Journalism genre
POPULARITY
In dieser Folge sprechen Christina und Florian über Void Sails, Eindrücke von der A Maze und Skin Deep.
The Elder Scrolls: Oblivion has finally received its rumored Remaster! PLUS: Polygon has been sold, and much of its staff laid off, so we do a crash-course in why games journalism matters.
In dieser Folge sprechen Christina und Florian über Many Nights A Whisper, The Horror At Highrook und White Knuckle.
In dieser Folge sprechen Christina und Florian über Blue Prince, Your House, Welcome To Elderfield und Promise Mascot Agency.
In dieser Folge sprechen Christina und Florian über Look Outside, Rogue Light Deck Builder, The Roottrees Are Dead und Reignbreaker.
Support Inside Games on Patreon: https://www.patreon.com/insidegamesYTHosted by:Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene Edited by: Shooklyn: https://linktr.ee/ShooklynSources --https://www.youtube.com/watch?v=eoVfBvxKdm0Music —Switch It Up - Silent Partner https://youtu.be/r_HRbXhOir8Funk Down - MK2 https://youtu.be/SPN_Ssgqlzc
In dieser Folge sprechen Christina und Florian über Expelled, A Butterfly und Wanderstop.
This week, Zak and Aaron revisit the world of Marvel Rivals, albeit tangentially and under less than pleasant circumstances. In the wake of some unexpected and unfortunate layoffs at NetEase's Seattle-based studio, the duo noticed some hyperbolic headlines circulating online that not only felt slightly misleading, but also contrasted with the titles for similar articles about the much more severe job cuts recently suffered at the hand of Warner Bros.So, they set out to have a (hopefully) nuanced discussion about the importance of headlines, what we should expect from good reporting, rage-baiting, and profit motives, among other things. Please, enjoy.Listen to Beach Girl on SpotifyCheck out MosscatMarket on EtsyCheck out even more MosscatMarket on Instagram
In dieser Folge sprechen Christina und Florian über Citizen Sleeper 2, Hello Kitty Island Adventure, Tails of Iron 2 und Home Safety Hotline.
His biggest ethical dilemmas while covering the video game industry, his pro tips for visiting the gigantic USA, how he decides which games to cover on SIFTD's shows, and more!
Wesley Yin-Poole is in charge of the news desk over at IGN and has been reporting on the games industry for almost two decades at this point.He's also been a mentor of mine ever since our days working together at Eurogamer where he helped shape some of my very first stories, while he himself published some incredible work on the rise and fall of Lionhead Studios and its notorious co-founder, Peter Molyneux.Wes is one of the best games reporters in the business and I'm so happy to finally have him on the show.Support the show
Hey everyone, welcome to CultureScape! I'm Peter Pischke, and today, I have an incredible interview with one of the greatest storytellers in gaming history—Ken Levine. If you're a fan of Bioshock or curious about his new game, Judas, this is the video you've been waiting for. Don't miss out on this insightful and inspiring conversation! Hit that subscribe button and ring the bell
In dieser Folge sprechen Christina und Florian über ihre meisterwarteten Spiele 2025.
In dieser Folge sprechen Christina und Florian über Dredge: The Iron Rig, Neva, Typeshift und Drova.
One of our favourite returning guests, Louise Blain (last on the pod in October 2021), discusses her current role as Creative Lead at Blumhouse Games. Their first published game, Fear the Spotlight, is out on October 22nd. It's short but sweet! But next week probably won't be... Hosted on Acast. See acast.com/privacy for more information.
