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Not enough space to write much, but amazing music again this month. Lots of bangers! Aaaaah, VGM!!! (I need a vacation)Tracklist:(00:00:04) Blue Prince"Stories of All Manor", Trigg & Gusset(00:02:24) LOVESICK"Maze", Grahm Nesbitt(00:04:33) Overlook Trail"Aleph", Niklas Ström(00:08:48) Wanderstop"Forbidden Chocolate", C418(00:12:44) Lost Records: Bloom & Rage"Riot", Milk & Bone(00:17:33) Blackshard"Recursive Patterns", Alt236(00:20:00) Aground Zero"Down the hole to the right", Chase Bethea(00:23:58) Cereal Reaper"Welcome Home", Wind(00:25:55) Promise Mascot Agency"Sweepin' Up", Alpha Chrome Yayo(00:28:44) Kahime Project"Relax and Luxury", Techcross Sound Corps(00:30:32) Assassin's Creed Shadows"UKOMBOZI - Pt I", Thunderdrum, Tiggs Da Author(00:33:42) Phantom Breakers"MOVE (Maestra Japanese ver.)", Phantom Breakers(00:36:45) Pacific Drive"Interloper", Lozenge(00:40:25) Death Kid"Murder the Abomination", Piotr Kolodyński(00:42:56) Call of Duty: Black Ops 6 - Zombies"Falling To Pieces", Kevin Sherwood, Malukah, Intervals(00:47:34) Dead or Alive Xtreme Venus Vacation"Shut Out of Paradise", Takahashi Hiroaki(00:50:30) Yars Rising"Who Am I", Jason Zaffary, Laura Serafine(00:53:02) inZoi"Step Beyond", K. Chozen, Ashley Alisha(00:55:59) Yars Rising"DISCONNECTION - Club Remix", Moe Shop, YUC'e(00:58:51) Haste"The Earthshaker (Rain of Death)", Karl Flodin, Erik Lyding(01:01:51) Split Fiction"In Love", John Walden, Gustaf Grefberg, Jonatan Järpehag, Paulina Palmgren Get bonus content on Patreon Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Send us a textIn this episode of the Gamerheads podcast, host Roger Reichardt welcomes back multi-award-winning video game composer Chase Bethea. They discuss Chase's extensive career in game music, including his experiences with live performances, the challenges of composing under pressure, and the emotional journey of conducting his own pieces. Chase reflects on the evolution of his creative process, the importance of enjoying the music, and the balance between professionalism and personal satisfaction in his work. In this conversation, Chase Bethea discusses the intricacies of composing music for video games, emphasizing the importance of creativity, curiosity, and understanding game design. He explores the challenges of creating unique soundscapes without existing examples, the role of mistakes in the creative process, and the significance of dynamic music that adapts to player actions. The discussion also touches on the potential impact of AI on music composition and the need for composers to maintain a human touch in their work. Finally, Bethea highlights innovations in game audio technology and the importance of collaboration in the industry.Support the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Goodpods! Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on BlueSky: https://bsky.app/profile/gamerheadspodcast.comMusic: Jeff Dasler - Recus...
