Podcasts about Underworld Ascendant

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Best podcasts about Underworld Ascendant

Latest podcast episodes about Underworld Ascendant

Dev Game Club
DGC Ep 293: The Elder Scrolls III: Morrowind (part one)

Dev Game Club

Play Episode Listen Later Jan 19, 2022 82:28


Welcome to Dev Game Club, where this week we begin a new series on The Elder Scrolls III: Morrowind, Bethesda Game Studios RPG classic from 2002. We situate it in time and then dive right in, having been released from imprisonment and sent on a specific mission. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours of play Issues covered: 2002 in games, Todd Howard's first mainline game as director, a little about Bethesda, Tim's history with the series, early games feeling open world, finding the titles generic, Brett confesses, not playing just the main quest, directing the player via POIs, self-motivated quests, interview homework, the prophecies, something is going on in Vvardenfell, name/job, situating you in the world with character creation, the census bureau, the clever setups, tutorial and usability, the death of Ultima as a franchise, Brett the battlemage, being able to pick up anything, we try to find the names of the elven races, all the skills and accidentally thieving, sleeping in the wrong bed, having laws enforced, not being able to barter because of contraband, thoughtful world-building, imagining a bigger world from small interactions, playing the good assassin, being opposed to the outlanders, coming up with concepts from the real world, coding the Khajiit as shifty Arabs, homebrew and archetypal sources, steering away from making particular races evil, slavery in RPGs, walking to Balmora, doing some quests, different architecture, Tim's sidequest to woo a Dunmer, directions to get to a quest, what is the arc of the game?, feeling like you have chapters even when a game doesn't have progression or leveling up, the small decisions you make all the time in game design, the crosshairs in Halo. Games, people, and influences mentioned or discussed: Jonah Lobe, Jean Simonet, Andrew Kirmse, Republic Commando, Oblivion, Hitman 2: Silent Assassin, Kingdom Hearts, Eternal Darkness, Ratchet & Clank, Xbox, Metroid Prime, Splinter Cell, Medal of Honor: Allied Assault, Sly Cooper, Legend of Zelda: Wind Waker, Jedi Starfighter, Battlefield 1942, Age of Mythology, Jedi Knight II, Warcraft III: Reign of Chaos, Neverwinter Nights, Bioware, Jade Empire, Knights of the Old Republic, Todd Howard, Redguard, Tomb Raider, Indiana Jones, NHL series, Terminator, Fallout (series), Starfield, The Witcher III, Reed Knight, Ultima Underworld, Arena, Daggerfall, Patrick Stewart, Firaxis, MechAssault, DoubleNegative (youtuber), Liam Neeson, Fallout: New Vegas, Underworld Ascendant, Paul Neurath, Baldur's Gate, Tyranny, Planescape: Torment, Pillars of Eternity, Dungeons & Dragons, Star Wars, WoW Classic, Infinity Engine, Sea of Thieves, Ifthatisyo U'rerealname, Halo, RE VII, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More hours? Links: You're Finally Awake Errata: The game we referred to as the spiritual successor to Ultima Underworld was Underworld Ascendant and not Ascension (which was the subtitle to Ultima IX). We regret the error. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Video Game Newsroom Time Machine
Paul Neurath - Interview

Video Game Newsroom Time Machine

Play Episode Listen Later Nov 26, 2021 75:19


Few technological leaps have been more impressive in the history of gaming than the move from 2D to 3D and few developers have contributed more to that revolutionary step towards immersion more than our guest Paul Neurath.   Paul tells us of his career, starting out as a solo coder to cofounding and running one of the most legendary studios in PC gaming history, Looking Glass.   Recorded - January 2021   Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com     Links:   Paul Neurath - https://www.mobygames.com/developer/sheet/view/developerId,5226/ Ned Lerner - https://www.mobygames.com/developer/sheet/view/developerId,1507/ Apple II - https://en.wikipedia.org/wiki/Apple_II Deep Space - https://www.mobygames.com/game/deep-space-operation-copernicus Sir-Tech - https://en.wikipedia.org/wiki/Sir-Tech Origin Systems - https://en.wikipedia.org/wiki/Origin_Systems Space Rogue - https://www.mobygames.com/game/space-rogue Chuck Yeager's AFT 2 - https://www.mobygames.com/game/chuck-yeagers-advanced-flight-trainer-20 Warren Spector - https://www.mobygames.com/developer/sheet/view/developerId,127/ Blue Sky Productions - https://www.mobygames.com/company/blue-sky-productions Ultima Underworld - https://www.mobygames.com/game/ultima-underworld-the-stygian-abyss Doom - https://www.mobygames.com/game/doom Looking Glass Studios - https://www.mobygames.com/company/looking-glass-studios-inc System Shock - https://www.mobygames.com/game/system-shock Thief - https://www.mobygames.com/game/thief-the-dark-project Flight Unlimited - https://www.mobygames.com/game/flight-unlimited Jerry Wolosenko Interview - https://www.patreon.com/posts/42014024 OtherSide Entertainment - https://otherside-e.com/wp/ Underworld Ascendant - https://www.mobygames.com/game/underworld-ascendant

