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On this week's episode of the Massively OP Podcast, Bree and Justin talk about some odd industry news, such as Guild Wars' card game, a revival of ArcheAge most of us can't play, and Richard Garriott's intent to reclaim Ultima. There's also chatter about World of Warcraft's next big patch, DDO's latest race, and EverQuest Legends' pre-orders. It's the MassivelyOP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, send 'em in through our tips form. Now, listen to this week's show… Show notes: Intro Adventures in MMOs: ESO, LOTRO, GW2, SWG What's this Guild Wars card game about? Should ArcheAge get a western revival as well? World of Warcraft starts testing Update 12.1 Richard Garriott wants Ultima back Dungeons and Dragons Online sells the Duergar race and EverQuest Legends does pre-orders too Outro Other info: Podcast theme: "Forest_A" from Ultima Online Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, TuneIn, iHeartRadio, Player FM, Pocket Casts, Amazon, and Spotify, or follow our uploads with RSS Follow MassivelyOP on Bluesky, Mastodon, Twitch, YouTube, Twitter, and Facebook
Richard Garriott is back with the latest installment of his famed Ultima series - this time published under his own newly founded company Origin Systems! Will all the improvements, peripherals, and accessories be worth it?! Ben and Wes find out while also taking the time to rate and review Sirius Software's Capture the Flag, Atari's Firebeast, and Stern's Minefield in today's episode!Website -https://historyofvideogamespodcast.comYoutube - https://www.youtube.com/@historyofvideogamespodcast1994Twitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by Ben
Welcome to Dev Game Club, where this week we begin a new series on The Legend of Zelda: Majora's Mask. We of course set the game first in its time and at Nintendo before turning to the opening and the feel of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the first Clock Tower entry Issues covered: our ten-year anniversary, 2000 in games, a little timeline of Zelda, making a sequel on a short development cycle, reusing engines and making a better version of your game, reusing technology, switching from cartridges to optical media, asset reuse for characters, pricing changes and getting your money's worth, falling into the warm bath, consumptive conservatism, the strange opening and some title cards, us not remembering things about Navi, choosing the legend based on the hardware or the design idea, fitting the legends together, a continuation of Ocarina, film analogues, wanting to be in the room where it happened, presenting a known quest fabric to present you with not knowing very much, getting your ocarina back to reuse a mechanic, Skull Kid as marionette, getting new masks and therefore new powers, a diversion into a film, an unsettling feel to conversations, talking about RPGs and feeling the pressure of the main plot (or not), a lower-priority feature, thinking about your audience and what types of players you have, writing quality to support your main quest, admitting you're a video game, a debatable priority, building it into your character, how we play games heroically or not, where's the wish fulfillment. Games, people, and influences mentioned or discussed: PlayStation 2, The Sims, Deus Ex, Final Fantasy IX, Diablo II, Baldur's Gate II, RE: Code Veronica, Chrono Cross, Pokemon Yellow, Thief II, SEGA DreamCast, Spyro: Year of the Dragon, Vagrant Story, SSX, Skies of Arcadia, Rayman 2: The Great Escape, Paper Mario, No One Lives Forever, Donkey Kong Country (GBC), Crazy Taxi, Soul Calibur, Jet Set Radio, Star Wars: Starfighter (series), Smuggler's Run, Eiji Aonuma, Shigeru Miyamoto, Uncharted 2, Mass Effect 2, Ultima (series), Warren Spector, Richard Garriott, Ultima Underworld, Jedi Knight, Outlaws, Full Throttle 2, RTX Red Rock, Gladius, SquareSoft, Nintendo 64/GameCube, Twilight Princess, Roblox, Fortnite, Minecraft, LEGO, Capcom, Groundhog's Day, Outer Wilds, Rogue, Run Lola Run, A Trip to the Moon, Georges Méliès, Breath of the Wild, King of Masks, ColonelKovalyo, Morrowind/TES (series), Fallout (series), Metal Gear Solid, Republic Commando, Halo: Infinite, Paul Crocker, Troy Mashburn, Justin Dinges, Richard Lemarchand, Clint Hocking, Naughty Dog, Crystal Dynamics, Insomniac, Spider-Man (series), Sucker Punch, Ghosts of Tsushima (series), Sasha, Symphony of the Night, Lani Lum, Hitman (series), Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Majora's Mask! Notes: The word Brett was searching for was "optical" media. We regret the brain fog and blame the cold medicine. Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we complete our series on 1985's Ultima IV. We delve into dungeons, pilot ships all over, explore the later-game evolutions of the quest, and share some stories before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Many hours more Issues covered: the literary help on the game, requiring 64K, having a consistent voice, how long a game it is, losing a ship, the Gate spell, needing to go back to every town, talking about towns and understanding the shrine quests, locking in elevations, getting later-game quest info, influencing the Triforce, keys without keys, naming dungeons to be the antithesis of the virtues, being unable to take risks like these, rich and dense theming and intricate reinforcing design, dungeons being near the virtues they oppose, requiring a ship to get to many dungeons, using the sextant to get latitude and longitude, mapping the dungeons, dungeon features, first-person hall crawl vs battle rooms, being penalized for fleeing combat, what preconceived notions do we enter with, feeling really dungeon crawly, elaborate battle map usage, The Crypt, getting stuck in a dungeon, describing an A bug, the uselessness of winds, a cove full of pirate ships, ship to ship fighting, finding the town Cove via whirlpool travel, filling in the blanks yourself, a consistent and elegant pattern, symmetry everywhere, design by programmer, leveraging your programming constraints in your narrative, the meta, what we're not, having a point of view about ethics, a procedural rhetoric, committing to the bit, breaking the traditional structure, all the mysteries you need to pay attention to, trusting the player, accessible mysteries, an extremely packed game with layers and meaning, an impactful and relevant game, not wasting your time, a Swiss clock, potential other connections. Games, people, and influences mentioned or discussed: Dungeons & Dragons, Ultima Underworld, Legend of Zelda (series), Diablo IV, Baldur's Gate III, Minecraft, Eye of the Beholder, Final Fantasy (series), Halo, LostLake, Calamity Nolan, Richard Garriott, BioShock, Mass Effect, BioWare, J. R. R. Tolkien, Karla Zimonja, Dark Souls, A Fool's Errand, Hitman, Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 1:10:55 Next time: Commemoration Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Ultima IV. We talk about the boat, we talk about dungeons (a tiny bit), we deep dive into NPCs and consequences, we talk about the quests and how everything is in the world, and answer some listener email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of Ultima IV (Much more, in B's case) Issues covered: revisiting locations and finding new things, a game that does a lot with a little, everything existing in the world, getting to know the world, NPCs sharing sprites and being hard to remember, getting a ship and fighting your way on, broadside combat, dying to a waterspout, wanting to search the oceans, badly simulating tacking, riding a horse, being interrupted in any location, trying to replicate the tabletop experience, feeling like a "yes" game, whether what you do matters, can you be a thief, watering down a morality system, having a limited palette of options at any one time, layering frosting, taking out the friction and icky feeling, the niche audience of some RPGs, taking elements from older games and bringing them into modern games, asking questions of the player who is also the character, avoiding the uncanny valley, an aside into adventure mode, the horseshoe effect on NPCs, reaching the limits of what the human brain can contemplate, an aside into Dunbar's number, facing the same challenges, chunking chapters, feeling the anxiety of there being too much, coalescing your notes from time to time, the telescope moment and seeing the map, the lack of loot, preparing to do things, validating your assumptions, having to revisit everywhere, the friction of Pikmin, getting good controllers, handheld mode, the Wavebird, bouncing off character creation, character creation we've liked, wanting a story to wrap around a more specific character, the generic hero, having fun with a character creator, a freeing character creator. Games, people, and influences mentioned or discussed: Final Fantasy (series), Gold Box (series), Eye of the Beholder, Outer Wilds, The Witcher (series), Beowulf, Dungeons & Dragons, Wizardry (series), BioWare, Mass Effect, BioShock, Dishonored, CD Project Red, Cyberpunk 2077, Baldur's Gate III, Thief, Robin Hood, VtM Bloodlines, Undertale, Dark Souls, Land of the Lost, Dwarf Fortress, Planescape: Torment, Metroid / Castlevania, Richard Garriott, Sasha, Pikmin, Nintendo, Shigeru Miyamoto, Switch, PlayStation, Analog Pocket, Ashton Herrmann, Monkey Island, Wing Commander, Morrowind, Fallout 3, Dragon Age: Origins, Bethesda Game Studios, Blizzard, World of Warcraft, Diablo (series), Metal Gear Solid V, Hideo Kojima, Saint's Row IV, Call of Cthulhu, Asher, Cuphead, KyleAndError, Hitman, FFSZilla, MGS: VR Missions, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 38:30 Links: Majuular Ultima IV video recommended by Chris Next time: Finish Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on 1985's Ultima IV. We talk a lot about the mysterious sense of the game, the talking interface and mechanics, and dive a bit into combat before turning to reader mail. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another number of hours Issues covered: missing out on talking to someone, sleeping sprites, having a talk prompt and fallbacks, having generic topics per town, putting together with nouns and verbs, adding to world-building, introducing riddles and puzzles, having a sense of what's going on under the hood, exploring through talking, the technical implementation issues, the letter limits, likely implementation details, iterating on a design, fast travel, the many eights, explaining the moon gates, fleeing a boat, the ways you can pause the game, how the moon states work, the persistence of the world, the long table, more arguments for the persistence of the world, getting into combat, the zoomed in battlefield, strategizing around leveling up characters, readying/switching weapons, anticipating dungeon combat, the combat soundscape and understanding the battle, using every key on the keyboard, how many monsters there are, leveling combat, leveling up by talking with Lord British, non-linear XP table, reinforcing the relationship with both Lord British and Richard Garriott, having the cycle of leveling up, the surprise of discovering Magincia, a question of controllers, swapping between screens, distinctions between different Pikmin games, our favorite Pikmin types, charity unlocks, capybara attacks. Games, people, and influences mentioned or discussed: Sierra, King's Quest (series), LucasArts, Dungeons & Dragons, Larian, Baldur's Gate (series), Eye of the Beholder, The Outer Wilds, Her Story, Sam Barlow, Deadly Premonition, Ultima Underworld, Final Fantasy Tactics, The Elder Scrolls (series), Serious Sam, Richard Garriott, Ultima Online, Darren Johnson, Star Wars (obliquely), Pikmin, Dark Souls, Missile Command, MysteryDip, PlayStation, Xbox, Nintendo, Calamity Nolan, Virtual Boy, Okami, The Simpons (obliquely), Asher, FSSZilla, Cuphead, Hitman, Metal Gear Solid, Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 59:13 Next time: More Ultima IV! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we begin a series on 1985's Ultima IV. After talking about the recent Defeating Games for Charity, we set the game in its time, talk about our encounters in the past with the series, and then dive into the manuals and the start of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first couple of hours and the manuals Issues covered: Defeating Games for Charity, the first pancake, our experiences with this series, an opaque franchise, mainlining a game, opacity being part of the point, performance characteristics of the PCs of the time, the importance of the manuals, entering the world as yourself, using the manual to reinforce the role-play, not requiring graphics, priming the player, describing the geography of different areas, imposing importance on a handful of pixels, the quest of the game, sublimating the quest of the game, a less traditional RPG experience, after reading the manual, the deep questions/dilemmas, tournament structure, choosing your most important virtue, getting the bard, series characters who can join your party, reflecting your beliefs, getting different dilemmas, the Venn diagram of virtues, the Tinker profession, symmetry in design, Buddhism and the Eightfold Path, countering the cultural zeitgeist, the Avatar and Hinduism, a deity's manifestation on Earth, finding your way into swamps, both hosts being poisoned and dying, death and rebirth, being unable to recruit early. Games, people, and influences mentioned or discussed: Dwarf Fortress, BioStats, KyleAndError13, Silksong, GreyFiery, Hollow Knight, Untitled Goose Game, Kaeon, Hitman, N0isses, Hades, Phil Salvador, MYST, RobotSpacer, Shadowgate, Unpacking, Kendrama, CalamityNolan, Splatoon 2, Typing of the Dead, Dark Souls 2, Nitro, Metal Gear Solid, Resident Evil, LostLake, Minecraft, Super Mario Bros Shuffler, Devil May Cry, MegaMan X, Belmont, NES, Atari 2600, Ultima Underworld, A Bard's Tale, Eye of the Beholder, Magic: The Gathering, LucasArts, Super Mario 64, Space Harrier, Gauntlet, Ghosts n' Goblins, Gradius, Super Mario Bros, Tetris, Where in the World Is Carmen Sandiego, Spy vs Spy (series), Oregon Trail, King's Quest II, The Goonies, Gremlins, A View to a Kill, Rambo, Temple of Doom, The Empire Strikes Back, SEGA Master System, Sonic (series), Wizardry, Apple ][, Commodore 64, Civilization III, The Sims, Bill Roper, Warcraft, The Elder Scrolls: Morrowind, Reed Knight, Pool of Radiance, Dungeons & Dragons, Warren Spector, Ultima Adventures, Outcast, Fallout, Wasteland, A Connecticut Yankee in King Arthur's Court, Harley Baldwin, Richard Garriott, the Ramayana, Ed Fries, Benimanjaro, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 06:25 Next time: More Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Ubiquitous ninjas, millions of XP, and a famous licence help CRPGs sell hundreds of thousands of copies. Following his own path, as always, Richard Garriott argues in favour of child murder, and wins.Support the show
The year was 1979 and a scrappy little 16 year old named Richard Garriott started coding his friends' latest Dungeons & Dragons campaign into an Apple II. This is the small domino that fell over to eventually result in millions of players worldwide romancing a bear 30+ years later in Baldur's Gate 3. How did we get there? Well, there's a lot of answers to that question but a predominant step was through the landmark CRPG series, Ultima. Imgur library link: https://imgur.com/a/5wN6Mec Special thanks to "@NathanLV" for commissioning today's episode! If you want your own personal history lesson on some niche area, check out patreon.com/debatethiscast and consider sponsoring $60 one time to get your very own FLAVOR TEXT. Recommended Reading: The Assassination of Lord British by the Coward "rainz": https://www.youtube.com/watch?v=GomZNDLX9SU Retro Tea Break's interview with Richard Garriott: https://youtu.be/LU90N4Cbj10?si=_N0zxqkkfZEBu-vo A complete breakdown of the Ultima series by Finntrovert: https://www.youtube.com/watch?v=JUQmCK5A6Jg&t=22069s Have you seen our Instagram? instagram.com/debatethiscast Have you seen our Threads? threads.net/debatethiscast Want to send us an email? debatethiscast@gmail.com Music for Debate This! is provided by composer Ozzed under a creative commons license. Check out more of their 8-bit bops at www.ozzed.net!
Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
Topic starts at: 29:28. This week we discuss Richard Garriott! You can find our Discord, Patreon, social media, and more at https://linktr.ee/retrowarriors.
