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Hi Everyone! Welcome back to another episode of the Becoming Lionheart Podcast! In this episode I go into details about where I sourced the Infinite Mindset episode from for the most part. The source is The Infinite Game by Simon Sinek, it is a great book and I believe should be in everyone's library in some capacity or format! I listened to the audiobook which was extremely well made but if you are a tactile type I encourage getting a copy! As always, thank you so much for listening and if you like the episode, the content or the book, please share the podcast in some capacity! Whether it's a link, the post that led you here, or even just the name. I hope this episode can help someone, somewhere! Also, any and all feedback is welcome! I want to constantly be improving on what I can to make this the best value for as many people as possible! Thanks all! Thank you for joining me on this journey to Become Lionhearted!
Dwerve Developer Interview Josh Bycer josh@game-wisdom.com In this interview I spoke with Half Human Games Percy and Peter who are working on the upcoming game Dwerve and just launched a kickstarter for it. We started with inspirations, our favorite tower defense games and more. Discussing the … The post Dwerve Developer Interview appeared first on Game Wisdom.
Unraveling Undermine With the Developers Josh Bycer josh@game-wisdom.com For this cast, I spoke with Derek and Clint of Thorium to discuss the roguelike Undermine that is out now. We started with talking about their backgrounds at Relic before moving to the indie space. Designing an action roguelike is … The post Unraveling Undermine With the Developers appeared first on Game Wisdom.
Big Drew and Jim open Wednesday’s show with a discussion on trolling fathers-in-law and get into what’s the biggest thing holding the Lions back. Also, “Wisdom Wednesday” returns, and the guys dive into the Tigers’ first exhibition game, leftover foods, and Kenny Golladay’s next potential Lions contract:- What are ways that your father-in-law has trolled you?- What’s the thing that’s holding the Lions back?- Reading wayyyyy to much into the Tigers’ first exhibition game. What were your takeaways from last night’s game?- “Wisdom Wednesday”: The guys try to answer questions on life to the best of their abilities.- What’s a food item that’s actually better a day later?- Is Kenny Golladay a $100 million man?
Teaching Kids Through Games Josh Bycer josh@game-wisdom.com For this interview, I spoke with Elle and Lisa who are the creators of the Game Plan Game, a board game that uses gamification to help teach kids life skills and important lessons about the development of it, and lessons … The post Teaching Kids Through Games appeared first on Game Wisdom.
Discussing a Decade of Indie Dev With Rami Ismail Josh Bycer josh@game-wisdom.com For this cast, I spoke with developer Rami Ismail of Vlambeer about his time in the indie space, his outreach around the world and more. We spoke about what it’s been like to follow indie development over the last decade, … The post Discussing a Decade of Indie Dev With Rami Ismail appeared first on Game Wisdom.
Joined by a great guest Josh Bryce, host of Game Wisdom, we take a deep look at how Control uses amazing techniques to tell its mysterious and strange story through its environments. Support the Podcast: bit.ly/33xpKbG ----- Contact Josh Bycer ----- Twitter: twitter.com/GWBycer YouTube: www.youtube.com/c/game-wisdom ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesignlobby@gmail.com ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
A Moment With Mode 7 Games Josh Bycer josh@game-wisdom.com For this cast, I sat down with Paul Taylor of Mode 7 Games to talk about his time in the industry, and their upcoming game Fights in Tight Spaces. We started with Paul’s background and his work with titles like … The post A Moment With Mode 7 Games appeared first on Game Wisdom.
The Design of Dreadlands Josh Bycer josh@game-wisdom.com For this cast, I spoke with Peter from Blackfox Studios who is currently working on the game Dreadlands. We discuss making a PVP focused tactical strategy game, and the lessons he learned from other examples in the genre when coming … The post The Design of Dreadlands appeared first on Game Wisdom.
How to Get the Most out of Voice Acting in Videogames Josh Bycer josh@game-wisdom.com For this cast, I spoke with voice actress and casting director Sally Beaumont about what it’s like to be both a voice actor and lessons learned when it comes to managing the voice acting in a videogame. We spoke about … The post How to Get the Most out of Voice Acting in Videogames appeared first on Game Wisdom.
Creating the Handmade World of Luna the Shadow Dust Josh Bycer josh@game-wisdom.com We spoke about how Luna came about, while having a lengthy chat about the handdrawn style she employed. After that, we discussed designing the puzzle and overall adventure of the game. Here’s my spotlight featuring Luna You can follow them … The post Creating the Handmade World of Luna the Shadow Dust appeared first on Game Wisdom.
