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DragonLance Saga is a YouTube video podcast that discusses the Dragonlance campaign setting.

DragonLance Saga

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    • Nov 30, 2025 LATEST EPISODE
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    Latest episodes from DragonLance Saga

    D&D 2024 – Tyranny of Dragons Actual Play, Session 16

    Play Episode Listen Later Nov 30, 2025 239:04


    Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session sixteen! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND https://youtube.com/live/KbL4USL1Gew Time Stamps: 0:00 Intro 6:14 The Search for Li’High & The Burial of Boros 1:51:04 Chapter 4: On the Road – Life on the Road Continued 2:11:00 Break 2:19:24 Chapter 4: On the Road – Life on the Road Continued 3:58:06 Outro Cast of Characters Elemier of the Thornwood | Kagonesti Elf, 4th Level Paladin of Majere, Oath of Vengeance | Ryan Elowyn | Kayolin Niedar Dwarf, 4th Level Cleric of Mishakal, Life Domain | Amy/@amyalys77 K’thriss | Aurak Draconian, 4th Level Fighter, Psi Warrior | Robert/@emtman25 Gunnar Thorvald | Nordmaar Human, 4th Level Barbarian, Path of the Wild Heart | Chris Garrick Bloodmoor | Icewall Human, 4th Level Rogue/Fighter/Ranger | Gregory Game Setup Last time on Tyranny of Dragons: The rescued mother and daughter thanks our heroes and give Gunner a bracelet. Shortly thereafter, a Niedar dwarf named Francis offers to buy the bracelet and the heroes become very suspicious, interrogating and taunting him. He ends up leaving and approaches Gunner offering to buy it one last time, and when rejected, he moves on. Later that day a mysterious fire is started as Boros quickly puts it out. The heroes begin to grow suspicious, as if there is a connection between the dwarf, the cultists and the fire. The next morning Gunner discovers his bracelet missing, and they immediately grow suspicious that it must be the dwarf. They make a plan to confront him, but instead, Li'High reveals she took one of the parcels that fell out of the crashed caravan a week back and opening it reveals a necklace. They offer it to the dwarf, but he is not trusting of the heroes after the way they treated him, and increasingly as they continue to pester him. Li'High leaves into the wilderness by herself and renounces her god Habbakuk, desiring to worship Chemosh, but not knowing how to make the connection with the new god while she is on the road, and inadvertently is connected by Morgion. She rebukes him, and they all continue to a roadhouse where they eat. Some local adventurers are hired to guard their old wagon in the caravan. They search some of the wagons and mark the cultist wagons for future reference, then they continue on for a few days ending up in a brutally cold rainstorm. They arrive at another road house only to be turned away, and the hired adventurers refuse to help. Li'High breaks into the upper level and is contacted by Morgion again, and this time accepts. He creates a half-cask of diseased ale which is unable to be refused. Upon touching it, she contracts the fatal disease but is protected as an agent of Morgion. She murders the people in the inn, then sets it on fire. While it’s burning she steals food from the inn, tossing it to Boros who contracts the same disease and dies with his friends watching, too afraid to approach and help him, believing they were helpless. Li'High flees into the wilderness, consumed by sorrow and an unwilling agent of Morgion. About Tyranny of Dragons The Return of Tiamat An epic draconic adventure for levels 1-15 The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny? Jump Into Play with D&D Beyond Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level! New features: Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party Wield 13 new magical items against the forces of Tiamat with a click of your character sheet A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs

    Gaming AD&D: Dungeon Masters Guide Reading 9

    Play Episode Listen Later Nov 28, 2025 63:49


    Welcome to part nine of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/SdzEvdeAy9c?feature=share Time Stamps: 0:00 Intro 1:18 Non-Player Characters: Personae of Non-Player Characters 2:54 Adjustments to Ability Dice Rolls for Non-Player Characters 3:21 Facts Tables 3:29 Traits Tables 4:10 Facts 4:58 Traits 9:30 Non-Player Character Encounter/Offer Reaction Adjustments 9:45 Height and Weight Tables 10:00 Language Determination 11:04 Special Roles of the Dungeon Master 20:46 Hiring Non-Player Characters to Cast SPells or use Devices 25:28 Monsters and Organization 37:28 Use of Non-Human Troops 41:48 Humanoid Racial Preferences Table 43:47 Construction & Siege: Under Construction 43:31 Mining: Cubic Volume of Rock Per 8 Hours Labor Per Mine 48:20 Construction Time 50:40 Constructions 1:00:19 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!

    OA News – November 28th, 2025

    Play Episode Listen Later Nov 28, 2025 58:17


    Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing a classic D&D adventure coming to Steam, Forgotten Realms Books, D&D in School, and long term campaigns. https://youtube.com/live/tHUjsuwmPMY Show Notes Intro Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Darkember the 28th. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news. I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links. All links are in the description below. Discussion 22 years since launch, a classic Dungeons & Dragons adventure from the developer of Bloodlines is finally coming to Steam https://www.pcgamer.com/games/rpg/22-years-since-launch-a-classic-dungeons-and-dragons-adventure-from-the-developer-of-bloodlines-is-finally-coming-to-steam/  The new Forgotten Realms books made me realize what I don’t like about D&D 2024 https://www.polygon.com/dnd-dungeons-dragons-2024-opinion-forgotten-realms/  Dungeons and Dragons has resurgence among students and teachers https://www.hngnews.com/the_star/local_news/dungeons-and-dragons-has-resurgence-among-students-and-teachers/article_5a629132-7a24-4c2b-9be4-41a11ee879b1.html  A 2-Year D&D Campaign Taught Me A Harsh Truth https://screenrant.com/dnd-long-campaigns-scheduling-conflicts-problem-dungeons-dragons/  Outro And that's it for this OA News episode! Do you enjoy video game adaptations of D&D modules? How do you feel about modern D&D? And finally, are long term campaigns with it as DM's? Feel free to email me at info@dlsaga.com or comment below. I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

