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Tonight's LIVE show... Lethal Mullet Podcast: Season Nine: Episode #307: WING COMMANDER (1999) Watch the video on www.youtube.com/@FandomPodcastNetwork Season Nine is here, and the Mullet heads to the Tiger Claw, climbs aboard a Rapier and heads out to kill Kilrathi! Tonight's LIVE SHOW looks at the gaming series that eventually made it to live aciton just before The Matrix and The Phantom Menace. #wingcommander WING COMMANDER Freddie Prinze Jr as Christopher Blair Matthew Lillard as Todd Marshall David Warner as Tolwyn TUNE IN to FPN on fpnet.podbean #FandomPodcastNetwork Trailer: https://youtu.be/Y9qddSX5ghE?si=AsVb5o6jEZZLhnf9 FILM on YOUTUBE: https://youtu.be/IKkIZC1hSDc?si=sopfID9yZ34JWGvj Where to watch the film: On PRIME, GOOGLE PLAY, APPLE TV send us your comments on WING COMMANDER below #lethalmulletpodcast #FandomPodcastNetworkTonight's LIVE show... Lethal Mullet Podcast: Season Nine: Episode #307: WING COMMANDER (1999) Watch the video on www.youtube.com/@FandomPodcastNetwork Season Nine is here, and the Mullet heads to the Tiger Claw, climbs aboard a Rapier and heads out to kill Kilrathi! Tonight's LIVE SHOW looks at the gaming series that eventually made it to live aciton just before The Matrix and The Phantom Menace. #wingcommander WING COMMANDER Freddie Prinze Jr as Christopher Blair Matthew Lillard as Todd Marshall David Warner as Tolwyn TUNE IN to FPN on fpnet.podbean #FandomPodcastNetwork Trailer: https://youtu.be/Y9qddSX5ghE?si=AsVb5o6jEZZLhnf9 FILM on YOUTUBE: https://youtu.be/IKkIZC1hSDc?si=sopfID9yZ34JWGvj Where to watch the film: On PRIME, GOOGLE PLAY, APPLE TV send us your comments on WING COMMANDER below #lethalmulletpodcast #FandomPodcastNetwork
In this week's episode, I answer questions I receive whenever I mention that STARFIELD is my favorite game of the 2020s. This coupon code will get you 50% off the audiobook of Half-Orc Paladin, Book #3 in the Half-Elven Thief series, (as excellently narrated by Leanne Woodward) at my Payhip store: HECTOR50 The coupon code is valid through April 20th, 2026. TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 298 of The Pulp Writer Show. My name is Jonathan Moeller. Today is April 10th, 2026. Today I'm doing an FAQ about my experiences with Starfield, which is my favorite game of the 2020s. Before that, we will have Coupon of the Week and a progress update on my current writing, publishing, and audiobook projects. So let's start off with Coupon of the Week. This week's Coupon Code will get you 50% off the audiobook of Half-Orc Paladin, Book #3 in the Half-Elven Thief series (as excellently narrated by Leanne Woodward), at my Payhip store. That coupon code will be HECTOR50. And as always, the coupon code and the link to my Payhip store will be available in the show notes for this episode. And this coupon code will be valid through April 20th, 2026. So if you need a new audiobook for this spring, we have got you covered. Now for an update on my current writing, publishing, and audiobook projects. As of this recording, I am done with the first pass of editing through Blade of Wraiths and then starting on the second. It's taken a bit longer than I've wanted because I've had a lot of Real Life Stuff to do, but if all goes well, I'm hoping to have the book out in the second half of April, so hopefully not too much longer now. I'm also 19,000 words into Dragon-Mage, which will be the sixth book in the Rivah Half-Elven Thief series. Hopefully that will be out in May, if all goes well. No, that might slip to June, but I'm really hoping to get that one out in May. In audiobook news, Hollis McCarthy has started work on Cloak of Illusion, so hopefully if all goes well, we'll have that out to you in May sometime. In fact, I'm hoping that will come out concurrently with Dragon-Mage, because it's always nice when I can stack an ebook and an older audiobook in the series like that together. So that is where we're at with my current writing, publishing, and audiobook projects. 00:01:46 Main Topic: Starfield Now onto our main topic. This is ostensibly a podcast about writing and the business of writing, but I like video games, so we're going to talk about a video game this week. The reason for that is whenever I post about Starfield or share a screenshot from it, I frequently get a number of questions. I think it's because Starfield was an oddly divisive game when it came out. People have strong opinions about it and then have strong opinions about other people's strong opinions and I do not have these strong opinions myself. While I enjoy the game a great deal, if you don't like it, that's fine. There are lots and lots and lots of legitimate reasons to criticize Microsoft, which is the ultimate owner of Starfield. It's possible for two things to be simultaneously true that Microsoft has done a lot of sketchy things, and that Starfield is a good game that I enjoyed. I suspect it's a bit like enjoying a football game while at the same time knowing that the NFL is an unscrupulous cartel that could benefit from some thorough reforms. Despite that, I have to admit that I don't think it's super healthy to make gaming opinions, whether video games or sports games, a core part of your identity. A game in the end is just a fancy toy for amusement and idle moments. If God descended tomorrow and told me that Starfield would vanish from the face of the earth, I'd be rather disappointed, but my dinner would still taste just as good and my house would be just as warm. That said, I did enjoy the game quite a