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Welcome one and all to the first episode of the MegaDads latest show - Mega Dads Overworld! And yes we occasionally call it Open World in this episode, but it's Overworld, dagnabbit! Any other questions? No? Good! This episode, Evan and Jonathan talk to Luke Davis, Assistant Director Of Admissions for DigiPen Institute, the world's first college designed entirely around the video game industry. Luke talks about his time running herd on interns for Bungie, how the academics behind video games has changed, and why you shouldn't expect to do nothing but play Halo your freshman year. That's for us state school folks… We also talk about Zenless Zone Zero, Deadlock, Grapple Dog and the upcoming Haunted Paws, so if you are allergic to dogs, maybe take your pills Open Theme: Super Mario World Overworld Theme Remix by Chill Trap End Theme: Super Mario World End Theme by Koji Kondo
"You've got to have that solid basis to build on, so... you can still do what you need to do." - Rachel Yoder On today's show I'm joined by Rachel Yoder, who is a Seattle-based clarinetist, adjunct professor of music theory, chamber music and clarinet at the DigiPen Institute of Technology, and Editor of The ICA's “The Clarinet” magazine. We discuss making music during pregnancy, parenthood in general, and some of the physical changes that women experience as clarinetists and how to overcome them. Upgrade to Clarineat Gold: https://www.clarineat.com/join Exclusive Offers for Listeners: https://www.clarineat.com/offers
Calvin Tan has been recognized as one of the most talented sculptors and figure painters in the world, especially among those working with WWII subjects. A graduate of RMIT University who is now the Department Chair at DigiPen Institute of Technology, he's one of the most eloquent artists we've interviewed on this podcast in terms of drawing connections between what we do in miniature (his favored scales: 1/35 and 1/16) and what some of the grand masters did in the realm of fine art; as he pointed out, there is plenty to learn from them, even if the connections aren't always obvious. Calvin has an excellent blog where you can follow his works in progress here, and, as always, after our chat, your hosts pick several of his pieces to discuss in depth. You can find photos and links to information discussed in each episode at our podcast blog on boxdioramas.com Check out some other great modeling podcasts on modelpodcasts.comWe want to hear from you! CLICK HERE to leave us a message (up to 60 seconds) about anything in any of our episodes, or to pose a question you'd like to hear us address, and we'll air it in an upcoming episode. Contact us at smallsubjectspodcast@gmail.com
All the observable stuff of the universe — the stars, planets, and other bits of so-called “normal matter” that we can see with various instruments — make up less than 5% of the universe. What about all the other…stuff? The remainder, a mix of dark energy and dark matter, is undetectable by even the most powerful telescopes. The acceptance of the possible existence of dark matter and dark energy in the early 1980s signaled an astronomical revolution, one that wouldn't have been possible without the work and findings of Astronomer Vera Rubin (1928–2016). In Bright Galaxies, Dark Matter, and Beyond, author Ashley Jean Yeager explores the life and work of Vera Rubin as a woman scientist in the middle of the 20th century. In the 1960s, Rubin encountered widespread sexism and dismissal of her work; at the time, women were not even permitted to enter some American observatories, much less use the large telescopes housed there. Rubin herself couldn't collect data until earning her Ph.D., and even then, her research wasn't taken seriously. With perseverance, her work continued and ultimately showed that some astronomical objects seem to defy the grip of gravity, critical findings that lead to eventual acceptance that dark matter could exist. Where would we be without her? No doubt, fumbling around in the dark. In the 118th episode of Town Hall's In the Moment podcast, Dr. Anand Thirumalai and Yeager discuss Vera Rubin and her contributions to our understanding of the universe. Ashley Yeager is the associate news editor at Science News. Previously, she worked at The Scientist, where she was an associate editor for nearly three years. She has also worked as a freelance editor and writer, and as a writer at the Simons Foundation, Duke University, and the W.M. Keck Observatory. She holds a bachelor's degree in journalism from the University of Tennessee, Knoxville, and a master's degree in science writing from MIT. Anand Thirumalai, Ph.D., is an assistant professor of physics at DigiPen Institute of Technology. He is a computational astrophysicist and his research interests are in the late stages of stellar evolution. He has developed a model that helps explain the mass-loss process of certain late-type stars at the end of their lives. He also studies the structure of atoms in the strongest magnetic fields in the observable universe;, i.e, in compact objects. His research focuses on the development of fast and accurate computational quantum mechanical methods for atoms in intense magnetic fields. Buy the Book: Bright Galaxies, Dark Matter, and Beyond: The Live of Astronomer Vera Rubin from MIT Press. Support Town Hall Seattle's year-end campaign: https://secure.givelively.org/donate/town-hall-seattle/2021-year-end-giving Presented by Town Hall Seattle.