Julia Minamata, Chase Bethea, Anya Combs, and Ryan Ike join Chris DeLeon (the birthday boy!) for a panel about questions for people newer to the business side. Learn more or work with us FeelBetterDoingBusiness.com Music by Danny Baranowsky
[Episode 28] This month on barSILENCE we're Fighting in the Streets of Wood Oak City as we listen to the legendary soundtracks of Streets of Rage and Streets of Rage 2 on the Sega Genesis. These early '90s beat'em-ups set the standard for the genre with their stellar gameplay but even more so with their groundbreaking and innovative soundtracks! Tune in and listen to knockout tunes from these iconic games and uncover some of the musical influences of the famed Yuzo Koshiro the mastermind behind one of gaming's most beloved soundtracks! Grab that ground chicken refill your health and let's take on the evil Mr. X and save the city! Special shoutout in this episode to Game Composer, Chase Bethea for talking with me about our shared love of Streets of Rage and Yuzo Koshiro as I worked on this episode! Follow him on Twitter Check out his music on Bandcamp Tracklisting: 00:00:00 - The Street of Rage (Streets of Rage) [Yuzo Koshiro] 00:01:28 - Intro & Streets of Rage 00:07:43 - Fighting in the Street (Streets of Rage) [Yuzo Koshiro] 00:12:32 - Dilapidated Town (Streets of Rage) [Yuzo Koshiro] 00:15:54 - The Last Soul (Streets of Rage) [Yuzo Koshiro] 00:19:10 - Moon Beach (Streets of Rage) [Yuzo Koshiro] 00:24:07 - Beatnik on the Ship (Streets of Rage) [Yuzo Koshiro] 00:28:23 - Keep the Groovin' (Streets of Rage) [Yuzo Koshiro] 00:31:36 - Attack the Barbarian (Streets of Rage) [Yuzo Koshiro] 00:34:46 - Streets of Rage 2 00:39:38 - Go Straight (Streets of Rage 2) [Yuzo Koshiro] 00:42:57 - Ready Funk (Streets of Rage 2) [Yuzo Koshiro] 00:44:42 - In the Bar (Streets of Rage 2) [Yuzo Koshiro] 00:45:59 - Walking Bottom (Streets of Rage 2) [Yuzo Koshiro] 00:47:59 - Slow Moon (Streets of Rage 2) [Yuzo Koshiro] 00:50:18 - Dreamer (Streets of Rage 2) [Yuzo Koshiro] 00:52:32 - Never Return Alive (Streets of Rage 2) [Yuzo Koshiro] 00:56:07 - Wave 131 (Streets of Rage 2) [Yuzo Koshiro] 00:59:12 - Under Logic (Streets of Rage 2) [Yuzo Koshiro] 01:01:02 - Alien Power (Streets of Rage 2) [Yuzo Koshiro] 01:04:07 - Outro 01:06:14 - Good Ending (Streets of Rage 2) [Yuzo Koshiro] barSILENCE is a monthly podcast crafted to celebrate and explore the best video game music in the world! You're here because you enjoy the same thing that I do, and I am grateful for that. If you want to become a member of the Legion of VGM, consider subscribing to the show on Patreon! As a thank you for subscribing, you will get access to an exclusive Bonus Beats show each month! Click here to learn more! Shout-outs to two fantastic friends of the show and members of the Legion of VGM: Shujin Academy VGM Club: The creatively themed episodes of this video game music podcast are the brainchild of the venerable Professor Tom. Please listen to and follow this excellent VGM Podcast! SuperPod Saga: This fantastic video game variety podcast hosted by Aaron, is a show on a mission to discuss every video game topic ever! Give it a listen and follow for weekly episodes! Connect with the show! Patreon - /barSILENCE Twitter - @barSilenceVGM Instagram - @barSILENCE Threads - @barSILENCE BlueSky - @barsilencevgm.bsky.social More ways to listen: Listen on the website - barsilence.com SuperPod Network - Video Game Podcast Network 8Beats Radio - 24/7 VGM Music & Mixes Terra Player App - VGM & Gaming Podcasts & More YouTube - Monthly Videos
When a Game Boy Camera sparks a lifetime of musical creation, you know you're in for an extraordinary story. Chase Bethea, the composer behind over 25 game soundtracks, joins us for a session that's as much an ode to video game music as a masterclass in its composition. From the tender memories of his grandmother's influence to the complexities of scoring for various genres, Chase's narrative is a testament to where dedication to one's craft can lead.Embark on a journey with us as we unravel the threads of curiosity and creativity that weave through the tapestry of game music composition. Chase delves into the intimate process of building unique sonic identities for each new gaming world he encounters, from the retro charm of a Game Boy's sound chip to the sweeping orchestrations of modern titles. His insight into the emotional