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In this special episode of Deep Dive, Nightdive's Locke Vincent and Larry Kuperman chat with the illustrious Paul Neurath, co-founder and CEO of OtherSide Entertainment. Topics include Paul's history in the games industry, work on titles like Thief and System Shock 2, and more! Connect With Us ➡️ https://www.instagram.com/nightdivestudios Twitch ➡️ https://www.twitch.tv/nightdivestudios TikTok ➡️ https://www.tiktok.com/@nightdive.studios Discord ➡️ https://discord.com/invite/nightdivestudios Facebook ➡️ https://www.facebook.com/NightdiveStudios/ Twitter ➡️ https://x.com/NightdiveStudio Subscribe to the Deep Dive Podcast
In this special episode of Deep Dive, Nightdive's Locke Vincent and Larry Kuperman sit down with the legendary Warren Spector of OtherSide Entertainment. Join us as we delve into Warren's over 40 years of experience in the games industry, along with his work on titles like Deus Ex and System Shock! Connect With Us ➡️ https://www.instagram.com/nightdivestudios Twitch ➡️ https://www.twitch.tv/nightdivestudios TikTok ➡️ https://www.tiktok.com/@nightdive.studios Discord ➡️ https://discord.com/invite/nightdivestudios Facebook ➡️ https://www.facebook.com/NightdiveStudios/ Twitter ➡️ https://x.com/NightdiveStudio Subscribe to the Deep Dive Podcast
Join Justin as he chats with role-playing and video game designer Warren Spector about his vast personal library, heroic fantasy, Space Gamer Magazine, Ultima, the dawn of Deus Ex, and more!Warren Spector bio:Warren Evan Spector (born October 2, 1955) is an American role-playingand video gamedesigner, director, writer, producer and production designer. He is known for creating immersive simgames, which give players a wide variety of choices in how to progress. Consequences of those choices are then shown in the simulated game world in subsequent levels or missions. He is best known for the critically acclaimed video game Deus Ex that embodies the choice and consequence philosophy while combining elements of the first-person shooter, role-playing, and adventure gamegenres. In addition to Deus Ex, Spector is known for his work while employed by Looking Glass Studios, where he was involved in the creation of several acclaimed titles including Ultima Underworld, Ultima Underworld II, System Shock, and Thief: The Dark Project. He is employed by OtherSide Entertainment, where he was part of the development team for the stalled System Shock 3.”Monsters, Madness and Magic Official Website. Monsters, Madness and Magic on Linktree.Monsters, Madness and Magic on Instagram.Monsters, Madness and Magic on Facebook.Monsters, Madness and Magic on Twitter.Monsters, Madness and Magic on YouTube.
Gamertag Radio's big announcement! Developer_Direct Returns on January 23, Nintendo Switch 2 Leaks, more Xbox franchises including Gears of War ‘will come to PS5 this year', Nintendo Switch 2 is reportedly getting two major Xbox games, including Halo and Thick As Thieves Interview with OtherSide Entertainment Warren Spector and Greg LoPiccolo. Danny and Riana are to announce the launch of the new business "D&R Media Consulting" and podcast called "The Danny and Riana Show". New episodes every Wednesday. Check it out! http://dannyandriana.com Buy Danny's new children's book, "Danny Loves Video Games" now on Amazon! English (Hardcover / Kindle) or Spanish (Hardcover / Kindle). "Danny is your typical young boy. He loves playing video games! Read along and find out how he transformed his passion into his career. Based on the true story of Gamertag Radio Founder & Host, Danny Peña." Watch the award-winning film, Gamertag Radio: A Podcast Story now for free on Youtube - story.gamertagradio.com | Store: store.gamertagradio.com. Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