Gundom Rays
Yabloko Moloko

Gundom Rays

Play Episode Listen Later Feb 28, 2019 56:39


Подкаст Gundom Rays дожил до десятого выпуска, в котором его традиционные ведущие поведали об играх, которые ждут, которые не совсем понятно, кто купит и в которые попробовали поиграть. А также не прошли мимо зеленой маленькой, но мягкой корпорации и слухов вокруг нее. Темы выпуска: - Left Alive. Посмотрели геймплей грядущей игры и поделились впечатлениями. - Legend of Zelda: Link's Awakening. Для кого выйдет этот римейк? - Underworld Ascendant. Игровой арт-хаус или нечто многообещающее? - Слухи вокруг компании Microsoft, в частности, её игрового подразделения. Кстати! На канале в Telegram мы теперь размещаем не только анонсы новых выпусков, но и заинтересовавшие нас новости. Подписывайтесь на наш канал в Telegram: https://t.me/gundomrays Подкаст в iTunes: https://itunes.apple.com/ru/podcast/gundom-rays/id1449045494?mt=2 Подкаст на Podster.fm: https://gundomrays.podster.fm

Electronic Wireless Show
Electronic Wireless Show Ep 65 - Every game released in November (that we can think of)

Electronic Wireless Show

Play Episode Listen Later Dec 6, 2018 64:56


There were too many games in November. So we're running through as many newly released games as we can, from Hitman 2 to Darksiders 3 to Just Cause 4 to… well, lots more. Links: Hitman 2 review: https://www.rockpapershotgun.com/2018/11/08/hitman-2-review/ Hitman is about killing your boss: https://www.rockpapershotgun.com/2018/07/19/hitman-and-the-joy-of-killing-your-boss/ Mutant Year Zero: Road To Eden review: https://www.rockpapershotgun.com/2018/12/04/mutant-year-zero-review-pc/ Artifact review: https://www.rockpapershotgun.com/2018/12/05/artifact-review/ Darksiders 3 review: https://www.rockpapershotgun.com/2018/11/26/darksiders-3-review/ Fallout 76 player begs for death: https://www.rockpapershotgun.com/2018/11/23/fallout-76-player-begs-bethesda-for-the-sweet-relief-of-death/ Farming Simulator 19 and the ethics of pesticide brands: https://www.rockpapershotgun.com/2018/07/05/farming-simulator-19-licenses/ Just Cause 4 review: https://www.rockpapershotgun.com/2018/12/04/just-cause-4-review-pc/ Just Cause 4 has some odd bugs: https://www.rockpapershotgun.com/2018/12/05/just-cause-4-concern-a-bug-collectors-video/ The Quiet Man thinks it is woke, but it is broke: https://www.rockpapershotgun.com/2018/11/06/please-do-not-play-the-quiet-man-with-sound/ One Odd Gamer Girl’s review of the Quiet Man: oneoddgamergirl.net/index.php/2018/11/03/the-many-problems-of-the-quiet-man/ Battlefield V review: https://www.rockpapershotgun.com/2018/11/13/battlefield-v-review/ Footbal Manager 2019 review: https://www.rockpapershotgun.com/2018/11/01/football-manager-2019-review/ Bad North review: https://www.rockpapershotgun.com/2018/11/20/bad-north-review/ Underworld Ascendant is too bad to be actually reviewed: https://www.rockpapershotgun.com/2018/11/21/underworld-ascendant-is-unfinished/ Grip the Rollcage ‘em up is properly out: https://www.rockpapershotgun.com/2018/11/06/grip-combat-racing-leaves-early-access/ Battletech Flashpoint review: https://www.rockpapershotgun.com/2018/11/28/battletech-flashpoint-review/ Steel Rats review: https://www.rockpapershotgun.com/2018/11/16/steel-rats-review/ Overkill’s The Walking Dead review: https://www.rockpapershotgun.com/2018/11/13/overkills-the-walking-dead-review/ Starbreeze offices searched after insider trading allegations: https://www.rockpapershotgun.com/2018/12/05/starbreeze-searched-in-insider-trading-investigation/ Assassin’s Creed Odyssey first stabby DLC is out: https://www.rockpapershotgun.com/2018/12/04/ass-creed-odysseys-first-dlc-is-out-offers-some-standard-stabbing/ Gris is nice: https://www.rockpapershotgun.com/2018/08/13/video-poetic-platformer-gris-is-so-delicate-i-wont-spoil-it-with-my-honking-voice/

7 out of 10
7/10 Episode 6 - No Man's Sky

7 out of 10

Play Episode Listen Later Nov 23, 2018 73:24


On this episode of 7/10, Wildgoose and Wilks are joined by architect and indie games developer Claire Hosking to talk League of Legends K-Pop videos, Sony pulling out of E3, Microsoft releasing a disk free console and Star Citizen passing $200 million in crowd funding. They also discuss the disaster that is Underworld: Ascendant, The brutal hilarity of Hitman 2 and Wilks' strange love for Hellgate: London. Finally the trio take a look at the initially much maligned space exploration and strip-mining game, No Man's Sky.

Dev Game Club
DGC Ep 139: GTA III (part two)

