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This episode is supported by Xsolla Adam Orth chats with Tim Willits, Chief Creative Officer at Saber Interactive. Together they discuss Tim's long tenure at id Software and his work on the Quake series; why after 23 years he decided to leave and join Saber; the development of Warhammer 40,000: Space Marine 2; the importance of "finding the fun" early; the creation of the swarm technology behind the Tyranids; and how the success of Space Marine 2 has been transformative for the entire company. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
Er det nu, du skal hoppe på Warhammer-bølgen? Warhammer 40,000: Space Marine 2 er en tredjepersons shooter med hack-and-slash-elementer. Spillet er udviklet af Saber Interactive og udgivet af Focus Entertainment. Det er en direkte efterfølger til Warhammer 40,000: Space Marine fra 2011, og som titlen antyder, foregår spillet i Warhammers kæmpestore univers. Et univers og en franchise, der startede som figurrollespil tilbage i 1983, og som siden har udviklet sig større og større. Det har ikke bare fundet vej til bøger, tegneserier og mange forskellige genrer af computerspil, men der er også både film og tv-serier sat i universet under udvikling. Space Marine 2 er udviklet med tidligere folk fra ID Software, der er kendt for Doom og Quake. Og ikke nok med at Space Marine 2 har fået gode anmeldelser verden over, så har det også solgt godt. Faktisk har Tim Willits, der er tidligere medejer af ID Software og nu CEO på Saber Interactive, udtalt, at han mener, Space Marine 2 er det hurtigst sælgende spil, han har arbejdet på. Altså sælger det hurtigere end Wolfenstein, Doom, Quake og Rage. Men er spillet nu også så godt? Ja, det og meget mere skal vi finde ud af nu. I denne episode medvirker Jacob Ege Hinchely, Morten Vilstrup Pedersen og Morten Urup. Tusind tak, fordi du lytter med.
Don't Nod non se la passa bene: stando all'ultimo resoconto dell'azienda Jusant e Banishers hanno venduto molte meno copie del previsto, spingendo l'azienda a rivalutare la sua strategia futura. Nella seconda parte, invece, uno sguardo agli annunci di Level-5, mentre in chiusura spazio alle dichiarazioni di Tim Willits sul successo di Space Marine 2. Puoi Abbonarti Qui per supportare il progetto; i contenuti resteranno comunque accessibili a chiunque.
Lukas and Ryan talk about Overwatch League, Unreal Engine 5 and Reggie Fils-Aimé's new book. Ryan also interviews Tim Willits, Chief Creative Officer at Saber Interactive, about Evil Dead: The Game! Tim Willits: https://twitter.com/TimWillits Evil Dead: https://twitter.com/EvilDeadTheGame LAN Parties: https://twitter.com/LANPartiesPod Ryan Smith: https://twitter.com/smitty2447 Lukas Eggen: https://twitter.com/lukaseggen Learn more about your ad choices. Visit podcastchoices.com/adchoices
After a brief hiatus, Hail to the Deadites is BACK! On this episode, Kris and Gee talk about Evil Dead: The Musical, the history of past Evil Dead games, and then interview Tim Willits, chief creative officer of Saber Interactive, and Craig Sherman, narrative director of Evil Dead: The Game, to talk about the upcoming EVIL DEAD: THE GAME! If you're looking forward to the upcoming game launch on May 13th, this episode is for you! If you'd like to hear Hail to the Deadites' previous podcast episodes go to "Hail to the Deadites" available on all podcast platforms. Become a Patron by visiting our Patreon page at: www.patreon.com/InfamousHorror #InfamousHorror #HailtotheDeadites #EvilDeadTheGame #EvilDead #SaberInteractive #BossTeamGames #AshWilliams #Deadites #EvilDead2