    Dragonlance Hangout – November 25th 2025

    Play Episode Listen Later Nov 27, 2025 66:56


    Welcome to today's Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience. This week we are joined by friend of the show, the talented illustrator Mike Perry. https://youtube.com/live/qZ3w4S-p8qM Show Notes Intro Welcome to the first member-only DragonLance Hangout! It is Kirinor, Darkember the 25th, and my name is Adam. I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links. All links are in the description below. Discussion Mike Perry Art https://linktr.ee/mikeperryart Single Characters AI Character Motion VLC Tokens Par-Salian by Mike Perry Otik by Mike Perry Soth by Mike Perry Ladonna by Mike Perry Kronn by Mike Perry Kitiara by Mike Perry Justarius by Mike Perry Jasla by Mike Perry Gunthar by Mike Perry Goldmoon by Mike Perry Fizban by Mike Perry Fistandantilus by Mike Perry Toede by Mike Perry Derek by Mike Perry Dalamar by Mike Perry Crysania by Mike Perry Caramon by Mike Perry Outro And that is all the time we have to hangout today. What do you think of these starter sets? Would you like to play through a starter set adventure? Feel free to email me at info@dlsaga.com or comment below. I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

    Rebels and Tyrants Review

    Play Episode Listen Later Nov 26, 2025 31:36


    Join me as I review Rebels and Tyrants edited by Margaret Weis and Tracy Hickman live! Share your thoughts on this final Tales of the Fifth Age anthology, released by Wizards of the Coast on April 1, 2000. You can buy a copy here: https://amzn.to/4ryRLMz  https://youtube.com/live/IlyYZdCxJBw Tanscript Intro Welcome to another DragonLance Saga review episode. It is Kirinor, Darkember the 26th. My name is Adam and today I am going to give you my review of Rebels and Tyrants edited by Margaret Weis and Tracy Hickman. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review Est Sularis Uth Mithas by Scott Berachuski This is a tale about a Solamnic Knight racing to free his beloved from the grip of a Green Dragon. He keeps flashing to her face and memory as he charges toward the dragon. The encounter is brief, and the knight plunges his sword into the dragon’s heart as the dragon closes its mouth around him. He mutters the Oath and hears his wife tell him that she loves Ulrick, the knights. It's a quick story, gets right to the point, but it offers nothing other than the faith this knight has on facing seemingly insurmountable odds for honor. I am left feeling nothing about him, the woman the dragon had, or the dragon. Freedom's Pride by Paul B. Thompson Vitrad, Commander, Lord, dark knight Lord Livskil, Lord of Qualinesti, dark knight, lord of the black hall Loren Swamp Adder, ship Mercenaries Lioness, Zoran, Caravel with Gnomefire, Qualinesti This is the story of Lord Vifrad, a Knight of Takhisis who is summoned to Lord Livskil's audience in Qualinesti. Apparently some elves who were to hand over their treasures fled the forest./ Vifrad was assigned to find them and bring them and their wares back. He left, and found the elves fleeing with mercenaries who turned on them. The knights fought off the mercenaries and chained the qualinesti to their oars. They began to return when another ship started pelting them with Gnomish Fire, basically greek oil I believe. They were forced to surrender to this ship, and it ended up being the lioness, who now is qualinesti not kagonesti I guess. She took the elves and rewarded the knights with their lives for saving the elves. Then she gave a flag with a lion on it and the words freedom’s pride beneath, wrapped around a cannon ball. I assume this story is connected to another story I have yet to read. For when Vitrad returns it to his Lord Livskil and reiterated what happened, he is assigned to hunt down and capture the lioness. It was an okay story, I wish there was more character to the characters. They all felt like cutouts of bad guys rather than individuals. Sargas' Night of Revenge by Don Perrrin Lord Trenak, Minotaur Vras, died Lekras, female minotaur Emas, having affair, married to Lekras Vromas, Vras' dad This was a fun story about clan Trenak, minotaurs who on Sargas' Night, ended up betraying one another and killing each other. Sargas was so upset by their actions and dishonor, he cursed them to repeat the act every year on Sargas' Night. They were tormented for a thousand years, until the chaos war, and one night Sargas didn't return. They slowly learned that he wouldn't return and were led by the grandson Vras in recognizing why they all turned against one another, his mother killed his father for having an affair, and that made fighting inevitable. They all realised they didn’t have to repeat this act, and began enjoying themselves, learning to accept that which they cannot control, and broke the cycle of violence. It was a fun story, and boy are they going to get a surprise when Takhisis starts commanding the dead, and Sargas eventually returns! Sharing the Luck by Linda P. Baker Grako, old man, tophite Risha, male Meryl Ark Lyric, old man This is an interesting story about two thieves who begin the story by killing a mountain dwarf and robbing him. They return to an inn to split the goods, and one of them, Risha, is wearing a bracelet from their robbery. The other Grako begins to distribute the loot but Risha seems disinterested, acting very strange. Then he leaves and Grakop decides to test him, thinking he is going to try to kill him and take it all. But Risha really is disinterested and this change in behavior is worrying Grako. Then the next morning Risha is gone, and Grakjo goes after him, certain he is being swindled somehow. He finds Risha talking to an old wizard, and Grako demands to hold the bracelet, Risha refuses and a struggle ends in Risha’s death. Grako dons the bracelet and its power begins to work, making him whole. Meaning, a whole thoughtful and respectable person. He planned on killing the mage, but instead thinks he will let him go. This is interesting to me because we never really discuss what makes a thief or murderer a thief or murderer. It's really because there is something broken in them, something that they either never had or lost, a semblance of humanity. This bracelet restores that, and it's a crazy interesting item to consider dro[[ping into a campaign and seeing it play out. The War Chest by Kevin T. Stein Sir Dammerman, Knight of Solamnia, teacher Sir Ray Stick Man Hourglass – glory forever Abraxis, warrior – dark knight This was a story about glory, and the seeking of it even when you are past your prime. Sir Dammerman is a Solamnic Knight who teaches the younger generations. The young knights grow restless and ask about glory and riches. The knights end up sharing some loot acquired in battle against ogres. Dammerman sees a chest and instantly, as if in a dream only he experiences, a stick man appears offering him glory in battle against Abraxis, a renown Dark Knight warrior. At first he refuses, then through cajoling, he relents and says that he is interested. He is shown an hourglass with sand the color of the Abyss. He is presented with a bargain, the chance to find glory against Abraxis before the sand drains. He accepts the bargain and wins in battles, making him seem a true hero with endless energy and strength. His knights cheer his anime and he has glory. Finally it comes time to face off against Abraxas and he is defeated. Stick man appears and tells him that he tricked him into taking his soul, and he will fight in the abyss for eternity never knowing rest now. He will also offer it to his son, as he has offered it to many knights before Dammerman. As he was dying in defeat he tells his son not to make bargains for glory, and dies. It’s a long winded story that I enjoyed, though I wish they would have named the Stick Man. It addresses our innate capacity vs our desires, and in fantasy there is always a price to be paid if we are to exceed our ability. Flight of Fancy by Jeff Crook Klaus, Solamnic, flying machine Professor H, gnome Bee Juice Extractor This was a silly story about a human named Klaus who was piloting a gnomish flying machine toward Sancrist when he crashed. He was saved by gnomes who brought him to Mount Nevermind, and introduced him to famous gnome inventors. THey explained the machine was a bee juice extractor not a flying machine and they were perplexed on how a human could have repaired a crashed Bee Juice extractor in Solamnia. Pyrothraxus heard through the grape vine that a Solamnic was in Mount Nevermind and insisted it must be aspy, and that the gnomes should turn him over. They decided to make improvements to the bee juice extractor and fly Klous home instead. Pyrothraxus left the mountain and started chasing them when the gnomes decided to dump the honey to increase their speed. It fell into Pyrothraxus' mouth and when he breathed fire, it exploded in his face, sending them crashing into Solamnia, where they found another human inventor who said he may be able to fix the fBee Juice Extractor when a fully bandaged up Klous came in insisting he should not repair the ship, clearly traumatized both physically and emotionally by the experience. And that was it. It was the best case of a gnome story, short, silly, and done. The Deep, Deep, Dark, Dark Place by Kevin James Cage Glug, gully dwarf male Blurd, gully dwarf female Raddoc Stonebuilder, dwarf Thurgood Strongarm, dwarf Warden What!? This story was crazy. So two gully dwarves, Glug and Blurd are in a deep deep dark dark place when they hear singing and commotion. They investigate to see dwarves mining and talking about unionizing. They decide the dwarves are looking for treasure and they think they can lead the dwarves, but they don't want to be seen in case they are mean. So they use their stick which makes them invisible, but it doesn’t, and they start helping the men by throwing gems at them. The dwarves see the Aghar but don't want to engage with them, so they pretend they can’t see them, only pick up the ems. Then one time the Aghar directs them to the treasures cave, and the dwarves all go to it, only to be consumed by a stone dragon or sorts. The Aghar thank their pet treasure for getting rid of the dwarves. That was the story, the gully dwarves were working with the dragon to lure the dwarves to their deaths, it made a whole new view of the symbiotic nature of gully dwarves with the denizens of the deep, and