Dev Game Club

Play Episode Listen Later Nov 21, 2018 94:06


Welcome to Dev Game Club, where this week we continue our discussion about Grand Theft Auto III. We actually spend a little time talking about the counter-argument, that this game extends a middle finger to the moral scolds who wanted to cage video games, and then talk about specifics about its streaming, and talk about the dissonance between its systems and mission design, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through "Last Requests" Podcast breakdown: 0:32   GTA III discussion 57:07 Break 57:41 Feedback & reviews Issues covered: voice actors who don't quite work and those who do, rough combat, dreading combat, avoiding alternate and secondary missions, moral scolds and violent video games, critical and player response to a finger extended at the establishment, punk rock, rap in the 90s in Oakland and LA, skewering American culture, handling your satire around certain topics, madonna/whore divide and stripper/nun divide, treatment of women in games, being in the right place at the right time, freedom of speech issues in film (and games), systems vs skinning, positive benefits of skinning and negative, consequences for actions, forcing player behavior by being unable to continue otherwise, pushing the boundaries when there are numbers, seamless streaming, systemic support for the streaming, parallel mission structure, flight sims as streaming, streaming in with media storage much larger than the available RAM, streaming in topography for flight sims, doing quest lines with multiple characters at once, intertwining mission structure, parallelizing and TV's subplot nature, RPG influence with quest lines and side quests and optional quests, putting various skill challenges into missions, skill challenges in opposition to the chaos engine, failing due to flipping your car, freedom fighting the missions, chilling with an open world, being able to exploit systems, suffering for the art of the exploit, exposing options, janky grenade throwing, finding simulation limits to exploit, our occasional lapses in knowledge or research, the hooker/health/money method, making horrific behavior palatable, "protagonist doesn't mean hero," punching up and punching down, hearing more of the radio because you're better at the game, double standards and hypocrisy, treatment of minorities, narrative framing, representation matters, liking to play the good guy, what freedoms do you actually have, lack of consequence for death or mayhem, limits of failure, upping the ante on police response, lack of a strong female lead in Rockstar games, playing a game when there's nothing like it and how that impacts you and returning to it later and seeing its flaws, abandoning World War II games because of a personal connection, feeling weird about war games where the only way they touch me is through entertainment, licensing term, lifecycle of a music license, unionization aspects and agent culture with music licensing (inheriting from film), complication of rights even for scores, personal soundtracks, save systems and using engines, choosing the wrong engine for the game you're making, writing all your game code. Games, people, and influences mentioned or discussed: Michael Madsen, Frank Vincent, ESRB, Jack Thompson, Paducah, Columbine, DOOM, Wolfenstein, Mortal Kombat, Joe Lieberman, South Park, Bonnie and Clyde*, the New Hollywood, The People vs Larry Flynt, Hustler, Penthouse, Playboy, Woody Harrelson, Ed Norton, Milos Forman**, Oliver Stone, Thomas Was Alone, God of War, GTA Vice City and San Andreas, Super Mario 64, PlayStation 1, Spyro the Dragon (series), David Jones, Elite, Microsoft Flight Simulator, Derek Smart, BattleCruiser 3000AD, Star Citizen, The Sopranos, David Murgatroyd, Red Dead Redemption (series), Spider-Man 2, Jamie Fristrom, Joseph Krull, Fallout (series), Grant Goodine, Manhunt, Kevin James, Thief, Silent Hill 2, Hitman (series), Black & White, The Sims, Butch Cassidy and the Sundance Kid, Call of Duty (series), Medal of Honor, Ethan Johnson, Dylan Cuthbert, Q Games, Pixeljunk Sidescroller, Xbox/Xbox 360, Underworld Ascendant, Mark Eldridge, Unity, Unreal, System Shock 2, idTech, CryEngine, Dishonored (series), Prey (2017), Tacoma, Lulu LaMer, Thief: Deadly Shadows, Tim Sweeney. Next time: 12-15 missions into Staunton Island Corrections: *Bonnie and Clyde was released in 1967. ** Milos Forman did in fact pass away in April of 2018. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

IGN Unfiltered
Episode 37: BioShock Infinite's and Underworld Ascendant's Joe Fielder

IGN Unfiltered

Play Episode Listen Later Nov 13, 2018 48:42


Underworld Ascendant creative director Joe Fielder has enjoyed quite a career. From starting out as a video game journalist to crossing over to game development and working with the likes of Steven Spielberg, Ken Levine (BioShock), and Warren Spector (Deus Ex), he is now releasing a spiritual successor to the beloved Ultima Underworld. 

Keeping it Spry
S3E5 - NEW RPG & MMO PC Games of 2018

Keeping it Spry

Play Episode Listen Later Nov 9, 2018 8:21


Hey Guys in this episode I give a brief run down of some new PC MMO's and RPGS hitting the market of 2018! All links for games are listed below: Disclaimer: I did not do a review nor did I really talk about the games. This podcast is meant to give insight on what's to come or what has just released! ENJOY! :) RPG's Fallout 76: https://fallout.bethesda.net/ UnderWorld Ascendant: https://otherside-e.com/wp/games/underworld-ascendant/ Slasher's Keep: http://www.slasherskeep.info/ The Quest Giver: https://thinkrestless.com/the-quest-giver/ MMO's Star Citizen: https://robertsspaceindustries.com/ World's Adrift: https://www.worldsadrift.com/ Dual Universe: https://www.dualthegame.com/en/ Ascent: Infinite Realm: https://www.airthegame.com/teaser

rpgs pc games dual universe underworld ascendant
Dev Game Club
DGC Ep 131: Thief (part one)

