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Ahoy mateys! This year marks the 40th anniversary of The Legend of Zelda! We're long time Zelda fans and are excited to keep working our way through the franchise. In today's episode, Kevin has been replaying through some of the classics and has recently completed his replay of the Wind Waker. Alternate titles* - The Wind Taker (that's a fart joke) - The Wank Winder - Tetrais You can listen to a new episode of our show on Spotify, iTunes, and Podbean every Tuesday night at 8:30 PM EST! Also, our YouTube page is hosting our shows on a slight delay if that's more your speed! https://www.youtube.com/channel/UCJkezUs5nq2KtUh8F9oQJuQ
Support Boss Rush Network on Patreon for one week early access to Boss Rush Podcast Plus Content. The GameCube's strange, creative spirit could make it Nintendo's next great revival. On this episode of Expansion Pass, Edward Varnell and Corey Dirrig look back at its incredible library, from Metroid Prime, Wind Waker, Double Dash, and Smash Bros. Melee to Fire Emblem: Path of Radiance, RPG classics, and the Game Boy Player, and explain why this underappreciated era still resonates with Nintendo fans.This and more on Expansion Pass, part of Boss Rush Podcast Plus on Patreon. Join our Communities:Join the Boss Rush Network Community Discord. Join the Boss Rush Network Facebook Group.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: X/Twitter, Bluesky, Instagram, Threads, FacebookYouTube, Twitch.TVFollow the Boss Rush Network: X/Twitter, Bluesky, Instagram, Threads, Facebook, LinkedIn, YouTube, Twitch.TVSupport Boss Rush Network:Support Boss Rush on Patreon and buy merch on our Store. Subscribe to Boss Rush on YouTube and visit our website at BossRush.net for more great content.Thanks for Your Continued Support!Thank you for listening to Expansion Pass, Expansion Pass, part of Boss Rush Podcast Plus on Patreon. If you're listening on podcast platforms, leave us a five-star rating and a review. If you're watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Thanks for watching and listening!
Support Boss Rush Network on Patreon for one week early access to Boss Rush Podcast Plus Content. The GameCube's strange, creative spirit could make it Nintendo's next great revival. On this episode of Expansion Pass, Edward Varnell and Corey Dirrig look back at its incredible library, from Metroid Prime, Wind Waker, Double Dash, and Smash Bros. Melee to Fire Emblem: Path of Radiance, RPG classics, and the Game Boy Player, and explain why this underappreciated era still resonates with Nintendo fans.This and more on Expansion Pass, part of Boss Rush Podcast Plus on Patreon. Join our Communities:Join the Boss Rush Network Community Discord. Join the Boss Rush Network Facebook Group.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: X/Twitter, Bluesky, Instagram, Threads, FacebookYouTube, Twitch.TVFollow the Boss Rush Network: X/Twitter, Bluesky, Instagram, Threads, Facebook, LinkedIn, YouTube, Twitch.TVSupport Boss Rush Network:Support Boss Rush on Patreon and buy merch on our Store. Subscribe to Boss Rush on YouTube and visit our website at BossRush.net for more great content.Thanks for Your Continued Support!Thank you for listening to Expansion Pass, Expansion Pass, part of Boss Rush Podcast Plus on Patreon. If you're listening on podcast platforms, leave us a five-star rating and a review. If you're watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Thanks for watching and listening!
The full 90 minute episode is LIVE on the patreon.https://www.patreon.com/c/RememberShuffleThe shuffle bois turn to one of the most beloved video game franchises of all time, The Legend of Zelda, and trace its evolution throughout the 2000s decade. From the (overrated?) Ocarina of Time, to the brooding existentialist masterpiece that is Majora's Mask, the swashbuckling pirate cell-shaded Wind Waker, and the dark and gritty reboot Twilight Princess, they leave no stone un-thrown in their history of the franchises. Throughout the episode they discuss the mechanics that make the games great, their iconic scores, and the completely mid lore that accompanies such a cool world.
Send us Fan Mail9:01 PM | Sweeping Promises | Shooting Shadows 9:03 PM | You Fool! | Vodka Ghosts 9:07 PM | Alex Cameron | Red Hook Rain 9:13 PM | Why Horses? | Yr Big Day 9:16 PM | das bisschen Totschlag & lonalih | Windwaker 9:19 PM | Karen Culi | Vices 9:24 PM | Ceremony | Death Destruction Mayhem 9:27 PM | hitorie | 3分29秒 9:31 PM | Wacky Races 9:32 PM | Dopamine | Crash 9:37 PM | Real Numbers | Never Never Again 9:41 PM | Cusk | Beauty queen 9:44 PM | Natalie Merchant | Carnival9:52 PM | B.B. King (feat. Cory Henry & Avery*Sunshine) | Everybody Lies A Little
The team is off this week, so we're pulling an episode from the Patreon vault! The second episode of The Zelda Cast XL! Andy and Goo are back! We both give our impressions of the Switch 2, Mario Kart World, and more! We also answer some of your questions, play Zelda Heardle, and discuss what we each think is the most enduring aspect of The Wind Waker! Come hang out! Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda XL featuring Andy and Gooey”! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM
The team is off this week, so we're pulling an episode from the Patreon vault! The second episode of The Zelda Cast XL! Andy and Goo are back! We both give our impressions of the Switch 2, Mario Kart World, and more! We also answer some of your questions, play Zelda Heardle, and discuss what we each think is the most enduring aspect of The Wind Waker! Come hang out! Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda XL featuring Andy and Gooey”! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM
Andy and Al are back from the 2026 Zelda Dungeon Marathon. a record shattering event filled with fun and friends! Listen as they recap some of their favorite moments and talk about some behind-the-scenes events, including the aftermath of the Sour Candy episode, getting changed and glammed up for the Tingle segment, Andy being passed over in the Breath of the Wild draft, Al crushing her Wind Waker run, and what the Greater Chicago Food Depository warehouse looked like! All this, PLUS we go over the latest Zelda Movie news casting, including the actors portraying Ganondorf and Impa, as well as the latest Nintendo financial report. Come hang out! Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda XL featuring Andy and Gooey”! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM
Andy and Al are back from the 2026 Zelda Dungeon Marathon. a record shattering event filled with fun and friends! Listen as they recap some of their favorite moments and talk about some behind-the-scenes events, including the aftermath of the Sour Candy episode, getting changed and glammed up for the Tingle segment, Andy being passed over in the Breath of the Wild draft, Al crushing her Wind Waker run, and what the Greater Chicago Food Depository warehouse looked like! All this, PLUS we go over the latest Zelda Movie news casting, including the actors portraying Ganondorf and Impa, as well as the latest Nintendo financial report. Come hang out! Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda XL featuring Andy and Gooey”! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM
Number 1037Mom Brain returns for the latest episode of the GoNintendo Podcast, so that means we're back to music! We also have all sorts of talk about the cancelled sequel to Wind Waker, Wawa and Wegman's food, Spider-Man thoughts (spoiler-free), Pokémon's latest success and so much more!
No Bom Dia, Minha Vida de hoje, Isadora Basile comenta o crossover completo de Dungeons & Dragons com World of Warcraft revelado na Gen Con, o apagão de mais de vinte horas na Xbox e a promessa de Satya Nadella de uma volta ao crescimento em 2027, o novo modo ranqueado de Deadlock, a curiosidade sobre como Wind Waker 2 virou Twilight Princess, e o crossover de Helldivers 2 com Warhammer 40K.Apoie o Bom dia, minha vida: apoia.se/bomdiaminhavida❤️___
Note - This episode was originally released in May 2025. I've decided to add prior Bonus Round episodes to the main feed, sequentially and on a 1-year-plus delay, so that EVERYONE can enjoy these fun, classic gaming banter sessions. Patrons will still get NEW Bonus Round episodes every month, so if you'd like to catch up on the last year of Bonus Round, head over to Patreon and support the show at the Fire Flower level or higher.www.patreon.com/smashingbricks~~~~~~~~~~~~~~~Hey Retro Gamers, welcome back to Bonus Round!These monthly podcast episodes are timed Patreon exclusives and are available at the Fire Flower level of support or higher. Each month, my guest and I will put together some sort of list, ranking, or otherwise fun conversation, usually related to that month's main episode. These will be released on the 28th of each month, and hopefully will be the dessert you've been missing after the main course episode two weeks earlier!Well we played another Zelda title this month, and once again The Hero of Legend offered up a Certified Smash of a game. Wind Waker got me thinking about the best Zelda games for Bonus Round, but I ended up opting for the best ITEMS in Zelda games instead. And rather than just pick out favorites, this time Anthony and I made it a draft to avoid any overlap, and to frustrate each other so much! Haha.Here they are: the Top 10 Zelda Items of All Time, objectively ranked and determined by 100% SCIENCE. (I messed this up so badly.) Enjoy!
Summer showcase season is officially in the books — and Greg, Ty, and Uly have receipts.This week, the crew digs into the data behind all the hype: which games actually won Summer Game Fest according to Steam wishlist numbers and search trends, and why the top three spots all went to remakes and sequels. Code Veronica taking the #1 wishlist spot gets the full breakdown — Ty explains why the game's weird place in Resident Evil canon is exactly the reason people are losing their minds over it, and the crew goes deep on how RE4 and Code Veronica's release timeline essentially screwed Capcom's own franchise order. Ocarina of Time, Persona 6, Insomniac's Wolverine, Gears of War: E-Day, Kingdom Hearts, and Spyro all get their moment.Then things get real when Greg drops the number: Gears of War: E-Day reportedly cost $400 million to make. The crew breaks down why that figure is almost impossible to recoup — comparing it to Spider-Man 2's $300M budget, which needed 7.2 million copies at full price to break even, against Gears of War II's total lifetime sales of 6.75 million copies ever. Factor in that the game launches Day 1 on Game Pass, Xbox's recent price drop, and that Microsoft is quietly aging out its console ambitions — and this gets uncomfortable fast.Also: a full Resident Evil 6 rehabilitation arc, the correct story order to play RE6 (yes, there is one), a debate on whether RE5 deserves a remake, and the moment Greg admits he's never actually played Until Dawn, Detroit: Become Human, or Heavy Rain — despite knowing every detail about all three. Ty does not take this well.Plus — the 8th anniversary of GZ Chop Shop is coming. July 18th. G Fuel is involved. More details dropping in the newsletter soon.Key Topics:Breakdown of Summer Game Fest's top winners and surprises, including Stellar Blade, Gears of War, and Dawn 2.The cultural significance of franchises like Gears of War and Kingdom Hearts.The impact of search trends and search result data on game popularity.Industry analysis: budget estimates, sales figures, and the feasibility of blockbuster hits like Xbox's $400 million exclusive.The debate over remakes: Wind Waker, Twilight Princess, and the longevity of classic titles.The complex timeline of Resident Evil remakes and their impact on franchise storytelling.Technical and strategic industry insights, including counterfeit perceptions and hardware shortages.The role of game subscriptions like Game Pass in the financial landscape.Final thoughts on upcoming releases, the state of the industry, and the importance of community engagement.Subscribe to the GZ Press Play Gaming Newsletter for the full written breakdown every Thursday: gz-press-play-gaming-newsletter.beehiiv.com
Tonight's questions:- What happens if Gears of War: E-Day flops?- Could Sony run E-Day materials?- Would Xbox succeed under a different publisher?- Will Halo, Blade, and BGAE2 release next gen?- Will Ocarina of Time launch close to GTA 6?- How did gamers react to the original Wind Waker reveal?- What is your preferred Zelda art style?- Which game should never be remade?- Which JRPGs are you anticipating next year?Thanks as always to Shawn Daley for our intro and outro music. Follow him on Soundcloud: https://soundcloud.com/shawndaleyWhere to find Throwdown Show:Website: https://audioboom.com/channels/5030659Twitch: https://www.twitch.tv/throwdownshowX: https://x.com/ThrowdownShowYouTube: https://www.youtube.com/throwdownshowDiscord: https://discord.gg/fdBXWHTTwitter list: https://twitter.com/i/lists/1027719155800317953
Jake and Landry return for BitCast 133 with Summer Game Fest predictions, covering PlayStation/Xbox showcases (Wolverine, Intergalactic, Halo, Gears, Fable, Project Helix) and why this console gen feels slow. In “Let's Fix That,” they argue games need tighter, fun-first design over bloated AAA ambition and rising prices. They share what they're playing (Hades, TMNT, Ocarina, Wind Waker, BG3, Yoshi) and end with Skill Tree Trivia.
A new week, a new slate of bangers as Sam and Max get into dance metal, melancholy hyper pop, and just good ol' fashioned pop punk in this week's fresh tracks. Then they dive into Sam's huge weekend of gigs, as well as dissecting the phenomenon of "blue dot fever". Finally, it's getting vulnerable with our all-time listening stats.Follow along with the songs we discuss with this wee's Spotify Playlist. Discover more new music and hear your favourite artists with 78 Amped on Instagram and TikTok.Watch episodes on our YouTube channel and don't forget to like and subscribe.
With Ocarina of Time in the bag, it's time for a belated British look at a toon-shaded titan. Stuart Gipp, Dave Bulmer and Seumidh MacDonald preside.Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
The Legend of Zelda Audiobook Productions- featuring Ocarina of Time, Majora's Mask and more
Cast Credits Author______ FakeJake93 https://www.fanfiction.net/s/6429588/70/Majora-s-MaskCaroCabaConiVO _______ Link Thank you to the following Patrons for supporting this channel and podcast. Joseph Sigler Millan KollarcikPreston Dohrer Hero of Snow CassieOBecky, R.TyFire02ModstinTyler, S.The Biggest ChillsNugget AutomotiveShaun AlbertDaniLumineO. ManleyHonestly Reckless Gareth & WellsAnonymous Book ReaderMusic CreditsTemple of Time from Ocarina of Time OSTGanondorf's Theme from Twilight Princess OSTKakariko Village from NintenMusic- Video Game Covers Farewell, Hyrule King from Wind Waker OSTLon Lon Ranch from Banboy RecordsLight and Shadow from Twilight Princess OSTPicture CreditsThe Great Flood from Wind Waker
El creative director de Wandersky nos habla de su proyecto. Un videojuego que toma ideas de Wind Waker y de Tunic para ser su propia cosa. Es una aventura con un ritmo que respira, por lo que conversación deriva a ¿volverán los videojuegos con ritmos más calmados ahora que está en auge la sobreestimulación?-Wandersky en Steam: https://store.steampowered.com/app/2491550/Wandersky/-Pide más información de nuestros másters en videojuegos con un 5% de descuento en tu matrícula usando este enlace: https://estudiar.unir.net/es/es-gen-ma-ing-masters-diseno/?utm_medium=off&utm_source=colectivos&utm_campaign=np-colectivos_off_colectivos_unireu_eu_es_es_convenio_generico_leadweb_nuevebits-Compra Los Secretos de Krat: más allá de Lies of P: https://amzn.to/4rKE3FV
Send us Fan MailIntro; Vital Stats; Controls; Level Notes: Chapter 8 - Chapter 13 (Zelda Dungeon Walkthrough); Cultural Significance - The Last Traditional Zelda & Best Link Competition.
Welcome to Dev Game Club, where this week we continue our series on Majora's Mask. We talk a bit about getting stuck, the structure, and do some extended catch-up on email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Swamp Dungeon Issues covered: making it feel different, long-winded save mechanics, interrupting your play, expecting it to be okay to let the world end, the threatening moon, how games hold up, the usual strategy for reuse: more of the same, making the main mechanic out of a minor Ocarina mechanic, recontextualizing models and similar locations, the groom mask and the new interactions, constraining locations you can reach, the audio mix, being able to control for when certain events happen or not, being unclear on whether the water is poison, searching high and low for a bottle, a non-Nintendo moment, implying that the player could have been prepared, looking forward to more masks, reusing your engine, platform architecture converging, changing goals requiring changing programs, a podcast guidebook, Tim's annotated notes, finally having a list, recency bias, convergence of mechanics in AAA games, a story of a dev inspired by events and the podcast, asset flips, Majora's Mask inspiration. Games, people, and influences mentioned or discussed: CalamityNolan, Outer Wilds, Melancholia, Stranger Things, Wind Waker, Ultima, Hitman, GameCube, Oddberry Games, Vitor, Eye of the Beholder (series), Doom (series), Fallout (series), Monkey Island (series), Warren Spector, Origin Systems, Apple ][, PlayStation, Xbox, Unreal, Republic Commando, Call of Duty, Medal of Honor, Mystery Dip, Carlos, Dark Souls, Deadly Premonition, Hollow Knight, Ubisoft, Anthony Vaccaro, Synersteel Studios, Eric Heimberg, Sandra Powers, Nicholas Vaccaro, Maria Vaccaro, Valley of Shadow, What Remains of Edith Finch, The Witness, The Talos Principle, Raymond, Drew, David Lynch, Takashi Tezuka, Twin Peaks, Link's Awakening, Dwarf Fortress, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Majora's Mask Links: Valley of Shadow via Steam Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com mailto://devgameclub@gmail.com
Season 12 Bonus 3 This week we're going to engage in some baseless speculation about the dungeons cut from the Wind Waker. There is not much – if anything – we truly know about these dungeons. But that's not going to stop us from having some fun and speculating what could have become of them, and why I think they wound up in Twilight Princess. Sources: https://www.nintendoforums.com/articles/40/super-play-magazine-interviews-shigeru-miyamoto-about-zelda https://www.eurogamer.net/i-zelda-gc https://archive.org/details/electronic-gaming-monthly-issue-167-june-2003/page/38/mode/1up?view=theater https://web.archive.org/web/20060510063954/http://www.ntsc-uk.com/feature.php?featuretype=int&fea=ShigeruMiyamoto https://web.archive.org/web/20211106160906/https://www.glitterberri.com/a-link-to-the-past/the-men-who-made-zelda/ Retro Gamer #135, pgs. 24-26 https://web.archive.org/web/20130721113126/http://www.zeldalegends.net/index.php?n=interviews&id=2003-05-23-cav-e3-aonu-tww&m=html https://www.eurogamer.net/the-wind-wakers-missing-dungeons-were-reused-in-other-zelda-games https://www.ign.com/articles/2013/10/25/the-story-of-zelda-wind-waker https://goodblood.games/wind-waker-interview Hyrule Historia pgs. 158, 162, 163
Season 12 Bonus 1 This is a bonus episode of Legendary Adventures, a Legend of Zelda playthrough podcast. This week we're going to take a closer look at the development of Link's companion character Midna, from her origins in the Wind Waker 2 to her final form in Twilight Princess. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Sources: 1. https://web.archive.org/web/20180103204903/https://www.zelda.com/breath-of-the-wild/news/dlc-pack-one-countdown-midnas-helmet/ 2. Hyrule Historia pg. 171 3. https://www.ign.com/articles/2005/05/19/e3-2005-eiji-aonuma-interview 4. https://www.nintendoworldreport.com/feature/13085/eiji-aonumas-gdc-2007-presentation 5. https://web.archive.org/web/20160203100449/https://iwataasks.nintendo.com/interviews/#/wii/twilight_princess/0/0 6. https://tcrf.net/The_Legend_of_Zelda:_Twilight_Princess/Unused_Textures 7. https://web.archive.org/web/20160519073404/https://tcrf.net/The_Legend_of_Zelda:_Twilight_Princess/Unused_Textures 8. The Legend of Zelda: Art and Artifacts pg. 420 9. https://x.com/NintendoFrance/status/883280097410764800
Join me as I sit down with Jonathan Courtney to host the second annual “Sippy Awards,” the most prestigious award show in tech for the products, games, and tools that shaped 2025. We crown our most-hyped products for 2026, favorite games of the year, best productivity tools, and best products under $100. We also dive into analog tools like Traveler's Notebook, hi-fi systems, Japanese porcelain, and simple clothing uniforms as ways to make everyday life better and de-fragment your brain. Timestamps 00:00 – Intro 03:23 – Most Hyped Product of 2026 14:43 – Game of the Year 2025 19:49 – The Way to Innovate 25:41 – Premium Domains 29:56 – Best Productivity Product 42:02 – Favorite Product of 2025 54:10 – Best products under $100. Key Points The Sippy Awards are a playful but serious way for Greg and Jonathan to highlight the products and games that genuinely improved their lives in 2025. They argue that cult classics (Wind Waker, Pinkerton, Kid A, Breath of the Wild, Elden Ring) come from creators who put the audience last and follow their own taste, even at the risk of initial backlash. Distinctive visual identities and premium dot-com domains are framed as both trust builders for users and commitment devices for founders. Their favorite productivity and lifestyle tools—ChatGPT, Things, Endel, Traveler's Notebook, YouTube Premium, Japanese porcelain—show how small, well-crafted tools reshape daily workflows and rituals. Analog practices (morning pages, notebooks, hi-fi listening) and simple clothing uniforms are presented as ways to de-fragment your brain, reduce decision fatigue, and focus on what matters. The #1 tool to find startup ideas/trends - https://www.ideabrowser.com LCA helps Fortune 500s and fast-growing startups build their future - from Warner Music to Fortnite to Dropbox. We turn 'what if' into reality with AI, apps, and next-gen products https://latecheckout.agency/ The Vibe Marketer - Resources for people into vibe marketing/marketing with AI: thevibemarketer.com Startup Empire - get your free builders toolkit to build cashflowing business - https://startup-ideas-pod.link/startup-empire-toolkit Become a member - https://startup-ideas-pod.link/startup-empire FIND ME ON SOCIAL X/Twitter: https://twitter.com/gregisenberg Instagram: https://instagram.com/gregisenberg/ LinkedIn: https://www.linkedin.com/in/gisenberg/ FIND JONATHAN ON SOCIAL Unscheduled CEO Podcast: https://www.unscheduledceo.com/ X/Twitter: https://twitter.com/Jicecream LinkedIn: https://www.linkedin.com/in/jonathan-courtney-4510644b/
While Super Mario was my favorite video game franchise growing up, Zelda replaced it pretty quickly once I discovered Twilight Princess and Wind Waker in the late 2000s. Thiis was followed by about a decade of not having a functioning Nintendo system, but when I bought a Switch I mostly played Breath of the Wild and now mostly Tears of the Kingdom. I'd already written a song about older Zelda games years ago, which I was fortunate to have played on the Dr. Demento show, but every once in a while I'd wonder why I'd spent so much time playing the open world games without writing a song about them. And yet nothing came to mind until Pink Pony Club had been one of the most popular songs in the United States (and probably the world) for a while and it spent a good deal of time running through my head, and then I came up with the basic idea of how the inventory (Link's Load of Stuff) in Tears of the Kingdom seemed too heavy for even the strongest of heroes to carry. It took a while from the moment of inspiration until finishing, but it's here now and I hope you like it. As should be apparent, it's not me on the vocals, but someone I've hired before to anonmously provide vocals for parodies I've written.