Andrew joins Ben this week to talk about something which thanks to pop culture is turtle adjacent and thanks to an obscure martial arts publication is also peach adjacent… weird eh? They catch up on what has been going on in their lives—lots of writing for each! Andrew has been working on his ADHD focused book, and Ben has been playing Edge of Sanity for game review material on Substack. They explore an assortment of topics before moving to video games including the following: the Insane Clown Posse, the writings of H.P. Lovecraft, household appliances, motorcycles, the movie You Only Live Twice, G.I. Joe toys and comics, the Community episode “G.I. Jeff,” The Tick, and the Teenage Mutant Ninja (Hero) Turtles franchise. In closing, Ben and Andrew talk about some of their favorite ninja themed arcade games and the PC games they would play in their youth. *** 00:00:21 - The intersection of life stuff and writing stuff, lots of stickers, and a fleet of snails 00:03:44 - Andrew's “Attention Dragons” mini-zine, a new Ko-Fi page, and shuttering Patreon 00:06:33 - Taxes, staying out of Etsy jail, a flu fighter, the plural of ninja, and asking a Juggalo 00:09:33 - Learning on a bus, the quintessential alcoholic clown movie, and the 2VP Substack 00:12:05 - H.P. Lovecraft, separating art and artist, the Cthulhu-verse, and “The Cats of Ulthar" 00:16:18 - Ben's preliminary thoughts on Edge of Sanity, the madness meter, and Xenophobe Check out Ben's full review of Edge of Sanity on Substack! https://substack.com/home/post/p-150996029 Check out Andrew's reference to the song “Night Boat to Cairo” by Madness! https://youtu.be/lLLL1KxpYMA?si=b5eoHuDOmllJKNeP 00:19:20 - It literally means spy, food processors, motorcycle names, and You Only Live Twice 00:22:46 - From blenders to Snake Eyes, comic loopholes, and “PORKCHOP SANDWICHES!!!” 00:26:50 - Complicated personalities, the government issue Jeff episode, and the original Joes 00:29:12 - A surrounding hedge, straight outta Birnam Wood, ninja parody, and TMNT or TMHT 00:35:41 - Adventures with Chicago weapon vendors, finality of death, and parodying parodies 00:36:57 - Cheap 80s and 90s newsprint, cashing in on trends, arcade remakes, and The Tick 00:39:07 - Bitch or ninja, czars in government, subreddits, Ninja Mind Control, and fruit theft 00:42:52 - Memorable ninja arcade games, 28 quarters, Arcade Archives, and Mystic Warriors 00:45:32 - Telling stories in shortened arcade experiences, and Andrew briefly checks out 00:48:20 - Sinistar's backstory, board games, and Andrew ponders if he likes “story” games 00:50:30 - His name was Richard Garriott, remembering Tabula Rasa, and Ultima with Andrew's 00:53:02 - Games of the college days, Ben remembers Strider, and a Vancouver microbrewery 00:56:00 - Strange beers, brewing, the flavor of the day, juice pouch problems, and apologies 00:58:05 - Andrew remembering the Juggalo lore and Ben remembering a Patton Oswalt bit *** Follow Andrew / Partly Robot Industries on… His website: https://partlyrobot.com/ On Instagram: https://instagram.com/partlyrobot On TikTok: https://www.tiktok.com/@partlyrobot On Ko-fi: https://ko-fi.com/partlyrobot And his TREE o' LINKS: http://linktr.ee/partlyrobot Follow Two Vague on… Our website: https://www.twovaguepodcast.com On Instagram: https://www.instagram.com/two_vague_podcast On YouTube: https://www.youtube.com/@twovaguepodcast On Substack: https://substack.com/@twovaguepodcast For show appearance and other inquiries, contact us at: twovaguepodcast@gmail.com -AND- …for all of your PRI and 2VP merch check out the Partly Robot Industries store at TEEPUBLIC! https://www.teepublic.com/user/partly-robot-industries *** References, Links, and Tags Episode 122 Show Notes - https://substack.com/home/post/p-151404155 The Edge of Sanity Linktree page - https://linktr.ee/Edge_Of_Sanity Vixa Games - https://vixagames.com/ Daedalic Entertainment - https://www.daedalic.com/ #Podbean #DIYPodcast #ApplePodcast #VideoGames #Trivia #Comedy #Talkshow #2VP #TwoVaguePodcast #PodernFamily #InterviewShow #GamersOfThreads #Substack #Gamer #PartlyRobot #PartlyRobotIndustries #TeePublic #EdgeOfSanity #VixaGames #PositiveVibes
Take an exquisite ride in space from the International Space Station. Steve Thomas composed these ethereal guitarscapes as a commission for use on the ISS during Richard Garriott's pioneering flight as a private astronaut. Garriott's photos comprise a collection of 20 flight paths around Earth. The timeless music is emotionally aligned with views of Earth, from the Sahara and Himalayas to the moody aurora borealis. The Earth Serenade series is from the Association of Space Explorers, the professional association of flown astronauts. Series: "Arts Channel " [Arts and Music] [Show ID: 39839]
Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We set the game a little in its time, talk about the way the game creates a divergent path from other tactical turn-based combat games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Some tutorial, some standard, some campaign Issues covered: the multiverse/divergent evolution, a game that wasn't copied, long games, setting the game in its time, moving more to real-time combat, finite audiences, action became important for larger audiences, the experimentation in the space, the unexpected battle map, an automated complicated board game, tabletop wargaming, wondering how you get from the main series to this, SSI's path, playing the tutorial, the early game, resources and time and other elements, the city view, generating armies and garrisoning, other things that buildings provide, the hero doesn't fight, choosing your heroes and what units you get, retreating and surrendering, leveling your heroes, not being expected to win the first game, the world map, exploring and watching the world map progress, considering multiplayer, metaphors for humanity (computing, industry, alignments, attributes), grinding, wanting cinematography controls in in-game cutscenes, deleting the chip bag, giving the cheats, #PecsAndGlutesForLyfe. Games, people, and influences mentioned or discussed: Ubisoft, New World Computing, Jon Van Caneghem, Final Fantasy Tactics, X-COM, Populous, Black & White, Marvel Midnight Suns, Freedom Force, Wildermyth, Civilization, Richard Garriott, Kaeon, NES/SNES, Chrono Trigger, Dark Forces, Full Throttle, Jagged Alliance, Dragon Quest VI, Rayman, Hexen, Suikoden, PlayStation, Warcraft 2, The Dig, Twisted Metal, Kings Field 2, Command & Conquer, Total Annihilation, World of Warcraft, Fallout, Firaxis, Final Fantasy (series), Baldur's Gate, Diablo, David Brevik, Archon, Gary Gygax, Dave Arneson, Chivalry, Dungeons & Dragons, Fallout Tactics: Brotherhood of Steel, Commandos, SSI, Ultima (series), Eye of the Beholder, Cinemaware, Defender of the Crown, Taylor, The Sims, Majora's Mask, GURPS, Baron, Shadow Tactics, Tacoma, Assassin's Creed: Valhalla, Metal Gear Solid (series), Halo, Prince of Persia: Sands of Time, Braid, Quake, Daron Stinnett, Celeste, Jeffool, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of HOMM! Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com
On this week's miniature episode of the Massively OP Podcast, Bree does a quick run-down of Throne & Liberty's and New World Aeternum's launch proximity, Guild Wars 2's Janthir Wilds, Richard Garriott's Ultima Online ambitions, Nightingale's Realms Rebuilt, the SWG Legends SOEclipse, and the arrival of Gamescom. It's the Massively OP Podcast, an action-packed hour 18 minutes of news, tales, and opinions! And remember, if you'd like to send in your question to the show, use this link. Show notes: Intro Throne & Liberty's delay New World's Aeternum beta Guild Wars 2's Janthir Wilds arrives Richard Garriott might buy Ultima Online? Ultima Online New Legacy update Nightingale's Realms Rebuilt SWG Legends' SOEclipse Gamescom is almost here Outro Other info: Download Episode 481 Theme: "Crossing the Hills" from Final Fantasy IX Your show host: Bree (hoping Justin will be recovered next week!) Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
Ultima IV: Quest of the Avatar is more than a revered classic; it's an enduring influence on a wide array of role-playing games and moral-choice systems. The game launched many sequels, adding further depth and dimension to Richard Garriott's (also known as Lord British) mythic universe, and its virtues system was a precursor to the nuanced morality meters seen in modern games such as Mass Effect or The Witcher. --- Support this podcast: https://podcasters.spotify.com/pod/show/ongamecast/support
Welcome to Dev Game Club, where this week we continue our series on 1991's Eye of the Beholder. We talk quite a bit about adaptation and the things that are not entirely.... fun... about D&D. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to level 10 or 11 Issues covered: Discord Game Club, finding the dwarves, the injured dwarf, information as a reward, inconsistent locks, messages you can only read if you have a dwarf, using up keys and not knowing when you should use them, communities below ground, "Xanathar: he's kind of a big deal," history in the built environment, the sewer map, "feelies," wishing the computer would do the rules for us... or not?, translation of D&D, the problems of adaptation, diving into the movie, respawning hellhounds and imagining hell, what's a xorn?, puzzle opacity, good puzzles, holdover concepts that stick around, level connectivity, the pleasures of linking up segments of map, removing useful friction, games where there's not a lot of high hights nor low lows, podcast games, having to learn the world and feeling the mastery, great connections in Dark Souls, landmarking and not wanting a map. Games, people, and influences mentioned or discussed: D&D, Discord Game Club, Artimage, Mark Garcia, BioStats, Final Fantasy IX, Kotaku, Journey to the Center of the Earth, Temple of Elemental Evil, Infocom, Zork (series), Grim Fandango, Full Throttle, Republic Commando, Baldur's Gate (series), Diablo, Chris Pine, Ultima Underworld, Richard Garriott, System Shock, King's Quest, Assassin's Creed, World of Warcraft, Dark Souls, Ico, Dragon/Dungeon magazines, Kirk Hamilton, Aaron Evers. Next time: Finish the game! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
Alan Keith Barley is the Co-owner and Principal of Barley|Pfeiffer Architecture. Barley|Pfeiffer Architecture was founded in 1989 by principals Alan K. Barley and Peter L. Pfeiffer. Bringing different strengths to bear, Alan's ability to hear what clients want and his ability to use innovative ideas to create elegant spaces compliment Peter's strong building-science background and practical approach to construction. BPA is a LEED-certified firm that practices Green By Design. Believing that 90% of effective green building decisions happen in the first 10% of the design process supports the importance of regionally appropriate design decisions and building systems integration. Rather than simply making sustainable material choices we go beyond the present green building paradigm.Alan's career began in San Antonio, working for local firms while an architectural student at San Antonio College. He was fortunate to work with well-known architects Richard Mogas and Joe Stubblefield who mentored him for several years. Under their tutelage, he developed a keen appreciation for utilizing regionally appropriate natural materials which has imbued his work with a distinctively central Texas flare. This background reinforces the Barley|Pfeiffer Architecture commitment to the number one premise of sustainable architecture – regionally appropriate design.Alan continued his education at the University of Texas at Austin, graduating in 1985 with a Bachelor of Architecture Degree. To add depth to his commercial experience, Alan joined the Austin Group Architects in 1986 where he helped design and produce several commercial offices, warehouse structures, business parks, and apartment complexes. He was one of the principal designers in the Cedar Park City Hall competition, winning first place.Venturing on his own in 1987, Alan completed projects for noted games software designer Richard Garriott, and the World of Pentecost Sanctuary expansion. He joined forces with Peter Pfeiffer in 1989 to form Barley|Pfeiffer Architecture. Since then, the firm's architectural projects have been featured nationally in Fine Homebuilding, USA Today, Better Homes and Gardens, Natural Home & Garden, Environmental Design & Construction as well as in regional publications including Texas Architect, the Dallas Morning News, Austin Monthly, the Austin American Statesman, and Tribeza.To date, more than a third of all the highest-rated (Five Star) homes in the history of the Austin Green Building Program – the nation's most established – have been designed by Alan. Hosted on Acast. See acast.com/privacy for more information.
In honor of Starfield, we're taking you back to the 1st official Western RPG, Ultima! ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.[1] A significant series in computer game history, it is considered, alongside Wizardry and Might and Magic, to be one of the norm-establishers of the computer role-playing game genre.[2] Several games of the series are considered seminal entries in their genre, and each installment introduced new innovations which then were widely copied by other games. The games take place for the most part in a world called Britannia; the constantly recurring hero is the Avatar, first named so in Ultima IV. They are primarily within the scope of fantasy fiction but contain science fiction elements as well. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades _________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ FOLLOW OUR FELLOW #GAMERSUNITEDGUILD FRIENDS! Visit www.gamersunitedguild.com for loads of positive gaming content ________________________________________________________________________ The ORIGINAL Next Level Gaming https://www.youtube.com/c/TheORIGINALNextLevelGaming TXR (The Xbox Roundtable) Podcast https://www.youtube.com/channel/UC7S-10RbSWEskn3r6xsQK6w 4GQTV https://www.youtube.com/c/4GQTV Classy Gaming Fun https://www.youtube.com/c/OEBPete http://bitly.ws/e2ia Cerebral Paul | Living Differently https://www.youtube.com/c/CerebralPaul GoGameGo https://www.youtube.com/c/gogamego Bacon Ice Cream Productions https://www.youtube.com/c/BaconIceCream The Flamish Experience https://www.youtube.com/c/Flamish 108 Dragons TV https://www.youtube.com/c/108DRAGONSTV Geeks with Cash https://www.youtube.com/c/GeekswithCash Papa Pete https://www.youtube.com/c/PapaPete PK ENTERTAINMENT https://www.youtube.com/c/PKEntertainmentlive DJC GAME STUDIOS https://www.youtube.com/DJCGAMESTUDIOS ICONIC VIDEO GAMES PODCAST https://www.youtube.com/user/Axle1324 Newf Nukem https://www.youtube.com/channel/UCK4y313pV6Ar99JBcJgAtyg/ ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
The Party talks to Richard Garriott about being a pioneer in space, video games, and more! To learn more about the guest head over to https://richardgarriott.com/Support the Party and get some loot in return: https://www.patreon.com/gmdlcastCheck out our stream at: https://www.twitch.tv/gmdlcastThe Show: https://twitter.com/GmdlcastThe DM: https://twitter.com/RobotcoatThe Baba: https://twitter.com/anthonydrobertThe Fait: https://twitter.com/JazzeFait
This week we are chatting with Starr Long. Starr is a game developer, a long time collaborator with Richard Garriott at the companies Origin Systems, Destination Games, Portalarium and The Acceleration Agency since 2019. Starr was the original director of the early multiplayer game Ultima Online, he spent time as an executive producer at The Walt Disney Company, where he created and managed several educational games and apps for Club Penguin and the Disney Connected Learning platform. He was listed as one of the Top 20 Most Influential People in the Massively Multiplayer Online Game industry. And he is currently launching a new venture which just premiered at SXSW. Hosted by: Andrew Lamping and Jeff Stolhand Original Theme Music by: Stephen D. Bennett Sponsors: Reid's Cleaners in Austin, Tx: https://www.reidsdrycleaners.com/ Piers Hendrie Headshots: https://www.piershendrie.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/filmmakermixer/message
Those who oppose these practices argue that distribution denies the copyright holder potential sales, in the form of re-released titles, official emulation, and so on. Likewise, they argue that if people can acquire an old version of a program for free, they may be less likely to purchase a newer version if the old version meets their needs. From game developers with sympathy with abandonware. Some game developers showed sympathy for abandonware websites as they preserve their classical game titles. In this quote Richard Garriott states, “Personally, I think that sites that support these old games are a good thing for both consumers and copyright owners. If the options are (a) having a game be lost forever and (b) having it available on one of these sites, I'd want it to be available. That being said, I believe a game is 'abandoned' only long after it is out of print. And just because a book is out of print does not give me rights to print some for my friends.” In this quote Tim Schafer states, “Is it piracy? Yeah, sure. But so what? Most of the game makers aren't living off the revenue from those old games anymore. Most of the creative teams behind all those games have long since left the companies that published them, so there's no way the people who deserve to are still making royalties off them. So go ahead—steal this game! Spread the love!” In this quote Chris Taylor states, “If I owned the copyright on Total Annihilation, I would probably allow it to be shared for free by now (four years after it was originally released)” Law. In most cases, software classed as abandonware is not in the public domain, as it has never had its original copyright officially revoked and some company or individual may still own rights. While sharing of such software is usually considered copyright infringement, in practice copyright holders rarely enforce their abandonware copyrights for a number of reasons – chiefly among which the software is technologically obsolete and therefore has no commercial value, therefore rendering copyright enforcement a pointless enterprise. By default, this may allow the product to de facto lapse into the public domain to such an extent that enforcement becomes impractical. Rarely has any abandonware case gone to court, but it is still unlawful to distribute copies of old copyrighted software and games, with or without compensation, in any Berne Convention signatory country. Enforcement of copyright. Old copyrights are usually left undefended. This can be due to intentional non-enforcement by owners due to software age or obsolescence, but sometimes results from a corporate copyright holder going out of business without explicitly transferring ownership, leaving no one aware of the right to defend the copyright. Even if the copyright is not defended, copying of such software is still unlawful in most jurisdictions when a copyright is still in effect. Abandonware changes hands on the assumption that the resources required to enforce copyrights outweigh benefits a copyright holder might realize from selling software licenses. Additionally, abandonware proponents argue that distributing software for which there is no one to defend the copyright is morally acceptable, even where unsupported by current law. Companies that have gone out of business without transferring their copyrights are an example of this; many hardware and software companies that developed older systems are long since out of business and precise documentation of the copyrights may not be readily available. Often the availability of abandonware on the Internet is related to the willingness of copyright holders to defend their copyrights. For example, unencumbered games for Colecovision are markedly easier to find on the Internet than unencumbered games for Mattel Intellivision in large part because there is still a company that sells Intellivision games while no such company exists for the Colecovision. --- Send in a voice message: https://podcasters.spotify.com/pod/show/law-school/message Support this podcast: https://podcasters.spotify.com/pod/show/law-school/support
SMALL WORDS TO MOONSHOTS | Ben Lamm, a multi-time founder who is currently working on bringing back the woolly mammoth, joins host Gregg Garrett to discuss how small words can lead to HUGE ideas. Of course, Ben shares his Top 3 or 4: Thomas Tull, who reminds him to just keep going; John McKinley, who taught him how to live servant leadership; Richard Garriott, who has stoked his passion to explore; and his grandmother, who has taught him that he can do anything. And you have to hear what he has to say about picking a principle and not allowing anything to budge you from it. About Ben Lamm Ben Lamm is the co-founder and CEO of Colossal. Ben is a serial technology entrepreneur driven to solve the most complex challenges facing our planet. For over a decade, Ben has built disruptive businesses that future-proof our world. In addition to leading and growing his own companies, he is passionate about emerging technology, science, space and climate change. Active in angel investing, incubators and startup communities, Ben invests in software and emerging tech, and is deeply engaged in the technology, defense and climate change communities. Prior to Colossal, Ben served as the founder and CEO to a number of companies, including Hypergiant, an enterprise AI software company focused on critical infrastructures, space, and defense; Conversable, the leading conversational intelligence platform that helps brands reach customers through automated experiences acquired by LivePerson; and Chaotic Moon, a global creative technology powerhouse acquired by Accenture. Ben was also the co-founder of Team Chaos, a consumer gaming company acquired by Zynga. Ben is a fellow of the Explorer's Club, whose mission is to promote the scientific exploration of land, sea, air, and space by supporting research and education in the physical, natural and biological sciences. He also serves as a Scientific Advisory Board member on the Planetary Society and sits on the Advisory Board for the Arch Mission. Ben has appeared as a thought leader in many publications, including the Wall Street Journal, New York Times, Forbes, Entrepreneur, Wired, TechCrunch, VentureBeat, and Newsweek on topics such as innovation, technology and entrepreneurship. SHOW HIGHLIGHTS During this episode: Introduction [0:00] Small words, big impact [0:52] Introduction to Ben [3:03] Colossal, de-extinction,and technology [4:24] The “Top Three” Thomas Tull: reminds him to just keep going [06:59] John McKinley: taught him how to live servant leadership [19:38] Richard Garriott: stoked his passion to explore [29:29] Ben's grandmother: taught him that he can do anything [38:17] Other Points of Interest: Encouraging moonshots [44:09] Transparency in industry [48:35] You have to hear this… Pick a principle and don't budge [49:02]
Good Morning, Becca!? This week, Gus and Geoff sit down with Becca Frasier at Epoch Far West to talk about Living in Austin vs being from Austin, Early jobs, Working at the call center, Rats, Places we miss the most, Pleasant BBQ food poisoning, Celebs in Vegas & The Ultimatum, A prank on Becca, Richard Garriott's house, and Girl Gamerz. Come out to RTX for an ANMA live episode. We'll be there July 7-9. Tickets on sale at www.RTXAustin.com Sponsored by Better Help http://betterhelp.com/anma and Factor http://factormeals.com/anma50 and use code anma50 Learn more about your ad choices. Visit megaphone.fm/adchoices
Kevin Daisey talks to Richard E. Garriott Jr., the Managing Partner at Garriott Maurer PLLC in Virginia. Richard is a Fellow of the American Academy of Matrimonial Lawyers and the International Academy of Family Lawyers. He focuses his practice on the areas of family law and civil litigation. As a former President of the Virginia Bar Association, Richard is recognized statewide as a preeminent advocate in divorce and custody disputes. While serving in various statewide legal organizations, he developed an understanding of the need for sensitive client advocacy. Richard also has outstanding skill in handling complex issues related to property valuations, retirement and investment accounts, and other financial concerns. Learn from his expertise and what trends are helping grow his firm on this episode of The Managing Partners Podcast! —- Array Digital provides bold marketing that helps managing partners grow their law firms. thisisarray.com Follow us on Instagram: @array.digital Follow us on Twitter: @thisisarray Call us for a FREE digital marketing review: 757-333-3021 SUBSCRIBE to The Managing Partners Podcast for conversations with the nation's top attorneys.
