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Enthält Ausschnitte aus Schniekattack #6: Als der Soldiers-Table in Hawthorne's Glade ankommt, schummelt sich Kattigan in den Glade rein, um zu lauschen. Hawthorne reagiert prompt.Schniekattack-Shorts sind zusammengeschnittene Höhepunkte unserer Folgen. Weitere Ausschnitte und unsere ganzen Folgen könnt ihr euch auf allen gängigen Podcastplattformen (Spotify, Apple Podcasts, Pocket Casts, Castbox und YouTube) anhören.#criticalrole #criticalrolecampaign4 #Araman #tabletoprpg #dnd #Schniekattack #Hawthornesglade #Hausverbot
Enthält Ausschnitte aus Schniekattack #6: Als Hawthorne's Glade verteidigt wird, trifft der Soldiers-Table auf den morbiden Skinners, eine Rotkappe. Schniekattack-Shorts sind zusammengeschnittene Höhepunkte unserer Folgen. Weitere Ausschnitte und unsere ganzen Folgen könnt ihr euch auf allen gängigen Podcastplattformen (Spotify, Apple Podcasts, Pocket Casts, Castbox und YouTube) anhören.#criticalrole #criticalrolecampaign4 #Araman #tabletoprpg #dnd #Schniekattack #redcap #rotkappe #skinners #fey
Es wird gesoldiert! Wir folgen dem Table auf dem Weg von Ulbid über Hawthorn's Glade zum Wraith Tree. Bei Hawthorn's Glade gab es amüsante und auch überforderte Charaktere. Warum der Wraith Tree auch irgendwie ein Scheme ist, das verraten wir euch in dieser Folge! Also sperrt die Lauscher auf and let's role the Intro!Schnitt: Thomas; Intromusik: d20sounds (www.d20sounds.com);Introgesang: Raik und Thomas;Introtext: Thomas und Raik;Coverart: Thomas;Hintergrundmusik: "Witchers Inn" von d20sounds (www.d20sounds.com)#CriticalRole #campaign4 #DnD #Araman #Rollenspiel #Soldierstable #tabletoprpg #Hobbys #Spiele #penandpaper #German #Deutsch #Schniekattack
Host Tricia Pritchard sits down with Sheila Talarico to discuss a public resource for the homeless and an upcoming holiday fundraiser. Glade Run Lutheran Services
NORGE SKAL TIL VM!!! Etter 28 år er ventetiden endelig over! Vi har allerede begynt å diskutere drømme- og marerittgrupper for 2026, i tillegg til å svare den svenske journalisten Olof Lundh, som slakter Norges VM-feiring. Godt lytt! I studio: Jonathan Broome og Nicolai Parlow Ansvarlig redaktør: Vilde Havn Instagram: @offside_srib TikTok: @offside_srib X: @sriboffside
The old BCwPA was up to a lot. These recreated tapes are on a creature from West Virginia. Based on 18th century journals and field research, this is just the beginning of something called the "Proboscis Bird." European exploration, birds, smells, and the swamp, grab your pith hat for a new adventure.Music and sound effects provided by Epidemic Sound.Additional narration by PHouseGames.This show is fully funded and made free thanks to the Ballyraven Patreon.References images and sources can be found in the episode webpage. Send the BCWPA a message!Support the showDo you have information, feedback, or a question? Submit a report.Grab a cryptid study, visit the Ballyraven store.
In this Host Planet Playbook episode, we head to Acorn Glade near York in the UK to speak to Wendy Wilkinson Coe.Wendy shares her STR journey into glamping, how she's crafted a standout guest experience (from wildlife moments to thoughtful touches), and what she learned at British Airways about service that truly lands.We dig into location challenges and opportunities, working with the local community, defining ideal guests, and how she's flipping the script on direct bookings. If you're building a nature-led stay with five-star hospitality, this one's packed with practical tips and inspiration.1:43 Acorn Glade2:10 Wendy's short-term rentals journey3:50 Glamping4:41 How Wendy has developed the guest experience at Acorn Glade5:31 Wendy's top tips for delivering a great guest experience7:30 What Wendy learned from her work with British Airways8:19 The challenges and opportunities in Wendy's location9:28 The importance of good relations with the local community 10:40 Wildlife and the unique selling points of Acorn Glade 12:23 Ideal guests 13:39 Biggest lesson learned15:03 The joy of meeting such a diverse group of people15:51 Flipping the script on direct bookings17:01 Quickfire questions20:03 Shout-outs: Sarah Orchard and Paul Anderson20:17 Ultimate goal for the businessAcorn Glade: https://acornglade.co.uk/The Host Planet Playbook was created in collaboration with Hospitable. Interested in using a PMS which will help you manage your rentals on autopilot? Get 25% off Hospitable for the first three months: https://hospitable.com/partners/hostplanetDownload a free copy of the Host Planet Playbook: https://www.hostplanet.club/host-planet-playbookThe Host Planet Playbook series is presented by James Varley, Founder and CEO of Host Planet. Connect with James on LinkedIn: Host Planet: https://www.hostplanet.club/
Med afsæt i de snusfornuftige værdier, de lærte hjemme på forældrenes bondegård, har brødrene Dalgaard skabt en international softwaresucces, der på 10 år er gået fra 10 til 700 ansatte. Det er ikke mindst nogle til tider skæve ledelsesvalg, der har gjort Dalux til en af Danmarks hurtigst voksende virksomheder, mener CEO Torben Dalgaard. Vært: Anders Hvass Klipper og producer: Kathrine Wismann Musik: Christian Schødts-Sørensen Programmet er produceret af R*******k Productions for Lederstof.dk, som udgives af Lederne. Læs mere på www.lederstof.dk
Det er tilsyneladende blevet populært at skilte med sin kristentro og hævde sig selv som et godt, indflydelsesrigt forbillede, andre bør følge. Men kan man egentlig det - hænger det sammen med at være kristen, har en lytter spurgt præstepanelet. En anden er som bror bekymret over, at han ser sin søster leve i et dårligt katolsk ægteskab med sin franskmand. "Hun er meget gladere uden ham", har han skrevet, men er skilsmisse nødvendigvis svaret? Endelig undrer en tredje sig over, at vi kun taler om barmhjertighed mellem mennesker. Hvad med dyrene, spørger han. Sognepræsterne Charlotte Dybdahl Winther fra Køge Kirke, Kristine Krarup Ravn fra Blovstrød Kirke og den katolske præst Jesper Fich er gæster hos vært Anne-Grethe Bjarup Riis. Du kan altid skrive dine spørgsmål til Jesus@dr.dk.
This episode of the Astonishing Healthcare podcast features a unique client of ours - Andy Glade, Senior Director of Trade Operations at Valeris. We discussed how to remove financial barriers to care and streamline access to the medications people need through the use of copay cards, vouchers, and patient assistance programs (PAPs). In a rapidly evolving market, these programs play an important role in reducing prescription abandonment and increasing adherence in convenient ways, particularly for chronic conditions and when extremely expensive specialty medications are prescribed.Additional highlights from the conversation with Andy include:How modern technology - Judi® - helps make life easier by giving the Valeris team control and the flexibility to quickly design programs, test new features, and monitor their programs through detailed reporting.How copay cards help with brand-name prescription drugs, especially those with higher price tags or drugs that are on the higher tiers of insurance (where out-of-pocket costs can be significant): "They're super common in competitive drug categories like diabetes, or asthma, or psoriasis, where multiple branded drugs are fighting for market share."What the patient pays: these programs differ in terms of cost for patients, but all are designed to improve access. Some programs have a maximum dollar amount or a limit on the number of fills you can get; others are more flexible and don't have a cap at all.An astonishing - but all too common - example of a patient who was able to overcome embarrassment and access an expensive branded injectable at no cost.Related Content12 New Judi® Features Innovating Pharmacy Benefit AdministrationReplay: The Future of Health Benefit Design: How Judi® Powers Seamless Care and Better OutcomesAH081 - Promoting Competition & Innovation: The Push for PBM Reform, with Rep. Jake AuchinclossHealth Benefits 101: The Importance of a Transparent PBM ModelReplay - Strategic Well-Being: Rethinking Health Benefits to Empower Employees and Drive ImpactFor more information about Capital Rx and this episode, please visit Judi Health - Insights.
A morning fog drapes itself across the Vale, and unease lingers in the air. As daily routines unfold, the forest begins to shift. The silence grows heavier, as though the woods are holding their breath. #dungeonsanddragons #dnd #ttrpg #epicfantasy #fantasystory #indiepodcasts #MysteryInTheWoods #DarkFantasy #FantasyLore Music: Epic Emotional inspirational Artist: LobsangKarma Listen on Spotify and Apple Podcasts. Free Your Geek's Social Media Twitter Instagram YouTube Facebook J-Free's Social Media Instagram
In this episode of Smart Energy Voices, host Debra Chanil sits down with Glade Gunther, Market Manager at Syensqo, to explore the fast-growing field of advanced air mobility and its sustainability impact. Gunther shares how Syensqo's high-performance composites and specialty materials are enabling breakthroughs in lightweighting, energy efficiency, and the design of next-generation aircraft. He highlights potential applications ranging from defense and cargo delivery to air taxis, while also addressing key challenges such as certification, public acceptance, and scaling production. Gunther also underscores Syensqo's commitment to renewable energy, circularity, and sustainable manufacturing practices — efforts that are helping to lower costs, accelerate timelines, and move the industry toward a cleaner future. You will want to hear this episode if you are interested in… Overview of Syensqo and Glade Gunther's role in advanced air mobility (AAM) (01:27) Syensqo's sustainability focus and the Solar Impulse project (03:51) The advanced air mobility market and lightweighting (06:00) How manufacturers leverage Syensqo's certified composite products (08:27) Use cases for advanced air mobility (11:02) Public acceptance of new aviation technologies (15:42) Projected timeline for new technologies (21:20) Syensqo's focus on helping customers scale efficiently and sustainably (30:33) Connect with Glade Gunther ● On LinkedIn Glade Gunther is the Global Market Manager for Composites in the Advanced Air Mobility and Electronics/Industrial markets at Syensqo, formerly part of Solvay Group. In this role, he provides technical expertise in product and manufacturing development of composite materials, partnering with customers to identify the best solutions for their unique requirements. With nearly 30 years of experience in the composites industry, Glade has held positions as a business development manager, sales account manager, and in process engineering and manufacturing. His strong background in materials, manufacturing, and process design has enabled him to support a wide range of industries, including automotive, defense, aerospace, sporting goods, electronics, and medical. Connect With Smart Energy Decisions ● Smart Energy Decisions ● Follow us on LinkedIn Subscribe to Smart Energy Voices on Apple Podcasts, Google Podcasts, Android, Spotify, Stitcher, TuneIn Radio, aCast, PlayerFM, iHeart Radio If you're interested in participating in the next Smart Energy Decision Event, visit smartenergydecisions.com or email our Community Development team at attend@smartenergydecisions.com
SUBSCRIBE TO THE BNC CHANNEL: https://bit.ly/45Pspyl Ad Free & Bonus Episodes: https://bit.ly/3OZxwpr MERCH: https://shoptmgstudios.com This week, Brooke and Connor are in the big apple together to talk about their humiliation ritual, going crotchless for Doritos, and Mr. Fantasy's sex appeal. Plus, Connor gives an interesting update on his eczema journey and Brooke is feeling soooo sick. Join our Facebook page: https://www.facebook.com/groups/5356639204457124/ Go to https://GladePumpkinDebate.com, enter your funniest pumpkin roast—yours or one you've heard—and unlock $3 off on the entire Glade Falliday collection. Shop bras and underwear at https://SKIMS.com/bnc Go to https://davidprotein.com/BNC to buy four cartons and get the fifth free! Get $28 off your first month of https://nuuly.com when you sign up with the code bnc B+C IG: https://www.instagram.com/bncmap/ B+C Twitter: https://twitter.com/bncmap TMG Studios YouTube: https://www.youtube.com/tinymeatgang TMG Studios IG: https://www.instagram.com/realtmgstudios/ TMG Studios Twitter: https://twitter.com/realtmgstudios BROOKE https://www.instagram.com/brookeaverick https://twitter.com/ladyefron https://www.tiktok.com/@ladyefron CONNOR https://www.instagram.com/fibula/ https://twitter.com/fibulaa https://www.tiktok.com/@fibulaa Hosted by Brooke Averick & Connor Wood, Created by TMG Studios, Brooke Averick & Connor Wood, and Produced by TMG Studios, Brooke Averick & Connor Wood. Chapters: 0:00 Happy Birthday Fibula! 0:44 Intro 1:03 In The Big Apple Together 3:35 VMAs Humiliation Ritual 8:05 Surviving The Red Carpet 10:25 BNCMA Commercial 13:37 Celebrating Gabi's 21st 17:45 Sombr's Lyrics 19:17 Glade 20:57 Skims 22:17 Are You Listening? 24:29 Sombr Deep Dive 28:48 Strutting Down NYC Streets 30:00 Connor's Eczema Update 32:28 The Kids Are On TikTok 33:57 Mr. Fantasy Is Sexy 40:07 David Protein 41:49 Nuuly 44:29 Glade's Falliday Hot Takes 51:43 Glen Powell's Photoshoot 53:23 In Vogue 54:57 The New Wuthering Heights 56:35 Lower The Freaking Stakes 58:40 Brooke's WYR Question 1:02:50 You Have A Fat Ass Too?1:07:14 See You In Bonus!!! Learn more about your ad choices. Visit megaphone.fm/adchoices
Meet the new Textura by Alexey Filin (DP-6). It will immerse you in deep and atmospheric electronic music, as well as its various variations. 00:00:00 DP-6 - Sentient (Intro dub) [DP-6 Records] 00:04:59 BioRoot - 125DHFK [KONTAKT] 00:09:40 Gradient - Dub Story 03 [Greyscale] 00:14:00 Stekke - Etymology (Daniel Paul's Nature Dub / Deep Chords by Guido Muschak) [Sketches Records] 00:19:00 Dialog - Respect (feat. Benji) [DOT] 00:23:25 Steve Bug - Ebb And Flow [Dubwax] 00:27:18 Unknown Artist - Untitled A [VWV] 00:35:14 DP-6 – Distant Thunder [spclnch] 00:38:49 DP-6 – Pillars of Creation [spclnch] 00:42:24 IXM - Ten [Ranges] 00:45:58 Nicolas Giordano - Take Back [spclnch] 00:50:20 Celestial Nomad - Suburban [spclnch] 00:54:57 Vincent Casanova - Morning Light (Lawrence dub mix) [Manjumasi] 00:57:59 Dru - Lax [Satya] 01:02:23 TooRare - Meanwhile [Greyscale] 01:07:14 DP-6 - Tilapia [DP-6 Records] 01:14:09 Camiel Daamen - Future Self (Dub Mix) [Freeborn Records] 01:17:05 DP-6 – Glade [spclnch] 01:21:26 Vince Watson - Cipher [Bio] 01:24:15 Roger Gerressen - My Quiet Place [Diurnal] ★ You can support DP-6 and get early access to new works:
Continuing our “August Monster Madness" we have an unusual science fiction radio drama titled "Student Body" from the X Minus One series, originally broadcast in 1956. This is a highly unusual monster story, not concerned so much with scares as venturing into the territory of wondrous curiosity. The story is about a colonial expedition to a planet called Glade, where the scientific team encounters a unique and rapidly evolving indigenous species. To tell you any more than that would go into spoilers, which would be unforgivable with this story. Suffice it to say, it asks “what if,” and what would you do if faced with the strange and the unknown. Visit our website: https://goodolddaysofradio.com/ Subscribe to our Facebook Group for news, discussions, and the latest podcast: https://www.facebook.com/groups/881779245938297 Our theme music is "Why Am I So Romantic?" from Animal Crackers: https://www.amazon.com/dp/B01KHJKAKS/ref=cm_sw_em_r_mt_dp_MK8MVCY4DVBAM8ZK39WD
Mrs. Piney Needles and the Gleamwings: Part 2 – The Ember Nest and the Hollowing GladeAn enchanted bedtime story adventure for curious kids and brave dreamers!Join Mrs. Piney Needles and the three brave brothers—Jace, Jett, and James—as they return to the enchanted forest in Part 2 of their magical mystery. After a glowing swarm of dragonfly-firefly hybrids called Gleamwings attacked in the night, the group follows a mysterious trail to the eerie Hollowing Glade—where the trees whisper and ancient secrets sleep.In this kid-friendly fantasy episode packed with gentle suspense, glowing nests, and powerful forest spells, the adventurers must face the Hollowmother and stop the spread of dark magic… before the forest is lost forever.✨ Perfect all kids✨ Full of nature-based magic, teamwork, and bedtime-friendly thrills✨ Includes forest soundscapes, magical ambiance, and imaginative narrationWhether your child loves fantasy stories, bedtime podcasts, or audio adventures with just the right dose of mystery—this episode is a perfect nighttime listen.