DEFENDANT: The Hero of Time EVIDENCE: Siren Song Merlot/Syrah blend SCENE OF THE CRIME: Hyrule -- Hey friend — pop a cork and get comfy. In this episode of True Crime Against Wine we pivoted (blame the internet and a mis-shipped bottle) and ended up sipping a lush Merlot-Syrah blend from Siren Song while getting delightfully nerdy about The Legend of Zelda. Expect giggles, throwback gaming stories, and super honest wine notes — think plush blackberries, juicy plum, and a grown-up juice-box vibe that's dangerously drinkable. We dive into Zelda's origins (shoutout to Miyamoto and Tezuka), reminisce about Ocarina of Time demos at the mall, and debate favorite entries like Wind Waker and Breath of the Wild. There's talk about iconic villains (Ganon, of course), the weirdly existential Link's Awakening plot, cult-fave enemies (stalfos!), and why Link's silent-hero design is pure genius for player immersion. Also: a brief side-eye at 900-number culture, a few messy sibling stories, and absolutely too many sips of wine. If you're into cozy chats about wine, gaming lore, and dumb personal anecdotes, this one's for you. Cheers — it's dangerous to go alone, so bring a friend (and maybe another bottle).
Welcome to the October edition of The Zelda Universe Podcast. In this episode, Connor and Cayden are joined by Features Editor Jeff as they discuss incidental sidequests in Wind Waker and Breath of the Wild along with Ocarina of Time's grimdark designs. Then the trio focus on the different dungeons and lands focused on the element of fire throughout the series. Welcome! 0:00 - 1:10 Zelda's Study - Moe the Moblin's Letter (Wind Waker) https://zeldauniverse.net/2025/09/09/... 1:10 - 14:49 Realm of Memories - The Ossuary of the Occult (Ocarina of Time) http://zeldauniverse.net/2025/09/25/r... 14:49 - 27:52 Bomber's Notebook - Leekah (Breath of the Wild) https://zeldauniverse.net/2025/09/06/... 27:52 - 41:57 Feature - The 10 Most Memorable Volcanic Environments in the Legend of Zelda https://zeldauniverse.net/features/th... 41:57 - 1:31:34 See You Next Time! 1:31:34 - 1:32:23
This episode we talk about the Wind Waker from 30,000 ft., Rank the 7 games covered so far, and then rank some main characters!Shoutout to luigis_apartment for joining us!
Liza's Late Puberty Finally Comes.Based on a post by DangerHunt69. Listen to the Podcast at Steamy Stories. Late BloomerHave you ever felt like you didn't belong? I've felt that way my entire life. My name is Liza Thomas and growing up I was a nobody. I had very few friends in school and what few "friends" I did have were more like acquaintances that never even thought about my existence outside of 8 AM to 3 PM, Monday , Friday. I was bullied too. But then again, wasn't everyone? I'm seriously asking, "was everyone?" because the other girls constantly ridiculed me for the way I looked (growing up I looked quite androgynous), for never talking during class and for sneaking my Nintendo DS into school to play during lunch. I never did anything to them, but they made me feel like shit every single day.Fast forward to my 18th birthday and, nothing. I was flat all over. My chest, my ass, my stomach. My tits were 32 A, maybe the size of lemons and my ass cheeks were like two little pancakes. But then, something magical happened. During the Christmas break after my birthday, I began to grow. My lemons turned into 34 D cantaloupes quite fast, almost overnight. My pancakes turned into, pillows? My ass certainly wasn't flat enough to set your drink on anymore but I'd be lying if I said that it caught anyone's gaze.My mom took quick notice of this change and in regards to it; liked to say, "Lions, tigers, boobs oh my!" (I wish I was making this up. My mom says the stupidest and most embarrassing shit sometimes, I swear to God). Apparently, the Thomas women were all late bloomers, so it's unsurprising that it took me all the way until adulthood before my tits were as big as my mom's.That January I returned to school after "the change" I kind of figured no one would notice, or care, but boy was I wrong. I started to get unwanted attention, and as an introvert this sucked. It wasn't all bad though, that same month this guy named Brian started talking to me and, Brain made me feel special. He'd come up to me every day at my locker to chat me up. Nobody had ever done that before, especially not a boy. A little bit about Brian, Brian was 19 when we first met. He was held back in first grade so he was in the same class as me despite being a year older. His mother was an alcoholic who was in and out of the county jail and his father was an honest man who made a living restoring old cars. I guess this is different from being a mechanic but don't ask me how, I am not a car girl. Anywho, after a month Brian asked me out on a date and, I said yes! We went to the local ice cream place, the Twist and Shake (I think it was supposed to be a Beatles pun), and had a nice little conversation. There was not much to do in Locust, Pennsylvania after all. I had even taken the opportunity to wear a low-cut shirt to "show off the goods" so to speak. In truth, the shirt had not been low cut prior to my cleavage metamorphosis. After a few weeks he even asked me to be his girlfriend and I was elated! No one had ever thought of me in that way before, it was like I was experiencing my sexual coming of age, the only thing was that at this point I was very much anti-sex traditionalist.I grew up in a very strict Eastern Orthodox family and had taken my parents' views on sex as my own. I was supposed to wait until marriage. I told Brian this a little while after we started dating. Despite him reassuring me that everything was okay, I could see the disappointment on his face. I would try to satiate him by compromising. I offered him handjobs at first, then gave my first blowjob, but this wasn't good enough. He was horny all the time, and I just couldn't keep up. I started sending nudes. Something until then I thought people were stupid for doing. Then, one day in April, when we were over at his house; he was always trying to get me to come over and come into his bedroom, which I tried to stay away from like the plague. I foolishly went in there, like an idiot. He then begged me for sex and tried to take off my clothes. I told him no, but when he got upset I felt bad and said that if he wanted to there was another way that we could do it. That was how I lost my anal cherry.Still with me? Good. So the next month, May, was the big prom. It was my senior prom, so my parents went all out and purchased me the most expensive black and pink dress (yes, I listen to K-pop), I think it cost a thousand dollars! Daddy bought it for me and even paid for a limo for Brian and me! That night was perfect. In his suit, Brian looked like the most suave handsome man in the world, and could have easily passed for Tony Stark or Bruce Wayne. After prom the limo dropped us off at my house and Brian (at this point I didn't have my license yet, just a learner's permit), drove us to "after prom", which was held at the Macedonian-American Cultural Center. Well during the hour break between prom and "after prom" (Which might I add is stupid. Like as far as I can tell it's always been this way but it feels like the school is just begging the students to have sex?). Brian pulled the car over to a discrete area. I was a little worried at first, but just figured that I was going to unzip his pants and give him head, but he had other things in mind. He gave me this long impassioned speech about how much he loved me and how we were meant to be together. I felt moved by the moment, and well, I loved him. So I told him that if he was still a virgin then yes, we could have sex. But if not, then I would still let him fuck me in the ass. He told me that I would be his first. So we had sex. I was so stupid for believing him.I wish I could tell you this long passionate tale about my first time, and how amazingly romantic it was, but;1. That's not the point of this story, and;2. He humped me in the back of a Honda Accord until he jizzed all over my belly button, not exactly the most romantic first time.Anyway, for the rest of the night, and until the end of the school year, I was in a very romantic mood.Graduation felt like such a big deal at the time, like the rest of my life was starting and that I had finally become a woman. Like my whole life was starting to come together. Prom night was kind of a bursting of the dam, or watershed moment. After that he would start fucking me in his bedroom almost every day after classes, and then when school ended, just whenever he could get me to come over. I would typically just lay there, on my back or stomach, not moving much until he finished up. Nobody ever taught me how to have sex, and Brian was fine with me just being a dead fish. This would only last until early July however.When a seemingly innocuous comment from Brian's father about him "finally finding a good girl," caused me to spiral and stalk his Facebook and Instagram profiles. I found out that he dated over a half-dozen women before me. Some he had told me about, others he did not. Could he really expect me to believe that he never had sex with any of these women?I have a tendency to internalize my frustrations and shut down when there's a problem in my life. I gave up my virginity on a fraud! For the rest of July I did not let Brian have sex with me, not even once. He got very upset with this, but I refused to say why. Until, finally, in August when during a discussion about how our relationship was going to proceed. He was going to Ohio University, a party school, and I was going to Penn State. I confronted him. I asked him about these past girlfriends. He told me that he lied and that he was sorry.I broke down into tears, and then he said, "Since you're already crying. I might as well tell you: I'm breaking up with you." I could not breathe. My mind was racing a mile a minute but the words I wanted to say would not come out. He continued, "I just don't think that you're intimate enough for me. I don't want you weighing me down while I'm at college. You understand."No, I do not understand, You bastard! And if you're reading this, I fucking hate you, Brian Romanchuck!Fuck him! No, don't! But I hope some brute at the state prison fucks his ass with a led pipe! New FriendsOnly a few weeks later, at the end of August (or maybe it was September at this point), I was shipped away from home and started my new life as a freshman at Penn State Brandywine. I chose Penn's Brandywine campus because it not only had the Micro-electromechanical systems program I was looking for but was also refreshingly rural and familiar, despite how close to Philadelphia it was. Plus I had a nice scholarship for being a female stem major.Since my breakup, I began wearing baggy clothes to hide my body. I didn't need asshole boys wanting me for my body. Trust me, at this point in time I hated my body (don't worry dear reader, that was going to change soon, but thanks for your concern). This was made even harder by the fact that I had a second growth spurt over the summer and now my tits were the size of watermelons and none of my bras fit me anymore! (Okay so maybe watermelons is a bit of an exaggeration. But they're 34 F, like in between a cantaloupe and a watermelon, and were annoying as hell for the longest time because I wasn't used to carrying these large udders on my body). My Ass pillows turned into, basketballs? Okay I'm totally trolling you now by calling my ass basketballs but I don't care what you want me to say, my ass simply got fatter. Other than that, my waist and overall fitness was good.After losing my virginity to a lying asshole, I overcorrected and stayed away from all things sex for a time, but this didn't mean I wasn't lonely. For the past six months I had not only finally discovered companionship and having a social life; but also had it all ripped away from me. The one person who I talked to every day, and was vulnerable with was gone. Away from family and any familiarity, I was scared. Scared to even try to make any friends at all. I had five classes a week but pretty much kept to myself the entire time. Despite sitting near the front of the class as I was accustomed to, I rarely spoke and never raised my hand.The day that would change the course of my life forever, was during the onset of October, I decided to visit the gaming lounge in building C. It was nice! It had four flat screen TVs mounted on the walls, and a fancy kitchenette. Each TV was spaced maybe ten yards from the next, & featured a round table with six black fake leather, cushioned chairs, and was paired with a PlayStation 4, or Xbox One, I want to say it's called? Microsoft has such stupid naming conventions for their consoles (PlayStation supremacy).My first time stepping in there, I stood around for a moment to scan the room, before I caught a glimpse of a group of five college boys. Well apparently I, a 5' 3" woman with big black boots, short blonde hair, a Sailor Moon skirt and long black socks leading up to said skirt, caught their eye too. Because not a minute later, one of the boys called out to me, "Hey!" Nervous, I immediately darted out of the room. Caught off guard, the guy said "Welcome, wait!" as I then ran down the hallway and out of building C. My anxiety had gotten the best of me.Later that week, I took another trip out to the gaming lounge. I was tired of being lonely and was determined to march in there and befriend those boys. They liked video games (and let's be honest, probably anime too), and I loved video games and anime! I would make friends or die of embarrassment trying.I entered the lounge and not two seconds later I overheard a discussion about Naruto."They totally wasted Neji as a character, probably should've just let him die in the hospital after his fight with Kidomaru." said a short man with a vest and a fedora."No way! And miss his redesign after the time skip, and all the love he got in the filler arcs? At least have him survive until the Team Gai fight, with Kisame. Maybe have Lee and Gai fight the clone, and have Neji die saving Tenten." said one who was over six foot tall, but also quite stocky."Now that's an," the short one stopped, when he looked over at me, after finally noticing my presence.All five guys turned their heads to look at me, and my face turned beet red from all the attention I was getting. A short awkward silence ensued before I spoke in a high pitched and slightly nervous tone. "Hi guys! My name's, umm, Liza. And I, well sorry about running out the other day. I just wanted to say hi, and see what you guys are doing here! I see you're talking about Naruto, that's pretty swell!"One of them sat up from his chair and waved to me. "Hey! My name's Mike. We were just debating on what we wanted to play, and got a little sidetracked." He was kinda cute with the most adorable head of jet black hair I've ever seen and a denim jacket. "What's your name?"I paused as if to think, "Liza! My name's Liza!"Mike stood, and approached me as he introduced me to everyone. They were: Mike the cute one, Brad the fedora wearing hipster one, Rob the tall stocky one, Hahn the Asian one, and Chester the, Chester one.Mike, a natural leader; then asked the guys; "So why doesn't everyone introduce themselves and tell Liza here what their favorite game is?""Name's Chester, and Legend of Zelda: A Link to the Past." Chester answered."Majora's Mask is ten times better, but I'd have to say Elden Ring. PC Master Race!" Asian Hahn cheerily shouted."Fuck you!" retorted Chester."Horizon: Zero Dawn! Aloy is my waifu." said Big Rob."Sly Cooper 2: Band of Thieves." Hipster Brad answered."The thing about Sly Cooper fans is that they don't shut up about it." whispered Mike, standing next to me."And what about you, Mike?" I asked."Me? Oh my favorite game is Fallout: New Vegas." Mighty Mike answered."Dog shit performance, looks like a PlayStation 2 game." Asian Hahn butted in."Pixel snob." Mike rolled his eyes and then looked over at me. "What's your favorite game Liza?""Well; I really love Pokémon, but that kinda feels like cheating. Black 2 is my favorite Pokémon game, but I really liked The Last of Us Part 2.""Lame, Emerald is better." Hipster Brad interjected."Gen Threer! Everyone knows Platinum is the best." Asian Hahn protested."In case you haven't noticed, everyone's pretty opinionated." Mike laughed.I spent the rest of the afternoon hanging out with them, watching them play Smash Bros on a Switch that Rob brought from his dorm. I even played a match and got my ass kicked, which is what happens when you main Isabelle, or so they told me, but I can't help it, she's my comfort character. Then I left for my dorm to do my 3D Modeling homework. I hung out with them the next day after class, again at the gaming lounge, and before I went home they even invited me into their group chat! "Switches, No Bitches" was the name when I first joined but shortly after they changed it to "Switches, One Bitches". Laughing my ass off.One day after class I came to the gaming lounge and to my surprise, only Mike was there."Where is everyone?" I asked."Rob's on a fieldtrip, and Brad's with his girlfriend for date night.""And Hahn and Chester?""They're at the Yu gi oh regionals in Philadelphia.""Oh, so just the two of us today?""Yep." Mike affirmed."Well that's fun! Did you maybe wanna go somewhere, to get something to eat?" I took the initiative with Mike."Sure!” Mike beamed. “Where did you wanna go?""There's a nice ramen place in Ridley Park?""You Bet." He smiled.A half an hour later we were inside the restaurant, waiting to order. We got to talking and Mike told me more about himself. His mom died when he was very little, and he was going to school to become a structural engineer, because of his dream of serving in the Army Corps of Engineers. To be honest, I don't even know what this, is or what they do. Now that I think of it though, what even is an engineer? Sort of ambiguous, given all the types of engineer careers I've heard of. Is a chemical engineer sorta like a structural engineer?Mike's bushy black hair was so beautiful that I couldn't look away. I was really starting to crush on him. As he talked about his career aspirations and favorite Manga literature, all I could think about was how cute his head would look sandwiched between my thighs. I started to feel, daring.At the end of the meal, when the check came; he paid and left a generous tip for our server."Hey, you wanna come back to my place and watch a movie?" I invited."Sure, what did you have in mind?" Mike asked.Silly boy. I thought. He actually thinks I have a movie in mind.We went back to my dorm and I sat on my bed, as he awkwardly stood in the middle of the room."Thanks for hanging out with me tonight. It's been such a long time since I've hung out with a friend one-on-one, or a boy, for that matter." I was flirting."You don't have a lot of friends?""No." I answered honestly."When was the last time you hung out with a group of friends?" he asked."6th grade.""Wow, I'm actually really sorry to hear that.” He came and sat next to me. “But I can relate somewhat. Growing up my family moved around so much that I never really got to stop in one place and build a group of friends.""Aww, I'm sorry. What about all the guys from the lounge?""I met most of them last year, my first year at Penn. Except Brad, he's a freshman I think.""So you never really had many friends, either?""Yeah." He hesitated, "Which is actually why I really wanted to thank you for hanging out with us. I know it's only been a few weeks; and don't feel obligated to hang out with us every week if you have something else going on; but the guys really like having you there. And so do I."We hugged.My cheeks turned crimson. I wanted to get over Brian so bad. Besides, Mike was a nice guy and you know what they say; ‘the best way to get over someone; is by getting under someone.'After we embraced, I stood in front of him and slowly unzipped my black Pokémon athletic warmup jacket, and slowly slid it off my shoulders. As if my tits weren't massive enough, I had them hiked up in a pushup bra.I then did a half turn and I pulled down my baggy matching athletic warmup pants. I was wearing pink satin panties with purple hearts on them, I glanced back over my shoulder at him with a seductively raised eyebrow and wink. At first Mike was really surprised, like a dream was happening in real life. But after he got over his shock, he understood my terribly unsubtle gesture. (Fellas, what's the weirdest way a socially awkward woman signaled to you that she wanted to bang?)
This week on the Boss Rush Podcast: Corey Dirrig, LeRon Dawkins, Stephanie Klimov and Patrick Klein are back to talk about what they've been playing and wrap up their 2025 Metacritic Draft.They've been gettingd into all kinds of games—Star Wars Outlaws on Switch 2 impressed with its Uncharted- and Assassin's Creed-style gameplay, Wavetale charmed with Wind Waker-inspired exploration and puzzles, and Metal Gear Solid Delta: Snake Eater had them sweating through stealth and tough boss fights. They also shared first impressions of games like Hollow Knight: Silksong, Chronos: New Dawn, and Borderlands 4.The crew wrapped up their draft, checking scores and making their final picks for 2025. There were some safe bets and some bold moves, so it'll be fun to see who comes out on top in a few months.All this and more, this week on The Boss Rush Podcast!Follow our Hosts:Corey Dirrig, Founder of Boss Rush Media and the Boss Rush NetworkLeRon Dawkins, VP of Technology and Culture at Boss Rush NetworkStephanie Klimov, VP of Media and Independent Developer Relations at Boss Rush NetworkPatrick Klein, Games Manager at Boss Rush NetworkJoin the Boss Rush Community: Join the Boss Rush Network Community DiscordFollow Boss Rush Network: Follow Boss Rush Network on X/Twitter, Bluesky, Facebook, LinkedIn, Threads, and InstagramSupport Boss Rush Network:Support Boss Rush on Patreon and buy merch on our Store. Subscribe to Boss Rush on YouTube and visit our website at BossRush.net for more great content.Thank you for your Support!Thank you for watching or listening to The Boss Rush Podcast. If you're watching this episode on YouTube, hit the Subscribe button, Like the video, and hit the notification bell so you don't miss an episode! If you're listening on Apple Podcasts or Spotify, consider leaving us a rating and a review as it helps with discoverability and growth. Support Boss Rush on Patreon for exclusive content, early access and audio versions of shows, become a Patreon Producer, and more. Visit our website for all of our content including reviews, news, daily Boss Rush Banter discussion topics, listicles, features, and more. However you support us, it means so much to us. Thank you for your continued support of the Boss Rush Podcast and the Boss Rush Network.