Cooking up the Story of Cook, Serve, Delicious 3 Josh Bycer josh@game-wisdom.com For this cast, I was joined by Ryan Matejka who joined Vertigo Gaming Inc. to help the story of Cook Serve Delicious 3 to talk about making a surprisingly dark story for a lighthearted game. We started off discussing his … The post Cooking up the Story of Cook, Serve, Delicious 3 appeared first on Game Wisdom.
The Use of Time Mechanics in Game Design Josh Bycer josh@game-wisdom.com For this cast, I spoke with returning guest John Brieger and speedrunner/designer Vincent to discuss how time can be used as a game mechanic in design. We, of course, talked about Majora’s Mask and the groundhog day design. From there, … The post The Use of Time Mechanics in Game Design appeared first on Game Wisdom.
*This is episode six, recorded on November 12th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans. Check out Game Wisdom here: http://game-wisdom.com/ Watch the full YouTube video here: https://www.youtube.com/watch?v=um_SDSlV968
*This is episode five, recorded on November 12th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans. Check out Game Wisdom here: http://game-wisdom.com/ Watch the full YouTube video here: https://www.youtube.com/watch?v=um_SDSlV968
The Pros and Cons of Platform Creation With Path of Titans Josh Bycer josh@game-wisdom.com For this cast I spoke with Matt who is the owner of Alderon Games about his upcoming game Path of Titans, and their decision to make their own platform/store for the game as opposed to using Steam. We spoke about … The post The Pros and Cons of Platform Creation With Path of Titans appeared first on Game Wisdom.
Making a Modern Retro RPG With Skald Against the Black Priory Josh Bycer josh@game-wisdom.com For this Perceptive podcast, we spoke with Al who is the lead designer on Skald Against the Black Priory, a modern retro RPG designed to emulate the look and feel of the commodore 64. We talked about his background with … The post Making a Modern Retro RPG With Skald Against the Black Priory appeared first on Game Wisdom.
The Design of John Wick Hex Josh Bycer josh@game-wisdom.com For this cast, I spoke with Nic Tringali who works at Bithell Games and was on the design team for John Wick Hex. We started with introductions and spoke about how the team pitched John Wick Hex to Lionsgate. From … The post The Design of John Wick Hex appeared first on Game Wisdom.
The Design of Alwa’s Legacy Josh Bycer josh@game-wisdom.com For this cast, we sat down with Mikael of Elden Pixels who created the modern-retro game Alwa’s Awakening to discuss the kickstarter for their sequel Alwa’s legacy. We spoke about the history of the company and design that went into … The post The Design of Alwa’s Legacy appeared first on Game Wisdom.
Making a Museum: Mondo Museum Developer Interview Josh Bycer josh@game-wisdom.com For this cast, I spoke with Michel who is the lead designer of the game Mondo Museum for a talk about bullfrog sims, management games, and how we’ll be running a museum. We started off talking about Michel’s background and … The post Making a Museum: Mondo Museum Developer Interview appeared first on Game Wisdom.
Evolving the Apple 2’s Design With Nox Archaist Josh Bycer josh@game-wisdom.com For this cast, I spoke with Mark Lemmert of 6502 Workshop who is making the most modern retro example of a game I’ve seen yet — designing Nox Archaist using the Apple 2 framework to make a new CRPG. … The post Evolving the Apple 2’s Design With Nox Archaist appeared first on Game Wisdom.
Elevating Mobile Games with Bound By Blades Josh Bycer josh@game-wisdom.com For this cast, I sat down with Justin Thompson who has been working on the game Bound by Blades for the past few years, and is now going on kickstarter to try and sell the concept of an elevated mobile … The post Elevating Mobile Games with Bound By Blades appeared first on Game Wisdom.
Talking Game Development With Brian Colin Josh Bycer josh@game-wisdom.com For this cast I spoke with veteran game developer and owner of Game Refuge Brian Colin who is also the creator of the hit arcade game Rampage among other titles. We spoke about the past and how he got started … The post Talking Game Development With Brian Colin appeared first on Game Wisdom.
The Problem with Putting a Price on Videogames Josh Bycer josh@game-wisdom.com For this cast, I spoke with returning guest Ramin Shokrizade for a discussion about pricing videogames. We talked about the problem with setting a fair price for a game, why games may be too cheap, and if there are any … The post The Problem with Putting a Price on Videogames appeared first on Game Wisdom.