We hope you enjoy this episode from October 2023 :-)
This week the fellas chat with Kamden from the MN DNR on topics like Lake Vermilion stocking, PIT tags, dietary studies and much more. We get very in depth with this one so don't miss out on it! https://sugsfishing.com/Another Benchwarmers quote that fits well with the fish puke study
I de næste dage vil titusindvis af unge danske gymnasieelever tage huen på, stige på studentervognene og køre ud i trafikken. Glade over endelig at være færdige med gymnasiet. Men under studenterhuen er der noget, der ikke er, som det plejer. Årets årgang er den første, som i alle tre gymnasieår har kunnet bruge kunstig intelligens, når de løste opgaver. Det har gjort meget af det, de afleverede, bedre. Men de er ikke nødvendigvis selv blevet bedre. Gør AI studenterne klogere eller dummmere? Det spørger vi journalist Jakob Sorgenfri Kjær og Freja Sinclair, som bliver student i denne uge, om. See omnystudio.com/listener for privacy information.
Team GGG (Glade Gamle Gutter) består av de glade gamle guttene Bent Halling og Tore Hoff. Sammen skal de løpe fra Oslo til Bergen 3. juli. Bli kjent med gutta boys i dagens episode av podden!Lenker:Hør alle 20+ OBT-samtalene på PatreonNEDA-hjørnet på Fjellsport.noOslo Bergen Trail sine nettsiderSupport the show
The Cedar Glades, which occur in the rocky and hardscrabble areas around Lebanon Tennessee, are among Tennessee's most special places. They are home to many rare plants and plant communities adapted to these harsh conditions and which occur nowhere else in the world. The Tennessee Coneflower (Echinacea tennesseensis) is a prominent example of the beauty … Continue reading "Interview With Dr Kim Sadler, MTSU, Center for Cedar Glade Studies (Episode 121)" The post Interview With Dr Kim Sadler, MTSU, Center for Cedar Glade Studies (Episode 121) appeared first on Mark Fraley Podcast.
Markedspladsen - ugens vigtigste nyheder fra dansk og international økonomi
Aktiemarkedet har mere eller mindre rettet sig oven på Trumps toldmeldinger. Det hænger fint sammen med, at økonomien holder nogenlunde stand og at troen på tech-selskaberne er steget igen, men det giver også risiko for nye ubehagelige overraskelser.
Knap hver fjerde dansker ville melde sig frivilligt til at indgå i de væbnede styrker for at forsvare Danmarks grænser i tilfælde af en invasion. Det viser en ny undersøgelse, som RADIO IIII har fået lavet af analyseinstituttet Wilke. Helt præcist er tallet 23 procent. Og det er positivt, mener Peter Have, der er forsvarsordfører for Moderaterne.See omnystudio.com/listener for privacy information.
Nature lovers, thrill-seekers, and curious souls, this one's for you! Uncover the enigmatic allure of the green glade in a forest and embark on an unforgettable adventure that will keep you on the edge of your seat. But remember, when you see the emerald hues, make sure to GET AWAY FAST! Join us for heart-pounding adventures in nature. SUBSCRIBE for thrilling escapades! Learn more about your ad choices. Visit megaphone.fm/adchoices
De olho no futuro, metade da bancada desse programa é substituída por robôs cambaleantes, enquanto a outra negocia o que deve para a Receita, flerta inofensivamente no Instagram e tenta conter o processo alérgico dos pêlinhos de cacto se alojando no corpo. Um episódio patrocinado por Mandy Viday Gourmet. Acompanhe o SAD: iTunes | Android … Continue lendo "210 | Bolo de Pote com Glade, Dívidas na DM do Insta e Esporos de Cactozinho"
Wake up slowly or wind down peacefully with the sound of soft rain and cheerful morning birds in a quiet forest glade. This two-hour soundscape offers a calming blend of natural serenity, perfect for meditation, deep sleep, or focused work. Ideal for stress relief and reconnecting with nature.Lose the AD intros by becoming a subscriber!https://www.spreaker.com/podcast/asmr-rain-recordings--5347561/support
The riches of our lives, even when we are not searching for it, is like the journey of Santiago, the young Andalusian shepherd boy in Paulo Coelho's The Alchemist. The treasure is always nearby, always close. We just don't have the eyes for it. The treasure is often our search for meaning, sometimes it is the clarity we seek of what the fulcrum of our life is, so often it is our despair to put together the disparate parts of our lives into one knowing compass. Most often it is our search for a person who gives meaning to our lives. And we have to wander through our days and our dullness, the inequities and confusions, the seemingly directionless pull of our lives, the cornucopia of choices, or the dearth of choice. And we return home, tired, our ties crunched, our spirits defeated. No balm, no gentle commiseration, no time with the closest to us, seems to make a difference. And we keep searching, keep looking outwards, keep wondering what will give solace, give intent, bring significance. Who would be the compass and the companion, the commiserater and the catcher in the rye? And in our search for an adult cradle, even as we lie curled on the lap of someone we care for, laying bare our existential issues, we forget that possibly, this is the person who is both the destination and the means, the person who could hold us and lead us, the one who both understands and scolds, the one who is the wind beneath our wings and the first step of beauty in our lives. And in that realization, lies the gorgeous reconciliation of our search, as we realize that who we thought of as an accessory, a necessity, a cultural perk, a socio-economic order, a social necessity, often a burden, an enforced liability in the form of a gift, is actually purpose and direction, succour and signal, a parachute and a mattress. And in that realization we are like the prodigal son. Our return becomes then just a realization. If you liked this poem, consider listening to these other poems on elusive love - Before Bruises Become Wounds Old Poems for Old Loves Bella's Meadow Follow me on Instagram at @sunilgivesup. Get in touch with me on uncutpoetrynow@gmail.com The details of the music used in this episode are as follows - Der Kristall Ending by Sascha Ende Der Kristall the Glade by Sascha Ende Link: https://filmmusic.io/en/song/der-kristall-ending Link: https://filmmusic.io/en/song/der-kristall-the-glade Licence: https://filmmusic.io/standard-license
Join Marco and Sean in their annual pre-RSAC conversation with Linda Gray Martin and Britta Glade. Discover what's new and exciting at RSAC 2025—expanded campuses, innovative programming, and compelling guest speakers like Magic Johnson and Ron Howard. Dive into special events, immersive experiences, and the launch of a vibrant community platform aimed at fostering continuous learning and connection among cybersecurity professionals. Get ready for another unforgettable year celebrating many voices within one united community.Full Intro/Blog:RSA Conference 2025 is here, and Marco and Sean continue their beloved tradition with a vibrant preview conversation featuring Linda Gray Martin, Chief of Staff and Senior Vice President at RSAC, and Britta Glade, Senior Vice President, Content & Communities. This year's conference theme, "Many Voices, One Community," highlights the collaborative and inclusive spirit driving the cybersecurity world forward.In this engaging discussion, Marco and Sean explore the exciting expansions and innovations attendees can anticipate. RSAC is expanding its campus, taking over San Francisco's stunning Yerba Buena Center for the Arts, enhancing the attendee experience with a new keynote auditorium and the DARPA AI Cyber Challenge. The Sandbox area promises captivating interactive experiences, including a fictional town simulation designed to showcase AI's role in safeguarding critical infrastructure.Keynotes remain a conference highlight, with influential voices like NBA legend Magic Johnson sharing insights on teamwork, and filmmaker Ron Howard discussing storytelling and human connections in a unique father-daughter interview format. Closing celebrations feature an exciting conversation with Jamie Foxx, alongside vibrant performances from DJ Irie and local sensation Jazz Mafia.New educational tracks addressing essential topics such as Protecting Home and Family and Security Foundations ensure that content remains both relevant and accessible. The introduction of a new community membership platform is set to revolutionize ongoing engagement, offering secure messaging, tailored cybersecurity content, and collaborative opportunities long after the conference ends.Embrace the spirit of innovation, unity, and continuous growth at RSAC 2025, where the cybersecurity community comes together to drive meaningful change.Keywords:RSAC 2025, RSA Conference, cybersecurity, community, innovation, Magic Johnson, Ron Howard, Jamie Foxx, DARPA AI Cyber Challenge, Sandbox, Yerba Buena Center for the Arts, keynote speakers, networking, continuous learning, community membership platform, protecting home and family, security foundations, technology, inclusive community, immersive experience.__________________________________Guest: Linda Gray Martin | Chief of Staff, RSAC and Senior Vice President, RSA Conferencehttps://www.linkedin.com/in/linda-gray-martin-223708/Britta Glade | Senior Vice President, Content & Communities, RSA Conferencehttps://www.linkedin.com/in/britta-glade-5251003/Hosts:Sean Martin, Co-Founder at ITSPmagazine [@ITSPmagazine] and Host of Redefining CyberSecurity Podcast [@RedefiningCyber] | On ITSPmagazine: https://www.itspmagazine.com/sean-martinMarco Ciappelli, Co-Founder at ITSPmagazine [@ITSPmagazine] and Host of Redefining Society Podcast & Audio Signals Podcast | On ITSPmagazine: https://www.itspmagazine.com/itspmagazine-podcast-radio-hosts/marco-ciappelli____________________________This Episode's SponsorsThreatLocker: https://itspm.ag/threatlocker-r974Akamai: https://itspm.ag/akamailbwcBlackCloak: https://itspm.ag/itspbcwebSandboxAQ: https://itspm.ag/sandboxaq-j2enArcher: https://itspm.ag/rsaarchwebDropzone AI: https://itspm.ag/dropzoneai-641____________________________ResourcesLearn more and catch more stories from RSA Conference 2025 coverage: https://www.itspmagazine.com/rsa-conference-usa-2025-rsac-san-francisco-usa-cybersecurity-event-infosec-conference-coverage____________________________Catch all of our event coverage: https://www.itspmagazine.com/technology-and-cybersecurity-conference-coverageTo see and hear more Redefining CyberSecurity content on ITSPmagazine, visit: https://www.itspmagazine.com/redefining-cybersecurity-podcastTo see and hear more Redefining Society & Technology stories on ITSPmagazine, visit:https://www.itspmagazine.com/redefining-society-and-technology-podcastWant to tell your Brand Story Briefing as part of our event coverage? Learn More