bit. Everybody needs a hobby and even I can't work every hour of every day. I wrote like a hundred novels in the last 10 years. Everyone has their own stresses in life, of course, but we seem to live in particularly stressful time these days, so a harmless hobby is a nice break from real life. The game's newest expansion came out a couple days ago on April 7th. And so with that in mind, I thought I would answer the most common questions I get whenever I post or talk about Starfield. Question: Did Starfield influence your Silent Order Science fiction series at all? No. But I'm always pleased when I get this question because it's easily answered. The final book of Silent Order came out on September the 4th, 2023, and Starfield came out on September 6th, 2023. I tried Starfield like the day after it came out, but I didn't actually start playing it in earnest until April of 2024, like I didn't actually finish the starter dungeon until April of 2024. So no, Starfield was not an influence on Silent Order. It would be fair to say that Silent Order was more influenced by James Bond, some H.P. Lovecraft, and Wing Commander: Privateer, which is actually our next question. Question: What initially drew your interest to Starfield? Part of the game reminded me a lot of Wing Commander: Privateer from the '90s, which was one of my favorite games back in the day. If you're not familiar with it, Wing Commander: Privateer was what's now called a "space trading sim" set in the Wing Commander universe. In all the previous Wing Commander games, you played as a Starfighter pilot fighting in the humans' war against the cat-like Kilrathi invaders. Your missions were assigned to you along with the specific ship you would fly for that mission. But in Privateer, you played a freelance captain with a rundown freighter. You can carry cargo, go bounty hunting, do mercenary work, trading, and just wander around the map following infinite procedurally generated missions from the Mission Board, the Merchants' Guild, and the Mercenaries' Guild. Eventually, you would have enough cash to upgrade your rundown ship to something better and configure it however you liked. There's a main plot, but you can totally ignore it and do whatever you want. I loved Privateer and I finished both it and the expansion. And of course, spent a lot of time doing the infinite procedurally generated quests. Starfield does the same thing, but with 30 years' worth of advancement of game design and technology improvements. In grand Bethesda game tradition, you don't even have to do any of the main plot lines. You can just wander around doing procedurally generated quests. It's like Privateer, but better and with ground-based quests as well. You can get out of your ship and walk around in a way you couldn't in Privateer. In Starfield, you can land at some random science outpost or industrial outpost and the inhabitants will have a quest for you. I've heard Starfield described as a "cozy game", since quite a few people enjoy just building their outposts and their ships and then decorating them like the science fiction version of Animal Crossing or Stardew Valley. In another sense, I suppose Starfield could be described as "cozy adventure". Granted, that might be a strange thing to say about missions where you machine gun space pirates, blow up their base, and then loot all their stuff, but Starfield is an excellent game for just puttering around. It's fun after a long day to play for an hour, take out some space pirates, upgrade your ship a little, maybe tinker with your outpost. And I do like, I have to admit, the main plot line and the various faction quests. Question: So the procedural generation stuff doesn't bother you? No. Procedural generation has been part of gaming forever and long before the civilizational blight that is modern LLM systems. Certainly there are points where the procedural generation of Starfield could be improved and it has been improved with patches, but I enjoy the randomness of it. Question: If you think Starfield is good, why did it have such mixed reviews? It did have some rough points at launch, like the lack of surface vehicles, the lack of city maps, and some weird choices for inventory management (among some other issues, though those were later patched or upgraded). I honestly think the game is better than the mixed reviews would indicate, and I also think the mixed reviews were a combination of different converging social factors, specifically, people's expectations of what they imagined the game would be versus what it actually was, its Xbox and PC exclusivity, and the unfortunate addiction to outrage culture in social media. As I mentioned before, I think it's obvious that we live in stressful times and for a variety of reasons that are beyond the scope of this episode, I think people are overall angrier and eager to lash out when a target presents itself, especially online. Additionally, I suspect a big part of the mixed reviews is that Microsoft has built up a lot of ill will since the launch of Windows 11 and Copilot, and Starfield is a convenient outlet for that. Like Outlook and Teams are widely hated software tools, probably some of the most hated software tools in the world, but your job forces you to use them and you can't do anything about it. It's more effective to criticize a consumer-facing business like video games than it is Outlook and Teams, since those tend to be sold in blocks of thousands of licenses to large institutional customers that don't particularly care what their employees think about Outlook