recontextualized the whole story from the beginning. It was a lot of fun. Catch of the Day by Jean Rabe Redge, kobold, fishing Malay, kobold Scar Chest, Bugbear Bear Snout, Bugbear One Eye, Bugbear Ettin Brown Spider What an unexpected story. This begins with a pair of kobolds who are fishing. They say that they took the magic fishing pole from some gully dwarves they killed, consuming one of them. Then three bugbears came upon them, and killed some of them, but the bugbears also wanted to fish. Next came an ettin who attacked the bugbears and killed them, then began fishing as well. Finally a brown spider climbed onto the ettin and bit it, poisoning the ettin, which died and sank beneath the river. The fishing pole floated down stream, then turned around and came back upstream. The whole story is about one creature consuming another all the while each were the catch of the pole's itself. It's a very odd, quick little tale that subverted all expectations. Lost Causes by Nancy Varian Berberick Usha Majere Haria, elf Maddoc Aquestos, mage Eline Carowel Take her to haven, white rush river Taria, elf What a beautiful story. Usha Majere is needing someone to escort a homely woman named Eline to a to-be husband in Haven. A handful of elves and a mage named Maddoc accepted the task. Usha gave Maddoc a charm to give to the husband. Maddoc looked at this homely girl and reflected how ugly she was, she should feel lucky to have any husband. As they began to travel, they were set upon by brigands. The elves and brigands were all killed, and Maddoc was swept away by the White Rush river. He was awakened by Eline, and they realised they were safe, they began preparing to continue the trip to Haven, when they saw a Qualinesty man and woman enter a boat with their baby, and arrows reach them from the shore. THey were fleeing for their lives, but went under the water. Maddoc and Eline ran to the river as the mother tried to pass off her baby. Before they could get to it, they were swept away, and so they hid from the archers on the other shore. They eventually left and Eline was sobbing as if the baby were her own. It was relayed that Eline was marrying the old man so he would fund her fathers efforts at saving others from the Dragon overlords and Dark Knights. Then Maddoc looked at the necklace and was overcome by love for this homely girl because he finally saw her inner beauty. They made love that night, and the next morning Eline was distant and demanded Maddoc take her to Haven. He didn’t want to, he wanted her, but she insisted it was the only way to help others, which is all she cared about. While this made Maddoc love her more, he relented and delivered Eline. He left and began returning to Usha in Solace. It was such a beautiful story that is so similar to a ton of 80's films I watched as a kid. In the end Maddoc was the lost cause, not the girl, for he only saw outward beauty until Eline. Blood Ties by John Brown Elium, brother, older, dead Oleth, brother, younger 15 Tylor Hunchback/Spawn of Onysablet Fessik Father dead Mother, 2 sisters wounded This was a touching story about two brothers, Elium and Oleth, who were out hunting and chased by a Taylor. Once the creature passed them, they raced back home to find their family gone. They asked the neighbors and a slave came and took many of the villagers. The brothers chased down the wagon and attacked the hunchback wagon driver, let out their family and neighbors, but their father was dead. Many of the family members were hurt. The older brother nearly killed the hunchback wagon driver but Oleth talked him down from it. They left, only to have the hunchback catch up and attack them, revealing himself as a Dragonspawn of Onysablet. He killed Elium, the older brother, and Oleth wrestled the spawn, throwing him off the wagon over a bridge and it smashed on the rocks below. Then he collected his brother’s body and set it on the seat next to him. It is just a brutal tale of two brothers trying to do right in a cruel dystopian world. I enjoyed it. Shard's Memory by Chris Pierson Morovik Narrowchap, male dwarf 5 years after Chaos War Shard Ironsmelt, female dwarf Shadow Wight can return memory Severus stonehand Skree, tavern owner This is set 5 years after the Chaos War. The dwarves who now call themselves the twice born, after having forgotten all of the dead in Thorbardin, are reclaiming the kingdom, and cleaning it up. However there are still random shadow wights roaming its halls. There is also a rumor that if you capture a shadow wight, it can tell you about the dead, those who were wiped from memory. We start with Morovik and Shard, two dwarves who have found each other, as they repopulated the kingdom and have started connecting on a romantic level. Shard however is obsessed with her past, as she cannot recall any of it. In fact, only the etchings of buildings are left to tell of who was lost in the war. She believes she is of the ironsmelt clan, but has no proof, as that entire clan has been wiped from memory. Then she overhears of a shadow wight in deep tunnels from a bartender friend, and plans to go find and trap it so she can learn who she is. Morovik is trying to talk her out of it due to its inherent danger and wants to leave Thorbardin with her and start a whole new life as Morovik and Shard. But she cannot move past her, well past. She leaves and he goes with her as he loves her and wants to protect her. They find the shadow wight and discover that there are two! They engage in battle, and she accidentally kills the one she is fighting. Then Morovik is wounded and close to dying from a wound. She tells the shadow wight she will kill it if it doesn’t tell her who she is. It says that it can tell her, if she watched her lover die. All she has to do is nothing, and she will know her past. But that is more than she can do. Content, finally, with who she is rather than who she was, she kills the shadow wight, and saves Morovik's life. It’s a beautiful story about love conquering all. And the notion that your past is less important than who you are now, and where you move into the future. It again, reminds me of the film the Iron Giant and that wonderful phrase, you are who you choose to be. Tactics by Richard A. Knaak Sir Tempian, Knight of Solamnia Lord Cornwell, Knight of the Rose Chieftain Geyver, male half-ogre half-elf This was an interesting story about the evolution of Ogres in the Fifth Age. The Knights of Solamnia under Rose Night Lord Cornwell decided to train the ogres to defend against the Knights of Takhisis, a sort of ‘enemy of my enemy is my friend' situation. The ogres are led by their Chieftain Geyver, a half elf, half ogre. The Solamnics don't trust the ogres but they continue to struggle to train them. Then it is noted that Dark Knights are in the area, the chieftain leads the knights to them, and they defeat them in battle, but one knight flees and they have to stop him, lest he tell others that the Knights of Solamnia are training ogres. This must be kept secret. When they give chase and catch him, the Dark Knight relays that they fight without honor and have killed their men, this leads Cornwell to realise Geyver has been double dealing and killing without the honor they were trained. Then the Dark Knight’s main force surrounds them as they try to flee. Suddenly, ogres hidden in the mountains above trigger massive rock slides defeating many of the Dark Knights, and they mop up the rest.Geyver tells the Knights that they have learned all they can from the Knights, but ogre tactics clearly win out against the Dark Knights. He lets them leave with their lives. This is a great story about the necessity of breaking conventions to live in the troubled fifth age of Krynn, and the lengths organizations will go to defeat their enemies. The Raid on the Academy of Sorcery by Margaret Weis Palin Majere Ulin Majere Lucy Thunder Powder Caramon Majere This final story is one I have read and reviewed on this channel before. Ulin Majere is frustrated at his progress in learning and mastering magic. In fact, all magic has begun to fail, even the wild sorcery. But this is affecting everyone, even the Dragon Overlords. Ulin is interested in a sorceress Lucy who thinks she will leave the Academy of Sorcery to go teach elsewhere, when word comes of an impending attack on Solace. Most of the town gathers together as they create a militia to confront the Dark Knight and Dragon Overlord forces coming from Qualinesti. Berylinthranox is slowly losing her magic and has set up this diversion so that she can have her forces assault the Academy to steal its magical artifacts. Ulin has created what he calls Thunder Powder, it's just black powder, and when they learn of the coming forces, they build aton of it, setting it up to explode if the dragon's forces reach the artifact room. As the forces invade, Ulin and Lucy try to ignite the powder to no avail, and flee before being captured. Simultaneously, the militia learns of the feint and Palin flees to the Academy. Then the draconian forces break open the door and it ignites the powder completely destroying the Academy in jets of flame. As the dragons flee wounded, they see Palin standing in shock at his beloved academy in ruins and capture him, bringing him to Beryl. This leaves Ulin scarred and swears of ever using the Thunder powder again. This was fun to revisit and reflect on how Palin was caught and how the Academy was destroyed, as this assets up the War of Souls wonderfully. Look, the collection wasn't the best, but it had some entertaining stories, and it just reinforces my love of reading rather than listening to these stories. The narrators do their best but frankly, it's never as good as it sounds in my own head. If you are a Dragonlance fan, definitely tread the collection. If you want a bit of a prequel of the War of Souls, it would also be worth a read. But if you are just a casual fan, I think you could skip this collection without missing out. Outro And that's it for my review of Rebels and Tyrants edited by Margaret Weis and Tracy Hickman. What did you think of the anthology? Did you connect with any of these stories? And finally, would you ever play a one shot facing off against the Shadow Wights? Feel free to email me at info@dlsaga.com or leave a comment below. I would like to thank Creator Patron Aaron Hardy and Developer Patron Chris Androu! I would also like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

