discord.com/invite/mzZnJuVwdT | SUSCRÍBETE A NUESTRO CANAL DE YOUTUBE: | https://www.youtube.com/@sonido_boom?sub_confirmation=1 | NUESTRO CANAL PRINCIPAL: | https://www.youtube.com/abuguet | Lectura obligada, el artículo del Dr. Michael Cook acerca de Muse: https://www.possibilityspace.org/blog-before-you-post/index.html Esta semana Ep. 315: (0:00) - Intro. (1:12) - Patrañas. (8:35) - Xbox no busca atraer jugadores a su plataforma. (24:37) - Xbox está conforme con el 70% del valor de sus ventas. (34:26) - Phil Spencer sabe qué hacer pero ya no puede. (41:26) - Xbox presenta Muse, su herramienta de IA para videojuegos. (59:47) - El multiplayer de The Last of Us Parte 2 era maravilloso. (1:09:41) - "O los Indies o te vas”. Jim Ryan obligó a Shu. (1:16:02) - El Playstation 3 estuvo a punto de destruir Playstation. (1:21:46) - Los Ports de PC imprimen dinero. ===SPEEDRUN DE NOTICIAS=== (1:33:29) - Palworld rompe récord de jugadores. (1:33:44) - Nintendo gana demanda contra compañía China. (1:34:07) - Epic Games Store está rompiendo récords. (1:36:02) - Marvel Rivals rompe récords y para celebrar ¡hay despidos! (1:36:42) - Despidos en Netflix. (1:36:59) - La tienda para móviles de Epic ya está en México. (1:38:03) - Split Fiction tendrá pase de amigo cross-platform. (1:38:28) - Niantic podría vender Pokemon GO. (1:39:37) - Nueva actualización de GTAV en PC. (1:41:08) - Magic The Gathering tendrá crossover con Final Fantasy. (1:43:05) - Valve libera el código fuente de Team Fortress 2. (1:44:40) - Los cartuchos de Rugrats y PioPow pueden dañar tu NES. (1:47:42) - Epic demanda y humilla a un tramposo. (1:51:28) - Nueva actualización de Rainbow Six Siege. (1:53:44) - La temporada 2 de la serie de The Last of Us tiene fecha. (1:57:10) - Infinity Nikki imprime dinero. (1:57:37) - Los Gold Points de Nintendo serán descontinuados. (1:59:04) - Las ofertas y descuentos de la semana con el Arbano Peps.
Kole, Dennis, Jala, and Moxie talk about Elden Ring: Nightreign, Psychroma, The Thing: Remastered, and much more! The Grind: Moxie: Psychroma. Kole: Elden Ring: Nightreign. The Thing: Remastered. Dennis: Slay the Spire: Downfall. Trackmania. Jala: Fire Emblem Heroes. Nina Aquila: Legal Eagle, Season One. The Multiplayer: What's your favorite romance in games? The End Boss: Sony's February State of Play had release info for Metal Gear Solid Delta and the new Dark Pictures Anthology game. Monaco 2 announced. Wizardry remake wins the Video Game Music Grammy. Valve releases Team Fortress 2 source code.
The guys discuss the week's goings-on, including Diablo speedrun sleuths proving a 15-year world record was fake after reverse-engineering the game and failing to replicate the run in 2.2 billion possible randomized dungeons, Call of Duty's Teenage Mutant Ninja Turtles crossover costing $90, Valve releasing the Team Fortress 2 source code, and a mystery Tony Hawk remaster mentioned by pro skater involved in the game. For the first time in years, we have a Gaming History: The Civilization II Eternal War. The news includes: Netflix culls staff at Oxenfree developer Night School Studio Marvel Rivals team hit by layoffs despite major launch success Days Gone Remastered $10 PS5 upgrade not available for game redemptions via PS Plus Let us know what you think.
The guys discuss the week's goings-on, including Diablo speedrun sleuths proving a 15-year world record was fake after reverse-engineering the game and failing to replicate the run in 2.2 billion possible randomized dungeons, Call of Duty's Teenage Mutant Ninja Turtles crossover costing $90, Valve releasing the Team Fortress 2 source code, and a mystery Tony Hawk […] The post Episode 745: More and More Layoffs first appeared on .
A shoot 'em up game? What's there to talk about?? More than you might think! This week we dive into Team Fortress 2. Explore the games, comics, lore, TV pilot, fanbase, and more. Get the kind of expertise that only comes from Andrew having put 6,600 hours into it (that would almost be a 6-digit salary at minimum wage)! Credits: Hosts: Jesse McAnally & Andrew DeWolf & Liz Esten Podcast Edited By: Nathan Keelan Keeper of the Cheese: Juliet Antonio This show is a part of the Broadway Podcast Network Social Media: Our WEBSITE Musicals with Cheese on Twitter Musicals W/ Cheese on Instagram Email us at musicaltheatrelives@gmail.com Merch!! Jess Socials Jesse McAnally on Twitter Jess McAnally on Instagram Andrew Socials Andrew DeWolf on Instagram Andrew DeWolf on Twitter Liz Socials Liz Esten on Instagram Liz Esten on Twitter Learn more about your ad choices. Visit megaphone.fm/adchoices
Kan Marvels helte redde Hero Shooter genren? At lave en solid hero shooter kræver mere end bare farverige karakterer og klassiske spiltyper som “Capture the Flag” eller “Hold Point”. Med titler som Team Fortress 2 og Overwatch som pionerer, er spillermarkedet blevet mere kræsent – vi forventer innovation og nytænkning. Vi har allerede set genre-blandinger som Valves MOBA-inspirerede Deadlock, Respawns Battle Royale-hit Apex Legends og Riots taktiske shooter Valorant. Men kan det klassiske hero shooter-format stadig holde trit, hvis det spiller på de rigtige nørdestrenge? Det er netop, hvad NetEase Games og Marvel Entertainment forsøger med Marvel Rivals. Ved at kombinere det velkendte hero shooter-format med en af verdens største franchises, håber de at skabe noget, der kan udfordre genrens sværvægtere. Men spørgsmålet er: Er Marvel-navnet alene nok til at skubbe konkurrenterne af banen? Eller mangler der noget mere for at vinde spillernes opmærksomhed? Følg med, når vi dykker ned i Marvel Rivals og vurderer, om det har, hvad der skal til! I denne episode deltager Morten Vilstrup Pedersen, Anne Elsberg, Henrik Brandt, Michael Engelbreth og Daniel Møgelhøj Tusind tak, fordi du lytter med.
In the final bonus episode of Old Spook Lane Creepy Chats of 2024, Patricia and Arun discuss about the 2023 psychological horror fan film Emesis Blue based on the 2007 online first person shooter video game Team Fortress 2 by a YouTube channel called Fortress Films. On Halloween night in 1968, The Scout was let go from his team, the BLU team, after complaining about getting strange side effects from the respawning machines. He visits the Medic for a check up and confirms that his side effects are real and that he had seen this before. The Scout is kidnapped and the Medic investigates where he was taken. Meanwhile, The Spy and The Soldier are investigating the disappearances of the BLU chairman Jules Archibald. When the fan film premiered, it received positive reviews from fans of Team Fortress 2 with some doing analytical videos doing deep dives on its storytelling and plot twists and turns. Patricia has never played Team Fortress 2 or know anything about the lore of the game, while Arun has played the game before and has seeing the fan film several times. What were their thoughts on it? --- Support this podcast: https://podcasters.spotify.com/pod/show/old-school-lane/support
Med en klassisk jinx går avsnitt 199 sitt öde till mötes. I veckans avsnitt får vi; en direktrapport från Japan, ett par uppdaterade brallor, en korvkostym samt en ny kreativ kraft in i ett spel vi alltid glömmer är under utveckling. Elisabeth har satt på sig läsglasögonen och berättar för de andra storögda generalerna om vad Jason Schreier skriver om Blizzard i sin bok Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment. Susanne delar med sig av den ångestmacka som blev Silent Hill 2 remaken och Angelica försöker desperat få en välsignelse att spela en beta hon ska hålla sig långt ifrån. Vågar du ens tro vi finns kvar om en vecka? Försegla juntans öde, bli patreon på www.speljuntan.se! Spel som nämns i avsnittet: Team Fortress 2, Beyond Good & Evil 2, Roblox, Dress to Impress, Love Nikki, World of Warcraft, Diablo Immortal, Starcraft II, Silent Hill 2 Remake, Resident Evil, Hades II, While Waiting, Monster Hunter Wilds. Tidskoder: (03:00) Japandragning (07:30) Personliga frågan (10:15) Spelnyheter (31:30) Reklam (33:00) Spelsvepet
In this ep, we reflect on the key trends in #machinima we've observed during Season 4 of the Completely Machinima podcast. We'd love to hear your thoughts on the year too, so do add comments below. During the past year, we have reviewed over 22 hours of content, and presented detailed analysis of over 50 films on this channel. As vets of the original community practices (that's pre YouTube and the M.com/Inc days), one of the great pleasures we take in this podcast is that we get to look at machinima and virtual production across the breadth of genres and engines, by creators from anywhere in the world, and reflect on where its come from, how its evolved and is developing. This year, we have seen amazing quality films made in popular games such as Half-Life, World of Warcraft, Elden Ring, Star Citizen, Warhammer 40K and Team Fortress 2; have had the pleasure of exploring work made in entirely new games, like BeamNG and Deep Rock Galactic; and others made using engines in their base form such as Unreal, iClone and Source. We've also started to see #genAIs become integrated into processes and works. What a year for creatives and creativity! Our main observation is that we have noted a resurgence of interest in machinima as a terms for the creative form, and we feel creators are at long last focussing on creative practices rather than their channel return. Of course its great when these things collide but it was never what machinima was about originally: it was the passion for great storytelling, using novel processes to achieve a desired outcome and to share that with a community of equally passionate others. Other observations are why we are not seeing as many traditional short stories as we used to...We hope you enjoy this ep as much as we have making it. Credits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Editor/Producer: Phil Rice Music: Animo Domini Beats
This week Kevin is in the driver's seat of the show with a DragonCon roundup and plenty more X-Men impressions. Mike's anime corner features series for every taste, even those of the dang ass freaks. Meanwhile, David ponders a road not taken and talks Team Fortress 2. All that plus funny animal noises for this week's game. Welcome to The Distraction Hole... you've already fallen in it.Our theme music is Out of School by Jahzzar from the album Traveler's Guide and can be foundhere.Out of School byJahzzar is licensed under an Attribution-ShareAlike 3.0 International License.