or Teams. In fact, fun fact, while I was writing this episode, Outlook was causing problems on Artemis II, NASA's first manned mission to the moon in over 50 years. So there is yet another historical milestone for Outlook. Question: You've said repeatedly that you don't like multiverse stuff, yet Starfield's main plot revolves heavily around the multiverse. That's true. I don't really like multiverse stuff in fiction because it's hard to execute well without making the story pointless. If there are a billion parallel universes and somebody dies in one of them, so what? Just hop over one universe and find a new version of the dead guy. Multiverse and parallel universe plot lines are a bit like homemade lasagna or homemade spaghetti carbonara. It needs to be done by someone who really, really knows what they're doing, otherwise the end result is sad and unpleasant, indigestible, or outright disgusting. That said, multiverse as a game mechanic is actually the clever idea. Like we all know that if you really like a game, you're going to play it more than once. How many times have you replayed Skyrim? How many uncounted quintillions of times has the original Super Mario Brothers been replayed? Starfield rather cleverly builds that replaying into the game. You can start over in a new universe and play the game again, but this time your character has in- game foreknowledge of everything that's going to happen and that can affect the gameplay in fun ways. Question: Did you really lose 40 pounds while playing Starfield? Yes. Of course, the main factor was some lifestyle changes in terms of exercise and diet, but I did lose 40 pounds since starting to seriously play Starfield in April of 2024. The game was an excellent distraction instead of late night snacking, so I suppose I sublimated the snacking urge into blowing up space pirates. Question: Aren't you worried Starfield will influence or slow down your writing? Well, writers and other creatives draw inspiration from all sorts of places, but no, I'm not worried about that because Starfield draws so heavily on multiverse tropes and as I've mentioned a few times before, I don't really like multiverse stuff in fiction. In terms of productivity, I published a million new words in 2024 and again in 2025. Though in full disclosure, I will be surprised if I hit a million words in 2026 due to the amount of Real Life Stuff I will have to do this year, but admittedly that is Real Life Stuff unconnected to gaming or recreation and it's only April, so who can say how the rest of the year will play out? Question: Did playing Starfield so much take time away from reading? Probably not. In 2025, I read 69 books and by the end of March in 2026, I have read 15. Lots of people read more than I do, but 69 books in a year is still significantly higher than the American national average. In all honesty, I both read less and play fewer video games now than I did like 20, 25 years ago when I had way fewer responsibilities. Question: The expansion pack Shattered Space got mixed reviews, but you really enjoyed it. Why? I thought the concept was intriguing. "Religious leader builds machine to contact his conception of God and accidentally blows up half his capital city and creates a space time rift" is an interesting concept for both a game and for fiction. I also liked how the expansion pack went in depth into the crazy space cultists' home planet, which was a fun environment to play. Shattered Space is definitely Starfield on hard mode though. The game recommends it for Level 35 characters, but I think 50 might be better, if I'm honest. Question: If Starfield was a commercial failure, why do you play it? Well, "commercial success" and "I enjoyed this" don't necessarily overlap on the Venn Diagram, do they? Just because something is popular doesn't mean it is good and just because something is unpopular doesn't mean it is bad. That said, I don't think it's objectively correct to say Starfield is a commercial failure, regardless of one's opinion of the game. Microsoft is a ruthless corporate empire that has absolutely no qualms about cutting things that are liabilities, especially as more and more of its resources go into Copilot and LLM slop (though there are some indications that its AI focus is starting to loosen as reality begins to impose itself on the grand delusion of the AI powered future). Considering that in the two and a half years since Starfield came out, it's received a lot of patches, a lot of new free content, and two paid expansions, it's clear that the Lidless Eye of Microsoft has not turned towards Starfield in fiery wrath, especially since Microsoft laid off lots of people and shut down a bunch of its game studios during that time. People tend to focus on Steam rankings, but that's only a segment (if a very large segment) of the market. Various Starfield devs in interviews have said that the game is in the top 10 for played hours on Xbox Game Pass. Xbox Game Pass is really important to Microsoft, probably more important than the physical Xbox itself. So I don't think it's objectively true that Starfield is a commercial failure, though it definitely wasn't as successful as Skyrim or Fallout 4. Question: Baldur's Gate 3 (BG3) came out at about the same time as Starfield. Did you like Starfield better than Baldur's Gate 3? Yes. Question: What? Why? Everyone knows Baldur's Gate 3 is the better game. Baldur's Gate 3 is an excellent game. Well written, well designed, excellent voice acting, the works. That said, I also think Starfield is an excellent game and I