Our guest Warren Spector is the creative producer behind vastly influential games like Ultima Underworld, System Shock, Deus Ex and many others. Now working on (working title) Argos, he joins us to talk about the birth of the immersive sim, having amazing mentors and ways to start a game, this week!The conversation dives deep into Warren's career, discussing his design philosophy around player agency and choice, the history behind some of the most influential immersive sim games, and his experiences working at companies like Origin Systems, Ion Storm, and Disney. Warren shares behind-the-scenes stories about the development of Deus Ex, his transition from tabletop gaming to video games, and his collaborations with industry legends like Doug Church and John Romero. The episode also touches on Warren's current work with OtherSide Entertainment and his ambitious, upcoming project, Argos.Timestamped Highlights:[00:01:00] Warren discusses his design philosophy: player choice and agency.[00:02:30] Alex recalls working with Warren at Junction Point on Epic Mickey.[00:03:50] Aaron shares a humorous story about flubbing an interview with Warren during his early career.[00:10:00] Warren talks about his early work with TSR and Steve Jackson Games in the tabletop space.[00:12:00] Working on System Shock and the role of Looking Glass Studios.[00:18:00] Warren's transition from tabletop to video games and his early days at Origin Systems.[00:20:00] The creative process behind Deus Ex and Warren's work with Ion Storm.[00:24:00] Story of how John Romero offered Warren creative freedom at Ion Storm to make Deus Ex.[00:31:00] Warren shares his love for board games and his extensive library of books and car magazines.[00:39:00] Growing up in New York and his passion for film, leading to his career shift.[00:46:00] Warren's first exposure to Dungeons & Dragons in 1978, which profoundly influenced his game design philosophy.[00:53:00] His critique of games that lack meaningful player choice and why he strives to offer alternative solutions in his games.[01:00:00] A sneak peek into his new project at OtherSide Entertainment, Argos, though much remains under wraps.[01:05:00] Discussion about working with Disney and the creative challenges of designing Epic Mickey.[01:09:00] Alex and Warren reflect on their experiences working within Disney and the corporate dynamics.This episode is packed with gems on game design, industry insights, and entertaining stories from one of gaming's most celebrated designers.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505
This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Kimberly Rodatos.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.Kimberly Rodatos, with over fifteen years of experience, has worked with major studios like Perfect World, Crytek, Jagex, and Epic Games. This year, she joined OtherSide Entertainment as Lead Producer and continues to support indie developers through workshops and global conferences.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡Resources Recommended: Everyday Business Storytelling by Janine KurnoffWe would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Ουκρανία, Tim Sweeney, άνοδος στις κονσόλες, βραβεία DICE, Warren Spector και, για κάποιο λόγο, ένας πυρηνικός αντιδραστήρας σύντηξης που συγγενεύει με το Genshin Impact. Get in touch: Email | Twitter Ι Facebook Group Hosted by: Elias Pappas - Facebook | Twitter | Instagram Manos Vezos - The Vez | Facebook | Twitter | Instagram Ι Apple Music Εισαγωγή OtherSide Entertainment announces development of new title led by Warren SpectorMiHoYo's spending that Genshin cash on an experimental fusion reactor343 says it needs more time for Halo Infinite's co-op and Forge modes Ukraine Ukrainian government calls for game companies to cut off Russia during invasionNO TO WAR IN UKRAINE Transmedia ‘Twisted Metal': Peacock Lands Live-Action Video Game Adaptation Starring Anthony Mackie With Series Order M&A Bandcamp Joining Epic Games to Support Fair, Open Platforms for Artists and FansBandcamp is Joining Epic GamesNetflix Announced Plans to Acquire the Finnish Mobile Game Developer Next Games Gran Turismo 7 Gran Turismo 7's microtransactions are live, and GT Sports' $5 cars now cost $40 Quantic Dream EXCLUSIVE: Quantic Dream struggles to hire for Star Wars Eclipse, release aimed for 2027 Elden Ring Elden Ring Sales Off to Incredible StartICO Partners στο Twitter DICE Awards 25TH ANNUAL D.I.C.E. AWARDS CELEBRATES BEST GAMES OF 2021 Xbox Japan Xbox Wire Officially Launches in Japan as Xbox Celebrates 20 years in MarketJapan has bought 2.3 million Xbox consoles in the last 20 years, new report reveals Consoles Console market reaches new heights with growth to $60 billion