Previously on the Seventh Valkyrie, Cyrus awakens in The Glade, a sheltered commune deep in the forests beyond the Old City. Alive, but confined to the woods, how will Cyrus respond to his newest adventure? Find out next, on the Seventh Valkyrie —--------------------- Thanks for listening to The Seventh Valkyrie! Sure love having you along for the ride. To Support Us On Patreon (Plus get Bonus Features, Early Access, and the TABTA Archive): https://www.patreon.com/7thvalkyrie For 7th Valkyrie Gear and Apparel: https://store.7thvalkyrie.com/ To Join the Conversation/Community: https://www.reddit.com/r/theseventhvalkyrie/ To See the Series Come to Life: https://www.instagram.com/7thvalkyrie/ If You Don't Like My Voice Acting (Novelization and Ebooks): https://a.co/d/8ikI6dP
So much of life is of journeys, just the way death is the final one. Of course, I'm not only talking of trapezing around the world, country to country, city to city, in innumerable trips. I am also referring to metaphorical and metaphysical journeys. The ones which reveal the greatest of mysteries - of what we truly are. The journey inside. Because that's where the truth of our sighs and lights resides, of what haunts us in the night and of what drives us in the morn. Of what irritates us, what irrigates us, what parches us, what floods us. We learn to recognize people who freeze us, and the ones who free us. How at times we become blithe spirits when alone, and how we are completely imprisoned even as we move around in company. Who are we if not responses to our own stimuli? Who are we if not found persons, dug out of our own excavations and discoveries? Because in life and in death, however many our encounters, accidents or conjoinments, we finally keep meeting ourselves. And, without comparison, it is the greatest unravelling. Because journeys help us shed skin, help us become raw and open, vulnerable to our own revelations, to see our deeper fears, and what we are but also what we can be. In the world of circumstances, we are both the greatest possibility and the meanest retraction. Inside us, our wings are tightly-folded. And there's no need to fly in the crowds, as there is enough space to hide, from people and from ourselves. But, journeys give us a chance to unfold those unused wings, renew our promise to the universe, and to slowly, timidly, then surely, learn how to fly again. If you liked this poem, consider listening to these other poems on different kinds of journeys - Adventures in Two Worlds In Search of God On Growing up (that haze of sunshine & dust) Follow me on Instagram at @sunilgivesup. Get in touch with me on uncutpoetrynow@gmail.com The details of the music used in this episode are as follows - Der Kristall Ending by Sascha Ende Der Kristall the Glade by Sascha Ende Link: https://filmmusic.io/en/song/der-kristall-ending Link: https://filmmusic.io/en/song/der-kristall-the-glade Licence: https://filmmusic.io/standard-license
Artist Song Time Album Year The Adekaem Pictures From Sierra Morena 12:38 Pictures From Sierra Morena 2025 The Adekaem The Sea 7:21 Pictures From Sierra Morena 2025 The Adekaem Wrath 8:28 Pictures From Sierra Morena 2025 The Adekaem Lady of The Glade 12:24 Pictures From Sierra Morena 2025 The Adekaem By The Barrow 6:01 Pictures […]
Jordan Howell's tips on strengthening your brand and facing cultural headwinds. You can always count on a sweet meetup when Splenda's Sr. Director of Marketing Jordan Howell is in the building. Known for his strong data skills, Jordan is trailblazing a new era of social for Splenda after epic stints as Global Marketing Director for brands like Glade and Ziploc at SC Johnson. Plus, his confidence navigating consumer pushback has led him to notable marketing wins across four continents. Must-hear moments for this episode include: How to turn cultural headwinds into tailwinds, why data should be the backbone of any brief, and how his team reacted to Nicholas Spark's viral chicken salad recipe. Yes, it contains 16 packets of Splenda. What you'll learn in this episode: The challenges of being well-known for one product despite a full portfolio Why chemistry is critical in every client agency relationship Why data serves as a strong foundation for any brief How Jordan's global experience shaped his marketing POV How Splenda is navigating the “Make America Healthy Again” movement How brands can leverage viral social media mentions How Splenda built trust within the diabetic population The most iconic campaigns Jordan led at SC Johnson and Crayola Resources: Learn more about Splenda on their website See Nicholas Spark's viral chicken salad recipe Connect with Jordan on LinkedIn
The Sound Chaser Progressive Rock Podcast is on the air. On the show this time I have new music from Massimo Pieretti, a couple of In Memoriam segments for Mike Ratledge and Mike Visaggio, a wide variety of prog, the Symphonic Zone, and more. All that, plus news of tours and releases on Sound Chaser. Playlist1. This Winter Machine - Kites, from KitesIN MEMORIAM MIKE RATLEDGE2. Soft Machine - Slightly All the Time, from ThirdEND IN MEMORIAM3. Marillion - He Knows You Know, from The Thieving Magpie2. Novalis - Heute oder Nie, from Nach uns die Flut3. Kate Bush - Violin, from Never for Ever4. Ozric Tentacles - Dance of the Loomi, from Arborescence5. Abissi Infiniti - Nebbia Incantata, from Tunnel6. Isotope - Black Sand [2001 remix], from Deep End [See for Miles label]7. Massimo Pieretti - Growing Old, from Things to Live8. Il Balletto di Bronzo - La Tua Casa Comoda [cd bonus track], from Ys9. Anekdoten - Stardust and Sand, from A Time of DayTHE SYMPHONIC ZONEIN MEMORIAM MIKE VISAGGIO10. Kinetic Element - Vision of a New Dawn, from TravelogEND IN MEMORIAM11. Mitch Michelle - Foxtrot on the Glade, from Rift12. Renaissance - Dear Landseer, from Tuscany13. Transatlantic - Nights in White Satin, from Kaleidoscope [bonus disc]14. North Star - Colossus, from Tempest15. David Axelrod - The Smile, from Songs of Innocence16. Happy the Man - The Falcon, from "Better Late..."17. Logos - Sentiero nel Prato, Porta Nell'universo, from Logos18. Pär Lindh Project - Night on Bare Mountain (inc. The Black Stone), from Gothic Impressions19. Nexus - En las Manos de Dios, from MetanoiaLEAVING THE SYMPHONIC ZONE20. Caravan - The Fear and Loathing in Tollington Park Rag, from Cunning Stunts21. Trio of Doom - Dark Prince [live], from Trio of Doom22. Priam - Congruatic Blvd., from Diffraction23. Michael Garrison - Synthation Flow, from Images24. Earthstar - Splendored Skies and Angels, from French Skyline25. Anna Själv Tredje - Ankomster Utanför Tiden, from Tussilago Fanfara26. Thinking Plague - Warheads, from On Both Your Houses27. Nucleus - Arena (Part 2), from Labyrinth28. DFA - Pantera, from Work in Progress Live29. IQ - One Fatal Mistake [extended version], from Frequency Tour
Send us a textWELCOME BACK TO SPACE HOUSE!! Hope you've got your oxygen mask screwed on tight, because our would-be/definitely-not Heroes have found themselves in deepspace doo-doo! They've arrived back to their room to find *audible gasp* THE TRIBUNAL waiting there for them! And they don't look too happy! Maybe it's the new Glade plug-in? The only way to find out is by tuning in to this latest episode of DUUUNNNGEEEOONNNN RRRAAADDDIIOOOO HHHOOOUUUURRR!! ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::THIS SHOW IS NSFW AND NSFK (Not safe for kids. Sorry kids!)Our DM is Dalton Rusher-RiddleOur Players are Andrew Gehrlein, Michael Adair & Alissa AdairTheme song by Dustin HookSound effects from Zapsplat and PixabayBackground music by Pixabay and Nerdius MaximusPlease check out our Instagram, Twitter, TikTok, AND NOW PATREON on our linktree to keep up with the latest DRH news! https://linktr.ee/dungeonradiohourBye for now~:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::Support the show
Sema walks us through Tiny Glade and we then talk about why building in games is so compelling and the different ways it’s implemented in our favorite building games. That and more on this episode of the New Overlords Podcast with Sema and @MaxTheGrey. MP3 Direct Download Link YouTube Link Catch us in Discord at … New Overlords Podcast 543: Tiny Glade and Building In Games Read More » The post New Overlords Podcast 543: Tiny Glade and Building In Games first appeared on NEW OVERLORDS.
Show Notes: https://wetflyswing.com/705B In this episode, host Dave talks with Glade Gunther, a member of Team USA and the person in charge of organizing a major event in Fly Fishing, to share what's planned and how people can join in the fun. Dave and Glade will tell you all about the famous rivers in Idaho, how the event works, and even give some helpful fishing tips. Whether you want to watch the competition, volunteer, or just become a better fisher, this episode has everything you need to know! 1:09 - From casting simple spinners as a child to learning the art of fly fishing as a teenager, Glade Gunther's journey reflects the timeless appeal of fishing as both a personal pastime and a shared experience. 5:15 - Glade shares how today Fly Fishing Team USA continues to grow, selecting top anglers every two years based on a points system. Glade explains how recent changes have made it easier for people to participate, and how the team is now made up of the best 15 anglers in the country. 7:28 - After COVID paused competitions, Fly Fishing Team USA revamped its selection process by creating a regional system, dividing the U.S. into four sections. This made it easier for anglers to compete locally without extensive travel. 15:12 -Glade then proceed in sharing how Fly Fishing Team USA's selection process allows anglers to compete in up to three regional events, counting their best two scores to account for luck and variability in conditions. Rankings from regional events are combined with points from interregional competitions to determine the top anglers. 30:52 - Glade emphasizes how the U.S. aims to minimize disruption and avoid conflicts with local anglers. With careful planning and support from state and federal agencies, the event will promote conservation, safe fishing practices, and a fun, competitive environment for participants. 36:33 - Glade describes their success in securing bids for organizing a fly fishing event and the subsequent planning efforts involved. They mention having a cabin in Island Park, Idaho, which lies within the renowned "golden triangle" of fly fishing, spanning Montana, Wyoming, and Idaho. 43:03 - The youth fly fishing team recently achieved remarkable success at the World Championships in the Czech Republic, sweeping the podium with 1st, 2nd, and 3rd place finishes and securing the team gold medal. Show Notes: https://wetflyswing.com/705B
Hooked FM #503 - Okami, Dragon Age: The Veilguard, Indika, Tiny Glade, Star Wars & mehr!