Talking Tactical Strategy With Alder’s Blood Part 2 Josh Bycer josh@game-wisdom.com And this is the second part of our cast with Michal finishing up our discussion on Alder’s Blood and the kickstarter. Here’s Part 1 Here’s the kickstarter You can find them on Twitter And my run of the kickstarter demo … The post Talking Tactical Strategy With Alder’s Blood Part 2 appeared first on Game Wisdom.
Talking Tactical Design with Alder’s Blood Part 1 Josh Bycer josh@game-wisdom.com We spoke with Michal of Shockwork Games about the development of Alder’s Blood and designing an original tactical strategy game. We started off with discussing how the project came to be, as well as the original concept of the game. … The post Talking Tactical Design with Alder’s Blood Part 1 appeared first on Game Wisdom.
Talking RPG Design with Jeff Vogel Josh Bycer josh@game-wisdom.com For this cast I finally sat down with the “old man of the game industry” himself: Jeff Vogel, for a cast on RPG design, life, and some of the weirdest tangents yet. We started off with talking about Jeff’s history … The post Talking RPG Design with Jeff Vogel appeared first on Game Wisdom.
The Five Year Development Behind Nowhere Prophet Josh Bycer josh@game-wisdom.com For this cast, I spoke with game designer Martin Nerurkar of Sharkbomb Studios to talk about the development of Nowhere Prophet. We spoke about his background and what it was like to spend five years designing such a mechanically unique … The post The Five Year Development Behind Nowhere Prophet appeared first on Game Wisdom.
The Design of the Dream Machine Josh Bycer josh@game-wisdom.com For this cast, I sat down with Anders Gustafsson from Cockroach Inc. who made the stop motion adventure game The Dream Machine. We spoke about adventure game design and what it was like to design a literally handmade adventure. Note: … The post The Design of the Dream Machine appeared first on Game Wisdom.
The Design of a RPG Platformer With Viola Josh Bycer josh@game-wisdom.com For this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics. We talked about indie development, before focusing on Viola … The post The Design of a RPG Platformer With Viola appeared first on Game Wisdom.
The Psychology of Games With Jamie Madigan Josh Bycer josh@game-wisdom.com For this cast, I sat down with returning guest and owner of Psychology of Games Jamie Madigan for another discussion about psychology and game design. After trading war stories about our books, we spoke about different topics in game design. … The post The Psychology of Games With Jamie Madigan appeared first on Game Wisdom.
A Post Mortem Game Design Discussion on Void Bastards Josh Bycer josh@game-wisdom.com For this cast, I spoke with Dean of Blue Manchu after the release of Void Bastards to discuss how the design of the game went. We spoke about some of my complaints, and what Blue Manchu had in store … The post A Post Mortem Game Design Discussion on Void Bastards appeared first on Game Wisdom.
The Long Road of Game Development with One Man Indie Josh Bycer josh@game-wisdom.com For this cast, I spoke with the owner of One Man Indie about what it’s like to be pursuing indie development and running their first game jam.… The post The Long Road of Game Development with One Man Indie appeared first on Game Wisdom.
What Loot Box Regulation Could Mean for the Game Industry Josh Bycer josh@game-wisdom.com In this cast, I spoke with returning guest and Game Economist Ramin Shokrizade about the recent proposed bill to regulate loot boxes and what it could mean for game developers. The plans for the loot box bill would basically destroy … The post What Loot Box Regulation Could Mean for the Game Industry appeared first on Game Wisdom.
An Interview With George Fan on Plants vs Zombies Josh Bycer josh@game-wisdom.com For this cast, I finally had a chance to sit down with the creator of Plants vs. Zombies George Fan to discuss game design. We were going to originally talk about both PvZ and Octogeddon, but we spent the majority … The post An Interview With George Fan on Plants vs Zombies appeared first on Game Wisdom.
Catching up Fission Superstar X Josh Bycer josh@game-wisdom.com For this week, we spoke once again with Turbo Pelvis 3000 catching up about the game Fission Superstar X as it is almost out now. This cast was done earlier in the year, but we discussed what was going on … The post Catching up Fission Superstar X appeared first on Game Wisdom.
Wyatt and Mitchell have an abnormal amount of news to discuss on this episode, so they brought on Josh Bycer from Game Wisdom to help them out! From Anthem's shortcomings, to Pokémon Sword and Shield's announcement, to a possible collaboration between Nintendo and Xbox coming in the near future. All this and more in this month's Super Jump Podcast!! Check out Game Wisdom at http://game-wisdom.com/ Reach out: Contact us with your feedback/questions/comments - you might be read on the show! Our email is podcast@superjumpmagazine.com.
