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Welcome to Dev Game Club, where this week we complete our discussion of Civilization III (and of the Civilization series generally). We talk about Tim bending the game to his will and falling down the game's rabbit hole before turning to takeaways and feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Modern Era! Issues covered: Brett just can't play the game, making a very specific game, finding the ceiling of your audience, sticking with the series, interacting with the game at a narrative level, our rabbit holes, OCD: The Game, pursuing the space race victory, Tim leaving a perfectly good planet, techno-utopianism, the final frontier, espionage and the information fog of war, losing to the United Nations wonder, trying to get to a victory as fast as possible, skipping unnecessary tech, turning to another game in the series, setting your own goals and being drawn into a game, "all games are the same," building a society of the industrious and unhappy, choosing your Civ to suit, building a rocket in 1890, not being able to copyright gameplay, interlocking systems and numbers, balance and cost/benefit and personality, politics and responsibility, how bad American history education is, emerging stories due to interlocking systems, the strength of the AI, kudos to us, what we play and why, considering more recent AAA and indie games, being mindful of our positions in the industry, looking forward to next episode (our 200th!). Games, people, and influences mentioned or discussed: Telltale Games, Apple ][, Ancient of Art of War, Rob Zacny, Waypoint, Three Moves Ahead, Star Trek, Skyrim, Fallout, Leonard Tolstoy, Fyodor Dostoevsky, The Brothers Karamazov, Anna Karenina, Elon Musk, SpaceX, Dominion, Jurassic Park, Worlds of Ultima: Martian Dreams, Nellie Bly, Sigmund Freud, Jules Verne, H. G. Wells, Nikolai Tesla, Beyond Earth, LOOM, Bruce Shelley, Age of Empires, Avalon Hill, MicroProse, Firaxis, Jon Shafer, Barbarians at the Gates, Soren Johnson, Offworld Trading Company, World of Warcraft, Mike Morhaime, Rob Pardo, Civ Revolution, Ani_Mitchell, Jesse, John Romero, MYST, Return of the Obra Dinn, Undertale, Fez, Zack, Breath of the Wild, God of War (2018), Pokemon Let's Go, Final Fantasy VII Remake, Final Fantasy IX, Death Stranding, 343 Industries, Sid Meier's Alpha Centauri, Persona 5, Prey (2017), Spider-Man (2018). Next time: Beyond Earth Bonus! And Episode 200! Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
The final episode of Countdown To Classic is upon us - and the show has every intention of going out large! Josh pulls out all the stops as we go through a two part, epic conclusion to the series, from chats about the making of vanilla to current PvP issues in game. Gaming legend, and World of Warcraft's original lead designer, Rob Pardo stops by for an in depth chat about his recollection of the early days of WoW, as well as talking TBC, Starcraft, Diablo, Classic, MMORPG's in general, and his current project at Bonfire Studios. After that we hear from a bunch of show favourites, as Josh breaks out his rolodex (...in 2020?) and calls MVP guests to discuss PvP as well as speedrunning raids. Look out for part two very soon!!! Highlights Below: Where is Josh going from here? - 00:30 Calling Countdown #1 - Former WoW Lead Designer Rob Pardo - 5:40 Calling Countdown #2 - PvP issues and BG meta w/ Nano, North, & OhGee (Recorded mid-December) - 2:00:35 Calling Countdown #3 - AV/PvP issues w/ North (Recorded January 22, 2020) - 2:55:55 Calling Countdown #4 - Raid Speedrunning Records w/ Ayle, Cleavis & Timecop of Onslaught - 3:45:10 Find Josh’s movie podcast, The Sinner Files @ https://www.sinnerfiles.com/ Follow Josh on Twitter @ https://twitter.com/count2classic?lang=en Listen @ Spotify here: https://open.spotify.com/show/38mHWjscNorJr7OFeNu8X5?si=c6JKxJeSRCeLQPSIlKJL8w Or @ Apple Podcasts: https://itunes.apple.com/au/podcast/countdown-to-classic/id1352967778 Or @ Stitcher: http://stitcher.com/s?fid=174762&refid=stpr Join the Countdown To Classic Discord here: https://discord.gg/2xJAwNf Support the show with a tip at Ko-Fi @ https://ko-fi.com/Y8Y3D2TT