Extra! Extra! Hear all about it! On this show-after-the-show of Hail to the Deadites, Kris and Gee continue their conversations with Tim Willits and Craig Sherman about the upcoming EVIL DEAD: THE GAME! Gee's Reaction Video: https://youtu.be/OUXMKoFa6sQ Kris' Reaction Video: https://www.youtube.com/watch?v=XI966kgveV4 #InfamousHorror #HailtotheDeadites #EvilDeadTheGame #EvilDead #SaberInteractive #BossTeamGames #AshWilliams #Deadites #EvilDead2
This week we are joined by Tim Willits and Craig Sherman from SABER INTERACTIVE to discuss their upcoming game EVIL DEAD THE GAME! Do you miss our Post-Show Easter Egg content? Want the show without ad's? Trying to get your ears plugged into episodes of Rob's Podcast Network? You can get all that AND MORE EXCLUSIVE CONTENT on our Patron! www.Patron.com/SlasherRadio #SupportIndieHorror You can check out our articles AND listen to the show (as well as keep up to date with all giveaways) at SlasherRadio.com, contact the show via email Hosts@SlasherRadio.com and leave a voicemail which will be played on the show by calling 917-397-KILL (5455) or on Twitter: @SlasherRadio @Cat_Voleur @RadioRob123 @MikeysDead https://www.Twitch.tv/SlasherRadio VERY special thanks and a BIG part of our show are all of our Patrons who support us but ESPECIALLY our 3 TIER CLOVER & GOT THE HOSE patrons who are officially SLASHER FAMILY: EyeRChris - @EyeRChris Camp Counselor Greg - @CampSpringwood Jinx - @J_Jinxter Domi - @Ophelia_Batwing ModernMedusa737 Nate - @Nate2526 Special THANKS to John Brennan for our news segment & transition music tracks! You can check out him and his work at: Every week on The Last Drive-in With Joe Bob Briggs on Twitter @badtechno http://badtechno.com/ Support the show: https://www.patreon.com/slasherradio See omnystudio.com/listener for privacy information.
Today we take on Episode 4's secret level, Fear! The difficulty is turned down a notch for this level and we talk about how we feel about it! We also examine the layout of the level and how it differs from previous missions! Was it originally a multiplayer map? This is the first level of DOOM designed by Tim Willits! We discuss his career and design aesthetic. How did he join the team and avoid the wrath of John Carmack? And is he a dirty stinking liar? John Romero seems to think so! Then, finally, the question we're all wondering about - What is a pogchamp? All this AND MORE in a credit-stealing episode of One Stage at a Time! Subscribe, slayers! www.onestageatatime.com intro music: "8-bit Eighties" by injury (ocremix.org) Twitter: @onestageatatime Andy Twitter: @primmtropolis Aaron Twitter: @aaronindatwits email: onestagepod@gmail.com FB: facebook.com/onestagepod insta: @onestageatatime Youtube: https://www.youtube.com/channel/UCk5hAb-3ciPoAuHKKkWWbFg --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/one-stage-at-a-time/message
Tim Willits was hired at id Software in 1995 after creating & distributing his own custom Doom maps over the internet. All PvP online games today owe their lineage to the works of Tim & his colleagues from id Software where the concept of “deathmatch” was born. Fast forward to 2019 when Tim left the company with the entire Doom & Quake series under his belt, he is now the Chief Creative Officer at Saber Interactive. Tim spends his days now overseeing the many projects of Saber’s team across the globe, but still makes time for painting his Star Wars figurines. // Tim Willits: https://twitter.com/TimWillits // Fred Schreiber: https://twitter.com/Freschism // Editing by Haducant, Vince Steel, RedEyesGreenDragon // The Keep: http://inthekeep.com/ // Realms Deep 2020: https://www.realmsdeep.game/ // Support the show (https://www.patreon.com/InTheKeep)