The Design of a Pacifist Rogue-Like: Miasma Caves Interview Josh Bycer josh@game-wisdom.com For this week’s cast, I spoke with Adam who is the lead designer over at Windy Games on his studios first major title Miasma Caves — a pacifist rogue-like. We did this cast about a month before the game came … The post The Design of a Pacifist Rogue-Like: Miasma Caves Interview appeared first on Game Wisdom.
The Cross Platform Work of Imperium Omni Josh Bycer josh@game-wisdom.com For this cast, I spoke with author and designer Matt Thomas about translating his fantasy novel series “Imperium Omni” into a videogame and going to kickstarter to fund the first part. Despite having some problems with his voice, Matt was … The post The Cross Platform Work of Imperium Omni appeared first on Game Wisdom.
Discussing the Medium of Videogames Josh Bycer josh@game-wisdom.com For this week’s cast, I was joined by fan of the site and YouTube channel Muhammad to talk about our thoughts on videogames as a medium. We hit a lot of different topics for this cast, as we talked about … The post Discussing the Medium of Videogames appeared first on Game Wisdom.
The Tricky Balance of Action and RPG Design Josh Bycer josh@game-wisdom.com For this week’s cast, I was joined by Arvind Yadjav of Pyrodactyl games for a discussion about RPG and action game design, and the challenge of balancing them. After introductions and talking about Arvind’s background, we began the lengthy topic … The post The Tricky Balance of Action and RPG Design appeared first on Game Wisdom.
Rogue-Like Design Ramblings With Gerty Josh Bycer josh@game-wisdom.com For this week’s cast, I sat down with two members of the studio Spawn Point OSK who just released the early access title Gerty to talk about rogue-like design. We started off with talking about Gerty. This cast was recorded … The post Rogue-Like Design Ramblings With Gerty appeared first on Game Wisdom.
The Challenge of Game Design in a 3rd World Country Josh Bycer josh@game-wisdom.com For this cast, I spoke with Glen of the studio Sprite Wrench to talk about his first game Grimm and Tonic, and what it’s like to be a game designer in a third world country. We talked about Glen’s background … The post The Challenge of Game Design in a 3rd World Country appeared first on Game Wisdom.
The Growth of Game-Wisdom Radio Interview Josh Bycer josh@game-wisdom.com For this special cast, I was interviewed by my local radio station about Game-Wisdom and my upcoming book. We spent the hour talking about Game-Wisdom and how I got started and my thoughts on the game industry. For the final … The post The Growth of Game-Wisdom Radio Interview appeared first on Game Wisdom.
Making an Action Rogue-Lite with Turbo Pelvis 3000 Josh Bycer josh@game-wisdom.com For this week, I spoke with the head of Turbo Pelvis 3000 about developing action-based rogue-lites and his upcoming game Fission Superstar X. We started with introductions before discussing his previous game and where he was inspired to make rogue-like … The post Making an Action Rogue-Lite with Turbo Pelvis 3000 appeared first on Game Wisdom.
From Long Wars to Terra Invicta with Pavonis Interactive Josh Bycer josh@game-wisdom.com For this week’s cast, I sat down with the lead designer of Pavonis Interactive John Lumpkin to discuss how wanting to make XCOM better lead to the Long War mod, his company: Pavonis Interactive, and the future with Terra Invicta.… The post From Long Wars to Terra Invicta with Pavonis Interactive appeared first on Game Wisdom.
The Past and Future of Intellivision Josh Bycer josh@game-wisdom.com For this week’s cast, I was joined by Bill Fisher of Quicksilver Software Interactive to talk about his time in the game industry, working at Intellivision, and what’s going on with bringing the system and its games to modern audiences.… The post The Past and Future of Intellivision appeared first on Game Wisdom.
The Creativity of Custom Goods with Sansar Josh Bycer josh@game-wisdom.com This week on the cast, the head of Sansar Studios, Jason Gholston, joined me to talk about the challenges of allowing people to create and sell their own digital goods, and what his studio is looking to achieve with their … The post The Creativity of Custom Goods with Sansar appeared first on Game Wisdom.
First Time Design with Frostwood Interactive Josh Bycer josh@game-wisdom.com For this cast, I spoke with Armaan who is a first time developer currently trying to get his game Rainswept funded on IndieGogo. We talked about Armaan’s background and why he wanted to create Rainswept as his first game. We … The post First Time Design with Frostwood Interactive appeared first on Game Wisdom.