All the observable stuff of the universe — the stars, planets, and other bits of so-called “normal matter” that we can see with various instruments — make up less than 5% of the universe. What about all the other…stuff? The remainder, a mix of dark energy and dark matter, is undetectable by even the most powerful telescopes. The acceptance of the possible existence of dark matter and dark energy in the early 1980s signaled an astronomical revolution, one that wouldn't have been possible without the work and findings of Astronomer Vera Rubin (1928–2016). In Bright Galaxies, Dark Matter, and Beyond, author Ashley Jean Yeager explores the life and work of Vera Rubin as a woman scientist in the middle of the 20th century. In the 1960s, Rubin encountered widespread sexism and dismissal of her work; at the time, women were not even permitted to enter some American observatories, much less use the large telescopes housed there. Rubin herself couldn't collect data until earning her Ph.D., and even then, her research wasn't taken seriously. With perseverance, her work continued and ultimately showed that some astronomical objects seem to defy the grip of gravity, critical findings that lead to eventual acceptance that dark matter could exist. Where would we be without her? No doubt, fumbling around in the dark. In the 118th episode of Town Hall's In the Moment podcast, Dr. Anand Thirumalai and Yeager discuss Vera Rubin and her contributions to our understanding of the universe. Ashley Yeager is the associate news editor at Science News. Previously, she worked at The Scientist, where she was an associate editor for nearly three years. She has also worked as a freelance editor and writer, and as a writer at the Simons Foundation, Duke University, and the W.M. Keck Observatory. She holds a bachelor's degree in journalism from the University of Tennessee, Knoxville, and a master's degree in science writing from MIT. Anand Thirumalai, Ph.D., is an assistant professor of physics at DigiPen Institute of Technology. He is a computational astrophysicist and his research interests are in the late stages of stellar evolution. He has developed a model that helps explain the mass-loss process of certain late-type stars at the end of their lives. He also studies the structure of atoms in the strongest magnetic fields in the observable universe;, i.e, in compact objects. His research focuses on the development of fast and accurate computational quantum mechanical methods for atoms in intense magnetic fields. Buy the Book: Bright Galaxies, Dark Matter, and Beyond: The Live of Astronomer Vera Rubin from MIT Press. Support Town Hall Seattle's year-end campaign: https://secure.givelively.org/donate/town-hall-seattle/2021-year-end-giving Presented by Town Hall Seattle.
In this episode I am speaking with Cristina Juesas about the leadership in non-profit organisations. Cristina is a founder of CJ Comunicación, a consultancy firm specialized in public speaking and presentation design, corporate communications and digital transformation. She is also a lecturer at DigiPen Institute of Technology. At night, she transforms into the Mother of Dragons of TEDxVitoriaGasteiz. She is District Director of South West Europe District at Toastmasters International. And she helps the Fundación iO with their communications strategy and infographics design. You can contact Cristina via her website or Linkedin Thank you for joining me on this episode of IDEAS+LEADERS. If you enjoyed this episode, please share, subscribe and review so that more people can enjoy the podcast https://podcasts.apple.com/pl/podcast/ideas-leaders/id1531433083
There is a HUGE variety of niches an artist can fall into in the world of visual development, promotional art and commercial illustration. How wide is the field? What are the broad categories that an artist can start exploring to find the right fit for themselves? What can help you decide on what field to go after? If you choose a path to follow how hard is it to change course?If you enjoy this content please consider visiting my Patreon page to help support the effort https://www.patreon.com/jobydorrfor more information about the podcast and future guests please visit https://www.jobydorr.com/artcondition See episodes live every Sunday at 2pm PST at https://www.twitch.tv/joby_dorrKickstarter is live January 31 st! https://www.jobydorr.com for more info. Sign the newsletter for updates!Our guests this week areAutumn TurkelAutumn Rain Turkel was born in the midwest and raised on the Big Island of Hawai’i. Between junior college in Santa Barbara and a four year program at Art Center College of Design, he spent too many years in school. After college he took on work with Nickelodeon in their virtual worlds division. For four years, his day to day existence was character design and illustration for the much loved Neopets and other Nickelodeon IPs. When the opportunity arose for him to shift into another sector of art, he took it. Before even ending his work for Nickelodeon, he was freelance sketching for multiple advertising agencies across the greater Los Angeles area, while simultaneously taking on work for clients like Wizards of the Coast, and Disney publishing. Ten years later, he is the co-director of illustration with Daniel Landerman at BOND. He streams weekly to continue his personal progress in art. That art has a wide breadth of styles and approaches which leave him room to express in many ways and allow him to work on a variety of projects from whimsical and fun, to spooky, serious realism and figurative portraiture.All the links - https://linktr.ee/arturkelDaniel LandermanDaniel loves to sketch. He always has. Whether it’s in ink, pencil, watercolor, oil paints or digital, sketching is near and dear to him. Down a meandering trail from computer animation at DigiPen Institute of Technology to concept art and painting at Art Center College of Design that led to a successful career in advertising as a sketch artist and illustrator, his love for sketching never failed. Along that road he worked on storyboards and concept designs for Power Rangers, illustrations for Dungeons and Dragons, comics for League of Legends and he helped visualize key art for… a lot of properties: Dark Siders, Elder Scrolls, Monster Hunter, Star Craft 2, Diablo 3, World of Warcraft, Simpsons, Jurassic World, Borderlands 2, 2.5 & 3, Justice League, Outlander, Vikings, Borderlands, Avengers: Endgame, Joker, Star Wars Squadrons… to name but a few. And what does he do for all these projects? He sketches. Sometimes he illustrates, but mostly he sketches. And outside of work? He likes to do sketches to unwind.All the places - https://linktr.ee/daniel_landermanOther points of interest:Example sketch provided by Daniel - https://www.artstation.com/artwork/bDAldMike Butkus - https://www.mikebutkus.pro/Aeron Chair - https://www.hermanmiller.com/products/seating/office-chairs/aeron-chairs/
Nate Martin is the Co-Founder and CEO of Puzzle Break, the first American escape room company. Founded in 2013, Puzzle Break is headquartered in Seattle with locations in New York, Massachusetts and on Royal Caribbean ships. He is a Business Journal 40-Under-40 honoree. Martin is a frequent lecturer on the topics of escape rooms, interactive entertainment, design, innovation, and entrepreneurship. He maintains a blog where he discusses those subjects and more. His interviews have appeared in the New York Times, Entrepreneur Magazine, U.S. News & World Report, Forbes, MarketWatch, and countless other outlets. He was profiled by MSNBC’s Your Business where he was first dubbed the "Founding Father of Escape Rooms." A graduate of the DigiPen Institute of Technology, he was a senior executive at Microsoft and Electronic Arts prior to Puzzle Break. He has shipped software used by billions of users as well as some of the most beloved video games of a generation.