raddad is a longtime Smash Bros. player and an Earthbound/Mother connoisseur. rad of course discusses Earthbound AKA Mother 2, The Legend of Zelda: Majora's Mask, and Team Fortress 2. You can find all of raddad's links at c3.gg/raddad Our hosts' links can be found at c3.gg/rey and c3.gg/dan The show is Executive Produced by Channel 3 Founder Joel Willis who can be found at c3.gg/joel Our theme song is provided by Castor Garden. Find all of their tracks on Spotify by simply going to c3.gg/castorgardenmusic or find all of their links at c3.gg/castorgarden ALSO! https://adam-evalt.itch.io/neoclassical-mystery is a music package that our own castorgarden put together for game developers. Go check it out or contact Castor Garden for your own custom music package. About Channel3.gg: Channel3.gg is social networking built from the ground up for gamers. Sure you can do all the stuff like on the old social medias like post pictures, videos, comments and the like. Channel 3 is so much more than that though. It takes the social media experience and game-ifies it. Made a great post that someone likes (1-ups) or respawns? You earn XP experience points that level you up. New levels mean chances to win tickets for physical prizes, earn digital flair for your profile, and more. Additionally there are weekly events hosted by Channel 3 that let the community unwind and kick back with a little friendly competition. Sure, you want to win but it's more about hanging out and the vibes. These events are hosted on C3's Twitch Channel and also earn XP for participants. XP can also be earned for completing quests-questions related to games and being a gamer, challenges where you go forth and complete a task in a game, rating & reviewing games and systems, creating specifically themed lists of games and more. You can find Channel 3 in both the Android and Apple App Stores or at c3.gg/app
This episode begins with a brief remembrance of James Earl Jones. 6:37 - Jerks of the Week 9:58 - Talk Tuah: Episode 1 21:25 - Words Chris Hates 21:55 - Apocalypse Now: Final Cut 23:01 - Jason and the Argonauts 23:42 - The Great Escape 23:50 - Death Becomes Her 26:56 - The Team Fortress 2 Comic (https://www.teamfortress.com/comics.php) 28:00 - Halo 2 34:44 - The Murder of Steve McNair 35:40 - Renn Faire 41:40 - A Creature Was Stirring 43:01 - The Watchers 48:15 - Alien Romulus 50:46 - Devil's Pass 55:14 - The Covenant
Ya puedes precomprar Corepunk aquí: https://shop.corepunk.com/randomtopicgames ✅┃ Hazte miembro y consigue contenido extra! https://www.youtube.com/channel/UCDu76AcUXGMsYPE3v3CymrQ/join ✅┃ Síguenos en Twitch https://www.twitch.tv/randomtopicgames/ ✅┃ Patreon https://www.patreon.com/factoriarandomtopic Llega otro TOP de los MMORPG! Toca explorar el top de los mejores MMORPGs para empezar a jugarlos en 2023 como tu primer MMO. Si buscas una experiencia MMORPG única para ti, en este video vas a encontrar 10 propuestas muy interesantes. No olvides suscribirte para más contenido y compartir tus MMORPGs favoritos en los comentarios! 00:00 Intro - TOP 15 FREE TO PLAY Más Populares de STEAM en 2024 00:13 OVERWATCH 2 00:34 THE SIMS 4 00:55 DESTINY 2 01:15 WARFRAME 01:37 CRAB GAME 01:57 THE FIRST DESCENDANT 02:18 WAR THUNDER 02:36 TEAM FORTRESS 2 02:53 PATH OF EXILE 03:21 ONCE HUMAN 03:39 APEX LEGENDS 04:01 NARAKA BLADEPOINT 04:20 PUBG 04:41 DOTA 2 05:09 COUNTER-STRIKE 2 #freetoplay #steam
This week we take a look at another stunning Team Fortress 2 short called Assault on 2Fort by JP Stevens aka Lolripk, a recommendation made to us by Dominzki (whose own TF2 short we reviewed in E135). What a great choice this is: we loved this film, a classic RED vs BLU tale but with a layer of emotion that is as beautifully portrayed as it is unexpected in SFM. These characters have real depth to them and we note how that's been achieved, even though the focal character doesn't even speak. Did we mention the fight choreography too? We reflect on the game lore, the significance of the community in the creative process, and how this story is told from an unusal perspective. We also reflect on why machinima series almost never complete... but we certainly hope Lolripk doesn't follow the pattern!1:44 Introduction to film, its qualities: great choreography and emotional depth to characters11:26 Why this is an unusual red vs blue story15:27 What is the lore in TF2?19:00 Violence portrayed: why it bothered some of us more in this than in E140, and vice versa24:28 Little details, and why they mattered in this35:45 The Source creator community rocksCredits -Speakers: Damien Valentine, Tracy Harwood, Phil RiceProducer: Damien ValentineEditor: Phil RiceMusic: Animo Domini Beats
On this episode of The GAP Luke Lawrie and Joab Gilroy talk about what happened to last week's episode. That mystery will be revealed. The games they've been playing this week include some Team Fortress 2 mod apparently, Crime Scene Cleaner, Delta Force: Hawk Ops, Diablo 4, and more. They also talk about the collectible card game Disney Lorcana. Over in the news Bungie lays off over 200 staff, Game Informer is shutdown, Dragon Age: The Veilguard appears to have a release date, Red Dead Redemption might be coming to PC, Steam updates their user reviews, and The Witcher 4 might not have everyone's favourite Witcher in the lead role. This episode goes for 2 hours and 30 minutes, it also contains coarse language. Timestamps – 00:00:00 – Start 00:15:40 – Disney Lorcana 00:40:48 – Diablo 4 00:56:05 – Delta Force: Hawk Ops 01:04:53 – Crime Scene Cleaner 01:07:58 – Some Mod or Game Maybe 01:34:24 – News 01:51:13 – Questions 02:19:53 – Weekly Plugs 02:25:10 – End of Show Subscribe in a reader iTunes / Spotify
This podcast originally began as a mod of another podcast! Today Conner is joined by the guest from episode 2 and everyone's sweetheart Mikey Stephens to discuss his time with Team Fortress 2 (2007) and how he squads up IRL. Show Notes Mikey Stephens - Bitchin' Improv - Instagram - Twitter Conner McCabe – Bluesky - Twitter – Twitch Produced, Edited, and Original music by Jeremy Schmidt – Video Games: a Comedy Show Call Me By Your Game – Instagram – Twitter - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord- Bluesky - Twitter – Instagram – Twitch
If you're new, consider subscribing. Just click here: https://www.youtube.com/@SideScrollersPodcast?sub_confirmation=1 Tired of this nonsense? Help Take Games Back: https://www.takegamesback.com/ Get 10% off Craig's new supplement company at https://bluebonnetsupplements.com use promo code "First" Support Ghost of the Badlands Black and White Hardcover: https://arkhavencomics.com/product/gotb-mhc/ Black & White Paperback: https://arkhavencomics.com/product/gotb-mpb/
DWL Podcast talking BeatleMania, KISS Gene Simmons Makeup, Growing up with bad eyesight, Being a digital Hobo on GMOD Dark RP, Team Fortress 2 being a furry hotbed, Civil War Reenactors, Being Gay in the Navy, Getting disrespected by Micro Wrestling Federation dwarfs and much more. https://linktr.ee/dudeweedlmao
Team Fortress 2 has been overrun by bots. A new campaign to save this game from the hackers and cheaters who are ruining it begs Valve to make a difference. We discuss how this relates to the Stop Killing Games campaign and the various ways Valve and the community can save the game.By all accounts, The Crow's reboot will not be any good. Can it be saved? Who will watch it?The Arctic Fox is on the brink of extinction, except for the diligent work of a team of fox breeders working to save the population through captive breeding. Will they be successful or will the fox go the way of the dodo?Please Fix Team Fortress 2- SaveTF2 Petition - Why is #FixTF2 trending? Team Fortress 2 issues explained The Unwatchable Crow- https://boundingintocomics.com/2024/06/10/former-the-crow-reboot-screenwriter-trashes-film-its-horrible-its-unwatchable-dont-waste-your-money/ Project Artic Fox- Eagle attacks, red invaders and a genetic bottleneck: inside the fight to save arctic foxes | Endangered species | The Guardian Full show notes : https://docs.google.com/document/d/1Y6-xFOjpm82r8WizA4phZF0cdgXPMjE42_5EpUOAWp0/edit?usp=sharingFollow us onFacebook Page - https://www.facebook.com/NerdsAmalgamated/Twitter - https://twitter.com/NAmalgamatedSpotify - https://open.spotify.com/show/6Nux69rftdBeeEXwD8GXrSiTunes - https://itunes.apple.com/au/podcast/top-shelf-nerds/id1347661094Instagram - https://www.instagram.com/nerds_amalgamated/Youtube - https://www.youtube.com/@nerdsamalgamated142 Hosted on Acast. See acast.com/privacy for more information.
Team Fortress 2 is a timeless classic that continues to delight players with its engaging gameplay, diverse character classes, and unique art style. Whether you're a seasoned veteran or a newcomer to the game, there's something for everyone to enjoy in Team Fortress 2. With its emphasis on teamwork, communication, and humor, Team Fortress 2 is a must-play for fans of first-person shooters and multiplayer games alike. So gather your friends, pick your favorite character class, and get ready to join the battle in Team Fortress 2!. --- Support this podcast: https://podcasters.spotify.com/pod/show/ongamecast/support
Twitch disbands its safety council, Team Fortress 2 drops to ‘Overwhelmingly Negative', GOG is deleting cloud saves
Nesse episódio, Bruno Carvalho, Edu Aurrai, Felipe Mesquita e Rodrigo Cunha falam sobre as novidades apresentadas no mais recente State of Play do Playstation; mais conteúdo de história e gameplay do remake de Silent Hill 2; nova onda de demissões atingindo desenvolvedores de Dead by Daylight e Just Cause; a revolta da comunidade de Team Fortress 2 contra a Valve; e muito mais. Duração: 97 min Comentados: Vídeos: State of Play | May 30, 2024 - YouTube SILENT HILL Transmission (EN) with subtitles | May 30, 2024 | KONAMI - YouTube Silent Hill 2 | Remake vs Original | Gameplay Comparison | Silent Hill Transmission (youtube.com) Killer Klowns From Outer Space: The Game - Launch Trailer | PS5 Games (youtube.com) Persist Online | Announce Trailer (youtube.com)
On this week's episode, Nathan, Chris, and Riley gather on the eve of Summer Game Fest – aka Keigh-3 – to discuss pre-show announcements and an investigation into the show itself. Turns out, it costs $250,000 to buy one minute of trailer time during Geoff Keighley's summer advertisement extravaganza. And that's just the beginning, with pricing tiers that go all the way up to $550,000 for 2.5 minutes. Is it worth it? Especially when SGF has historically underdelivered compared to E3's attention-grabbing golden age? Then we talk about SGF-adjacent announcements like Dragon Age's puzzling name change and Elden Ring: Shadow of the Erdtree's long-awaited gameplay reveal. After that, we move on to a discussion of Bloomberg's report on Suicide Squad's fraught development, which culminates in the birth of a new segment: These Guys Should Not Be In Charge. Speaking of, we then segue elegantly into a conversation about Variety's pivot (back) into games coverage, which mirrors Rolling Stone's recent games renaissance – albeit with less Saudi money involved. Finally, we talk about Valve's continued mishandling of Team Fortress 2's bot crisis, a story that resurfaces about once per year because, well, Valve still hasn't solved the problem! And if that's not enough for you, we close out by getting mad about trains. Credits - Hosts: Nathan Grayson, Chris Person, & Riley MacLeod - Podcast Production & Ads: Multitude - Subscribe to Aftermath! About The Show Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that's too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris' frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don't know what else to tell you; it's a great time. Simply by reading this description, you're already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
Yeah, I was on the Varsity DOTA2 squad. Check out my letterman jacket. Man, I would have been so into esports in High School. Instead I was likely saying very ignorant things while playing CS 1.6, Team Fortress and Tribes. Well, it was a different time after all. Episode Title Art adapted from: Tima Miroshnichenko: https://www.pexels.com/photo/food-light-man-people-7047302/
Jurandir Filho, Felipe Mesquita e Bruno Carvalho batem um papo sobre os melhores jogos lançados no ano de 2007! Mas além dos jogos, o que mais aconteceu? Falamos sobre filmes, séries e músicas de 2007! Foi um bom ano para games? Falamos sobre "Super Mario Galaxy", "Uncharted: Drake's Fortune", "Halo 3", "BioShock", "Call of Duty 4: Modern Warfare", "God of War II", "Rock Band", "Assassin's Creed", "Team Fortress 2", "Portal", "The Witcher", "Mario Party 8" e muito mais! Essa é mais uma edição da nossa série Melhores Jogos do Ano!!