An Unavowed Post Mortem With Dave Gilbert Josh Bycer josh@game-wisdom.com For this week’s cast, Dave Gilbert of Wadjet Eye Games joined me in finally celebrating Unavowed’s release this week with a discussion on the game, writing and more. We got right into things with talking about the work that went … The post An Unavowed Post Mortem With Dave Gilbert appeared first on Game Wisdom.
Keeping the Retro Game Movement Alive with Mega Cat Studios Josh Bycer josh@game-wisdom.com For this discussion, I spoke with Andrew of Mega Cat Studios to talk about the work their studio does in terms of making and keeping retro games alive. We started off with talking about the studio itself before discussing retro … The post Keeping the Retro Game Movement Alive with Mega Cat Studios appeared first on Game Wisdom.
Creating Replayability in Game Design Josh Bycer josh@game-wisdom.com For this week, I was joined by the channel Game Dev Seal to talk about the topic of replayability in game design, and how to make a game that keeps people coming back. This was a smaller cast, but we … The post Creating Replayability in Game Design appeared first on Game Wisdom.
The Impact and Success of Games For Change Josh Bycer josh@game-wisdom.com This week on the cast, I was joined by the CEO of the Games For Change festival Susanna Pollack to discuss the festival now going on 15 years of inspiring students to make video games. We started with discussing what … The post The Impact and Success of Games For Change appeared first on Game Wisdom.
How Vertigo Games Had the Sleeper Hit Cook Serve Delicious Josh Bycer josh@game-wisdom.com For this week’s Perceptive Podcast, I sat down with Vertigo Games’ David Galindo to talk about the Cook Serve Delicious series became a surprise hit, and his thoughts on taking things further with the Barista update. We started off talking … The post How Vertigo Games Had the Sleeper Hit Cook Serve Delicious appeared first on Game Wisdom.
Celebrating Second Life’s 15 Year Anniversary Josh Bycer josh@game-wisdom.com For this cast, Linden Labs’ CEO Ebbe Altberg returned to the cast to discuss how the hit MMO Second Life has grown, and what it means for the future. We talked about Ebbe’s thoughts on Second Life still going strong … The post Celebrating Second Life’s 15 Year Anniversary appeared first on Game Wisdom.
The Solo Development of Bunker Punks Josh Bycer josh@game-wisdom.com This week on the cast, I spoke with Shane Neville who has been working on the game Bunker Punks for over four years, to talk about the game and what it means to be running everything. We started off talking … The post The Solo Development of Bunker Punks appeared first on Game Wisdom.
Discussing The Evolution of 3D Game Design Josh Bycer josh@game-wisdom.com This week on the cast, I welcomed owner of Super Jump James Burns to discuss the Game Industry, Game Journalism, and what it’s like to grow up through the 2D and 3D era. We started sharing our war stories when … The post Discussing The Evolution of 3D Game Design appeared first on Game Wisdom.
A First Timer’s Perspective on Game Development Josh Bycer josh@game-wisdom.com This week on the cast I welcomed Isiah who is currently working on his first game while still in school to talk about what it’s like to want to enter the Game Industry now. We started with discussing Isiah’s background … The post A First Timer’s Perspective on Game Development appeared first on Game Wisdom.
The Fine Details of Metroidvania Design Josh Bycer josh@game-wisdom.com For this week’s podcast, I spoke with Indie Game Designer “Shield” who is working on the Metroidvania Stonicorn about his thoughts on the genre. We started off with introductions and how Shield got started with Indie Game Development. From there … The post The Fine Details of Metroidvania Design appeared first on Game Wisdom.
The Design of Tower Defense Games Josh Bycer josh@game-wisdom.com This week on the cast, I spoke with Tikiri Wicks whose team ChillX is trying to fund an elevated take on Tower Defense design with the kickstarter for Defense Task Force. We started off talking about Tikiri’s background and the … The post The Design of Tower Defense Games appeared first on Game Wisdom.
The Challenge of Crafting Puzzle Design Josh Bycer josh@game-wisdom.com For this week on the cast, I spoke with designer Francois Van Niekerk on the topic of puzzle design in video games. We started off with his background in the industry before jumping into puzzle design. We discuss the philosophy … The post The Challenge of Crafting Puzzle Design appeared first on Game Wisdom.
#1 Golden Inner Game Wisdom To Success By From Four-time Olympian Ruben Gonzalez