Ουκρανία, Tim Sweeney, άνοδος στις κονσόλες, βραβεία DICE, Warren Spector και, για κάποιο λόγο, ένας πυρηνικός αντιδραστήρας σύντηξης που συγγενεύει με το Genshin Impact. Get in touch: Email | Twitter Ι Facebook Group Hosted by: Elias Pappas - Facebook | Twitter | Instagram Manos Vezos - The Vez | Facebook | Twitter | Instagram Ι Apple Music Εισαγωγή OtherSide Entertainment announces development of new title led by Warren SpectorMiHoYo's spending that Genshin cash on an experimental fusion reactor343 says it needs more time for Halo Infinite's co-op and Forge modes Ukraine Ukrainian government calls for game companies to cut off Russia during invasionNO TO WAR IN UKRAINE Transmedia ‘Twisted Metal': Peacock Lands Live-Action Video Game Adaptation Starring Anthony Mackie With Series Order M&A Bandcamp Joining Epic Games to Support Fair, Open Platforms for Artists and FansBandcamp is Joining Epic GamesNetflix Announced Plans to Acquire the Finnish Mobile Game Developer Next Games Gran Turismo 7 Gran Turismo 7's microtransactions are live, and GT Sports' $5 cars now cost $40 Quantic Dream EXCLUSIVE: Quantic Dream struggles to hire for Star Wars Eclipse, release aimed for 2027 Elden Ring Elden Ring Sales Off to Incredible StartICO Partners στο Twitter DICE Awards 25TH ANNUAL D.I.C.E. AWARDS CELEBRATES BEST GAMES OF 2021 Xbox Japan Xbox Wire Officially Launches in Japan as Xbox Celebrates 20 years in MarketJapan has bought 2.3 million Xbox consoles in the last 20 years, new report reveals Consoles Console market reaches new heights with growth to $60 billion
Few technological leaps have been more impressive in the history of gaming than the move from 2D to 3D and few developers have contributed more to that revolutionary step towards immersion more than our guest Paul Neurath. Paul tells us of his career, starting out as a solo coder to cofounding and running one of the most legendary studios in PC gaming history, Looking Glass. Recorded - January 2021 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Paul Neurath - https://www.mobygames.com/developer/sheet/view/developerId,5226/ Ned Lerner - https://www.mobygames.com/developer/sheet/view/developerId,1507/ Apple II - https://en.wikipedia.org/wiki/Apple_II Deep Space - https://www.mobygames.com/game/deep-space-operation-copernicus Sir-Tech - https://en.wikipedia.org/wiki/Sir-Tech Origin Systems - https://en.wikipedia.org/wiki/Origin_Systems Space Rogue - https://www.mobygames.com/game/space-rogue Chuck Yeager's AFT 2 - https://www.mobygames.com/game/chuck-yeagers-advanced-flight-trainer-20 Warren Spector - https://www.mobygames.com/developer/sheet/view/developerId,127/ Blue Sky Productions - https://www.mobygames.com/company/blue-sky-productions Ultima Underworld - https://www.mobygames.com/game/ultima-underworld-the-stygian-abyss Doom - https://www.mobygames.com/game/doom Looking Glass Studios - https://www.mobygames.com/company/looking-glass-studios-inc System Shock - https://www.mobygames.com/game/system-shock Thief - https://www.mobygames.com/game/thief-the-dark-project Flight Unlimited - https://www.mobygames.com/game/flight-unlimited Jerry Wolosenko Interview - https://www.patreon.com/posts/42014024 OtherSide Entertainment - https://otherside-e.com/wp/ Underworld Ascendant - https://www.mobygames.com/game/underworld-ascendant
This week on The Game Dev Show we've got the first part of our two-part interview with the legendary Warren Spector, Studio Director at OtherSide Entertainment and all-round industry veteran. Warren and his teams have created some of the most iconic worlds in gaming, like Deus Ex, Ultima, System Shock, and even Epic Mickey. As the father of immersive sims, Warren takes us through the inspiration for Deus Ex and how he built an immersive, believable future that captured the minds of gamers then, and still does today. We get a little philosophical as we talk about what success means in AAA and Indie, the emotional cost of selling a studio, discuss what has driven Warren throughout his career and discuss the Half Life 2 episode that never was...