The id Software legend Tim Willits joins our Adrian for a no holds barred chat about creating the Quake games, leading design on DOOM 3 and what he really thinks about some of his former id colleagues (you've probably guessed who we're on about). Greener pastures await him at Saber Interactive after around 24 years at id. Think you've heard all there is to know about Quake and DOOM? Think again! Tim's truly got his BFG out for this one and we loved it, hope you will too. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Welcome to Dev Game Club, where we this week we turn to the start of our bonus content about DOOM. We look at 1995's added fourth episode "Thy Flesh Consumed" as well as John Romero's 25th anniversary megawad SIGIL. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Thy Flesh Consumed & SIGIL Podcast breakdown: 0:40 TFC & SIGIL 47:26 Break 47:59 Feedback Issues covered: shooting a lot of eyes, who worked on what with Thy Flesh Consumed, difficulty level, level design propelling you forward, having to jump gaps by moving fast, open sight lines and being fired upon, more death surfaces, seeing the evolution of level design and discovery of emergent mechanics, having moments of surprise, Brett's rendering issues, the experiments in this game space, playing with expectations and making you feel like you know the level, circling back to the same place, seeing John Romero's style, being able to convey a level from memory in a single sentence, masterful manipulation of geometry, increasing detail and nuance, teaching you about the eye triggers, Baron backstabbing, Tim talks about the level with the three paths with the colored keys, being fully immersed in a level, squeezing every drop of blood from a design stone, being a master of your techniques, feeling a little too agitated, playing with a controller vs a mouse and keyboard, aim assist and magnetism, playing with highest resolutions and hardware, speed of controller games vs mouse & keyboard games, better tools and using DOOM as a learning tool, a lesson from the Pokemon series, the huge reach of the biggest franchise, Nintendo games as exemplars of good design, games we've been inspired by despite not having played much, the granularity of game bits, mental mapping in Will Wright's games, mea culpa mea maxima culpa, playing with a controller vs a mouse with the most recent game. Games, people, and influences mentioned or discussed: Tim Willits, id Software, Kevin Cloud, John Romero, American McGee, GZDoom, Shawn Green, Hexen, 3D Realms, Daikatana, Nintendo, Switch, XBLA, nickmcco, Pokemon, Pokemon Go, GameCube, N64, JC Porcel, Super Crate Box, Final Fantasy (series), The Sims, Richard Evans, Will Wright, Mark Brown, The Game Maker's Toolkit, GTA III, Matt Ackeret, Apple ][, Atari 2600, The Witcher III, DOOM (2016). Next time: DOOM (2016) Links: MiniDOOM 2 Trailer Download link for Mini DOOM2 https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Today Jeremy is joined by longtime video game mastermind Tim Willits. The guys chat about Id Software and the glory days of Quake, and Doom and of course what Tim is up to now-a-days! In this week's Behind the Curtain Segment, Jeremy catches us up on all things Mediajuice Studios as well as teases some work they've been doing for Gearbox and Borderlands 3! For this week's Cutscene segment, Jeremy and Jeremiah take a look at, and recap the summer of Marvel, Endgame, and Spiderman Far From Home! Check out Mediajuice.com for all things Mediajuice and links to all the videos we talked about during today's show. And don't forget to send a screenshot of your 5-star rating and review to MediajuicePodcast@Gmail.com for a free digital copy of Video Games: The Movie, or the docu-series Unlocked: The World of Games Revealed! Produced by Jeremiah Isley, Mediajuice Studios, llc.