Season 12 Episode 1 This week we're kicking off season 12, which is all about The Legend of Zelda: Twilight Princess. We're beginning with a look at its development, starting with the transition from The Wind Waker 2 to a “realistic Zelda” project that would become the game we know today. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod Sources: https://goodblood.games/wind-waker-interview https://www.nintendoworldreport.com/hands-on-preview/3233/the-legend-of-zelda-twilight-princess-gamecube https://web.archive.org/web/20130721113126/http://www.zeldalegends.net/index.php?n=interviews&id=2003-05-23-cav-e3-aonu-tww&m=html https://web.archive.org/web/20080719235555/http://cube.ign.com/articles/432/432645p1.html https://web.archive.org/web/20090311042939/http://cube.ign.com/articles/501/501735p1.html https://web.archive.org/web/20090909013034/http://cube.ign.com/articles/501/501970p1.html http://www.nintendoworldreport.com/interview/2180/gdc-2004-eiji-aonuma-zelda-roundtable https://www.ign.com/articles/2004/05/20/interview-eiji-aonuma https://web.archive.org/web/20090317123635/http://cube.ign.com/articles/513/513375p1.html https://www.zeldadungeon.net/wiki/Interview:Nintendo_Dream_February_2007 The Legend of Zelda Art and Artifacts, pgs 419-422 https://web.archive.org/web/20171107012223/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlGKXU5HQ https://www.ign.com/articles/2005/05/17/e3-2005-nintendos-e3-2005-press-conference https://www.ign.com/articles/2005/06/02/legend-of-zelda-booth-tour https://www.nsidr.com/archive/e3-2005-the-legend-of-zelda-twilight-princess/ https://www.gamespot.com/articles/legend-of-zelda-twilight-princess-e3-2005-demo-walkthrough-impressions/1100-6125311/ https://web.archive.org/web/20140813003636/http://www.zelda.com/universe/game/twilightprincess/inside01.jsp https://web.archive.org/web/20140811172047/http://www.zelda.com/universe/game/twilightprincess/inside04.jsp https://web.archive.org/web/20140813003723/http://www.zelda.com/universe/game/twilightprincess/inside13.jsp https://www.ign.com/articles/2006/05/10/e3-2006-twilight-princess-in-depth https://www.gamespot.com/articles/e3-06-the-legend-of-zelda-twilight-princess-hands-on/1100-6150188/ https://www.nintendoworldreport.com/hands-on-preview/11567/the-legend-of-zelda-twilight-princess-wii https://www.nintendoworldreport.com/hands-on-preview/11639/the-legend-of-zelda-twilight-princess-wii https://web.archive.org/web/20160304155123/https://www.nintendo.co.jp/titles/20010000019307 https://iwataasks.nintendo.com/interviews/wiiu/wind-waker/0/3/ https://www.nintendolife.com/news/2016/03/interview_eiji_aonuma_and_tomomi_sano_shed_light_on_the_legend_of_zelda_twilight_princess_hd https://www.ign.com/articles/2016/08/29/the-amazing-survival-story-of-tantalus-the-studio-that-ports-your-favourite-games https://www.zeldadungeon.net/this-interview-with-former-tantalus-artist-emily-mcgregor-gives-some-insight-into-the-development-of-twilight-princess-hd/ https://nintendoeverything.com/tantalus-on-zelda-twilight-princess-hd-landing-the-job-nintendos-involvement-amiibo-dev-length-much-more/ https://nintendo.fandom.com/wiki/Tomomi_Sano https://www.vgchartz.com/game/226035/the-legend-of-zelda/ https://www.installbaseforum.com/forums/threads/nintendo-software-and-hardware-sales-data-from-1983-to-present.170/ https://en.wikipedia.org/wiki/List_of_best-selling_Wii_U_video_games
While Sam and Max spend the week at Bigsound, in Something New, it's big pop times across the board for both of the lads. In the news, a fan-favourite music venue in Brisbane is getting a facelift, and Apple Music is actively hunting disaffected Spotify users, and, over in the suitcase, we unpack which acts we're expecting to see as future headliners.Follow along with the songs we discuss with this week's Spotify Playlist.Discover more new music and hear your favourite artists with 78 Amped on Instagram and TikTok.
Welcome back to Nintendo Therapy, the show where we dive into the latest Nintendo news, rumors, and retro deep cuts.This week, Kevin and Harrison go full Japan-exclusive with an episode packed with speculation and nostalgia:
Good Noise Podcast discuss new releases from We Came As Romans, Signs of the Swarm, Hot Mulligan, Deftones, Three Days Grace, and more. Show reviews -Architects, Erra, Holywatr -Wage War, Tech N9ne -Chevelle, Asking Alexandria, Dead Poet Society Album reviews We Came As Romans, Signs of the Swarm, Hot Mulligan, Deftones, Woe, Is Me, and Three Days Grace Single reviews The Devil Wears Prada, Taylor Acorn, Windwaker, Silverstein / Cassadee Pope, Motion City Soundtrack / Mat Kerekes, Extortionist, Dayseeker, Greyhaven, Gore., The Barbarians of California, and Ryan Oakes Grab some GNP Merch!: https://goodnoisepodcast.creator-spring.com/ Check out the recording gear we use: https://www.amazon.com/shop/goodnoisepodcast Support the show on Patreon: https://www.patreon.com/goodnoisepodcast Good Noise Podcast Socials: Instagram: https://www.instagram.com/goodnoisepodcast/ Facebook: https://www.facebook.com/goodnoisepod TikTok: https://www.tiktok.com/@goodnoisepodcast Discord: https://discord.gg/nDAQKwT YouTube: https://www.youtube.com/channel/UCFHKPdUxxe1MaGNWoFtjoJA Spotify: https://open.spotify.com/show/04IMtdIrCIvbIr7g6ttZHi All other streaming platforms: https://linktr.ee/goodnoisepodcast Bandcamp: https://goodnoiserecords.bandcamp.com/
Al and Kev go through a list of 22 farming games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:11: What Have We Been Up To 00:12:37: Game News 00:43:58: New Games 00:48:23: The 22 Best Steam Farming Games of all Time 01:33:28: Outro Links Whimside Herdling Ritual of Raven Abyss: New Dawn Star Birds Len’s Island “1.1” Update Disney Dreamlight Valley “Emotional Rescue” Update Overthrown “Coastal” Update Starsand Island Trailer Harvest Moon: Home Sweet Home Special Edition Infinity Nikki x Stardew Valley We Harvest Shadows Neverway The 22 Best Steam Farming Games of All Time Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season my name is al. (0:00:36) Kev: My name is Kevin and Al, you drop the ball, you miss the chance. (0:00:41) Kev: The way we should have started this week was, “Why is podcasting so hard?” (0:00:46) Al: Oh, disaster. Maybe we need to start that again. (0:00:49) Kev: Oh dear. (0:00:55) Kev: Yeah, it’s probably harder for Sakurai to make Kirby out. (0:00:59) Al: It’s true, though. But it’s not. It’s not true. It’s not hard. (0:01:06) Kev: AirRiders isn’t a podcast, probably. (0:01:06) Al: Yeah, yeah, that is true. Probably. Yeah, so we are here, as I said. (0:01:08) Kev: Well, that was a great direct. (0:01:16) Al: We’re gonna talk about Cuchco Games. Lots of Cuchco Games, because we have a list to talk about. (0:01:18) Kev: Yeah. (0:01:23) Al: There’s a list. Did I find this list? I found this list, didn’t I? This is a list on cozy game reviews (0:01:26) Kev: Yes, you did. (0:01:31) Al: of the 22 best Steam farming games of all time. Brackets updated for 2025. (0:01:38) Kev: What an apropos subject after last week’s episode. (0:01:44) Al: So we’re going to talk about that. (0:01:46) Al: Next we’re going to go through it and see if we agree because not only has it got them all listed, it says what they’re all best for. They’ve all got a specific thing that the writer thinks that they’re best for. (0:01:56) Kev: Which is a good move, um, well, you know, we’ll get to the list. We’ll get to the list. I like the list content (0:02:00) Al: It gives us something to talk about, so we’ll see how we go. (0:02:08) Al: Before that, we’ve got quite a lot of news. We’ll get into that soon, but first of all, Kevin, what have you been up to? (0:02:14) Kev: Oh, this is I’ve been thinking about this it’s been the hardest part for me to think about this week because I’ve been busy and not (0:02:22) Kev: a lot of the usuals (0:02:26) Kev: Let’s see here at battle can’t Sonic event finish, so I’m still playing but it’s it’s whatever (0:02:32) Kev: Pokemon unite is good (0:02:36) Kev: We had the world championships just last weekend, so we had announcements there (0:02:41) Kev: That was fun. I don’t even remember who it is now, but (0:02:45) Kev: Oh gosh, what is it? Oh, no, I have to look up the list (0:02:48) Kev: I don’t remember but I mean I’ve been playing it’s good the latte both lattes are out now (0:02:54) Kev: They’re pretty fun (0:02:55) Kev: Especially when you can actually play with someone and you can use them both because they so specifically designed to work with each other (0:03:03) Kev: So that’s pretty cool (0:03:07) Kev: But (0:03:08) Kev: Yeah, you know unite still play. It’s wild (0:03:12) Kev: We’re almost at a hundred playable Pokemon in the game (0:03:14) Kev: That’s wild to think (0:03:17) Kev: That’s like what almost 10% of the the techs (0:03:23) Kev: But but yeah, it’s been good. Oh gosh, I cannot (0:03:28) Kev: I don’t remember (0:03:32) Kev: Sorry, I was trying to Google it was stalled for talking but either way I’m playing unite it’s been good (0:03:39) Kev: Let’s see other than that, um, yeah, just a lot of the same as usual stuff. I’ve been playing (0:03:44) Kev: I picked up a new show now that I finished monk (0:03:48) Kev: Have you ever heard of dr. Quinn medicine woman now (0:03:54) Kev: Okay, so it is a show from the 90s it is (0:04:02) Kev: How should I put this frontier (0:04:05) Kev: Style American setting kind of like little house (0:04:06) Al: Okay, yeah. (0:04:09) Kev: But it’s a little more a little less saccharine (0:04:12) Kev: It is the titular character. (0:04:14) Kev: It is a female doctor, Dr. Quinn, which is, you know, given in that timeframe and setting, leads to a very different dynamic, right? (0:04:28) Kev: So yeah, it’s been enjoyable. I think it’s a little more “real” than, say, Little House or some of the other more… (0:04:42) Kev: Uh, I should… (0:04:45) Kev: It doesn’t paint over some of these details, so you know I’ve just been here enjoying a show about a (0:04:52) Kev: Trying to find a home and community (0:04:55) Kev: Despite the backdrop of a society where misogyny (0:05:00) Kev: bigotry racism et cetera are pretty strong, you know, I (0:05:06) Kev: Don’t know if that resonates with anyone, but you know (0:05:08) Al: Not at all, not at all. (0:05:11) Kev: So it’s been good (0:05:13) Kev: It is from the 90’s. (0:05:14) Kev: So it looks a little dated, um, and, and you can still feel the 90’s like hairstyles permeating the show though. (0:05:22) Kev: Um, but, uh, but, uh, but yeah, it’s been fun. (0:05:25) Kev: That’s Dr. (0:05:26) Kev: Quinn, medicine woman. (0:05:27) Kev: Like I said, just something to fill the, the show hole. (0:05:29) Kev: Um, but yeah, that’s, that’s, that’s roughly what I’ve been up to. (0:05:33) Kev: It’s been busy week. (0:05:34) Kev: I made it, I made like a two day, one day gone the next day back work trip this week. (0:05:39) Kev: That was wild. (0:05:40) Al: What have I been up to? (0:05:40) Kev: Um, yeah, so I’m tired. (0:05:42) Kev: What about you? (0:05:45) Al: I’m still playing Donkey Kong Bonanza, so it’s a long game. (0:05:50) Kev: All right (0:05:56) Kev: Yeah, it’s a lot of bananas to find (0:05:58) Al: It is a lot of bananas, yeah, I’ve put like maybe like 10 hours into it or something so (0:06:04) Al: far and I saw that there was a new world record put up today, so I went out to look at it (0:06:10) Al: and what I’ve done in that like 10 hours they did in 50 minutes, like oh goodness me, so (0:06:17) Al: I think I’ve got quite a lot of the game left to go because the world record is over four (0:06:21) Al: hours, so I’m maybe a quarter of the way through but that doesn’t feel right, but I don’t know. (0:06:29) Al: I did say, I think I said true endings, maybe that’s getting all the bananas, so maybe I’ve (0:06:33) Al: got, maybe I’m halfway, I might be about halfway through, we’ll see. (0:06:34) Kev: Hmm (0:06:37) Kev: Hmm have you done that art mode at all the the sculpting mode or whatever? (0:06:41) Al: I have not, no, I’ve not. (0:06:43) Kev: Okay, I’ve seen people do some crazy nonsense in them. That’s pretty cool (0:06:46) Al: Yeah, yeah, yeah, so yeah, I’m enjoying that, we’ll see how long that takes me, but this (0:06:57) Al: week I’ll probably be starting Story of Seasons Grand Bazaar, so who knows, how bizarre, so (0:07:02) Kev: How bizarre, how bizarre. (0:07:06) Al: I guess we’ll see a mate put down Donkey Kong for a bit. (0:07:10) Al: I think that’s pretty much it gaming wise. (0:07:17) Al: I’ve been catching up on a bunch of shows that I missed when I was on holiday, so I’ve (0:07:22) Al: just finished Sandman and it was good. (0:07:25) Kev: Oh, how was it? (0:07:28) Kev: Was it just weird? (0:07:30) Al: It was good if you can ignore the fact that it’s no gaming, then it’s good. (0:07:30) Kev: Okay. (0:07:34) Kev: Well, I feel like, you know, I feel like, in this day and age, (0:07:40) Kev: people get pretty good at that, if you just ignore the, you know, monster at the top. (0:07:42) Al: Well, yeah. Mm. So, yeah, no, that was good. And I think I’m going to watch Wednesday this (0:07:56) Al: week. So, yeah. (0:07:58) Kev: Oh, yeah, that’s all right. Okay. You know what you I assume you watch season one (0:08:05) Kev: Did you watch any Adams family prior to Wednesday (0:08:10) Kev: Okay, cuz I’m cuz I I’m a big fan of the animals family. Um, so I’m I had not watched Wednesday. So I’m curious how (0:08:17) Kev: That you know how it compares to the other relations, but alright (0:08:22) Kev: I’ll be curious to hear your thoughts. Anyways (0:08:26) Al: Yeah, I think that’s about it for me. (0:08:29) Al: Oh, no, I started on. (0:08:30) Al: So I’ve been watching through my mentions a couple of times. (0:08:33) Al: I’ve been watching through all the James Bond films. (0:08:35) Al: So I’m now on the Daniel Craig films. (0:08:37) Al: So on the home stretch nearly there. (0:08:40) Kev: Okay, okay, how is there any overall trends like they’re (0:08:44) Al: Hmm. So I don’t think there is like an upward or downward (0:08:46) Kev: Like better worse (0:08:51) Al: trend. They have like a good one followed by multiple terrible (0:08:53) Kev: Mm-hmm (0:08:55) Al: ones. I will say that one thing I’ve noticed watching them all (0:08:57) Kev: Yeah (0:09:01) Al: like we started in November. So we watched them all in the last (0:09:02) Kev: Yeah, yeah (0:09:05) Al: nine months basically. One thing I’ve noticed is that they’re (0:09:06) Kev: Yeah (0:09:08) Al: all basically the same film. (0:09:10) Kev: Yeah (0:09:13) Kev: Now we’re talking oh (0:09:14) Al: So I mean, if you like that, then that’s good. I did get to the (0:09:17) Kev: Yeah, yeah, I mean (0:09:21) Al: point where we hit the, what’s his name? I’m so bad with the (0:09:29) Al: actor’s name sometimes. The Piers Brosnan ones. So we hit (0:09:32) Kev: » Yeah. (0:09:33) Al: 95 with GoldenEye. And I was like, oh, fantastic. We’re (0:09:34) Kev: » Yeah. (0:09:36) Al: finally, we’re finally getting out of the, you know, maybe we’ll (0:09:39) Al: get some bad baddie other than the USSR. And then I’m pretty (0:09:43) Kev: Yeah, yeah they do. (0:09:43) Al: pretty sure they go back in time. (0:09:44) Al: to make the USSR the baddie again. (0:09:49) Al: And then in the end, I would just watch Casino Royale and there’s a little bit (0:09:53) Al: where, where M goes, Oh, I wish we were, I wish we were back in the cold war. (0:09:57) Kev: Yeah, yeah, man, that’s that’s good stuff. Obviously, you and I is Nintendo, Pokemon, MCU fans, we can we can handle a whole lot of the same thing done over and over. But that’s that’s that’s fascinating. (0:09:59) Al: They really do miss that easy baddie. (0:10:05) Al: So yeah. (0:10:18) Al: - Yeah. (0:10:22) Al: I guess it’s different when you’re seeing the same thing (0:10:24) Al: every three years rather than every week. (0:10:27) Kev: Yeah, you know, that’s a good point. That’s a good point. But still, I mean, hey, you’re still trucking, you didn’t cause you to, to give up or die. So it’s because there’s at least something there. (0:10:38) Al: Yeah. Yeah, nearly there, nearly there, definitely. I’ve watched all the Daniel Craig ones as (0:10:44) Al: well, so I can’t officially say that I’ve watched every James Bond film. I just haven’t (0:10:48) Kev: Yeah (0:10:50) Al: watched these ones in a while, so. And Rona hasn’t seen the newest one, so. (0:10:51) Kev: Right, right (0:10:54) Kev: Okay, there you go. Hey congrats (0:10:57) Kev: Good stuff. Oh, I found the unite Pokemon. It’s sorry (0:11:04) Kev: Okay (0:11:05) Kev: We are getting Empoleon which sure starters always a safe choice. We are getting Vaporeon (0:11:13) Kev: Which means that the only Eevee evolutions we didn’t have were the original three. So we (0:11:18) Kev: Are now getting them that’s now confirming two other ones down the line (0:11:23) Kev: But most interestingly we are getting Delmise the (0:11:29) Kev: Living seaweed on an anchor. I’m excited about that. I like the freak pics. Delmise is a good freak pic (0:11:38) Al: Fun. Yeah. I look forward to seeing how Dalmay’s, you know, moves. (0:11:39) Kev: Yeah (0:11:43) Kev: Yeah, I’m just gonna flow it’s all just gonna flow (0:11:49) Kev: But yeah, oh well drags it drags itself (0:11:50) Al: You never know, should be something more interesting. (0:11:54) Al: Yeah, you just hear this scraping sound. (0:12:00) Kev: Oh, that’d be incredible. Oh my gosh (0:12:02) Al: Especially, I presume there’s no in-game chat, like audio chat in Unite. (0:12:08) Kev: Yeah, there is. There is a voice, yeah. (0:12:10) Al: Well there is, does it have, has it got, what’s it called, where you’re like, (0:12:15) Al: it changes depending on how close to the character you are. (0:12:18) Kev: Oh, proximity? No, it does not have proximity as far as I know. (0:12:19) Al: » Yeah. (0:12:20) Al: » That’d be brilliant. (0:12:21) Al: So if you could hear, like, the scraping come closer to you, that’d be brilliant. (0:12:22) Kev: The scraping. (0:12:28) Al: Feels like it’s something out of a horror film. (0:12:31) Kev: That’s incredible. Oh, I love dumb eyes. Oh, that’d be great. (0:12:38) Al: All right, should we get into some news? (0:12:41) Kev: Oh, you mean a lot of news. So much news. (0:12:43) Al: So, yeah, we have some games that have released (0:12:49) Al: that I completely missed when I was doing my catch-up (0:12:52) Al: of all the news in the break. (0:12:57) Al: So we’re just gonna quickly go through those. (0:12:59) Al: First up, we have Whimside, Whimside or Whimside. (0:13:03) Al: I don’t know how they want it to be said, (0:13:04) Al: but it’s one of those. (0:13:04) Kev: Yeah (0:13:06) Al: So that is out now. (0:13:08) Al: So a hoo to windside. (0:13:08) Kev: That’s (0:13:10) Kev: That’s the desk that’s your rusty like Pokemon collector (0:13:16) Al: Correct, yes. (0:13:17) Al: It’s a creature collector, the game that sits at the bottom of your screen, and fits easily (0:13:18) Kev: Which (0:13:22) Al: into your routine. (0:13:23) Kev: It looks kind of in-depth I don’t want to use it as a you know thing on the side (0:13:28) Kev: But I am kind of interested to just play get (0:13:32) Al: Yeah. It has 194 reviews so far, very positive 85%. So that’s good. (0:13:39) Kev: some look some of those were also just pokemon there was just a squirtle in in that trailer (0:13:46) Al: Well Squirtle is just a blue turtle, so come on. Next we have Herdling, they are also out now, (0:13:49) Kev: it is you’re not wrong yeah that’s true (0:13:56) Al: came out on the 21st of August, that one wasn’t one that I missed because it’s only just out. (0:13:56) Kev: they nope that just came out that’s (0:14:01) Al: So that is the you’re gathering a herd of mysterious creatures on a stirring and beautiful (0:14:07) Al: journey into the mountains. And this is published by Panic, they’re… (0:14:08) Kev: It’s Journey, the game Journey, but cows. (0:14:16) Al: the Untitled Goose Game people and also the… (0:14:22) Kev: Wow, that looks nothing like a criminal ghost game. A publisher? Okay, okay. (0:14:25) Al: No, well they’re just the publisher, they didn’t they didn’t write the game, but they’ve (0:14:33) Al: Panic