John Lucero, Vanessa Cahill, and Jason Arriola are joined by Andy Bouchard of OtherSide Entertainment to talk about the Outer Wilds. It’s a fascinating game with a lot to offer, but it also asks a lot of the player. Support us on Patreon! Logo by Vanessa Cahill. Theme song by Josie “Visager” Brechner. Opening written and produced by […]
Το System Shock 3 αλλάζει χέρια, το Embracer Group απειλεί με εξαγορές, η Take-Two βγάζει λιγότερα από την SEGA και η NetEase είναι… αυτό που είναι. Η BioWare δεν ξέρει ακόμη τι είναι το Anthem πάντως, ενώ μια νέα κόντρα τρέχει στο Fortnite. Για το τέλος μένει η αβάσταχτη βαρύτητα του 10. Get in touch: Email | Twitter Ι Facebook Group Hosted by: Elias Pappas - Facebook | Twitter | Instagram Manos Vezos - The Vez | Facebook | Twitter | Instagram Ι Apple Music Tencent & System Shock Take-Two sets net bookings records as Q4 digital sales jump Take-Two plans to release 93 full titles in the next five years Embracer Group's full-year games revenue rose 31% Embracer Group sets out plan for future triple-A releases and further acquisitions NetEase revenues rise to $2.4bn May Anthem Update Controller pros are dominating PC Fortnite thanks to “overpowered” aim assist Tenet - New Trailer The Witcher 3: Wild Hunt Review Μουσική δωματίου: Το 10 το κακό
Το System Shock 3 αλλάζει χέρια, το Embracer Group απειλεί με εξαγορές, η Take-Two βγάζει λιγότερα από την SEGA και η NetEase είναι… αυτό που…ΠερισσότεραVertical Slice 74: Mid-core
Nesta edição do Notícias da Nave Mãe conversamos sobre as vendas avassaladores de Animal Crossing: New Horizons, bem como de outros dados do mercado. Também falamos das atualizações do próprio Animal Crossing e de Super Mario Maker 2, sinais de vida dúbios da OtherSide Entertainment e mais.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:07:00 - Animal Crossing: New Horizons e Super Mario Maker 2 ganharam atualizações29:00 - Animal Crossing: New Horizons teve vendas excepcionais, Final Fantasy VII Remake vai muito bem e outras informações do mercado42:00 - A Nintendo deve aumentar a produção de Switches para combater a escassez do console48:00 - Algumas informações sobre a próxima geração55:00 - A Otherside Entertainment deu sinais de vida59:00 - Dead Cells ganhou nova atualização chamada Bestiário1:02:00 - Rápidas e curtas
Nesta edição do Notícias da Nave Mãe conversamos sobre as vendas avassaladores de Animal Crossing: New Horizons, bem como de outros dados do mercado. Também falamos das atualizações do próprio Animal Crossing e de Super Mario Maker 2, sinais de vida dúbios da OtherSide Entertainment e mais.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:07:00 - Animal Crossing: New Horizons e Super Mario Maker 2 ganharam atualizações29:00 - Animal Crossing: New Horizons teve vendas excepcionais, Final Fantasy VII Remake vai muito bem e outras informações do mercado42:00 - A Nintendo deve aumentar a produção de Switches para combater a escassez do console48:00 - Algumas informações sobre a próxima geração55:00 - A Otherside Entertainment deu sinais de vida59:00 - Dead Cells ganhou nova atualização chamada Bestiário1:02:00 - Rápidas e curtasApoie o Overloadr: https://www.overloadr.com.br/ajudeSee omnystudio.com/listener for privacy information. Hosted on Acast. See acast.com/privacy for more information.
Nesta edição do Notícias da Nave Mãe conversamos sobre as vendas avassaladores de Animal Crossing: New Horizons, bem como de outros dados do mercado. Também falamos das atualizações do próprio Animal Crossing e de Super Mario Maker 2, sinais de vida dúbios da OtherSide Entertainment e mais.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:07:00 - Animal Crossing: New Horizons e Super Mario Maker 2 ganharam atualizações29:00 - Animal Crossing: New Horizons teve vendas excepcionais, Final Fantasy VII Remake vai muito bem e outras informações do mercado42:00 - A Nintendo deve aumentar a produção de Switches para combater a escassez do console48:00 - Algumas informações sobre a próxima geração55:00 - A Otherside Entertainment deu sinais de vida59:00 - Dead Cells ganhou nova atualização chamada Bestiário1:02:00 - Rápidas e curtas
Σκέψεις για την οικονομική πορεία των Take Two, SEGA και Capcom, «δικαίωση» ως προς το Prince Of Persia, συζήτηση για την τιμολόγηση του PS5 και στραβοπάτημα System Shock 3. Τα νέα πλάνα της Disney για το gaming αλλά και η ομιλία του Tim Sweeney στο DICE Summit είναι τα κερασάκια. Get in touch: Email | Twitter Ι Facebook Group Hosted by: Elias Pappas - Facebook | Twitter | Instagram Manos Vezos - The Vez | Facebook | Twitter | Instagram Ι Apple Music IRS quietly deletes guideline that Fortnite virtual currency must be reported on tax returns Prince Of Persia: The Dagger Of Time Take-Two Interactive Software, Inc. Reports Results for Fiscal Third Quarter 2020 Take Two Interactive Software, Inc. - SEC Filing Sega lowers full-year forecast on soft Q3 packaged sales Capcom Q3 ESA names 10 companies still attending E3 Sony Is Struggling With PlayStation 5 Price Due to Costly Parts Disney wants developers to "reimagine" its IP for video games 'Fortnite' CEO Takes Aim at Google, Facebook for "Loss of Privacy, Freedom" The System Shock 3 team is ‘no longer employed', it's been claimed
Σκέψεις για την οικονομική πορεία των Take Two, SEGA και Capcom, «δικαίωση» ως προς το Prince Of Persia, συζήτηση για την τιμολόγηση του PS5 και…ΠερισσότεραVertical Slice 60: Τον λένε Sweeney. Tim Sweeney.