Jason Schreier is a games reporter for Bloomberg, best known for his extensive reporting on the volatile reality of AAA game development.On today's episode we'll be talking about his latest book, Play Nice: The Rise, Fall, And Future of Blizzard Entertainment and the frankly horrifying number of interviews he needed to complete over the course of his reporting.Despite having a young baby to look after and exactly two and a half hours of free time each day (when said baby is soundly asleep upstairs), I devoured Jason's book in less than a week. It's very, very good. Let's talk about it!Support the show
Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. This week, we use Devolver's unveiling of Big Fan Games - a new publishing label dedicated to indies working on licensed and other established IP - as a jumping off point to discuss the market for video game adaptations. Ranging wildly in scope and quality, there have been examples over the years that licensed games don't always print money in the way publishers might hope - we discuss the many reasons behind this, and the potential for indies who get the chance to work on major IP. Other headlines we discuss is Epic Games' latest lawsuit against Google, the closure of Play Magazine, the death of HoloLens, and Palworld coming to mobile. Finally, in 'What Do The Numbers Mean?', Chris looks at the early performance of The Legend of Zelda: Echoes of Wisdom. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices
Nadia and David Oxford join with Jeremy Parish, and Diamond Feit to talk about the challenges of half-analogue, half-digital game journalism circa 2006 and games that stand the test of time. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Send us a textGames journalist and PR professional Wesley LeBlanc shares his fascinating journey on this episode of The Gamerheads Podcast. Listen to Wesley recount his beginnings, from landing his first freelancing gig at IGN to joining the esteemed team at Game Informer, and get ready to learn valuable lessons about perseverance and finding fulfillment in your work.For those aspiring to break into the games industry, Wesley offers a treasure trove of advice. Emphasizing the importance of multifaceted skills, genuine passion, and resilience, he provides practical guidance for both budding journalists and PR professionals. Tune in for an inspiring conversation that not only illuminates the path to a career in games journalism and PR but also speaks to the broader journey of following one's passion.You can follow Wesley on social media: https://x.com/LeBlancWesSeven Bridges Premium SaucesLooking for something that will add flavor to your veggies and meats? Check out Seven Bridges Premium Gourmet Yum Yum Sauce! We love it and we think you'll love it too!You can get your bottle at Amazon.Support the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Goodpods! Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on Twitter - https://twitter.com/GamerheadsPodMusic: Jeff Dasler - Recused ...
Welcome to another exciting episode of CultureScape!
In dieser Folge sprechen Christina und Florian über Octopath Traveler 2, Super Dungeon Muncher, Astro Pig und Tactical Breach Wizards.
Nicole Carpenter has been reporting on the games industry at Polygon for the last five years, where she's perhaps best known for her coverage of unions and the increasingly vital role they're playing in shaping the future of video game development.In fact, not only has she reported on this subject diligently over the last few years, she also wrote what is perhaps the defining piece of journalism on the subject: The Rise of the Video Game Union."....the type of journalism we're doing impacts people's lives in really tangible ways. And, you know, whether that's somebody we're writing about who did something bad, or people who are unionizing, or people who have been laid off. And that is a huge responsibility. And so it needs a certain level of investment and dedication and sometimes sacrifice to make sure you're doing your job, treating the work you're putting out, with the respect and care and responsibility it needs."Support the Show.
Did y'all know that winter is coming? Its not just the Starks that say it, now the Targaryen's say it too, and in high Valyrian. Anyway, we must now wait another two years for more House of the Dragon, but we are getting more Westeros next year! GameStop announces the end of GameInformer....is nothing sacred anymore? Meanwhile WB Gaming is imploding, Bungie done messed up, and Intel is whoa. Plus More Deadpool & Wolverine news, Inside Out 2 passes another milestone, and John Wick's world is about to expand.