resonance of music and its power to transform a player's experience is nothing short of fascinating. We cap off our conversation by exploring the intersection between the art, business, and passion of the entertainment industry and the crucial role of collaboration and respect within it. Chase's stories of acting, composing, and the joys and challenges of creative freedom underscore his multifaceted talent and deep understanding of the collaborative nature of game development. If you're eager to support Chase's work or are simply a fan of heartfelt, innovative game music, this discussion promises to resonate long after the last note has played.Support Chase's Work: https://chasebethea.bandcamp.com/Support the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on Twitter - https://twitter.com/GamerheadsPodMusic: Jeff Dasler - Recused
Composer Chase Bethea talks about his music for Stardander: School for Witches, a Harry potter-esque narrative turn-based battle adventure game where you learn spells and solve mysteries. The music is mysterious at times, with winding melodies and unexpected instrumentation. His mom sings too, which is great! You can support Level with Emily on Patreon. Join us on Discord. Find this conversation on YouTube. PLAYLIST by Chase Bethea for Stardander School for Witches unless noted otherwise 00:00 The Conjurations of Touchstone 3:46 Daily Activities 6:20 Daily Activities 9:28 Daily Activities Choice Reminder 11:26 Investigations 13:18 Stardander School Song Anthem 14:47 Trouble and Mystery 17:02 Fall Festival 23:16 Clearing the Forest 25:10 Clearing the Forest 27:56 Fae Reign Supreme 31:48 Protector of Renar City 36:16 The Inventor's Imprudence 37:43 Cloaked in Rivalry 39:58 Cloaked in Rivalry 44:53 Twilight Patrol 45:48 Discovery Circle 46:18 Other Sprouts by Sam Keenan
We're a little past 10 years now, but we're still celebrating this milestone, this time with another of our cohort from years past. Chase Bethea joins the duo of Alex and Vince to chat a bit about game audio, this time answering some questions from listeners as well as keeping us abreast of all the goings-on in his music career! Featuring: Chase Bethea, Alex May, and Vincent Diamante Recorded March 15, 2024
In this episode, we talk to composer Chase Bethea about his decade-long work in the gaming industry and how building sonic landscapes comes from lots of varied motivations. --- Send in a voice message: https://podcasters.spotify.com/pod/show/spawnonme/message
Today I've got a really special guest in the Shop, professional video game music composer Chase Bethea! And he has come in to talk about a subject that has been on his mind with celebrating 13 years in the Video Games Industry, that beingComposers Legacy and what it means to him. His hope in talking … Continue reading "Episode 113: Composers Legacy With Chase Bethea"
ETAO PODCAST, EPISODE 176. Glen Henry and Chase Bethea drop achor awhile and talk about Sunken Stones, why pirates mean freedom, and why the Golden Age of Piracy was a lot more Caribbean than Pirates of the Caribbean would have you believe. Also, inevitably, One Piece. You can play the Sunken Stones demo on Itch.io, … Continue reading "You Should Be Free, with Glen Henry and Chase Bethea"
This week, Nigel and Tazziii are joined by Chase Bethea, known as the "Swiss army knife of video game composition", to discuss his role in bringing video game sounds to life. We explore our personal definitions of creativity and the significance of treading your own path in the creative industries. In the interview, Chase shares his experience growing up with a diverse musical background in Chicago. He also reveals how a connection to the Greek pantheon sparked his realization that he could create music for video games.
We're on a recording break over July but still have some great conversations for your podcast feed! This week's Rewind is the last segment from our mid-season livestream special. We discuss our stand-out stories in the world of video games as Nigel and Tazziii are joined by presenter Shay Thompson, indie developer Glen Henry and musician Chase Bethea. We delve into each guest's origin story, debate the merits of the Summer Games Fest...and perform the very British act of spending arguable far too much time discussing the weather! Stay tuned to hear more Rewind episodes before we begin recording for Season 5 in August.
