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* Tribes of Cara Fahd: Fists of Fahd* Ruled by Moschtug who claims to be the true King of Cara Fahd* Claims descent from Cathon Grimeye.* First appeared in the adventure collection Blades.* Similar to Zarass's Chargers, Moschtug is set up as an antagonist.* More canny than Zarass but still a warlord.* Resents the presence of the new arrivals and their domination of the area.* Self-important, egotistical, convinced with ork purity.* Controls Copper Cauldron, an important resource for Cara Fahd.* Trapped by his own narrative; ambitions ran into Krathis Gron.* Was a big fish in a small pond, but now the pond is much bigger.* Is on the council because of the importance of Copper Cauldron.* His ego and self-importance could make him easily manipulated.* Not a threat like Zarass, but could cause problems.* Could be a source of comic relief in Cara Fahd politics.* Still a tough character; strong Cavalryman.* Ideas on bringing Moschtug into games.Find and Follow:Email: edsgpodcast@gmail.comYouTube: https://www.youtube.com/@EDSGPodcastFind and follow Josh: https://linktr.ee/LoreMerchantGet product information, developer blogs, and more at www.fasagames.comFASA Games on Facebook: https://www.facebook.com/fasagamesincOfficial Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawnFASA Games Discord Channel: https://discord.gg/uuVwS9uEarthdawn West Marches: https://discord.gg/hhHDtXW
PREVIEW - GEORGE PATTON Historian Professor Lloyd Clark, author of "The Commanders," measures George Patton as a risk-taker who dutifully adapted from cavalryman to armored leader. More details later. 1943 patton and Ike
* Tribes of Cara Fahd: Rejruk's Foxes * The first "indigenous" tribe we've encountered. * All chiefs take the Name Rejruk. * Live in Gevosht, a planned community. * Don't have high opinions of the other tribes. * Very small force - maybe 50 mounted warriors. * Located between the Iron Fist and Broken Fang lands. * Scouts and couriers; focus on speed and stealth. * Rite of adulthood; emphasis on patience and focus. * Train in varied terrain so they can function anywhere. * Historical need for mounted messengers and couriers. * Krathis and Titanstroke recognize the value of the Foxes. * "Town orks," not nomadic the way the other tribes we have discussed. * Gevosht is your stereotypical "fantasy starter town" * Little sidebar commentary. * Discussion of some tribe-specific magic and gear in the back of the Cara Fahd book. * "Keepers of Secrets" * Practical folk, another twist on ork society. * Commentary about variety and no "one true way" for things to be. * Both Dan and Josh are fans of this tribe. * Image of Cavalryman mounts charging in to aid their riders. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/@EDSGPodcast Find and follow Josh: https://linktr.ee/LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
On today's Zero Limits Podcast I have a chat with Jeff Casson former Australian Army Armoured Corps Cavalryman and Queensland Police Officer.After being rejected on his first attempt to enlist into the defence force due to a previous knee injury after successful appeal Jeff enlisted into the Australian Defence Force in 2005 as a cavalryman within the Royal Australian Armoured Corps. After the completion of basic training and initial employment training at the school of armour he was posted to 2nd Cavalry Regiment in Darwin. During his posting at 2 cav he deployed to Iraq and Afghanistan and shortly after his Afghan deployment he posted to 3/4 cav in Townsville and again deployed to Afghanistan. In 2012 Jeff discharged from defence and decided to join the Queensland Police however during his police service Jeff's mental health declined where after a few years as a QPS officer he was involved in a incident where he was charged by the corruption and crime commission for theft in which the theft of 100 dollar was going to be used as a means to fund his suicide. Listen in for the rest of the story.Website - www.zerolimitspodcast.comInstagram - https://www.instagram.com/zero.limits.podcast/?hl=en