The boys uncover the harsh realities facing games journalists, talk games media unions with Tyler from IGN Creators Guild, and finish it all by gushing about the stealth action classic Dishonored! Check out our merch! ▶ https://pleasestopshopping.com/ Support the podcast on Patreon ▶ https://www.patreon.com/SirMeowMusic Join the PST Discord server! ▶ https://discord.gg/YNqTT65 Check out IGN Creators Guild! ▶ https://x.com/ignunion Contact IGN Creators Guild! ▶ igncreatorsguild@gmail.com Check out Critical Distance! ▶ https://critical-distance.com/ Links: Billy ▶ https://twitter.com/SirMeowMusic Cameron ▶ https://twitter.com/SuperSneakSheep Kbash ▶ https://twitter.com/KBashShow Shayne ▶ https://twitter.com/SuperFoxcade PSTPodcast Art by Yves ▶ https://twitter.com/hangingrabbit A key was provided to us for the following game: Kunitsu-Gami: Path of the Goddess. Learn more about your ad choices. Visit megaphone.fm/adchoices
Grant Stoner is a freelance reporter who specializes in covering accessibility and disability across the games industry in his work.Among other work, he writes a monthly column for IGN where he recently examined how the mass layoffs ripping through the games industry have affected disabled game workers, in particular. This is a great example of why Grant's perspective is so necessary in the games media right now, shining a spotlight on an often overlooked area of games and the people who play and make them."They can't afford their medications, they've had to stop procedures, some person can't afford life-saving medication that they were only able to afford because of their insurance... So often, with accessibility, we see that 'oh, these studios are great, they really care about us', but this is the reality of being disabled, especially if you're in this industry."Support the Show.
Hello, everybody, and welcome to the latest episode of Consolidation Watch - a show where we puff out our proverbial chests and celebrate all of the excellent acquisitions that mega-corporations have completed recently! This week, we've got a doozy for ya' from the world of games media, where IGN successfully ate up the Gamer Network, home of mainstays like GamesIndustry.biz and Rock Paper Shotgun!Clearly this is all for the best, and won't in any way damage the media landscape at large by winnowing down the diversity of content on the internet until we're left with one voice and one opinion, communicated through the broken language of AI and overseen by the editorial integrity of shareholders. So join us as we celebrate this milestone and don't think or talk critically about what it means at all.Please, enjoy.Listen to Beach Girl on SpotifyCheck out edouggieart on EtsyCheck out even more edouggieart on Instagram
This episode features journalist Nathan Grayson chatting to Mike and Alanah about the state of games journalism (and that side of the industry) in 2024. This comes after IGN announced multiple aquisitions.
Sarah Parvini was a games reporter at the LA Times until just a few months ago, having been among those who were hit by a staggering round of layoffs at the paper earlier this year. In fact, the publication is meant to have shed around 20% of its newsroom in one fell swoop. Journalism is in a rough state, folks.In this episode you'll hear guest host Nicole Carpenter talk with Sarah about what it's like reporting on the games industry for such an established publication and how she managed to approach her stories through the lens of California and Los Angeles in order to appeal to a regional audience."So, the video game industry layoffs, that's not something that is unique to California, but given the nature of California's importance to the video game industry it's something that I felt like we should be covering. And, it wasn't hard to find companies, unfortunately, that had laid people off here in California. And it's only getting easier everyday, right?"Support the Show.
Chelsea Reed Miller is a video editor for IGN and a spokesperson for the IGN Creators Guild, a brand spanking new union that's been officially recognized by IGN's parent company just a couple of months ago.In today's episode, you'll hear guest host Nicole Carpenter talk to Chelsea about what that means for people working at one of the biggest publications in the games media and why it's important to think about collective action before things start falling apart, if possible."The best time to unionize is when things are good. You want to unionize when you love your job, so you can make sure that those things that you really love about your job are codified. So that you can make sure that those things that you love are going to stay."Support the show
Kotaku Journalist Levi Winslow speaks about Kotaku, Games Journalism, the Games Industry, GamerGate, & More!