Descent 3 goes open-source, Nvidia hires lead Nouveau developer, Team Fortress 2 gets a Vulkan button, 7 Days To Die exits Early Access, Witcher 3 source code leaks, and $300 chocolates from Valve.
The Chicago Philharmonic are BACK on the CCC and headed to LOLLAPALOOZA!! Trailers for Marvel 1943, Beetlejuice Beetlejuice and Star Wars: The Acolyte, Patty Jenkins back in the pilot's seat, Seth Rogen is having a MOMENT, and the cast of Team Fortress 2 sing the blues!
In all our years of involvement with machinima (and that's over 75 years between us), feature length has been something we've rarely found watchable... but with this week's pick, we were proven wrong, mostly! Emesis Blue, made in Source Filmmaker using the Team Fortress 2 characterisations by Fortress Films, is an incredibly well-made if very complex story that was crafted over many years. 1:30 Overview of the plot, twists and the filmmaker8:33 Ambiguity vs over-complex?9:29 The merits of the long format for this film10:15 Its all in the knitting11:30 The first 20 minutes are exceptional12:38 The importance of episodes13:30 Its pulp17:40 Nolan's influence?25:30 Game lore didn't matter in appreciating the film29:29 Entertaining who? 30:39 An ending - never explain!35:24 Storytelling craft37:47 The Source engine39:59 Gladiatorial process: being critical and giving feedback41:46 Its a muddle in the middle... the title of Ricky's new autobiographyCredits -Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien ValentineProducer/Editor: Phil RiceMusic: Animo Domini Beats
✔Main Channel~ https://www.youtube.com/@DarkViperAU ✔Twitch Channel ~ https://www.twitch.tv/DarkViperAU ✔Main Channel ~ https://www.youtube.com/@DarkViperAU ✔Rambles Podcast ~ https://www.youtube.com/@ViperRambles ✔VOD Channel ~ https://www.youtube.com/@DarkViperAULivestreams ✔Extras Channel ~ https://www.youtube.com/@DarkViperAUExtras ✔Merch ~ https://darkviperau-merch.myspreadshop.com ✔My Discord ~ https://discord.gg/darkviperau ✔DarkviperAU Subreddit ~ https://www.reddit.com/r/DarkViperAU ✔YouTube Membership ~ https://www.youtube.com/darkviperau/join ✔Patreon ~ https://www.patreon.com/DarkViperAU ✔Twitter ~ https://www.twitter.com/DarkViperAU ✔Instagram ~ https://www.instagram.com/DarkViperAU ✔TikTok ~ https://www.tiktok.com/@darkviperau ✔GTA 5 Speedrun Discord ~ https://discord.com/invite/zQt8wZg ✔Business Email ~ darkviperau@mgmtexe.com Editors (On Discord) Rogerio - Rogerio6703 Knees - KneesEdits Andros - andros.jors Music by Chillhop: https://chillhop.ffm.to/creatorcred Complete content ID Playlist: https://spoti.fi/2Kjlacd Listen on Spotify: http://bit.ly/ChillhopSpotify 00:00 - This was my first (and last) experience with Team Fortress 2. 02:56 - Are bans on Twitch biased in favor of larger streamers? 07:42 - My most recent sleeping test was the worst experience of my life. 10:20 - I purchased a defective laptop. 12:12 - Is Australia actually a part of Asia? 13:32 - Rockstar has added new content, apparently. 14:13 - My favorite YouTube channel has retired. 15:17 - This GTA 6 meme I posted was a bit controversial. 16:49 - I cannot stop complaining about stuff. 17:29 - This is how Twitch Controls Chaos looks in real life. 18:23 - This one small trick gets me huge engagement on social media. 19:09 - Answering your most interesting questions. 19:12 - Are you afraid that GTA 6 will be more politically correct? 20:23 - Do you think GTA 6 should have realistic elements?
In a total shocker, the first big move from Microsoft acquiring Activision-Blizzard-King becomes 1,900 employees being laid off. Many of them involved Activision-Blizzard employees and also Xbox employees leading to a 9% cut in Xbox's total gaming division among all of their studios. They also canceled the Blizzard survival game, "Odyssey" due to the engine being used to make the game being far away from being ready, and the game being many years from release.Sean and Marc attempt to do their best to discuss the story, the statements, and the aftermath, was this all really inevitable? Could something have been done to prevent it? And what does it say that the workers that have unionized were not part of these layoffs? Do the industry's employees need to do more to fight for themselves? And does this put a damper on acquisitions seeing such large-scale layoffs like this? Unfortunately, the layoffs don't end there, as Riot Games also suffered layoffs this week (530 employees) and closed their studio Riot Forge which were in-charge of their external partnership games furthering the lore of League of Legends. Embracer Group continued its string of layoffs by lowering the workforce of Black Forest Games by 50% as well.There are other things discussed in this episode, but it felt very weird to lead with that. Sean has early impressions of the newly released Like a Dragon: Infinite Wealth. Nintendo puts out a statement indirectly about Palworld, rumors continue to grow about Nintendo Switch 2 releasing in 2024 and now with an 8-inch LCD screen to boot. Square-Enix wanting to focus on quality over quantity with their games lineup, and much more!You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/j7XMD1OmNSELinks: Preparing for two years of pain article from Christopher Dring: https://www.gamesindustry.biz/games-industry-leaders-braced-for-up-to-two-years-of-painMicrosoft lays off 1,900 gaming division employees: https://www.gamesindustry.biz/microsoft-cuts-1900-staffers-from-its-games-divisionRiot Games lays off 530 employees and closes Riot Forge: https://www.gamesindustry.biz/riot-lays-off-530-staff-riot-forge-shutting-downNintendo Switch reportedly will have 8-inch LCD Screen: https://www.ign.com/articles/nintendo-switch-2-reportedly-has-an-8-inch-lcd-screenRadulich in Broadcasting's Review of Marvel's Echo on Disney +: https://youtube.com/live/6HaPqS0OD6QThe latest episode of Otalku Cafe: https://youtube.com/live/wgPJz036u3cOur Friend's over at The Outerhaven.net's newest Spectator Mode Podcast: https://youtu.be/FavWyBkhV4Q?siTimestamps: 00:01:00: START00:02:50: Housekeeping ---------------------- Games we are Playing -------------00:04:50: Like a Dragon: Infinite Wealth (Sean)00:12:50: Far Cry 6 and Team Fortress 2 (Marc) ----------------- MAIN TOPIC ---------------00:15:00: Xbox introduces Xbox Selects Program for to help indie games with visibility00:17:20: Microsoft lays off 9 % of the Xbox gaming division including workers from Activision-Blizzard-King, Xbox, and Zenimax/Bethesda, and also Blizzard's Survival Game "Odyssey" canceled-------------- What's in the News -------------00:38:40: Square-Enix wants to diversify its portfolio of games and lessen its reliance on their big franchises 00:48:35: Dragon's Dogma 2 Dev says Using Fast Travel means your game is boring00:54:15: Nintendo Switch 2 will have an 8-inch LCD screen according to analyst 00:58:50: A little VR interlude01:00:05: Nintendo issues a statement on defending its copyright with Pokemon mention Palworld indirectly and Palword's first roadmap 01:08:15: PlayStation is going to put Until Dawn on PS5 and PC 01:09:45: Gamers want Tifa from Final Fantasy VII in Tekken 8, and Harada responds------------------- Entertainment Corner ---------------01:11:35: Millie Gibson may be done with Doctor Who and the first season hasn't even aired-------------- The End --------------01:15:45: Games Coming out this week: Granblue Fantasy Relink, Persona 3 Reload, and more! - Listen and give us a review on these platforms... - Apple: https://podcasts.apple.com/ag/podcast/video-games-2-the-max/id886092740Spotify: https://open.spotify.com/show/2wjd0u3xO7TdAm4gKRM44LAmazon: https://www.audible.com/pd/Video-Games-2-the-MAX-Podcast/B08JJPTZTWPodchaser: https://www.podchaser.com/podcasts/video-games-2-the-max-181386Podcast Addict: https://podcastaddict.com/?podId=2465904IHeart Radio: https://www.iheart.com/podcast/53-video-games-2-the-m-28438312/Follow on X (Twitter):Sean on Twitter: https://twitter.com/W2MSeanW2M Network on Twitter: https://twitter.com/w2mnetwork- Other Social Media -Follow us on Tiktok: https://www.tiktok.com/@w2mnetwork2Join us on Discord: https://discord.gg/aydMgvUN9dFollow us on Twitch: https://www.twitch.tv/w2mnetworkFollow us on Instagram: https://www.instagram.com/w2mnetwork/Follow Us on Facebook: https://www.facebook.com/W2MNetwork
In a total shocker, the first big move from Microsoft acquiring Activision-Blizzard-King becomes 1,900 employees being laid off. Many of them involved Activision-Blizzard employees and also Xbox employees leading to a 9% cut in Xbox's total gaming division among all of their studios. They also canceled the Blizzard survival game, "Odyssey" due to the engine being used to make the game being far away from being ready, and the game being many years from release. Sean and Marc attempt to do their best to discuss the story, the statements, and the aftermath, was this all really inevitable? Could something have been done to prevent it? And what does it say that the workers that have unionized were not part of these layoffs? Do the industry's employees need to do more to fight for themselves? And does this put a damper on acquisitions seeing such large-scale layoffs like this? Unfortunately, the layoffs don't end there, as Riot Games also suffered layoffs this week (530 employees) and closed their studio Riot Forge which were in-charge of their external partnership games furthering the lore of League of Legends. Embracer Group continued its string of layoffs by lowering the workforce of Black Forest Games by 50% as well. There are other things discussed in this episode, but it felt very weird to lead with that. Sean has early impressions of the newly released Like a Dragon: Infinite Wealth. Nintendo puts out a statement indirectly about Palworld, rumors continue to grow about Nintendo Switch 2 releasing in 2024 and now with an 8-inch LCD screen to boot. Square-Enix wanting to focus on quality over quantity with their games lineup, and much more! You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/j7XMD1OmNSE Links: Preparing for two years of pain article from Christopher Dring: https://www.gamesindustry.biz/games-industry-leaders-braced-for-up-to-two-years-of-pain Microsoft lays off 1,900 gaming division employees: https://www.gamesindustry.biz/microsoft-cuts-1900-staffers-from-its-games-division Riot Games lays off 530 employees and closes Riot Forge: https://www.gamesindustry.biz/riot-lays-off-530-staff-riot-forge-shutting-down Nintendo Switch reportedly will have 8-inch LCD Screen: https://www.ign.com/articles/nintendo-switch-2-reportedly-has-an-8-inch-lcd-screen Radulich in Broadcasting's Review of Marvel's Echo on Disney +: https://youtube.com/live/6HaPqS0OD6Q The latest episode of Otalku Cafe: https://youtube.com/live/wgPJz036u3c Our Friend's over at The Outerhaven.net's newest Spectator Mode Podcast: https://youtu.be/FavWyBkhV4Q?si Timestamps: 00:00:00: START 00:01:50: Housekeeping ---------------------- Games we are Playing ------------- 00:03:50: Like a Dragon: Infinite Wealth (Sean) 00:11:50: Far Cry 6 and Team Fortress 2 (Marc) ----------------- MAIN TOPIC --------------- 00:14:00: Xbox introduces Xbox Selects Program for to help indie games with visibility 00:18:20: Microsoft lays off 9 % of the Xbox gaming division including workers from Activision-Blizzard-King, Xbox, and Zenimax/Bethesda, and also Blizzard's Survival Game "Odyssey" canceled -------------- What's in the News ------------- 00:37:40: Square-Enix wants to diversify its portfolio of games and lessen its reliance on their big franchises 00:47:35: Dragon's Dogma 2 Dev says Using Fast Travel means your game is boring 00:53:15: Nintendo Switch 2 will have an 8-inch LCD screen according to analyst 00:57:50: A little VR interlude 00:59:05: Nintendo issues a statement on defending its copyright with Pokemon mention Palworld indirectly and Palword's first roadmap 01:07:15: PlayStation is going to put Until Dawn on PS5 and PC 01:08:45: Gamers want Tifa from Final Fantasy VII in Tekken 8, and Harada responds ------------------- Entertainment Corner --------------- 01:10:35: Millie Gibson may be done with Doctor Who and the first season hasn't even aired -------------- The End -------------- 01:14:45: Games Coming out this week: Granblue Fantasy Relink, Persona 3 Reload, and more! - Listen and give us a review on these platforms... - Apple: https://podcasts.apple.com/ag/podcast/video-games-2-the-max/id886092740 Spotify: https://open.spotify.com/show/2wjd0u3xO7TdAm4gKRM44L Amazon: https://www.audible.com/pd/Video-Games-2-the-MAX-Podcast/B08JJPTZTW Podchaser: https://www.podchaser.com/podcasts/video-games-2-the-max-181386 Podcast Addict: https://podcastaddict.com/?podId=2465904 IHeart Radio: https://www.iheart.com/podcast/53-video-games-2-the-m-28438312/ Follow on X (Twitter): Sean on Twitter: https://twitter.com/W2MSean W2M Network on Twitter: https://twitter.com/w2mnetwork - Other Social Media - Follow us on Tiktok: https://www.tiktok.com/@w2mnetwork2 Join us on Discord: https://discord.gg/aydMgvUN9d Follow us on Twitch: https://www.twitch.tv/w2mnetwork Follow us on Instagram: https://www.instagram.com/w2mnetwork/ Follow Us on Facebook: https://www.facebook.com/W2MNetwork
As demissões massivas na Unity e Twitch, a SAG-AFTRA fechando negócio com IA, as recentes decisões questionáveis da Valve, uns dos primeiros grandes lançamentos do ano: Príncipe da Pérsia: A Coroa Perdida e mais! 00:08:18: Demissões na Unity 00:12:42: Demissões na Twitch 00:19:22: Sindicato libera uso de IA na dublagem de jogos 00:26:59: Valve libera a venda de jogos que usam IA generativa 00:33:48: Valve derruba o demake de fã do Portal para Nintendo 64 00:39:13: Valve derruba o remake de fã do Team Fortress 2 00:45:04: Príncipe da Pérsia: A Coroa Perdida (Prince of Persia: The Lost Crown) 01:18:37: Perguntas dos ouvintes 01:36:47: Lei contra cyberbullying 01:41:25: GameShark vazou a data de Lançamento do Nintendo Split? 01:44:29: Suposta data da DLC de Elden Ring 01:48:53: Xbox vai mostrar o gameplay do jogo do Indiana Jones 01:56:26: Finalmentes: Dark Souls 2: Seeker of Fire (mod) 01:57:28: Finalmentes: Capcom adiciona DRM agressivo em seus jogos 01:58:31: Finalmentes: Sushi terminou Baldur's Gate 3 Contribua | Twitter | YouTube | Twitch | Contato
We take on Scenario 72 in a map that resembled old times with Overwatch and Team Fortress.And Gaz gets bossy with Detty.We also announce our first pet named from our community members!The amDirt discord link is https://discord.gg/UsZBYZawFind us on: IG - https://www.instagram.com/am_dirt/Twitter - https://twitter.com/uamdirt YouTube - https://www.youtube.com/@amdirtOr contact us directly at: contact@rollingterribly.com** Please note our episodes may contain spoilers for the game Frosthaven **
Sara is a team lead at thoughtbot. She talks about her experience as a professor at Kanazawa Technical College, giant LAN parties in Rochester, transitioning from Java to Ruby, shining a light on maintainers, and her closing thoughts on RubyConf. Recorded at RubyConf 2023 in San Diego. -- A few topics covered: Being an Assistant Arofessor in Kanazawa Teaching naming, formatting, and style Differences between students in Japan vs US Technical terms and programming resources in Japanese LAN parties at Rochester Transitioning from Java to Ruby Consulting The forgotten maintainer RubyConf Other links Sara's mastodon thoughtbot This Week in Open Source testdouble Ruby Central Scholars and Guides Program City Museum Japan International College of Technology Kanazawa RubyKaigi Applying mruby to World-first Small SAR Satellite (Japanese lightning talk) (mruby in space) Rochester Rochester Institute of Technology Electronic Gaming Society Tora-con Strong National Museum of Play Transcript You can help correct transcripts on GitHub. [00:00:00] Jeremy: I'm here at RubyConf, San Diego, with Sara Jackson, thank you for joining me today. [00:00:05] Sara: Thank you for having me. Happy to be here. [00:00:07] Jeremy: Sara right now you're working at, ThoughtBot, as a, as a Ruby developer, is that right? [00:00:12] Sara: Yes, that is correct. Teaching in Japan [00:00:14] Jeremy: But I think before we kind of talk about that, I mean, we're at a Ruby conference, but something that I, I saw, on your LinkedIn that I thought was really interesting was that you were teaching, I think, programming in. Kanazawa, for a couple years. [00:00:26] Sara: Yeah, that's right. So for those that don't know, Kanazawa is a city on the west coast of Japan. If you draw kind of a horizontal line across Japan from Tokyo, it's, it's pretty much right there on the west coast. I was an associate professor in the Global Information and Management major, which is basically computer science or software development. (laughs) Yep. [00:00:55] Jeremy: Couldn't tell from the title. [00:00:56] Sara: You couldn't. No.. so there I was teaching classes for a bunch of different languages and concepts from Java to Python to Unix and Bash scripting, just kind of all over. [00:01:16] Jeremy: And did you plan the curriculum yourself, or did they have anything for you? [00:01:21] Sara: It depended on the class that I was teaching. So some of them, I was the head teacher. In that case, I would be planning the class myself, the... lectures the assignments and grading them, et cetera. if I was assisting on a class, then usually it would, I would be doing grading and then helping in the class. Most of the classes were, uh, started with a lecture and then. Followed up with a lab immediately after, in person. [00:01:54] Jeremy: And I think you went to, is it University of Rochester? [00:01:58] Sara: Uh, close. Uh, Rochester Institute of Technology. So, same city. Yeah. [00:02:03] Jeremy: And so, you were studying computer science there, is that right? [00:02:07] Sara: I, I studied computer science there, but I got a minor in Japanese language. and that's how, that's kind of my origin story of then teaching in Kanazawa. Because Rochester is actually the sister city with Kanazawa. And RIT has a study abroad program for Japanese learning students to go study at KIT, Kanazawa Institute of Technology, in Kanazawa, do a six week kind of immersive program. And KIT just so happens to be under the same board as the school that I went to teach at. [00:02:46] Jeremy: it's great that you can make that connection and get that opportunity, yeah. [00:02:49] Sara: Absolutely. Networking! [00:02:52] Jeremy: And so, like, as a student in Rochester, you got to see how, I suppose, computer science education was there. How did that compare when you went over to Kanazawa? [00:03:02] Sara: I had a lot of freedom with my curriculum, so I was able to actually lean on some of the things that I learned, some of the, the way that the courses were structured that I took, I remember as a freshman in 2006, one of the first courses that we took, involved, learning Unix, learning the command line, things like that. I was able to look up some of the assignments and some of the information from that course that I took to inform then my curriculum for my course, [00:03:36] Jeremy: That's awesome. Yeah. and I guess you probably also remember how you felt as a student, so you know like what worked and maybe what didn't. [00:03:43] Sara: Absolutely. And I was able to lean on that experience as well as knowing. What's important and what, as a student, I didn't think was important. Naming, formatting, and style [00:03:56] Jeremy: So what were some examples of things that were important and some that weren't? [00:04:01] Sara: Mm hmm. For Java in particular, you don't need any white space between any of your characters, but formatting and following the general Guidelines of style makes your code so much easier to read. It's one of those things that you kind of have to drill into your head through muscle memory. And I also tried to pass that on to my students, in their assignments that it's. It's not just to make it look pretty. It's not just because I'm a mean teacher. It is truly valuable for future developers that will end up reading your code. [00:04:39] Jeremy: Yeah, I remember when I went through school. The intro professor, they would actually, they would print out our code and they would mark it up with red pen, basically like a writing assignment and it would be like a bad variable name and like, white space shouldn't be here, stuff like that. And, it seems kind of funny now, but, it actually makes it makes a lot of sense. [00:04:59] Sara: I did that. [00:04:59] Jeremy: Oh, nice. [00:05:00] Sara: I did that for my students. They were not happy about it. (laughs) [00:05:04] Jeremy: Yeah, at that time they're like, why are you like being so picky, right? [00:05:08] Sara: Exactly. But I, I think back to my student, my experience as a student. in some of the classes I've taken, not even necessarily computer related, the teachers that were the sticklers, those lessons stuck the most for me. I hated it at the time. I learned a lot. [00:05:26] Jeremy: Yeah, yeah. so I guess that's an example of things that, that, that matter. The, the aesthetics or the visual part for understanding. What are some things that they were teaching that you thought like, Oh, maybe this isn't so important. [00:05:40] Sara: Hmm. Pause for effect. (laughs) So I think that there wasn't necessarily Any particular class or topic that I didn't feel was as valuable, but there was some things that I thought were valuable that weren't emphasized very well. One of the things that I feel very strongly about, and I'm sure those of you out there can agree. in RubyWorld, that naming is important. The naming of your variables is valuable. It's useful to have something that's understood. and there were some other teachers that I worked with that didn't care so much in their assignments. And maybe the labs that they assigned had less than useful names for things. And that was kind of a disappointment for me. [00:06:34] Jeremy: Yeah, because I think it's maybe hard to teach, a student because a lot of times you are writing these short term assignments and you have it pass the test or do the thing and then you never look at it again. [00:06:49] Sara: Exactly. [00:06:50] Jeremy: So you don't, you don't feel that pain. Yeah, [00:06:53] Sara: Mm hmm. But it's like when you're learning a new spoken language, getting the foundations correct is super valuable. [00:07:05] Jeremy: Absolutely. Yeah. And so I guess when you were teaching in Kanazawa, was there anything you did in particular to emphasize, you know, these names really matter because otherwise you or other people are not going to understand what you were trying to do here? [00:07:22] Sara: Mm hmm. When I would walk around class during labs, kind of peek over the shoulders of my students, look at what they're doing, it's... Easy to maybe point out at something and be like, well, what is this? I