Dev Game Club

Play Episode Listen Later Sep 26, 2018 86:40


Welcome to Dev Game Club, where we now begin our series about 1998's Thief; as usual, we start by setting the game in its time before diving into a few of its systems and technology requirements. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Cragscleft Prison Podcast breakdown: 0:41 Thief 53:13 Break 53:45 Feedback Issues covered: reflecting on 1998, first-person shooter games of the time, having different first-person goals, differing pacing, original design goals, high enemy lethality and comparative weakness of the protagonist, methodical style of play, punishing the player for an action approach, getting sucked into the demo, niche and sales, sticking to a core fantasy vs going to a more action-oriented design, an aesthetic that spreads to other places, going in a different direction with tone, establishing a different fantasy setting, painterly cutscenes, functional lore, quality of the voice acting, the light meter, audio surface changes, lack of direct information about the AI, technology considerations, dynamic lighting, dynamic and attenuated audio, not cheating for the AI, setting an expectation for future games in the genre (particularly with shooting out lights), doing a job at Lord Bafford's Manor, setting the stage for the game, introducing the mission, having alternate routes, picking pockets, level and experiential density, clear level direction (moving up), dynamic goals, turning off transparency and ledges, following the dotted line or not, movement weight, making trade-offs of immediacy vs groundedness, weapon roles, progression and weapon roles working against one another, extending character through weapon choices, making more interesting choices from your systems (including weapons). Games, people, and influences mentioned or discussed: Starcraft, Ocarina of Time, Metal Gear Solid, Unreal, Rainbox Six, Final Fantasy Tactics, Resident Evil 2, Tomb Raider 3, Rogue Squadron, Grim Fandango, Half-Life, Baldur's Gate, Spyro the Dragon, Battlezone, Descent: Freespace, Star Wars: Starfighter, Kotaku Splitscreen, Half-Life 2, Fallout 2, Pokemon Red/Blue/Yellow, Quake, Epic Games, id Software, Duke Nukem, Heretic, Eidos Interactive, Die by the Sword, Treyarch, Trespasser, Daron Stinnett, System Shock 2, Looking Glass, Hitman, Splinter Cell, Dishonored, Ultima Underworld, Origin, Flight Unlimited, System Shock, Terra Nova, Strike Force Alpha Centauri, Ken Levine, Doug Church, Harvey Smith, Randy Smith, Mark LeBlanc, Warren Spector, Paul Neurath, Underworld Ascendant, Emil Pagliarulo, Lulu LaMer, Crystal Dynamics, Tim Stellmach, Terry and Eric Brosius, Greg LoPiccolo, Stephen Russell, Arx Fatalis, Arkane Studios, Raf Colantonio, Gothic Chocobo, Mark Brown, Morrowind, Skyrim, The Witcher 3, Batman, Dead Space, Rômulo Santos, Monster Hunter (series), Andrew from Cincinnati, Deus Ex, Doom, Halo, Uncharted, Star Wars: Republic Commando. Next time: Through The Sword Links: Is the reboot of Lara Croft more feminist? 10 things (women were doing in Video games in the) 1990's (2:45-4:28) Why Nathan Drake doesn't need a compass. Following the little dotted line @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Kotaku Splitscreen
E3 2018: Warren Spector's Return To System Shock

Kotaku Splitscreen

Play Episode Listen Later Jun 15, 2018 31:45


At E3 2018, Jason sat down for an entertaining conversation with game design legend Warren Spector (Deus Ex, Ultima Underworld, System Shock) about his storied career in video games, his wildest game design idea, and his return to immersive sims with Underworld Ascendant and System Shock 3.

What's Good Games: A Video Game Podcast
Pokemon Switch AND Fallout 76?! - What's Good Games (Ep. 55)

What's Good Games: A Video Game Podcast

Play Episode Listen Later Jun 1, 2018 180:01


This week Brandon Jones of Easy Allies joins the team to discuss a HUGE week of news. STRAP IN: The Pokemon Company announced not 1, but 3 new Pokemon games are coming to Nintendo Switch. Bethesda revealed Fallout 76 is coming and we'll learn more at E3. Plus more game announcements and PUBG Corp made good on their wishes to sue Epic Games over Battle Royale.In hands-on: Andrea and Brandon chat about We Happy Few and Underworld Ascendant, Britt played Pokemon Quest and Steimer decided State of Decay 2 is no bueno. Lastly we chat with Brandon about old Game Trailers memories and what Easy Allies is up to!Support What’s Good Games on Patreon! Gain access to behind-the-scenes content, exclusive videos, extra podcast segments and more. http://www.patreon.com/whatsgoodgames Discuss the podcast on our social channels! http://www.facebook.com/whatsgoodgames http://www.twitter.com/whatsgood_games http://www.youtube.com/whatsgoodgames Join the community page! https://www.facebook.com/groups/whatsgoodgames/ *** Brittney http://twitter.com/blondenerd http://facebook.com/blondenerd http://youtube.com/blondenerd Andrea http://twitter.com/andrearene http://www.instagram.com/andrearene_/ Steimer http://twitter.com/steimer https://www.instagram.com/ksteimer/ SEGMENT ONE: NEWS 0:45 - Welcome to the show! Brandon Jones of Easy Allies is here! 8:30 - SO MUCH POKEMON NEWS BRITT LOSES HER DAMN MIND 39:33 - FALLOUT 76 - WTF is it?! (also yes, we talked about Pokemon that long) 53:20 - LEGO DC Villains is also a thing! Thanks Walmart! 56:13 - Sonic Racing confirmed! 59:06 - Intellivision is coming back.... 1:06:05 - Wrapping up the news, fingers crossed that nothing else breaks! Also a quick BioWare discussion cause WHY NOT 1:13:06 - Oh dear, PUBG is suing Epic Games SEGMENT TWO: WHAT WE'RE PLAYING 1:22:37 - Welcome back! 1:24:24 - Brandon & Andrea discuss We Happy Few 1:38:12 - Underworld Ascedant - wtf is this? 1:45:00 - Britt's played Pokemon Quest! 1:56:04 - State of Decay 2 - Steimer & Andrea played co-op, did it change their opinion?? 2:13:28 - Divinity Original Sin: Definitive Edition - Andrea tells us all about the new updates SEGMENT THREE: 2:23:00 - Welcome back! Brandon Jones tell us all about his experience at Easy Allies 2:32:30 - What it's like being content creators nowdays 2:46:01 - Circling back to PixelJunk Monsters 2 cause Brandon REALLY wanted to talk about it 2:53:08 - We wrap up the show with E3 chatter!