This week Austin dives into Fire Emblem: Three Houses exclusive to the Switch. It's the next game in the Fire Emblem series in which you pick from one of three Houses and do more than just combat. There's a lot to digest in this game and we talk all about what makes this game special. It's now the best selling Fire Emblem in the franchise! In our news, we discuss Ninja's marketing scheme and the mech's now in Fortnite for all players. There are also a lot of people leaving big studios for other endevours such as Tim Willits from iD Software and the lead producer of Anthem leaving EA. In our discussion, Apex Legends launched their first special event and with it came more loot boxes. However, these boxes were expensive and the internet reacted. They went back on the high cost and adjusted some things to make it better...but is it fully better? Special thanks to Crazzie Pro Gear. They provided us with some incredible pro-level backbacks for carrying our computer equipment to all our events. If you want a bag yourself, head over to their website to purchase one! A portion of the proceeds go to support The Inner Gamer. Check out video clips of our news every week over on YouTube. Show Notes: 3:14 - Fire Emblem: Three Houses 26:34 - Gaming News 49:21 - Apex Legends Iron Crown Event 1:07:30 - Upcoming Video Game Releases Become a part of the conversation! Join our Discord server today. If you donate $1 or more you can get exclusive access to the patreon-only chat and channels in the server. The Inner Gamer is a podcast built for the casual gamer. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday. Like what you hear? Share our podcast with your friends! Also be sure and subscribe to our podcast on iTunes and leave us a review! You can find all of our social channels and contact us on The Inner Gamer website. Credits: "Blue Groove Deluxe" by BlueFoxMusic on audiojungle.net Woman Announcer - Arie Guerra; Actress
Blizzard has announced one of the biggest Overwatch updates since launch, rejuvenating the entire community, and we have all the juicy details. Nintendo is also in the news, with an update on Joy-Con drift, another new Switch model, and a release date for Luigi's Mansion 3. These stories and more covered on this packed episode!Follow us on Twitter @TTStage!For episode archives and written posts, visit us on Tumblr.https://thetrainingstage.tumblr.com/Your hosts are Tyler (@KokiriKid3) and John (@K1NG_IC3). Music used, with permission, by Rukunetsu.TIMESTAMPSINTRO 02:56 - Show Updates! Archive and New BumpersROUND 1 (Special Topic)07:11 - Games Talk (The Witcher 3, South Park: The Fractured But Whole, Knack II)ROUND 2 (Major News)19:31 - Overwatch and Overwatch League news! (Sigma, Role Queue, and more)41:42 - Review Roundup (Marvel Ultimate Alliance 3, FFXIV: Shadowbringers, and more)47:17 - VICE: After a wave of new reports, sources indicate that Nintendo plans to fix all faulty Joy-Con controllers for free.53:15 - Nintendo announces the release date for Luigi's Mansion 3.54:32 - An updated version of the original Nintendo Switch model, featuring improved battery life, will be released this year.56:41 - id Software studio director, Tim Willits, is leaving the company after 24 years.57:57 - Sumo Digital announces partnership with 2K Games for unannounced projects.59:16 - Netflix releases the first trailer for their upcoming The Witcher series.BONUS STAGE (Quick News)1:00:27 - EVO 2019 lineup announced.1:06:25 - Tencent’s TiMi Studio Group is developing a new Pokemon smartphone title.1:07:06 - Oninaki demo available now.1:08:16 - Super Monkey Ball: Banana Blitz HD announced, releases in October.1:09:57 - Wargroove available now for PS4.1:10:33 - Marvel Ultimate Alliance 3 DLC detailed, including X-Men and Fantastic Four characters.1:12:19 - Nintendo reveals Tetris 99 physical release for North America.1:14:16 - PC is now Ubisoft's most profitable platform.