can't tell what this is doing. Can you tell me what this does? Well, maybe that's a better name because somebody else who was looking at this, they won't know, I don't know, you know, it's in your head, but you will not always be working solo. my school, a big portion of the students went on to get technical jobs from after right after graduating. it was when you graduated from the school that I was teaching at, KTC, it was the equivalent of an associate's degree. Maybe 50 percent went off to a tech job. Maybe 50 percent went on to a four year university. And, and so as students, it hadn't. Connected with them always yet that oh, this isn't just about the assignment. This is also about learning how to interact with my co workers in the future. Differences between students [00:08:38] Jeremy: Yeah, I mean, I think It's hard, but, group projects are kind of always, uh, that's kind of where you get to work with other people and, read other people's code, but there's always that potential imbalance of where one person is like, uh, I know how to do this. I'll just do it. Right? So I'm not really sure how to solve that problem. Yeah. [00:09:00] Sara: Mm hmm. That's something that I think probably happens to some degree everywhere, but man, Japan really has groups, group work down. They, that's a super generalization. For my students though, when you would put them in a group, they were, they were usually really organized about who was going to do what and, kept on each other about doing things maybe there were some students that were a little bit more slackers, but it was certainly not the kind of polarized dichotomy you would usually see in an American classroom. [00:09:39] Jeremy: Yeah. I've been on both sides. I've been the person who did the work and the slacker. [00:09:44] Sara: Same. [00:09:46] Jeremy: And, uh, I feel bad about it now, but, uh, [00:09:50] Sara: We did what we had to do. [00:09:52] Jeremy: We all got the degree, so we're good. that is interesting, though. I mean, was there anything else, like, culturally different, you felt, from, you know, the Japanese university? [00:10:04] Sara: Yes. Absolutely. A lot of things. In American university, it's kind of the first time in a young person's life, usually, where they have the freedom to choose what they learn, choose where they live, what they're interested in. And so there's usually a lot of investment in your study and being there, being present, paying attention to the lecture. This is not to say that Japanese college students were the opposite. But the cultural feeling is college is your last time to have fun before you enter the real world of jobs and working too many hours. And so the emphasis on paying Super attention or, being perfect in your assignments. There was, there was a scale. There were some students that were 100 percent there. And then there were some students that were like, I'm here to get a degree and maybe I'm going to sleep in class a little bit. (laughs) That is another major difference, cultural aspect. In America, if you fall asleep in a meeting, you fall asleep in class, super rude. Don't do it. In Japan, if you take a nap at work, you take a nap in class, not rude. It's actually viewed as a sign of you are working really hard. You're usually working maybe late into the night. You're not getting enough sleep. So the fact that you need to take maybe a nap here or two here or there throughout the day means that you have put dedication in. [00:11:50] Jeremy: Even if the reason you're asleep is because you were playing games late at night. [00:11:54] Sara: Yep. [00:11:55] Jeremy: But they don't know that. [00:11:56] Sara: Yeah. But it's usually the case for my students. [00:11:59] Jeremy: Okay. I'm glad they were having fun at least [00:12:02] Sara: Me too. Why she moved back [00:12:04] Jeremy: That sounds like a really interesting experience. You did it for about two years? Three years. [00:12:12] Sara: So I had a three year contract with an option to extend up to five, although I did have a There were other teachers in my same situation who were actually there for like 10 years, so it was flexible. [00:12:27] Jeremy: Yeah. So I guess when you made the decision to, to leave, what was sort of your, your thinking there? [00:12:35] Sara: My fiance was in America [00:12:37] Jeremy: Good. [00:12:37] Sara: he didn't want to move to Japan [00:12:39] Jeremy: Good, reason. [00:12:39] Sara: Yeah, he was waiting three years patiently for me. [00:12:44] Jeremy: Okay. Okay. my heart goes out there . He waited patiently. [00:12:49] Sara: We saw each other. We, we were very lucky enough to see each other every three or four months in person. Either I would visit America or he would come visit me in Kanazawa. [00:12:59] Jeremy: Yeah, yeah. You, you couldn't convince him to, to fall in love with the country. [00:13:03] Sara: I'm getting there [00:13:04] Jeremy: Oh, you're getting Oh, [00:13:05] Sara: it's, We're making, we're making way. [00:13:07] Jeremy: Good, that's good. So are you taking like, like yearly trips or something, or? [00:13:11] Sara: That was, that was always my intention when I moved back so I moved back in the Spring of 2018 to America and I did visit. In 2019, the following year, so I could attend the graduation ceremony for the last group of students that I taught. [00:13:26] Jeremy: That's so sweet. [00:13:27] Sara: And then I had plans to go in 2020. We know what happened in 2020 [00:13:32] Jeremy: Yeah. [00:13:33] Sara: The country did not open to tourism again until the fall of 2022. But I did just make a trip last month. [00:13:40] Jeremy: Nice [00:13:40] Sara: To see some really good friends for the first time in four years. [00:13:43] Jeremy: Amazing, yeah. Where did you go? [00:13:46] Sara: I did a few days in Tokyo. I did a few days in Niigata cause I was with a friend who studied abroad there. And then a few days in Kanazawa. [00:13:56] Jeremy: That's really cool, yeah. yeah, I had a friend who lived there, but they were teaching English, yeah. And, I always have a really good time when I'm out there, yeah. [00:14:08] Sara: Absolutely. If anyone out there visiting wants to go to Japan, this is your push. Go do it. Reach out to me on LinkedIn. I will help you plan. [00:14:17] Jeremy: Nice, nice. Um, yeah, I, I, I would say the same. Like, definitely, if you're thinking about it, go. And, uh, sounds like Sara will hook you up. [00:14:28] Sara: Yep, I'm your travel guide. Technical terms in Japanese [00:14:31] Jeremy: So you, you studied, uh, you, you said you had a minor in Japanese? Yeah. So, so when you were teaching there, were you teaching classes in English or was it in Japanese? [00:14:42] Sara: It was a mix. Uh, when I was hired, the job description was no Japanese needed. It was a very, like, Global, international style college, so there was a huge emphasis on learning English. They wanted us to teach only in English. My thought was, it's hard enough learning computer science in your native language, let alone a foreign language, so my lectures were in English, but I would assist the labs in japanese [00:15:14] Jeremy: Oh, nice. Okay. And then, so you were basically fluent then at the time. Middle. Okay. Yeah. Yeah. Hey, well, I think if you're able to, to help people, you know, in labs and stuff, and it's a technical topic, right? So that's gotta be kind of a, an interesting challenge [00:15:34] Sara: I did learn a lot of new computer vocabulary. Yes. [00:15:39] Jeremy: So the words are, like, a lot of them are not the same? Or, you know, for, for specifically related to programming, I guess. [00:15:46] Sara: Hmm. Yeah, there are Japanese specific words. There's a lot of loan words that we use. We. Excuse me. There's a lot of loan words that Japanese uses for computer terms, but there's plenty that are just in Japanese. For example, uh, an array is hairetsu. [00:16:08] Jeremy: Okay. [00:16:08] Sara: And like a screen or the display that your monitor is a gamen, but a keyboard would be keyboard... Kībōdo, probably. [00:16:20] Jeremy: Yeah. So just, uh, so that, they use that as a loan word, I guess. But I'm not sure why not the other two. [00:16:27] Sara: Yeah, it's a mystery. [00:16:29] Jeremy: So it's just, it's just a total mix. Yeah. I'm just picturing you thinking like, okay, is it the English word or is it the Japanese word? You know, like each time you're thinking of a technical term. Yeah. [00:16:39] Sara: Mm hmm. I mostly, I, I I went to the internet. I searched for Japanese computer term dictionary website, and kind of just studied the terms. I also paid a lot of attention to the Japanese professors when they were teaching, what words they were using. Tried to integrate. Also, I was able to lean on my study abroad, because it was a technical Japanese, like there were classes that we took that was on technical Japanese. Computer usage, and also eco technology, like green technology. So I had learned a bunch of them previously. [00:17:16] Jeremy: Mm. So was that for like a summer or a year or something [00:17:20] Sara: It was six weeks [00:17:21] Jeremy: Six weeks. [00:17:21] Sara: During the summer, [00:17:22] Jeremy: Got it. So that's okay. So like, yeah, that must have been an experience like going to, I'm assuming that's the first time you had been [00:17:30] Sara: It was actually the second time [00:17:31] Jeremy: The second [00:17:32] Sara: Yeah. That was in 2010 that I studied abroad. [00:17:35] Jeremy: And then the classes, they were in Japanese or? Yeah. Yeah. That's, uh, that's, that's full immersion right there. [00:17:42] Sara: It was, it was very funny in the, in the very first lesson of kind of just the general language course, there was a student that was asking, I, how do I say this? I don't know this. And she was like, Nihongo de. [00:17:55] Jeremy: Oh (laughs) ! [00:17:56] Sara: You must, must ask your question only in [00:17:59] Jeremy: Yeah, Programming resources in Japanesez [00:17:59] Jeremy: yeah. yeah. That's awesome. So, so it's like, I guess the, the professors, they spoke English, but they were really, really pushing you, like, speak Japanese. Yeah, that's awesome. and maybe this is my bias because I'm an English native, but when you look up. Resources, like you look up blog posts and Stack Overflow and all this stuff. It's all in English, right? So I'm wondering for your, your students, when, when they would search, like, I got this error, you know, what do I do about it? Are they looking at the English pages or are they, you know, you know what I mean? [00:18:31] Sara: There are Japanese resources that they would use. They love Guguru (Google) sensei. [00:18:36] Jeremy: Ah okay. Okay. [00:18:38] Sara: Um, but yeah, there are plenty of Japanese language stack overflow equivalents. I'm not sure if they have stack overflow specifically in Japanese. But there are sites like that, that they, that they used. Some of the more invested students would also use English resources, but that was a minority. [00:19:00] Jeremy: Interesting. So there's a, there's a big enough community, I suppose, of people posting and answering questions and stuff where it's, you don't feel like, there aren't people doing the same thing as you out there. [00:19:14] Sara: Absolutely. Yeah. There's, a large world of software development in Japan, that we don't get to hear. There are questions and answers over here because of that language barrier. [00:19:26] Jeremy: Yeah. I