Midwest Game Nerds Podcast
Bonus Episode – Underworld Ascendant Preview

Midwest Game Nerds Podcast

Play Episode Listen Later Apr 16, 2018 13:40


While at PAX East 2018, Alex got to play a brief demo of Underworld Ascendant! This sequel to the Ultima Underworld games is currently in development by OtherSide Entertainment under producer Paul Neurath who you may know from Ultima Underworld, System Shock 2, or Thief fame among many other games. In this bonus episode, Alex … The post Bonus Episode – Underworld Ascendant Preview appeared first on The Midwest Game Nerds Podcast.

thief pax east system shock ultima underworld underworld ascendant otherside entertainment paul neurath
Axe of the Blood God: USG's Official RPG Podcast
Two RPGs at a Crossroads | 04/09/2018

Axe of the Blood God: USG's Official RPG Podcast

Play Episode Listen Later Apr 9, 2018 54:38


What do Dragon Quest XI and World of WarCraft have in common? They're two RPGs asking themselves, "What's next?" Kat and Nadia discuss that, Kat's other experiences at PAX East, and her hands-on with Underworld: Ascendant. Plus, we discuss your comments on the 3DS and The Alliance Alive!

Giant Bomb Presents
Giant Bomb Presents: A Conversation With Joe Fielder

Giant Bomb Presents

Play Episode Listen Later Mar 21, 2018 68:42


OtherSide Entertainment's game director swings by the studio to chat about Nuke.com, Underworld Ascendant, and everything in between.

video games pc ds playstation 3 wii u psp nuke xbox360 giant bomb jeff gerstmann underworld ascendant otherside entertainment joe fielder
Dev Game Club
DGC Ep 104: Ultima Underworld (part four)

Dev Game Club

Play Episode Listen Later Mar 14, 2018 94:30


Welcome to Dev Game Club, where we are discussing 1992's immersive sim classic Ultima Underworld. We talk about how the game comes together at the end and the interconnectedness of it all before we turn to our pillars and takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Podcast breakdown: 0:42 Segment 1: finishing the game 44:23 Break 44:59 Segment 2: Takeways and feedback Issues covered: serviceable weapons, Tim realizes he never beat the game before, reuniting pieces of key, going in between levels, breaking down a door, getting a little help from your friends, cup talisman, the taper being a different piece of art, the writ of Lorne, killing all the trolls, Tim finds nine talismans, the crux ansata, Tom and Judy quest, themes of loss throughout the game, the lost world of Cabirus, thematic storytelling here vs larger open worlds, usability issues and keeping track, missing clues and having to scour levels, having an unbreakable sword, worrying about the final room, anticlimactic final room, the final maze and its length, hallucinatory images while running away, dream sequences in Max Payne, wearing the special crown, the moonstone room, Brett ends with a ton of scrolls, wondering about other skill possibilities, finishing at level 15/16, clip of the ending screen, interconnected quests and dungeon, being nervous about a game being broken, QAing this game and finding workarounds, hinting at how to move around the dungeon space, getting frustrated to the point of exploring the non-obvious, the game that justifies the inclusion of quest journals, the wane that proceeds the RPG renaissance, full commitment to simulation, simulating the staleness of food, leaving bloodspots, pushing forward to any idea you could think of, supporting the core fantasy of being in this place, interconnecting systems, focusing on one dungeon, committing to a motivating idea, balance, interconnected levels, pen and paper games, fallen utopia, old rotten and seasoned, choosing enemy types, borrowing from the main games, using archetypes, picking characters based on their abilities and lore, orthogonal design in enemies, varieties of damage types, top-down vs bottom-up approach, potentially bad tropes to take into here, lack of random monster encounters, balancing for different sorts of characters, separating systems, iterating on numbers, leaning on QA, changing enemy behaviors based on weapons, putting the onus on the player, cheating on behalf of the player, GDC and planned interview, parser games. Games, people, and influences mentioned or discussed: Ultima (series), Mark Eldridge, Max Payne, Indiana Jones and the Last Crusade, Origin, Baldur's Gate, Gold Box games, Martian Dreams Ultima Adventure, Wolfenstein, Doom, The Elder Scrolls: Arena, H. P. Lovecraft, Icewind Dale, The Witcher (series), Bard's Tale, Eye of the Beholder, Dungeons & Dragons, Underworld: Ascendant, Mark *Sean* Garcia, Tader Chip, Maas Neotek Proto/Keane, Republic Commando, Halo, Diablo, Brian Taylor, Metal Gear Solid, Skyrim, Deus Ex, Sierra Games, LucasArts, King's Quest, Space Quest, Day of the Tentacle, GOG.com, Wizard and the Princess. Next time: King's Quest I, "About half" @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 101: Ultima Underworld (part one)