are also the they’ve turned into a publisher as well. But they’re also the, and I’m just trying (0:14:41) Al: to remember the name of it. Nope, nope. (0:14:42) Kev: one game give me a hint is it stray oh oh my goodness wow these guys are heroes (0:14:47) Al: In our game the Playdate, the console, they also did the console. (0:14:54) Kev: hurdling exclusive to the play date or with the tool exclusive to the play date where you use the (0:15:00) Kev: crank to herd the cows uh oh okay yeah so these guys are (0:15:01) Al: Oh, they did fire watch as well. (0:15:12) Kev: gonna publish weird things that’s cool good for them i’m actually more interested in hurdling now (0:15:20) Kev: now that I have this I mean not that the publisher just the developer or whatever you know but uh (0:15:22) Al: Yeah, I (0:15:26) Al: Yeah, but I mean a publisher tells you something especially when they’ve only published like 10 games or something so (0:15:32) Al: It’s not like they’re throwing them out there. They’re taking anything that comes (0:15:36) Al: unlike some other games publishers (0:15:38) Kev: But (0:15:39) Al: But yeah, I mean it looks much more kind of fire watchy than it does anything else in terms of it’s because obviously fire watch is (0:15:44) Kev: Yeah (0:15:46) Al: much more (0:15:47) Al: straight and serious and (0:15:49) Kev: Yeah (0:15:50) Al: and they look. (0:15:52) Al: kind of meditative, almost. (0:15:53) Kev: Yeah (0:15:55) Kev: Yeah, it’s not yeah, that’s a good way of describing it right very Zen sort of thing (0:16:00) Kev: Just walking with some cows up a mountain (0:16:00) Al: Hmm. Big haticos. (0:16:05) Kev: The character even wears red like the journey (0:16:08) Kev: Character with the scar. It’s fine. Journey is a good game (0:16:14) Al: Next we have a ritual of Raven, which is also out now. (0:16:20) Al: So this is an isometric, story-based farming game. (0:16:26) Kev: cards, lots of cards, everywhere. I don’t understand the mechanics. Do you farm (0:16:34) Kev: with cards? It kind of looked like that. (0:16:38) Al: Yeah, I think so. I think you use the cards to create spells because you’re awake (0:16:43) Kev: okay right let’s see enchant constructs to help grow herbs and ingredients to help you complete (0:16:49) Kev: your book of shadows using the mystical deck of cards you’ll be able to enchant constructs to (0:16:54) Kev: plows plow sow seeds water and harvest them for you collect all 22 constructs and create thriving (0:17:01) Kev: herb garden um so yeah looks like you do use the cards to make stuff to farm that’s kind of (0:17:08) Al: Yeah. Yup, so that’s out now. Next, we have Abyss New Dawn. This is out in early access now. (0:17:17) Al: I think they had a delay. Are these the ones that delayed the game? They were meant to come (0:17:24) Al: out and then they were like, “Oh no, we’ve got an issue.” There we go. This is the one. Abyss (0:17:26) Kev: Did I lose the button, too? (0:17:31) Al: New Dawn release may be delayed by a few days. During Steam’s review process, our latest build (0:17:36) Al: was rejected due to a technical issue of three achievements. (0:17:38) Al: We’ve already fixed or submitted the build for approval. Steam usually takes three to (0:17:43) Al: five days for the review, so the release date may be delayed until August 25th. It was not. (0:17:48) Al: It ended up releasing Friday 22nd, so I don’t think it was delayed at all, but they thought it might be. (0:17:49) Kev: Yeah, um, so this, first of all, I hate. (0:18:02) Al: Oh yes, this is a warm village above a deadly abyss below. Will you farm in peace or dive in? (0:18:10) Kev: Okay, so first of all, I hate that name, like good heavens what an awful name, just like, it’s just so generic, it doesn’t tell you anything, um… (0:18:14) Al: Yes, also it feels like it’s the second in a series. This is the sequel to Abyss. It’s (0:18:24) Al: Abyss New Dawn. But I don’t think that’s the case. It is not the case. (0:18:25) Kev: yeah yeah okay this is gonna sound kind of weird this this game doesn’t look (0:18:34) Kev: like it was AI generated but it looks like the concept was generated concept (0:18:40) Kev: because it feels like it has so much going on like all these hallmarks you’ve (0:18:44) Kev: got Animal Crossing as characters you got farming you got fishing (0:18:49) Kev: customization and then the abyss the abyss is actually just dinosaurs it’s (0:18:54) Kev: It’s just a dinosaur world. (0:18:55) Kev: I don’t know. It looks well made. It’s a tough market out here. (0:19:04) Kev: That’s all. (0:19:04) Al: Yeah, I’m not seeing anything make me want to play this. (0:19:06) Kev: No, as much as I love dinosaurs, I’d rather play paleopine. (0:19:13) Kev: I would, I’m not trying to entertain them. (0:19:16) Al: Yeah, do you want to fight dinosaurs or do you want to tame them? That’s the question. (0:19:21) Kev: Also, so they have the Animal Crossing decorate your house because, of course. (0:19:25) Kev: The one question I don’t see, and I think this is a big problem a lot of games have, (0:19:30) Kev: can you actually use the furniture? Can you sit in the couch or lying in the bed? (0:19:36) Kev: Because that kills me when you can’t, and a lot of games do it. But anyways, yeah. (0:19:43) Kev: Bismuthon, that’s early access. I probably won’t play it. Bite Slime, that’s in the video. (0:19:55) Kev: Not fight slimes or anything, just fight slime singular. Or the general concept of slime, I guess. (0:20:05) Al: Yeah, yeah, I don’t I’m not excited to to play this let’s put it that way (0:20:11) Kev: I’m not either (0:20:14) Al: All right moving on to something I am excited to play (0:20:17) Kev: Okay, okay, I tried (0:20:18) Al: Starbirds (0:20:20) Kev: Okay, let’s see here. So I tried looking at this. Oh, yeah. Yeah. Remember this one now. Yeah. Yeah (0:20:21) Al: Starbirds (0:20:24) Al: So so starbirds have announced that the their early access is releasing on the 4th of September. So just to (0:20:33) Al: So, remind people. (0:20:35) Al: This is the game made by the people who did Dorph Romantic, and it is based on the YouTube channel Kurtzkazat in a nutshell. (0:20:49) Al: They do science-based videos, very interesting videos, all very meticulously researched and stuff. (0:20:56) Al: And this is in their art style, and it is an asteroid-based building and resource management game. (0:21:03) Kev: yeah that yeah it’s it’s um it’s a lot those are a lot of words but the good the game the game looks (0:21:08) Al: You know Dorph Romantic, right? You know the game. You don’t know Dorph romantic. You would (0:21:10) Kev: good I don’t want to like I don’t actually no no hold on (0:21:16) Al: you definitely recognize it if you clicked on it. Click through to the developer on Steam (0:21:20) Al: and click on Dorph romantic. It’s a really record. It’s kind of it’s got the like tiles (0:21:25) Al: like the hexagon tiles and it’s it’s like a building puzzle game. Yeah, it’s pretty (0:21:31) Kev: That is that is just settlers of Katon the game (0:21:37) Al: it, it, it, it pretty much. (0:21:38) Al: Um, but it’s single player, I think, um, it’s got 15,000 overwhelmingly positive reviews. (0:21:40) Kev: Sure sure (0:21:46) Al: It’s a very big game, they’re romantic. (0:21:47) Kev: Oh, I’m sure okay, is it good to have you played it? (0:21:53) Al: I haven’t played it, but I mean, there’s overwhelmingly positive on the Rivens team. (0:21:58) Kev: That’s true well (0:21:59) Al: So like people like it. (0:22:01) Kev: I guess so that’s true (0:22:02) Al: It’s not, I’m not, I’m not the biggest management game guy. (0:22:06) Kev: Yeah, that is true (0:22:08) Kev: So I’m also okay for starboard. So it is very heavy on the management. You have networks of cables and roads and flow (0:22:16) Kev: But I think the art style is very charming (0:22:19) Kev: very cartoony (0:22:20) Al: What I like about it as well is it’s very small scale. (0:22:24) Al: So I think one of my issues with management games is, (0:22:27) Al: here’s an infinite canvas, make something. (0:22:31) Kev: Yeah. Mine it. (0:22:31) Al: And you’re like, but maybe I don’t want to. (0:22:33) Al: And what this does is it goes, here’s a mini asteroid. (0:22:36) Al: Mine it. (0:22:37) Al: And then those all connect together eventually. (0:22:40) Al: And so it does create this bigger thing, (0:22:41) Al: but it’s like much smaller scale at the start. (0:22:44) Kev: Very piecewise. Yeah. Yeah, I see what you’re saying. Yeah, I think that’s cool too. Very (0:22:44) Al: I like, yeah. (0:22:51) Kev: Like discrete as in with the E at the end (0:22:56) Kev: Discrete units of (0:22:59) Kev: Resource management and then you connect them all together for a bigger network. I like it. That’s a fun idea (0:23:06) Kev: Also your birds I (0:23:08) Kev: Like I like to parrot a toucan. I don’t know what bird that is. Looks like it has a toucan beak but parrot (0:23:14) Kev: So I’m not sure I like that bird (0:23:16) Al: Alrighty, so that yeah, that’s 4th of September that comes out, Starbirds. (0:23:21) Kev: That’s sooner than it should be. Oh, where did all this go? Jeez (0:23:28) Al: Yeah, that’s two weeks away, less than two weeks away. (0:23:30) Al: That’s a week and a half away. (0:23:30) Al: That’ll be a week away when this game episode comes out. (0:23:32) Al: Alrighty, next we have Lens Island. (0:23:36) Al: They’ve released their 1.1 update. (0:23:38) Al: That is out now. (0:23:40) Al: That includes, it is the community feedback update. (0:23:42) Al: update. It brings a bunch of changes such as free (0:23:46) Al: camera orbiting. Okay, junk loading settings and performance (0:23:51) Al: boost, you can change how far away you can see things, which (0:23:54) Al: is really cool. If you’ve got like, a really good computer, (0:23:57) Al: you can see islands miles away in the distance. I really like (0:24:00) Al: that because yeah, that’s really nice. Increased performance of (0:24:05) Al: spending farms always good. A sorting button for storage items (0:24:09) Al: should have been there in 1.0. Edit constructions with new move (0:24:13) Al: button. The move button should have been 1.0. When Earth was (0:24:16) Al: this was one of the things I complained about in the in my (0:24:16) Kev: Yup. (0:24:18) Al: review of it. Why on earth? Why on earth did I have to delete (0:24:20) Kev: Yup. (0:24:21) Al: something and recreate it? So silly. You did at least when you (0:24:22) Kev: Yup. (0:24:25) Al: recycled something, you got all the materials back. So you (0:24:26) Kev: Right, right, right. (0:24:27) Al: didn’t waste anything. But it’s just still such an annoying (0:24:30) Kev: Yeah, I agree. Like, I feel like almost every game that has you, you know, building constructs or buildings or whatever should have this feature. (0:24:38) Kev: And a lot of them don’t. A lot of, I don’t know why. (0:24:42) Al: Yeah, another thing that should have been in there is the crop status UI, so if you hover over a crop, you can see whether it’s ready to harvest or not, which is good. (0:24:52) Kev: That seems important. (0:24:53) Al: Yeah, yeah, I found it later on. So after the podcast, I read that I found out that you can craft a scythe, and if you use the site that only gets rid of things that are harvestable, but before that, you just have to guess. (0:25:05) Kev: Oh, that’s good. That’s good. Good good (0:25:12) Al: So you can create a new companion, the black bear, so you can get an animal black bear companion. (0:25:18) Kev: Now this I like just because I like bears in general good good for you. He added a bear (0:25:24) Al: Yeah, yeah, I think I’m probably gonna stick with my dog. I like my dog, but (0:25:26) Kev: Can you pet the bear? (0:25:30) Kev: Yeah (0:25:31) Al: There’s tempting (0:25:35) Kev: I’m tempted. I don’t play this game. But if I did I’d get a bear (0:25:39) Al: Haha, I (0:25:42) Al: Haven’t played it for a few weeks (0:25:43) Al: But I will hopefully get back into it at some point the problem is this is the one that I have to play on my (0:25:48) Al: computer with my mouse and keyboard, so you know and (0:25:53) Al: Next we have Disney Dream. (0:25:54) Al: I’m just going to say a new episode. (0:25:56) Kev: What property is it today or this time? (0:26:01) Al: This is the emotional rescue update. (0:26:04) Al: Let’s see. (0:26:06) Al: Joy and sadness. (0:26:08) Al: You’ve got, so there we go. (0:26:10) Al: We’ve got inside out, that’s what it’s called. (0:26:11) Kev: Inside out as in joy and sadness TM, but the capital letters (0:26:19) Kev: That (0:26:21) Kev: How should I put this like this is a (0:26:25) Kev: complete nonsensical like (0:26:28) Kev: There’s no logic in this world because it’s just whatever cartoons (0:26:33) Kev: but it (0:26:34) Kev: But despite that, I don’t know it feels weird that you can hang out with you know (0:26:40) Kev: and psychological constructs. (0:26:41) Kev: You win. You know, the rest of the guys are actual lions or dogs or people. (0:26:48) Kev: But, whatever. I liked Inside Out. I didn’t see Inside Out, too. (0:26:53) Kev: Inside Out, first one, was a good movie. (0:26:55) Al: I enjoy, I think Inside Out 2 was just as good if not better than Inside Out 1. (0:27:00) Kev: Ooh! Ooh! That’s interesting. I’ll have to check that out. (0:27:03) Al: It’s very good. I think that so many sequels, I understand why people get frustrated with them, (0:27:09) Al: but I think Inside Out was not, I mean, whether it was a cash grab or not, I don’t care, right? (0:27:15) Al: Like it doesn’t feel like a cash grab, it feels like a continuation of the story in good and better (0:27:15) Kev: Yeah (0:27:20) Kev: Sure, I mean (0:27:22) Al: ways, right? Like it’s, it takes the concept. (0:27:23) Kev: Yeah (0:27:25) Al: And it goes further with it in a way that can completely break you. (0:27:27) Kev: Yeah (0:27:30) Kev: Sure sure, I mean, yeah, okay, it’s not (0:27:34) Kev: It’s difficult but being a cash grab and being an excellent sequel are not mutually exclusive (0:27:40) Al: Exactly. (0:27:41) Kev: Um, just very, very rare, but, but it is, it, it’s theoretically. (0:27:45) Kev: Possible. So sure. Um, okay. I, I have one question from the sequel. (0:27:50) Kev: Okay. So you remember in the first movie, you, sometimes you see the, (0:27:55) Kev: the minds of other people, the parents or whatever, (0:27:57) Kev: and they have the five emotions. (0:27:58) Al: Yes. No. Explain why they weren’t there with the main character who I can’t remember the (0:27:59) Kev: Do they explain why all these other emotions weren’t there? No. (0:28:05) Kev: Darn it. Darn it. (0:28:11) Al: name of, but not why the new ones wouldn’t be in Riley, that’s the name, yeah, but why (0:28:13) Kev: Riley. (0:28:16) Kev: Yeah. Darn it. That’s fine. That’s fine. Yeah. I mean, I mean, I mean, (0:28:16) Al: they wouldn’t be in the other ones. No, they don’t explain that. No, they do explain why (0:28:21) Kev: it makes sense that you get new emotions as you get older. (0:28:23) Al: why they’re not in Riley. (0:28:25) Kev: You get, you know, more nuanced. It’s totally makes sense. (0:28:28) Al: Yeah, the metaphors are both fun and painful. (0:28:35) Kev: Now you say, is it painful? Cause it’s too real. (0:28:38) Kev: Is that what it is? Oh, yeah. (0:28:42) Kev: Oh, yeah. (0:28:42) Al: a little bit yeah you’re a big anxiety boy aren’t you yeah yeah then then then yeah (0:28:45) Kev: Yeah, yeah, yeah, yeah, yeah, I know, yeah. (0:28:52) Al: watch it but but watch it on an emotionally stable day (0:28:52) Kev: Oh, oh, so it can be so that was so the rest of your day can be emotionally unstable. (0:28:58) Al: or you know semi-emotionally stable (0:29:08) Al: no I think I think it’s one of those ones where it will break you but in a healing way (0:29:12) Kev: Sure, sure. (0:29:13) Al: you know like therapy you know you go into therapy and sometimes you come out crying (0:29:14) Kev: Yeah, no, I get that. (0:29:16) Kev: Yeah, yeah, yeah. (0:29:18) Al: but also you feel better in some ways as well it’s kind of like that (0:29:22) Kev: Yeah, I get that. (0:29:22) Kev: Yeah, no, I know what you mean. (0:29:24) Kev: I mean, like, like the first one, the shocker. (0:29:26) Al: not that watching watching films obviously important to note watching films is not a (0:29:30) Al: suitable alternative to therapy do therapy please and thank you (0:29:34) Kev: Yeah, that’s that’s a good thing to do that (0:29:36) Al: if you can if you can afford it if you can’t talk to your friends (0:29:38) Kev: You go go or (0:29:42) Kev: Okay, yeah, here’s my my PSA helpful hint for the day (0:29:46) Kev: I always always recommend because therapy can be very expensive, right? (0:29:52) Kev: Especially on the states where we have to deal with you know medical insurance and yada yada (0:29:57) Kev: If you find that to be a challenge go seek out your nearest University (0:30:02) Kev: They may have a clinic with students. (0:30:04) Kev: They may have a clinic with students in training to be full psychologist/counsellors, which is usually generally affordable. (0:30:06) Al: Hmm. (0:30:10) Kev: Or they can make it affordable. (0:30:13) Kev: And it’s pretty okay because they still are supervised by actual, you know, fully certified therapists and whatnot. (0:30:20) Kev: So, yeah, go look at your local university. (0:30:24) Kev: Anyway, so that’s Disney Dreamlight Valley! (0:30:30) Al: - Yes, that’s Disney Dreamland Valley, go to therapy. (0:30:37) Al: Next, we have Overthrown, (0:30:39) Al: they have released a coastal update. (0:30:42) Kev: Okay. (0:30:42) Al: So that includes some coastal related things. (0:30:45) Kev: Okay, so I saw that and my first question was what is overthrown? I did not remember this game at all. (0:30:50) Al: This is the one where you can like pick up the sawmill (0:30:54) Al: and throw it at trees and it’ll turn the trees (0:30:56) Al: into planks of wood, stuff like that. (0:30:58) Kev: Yeah, which is (0:30:59) Al: It’s like the. (0:31:02) Kev: The very it’s very cool concept to be honest I saw it (0:31:07) Al: and you can also in their ritual run. (0:31:08) Kev: Yeah, you are not running across water and everything (0:31:13) Kev: And it’s multiple. It’s it’s chaotic and and boy that that main character (0:31:18) Kev: They’re the default design or whatever that is a breath of the wild outfit. That is blue link blue (0:31:24) Al: Yeah, fair. (0:31:27) Kev: But but it’s fine (0:31:28) Kev: What a wild goofy game (0:31:30) Kev: What a novel idea to pick up the sawmill and chop down the whole forest by running with it (0:31:37) Kev: We’re throwing buildings at the invaders that’s good stuff. I like that. That’s fun (0:31:43) Kev: Coastal I like coastal stuff you can throw pirate ship now (0:31:46) Al: All right, next we have Starsand Island have released a trailer for the game. (0:31:54) Al: Have you watched it yet, Kevin? (0:31:56) Kev: let me see which one is this no this is not the hold on there’s a lot of games (0:32:03) Kev: trying to merge one this isn’t the allegory allegory game (0:32:08) Kev: yeah no we’ll get to that later oh gosh I missed this one I was going through (0:32:15) Kev: the doc and it’s this one actually let me see here live reaction okay those are (0:32:20) Kev: pretty graphics hate the name of course goes without saying oh that’s anime that (0:32:25) Kev: That is some anime. (0:32:27) Kev: Uhm, okay, a lot of customization, farming, cat, ooh, is that an arcade? Actual arcade? (0:32:34) Kev: Why is it always snake? They always be, “Oh, you’re right, on a deer there’s some pandas, and a bamboo raft, so we can go build your aquarium.” (0:32:45) Kev: Oh, I kind of remember, yeah, I remember this, build the house, 3D spirit favor house, yeah, yeah, yeah, water slide into the ocean. (0:32:53) Kev: There’s a lot of stuff. (0:32:56) Kev: Yeah, build your 3D Animal Crossing Spiritfare pool party house. (0:33:03) Kev: Okay, that’s… (0:33:05) Al: I feel like this game is either going to be another Stardew Valley like a big really popular (0:33:12) Al: really good farming game or it’s Sugardew Island again and I can’t tell which like I (0:33:14) Kev: Yeah, there is a metal ground, you