Richard Garriott de Cayeux currently serves as the President of the Explorers Club. He is a founding father of the videogame industry and the commercial spaceflight industry, a flown astronaut, and the first explorer to have explored pole to pole, orbited the Earth, and reached the deepest point in the Ocean. Richard has been inducted into the computer gaming hall of fame and received the industry lifetime achievement award. He is credited with creating the now ubiquitous term “avatar” for one's virtual self and the category of massively multiplayer games (MMORPGs). He authored the acclaimed Ultima Series and has built 3 leading gaming companies including Origin Systems (sold to Electronic Arts), and Destination Games (sold to NCsoft). As a principal shaper of the commercial spaceflight industry, he cofounded Space Adventures, the only company to arrange space flights for private citizens and is the sixth private astronaut to live aboard the International Space Station. The son of a NASA astronaut, he became the first second-generation astronaut, served on NASA advisory Council, and has been a key leader in civilian and commercial space through institutions such as the Challenger Center for Science Education, the XPRIZE Foundation, and Space Adventures. Richard is an avid explorer, having traveled around the globe from the jungles of the Amazon to the South Pole, the deep seas of the Titanic and hydrothermal vents to orbiting the earth aboard the International Space Station, and most recently to Challenger Deep, the deepest point in our Oceans. Show Sponsor: www.LaShamanaFaby.com
How did a music festival become one of the biggest tech events in the US? We look at the history of SxSW, explore some of the notable (and sometimes disastrous) things that happened there and Jonathan relives one of his worst memories as a professional.See omnystudio.com/listener for privacy information.
What I learned from rereading Zero to One: Notes on Startups, or How to Build the Future by Peter Thiel.This episode is brought to you by: Tiny: The easiest way to sell your business. Quick and straightforward exits for Founders. Fable: Make your product accessible to more people. Tegus is a search engine for business knowledge that's used by Founders, investors, and executives. Subscribe to listen to Founders Daily (my new daily podcast)[4:01] Jobs's return to Apple 12 years later shows how the most important task in business-the creation of new valuecannot be reduced to a formula and applied by professionals.[5:00] A really important sentence to understand one of the main points in Peter's book: Apple's value crucially depended on the singular vision of a particular person.[5:00] A unique founder can make authoritative decisions, inspire strong personal loyalty, and plan ahead for decades.[6:00] Conspiracy: Peter Thiel, Hulk Hogan, Gawker, and the Anatomy of Intrigue and Zero to One: Notes on Startups, or How to Build the Future (Founders #31)[7:00] Properly understood, any new and better way of doing things is technology.[8:00] By creating new technologies we rewrite the plan of the world.[9:00] The paradox of teaching entrepreneurship is that such a formula necessarily cannot exist; because every innovation is new and unique, no authority can prescribe in concrete terms how to be innovative.The single most powerful pattern I have noticed is that successful people find value in unexpected places, and they do this by thinking about business from first principles instead of formulas.[10:00] The minute that you understand that you can poke life and actually something will pop out the other side, that you can change it, you can mold it. That's maybe the most important thing. It's to shake off this erroneous notion that life is there and you're just gonna live in it, versus embrace it, change it, improve it, make your mark upon it. —Steve Jobs[11:00] Brilliant thinking is rare, but courage is in even shorter supply than genius.[13:00] A startup is the largest group of people you can convince of a plan to build a different future. A new company's most important strength is new thinking.[14:00] What follows is not a manual or a record of knowledge but an exercise in thinking. Because that is what a startup has to do: question received ideas and rethink business from scratch.[14:00] The Founders: The Story of Paypal and the Entrepreneurs Who Shaped Silicon Valley by Jimmy Soni. (Founders #233)[17:00] Their casual way of conducting affairs did not appeal to me. — Random Reminiscences of Men and Events by John D. Rockefeller (Founders #148)[18:00] My number one repeated learning in life: There Are No Adults. Everyone's making it up as they go along. Figure it out yourself, and do it. —Naval Ravikant[19:00] Bill Gurley's answer to the question For people who were there, does this feel like dot-com bust level unwiding yet? Yes. Link to tweet[21:00] Peter's 4 principles for founders:1. It is better to risk boldness than triviality.2. A bad plan is better than no plan.3. Competitive markets destroy profits.4. Sales matters just as much as product.[22:00] The most contrarian thing of all is not to oppose the crowd but to think for yourself.[22:00] By “monopoly,” we mean the kind of company that's so good at what it does that no other firm can offer a close substitute.[24:00] Every business is successful exactly to the extent that it does something others cannot.[25:00] Durability has always been a first rate virtue in Charlie's eyes. — Poor Charlie's Almanack: The Wit and Wisdom of Charles T. Munger. (Founders #90)[27:00] If you focus on near-term growth above all else, you miss the most important question you should be asking: will this business still be around a decade from now?[27:00] There is no shortcut to monopoly[28:00] A substantive advantage makes your product difficult or impossible to replicate.[30:00] The perfect target market for a startup is a small group of particular people concentrated together and served by few or no competitors.[32:00] Shallow men believe in luck. Strong men believe in cause and effect.[32:00] Victory awaits him who has everything in order.[33:00] My heroes are people who took epic journeys into the unknown often at substantial personal risk. I am simply following the path that they carved into history. —Explore/Create My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark by Richard Garriott.[35:00] Instead of pursuing many-sided mediocrity and calling it "wellroundedness," a definite person determines the one best thing to do and then does it. She strives to be great at something substantive— to be a monopoly of one.[36:00] Long-term planning is often undervalued by our indefinite short-term world.[39:00] Monopoly businesses capture more value than millions of undifferentiated competitors.[40:00] Most startups fail and most venture funds fail with them.[43:00] You cannot trust a world that denies the power law to accurately frame your decisions for you, so what's most important is rarely obvious. It might even be a secret.[44:00] I also believed then, as I do now after more than fifty years as a money manager, that the surest way to get rich is to play only those games or make those investments where I have an edge. — A Man for All Markets: From Las Vegas to Wall Street, How I Beat the Dealer and the Market by Ed Thorp. (Founders #222)[45:00] Schlep Blindness by Paul Graham [46:00] Great companies can be built on open but unsuspected secrets about how the world works.[47:00] Conspiracy: A True Story of Power, Sex, and a Billionaire's Secret Plot to Destroy a Media Empire by Peter Thielby Ryan Holiday[48:00] The best entrepreneurs know this: every great business is built around a secret that's hidden from the outside.[51:00] Keith Rabois on Peter Theil insisting on focus[54:00] Superior sales and distribution by itself can create a monopoly, even with no product differentiation. The converse is not true.[56:00] Advertising doesn't exist to make you buy a product right away; it exists to embed subtle impressions that will drive sales later. Anyone who cannot acknowledge its likely effect on himself is doubly deceived.I use Readwise to organize and remember everything I read. You can try Readwise for 60 days for free https://readwise.io/founders/—Subscribe to listen to Founders Daily—“I have listened to every episode released and look forward to every episode that comes out. The only criticism I would have is that after each podcast I usually want to buy the book because I am interested so my poor wallet suffers. ” — GarethBe like Gareth. Buy a book: All the books featured on Founders Podcast
What I learned from reading Explore/Create My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark by Richard Garriott.Listen to every full episode for $10 a month or $99 a year. The key ideas you'll learn pays for the subscription cost thousands of times over.WHAT OTHER PEOPLE ARE SAYING:“Founders is the only podcast I pay for and it's worth 100x the cost.”“I've now listened to every episode. From this knowledge I've doubled my business to $500k a year. Love your passion and recommend your podcast to everyone.”“Without a doubt, the highest value-to-cost ratio I've taken advantage of in the last year is the Founders podcast premium feed. Tap into eons of knowledge and experiences, condensed into digestible portions. Highly, highly recommend. “Uniquely outstanding. No fluff and all substance. David does an outstanding job summarizing these biographies and hones in on the elements that make his subjects so unique among entrepreneurs. I particularly enjoy that he focuses on both the founder's positive and negative characteristics as a way of highlighting things to mimic and avoid.”“I just paid for my first premium podcast subscription for Founders podcast. Learning from those who came before us is one of the highest value ways to invest time. David does his homework and exponentially improves my efficiency by focusing on the most valuable lessons.”“I haven't found a better return on my time and money than your podcast for inspiration and time-tested wisdom to help me on my journey."I have listened to every episode released and look forward to every episode that comes out. The only criticism I would have is that after each podcast I usually want to buy the book because I am interested, so my poor wallet suffers.”"I can't get enough of your podcast. You add a new layer to the books I've already read and make connections to ones I haven't, but now must read."“I have listened to many podcasts on entrepreneurship (HIBT, Masters of Scale, etc.) and find Founders to be consistently more helpful than any other entrepreneurship podcast. David is a craftsperson, he carefully reads biographies of founders, distills the most important anecdotes and themes from their life, and draws commonalities across lives. David's focus is rightfully not on teaching you a formula to succeed but on constantly pushing you to think different.”“I highly highly recommend this podcast. Holy cow. I've been binge listening to these and you start to see patterns across all these incredible humans.”Listening to your podcast has changed my life and that is not a statement I make often.“After one episode I quickly joined the Misfit feed. Love the insight and thoughts shared along the way. David loves what he does and it shines through on the podcast. Definitely my go-to podcast now.”“It is worth every penny. I cannot put into words how fantastic this podcast is. Just stop reading this and get the full access.”“Personally it's one of my top 3 favorite podcasts. If you're into business and startups and technology, this is for you. David covers good books and I've come to really appreciate his perspective. Can't say enough good things.”“I quickly subscribed and it's honestly been the best money I've spent all year. It has inspired me to read biographies. Highly recommend.”“This is the most inspirational and best business podcast out there. David has inspired me to focus on biographies rather than general business books. I'm addicted.”“Anyone interested in business must find the time to listen to each any every Founders podcast. A high return on investment will be a virtual certainty. Subscribe and start listening as soon as possible.”“David saves you hundreds of hours by summarizing bios of legendary business founders and providing valuable insight on what makes an individual successful. He has introduced me to many founders I would have never known existed.”“The podcasts offer spectacular lessons on life, human nature and business achievement. David's enthusiasm and personal thoughts bring me joy. My journey has been enhanced by his efforts.”"Founders is the best self investment that I've made in years."UPGRADE to listen to the rest of this episode and gain access to 265 full length episodes.You will learn the key insights from biographies on Steve Jobs, Elon Musk, John D. Rockefeller, Coco Chanel, Andrew Carnegie, Enzo Ferrari, Estee Lauder, Jeff Bezos, Warren Buffett, Charlie Munger, Phil Knight, Joseph Pulitzer, Arnold Schwarzenegger, Alexander Graham Bell, Bill Gates, P.T. 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Today, we're looking back at the story of Ultima, originally released for the Apple II in June of 1981. As part of its story, we'll talk about the life of its creator, Richard Garriott, and look at the inspiration that created the Ultima series. We'll talk at length about the series, and talk about what Richard Garriott has done afterwards. Stick around and join us for today's open-world roaming trip down Memory Card Lane.