Dev Game Club

Play Episode Listen Later Feb 21, 2018 85:01


Welcome to Dev Game Club, where we are beginning a new series on 1992's immersive sim classic Ultima Underworld. As usual, we situate the game in time a bit and in the Ultima series as a whole, before delving into the first few hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Level 1 Podcast breakdown: 0:40    Underworld 54:54  Break 55:22  Feedback Issues covered: Brett gets hooked, first person game and a lot of clicking, getting over the initial hump, taking a long time to finish a game, 72-hour game benders, epilepsy and flashing, firsts of their kind year, seeing the walls of the design, branching out with the Ultima series, Ultima Worlds of Adventure, adding simulation to the point of view, not being alone in the first-person space, vector wireframe rendering in the first Ultima dungeons, feeling the presence of the developer, exploration of controls, limited verbs in FPSes, free look, overdesigned mouse interface, not reading the manual, coming full circle to analog controls in the modern day, fine-tuning movement, "this will never catch on," clarity in input, instinct was right but implementation was wrong, poll rates, mechanical mice vs optical mice, Trish the Bard, 80s looking character portrait, innovating on taking a thing from world and dragging into the inventory, the Trello of inventory systems, adding too many things to a bag, UX nightmare, convergence game with systems coming together, top-down design vs bottom-up design, RPG differences between player skill and character skill, gesture-based combat, idea to implementation, fewer barriers to implementation, lack of level designers, taking more risks because of lower costs, dark side of games, using a key in a door, verbs and similarity to adventure games, where the three hours went for Brett, fearing dropping something that you'll need later, traipsing all over, jumping difficulty, factions as an underpinning of the underground society, lack of quest log/journal, does dialogue hint at actions you can take, clarity of the rules, fading fortunes of SSI, playing MGS vs remembering MGS, coloring what follows a good moment, CGI cutscenes painting in the player's impressions of fidelity, the legacy of Lara Croft's portrayal, avoiding blind spots through diverse representation in your development team, preferring Twin Snakes. Games, people, and influences mentioned or discussed: The Chronicles of Narnia, Wolfenstein 3D, DOOM, Origin Systems, EA, Ultima (series), Richard Garriott/Lord British, Wizardry, Dungeon Master, Gold Box, Eye of the Beholder, The Bard's Tale, Dark Corners of the Earth, Elder Scrolls (series), Looking Glass Studios, Warren Spector, Doug Church, System Shock, Marc MAHK LeBlanc, Tim Stellmach, Deus Ex, Harvey Smith, Randy Smith, Prey, Dishonoured (series), Paul Neurath, Underworld Ascendant, Dune II, Warcraft, Ultima VII, Indiana Jones and the Fate of Atlantis, Hal Barwood, Ecco the Dolphin, Super Mario Kart, Mortal Kombat, Night Trap, Alone in the Dark, Resident Evil, Flashback, Another World/Out of this World, Martian Dreams, Savage Empire, Quake, Wing Commander, Space Rogue, id Software, Stonekeep, Final Fantasy (series), Dragon Warrior/Dragon Quest (series), Ogre, Quake, DOOM 2, Terminator, Planescape: Torment, SoundBlaster, Fallout 2, Elder Scrolls: Arena, SSI, Thief, Kupo1256, Christian Schuster, Metal Gear Solid (series), Fallout 3, Todd Howard, Jonah Lobe, Silent Hill 2, Final Fantasy VII/IX, Travis Grasser, Symphony of the Night, Tomb Raider (2013), Rise of the Tomb Raider, Jason Schreier, Kirk Hamilton, Michael, Final Fantasy XV, Christianne Meister, Skyrim, Jeff Buttaccio, GameCube, MGS: Twin Snakes, Shigeru Miyamoto. Next time: Levels 2 and 3 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Electronic Wireless Show
Electronic Wireless Show Ep 31 - Remakes, reboots and remasters

Electronic Wireless Show

Play Episode Listen Later Feb 1, 2018 62:26


We're talking about remakes, remasters and recurrent nightmares. What would we like to see remade? Katharine wouldn’t mind a spruced up Deus Ex. Brendan thinks a rejigged Assassin’s Creed could work (how perverse). While Adam doesn’t want any of his loves remade, lest they pollute his fond memories (OK, maybe Pathologic 2). However, the real question is what games from today will be remade in the distant future? Links: Remaking old adventure games is bad, says Ron Gilbert: https://www.rockpapershotgun.com/2017/11/22/when-is-it-ok-to-remake-a-classic-game/ Okami HD review: https://www.rockpapershotgun.com/2017/12/18/okami-hd-review-pc/ Pathologic remake confusingly renamed Pathologic 2: https://www.rockpapershotgun.com/2017/08/31/pathologic-remake-renamed-pathologic-2/ Have you played… Doom II? https://www.rockpapershotgun.com/2017/05/24/have-you-played-doom-ii-hell-on-earth/ How Doom’s Glory Kills maintain momentum: https://www.rockpapershotgun.com/2016/07/15/doom-glory-kills-mechanic/ Everything you need to know about Final Fantasy XII: https://www.rockpapershotgun.com/2018/01/29/spawn-point-what-to-know-about-final-fantasy-xii/ Underworld Ascendant is a bit of an Ultima Underworld remake: https://www.rockpapershotgun.com/2015/10/14/underworld-ascendant/ Prey review: https://www.rockpapershotgun.com/2017/05/09/prey-review/ Resident Evil 2 remake is in the works at Capcom: https://www.rockpapershotgun.com/2015/08/16/resident-evil-2-remake/ Can you SURVIVE the evil!? https://youtu.be/lgAJB9Q2LzM?t=13s Grow Home’s flailing hero is a good robot: https://www.rockpapershotgun.com/2016/09/23/how-grow-home-uses-maths-to-generate-a-personality/ Adam talks to a nice man in Budapest: https://twitter.com/noneconomical/status/958381777155969029 Assassin’s Creed’s post-murder chatting: https://www.rockpapershotgun.com/2017/06/05/have-you-played-assassins-creed/ Have you played… Anachronox? https://www.rockpapershotgun.com/2014/09/30/anachranox-retro/ The god game From Dust: https://www.rockpapershotgun.com/2011/07/27/from-dust-review/ Have you played… Startopia? https://www.rockpapershotgun.com/2016/03/22/startopia-retrospective/ Psst! You can play No One Lives Forever for free: https://www.rockpapershotgun.com/2017/07/05/no-one-will-sell-no-one-lives-forever-so-lets-download-it/ The cancelled Legacy of Kain game, Dead Sun: https://www.rockpapershotgun.com/2015/02/24/legacy-of-kain-dead-sun-cancelled/ The long road to Timesplitters Rewind: https://www.rockpapershotgun.com/2016/06/06/timesplitters-rewind-pc/

The #NOTplaying Podcast
#123: System Shock 3, Tyranny, The Walking Dead & more!