    AD&D School of the Games Tournament, Quarter Finals Round 1

    Play Episode Listen Later Nov 26, 2025 32:29


    Join us as we continue our Advanced Dungeons & Dragons, ancient Istar School of the Games tournament in the quarter finals with this round one! Each week, one player character (PC) faces off against another man or beast, and the survivor will go into the next round. You can buy DLA Dragonlance Adventures here: https://www.dmsguild.com/en/product/162788/dragonlance-adventures-1e?affiliate_id=50797 https://youtube.com/live/JuMBhZjt1qQ Game Setup Arack, the Master of the Games: Citizens of Istar! Followers of the Holy Empire! Raise your eyes to the shining spires and your voices to the heavens— for today, we enter the Quarter Finals of the School of the Games! Aye, these sands have seen champions rise and pretenders fall… but now the true test begins. Only the fiercest, the bravest, and the most unbreakable remain. Each fighter stands just three victories from glory—three steps from earning their place among Istar's immortal legends. So cheer loud, you lot! Let the Kingpriest himself hear your roar! These warriors need your fire—and by the gods, they'll feel it! By the light of the Empire and the will of the Games—LET THE QUARTER FINALS BEGIN! Outcome AD&D School of the Games Tournament, Quarter Finals Round 1 | DragonLance Saga