just enjoyed it more. It's a matter of taste, I think, which is not quantifiable. BG3 is a big Larian/BioWare-style narrative RPG, which is kind of its own genre in the same way that a Bethesda RPG is also its own genre. I mentioned above that I enjoy the puttering around aspect of Starfield a great deal and BG3 doesn't offer as much space for that kind of puttering, some but not nearly as much. I have enjoyed that style of narrative RPG in the past. Dragon Age: Origins and Knights of the Old Republic were both excellent games I played back to back in 2009 or maybe 2008, back when I had more time for that kind of thing and I think they qualify as direct predecessors to Baldur's Gate 3. But these days, I like the freedom of puttering more, even if a game like BG3 offers an excellent interactive narrative. Additionally, I admit I got frustrated a lot with BG3 in a way I didn't with Starfield. In BG3, I kept frequently running into Total Party Kill situations, which is exasperating after you've sunk 20 or 30 minutes into a complicated combat encounter. So I think it's objectively and quantifiably true to say that Baldur's Gate 3 is significantly more popular than Starfield, but on the subjective level, I just enjoy Starfield more. Question: Do you like the soundtrack of Starfield? Oh yeah. It's some of my favorite writing music. For fun, go search on YouTube and watch the London Symphony Orchestra's concert of the Starfield soundtrack. The composer Inon Zur gets to conduct some of it. I'd say my favorite tracks are Into the Starfield, New Atlantis, The Safety of the Citizens, Freestar, The New Old Frontier (I think that plays in the Trackers' Alliance headquarters), Cydonia, Sublevels, Neon, and In Silent Orbit. The battle of music when you fight the Star Born is pretty great as well. I think it's called "Stars and Sacrifice", but I'm not 100% sure. I also quite liked the soundtrack for Baldur's Gate 3 as well, to return to an earlier question. Andrew Wincott totally deserved the BAFTA for "Raphael's Final Act." Question: If a Switch 2 port comes along of Starfield, will you buy it? I would wait for reviews, but honestly, I would be amazed if there was a Switch 2 port of Starfield. The Switch 2 is more powerful than its predecessor, but there's no denying that Starfield is a chunky, chunky game. Then again, I wouldn't have thought it was possible to get Cyberpunk 2077, Witcher 3, or Fallout 4 on the Switch, and apparently those are good ports, so I guess we'll see. Question: Favorite Quest in Starfield? The Mantis, Groundpounder, and the entire thing with the Terrormorphs. Also the whole freaky quest with the Crucible and the clones, that was some great '70s-style science fiction stuff. I enjoy any of the quests with Walter Stroud because he's a fun character, and also voiced by the actor who played Quark in Deep Space Nine in the '90s, back when I was playing Privateer. (Full circle moment!) Also fighting The Hunter for the last time is pretty great since he's such a smug Nietzschean jerk. One of the greatest moments in the game is how The Hunter is just chilling in a Spaceport bar and willing to have amiable conversations with you at the start of the game since he's killed alternate versions of you thousands of times before and isn't expecting trouble, so no reason not to have a civil chat over a drink. I also played through the new Trackers' Alliance plotline. If you get the premium edition of Starfield and its bonus 1,000 Creation Credits, I highly recommend you use them on the Trackers' Alliance expansion. It is a lot of fun. Question: Favorite ship in the game? The Razor Leaf and the Ecliptic Claymore. Also, this is a new addition, but I really like the Orchid you pick up from the fake Mantis Quest in the Trackers' Alliance Quest line. I think my favorite overall ship is the Shieldbreaker that you can buy on New Atlantis, but if you're going to buy a ship instead of stealing it, I think Walter's company Stroud-Ecklund (see above) has the best ships. Honestly, one of my favorite activities in Starfield is stealing ships from space pirates. It's always so much fun. Question: Favorite gun? The Magstorm hands down. Peace through superior firepower. The Magstorm is what I used for the final battle with The Hunter and then again for the final mission of Shattered Space. For stealth, the Hard Target with a suppressor and a scope. I've taken out entire pirate bases with the Hard Target and stealth mode. The one Starborn lady who sells stuff to you in New Universes has a really excellent stealth optimized version of the Hard Target in her inventory. I also really like the Urban Eagle pistol you get early in the Vanguard plotline, since it's usually the best gun in the game I found at that point. Conclusion I hope that explains why I enjoy Starfield and answers some of the questions people always seem to have whenever I mention it. I doubt anyone involved with Starfield will ever listen to this, but I would like to thank everyone who has worked on the game in any capacity: devs, artists, writers, composers, Q&A people, everyone. Thank you for all your hard work, which has given me a lot of enjoyment and mental escape during some very stressful times. So that's it for this week. I promise we will go back to writing related topics next week. Thank you for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the back episodes at https://thepulpwritershow.com. If you enjoyed the podcast, please leave your view on your podcasting platform of choice. Stay safe and stay healthy, and we'll see you all next week.