Today, you'll hear our interview with Richard Garriott, the president of the Explorers Club. Garriott is not only the first American second generation astronaut, but also the first person to visit both poles, outer space and dive to the Mariana Trench. He started out as a video game designer, and as soon as he made enough money, he began investing in human space flight, creating a company called Space Adventures.Richard Garriott Interview from 4/23/22https://app.trint.com/editor/_xFCb8WQRFyO4qID1o4q4AFollow Curiosity Daily on your favorite podcast app to get smarter with Calli and Nate — for free! Still curious? Get exclusive science shows, nature documentaries, and more real-life entertainment on discovery+! Go to https://discoveryplus.com/curiosity to start your 7-day free trial. discovery+ is currently only available for US subscribers.Find episode transcripts here: https://curiosity-daily-4e53644e.simplecast.com/episodes/explorers-club-richard-garriott
TCW Podcast Episode 163 - California Pacific We look at the company California Pacific. Founded by Al Remmers the company played a large role in launching the careers of Bill Budge and Richard Garriott. Al Remmers was in a unique position as a publisher. He had contacts with retailers spanning the entire country. In a way California Pacific was both one of the first distributors and used the EA model of programmers as rock stars. Promoting the games made by talented people, and promoting the individuals themselves. Unfortunately California Pacific had a too high royalty to those same programmers, and once dedicated distribution companies started to take over business declined. Al Remmers struggled with delegation, and unfortunately he developed a drug addiction. Though not well known today California Pacific did play a vital role during a crucial stage of the computer video game industry. A little Energon: https://www.youtube.com/watch?v=sy_6yo04Hjc Overview of the S100 BUS: https://www.youtube.com/watch?v=kVblKM9bJxA Super Invader/Apple Invader: https://www.youtube.com/watch?v=NNSFD7mC-Oo Bill Budge's Trilogy of Games: https://archive.org/details/wozaday_Bill_Budge_Trilogy Picture of the packaging: https://web.archive.org/web/20220530014930/https://www.ebay.com/itm/203822308767 Bill Budge's Space Album: https://archive.org/details/wozaday_Bill_Budge_Space_Album Akalabeth: https://archive.org/details/Akalabeth_1980_California_Pacific_Computer World Od Doom Akalabeth Packaging: https://www.worthpoint.com/worthopedia/apple-ii-akalabeth-world-doom-1889507320 Who is Lord British: http://www.softalkapple.com/more_to_the_story/remember-when-softalk-asked-who-lord-british Ultima 1: https://archive.org/details/Ultima_I_1981_California_Pacific_Computer New episodes on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book is available for preorder and should be released through CRC Press in December 2019: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Hosts on Deck: Al, Nick, Steam Deck Hey all! We're back after a short hiatus and marathon run of two great interview episodes! (Check out our previous two shows where we interview David Lee Homb and Richard Garriott!). Nick gives us a recap of his and Kyle's adventures at PAX East 2022. Al gives a rundown rave and gush on the awesomeness that is the Steam Deck, and more! Stuff we're playing: Steam Deck. Steam Deck. Soundfall on the Steam Deck. W40K: Chaosgate: Demonhunters, Elden Ring News: PAX East 2022 - not as packed as usual years. Several games delayed. Upcoming Game Releases: Evil Dead: The Game Lovecraft's Untold Stories 2 Vampire: The Masquerade: Swansong - looks interesting, and a first good V:™ RPG in a long time Stuff we're watching: Star Trek: Strange New World Come Chill With Us: Voicemails, and Plug Voicemail Line - 610-810-1654 Facebook (tiny.ccsavepoint) Email (theretrorents@gmail.com) Twitter (@theretrorents, @RetroRentsAl, @BlackEagleOps) - fuck twitter :) Twitch (@RetroRentsAl, @Kibbis, @BlackEagleOps, SodaXBread)
Another episode by the Classic Gaming Brothers. This week the brothers dive into the world of Ultima and talk a bit about the history of Richard Garriott (aka Lord British). Did you know he went to space? That's pretty cool. We haven't been to space...yet. -- Send us feedback on episodes at ClassicGamingBrothers@gmail.com (and have a chance at winning a free game!), comment on our Facebook or shoot us a DM. -- Make sure to like our pages and subscribe to our podcast on your favorite streaming service we are now on most of them (iTunes, Stitcher, Google Music, Google Podcasts, Spotify, TuneIn, iHeartRadio, and apps like Podcast Addict). Our YouTube is Classic Gaming Brothers. -- If there is a service we aren't on yet that you want to hear us on, let us know. -- Check us out on Twitch at https://Twitch.tv/classicgamingbrothers and YouTube @Classicgamingbrothers. -- We have a website, it is at https://www.classicgamingbrothers.com -- Intro/Outro song is "The Little Broth" by Rolemusic from the album "The Black Dot". The BWP song is "The Black" also by Rolemusic also from the album "The Black Dot".
Hosts on Deck: Al, Nick, RICHARD FREAKING GARRIOTT, LORD BRITISH, GAME DESIGNER, ENTREPRENEUR, ASTRONAUT, WORLD EXPLORER, MODERN DA VINCI! That's right folks! The moment you all know that I've been planning, hoping, waiting for since we started this podcast over four years ago! For any who many not know (though nearly all of you will) Richard is the creator of the Ultima series of video games. His company, Origin (and he as well) created the world's first officially titled MMORPG (Richard actually coined the phrase!) Ultima Online! We take a ride through Richard's history in the Game industry, do a bit of a deep dive on UO as well. We also talked about many of Richard's incredible adventures as an Explorer and Astronaut. We talk about the recently discovered Endurance Shipwreck, and Shackleton being one of Richard's heroes. Seriously. This episode is just GOLD for me and Nick, and we hope you all enjoy it as much as we did talking to Richard! Richard, thank you again for spending time with us, and as always, for sharing the worlds that you and Origin created. Links to peruse while you listen: Richard's Wiki Page! The Explorer's Club Homepage Get the Ultima Series on GOG! Man on a Mission: Richard Garriott's Road To The Stars (Prime Video) Come Hang with Us! Voicemails - 610-810-1654 Facebook (tiny.ccsavepoint) Email (theretrorents@gmail.com) Twitter (@theretrorents, @RetroRentsAl, @BlackEagleOps) Twitch (@RetroRentsAl, @Kibbis, @BlackEagleOps
We made it two weeks in a row. This is a very special episode for us. This was recorded back in December at the Austin Beerworks Sputnik R.I.C.O.H. release party. This was a lot of fun. We talk about each of our favorite Christmas movies and some of the traditions we enjoy. Chris and John talk about their experience the day before at the Jaguar Shark release party.Then we talk a bit about the space program, Sputnik's inspiration in Richard Garriott, and Nick's family's deep ties with the NASA space program. We were fortunate to be joined by an OG Austin Beerworks brewer in Chance Patrick and hear his thoughts on ABW and Sputnik.Big thanks and shoutout to Sheila who set us up with great accommodations to be able to do this and all of the wonderful members of the ABW family. This is the end of season 1 but don't worry, season 2 starts next week.
Video games, like Richard Garriott were still in their adolescence in the early 80s. Garriott, known as the father of computer role-playing games, straight off the success of the first three games in his groundbreaking Ultima series that he developed while still in school, moved away from home for the first time and felt a […] The post S2 E4: Ultima IV & The Origin of Morality in Games first appeared on Gameography Podcast.
Last month, the actor William Shatner was launched beyond the Texas skies via Blue Origin, the nascent rocket company helping pave the way for a new era of civilian space travel. At 90 years old, Shatner—aptly famous for playing Captain Kirk on Star Trek—became the oldest person to ever exit Earth's atmosphere. After piercing through the stratosphere, floating above it weightlessly, and looking down at our planet, the TV icon emotionally recounted what was a transformative experience:"To see the blue color go whoop! by—and now you're staring into blackness!" he exclaimed. "That's the thing!" He goes on:This covering of blue ... this blanket, this comforter of blue that we have around us ... Suddenly you shoot through it—as if you whip off a sheet while you are asleep—and you're looking into blackness. You look down and there's the blue down there, and the black up there ... [Down] there is Mother Earth and comfort, and [up] there is ...He pauses, puzzled. "Is there death?" he wonders, pondering what the black beyond our sky holds. "Is that the way death is? Whoop and it's gone? Jesus! It was so moving to me."Captain Kirk's whole monologue is worthy viewing, for it's a message which beams upwards towards a most inspired future: the ever nearer possibility that we and the universe become one. In 1902 William James released the immensely influential book Varieties of Religious Experience. It was and remains a landmark synthesis of psychology and spirituality. The book investigates the various interior phenomena which accompany what is known as "the mystical experience." The "mystical experience" is, by James' account, almost impossible to define. It is in the truest sense ineffable.... But words are all we got right now! So, James said that the first marker of a mystical state of consciousness is that we can't articulate it. It evades language. Poetry can gesture at it, but basically ya-had-to-be-there.As we will find, this was a mystical experience being had by Mr. Shatner. "I can't even begin to express ... " he says, struggling to lay words on the indescribable. "This experience is something unbelievable." In fact, astronauts have their own term for this: The Overview Effect is a well-documented shift in awareness often realized by travelers who exit the reality tunnel of Earth. To witness our world from a wider perspective stirs man into "an explosion of awareness," as put by Apollo 14 pilot Edgar Mitchell. He describes:There was suddenly a very deep gut feeling that something was different. It occurred when looking at Earth and seeing this blue-and-white planet floating there, and knowing it was orbiting the Sun, seeing that Sun ... set in the background of the very deep black and velvety cosmos, seeing—rather, knowing for sure—that there was a purposefulness of flow, of energy, of time ... in the cosmos … I suddenly [saw] the universe as intelligent, loving, harmonious.This Overview Effect bears the indelible markers of the mystical, a tilting of the mind which reveals some magnificent meaning beyond the veil. In fact, Edgar Mitchell was so changed by his experience that he ended up devoting the rest of his life to studying the science of human transcendence. He explains:When I got back to Earth I started digging into various literatures to try to understand what had happened. I ... eventually discovered it in the Sanskrit of ancient India. The descriptions of samadhi ... were exactly what I had felt ... An overwhelming sense of oneness and connectedness … accompanied by an ecstasy … an epiphany.Such experiences of unity consciousness—whether we call them samadhi (via Eastern philosophy) or mystical (from Western)—are the common seed out of which all religion bursts. They entail a noetic insight, as William James called it, which brings about an intense realization of meaning which reaches, it would seem, well beyond the boundaries of the brain. The function of life death and all its intermittent mania suddenly makes complete sense, as if after a lifelong sleepwalk you finally awoke into a world more real than the one you always knew. And then like an iris closing to the light, it's gone.These experiences are big, beautiful and usually brief. This fleetingness of feeling—or transiency, as James called it—is another marker of the mystical. Such heightened states of consciousness are rarely maintained for any long period of time, most being just a momentary glance into a wider webwork of meaning. James examines hundreds of such occurrences. In one a doctor describes how, after a joyous night out with friends, and with his mind at pleasurable ease, he spontaneously felt an "immense fire" within himself: There came upon me a sense of exaltation, of immense joyousness accompanied ... by an intellectual illumination impossible to describe. Among other things, I did not merely come to believe, but I saw that the universe is not composed of dead matter, but is, on the contrary, a living Presence; I became conscious in myself of eternal life. It was not a conviction that I would have an eternal life, but a consciousness that I possessed eternal life then; I saw that all men are immortal; that the cosmic order is such that without any peradventure all things work together for the good of each and all; that the foundation principle of the world, of all the worlds, is what we call love; and that happiness of each and all is in the long run absolutely certain. The vision lasted a few seconds and was gone; but the memory of it and the sense of the reality of what it taught has remained during the quarter of a century which has since elapsed.Now Consider Mr. Shatner, who himself could have had an entry in James' catalog of rapture:I'm so filled with emotion at what just happened. It's extraordinary! I hope I never recover from this. I hope that I can maintain what I feel now. I don't want to lose it. It's so much larger than me ... It has to do with the enormity and the quickness and the suddenness of life and death and the—Oh my God! It's so moving.You can sense him trying to hold on to this revelation as its radiance sinks beneath the mud of our Earthbound reality. But unlike a mundane morning dream which fizzles into obscurity, the enduring meaning of the mystical experience evolves with the memory of it. In another account from James, a gentleman describes his "sudden ... indescribably intense ... sense of being bathed in a warm glow of light."These highest experiences I have had have been rare and brief—flashes of consciousness which have compelled me to exclaim with surprise—God is here! ... I have severely questioned these moments ... lest I should be building my life and work on mere phantasies of the brain. But I find that, after every questioning and test, they stand out today as the most real experiences of my life, and experiences which have explained and justified and unified all past experiences and all past growth. Indeed, their reality and their far-reaching significance are ever becoming more clear and evident.To the uninitiated the dissonance between the mystical and the ordinary seems so insurmountable that these descriptions read as vague wish-wash. But to those whose curiosity brings them to the buckling boundaries of logic—the mystical seduces us like a siren. And if we listen to its song, we soon learn that this mysterious mode of mind underlies our every waking moment, hidden behind our normal humdrum consciousness like a radio station yet to be turned to. Such is one aim of the endless treadmill of spiritual practices which tune the mind and body to this frequency. Yoga, meditation, plant medicine, prayer … They're all strings towards the same space, strands from which this mystical netting is sewn.Revealed of its radiant wonder, the mystical experience is the magical experience, a dazzling reality tunnel which enfolds the smaller one you currently read from. It is out of this transcendent dimension that every wisdom tradition draws its rendering of reality. It is the sparkling denizen of the sages and saints who've spoken to us through millennia, all offering the same message: It is within you too.This special dimension is awakened through many means, but few are more propulsive than Awe, that soaring sense of wonder which tips the mind towards the sublime. Awe cracks open our consciousness and lets new light in, arousing in us what spaceman Edgar Mitchell felt to be "the primordial energy of the universe." As progress places this mystical experience just a rocket-ride away, technology will lay a fresh sake into the path of human enlightenment.Honestly, I've never been one of those dudes blissed out by the idea of going to space. I had glow-in-the-dark stars on my ceiling as a kid, but elsewise my walls were plastered by posters of the Chicago Bulls and Batman. But now I see what all those geeks and dreamers with the Milky Way murals on their walls were getting at. It's not just about going to space ... It's about the feeling of space.A vision of the future invited by this recent year is one in which folks will be able to pop up into space the same way we fly to New York. Captain Kirk's ten minute jaunt will eventually be a norm. These trips may right now be bound to a small band of the rich-'n-famous, but that will expand just as the automobile grew from privileged to pervasive. And as this horizon widens to eventually include the everyman, we may find ourselves at the foothills of a new religious pilgrimage. Imagine: You pop up to space for a psycho-spiritual cleansing, your own communion with the universe ... literally. To every color and creed under the Sun, a shared history re-emerges. The Universe itself becomes God—as it was from the beginning.And for those dreamers of yesteryear with posters on their wall, they no longer must just look to the stars in yearning, but may now manifest their visions into otherworldly adventure.And, fittingly, the present prophet of this good news is none other than Captain Kirk. Ageless and vibrant, our space-faring leader has returned to our screens. After guiding our ship through tube televisions half a century ago, the Captain is now zapped into our pockets. He ushers us into a real-life portal to the world he portrayed in our living rooms so long ago. "Everybody in the world needs to do this," he says. "Everybody in the world needs to see."William Shatner is one of the last household names of an old American Empire—the collective hearth-fire from which our older generations were warmed. This old America, with its many faults and its massive heart, held this nation together under one common flag. Now that center has given way—in fact recently a poll indicated that almost half the nation believes we should break in two. Perhaps this shrill is just media manufacturement, or perhaps we truly do approach a karmic crest of national reckoning.Or perhaps it's both: We are creating the future in the image of our attention. "What goes around comes around."So many moments fly by us with the power to unite, but they rarely puncture the way our fears do. Our media is splayed out like a million queenless bees warring over a hive. Hissing headlines hover around our heads: Are You Scared? Are You Stung? If not, you should be!Most Meaning is lost in this buzz, while most hope is swarmed and swallowed by the hive-mind. And when it's not, it's ground into meme and mockery by the Snark Sharks and the Fear-mongers. Whatever good faith remains is left blowing in the wind. And yet through the twilight of this fading national spirit we hear ol' Captain Kirk. He's come to proclaim new hope! "It's extraordinary!" he declares his trip into the mystic. "What you have given me in the most profound experience I can imagine," he cries to (trigger warning) Blue Origin founder Jeff Bezos (
On this episode I interview Richard Garriott who is an Astronaut, Entrepreneur, and Explorer.