would be, like, kind of curious to, to see, the, the languages and the types of problems they have, if they were similar or if it's, like, I don't know, just different. [00:19:38] Sara: Yeah, now I'm interested in that too, and I bet you there is a lot of research that we could do on Ruby, since Ruby is Japanese. [00:19:51] Jeremy: Right. cause something I've, I've often heard is that, when somebody says they're working with Ruby, Here in, um, the United States, a lot of times people assume it's like, Oh, you're doing a Rails app, [00:20:02] Sara: Mm hmm. [00:20:03] Jeremy: Almost, almost everybody who's using Ruby, not everyone, but you know, the majority I think are using it because of Rails. And I've heard that in Japan, there's actually a lot more usage that's, that's not tied to Rails. [00:20:16] Sara: I've also heard that, and I get the sense of that from RubyKaigi as well. Which I have never been lucky enough to attend. But, yeah, the talks that come out of RubyKaigi, very technical, low to the metal of Ruby, because there's that community that's using it for things other than Rails, other than web apps. [00:20:36] Jeremy: Yeah, I think, one of the ones, I don't know if it was a talk or not, but, somebody was saying that there is Ruby in space. [00:20:42] Sara: That's awesome. Ruby's everywhere. LAN parties in college [00:20:44] Jeremy: So yeah, I guess like another thing I saw, during your time at Rochester is you were, involved with like, there's like a gaming club I wonder if you could talk a little bit about your experience with that. [00:20:55] Sara: Absolutely, I can. So, at RIT, I was an executive board member for three or four years at the Electronic Gaming Society. EGS for short, uh, we hosted weekly console game nights in, the student alumni union area, where there's open space, kind of like a cafeteria. We also hosted quarterly land parties, and we would actually get people from out of state sometimes who weren't even students to come. Uh, and we would usually host the bigger ones in the field house, which is also where concerts are held. And we would hold the smaller ones in conference rooms. I think when I started in 2006, the, the, the LANs were pretty small, maybe like 50, 50 people bring your, your, your huge CRT monitor tower in. [00:21:57] Jeremy: Oh yeah, [00:21:57] Sara: In And then by the time I left in 2012. we were over 300 people for a weekend LAN party, um, and we were actually drawing more power than concerts do. [00:22:13] Jeremy: Incredible. what were, what were people playing at the time? Like when they would the LANs like, [00:22:18] Sara: Yep. Fortnite, early League of Legends, Call of Duty. Battlegrounds. And then also just like fun indie games like Armagedtron, which is kind of like a racing game in the style of [00:22:37] Jeremy: okay. Oh, okay, [00:22:39] Sara: Um, any, there are some like fun browser games where you could just mess with each other. Jackbox. Yeah. [00:22:49] Jeremy: Yeah, it's, it's interesting that, you know, you're talking about stuff like Fortnite and, um, what is it? Battlegrounds is [00:22:55] Sara: not Fortnite. Team Fortress. [00:22:58] Jeremy: Oh Team Fortress! [00:22:59] Sara: Sorry. Yeah. Oh, yeah, I got my, my names mixed up. Fortnite, I think, did not exist at the time, but Team Fortress was big. [00:23:11] Jeremy: Yeah. that's really cool that you're able to get such a big group there. is there something about Rochester, I guess, that that was able to bring together this many people for like these big LAN events? Because I'm... I mean, I'm not sure how it is elsewhere, but I feel like that's probably not what was happening elsewhere in the country. [00:23:31] Sara: Yeah, I mean, if you've ever been to, um, DreamHack, that's, that's a huge LAN party and game convention, that's fun. so... EGS started in the early 2000s, even before I joined, and was just a committed group of people. RIT was a very largely technical school. The majority of students were there for math, science, engineering, or they were in the computer college, [00:24:01] Jeremy: Oh, okay. [00:24:01] Sara: GCIS, G C C I S, the Gossano College of Computing and Information Sciences. So there was a lot of us there. [00:24:10] Jeremy: That does make sense. I mean, it's, it's sort of this, this bias that when there's people doing, uh, technical stuff like software, um, you know, and just IT, [00:24:21] Sara: Mm hmm. [00:24:23] Jeremy: there's kind of this assumption that's like, oh, maybe they play games. And it seems like that was accurate [00:24:27] Sara: It was absolutely accurate. And there were plenty of people that came from different majors. but when I started, there were 17, 000 students and so that's a lot of students and obviously not everyone came to our weekly meetings, but we had enough dedicated people that were on the eboard driving, You know, marketing and advertising for, for our events and things like that, that we were able to get, the good community going. I, I wasn't part of it, but the anime club at RIT is also huge. They run a convention every year that is huge, ToraCon, um. And I think it's just kind of the confluence of there being a lot of geeks and nerds on campus and Rochester is a college town. There's maybe like 10 other universities in [00:25:17] Jeremy: Well, sounds like it was a good time. [00:25:19] Sara: Absolutely would recommend. Strong Museum of Play [00:25:22] Jeremy: I've never, I've never been, but the one thing I have heard about Rochester is there's the, the Strong Museum of Play. [00:25:29] Sara: Yeah, that place is so much fun, even as an adult. It's kind of like, um, the, the Children's Museum in Indiana for, for those that might know that. it just has all the historical toys and pop culture and interactive exhibits. It's so fun. [00:25:48] Jeremy: it's not quite the same, but it, when you were mentioning the Children's Museum in, um, I think it's in St. Louis, there's, uh, it's called the City Museum and it's like a, it's like a giant playground, you know, indoors, outdoors, and it's not just for kids, right? And actually some of this stuff seems like kind of sketch in terms of like, you could kind of hurt yourself, you know, climbing [00:26:10] Sara: When was this made? [00:26:12] Jeremy: I'm not sure, but, uh, [00:26:14] Sara: before regulations maybe. ha. [00:26:16] Jeremy: Yeah. It's, uh, but it's really cool. So at the, at the Museum of Play, though, is it, There's like a video game component, right? But then there's also, like, other types of things, [00:26:26] Sara: Yeah, they have, like, a whole section of the museum that's really, really old toys on display, like, 1900s, 1800s. Um, they have a whole Sesame Street section, and other things like that. Yeah. From Java to Ruby [00:26:42] Jeremy: Check it out if you're in Rochester. maybe now we could talk a little bit about, so like now you're working at Thoughtbot as a Ruby developer. but before we started recording, you were telling me that you started, working with Java. And there was like a, a long path I suppose, you know, changing languages. So maybe you can talk a little bit about your experience there. [00:27:06] Sara: Yeah. for other folks who have switched languages, this might be a familiar story for you, where once you get a job in one technology or one stack, one language, you kind of get typecast after a while. Your next job is probably going to be in the same language, same stack. Companies, they hire based on technology and So, it might be hard, even if you've been playing around with Ruby in your free time, to break, make that barrier jump from one language to another, one stack to another. I mean, these technologies, they can take a little while to ramp up on. They can be a little bit different, especially if you're going from a non object oriented language to an object oriented, don't. Lose hope. (laughs) If you have an interest in Ruby and you're not a Rubyist right now, there's a good company for you that will give you a chance. That's the key that I learned, is as a software developer, the skills that you have that are the most important are not the language that you know. It's the type of thinking that you do, the problem solving, communication, documentation, knowledge sharing, Supporting each other, and as Saron the keynote speaker on Wednesday said, the, the word is love. [00:28:35] Jeremy: [00:28:35] Sara: So when I was job hunting, it was really valuable for me to include those important aspects in my skill, in my resume, in my CV, in my interviews, that like, I'm newer to this language because I had learned it at a rudimentary level before. Never worked in it really professionally for a long time. Um, when I was applying, it was like, look, I'm good at ramping up in technologies. I have been doing software for a long time, and I'm very comfortable with the idea of planning, documenting, problem solving. Give me a chance, please. I was lucky enough to find my place at a company that would give me a chance. Test Double hired me in 2019 as a remote. Software Consultant, and it changed my life. [00:29:34] Jeremy: What, what was it about, Ruby that I'm assuming that this is something that you maybe did in your spare time where you were playing with Ruby or? [00:29:43] Sara: I am one of those people that don't really code in their spare time, which I think is valuable for people to say. The image of a software developer being, well, if you're not coding in your spare time, then you're not passionate about it. That's a myth. That's not true. Some of us, we have other hobbies. I have lots of hobbies. Coding is not the one that I carry outside of the workplace, usually, but, I worked at a company called Constant Contact in 2014 and 2015. And while I was there, I was able to learn Ruby on Rails. [00:30:23] Jeremy: Oh, okay. So that was sort of, I guess, your experience there, on the job. I guess you enjoyed something about the language or something about Rails and then that's what made you decide, like, I would really love to, to... do more of this [00:30:38] Sara: Absolutely. It was amazing. It's such a fun language. The first time I heard about it was in college, maybe 2008 or 2009. And I remember learning, this looks like such a fun language. This looks like it would be so interesting to learn. And I didn't think about it again until 2014. And then I was programming in it. Coming from a Java mindset and it blew my mind, the Rails magic also, I was like, what is happening? This is so cool. Because of my typecasting sort of situation of Java, I wasn't able to get back to it until 2019. And I don't want to leave. I'm so happy. I love the language. I love the community. It's fun. [00:31:32] Jeremy: I can totally see that. I mean, when I first tried out Rails, yeah, it, like, you mentioned the magic, and I know some people are like, ah, I don't like the magic, but when, I think, once I saw what you could do, And how, sort of, little you needed to write, and the fact that so many projects kind of look the same. Um, yeah, that really clicked for me, and I really appreciated that. think that and the Rails console. I think the console is amazing. [00:32:05] Sara: Being able to just check real quick. Hmm, I wonder if this will work. Wait, no, I can check right now. I [00:32:12] Jeremy: And I think that's an important point you brought up too, about, like, not... the, the stereotype and I, I kind of, you know, showed it here where I assumed