don’t think so? I kind of, I mean, I mean, you have reason (0:33:19) Al: don’t think there’s going to be a middle here I don’t know for this game like there are (0:33:25) Al: many games in the middle ground I don’t think this one can be in the middle ground it’s (0:33:29) Al: one or the other like it might be that this game is entirely fake I’m still not convinced (0:33:37) Kev: to believe that there’s a guy playing guitar with ostriches and sheep, there’s backup dancers. (0:33:43) Kev: That’s… (0:33:46) Kev: I like that. I don’t know if it’s real. (0:33:48) Al: you can get a boat with a water slide (0:33:48) Kev: But… (0:33:50) Kev: Into the ocean. (0:33:53) Al: for some reason. I’m so confused about the boat. Where’s the boat? (0:33:54) Kev: Yeah. (0:33:59) Al: Like, am I riding the boat somewhere? Because I can customize the boat, (0:34:03) Kev: Yeah, it makes you think like it’s your main base, but they show you a room. Yeah, you (0:34:03) Al: right? But it’s not. You’ve got a farm. (0:34:10) Al: So what is this? Why is this boat? Is it from traveling places or is it just a (0:34:13) Al: second home? Why was I going down the slide in (0:34:15) Kev: Probably (0:34:17) Al: might feel soon. (0:34:19) Al: So many questions. (0:34:20) Kev: There’s a lot of questions what why are you writing a legendary Pokemon not the ostrich the deer one (0:34:26) Al: And an ostrich. (0:34:29) Al: Yeah, I know I saw the deal, but the ostrich definitely looks (0:34:32) Al: fine. I would ride an ostrich. That sounds fun. (0:34:33) Kev: I (0:34:34) Al: Also, there’s a baby chick on the ostriches head for some reason. (0:34:37) Kev: It does something, you know us oh, yeah, there are there is chick. Oh, I think you customize the ostrich (0:34:44) Kev: I see one the flower too. I don’t know (0:34:46) Al: There’s a snake minigame where instead of a snake, you’re a capybara. (0:34:50) Kev: Which is I don’t like that concept I (0:34:54) Kev: Don’t like yeah, no or rather the the cap of the air gets longer. No, I don’t get that (0:34:54) Al: Of a long capybara. (0:35:03) Al: Oh, you’re fine with a long capybara just as long as it stays the same length. (0:35:04) Kev: You (0:35:06) Kev: Yes, I don’t I don’t like yes, it’s the increase here that’s making me uncomfortable but (0:35:06) Al: Is that what you’re saying? (0:35:13) Kev: Yeah, yeah (0:35:15) Kev: It’s a wild game. I (0:35:18) Kev: Don’t know (0:35:20) Kev: it looks real enough, but (0:35:24) Kev: You can put a carousel in the middle of your boat (0:35:28) Kev: It’s wild. I (0:35:30) Kev: I don’t know what what is the point of all I like. (0:35:33) Kev: What is the impetus here? Why do you write ostriches? I don’t get it. (0:35:37) Al: You get round fast, obviously. Come on. (0:35:39) Kev: Yeah, you know, apparently writing ostriches is incredibly dangerous in real life. (0:35:45) Al: Well yeah, obviously. They’re terrifying birds. (0:35:46) Kev: Yeah, yeah, but like, yeah, they are. (0:35:52) Kev: I like them, though. Anyways, I mean, it it has caught my attention (0:35:57) Kev: just because it’s it’s I don’t know what to make of it. (0:36:03) Kev: It hasn’t it hasn’t put me off. (0:36:06) Kev: So good for you, Star Santa, even with the name, you’ve you’ve caught my attention (0:36:11) Kev: to a degree, Star Santa Island. (0:36:13) Al: I also worry that there might just be too much in this game, that’s always a problem (0:36:17) Al: with these games. (0:36:18) Kev: You know, it feels like that’s kind of a recurring theme these days. (0:36:23) Kev: Like they’re just do stardew, but bigger or add more and bloat and bloat and oh, (0:36:34) Al: Well, we’ll see. We will keep you posted on this game. (0:36:38) Kev: We’re obligated to. (0:36:42) Al: Next, we have Harvest Moon Home Sweet Home Special Edition. (0:36:47) Al: So this is the console version of this game for Switch and PS5. (0:36:53) Al: We now have a price. It is $40 and it’s up for pre-order now coming out Q4. (0:37:00) Kev: It’s… we all know what it is. It’s the harvest moon. The Natsume… (0:37:10) Kev: Well, I’m not gonna get it, I’ll be honest. (0:37:13) Al: That’s fair. I will say, I still think this is actively a good game. My big question is, (0:37:22) Al: is there going to be an update coming to the mobile version that gives us the stuff that (0:37:26) Kev: Hmm (0:37:28) Al: this version has, like the hover bike and stuff like that? (0:37:31) Kev: I I wouldn’t rule it out. Not something has been surprising us lately. So maybe actually it’s more than 0% chance (0:37:34) Al: Yep, I never expected an update for this game. (0:37:43) Al: On the console to give us controller support, for example, never expected that and we got (0:37:48) Al: it. So maybe, maybe, but it’s weird that they’ve not done anything about it, like told us anything (0:37:55) Al: about it yet. (0:37:58) Kev: Well, it’s better than scong than in the communication. (0:38:02) Al: Next we have in what is both surprising and not surprising crossovers, like was this on (0:38:09) Kev: I (0:38:12) Al: your bingo guard of crossovers? (0:38:13) Kev: Well, no because (0:38:14) Al: No, but if you said, if you told me this was going to happen, I would say, okay, sure, (0:38:19) Al: I can see that. (0:38:21) Al: And that is Infinity Nicki cross Stardew Valley. (0:38:21) Kev: I. Okay, so to begin with, I was not familiar with Infinity Nicky. So that was my first (0:38:31) Kev: response. What is Infinity Nicky? I watched a I watched the trailer. I watched a gameplay (0:38:32) Al: This is the dressing up game, isn’t it? (0:38:39) Kev: trailer. I still don’t understand what this game is. Yeah, but it’s also gotcha. (0:38:42) Al: I’m pretty sure this is the, uh, yes, it’s the dress up game. (0:38:47) Al: So the whole point it’s, yes, it’s a gacha great dressing up game. (0:38:51) Al: So the collaboration is in Infinity Nikki. (0:38:54) Kev: very anime. Yeah. (0:38:57) Al: It’s not in Stardew Valley. (0:38:59) Al: Um, but I don’t think we know for certain, I’ve not, I didn’t notice (0:39:03) Al: anything in the trailer that gave us an indication as to what it was, but (0:39:05) Al: I’m guessing it’s Stardew inspired outfits in Infinity. (0:39:10) Kev: I thought that 3D… still pixelated, but 3D Junimo was in the game. (0:39:17) Al: Yeah, I think that’s just, this is the trailer. I don’t think that actually is going to… (0:39:20) Kev: Are you sure? Mmm… (0:39:23) Kev: I don’t know. I kind of feel like it is. It felt very… (0:39:26) Kev: That was a very detailed model for just a trailer, in my opinion. (0:39:31) Kev: There’s creatures for, to some extent, in this game. I don’t know what they do. (0:39:36) Kev: But… yeah, I don’t know. (0:39:40) Kev: But regardless, like… (0:39:44) Kev: It’s… (0:39:45) Kev: First of all, it’s… (0:39:47) Kev: It’s so many other Stardew crossovers. (0:39:49) Kev: Like, it’s, you know, 2D pixelated, indie developer, whatever, right? (0:39:54) Kev: Like, it’s kind of on the same realm as Stardew. (0:39:58) Kev: Uh, Infinity Nicky is a very high-fidelity, 3D anime, mohoyo-looking game. (0:40:09) Kev: And so it’s wild to see. (0:40:10) Kev: We started getting upgraded, like just visually, you know, up to that level. (0:40:17) Al: Oh, here’s interesting. So, apparently, Infiniti Nikkei is getting updated to have (0:40:23) Al: homes. Apparently, he didn’t have homes before. And farming. (0:40:27) Kev: Yeah, yeah, yeah, that’s correct. I do I did see that (0:40:32) Al: So, that’s interesting. (0:40:34) Kev: And well, there’s your there’s your Avenue (0:40:36) Kev: What what a get for this infinity Nikki go for the big one and I’ll start it to introduce your new home (0:40:44) Kev: Farming update with it (0:40:47) Kev: Yeah, this this whole thing is wild apparently so the internet thought so too (0:40:52) Al: Yes, so just to clarify, I think this article is mostly clickbait, but I wanted to just (0:40:58) Kev: Yeah, I agree (0:41:00) Al: have a quick chat about it. So this is a random article on a random site. Stardew Valley creator (0:41:05) Al: defends free Infinity Nikki crossover after backlash as he genuinely thought the players (0:41:11) Al: would like it. So I don’t think he’s actually responding to complaints about the fact that (0:41:17) Al: this exists. The quote comes from a tweet where he says there have (0:41:22) Al: been a few collaborations between Stardew Valley and other games over the years. To (0:41:27) Al: be clear, I never received any money from these collabs. I’ve only done them because (0:41:31) Al: I was a fan of the other games or because I genuinely thought the players would like (0:41:34) Al: it. That is not like the headline definitely makes it sound like he’s specifically talking (0:41:40) Al: about this collab. And he and he’s like making it makes it sound like it’s going, Oh, I’m (0:41:44) Al: really sad. People don’t like it. I genuinely thought the players would like it. Like that (0:41:48) Al: doesn’t seem to be the case. And if you look in the YouTube comments for this video, like (0:41:52) Al: it is mostly positive and or mostly just like shock in general, right? (0:41:56) Kev: Uh (0:41:58) Kev: I I don’t know because the (0:42:01) Kev: concern they tweeted is uh (0:42:03) Kev: Just a couple days ago, um right around the time of the trailer dropping (0:42:08) Kev: So I think he might be obviously he’s getting (0:42:11) Kev: He has a lot of people that follow him and send him comments and stuff. So (0:42:16) Kev: he I suspect there was a (0:42:19) Kev: Maybe not a large but you know how these things are a vocal minority of people (0:42:24) Kev: Who complained about this because (0:42:26) Kev: I can see the logic right concerned a star do we that’s a success right he’s (0:42:32) Kev: already getting success from stardew and now he’s collabing with the gotcha game (0:42:37) Kev: which is probably making insane boatloads of money because gotcha games (0:42:41) Kev: that’s what they do so oh look at that and see now he’s collaborating with big (0:42:42) Al: Yeah. Yeah, so well, so yeah, so my I suspect it was a small number of people who are like, oh, (0:42:54) Al: I can’t believe he’s doing this, he must just be getting a bunch of money. And so he’s like, (0:42:57) Al: no, no, I’m not getting money. And that’s all he really cared about doing, right? That’s because (0:43:00) Kev: Yeah, sure, sure, sure. (0:43:01) Al: that’s really all he said is, I don’t get money from the collabs, play it or don’t, I don’t care. (0:43:02) Kev: Yeah. (0:43:06) Kev: Yeah, pretty much. (0:43:06) Al: Right? Like, I think these are fun. And that’s basically what he’s saying, which is a fair thing (0:43:11) Al: to… to point out. I just… (0:43:12) Al: feel like this then article just takes it as like this stupid over the top forced to apologize (0:43:20) Al: because it you know it’s just like oh my word gonna know and then of course I’m playing into (0:43:20) Kev: yeah yep and then and then QS I think the 3d dream was part of it I’m still (0:43:24) Al: that by talking about it. I’m still not sure what this collab actually is as well but it (0:43:34) Kev: I’m standing by that (0:43:35) Al: we’ll see. Well I think it’ll just be inspired designs but we will see. (0:43:40) Kev: yeah I don’t know how should I put this it’s wild to me that started concerned (0:43:48) Kev: I knew what this game was from what I’ve seen. (0:43:50) Kev: in other interviews he seems a little out of touch with the gamesphere but here we are (0:43:54) Al: Yeah, maybe. All right, to finish off the news, we have two new games to talk about, (0:44:03) Al: and I don’t know why, but this is apparently horror time. One of them is called We Harvest (0:44:10) Al: Shadows, a single-player first-person farming horror allegory, (0:44:14) Al: become a recluse, build up your farm, and survive the lonely nights. (0:44:18) Kev: Yeah, this is what I said was the allegory game, um, yeah, um, this is, this is just straight (0:44:21) Al: All right. Okay. There we go. (0:44:26) Kev: horror. (0:44:27) Kev: There is no cozy here. (0:44:29) Kev: Um, it’s full 3D, first person, spooky lighting, you know, uh, run down shack you’re living (0:44:38) Kev: in. (0:44:39) Kev: You are leading a lamb to a sacrifice, it looks like, I don’t like that. (0:44:45) Kev: Um, okay. (0:44:48) Kev: I hate about, um, not just games, but like, I hate when anything describes itself as an (0:44:56) Kev: allegory or allegory, excuse me, um, uh, because like, that kind of defeats the point. (0:44:58) Al: Yeah. (0:45:04) Kev: You know, you should be able to figure it out. (0:45:04) Al: Yeah. Also, an allegory to what, right? Like, you can’t just say that. (0:45:06) Kev: And the worst part, exactly, right? (0:45:09) Kev: Exactly. (0:45:10) Kev: If you’re gonna tell me, okay, what is it for? (0:45:13) Kev: Tell me. (0:45:14) Kev: Right? (0:45:15) Kev: If you’re going to be, you know, maybe you’re inspired off. (0:45:18) Kev: Something or give me a general idea. (0:45:20) Kev: I guess I can get it, but, but you’re just okay. (0:45:25) Kev: Why were you telling me you’re, you mean something? (0:45:28) Kev: That’s like, this game has thoughts. (0:45:31) Kev: This game has emotions. (0:45:32) Kev: Okay, good for you. (0:45:34) Kev: I would hope your game does, but yeah, it’s very bizarre. (0:45:37) Al: Yeah, what am I meant to do with this information? Right? Bizarre. (0:45:44) Al: Oh my word, those creatures are horrifying. Sorry, (0:45:44) Kev: But anyways, the game itself… (0:45:46) Al: I was just watching the end of the trailer and just got jump scared from that horrible creature. (0:45:48) Kev: Yeah, yeah, yeah, yeah, that said, I was about to say that exactly, the it is very just straight horror, those are Resident Evil-esque looking creatures at the end of that trailer. (0:46:00) Kev: Um, and you got a shotgun, and I don’t know what you’re supposed to survive, and you’re still farming somehow, apparently. (0:46:08) Kev: Um, yeah, I’m generally not a big horror, like straight horror. (0:46:10) Al: Obviously. I mean, why not? (0:46:18) Kev: Um, at least game-wise, um, so I don’t know if I’ll be checking that out, but it’s a little more refreshing than, than, you know, what is this, Star Sand Island baby? (0:46:31) Kev: A bit, it’s New Dawns, but definitely more exciting than that. (0:46:32) Al: And the other one, which I’m not 100% sure whether we have or haven’t talked about this (0:46:41) Al: one, because like some things are ringing bells. (0:46:42) Kev: We have I or I am like positive or do we talk about just on discords? (0:46:44) Al: We have talked about this, right? (0:46:48) Al: It’s not, it’s, this is the thing I can tell, it’s, it’s on, it’s not, it wasn’t on my list (0:46:49) Kev: I can’t remember because it was on a direct (0:46:54) Al: of games that are upcoming. (0:46:56) Al: So I either didn’t talk about it or I forgot to put on the list, but anyway, we’re talking (0:47:02) Al: about it. (0:47:03) Al: That’s never a way. (0:47:04) Al: The interesting thing about this one is the pixel artist is the one who did Celeste. (0:47:09) Al: So that’s exciting. (0:47:10) Kev: - Yeah, so that’s good work already. (0:47:12) Al: After quitting her dead end job, Fiona starts over on a farm and becomes the immortal hero (0:47:17) Al: of a dead God. (0:47:18) Al: Make friends, fight through horrors and pay your debt in this nightmarish life sim RPG. (0:47:24) Al: This is giving Cult of the Lamb. (0:47:26) Kev: yep it’s it’s still stardew-esque because you have a town and you’re interacting with characters and (0:47:33) Kev: possibly romancing but genuine horror there are some
Welcome to the August edition of ZUCast. This month, Connor and Cayden are joined by new Features writer, Dominic, to explore a prog rock take on Ocarina of Time before looking at the nature of gods in Zelda and how it feels to have all your equipment ripped from you. They then discuss the emotional core of Zelda adventures and how Wind Waker demonstrates how to create attachments to characters. Welcome! 0:00 - 1:16 Medli's Melodies - Tempo of Time (Ocarina of Time Prog Rock) https://www.youtube.com/watch?v=pDH3g6rRjM8 1:16 - 12:12 Bomber's Notebook - Cyclos (Wind Waker) 12:12 - 22:00 Realm of Memories - A Major Test of Wit (Breath of the Wild / Tears of the Kingdom) 22:00 - 34:04 Featured Article - The Case for Another Wind Waker-esque Legend of Zelda Adventure 34:04 - 1:02:36 See you next time! 1:02:36 - 1:06:05
This week we set sail for adventure here on the Still Loading Podcast. Joining me is new friend to the show Supertendo to talk about the originally maligned but now beloved Zelda game, The Legend of Zelda: The Wind Waker. Despite being more beloved now, Wind Waker had a very polarizing launch back in 2002 when it came out. This was not the Zelda most fans were looking for at the time, myself included. But a gutsy choice from Nintendo back then has proven it's staying power. Wind Waker is significantly more popular now than it was back when it released and I would like to feel like that is largely because it's intended audience grew up a bit and played the game on it's own merits and not based on their expectation. Supertendo and I discuss all of this on the episode along with how we feel the gameplay holds up, is sailing fun? Which is better the OG or the remake? Is the Triforce quest THAT bad? Listen and find out! Follow Supertendo on Instagram HERE https://www.instagram.com/supertendo_/ Shout-out Song: Windfall Island Artist: Helynt Album: Super Lofi World 2 https://gamechops.com/super-lofi-world-2/ End Song: Outset Island Artist: CG5 Album: Smooth McGroove Remixed 3 https://gamechops.com/smooth-mcgroove-remixed-3/ Get Still Loading Podcast merch! https://www.teepublic.com/user/still-loading-podcast Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod
It's dangerous to go alone, so Murph and Brogan call in Brendan and HPRshredder for a retro head-to-head! 1986 introduced the world to a green tunic boy named Link and his quest for Princess Zelda, and 1987 introduced us to that exact same duo but this time from a side-scrolling perspective! Which reigns supreme: The Original Article, or the Radical Reinvention?Intro1:01 - Welcome HPRshredder to the Pod!Watcha Playin'04:57 - The Switch 28:30 - Mario Kart World (2025)15:25 - Wind Waker on Switch Online (2002)24:15 - Street Fighter II: Super Turbo (1994)29:31 - Ao Oni: Horror of the Blueberry Onsen (2025)40:54 - The Binding of Isaac: Repentance (2021)49:20 - Dark Souls Remastered (2018)58:16 - Metro Gravity (2025)1:02:18 - The Myst Minute: Myst IV: Revelations (2004)Games of the Week1:25:50 - The Legend of Zelda (1986)1:50:00 - Zelda II: The Adventure of Link (1987)2:28:10 - Plugs and Farewells
Did Nintendo accidentally tip their hand on unreleased Nintendo 64 games coming to the Nintendo Switch Online library? Patrick and Mark join the internet in squinting at the blurry box art...but Patrick finds a reason to think it might not be so simple. Plus, Nintendo confirms the Mario Odyssey team is behind Donkey Kong Banaza, updates on the future of Mega Man, and more. The guys also talk about:Patrick's impressions of the Zelda Notes feature while playing Breath of the Wild.Wind Waker kicking Mark's butt.Mark's visit to Nintendo New York. Final Fantasy 14 director Kaoki Yoshida's praise for Echoes of Wisdom.Switch 2's incompatability with third-party docks.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCHPatrick: SW-1401-2882-4137Mark: SW-8112-0583-0050
For the third and final game in the “launch day trilogy” of the GameCube virtual console, Mike & Neil set their sights once again on Outset island and revisit one of the most iconic games ever for the cube, The Legend of Zelda: The Wind Waker. A game that started it's life as perhaps the most controversial ever for Nintendo and gradually turned into a flagship title, it's had as strange a journey as Link through the Great Sea. Friend of the show Kira (@toonietwirls) joins the episode to chat about perhaps her favourite game ever and it's continuing impact on her life and many others. Sit back, relax, and listen to this GameCube-centric episode while we eagerly await for the next batch of games!