Blair, a fighter pilot, joins an interstellar war to fight the evil Kilrathi who are trying to destroy the universe.We suffered through this film and try to salvage a conversation about it. Can Dave keep Emma focused long enough to rip this movie apart? listen in and find out.We rented this movie on Prime Video UKhttps://linktr.ee/iseebadmoviesMusic by ZakharValaha from Pixabay Hosted on Acast. See acast.com/privacy for more information.
A space combat sim set in the 27th century, the games tell the story of humanity's war against the Kilrathi, an alien species of large human like felines. The player represents the Terran Confederation, the primary human government in the Wing Commander series. Learn more about your ad choices. Visit megaphone.fm/adchoices
A space combat sim set in the 27th century, the games tell the story of humanity's war against the Kilrathi, an alien species of large human like felines. The player represents the Terran Confederation, the primary human government in the Wing Commander series. Learn more about your ad choices. Visit megaphone.fm/adchoices Hosted on Acast. See acast.com/privacy for more information.
Pilot Attend! Your mission this week is to Join Andy (Alpha 1) and he is joined by wingman Murray in Alpha 2, Menace with an Ursa Bryan as Red 4, and absolutely not planing to sneak of in the middle of the battle to salvage some Alien wreck and flog it at the local space mart the dream Space Pirate Medcalf! We're talking about Space sims, From Elite to Freespace, from Wing Commander to Star Citizen with a sprinkling of Mechwarrior and Ship breaker for good measure. And make sure all the Lambda shuttles survive! You can find more from Murray on Twitter: https://twitter.com/PieMan70 and his adventures with the Kilrathi here: https://www.youtube.com/c/MurrayChristison Lee can be found lurking on the Twitters here: https://twitter.com/BlackdogPodcast and on the Blackdog Podcast: https://blackdogpodcast.com/ and Bryan can be found on Twitter here: https://twitter.com/Bryan3E You can find more of Andy and his other casts over at Rogue Two Media - http://www.roguetwomedia.com/ - https://twitter.com/GreatDerelict - https://www.facebook.com/groups/GreatDerelict/
Im Weltall hört dich niemand maunzen. Neben den Ultima Spielen war die Wing Commander Reihe die große Vorzeigereihe der texanischen Spieleschmiede Origin Systems. Designer Chris Roberts (nicht der Schmusebarde ;) ) fand Inspiration bei Star Wars, Battlestar Galactica, sowie dem Lucasfilm Games Titel "Battlehawks 1942" und erschuf eine cineastische Simulation mit vielen NPCs, fiesen Kilrathi und flotten Dogfights...na ja...die passende Hardware vorausgesetzt, denn Wing Commander brachten damalige Rechner an ihre Grenzen. Dan und Hardy haben sich den Steuerknüppel zwischen die Beine geklemmt und sich dem ersten Wing Commander Ableger auf den Zahn gefühlt. Sprecher: Daniel Cloutier und Hardy Heßdörfer Lust direkt über diese Folge zu diskutieren? Schau doch mal im Nerdwelten Discord Kanal oder auf unserer Facebook Seite vorbei! Auf Twitter sind wir ebenfalls zu finden und freuen uns über dein Feedback! Für Unterstützung via Patreon und Steady sind wir sehr dankbar! Dort erhalten Unterstützer Zugang zu monatlichen Bonus-Folgen. Lust auf Nerdwelten Merchandise (Shirts, Tassen, Caps...)? HIER ENTLANG Nerdwelten Musik: Ben Dibbert (Nordischssound) Introstimme: Claudia Urbschat-Mingues Schnitt: Hardy Heßdörfer Produktion: Hardy Heßdörfer Verwendete Musik und Artwork aus Wing Commander Soundbeispiel der Sprachausgabe aus der Mega CD Version
It's time to launch into the next frontier: space! But Jordan, John, and Rhiane aren't ready for it after watching the awful film 1999 film "Wing Commander." Together they discuss how none of them really understand the point of the movie, the pointless plot of pilgrims, Freddie Prinze Jr.'s chunky plastic necklace, a Sarah Michelle Gellar poster, the cat-like Kilrathi that only sometimes have subtitles, the character Angel's inability to have compassion, and a lot more. Later they do a segment of Hallmark Movie Romance, Marry, Kill, plus a segment of All Sides. Please leave a rating and review on iTunes so other people know that this podcast is worthy of a toast. Check out the 1988 buddy cop film "Dead Heat," as it will be the topic of discussion for the next episode. Thanks for listening!