On this week's episode, Nathan and Luke are joined by their former Kotaku colleague, author and Bloomberg reporter Jason Schreier, for a special Inside Baseball Week episode of the show. True to the theme, they spend most of the episode discussing the state of games journalism: Are layoffs and site closures a sign that traditional games journalism is dying? Or is it just evolving into a more sustainable form and, in the meantime, shedding some unneeded flab? How can new websites hope to grow when younger audiences largely follow creators rather than websites? And to what extent does that ecosystem even facilitate journalism as a form? Then Jason gives us a preview of his upcoming book about the history of Blizzard, tantalizing us with phrases like “Chris Metzen fistfight.” Finally, we wind down by answering questions about writers who inspired us, the ramifications of platforming awful people, and Inside Baseball Week itself. Credits - Hosts: Nathan Grayson, Luke Plunkett, and special guest Jason Schreier - Podcast Production & Ads: Multitude - Subscribe to Aftermath! About The Show Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that's too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris' frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don't know what else to tell you; it's a great time. Simply by reading this description, you're already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
Quintin Smith is one third of People Make Games, although hopefully you already knew that. Outside of his work with us, he's also known as the co-founder of board games behemoth Shut Up & Sit Down and now, as of just a few weeks ago, he's started something brand new, exploring the world of TTRPGs. It's called Quinns Quest and it's extremely weird and good, just like Quinns."If you just go into a community going 'hey, I wanna understand why this is fun for you', people will tell you! People are able to explain their passions and once you know their passions, you can ask about those passions in more detail and once you've got that, you're able to understand the community. There are no weirdos."Support the show
#VideoGames #Journalism #Xbox In this interview Luke Lohr and Captain Logun are joined by journalist Stephen Totilo (GameFile.news) to discuss the state of games journalism as well as how games coverage has changed over the course of his 20+ year career. Enjoy! XEP has a Patreon! If you enjoy XEP please consider supporting us financially to help us look, sound, and podcast better. Patreon.com/XboxExpansionPass XEP has Merch! If you're interested in snagging some Xbox Expansion Pass merchandise, please check this out: https://wren-works.myshopify.com/collections/xbox-expansion-pass-merch The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr, the InsipidGhost, plays host and discusses various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry.
Stephen Totilo has been a games journalist for two decades now, making him one of the most experienced people in the field. His career spans a stint at MTV News as its first ever games reporter, nine years as Kotaku's Editor-in-Chief and until recently, he wrote a twice-weekly gaming newsletter for Axios.Today, Stephen is looking to strike out on his own with Game File, an independent newsletter published on Substack and funded directly by his audience."I have concerns about a younger generation of reporters finding a footing, coming up, because we are seeing in the elimination of a lot of these jobs, lesser opportunity for people who are still trying to make a name for themselves and do it in a way that is sustainable. But, what I see in aggregate is more outlets, right now, committed to covering games than I saw several years ago."Support the show
Nathan Grayson and Riley MacLeod have just launched a brand new, worker-owned games publication called Aftermath, along with some other ex-Kotaku staff you'll recognise. As in, today, right now! Chris grabbed them for an interview a few days ago to talk about the challenges that come with starting something fresh, crowdfunding and what being "worker-owned" really means in this context."You know — and everyone knows — that 2022 and 2023 have been nightmarish for games journalism, and for journalism broadly, and also for games studios. And like, what else are you going to do? Where else are you going to go? When I panic and I'm like: is this a ridiculous idea? Should I just go and get a real job where somebody else understands how the taxes work? I'm like... what is it? Where is it? It's exciting to think about, you know, now we're the job! We'll make the job."Support the show
Here it is, the ninety-first episode of Unqualified Game Chat! This is where two friends, Azario and Spencer, talk about the games they're playing and the most requested gaming news. This week, the two talk about starting out in games journalism and Assassin's Creed: Mirage. Unqualified Game Chat is posted across podcast services for your entertainment.
#gaming #nintendo #videogames Welcome to the Communication Error Podcast. A gaming debate podcast where we may not always agree but maybe listening to each other will help us fix our communication error. This week's episode focuses on the pros and cons of games journalism featuring Zanadood Zanadood's links - https://beacons.ai/zanadood Patreon - https://patreon.com/user?u=93618258&utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_creator&utm_content=join_link Twitter - https://twitter.com/comerrorpodcast New discord server! https://discord.gg/mrw6BEEJvs Hosts: Cheezy - https://twitter.com/cheezyc64 Johniibo - https://johniibo.com/
Join us for a thought-provoking episode on the Nintendo Pals Podcast as we dive into the complex world of game reviews!