Check out our Patreon: patreon.com/supernpcradio Today, we use our collective hive mind of Resident Evil experts to crack what this next game has in store for us. We pitch on characters, story beats, and how this game could fit into the franchise. We also talk about Wind Waker, Marvel Rivals, Mario Kart World, and more! The Show: @vgacomedyshow Jeremy Schmidt: @jeremyschmidt July Diaz: @julydiaz Nick Costanza: @nick_costanza Mikey McCollor: @secretblimp
Patrick and Mark gear up for a trip to the Spirhalite Islands as Nintendo reveals Splatoon Raiders, a brand-new spin-off game. Plus, a Donkey Kong Bananza Direct is on the horizon, Switch 2 hits an early sales milestone, and the guys share updates from their journeys through Mario Kart World, Breath of the Wild, Wind Waker, and more.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCHPatrick: SW-1401-2882-4137Mark: SW-8112-0583-0050
Nintendo Switch 2 y sus primeros juegos y características inesperadas ya están entre nosotros. ¿Es el lanzamiento que esperábamos para la nueva generación de Nintendo? ¿Cómo es mejor configurarla? ¿Vale la pena comprar Welcome Tour? ¿Es Mario Kart World candidato a juego del año? ¿Funciona bien el nuevo canal de GameCube para disfrutar Wind Waker? Todas estas preguntas y muchas otras tienen respuesta en este episodio tras pasar decenas de horas con la nueva consola y sus títulos de lanzamiento. Además, repasamos los anuncios de juegos más importantes del Summer Game Fest 2025 y del Xbox Showcase, así como otros eventos paralelos de este junio, para hablar de promesas como Resident Evil Requiem, la nueva ROG Xbox Ally, Call of Duty Black Ops 7, The Outer Worlds 2, Ninja Gaiden 4, nuevo A Plague Tale, Hollow Knight Silksong, Gears of War, ¡y mil juegazos y presentaciones más! Gracias por escuchar Reconectados cada semana y dejarnos vuestras reflexiones o preguntas en la sección de comentarios. Compra más barato en nuestro enlace de Instant Gaming: https://www.instant-gaming.com/es/?igr=reconectados ¡Apoya Reconectados, decide y participa en todos los sorteos! ✅ Patreon: https://www.patreon.com/reconectados ¡Sigue nuestro canal de Twitch! ✅ Suscríbete a Twitch: https://www.twitch.tv/reconectados ¡Únete a nuestro grupo de Telegram de ofertas! ✅ Canal de ofertas: https://t.me/ofertasvideojuegosreco ¡Escucha Reconectados cada semana: Jueves 07:00am! Ivoox: https://www.ivoox.com/podcast-reconectados-videojuegos_sq_f1467878_1.html Spotify: https://open.spotify.com/show/0TzgUfUZppavUlKeRreIXL iTunes: https://podcasts.apple.com/es/podcast/reconectados-videojuegos/id1304330116 ¡Síguenos en redes sociales! Twitter: @ReconectadosPod Facebook: https://www.facebook.com/ReconectadosPodcast/ Instagram: https://www.instagram.com/reconectadospod/ Jabote: @Jabote22 Manu: @ManuGmn Borja: @borjaruete
It’s another mega-sized episode as the whole Ani-Gamers gang — Evan, David, Inaki, and Pat — gathers to look back at the pre-Breath of the Wild 3-D Legend of Zelda canon, from the heady days of Ocarina of Time to the franchise black sheep that is Skyward Sword. How do these games hold up now that we've definitively moved into a new era for Zelda games? We cover Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, and Skyward Sword. Topics include: Tolkien comparisons, Wind Waker-likes, and spin to win. Runtime: 1 hour, 38 minutes Direct Download RSS Feed iTunes Spotify Google Music Send us Feedback! Support us on Patreon! Join our Discord server! More episodes Show Notes Opening/Ending Song: “Blues Machine” by Scott Gratton Episode edited by Evan Minto. The Topic: 3-D Zelda games Name drops: Nintendo, Super NES/Super Famicom, Nintendo 64, GameCube, Wii, Wii U, Nintendo Switch, A Link to the Past. BlueSky: Ani-Gamers, Evan, Inaki, Pat Mastodon: Ani-Gamers, Evan Evan runs Azuki, a manga publisher and subscription app David and Inaki stream games on Twitch every Saturday night
After a few hectic weeks of non-stop news about the Switch 2, we're finally settling into more of a calmer week, as we have a nice and chill time answering some of the Zelda Dungeon writing team's Daily Debates! On the table today: what other films can the Zelda movie take inspiration from? Do the Oracle games feel fulfilling without linking the games and fighting Ganon? What is the actual point of the Nintendo Today app? Zelda aside, which franchise made the jump to 3D best? When might the next Zelda game be headed to NSO? Is Teba's lack of rizz the reason why he was replaced as a Sage? All this, PLUS a little Star Wars talk on our Twitch channel and plugging Omega Metroid's Metroid Prime Hunters Single-Player and Multiplayer Walkthrough! Come and hang out with us! Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda Cast Top Tens! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM Grab The Zelda Cast Merch! Official Zelda Dungeon Merch store
We're back with part two of our Age of Imprisonment / Switch 2 / life as a Nintendo fan lately Q&A, and we have a ton of fun questions and theories to get through, including: Andy's insistence that we see Din, Nayru, and Farore in the new Hyrule Warriors game; how will the Tingle Tuner work in The Wind Waker on NSO? How could the Zelda series best utilize the mouse controls on the Switch 2? Which Zelda characters have a shot to be added to Mario Kart World? Is it possible we already know the identities of the ancient sages in the Imprisoning War? Is the Ancient Hero's Aspect somehow related to Rauru and Sonia? All this, PLUS our horror stories trying to pre-order a Switch 2! Come and have a fun start to the week with us! Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda Cast Top Tens! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM Grab The Zelda Cast Merch! Official Zelda Dungeon Merch store
Our guest Amir Satvat wants to get you a job in games. A business development executive at Tencent, he won the Game Changer award for the incredible community he built which has helped over 3k gamedevs find their next role with mentorship, mock interviews and more. We discuss "the troubles" and hopes for the future - this week!You can find Amir's website and community here: https://amirsatvat.com/[00:00:00] The 17-Year Grind: Amir shares how it took nearly two decades—and hundreds of rejections—before landing his first job in games at age 38.[00:14:00] The Job Engine Behind 3,300 Careers: Amir's community has helped thousands land jobs in games. From mock interviews to portfolio reviews—this is how it all works.[00:22:00] 2,300 Games and One Epic Spreadsheet: Amir has played over 2,300 games, tracking his thoughts on each one in a personal mega-spreadsheet since childhood.[00:26:00] Inside Four Rooms of Game Collectibles: Amir owns every Amiibo, rare WOW minis, and a glowing Wind Waker statue—all spread across four dedicated rooms.[00:27:00] Why the Game Industry is Shrinking (for Now): Layoffs, oversupply, and rising dev costs—Amir breaks down the real reasons behind the industry's contraction.[00:34:00] The Great Talent Shift to Asia: Data shows jobs migrating away from California and toward Asia and Europe—Amir explains why it's happening and what it means.[00:42:00] Hope, Help, and Hugging at GDC: Amir reflects on the emotional impact of his work—stories of saved homes, career comebacks, and life-changing support.[01:08:00] Has Gaming Growth Peaked? The crew unpacks whether the golden age of game industry expansion is slowing—and what's next for developers and players alike.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Shanglan (May) LiArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505
Al and Kevin talk about the updates to Mika and the Witch's Mountain Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:49: What Have We Been Up To 00:14:16: Game News 00:32:36: New Games 00:42:00: Mika Updates 01:01:52: Outro Links Loose Leaf Development Stopped Tiny Garden Roadmap Tiny Garden Supporters DLC Outbound Alpha Out Now Dinkum 1.0 Release Date Monsterpatch Switch Stretch Goal Arclands Character Creator Dave The Diver “Ichiban’s Holiday” DLC Peggy’s Farm on Steam Peggy’s Farm on Kickstarter Neverway on Steam Cottonville on Steam Cottonville on Kickstarter Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:35) Al: My name is Al, and we are here today to talk about Cottagecore games, and maybe the switch (0:00:36) Kev: and my name is Kevin. (0:00:42) Al: to… (0:00:44) Kev: Whoo! (0:00:47) Kev: All Cottagecore games will be switched to exclusives (0:00:50) Al: Uh, we are going to talk this episode about Mika and the Witch’s Mountain, the updates, (0:00:50) Kev: now forever. (0:00:51) Kev: That’s what the direct told me. (0:01:04) Kev: Again! (0:01:04) Al: because there have been three updates since we talked about it last, although two of those (0:01:10) Al: updates we’re probably not going to talk about because there’s not much in them. (0:01:13) Al: There’s like one mini game, too many games, and some quality of life improvements. (0:01:14) Kev: Well, I did the churro races. I will talk about it. (0:01:20) Al: You can talk about the churro races. (0:01:22) Al: I did not do the churro races. (0:01:24) Al: I did the dungeons in the third update. (0:01:26) Kev: There you go. (0:01:28) Al: So that’s what we’ve got. (0:01:29) Al: So we’re going to talk about that. (0:01:30) Kev: Okay. (0:01:31) Al: Before that, we have a lot of news because a lot has happened recently. (0:01:34) Kev: Did you hear that? (0:01:35) Al: And that’s even after all the news that you covered in the last episode, Kevin, (0:01:38) Kev: Yeah. (0:01:39) Al: about the Switch 2 games. (0:01:42) Al: Just all the news. (0:01:43) Al: It’s busy, busy time, and we’re not even in June yet. (0:01:44) Kev: It is a beefy one. Yeah. (0:01:48) Kev: All right. Let’s, well, let’s not get into it. Yeah, let’s get into that. (0:01:48) Al: So, yeah. (0:01:50) Al: But first of all, Kevin, what have you been up to? (0:01:54) Kev: Okay. Obviously Mika, we’ll get to that. Marvel Snap, I play. It’s the what if season. (0:02:00) Kev: What if, what if there weren’t a lot of players and there’s a lot of bots because there’s a lot of bots right now. (0:02:06) Kev: Marvel Snaps is still a good place. I like it. Or I like it. Maybe not a good place. (0:02:14) Kev: I like it. (0:02:16) Kev: They’re, they’re trying to make some changes because it is no, it is still a treadmill that you can’t get off, but they’re trying to make some changes to make it a little easier. (0:02:26) Kev: They’re going to start. (0:02:26) Al: Or you can get off. The problem is if you get off, you’re unlikely to get back on again. (0:02:30) Kev: Yeah, then, then there’s that. (0:02:32) Kev: But, you know, we get the, I say the what if season, like the actual show, what if they’re trying to focus on that. We get the strange Supreme, the bad one, they get the infinity Ultron. (0:02:44) Kev: Captain Carter is the season pass card because of course she is. So yeah, fun stuff. But, but yeah, that’s, it’s, it’s Marvel Snap. It is what it is. (0:02:54) Kev: Other than that, the other Marvel game I play, Marvel Rivals, we welcome to the Hellfire Gala. (0:03:02) Kev: The new season just started just yesterday as a recording. We got Emma Frost as the never ending arms race to make Hodges. (0:03:14) Kev: She’s fun to play, though. She is a tank, actually, and she comes with two modes. There is her standard psychic attacking mode where she attacks people with her brain and then she can create a little shield and whatnot, or as Emma Frost does, she can switch into her diamond mode where she goes completely melee and will actually pick up people slam them on the ground. (0:03:40) Kev: slam them on the ground she will kick them into the wall (0:03:44) Kev: that she gets reduced damage and so on um it’s a lot of fun marble rivals very fun we got we got (0:03:50) Kev: venom twerk and we’re in a good place I saw that I thought it was a mod and then the game was like (0:03:51) Al: Yeah, I I don’t know what to say (0:03:58) Kev: oh that’s not a mod oh good times what about you al what’s been up with you (0:04:05) Al: mostly Mika. I was obviously playing the dungeons, and we’ll talk about whether I enjoyed that or not. Spoiler alert, I did. (0:04:13) Al: But I also have tried cassette beasts again. (0:04:18) Kev: Ah, ah, that’s a good one. (0:04:21) Kev: I need to get, I’m intending to fire it up again this week (0:04:26) Kev: ‘cause we just got an update. (0:04:27) Kev: So there’s more things for me to do and that’s exciting. (0:04:27) Al: Yeah. I am struggling, Kevin. (0:04:33) Kev: Ah, no, but where’s the struggle? (0:04:35) Kev: Where’s the pain points? (0:04:36) Al: I, OK, so I’ve just finished the tutorial, so I’m hoping that I now get there, right? (0:04:43) Al: Because the tutorial is reasonable, it took me like an hour and a half to get through the tutorial. (0:04:46) Kev: Trying to remember what is the tutorial, like, or what do you consider the tutorial? (0:04:48) Al: So you like go off, you go off to like look at a path that’s been destroyed. And when you get there, (0:04:53) Kev: Uh-huh. (0:04:54) Al: there’s like a building and then when you get into the building there’s an archangel. (0:04:57) Al: And you have to fight the archangel. (0:04:58) Kev: Ah, okay. (0:04:59) Al: So you like, you go along a path and you have some battles and you get blah blah blah blah. (0:04:59) Kev: Okay. (0:05:02) Kev: Sure. (0:05:03) Kev: Sure, sure. (0:05:04) Al: And then you get back to the town and you discuss what just happened and then it’s like, (0:05:07) Al: oh, tutorial’s done. (0:05:09) Al: You’re like, okay, wow, goodness, that was a long tutorial. (0:05:12) Al: But like many tutorials, I feel like it kind of interrupts gameplay a lot to tell you things (0:05:18) Al: and to do certain things and I don’t find that particularly fun. (0:05:24) Al: So I’m hoping that things go a bit smoother from here. (0:05:27) Kev: Okay, um, it’s been a while since I’ve played the tutorial so I can’t speak to that but I (0:05:34) Kev: Hope I hope you you sink into it because after the tutorial it’s it’s kind they just really let you loose (0:05:43) Kev: Right, like it’s a I mean, obviously you’ve heard us talk about it. It’s it’s one big it’s it’s all one map really (0:05:50) Kev: so you can get out there and kind of explore there’ll be hindrances and and you know stuff you have to (0:05:57) Kev: progress but (0:05:59) Kev: But it will ramp up quickly the amount of stuff you can do (0:06:02) Al: Yeah, there’s I mean, there’s there’s a few things I think I don’t know whether it’s just (0:06:08) Al: because of how like different they are to Pokemon battles, but I’m also feeling a little (0:06:13) Al: bit weird about the battles. (0:06:15) Al: Like I feel weirdly restricted in them. (0:06:19) Al: Like I feel my level is too low and it’s like after I’ve done one wild battle, like not (0:06:26) Al: even another trainer battle, I feel like at that point I need to be able to rest. (0:06:28) Kev: » Yeah. (0:06:33) Al: It costs materials to rest when you’re not like in the town and that feels a little bit (0:06:39) Al: weird. (0:06:40) Al: Like it feels like it’s trying to be a survival game, but I don’t think I want it to be a (0:06:43) Al: survival game, right? (0:06:46) Al: Like I don’t, I don’t know, there’s just lots of little things that are a bit frustrating (0:06:52) Al: to me. (0:06:53) Al: And I don’t know whether that’s because they’re just different and I’m not used to how this (0:06:56) Al: is thinking about this type of game or whether it’s just that I don’t enjoy that. (0:07:02) Al: We’ll see. (0:07:04) Al: I’m not giving up on it yet, but we’ll see. (0:07:05) Kev: okay I I will offer this piece of advice the game is it it’s enough say (0:07:13) Kev: honestly more defensive or you have to play a lot more defensively than you do (0:07:15) Al: Mm-hmm, mhmm, it’s huge. (0:07:18) Kev: in in Pokemon the the damage is a lot bigger yeah though though the walls that (0:07:25) Kev: you know a lot of the monsters can generate walls or whatever you’re gonna (0:07:30) Kev: want to use those because they can take two to three hits for like a (0:07:35) Kev: quarter of your health and in this game that is a good bargain yeah yeah (0:07:36) Al: And I think part of the problem is that we all know that I’m not the biggest battling (0:07:44) Al: fan in Pokémon, like I like collecting, and I worry that maybe this is just too battle (0:07:49) Al: focused for me. (0:07:50) Kev: it might be because it is it’s not as brain did I would say as Pokemon like (0:07:57) Kev: you know after 20 years in a week we know the deal in Pokemon it requires a (0:08:03) Kev: a little more attention. (0:08:06) Kev: So, I can understand what you’re saying there. (0:08:14) Al: I also, I’m going to, I’m going to, Johnny’s going to be so sad when he hears this, I also (0:08:19) Al: think that there’s a lot, you know, there’s a lot of kind of puzzles and stuff to progress (0:08:26) Al: on the map, right? Like you have to find like a switch that will do a thing that lets you (0:08:28) Kev: Right. (0:08:30) Al: progress to another bit. And I don’t know, I’m not, I think, I think the thing is that (0:08:35) Al: what I’m looking for in a Creature Collector is collecting creatures, and this game feels (0:08:42) Al: like an X-ray. (0:08:44) Al: An exploration game with survival and battles that also you happen to collect creatures in, you know. (0:08:54) Kev: Think the emphasis is a little stronger than that on creature collecting (0:09:00) Kev: But I do agree that there is a lot of emphasis on the exploration and the puzzle solving and all that (0:09:08) Kev: Right, so if you know, that’s not your bag then yeah that that’s gonna be difficult (0:09:09) Al: Yeah, we’ll see. I mean, well, it’s not that I don’t like puzzles, right? (0:09:13) Al: Like, I love puzzles in some games. (0:09:15) Al: I just don’t know if I want it in this game. (0:09:17) Kev: Uh-huh, yeah (0:09:17) Al: That’s the thing. (0:09:18) Al: Like, I don’t know if that’s what I’m looking for here, but we’ll see. (0:09:22) Al: I’m going to I’m going to push forward for a little bit longer. (0:09:24) Al: I think now that I’m out of the tutorial, I need to give it more time after that. (0:09:28) Kev: All right, well. (0:09:28) Al: But I will just we’ll see the last thing that I don’t like about it. (0:09:34) Al: And this is definitely something I don’t like. (0:09:35) Al: I don’t like the menus. The menus are terrible. (0:09:38) Al: them (0:09:38) Kev: I have to look at the menus, it’s been a while. (0:09:39) Al: I just I feel like I feel like it’s really hard to explain why I don’t like these menus (0:09:46) Al: but there’s just something about them that feels they feel incomplete they feel it’s not that (0:09:52) Al: they’re buggy but I just feel like i’m confused at what i’m looking at if that makes sense like (0:09:58) Al: everything kind of blends together and there’s a bunch of words and a bunch of stuff and i’m never (0:10:04) Al: quite sure what’s a button and i’m never quite sure where i’m meant to be doing things and i (0:10:10) Al: have no connection to any of the creatures yet and so that doesn’t help me so I look and i’ve got (0:10:15) Al: like here’s a list of creatures I don’t care about them you know like it’s (0:10:19) Kev: Yeah, you know that one’s (0:10:24) Kev: That’s gonna be tough because I I do think they do not (0:10:31) Kev: They don’t emphasize that connection with the creatures like like they do it they feel very much more (0:10:38) Kev: either I mean there’s some designs I like or whatever right, but (0:10:42) Kev: There’s no feeling of the partner Pokemon right of the the other starter. Yeah (0:10:45) Al: Yeah. Yeah. And I think that’s in a design of how it is, right? Because you’re not actually (0:10:50) Al: collecting creatures. You’re collecting designs of creatures, essentially, right? Like, because (0:10:56) Al: of the way that you’re catching, you’re like recording them, you’re essentially creating (0:11:00) Al: an echo of what this creature is, and then you transform into that. Like, you physically (0:11:02) Kev: Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. That’s very true. (0:11:06) Al: can’t create a connection with this creature because it doesn’t exist. And it’s definitely (0:11:15) Al: the designs of the creatures are fun. I