Welcome to Dev Game Club, where we this week we start a new series with a bit of a different goal: a game we'll play for an initial couple of episodes and then return to from time to time. We discuss 2004's seminal and crowning MMORPG World of Warcraft, discussing the year in which it came out, a history (personal and not) of MMOs, and then dig a bit into the initial hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until level 8 Issues covered: revisiting our chat with John Romero, looking at 2004 in games, a live game model in EverQuest, self-cannibalization, early history of MUDs, a sad discovery, reflecting on Brad McQuaid's career, sharing games as source, MUDs and theming, talking through the history of a number of MMOs, talking about the market and approachability of other MMOs, peak users, the influence of other Blizzard games on WoW, Brett's confession, introducing characters through the RTS, modding and Warcraft III, launch and WoW, pulling the games from the shelves, server queues, revenue gross, Brett does some on-the-fly math, Activision-Blizzard merger, the starting area for gnomes and dwarves, inviting you into the world like a DM, learning the design language of the game, usability of the quest system, shifting the focus to quests (vs combat grinding), doing multiple things with the quests and rewards, changing your character's look, each race having its own animation set, differentiating races strongly, pre-rendered introduction, RTS influence again, seeing your first human (on a horse), simplifying WoW in the modern version, having to read the text to understand where to go, adding user interface mods, increasing intrinsic reward through difficulty, managing your own grouping, growing the scale of what you see, scale of towns and villages, growing up with the world through exploration, experience ramp. Games, people, and influences mentioned or discussed: John Romero, LucasArts, Republic Commando, God of War, Shadow of the Colossus, Half-Life 2, DOOM 3, Metal Gear Solid 3, Fable, Halo 2, Far Cry, Chronicles of Riddick, Katamari Damacy, Vampire: The Masquerade: Bloodlines, Source Engine, Troika Entertainment, Tim Cain, Leonard Boyarsky, The Outer Worlds, EverQuest & EverQuest II, 989 Studios, Sony Online Entertainment, Rob Pardo, MUD, Roy Trubshaw, Richard Bartle, DikuMUD, Brad McQuaid, Zork, Adventure, MOO, Pantheon, Saga of Heroes, Habitat, LucasFilm Games, Randy Farmer, Chip Morningstar, Meridian 59, Ultima Online, Dark Age of Camelot, Asheron's Call, Raph Koster, Star Wars Galaxies, Ultima Underworld, Turbine Entertainment, Lord of the Rings Online, Mythic, EA, Star Wars: The Old Republic, Blizzard, Warcraft: Orcs and Humans, Bill Roper, Diablo, David Brevik, Warcraft III, Chris Metzen, DotA, Icefrog, Riot Games, Dark Souls. Next time: To level 20 https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Rob Pardo is on a mission to create game experiences that build and deepen friendships. Formerly the Chief Creative Officer at Blizzard Entertainment—where he led the design of World of Warcraft—Rob and a small team of game designers recently founded Bonfire Studios. Rob stopped by IDEO San Francisco to talk with Diego about everything from serendipity in game design to turning bugs into crucial game elements. Find more on Rob + Bonfire Studios here: http://www.bonfirestudios.com/ Drop us a line. We love hearing from you: @ideofutures on Twitter or futures@ideo.com via email.
Convert to Raid Presents: The podcast for World of Warcraft and other Blizzard Games!