* Happy New Year! * Email from Brendan: Karma as a payment for spirit services? * Horrors using Karma? * Horror knowledge of organizations, nations, and politics of Barsaive? * Horror knowledge and opinions on Horror Stalkers? * Email from Nicholas: FreedoniaCon in 2023? (Yes, February 17-19) * Status of Legends of Earthdawn podcast? * T'skrang racial mount for Cavalryman? * Limits of permanent threads? * Email from Brian: Idea about pacing, advancement, and thread items. * Revisiting highland troll culture. * While there are many common cultural traits among highland trolls, there is some variety among the moots as well. * Moots, Clans, and line marriage. * The origins of the cultural tradition of raiding and strength. * Troll honor: personal, clan, and racial. * Praise for the Crystal Raiders book. Find and Follow: Email: edsgpodcast@gmail.com YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* High Circle Cavalryman. * Review of Cavalryman concepts and early Circles. * Check out Episode 24 for more in-depth Cavalryman discussion. * Ninth Circle Discipline Ability: Shared Strength * Warden tier bonuses and Discipline talents. * Warden talent options. * Discussion of lower Circle talents in Cavalryman Warden tier. * Thirteenth Circle Discipline Ability: Shared Spirit * Master tier bonuses and Discipline talents. * Master talent options. * Josh's thoughts on the high Circle options. * Design sidebar about talents versus Discipline abilities. * In April, leave a review for us on Podchaser.com to raise money for charity. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Mystic Paths: The Fire Eater * Essay by Opti from the Legends of Earthdawn podcast and Fraggin Unicorn games! * The Fire Eater is the fully original ork-focused mystic path, built around the gahad trait. * Like the Brother of Stone explores obsidimen, and the Woodsman explores elves, Fire Eaters explore orks. * Not strongly organized or structured compared to some other paths. * In-setting, is seeing a resurgence due to the return and growth of Cara Fahd and an exploration and rediscovery of ork temperament and culture. * Sky Raiders, Cavalryman, Elementalists, and Troubadours are most strongly suited to the path. * Fire Eater training focuses, channels, and supports the inner fire that is gahad. * Gahad is something to be embraced and celebrated, turned to positive ends. * Joining the Fire Eaters involves giving in to your gahad in a dramatic and public way. * Initiation rites. * Path roles in character development. * Path modifications to the Karma Ritual. * Fire Eater half-magic. * Summary of the path's five ranks in its progression. * Unique Path Talent: Fires of Gahad. * Fire Eater talent knacks. * Fires of Gahad talent knacks. * Reminders: Earthdawn Actual Play from Thornvale * Foundry Virtual Table Top Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email Questions and Blood Wood * Email from Matthew: Steps Desktop Version * Email from Brandon: Comments and question on Forge Weapon * Why was Ukraine chosen as the setting for Barsaive? * Josh discovers ED4 doesn’t have Improve Blade/Weapon * Anonymous Email: Upcoming episode on the Passions? * Favorite adventures for new groups? * Managing crunchiness of the Step Dice? Rules lite options? * Blood Wood * It is a fascinating and unique setting but can be difficult for a standard campaign to interact with. * The “Cavalryman” of the setting; games with it can often end up revolving around the Wood. * Not to be taken lightly. Creepy, and everything screams “Go away!” * Geographic survey of the Wood * Eidolon: Fortress at the confluence of the Serpent and Mothingale Rivers. * Joint venture between Blood Wood and House Syrtis to forestall Ishkarat aggression. * Trenevar is the “market town” on the Mothingale, most accessible location in the Wood. * Low population density, only about 60k elves in 600 square miles. * Pop culture references: Mirkwood and the Old Forest from Lord of the Rings. “Stanley Kubrick’s The Shining on the Forest Moon of Endor.” * The Southern Fringe: More populated and cultivated than other regions. * The Western Border: More isolated, heavy magical defenses protecting the border from Iopos and their allies the Firescale moot. * Northern Reaches: Most sparsely populated, not quite as heavily patrolled because of how far it is from Barsaive. * May be easiest to sneak in this way, though it would take a long time to get there. * Goro’imri: The settlement of dissidents and outsiders. * Grove of Thorns: Blood Wood’s War College * Elf Queen’s Palace and the Ranelles * Josh can’t help but talk about Alachia. * The Forest’s Heart: The most dangerous region. The rot at the heart of the apple. Nobody is allowed in. * More discussion about Alachia. * Hazards and obstacles in the Wood. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
* Happy New Year! Welcome to year two. * Emails and Forge Weapon * Email from Matthew: Condolences and praise for Dan’s Legends Readings * Email from Brian: Strengths of alternate mounts for Cavalryman adepts * Forge Blade/Weapon * Six different variants of the talent (depending how you count) * First Edition overview * Adept’s Way Addendum * Introduces cap to bonus equal to base weapon damage. * Introduces more difficult DNs for use on thread items. * Two consequences of these changes: Starts balance difficulties of mundane weapons versus thread weapons. * Permanent bonus also warps the setting in certain ways. * Second Edition Overview * Introduced time limit bonus lasts. * Discussion of consequences and issues. * Classic Edition Overview * Lots of heavy lifting, covering crafting in addition to damage bonuses. * Discussion of consequences and issues. * Lots of fiddly (and extraneous) behind-the-scenes math and edge-case exceptions. * Reminder: Changes were attempts to address issues each development team had with talent balance. * Third Edition Overview * Discussion of consequences and issues. * Fourth Edition Overview * Design process to address different issues and consequences. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