The gang discusses the works of Richard Garriott, the Steam Deck, and non-traditional sports games. [Recorded August 1, 2021]
You might say exploration runs in the family. Richard Garriott, astronaut, and pioneer of private space flight is the son of astronaut Owen Garriott. When he spoke in an interview with Richard Wiese, the host of the Explorers podcast, they discussed the fact that when it comes to exploration, paradigms have changed. We've exceeded previous boundaries, and yet there is still so much more to learn about. In addition to being an astronaut, video game developer, and President of the Explorer's Club, Richard is a record holder. He is the first man to fly in space and go to the bottom of the ocean. He is the first person to travel and explore from the North to South Poles and space and the sea. When asked what exploring means to him, Garriott describes his exploring as getting into places of awe and wonder… mystical, magical, and inspiring. He remarks that right here on planet earth, there are vast areas yet to explore. The future of humans will eventually be as multi-planetary beings, according to him. A big fan of science communication, he is interested in the necessary development of diversity in exploration. Richard notes that in most exploration, the people doing the hard work and most of the discovery are the indigenous people, and not those getting credit for the work. His advice is to look to the younger generation to address challenges to the planet. He tells us to remember that there are great, positive examples of people working to solve problems great and small throughout our world. To learn more about Richard Garriott and his exciting career as an astronaut and explorer, visit his website. To hear about other explorers, join us for new episodes of Life's Tough: Explorers are TOUGHER!! At https://www.lifestough.com/podcast/explorers/. Richard Wiese, the host of this podcast, is an American explorer. He is the author of the guidebook, Born to Explore: How to Be a Backyard Adventurer. He became the youngest person to become president of the Explorers Club in 2002. Richard is also Executive Producer and Host of the PBS weekly television series Born to Explore with Richard Wiese.
No matter how many times you've rehearsed it and played it out in your mind, launch day is an entirely different experience. There are so many parts of the preparation that cannot be practiced ahead of time. Squeezing into position in the capsule, turning it on, and bringing it to life… making small talk with other crew members and dozing during a countdown hold. And, a complete sense of awe. Our host, Richard Wiese, spoke with Richard Garriott during our Explorers podcast in Part 2 of an extraordinary interview. He shares his experience with launch day and some insight into his life as an explorer. Richard recounts receiving a letter from Apollo 12 alumni Alan Bean. In it, his fellow astronaut expressed that he was glad Richard was going into space because he knew Richard could describe it with passion. He tells us how captivating it was to look at the earth out of the window during his journey in space. At the same time, he describes it as receiving a firehose of information about the world. Then he shares with us a description of the “Overview Effect.” While looking at his hometown of Austin, Texas, and seeing it in relation to the rest of the earth, he had a physical and emotional reaction. It came with the sudden realization that he knew the scale of the earth by direct observation. As an explorer, Richard says that we tend to think of all the “famous firsts” from past generations. In fact, exploration is reaching new frontiers every day, both on a grand and small scale. When asked what it was like to see his father, who helped open the hatch upon landing, he remarked that the whole experience was a father-son bonding opportunity beyond all others. His Dad helped him prepare for the flight, served as part of his support crew, and was there when he landed. As a member of the Explorer's Club, Richard says it's always a balance between feeling like an imposter and feeling like a deserving member. Perspective in life comes from having gained and lost. Having both rises and falls helps in your development. To learn more about explorer Richard Garriott and his life as a Gamer, an Adventurer, and a Pioneer, visit his website. You may also be interested in reading Richard's book, Explore/Create. To hear about other explorers, join us for new episodes of Life's Tough: Explorers are TOUGHER! At https://www.lifestough.com/podcast/explorers/. Richard Wiese, the host of this podcast, is an American explorer. He is the author of the guidebook, Born to Explore: How to Be a Backyard Adventurer. He became the youngest person to become president of the Explorers Club in 2002. Richard is also Executive Producer and Host of the PBS weekly television series Born to Explore with Richard Wiese.
The environment that parents create for their children is what becomes normal for them. And Richard Garriott's normal was a little different than most kids. He grew up next to the Johnson Space Center, the Houston-based outpost of National Aeronautics and Space Administration (NASA) and most of his neighbors were astronauts, contractors and engineers at NASA. His father was a NASA astronaut and while other families had magazines, bills and schoolbooks lying around, in Garriott's household, space artifacts and hardware cluttered the living spaces. It wasn't until later in life that Garriott realized other kids didn't dream of space travel. "While growing up, there were things that, in retrospect, were truly amazing. But at the time, it not only seemed normal for our family, but for most families in the neighborhood." Garriott says. In this fascinating conversation with Richard Wiese, Garriott shares about what it was like growing up as the son of a NASA astronaut and how, at 13-years old, he had his childhood dreams of becoming an astronaut dashed after a failed eye exam. But he never fully gave up on his dream, saying “NASA doesn't hold the keys to space!” During his freshman year of high school, Garriott convinced the school to let him create a self-directed course in programming, in which he created fantasy computer games on the school's teletype machine. He later estimated that he wrote nearly 30 computer fantasy games during high school. He went on to create the game Akalabeth, (the first published computer role playing game) and signed a deal with California Pacific Computer Company receiving three times his father's NASA salary as a teenager. His successful gaming career has funded his space travel and exploration. In February 2021, Garriott traveled to the bottom of the Mariana Trench, the deepest oceanic trench on the planet, which made him the only person in the world to have visited space, both poles, and the lowest physical point on the planet. He also played a founding role in starting the Challenger Center for Space Science Education. To learn more about Richard Garriott, visit www.richardgarriott.com. Join us for part 2 of Life's Tough: Richard Garriott is TOUGHER! at https://www.lifestough.com/podcast/explorers/. Host Richard Wiese is an American explorer and author of the guidebook, Born to Explore: How to Be a Backyard Adventurer. He became the youngest person to become president of the exclusive Explorers Club in 2002. Richard is also Executive Producer and Host of the PBS weekly television series Born to Explore with Richard Wiese.
Welcome to our first episode of 2020, and we kick things off talking a little more Star Wars (because why wouldn’t we), as well as diving in with James Allison… who’s not only a geek and can talk sci-fi with the best of us, but has the distinction of being a Guinness World Record holder for the longest running online gaming guild, so we naturally have a lot of questions and it’s a pretty interesting chat about the entire process and what he had to go through… Hey, welcome back. Thank you for clicking play. Happy new year. It’s 2020. This is the one only it in the D show episode. Bob. Yeah, I told you I’d see it next year. Um, this is episode three 29. We’ve got an awesome guest in the house. Uh, Uber nerd. Jim Alison is in the house. He has a Guinness record. I think it’s our only guest we’ve ever had it as a Guinness record and it is for something you wouldn’t think. A humble guy, pinball guy. And Jim has won four of the longest running uh, online gaming Guild. So the way you, we’re going to have a fun time talking about, uh, online gaming and memos. I know it’s just going to be amazing. And uh, Dave, you may fire when ready. You’re listening to the podcast. Detroit network. Visit www.podcastdetroit.com for more information. Thank you for clicking play. It feels like we haven’t done this in like two weeks cause it’s been two weeks. Got it. Feels like it hasn’t been like a year. Speaking of which, I have seen the happy new year. Happy doing it. This is the one that only it and that each show broadcasting live here in studio one in podcast Detroit in beautiful Royal Oak, Michigan. This is Bob the sales guy. That is Dave the geek. Randy. I’m doing the Twitters is doing the Twitters. Find us online@itinthed.com and do us a favor. Give us a like on the socials and subscribe to us everywhere. Fine podcasts are sold. All right, so even though like you’re not the point guy anymore and Arbor is still tomorrow. Yeah. Greg and Greg are tomorrow a haymaker so check them out for the first one. Thing two will be at haymaker. Yeah, and we’ve got to talk. Dave and I got to talk, or Randy, you can talk to with us, figuring out our year schedule. There’s a few places around town that I wanted to have our offense. Chelsea’s not at embryo anymore. I haven’t talked to her in a while. Do you pay attention? Eh? Yeah. I’ve only been in the hospital since like November. You’ve had nothing. You had nothing to do with pay attention to people’s Facebook updates, movies to eighties movies to watch star Wars movies to see. So speaking of, I will say a dude. So I have binged the hell out of like Disney plus I am getting every Penny’s worth out of that. I ignored clone Wars and rebels when it came out. I did a kind of end sorta like Battlestar Galactica. I regret doing so now James almost one. Yes. Without a guy I want to do, we could do with these key and dude remember how like I was like, I was like, no, I’m not watching it. It’s a remake. Screw you. I’m not. And then I watched it. I was like, when it came on BBC and I was like, Oh Oh that was really good. I’m mad I didn’t watch it. They are doing clone Wars is really good. I was taping all of them. I was watching them and then I was like kind of watching them half-assed. Then I didn’t get into it. And by like the pop culture constipation where like the backlog was just too much to push out. Yes, clear my watch Q but there’s just chosen considering giving up on like the termed reboot. Season two just really has a common interest. Riverdale season four is a hot mess. Like the whole show has been a hot mess. I’ll never forget I was doing work on my laptop and my daughter, my 12 year old daughter, she might’ve been 10 at the time and all I keep hearing is Archie and Veronica and Jughead. Right. And I’m like, what? And I look over and it looks like like nine Oh two one on Twilight and I go, what in the blue hell are you watching? Oh my daughter’s obsessed. She goes [inaudible] and I go, those are Archie comics. And I like pull it up on my laptop. And then like, so like I met comma kind. I bought her an Archie comic. She goes, dad, these are stupid. I go, you watch raver? Like what? There is nothing in common between Taylor and that very quickly. I know, I’m like, you like her. I felt like I’ve never felt like more like the mom from better off dead. I’m like, but you like you migrate. But no. So, yeah, no. So I have a, I’ve been, I binged, I, I made it all the way through clone Wars. Uh, I am in season two of rebels. Um, I don’t understand why Disney Plaza and I post about this the other day, I don’t understand why Disney plus didn’t just buy the rights for tartar, cop skis, clone Wars, um, which came out years before, uh, the series that is on Disney plus how you watch that? 2003. Yeah, dude. And like end-to-end, like all of them together. It’s two hours and 12 minutes and it’s good. Like I’m, I was between two and three. It’s clone Wars. Yeah, no, it’s, the clone Wars was like, two was clone Wars. It’s, yes, it’s between two and three. If that. It’s the bridge. It’s in fact. So here’s the thing. So clone Wars, the one that’s on Disney plus does not completely bridge between two and three yet. Yeah. Season seven’s comes, it comes out February 20th. Yeah. Um, but so that tarted Kowski version in two hours and 12 minutes completely bridges those two movies and was so good. Like I, I w I was stunned. So this is, it kind of goes to like the dumbest headline I’ve read this week. There was a bunch of them, not the fart pill. We’ll talk about that in a little bit because that was the dumbest nobody now actually I need to talk about that class. Of course you do real science, but like the fake star Wars arises. Skywalker streaming state see a steel user’s credit card. What kind of a moron do you have to be? And I’m just gonna I’m, I am, I’m, I’m gonna, I’m gonna put it in that context. What kind of a moron do you have to be that you’re going to throw your credit card info into a website that says, Hey, I’m streaming this huge movie that’s still out in theaters right now. And yet you won’t just go to the theater to watch it. Um, Oh yeah, that’s right. Well, they don’t want to leave the house. You don’t know who these people are. I am these people. Dude, you know me. If it’s not, dude, it takes a lot to get me into a movie theater people. I just don’t leave in general. Um, but it’s the same people that put their credit card info to verify their age, where they’re chatting with them. They’re hitting up porn sites in the UK. Real girl that wants to have sex with just that with just them. Yeah. Not today. ISIS not today. Probably got too big on mountain doing that. Can’t actually physically leave mom’s basement with Jim [inaudible] works once in a while. Yeah. I mean it hasn’t worked for me, but [inaudible] there was this guy in a forum that said it worked. Um, but no, so, but no. So I guess on the star Wars tip, dude, hold on, I gotta read this. This is all stupid till, cause I, they got a quote from Kaspersky on recommends that movies and TVs fans to follow the following steps to be on the safer side. Pay attention to the official movies. Pop a dumb ass, pay attention to the official movie release dates. Don’t click on suspicious links. This is those promising an early view of the film. Look at a download file extension. Oh my God. People are downloading the entire movie, like an exe to like click here to launch the player app or something. Right. Well it was back in the day was you go on like you watched like the shaky Russian cam, you know, and check the websites authenticity, you know, make sure that it’s got an HTTPS come on. I mean that doesn’t really mean much these days. Yes. Is free not as thin mask anything. Yeah. Um, but yeah, people are getting hit by it so much they to write on, on the star Wars tip, I dude, I am, I am looking forward to this. I I want, I need, I must have the hundred 92 minute directors. Oh my God, yes. Of the rise of Skywalker bring it become how did that even become a thing where that’s going to get released now if you haven’t heard about this yet GJ because cats cat. So number one there, there were two great stories of cats that we didn’t even talk that we didn’t even put it make, didn’t even make the list. Number one, nobody is going, actually there are three, number one, nobody’s going. Number two, 10 year old saw cats. Number two. So many people are not going that while it’s still in theaters. They released a new version to the theaters to hopefully make it suck less. Number three, the only people that are truly enjoying cats apparently are people that are high off their ass when they see the movie. I told you my third Magdalena white and right. 