THE VIBE with Kelly Cardenas presents BRANDON GLADE Born and raised in Carlsbad. Surfer skateboarder snowboarder, Judo , Kickboxing , recovering drug out of alcoholic, three prison terms, saved by the blood of Christ now I train some of the best athletes in the world. I also have a podcast and I'm truly grateful to come on your podcast. @gladepro @gladeprosnconspod TikTok @brandonglade SUBSCRIBE TO MY SUBSTACK https://thevibebykellycardenas.substack.com?r=4nn6y5&utm_medium=ios BUY THE VIBE BOOK https://a.co/d/6tgAJ4c BUY BLING https://shop.kellycardenas.com/products/kelly-cardenas-salon-bling SUPPORT HIGH FIVES FOUNDATION https://highfivesfoundation.org/ EXECUTIVE PRODUCER - BROOKLYN CARDENAS https://www.brooklyncardenas.com/ --- Support this podcast: https://podcasters.spotify.com/pod/show/kelly-cardenas/support
THE VIBE with Kelly Cardenas presentsBRANDON GLADEBorn and raised in Carlsbad. Surfer skateboarder snowboarder, Judo , Kickboxing , recovering drug out of alcoholic, three prison terms, saved by the blood of Christ now I train some of the best athletes in the world. I also have a podcast and I'm truly grateful to come on your podcast.@gladepro @gladeprosnconspod TikTok @brandongladeSUBSCRIBE TO MY SUBSTACKhttps://thevibebykellycardenas.substack.com?r=4nn6y5&utm_medium=iosBUY THE VIBE BOOK https://a.co/d/6tgAJ4c BUY BLING https://shop.kellycardenas.com/products/kelly-cardenas-salon-bling SUPPORT HIGH FIVES FOUNDATION https://highfivesfoundation.org/ EXECUTIVE PRODUCER - BROOKLYN CARDENAS https://www.brooklyncardenas.com/ This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit thevibe23.substack.com
Spine metastases are often painful and can impair a patient's ability to lie flat for radiation therapy. However, radiofrequency ablation (RFA) can address the bulk of the tumor and provide significant pain relief, enabling the patient to undergo radiation therapy. In this episode of BackTable MSK, musculoskeletal radiologist Dr. Glade Roper discusses his experience with spinal tumor RFA, his role on a multidisciplinary oncology team, and key considerations when planning for ablation. --- This podcast is supported by an educational grant from: Medtronic https://www.medtronic.com/ --- SYNPOSIS Dr. Roper emphasizes that RFA should be viewed as an adjunct to radiation therapy rather than a replacement. He reviews the procedural steps for RFA and explains the basic mechanisms of the device. Additionally, Dr. Roper shares his experience with placing intrathecal pain pumps post-ablation to manage residual pain. Finally, he offers advice on patient and caregiver education, focusing on how to deliver comprehensive, easily understandable information. --- TIMESTAMPS 00:00 - Introduction 01:57 - Building Relationships with Radiation Oncologists 01:42 - Overview of Bone Tumor Ablation 06:23 - Pre-Procedural Considerations 09:13 - The Role of Pain Pumps 14:04 - Stepwise Patient Education 19:57 - Procedural Technique --- RESOURCES OPuS One Study: https://pubmed.ncbi.nlm.nih.gov/33129427/ BackTable VI Ep. 211- Extra-Spinal Augmentation & The Future of Vertebral Augmentation: https://www.backtable.com/shows/vi/podcasts/211/extraspinal-augmentation-the-future-of-vertebral-augmentation
Join Premium! Ready for an ad-free meditation experience? Join Premium now and get every episode from ALL of our podcasts completely ad-free now! Just a few clicks makes it easy for you to listen on your favorite podcast player. Become a PREMIUM member today by going to --> https://WomensMeditationNetwork.com/premium Join our Premium Sleep for Women Channel on Apple Podcasts and get ALL 5 of our Sleep podcasts completely ad-free! Join Premium now on Apple here --> https://bit.ly/sleepforwomen Hey, I'm so glad you're taking the time to be with us today. My team and I are dedicated to making sure you have all the meditations you need throughout all the seasons of your life. If there's a meditation you desire, but can't find, email us at Katie Krimitsos to make a request. We'd love to create what you want! Namaste, Beautiful,
Join Josh and Bryan as they flex their design skills, mostly unsuccessfully, and still manage to create incredibly charming scenes with Townscaper and Tiny Glade. Both of these games offer a different take on the ‘city painting' or ‘diorama design' genre of creative game. With little to no direction, and a not insignificant helping hand extended to the player, both of these games interpret the player's design decisions and render them into utterly gorgeous structures, landscapes, and villages. Townscaper, released in 2021, is the passion project of the developer Oskar Stålberg, who also created Bad North among other projects. It allows the player to create a tiny seaside town with just a few clicks. Tiny Glade was released in 2024 and offers the player the opportunity to create a cozy castle or village diorama set in the variety of seasons with a truly impressive camera mode with which the player can then share and experience their creation. So join Bryan and Josh, and lets get creative!Three Word Reviews:TownscaperBryan - Needs a ChecklistJosh - Building with OomphTiny GladeBryan - Daily Creative MeditationJosh - Cup of TeaShow Notes:Web version of TownscaperFlurdeh's Youtube ChannelJosh's Latest Game: Neongarten
Addictive Wellness Chocolates and Adaptogens: Use Code ELEMENTAL_EVAN for 10% off your entire order!Get Your ENERGYbits Superfood Spirulina and Chlorella and use code ELEMENTAL at checkout for 20% off!Organifi Superfood Drink Powders (ELEMENTALEVAN for 20% off)Alitura Skin Care with truly all natural ingredients (ELEMENTAL15 for 15% off your first order)Elemental Evan InstagramElemental Evan Youtube PageEmail: elemental.evanhw@gmail.comThe holiday season is one of my favorite times of the year. I love the food, friends, family, quality time, and wonderful holiday scents. However, the traditional holiday candles, glade plugins, and other synthetic fragrances always give me a headache and brain fog. Not to mention the phthalates and formaldehyde that can be released from cheap candles and air fresheners. In today's episode of the Elemental Evan Podcast, host Evan addresses the hidden dangers of synthetic holiday fragrances and their detrimental effects on health, such as causing headaches and brain fog. He sheds light on harmful chemicals found in products like candles, air fresheners, and Glade plugins, including VOCs, formaldehyde, and phthalates. You can expect to hear practical advice on switching to healthier alternatives such as beeswax candles, essential oil diffusers, and natural pot simmering. He also discusses methods to detoxify the body and support overall well-being, including clean dieting, detox aids like activated charcoal, and physical activities for lymphatic drainage. Listeners will gain valuable tips on creating a safer and pleasant home environment while maintaining enjoyable holiday scents.00:00 Welcome to the Elemental Evan Podcast00:36 Nostalgic Holiday Scents01:47 The Hidden Dangers of Synthetic Fragrances02:11 Personal Experience with Synthetic Candles04:58 Health Risks of Synthetic Fragrances08:11 Healthier Alternatives for Holiday Scents09:31 Safe Scent Solutions for Your Home and Car12:05 Minty Fresh Car Hack12:36 Natural Home Fragrance Alternatives12:58 DIY Holiday Scented Potpourri14:24 Making Your Own Clean-Burning Candles15:38 Eliminating Synthetic Fragrances for Better Health17:10 Detoxifying Your Body from Synthetic Fragrances20:49 Final Thoughts and Recommendations
FEATURING: AVERY AIRFIELD AND FIELD HOSPITALREMNANT A TEAM MINISTRIES https://remnantministrytx.com/INK ZOMBIE GROUP: https://www.theinkzombie.com/ASHLEY NEWCOMER: https://www.facebook.com/sugarloafelementaryschoolZACH GIBBSPAULA NUNEZGLADE KNIGHT – special thanks for the use of your beautiful helicopter and pilot!AMERICAN MADE FOUNDATION supporting fuel fund for air assets https://americanmadefoundation.org/hurricaneIN MEMORY OF ZEN-Victoria's Angel who has gone to heaven. RIP 10-8-24Follow Ann Vandersteel on Pickax: https://pickax.com/annvandersteelProtect your financial future with precious metals! Download your FREE Gold and Silver Guide from Genesis Gold when you use code VANDERSTEEL and take control of your financial destiny! https://pickaxgold.comElevate your meals with Freedom First Beef… even if you find yourself in the middle of the apocalypse! Use code FFN for 25% off and enjoy high-quality beef whenever you crave it – today or tomorrow! https://freedomfirstbeef.comBe ready for anything life throws your way with The Wellness Company's Medical Emergency Kit. Order today using code FFN for a 10% discount at https://twc.health/ffn.Unleash the spirit of liberty in every cup with Freedom First Coffee's Founders Blend. Order now using code RIGHTNOW and savor the unparalleled taste of freedom in every patriotic sip. https://freedomfirstcoffee.com
Codey and Jonnie talk about the games that should have farming. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:25: Feedback 00:09:04: What Has Codey Been Up To 00:18:53: News 00:41:00: What Games Should Have Farming 01:08:35: Entomology Rant 01:12:51: Outro Links Fae Farm on Consoled My Time at Sandrock Kickstarter Lightyear Frontier “Neighbours and Animals” Update Stardew Valley 1.6 on Mobile/Consoles Paleo Pines Upcoming DLC Tales of the Shire Video Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello farmers and welcome to another episode of the harvest season. My name is Cody (0:00:36) Jonnie: My name is Johnny. (0:00:37) Codey: And we are here today to talk about cottagecore games (0:00:42) Jonnie: Whoooo! (0:00:45) Codey: Okay, I’m not gonna ask Johnny how he’s doing cuz we’re that’ll just get us right into the issue so the issue at hand (0:00:54) Codey: So I’m going to first mention today’s topic is what game what games we think shouldn’t (0:01:00) Codey: Include farming. So these are games that do not have like big farming components or there (0:01:06) Codey: It’s like a series that has not had a farming game (0:01:10) Codey: Specifically that we think are like ripe for the plucking (0:01:15) Codey: So that’s what we’re gonna talk about we also have a bunch of game news (0:01:19) Codey: And then we’re I’m gonna talk about what I’ve been up to but Johnny does not want to talk about what he’s been up (0:01:26) Codey: To he has something else to talk about (0:01:28) Jonnie: Well, that’s because I haven’t had time to play games because I’ve been raging about last week’s episode (0:01:35) Jonnie: uh where Kev and Al made a (0:01:39) Jonnie: Tier list and I’m hoping you can hear the finger quotes that I was making when I said that they made a tier list (0:01:41) Codey: Uh-huh. (0:01:43) Codey: I did. (0:01:46) Codey: I did hear those finger calling. (0:01:46) Jonnie: because (0:01:48) Jonnie: I’m sorry guys. But what was that? That was a terrible tier list first of all. Okay. I am a tier list purist (0:01:56) Jonnie: I feel like so many tearless now, they just… (0:01:58) Jonnie: …people undermine the purpose of having an S-Tear. (0:02:02) Jonnie: S-Tear is meant to be for the elite. (0:02:05) Jonnie: You cannot have 20 characters in S-Tear. (0:02:05) Codey: Yeah. (0:02:09) Jonnie: Which I don’t know how many they put in, but it was a lot. (0:02:12) Jonnie: There were too many S-Tear characters. (0:02:12) Codey: Yeah. (0:02:14) Jonnie: Are you a purist when it comes to tearless Cody like me? (0:02:17) Codey: I, yeah, I think that like, so from listening to the episode I didn’t have any strong feelings but I did feel like there were some people that they put in the S tier that I felt like they were more, they felt more strongly about and like that’s the situation where like, that’s like, those should be the people (0:02:35) Codey: in their own tier, or like in a tier above S tier or something or like bump everyone else down to A I’m not entirely sure how they want to work on that but as it stands like it was just kind of, I mean, I didn’t necessarily disagree with where they put a lot (0:02:51) Codey: of people, but I agreed with some of the sentiment talked about in the slack. So what what were those sentiments. (0:02:58) Jonnie: And so, like, so first of all, too many in S-Tear. Agree with you, Coda. You bump everyone down. (0:03:05) Jonnie: Also, no F-Tear. Like, Stardew Valley has F-Tear characters. It’s very clear. (0:03:05) Codey: Correct. (0:03:07) Codey: Yeah. (0:03:12) Jonnie: A tier list is not about being nice and making friends. (0:03:15) Jonnie: A, these are digital characters. Who cares? (0:03:17) Jonnie: And B, who’s saying that Demetrius, Pan, and, uh, (0:03:22) Jonnie: Mayor Lewis are not F-Tear. They’re my personal F-Tear characters. Uh, like, they are F-Tear. (0:03:28) Jonnie: No D. Add an F-Tear. (0:03:29) Codey: Okay. (0:03:31) Jonnie: Oh. (0:03:32) Codey: Yeah. (0:03:33) Codey: Well, and I feel like they would have, the boys, (0:03:35) Codey: I mean, Kevin and Al are probably like, (0:03:38) Codey: they think Clint is F-tier. (0:03:40) Codey: Like I was shocked that they didn’t use F-tier for that. (0:03:44) Jonnie: Oh, so Clint is below F tier. Clint is in Clint tier. (0:03:48) Jonnie: I have done my own tier list, which I have put into the Slack, so if you are interested (0:03:53) Jonnie: in seeing a real tier list, patreon.com/dhspart. (0:03:54) Codey: Yeah. (0:03:59) Jonnie: I don’t know, maybe Al can link my tier list in the show notes for this one, because I (0:04:03) Jonnie: feel like it’s a much better tier list. It’s soon to be officially endorsed by the show. (0:04:08) Codey: Yeah. (0:04:09) Jonnie: It’s just objectively, objectively better. (0:04:12) Jonnie: But I even feel like some of the (0:04:14) Jonnie: choices of who they put into S-Tear is just like confusing. (0:04:19) Jonnie: So my personal S-Tear, just to be clear, is Hayley, Linus, and Willy. (0:04:25) Jonnie: Right? (0:04:25) Jonnie: For me, they’re the three characters with the most story that, not that I relate to, (0:04:32) Jonnie: that’s the wrong word, but that I feel some attachment to the story, right? (0:04:36) Jonnie: And each person, I’m sure, would have different characters that they would put in there. (0:04:40) Jonnie: I’m sure everyone would probably have Linus. (0:04:44) Jonnie: Who’s, when I’m saying like, “What do I like about the characters in the game?” (0:04:49) Jonnie: Like, those are the stories that I’m most going to refer to. (0:04:52) Jonnie: And like, that’s independent, right? (0:04:54) Jonnie: Like, the character I probably romance, or have romance the most across the game is Leah. (0:04:59) Jonnie: But Leah is like a solid B-Tear character, you know? (0:04:59) Codey: Yeah, I was going to say. (0:05:02) Codey: Wow. (0:05:03) Jonnie: She’s fine, but boring, so she’s a B-Tear character. (0:05:05) Codey: Yeah. (0:05:07) Codey: I guess like that was the other thing is that they were going off of like how they thought the characters were. (0:05:13) Codey: It was unclear to me how the grading was because they were like, no, no, like not how we feel that they are as a character that has been created but who they are as people. (0:05:25) Codey: and that’s like kind of difficult to judge because (0:05:29) Codey: you’re getting like the one-sided situation from a lot of these people (0:05:33) Codey: like I don’t know clint’s backstory I don’t know I don’t know who hurt him you know (0:05:38) Jonnie: Clint hurt Clint. It’s all his own fault. (0:05:43) Codey: oh no (0:05:44) Jonnie: And that’s why he gets Clinted. That’s why he gets Clinted here. (0:05:47) Jonnie: Um… (0:05:49) Jonnie: Uh… (0:05:50) Jonnie: Do I have anything else to say about the… (0:05:52) Jonnie: Oh, look, I feel like the other thing that really stood out to me on the tier list is (0:05:58) Jonnie: there’s like a little snip that I took of S-tier (0:06:00) Jonnie: that has Jodie, Leah, Robin, and Penny all together. (0:06:00) Codey: Yeah. (0:06:06) Jonnie: I just, I don’t want to know, you know, if there’s- (0:06:08) Jonnie: there’s maybe a sort of similar visual style between those four characters. (0:06:12) Jonnie: Um, I’m just gonna let that one- (0:06:12) Codey: Uh-huh, perhaps perhaps all with a certain hair color perhaps (0:06:20) Jonnie: Right? Right? (0:06:25) Codey: Yeah, I I didn’t even think about that until you showed me you showed me the picture and I was like, oh no (0:06:27) Jonnie: But to be honest, right. (0:06:35) Jonnie: And it’s just funny because the way they put it in the t- (0:06:35) Codey: They’re all (0:06:38) Jonnie: list that they were just all together with Linus sort of hanging out in the middle and I was like, “Yeah, it’s just Linus and his lady, sir.” (0:06:42) Codey: Yeah! (0:06:44) Jonnie: Just hanging out. (0:06:46) Codey: Linus and his four redheads, yeah. (0:06:48) Jonnie: Yup. (0:06:50) Jonnie: But to be honest, this is why I like tier lists, right? (0:06:54) Jonnie: Like one, people have different approaches. (0:06:56) Jonnie: And I think people do tend towards being too nice. (0:06:58) Jonnie: And it’s like, we’re just going to, you know, push things up above where they need to be, which I would like to see people move away from. (0:07:04) Jonnie: away from, but it generates (0:07:08) Jonnie: good discussion right because it’s it’s one of those things where it’s like (0:07:11) Jonnie: actually the act of going through that it’s kind of or through creating my (0:07:15) Jonnie: own tier list it’s thinking about like what what is it that I like about (0:07:18) Jonnie: characters in games and I think when I look at my (0:07:23) Jonnie: s tier the thing that I it’s like I like characters that (0:07:26) Jonnie: uh go on journeys and have probably relatable but not wholly positive (0:07:32) Jonnie: stories right like um all three of the characters i (0:07:38) Jonnie: have like uh challenges or or negative aspects (0:07:42) Jonnie: but but overall their stories are a positive ones (0:07:45) Jonnie: um or or about kind of like I guess different perspectives (0:07:49) Jonnie: um on things so anyway that was that was the thing I learned about myself (0:07:53) Jonnie: from uh from doing the tier list um I also just put all of the the minor (0:07:57) Jonnie: characters and dekes i’m like how do you rate the bouncer which you know (0:08:00) Jonnie: kev was keeps keeps him to have a real love for the bouncer (0:08:02) Codey: Yeah, yeah, Kev was like S tier immediately and I was like this bro has two lines my guy (0:08:06) Jonnie: - Oh. (0:08:10) Jonnie: laughing Right? (0:08:12) Codey: Or like the dwarf like all of these people that like you don’t really see that much of (0:08:18) Codey: And I don’t have enough information to make an educated guess (0:08:21) Codey: I think it would be so another thing is that I haven’t really personally gotten into a lot of the like (0:08:27) Codey: Backstory of a lot of the characters in Stardew Valley, but I have been doing that for Coral Island (0:08:32) Codey: I’d love to make an S a list for Coral Island. I would get heated about that for sure (0:08:38) Jonnie: I feel like that sounds like a great idea for an episode, and I know immediately that we would disagree on some characters. (0:08:42) Codey: Yeah (0:08:46) Codey: HAHAHA! (0:08:46) Jonnie: Because if I remember rightly, you are a fan of Scott, and I think he is like the driest possible character in that entire game. (0:08:55) Codey: I am very close to marrying Scott right now. (0:09:03) Jonnie: Ahh… (0:09:03) Codey: So I was, so I guess we’ll move forward (0:09:08) Codey: into what I have been up to. (0:09:10) Codey: On top of tearing my calf muscle, (0:09:14) Codey: I have also, that has given rise (0:09:16) Codey: to a lot of time of sitting down, (0:09:19) Codey: which means I can play games, which is great. (0:09:24) Codey: I’ve been playing Disney Dreamlight Valley still, (0:09:26) Codey: trying to get like 100% on a lot of the achievements. (0:09:29) Codey: Right now I’m trying to finish off the critters. (0:09:31) Codey: I only have two more critters. (0:09:33) Codey: And I actually, it’s a big tip (0:09:35) Codey: for people who are playing Stardew Valley (0:09:37) Codey: and who are looking for certain critters. (0:09:39) Codey: You, each critter like comes out at a specific day (0:09:44) Codey: at a specific time. (0:09:45) Codey: So like the two things that I want, (0:09:47) Codey: which I think are like the pink crocodile (0:09:49) Codey: and the red fox are both on Saturdays. (0:09:54) Codey: I usually don’t play on Saturdays. (0:09:57) Codey: So that’s why I don’t have them yet. (0:09:59) Codey: But they both come out on Saturday (0:10:01) Codey: and they come out at different times (0:10:02) Codey: and they have different, (0:10:03) Codey: like all the critters have different requirements. (0:10:05) Codey: Like the crocodiles want a certain, (0:10:07) Codey: like lobster is their favorite (0:10:08) Codey: and the foxes want sturgeon or whatever it is. (0:10:13) Codey: And so I finally just looked all of that up (0:10:15) Codey: because I had realized that they were only there (0:10:19) Codey: at certain times. (0:10:20) Codey: And so I was like, okay. (0:10:21) Codey: And when you go into the game, (0:10:24) Codey: you can look at the critter page (0:10:25) Codey: and it’ll be like, not here today. (0:10:27) Codey: Like this one’s not here today. (0:10:30) Codey: But I was like going online (0:10:32) Codey: and I was just never seeing them around. (0:10:34) Codey: And so I finally was just like, screw it. (0:10:36) Codey: I’m Googling it. (0:10:37) Codey: And I found out it’s Saturday. (0:10:38) Codey: So tomorrow is going to be lit for me. (0:10:41) Codey: I’m hoping to get both solidified. (0:10:43) Codey: That’d be awesome. (0:10:45) Jonnie: Can I ask, when you say you’re 100%ing all of the achievements, is that including the like, you know, harvest 10,000 blueberry achievements, like all of those things? (0:10:56) Codey: I already have that I already have those the one that I it is the one that I don’t have (0:10:58) Jonnie: Oh my god. (0:11:00) Jonnie: Cody? (0:11:02) Jonnie: It’s a lot! (0:11:05) Codey: right now that’s really frustrating is like water 7000 plant crops because I have water (0:11:12) Codey: like so I would plant for a long time I was planting when it was raining so it’s super (0:11:17) Codey: simple and you can just literally plant like wheat and then harvest like by the time you’re (0:11:22) Codey: done planting like a little like eight by eight square. (0:11:26) Codey: it’s already like ready on the other side so then you just go back to harvesting and then you just (0:11:30) Codey: go plant again. um but one of them is to water 7000 plants and so now i’m having to plant all (0:11:38) Codey: this stuff that I don’t care about uh just so that I can but it’s fine because there’s another (0:11:43) Codey: achievement where you’re supposed to buy seeds buy like 600 seeds or something from each of the (0:11:50) Codey: biomes and I think I still need to buy like another 300 seeds from the Glade of Trust so (0:11:54) Codey: I need to buy seats anyway. (0:11:56) Codey: It’s fine, I almost have all of this stuff for the gosh, what was the Tiana DLC called? (0:12:05) Codey: I don’t remember, but it’s the one that like brought in Tiana and a bunch of her furniture (0:12:12) Codey: and wardrobe stuff. (0:12:14) Codey: I’ve almost completed that star path and have everything that you get from that. (0:12:20) Codey: I think it still has a couple days, so I’m going to hope that that’s true because then (0:12:24) Codey: And I think that they’re gonna start like a spooky– (0:12:26) Codey: Halloween path–star path. (0:12:28) Jonnie: Do you get anything for completing all of the achievements other than, like, there was (0:12:34) Codey: No. It’s that currency. Yeah, you get like the dreamlight. I have like almost 100,000 dreamlight. (0:12:43) Codey: You which you use dreamlight to either to like unlock new realm. So like when they open whatever (0:12:50) Codey: the next realm is, let’s say it’s hocus pocus. If they unlock the hocus pocus realm, and then you (0:12:56) Codey: have to go to the castle and like open the door, the gateway to that realm, that’s like where you (0:13:01) Codey: use the dreamlight. (0:13:04) Codey: and usually the doors only need like 10,000 and I have almost 100,000. (0:13:09) Codey: yeet. (0:13:10) Jonnie: One last question because I feel like you and I are sort of the DTV correspondence on the show and I haven’t played since, you know, you and I, I think last talked about it, and that was, you know, when the story finished and I hit credits on the game, how do you feel the game is going in terms of, like, is it kind of just adding new stuff and mini stories and it’s kind of just like, if you’re into it, it’s good or like, is the game expanding beyond that? (0:13:14) Codey: yeah. (0:13:17) Codey: oh yeah. (0:13:21) Codey: mm-hmm. (0:13:21) Codey: yeah. (0:13:40) Jonnie: Or is it that you need to play it, you know, with the style paths as they’re coming out? Like, what’s, what’s your current take on state of the game for maybe someone that dabbled in it a little bit when it was an early access or something like that? Where are you at? (0:13:47) Codey: Yeah, so I would say the star paths are important if you’re interested in collecting all of (0:13:59) Codey: the like outfits and furniture things. (0:14:04) Codey: I thought that the dapper delights I think is actually what it’s called star path that (0:14:09) Codey: has a lot of Tiana stuff. (0:14:11) Codey: I really liked all a lot of the stuff that was in that star path so and also just from (0:14:16) Codey: playing consistently. (0:14:17) Codey: have a ton of moonlight, or moonstone, or whatever the heck it’s called. (0:14:21) Codey: So, you know, paying 2,500 moonstone to, which I’ve never had to pay real money. (0:14:28) Codey: I always just get it for free by playing the game. (0:14:32) Codey: Paying 2,500 moonstone to get access to the full star path was a no brainer for me. (0:14:38) Codey: But that’s really what the star paths are good for, is just the furniture, the wardrobes, (0:14:46) Codey: that kind of thing. (0:14:47) Codey: And so if you’re really not into that, the star paths are not necessary. (0:14:53) Codey: Every time they release a star path, they kind of have been releasing a new character (0:14:58) Codey: along with it. (0:14:59) Codey: But you don’t have to do the star path, you can just come and be like “I wanna meet Tiana,” (0:15:03) Codey: or “I wanna meet Mulan,” or whatever. (0:15:05) Codey: But also I don’t think that that content goes away. (0:15:07) Codey: I don’t think that if you miss when Mulan shows up, that you’re not gonna get to ever (0:15:13) Codey: meet Mulan. (0:15:14) Codey: It’s just that you’re probably not going to get immediate access to the site. (0:15:17) Codey: I’m assuming that they’ll become available like through the store, but that’s, um, like through, uh, Scrooge’s store, but you can’t pick what shows up there. (0:15:29) Codey: It just kind of like randomly goes through a bunch of stuff. (0:15:33) Codey: So if you’re wanting something specific, you kind of just have to like, um, and then the achievements, I mean, there’s no purpose. (0:15:40) Codey: I did this with World of Warcraft too. (0:15:42) Codey: Um, I just went and like pet all of the critters and did all of the silly stuff. (0:15:47) Codey: Just because it, seeing little achievements like being done just makes my dopamine skyrocket. (0:15:55) Codey: So that’s, that’s, that it’s not necessary at all. (0:16:00) Codey: So if it’s, if you’re like, not really sure, or if you’re not really tied to any of these characters, (0:16:04) Codey: or if you don’t super care, like I would just wait for a big content update or something. (0:16:09) Codey: Um, I’m assuming eventually this like rift in time thing will just become free to play and you won’t have to like, (0:16:16) Codey: to like because it’s a paid deal. (0:16:17) Codey: You’ll see currently, but, um, and it has like, it adds a whole nother dimension (0:16:22) Codey: cause it adds a whole extra tool. (0:16:26) Codey: Um, which I think messes with time, but I have not even, since I don’t have that, (0:16:32) Codey: I haven’t even unlocked any of that stuff yet. (0:16:34) Codey: And I think it also adds multiple characters that I again, don’t have access (0:16:39) Codey: to, but I’m not really that worried about it. (0:16:41) Jonnie: nice it’s good to hear like it feels like they’re developing that game in a really positive way (0:16:41) Codey: So yeah. (0:16:43) Codey: Yeah. (0:16:47) Jonnie: but also a way that kind of you know ultimately these games are you know need to make money so (0:16:53) Jonnie: it sounds like they’re striking that balance in a in a healthy way which not many games do these days (0:16:56) Codey: Yeah (0:16:58) Codey: Yeah, I definitely agree. I think the other thing (0:17:04) Codey: So the other thing I’ve been playing is coral island and last time al and I talked about coral island we were talking about 1.1 (0:17:11) Codey: And I we talked about like the different things that 1.1 brought and how we didn’t get to any of them (0:17:18) Codey: so I finally got to give the mer people what they (0:17:25) Codey: which was like five osmium (0:17:26) Codey: crops and five osmium essences and then once you give that to them it basically (0:17:32) Codey: like allows you to get a tail and and then the moving around in the underwater (0:17:38) Codey: area is so fast so that’s great after that they then ask for you to bring them (0:17:47) Codey: 75 osmium crops and 30 osmium essences and that’s where I’m currently stuck (0:17:54) Codey: because I like can’t go into a (0:17:56) Codey: bunch of the buildings because they’re like you’re not allowed in here and (0:17:59) Codey: stuff like that like just getting a tail doesn’t mean that they all (0:18:01) Codey: automatically accept you but that also means that I need to like harvest 75 (0:18:07) Codey: osmium crops I finally have improved a lot of my stuff to be able to do that (0:18:12) Codey: but whatever I’m in my second year now and I almost have most of the lake shrine (0:18:19) Codey: like temple like finished but I’m not entirely sure like how much I can really (0:18:25) Codey: do without. (0:18:26) Codey: Like getting the very specific fish that you can only get in the first seven days of fall. (0:18:33) Codey: That kind of stuff, but I’m really enjoying coral island right now. Like I that’s that has (0:18:37) Codey: my full attention really except for tomorrow when it’s going to be Disney dream my about. (0:18:43) Jonnie: Yeah, I’ve been thinking about maybe jumping back into Coral Island now at one point. (0:18:48) Codey: Yeah, so yeah, that’s what we’ve been up to. (0:18:54) Codey: So we’re going to jump into game news here. The first thing on our list that Al has procured for (0:18:59) Codey: us is Fey Farm, which is coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, (0:19:10) Codey: and the Windows Store. So I guess that’s it’s only been on Switch and Steam, yeah? Question mark. (0:19:18) Jonnie: Sure, why not? (0:19:19) Codey: Okay. It does say… okay, I should just read more. That’s gonna happen on the 22nd of October, (0:19:31) Codey: and on the Twitter post that they posted a quote, “The new versions will include all content up to (0:19:37) Codey: date and full cross-play with the existing PC and Nintendo Switch edition.” So yeah, currently it’s (0:19:43) Codey: on PC and Nintendo Switch, and you’ll be able to cross-play with everything. (0:19:49) Codey: So if you’re wanting it, if you’ve been like, “Oh man, I’ve been waiting for it (0:19:53) Codey: on PlayStation or Xbox, like here’s your time.” Did you play Fey Farm? I can’t remember. I think (0:19:58) Codey: you were mad at it, right? (0:19:58) Jonnie: Yeah, well I like how Fae Farm plays as a game. There’s lots of good quality of life stuff that (0:20:06) Jonnie: they do. The movement is very fun. Unfortunately, the quest story world… it wasn’t there for me. (0:20:15) Jonnie: And you know, it was so far away that I didn’t really have any desire to go back. I know they’ve (0:20:20) Jonnie: done a number of updates on it. So I think if you’re someone who more… you’re just like, (0:20:26) Jonnie: I like farming, I like doing that sort of stuff. (0:20:29) Jonnie: I think this is a very good game for that. (0:20:32) Jonnie: If, like me, you prefer more of a story narrative to your games, this is not one too satisfying. (0:20:40) Codey: Well, maybe that’s something maybe that’s next after console not what (0:20:46) Jonnie: Well, they did some work on it, but it was just that the characters were so bland that (0:20:53) Codey: Oh, I remember this, mm-hmm. (0:20:54) Jonnie: it just felt like it was, yeah, it was just so far away that I know that I’ve done some (0:20:58) Jonnie: work on it, but it’s like some work on it would maybe get it to a point where it’s (0:21:02) Jonnie: acceptable. (0:21:03) Jonnie: It felt, to me, it felt like it needed a huge overhaul and there was a lot of, like, some (0:21:08) Jonnie: of the major quests in the game, it would kind of, you would get to an important point (0:21:12) Jonnie: and it would be like, “And you went and did the thing!” and then you wake up the next (0:21:16) Jonnie: “Oh, okay, I would kind of like to see me doing the thing, that would be, that would be cool!” (0:21:22) Codey: Would have been cool, I don’t know, maybe. (0:21:26) Codey: Okay, well maybe that’ll come later. (0:21:30) Codey: Next on our list is My Time at Evershine, (0:21:34) Codey: which I did not remember this game, (0:21:37) Codey: so my brain thought that this was Ranch of River Shine, (0:21:42) Codey: which I think was the horse game. (0:21:45) Codey: This is not that. (0:21:46) Codey: Next, my time game, so my time at Portia, my time at Sandrock, this is the third installment of that. (0:21:52) Codey: So the Kickstarter is now live and there is a new fancy trailer. (0:21:58) Codey: The Kickstarter goal was $200,000 and that goal was hit in 35 minutes. (0:22:06) Codey: They then unlocked $500,000 in 3 hours, $800,000 in 11 hours, (0:22:14) Codey: And then, uh, 20– (0:22:16) Codey: 26 hours was when they reached a million, and at the time–let me see if it’s changed drastically since I looked. (0:22:24) Codey: Uh, yep, it’s–it did. It went up 30 more thousand dollars. (0:22:28) Codey: Um, it is at almost 1.3 million dollars right now. Wild. (0:22:32) Codey: And it still has quite a way to go. (0:22:33) Jonnie: Yeah (0:22:36) Jonnie: It’s it’s pretty nuts, but this is one of those things that I feel like is (0:22:42) Jonnie: Just generally good right like I think in general around here (0:22:47) Jonnie: we’re not huge fans of these games, but they clearly have their fans and (0:22:53) Jonnie: They obviously my time at Sandrock landed because my time at ever shine got funded so well and I feel like (0:23:01) Jonnie: You know looking at the trailer for my time (0:23:03) Jonnie: Like it looks like a good next iteration on this formula that is (0:23:10) Codey: Mm-hmm. Yeah, um it and they’ve got a lot of stretch goals that they hit as well (0:23:16) Codey: Um, so at 200 i’m just going to go through these rapid fire (0:23:19) Codey: Um, 200 000 was an in-game t-shirt for all backers 250 was uh flirting (0:23:26) Codey: Uh to build emotional connections with npc’s faster. Okay, uh, 300 000 you got the bathtub (0:23:35) Codey: Okay. 400,000 was player voted interaction so it’s a new. (0:23:40) Codey: Romance interaction players can design and vote on their favorite designs interesting looks like some options might be hug or I can’t see that picture very well hug or something else for romance 500,000. (0:23:54) Jonnie: And it looks like maybe a kiss. (0:23:56) Codey: Okay, disgusting at 500. (0:24:00) Codey: It was you unlock they unlocked voting for someone a character from either my time at Portia or my time at Sandrock that can vote. (0:24:11) Codey: So it would be a character that would come into ever shine 600,000 was swimming 700,000 was hot springs 800,000 was a new special pet Oh, they got me players can submit their designs are taking people’s designs 900,000 was a pajama set million was 10 new photo poses and then they put they had hidden goals and of course those goals are unlocked at this point so we have to do that as well. (0:24:40) Codey: We have the hidden goal of log on will will be Logan Logan will be visiting my time. I don’t know. Is this Logan a character a good character from (0:24:46) Jonnie: - Logan. (0:24:53) Codey: The thing. (0:24:54) Jonnie: I don’t know. (0:24:55) Codey: Okay. (0:24:56) Jonnie: It looks like it’s, (0:24:56) Jonnie: I’m assuming it’s a character from my time at Samurai. (0:24:59) Codey: Okay. Yeah, he has like a cowboy hat thing and then a visitor from the past the builder from Sandrock will visit settlement to with Logan for a story quest, you’ll be able to tweak their appearance name and really. (0:25:11) Codey: To get the desired effect. So that is where we currently that’s it. (0:25:15) Codey: I think we’ve already got that. No, no, wait, it’s not clear to be what’s going on with this goal thing. I think it is. Yeah. So at 1.2 million was that and we were already, we’re already at that at 1.4 million the stretch goal, you can now adjust your height cue the that should have been option thing and then so that was what we’re still going for and at 1.7 million is another romance. (0:25:40) Codey: Yeah, not gonna play this but cool. (0:25:41) Jonnie: Look, I keep thinking about whether or not I want to try my time at Samrock just to see (0:25:47) Jonnie: what they’re doing, so I’m not going to commit to not playing this. (0:25:54) Codey: I don’t know it gives me like when I watch the trailer, it’s giving like final fantasy vibes and I I didn’t like final fantasy internet come at me. Okay. (0:26:04) Jonnie: I don’t say that I don’t like Final Fantasy because I’ve never played Final Fantasy. (0:26:09) Codey: Okay. (0:26:10) Codey: cool. This is a safe space. (0:26:14) Codey: Next up is light year frontier. They have a new neighbors and animals update. (0:26:21) Codey: So this is an update that will that is out now actually, it became available out a couple days after we’re recording but it will be out by the time this comes out. (0:26:32) Codey: A big question a lot of people had is if they have save files already is that going to work with a new update it will 100% so you’re. (0:26:40) Codey: They will just like if you have an early access save it will just merge right into the new update. I believe this is also a free update, which is cool. (0:26:51) Jonnie: Ah yeah, so like, yeah Frank, if I remember rightly, is still in demo. (0:26:55) Codey: Yeah. Oh, no, no, it’s in early access now. (0:26:59) Codey: Early access and it has a demo, but the demo is trying to see it the demo itself is coming down on October 8 so you. (0:27:10) Codey: Yeah, so you can get if you buy it, then you can access it now and play it now, but if you have I don’t think that you’re safe from the demo goes over I think it’s your save from early access. (0:27:22) Codey: So the demo was just like a small like if you can just play it for free and see how you like it, but then if you buy it as an early access game, then you’ll get access to this update and whatever file you have will move on to the update. (0:27:38) Codey: This update is including, so it’s called. (0:27:40) Codey: Neighbors and animals, so the neighbors, uh, you invite two new characters, um, to (0:27:46) Codey: your area and it’s a rancher named Diane who of course helps you with the animals. (0:27:51) Codey: Um, and a field research scientist, uh, named all, it doesn’t really say what (0:27:57) Codey: exactly he is, but he does, he helps you like splice seeds together. (0:28:02) Codey: Um, and he has flowers in his beard and I love that. (0:28:06) Jonnie: Yeah, I tried Lightyear Frontier, it didn’t really grab me, I guess this is, I think if you were enjoying Lightyear Frontier, this sounds great, but it doesn’t seem like a huge uptake from my perspective. (0:28:15) Codey: Yeah I think like it’s just a little bit of extra like a couple characters and (0:28:24) Codey: then the animals but other than that I don’t I also don’t really think this is (0:28:28) Codey: adding that much and I am not a fan of space so. Next on our list is Stardew (0:28:37) Codey: Valley. 1.6 is now coming to mobile and switch on the fourth of. (0:28:45) Codey: and concerned ape said quote the console and mobile ports will release at version (0:28:52) Codey: 1.6.9 which will also come to PC around that time. I’m looking forward to having (0:28:58) Codey: 1.6 fully released on all platforms then I would like to finish Haunted (0:29:04) Codey: Chocolate to your next. Thank you. Correct. Correct. So yeah if you (0:29:06) Jonnie: I will believe it when I see it. (0:29:08) Jonnie: Sorry, in reference to haunted chocolate yet not 1.6 coming to mobile. (0:29:16) Codey: console and mobile ports for that are coming out super cool November 4th and so (0:29:22) Codey: if you’ve been waiting to jump back in until that it’s it’s gonna I also like (0:29:27) Codey: how it’s like not only coming to console and mobile at that point but it’s also (0:29:31) Codey: just going straight to like the most updated version and so it’s not like oh (0:29:37) Codey: some are gonna be at 1.6.2 and some are gonna like or anything like that like (0:29:40) Codey: everyone is going to be up to date at the same time. I really like that. (0:29:45) Codey: Next we have paleopines. So there are two upcoming DLCs. The trick-or-treat DLC and (0:29:53) Codey: the spooktacular DLC. We’re getting into spooky season y’all. For trick-or-treat, (0:30:00) Codey: quote, “This DLC is all about a brand new nighttime adventure. Explore paleopines after dark, collect (0:30:06) Codey: treats from your townsfolk pals, and uncover a mysterious trickster who’s up to no good. (0:30:12) Codey: there’s even a cool minigame award off (0:30:15) Codey: some rewards and a chance to befriend some spooky colored dinos that look like (0:30:20) Codey: they’ve crawled straight out of a Halloween movie. I don’t think that (0:30:24) Codey: they’ve put pictures of this up. Oop there’s a trailer video I’m gonna watch (0:30:29) Codey: it now because just come out of a Halloween movie like I don’t know what (0:30:35) Codey: Halloween movies y’all are watching but if a dinosaur came out looking like what (0:30:40) Codey: I would expect coming out of a Halloween movie it would be a little gory (0:30:45) Codey: cuz I watched yeah okay so I just saw one of them was a dinosaur with a pumpkin on (0:30:46) Jonnie: Yeah, I’m guessing these are going to be a little bit cuter. (0:30:52) Codey: its head that is actually adorable unfortunately and then spooktacular DLC (0:31:03) Codey: quote want to make your ranch the spookiest place on the block the (0:31:06) Codey: spooktacular DLC has everything you need decorate your land with spooky scarecrows (0:31:11) Codey: bubbling cauldrons and more you can even get in on the fun with some fang (0:31:15) Codey: fantastic thing thing vampire hot outfits for your rancher