Our guest today has probably been on more podcasts than I have, and that's saying something! Video game composer Chase Bethea has over a decade's worth of industry experience working on all kinds of games in all kinds of genres. Jazz, Calypso, chiptune...you name it, he's done it! So as you can imagine there's a lot to dive into. We discuss what it's like hopping from genre to genre, how he's seen his personal style evolve, and what it was like giving the keynote speech for Global Game Jam 2022. To top it all off, we play some of Chase's newest music from the game Of the Peril of Parrots! LINKS:
** Get This Show Two Week Early on Patreon ** In this episode, Celeste sits down with composer/technical audio designer Chase Bethea, who has been working professionally in the industry for 12 years. They discuss Chase's journey as a professional music composer and musician, how he creates songs for video games, and his future plans as an author and panelist at expos. Today's Moderator: Celeste Roberts: Twitter | Instagram Today's Guest: Chase Bethea: Twitter | Tidal | Website Follow us on Social Media: Twitter | Discord | Instagram | Twitch | YouTube | Facebook Group | Facebook Thank you for listening to One V One Remember to like, subscribe, share, rate, and review us wherever you consume the show. Thanks for building something better together with us. Boss Rush Media. Be You. Be More. Play Games. Be Better.
** Get This Show Two Week Early on Patreon ** In this episode, Celeste sits down with composer/technical audio designer Chase Bethea, who has been working professionally in the industry for 12 years. They discuss Chase's journey as a professional music composer and musician, how he creates songs for video games, and his future plans as an author and panelist at expos. Today's Moderator: Celeste Roberts: Twitter | Instagram Today's Guest: Chase Bethea: Twitter | Tidal | Website Follow us on Social Media: Twitter | Discord | Instagram | Twitch | YouTube | Facebook Group | Facebook Thank you for listening to One V One Remember to like, subscribe, share, rate, and review us wherever you consume the show. Thanks for building something better together with us. Boss Rush Media. Be You. Be More. Play Games. Be Better.
**Get This Episode Two Weeks Early on Patreon** Be advised: discussions in this podcast are not for people under the age of 18 or who are uncomfortable with any type of NSFW discussions. In this episode, LeRon, Corey, and Stephanie are joined by award-winning video game composer Chase Bethea to discuss bad jobs, little things that anger them, unmatching socks, and more. Follow Corey: Twitter | Instagram Follow LeRon: Twitter | Instagram | Twitch Follow Stephanie: Twitter | Instagram Follow Chase: Twitter: https://twitter.com/chasebethea Website: https://chasebethea.com/ Tidal: https://listen.tidal.com/artist/22238991 Follow us on Social Media: Twitter | Discord | Instagram | Twitch | YouTube | Facebook Group | Facebook Thank you for listening to Boss Rush After Dark, The Alternative Show of The Boss Rush Podcast. You can catch the show every Saturday on YouTube, iTunes, Spotify, and other podcast apps as well as our website. You can get the show two weeks early on Patreon. Remember to like, subscribe, share, rate, and review us wherever you consume the show. Thanks for building something better together with us. Be You. Be More. Play Games. Be Better. Boss Rush Media.
**Get Each Episode One Week Early on Patreon!** This week, Corey, Stephanie, and LeRon are joined by award-winning video game composer and sound designer Chase Bethea to discuss his career, how he designs audio, Hogwarts Legacy and other licensed games, and their favorite announcements from the recent Nintendo Direct. Follow Corey: Twitter | Instagram Follow LeRon: Twitter | Instagram | Twitch Follow Stephanie: Twitter | Instagram Today's Guest: Chase Bethea: Twitter | Tidal | Website Follow us on Social Media: Twitter | Discord | Instagram | Twitch | YouTube | Facebook Group | Facebook Thank you for listening to The Boss Rush Podcast, the Flagship Show of Boss Rush Media and The Boss Rush Network. You can catch the show on YouTube, iTunes, Spotify, and other podcast apps as well as our website every Monday morning. Remember to like, subscribe, share, rate, and review us wherever you consume the show. Thanks for building something better together with us. Be You. Be More. Play Games. Be Better.