#gaming #nintendo #videogames Welcome to the Communication Error Podcast. A gaming debate podcast where we may not always agree but maybe listening to each other will help us fix our communication error. This week's episode focuses on the pros and cons of games journalism Patreon - https://patreon.com/user?u=93618258&utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_creator&utm_content=join_link Twitter - https://twitter.com/comerrorpodcast New discord server! https://discord.gg/mrw6BEEJvs Hosts: Cheezy - https://twitter.com/cheezyc64 Johniibo - https://johniibo.com/
Patricia Hernandez is now the former Editor-in-Chief of Kotaku, having been fired from the position just a few days ago. In today's episode we're going to be talking to her about what's happened and digging into the increasingly strained relationship between Kotaku's editorial team and the company which owns the site itself, G/O Media."I can't really go into specifics about the reason because it does involve other staffers and their personal information, so I just want to be sensitive to that. But I will say it was a deeply G/O Media reason. It's all been pretty disappointing.I feel like, in some ways, maybe it was for the best. I was opening my notes app and kind of scrolling through it and came across a resignation letter that I wrote literally a year ago."Support the show
Rebekah Valentine is a Senior Reporter at IGN and an instrumental figure in the site's latest ambitions to establish itself as a true home for longform video games reporting. She's also just been on the ground at Summer Games Fest, the potential successor to the games industry's biggest, flashiest trade show, E3.How do the two shows compare from a reporter's perspective and will E3 ever manage a revival? We'll be asking Rebekah all about it."I am now two and a half years in and I'm still doing reporting! I'm kind of blown away by it. I'll freely admit that I sort of had an idea in my head of what IGN is... and it was grounded in the way that IGN had actually been. But especially if you're somebody listening to this and hasn't read IGN in several years, I would really encourage you to dip back in and look at some of the stuff we've been doing the last couple of years, because Tina really did set up a legacy of good journalism and good reporting."Support the show
Well, would you look at that!? This one's on time! And it's interesting, to boot.This week, Zak and Aaron have a chat about Jason Schreier's exceptional book "Press Reset," and each chooses a few topics that fascinate them. Zak is mostly articulate and focused. Aaron rambles a bit and bloviates a lot. But, all-in-all, the conversation incorporates everything you could want from an episode of SPR.Please, enjoy.Listen to Beach Girl on SpotifyCheck out edouggieart on EtsyCheck out even more edouggieart on Instagram
2 Player Productions is a documentary crew that's been embedded with Double Fine Productions for more than a decade now, having first come onboard in order to follow the development of Broken Age and create the Double Fine Adventure series.However, it's their latest work that's absolutely knocked my socks off. Double Fine PsychOdyssey is, quite simply, the best video games documentary work I've ever seen. It follows the much longer development of Psychonauts 2 and is just the most vulnerable, revealing look into what it really means to create a video game. I cannot recommend it enough. Gosh. It's so good."There's a lot of concern about that meeting, rightfully so. It was the most intense thing we've had on camera and everybody was upset, we were upset. I thought that if we cut it out, it would do a disservice to the evolution of the studio and the way that mindsets at the studio were shaped, the way that the culture was shaped... I'd like to think it shaped the way everybody thought about crunch and what that meant, what that word even means."Support the show
Natalie Watson is a producer at Half Mermaid Productions where she worked on Immortality. Previously she was a games critic for Vice's games outlet Waypoint. She also co-owns the successful Star Wars podcast "A More Civilized Age” alongside former editor-in-chief Austin Walker, Rob Zacnay, and Ali Acampora.We talked to Natalie about her work on Immortality, the games journalist to game dev pipeline, and the absolute state of games criticism in 2023. Hosted by Phillip Russell and Ben ThorpEpisode NotesYou can follow Natalie Watson here.Visit our website: Originstory.showFollow us on Twitter @originstory_Do you have feedback or questions for us? Email us theoriginstorypod@gmail.comCover art and website design by Melody HirschOrigin Story original score by Ryan Hopper