Philips teams up with Nintendo Sega buys out Virgin Intel breaks speed barriers These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in July of 1991. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Time Codes: 7 Minutes in Heaven: Corrections: Time Jump: Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/54250971 https://www.mobygames.com/game/champion-of-the-raj https://www.mobygames.com/company/level-9-computing-ltd Corrections: June 1991 Ep - https://www.patreon.com/posts/53278713 https://www.youtube.com/watch?v=I-OOpZitfd0 Gaming Historian Aladdin Deck Enhancer Video - https://www.youtube.com/watch?v=_eG-PSZU5MI https://www.imdb.com/title/tt0367882/?ref_=fn_tt_tt_6 1991: AMOA goes to Washington Replay, July 1991, pg. 29 Jim Trucano Interview - https://www.patreon.com/posts/48912975 Galloob beats Nintendo in court Toy & Hobby World, July 1991, pg. 9 https://en.wikipedia.org/wiki/Camerica Phillips announces CDRom deal with Nintendo Playthings, July 1991 https://en.wikipedia.org/wiki/CD-i_games_from_The_Legend_of_Zelda_series Camerica adds CDs to its NES add-on plans https://archive.org/details/GamePro_Issue_024_July_1991 pg. 12 https://en.wikipedia.org/wiki/Camerica https://www.cpcwiki.eu/index.php/Codemasters_CD July 1981 Ep - https://www.patreon.com/posts/54043323 https://en.wikipedia.org/wiki/John_Draper Sega buys out Virgin https://segaretro.org/index.php?title=File%3ANewComputerExpress_UK_142.pdf&page=4 https://en.wikipedia.org/wiki/Sega#1989%E2%80%931994:_Genesis,_Sonic_the_Hedgehog,_and_mainstream_success https://en.wikipedia.org/wiki/Virgin_Interactive Genesis price drop to $149 Playthings, July 1991 Michael Katz Interview Part 2 - https://videogamenewsroomtimemachine.libsyn.com/michael-katz-interview-part-2 Budget price war heating up https://archive.org/details/Amiga_Power_Issue_03_1991-07_Future_Publishing_GB/page/n9/mode/1up https://en.wikipedia.org/wiki/Prism_Leisure_Corporation C65 rumors emerge https://archive.org/details/commodore-format-magazine-10/page/n9/mode/1up https://en.wikipedia.org/wiki/Commodore_65 Intel breaks the 100 Mhz barrier https://archive.org/details/1991-07-compute-magazine/page/n11/mode/1up https://en.wikipedia.org/wiki/I486 486's are getting affordable! https://archive.org/details/1991-07-compute-magazine/page/n13/mode/1up https://en.wikipedia.org/wiki/I486 First ads for Wing Commander II https://archive.org/details/1991-07-compute-magazine/page/n104/mode/1up https://en.wikipedia.org/wiki/Wing_Commander_II:_Vengeance_of_the_Kilrathi https://www.mobygames.com/game-group/wing-commander-series Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Was haben Odin auf TikTok, die Kilrathi, ein Leomon, die Thundercats und Sid das Faultier gemeinsam? Richtig! Auf die ein oder andere Weise haben sie es in die Besprechung der fünften und sechsten Folge der neunten Staffel Doctor Who geschafft. Ob uns "The Girl who died" und "The Woman who lived" mit dieser Artenvielfalt überzeugen konnten, welche Bilder sich für immer in Euer inneres Auge brennen werden und ob Ihr zu denen gehört, die irgendwann empört abschalten? Das erfahrt Ihr in dieser Episode des Whocasts - mit André und Raphael.
Was haben Odin auf TikTok, die Kilrathi, ein Leomon, die Thundercats und Sid das Faultier gemeinsam? Richtig! Auf die ein oder andere Weise haben sie es in die Besprechung der fünften und sechsten Folge der neunten Staffel Doctor Who geschafft. Ob uns "The Girl who died" und "The Woman who lived" mit dieser Artenvielfalt überzeugen konnten, welche Bilder sich für immer in Euer inneres Auge brennen werden und ob Ihr zu denen gehört, die irgendwann empört abschalten? Das erfahrt Ihr in dieser Episode des Whocasts - mit André und Raphael.