Blizzard has announced one of the biggest Overwatch updates since launch, rejuvenating the entire community, and we have all the juicy details. Nintendo is also in the news, with an update on Joy-Con drift, another new Switch model, and a release date for Luigi's Mansion 3. These stories and more covered on this packed episode!Follow us on Twitter @TTStage!For episode archives and written posts, visit us on Tumblr.https://thetrainingstage.tumblr.com/Your hosts are Tyler (@KokiriKid3) and John (@K1NG_IC3). Music used, with permission, by Rukunetsu.TIMESTAMPSINTRO 02:56 - Show Updates! Archive and New BumpersROUND 1 (Special Topic)07:11 - Games Talk (The Witcher 3, South Park: The Fractured But Whole, Knack II)ROUND 2 (Major News)19:31 - Overwatch and Overwatch League news! (Sigma, Role Queue, and more)41:42 - Review Roundup (Marvel Ultimate Alliance 3, FFXIV: Shadowbringers, and more)47:17 - VICE: After a wave of new reports, sources indicate that Nintendo plans to fix all faulty Joy-Con controllers for free.53:15 - Nintendo announces the release date for Luigi's Mansion 3.54:32 - An updated version of the original Nintendo Switch model, featuring improved battery life, will be released this year.56:41 - id Software studio director, Tim Willits, is leaving the company after 24 years.57:57 - Sumo Digital announces partnership with 2K Games for unannounced projects.59:16 - Netflix releases the first trailer for their upcoming The Witcher series.BONUS STAGE (Quick News)1:00:27 - EVO 2019 lineup announced.1:06:25 - Tencent’s TiMi Studio Group is developing a new Pokemon smartphone title.1:07:06 - Oninaki demo available now.1:08:16 - Super Monkey Ball: Banana Blitz HD announced, releases in October.1:09:57 - Wargroove available now for PS4.1:10:33 - Marvel Ultimate Alliance 3 DLC detailed, including X-Men and Fantastic Four characters.1:12:19 - Nintendo reveals Tetris 99 physical release for North America.1:14:16 - PC is now Ubisoft's most profitable platform.
Quip starts at just $25 and if you go to http://getquip.com/GAMES right now, you can get your first refill pack for FREE. Boost is only available at http://Experian.com/kfgames Andrea and Tim talk about the latest Nintendo patents, Splinter Cell rumors, DayZ changes, and more. Time Stamps - 00:01:57 - Housekeeping Thank you to our Patreon Producers: Black Jack and Mohammed Mohammed The Roper Report - 00:04:00 - FCC Filing May Have Revealed a Wireless SNES Controller for Nintendo Switch 00:16:12 - Splinter Cell is coming back (one day) 00:18:05 - “Could this mean that the previously reported Splinter Cell Oculus VR game is coming to light soon?” - The Nano Biologist 00:21:20 - DayZ will be changed worldwide after weed sparks Australian ban 00:25:02 - Tim Willits lands at World War Z developer Saber Interactive 00:28:35 - Out today 00:37:37 - Quip 00:39:34 - Experian Reader mail - 00:42:19 - “Do you have any “life hacks” for attending conventions?” - 2038 Pokemon CEO 00:46:02 - “Do you think this is Switch SNES games or something else?” - Borzen00 00:50:20 - “Could Gamepass subscriptions and software sales become Xbox's breadwinner?” - Rita 00:56:01 - You‘re Wrong Tomorrow’s Hosts: Greg & Whitta
Borderlands 3 is coming soon, but PC players won't be able to pre-load the game like their PS4/Xbox One counterparts because of the Epic Games Store. Here are today's stories: - You Won't Be Able To Preload Borderlands 3 On The Epic Games Store - Quantic Dream games won't be "exclusive to any platform anymore,'' says David Cage - Xbox may allow its new studios to create multiplatform games - A SNES-style controller could be heading to Nintendo Switch - Plants vs. Zombies: Battle for Neighborville trailer leaks - Former id Software studio head Tim Willits joins World War Z publisher as CCO - Minecraft's Super Duper Graphics Pack canceled for being 'too technically demanding' - You can now reserve your World of Warcraft Classic character name Follow me on social media! Twitter: http://twitter.com/prettychillguy Instagram: http://instagram.com/samueladamsmedia YouTube: http://youtube.com/samueladamsmedia Mixer: http://mixer.com/samueladams --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
In this episode, Allen and Gerald discuss their favorite games of all time, the departure of Tim Willits from id Software, the newest revision of the Nintendo Switch, the class-action lawsuit against Nintendo over Joy-con drift, the sad state of the Playstation Classic, and much more!