* Email from Doomzy: Naming conventions for characters in the setting? * Email from Ste: reNaming and passing on a title or name? * Email from Matty: T’skrang and the Saurids from 1879? * Email from Graham: Handling a group of five windlings and a troll? * Multiple Disciplines * A disclaimer about assumptions. * Should consider philosophical compatibility and character personality. * Josh discusses multi-Discipline consideration for Virag from the Legends of Earthdawn game. * Discussion of likely incompatible combinations as examples. * Air Sailor and Sky Raider * Weaponsmith and Thief * Cavalryman and Sky Raider or Air Sailor * Archer and Swordmaster * Josh makes a good case for Weaponsmith and Archer * (Josh misspeaks and says Archer/Swordmaster in his discussion.) * Swordmaster and Thief * Josh argues that Thief is a tough second Discipline * Some likely unconsidered but good combinations * Beastmaster and Cavalryman or Warrior * Beastmaster and Scout * The order you learn Disciplines can make a notable difference * Magician combinations * Elementalist and Weaponsmith * Cost of learning spells can make it more difficult * Expanded questor and path rules reduce the need for multiple Disciplines * Check out The Adept’s Way from first edition for more insight into combinations. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
* One year of the Survival Guide. * Spirits and Summoning * Four Types of Spirits * A goal in ED4 was to try and make spirits more than just a stat block. * Spirits are not common, but not unusual. * Example spirits in the GM Guide show variety. * Inspiration taken from Werewolf and Mage games from White Wolf. * Try to see spirits as more than a tool for summoners. Make them denizens of the setting. * Lower Strength Rating spirits are simpler and more “archetypal”. * Spirits have their own goals and motivations that may not make logical sense. * Ally spirits: Often “Spirits of Man”, but also could be other strange astral fauna. * Beast spirits: “Spirits of Nature”, animals, wild places. * Elementals: Connected to one of the five elements, often focus on strengthening their element. * Insect spirits, or Invae: Goal is usually to expand the hive. Possess and transform people. * Horrors are astral entities, but NOT spirits. * Tasked spirits: A spirit called up by a talent or spell to serve a specific function. * Strength Rating is a guide for how relatively powerful a spirit is. Modifies a spirit’s base game statistics. * Named spirits are more powerful and harder to control. * Might get a Name from their summoner, or develop one on their own. * Spirits can have a diverse array of powers, including access to spells and talents. * Spirits should be characters * Summoning * Ritual process, intentionally designed not to be quick. * Generic summoning, if not handled carefully, can overshadow other characters due to the variety of powers the spirit can bring to bear. * For each success on the Summon test, the spirit stays for one hour. * Spirit Talk or Elemental Tongues determines which powers the spirit will use. * Contest of Wills: Forcing the spirit to do what you want. * Banishing: Sending a spirit back to its native realm. * Failed summoning can cause damage like raw magic. * GM Advice: Look at the examples and the variety possible for spirits. * If you have summoners in your group, look at bringing spirits into your story before they get the summon talent. * Similar concerns to Beastmaster animal companions or Cavalryman mounts with regard to group balance and spotlight time. * Players: Some planning and preparation is using spirits. * Work with GM to develop a spirit you work with frequently. * Weird sidebar question about Sorcerous Apprentice. * Winternight Trilogy by Katherine Arden. * Take inspiration from legend and folklore, especially from other cultures. * Spirited Away (or Princess Mononoke) by Miyazaki * Once again: Look at spirits as characters. * Potential source of plot hooks, key knowledge. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