like a lot of them, you know, they’re cute, they’re (0:11:18) Kev: - Sure, sure. (0:11:20) Al: fun ideas and they have, you know, like they’re, I think what I like about it is that they tie (0:11:26) Al: their moves into the theme a lot as well. Like the dude who is a traffic cone has a (0:11:35) Al: move that uses traffic cones, right? Like that sort of idea. I think that’s fun. And (0:11:36) Kev: Yeah, yeah, yeah. (0:11:40) Al: I think it’s really good. And a lot of effort has gone into those designs, into the thought (0:11:44) Al: of what these should be. (0:11:45) Al: Be feel like as well as look like, I just really don’t like the UI. (0:11:48) Kev: Yeah. I honestly cannot speak to that because it’s been so long. I don’t remember, but you know, (0:11:50) Al: I really don’t like the UI. (0:11:59) Kev: you know, that might be fair. (0:12:02) Al: and I just yeah and that and combined with like why when I sit down why when I sit down at a fire (0:12:08) Al: to rest the fire exists is there I don’t get to rest and heal my part heal heal up until I also (0:12:18) Al: use some more wood like the fire’s already there why do I need to use up more wood and it’s so much (0:12:19) Kev: Ha ha ha ha! (0:12:24) Al: wood you have to use up and I suspect it’s one of these things where you get more and more and (0:12:28) Al: you know 10 hours into the game you probably have far too (0:12:32) Al: much and it doesn’t matter. But like I’m really early in the game and I’m weak and I’m not super (0:12:36) Kev: Yeah, yeah no (0:12:37) Al: strong and I’m not experienced at how this game works and I have to pay 10 wood to rest to heal (0:12:42) Kev: Yeah, yeah, no I I don’t um (0:12:43) Al: up. That’s just bizarre. Why do I have to pay to heal? What is this America? (0:12:51) Kev: I do recall that that early on the game is pretty brutal (0:12:55) Kev: Um, there is a lot of going back and healing there’s uh, there’s a building or two not just in town (0:13:01) Kev: There’s a separate building. I’ll have to look it up (0:13:04) Kev: where you can go to rest. (0:13:06) Kev: That’s close to the early area, but that is a valid complaint. (0:13:12) Kev: It is pretty challenging early on compared to, say, Pokémon. (0:13:16) Kev: You’re not dealing with level 2 Pidgeys and Rattatas or whatever. (0:13:18) Al: Yeah, yeah, so we’ll see we’ll see how it continues. (0:13:20) Kev: They’re throwing you into full-on fights. (0:13:23) Kev: Yeah. (0:13:25) Kev: Alright. (0:13:26) Al: I’m definitely going to give it some more time, but I’m not enamored by it yet. (0:13:27) Kev: Well, I’ll be. (0:13:33) Al: Sorry, Kevin. (0:13:34) Al: Sorry, Johnny. (0:13:36) Kev: You just have to hear the good tracks, just you wait. (0:13:37) Al: Oh, do I have to turn on the sound goodness, of course. (0:13:43) Kev: You don’t… (0:13:44) Kev: Yes! (0:13:45) Kev: You have to turn on the sound. (0:13:46) Al: Kevin, I don’t play games with the sound on. (0:13:48) Al: I know, I know I get that, but like, that’s not going to make it or break it for me. (0:13:49) Kev: This one you do. (0:13:50) Kev: It’s literally called cassette beat. (0:13:57) Al: I’m not going to go, oh, I don’t like how the game plays. (0:14:00) Al: I don’t like how the menus look. (0:14:01) Al: I don’t like the battles, but the music is great, so I’m going to put in 50 hours into (0:14:06) Al: this game. (0:14:07) Al: That’s not going to happen. (0:14:07) Kev: Oh, maybe, maybe. (laughs) (0:14:09) Al: Come on. (0:14:10) Al: The gameplay has to stand by itself. (0:14:13) Al: Anyway, that’s what I’ve been up to. (0:14:16) Al: Shall we talk about some news? (0:14:19) Kev: I guess. (0:14:19) Al: So we’ll start off with the sad news. (0:14:24) Al: Loose Leaf. (0:14:25) Kev: This is wild. (0:14:26) Al: This is interesting. I have many thoughts about this, but let’s just talk about this initially. So Loose Leaf, a T-Witch simulator. This is a Kitfox game. They have said that it’s now indefinitely on hold. (0:14:39) Al: They have said, “After years of trying, we haven’t solved the important problems with its design. We don’t see a great way to continue right now that would make a good game anytime soon.” (0:14:48) Al: So we will not be moving forward. (0:14:51) Al: And I have thoughts because that is good that they’ve decided, “Oh, this isn’t a good game. Therefore, we’re not going to finish this game and release it and sell a bad game.” That’s good. (0:15:04) Al: But what I will say is, why are you deciding this after you’ve announced that this game exists? (0:15:12) Al: That feels like a… Like, if you weren’t sure, when you announced this game, if you weren’t sure that you… (0:15:18) Al: …had a game that might be good, why did you announce it in the first place and go, “Hey, here’s a game that we’re making. Oh, never mind. It’s not a good game.” (0:15:32) Al: That’s a weird… Like, it feels like the initial development of, like, “Can we make a good game or not?” Like, you start with that. You start with, “Is this going to be a fun, core game?” (0:15:43) Al: And you go, “Yes, it is. Okay, great. Let’s announce it.” Not, “Let’s announce this game and then…” (0:15:48) Al: …decide if it is a game or not. Like, that’s such a weird way to make that decision. (0:15:54) Kev: Yeah, like, yeah, and, and, uh, like, I don’t, uh, what are the, uh, what are the problems (0:16:09) Kev: that they couldn’t solve, right? (0:16:11) Kev: Like, I want to know. (0:16:12) Al: Yeah, I’m very interested in that. I don’t know because it’s hard, like, it’s probably (0:16:18) Al: very like specific stuff. So it’s hard to know without being detailed in the game. But (0:16:26) Kev: Yeah (0:16:28) Al: yeah, weird, weird decision. Like the gate when they announced the game in the first (0:16:31) Kev: When do they announce this do we know (0:16:37) Kev: Yeah, let’s see I’m kind of scrolling down (0:16:43) Kev: Introducing December 7th of 23 (0:16:46) Al: Yeah, so a bit over a year ago. (0:16:50) Kev: Yeah, um, huh, I just I don’t know (0:16:56) Kev: It’s and you don’t see this happen very often. That’s what makes this interesting right like (0:17:02) Kev: This was it was this wasn’t crowdfunded was I hope not (0:17:07) Kev: But and they’re saying indefinitely on hold which is again a weird way (0:17:14) Kev: It just feels odd, you know what okay because big triple-a companies do they do this all the time right projects get put on hold (0:17:21) Al: Absolutely, yeah, they just do it privately. (0:17:21) Kev: canceled, right (0:17:23) Kev: Yeah, they just do it privately right but (0:17:26) Kev: It’s a small team. I mean, that’s what seven people (0:17:30) Kev: Like that, you know that that’s a bit. That’s kind of everything if you’re not doing a game (0:17:34) Al: Yeah, but no, I think Indies do this as well, we just like, because you don’t know whether (0:17:41) Al: a game is going to work until you have a base of it. And the thing is that you build out (0:17:47) Al: your proof of concept game, and you go, is this fun enough? And then you go, yes, it (0:17:53) Al: is. OK, we’re going to continue and we’re going to build the game. We’re going to make (0:17:56) Al: it look good. We’re going to make it run well. We’re going to add in all this story and all (0:18:00) Al: the characters and blah blah blah blah but (0:18:04) Al: in this case they did that after that I just yeah I don’t understand what happened here (0:18:11) Kev: - Yeah, and I mean, we won’t, yeah. (0:18:11) Al: this because you don’t see this with indies either like you don’t see people announcing (0:18:15) Al: games that they then decide aren’t fun right like and the thing is that there are so many (0:18:22) Al: games I think that people make that aren’t fun why is this the one that doesn’t get made (0:18:26) Kev: Yeah. Yeah, that’s the challenge, right? Like we’re not going to know the whole story. It would be nice to know if they broke it down, right? Like if they went into a video and said, here’s this thing that we can’t get to work, or we just didn’t like it, couldn’t agree. But it’s kind of a question mark. But I mean, overall, though, as weird as it feels, I commend them instead of dragging this along for whatever, you know, not 15 years in development. (0:18:50) Al: Yeah, yeah, that’s fair. (0:18:57) Al: Yeah, that’s totally fair. (0:18:58) Kev: So, but there you go. (0:19:01) Al: On a more positive note, we have Tiny Garden, which came out (0:19:05) Al: last week, have announced their roadmap. First of all, they (0:19:10) Al: already have supporters DLC pack, which gives you some skins (0:19:18) Al: and stick. (0:19:20) Al: It’s just a little bit extra if you want to give them a little bit extra and get some (0:19:30) Kev: That’s, that’s just affordable. (0:19:40) Kev: Yeah, very, uh, it’s a cute game, I’ll say that, like, you know, little Polly Pocket (0:19:46) Al: more skins. (0:19:47) Al: you go. That’s what you can do. (0:19:54) Kev: garden house decorating, oh, that’s very cute. (0:19:59) Al: Yes, I’m excited to play it, but they’ve also announced there’s another update coming (0:20:03) Al: soon in the summer, I think they’re saying, because it’s called the summer breeze content (0:20:07) Kev: - Yeah. (0:20:10) Kev: Yeah, which I’m good for that. (0:20:13) Kev: I’m already working on the next thing. (0:20:15) Al: Yeah. Yeah, yeah, yeah. Outbound, as expected, Kevin, (0:20:21) Al: their announcement for Outbound was the date for their alpha release. (0:20:24) Kev: Docker. (laughs) (0:20:26) Al: The most the least exciting thing in the world, (0:20:29) Al: because I’m not playing an alpha of your game. Sorry. (0:20:33) Kev: Yeah, we all know how I feel. I mean early access alpha’s all it’s all like I’m not I’m not I’m no offense (0:20:39) Kev: Like it’s important good for you. I hope people do play but I can’t bring myself. I got I got stuff to do (0:20:48) Al: Anyway, that’s out on the 14th, which is in the past as you’re listening to this (0:20:51) Al: episode, so. (0:20:52) Kev: But, that is a concrete step towards a game, and that’s always good, and outbounds a fun little concept, so I appreciate that. (0:20:54) Al: It is, absolutely. (0:21:01) Kev: Have your whole camp on your vehicle. (0:21:03) Al: I just love, yeah, they’ve got one of the images of a ridiculous build, and I just love (0:21:11) Al: the idea of just making this stupid house on top of this camper van. This is so stupid, (0:21:14) Kev: Yeah, yeah, it’s great I love it (0:21:18) Al: I love it so much. Without that, I would not be interested in this game, but when they (0:21:23) Kev: Yeah (0:21:23) Al: add that in, I’m like, yes, I am so in for this. (0:21:26) Kev: Oh man, so, you know, we’re cheering you on outbound just not playing your alpha. Sorry (0:21:34) Al: I’m not playing your alpha, name of the episode. (0:21:42) Al: Speaking of early access, Dinkum have announced that their 1.0 is coming out, (0:21:48) Al: so they were in early access for two years, I think. (0:21:51) Kev: Yeah. (0:21:52) Al: Oh, nearly two years and eight months. (0:21:55) Kev: Oh, that’s, that’s a beefy one, but they’re here! They’re making it, that’s great. (0:21:57) Al: It is, yeah, 23rd of April, their 1.0 will release, and this is the (0:22:05) Al: Australian Outback farming game. (0:22:08) Kev: Yeah, it’s mine minecraft, but you’re australia basically I say minecraft (0:22:13) Al: Yeah. Yeah. (0:22:14) Kev: You know it’s it’s a lot of different survival (0:22:17) Kev: Type gates a lot of things um I (0:22:20) Kev: Like the australia concept because we see kangaroos we see (0:22:25) Kev: Emus we see a shark (0:22:28) Kev: That you’re fighting with (0:22:31) Kev: axes and pickaxes and a glowing mushroom gator (0:22:35) Kev: So the australia idea is cool. I don’t know how (0:22:38) Kev: I feel the character designs they’re little I don’t know if it’s not my cup of tea but overall like I think it’s a cool idea I am tempted. (0:22:48) Al: Yeah, it’s on my maybe list, like if I didn’t have anything else that I was wanting to play, (0:22:53) Al: I would be totally up for playing this, but I’m not sure what I’m going to not play in (0:22:57) Al: order to play this instead, that’s my problem. (0:22:59) Kev: Yeah, that’s fair. (0:23:02) Al: Next we have Monster Patch, they’ve hit their switch, stretch goal, so it’s coming to switch. (0:23:08) Kev: Yeah, on the opposite end of the spectrum, this guy’s succeeding too hard. (0:23:08) Al: Oh my, yes. (0:23:18) Al: He’s also hit the next one as well, which is for fossils. (0:23:22) Al: So there’s going to be a fossil system. (0:23:24) Kev: Yeah. Oh my gosh, where are we out 20 fossils? (0:23:27) Al: We’re nearly at 250,000, and what’s the next one then, because there’s a 250,000 one is (0:23:33) Al: the treasure system. (0:23:34) Kev: Okay, I (0:23:36) Al: And then the one after that is the game corner. (0:23:38) Kev: The gay. Oh, yeah now we’re talking (0:23:43) Kev: But I will say I hope this you know the one other (0:23:48) Kev: Asterisk is I hope and all this doesn’t bloat development where it takes like five years (0:23:53) Al: There is that there is that that is always a worry there was something else I was looking at (0:23:59) Al: What was it? Oh, it was the new chibi game where they were talking about (0:24:03) Al: The extra stuff that they’ve unlocked and like this means that this that they will take extra time and I’m like just I don’t (0:24:10) Al: Add your extra stuff like either just do it or (0:24:15) Al: Add it in as future updates right like let me play the game like cuz I don’t care about fossils in your game in (0:24:19) Kev: - Yeah. (0:24:23) Kev: I don’t either. (0:24:23) Al: Mustard patch. I would rather get the game earlier than not have fossils personally (0:24:27) Kev: Yeah, yeah. (0:24:29) Kev: You know what, they should, (0:24:32) Kev: Kickstarter games should do this, right? (0:24:34) Kev: You know, all of them have their, you know, (0:24:36) Kev: little ladder of stretch goals or whatever, right? (0:24:41) Kev: Next to them, put the plus X number of months (0:24:44) Al: But the thing is, right, they want people to buy because they get more money that way, (0:24:44) Kev: years of development time. (0:24:50) Al: right? (0:24:50) Kev: Yeah. (0:24:51) Al: Like that’s more more guaranteed people buying the game because in the upfront, right? (0:24:52) Kev: Yeah. (0:24:53) Kev: Yeah. (0:24:54) Kev: Yeah. (0:24:55) Al: Like that is what they want. (0:24:56) Al: So they’re never going to do that. (0:24:57) Kev: Yeah, no. (0:24:58) Kev: Or, or, okay, more realistically. (0:25:02) Kev: Make a, like… (0:25:04) Kev: Right now, Sean Young should look this, let’s say, okay. (0:25:08) Kev: Battle Tower is gonna be the base game, Fossil System will be an update later, and label that. (0:25:14) Kev: I think that would be nice, to say, okay, this is what I want for the base game. (0:25:14) Al: » Yeah, that would be, yeah. (0:25:18) Kev: This will come (0:25:19) Kev: after, because I want this game to come out. (0:25:21) Kev: That would be nice. (0:25:24) Al: So yeah, who knows when Monster Badge is actually going to come out, but I’m looking forward to it when it does. (0:25:34) Al: Next we have ArtClans, which is an upcoming game. They’ve announced that they’ve released their character creator app. (0:25:42) Al: So you can go and create a character for the game beforehand. I think this is a fun little thing. (0:25:49) Kev: It is, um, one, uh, yeah, that, that, that is a fun little, not, not even demo, but just a way to (0:25:55) Kev: interact and get the name out there. That’s a fun little thing. Um, what, what is the game? (0:26:02) Kev: That’s what you remember. Let’s see. Hold on. You’re wizards. You’re, you’re a wizard. Um, (0:26:07) Kev: but, uh, that is fun. You know, little, little website games you can play to hype up for the game. (0:26:13) Al: Oh, they have bald as an option. (0:26:15) Al: I love it when they have bald as an option. (0:26:15) Kev: Oh, now we’re talking. (0:26:18) Al: Give me give me your bald. (0:26:19) Kev: Let’s see. Um, that’s good stuff. Oh, man. (0:26:24) Al: Sorry, I’m making my character now. (0:26:28) Al: Let’s get rid of the get rid of the facial hair. (0:26:30) Al: I don’t want earrings. (0:26:31) Al: Thank you. I’ll take some glasses. (0:26:33) Al: There we go. I’ve got me my character. (0:26:34) Kev: There you go, we have Allen Arkland, yay, Allen. (0:26:36) Al: Love it. (0:26:41) Al: Nice. Our owl lands. (0:26:43) Al: Continue. Oh, there’s more stuff to do. You can do backgrounds. Different backgrounds. (0:26:48) Kev: Oh yeah, I make the- do the whole thing. (0:26:50) Al: Export. There we go. I’ll send this to you, Kevin, and then I’ll put it in the show now. (0:26:54) Kev: Oh, I can’t- oh, well now I gotta make my own too. (0:26:58) Kev: Oh, this will be- we can post these on the Slack. (0:27:00) Kev: This is your bonus content for you Patreon people. (0:27:02) Al: Excellent! We love it. (0:27:05) Kev: There we go, okay, I’ve downloaded. (0:27:09) Kev: There we go, we’re now in Arkland. (0:27:11) Kev: See? Look how good this marketing is. (0:27:13) Kev: We’re doing it live on the show. laughs (0:27:15) Al: I like the designs of this as well. It’s a fun little thing and I feel like I could get something (0:27:18) Kev: Yeah, it’s fun. (0:27:21) Al: pretty close to what I actually- (0:27:24) Kev: Yeah, oh, that’s- yeah, yours is good, I like yours. (0:27:27) Kev: Alright, here we go, I’m doing the thread spoilers for this week. laughs (0:27:30) Kev: Live. Um… (0:27:32) Al: all right do I need to post it in the thread as well okay yeah cool that makes makes sense (0:27:34) Kev: That’s what I’m doing. (0:27:38) Kev: Look at you, I see that Arklords has me infinitely more interested in this little game because I created my character. laughs (0:27:45) Al: absolutely and it’s much better than telling you to go and play an alpha (0:27:49) Kev: Yeah, it really is. laughs (0:27:53) Al: there we go I posted mine in the spoilers thread as well (0:27:54) Kev: Yeah, I’m doing it right now too. (0:27:58) Al: this is what you get if you’re in the slack oh nice I like (0:28:00) Kev: Yeah, there we go, look at us. Yeah, I like- I like yours, I like the red eyebrows, that’s good. (0:28:05) Kev: Yeah, these are good, these are really good. I like that. (0:28:08) Kev: You can’t tell though the little full finger sprite apart, but the character portraits pretty good. (0:28:14) Al: Yes, that is going to be a problem with this game, because I think, yeah, there wasn’t (0:28:18) Kev: Gotta get the hat to see how it’s bald, it’s the only way you can do it. (0:28:23) Al: an option to not wear a hat. (0:28:24) Kev: I’m sure in the full game there will be, ‘cause… (0:28:28) Kev: Otherwise, well, I don’t know, maybe not, whatever, but that’s fun. Look at that, live on the episode, making our characters for Arklands. (0:28:36) Al: Fun times. Right, moving on. What we got next? Dave the Diver. Ichiban’s holiday DLC is out now. (0:28:38) Kev: Good for you, Arklands. What do we have in these? Oh, no. (0:28:46) Al: The reason we’re talking about this again is because, oh boy, so all the previous DLCs, (0:28:48) Kev: The feel-bad story of the year. (0:28:54) Al: I think, have been limited time. So this one is also limited time, but it is a paid DLC as well. (0:29:01) Al: So you can’t just go, oh fine, I’ll just add it to my inventory and play it later, (0:29:06) Al: with the previous DLCs. It costs money, which I’m not against. It’s costing money, right? Like, (0:29:10) Kev: - Okay. (0:29:12) Kev: - Yeah. (0:29:12) Al: it’s a bit annoying that there have been so many DLCs that are free and now it’s a paid one, but (0:29:18) Al: you know what? Fine. It’s stuff. I’m happy to pay for stuff. But why do I have to buy it in the next (0:29:24) Kev: Am I still gonna get this it’s very likely but I’m not happy (0:29:29) Al: Yeah, not happy about it. Of course, I’m gonna buy it (0:29:31) Kev: Yeah, it’s (0:29:34) Kev: I’m I’m I feel more upset about this price than the switch (0:29:40) Kev: Because the limited time scarcity Mario (0:29:44) Kev: Nintendo’s gonna come destroy your copy of Mario 3d all-stars feeling. It’s not great. It’s not a great feeling (0:29:50) Al: - Yeah, yeah. (0:29:51) Kev: But here we are what can be done (0:29:53) Al: Have you looked at trying to buy (0:29:54) Al: a physical copy of that now on