Randy has never played a single Wing Commander game. Jens has been a die-hard fan of the series since the ‘90s. Together, they complain about its 1999 film adaptation by none other than series creator Chris Roberts himself.
Wing Commander er et romfartsspill hvor du tar rollen som en pilot i krigen mot de kattelignende Kilrathi. Oppdrag kan både vinnes og tapes slik at fremtidige oppdrag påvirkes av dette. Vi har også fått med oss Jostein Hakestad fra Rad Crew som gjest som kan fortelle om oppfølgerne, og gir oss et innblikk i Wing Commander-filmen. Les også: Et flott tilbakeblikk Kjøp hos GoG.
Jason Arriola, Vanessa Cahill, and John Lucero are back in action. Live-action Wing Commander, that is. Well, we have a real stinker here. Some of us came at this fresh, while one of us was harboring a chip on their shoulder for nearly 20 years. Want to take a guess as to how this goes? Grab your space […]
NERD RAGE! Nathan and Brendan welcome back Jason MacLeod on the program for a movie he personally hand-picked in 1999's Wing Commander starring the hottest teen movie stars of the 90s... and Jurgen Prochnow. From Jason's absolute rage at the innacuracy of the film adaptation of the video game to the weird religious aspects of the script to the bewilderment from all three gentlemen in regards to the reveal of the Kilrathi puppets, this episode has it all and then some! Also: listen in for a clue regarding the next great movie that will be covered. Patreon: www.patreon.com/wwttpodcast Facebook: www.facebook.com/wwttpodcast Twitter: www.twitter.com/wwttpodcast Instagram: www.instagram.com/wwttpodcast Theme Song recorded by Taylor Sheasgreen (www.facebook.com/themotorleague) Logo designed by Mariah Lirette (www.instagram.com/mariahhx) Montrose Monkington III: www.twitter.com/montrosethe3rd What Were They Thinking is sponsored by GameItAll.com and Podcoin (use the promo code "WWTTPD" when you sign up to receive 300 BONUS podcoins).
Celebrating its 20th anniversary, the deviants of Welcome 2 Show; The Clintoris, The Guch, and The Devoslack sit down to watch Wing Commander! Wing Commander was a victim of trying to jump on the new hotness that was movie adaptations of popular video games. After the success(?) of Super Mario Bros., Street Fighter, and Mortal Kombat, somebody somewhere decided that Hollywood needed to experience the thrill of space combat with Wing Commander. Of course, this movie would go down in a burning furball of glory. Awesome special effects inspired by the greats of sci-fi? Negative. Historical accuracy to the source material? Negative. Gripping acting to at least keep you in the space? Double negative. Need to Watch The Movie? Hit these links to rent or buy a copy and watch along with us! (Please note that by purchasing through one of these links, you are directly supporting Welcome 2 Show, and we truly appreciate it!) Amazon: https://amzn.to/2VWl3VI Deviant Casting Director The acting is atrocious! Was Freddie Prinze trying for an accent? Panaka from guard from Star Wars: Episode I – The Phantom Menace is in it! And he’s a Brit! Mark Hamill the voice of Merlin? Mark was also a voice on the Wing Commander Academy animated show Deviant Script Doctor The space station was in an asteroid, pretty cool, have we seen that before? Zulu time? Wtf is that? They do this thing that Star Wars n Star Trek to a lesser degree always seemed to avoid: somehow they’re more technologically advanced (space travel, simulated gravity, etc), yet much of their tech is inferior to ours (computer screens, floppy discs, etc) What good is a self-destruct if it malfunctions?! The one-liners are terrible. “Buy one get one free”? “He really is a good guy once you get to know him.” Is that a popular phrase? The Kilrathi were garbage. It’s Just so Ridiculous! The effects for the fighters were sooooo bad. Devereuax looked like a zombie, and Blair starts making out with her!? The Kim Coppola AwardAwarded to the Finest Worst Actor of the Film Matt Lillard. However, since all of the acting was atrocious in this movie, we decided to flip the script and honor the “best” actor of this film, that being Tchéky Karyo. Deviantly Repeatable Quotes When he got thru the quasar, his expression was so terrible lol like a poor man's version of Keanus Ted. Deviant Remake Please god no. Deviant-Worthiness Garbage, don’t bother. Movie Details Directed by Chris Roberts Produced by Todd Moyer Screenplay by Kevin Droney Story by Kevin Droney and Chris Roberts Based on Wing Commander by Chris Roberts Starring Freddie Prinze, Jr. Saffron Burrows Matthew Lillard Tchéky Karyo Jürgen Prochnow David Suchet Music by David Arnold (Theme), Kevin Kiner (Score) Cinematography Thierry Arbogast Edited by Peter Davies Production companies Digital Anvil, Origin Systems Distributed by 20th Century Fox Release date March 12, 1999 Running time 100 minutes Budget $30 million Box office $11.6 million About Our Sponsor No sponsors yet! Would you like to sponsor our show? Show Links Follow Welcome 2 Show on Twitter: @welcome2show Show Quotes “This movie is like watching every single CD-Rom cutscene from Wing Commander.” - Devo “This isn’t the worst video game movie out there.” - The Guch“What do you think is worse?” - The Clintoris “House of the Dead.” - The Guch and Devo simultaneously “I would rather watch Double Dragon than this movie.” - The Guch “I’ve actually watched She’s All That a lot, and I’m not afraid to say that because… I’m a man.” - The Guch “You saw this in the theater!? Jesus christ!” - The Clintoris “If you’re Freddie Prinze, do you leave Devereaux there or would you go back?” - The Clintoris “You know what, Earth had its time…” - Devo “Do you think the Kilrathi shave down there?” - Devo “The mouth movement you get when you’re watching the show at Chuck E. Cheese 1,000 times better than what was happening in this movie with the Kilrathi.” - Devo “He’s trying to break the ice, he’s trying to incorporate himself with the rest of the crew and what does he do? He brings that sweet sweet bottle of Johnny Walker Black.” - Devo “If you were to offer me a pizza and a 12 pack, I’d totally re-watch this movie.” Subscribe You can subscribe to Welcome 2 Show on iTunes, Stitcher, and Spotify. If you enjoyed this episode make sure to listen to others here. Join the Conversation! Make sure to join the conversation on Twitter using #welcome2show. If you enjoyed this episode then make sure to listen to others! Disclaimer The views, thoughts, and opinions expressed in this podcast belong solely to the host and guest speakers and are not necessarily representative of the views, thoughts, and opinions held by The Social Deviants.
Game developer Chris Roberts was on course to deliver the first major science fiction film of 1999 when he personally piloted his massively popular flight simulator Wing CommanderPhantom Menace and The Matrix. Do fighter pilots Freddie Prinze Jr. and Matthew Lillard offer a new hope for genre fans as they clean the cat box of feline space invaders The Kilrathi? Or should Arnie, Justin, and Stuart quickly eject from this next entry in the Now Playing Arcade? Listen and find out!
1999's Wing Commander Blair, a fighter pilot, joins an interstellar war to fight the evil Kilrathi who are trying to destroy the universe. Future people are racist, and space cats are evil. CheapSeat Reviews: the Podcast that explores the Hollywood film industry for the greater good.
Blair, a fighter pilot, joins an interstellar war to fight the evil Kilrathi who are trying to destroy the universe. - imdb.com
Based on the 1990s flight simulator computer game (and not Space Invaders), Wing Commander is a modestly budgeted space opera set before an impending alien invasion. Starring Freddie Prinze Jr., Saffron Burrows, Matthew Lillard, Jürgen Prochnow, and Malcolm McDowell replacement David Warner, the film is largely a Star Wars ripoff injected with overt references to Star Trek, Das Boot, Battlestar Galactica, Top Gun, and whatever else director and game creator Chris Roberts could get away with. Lieutenant Christopher Blair (Prinze) arrives at the TCS Tiger Class with vital information regarding their war with the Kilrathi aliens. Commander Gerald (Prochnow) doesn’t trust Blair because of his Pilgrim geneology. Pilgrims were the original explorers and colonizers of space who turned into big jerks and attained Force-like powers of intergalactic navigation. Meanwhile, Blair’s buddy Todd “Maniac” Marshall (Lillard) hot dogs around in his ship and generally makes an ass of himself. Will they save the Earth before the impending Kilrathi invasion? Will Blair hook up with Wing Commander Deveraux (Burrows)? Why is there gravity in space? Does any of this matter?
For the month of May, we’re kicking off Video Game Movie Month, where every week we take on a new film adaptation of a video game! This week, we head into space with House-guest Nick Ostrem to talk about the 1999 space-sim adaptation Wing Commander! Based on the 90s space dogfight games of the same name, the film follows the fight to win a deadly future space war between the humans and the Kilrathi, a race of space cats so deadly they live in dense green fog to hide the shoddiness of their rubber suits. Freddie Prinze Jr. and Matthew Lillard play newbie space fighter jocks who must get the job done amongst an international cast who is really too good for the cliched material they are given. Still, there's a strange earnest charm to the film that helps you through it, along with its slightly creative production design and incredibly standout score. This film is infamous for people buying tickets to it just to see the Episode I trailer and walk right back out of the theater – does the film deserve it? Find out while you enjoy our custom cocktail and drinking rules!