Latinx folks at PAX West 2019 explain how they've defined a space for themselves in the gaming scene and industry while elevating each other through community. -- Audio credits to Kate Sánchez of But Why Tho? A Geek Culture Community - https://butwhythopodcast.com/ Panel Participants: - Kate Sánchez @ohmymithrandir: Founder and Editor-In-Chief, But Why Tho? A Geek Community - Carlos Roberto @glhfcarlos: Host & Producer, Race to the Finish Podcast - Carmen Maria Marin @dianamoon: Editor/Writer & Sensitivity Reader, Freelance - Rabecca Rocha @Latinascribbles: Content Test Specialist at Amazon; 3D Artist, Illustrator and Painter; Latinos in Tech (Seattle); Design Team GeekGirlCon - Sarai Osborne @tentacletomato: QA for Marvel's Iron Man VR, BFA student at DigiPen Institute of Technology, Writer of the Web Comic "His Name Was Ethan" -- Send me your thoughts. Let's talk about it. Email me at carlos@race2thefinish.live Follow us on social media! Our Facebook, Twitter & Instagram: @race2thefinish Video version of the panel can be found here: https://www.youtube.com/watch?v=BhijsYIChiI&t=1200s
Dave Mianowski joins us at the bar! Dave works as a Developer Account Manager at Microsoft for XBox developers. He’s the front-line tech guy who solves a whole myriad of developers' problems with almost every big XBox game in development. A graduate of DigiPen Institute of Technology, a veteran of the indie game scene, and currently he’s a Chicago native who now makes his home in Seattle. Oh, and he used to be locked in a faraday cage.
In episode 23, Erik Mohrmann and Steve speak about physics, video games, STEM programs, and various topics surrounding programs and culture at DigiPen Institute of Technology.
It's a super special April Fools day edition of The Gaming Marathon Podcast! Where's Adam? Where's Zelda? Is April Fools Day annoying? Is the New Evolve DLC too expensive? Asad and producer Aaron discuss that as well as Aaron's video game based education at DigiPen Institute of Technology, the recently announced Halo 5 release date, the critical acclaim of Bloodborne, Mario Kart 200 CC and Asad's review of Pillars of Eternity. This week's episode is brought to you by GreenManGaming.com! The best way to buy PC games online is through Green Man Gaming. Take advantage of the VIP and weekly 20% off codes by making all of your PC gaming purchases through the link on TheGamingMarathon.com! Also, come say hi on Twitter: @GamingMarathon
We follow up with Neils Clark, co-author of Gaming Addiction: The Experience and The Effects. We recently interviewed author Shavaun Scott about her book, “Gaming Addiction: The Experience and The Effects. In this interview, we talk with her coauthor Neils Clark. Neils is a researcher, gamer, game designer, and commentator on the topic of video game addiction. Currently a professor at DigiPen Institute of Technology, a school specializing in game development and design, he comes at the topic of video games both empirically and with an more neutral tone. He has written for the Escapist and Gamasutra.
This week we ditch the versus format to speak with chiptune compser Doug Zwick about his game Super Space Blank and about the daily life at Digipen Institute of Technology where he studies game design. Games: Pac Man CE Deluxe +, Super Space Blank, Legend of Zelda, Deadly Premonition, Link's Awakening, FTL, Katamari Damacy, Mega Man Series, VVVVVV, Retro City Rampage, Ducktales Remastered, Super Hexagon, Superbrothers: Sword and Sworcery EP, Mighty Switch Force, Shantae Series, Prince of Persia (Original) Please take a second to rate us on iTunes! We love you! Twitter: @GoForRainbow Email: GoForRainbow@gmail.com