    Neraka

    Play Episode Listen Later Nov 25, 2025 8:52


    Let's learn all about the location and history of the heart of Takhisis' empire in Krynn, the evil city of Neraka. You can buy the Dragonlance Campaign Setting here: https://www.dmsguild.com/en/product/28592/dragonlance-campaign-setting-3-5?affiliate_id=50797 https://youtu.be/OB6Z2cN37Ag Transcript Cold Open In the shadowed heart of the Khalkist Mountains… where the land cracks open like wounds in the earth… lies a city whispered in fear across all Ansalon. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Neraka. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron by following the links in the description below. You can even pick up Dragonlance media using my affiliate links. I am referencing DL14 Dragons of Triumph, The Atlas of the Dragonlance World, Tales of the Lance boxed set, War of the Lance, and Dragonlance Campaign Setting sourcebooks for this information. If I leave anything out or misspeak, please leave a comment below! Discussion Neraka lies cradled in a high valley of the Khalkist Mountains, a region infamous for its barren peaks, volcanic scars, and broken, fissured plains. The Plains of Neraka stretch outward like a scar, a yellow-brown wasteland cracked with hundreds of crevasses. Some belch sulfurous smoke or even pillars of flame. Others simply yawn open into darkness. Even the roads leading to Neraka were carved by slaves—fine stone highways that bridge fissures and cut through the hostile terrain toward three major destinations: Sanction to the south, Estwilde to the north, and the scattered mountain tracks to the east and west. The mountains around the city are harsh and dry. Streams vanish into dust, thunderstorms turn the proud roads into rivers of mud, and the volcanic peaks sometimes smoke with an ominous glow. Travelers claim the very land seems hostile… almost alive. It's here—amid harsh rock and sulfur—where Takhisis chose to plant the seed of her empire. The name Neraka is older than the Cataclysm. Long before humans settled the valley, the High Ogres ruled a northern city called Narakid. Humans took the land long before 1300 PC… but when the fiery mountain fell during the Cataclysm, that early Neraka vanished beneath destruction. Centuries later—after the world was broken—settlers found something strange in an isolated glade: a twisted root of stone, all that remained of the Kingpriest's temple from Istar. When they built a settlement around it, they believed that they had rediscovered the original Neraka. But they were wrong. That root had been planted there—intentionally—by Takhisis. In the second century after the Cataclysm, the Dark Queen chose this glade as the birthplace of her return. From the stone root grew the Temple of Darkness, a sprawling, organic, unnatural structure that would become the beating heart of her new empire. And around that temple grew a new Neraka… the Neraka the world would come to fear. Neraka is divided like rings around a wound: 1. The Outer Bailey. The outermost ring is a maze of chaos—dense streets jammed with brothels, slave pens, ramshackle huts, open markets, foul-smelling alleys, and mobs of desperate or dangerous people. Goblins haggle with ogres. Human criminals brush shoulders with mercenaries. And the Dark Knights' barracks stand neatly just beyond the squalor, an unsettling reminder that order here comes only from fear. 2. The Inner Bailey. Inside the first walls, buildings press tightly together under the shadow of watchtowers. Smithies, supply stores, military workshops, and housing for the Dragonarmies fill these cramped quarters. Each army maintains its own heavily guarded district. Rivalries run hot, and even in the city’s prime, fights between soldiers were so common that Takhisis's personal troops often had to break them up. 3. The Heart of the City. At the center once stood the terrible Temple of Darkness—a massive, living fortress where the Dragon Highlords met under the watchful gaze of the Queen of Darkness. After the War of the Lance, the temple collapsed inward, disappearing into a vast sinkhole. Its blackened stones litter the southern valley, poisonous to life even centuries later. Nothing grows where the temple fell—just bleeding rock and sulfurous fumes, a wound on Krynn that refuses to heal. Beneath all three layers lies the Undercity: a spiderweb of caves, tunnels, sewers, and catacombs. It connects the outer districts, inner quarters, and even the forgotten dungeons beneath the Temple. Many use the Undercity to avoid guards—but horrors lurk below, remnants of experiments, monsters, and things twisted by the temple's dark magic. During the Age of Despair, Neraka became the shining—if grotesque—capital of Takhisis's Dragon Empire. Criminals, mercenaries, cultists, and the desperate flocked there. Under Ariakas, the Dragon Highlord, the first Dragonarmies took shape here. By 348 AC, the city pulsed with soldiers, draconians, ogres, goblins, spies, and slaves. Riches from early victories in the War of the Lance poured in. Streets overflowed. Crime flourished. Rival armies brawled openly. And yet—strict order remained whenever the Highlords commanded. This was the heart of the Queen of Darkness herself. The center of evil on Ansalon. And it all came crashing down in 352 AC. When the Whitestone Army closed in, the Heroes of the Lance infiltrated the city. They reached the Temple of Darkness… and destroyed it from within, triggering chaos. The Dragonarmies turned on one another in a frenzy for control, shattering the city in the process. Neraka burned. Its armies scattered. Its goddess vanished. After Takhisis's defeat, Neraka remained a haven for evil—but without unity. The Dark Knights, newly formed and led from Storm's Keep, mostly ignored the broken city. A Lord Mayor ruled for a time… until the rise of Mirielle Abrena. After the Chaos War, she seized Neraka by force, executed the mayor, and declared herself Governor-General. Under Abrena, Neraka again rose in power—until her assassination. Morham Targonne then moved the Knight's capital to Jelek, sending Neraka into decline. But after the War of Souls, the Dark Knights returned once more. Neraka is—once again—their seat of power, grim as ever. Neraka teems with factions: The Nerakan Guard, led by Captain Joras Gelt, maintains harsh order outside the temple grounds. The Red Watch, Blue Watch, Green Regiment, and Black Guard—elite units of sivaks, kapaks, and bozaks—defend the Dragonarmies' interests. The Hidden Light, an underground resistance led by Talent Orren and Lute the Pawnbroker, fights quietly against the influence of darkness. The population is a volatile mix: humans, draconians, ogres, goblins, dwarves, minotaurs, and even the occasional giant. Trade is thriving but grim—slaves, mercenaries, weapons, stolen goods, and black-market items flowing between Sanction, Khur, and Zhakar. Neraka remains a symbol of tyranny and ambition. Its streets are dangerous. Its politics are ruthless. Its shadow stretches across all of Taman Busuk. And yet… it is alive. A boiling cauldron of power, violence, and fear—waiting for history to turn once more. Where darkness gathers, Neraka stands. Outro And that is all I have to say about Neraka. What do you think of this center of evil? Have you ever played the War of the Lance campaign and invaded Neraka? And do you think the town will ever rise again as a center of evil might in the Age of Mortals? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: It is the spirit of the game, not the letter of the rules, which is important.