For videos, audios, and all things CtR, join us online at http://converttoraid.com Gizmo (Lords of the Storm podcast) and John Horstmann (blizzpro.com) join the crew this week to talk about the Emerald Nightmare and other fun stuff! Intro 13:00 - New swag from CtR! 15:00 - Emerald Nightmare raid launches! 23:10 - Materials to gather before raiding 30:15 - World Bosses overview 33:40 - Mythic+ dungeons overview 38:35 - Brewfest quick notes 40:25 - Blizzcon in game goodies! 43:25 - Battlenet Name Changes now $10 44:40 - Heroes of the Storm updates - maps, Alarak hero, limited maps for BGs, and more from the PTR 50:10 - Overwatch overview and rumors 51:30 - Craig Amai leaves Blizzard 53:00 - Rob Pardo's new studio 53:50 - Listener mail: Favorite artifact quest lines 1:01:45 - Outro Follow us on Twitter at http://twitter.com/converttoraid or individually: Pat Krane -- http://twitter.com/PatKrane Dairies -- http://twitter.com/BoredMind Gizmo -- http://twitter.com/Gizmozord John -- http://twitter.com/KickedTripod
You came for the insightful discussion on MMO news and culture, and you'll walk away with Bree's recipe for Hobbit brownies! This week on the show, the co-hosts consider the joy of cooking in-game and why it's the most underrated crafting profession. It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so. Show notes: Intro Adventures in MMOs: World of Warcraft, Guild Wars 2, guildie meetup News: Chris Metzen retires, Rob Pardo opens Bonfire Studios News: Guild Wars 2 players head back to the Ring of Fire News: Marvel Heroes announces massive game revamp News: Atlas Reactor is launching soon News: Bless Online's western testing is delayed News: Trove goes all Jurassic Park Mailbag: Comment section Other info: Podcast theme: "Menu Theme" from Atlas Reactor Your show hosts: Bree and Justin Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, Google Play, and Pocket Casts Follow Massively Overpowered: Website, Twitter, Facebook, Google Plus, Twitch If you’re having problems seeing or using the web player, please check your flashblock or scriptblock setting.
In this episode, The Prof (@profplaysgames) and The Dev (@summerspeak) discuss Video Game Reviews, BioWare's Voice Acting Contest, South Park's Delay, The Ezio Collection, Rob Pardo, Chris Metzen, ReCore, BioShock Remastered, Mass Effect 3, NBA 2K17 The Prelude, Forza Horizon 3, and toys! We're just oversized man children!
Corey is on point all evening bringing up the news everyone's talking about. Brian is on point in his ability to push Corey's buttons. The guys talk about the delay of The Last Guardian, Gamespot building a faux-PS4 Pro, and Brian's thoughts of season 2 of Overwatch on Xbox One. Corey then says goodbye to Chris Metzen and hello to Rob Pardo's new studio - Bonfire Studios.We want your feedback. You can do so by tweeting the podcast at @astartingpoint, Corey or Brian. Or simply email us at StartingPointFeedback [at] Gmail dot com.
Corey is on point all evening bringing up the news everyone's talking about. Brian is on point in his ability to push Corey's buttons. The guys talk about the delay of The Last Guardian, Gamespot building a faux-PS4 Pro, and Brian's thoughts of season 2 of Overwatch on Xbox One. Corey then says goodbye to Chris Metzen and hello to Rob Pardo's new studio - Bonfire Studios.We want your feedback. You can do so by tweeting the podcast at @astartingpoint, Corey or Brian. Or simply email us at StartingPointFeedback [at] Gmail dot com.