We’ve got release windows, new game announcements, cross-play support, and Tim Willits leaving id Software in this episode. Enjoy! As always, we want to remind you that the PS4BlogCast is listed on iTunes! ... Read More
In Folge 230 von Hooked FM reden wir über eine ganze Ladung Marvel-News, bspw. auch erstes Gameplay zu Avengers. Außerdem: Die Witcher-Serie, Gears 5, World of Warcraft, Final Fantasy 14 und mehr! Timestamps für Skipper: 1:17 - Kyoto Animation - Help KyoAni Heal 3:07 - Frank Pearce verlässt Blizzard, Tim Willits verlässt id Software 5:38 - Plants vs. Zombies 3 7:32 - The Witcher Netflix-Serie 13:54 - Avengers Gameplay-Leak & Marvel Film-Plan 38:50 - Werbung: Hooked-getshirts-Shop 39:28 - Dragon Quest Builders 2 40:38 - Gears 5 48:39 - Assassin's Creed Odyssey - Fate of Atlantis DLC 1:02:05 - Final Fantasy 14 1:07:04 - World of Warcraft 1:24:40 - Valkyria Chronicles 1:29:31 - Spider-Man: Far From Home 1:40:09 - Die Podcast-Produzenten
Put that cigarette out, come inside & listen to The Hungry Gamers tell many a story about video games. On this episode Brendan & Ally talk some: - Marvel Ultimate Alliance 3 - Songbird Symphony - Euphoria - Crawl - Gears against smoking - GTA Online Casino - Tim Willits leaves id *plus lots more gaming related banter!! ------- Find more gaming related goodness via: atebit.net youtube.com/weareatebit discord.gg/kGk2z8g patreon.com/weareatebit
Crystal Dynamic's Avengers game has fans' interest, but the leaked gameplay from SDCC making its rounds now has their attention! Here are today's stories: - Thor is looking mighty as ever in this Marvel's Avengers gameplay leak from SDCC 2019 - Crystal Dynamics will release more Marvel's Avengers footage a week after Gamescom - Marvel's Spider-Man Is Now The Best Selling Superhero Game Ever - 'Overwatch' test lets you pick and queue for a specific hero class - id Software studio director Tim Willits to depart company after QuakeCon 2019 - The Moon in Destiny 2: Shadowkeep will be twice the size of the original - Google's $10 Stadia Pro plan includes one free game per month - Play Borderlands GOTY Enhanced for free Follow me on social media! Twitter: http://twitter.com/prettychillguy Instagram: http://instagram.com/samueladamsmedia YouTube: http://youtube.com/samueladamsmedia Twitch: http://twitch.tv/samueladams --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Quip starts at just $25 and if you go to http://GetQuip.com/GAMES right now, you can get your first refill pack for FREE. Buy your Health + Ancestry Service kit today at http://23andme.com/GAMES Andrea and Fran are back, talking Google Stadia ports, massive Monster Hunter sales and about Plants vs. Zombies 3's reveal and pre-alpha. Time Stamps - 00:04:30 - Housekeeping The LEGO Podcast studio needs your help! Kbabz made the KF set in LEGO, and if we get 10,000 votes, it might become a reality: kindafunny.com/lego Greg’s getting his 100th Plat Monday, July 22 @ 4 pm on twitch.tv/kindafunnygames Thank you to our Patreon Producers: Colton Yoder, Black Jack, and Mohammed Mohammed The Roper Report - 00:07:35 - EA announces Plants vs. Zombies 3 - Ana Diaz, Polygon 00:14:55 - Ubisoft CEO Believes Porting to Stadia Will Be Relatively Cheap - via Alysia Judge, IGN 00:27:35 - Tim Willits to leave id Software after 24 years at the company - Asif Khan, ShackNews 00:32:58 - Monster Hunter World Has Shipped 13 Million Copies Worldwide 00:36:04 - Out today 00:42:55 - QUIP 00:44:50 - 23 And Me Reader mail - 00:47:25 - I was curious what you thought Marvel Games long term plan is. So far, they have focused on big, popular heroes that feature in the MCU for familiarity in their Triple A games; do you see that continuing? - Grant 00:53:10 - Do you see the viability of medium to large independent developers on the scale of Remedy, Insomniac, 4A games, etc being able to remain independent, or if the industry moves to a netflix subscription/streaming based medium will they need to hitch there wagons to a Sony, Google, Microsoft to remain open? - Parker Petrov 00:55:15 - Squad Up: 2038 Pokémon CEO (Pokémon GO) - 7628 0137 4264 00:56:45 - You‘re Wrong Tomorrow’s host:Fran and Andrea
Tim Willits is responsible for some of the biggest first person shooters of the last two decades. In the latest Dev Diary Paul sits down with Tim to discuss where it all began and how it culminates at the current day juncture with Rage 2, Quake Champions and DOOM Eternal all on the wayFollow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer SchoolFind out more at https://dev-diary.pinecast.coThis podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-1862be for 40% off for 4 months, and support Dev Diary.