    DM101: Core Foundations – Gaming

    Play Episode Listen Later Nov 25, 2025 43:46


    Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Core Foundations. A breakdown of the DM's real responsibilities: arbiter, storyteller, referee, facilitator, audience, and performer https://youtube.com/live/XPrJiFyrOEg Show Notes Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Darkember the 24th, my name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. Every Dungeon Master begins in the same place: excitement tempered by uncertainty. You're about to guide a group of wildly different human beings through a story that only exists because all of you choose to believe in it together. That takes responsibility. That takes awareness. And it takes a willingness to understand not just rules… but people. Today, we're laying the foundation. Welcome to Dungeon Mastering 101: Core Foundations. Don't forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media, using my affiliate links. All links are in the description below. Discussion Understanding People Before Dice Before you think about combat mechanics, monster stat blocks, or worldbuilding, you must start with the most important element at your table: the human beings sitting around it. Each player is a mixture of: personal history, culture and beliefs, unique motivations, individual learning styles, and different comfort levels with performance, math, and social dynamics Your job as a DM is not to homogenize them. Your job is to celebrate their differences and build a game that allows each one to shine. Recognize that no two people come to your table with the same expectations. The moment you embrace that, you begin to see the game not as a rigid structure… but as a living conversation. The Three Roles of a Dungeon Master A beginner DM often thinks their job is to “tell the story” or “run the monsters.” But those are only pieces of a larger whole. You actually play three roles at once: The Facilitator: You provide structure. You decide the pace. You keep the game moving, gently guiding everyone toward a shared experience. The Arbiter: Rules exist to support fun, not dominate it. You interpret them, make quick judgments, and maintain fairness — even when the entire table is watching. The Story Shepherd: You don't force a plot; you cultivate it. The players bring energy, curiosity, chaos, and creativity. You channel that into a narrative that feels meaningful. A great DM doesn't control the story. A great DM leads it. The Five Pillars of Running the Game Every session you run rests on five foundational pillars. Understanding these early will save you from the most common beginner mistakes. Combat: Not about numbers — about tension, stakes, and cinematic moments. Exploration: Let players discover, investigate, and poke around in a world that reacts to them. Social Interaction: NPCs, factions, rumors, alliances — all opportunities for the players to express themselves. Downtime: Breathing room. Character reflection. Progression. The glue between adventures. Character Arcs: The emotional throughlines. Every player is the protagonist of their own personal story, even within the larger campaign. Your best sessions mix these like ingredients. Too much of one throws everything off balance. Player Motivations (The 8 Types) If you want your table to stay engaged, you must understand why each person sits down to play. These correlate with teh Player Types I mentioned last week: Actor, Explorer, Instigator, Power Gamer, Slayer, Storyteller, Thinker, and Watcher. Most players fall into blends of these eight motivations: Combat-Driven – loves the fight, tactics, and victory Story-Driven – wants narrative depth Social-Driven – thrives on roleplay and interactions Puzzle-Driven – enjoys clever problems to solve Power-Driven – wants to grow stronger, gain prestige Discovery-Driven – loves lore, secrets, and worldbuilding Character-Driven – focuses on personal arcs and emotional journeys Chaos/Thrill-Driven – wants surprise, randomness, and wild moments Your job? Identify each player's blend, then feed them the content that lights them up. This alone can transform your DMing. Practical Skills Every Beginner Should Practice You don't need to master everything at once. Start with these reliable skills: Keep the Game Moving: Perfect decisions are less important than decisive ones. Make a call, keep the energy flowing. Learn to Say “Yes, But…”: “Yes, you can attempt that… but here's the risk.” This protects player agency while preserving challenge. Prep for Flexibility, Not Control: Prepare situations, not scripts. Players will destroy your plot — let them. It usually leads to something better. Share the Spotlight: Track who hasn't had a moment to shine, then give them one. Players remember how you make them feel far more than any plot twist. The First Big Secret of DMing Here's the truth: You don't need to be perfect. You don't need to know every rule. You don't even need to be the most creative person at the table. You just need to be present, attentive, and willing to learn* session by session. Every great DM started by fumbling through their first adventure. Closing Takeaway Dungeon mastering isn't about control — it's about collaboration. It's not about rules — it's about people. And it's not about perfection — it's about intention. If you embrace that mindset now, everything that comes later — encounters, villains, worldbuilding, arcs — becomes easier. This is your foundation. This is where your journey begins. Outro And that's it for this episode of Dungeon Mastering 101, Core Foundations! Do you have any tips or tricks based on your experience as a player or Dungeon Master? Was I off base on any of my suggestions? Feel free to email me at info@dlsaga.com or leave a comment below. Thank you for tuning in. Don't forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance Gaming materials, using my affiliate link. All links are in the description below. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