There are tales of great legends passed down from gamer to gamer. This week we gather around the campfire to share with you three titans that conquered the pixelated landscape we call home. Come closer as we tell you about Tim Sweeney, Rob Pardo, and Casey Hudson. "He's a cool guy." - Lucas Spotlight games of the week: Offworld Trading Company / Left 4 Dead 2
Hey everyone! We’re back for 2015 and this week we've got a fresh new format for the show! This week the team talks about the 10-year Anniversary coming to end, the photos from BlizzCon 2014, Blizzard’s updates to the Warcraft Art, Fan Art and Community Comics page, and Rob Pardo’s comments on seeing e-Sports in the Olympics! Plus, for our new Discussion Topic we’ll be talking about Podcasts, including the podcasts that have influenced us, and where you can check out some new ones you may have not heard of. Finally, for our Prince’s Gaze the team take a look at: J103Baronski’s Warlords of Draenor - Hobbit: The Battle of the Five Armies style trailer - https://www.youtube.com/watch?v=vYod0Axyo7o Toxic Gamez - The Best Garrison Layout For Raiding And PVE - Warlords of Draenor - https://www.youtube.com/watch?v=vm0L5I-OOKE Throw in all of that, and much more, and you have Episode 23 of Geeks of Azeroth!
Soren is not done with Rob yet! In the second half of the interview, they discuss the MMO that shocked everyone (including Blizzard), how to hire game designers, why they didn't make DOTA2, removing the auction house from Diablo 3, and what might come next from Rob.
Welcome to Designer Notes, a podcast about why we make games, hosted by Soren Johnson of Mohawk Games. In our first episode, Soren sits down with Rob Pardo, formerly the Chief Creative Officer at Blizzard Entertainment, to discuss his game design career, or at least as much as could fit into this first of two parts! Rob is best known for his design work on StarCraft 1 & 2, Warcraft 3, and World of Warcraft.
On this episode we discus very important things! …like potato salad and poop. We’re classy as always. This Week in Gaming Random Acts of Money http://www.polygon.com/2014/7/4/5871009/someone-is-donating-thousands-of-dollars-to-twitch-streamers Rob Pardo leaves blizz http://us.battle.net/wow/en/forum/topic/13348514719 Gaming for everyone http://www.pcmag.com/article2/0,2817,2460483,00.asp BlazBlue http://www.polygon.com/2014/7/6/5875043/blazblue-mobile-card-game-ios Rhode Island and 38 Studios Update http://www.polygon.com/2014/7/7/5877323/rhode-island-38-studios-lawmakers
Convert to Raid Presents: The podcast for World of Warcraft and other Blizzard Games!
This week the CtR crew returns for another fun filled show! The Heart of the Valorous goes live again, but why did Blizzard only make it available over a weekend and not during the rest of the week? And will valor caps increase any time soon so that we can upgrade more than one piece of armor per week? Warlords beta patch notes have been released! The crew gives you some of the highlights and tries to calm you down as the game continues to be developed. The guys also discuss the feedback process for all of these changes and how that works with the communication from Blizzard to its players. Want to know more about how your Garrison will work in Warlords? Wowhead.com recently posted all of their datamined information about garrisons, including an in depth look at the buildings that you’ll be able to choose from. How will these buildings help your gameplay? Are there any overpowered perks from these buildings? Find out inside! Also, Rob Pardo, Chief Creative Director for Blizzard Entertainment, is leaving the company after 17 years. Where he’ll be moving to and why he is leaving are still unanswered. But while Pardo leaves the building, Mike Morhaime answered an open letter about (the lack of diversity) in Blizzard games. Is there a tie between the two? Plus, leading the raid for mythic teams in Warlords, pre-release reviews, beta blues and Pat makes some BIG ANNOUNCEMENTS!
Warcast turns 9! Hearthstone Naxxramus expansion announced. Bottoms up! Undermine Journal closing shop. Rob Pardo leaving Blizzard. New male models released. Blizzard to sell SDCC exclusives. Auction houses to be cross-faction in WoD. Molten Corgi pet! All about beta (so far)
En esta nueva edición de ShowTime Podcast y con un equipo de grabación reducido podemos escuchar al @ingenierillo contánconos de la salida de Rob Pardo de Blizzard, @___ZackaryNero nos explica por qué el Oculus Rift canceló sus envíos a China y @EddyStavio nos habla de las metidas de pata de EA esta semana. Por su […] La entrada ShowTime Podcast 137 apareció primero en Langaria.net.