The #NOTplaying Podcast

Play Episode Listen Later Apr 4, 2016 16:59


It's another news-focussed show this week, but one that is more squarely focussed on actual games than all the crazy VR hardware stuff we often go on about. First up there's the highly encouraging news of the great Warren Spector coming back to game development after a spell in Education, specifically to collaborate with the guys at Otherside Entertainment on the spiritual successors to some of his original creations, Underworld Ascendant and System Shock 3! There's also a couple of great looking Lovecraftian games on the way from Frogwares and Focus Home Interactive, a new RPG from Obsidian and a third season of Telltale's Walking Dead. There's a whole bunch of games to look forward to on this week's #NOTplaying Podcast!Warren Spector joins Otherside to work on Underworld Ascendant & System Shock 3! http://www.destructoid.com/deus-ex-creator-will-lead-system-shock-3-development-342151.phtmlUE4 powered Call of Cthulu game on it's way to consoles and PC in 2017 http://www.eurogamer.net/articles/2016-02-26-call-of-cthulhu-back-from-the-deadFrogwares announces 'The Sinking City' - an open world lovecraftian investigation game http://www.eurogamer.net/articles/2016-03-08-the-sinking-city-is-a-promising-open-world-investigation-lovecraftian-gameObsidian announces new RPG Tyranny, in which you play a villain http://www.eurogamer.net/articles/2016-03-15-obsidian-announces-new-rpg-tyrannyTelltale's The Walking Dead Season 3 will be out this year http://www.onlysp.com/the-walking-dead-season-3-will-be-out-this-year-according-to-telltale/Contact us on Email at: notplayingpodcast@gmail.comFollow us on Twitter: @notplayingpodYou can find the show notes for this show at www.notlistening.co.ukIf you're listening on iTunes, please give us a review!Music kindly provided by Miracle of Sound https://www.youtube.com/miracleofsoundTo Check out other shows in the Collection visit:http://barkerpodcasts.webs.com Including the #NOTwatching Podcast: http://www.spreaker.com/show/the-notwatching-podcast

Spam Spam Spam Humbug
Spam Spam Spam Humbug 34 - 2015 In Review: Underworld Ascendant

Spam Spam Spam Humbug

Play Episode Listen Later Jan 28, 2016 44:40


The Spam Spam Spam Humbug crew review development on (and news about) Underworld Ascendant that took place in 2015.Subscribe on iTunes | Subscribe on Android | Subscribe on Stitcher | Subscribe on PodbeanIntroUA Theme 1, from the Underworld Ascendant soundtrackNew Patrons & Shout-OutsA shout-out to whoever recommended us for a Featured Podcast listing on Podbean.< --- Send in a voice message: https://anchor.fm/ssshpodcast/message

IGN Overclocked
IGN Overclocked Episode 10

IGN Overclocked

Play Episode Listen Later Oct 16, 2015 43:30


43:30 no games,gaming,pc Half Life 3, Underworld Ascendant, Undertale podcasts@ign.com (IGN)IGNIGN's PC podcast explores the biggest gaming platform in the world. Overclocked features IGN Editors and special guests discussing PC games we're enjoying, free games we recommend,

games gaming pc overclocked underworld ascendant
Quarter to Three Games Podcast
Qt3 Games Podcast: Underworld Ascendant

Quarter to Three Games Podcast

Play Episode Listen Later Oct 12, 2015 70:26


Why is Ultima Underworld, a game from 1992, still relevant? Join me for a conversation with Underworld Ascendant developers Paul Neurath and Joe Fielder. The post Qt3 Games Podcast: Underworld Ascendant appeared first on Quarter to Three.

quarter games podcast ultima underworld underworld ascendant paul neurath joe fielder
Quarter to Three Games Podcast
Qt3 Games Podcast: Underworld Ascendant

Quarter to Three Games Podcast

Play Episode Listen Later Oct 11, 2015 70:26


Why is Ultima Underworld, a game from 1992, still relevant? Join me for a conversation with Underworld Ascendant developers Paul Neurath and Joe Fielder. The post Qt3 Games Podcast: Underworld Ascendant appeared first on Quarter to Three.

quarter games podcast ultima underworld underworld ascendant paul neurath joe fielder
Spam Spam Spam Humbug
Spam Spam Spam Humbug 13 - Ultima on the Go

Spam Spam Spam Humbug

Play Episode Listen Later Aug 19, 2015 109:34


In which we look at ways to get the Ultima games up and running on mobile devices. This is relatively easy in the case of Ultimas 1 through 8...but what about Ultima 9?Subscribe on iTunes | Subscribe on StitcherIntroUltima VI Gates of Creation by OC ReMixNew Patrons & Shout-OutsA big shout-out to Browncoat Jayson and Golem Dragon, both of whom worked to keep the Ultima Codex up to date with the latest Shroud of the Avatar, Underworld Ascendant, and Crowfall-related news during the last few days of June and the first few days of July.There have been --- Send in a voice message: https://anchor.fm/ssshpodcast/message

The Sausage Factory
The Sausage Factory Episode 83: OtherSide Entertainment

The Sausage Factory

Play Episode Listen Later Jun 12, 2015 75:01


Paul Neurath has been making games for over 30 years and he has co-founded OtherSide Entertainment and by doing so brought about the creation of Underworld Ascendant, the 3rd game in the Ultima Underworld series, which does not have the word Ultima before it. This is because EA still own the rights to the Ultima series and so the 3rd game in the series cannot take on that moniker. Be that as it may, OtherSide Entertainment has forged ahead and crowd funded a new game based within the celebrated Underworld series from the late 1990s. Show host Chris O'Regan talks to Paul about his long history in the industry including his time at Looking Glass Studios. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode83.mp3   The Sausage Factory 83 was edited by Chris O'Regan

factory ea other side underworld sausage ultima chris o ultima underworld underworld ascendant otherside entertainment paul neurath
The #NOTplaying Podcast
#68: Godus, Underworld Ascendant & more