    OA News – November 21st, 2025

    Play Episode Listen Later Nov 22, 2025 50:38


    Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing Dragonlance Chronicles price drop, The Mighty Nine series, The Immersive Quest, and Battlemarked. https://youtube.com/live/VIkV_ZzLJpU Show Notes Intro Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Darkember the 21st. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news. I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links. All links are in the description below. Discussion The Dragonlance Chronicles Collection Has Dropped To Its Lowest Price Ever For Black Friday https://comicbook.com/gear/deals/the-dragonlance-chronicles-collection-deal-black-friday/ The Mighty Nein understands magic better than most D&D players https://www.polygon.com/the-mighty-nein-prime-video-magic-spell-components-dnd/ Behind Dungeons & Dragons: The Immersive Quest https://www.licenseglobal.com/location-based-entertainment/behind-dungeons-dragons-the-immersive-quest  Battlemarked is a D&D skin dropped over Demeo https://www.polygon.com/demeo-dnd-battlemarked-impressions/  Outro And that's it for this OA News episode! Will you be picking up the Dragonlance Chronicles as a gift? Do you enjoy the animated Critical Role series? And finally, are immersive experiences too much like LARPS and thus exclusionary to regular fans? Feel free to email me at info@dlsaga.com or comment below. I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

    Gaming AD&D: Dungeon Masters Guide Reading 8

    Play Episode Listen Later Nov 21, 2025 62:18


    In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979.

    Dragonlance Hangout – November 19th 2025

    Play Episode Listen Later Nov 20, 2025 57:53


    Welcome to today's Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience. 

    AD&D School of the Games Tournament, Round 7 & 8

    Play Episode Listen Later Nov 19, 2025 46:48


    Join us as we continue our Advanced Dungeons & Dragons, ancient Istar School of the Games tournament with this round seven and eight!

    Review: Heroes and Fools | DragonLance Saga

    Play Episode Listen Later Nov 18, 2025 47:47


    Join me as I review Heroes and Fools edited by Margaret Weis and Tracy Hickman live! Share your thoughts on this second Tales of the Fifth Age anthology, released by Wizards of the Coast on July 1, 1999.

    DM101: Player Types – Gaming

    Play Episode Listen Later Nov 18, 2025 43:48


    In this episode, I will cover player types. This includes understanding and catering to each, with a focus on the group dynamic.

    D&D 2024 – Tyranny of Dragons Actual Play, Session 15

    Play Episode Listen Later Nov 16, 2025 229:30


    Join us as we continue our @Dungeons & Dragons live play of a heavily customized Tyranny of Dragons with this session fifteen!

    dragons dungeons tyranny dragons actual play
    OA News – November 14th, 2025

    Play Episode Listen Later Nov 15, 2025 56:09


    Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are beginning our weekly news roundup of all things Dragonlance and Dungeons & Dragons.

    Gaming AD&D: Dungeon Masters Guide Reading 7

    Play Episode Listen Later Nov 14, 2025 61:33


    In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. 

    Dragonlance Hangout – November 12th 2025

    Play Episode Listen Later Nov 13, 2025 61:23


    Welcome to today's Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience.

    Relics and Omens Review

    Play Episode Listen Later Nov 12, 2025 31:17


    Join me as I review Relics and Omens edited by Margaret Weis and Tracy Hickman live! Share your thoughts on this first Tales of the Fifth Age anthology, released by Wizards of the Coast on January 1, 1998.

    AD&D School of the Games Tournament, Round 6

    Play Episode Listen Later Nov 12, 2025 27:57


    Join us as we continue our Advanced Dungeons & Dragons, ancient Istar School of the Games tournament with this round six and seven!

    Maquesta Kar-Thon

    Play Episode Listen Later Nov 11, 2025 9:18


    Marquesta Kar-Thon is, in many ways, the embodiment of Krynn's Age of Despair: a survivor of legacy, betrayal, and loss, carving her own name upon the waves of a world still recovering from its cataclysms.

    DM101: Game Preparation – Gaming

    Play Episode Listen Later Nov 11, 2025 61:29


    In this episode, I will cover game preparation. This includes knowing the player's characters, non-player's characters, overpreparation, and actively avoiding railroads.

    Dragons: Worlds Afire Review

    Play Episode Listen Later Nov 6, 2025 28:29


    Join me as I review Dragons: Worlds Afire edited by R.A. Salvatore, Margaret Weis and Tracy Hickman, Keith Baker, and Scott McGough live! Share your thoughts on this anthology, released by Wizards of the Coast on July 1, 2008.

    AD&D School of the Games Tournament, Round 4 & 5

    Play Episode Listen Later Nov 5, 2025 54:58


    Join us as we continue our Advanced Dungeons & Dragons, ancient Istar School of the Games tournament with this round four and five!

    Dragons of Time Review

    Play Episode Listen Later Nov 4, 2025 33:09


    Join me as I review Dragons of Time edited by Margaret Weis and Tracy Hickman, live! Share your thoughts on this final ‘Dragons' anthology, released by Wizards of the Coast on April 10, 2007.

    Alternate Timeline: Istar Triumphant

    Play Episode Listen Later Nov 4, 2025 9:12


    This alternate timeline was presented in the short story There Is Another Shore, You Know, Upon the Other Side by Roger E. Moore in the third dragons anthology, Dragons of Chaos.

    D&D 2024 – Tyranny of Dragons Actual Play, Session 14

    Play Episode Listen Later Nov 1, 2025 268:32


    Join us as we continue our @Dungeons & Dragons live play of a heavily customized Tyranny of Dragons with this session fourteen!

    dragons dungeons tyranny dragons actual play
    The Dragons of Chaos Review

    Play Episode Listen Later Oct 29, 2025 44:30


    Join me as I review The Dragons of Chaos edited by Margaret Weis and Tracy Hickman, live! Share your thoughts on this third ‘Dragons' anthology, released by Wizards of the Coast on January 1, 1997.

    AD&D School of the Games Tournament, Round 2&3

    Play Episode Listen Later Oct 29, 2025 61:50


    Join us as we continue our Advanced Dungeons & Dragons, ancient Istar School of the Games tournament with this round two!

    Inside The Tower of Wayreth

    Play Episode Listen Later Oct 28, 2025 10:50


    The mysterious Tower of High Sorcery has been the home of arcane magic for millennia. Let's take a look inside the tower and see what secrets it holds.