13 year old. She’s like, I go, do you? Yeah. What’s a theater? I go, do you guys go see star Wars cause she hasn’t seen it yet. Then my older one has, she goes, she goes, no, we saw him. Cats. I’m sorry. I’m sorry. You needed your group of friends. Your child has not seen star Wars yet. Dude, I been crack go nowhere dude. You’re lucky. I went that night too with you guys. I have no idea how hard that was for me to be in that theater. You could have told me I could have taken up with my kids. Eh? Gretchen went when she got a boyfriend, she went with him and 13 year olds. It’s like that whole world. He likes talking a with me, so I don’t mind them so much. But that didn’t apply to me. No, because it reminded me of talking wrestling with the one girl Gina, that I dated when I was that age. And I’m like, Oh, I know what he’s doing. Slimy. No. So no, but this isn’t our end 12 minute version of the rise of scour cause it was unprecedented. Who this hasn’t is this been done? I’ve never heard of this. Especially talking about this early going, Oh by the way, we cut a bunch of shit, but we’re going to splice it all back together and give it to you like three minutes after the end game just did it. They gave him what? They released a version with like seven more minutes of content. Oh, that was, that’s the, you know, C and a and a post trailer. Yeah. Yeah. Um, well, so here’s the, here’s the issue and I, and I think this is why they’re doing it. It’s, they’ve realized that, okay, they did the fan service version of the movie, which was she tour, which we talked about. No, we talked about it. They, they did the fan service. It was what had had to be version of the movie, but they apparently left so much on the cutting room floor in order to try to make the release date. And I mean we’re all geeks in this room. Um, we’ve all dealt, they had a minute. They’ve had a minute hard line, like they were talking about Disney said no, you can only make a blank, you know, like this long of a move. Oh no, no, no. It was, no, it was, it was all about the date. No, it was, it had nothing to do with the length that it had to do with release date. And exactly. It’s that, it’s that with its length. Uh, and so it was a, you know, so like that was like what they relieved. Like he literally finished the cut like the week before it was in theaters. Um, and that’s, that’s a shit show. And so, you know, and so like, and you read, you know, your ambition, we’ve all read them. Like, Randy’s been shooting me links to Reddit forums and all that kind of crap. Um, you know, here, then crate, Oh dude, amazing. Uh, but you read some of this stuff and like, and all the stuff, hold on. Sorry, I didn’t mean to cut you. I’m sorry to the middle of my sentence interrupted. Yes, no, it was, it was totally Disney. They wanted it to be a certain length so they could only, they just like run it more times than a theater so they could make their money. Like it really says, right. Like literally it says right here, like Abrams even admitted. Yeah, they wanted Disney brass wanted it to be, um, so the film could have screened, uh, reducing their potential boss box office if it was a longer film, which surprises me given the restrictions they put on theaters and the, the cut they got from theaters like, so like Disney put like a 60% box office cut or poles, a 60% box office cause it normally, uh, like 20 to 30, um, and demand that it be an X number of like X percentage of theaters and demanded to be in, you know, this, that, and the other thing. And if you didn’t guarantee that for like two months, you weren’t getting the movie. Jeez. So I mean like I a theater though, I’m taking a deal all day because that’s the reason why people, you know, Oh that’s, that’s the movie that gets people like yay to go into a movie theater. So I do, I like, I’m, I, I’m, I’m intrigued. Like I, I hope that’s 52 more minute cause it’s 140 minute cut right now. So they’re adding 52 minutes. Uh, that’s what they said. They said the goal was 140. Um, maybe they, you know, maybe they thought it was a little shorter than that. I when it, when it came out would have been, cause I apparently like it’s, it’s like, it’s almost, yeah, it’s almost an entire extra hour of footage they’re adding back in and they get all the crap that we predicted and the pre, uh, the pre all. And so it’s, it’s a lot of the, uh, apparently it’s a lot of the last scenes that they weren’t, uh, entirely, they couldn’t quite get to the point where they were happy with how the cuts went and all that kind of stuff. And they’ve had since the thing, like, they’ve, they always said, Hey, we wish we would’ve had three more months to, to edit this movie, or at least another month or two to edit this movies released, one that were done in a, in arbitrary number one, software was released when it was done. That’s, that’s my point. Like I like, I, I get it. Like I, I understand the challenge that they were faced with. Um, but yeah, I, dude, I, I’m all about it. I want to see it. I want it. Gimme it, I don’t know. I don’t know that I would go back into the theaters to watch it. No, I mean it would be a new experience, but okay. Experience hitting pause and going [inaudible] so like, that’s, I’m not a hypocrite. Like I’ve said, dude, once you break that dude, I’m pissed about two hour movies, let alone, you know, like end game was over three kiss my ass. Like there’s no, if you’re going to put a three hour movie out in theaters, you got damn well better. Have an intermission somewhere. Love intermissions spend more money at the theater to buy more snacks and watch it all go into the lobby. I was driving that, so I had to watch the Irishman in three parts. Three. I still haven’t watched it. I refused just to spite. It’s not bad. It’s am I the only one here that doesn’t go to the bathroom every 50 minutes. Y’all get off dude, in the course of a three hour movie, dude, especially movie theaters today. What are you doing? Okay, well how corn salt, hold your pee. No, what is, what is, what is our star Wars experience? Let’s meet at the bar two hours before the movie. Let’s have a bunch of drinks. Let’s say, let’s hang out. Let’s do that. And then we get to the theater. Oh, I can get drinks here at the theater and the giant 40 Starbucks Coke 44 ounce freestyle. Exactly. Yeah, but then you get, dude, can we talk Randy, you have the little old machines, the little machine thing that you can like make your own sodas. Yeah. Randy has barcodes on his phone. He’s got QR codes saved on his phone, so all he has to do is walk up to the machine, wave his phone, and it creates his custom drink for him. It’s the Coca Cola app. You make your custom blends in the app. You say exactly like I want [inaudible]. I can’t believe I didn’t bring this up in the recap show, if your Facebook updates aren’t shine enough, I’ve got to learn this about you. Or you can say, I want this. I buy, I bought spice today. I admire and I want the spice. I wanted Brady’s Facebook page two hours later. My dinner wasn’t as good as I tended to be. Like you can say I want [inaudible] 37% Coca-Cola zero and 22 and he’s got more than one saved. He has a roster. He’s got a roster, Randy push cherry Coke like normal people. Vanilla, cherry Coke if you want to be daring. So yes, that’s that’s, that’s, that was my, that was my Randy discovery, uh, dirty during the, during the movie scenes. Talking about adding back in though are pretty interesting though. Like fixing the pacing issues during the first well in all of that and bringing like and so like one of the, one of the bitches about this movie is that Rose is, isn’t in the movie at all. Well most of the Rose scenes that they set up or with Leah that cause she was back at the base and Jim will be happy to know that they’re bringing the walks back to help out Poe and Finn cause I know [inaudible] will be in there and Jim’s got theories on UX. Like no, there isn’t a guitar. He can write it until your book. I believe on the [inaudible] go ahead. You don’t want you, am I putting you on the spot? Well what about the walks? I have a lot of theories. Go ahead. Give me one that you walk one, they’re just meat eating. Like even bastards. Yeah. No, they’re not cannibals murder bears. They’re the creepy bears that we see at comic cons all the time. Exactly. [inaudible] at the end of the movie, they’re all banging on the Stormtrooper heads. It’s like drums. Like they got, yeah, they were happy. They were happy. They got meat. So I look at them as they’re the only group in star Wars that defeated Luke and the emperor. If they had space travel, they would only galaxy. They are the most vicious creatures. I gotcha. I mean just what they can do with a rock and a stick. If you gave them a gun. They had lasers were all bone. Although I did come up with one plot hole that I can’t get past cause I was, I was arguing with Dennis about the whole thing. Um, so how did, how did Ray or how did, how did uh, Kylo join Ray? How, Oh, I saw you type that as cause she, so they’re arguing and he destroys the second way finder. She steals his ship that has the only other Wayfinder and yet he winds up on exit goal. Maybe he remembered that cause he went last time he left breadcrumbs. But tie fighters don’t have hyper drives. His cook is not new. No it did not because it was a DS too. It was a old era. Shitty fighter. Yeah. They don’t have hyper drives. So how, how do you get there? How [inaudible] space wizard. I’m just, he remembered I, Amanda, he left a crumbs force connection to feel the way still, but he wouldn’t have made it there in shot. That’ll be explained. [inaudible] made it there in time. Photographic memory. He just knows. But he wouldn’t have made it there in time. No. Hyperdrive if Ray’s came back from the future and then bang John Connor’s mom. And how did she give birth to John Connor? No, he’d be there to begin with. That’s why time travel is a bitch. Thank you. Yes. Um, can we talk about work real quick? Sure. Um, all of my cybersecurity friends were like in an uproar today on how Cisco had a bad day. Oh yeah. Who is buying Cisco security. And you know my, I got some friends over there, Dave, sorry. Uh, he’s going to have a bad day. Um, but apparently, uh, if you are running Cisco data center manager, uh, basically there, there are 120 vulnera vulnerabilities they found and passwords were in essence hard-coded meaning, uh, you can basically bypass out basic authentication and just kind of get in. So, uh, if you’ve got Cisco [inaudible] stuff and especially data center network manager, uh, go patch your shit and do it. Now speaking of things being open, I want to talk about not all heroes wear capes. I want to talk about Katelyn ward. Oh, not all heroes wear anything apparently. So Katelyn molar is a dude. She is a beautiful, beautiful woman. She really, she really, eh, as, as, as, as the country folk. I know. Say she cranks my tractor. Uh, and, and she’s a, so she was an Instagram thing. It’s all Snapchat filters and lighting, you know. No, no, they did. That’s not that, that’s not possible. Um, but no. So she’s got a ton of followers on Instagram and she was actually using her powers for good, not evil. And she said, Hey, look, uh, if you can prove to me that you’ve donated at least $10 to the Australian fire rescue and recovery efforts, um, I will DM you a nude pic. Uh, she raised $500,000 in about two and a half days before Instagram shut down her account for violating. Here’s the best part. She didn’t even post that she posted on Twitter that, Hey, if you do this, I will TM you a nude photo. And Instagram apparently found out about it and shut down her Instagram account. She raised over a hundred thousand dollars in a day. When I talk about in, uh, this talk about black and white and a little bit of gray area, this is where time, where Instagram is, you know, fine, but let’s release the hounds. We’re helping out some people making some money. Who cares? We’re not hurting nobody, right? Right. Just like instead of being like, no. And you know who stopped it? I know what the picture looks like too. It’s that boardroom with all the, with the haircut like me girls with a flannel shirt. Like there’s a girl that says she’s gonna raise your buddy for us. I’ll show you in fires by posting. Like sending DMS over dude, knock it off. We know a part of it. Um, speaking of cut off, did you see about Sharon Stone? Hilarious. Okay, so inside here I’ve got a conspiracy about it too. I have a question. No, no, I got it. I got a theory. Go ahead. Okay, so I have a question. Like I, dude, I’m, I’m not Bumble familiar. I thought I thought Bumble integrated with Facebook. And so you already had an authentication layer there like that, did it not? I think you could do it both ways if I’m not, most of them are like blogging. This is why Randy is familiar with it. Yeah, no. Most of those sites are login with [inaudible]. So I did, I, I, I thought it was like, Hey, if you have Facebook, you log in that way and it’s a thing. Uh, but yeah. Okay. So, so the, the story is Sharon Stone, basic instinct. We all know her, uh, sliver, pick your movie, whatever was on Bumble and got kicked off because apparently a large number of people went, Oh, that’s bullshit. And reported the profile is fake. While my theory, this has been a paid advertisement from Bumble, they got more PR Nolan, if you’re not talking about Bumble, you sure as shit are now and especially if you live in like so cow and now you think you got a shot at like Sharon Stone and she just took topless pictures at 61 is still looked fricking insanely awesome. Um, yeah, I know you signed up, right? I totally did it straight to you. Straight to Google with my San Diego, with my, uh, whatever where it looked up, whatever new Hollywood Hills, a address that I faked. Um, but I think, no, to me it like how would it have gotten, like where did, what happened? Here’s the thing, if Sharon Stone was on Bumble and got kicked off, she would’ve been like whatever and use something else or whatever. Like how did it get out where, this is like a national news story where we have two assholes in Detroit on an it show talking about it. That’s what I’m talking about. But it’s hilarious cause we’ve talked about all of the stupid like fake dating profiles on all that shit. And so you know, I get it like it’s, I can, I can legitimately see this chain of events happening where like people at Bumble would be like, yeah, there’s no way in hell that Sharon Stone kill it. Why won’t they instead of killing it? Why did they ask her? Because who in the tech support department of Bumble? It’s going to have Sharon Stone’s digits. Oh no. He got an email address going and we need verification. Right. And all the time, whatever you’ve got to do a hold up a picture next to your boobies with, with your user name. It’s a faker vacation photos. So since she reported it actually a Marvel stars, he moved, Lou asked her out. He’s going to be in the new start in the new Shane sheet movie from Marvel. Oh, I’m sorry. So, so he’s not a Marvel star yet. He’s confirmed, but so he’s, but he’s not, he’s the actor playing a Marvel character in a new character. Yes. Like the frickin CGI, Rakuten. Great. Bradley Cooper. The raccoons going to get shares also third rate care here that skyrocketed. So race iron man before the movie, stupid. And man, it was a third grade character. Lesbian man was way below. He was at the trash can, the 70s. He sucked. Nobody wanted to be iron man. When we were kids. You wanted to shoot shit out of your arm like Spiderman or be the incredible Hulk and get punch people. That’s all. Superman wasn’t even that big. Um, can you, can you, can we do an experiment? Buy me something. I mean, I don’t ask for much and I’m cropped up. I’m sitting on the stupid couch. I’m sleeping, but I’m sorry, we back to the fart pill. I want to buy the far pill. So basically it’s an ingestible pill and it looks like a, it looks like a whatever, a Tylenol or whatever the shit that I’m taking for. Okay. If we could do live updates to the it and that he Facebook can, you know, you can track your track part development in real time on your phone. Only if they’re only, if there’s a way we can stream this, but I don’t know, like I don’t, so here’s the thing, I just, here’s the, but like you’re eating healthier now and you’re not like you’re not you, like I ate a big Mac last week, but like here’s the thing, like it’s, they’ve already see, I don’t get like intestinal wind patterns and gaseous Turpin turbulence from different foods. Like we all know at this point in our lives, what gives us gas and what doesn’t. I’m just being honest. It sound like this is some grants tries. I don’t pay attention to walk. It makes me far. I did, I just a, I did introduce my, uh, my six year old daughter to the Kenny versus penny episode, which you could bowl the biggest fart and the one guy stuck surgical hose up his anus and then ripped off like a minute and half fired if you’ve never seen it. It was that MTV like eight years ago. And uh, it was probably, it’s one of the greatest, it still makes me laugh like right. Can’t breathe. Um, just cause they’ll look on his face and he um, Kenny versus spending and look at our loudest fart. Um, but this is like now, now that ours tenant cause as being funny cause it’s like two tracker for their pilot study. They beefed up a prototype. I think this is like a intern that’s writing this. It’s of course, but it’s serious. It’s a small little pill and uh, and you could track it on your phone. So the, I’ll just eat a bunch of popcorn and some broccoli and drink a couple paps and I’ll figure into the pill stays in, I dunno. Before you try, it doesn’t come. You have no idea part. They said the human trial, they had researchers had one Gulf, the pill twice. The first time he ate a high fiber diet, two days prior to swallowing the pill. Two days later he gulped another pill after eating a low fiber diet and then they show like the chart. But it looks like it’s, I don’t know. Maybe this isn’t fun. It looks like it’d be fun. It’s kinda like what? I drank fleet when I had a day off and it wasn’t fun. Oh, you were not a happy person and it was a bad day. I just thought it was like, I thought it’d be like one nice. No, that escalated quickly. Yeah, I know. Absolutely. Yeah. This does. This doesn’t click a second. I wonder if you can, I want to sign up though. Oh, there is in Australia or in New Zealand right now. Maybe he can be a test a Jessica and she’s looks, sounds like she’s bored. We’ll, we’ll see if we can get one over to an area in New Zealand. Okay, good. By the way, did you see he a replicated Detroit County chili? Like from scratch, you bought a beef heart from a butcher and like ground it and let it look legit as hell. I’m like, I could’ve just sent you a couple of bricks. He’s like, I’m feeding 200 people at a burn. It’s a couple of bricks. Yeah. Hi. Nary hope you’re doing well. Um, Oh by the way, since it’s, I’m the one weird thing that I uh, since it’s 2020 right now, basically they said don’t ever sign your checks. Like one, one 20. Right. Because people can add in, which I didn’t think about either. Honestly. No honesty. So it’s not about checks like so checks dude, if I sign a check one, one 20 and somebody puts a 19 at the end of it, it’s immediately stale dated because checks are not valid for like after 180 days done, but contracts and that kind of stuff. Yeah, that matters. We’re sure all of it was an issue last year with people changing 19 to 1999 or 1998 or making contract 10 years old or yes. I don’t know. I don’t think it’s just something to talk about on the news. Randy’s going to say it’s something that somebody like shower thought and it took off traction. Buzzfeed got ahold of it. Asteroids. Bastards. There were three tweets about it. Oh, by the way, before we get out, I’m just kind of a big deal. The, another Cambridge analytical leak, a hit, I don’t know if you, um, you saw it, 100,000 documents lead from the Cambridge Analytica files, which basically proved they co-opted 87 million Facebook profiles. But it’s not just like, you know, interfering with us elections. This is a, this is kind of like a global thing. They got into like weird countries, dude. Whoa. I’m like, but we knew that the great hack, right? Well, no, because if you ask anyone on the street, they’re gonna go, Roshan due to the Russians meddled in our election, no, Cambridge Analytica did Facebook and Google. But now this thing’s on such a wider scale then we could have ever, um, yeah, elections in Malaysia, Kenya, Brazil. Um, just like, yeah, the great, Hey, if you haven’t seen the greatest, basically just proves out what the great accent. I mean that we’ll watch. Have you seen a gym Avenue? Oh yeah. It’s basically, you know, yeah. They did it in 12 other countries before they came here. Yeah. And it’s going to happen again. Yeah. So stop looking at social media before you vote. You want to take your campaigning now is social media. Indeed. It’s a great way to market. I totally get why they’re doing it. I don’t know why they’re just spending it on TV there. Um, yeah, exactly. When you could do it in social media and actually manipulate stuff. So Hey, uh, we’re going to take a