* Episode 30! * Email from Jan: Questions about the Servos Jungle and ruins within. * Shorthand for appearance of Barsaivian cultures? * A deep dive into the Passions and theories about them. * Email from Cory: Refund of Legend Points from broken/defunct threads? * Email from Matthew: Obsidiman biological functions? * Orks! * Etymology of the word “orc”. * Folkloric and mythic origins of orks and similar monsters. * “Modern” development of the fantasy genre and fantasy gaming. * Orks as allegory or parallel of racism, especially in Shadowrun. * Problematic descriptions of orks and similarity to racist language. * Earthdawn’s cultural context of orks as slave race and the related real-world minefield. * Approaching perspectives of orks and Cara Fahd in the setting and the appropriate empathy. * Fiery, passionate, shorter-lived people whose culture derives from that nature. * Archetype of the nomadic horsefolk. * Vast majority—like any Namegiver—are just people. * Gahad: A physiological response that drives them to act. * “We are measured by our outlaws.” * Three flavors: City orks, raiders or “Scorchers”, and the “Carads” or traditional tribes. * Gender equality - prominent female ork leaders. * Ork manners and behavior. * Game mechanics: Higher Strength and Toughness, lower Willpower and Charisma. * High Karma - only Windlings are better. * “Ujnort”; “Those who do not understand.” * The ork Cavalryman as a Barsaivian icon. Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
* Email bonanza! * From Matthew: New Earthdawn novels? * From Carl: Artisan tests and Horror taint? * From Brian: Past technology in Earthdawn? * Adding another age? Future tech? 1879 and Equinox * From Ted: Silver was the Lone Ranger’s Horse * Pattern item questions: Can you voluntarily unweave a thread? * Horrors and pattern items? * From Joao: Beastmaster and Cavalryman fluff vs crunch. * From Aaron: Momentum Attack as a skill? * Adapting old adventures to Fourth Edition and balancing combat encounters? * From Brandon: Swordmaster two-handed weapons? * Handling downtime in game (especially for players familiar with D&D/Pathfinder)? Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches
* Cavalryman * Least played Discipline? * Primary issue with Cavalryman: Their mount. * Size and logistics when kaer diving. * Remember though, kaers can be big. * The Cavalryman is great world building. * Josh’s campaign wish list: Cavalry focused game. * Bond between rider and mount. * Pop culture references: Sparhawk and Faran, Phoebus and Achilles, Sleipnir * Karma Ritual * Important Attributes * Half Magic * Starting mount choices * Novice Discipline Talents * Charge Talent * Trick Riding * More Pop Culture References: Brisco County and Comet, Xena and Argo, Lone Ranger and Trigger * Mount enhancing talents. * Morgan has some alternate animal companion material on his blog: http://pandagaminggrove.blogspot.com/2020/04/earthdawn-4e-rules-variant-09-animal.html * Novice Talent Options * Where you define the rider’s style. * Blood Share * Journeyman Discipline Talents * Wheeling Attack * Wheeling Defense * A brief aside about Defense bonuses * Lots of mounted versions of other talents * Journeyman Talent Options * Mounted archery * Spirit Mount * Cool Discipline, it’s a shame the obstacles hinder them appearing more as PCs * Strength of the windling cavalryman * Mounted combat primer page 397 of Player’s Guide Email: edsgpodcast@gmail.com Twitter: @EarthdawnG Josh on Twitter: @mataxes Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook FASA Games Discord Channel Earthdawn Guild Facebook Group Earthdawn West Marches Iopos: Lair of Deceit Kickstarter
In May 1863, eighteen-year-old William Brooke Rawle graduated from the University of Pennsylvania and traded a genteel, cultured life of privilege for service as a cavalry officer. Traveling from his home in Philadelphia to Virginia, he joined the Third Pennsylvania Cavalry and soon found himself in command of a company of veterans of two years’ service, some of whom were more than twice his age. Within eight weeks, he had participated in two of the largest cavalry battles of the war at Brandy Station and Gettysburg. Brooke Rawle and the Third Pennsylvania Cavalry would serve with the Cavalry Corps of the Army of the Potomac through April 1864, fighting partisans and guerrillas in Northern Virginia and also seeing action during the Bristoe Station and Mine Run battles of late 1863. A meticulous diarist and letter writer, Brooke Rawle documented nearly everything that came under his observant eye in 150 well-written letters home to his family. These letters, supplemented by his diary entries, provide a fascinating, richly detailed look into the life of a regimental cavalry officer during the last two years of the Civil War in the East. J. Gregory Acken served for twelve years on the board of governors of the Civil War Library and Museum of Philadelphia. Description courtesy of Kent State University Press.