Award-winning composer and audio designer Chase Bethea is on the pod this week to talk about how he got started in the industry, composing on the Game Boy Camera, not treating sound as an afterthought, what it means to be a “game whisperer,” and more! Download link – NEW Super Gamer Podcast 147 – The […]
Homepage: https://bit.ly/3NuSo49Chase Bethea Youtube: https://bit.ly/3OpJrdLChase Bethea Twitter: https://bit.ly/3yoeSQhFor the longest I always wondered what those minds behind the video game audio genre were like? We never get to really see from them or hear from them unless we stare through the credits to see there name or are following the same craft. This is why I was super excited to interview Chase Bethea. After watching his work and seeing how talented and creative you have to be in this field, I am in awe. This is something I noticed even before I did a deep dive read into his huge career in this field. From awards, guest speaking all over, creating albums of great content, etc. Chase has been proven to showcase his talent on a high level. It was an honor to interview him. All Automotive with Matt Clawson Automotive related topics. Anything from owning an repair facility to racing. Listen on: Apple Podcasts SpotifySupport the show
Chase Bethea talks about his music for Questlike: Pocket, a mobile monster-hunter RPG with a rhythmic component to battle. Chase wrote four battle tracks for the game, all in the same time signature of 5/4, and all at 60 beats per minute to match battle tempo throughout the game. In addition to the four battle tracks, Chase also wrote the main theme. As always, it was a pleasure to speak with Chase about his music! You can find a playlist and support Level with Emily on Patreon. Join us on Discord for free. Find us on YouTube and Twitter. Patrons have access to special Discord events and special guest playlists.
We've talked with composer Chase Bethea in the past about his music for the game Aground, but this soundtrack release is different, so we talked again. The Aground Deluxe Edition includes nine more tracks, and piano sheet music for three of the tracks. This interview took place on December 30th in 2020. You can support Level with Emily on Patreon.
THIS WEEK: Joe loads his mind into Vitalia to interact with spirits in a virtual reality-inspired visual novel with Chase Bethea's work in < /Reality > and Peter gushes over cartridge lock-on technology while uncovering one of game music's most legendary stories with the King of Pop in Sonic 3 & Knuckles.
In June 2018, we began interviewing five of the people responsible for audio in Half-Life: Alyx from Valve Corporation. The Audio in Half-Life: Alyx introduces you to each person involved in the creation of sounds in the game, and highlights their individual roles for bringing the game to life. Mike Morasky wrote the music for Half-Life: Alyx. Roland Shaw made audio for the creatures and monsters, and for all of the physics objects like matchboxes and lockers and footsteps. Dave Feise did the ambiences, UI sounds, and some of the tools like the Combine fabricator and the hacking puzzles. Emily Ridgway wrote and processed the dialog from the Combine soldiers, and designed the speakers that float alongside a player's ears on Valve's VR Index headset. Lakulish Antani co-invented Steam Audio, a tool for game developers to make environments and the objects in them react with realistic sound. All of the source audio for this documentary is available to patrons of Level with Emily. The source audio includes seven interviews with Mike Morasky, four interviews with Roland Shaw, four interviews with Dave Feise, three interviews with Emily Ridgway and three interviews with Lakulish Antani. Level with Emily Reese would like to thank Mike Morasky for this incredible opportunity and experience, and to Lakulish