quick break. We’re going to be back. Jim Alison, we’re going to be talking about the Guinness book of world records on a gaming. This is the it in that he shouted. Cam. People are just waiting with bated breath. I’m just telling her forward. All right. See in a minute guys. I see. And that the raids meets. Listen, networking Detroit one day at a time. Hey, this is John Schneider from nip tuck Smallville, the haves and have nots. So Dr. Quinn hot in Cleveland secret lives, the American teenager and just about everything you can possibly imagine and Oh yeah, the Dukes of hazard. You’re listening to Bob and Dave. See it in the D show. I T [inaudible] dot com Hey, welcome back segment two episode three 29 this is the one and only it and at each show broadcasting live here in studio one in podcast. He traded beautiful Royal Oak, Michigan. Bob the sales guy, Dave the geek. Randy. I do the Twitters. Find us online it in the DDA com you want to know why? Cause it’s 2020 and we still are it in the day and seven years later we’re still not, we still like talking about you. He’s still there. Are you? Are you still there? I used to listen to you see that we almost bought a billboard last year. We might do it this year. Just for, for you on your way into work? I still, I still love telling this story. Somebody asked me if, uh, we’re actually as petty as we pretend to be sometimes. And I’m like, well, we still spend about 20 to 25 seconds of every episode talking about people that pissed us off seven years ago. Pretty much. But Hey, we are a, we’re very lucky to be joined by, uh, Jim Alison. I thought, uh, Jim and Dave would immediately strike, you know, you remind me of each other in your, uh, your nerdy and geeky ways. Um, but, but Jim [inaudible] hit him too. No, not, not nearly as much. John couldn’t eat anyone as much as I hate you. Um, no, but, uh, Jim brought up like, Hey, I have a Guinness world record and I’m like, wait, what? And you know, and I know we, we, you know, we have a lot of fun, uh, arguments or you know, theories and things like that nature, but like owning a Guinness record, it’s kind of a thing, I guess. And it’s for gaming. Yeah. For the longest running online gaming Guild. Salted mouthful. Right. But how did anyone not, did, did people quit? Or like, I guess, how did you be the first one and then be the last one standing? Like, I guess, talk to me through how that thing a, how it started and be, how it, how you didn’t, you know, so I didn’t even know it was a thing. Um, but, um, our Guild has been around since the early nineties and I, that some other Guild had posted that they’re the longest running online gaming Guild and they still like any good geek. Yeah. Nah, like, wait a minute, we’ve been around for a while, so I’m expecting them to be from a, like a mud in the 80s. You know, something really, really old. Right. But they’re from Ultima online. I’m like, well, that’s, um, that’s not that old. Yeah, it is. You know, depending on how old you are. But for me, um, you know, we started in, in a couple of games before Ultima online even came out. Um, so I’m like, okay, let me challenge this. And that was an experience. Um, it took two years to challenge the record. It ain’t easy. Uh, especially when you’re talking about, um, going back before the internet existed. Right. So, um, Eunice came back and said, okay, you want to challenge the record? Cool. Um, I need to see proof that your guilt has been around longer than it was. It need to have so many people in it or just it needed to be a Guild. It needed to be a guilt, um, the same name and that it was constantly, um, active. Okay. So for those keeping score at home, cause I always try to make sure we dumb this down. An online gaming Guild is, it’s a group of people that play a game together. Okay. So more or less it’s a gang. It’s a gang. Sometimes they’re called clans and other gangs or whatever it is. It’s, so it’s a group of, um, you know, internet friends that are nerds and play games. Uh, so Guinness is, requirements was show proof that you’ve been around every single year for your claim. Okay. And I’m like, okay, we go back to 1991. Okay. So the year though that, that’s one thing. Do they D do you need to check in once a month? Is it need to be like Odie was yearly cause I wondered about that cause like how do you show constant activity? 365 days a year? Cause we all take vacations. We played one day. But my challenge was we go back to um, Neverwinter nights. That was a game on uh, AOL. God, yeah, you guys remember it. Um, Neverwinter nights was essentially one of the gold box games. Uh, you know, the pool of radians, Kearsley, Azure bonds, those type of games. That was multiplayer. So forgiveness, I needed to start pick a start date cause this group had it from 96 so you can spend multiple games though, as long as you’re okay. As long as we were consistent. Right? So I needed to find proof that we were around in AOL, never winter nights. How the heck do you do? Oh my God. God. Right. Like there’s no record of it. The internet doesn’t even go back that far. Um, so I lucked out. There is a fan site that’s still up, some guy that loved the game. And the game published newsletters every month. So, uh, this is really terrible. Mid nineties website dude hasn’t touched it in 20 years. Geo city has got the [inaudible] construction guy, right. So I’m going through these newsletters and I’m like, there’s gotta be a reference to our Guild. That’s the only thing I can really use as proof. And sure enough there were three entries in the game’s newsletters of someone in our Guild winning a tournament or doing whatever. So I’m like, okay, I got my start point, which was 1995 is I think as far back as I could prove it. Okay. We went to 91 but I mean there’s nothing that far back you can actually prove then it was how do you prove every year up until the present. That was rough. A lot of these games that, you know, we were playing like Meridian closed down and then got released. Not like you’re taking screencaps and saving stuff cause you can fake that right. Takes this stuff really serious. I mean I’ve, I’ve got Iomega zip drives with stuff that dates you a little bit. I’m just saying he has window a window. Me boot desks if you happen to have a good, I have windows 95 boot disks if you need them. No, I don’t need them. I have, I have comp. You serve three one installs. I have dos six Oh one. I think I still have my diskettes if you need them. I still have those too. If you have a computer that’ll read those floppies five and a quarter one. I have those. And uh, the three, four fours. Okay. I was just telling Jim my uh, my first official hack, um, when I was 10 years old, when you on a Commodore you could hit control, run, stop really hard like three times and open the code and I changed lemonade stand. I’d probably tell this story 8,000 times on the podcast, but yeah, change in lemonade, stand there like P P standard. I made it all potty words. Then you saved it and then yeah, I’ve gotten a lot of screaming going on. I love it. I wish they’d go back and see. That’s the thing like time machine. Like, I would go back and like just do stupid like trolley shit like that. I wouldn’t be malicious or like I’d bet on a couple of Superbowls but like that stuff I would do all over it. Yeah. All day. Um, so you, how did you find all that stuff now? Like your back, your 97 games gone? Yeah, so that was, um, I got lucky. I had, um, one of our Guild members back in the 90s when you got internet, they gave you that stupid free website that your ISP would give you and that they’d give you like, you know, 10 megs. Um, I found that LinkedIn centric, I think mine’s still probably out there somewhere. Yeah. Yeah. So his site’s dead. So I’m like darn it. But I have the link to his old ISP. Uh, and then I use the Wayback machine. Got, we’ve got archive.org archive.org. I did a ton of that going into the mid nineties, late nineties, all the way to present when we started having more, more, um, accessible content. Um, but that was a two year project and then [inaudible] comes back and it’s like, that’s really cool. I don’t know what to do with this data. So you give me all these links, all these screenshots, go find two industry experts to validate this and tell us that you’re telling us the truth. So wouldn’t that be their job? Right. Um, but I, I don’t think they ever expected anyone to challenge this. Like, this is probably the first time it was challenged and they don’t know what to do. Right. They’re like, we need an expert. Cause like we, we just want to do like the world’s largest frittata. Like we’re, yeah. I think it’s burrito. Right? Those are things that are, you still won’t do a world’s largest BM or longest, no, I don’t have that 32 Kinex. No. Oh yeah. Randy Marsh beat him. Yeah, that’s right. I went to one in the hospital, but I didn’t have a Metro dude after. Uh, I would, I, I pray for the souls of anyone who works in that hospital. After you were backed up on pain pills for a week. We do a whole podcast just talking about that story anyway. Did you weigh yourself before and after? Yes, because the bed has a scale. How much I lost 24 pounds. I lost, uh, from, from minute. Yep. [inaudible] day one until the last day I left. But yeah, I didn’t do before and after. Yes. Opportunity man. I know, I know. It’s been a lifetime. No, hold on. Nurse. I want to check the weight on the back. I got to go ahead and go. No, but wait, so who was your who, what industry experts like who was that? Richard Garriott who? I’m kind of the father of computer RPGs. Okay. Started with the ultimate series. Um, he made Ultima online. Um, he may tabula rasa, which didn’t really do as well. Uh, so he goes back to like the late nineties, our, I’m sorry, late seventies with his first game has been kind of renowned as like the father of computer RPGs. So him and then a developer who did Wildstar. They both looked at the stuff. Um, they came back with a couple of questions cause the name did change a little bit. Uh, we were originally the order of the Crimson cross and then some games have a limit on how long large name can be used. So we shortened it to Crimson cross or the Crimson cross. Right. You know, they were kind of questioning that. One guy was like, Hey, how do I know it’s not just a couple of guilds with the same name unrelated. You need to pull up the roster of who was a member. Like all right, let me go back to the way back machine. We’ll dig this up dude. See it only a geek. We’ll go this deep just to prove they’re right. Yeah. That’s like two or like he is my people point. I’ve put so much time into it. I have to see it. No, no, no, no. Now, now it’s just screw you. No, we’re, we’re, we’re doing this. Yeah. Yeah. You got a question? I’ve got time. I’m a geek, right? Yeah, that’s what I have plenty of. Uh, so yeah, they, they finally accepted it. Check the box. And now we have it. So I’m a Guinness world record holder, um, changed my life in many, many ways. I was going to say at this point it got me on your show. Oh yeah. Big time. No, but I was like, wah, what do you like to do to break it? Now they’re like this. They’re going to, it’s going to be like, especially you’re running, what’s the latest one you’re running like the last, you’re doing star Wars heroes, star Wars, galaxy heroes, division two. And we have people in world of Warcraft. That’s the game you’re trying to talk me into. I just told you I was playing [inaudible] and pay the time. It’s a, it’s, it’s, here’s what I’ve learned. Like I’ve, I’ve decided you’re no longer even playing clash of clans. No, I’m done with class. And you’re not even playing clash Royale. I am every day. Really. I, I just assumed that it’s going to be another game where you’re going to suck me into it and I’m going to get obsessed and then you’re going to abandon me. He’s still bitter cause mafia Wars. He probably spent enough money to buy new trends and not really know. Here’s, here’s Bob’s emo and this. This is literally why I’m on Facebook. So I like, I steadfastly avoid Facebook like nobody’s business. I was like, I don’t want it. I don’t want any part of it. And then a 4th of July weekend, many, many moons ago, Bob calls me up and he was like, dude, would you just stop being Amish and get on Facebook? And I’m like, no, it’s not going to happen. He’s like, well, it smells like Oh, six ish. Yeah. And he’s like, but there’s this stupid game called mafia Wars that I’m addicted to. And like, you’re that guy. I need your help. Just come help me. All right, flash forward three months. I’ve got spreadsheets and six accounts running and all this other crap going. You still have your second account, uh, alive. Your fake account on Facebook. The one with the, you’re a David R. Phillips. No, that dude, that was my original account. That was your mafia Wars. No, that was, that was the account I created to come help your ass. He and then three months later he’s like, yo, don’t play that anymore. We’ll make clash of clans. I’ve been playing for like six years and my, my fences are like at like four. It sucks. It takes forever. I’m done. I show how to play every day. Um, but no, the heroes, um, galaxy heroes, this is one like I started it and it takes forever. And in the hospital I basically, that’s all I played all day. Cause what else am I going to do? And now I’m up to like level 70, so when I was kinda like starting to be fun a little bit. Yeah. Um, but yeah, that’s the one where you’ll hate it and you’ll, you’ll, you’ll, you’ll dive into it. You know, I’m, I’m not falling into the other game. I, you got me in a clash Royale. I, dude, I have, I, I’ve, I have, but like you far exceeded. I go, I have a Sith rule when it comes to games only. There are two, hold on. This is, this is my conversation. Hey man, you might like clash Royale. It’s like a three minute, like a two minute game. It’s quick. You can do like you’d be done with a couple. Dave just doesn’t stop right there. No, he’s in party mode. He’s in like doing it cause I learned like nonstop cause once you get me into a game then I’m like Oh well if I play this mode in this game then I can get extra stuff to do that. And yeah, it’s like way I treat it though. It’s like okay I’m just playing out. Like once I just be like one or two games a day and then I’m done. And you know, you’re like seriously he doesn’t, if I’m gonna do shit I do shit do it right. You jump into it, you learn the mechanics, you figure out how to maximize your time and effort. You don’t play a game for six years and have level four walls. [inaudible] Bob does. I do. So I mean I’m looking at this list of all these games you played with, you know, between Meridia and Ultima online. Never went. It was there. Like we were talking before the show and I’m like, mine was like age of empires too. Yeah, that’ll be my, that’s my forever game. Do you like, do you have the, your forever game or is this, this is like a whatever, like you’re playing now or I guess which one is it like you’re going to take to the grave with you? I think it’s going to be Meridian now. What was, I never heard of it. What was that? Um, so that was a, you remember doom in the nineties? Uh, that was the style of graphics. It was the very first 3d um, MMO, RPG released by company 3d O which, um, became a very profane word. Is it gone? Uh, yes and no. Um, 3d [inaudible] ran it into the ground. Uh, they were the first to market, a great position to be in. Right. Ultima online has the IP, Richard Gary, it’s a well known figure back then. He’s releasing Ultima online. Meridian is, I don’t know what their marketing department thought they were 10 bucks a month. So Ultima online releases. And if I remember this right, and I’m pretty sure I have this right, they released their new billing model, $2 and 50 cents a day. If you play three times in a week, you get the rest of the week free. So we’re all like what we do the math, we’re like that’s 30 bucks a month every day. Yeah. So we’re all like screw you, we’re going to go play Ultima online. Cause it’s one third the price. The executives actually hailed this as a brilliant marketing move. They said when we changed pricing, we tripled the price. We lost half our players, but we tripled our price. Sure. And made more money. They didn’t realize that without players and online game is not pointless. Right? Yeah. So it just went down the toilet. Um, three D O went under and then the original developers, a couple of them bought the rights and they’ve launched it like 2002 and it’s still running today. It’s open source, has a decently active community, um, making mods to it, adding onto it. But it was really, really fun as a game. It was very innovative even today. So now are you like me where I always sit and wax poetic about empire two and then I always, I tell stories about SOCOM too all the time on PlayStation two 88 versus eight you only got one gun per class and then we’d talk about, you know, there was the first game of you had a headset and you’re screaming and like to me that, I don’t know if it’s just a nostalgia thing, there was need for speed carbon for me. Like that’s, we’ve talked about this but is this standard thing or is it like, cause that was like, cause I like honestly so like to me that was like need for speed. Carbon was the, I can’t do online gaming. Like that was like, that was what I was like, yeah, no that’s crack. And, and, and like timespace distortion for me. Like I, I would go downstairs and think I was playing for like 30 minutes and it would be six hours and I’m screaming at some ten-year-old that I’m going to by his house and bang his mom if he doesn’t stop messing with me. Part about SOCOM too was it was all the post bar bar tenders and we would get home from the bar at three in the morning. We would play til like seven in the morning and it was like there was eight of us and it just became like this thing. Like there was two guys, snipers, two guys were runners too, you know. And we had plans and we had talked about a day at the bar before the shift and the afterwards when we going home. Yeah I know we go over to the house and we’d all let you that we, you know, we’d go to Al’s and we’d all have one of the big land party. No cause we just did like four different, it wasn’t that much of other 11 party Johnny. Yeah. She’d always be in his bedroom and close the door. I don’t know what he was doing in there, like we’d be in the kitchen or whatever. But that was like, to me that was like the pinnacle of all of it, like play and now I just, honestly it’s gotten so far gone. I just watch videos like of like trolling campers and laugh, like it’s gotten his, I mean, are you tired of anything yet or is it