The #NOTplaying Podcast

Play Episode Listen Later Mar 16, 2015 32:38


A promise from Peter Molyneux is something we've begun to value less and less over the years, yet his child-like optimism can still charm the most cynical of us. This was really put to the test a few week's back in the wake of a couple of press interviews that probably did even more damage than the controversy he was seeking to address. Now with the dust settling, here's our take on the unmitigated disaster, albeit with a few more positive crowd-funding stories for good measure, not least of these being the success of Otherside Entertainment's resurrection of the (Ultima) Underworld series with Underworld Ascendant. We also check in on Shadowrun: Hong Kong and Kingdom Come: Deliverance and finally, in what is essentially a teaser for next week's episode, there's a bit of chat about the recently changed VR landscape and how Valve's recently announced VIVE hardware fits into it...Molyneux Meltdown http://www.theguardian.com/technology/2015/feb/13/peter-molyneux-game-designer-interview-godusKingdom Come: Deliverance - 1 year later http://youtu.be/SXFeRnTxsvwShadowrun: Hong Kong kickstarter concludes at $1.2m http://www.eurogamer.net/articles/2015-02-17-shadowrun-hong-kongs-kickstarter-concludes-at-usd1-2mUnderworld Ascendant - Otherside Entertainment (Made up of ex Looking Glass/Naughty Dog/Bioware/Irrational) want $600,000 to make the next Ultima Underworld game https://www.kickstarter.com/projects/othersidegames/underworld-ascendant Kickstarter Goal reached: https://www.kickstarter.com/projects/othersidegames/underworld-ascendant/posts/1149122Rob @bobirokaPatrick @patrickjkayIain @ebowgbAdam @koorahContact us on Email at: notplayingpodcast@gmail.comFollow us on Twitter: @notplayingpodYou can find the show notes for this show at www.notlistening.co.ukIf you're listening on iTunes, please give us a review!To Check out other shows in the Collection visit:http://barkerpodcasts.webs.com Including the #NOTwatching Podcast: http://www.spreaker.com/show/the-notwatching-podcast

Quarter to Three Games Podcast
Qt3 Games Podcast: a look at Underworld Ascendant

Quarter to Three Games Podcast

Play Episode Listen Later Feb 27, 2015 48:37


Tim Stellmach and Chris Siegel join Jason and Brandon for this weeks podcast. Nearing the end of their Kickstarter for Underworld Ascendant, which would revive the Underworld series that began with Ultima Underworld, Tim and Chris stop by to discuss game development, boardgaming, and what current games are occupying our time. The post Qt3 Games Podcast: a look at Underworld Ascendant appeared first on Quarter to Three.

Quarter to Three Games Podcast
Qt3 Games Podcast: a look at Underworld Ascendant

Quarter to Three Games Podcast

Play Episode Listen Later Feb 27, 2015 48:37


Tim Stellmach and Chris Siegel join Jason and Brandon for this weeks podcast. Nearing the end of their Kickstarter for Underworld Ascendant, which would revive the Underworld series that began with Ultima Underworld, Tim and Chris stop by to discuss game development, boardgaming, and what current games are occupying our time. The post Qt3 Games Podcast: a look at Underworld Ascendant appeared first on Quarter to Three.

DLC
62: I'm a Steampunk Dude

DLC

Play Episode Listen Later Feb 24, 2015 107:22


Jeff and Christian welcome not one, but TWO developers to the show this week, Chris Siegel and Tim Stellmach from OtherSide entertainment, currently revitalizing the legacy of of Ultima Underworld with their Kickstarter project, Underworld Ascendant. They talk about the possibility of a new version of Rock Band on current gen consoles, a correction that The Last Guardian is NOT dead, A Settlers of Catan movie, TwitchCon, and more! For the Playlist, Jeff and Christian get into it over The Order 1886, Chris and Tim discuss playing games as research for design, as well as Marvel Heroes, Far Cry 4, and Borderlands. Christian talks about getting ahold of a New 3DS. During Tabletop Time, Tim talks about Sentinels of the Multiverse and Flashpoint: Fire Rescue, Chris talks Cash and Guns, and Jeff joins in for a discussion of Dungeons and Dragons 5th edition. All that, plus a new edition of Stories of Glories/Tales of Fails!

DLC
62: I'm a Steampunk Dude

DLC

Play Episode Listen Later Feb 23, 2015 107:22


Jeff and Christian welcome not one, but TWO developers to the show this week, Chris Siegel and Tim Stellmach from OtherSide entertainment, currently revitalizing the legacy of of Ultima Underworld with their Kickstarter project, Underworld Ascendant. They talk about the possibility of a new version of Rock Band on current gen consoles, a correction that The Last Guardian is NOT dead, A Settlers of Catan movie, TwitchCon, and more! For the Playlist, Jeff and Christian get into it over The Order 1886, Chris and Tim discuss playing games as research for design, as well as Marvel Heroes, Far Cry 4, and Borderlands. Christian talks about getting ahold of a New 3DS. During Tabletop Time, Tim talks about Sentinels of the Multiverse and Flashpoint: Fire Rescue, Chris talks Cash and Guns, and Jeff joins in for a discussion of Dungeons and Dragons 5th edition. All that, plus a new edition of Stories of Glories/Tales of Fails!