While the world's financial heavyweights rush to invest in the burgeoning video game industry, gaming journalism may be on its last legs. Many high-profile outlets have either downsized significantly or closed up shop for good. Those that remain have largely replaced gaming news coverage with listicles and playthrough guides. In an online world funded by SEO optimization and clickbait, is there any hope for a future for true gaming journalism?We'll also be discussing the new report that claims Konami is planning to reveal a new Castlevania and a Metal Gear Solid 3 remake at this year's E3, how the upcoming Olympic Esports Series will feature games like Just Dance and Gran Turismo, and how Final Fantasy XVI's new take on difficulty settings was inspired by producer Naoki Yoshida's "pride as a gamer."Finally, Donnie takes us all the way back to March 1992 with his Retro Rewind.We love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Visit the Leetist Podcast at linktr.ee/LeetistPodcast- Connect with CafeBTW at linktr.ee/cafebtwHosts: @donniegretro, @retrogamebrews, @wrytersviewOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by @donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenMerch: gamers-week-podcast.creator-spring.comSupport the show
Alex Lee is Digiday's senior games and e-sports reporter. We talk about the evolution of the e-sports industry, games journalism, and the business and money around the games industry. Since Alex was a Super Smash Brothers tournament player, of course, we have to chat about all things Smash. This interview took place in November 2022. * * * * * * * * If you liked the episode, please like & subscribe to the show! Substack: https://gameoflifepod.substack.com/ Twitter: https://twitter.com/sophdeng Email: golifepod@gmail.com "Game of Life Podcast" is produced by Sophia Deng; visuals by Alonzo Felix; music is from Anchor. * * * * * * * * Timestamps (00:47) Tournament-level Super Smash Brothers (04:55) Why Nintendo games will never have big e-sports scenes (07:05) Evolution of the e-sports industry (12:48) E-sports and games journalism – problems, coverage (28:08) Mario Kart World Championship (30:49) Quick fire round: Everything Super Smash Brothers (37:01) 2 final questions * * * * * * * * Alex's recommendations Candy Crush
Tyler McVicker has been utterly obsessed with Valve for more than a decade now, having reported on almost every scrap of news, speculation and datamined morsel to come out of this famously secretive company at the heart of the games industry.Having just published our own report on the reality of working at Valve, with its "flat" structure, no managers and no job titles, I wanted to talk to Tyler about the challenges that come with trying to understand such an unusual business. And one of those challenges, unfortunately, is dealing with the more toxic parts of Valve's community. PMG has faced its own share of that over the last couple of weeks."Because of the opaqueness, because there is a vacuum of information, misinformation becomes gospel. So what you're dealing with is a lot of individuals effectively treating Valve as if they are Gordan Freeman; a blank slate that you put your own personality onto. And when somebody else betrays that self-perceived personality, it almost feels like a parasocial relationship being destroyed."Support the show
Jess "Voidburger" O'Brien joins us to talk about the future of gainful employment in games coverage and the games we play to make the pain go away. RSS Feed: http://noclippodcast.libsyn.com/rssSpotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclippodcastPodcast channel: https://www.youtube.com/channel/noclippodcast Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter
Jeff Gerstmann is faced with a sudden and unexpected dilemma: how does one entertain two boys, one aged six and the other aged nine? Listen as he grapples with this topic (Combat????) while also discussing Astlibra Revision, Quake with raytracing, the Splinter Cell radio drama, Australian lootboxes, and the “seedy underbelly” of E3.
Sam Greer is a freelance games critic, having previously worked for Glass House Games and GamesMaster magazine. More recently, she worked with People Make Games (that's us!) on an incredible video about the lack of working class people employed in the games industry. That's what we'll be talking about in today's episode."I think when we talked about it before my worry was that the video would just be one of those things that people would retweet and go 'oh this is so important', you know?' and that would be it... But actually what's kind of happened, that I've seen a lot of, is just a lot of discussion and it sparking loads of specific conversations off the back of it. And that's more than I'd hoped for. I was so worried about people getting that this mattered, but not really caring."Support the show