gotten to that point? Like to me, I couldn’t play, you couldn’t pay me enough to play a first person shooters instead of like Battlefront two. I’ll play anything else. You couldn’t pay me enough right now. I mean, Meridian, I still jump into it every now and then, but the graphics are so dated. But I think probably because it was my first MMO, the experiences are just kind of a know they stick with you. Right. Um, and they did, um, a lot of unique things. Um, some of the cool stuff that I remember is based on the terrible technology of the 90s. We’re talking like 14, four and 28, eight modems. Sure. So, um, it’s 3d with doom graphics and there was lag all over the place. You just, that was normal. So when you see a guy running, it would look like when he cut a corner, he’d actually pop on top of the building and then dropped down from your perspective. So it looked like they were jumping, right. So in the game, every new player would say, Hey, how do you jump? And every server had the same answer. Hit Alta for Doug. You can see the new player, you know, new player just logged off, new player logged in and he’s like, Hey, my game crashed. And we’re like, yeah, your computer sucks. You got to get a better computer. And he’s like, how do you jump all that forward? Crushed again. We did this with so many people. Like those are the little things that I just remember kind of trolling them. Um, yeah. Now as I’m older I’m like, I’m a jerk. Right? But it was the way Glen Miller play format. See that’s how you fix your computer RM. But his star might’ve, sorry. They had um, a lot of interesting systems in the game. Like when you play, wow. Um, you start and some lady lost her necklace, you find it, return it. When I start, same quest when you start, same thing. Sure. So the person haven’t really lost their necklace. It’s like you’re all doing the same thing, but it didn’t really happen in the world, right. With Meridian, the world was ever changing. They just put a bunch of systems in and watched us like beat each other up. Um, so you had a Guild, which traditional group of friends and then they had political system where based on what role you were, you joined a different, uh, either the princess or the King or the rebel guy based on, yes. So what you would have is we all, all four of us here in a Guild, but we’re all following different political leaders and so we’ll kill each other to help our political party out. And I, I remember there was a game in assassin. I was like, let’s go into the bar. What a priority. Play right over your ass. There was this mini game. They had assassins game. Y’all get a dagger, it has somebody random name on it and you gotta stab them with it to kill them. Or you have to stab the guy that has your name. You have no clue who it is. And I’m playing this game. It’s pretty new. And I’m like the top four or five, right. There’s hardly anybody left in the game. I’m trying to figure out who else is in there and my Gill leader calls an emergency meeting. I’m like, okay, this is weird. What’s going on? Are we like going to declare war on somebody, walk into our Guildhall and my buddy is waiting for me, stabs me and kills me to win the game. I’m like, dude, like we’re we’re friends. You just burdened me. Those are the types of things that, you know, it’s just, it was really cool at the time cause I never saw that before I was playing single player games for BBS games. It was amazing to have that level of intricacy where even my friends I didn’t trust but you know we got along after that. I was like laughing about it, you know. But it’s like dude you killed me. I wasn’t thinking about that. Like today, like the guy I had been watching lately on YouTube happens to have like 1,000,002 subscribers just cause he like does funny things. Like, again, if we would have like had the technology to be able to like tape recorder, like stream or broadcast half the crap we did online. Yeah. You know what I mean? Like these guys are making just killings. Just, you know, Oh, I’m going to, you know, hit, hit him with a defibrillator while he’s sniping. Ah, I don’t want to laugh. You know what I mean? Like, but I watch it, I laugh. You know what I mean? Yeah. Which, you know, going back to the stuff that we used to do, like I couldn’t imagine on SOCOM too, if we would’ve been able to stream that stuff. How hilarious that would’ve been, you know? Or maybe not banned from everything. I would have probably been bad. Like, uh, you know? Yeah. Like Facebook now is banding everyone for everything. We’ve gotta talk about that next week. All right, so are we talking about anything work related or we just like, this is where we’re going for the night. I’m just, I’m just curious. What do you want to talk about? I don’t know. I’m just, I like, like are we just, is this a nerd? Fast are we [inaudible] right. What do you think the show is? I don’t know. I found your Guild website. You haven’t actually mentioned the name of your Guild Crips and cross. Yeah, no, he had mentioned it several times. He was talking about like the length thing and the shortening and the, yeah, the grossing, the width versus length. Yeah. Yeah. He mentioned the part, I remember the name hanging out with Dave DLT. Just did you just pull the Dave? Well, day Jay, so like you know, day job, Jim’s a principal engineer. Basically he’s been, you know, running the entire walks around saying how do I reach these servers? Totally. So you basically screws the vendors and he says yes and no and we’re going to use this and not that and you suck and you’re a horrible engineer and you’re a good one and hashtag equals yeah, exactly. Yeah. Building another data center for dr right now was kind of my, my day to day and then trying to keep out of trouble. Wow, that’s, that’s, so you’re working overtime. Yes, it is. What you’re saying. It happened. It was nice when he was gone for a couple of weeks. Ah, come on. All right. I can relate. I hate all of you feelings mutual Bob now, but Jim, Jim’s the one that’ll stop and he’ll start and have this collaborate and listen. Yeah. He’ll have these conversations on things that are completely things you’d never thought you’d ever think about, let alone have a deep dark discussion on like with the walks and then he gets into something else and then he’ll just walk away and like, you’ll be like, what in the hell did I just talk about for the last 10 minutes is that’s, you know, that’s Jim in a nutshell. Shower thoughts those. Yeah, indeed. I mean, I hate saying this, but like the job was, I can’t tell them apart, but they all look the same. It’s not just me then. Right? Yeah, no, they do like, I felt terrible. But even in the Mandalorian exactly. Like I, I couldn’t, was that the same one he met earlier or not? Like, so now apparently, uh, Mandalorian they did the giggles and it made me angry. Huh. If you watch the Java episode and the Mandalorian, they did a couple minion giggles. Oh, with the, with the ag. Yeah. So, but apparently, uh, rumor has it made a look split open way too easily. [inaudible] to Neely. There was no like broken edges. Jay was sort, it was a it, eh, Oh. So Mandalorian season two is apparently going to bridge the gap between, uh, or at least bridge the gap into a Palpatine showing up in rise of Skywalker leg. So that’s, that’s the latest thing that’s been swirling is, that’s why Gideon is looking for Yoda is he’s the one who finds Palpatine’s body. That’s why I was really angry. I didn’t watch the cartoons cause that’s where the dark Sabre came from, the cartoons. And I was like, ah dude. So like dude, clone Wars has did a good job setting that up. Um, rebels is getting better and better and like I do, I like, I, I, I, and I, I’m okay saintly. I’m pretty sure my next tattoo is going to be a soca. Like, dude, she’s there. Just wait, just wait. Oh no, I, I, I know cause I’ve read like that’s, I mean, so here’s the sad part. I read the book and I haven’t watched, I haven’t gotten to that point, rebels yet. Um, but it’s like, that’s like there’s a whole underpinning there where you’re like, Holy shit. Like is, is that one of the reasons why? And it can goes to the dark side. Like that’s cause he doesn’t have that counterbalance. He doesn’t have his Palawan. He doesn’t have that. Like, Oh, it’s like for what? For what dude? Like clone Wars. Like when you like go watch, like it is ha, like it adds so many layers. I watch the OB mall stuff like, do you know, did I like, skipped around, but I didn’t follow the story. Watch it portrays the Jetta eyes as not the good guys. Ah, well one of the point as like the clueless idiots that we now know them to be. Yes. Like you, like how did you, okay. Yeah. Oh, he’s going to rebalance the forest. That means all the bad guys are going to be gone. No, a million of you. Then you have the, uh, Morgan Freeman. But that’s not what that meant. That was the worst. Morgan has even a person as we all know, the whole trial of a soul Catano at the end of clone Wars or towards the end. And I was like, season five. Yeah. And then when she leaves like that, I was like, that’s amazing. Like she’s the dude that was like that again, which brings me back to, I’m pretty sure that’s going to be my next tattoo. Like dude, like that was such a greatly, I’ve, I’ve, I got my daughter in a Lake soil and just like I’ve always said, like my, my, my star Wars thing is now wrapped around how my kids see them and I forced my daughter to sit down and like watch cloners with me. She is so into that character and like, cause it’s, dude, it’s, it’s a 14 year old girl who’s a Jedi Palawan and, and, and it’s funny like reading the, uh, like reading the interviews with the voice actor and we did the interviews with, you know, the were, they didn’t know where that was going to go. Season one and, and so then the evolution to cause like season one, it’s like, you know, tube top micro skirt. Yeah. And then season three they evolve the character a little bit different outfits different this, different that and it becomes a more mature character. And then that whole arc from season three to season five is just, it’s amazing. It’s so good. Like I yeah I I did not like that. They used her voice in a riser. Skywalker though. Why? She’s not a Jedi. But do you know that? Yeah, she was, she left the order and then you’re going to find out what happened to him. But Canon came back, Canaan came back, he was [inaudible] I wasn’t, he uh, he was paddle on, right. Yeah. And wasn’t like really, really, he wasn’t really a Jetta and just took on an apprentice. Yeah. But he didn’t leave the order cause you know, he didn’t say, Hey, the jet eyes are terrible. There is so from here and here’s what I understand. This is what I now between the book, the cartoons and everything else, there is nothing in cannon that says she couldn’t have found her way back. You are listening to special bonus footage of the cause. I like it. And for what it’s worth cause dude, like I, I tried to get, I tried to get him a star Wars episode by the way. Red. I know, I know where the story goes. I know rebels that I do. I know where the story goes. Alright. And you’re, you’re stretching, which is, is, is viable. But when Yoda says there’s another, he may not have been talking about Leah. He could’ve been talking about a soca if she came back. But I think she’s too smart for that. I think she’s not going to come back to them. She’s like dreaded jetties are trash. I got my white lightsaber with good reason. Yeah. Like you kicked me out on. Yeah. Yeah. That’s good. I want you to watch clone Wars cause there are so many, Oh well I’m in it. I’m done. I’m sitting at home doing nothing. Three hours a day, three hours a day in a knee machine. I need to do something. Um, but Hey, we’re going to cut a Jim loose. We seriously appreciate it. Congrats on the Guinness record. That’s kind of an awesome thing, man. I feel like he’s one of those, like we could just sit here and talk for hours about why I wanted to bring on was definitely have you back. But Hey, we’re going to wrap things up for episode three 29 of the it and the it and the D show. Like to thank Jim Alison for spending time with us. Definitely a welcome you back anytime you want to argue about anything. For sure.
Episode 0006, Part 6: Dedicated, Inseparable, Invincible! Lords of Light! It's the first show of the new year and Albert is joined by Jonesy from the Cantina Cast to wrap up the pop culture armada found in Chapter 0006! The guys cover Jeopardy, Space Giants, Battle of the Planets, Misfits of Science, Thundarr the Barbarian, Van Halen, Devo, and much more with a special take on the influence of George Lucas. C'mon you Demon Dogs, give this one a listen! Terry Prachett (1948 - 2015) DiscWorld The Sega Saturn and Sony Playstation games Robert A. Heinlein (Auth) (1907 - 1988) Starship Troopers staring Doogie Howser, and Jester from Top Gun Sons of the Lawless and Jake Busey 8 million sequels and the reboot Michael Moorcock (1938 - present) Moorcock Multiverse and the Eternal Champion Similarities with avatars in The OASIS Jeopardy (1964 - Present) Alex Trebek and his mighty mustache Favorite game show of the past Wheel of Fortune and Jeopardy April Fools Jonesy plays a round of Jeopardy! The Space Giants (Late 70's - I'm going to say it was around '78 or even '79) Origins of the show and Rodak's shimmery smile Albert walked home from school when he was 1 This shows grows on you, doesn't it? Misfits of Science (1985 - 1986) The prequel to ALF and Friends Tim Kring is a patient man Karen Lawrence is underrated Leo from Grease and Mr. Hand are in this one Thomas Dolby strikes again Battle of the Planets (1978 - 1980) Origins and US beginnings "TRANSMUTE!" Star Wars influences Notable differences between the US and Japanese versions 7 Zark 7 is a creeper Thundarr the Barbarian (1980 - 1983) Cast and Crew “Tarzan in space”, and the Lords of Light special Star Wars influences Thundarr the ROCK BAND! Vashar belongs in Eternia Endor - wut?? Devo (Band) 1973 - Present The definitive New Wave band Band origin name Top 3 songs What is an Energy Dome? Van Halen (1972 - Present) Band and band name origins Who really named the band? Van Halen vs. Van Hagar No one knows where Dave is anymore Top 234 songs It wasn't Gary Cherone's fault Zaxxon (1982) Game name origin First arcade to have a commercial After 37 years nothing has changed: Albert still SUCKS at Zaxxon Akalabeth (1979) Richard Garriott's first work The alumni of Clear Creek High School in Houston TX The sales strategies of Akalabeth and Anorak's Quest A game of firsts George Walton Lucas Jr. (1944) George was better than we were at age 30...barely. Favorite movies NOT starting with “Star Wars” George's influences George's legacy What Star Wars means to us Hosts Albert “Lord of Light” Padilla Jonesy “Demon Dog” 3-2-1 Contact! Instagram: @TheBasementRPO Twitter: @TheBasementRPO Facebook: /TheBasementRPO Patreon: www.patreon.com/TheBasementRPO TeePublic: http://tee.pub/lic/mjtTM-nrguo
Recorded on June 12th, we celebrate James Halliday's birthday in the best we know how by covering chapter 0005! Join Albert, Billy, and Instagram's _readyplayerone_, Morgan Marshall! News From the Front Lines! Happy 46th Birthday, James Halliday! Ready Player Morgan Morgan shares her experience and testimony of the Ready Player One novel. Indiana Jones and the Holy Grail (1989) Memories of its release Favorite moments or quotes? Where does Holy Grail rank among the other Indy films? The Star Wars connection Gary Gygax (1938 –2008), Richard Garriott (1961), and Bill Gates (1955) Halliday's shared qualities and traits Garriott and the Ultima series of games Windows or Mac? DOB: 06/12/1972 Dungeons and Dragons Players Handbook (Early to mid 80's) Did you or do you play tabletop games? What edition was Halliday likely playing? Welcome to Chthonia! Steve Jobs (1955 – 2011) and Steve Wozniak (1950) Prototype for Halliday and Og John Lennon (1940 – 1980) and Paul McCartney (1942) Favorite song from either? Favorite Beatles album? TRS-80 (Color Computer 2) (1983 – 1986) vs Commodore 64 (1982 – 1994) vs Atari 800XL (1983 – 1985) vs Apple IIe (1977 – 1994) First computers Did you ever do any program or nah? Baggies, Jacuzzis, Frisbees, Band-Aids, Superglue, Kleenex, Hula Hoops, and Scotch Tape! Gregarious Games Timeline of events Halliday's profile and personality Lamborghini Countach (1974 – 1990) vs DeLorean (1981 – 1983) Lambo or DeLorean Pipe dreams or "what would you do with a billion dollars right now?" Lambo's and their influence on pop culture DeLorean's and their influence on pop culture. The Cline Brothers and Back to the Future Star Wars Action Figures (1978) Who collects or collected Star Wars action figures? YUS! Barbies! Other figures and collectibles GG Rebranded as Gregarious Simulations Systems and the OASIS (2012) MMO's and their limitations Anyone can be anyone The visor and haptic gloves OASIS Reality Engine or "open source reality" “The OASIS was an online utopia, a holodeck for the home.” Holodecks and variants in pop culture Revenue Strategy (.25 one time setup fee, "surreal estate", virtual objects, and fuel costs) Love, relationships, and the "reality" of it all Hosts Albert "Sergeant Pepper" Padilla Billy "Junior" Alewine Morgan "Catfish" Marshall https://www.instagram.com/_readyplayerone_/ Like, follow, and support the show here: Instagram: @TheBasementRPO Twitter: @TheBasementRPO Facebook: /TheBasementRPO Patreon:patreon.com/TheBasementRPO TeePublic:http://tee.pub/lic/mjtTM-nrguo
What rules exist to govern and grant property rights in space? What are you allowed to do and not do? And how are things changing as more new entrants join the space economy? To answer these questions, we spoke with Richard Garriott, a private astronaut and famed video game developer. He is also the Vice Chairman of Space Adventures, a trustee of the XPRIZE Foundation, a Fellow of the Explorers Club, and an advisor for our venture fund, Space Capital. But Richard's credentials are not the reason we've invited him to the podcast—Richard is the first person to credibly claim ownership of extraterrestrial territory.
A young girl navigates the pressures of living a double-life, and the limits of a man's physical vision turn into the view from space. For pictures and other extras from this episode, visit TheMoth.org Storytellers: Brianna Wolfson and Richard Garriott. Hosted by Dan Kennedy. The Moth podcast is produced by Timothy Lou Ly. Sponsored by: www.rocketmortgage.com/Moth www.squarespace.com/Moth www.ziprecruiter.com/Moth To learn more about listener data and our privacy practices visit: https://www.audacyinc.com/privacy-policy Learn more about your ad choices. Visit https://podcastchoices.com/adchoices