Podcastul vine, Activision-Blizzard dă afară oameni. Totul ok. Anyway, vă rugăm frumos să nu-l mai măscăriți pe CEO-ul Activision că nu mai ies doamnele cu el la întâlniri. Timestamps: 2:00 Apex Legends 15:19 Romera (nu e joc :( dar vorbim despre) 22:11 Activision-Blizzard cu Bobby Kotick in frunte dau afara oameni, totul e bine acolo sus. 48:40 Ubisoft are financial call 53:52 Nblood [LINK: http://nukeykt.retrohost.net/ ] 54:15 Otherside Entertainment ia System Shock 3, THQ Nordic ia Kingdom Come – Deliverance, Darksiders 3 Broke Even Mountain, Crackdown 3 se târăște la suprafață 1:03:03 Tracker Review Super-Meta Edition Facebook: https://www.facebook.com/JocSiVorbe/ Youtube: https://youtu.be/tl8Th4Sgd8c
On this week's episode, former game director at Disruptor Beam, former lead producer at 38 Studios, former host at GameSpot, and now the executive producer at OtherSide Entertainment, Rich Gallup, joins host Josiah Renaudin to dig into game production. Rich details his time at GameSpot, how games media has changed, his fondest memories from 38 Studios, what good game production can do for a development team, the state of mobile games, and what he's working on now at OtherSide.
While at PAX East 2018, Alex got to play a brief demo of Underworld Ascendant! This sequel to the Ultima Underworld games is currently in development by OtherSide Entertainment under producer Paul Neurath who you may know from Ultima Underworld, System Shock 2, or Thief fame among many other games. In this bonus episode, Alex … The post Bonus Episode – Underworld Ascendant Preview appeared first on The Midwest Game Nerds Podcast.
OtherSide Entertainment's game director swings by the studio to chat about Nuke.com, Underworld Ascendant, and everything in between.
It's another news-focussed show this week, but one that is more squarely focussed on actual games than all the crazy VR hardware stuff we often go on about. First up there's the highly encouraging news of the great Warren Spector coming back to game development after a spell in Education, specifically to collaborate with the guys at Otherside Entertainment on the spiritual successors to some of his original creations, Underworld Ascendant and System Shock 3! There's also a couple of great looking Lovecraftian games on the way from Frogwares and Focus Home Interactive, a new RPG from Obsidian and a third season of Telltale's Walking Dead. There's a whole bunch of games to look forward to on this week's #NOTplaying Podcast!Warren Spector joins Otherside to work on Underworld Ascendant & System Shock 3! http://www.destructoid.com/deus-ex-creator-will-lead-system-shock-3-development-342151.phtmlUE4 powered Call of Cthulu game on it's way to consoles and PC in 2017 http://www.eurogamer.net/articles/2016-02-26-call-of-cthulhu-back-from-the-deadFrogwares announces 'The Sinking City' - an open world lovecraftian investigation game http://www.eurogamer.net/articles/2016-03-08-the-sinking-city-is-a-promising-open-world-investigation-lovecraftian-gameObsidian announces new RPG Tyranny, in which you play a villain http://www.eurogamer.net/articles/2016-03-15-obsidian-announces-new-rpg-tyrannyTelltale's The Walking Dead Season 3 will be out this year http://www.onlysp.com/the-walking-dead-season-3-will-be-out-this-year-according-to-telltale/Contact us on Email at: notplayingpodcast@gmail.comFollow us on Twitter: @notplayingpodYou can find the show notes for this show at www.notlistening.co.ukIf you're listening on iTunes, please give us a review!Music kindly provided by Miracle of Sound https://www.youtube.com/miracleofsoundTo Check out other shows in the Collection visit:http://barkerpodcasts.webs.com Including the #NOTwatching Podcast: http://www.spreaker.com/show/the-notwatching-podcast