    The Dragons at War Review

    Play Episode Listen Later Oct 23, 2025 27:47


    Join me as I review The Dragons at War edited by Margaret Weis and Tracy Hickman, live! Share your thoughts on this second ‘Dragons' anthology, released by TSR Inc. on May 1, 1996.

    AD&D School of the Games Tournament, Round 1/8

    Play Episode Listen Later Oct 22, 2025 44:25


    Join us as we begin our Advanced Dungeons & Dragons, ancient Istar School of the Games tournament with this round one of eight! Each week, one player character (PC) faces off against man or beast, and the survivor will go into the next round.

    Porthios Kanan

    Play Episode Listen Later Oct 21, 2025 8:09


    Proud and arrogant, Porthios Kanan was the eldest son of the Speaker of the Sun. He was haughty and arrogant to everyone, but learned humility later in life.

    D&D 2024 – Tyranny of Dragons Actual Play, Session 13

    Play Episode Listen Later Oct 18, 2025 224:14


    Join us as we continue our @Dungeons & Dragons live play of a heavily customized Tyranny of Dragons with this session thirteen!

    dragons dungeons tyranny dragons actual play
    Dezra’s Quest Review

    Play Episode Listen Later Oct 17, 2025 36:23


    Join me as I review Dezra's Quest by Chris Pierson, live! Share your thoughts on this final volume in the Bridges of Time series, released by Wizards of the Coast on September 1, 1999.

    The Rose and the Skull Review

    Play Episode Listen Later Oct 12, 2025 33:22


    Join me as I review The Rose and the Skull by Jeff Crook, live! Share your thoughts on this fourth volume in the Bridges of Time series, released by Wizards of the Coast on June 1, 1999.

    Tales of Uncle Trapspringer Review

    Play Episode Listen Later Oct 12, 2025 26:54


    Join me as I review Tales of Uncle Trapspringer by Dixie Lee McKeone, live! Share your thoughts on this third volume in the Lost Legends series, released by Wizards of the Coast on November 1, 1997.

    The Silver Stair Review

    Play Episode Listen Later Oct 5, 2025 25:34


    Join me as I review The Silver Stair by Jean Rabe, live! Share your thoughts on this third volume in the Bridges of Time series, released by Wizards of the Coast on March 1, 1999.

    Dragonlance: Huma Before the Lance – The Dark Patrol Review

    Play Episode Listen Later Oct 5, 2025 31:55


    oin me as I review Dragonlance: Huma Before the Lance - The Dark Patrol by Richard A Knaak, Charles Martinell, Edward Mekeel, William Richardson, Timothy Shiflet, Brian Holt, Dragonlance Nexus, live! Share your thoughts on this second in the planned Histories trilogy released by Dragonlance Nexus on Aug 27, 2025.

    AD&D – Dargaard Keep Actual Play, Part 4

    Play Episode Listen Later Oct 4, 2025 173:29


    Join us as we continue our Advanced Dungeons & Dragons liveplay of DL16 World of Krynn adventure,  Dargaard Keep with this part four!

    Legacy of Steel Review

    Play Episode Listen Later Sep 28, 2025 32:23


    Join me as I review Legacy of Steel by Mary H. Herbert, live! Share your thoughts on this second volume in the Bridges of Time series, released by Wizards of the Coast on November 1, 1998.

    AD&D – Dargaard Keep Actual Play, Part 3

    Play Episode Listen Later Sep 27, 2025 234:15


    Join us as we continue our Advanced Dungeons & Dragons liveplay of DL16 World of Krynn adventure,  Dargaard Keep with this part three!

    AD&D – Dargaard Keep Actual Play, Part 2

    Play Episode Listen Later Sep 20, 2025 238:50


    Join us as we continue our Advanced Dungeons & Dragons liveplay of DL16 World of Krynn adventure,  Dargaard Keep with this part two!

    AD&D – Dargaard Keep Actual Play, Part 1

    Play Episode Listen Later Sep 13, 2025 232:33


    Join us as we begin our Advanced Dungeons & Dragons liveplay of DL16 World of Krynn adventure,  Dargaard Keep with this part one!

    Spirit of the Wind Review

    Play Episode Listen Later Sep 7, 2025 33:53


    Join me as I review Spirit of the Wind by Chris Pierson, live! Share your thoughts on this first volume in the Bridges of Time series, released by Wizards of the Coast on September 1, 1998.

    The Siege of Mt. Nevermind Review

    Play Episode Listen Later Aug 24, 2025 22:24


    Join me as I review The Siege of Mt. Nevermind by Fergus Ryan, live! Share your thoughts on this fifth volume in The Chaos War series, released by Wizards of the Coast on September 1, 1999.

    Reavers of the Blood Sea Review

    Play Episode Listen Later Aug 23, 2025 22:53


    Join me as I review Reavers of the Blood Sea by Richard A. Knaak, live! Share your thoughts on this fourth volume in The Chaos War series, released by Wizards of the Coast on January 1, 1999.

    wizards of the coast reavers chaos war blood sea richard a knaak
    The Puppet King Review

    Play Episode Listen Later Aug 2, 2025 31:29


    Join me as I review The Puppet King by Douglas Niles, live! Share your thoughts on this third volume in The Chaos War series, released by Wizards of the Coast on February 1, 1999.

    Tales of Uncle Trapspringer Unboxing

    Play Episode Listen Later Jul 30, 2025 3:38


    Join me as I unbox the Tales of Uncle Trapspringer, Adventures in Krynn by Dixie Lee McKeone. This is the third novel in the Lost Legends series. It was released in 1997 by Wizards of the Coast.

    Tears of the Night Sky Review

    Play Episode Listen Later Jul 27, 2025 20:07


    Join me as I review Tears of the Night Sky by Linda P. Baker & Nancy Varian Berberick, live! Share your thoughts on this second volume in The Chaos War series, released by Wizards of the Coast on October 1, 1998. You can buy a copy here: https://amzn.to/4md9N3b

    The Last Thane Review

    Play Episode Listen Later Jul 19, 2025 28:34


    Join me as I review The Last Thane by Douglas Niles, live! Share your thoughts on this first volume in The Chaos War series, released by Wizards of the Coast in 1998.

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