like, Oh, you were doing Java and then you moved to Ruby. It must've been because you were doing Ruby on the side and thought like, Oh, this is cool. I want to do it for my job. but I, I thought that's really cool that you were able to, not only that you, you don't do the programming stuff outside of work, but that you were able to, to find an opportunity where you could try something different, you know, in your job where you're still being paid. And I wonder, was there any, was there any specific intention behind, like, when you took that job, it was so that I can try something different, or did it just kind of happen? I'm curious what your... The appeal of consulting [00:32:58] Sara: I was wanting to try something different. I also really wanted to get into consulting. [00:33:04] Jeremy: Hmm. [00:33:05] Sara: I have ADHD. And working at a product company long term, I think, was never really going to work out for me. another thing you might notice in my LinkedIn is that a lot of my stays at companies have been relatively short. Because, I don't know, I, my brain gets bored. The consultancy environment is... Perfect. You can go to different clients, different engagements, meet new people, learn a different stack, learn how other people are doing things, help them be better, and maybe every two weeks, two months, three months, six months, a year, change and do it all over again. For some people, that sounds awful. For me, it's perfect. [00:33:51] Jeremy: Yeah, I hadn't thought about that with, with consulting. cause I, I suppose, so you said it's, it's usually about half a year between projects or is It [00:34:01] Sara: varies [00:34:01] Jeremy: It varies widely. [00:34:02] Sara: Widely. I think we try to hit the sweet spot of 3-6 months. For an individual working on a project, the actual contract engagement might be longer than that, but, yeah. Maintainers don't get enough credit [00:34:13] Jeremy: Yeah. And, and your point about how some people, they like to jump on different things and some people like to, to stick to the same thing. I mean, that, that makes a lot of, sense in terms of, I think maintaining software and like building new software. It's, they're both development, [00:34:32] Sara: Mm hmm. [00:34:32] Jeremy: they're very different. Right. [00:34:35] Sara: It's so funny that you bring that up because I highly gravitate towards maintaining over making. I love going to different projects, but I have very little interest in Greenfield, very little interest in making something new. I want to get into the weeds, into 10 years that nobody wants to deal with because the weeds are so high and there's dragons in there. I want to cut it away. I want to add documentation. I want to make it better. It's so important for us to maintain our software. It doesn't get nearly enough credit. The people that work on open source, the people that are doing maintenance work on, on apps internally, externally, Upgrades, making sure dependencies are all good and safe and secure. love that stuff. [00:35:29] Jeremy: That's awesome. We, we need more of you. (laughs) [00:35:31] Sara: There's plenty of us out there, but we don't get the credit (laughs) [00:35:34] Jeremy: Yeah, because it's like with maintenance, well, I would say probably both in companies and in open source when everything is working. Then Nobody nobody knows. Nobody says anything. They're just like, Oh, that's great. It's working. And then if it breaks, then everyone's upset. [00:35:51] Sara: Exactly. [00:35:53] Jeremy: And so like, yeah, you're just there to get yelled at when something goes wrong. But when everything's going good, it's like, [00:35:59] Sara: A job well done is, I was never here. [00:36:02] Jeremy: Yeah. Yeah. Yeah. I don't know how. To, you know, to fix that, I mean, when you think about open source maintainers, right, like a big thing is, is, is burnout, right? Where you are keeping the internet and all of our applications running and, you know, what you get for it is people yelling at you and the issues, right? [00:36:23] Sara: Yeah, it's hard. And I think I actually. Submitted a talk to RubyConf this year about this topic. It didn't get picked. That's okay. Um, we all make mistakes. I'm going to try to give it somewhere in the future, but I think one of the important things that we as an industry should strive for is giving glory. Giving support and kudos to maintenance work. I've been trying to do that. slash I have been doing that at ThoughtBot by, at some cadence. I have been putting out a blog post to the ThoughtBot blog called. This week in open source, the time period that is covered might be a week or longer in those posts. I give a summary of all of the commits that have been made to our open source projects. And the people that made those contributions with highlighting to new version releases, including patch level. And I do this. The time I, I, I took up the torch of doing this from a co worker, Mike Burns, who used to do it 10 years ago. I do this so that people can get acknowledgement for the work they do, even if it's fixing a broken link, even if it's updating some words that maybe don't make sense. All of it is valuable. [00:37:54] Jeremy: Definitely. Yeah. I mean, I, I think that, um, yeah, what's visible to people is when there's a new feature or an API change and Yeah, it's just, uh, people don't, I think a lot of people don't realize, like, how much work goes into just keeping everything running. [00:38:14] Sara: Mm hmm. Especially in the world of open source and Ruby on Rails, all the gems, there's so many different things coming out, things that suddenly this is not compatible. Suddenly you need to change something in your code because a dependency, however many steps apart has changed and it's hard work. The people that do those things are amazing. [00:38:41] Jeremy: So if anybody listening does that work, we, we appreciate you. [00:38:45] Sara: We salute you. Thank you. And if you're interested in contributing to ThoughtBot open source, we have lots of repos. There's one out there for you. Thoughts on RubyConf [00:38:54] Jeremy: You've been doing programming for quite a while, and, you're here at, at RubyConf. I wonder what kind of brings you to these, these conferences? Like, what do you get out of them? Um, I guess, how was this one? That sort of thing. [00:39:09] Sara: Well, first, this one was sick. This one was awesome. Uh, Ruby central pulled out all the stops and that DJ on Monday. In the event, in the exhibit hall. Wow. Amazing. So he told me that he was going to put his set up on Spotify, on Weedmaps Spotify, so go check it out. Anyway, I come to these conferences for people. I just love connecting with people. Those listening might notice that I'm an extrovert. I work remotely. A lot of us work remotely these days. this is an opportunity to see some of my coworkers. There's seven of us here. It's an opportunity to see people I only see at conferences, of which there are a lot. It's a chance to connect with people I've only met on Mastodon, or LinkedIn, or Stack Overflow. It's a chance to meet wonderful podcasters who are putting out great content, keeping our community alive. That's, that's the key for me. And the talks are wonderful, but honestly, they're just a side effect for me. They just come as a result of being here. [00:40:16] Jeremy: Yeah, it's kind of a unique opportunity, you know, to have so many of your, your colleagues and to just all be in the same place. And you know that anybody you talk to here, like if you talk about Ruby or software, they're not going to look at you and go like, I don't know what you're talking about. Like everybody here has at least that in common. So it's, yeah, it's a really cool experience to, to be able to chat with anybody. And it's like, You're all on the same page, [00:40:42] Sara: Mm hmm. We're all in this boat together. [00:40:45] Jeremy: Yup, that we got to keep, got to keep afloat according to matz [00:40:49] Sara: Gotta keep it afloat, yeah. [00:40:51] Jeremy: Though I was like, I was pretty impressed by like during his, his keynote and he had asked, you know, how many of you here, it's your first RubyConf and it felt like it was over half the room. [00:41:04] Sara: Yeah, I got the same sense. I was very glad to see that, very impressed. My first RubyConf was and it was the same sort of showing of [00:41:14] Jeremy: Nice, yeah. Yeah, actually, that was my first one, too. [00:41:17] Sara: Nice! [00:41:19] Jeremy: Uh, that was Nashville, Yeah, yeah, yeah. So it's, yeah, it's really interesting to see because, the meme online is probably like, Ah, Ruby is dead, or Rails is dead. But like you come to these conferences and yeah, there's, there's so many new people. There's like new people that are learning it and experiencing it and, you know, enjoying it the same way we are. So I, I really hope that the, the community can really, yeah, keep this going. [00:41:49] Sara: Continue, continue to grow and share. I love that we had first timer buttons, buttons where people could self identify as this is my first RubyConf and, and then that opens a conversation immediately. It's like, how are you liking it? What was your favorite talk? [00:42:08] Jeremy: Yeah, that's awesome. okay, I think that's probably a good place to start wrapping it. But is there anything else you wanted to mention or thought we should have talked about? [00:42:18] Sara: Can I do a plug for thoughtbot? [00:42:20] Jeremy: yeah, go for it. [00:42:21] Sara: Alright. For those of you out there that might not know what ThoughtBot does, we are a full software lifecycle or company lifecycle consultancy, so we do everything from market fit and rapid prototyping to MVPs to helping with developed companies, developed teams, maybe do a little bit of a Boost when you have a deadline or doing some tech debt. Pay down. We also have a DevOps team, so if you have an idea or a company or a team, you want a little bit of support, we have been around for 20 years. We are here for you. Reach out to us at thoughtbot.com. [00:43:02] Jeremy: I guess the thing about Thoughtbot is that, within the Ruby community specifically, they've been so involved with sponsorships and, and podcasts. And so, uh, when you hear about consultancies, a lot of times it's kind of like, well, I don't know, are they like any good? Do they know what they're doing? But I, I feel like, ThoughtBot has had enough, like enough of a public record. I feel It's like, okay, if you, if you hire them, um, you should be in good hands. [00:43:30] Sara: Yeah. If you have any questions about our abilities, read the blog. [00:43:35] Jeremy: It is a good blog. Sometimes when I'm, uh, searching for how to do something in Rails, it'll pop up, [00:43:40] Sara: Mm hmm. Me too. Every question I ask, one of the first results is our own blog. I'm like, oh yeah, that makes sense. [00:43:47] Jeremy: Probably the peak is if you've written the blog. [00:43:50] Sara: That has happened to my coworkers They're like, wait, I wrote a blog about this nine years ago. [00:43:55] Jeremy: Yeah, yeah. So maybe, maybe that'll happen to you soon. I, I know definitely people who do, um, Stack Overflow. And it's like, Oh, I like, this is a good answer. Oh, I wrote this. (laughs) yeah. Well, Sara, thank you so much for, for chatting with me today. [00:44:13] Sara: Absolutely, Jeremy. Thank you so much for having me. I was really glad to chat today.