Paul Neurath has been making games for over 30 years and he has co-founded OtherSide Entertainment and by doing so brought about the creation of Underworld Ascendant, the 3rd game in the Ultima Underworld series, which does not have the word Ultima before it. This is because EA still own the rights to the Ultima series and so the 3rd game in the series cannot take on that moniker. Be that as it may, OtherSide Entertainment has forged ahead and crowd funded a new game based within the celebrated Underworld series from the late 1990s. Show host Chris O'Regan talks to Paul about his long history in the industry including his time at Looking Glass Studios. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode83.mp3 The Sausage Factory 83 was edited by Chris O'Regan
A promise from Peter Molyneux is something we've begun to value less and less over the years, yet his child-like optimism can still charm the most cynical of us. This was really put to the test a few week's back in the wake of a couple of press interviews that probably did even more damage than the controversy he was seeking to address. Now with the dust settling, here's our take on the unmitigated disaster, albeit with a few more positive crowd-funding stories for good measure, not least of these being the success of Otherside Entertainment's resurrection of the (Ultima) Underworld series with Underworld Ascendant. We also check in on Shadowrun: Hong Kong and Kingdom Come: Deliverance and finally, in what is essentially a teaser for next week's episode, there's a bit of chat about the recently changed VR landscape and how Valve's recently announced VIVE hardware fits into it...Molyneux Meltdown http://www.theguardian.com/technology/2015/feb/13/peter-molyneux-game-designer-interview-godusKingdom Come: Deliverance - 1 year later http://youtu.be/SXFeRnTxsvwShadowrun: Hong Kong kickstarter concludes at $1.2m http://www.eurogamer.net/articles/2015-02-17-shadowrun-hong-kongs-kickstarter-concludes-at-usd1-2mUnderworld Ascendant - Otherside Entertainment (Made up of ex Looking Glass/Naughty Dog/Bioware/Irrational) want $600,000 to make the next Ultima Underworld game https://www.kickstarter.com/projects/othersidegames/underworld-ascendant Kickstarter Goal reached: https://www.kickstarter.com/projects/othersidegames/underworld-ascendant/posts/1149122Rob @bobirokaPatrick @patrickjkayIain @ebowgbAdam @koorahContact us on Email at: notplayingpodcast@gmail.comFollow us on Twitter: @notplayingpodYou can find the show notes for this show at www.notlistening.co.ukIf you're listening on iTunes, please give us a review!To Check out other shows in the Collection visit:http://barkerpodcasts.webs.com Including the #NOTwatching Podcast: http://www.spreaker.com/show/the-notwatching-podcast
Time for episode 67 and the news! Here's a rundown of the stories discussed: King's Quest And Sierra: An Interview With Ken Williams: http://www.gameinformer.com/b/features/archive/2015/01/02/ken-williams-interview-kings-quest-sierra-game-informer.aspx New Baldur's Gate game in the works using its original engine: http://www.polygon.com/2015/1/8/7518145/new-baldurs-gate-game-infinity-engine Kickstarter: Shadowrun: Hong Kong by Harebrained Schemes LLC: https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong X-Wing sequels head up GOG's latest batch of Star Wars classics: http://www.pcgamer.com/x-wing-sequels-head-up-new-batch-of-star-wars-classics-on-gog/ Rogue Squadron 3D and Rebellion added to GOG's Star Wars catalogue: http://www.pcgamer.com/rogue-squadron-3d-and-rebellion-added-to-gogs-star-wars-catalogue/ Tex Murphy eBooks: http://www.aaronconners.net/ Double Fine Has The LucasArts Singapore DOTT Assets: http://mixnmojo.com/news/Double-Fine-Has-The-LucasArts-Singapore-DOTT-Assets Kickstarter: Underworld Ascendant by OtherSide Entertainment: https://www.kickstarter.com/projects/othersidegames/underworld-ascendant Warner Bros. Interactive Entertainment Now On GOG.COM: http://www.gog.com/news/warner_bros_interactive_entertainment_on_gogcom Gary Owens, Announcer of ‘Laugh-In' Fame, Dies at 80: http://variety.com/2015/tv/news/gary-owens-announcer-of-laugh-in-fame-dies-at-80-1201433731/ ASCII Sector: Text-based Privateer remake: http://www.asciisector.net/ Outtro music: “My Loved ones are Gone” by Psycho Crusher: http://ocremix.org/remix/OCR02508 Support the show on Patreon: http://www.patreon.com/umbcast Next time, I'll be looking at the 1998 Lucasarts adventure, Grim Fandango.