dress up and (0:31:21) Codey: show off the Halloween spirit okay so that is more like I don’t know why these (0:31:26) Codey: are they at different times why are there two why are why are they why are (0:31:29) Jonnie: Who knows? Who knows? (0:31:31) Codey: they (0:31:32) Jonnie: Because more DLC means more money. (0:31:33) Codey: it’s true well I thought that okay I don’t know they’re cute though if you (0:31:39) Codey: like paleopines and you’re just looking for more skins and cute minigames and (0:31:44) Codey: stuff, let’s come out. (0:31:45) Codey: Okay, I feel like this is the one that’s going to take a lot (0:31:49) Codey: of our, a lot of our time, unless you don’t have too much (0:31:53) Codey: to talk about it. But I assume you do. Last but certainly not (0:31:56) Codey: least, tales of the Shire. So on September 22, it was Hobbit Day, (0:32:02) Codey: because correct me if I’m wrong, that is Bilbo and his uncle’s (0:32:09) Codey: birthday. No, Bilbo and thank you Frodo and Bilbo’s birthday. (0:32:10) Jonnie: Ah, photo of Bilbo’s birthday? (0:32:15) Codey: So that came out on Hobbit Day and it was a 18 minute trailer. (0:32:18) Codey: It was super cute. What did you think about the trailer? (0:32:22) Jonnie: I don’t think there was anything new revealed in the trailer or in the in the showcase, I think it was mostly just new like more detail on stuff we already knew, so there wasn’t a ton, I think that I have to say about it, other than putting a bunch of New Zealanders to speak on camera is like the worst possible choice to get people excited about your game (0:32:48) Codey: What? I loved it! (0:32:53) Jonnie: As a people, we are not exciting to listen to and terrible on camera and I was just like this was certainly a choice and not a very good one (0:32:54) Codey: Did you know anyone who was on camera? (0:33:06) Codey: Okay, awesome. (0:33:06) Codey: Because New Zealand is such a tiny place, clearly. (0:33:09) Codey: You guys all know each other. (0:33:11) Codey: Well, that’s super cool. (0:33:13) Codey: Okay, but like what, so of the things that we saw some more content on, like did you (0:33:18) Codey: have anything that you were really jazzed about or anything? (0:33:21) Jonnie: So for me, the thing that I am most excited about with this is the focus on cooking. (0:33:28) Jonnie: And for me, it’s the idea that the game is built around a specific aspect of cosy games. (0:33:38) Jonnie: We have had so many cosy games that just do the Stardew Valley thing of, (0:33:45) Jonnie: “We’re going to do all of it, and it’s all equally important.” (0:33:50) Jonnie: what I like about this. (0:33:51) Jonnie: Is that it’s like very focused around the thing that is important to Hobbits, right? (0:33:55) Jonnie: Um, there was a game I recall, I don’t think it’s ever come out yet, but it’s been around (0:34:02) Jonnie: in the news for a while, which was based around building and owning an inn. (0:34:06) Jonnie: And the more we learned about that game, the less it felt like it was in any way connected (0:34:09) Jonnie: to owning an inn, because it just had every feature from every other cozy game. (0:34:10) Codey: Yeah. (0:34:15) Jonnie: And that’s the thing that has me most excited. (0:34:18) Jonnie: and you see it through some of the little choices (0:34:21) Jonnie: that you’re making as well, like the fact that it’s not a grid based placement system for decorating in your hobbit hole (0:34:24) Codey: Yup. (0:34:28) Jonnie: so that it can be a chaotic mess, like I imagine a hobbit hole would be, to me it just feels like those little decisions are… (0:34:37) Jonnie: it makes sense in the game that they are building and in the world that they are building that game in. (0:34:42) Codey: Yeah, I really like that was one thing that really stuck out to me is like the customization (0:34:49) Codey: capabilities of the decorating where it like showed a character putting something on a (0:34:56) Codey: couch like a pillow and they were able to like position it any way they wanted and like (0:35:02) Codey: turn it like just like 10 degrees or whatever and just make it like exactly how they wanted (0:35:07) Codey: it and I thought that I love when games do that like I’ve always loved it. (0:35:12) Codey: The Sims, after the first couple of Sims, they’ve added a way that you can do that. (0:35:17) Codey: There is a grid-based system, but you can hit a key and then it’ll let you put things (0:35:21) Codey: wherever you want. (0:35:23) Codey: So it gives more, it doesn’t feel as rigid. (0:35:26) Codey: I super appreciated that about this. (0:35:29) Codey: They also said as you play, some of the spaces in your home are boarded up, but as you’re (0:35:37) Codey: playing the game, you get access to more of those rooms. (0:35:40) Codey: get someone to help you. (0:35:42) Codey: Take the boards off of one door and then they’re like, and then you can (0:35:45) Codey: decorate that room, that room, however you want. (0:35:48) Codey: And I was like, and they showed a really cool library. (0:35:50) Codey: And I was like, y’all know, I’m just going to make a lib, all libraries. (0:35:54) Codey: Right. (0:35:55) Jonnie: yep (0:35:57) Codey: I’m going to have a living room, like a living area that has like a desk. (0:36:02) Codey: Uh, and then of course you have your pantry with all your food and your (0:36:05) Codey: kitchen and like probably a kitchen table room or what is that called? (0:36:08) Codey: Dining room, uh, probably a bedroom. (0:36:11) Codey: right, but every other (0:36:12) Codey: room that I unlock is just going to be another version of a (0:36:15) Codey: library because that would be what my house would look like. (0:36:19) Codey: So I also really, the highlight of the video for me was the art (0:36:25) Codey: director’s dog. There’s a moment where he like talks about I (0:36:28) Codey: don’t even know what he says but he starts walking and the camera (0:36:31) Codey: just like zooms in at his feet and there’s just a dog walking (0:36:34) Codey: next to him. It’s this little white poofy dog. So cute. I (0:36:38) Codey: I loved that. (0:36:39) Codey: Have you pet that dog? (0:36:40) Jonnie: have not pet that dog. Okay, I’ll add it to the list of things to do next time I’m in Wellington. (0:36:47) Codey: Okay, cool. (0:36:49) Codey: The other thing that I really wanted to point out was the cooking mechanic. (0:36:53) Codey: They really seem to have a lot of options and (0:36:57) Codey: a lot of different ways that you could do that. (0:37:00) Codey: So for example, they had, I think you were cooking meat or something, but (0:37:04) Codey: you were cutting it. (0:37:05) Codey: And there was an option between going really chunky or really fine cut. (0:37:12) Codey: It just had to do with how long you chopped for, right? (0:37:17) Codey: So if you chopped for only a small amount of time, it was on the chunkier side. (0:37:21) Codey: And then there’s a bar that it’s the longer you chop that just keeps moving to (0:37:25) Codey: the right and it’s just finer and finer and finer. (0:37:28) Codey: And it kind of gives you a discrete or a continuous scale. (0:37:32) Codey: And I really like that cuz it allows for a lot of nuance in cooking. (0:37:36) Jonnie: Yeah, I agree. Right. For me, that’s one of the things that seems like has been done really well about the game is because different recipes, as I understand it, will require like some might want chunkier meat or some might want more finely diced. (0:37:51) Jonnie: Right. And so you can. And I can’t remember if it was shown in this video or a previous one, but there was different sort of flavor scales. (0:37:58) Codey: Yeah, yeah, it was like smokey, smokey versus something else, yeah. (0:38:01) Jonnie: So you’re actually. (0:38:04) Jonnie: Exactly. So you’re actually cry- (0:38:06) Jonnie: crafting dishes rather than, rather than just like kind of the standard cooking, right? (0:38:14) Jonnie: Which is just like do the action on time, which is fine. (0:38:18) Jonnie: You’re doing real cooking and that’s very much at the core of the game and it seems like it’s got a- (0:38:25) Codey: Mm-hmm. Yeah for sure. Um, was there anything else that you wanted to talk about with Tales of the Shire? (0:38:30) Jonnie: Oh yeah, so the other thing, in general discourse about this game, I see a lot of commentary (0:38:39) Jonnie: around the art style, and obviously because it’s the internet, most of the commentary (0:38:45) Jonnie: you see is people that don’t like it, and for me the art style is unique. (0:38:52) Jonnie: I totally get why people may not love this art style, but I almost feel like a lot of (0:38:57) Jonnie: the reaction is because art has become (0:39:00) Jonnie: a little bit homogenous in games recently and this is a different art style. Yes, like it is (0:39:08) Jonnie: a relatively simple art style but I think it works for what the game is and it’s not something (0:39:15) Jonnie: that I’m going to sit stand here and say it’s my favorite but I think it works and I feel like (0:39:20) Jonnie: it’s getting a lot of overly negative views on the art style simply because it’s not (0:39:27) Jonnie: aligned to what we commonly think of art style. (0:39:30) Jonnie: Where it’s like either your pixel or you know like this kind of you know legend of uh not legend (0:39:38) Jonnie: of Zelda Breath of the Wild style like you know like it just feels like there’s a small number of (0:39:44) Jonnie: categories now and if you don’t fit into one of those then people look at it and go that it’s bad. (0:39:48) Jonnie: But when I look at this I get um uh to me it kind of aligns to the an art style that was sort of (0:39:56) Jonnie: preeminent in you know mid-2000s. I think of games like Fable. (0:40:00) Codey: Mmm, yeah. (0:40:01) Jonnie: And you know Fable is like very English, old England inspired. Obviously Lord of the Rings, (0:40:08) Jonnie: the Shire, very inspired by that region of the world. So there’s something like actually (0:40:13) Jonnie: that I like about this art style that makes me feel slightly nostalgic. So anyway I just (0:40:18) Jonnie: see a lot of negative discourse and I think that’s largely driven by people being less accepting of (0:40:24) Jonnie: things that are trying something new and I quite like what this is doing. (0:40:28) Codey: - Yeah, I think that that was my initial gut reaction too, (0:40:31) Codey: was like, oh, this is the unknown. (0:40:33) Codey: Like, ah, spooky. (0:40:35) Codey: But I feel that like the more I see trailers of it, (0:40:39) Codey: the more it’s like endearing to me. (0:40:40) Codey: And I think it’s just something I just need to get used to. (0:40:42) Codey: I don’t think that it’s bad. (0:40:44) Codey: I think it’s just different. (0:40:45) Codey: And I’m excited to see where it goes. (0:40:46) Jonnie: Exactly, uh, only other thing is, uh, Lidl. Lidl, best character. (0:40:52) Jonnie: Lidl is the goose that’s got the armour. (0:40:53) Codey: Oh cute. Cool. Well that is the news. Okay so today we are talking about what games should include (0:41:06) Codey: farming. So these are games either that we’re coming up with off the top of our head or existing (0:41:11) Codey: games that just like why don’t they have a farming aspect to them really. So when this was pitched to (0:41:19) Codey: to me. I think it was pitched because of some of the conversations that like Al (0:41:23) Codey: and Kevin had been having. And I was like really sitting there. I was like, man, okay, (0:41:29) Codey: think of games that are not farming games. My brain went to like Call of Duty. And I was like, (0:41:36) Codey: no, or like Baldur’s Gate. I don’t think that’s gonna have farming in it. I do know World of (0:41:42) Codey: Warcraft did have farming in it in the midst of Pandaria expansion. It was actually pretty cool, (0:41:47) Codey: but it was just kind of like a small little way to get experience with a certain fact. (0:41:53) Codey: I didn’t even think about that! (0:42:12) Jonnie: The first game that came to mind for me was Skyrim, yeah, to me, yeah, so to me it was (0:42:24) Codey: Oh my gosh! Okay, elaborate. I’m here for it. (0:42:28) Jonnie: one of those like Skyrim is such a big game right and when I was thinking about what would (0:42:37) Jonnie: make sense for a sort of genre to add farming too. (0:42:43) Jonnie: The thing that really stood out to me is like how would it meaningfully add something to (0:42:48) Jonnie: the gameplay of the game right and I don’t recall if Skyrim had like if you could build (0:42:56) Jonnie: farms when you could do some of the house building stuff but that was sort of you know (0:43:01) Jonnie: very limited and you know I guess when I say Skyrim right it’s like any sort of Bethesda (0:43:06) Jonnie: style open world game I kind of feel like this applies to where it would be great if (0:43:11) Jonnie: if you could… (0:43:14) Jonnie: just… (0:43:14) Jonnie: more farming, because farming is a… (0:43:18) Jonnie: like, often you get resources from farms that exist, right? (0:43:22) Jonnie: Like, whether it’s potatoes or whatever it is. (0:43:26) Jonnie: But equally, kind of, the more I thought about it, the more the thing that stood out to me (0:43:32) Jonnie: is the ability to do farming in a way that’s slightly different (0:43:36) Jonnie: because you have so many different locations that you could do farming in. (0:43:40) Jonnie: and what I started thinking about. (0:43:41) Codey: Yeah. (0:43:42) Codey: Oh, I’m sorry. (0:43:42) Jonnie: was the idea of like, imagine what farming would be like in Fallout, where you have soil that is full of radiation, and maybe you are generating all of these, you know, plants that have mutations on them, or maybe in Skyrim, where you’re farming near the mountains, and you know, it’s really icy, maybe that changes how you farm, or in a game like Starfield, which nobody played because it was terrible, like, what is it like farming on? (0:43:44) Codey: I’m sorry. (0:43:46) Codey: I’m sorry. (0:43:48) Codey: I’m sorry. (0:43:50) Codey: I’m sorry. (0:44:09) Codey: Yeah. (0:44:12) Jonnie: a planet that’s further away from the local star that the planets are orbiting around, so I got really excited about like, the variation that’s possible within those sorts of things. (0:44:20) Codey: Yeah. (0:44:26) Codey: Yeah, I think that that is really a cool idea, like I’m thinking about, you know, the