eBay? (0:29:55) Kev: You (0:29:57) Al: They’re so expensive. (0:29:57) Kev: I’m not I bet they are shocker. Good. That’s what happens when you create this dumb artificial scarcity BS (0:30:07) Kev: But and it kills me because the GLC looks fantastic (0:30:14) Kev: like they you know, they’re putting all the minigames and all the effort the (0:30:21) Kev: Strolling the you know, like oh man (0:30:25) Kev: It kills me kills me (0:30:27) Kev: But here we are. I don’t like I wonder if that’s a (0:30:32) Kev: No, because they said they’ve done limited time before which I don’t get to begin with but here we are (0:30:37) Kev: How much is the deals? I didn’t even see the price (0:30:40) Al: It is six pounds, so probably $10. (0:30:45) Kev: still not happy. It’s probably worth that price. It is a lot of content. It looks more (0:30:50) Al: Yeah, I’m not saying it’s not worth the price. (0:30:51) Kev: substantial than the other ones. Yeah. Probably. Yeah. Yeah, that was not a lot. (0:30:54) Al: I think it probably is worth the price for what you get, and I think they probably should (0:30:59) Al: have charged for the other DLCs as well. (0:31:03) Al: I would say the Godzilla one, make it two quid, right? (0:31:07) Al: It’s not worth 10 quid, but I think it’s important, blah, blah, blah, blah, for people to say (0:31:13) Al: that these things are worth something. (0:31:15) Al: It’s the same Nintendo argument, right? (0:31:17) Al: The limited time is the problem. (0:31:20) Al: If you can’t play this game, then you’ve got to pay for it now. (0:31:23) Kev: now (0:31:26) Al: And that is not good. (0:31:27) Kev: now now now (0:31:28) Al: That’s bad. (0:31:29) Kev: now though (0:31:31) Al: Bizarre. (0:31:32) Kev: money (0:31:32) Al: Bizarre decision. (0:31:33) Kev: ceo wants money now (0:31:35) Al: And I don’t even think it’s like, obviously, I think the Mario 3D All-Stars (0:31:40) Al: was stupid as well, but it’s not even the same as that because I can still go and (0:31:41) Kev: yes (0:31:44) Al: buy a physical copy of the game if I want. (0:31:46) Al: And even if I can’t… (0:31:50) Al: Those are just ports. They’re just games that you could play on something else if (0:31:54) Al: you wanted to, right? Like, I’m not saying that’s good. I still think it’s bad, but it (0:31:58) Al: doesn’t even… This seems worse than that, because this is content that you couldn’t (0:32:04) Al: get in any other way. You can’t buy it secondhand, and you couldn’t be at it for another previous (0:32:09) Al: thing. This is… If you don’t buy it in the next six months, you can never get this. Ever. (0:32:16) Kev: I’m gonna make a fortune when I sell all my switches loaded with Dave the Diver with the Ichiban DLC. (0:32:21) Al: Oh dear. Anyway, so that’s that. That’s out now. I’m gonna play at some point, but yeah I’m gonna (0:32:25) Kev: Just you watch. To the moon, baby! (0:32:34) Al: grump about it. Right, we also have some new games. First up we have Peggy’s Farm, which describes (0:32:42) Al: itself as “combine the crowsy crafting of a farming sim with the satisfying physics of a pachinko (0:32:49) Al: game. (0:32:50) Kev: Pachinko game. Yeah. Oh (0:32:51) Al: I don’t know what a pachinko game is. (0:32:54) Kev: Okay, so it’s a pachinko game is (0:32:58) Kev: How should I put this? (0:33:00) Kev: Okay, it’s like pinball but without the flippers (0:33:02) Kev: So you just shoot your initial like one ball and it kind of bounces around and hits things (0:33:04) Al: Oh, it’s that thing with all the nails in, and the balls go down, and where they land (0:33:09) Kev: Yes (0:33:11) Kev: Yes that exactly (0:33:12) Al: is where they land. I understand. What a weird combination of things. Why are you doing this? (0:33:13) Kev: That’s the correct. That’s pachinko (0:33:16) Kev: Right popular in Japan for gambling (0:33:20) Kev: You (0:33:21) Al: Why is this a thing? (0:33:22) Al: This is a weird game. (0:33:25) Kev: Are you not enthralled by the concept of combining a cozy stardew like with pachinko (0:33:33) Al: No (0:33:34) Kev: It’s what we’ve needed (0:33:38) Al: Look maybe someone’s excited about this, but I (0:33:40) Kev: I know Konami’s thrilled. They said they love pachinko (0:33:44) Al: Am I I don’t understand why (0:33:49) Al: Is a bizarre game it feels like it feels like those like marriage games (0:33:50) Kev: It is very very weird (0:33:54) Al: it’s like (0:33:56) Al: the the the cunt the (0:33:58) Al: The it’s just different images depending on which version of this marriage game you do right you (0:34:03) Al: So many different ways and it’s like it’s not really it’s not a (0:34:08) Al: Farming game right? It’s a pachinko game that happens to have images that are based on farming (0:34:14) Kev: Yeah, well, I mean no thought is the thing because when you hit the the the pull the crops when you launch the ball (0:34:22) Kev: It actually causes them to grow or whatever. It’s very weird (0:34:26) Al: Yeah, I don’t… I’m all right, thanks. I’m gonna pass. It sounds like something that (0:34:29) Kev: I don’t know either. Yeah, not for us, but (0:34:38) Al: would be an interesting idea, but I don’t know why I would ever actually want to play it as a game. (0:34:43) Al: You know, it’s like you’re sitting in a brainstorming session and you’re like, “Oh, (0:34:46) Al: right, what else can we do farming games with?” “Oh, how about pajinco?” And you go, (0:34:51) Al: “That sounds fun!” And then you start making the game and you go, “Actually, that’s not fun.” (0:34:57) Al: It was just a fun idea. (0:35:03) Al: Like Loose Leaf, a T-Witch simulator. (0:35:03) Kev: This… I was about to say, this is what loops leave. They couldn’t nail down the pajinko macales. [Laughter] (0:35:12) Kev: Ah, yeah. Ah, yeah. Oh, good time. (0:35:20) Al: “Clear out space and collect materials with your pinball cannon. (0:35:23) Al: Watering your plants. (0:35:24) Al: Use your cannon for that. Taking care of animals. (0:35:27) Al: Your cannon does that too. (0:35:29) Al: Your fluffy friends love to bounce around that cannonball.” (0:35:32) Kev: Oh, they love it. (0:35:34) Al: No, anyway, the Kickstarter is coming soon. (0:35:40) Kev: Best of luck. I would be- I will be intrigued to see if this, you know, makes it. That- that’ll be- (0:35:41) Al: Good luck, yeah. (0:35:47) Kev: It’s- it’s interesting. I will say that. (0:35:50) Al: And, well, it’s interesting for about two minutes and then it’s no longer interesting. (0:35:57) Al: On the other hand, we have Neverway. (0:36:00) Kev: Oh yeah, oh now this this one. Yeah, okay. Oh, yeah (0:36:03) Al: This one, yeah, here we go, here we go. (0:36:06) Al: “After quitting her dead end job, Fiona starts over on a farm and becomes (0:36:10) Al: the immortal herald of a dead God. Make friends fight through horrors and pay (0:36:18) Al: your debt in this night bearish life soon. (0:36:20) Al: I’m guessing you’re like going to try and bring the God back to (0:36:21) Kev: Okay, well, okay before anything well, I have one question just a fundamental conceptual question (0:36:27) Kev: Why do if the God is dead? Why does he need a herald? (0:36:32) Kev: Even the dead ones (0:36:36) Kev: Okay, is that it sure okay. Yeah, that makes sense. All right. Okay that that was okay now go ahead (0:36:42) Al: So, pixel art is made by the pixel artist from Celeste. (0:36:48) Kev: you okay oh oh oh shoot have we should oh okay I actually just need two messages to kelly then (0:36:54) Al: I think this is super fun. I love the idea of it. It looks great. I’ve always liked the (0:37:04) Al: idea of a kind of horror style farming game, but none of them have ever really, I guess (0:37:08) Kev: Yep. Hit that balance. (0:37:11) Al: other than Cult of the Lamb, I guess, none of them have really grabbed me in any way. (0:37:15) Kev: Yeah, but yeah, sure. (0:37:18) Al: But yeah, even Cult of the Lamb, it was still cutesy horror, right? Like it wasn’t really (0:37:21) Kev: Yeah. And it was. (0:37:22) Al: horror. And this few. (0:37:24) Al: More horror and I’m excited to see what happens because the other one that was that rogue light one, and I can’t remember what it was pumpkin panic. That’s what it was. And that was just terrifying and I never want to play that thing again. (0:37:32) Kev: Yeah (0:37:38) Al: This feels like something I could actually play properly and it’s an RPG as well. That sounds fun addition to it. Like, I think this looks great. And I think people overall look really excited for it. (0:37:45) Kev: yeah (0:37:51) Kev: I don’t blame them because this feels (0:37:54) Kev: it I would call this a stardew like but (0:37:56) Al: Mm-hmm. (0:37:57) Kev: you know the the horror is it’s a very thick layer of horror and and very (0:38:03) Kev: well-implemented it’s not just staple on like uh… (0:38:06) Kev: this is top the bottom scary stardew uh… and it looks it looks great looks (0:38:12) Kev: fantastic uh… (0:38:15) Kev: you have your crops your farming your you’re even decorating your place (0:38:20) Kev: and you’re talking to people in relationships and all that good stuff (0:38:23) Kev: but there’s there’s a lot of or there’s scary things in this trailer (0:38:28) Kev: uh… (0:38:29) Kev: yeah this looks fantastic we don’t have any t (0:38:32) Kev: each is on anything house (0:38:34) Kev: uh… (0:38:36) Kev: but uh… (0:38:37) Kev: uh… you can lie to people yeah (0:38:40) Kev: uh… (0:38:42) Kev: uh… (0:38:43) Kev: Yeah, or date, yep, so it is dating relationship. (0:38:45) Kev: Um, yeah, I cannot, uh, I can’t wait for this one. It just looks great. (0:38:51) Kev: Um, yeah, oh gosh, yeah, oh, this is mature, mature. Wow. (0:38:56) Kev: Okay, yeah, we did get, not good for work or violence and mature content. (0:39:04) Kev: I can’t wait, this is great. Um, this is one of the most exciting games in a while. (0:39:10) Al: All right, next we have Cottonville, which feels like the complete opposite of Neverway. (0:39:17) Al: Create farm and style in Cottonville, a cosy dress-it-up game with farming and sim mechanics. (0:39:25) Al: This is so sweet, it’s giving me cavities. (0:39:30) Kev: It’s, it’s, it’s very Facebook game, dress up, internet, cutesy. (0:39:38) Kev: It’s a lot of things. (0:39:40) Kev: Um, like, I’m sure this is great for some people. (0:39:45) Kev: There’s a market I’m sure, but okay. (0:39:48) Kev: I have one huge complaint. (0:39:50) Kev: The characters are always standing facing you. (0:39:53) Kev: It’s unnerving. (0:39:54) Kev: I don’t like it. (0:39:54) Al: their eyes move in the direction you’re moving very slightly. (0:39:55) Kev: I don’t like it. (0:39:58) Kev: Yeah. (0:40:02) Al: Yeah, it’s cute. (0:40:05) Al: I don’t know if it’s for me, but I don’t know for certain that it’s not for me. (0:40:10) Kev: Mm-hmm (0:40:10) Al: I could see myself trying it. (0:40:12) Kev: It’s I don’t think it’s for me like I know I don’t the dress-up thing doesn’t have my appeal (0:40:19) Kev: But I’m sure it’s for someone (0:40:23) Kev: But but yeah, that’s cotton milk, it’s okay. It’s going on the Kickstarter. I think (0:40:28) Al: Yes. The Kickstarter, I think, is live already, if that’s what I said. (0:40:32) Kev: All right, there you go (0:40:34) Al: Yeah, Kickstarter is live now. (0:40:35) Kev: Best of luck (0:40:36) Al: It is not doing well, but we’ll see how things go. (0:40:42) Kev: Well, that’s because the harvest season had yet to report on it. We’re gonna change the game for them (0:40:42) Al: It’s. (0:40:48) Al: It’s a thousand euros of its ten thousand euro goal, so. (0:40:53) Kev: Influencers (0:40:54) Al: It’s gonna, it might get there, it’s going to take a while. (0:40:58) Al: got a bunch of stretch goals, that’s optimistic. (0:41:01) Kev: Oh yeah it is, oh yeah that’s off, ooh, best, oh. (0:41:07) Al: Never put up your stretch goals until you’ve hit your target, because it’s embarrassing. (0:41:12) Al: It’s really embarrassing if you have stretch goals and you never hit your target, right? (0:41:14) Kev: Oh, yeah. (0:41:15) Al: Come on, come on. (0:41:16) Kev: Yeah, unless you’re Sean Young, I guess. (0:41:19) Al: I don’t think you put up the stretch goals until they hit the target, (0:41:22) Kev: Did he? Oh. (0:41:22) Al: but it’s just that it only took five minutes, you know? (0:41:29) Al: I do think, however, I feel like it will probably get made even with the Kickstarter (0:41:35) Al: doesn’t, because the Kickstarter is so low that it feels like something, (0:41:38) Kev: Mm-hmm a test thing. Yeah, maybe (0:41:39) Al: like they don’t actually need the money, and it’s more like a marketing thing. (0:41:45) Al: Who knows? We’ll see, we’ll see. (0:41:49) Al: And that’s all the news. (0:41:52) Kev: Whoo, we did it! We defeated the news, finally. No new games ever again. (0:41:58) Al: All right, we’re going to talk about Mika and the Witches Mountain and the updates. (0:41:59) Kev: Free. Free at last. (0:42:05) Al: So just a quick summary of what this game is, if you haven’t listened to our previous (0:42:08) Al: episode, it will be linked in the show notes. Go listen to that, because we’re going to, (0:42:13) Al: we’re not going to, I mean, okay, we’re still going to talk about how much we love this (0:42:15) Al: game, right? Because I don’t know about you, Kevin, but like I’ve, I’ve still, I still (0:42:16) Kev: Yeah, I love the game. I finished the game, finally! (0:42:20) Al: love it. I still love this game. But a quick summary of it, just in case you refuse to (0:42:27) Al: listen to that episode. (0:42:28) Al: It is a witch broom riding package delivery game with Wind Waker graphics. (0:42:34) Kev: very niche, but very good, we promise you. (0:42:40) Al: It is very fun. (0:42:41) Al: We talk loads about how much we love the core game in the first episode on it, but (0:42:47) Al: we don’t want to do that here because it will just, we’ll just, we’ll just spend (0:42:51) Al: hours talking about how good it is. (0:42:53) Al: We’re not going to do that. (0:42:54) Kev: Yeah, assume it is good. It’s it’s good. It’s still Wind Waker and Kiki delivery service and good things (0:43:02) Al: So I’m going to talk quickly about the three updates and what they include in them. (0:43:08) Al: And then we can talk about what we’ve actually done and what we think about that. (0:43:12) Al: And if it’s changed our view on the game at all. (0:43:14) Al: So the first update is the churros and cats update. (0:43:18) Al: So this adds the churro express minigame, (0:43:20) Al: which Kevin, I believe you’ve played. Do you want to talk about that just now? (0:43:20) Kev: Yeah, I did (0:43:23) Kev: Yeah, okay. So it’s it’s so right. The game is heavy about the the broom riding, right? Well now (0:43:31) Kev: Logical step. Okay now do it fast. Here’s your racetracks go they give you like seven courses, I believe (0:43:37) Kev: And you can complete them all but they give you a time goal, you know (0:43:40) Kev: I try if you hit the time goals, then you can get different rewards. You could get a special outfit a (0:43:46) Kev: separate charm I (0:43:50) Kev: Took me maybe an hour to clear them all (0:43:54) Kev: the first (0:43:55) Kev: Four or five are not terribly hard. They’re easy. I won pretty much one shot them (0:44:01) Kev: Some of the later ones get a little more challenging took me a few do overs to get them (0:44:06) Kev: overall, I enjoyed it (0:44:09) Kev: the (0:44:10) Kev: Because so it’s like an air a lot of them are air based tracks, right because you’re on a broom, of course (0:44:15) Kev: They have these like churro rings giant churro rings that you fly through to (0:44:20) Kev: Get speed boosts and and and reset the timer or whatever the the churro aesthetic is cute. I like it’s funny (0:44:27) Kev: I like churros a lot (0:44:28) Al: Yeah, it’s cute. (0:44:29) Kev: but (0:44:30) Kev: But yeah overall like no complaints. I enjoyed it. It was a very natural like yeah, of course (0:44:37) Kev: They’re gonna do that and it worked (0:44:40) Kev: Yeah, the outfit you get for it is completing. It’s cute too. So there you go that there’s my thoughts (0:44:44) Al: So I have one complaint and it’s not specifically about the turo race, but it’s about the updates (0:44:47) Kev: Okay (0:44:50) Kev: You (0:44:51) Al: in general. This just feels like the time to talk about it. There’s no indication as to how to do (0:44:58) Al: this in game. If you open the game and you had completed the game before any of the updates, (0:44:59) Kev: Oh, okay (0:45:07) Al: as I had I done, you open it up and it’s like, “Oh, hey!” and you’re like, “Hey, what am I?” (0:45:14) Al: “What am I doing here?” “What have I got to do?” “You tell me this stuff?” “What is it?” (0:45:20) Kev: Mm-hmm. (0:45:22) Al: And it goes, “What do you mean?” “What do you mean? What do I mean? Where&rsquo
In this episode of The Gaming Duo, Kelvin and Rob break down the wild aftermath of the Nintendo Switch 2 Direct! From the reveal of Mario Kart World to major hardware upgrades and a surprise GameCube revival, we cover all the biggest moments and the growing backlash over the $449.99 price tag and $80 Mario Kart.We also dive into:Switch 2's new features & specsU.S. pre-order delays and Nintendo's responseDay-one GameCube classics like Wind Waker and F-Zero GXNew exclusives and surprising revealsBungie teasing new Marathon detailsRob takes on our new Ranking Segment, blindly ranking iconic sidekicks!
We'll DM you a Steam code for Lorelei and the Laser Eyes if you support MinnMax at the $5 tier before 4/7/25! We'll post on social if we run out of codes. https://www.patreon.com/c/minnmax MinnMax's Ben Hanson, Kelsey Lewin, Janet Garcia, Jacob Geller, and Leo Vader unpack all of their thoughts and emotions on the big Nintendo Direct all about the Nintendo Switch 2. We talk about From Software's reveal of The Duskbloods and how closely it resembles Bloodborne, break down gameplay for Mario Kart World, and go gaga over the new 3D Donkey Kong game. Then we answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and submitting a question! https://www.patreon.com/minnmax Watch and share the video version here - https://youtu.be/zqUsDdnxqKM Help support MinnMax's supporters! https://www.iam8bit.com - 10% off with Promo Code: HAPPYBIRTHDAYMRRESETTI https://www.greenchef.com/minnmaxfree - 50% off first box with Promo Code: MINNMAXFREE https://www.meundies.com/minnmax - 20% off with Promo Code: MINNMAX To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:01:23 - Get a Steam code for Lorelei and the Laser Eyes 00:02:42 - From Software's The Duskbloods 00:11:26 - Nintendo Switch 2 overall thoughts 00:17:59 - Mario Kart World 00:22:42 - How powerful is the Nintendo Switch 2? 00:25:45 - Welcome Tour 00:27:58 - $449 for Switch 2 00:32:04 - GameChat and the camera 00:47:03 - Zelda Notes and Breath of the Wild Switch 2 Edition 00:52:17 - Drag X Drive 00:55:22 - Donkey Kong Bananza 01:01:00 - Kirby Air Riders 01:04:53 - Hades 2, Hollow Knight: Silksong, and 3rd Party Announcements 01:13:42 - Wind Waker and Nintendo GameCube on Nintendo Switch Online 01:17:44 - Metroid Prime 4: Beyond 01:20:07 - Thanking iam8bit - https://www.iam8bit.com 01:23:22 - Pre-Ordering the Nintendo Switch 2 01:29:46 - Community questions 01:25:38 - Get A Load Of This Leo's GALOT - https://www.tumblr.com/beanytuesday/774665526626615296/a-review-of-the-only-bagel-place-in-minneapolis Jacob's GALOT - https://youtu.be/tMCmDZ42uHU?si=To9IHrMtkmZH_tj- Hanson's GALOT - https://physics.stackexchange.com/questions/7868/why-does-the-air-we-blow-exhale-out-from-our-mouths-change-from-hot-to-cold-depe Janet's GALOT - https://breakinggames.com/products/letter-tycoon?srsltid=AfmBOorioziCgZqWAoa8U5WE6Wb39GH7jClHTdpcZDeztJYvv-UaOvhl Kelsey's GALOT - https://www.instagram.com/birdingwithcob/ Community GALOT - https://bsky.app/profile/wario64.bsky.social/post/3llfrk34l7f2o Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer. Follow us on Twitch - https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel - https://www.youtube.com/minnmax Subscribe to our solo stream channel - MinnMax Stream Archives - YouTube Support us on Patreon - https://www.patreon.com/minnmax Catch up on the best of MinnMax - https://bit.ly/4gAc6eq Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter - https://twitter.com/minnmaxshow Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow This podcast is powered by Pinecast.