Episode enregistré en public lors du festival Press Start à la bilbiothèque publique d'information du centre Pompidou. * Overwatch est le dernier univers original de Blizzard. Conçu sur les cendres du projet Titan et avec l'ambition de rivaliser avec le Team Fortress 2 de Valve, ce hero-shooter a cartonné dès sa sortie en 2016, notamment grâce à son casting de personnages diversifié, une prise en main impeccable et une profondeur tactique lui permettant de se projeter dans des compétitions d'envergures. Malheureusement, la bulle de l'e-sport est fragile et les mauvais choix d'investissements et de suivi du projet ont effrité la popularité du titre peu à peu, sans compter les promesses non tenues d'un épisode 2 censé relancer la machine. Fin Du Game revient sur ce jeu qui a indéniablement marqué la culture jeu vidéo, par son succès mais aussi ses échecs.Merci à nos patreotes qui financent l'émission sur https://www.patreon.com/findugameRejoignez le club de lecture sur Discord : https://discord.gg/YTGbSkN
*Insert Matt's attempt at a train whistle here* This train keeps rolling as the Spooktacular Express makes a stop at the spooky machinima station! Join us today as we take a deep dive into the psychological horror known as Emesis Blue - a full 100+ minute movie made using assets from Team Fortress 2 by Fortress Films. Before we can do that, Matt walks us through a bit of history of machinima, explains TF2 to us, does an overview of the roster of characters, and then gives us some of that good, good TF2 deep lore. Special thanks to our patron and treasured member of our Discord, Squirrelmancer, for having this SPOOOOOOKY episode commissioned for their birthday! HEY HAVE YOU HEARD ABOUT THE SPOOKTACULAR REVIEW-A-THON? Spooktacular Review-a-thon: -Step 1: Review the podcast on Apple Podcasts, Podchaser, Goodpods, or anywhere else you can write reviews! -Step 2: Take a screenshot of your review, post it to social media, and tag us @debatethiscast -Step 3: We'll read your review in a spooky voice during the October ad breaks! -If we get 20 new reviews this month, we'll make Todd play another spooky game live on Twitch! (Or maybe it's Kyle because he missed this recording) -You can watch last years stream at https://www.youtube.com/@debatethiscast Required viewing: Emesis Blue Fortress Films Team Fortress 2 - Meet Them All Red vs Blue: Season 1, Episode 1 Have you seen our Twitter? twitter.com/debatethiscast Have you seen our Instagram? instagram.com/debatethiscast Want to send us an email? debatethiscast@gmail MERCH! We have that! Right now you can go on the internet and order things that say Debate This! On them! All you need to do is head to our Redbubble page and give us your money! You can find that Redbubble page with relative ease by going to www.debatethiscast.com and visiting the “Support the Show” page. Music for Debate This! is provided by composer Ozzed under a Creative Commons license. Check out more of their 8-bit bops at www.ozzed.net!
Howdy boys and girls, One of the Sweaty Plebs finally got accepted into the CS:GO 2 beta. Lots of Xbox news this week. Xbox Live is going away and being replaced with GamePass Core. Activision Blizzard Deal got extended to October and passed hurdles in the US. Blizzard games are going to start coming to Steam starting with Overwatch 2. Lastly, shouts out to Team Fortress 2 for still pushing out substantial updates. --- Send in a voice message: https://podcasters.spotify.com/pod/show/sweatyplebs/message
Jeje está de férias, então nesta semana estamos de duplinha. O programa começa com uma conversa de Pikmin 4, lançado na semana passada, mas segue para a Soberba de Caio Teixeira™, em assuntos relacionados a Team Fortress 2 e CS: GO. A gente também revisita brevemente Pokémon Unite, Exoprimal e a liga Overwatch.Participantes:Caio TeixeiraHeitor De PaolaAssuntos abordados:06:00 - Barbienheimer16:00 - Pikmin 445:00 - Team Fortress 2 e a soberba de Caio Teixera52:00 - Farlight 841:03:00 - Um tiquinho de Pokémon Unite e Overwatch 21:18:00 - ExoprimalVenha fazer parte do Discord do Overloadr! Hosted on Acast. See acast.com/privacy for more information.
Honk shmoooo honk shmoooo... guh? Wha? Oh god it's time for a new episode??? Sorry I was roleplaying Evan during this episode. In this discussion episode, Sky is his usual long winded self talking about the Administrator and Satan while Evan perks up to talk about immortality and goes back to sleep! Please let us know what you think and show your support for the podcast!: https://anchor.fm/multiplayervaultpodcast Socials: Instagram: bearitone_studios YouTube: Bearitone Studios Also if you want to show your support GIVE US MONEY PLEEEEAAAAASE (completely optional) https://www.buymeacoffee.com/btstudios MMMMMMMMMMMMERRRCCCHHH https://bearitone-studios.myspreadshop.com/ --- Support this podcast: https://podcasters.spotify.com/pod/show/multiplayervaultpodcast/support
BWEEEP BWEEEP Red Sky in the base! In this profile episode, Sky and Evan tell the story of Team Fortress. Death, destruction, and DEMOMAN await!! Please let us know what you think and show your support for the podcast!: https://anchor.fm/multiplayervaultpodcast Socials: Instagram: bearitone_studios YouTube: Bearitone Studios Also if you want to show your support GIVE US MONEY PLEEEEAAAAASE (completely optional) https://www.buymeacoffee.com/btstudios MMMMMMMMMMMMERRRCCCHHH https://bearitone-studios.myspreadshop.com/ --- Support this podcast: https://podcasters.spotify.com/pod/show/multiplayervaultpodcast/support
John Lowrie is a voice actor who is best known for voicing Sniper in Team Fortress 2 as well as many other Valve games. #valve #teamfortress2 #dota2 SOCIAL MEDIA TWITTER- https://twitter.com/johnpatricklowr YOUTUBE - @johnlowrie3070 TIMESTAMPS00:00 - Intro00:35 - Difference Between The Australian And NZ Accent01:14 - Learning Accents/Different British Accents/NZ & Australia Accents04:38 - South African Accents/NZ TV Shows/Studying An Accent05:55 - Studying Accents Well Watching A Series/German Accents07:15 - Doing An Accent Without It Sounding Comical08:46 - Differences In How Americans Speak10:20 - Accents That Are Hard To Do11:39 - History Of Writing In Then Video Game Industry/Working With Valve Writers13:27 - The Art Of Recording Vocals For Video Games15:20 - Adlibbing/Zany Nature Of Valve Writers16:55 - Being The Narrator On Total Annihilation20:35 - Film Vs Voice Acting23:15 - Composing For The Church And The Darkness/Composing For Search For The Sandwich24:30 - Time Vs Space25:00 - How Search For The Sandwich Came About29:15 - Being Invited To The Major For Dota 2 In Peru30:27 - Countries John Has Travelled To31:10 - John Wants To Do PAX Aus32:45 - Keeping Team Fortress 2 Alive33:48 - Team Fortress 3/Valve Hierarchy 34:51 - Gabe Newell/Buffer Between Devs & Questions/Fan Mail36:40 - Deadlines/Artistic World Vs Business World42:20 - Chat GPT& A.I.ba Can Be Used For Good Or Evil46:45 - Western Culture Monetises Everything/The Brain Is Not Aware Of Itself/Amazing Things Coming Out Of Pain50:15 - YouTubers Compromising/Quality Vs Quantity/ The Infinite Cage54:00 - Artistic Goals
Ash Thorp is a graphic designer, illustrator, artist, and creative director for a multitude of media, including feature films, commercial enterprises, and print. Most recently, Ash worked on the concept for the Batmobile and the Batcycle, for the 2022 film The Batman directed by Matt Reeves. Previously, Ash has worked on graphics for Ender's Game and Total Recall, as well as contributed to the design concepts for Spectre, Prometheus, X-Men First Class, Call of Duty and others. His first directorial debut started with the assembly of an international team for his Ghost in the Shell tribute, as well as the main title for OFFF Barcelona 2014. In 2015, he was requested to assemble an international team of designers and create the title sequence for FITC Tokyo. Later that year, Ash co-directed “Ares — Our Greatest Adventure”, a promotional trailer for the feature film The Martian. Allan McKay is an Emmy Award winning VFX Supervisor and Technical Director. He is responsible for many visual effects sequences including on hit titles like God of War: Ragnarok, Avengers: Endgame, Game of Thrones, Marvel's Runaways, Bloodshot, Transformers, Blade, The Last Airbender, Star Trek, Superman, Flight, The Equalizer, and dozens of others; as well as many of the top video games worldwide: Halo, Destiny, Call of Duty, Bioshock, Prototype, Half-Life, and Team Fortress 2. Allan has over two decades of experience working in the visual effects industry for many leading studios such as ILM, Pixomondo, Blur Studio, Sony, Paramount Picture, Atomic Fiction, Prime Focus, Ubisoft, Activision and dozens of others. In addition to his VFX work, Allan runs many online courses, as well as a mentorship. Throughout the past two decades, he has appeared as a speaker at events in over 15 different cities including Paris, Sydney, Los Angeles, New York, Vancouver, Singapore, Helsinki. He has taught master classes at SIGGRAPH and IAMAG, and has spoken at events with Nvidia Google. His hit Podcast is rated in the top 200 podcasts on iTunes where he interviews many award winning VFX Artists, Supervisors and Film Directors, focusing on both creativity and drive, as well as on how to boost your career and achieve success as a creative. In this Podcast Ash Thorp interviews Allan McKay about his outlook on failure and how to move past it, AI and other technological disruptions, following one's calling, as well as the importance of gratitude and always moving forward. For more show notes, visit www.allanmckay.com/400.
Jeff and Christian welcome Rich Grisham from Come to Us USA back to the show to discuss the huge Ubisoft Forward and D23 Disney Games showcases, including all of the biggest reveals in the Assassin's Creed franchise, new Marvel games, and more! The Playlist: NBA 2K23, Madden 23, As Dusk Falls, Team Fortress 2, Splatoon 3, Horizon Chase 2, Lucky Luna, Circus Eletrique Parting Gifts!
Netflix is the latest platform to turn a Neil Gaiman property into a series with The Sandman. How does this one go? First-time guest Ilan Muskat is here to talk about it! Around The Dial takes us through Season 3 of Harley Quinn; Season 2 of Girls5Eva; the TV movie Helter Skelter; and the ILM doc Light & Magic. Keira cashes in her Extra Credit to make us turn unexpected TV properties into videogames. Then after naming the week's Winner and Loser, it's on to a Game Time that hits some real lows and highs. Stay wide awake and listen! GUESTS