Antani, Dave Feise, Emily Ridgway, and Roland Shaw for the conversations, and to Valve for allowing it all to happen. Thank you to Nick Marinelli for transcription, to Nick and Chase Bethea for their feedback, and to producer Sam Keenan. PLAYLIST composed by Mike Morasky for Half-Life: Alyx unless noted Chapter 01 00:42 Exposing Hostile 07:58 Triple Laser Phaser from Portal 2 08:35 Cara Mia Addio from Portal 2 09:07 Scanning Hostile Biodats Chapter 06 1:22:00 What Did It Taste Like 1:24:42 Vapor Trail by The Crystal Method from Vegas 1:25:20 Apprehension and Evasion by Kelly Bailey from Half-Life 2 1:26:25 Adrenaline Horror by Kelly Bailey from Half-Life 1:27:10 Echoes of a Resonance Cascade from Half-Life 1:28:28 B3PbIBONACHOCTb 1:29:12 Substation 1:30:21 Level-5 Anti-Civil Activities 1:32:24 Charger 1:35:44 Bozeman by Steel Pole Bath Tub from The Miracle of Sound in Motion 1:36:24 The Good Times by Steel Pole Bath Tub from Unlistenable 1:37:04 The Good Times by Steel Pole Bath Tub from Unlistenable 1:38:40 Quaranta Giorni 1:39:59 Quaranta Giorni 1:40:46 Quaranta Giorni 1:41:45 Terin #6 1:42:34 Terin #6 1:43:43 Quaranta Giori 1:44:32 Overload Protocol 1:45:43 Trans Human Crossfire 1:47:16 Extract. Resonate. Isolate. 1:48:11 A Gentle Docking 1:48:48 A Gentle Docking 1:49:59 Coetaneous (strings only)* 1:50:53 EMC2* 1:52:25 Music from the Vault* 1:53:07 Coetaneous (piano only)* 1:54:03 Coetaneous (for commentary)* 1:54:57 Lightning Dog 1:55:21 Lightning Dog 1:56:16 Lightning Dog 1:56:38 Lightning Dog 1:57:06 Rabid Lightning 1:57:24 Rabid Lightning 1:58:08 Rabid Lightning 1:58:50 Rabid Lightning 1:59:23 Sunset Vault 1:59:59 Sunset Vault 2:00:35 Sunset Vault 2:01:27 Sunset Vault 2:01:45 Xenfestation Control 2:01:51 Xenfestation Control 2:0219 Jeff 2:03:15 Elevatormuzik 2:03:35 Trash Compactor Waltz 2:04:25 Outbreak is Uncontained 2:05:40 Cauterizer 2:06:41 Scanning Hostile Biodats 2:08:40 Let Me Talk To Your Super-Advisor 2:10:51 Beasts of Prey 2:11:41 Beasts of Prey Chapter 07 2:12:14 Valve Alyx 2:13:39 Hacking by David Feise 2:18:49 Icosahedron 2:19:58 Half-Life: Alyx Credits *not part of the Official Sountrack
We're back to livestream for virtual MAGWest 2021, this time with composer and returning friend of the show, Chase Bethea! We talk with Chase about his music from games both released and upcoming, his process, as well as a short interactive audio demo, and some Q&A from the live chat. Chase Bethea is a… Read More » The post LIVE: MAGWest with Chase Bethea – PA156 first appeared on Pixelated Audio.
This week I spoke to Chase Bethea, game composer, about bringing retro consoles back from the dead by repairing and restoring them.
What comes to mind when you hear the words "video game music?" Is it a vibrant series of retro-sounding bloops and bleeps a la our favorite princess-saving plumber, or a rich, orchestral landscape that might accompany an assassin exploring an open world?Making music for video games presents an interesting challenge. The composer must create something that fits a narrative as well as an aesthetic, in addition to providing a soundtrack that will keep the player motivated to work toward each target.In the latest episode of Themes and Variation, I'm joined by two brilliant minds from the world of video game music: Chase Bethea (composer) and Zac Zinger (composer, arranger, performer).Themes and Variation is presented by Soundfly, a music education website changing the way we build our creative skills :Check out all of our courses including the Chiptune Crash Course series, here.Subscribe to all of our courses here and use the discount code THEMES to take 20% off!Sign up to work one-on-one with one of our incredible mentors here.Have questions or comments? Want to suggest a theme for a future episode? Drop us a line at podcast@soundfly.com or reach out on Twitter.