farm that (0:44:33) Codey: you would have in like Whiterun or around Whiterun will be completely different than the one around (0:44:38) Codey: Markarth, which is going to be a higher elevation versus like the one in the swampy area that I (0:44:46) Codey: hate going to that’s gonna have completely different things like it’s (0:44:50) Codey: like water and then like of course the solstheim when you go there there’s (0:44:57) Codey: probably different crops there I’m sure I’m all in for this I did a quick (0:45:03) Codey: Google and apparently there is like a content creation thing that someone made (0:45:07) Codey: that does this which I’d prefer it to be there are so many mods you can get for (0:45:14) Codey: this game it’s ridiculous but I don’t know it’s I would like it to be more of (0:45:19) Codey: of a, like, in the– (0:45:20) Codey: game thing. Um… (0:45:22) Jonnie: Yeah I want it to be inbuilt right because like I can imagine you know like maybe there’s a farming guild and you need to go and grow certain crops or at which role might require a farm in like you could I think you could build a lot more story around the nature of farming in an open world game. (0:45:23) Codey: Yes. (0:45:41) Codey: Yeah, the only so there’s there is one plantation that you can get in the game right now. It’s called Golden Hills plantation (0:45:49) Codey: So you just you start the farm, but then you have to hire a steward hire people to work the farm (0:45:56) Codey: Tell them them what to plant tell them what to build (0:46:01) Codey: By animals and then you just come up and the stewards like here’s your money. Here’s here’s the (0:46:05) Jonnie: Yeah, that doesn’t sound correct. (0:46:06) Codey: Here’s the profit and it’s like okay, but like I want to do it (0:46:11) Codey: And there could be magic that is just like growing (0:46:17) Codey: like helping to grow (0:46:20) Codey: Trying to think of what magic system conjuration (0:46:22) Codey: Ah. (0:46:23) Jonnie: but it could be it could be a new magic system right like because those those games don’t really have strong nature based stuff but it exists because you have dry ads and like that the some of the lore exists but it’s not something that’s been integral to the player character. (0:46:32) Codey: yeah (0:46:37) Codey: uh-huh (0:46:40) Codey: Yeah, it’s really not so there’s the (0:46:43) Codey: Six types of magic are alteration, conjuration, destruction, enchanting, illusion, and restoration, but like farming doesn’t really fit in (0:46:50) Codey: Oh my gosh. I am (0:46:52) Codey: You’ve sold me. Um, I love Skyrim (0:46:56) Codey: so (0:46:57) Codey: I can’t believe that didn’t come to my mind (0:47:00) Codey: Um, it’s like a whole new skill tree, too (0:47:03) Codey: Okay (0:47:03) Jonnie: Yeah, it’s- there’s so many options, right? What about you, Cody? What was- what was the thing that sort of landed for you? (0:47:10) Codey: So, of course the lowest hanging fruit the fruit that’s basically on the ground at this point, um is pokemon (0:47:18) Codey: Um and people are gonna be like oh you berries (0:47:22) Codey: There’s so much more that you could do with that (0:47:24) Codey: um (0:47:25) Codey: Or like working with pokemon the pokemon that are food already like using them to help (0:47:32) Codey: You farm like (0:47:35) Codey: I could see like the (0:47:37) Codey: Uh olive guy helping you with like trees and he’s helping you take care of trees and he gives you advice on like how to (0:47:46) Codey: Harvest different tree-based fruits (0:47:48) Codey: um, you know (0:47:51) Codey: Miltank and other such things, uh, that Wooloo wool so much wool from that baby writer (0:47:59) Codey: Uh, all the pigs could find truffle. I mean there’s like (0:48:03) Codey: So many options for that (0:48:05) Codey: There is a player made game when I was googling if this exists or not (0:48:11) Codey: In any way, there’s a player made game that someone said that is going to have this but to my knowledge it has been in (0:48:18) Codey: creation or like in (0:48:21) Codey: Development for like a decade at this point so and it’s not sanctioned so (0:48:27) Codey: I am not gonna hold my breath on that (0:48:30) Codey: Oh. (0:48:31) Jonnie: And even the ability to use Pokemon for the jobs, whether it’s using ground-type Pokemon to help (0:48:39) Jonnie: level out and create the plots that you farm in, or using Gurdo and Kin to build your farm buildings. (0:48:50) Jonnie: And just some of
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Show Notes: https://wetflyswing.com/637 Presented By: Skwala, Togiak River Lodge, Togens Fly Shop, Visit Helena, MT Sponsors: https://wetflyswing.com/sponsors Kamden Glade, fisheries specialist from the Minnesota Department of Natural Resources, joins us to discuss his groundbreaking research on the Minnesota musky diet. In some regions, these formidable fish have earned a dubious reputation for preying on prized sport fish like walleye and bass. However, Kamden's research provides a different perspective, revealing that musky in Minnesota seldom consume these highly valued species. Throughout the episode, Kamden shares intriguing insights from his comprehensive study, including the innovative techniques used to examine the stomach contents of these apex predators without causing them harm. Listeners will gain a deeper understanding of what musky feed on, the average sizes of their prey, and how this knowledge can enhance their chances of a successful catch during the fishing season. Episode Chapters with Kamden Glade on Minnesota Musky Research 3:45 - Kamden shares his lifelong passion for fishing, which started at a young age with his family, and later evolved into a professional career in fisheries biology. He explains that his interest in the ecology and biology of fish was sparked during his undergraduate studies, where a professor with a background in fisheries biology inspired him to pursue this path. 5:03 - His work in fisheries biology became more specialized during his graduate studies at Bemidji State University, where he led a research project analyzing the diets of muskies, walleye, northern pike, and largemouth bass in various lakes across Minnesota. This project aimed to address the negative perception of muskies, which are often thought to indiscriminately eat other fish species. 8:50 - Kamden discusses the diet of muskies, focusing on why walleye are not a significant part of their diet. Kamden explains that research, including studies in Minnesota and Wisconsin, shows that muskies primarily consume yellow perch and suckers. Other notable components of their diet include Northern pike, insects, aquatic invertebrates, and bullheads, depending on the region. Despite the presence of healthy walleye populations in the lakes studied, walleye were found in only four out of 650 muskie stomachs analyzed. This scarcity is not due to habitat differences, as both species often occupy the same areas in the lakes. Instead, it appears that walleye have effective defenses against predation. They have large tails for quick escapes, a heightened awareness of their surroundings, and sharp dorsal spines that deter muskies. 12:11 - We delve into the status, native range, and life history of muskies. Kamden explains that muskies are originally native to the Mississippi River and Ohio River basin, the Great Lakes drainage, and parts of Eastern and Central Canada. Despite remaining naturally reproducing in many systems, habitat changes caused by human activities like building dams and docks, and removing aquatic vegetation have led to a decline in natural reproduction. 14:27 - On the musky life history, he details that muskies typically spawn in spring when water temperatures range from the high 40s to low 60s, with peak spawning activity around the mid-50s. Unlike some fish, muskies do not build nests or defend their eggs. Instead, they spawn in shallow vegetation, and the eggs are left to fend for themselves. 16:25 - We talk about the conservation efforts surrounding musky fishing, particularly in Minnesota. Kamden explains that in Minnesota, muskies are generally not eaten, partly due to a statewide minimum size limit of 54 inches, which promotes their status as a trophy fish. This size limit means that by the time muskies reach 54 inches, they are usually quite old and less critical to the population, allowing for occasional harvesting without significant impact. 19:23 - I ask how their project has impacted public perception and regulations on musky fishing. Kamden explains that the project aimed to provide robust data on musky diets and their impact on other fish populations in Minnesota lakes. This data would help address any future disagreements or questions regarding musky management strategies. 22:09 - He describes how they got samples from the muskies' stomachs. What they did was catch them through electro-fishing. They had a generator that created an electrical field in the water. That temporarily stunned the fish enabling them to net and bring them on board. They put them in a live well to let them recover. They worked on these fish and then released them back into the lake. To get the food out from the fish, they used a regular bilge pump, hooked that up to a garden hose nozzle with a little piece of tubing and copper pipe on the end, and then they were able to put that pipe into the fish's mouth through their throat and into their stomach and then fill their stomach with water. That created pressure in their stomach and forced anything they'd eaten recently back out through their throat. They caught whatever was in their stomach and brought it back to the lab, identified it, and measured it. 28:16 - I ask about the long-term success of musky populations, particularly in light of climate change and other environmental factors. Kamden explains that in his region, climate change is not currently a major threat to musky populations because there are musky populations further south that suggest resilience to changes in water temperature. However, he acknowledges that climate change could affect the food sources for these fish, specifically citing the cold-water species Cisco, which are vulnerable to temperature changes. 31:03 - He says that in Minnesota, muskies are primarily found in larger lake ecosystems where natural reproduction is more prevalent. He speculates that the sheer size of these lakes might help protect the habitat better than smaller, more developed lakes. 36:34 - Kamden explains that the Cisco is a cold-water pelagic bait fish related to lake whitefish which inhabits deeper waters and has specific temperature and oxygen needs, making it a sensitive species. Due to its habitat, the Cisco has a unique isotopic signature compared to other prey fish. 37:37 - On the appropriate size of lures or flies for musky fishing, Kamden explains that their analysis shows a wide variation in prey size, but on average, predators tend to eat prey that is about 25 to 30% of their length. He mentions that while some large muskies have been observed eating very small aquatic insects and small yellow perch, others have consumed prey up to 60% of their length. 38:36 - We discuss fishing tips, particularly focusing on muskies and their feeding habits. Kamden challenges a common belief among anglers that smaller baits are necessary in the spring due to colder temperatures and fish not eating large meals. He notes that, contrary to this belief, many large fish are caught early in spring between the ice-out and the spawning period. 44:11 - Kamden mentions having recent interactions with Muskies Inc. Specifically, they helped purchase gear to trap minnows, which are essential for feeding the muskies during the summer before they are stocked in the fall. 46:28 - Kamden shares that he still enjoys fishing whenever he has time, particularly highlighting his enthusiasm for musky fishing. He notes that while working with fish professionally can sometimes diminish the desire to fish recreationally, especially with challenging species like muskies, he has rekindled his interest in musky fishing since completing graduate school. Show Notes: https://wetflyswing.com/637
Merriam-Webster's Word of the Day for July 2, 2024 is: glade GLAYD noun A glade is a grassy open space in a forest. // She felt the most at ease outdoors, often taking delight in the peaceful glades she came across on her hikes. See the entry > Examples: “[Elsie] Reford was no professional gardener, just a very stubborn Ontarian with a lot of money, and although she started in 1926, before the road arrived, she somehow transformed a spruce forest into a glade of delights—in a part of the world where it often snows as late as May.” — Nina Caplan, Travel + Leisure, 28 Oct. 2023 Did you know? In his poem “After the Winter,” Jamaican-born poet and novelist Claude McKay writes of a “summer isle / Where bamboos spire to shafted grove / And wide-mouthed orchids smile,” declaring that “… we will build a cottage there / Beside an open glade …” It's a serene, joyous vision offered to the speaker's beloved, and it may shine a bit of light on the etymological connection between glade and the adjective glad, besides. Glade, which has been part of the English language since the early 1500s, was originally used not just to indicate a clearing in the woods but often specifically to refer to one filled with sunlight (note that McKay specifies that his glade is “open,” as glades can be in full or partial shade). It's this sunniness that has led some etymologists over the years to suggest a connection with glad, which in Middle English also meant “shining.” To further the intrigue, a now-obsolete sense of glade once referred to a clear or bright space in the sky, or to a flash of light or lightning.
On today's episode we are have a mountain of information for you all, as we sit down with Minnesota Department of Natural Resources Fisheries Manager Kamden Glade. We chat with Kamden about some fascinating research he was a part of, looking closely at the stomach contents and diet overlap of Largemouth Bass, Walleye, Pike, and Musky. Kamden's Email: kamden.glade@state.mn.us Brought to you by: American Legacy Fishing & Outdoors www.americanlegacyfishing.com Use Code: TACKLETALK10 for 10% Off* Additional Support Provided By: Dakota Lithium Batteries - Use Code TACKLETALK10 for 10% Off Mossy Oak | Mossy Oak Fishing RTIC Coolers