Todd Scattini spent 27 years of his life wearing the uniform of the United States Army. He's been an enlisted man, a combat arms officer, and a military diplomat ,and at the heart of it all is his indomitable "Cavalryman Spirit. The Cav, as it is called, is a diverse, combined arms, military organization designed to be self-sustaining, flexible, and effective in combat. It is a special type of unit marked by a penchant for courage, decisiveness, speed, innovation and audacity in order to conduct reconnaissance and protection operations facilitating the mission of others. Historically, the cavalry helped the United States with its westward expansion during the infancy of our Nation. They provided protection for settlers heading West along the Oregon and Santa Fe trails departing from Fort Leavenworth, Kansas. Cavalry Cannabis is poised and capable to assume a similar role as the United States and the world embark on a path of discovery, not unlike those early American settlers, to unpack all of the medical benefits we believe are held within the cannabis plant. Throughout history, in combat operations, when units were in distress, pinned down by enemy fire, surrounded and desperate, a message from the headquarters by messenger or by a crackling radio saying the Cavalry was on its way meant there was hope to be saved; hope for victory. Today, many veterans and active duty military personnel feel trapped and desperate. The population from where Todd came, and the veteran population that he is now a part of, is facing an epic healthcare crisis marked by unacceptably high homelessness, unemployment, suicide, and opioid abuse and overdose rates. Todd believes cannabis presents a safe and effective method to address these issues. To most, it is likely surprising that he would end up in this position as the CEO of a cannabis company. Todd truly believes he has created his dream job. He also believes his education at West Point was meant to prepare him to lead soldiers in combat and to inspire him to a lifetime of service to the Nation. Interestingly, the skills and lessons he learned at the Academy, as well as those as a Cavalryman and a military diplomat prepared him well for his mission in the medical cannabis industry. At West Point, they were always taught that their only limit to their imagination was themselves and that they had to think critically about complex issues and then develop creative solutions to apply to them. Todd believes there are few issues facing our country that are more complex than that of veteran suicide and our Nation’s opioid crisis. The two combined result in the death of nearly 12,000 veterans annually. Beyond that, opioid overdoses cost the lives of almost 70,000 American civilians last year. Cannabis can help reverse this situation. This is no longer an assumption. This is fact, and anyone who understands this would be irresponsible to ignore it and would be questionable as a leader.
War is hell and those who've seen combat can attest to it. In every situation, a person must make the right decision. In this episode, a former CAG/Delta Force operator, Army Ranger Sniper, Air Force Special Operations Pararescueman (PJ), Cavalryman, and British Sapper share stories and talk about ethics in combat. Robert is a retired US Army Armor and Recruiter/Retention MSG turned Fortune 50 executive; Tom Satterly is a former CAG/Delta Force CSM; Paul Martinez is a retired US Army Ranger and sniper NCO; Scott Johnson is a former British Army Sapper and EOD Tech; Matt Schollard is a former Air Force Pararescueman (PJ). Warrior Path Pro: http://www.warriorpathpro.com Visit https://www.patreon.com/join/Mentors4mil? to become a patron of our podcast. Join our new closed Facebook Team Room at https://www.facebook.com/groups/mentors4mil Follow Mentors for Military: iTunes: https://apple.co/1WaEvbB Spotify: https://open.spotify.com/show/3w4RiZBxBS8EDy6cuOlbUl PodBean: https://mentorsformilitary.podbean.com/ SoundCloud: www.soundcloud.com/mentors4mil Instagram: www.instagram.com/mentors4mil Twitter: www.twitter.com/mentors4mil Facebook: www.facebook.com/mentors4mil Homepage: www.mentorsformilitary.com Use Code Mentors4mil at www.SkeletonOptics.com to receive your discount.
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“Gettysburg: Day Three” Jeffry D. Wert re-creates the last day of the bloody Battle of Gettysburg in astonishing detail, taking readers from Meade's council of war to the seven-hour struggle for Culp's Hill -- the most sustained combat of the entire engagement. Drawing on hundreds of sources, including more than 400 manuscript collections, he offers brief excerpts from the letters and diaries of soldiers. He also introduces heroes on both sides of the conflict -- among them General George Greene, the oldest general on the battlefield, who led the Union troops at Culp's Hill. A gripping narrative written in a fresh and lively style, Gettysburg, Day Three is an unforgettable rendering of an immortal day in our country's history. Jeffrey Wert is the author of eight previous books on Civil War topics, most recently Cavalryman of the Lost Cause and The Sword of Lincoln. His articles and essays on the Civil War have appeared in many publications, including Civil War Times Illustrated, American History Illustrated, and Blue and Gray. A former history teacher at Penns Valley High School, he lives in Centre Hall, Pennsylvania, slightly more than one hour from the battlefield at Gettysburg.
China's Terracotta Warriors Multimedia Tour
China's Terracotta Warriors Multimedia Tour