Where we discuss our Love/Hate Relationship with Video Games In today's episode, Chase Bethea aka Gamer Composer has RETURNED HOME but this time Efocutioner has him on to ask how has Mr. Bethea's 10 years and growing adventure being a Video Game Composer, 14 projects like Deity Quest, /reality, Super Happy Fun Block, Aztec Ride, HELL Aground, WINNING 2021 NYX Game Award! for Aground Deluxe OST. I mean this is the episode that shows what it takes to be a freelance Video Game Maestro. All that and some E3 talk I guess on this reunion episode of The Chronicles of Gamers Support Chase Bethea -------------------------------------------------------- ➤ TWITCH: https://www.twitch.tv/gamercomposer ➤ INSTAGRAM: https://www.instagram.com/chow.down.food/ ➤ TWITTER: https://twitter.com/chasebethea ➤ YOUTUBE: https://www.youtube.com/user/cbest08/videos ➤ SOUNDCLOUD: https://soundcloud.com/chase-bethea-1 Support our Music Man Gamer Composer aka Chase Bethea -------------------------------------------------------- ➤Intro Music: City in The Sky - (Muranasty Mix) from Deity Quest ➤Outro Music: Sunny Ways from Super Happy Fun Block ➤Check out the greatest Video Game Composer of all time website: https://chasebethea.com/ Support The Chronicles of Gamers -------------------------------------------------------- ➤ SUBSCRIBE: https://bit.ly/2NjBp92 ➤ TWITCH: https://www.twitch.tv/thechroniclesofgamers ➤ TWITTER: https://twitter.com/efocutioner ➤ FACEBOOK: https://www.facebook.com/thechroniclesofgamers ➤ PATREON: https://www.patreon.com/thechroniclesofgamers ➤Feel free to give your feedback/report errors, it helps to improve the content: goo.gl/fpnkUB ➤Also don't forget to join The Chronicles of Gamers Fan Page on Facebook: goo.gl/jHEUFq
Game Developers will grasp the value of planning a budget in pre-production for game audio. In addition to selecting team members to perform such services early during the design process to prevent extra production delays and well-crafted game experiences. To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Watch Indie's live stream: twitch.tv/INDIE Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie --- Support this podcast: https://anchor.fm/indiegamebusiness/support
(TSAP S03E23) Intro: Maars Metaalchemist Outro: Tarragonavion Sam Hughes chats to composer Chase Bethea about his recent soundtrack for Aground, his approach to composing, as well as the challenges of freelancing and breaking out as a composer. "Chase Bethea is a freelance Composer that has shipped 19 titles in his nine years experience. He scored games such as I Can't Escape Darkness, Deity Quest, Aground, and Aztec Ride. He continues to compose and produce a diverse collection of music that is a fusion of texture and complexity that allows the player to become immersed in the experience. Chase has received many accolades throughout his career. In 2013, Chase's score from the successful flash Horror game, “I Can't Escape” received an honorable mention in Indie Game Magazine. His soundtrack for “Cubic Climber” earned a Noteworthy on Destructoid. In 2016, Chase was nominated for Artists of the Year – Independent Composer by VGMO in the entire industry. In 2019, he was selected to perform live at Indiecade and since September 2020 streams on IndieCade's Twitch channel weekly bringing his show “Game Audio Life” to that platform. More of Chase's accomplishments include being Game Revolution's first team streamer as well as first Game Audio professional to be featured on a Gaming Website for his Behind the Scene composing series. He is also a co-host of Game Audio Hour and a iASIG Steering Committee Leader." Big thanks to Callum Tennick for editing and mastering this episode. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Chase Bethea (@chasebethea on Twitter) is an award nominated composer/sound designer for games. His credits include: Cubic Climber, I Can't Escape: Darkness, Super Happy Fun Block, /reality, and Aground. Podcast music by Danny Baranowsky
Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of the Last Wave on KVGM with your host, Hammock, bringing you thirty minutes of the best video game jams(z) from all your favorite composers and consoles, each and every week from our beachside studio on sunny Aqua City Island. Sit back, relax, and get ready to catch...the Last Wave.No matter your circumstances, there are plenty of ways to support and provide aid to everyone in your community fighting for equity in America. Protestors are in need of supplies like food, water, first aid kits, and more. In addition to donating directly to bail funds (the National Bail Fund Network), you can help out your local black-owned businesses and restaurants - Bon Appétit has compiled a great list by city. Reclaim the Block organizes the Minneapolis community to move money from the police department in order to invest in areas such as violence prevention, housing, resources for youth, and emergency mental health response teams. You can also donate to the following:The NAACP Legal Defense and Education FundBlack Visions CollectiveColor of ChangeDOWNLOAD - THE LAST WAVE (6/6/20)PlaylistSplash Woman - Mega Ran(Mega Ran 9)Sandy Coasts - Chase Bethea(Deity Quest, PC)Diagonal Ticket - Polkritude(Metro Warp, PC)Half Steppin' - Leonard J. Paul (Freaky DNA)(Retro City Rampage, multiple)The Lights in the Sky - Slide20XX(The Stars Between Us, Oculus Go)Skyfang Dungeon - Schematist(Oraia Rift: Oracle of Oraia, iOS)Birdie Breakdown - Carl Clark(Slime-san, Nintendo Switch)Cassiel - Dain Saint(Splice, PC)
Joining Ryan Hamann, in this week’s Sound of Play is game composer Chase Bethea (@chasebethea). Listen to an assortment of Bethea’s eclectic videogame work along with a selection of favourites from other composers. http://media.blubrry.com/caneandrinse/caneandrinse.com/sound/sound_of_play_252.mp3 […] The post Sound of Play: 252 – Chase Bethea appeared first on Cane and Rinse.
Composer Chase Bethea talks about his music for Aground from Fancy Fish Games. You can see a playlist and support Level with Emily on Patreon.
I talked with Chase about how he got into video game music, how he practices "connecting" with his instrument, and he shared some incredible techniques for beating writer's block. Seriously, every creative person needs to hear this.
This week we look at the composition side of gaming with audio composer/ sound designer Chase Bethea. We talk inspiration, his beginnings, favorite go to games, smashing a Gameboy, and contemplate the Game Award announcements with him. It's a fantastic episode with a talent of the industry not to be missed!
Composer Chase Bethea talks about his music for the interactive novel from Fancy Fish Games. You can support Level with Emily Reese on Patreon.
On Episode 7 of Level with Emily Reese, composer Chase Bethea talks about his scores for Deity Quest, I Can't Escape: Darkness, Super Happy Fun Block and Cubic Climber. Emily also recaps her trip to LA, and time spent with Jack Wall, Greg Edmonson, Austin Wintory and Boris Salchow. Support Level with Emily Reese on Patreon.
Today we are doing another VGM Expansion Pack mixture but this time indie composer Chase Bethea joins us to bring some of his favorite tunes (as well as a few he wrote)! You might just discover a new favorite track! Track List: 0:00:00 Vysara’s Proving Grounds – Deity Quest (Mac/PC/Linux) by Chase Bethea 0:11:36 Aqua Kitty Theme… Read More »
New music from Lowtoy, a chiptune label from Barcelona, The Virus Empire and Fight Le Blanc. Singles by DJ RoboRob, Chase Bethea, and Graz. For full tracklist and download links, ThisWeekinChiptune.com/060 Support TWiC and unlock bonus content, Patreon.com/DjCUTMAN