--People are blowing the Rob Pardo bit WAAY out of proportion --Fixing professions could fix guilds. --Games that are on sale are a good way to bond with your kids! --Follow us on Twitter! @wowuncensored @valthemage @kolemsai @bubbacalebrogue Email the show! wowuncensoredshow@gmail.com
Realm Maintenance : Your News for World of Warcraft and Blizzard Game Podcasts
Rho interviews Convert to Raid podcast alumnus Solarflair on his new hunter class podcast after spending a few minutes talking about Rob Pardo and diversity in gaming. ———————————- Podcast of the Week- Cloak and Quiver Twitter: @CloakAndQuiver @the_solarflair YouTube: http://www.youtube.com/channel/UCrzi0VOhEf1pv2U1Z3GY4yQ Listen to this show on iTunes, YouTube, and Stitcher Radio ———————————- Podcast News: Epic Podcast, […]
On this episode of Azeroth Roundtable Ben and Jon are joined by Jocelyn and take a look at some quotes made by Rob Pardo, some class quest guides, and talk about some new games!
--OMG WE GOT AN EMAIL! And we spend a long time answering it, because we can --Rob Pardo is the Lead Creative designer on the next expansion, WHAT DOES THIS MEAN?!?! --Elegon lol. How overgearing can be a bad thing --Email the show! wowuncensoredshow@gmail.com
What would we talk about on December 7th, 2010 but Cataclysm? Well perhaps (and more importantly) Pearl Harbor Day, had we planned for it ahead of time. But before Blizzard even discussed having goblins as a character option our own Julie said she would come back to the game if they were playable – which means Rob Pardo listens to our show. That’s our story and we’re sticking to it. After the show stay tuned for news of the comings and goings in Everquest II, See you online (on the Proudmoore Server) Julie and Fran
Welcome to show 29! Come join the sisters as the broadcast from their "Sweet Home Chicago" and in the process tell Time/Warner that "usually they get kissed first." This week we discuss all the news of the week that's fit to print and gripe about (or praise in the case of Rob Pardo - we're not worthy). And before it is all through we will talk about Eve and a new rescue service for those voyagers lost in W-Space. Even if you don't listen to the show (and why not if you don't) you MUST read this incredibly important article on how Time/Warner is trying to stick it to us all: The Meter is Running can be found here: http://www.gamerswithjobs.com/node/44497 -Julie and Fran
1. Mad as Hell: Virtual market crashes, No heals for you2. "Boss says make it bigger"3. The Soup...er...heal nazi4. Rob Pardo loses some sleep5. Tattooed legs and spam6. Goblin Shaman, Gork and Mindy7. Goblin et al, getting some tact(ic)8. The Happy Dwarf - listener mail9. It's my party10. War or WoW11. Flame Proof Undies - mistellsNote: In honor of our guest, Geist, on our Flame Proof Undies Section who tells us about Mistells, our segue track has managed a small time warp and "mis-segued" before his section - sort of Ironic huh?
Show 2: Rob Pardo is in League with the Devil Host: Julie Whitefeather Guest: Fran Kosac 1.) Rob Pardo is in league with the devil 2.) In virtual space no one can hear the monsters scream 3.) Fool me once shame on you... 4.) That old beta magic 5.) Farmers feel the spirit 6.) The Older Gamers can be contacted at www.theoldergamers.com Next week: Richard Garriott eats crow or...the harbingers of the harbingers of failure
La première partie de notre deuxième épisode. Aguilar, le représentant de la communauté francophone de Wow, commente avec nous l'actualité: la conférence de Rob Pardo, les changements qu'apportera l'extension au gameplay, ainsi que les nouveaux sorts et talents et plein d'autres choses...