This week we talk about this disturbing shift in the gaming industry as they bring more and more pay-to-win microtransactions to single player games. You can buy our first t-shirt here! This shirt will always be available. They print and ship orders every 3 days.VaingloryStardew ValleyDescent: FreespaceMinecraftPlayerUnknown's BattlegroundsLast Days on EarthOverwatchNiohDark Souls 3Tim Willits claims to have invented separate multiplayer mapsJohn Romero's response to Tim Willits...Logitech releases a bluetooth trackballSouth Park's Difficulty Slider Racism JokeMagic: The Gathering ArenaWe Happy Few gets review bombed due to Early Access price increaseMXR's commentary on the Bethesda Creation Club paid mods vs free mods from the communityShadow of War will have microtransactionsDownward Thrust commentary on single player microtransactions in Shadow of WarDeus Ex: Mankind Divided single player microtransactionsDeadspace 3 single player microtransactionsAssassin's Creed: Origins earnings call hints at single player microtransactionsCost of the best "Ultimate Team" in FIFA 2017Next Episode - Favorite Game!: Descent: Freespace - The Great WarNext Game Corner Game: Stardew Valley!This episode is made possible by our amazing Patreon supporters!A special thanks goes out to TADPOG, Drew Rowland, MagicalSleeper, and Micah Perdue!If you want to help support this podcast, take a look at the Patreon.Contact Paul - Youtube - Twitch - Facebook - Google+ - TwitterContact Daniel - Twitch - Youtube - TwitterLoaded Cart Gaming - Youtube - Facebook - Twitter - Email - Patreon! Theme Song: "Hot Swing" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/
CONTENT WARNING: oameni edgy care încă nu știu mai bine și fac glumițe low key antisemite și ableiste Episod extralung despre chestii extraenervante care s-au întâmplat în ultimele două săptămâni Timestamps: 3:52 Edgar s-a jucat Might and Magic IV și V 8:22 Edgar s-a jucat Rock of Ages 2 10:16 Paul s-a jucat King of Dragon Pass, Fallen London 14:40 Paul s-a jucat The Witcher 3 Gata! 17:14 Știri: Human Head Studios lucrează la Rune Ragnarok; Jurassic World Evolution; XCom 2 War of the Chosen; Age of Empires 4 dezvoltat de Relic; Destiny 2 PC Beta; Ark Survival Evolved iese din Early Access; Trailerul Shenmue 3 arată... cumva; HALF LIFE 3 STORY CONFIRMED!; PUBG depășește DotA 2 pe Steam; Darkwood gratis pe torente din partea dezvoltatorilor; 38:46 Rage-a-thon: Gearbox va distribui We Happy Few; Bioware nu mai scoate conținut single player pentru Mass Effect Andromeda; Battlefield One supără fanii cu season pass-ul; Warner Bros fac măgării cu colegi decedați de la Monolith; Tim Willits la Quake Con dă din casă; 1:06:40 Sea of Thieves va avea crossplay pe PC și Xbox; Final Fantasy XV pe PC; Bethesda a făcut prostii cu platforma lor de vândut moduri, Creation Club; YouTube: www.youtube.com/channel/UC6bvYQKQxMGIYsPc0McgSeg iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc?si=7A0VG-hjTDi32z-mhIuDig Facebook: https://www.facebook.com/JocSiVorbe/ Tip Jar: https://ko-fi.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
Doom’s back. Again. Last week, players had the opportunity to try out a multiplayer beta for the upcoming reboot of the Doom franchise – a game that’s been in the works for many years now after an initial sequel, titled Doom 4, was unceremoniously cancelled late into development. In spite of the fact that over ten years have passed since the launch of the last main title Doom game, gamers eagerly rushed back to the series, thrilled at the chance to play the latest reimagining of the series. Yet while the new Doom definitely draws inspiration from its predecessors, it’s clear that the upcoming game takes a very different direction in terms of style and tone than previous installments within the series. The violence, monsters, and gore of the upcoming game are rounded, colorful and cartoonish, in spite of the gratuitous use of blood. While this doesn’t necessarily make for a bad game, there’s not much to differentiate the Doom reboot as being distinct and stylistically connected to the games that have come before. Part of the problem that id Software faces in making their newest Doom game feel like previous games in the series is that there’s not much iconography throughout the series that comfortably sums up the Doom experience. While the Super Mario series sticks mostly to a few reoccurring enemy design choices and the Street Fighter roster features the same costumes in every new game, Doom doesn’t have a powerful, standout set of images that connects its games and clearly lays out the style of the series (except possibly for the severed head of John Romero). This lack of unique, identifiable imagery that spans all Doom games isn’t actually because of a failure on the part of former teams at id Software – in fact, if anything, it’s a testament to the cultural impact of the series as a whole. The original Doom, and to a lesser extent many of its sequels, has influenced gaming culture so thoroughly that every visual from the game has been replicated, expanded upon and lampooned by generations of game designers. To this day, first-person shooters set on blood-soaked science fiction space stations are among the most common genres of AAA gaming. Everything that made the original Doom unique has been explored in wave after wave of games that continue to saturate the market, to the point that upon returning to the world of Doom, nothing from the original formula stands out as anything more than a generic space shooter. It’s possible that this problem – the overabundance of Doom tribute acts – is what led to the cancellation of the original version of Doom 4. Long before the upcoming game was in development, id Software worked on a numbered sequel to the series, which was brought nearly to completion before the project was ultimately scrapped and work began on a series reboot. In speaking about why Doom 4 was cancelled, id Software’s director, Tim Willits, explained that the series was having an ‘identity crisis’, stating that ‘everyone knows the feeling of Doom, but it’s very hard to articulate’. Speaking about the cancelled Doom 4, he said, ‘It wasn’t like the art was bad, or the programming was bad. Every game has a soul. Every game has a spirit… [Doom 4] did not have the spirit, it did not have the soul, it didn’t have a personality’. It’s likely that this desire to push to create a unique personality for the Doom franchise that has led the developers to focus so heavily on a colorful lighting system and stylized visual which, while paying tribute the Doom games of the past, look very different to anything that’s come before. The horned skull monsters of the new game are clearly inspired by the classic Doom aesthetic, but the specific approach that id Software have chosen to take involves a Wind Waker-esque method of distilling the core essence of the franchise and then wrapping it in a brightly colored, tonally distinct shell that can’t be mistaken for any other space shooter. So why use the Doom name at all? If id Software is moving this far away from the Doom series aesthetic with their new game, and if the gameplay and visual style have been built from the ground up, why not create a new intellectual property and avoid potentially upsetting fans of the original series? If there’s one thing from the original Doom series that’s not been watered down by hundreds of imitators in the years since its initial release, it’s the name of the series itself. The Doom brand is powerful – strong enough not just to inspire a movie starring Dwayne ‘The Rock’ Johnson, but also capable of withstanding the negative press that the movie generated. Doom’s impact on gaming is so significant that even over twenty years since the original game’s release, players still trust the name to stand for well-built, engaging gameplay. READ FULL ARTICLE BY Matthew Loffhagen HERE: