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You can find Part 1 here: https://youtube.com/live/9fJkcUsZWQcThat episode was part of our live show, so use timestamps, but it has some excellent tidbits sprinkled throughout, including work on his games Jurassic Park game Trespasser, Darksiders, and more on MOH 1. Chris's website: https://coffeewithcross.com/Chris's Brain Arcade podcast (available on all platforms):Spotify: https://open.spotify.com/show/4NIy0wwuBojbr2lsvwdavgApple: https://podcasts.apple.com/us/podcast/brain-arcade/id1805214243YouTube: https://www.youtube.com/@Brain-ArcadeEltectracast: https://electracast.com/podcast/brain-arcade/ Chris is also featured on the documentary series "Game Changers", which is available on HBO Max & Discovery:https://press.wbd.com/na/media-release/discovery-channel/limited-series-game-changers-exploring-rich-history-nostalgic-gaming-premieres Chris's game dev credits: https://www.mobygames.com/person/11691/christopher-cross/credits/ Panel: @CoffeewithCross @retrotechdad @StubbsStuff Timestamps:[00:00] Intro: Welcome Chris Cross[02:12] Brain Arcade: Focuses on the psychology of game design[08:43] Chris's Early Career: QA tester at Blizzard (Warcraft, Diablo)[09:53] Fighting Champ: A story about his Street Fighter 2 days[14:33] Staying Fit: Advice for staying in shape after 40[26:11] Transition to Game Design: Moving to Activision and then DreamWorks Interactive[27:57] Becoming Lead Designer: How he landed the lead designer role for Medal of Honor[31:59] Medal of Honor Concept: The initial idea was "GoldenEye in World War II"[32:17] Technical Challenges: Creating a first-person shooter on the original PlayStation[37:35] Medal of Honor Frontline: The Game He Wanted from the Start[38:59] Game Weapons: Details about the M1 Garand and other weapons[43:33] Realism vs. Realistic: Explaining this concept in game design[45:45] Character Design: Behind-the-scenes details on character design and animation[57:47] Music and Rhythm: The use of music and rhythm in Medal of Honor Frontline[01:04:16] "Rule of Sevens": Applying this concept to game design[01:06:19] Recalls Stephen Spielberg's reaction to the first Medal of Honor game[01:11:35] His desire to work on different game genres besides FPS[01:22:09] A story about a missing comma breaking a game build[01:30:09] Space Marine: Discusses working on this classic WH40K title[01:33:52] Working on Family Guy: Back to the Multiverse[01:37:17] Working on Metro: Last Light[01:38:50] Chris reveals a Frontline glitch where looking down stops enemy animations[01:47:01] Discusses using AI as a tool in his current work[01:47:52] Reiterates the goal of the Brain Arcade podcast[01:49:32] The Importance of understanding the player's perspective[01:53:34] Anecdotes and funny concepts for games[01:55:04] There are no N words in the Medal of Honor games[01:57:02] Thank you Chris , check out his podcast![01:52:32] Discussion on potential titles for this episode[01:57:37] Thanks for watching! 〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰✨Became a Supporterhttps://patreon.com/RetroHandhelds or Discord sub• Access to Patron only Discord chat & marketplace• Earn merch, enter giveaways, and get free stuff• Device Modding Services
Welcome to Dev Game Club, where this week we sadly conclude our series on Interstate '76. Poor Tim could not really play the game at all, so we're going to have to let this one go, but we'll still talk about a few things. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Mission 10 (B) Issues covered: Tim being unable to get the game running, other cultural objects disappearing, physics implementation details from an implementer!, PC compatibility testing, running down bugs even today, flight stick vs controller, acceleration and turning, independent throttle, analog triggers on modern controllers, easy difficulty, getting a lot out of a few cars, making cars seem smarter, lack of uncanny valley, feeling a whole story in a mission, level design vs mission design, repetitive missions in other games, rewarding you with movies, impersonating a President, committing to a stylistic identity, standing out from the crowd, leveraging an IP shift, moving around between teams, the other game made with the same fiction, working remotely in the games industry, fear and trust. Games, people, and influences mentioned or discussed: Nosferatu, Moby Dick, Typee, Omoo, Emily Dickinson, Hailee Steinfeld, True Grit, Phil Salvatore, Carlos, Julio Jerez, Daniel Stanfield, Starfighter (series), Quake, Tomb Raider, Ultima Underworld, Trespasser, TIE Fighter, Wing Commander (series), George H. W. Bush, FASA, Duke Nukem, Blood, Shadow Warrior, Gladius, Final Fantasy Tactics, Red Rock, Sam and Max, Republic Commando, Rebel Assault, Mortimer and the Riddles of the Medallion, Wes, Twisted Metal, Luxoflux, Vigilante 8, Star Wars: Demolition, SNES, Zombies Ate My Neighbors, Super Star Wars, Big Sky Trooper, Activision, Nintendo 64, Game Boy Color, Dave K, Grand Designs, Bethesda Game Studios, Microsoft, Kingdoms of Amalur, .38 Studios, LostLake, Mors_d, Minecraft, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA Twitch Discord DevGameClub@gmail.com
Episode #362 of BGMania: A Video Game Music Podcast. This week on the show, Bryan and Kyle from RPGera are back with another Spotlight episode, this time focusing on the recently released Action RPG from Obsidian Entertainment and Xbox Game Studios... Avowed! Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or whatever you want! Special thanks to our Executive Producers: Jexak, Xancu, & Jeff. EPISODE PLAYLIST AND CREDITS Avowed -Main Theme- from Avowed [Venus Theory, 2025] Into Parts Unknown from Avowed [Venus Theory, 2025] No Walls Can Hold This Place from Avowed [Venus Theory, 2025] Paradis from Avowed [Venus Theory, 2025] No Accident from Avowed [Venus Theory, 2025] Frontiers from Avowed [Venus Theory, 2025] You Will No More Than Witness Here from Avowed [Venus Theory, 2025] Trespasser from Avowed [Venus Theory, 2025] With Eyes Unclouded from Avowed [Venus Theory, 2025] Prey Becoming Predator from Avowed [Venus Theory, 2025] Aeons, Violet, in Waiting from Avowed [Venus Theory, 2025] Steel Meeting Bone from Avowed [Venus Theory, 2025] Fates, Decided from Avowed [Venus Theory, 2025] We Twine from Avowed [Venus Theory, 2025] SUPPORT US Patreon: https://patreon.com/rpgera CONTACT US Website: https://rpgera.com Discord: https://discord.gg/cC73Heu Twitch: https://twitch.tv/therpgera Twitter: https://twitter.com/OriginalLDG Instagram: https://instagram.com/bryan.ldg/ Facebook: https://facebook.com/leveldowngaming RPGERA PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously
Agnieszka Sosnowska | Bryan Schutmaat | FÖR Bryan Schutmaat and Agnieszka Sosnowska join me today to talk about the process of publishing Agnieszka's monograph, FÖR (Trespasser). Agnieszka shares her journey from Poland to Boston to Iceland, and how she considers herself a teacher and a provider before thinking of herself as a photographer. Bryan and Agnieszka detail their time together looking at the work, along with Trespasser's co-founder Matthew Genitempo, and the book was later designed by Trespasser's designer, Cody Haltom. We also have a wide ranging conversation about the legacy implications of publishing your work, the differences in editing color photography, and the importance of being a smaller imprint. https://www.sosphotographs.com ||| https://www.bryanschutmaat.co ||| https://trespasser.co/shop/for This podcast is sponsored by the Charcoal Book Club Begin Building your dream photobook library today at https://charcoalbookclub.com Agnieszka Sosnowska was born in Warsaw, Poland and was raised in Boston, Massachusetts. She earned a BFA from Massachusetts College of Art and a MFA from Boston University. She is currently an elementary school teacher. She lives on farm in East Iceland. Sosnowska has been the recipient of a number of grants, including a Fulbright Scholars Fellowship to Poland and an American Scandinavian Fellowship to Iceland. She was awarded the Hjálmar R. Bárðarson Photography Grant awarded by the National Museum of Iceland. Her series was awarded the Director's Choice by the Center awards in 2017 and she has been in the Top 50 of Critical Mass on 3 occasions. Her work has been exhibited in the National Museum of Iceland and The Reykjavik Museum of Photography. Sosnowska's monograph, FÖR (Trespasser) was published in 2024. Bryan Schutmaat is a photographer based in Austin, Texas whose work has been widely exhibited and published. He has won numerous awards, including a John Simon Guggenheim Memorial Fellowship, the Aperture Portfolio Prize, and an Aaron Siskind Fellowship. Bryan's prints are held in many collections, such as Baltimore Museum of Art, Museum of Fine Arts, Boston, Pier 24 Photography, Rijksmuseum, and San Francisco Museum of Modern Art. He co-founded the imprint, Trespasser.
A majority of homeowners have a dog in the home as an extra layer of protection, but what if that furry friend ended up costing you for doing its job? We speak to a homeowner who had a run in with a trespasser on her property and how if her dog had attacked, she would be found liable. New legislation on Utah's Capitol Hill would address this issue.
In this episode of PhotoWork with Sasha Wolf, Sasha reunites with her very first guest on PhotoWork, the photographer and publisher, Bryan Schutmaat. Bryan and Sasha talk about his new book, Sons of the Living (Trespasser) and Bryan's love of being on the road and exploring the American Landscape. Sasha and Bryan also discuss how the idea of collaboration in portraiture may be misrepresented and how a book doesn't mean a body of work comes to an end. https://www.bryanschutmaat.co https://trespasser.co/shop/sons-of-the-living Bryan Schutmaat is a photographer based in Austin, Texas whose work has been widely exhibited and published. He has won numerous awards, including a John Simon Guggenheim Memorial Fellowship, the Aperture Portfolio Prize, and an Aaron Siskind Fellowship. Bryan's prints are held in many collections, such as Baltimore Museum of Art, Museum of Fine Arts, Boston, Pier 24 Photography, Rijksmuseum, and San Francisco Museum of Modern Art. He co-founded the imprint, Trespasser.
Welcome to Dev Game Club, where this week we begin a new series on 1999's Outcast, from Appeal and Infogrames. We first talk about this past weekend's charity event, before setting the game in its time and discussing its early presentation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through tutorial Issues covered: Defeating Games for Charity, variety of streamers, offerings to the foundation, the speedrun seed, commenting on our own game, more memories of Jedi Starfighter, how a developer sees a game vs a player, a big doodyhead, the crossover of European games, setting the game in its time, not fitting in with others of its time, a weird company in gaming history, not being sure what's in the game, a parody of 1980s action heroes, pop culture origins, proper noun soup and a lexicon, waking up in another place, doling out too much worldbuilding at once, othering non-Western cultures, building on golden era science fiction, exploring the starting area, lots of verbs, discovering by exploring, technically first person, lack of quest markers, manipulating voxel density, using voxels differently, using voxels as rendering and simulation vs rendering only, ray-tracing, advances in hardware and looking back on old research, constructive solid geometry and tessellation, finding limitations, popularity in other regions, big in Japan. Games, people, and influences mentioned or discussed: CalamityNolan, LostLake86, Robotspacer, N01sses, Sierra On-Line, Mystery House, Enchanted Scepters, Video Game History Foundation, Trespasser, Tower Song, Omega Intertainment, RPG Maker, Kerbal Space Program, Sol10, Kaeon, KyleAndError, Might and Magic, AgelessRPG, Minecraft, NES, Spelunky, mysterydip, Belmont, Andrew Kirmse, Chris Corry, SW: Starfighter (series), Daron Stinnett, June, Valheim, Dark Souls, Delta Force, Shenmue, System Shock2, Legacy of Kain: Soul Reaver, Planescape: Torment, Homeworld, Johnny "Pockets", Civilization, Populous, Tomb Raider, Nintendo, Mario 64, Ocarina of Time, Anachronox, Metal Gear Solid, Atari, GT Interactive, Microprose, Hasbro Interactive, Unreal, Rollercoaster Tycoon, Asteroids, Franck Sauer, Yann Robert, Yves Grolet, Lennie Moore, Beyond Good and Evil, Armageddon, Arnold Schwarzeneggar, Sylvester Stallone, The A-Team, Flash Gordon, John Carter of Mars, Edgar Rice Burroughs, David Lynch, Dune, Mass Effect, Stephen Donaldson, Octavia Butler, Star Wars, DOOM (1993), Morrowind, Stargate, Pat Sirk, Spore, The Lord of the Rings: Return to Moria, Red Faction, TRON, Enshrouded, Unity, Claudiu, Heroes of Might and Magic, LucasArts, Insomniac, Metroid (series), StarCraft, Uncharted 2, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: The term I was looking for and remembered at 2 in the morning was "metaballs" Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we are catching up on our mailbag! Let's face it, it's mostly about Minecraft, though we spend a lot of time on video game preservation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: the manananggal, Defeating Games for Charity, ownership of work materials, Tim's notes on the Discord Game Club interview with Phil Salvador, our own games disappearing, the value of libraries, preserving all games, copyright lawyers, the tension between corporations and preservationists, protecting children online, defending your kids, engaging with your kids over games, external references, limits on exploration interest, Tim and Brett disagree about whether Minecraft devs relied on the existence of a wiki, older version availability in Minecraft Java Edition, speedrunning Minecraft, modding and Minecraft, YouTube and Minecraft trajectories, Lego Fortnite's means of directing you, limited building or building towards story purposes, curbing anxiety, dating the Balrog. Games, people, and influences mentioned or discussed: Dungeons & Dragons, Dark Matters/X-Files, Minecraft, CalamityNolan, Video Game History Foundation, KyleAndError, Hollow Knight, Kaeon, DuckTales, Trespasser, Tower Song, Pikmin, N0isses, Rocksmith, Robotspacer, Enchanted Scepters, Mystery House, Artimage, Jedi Starfighter, Katamari Damacy, BioStats, Phil Salvador, Midway/Bally, Nosferatu (1922/2024), Prince of Persia, Warcraft, The Sims, Tony Rowe, Microsoft, Bill Roper, Wil Wright, John Romero, Leo Tolstoy, Socrates, Frank Cifaldi, Nintendo, Tim Schafer, Double Fine, Devin Kelly-Sneed (P2 programmer), Joe Lieberman, Hillary Clinton, Joe Biden, Mickey Mouse/Disney, mysterydip, Roblox, Lego Fortnite, Just Dance, Ubisoft, Club Penguin, Luke Theriault, LostLake, Dwarf Fortress, Raymond, Mojang, Factorio, Satisfactory, Father Beast, Skyrim, Ben from Iowa, Dragon Quest Builders, The Lord of the Rings Return to Moria, The Long Dark, Pacific Drive, Valheim, Final Fantasy VI, Epic Games, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Our next game (whatever that may be) Defeating Games for Charity Twitch: timlongojr Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we conclude our series on Minecraft. We talk about our stories, multiplayer, and other topics, before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours of Minecraft Issues covered: the upcoming charity event, Tim not knowing where Site D is, milestones for Tim, an epic story of loss with Mors, having high stakes and risk, Brett makes a long deep dive into an enormous open cavern, the procedural elements of exploration, connected caverns, Lost Lake's skill and visiting his place, the causeway that takes you to Lost Lake, automating systems, never finding an emerald, ad campaigns from the 1950s, a game developer muses about his existence in the universe, terrain modeling and erosion, not being able to tell that something wasn't hand-modeled, changes in the algorithm over time, getting lost in narrow caverns, simple goals that are obvious needs for survival, the excellence of the second-to-second loop of mining and picking up, height modeling for terrain with height maps vs voxels, player goals and having the ability to make them as specific as you want, leaving off the limits in a block game, trading verisimilitude for expressivity, allowing the player to impact everything, simple creativity, continuing the server. Games, people, and influences mentioned or discussed: Lost Lake, Trespasser, Phil Salvador, Video Game History Foundation, mors_d, Buck Rogers, Disneyland, Star Trek, Burma Shave, Mad Men, Dwight Eisenhower, Fallout 3, Skyrim, Oblivion, mysterydip, Valheim, Lego, Ravenloft, Picross, Terraria, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: End of year review! Links: Defeating Games for Charity Video Game History Foundation Interview with Phil Salvador Twitch: timlongojr Discord DevGameClub@gmail.com
The Veilguard seemingly won't have its own version of Trespasser or Awakening to drive the story forward. Learn more about your ad choices. Visit podcastchoices.com/adchoices
On today's episode of the.deercamp.podcast, we are doing a little bit different of an episode. I sat down with my son to talk about our first hunt of the year together and we go over a wild story that happened right outside of my literal back door. We discuss: Shane's first thrilling hunt First doe hunt excitement Unexpected beach trip at camp Night races on bikes with headlamps Up-close elk and bear sightings Kids' love for junk food & Prime Opener disrupted by an unexpected chase Trespasser caught on trail cam and ring camera Surprise visit by 'calvary' of cops Pursuit of the mystery swamp vehicle Midnight call sparks police drama And so much more! Connect: -https://www.instagram.com/hutchy.outdoors/
Squatters pose a challenge for property owners, law enforcement, and state legislatures. Kyle Sweetland of the Pacific Legal Foundation offers some ways for states to address the issue to give owners more control over their property. Hosted on Acast. See acast.com/privacy for more information.
Topics include:Show StartsGames we're playingPowKiddy RGB20 Pro on saleAnbernic is making controllers now?R46S (RGB30 clone) Launches on AliExpressGPD Duo IGG PreviewSwitch 2 (rumored) Factory Prototypes LeakedPS5 30th Aniversay hardwareChris Cross talks about Trespasser (1998) gameRPCS3 Adds Online Support “for many games”Chris Cross talks about DarksidersNintendo sues PalworldChris Cross talks about Metal of Honor 1P8GO for Android and iOSGammaOS Core Beta is outGTA5 on android at 100fps (Winlator)Hangout and Q+A with Chris Cross, og lead design for the Medal of Honor seriesThanks for watching Panel:@CoffeewithCross @retrotechdad @StubbsStuff @ban6756 Listen wherever you get your podcasts (releases weekly on Thursdays @ 4pm PST) Full stories, Sources & Links: https://retrohandhelds.gg/retro-handhelds-weekly-edition-14/ 〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰✨Became a Supporterhttps://patreon.com/RetroHandhelds or Discord sub• Access to Patron only Discord chat & marketplace• Earn merch, enter giveaways, and get free stuff• Device Modding Services
Welcome to Dev Game Club, where this week we conclude our series on Heroes of Might and Magic. We confess that we should have learned more about this game before we tried it, and then turn to takeaways and email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Some... more? Issues covered: games we've fallen down on, the commitment, why we don't play certain genres, falling short, the possibility of finding guest hosts, game selection moving forward, having a tech tree in the manual but things we missed, board games and picking up strategy, hot seat multiplayer, modernizing the series, the limits of the audience, adding narrative, the heroes off the battlefield, June alert, whether you should do something, thinking about the computer audience, clarity and taste, how you present the information to the player in the manual, ramping up the campaign, "board games can be fun," creating your own space, learning design from board games, enjoying the tactical map, coming up with the names for things, not overthinking it, deepening and alienating people, machinima, stories from The Sims, boxes from the past. Games, people, and influences mentioned or discussed: Waypoint, Austin Walker, Patrick Klepek, Danielle Riendeau, MegaMan, GTA III, Final Fantasy Tactics, Kaeon, Dwarf Fortress, Artimage, The Sims, Street Fighter, Mortal Kombat, Smash Brothers, NES/SNES, Apple ][, Lode Runner, Wizardry, Final Fantasy VI, Ubisoft, Jurassic Park, Jeff Goldblum, Slay the Spire, Civilization, X-COM, Warhammer, Andrew Kirmse, mysterydip, Bethesda Game Studios/Zenimax, Notch, Halo, Call of Duty, Battlefield, Battlefront, Battlezone, Jeffool, Red vs Blue, Quake, Tacoma, PUBG, LucasArts, Father Beast, Margot Robbie, Barbie, Ashton Herrmann, Lords of Magic, Lords of the Realm, Stonekeep, Interplay, Day of the Tentacle, Burn: Cycle, Phantasmagoria, Tony Rowe, Trespasser, Bill Roper, Warcraft, Diablo, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Note: I think the person Tim was thinking of is Natalie Watson. We regret our lack of memory. Also note: Philip Johnson is the architect Brett was thinking of, with his "Glass House" in New Canaan, Connecticut. Twitch: timlongojr Discord DevGameClub@gmail.com
19 Science Fiction short stories by Jim Harmon from "Galaxy Science Fiction" continues with Chapter 16 "The Last Trespasser"! Learn more about your ad choices. Visit megaphone.fm/adchoices
19 Science Fiction short stories by Jim Harmon from "Galaxy Science Fiction" continues with Chapter 16 "The Last Trespasser"! Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode of PhotoWork with Sasha Wolf, host Sasha sits down with photographer and publisher Matthew Genitempo to discuss his latest book, "Dogbreath," published by Trespasser. Together, they explore how "Dogbreath" marks a departure from his earlier work, "Jasper," particularly in terms of personal narrative and photographic language. Matthew also shares insights about a pivotal critique session when he was in graduate school that significantly influenced his working methods and mindset. https://www.matthewgenitempo.com | https://trespasser.co/shop/dogbreath Matthew Genitempo is a photographer and publisher living and working in Texas. He earned his MFA from the University of Hartford. In 2017 he co-founded the publishing imprint Trespasser Books. Matthew has released three monographs, Jasper (Twin Palms 2018), Mother of Dogs (Trespasser 2022), and Dogbreath (Trespasser 2024). This podcast is sponsored by picturehouse + thesmalldarkroom. https://phtsdr.com
03:11 News journal releases Audrey Hale manifesto 20:09 Deputy loses license after taking food from a school gym 35:08 Trespasser gets tased good after refusing to follow commands 42:02 Multiple BRCC instructors get certifications revoked LEO Round Table (law enforcement talk show) Season 9, Episode 178 (2,275) filmed on 09/04/2024 1. https://tennesseestar.com/covenant-school-shooting/the-tennessee-star-releases-manifesto-left-by-transgender-covenant-school-killer-audrey-hale/tpappert/2024/09/03/ https://www.tampafp.com/full-diary-of-nashville-elementary-school-shooter-released-amid-legal-battle/ 2. https://www.tampafp.com/full-diary-of-nashville-elementary-school-shooter-released-amid-legal-battle/ 3. https://rumble.com/v5dg2hv-bodycam-shows-warren-police-tase-suspect-and-dog-inside-a-convenience-store.html?e9s=src_v1_upp 4. https://wlos.com/news/local/three-brcc-instructors-high-ranking-officers-have-instructor-certifications-revoked-raleigh-blet-north-carolina-criminal-justice-education-and-training-standards-law-enforcement Show Panelists and Personalities: Chip DeBlock (Host and retired police detective) Eric Friday (attorney) Scott Steiert (veteran Green Beret & Delta Force, LE Sales Manager for AERO Precision) Related Events, Organizations and Books: Retired DEA Agent Robert Mazur's works: Interview of Bryan Cranston about him playing Agent Robert Mazur in THE INFILTRATOR film https://vimeo.com/channels/1021727 Trailer for the new book, THE BETRAYAL https://www.robertmazur.com/wp-content/uploads/2023/05/The-Betrayal-trailer-reMix2.mp4 Everything on Robert Mazur https://www.robertmazur.com/ The Wounded Blue - Lt. Randy Sutton's charity https://thewoundedblue.org/ Rescuing 911: The Fight For America's Safety - by Lt. Randy Sutton (Pre-Order) https://rescuing911.org/ Books by panelist and retired Lt. Randy Sutton: https://www.amazon.com/Randy-Sutton/e/B001IR1MQU%3Fref=dbs_a_mng_rwt_scns_share They're Lying: The Media, The Left, and The Death of George Floyd - by Liz Collin (Lt. Bob Kroll's wife) https://thelieexposed.com/ Lt. Col. Dave Grossman - Books, Newsletter, Presentations, Shop, Sheepdogs https://grossmanontruth.com/ Sheriff David Clarke - Videos, Commentary, Podcast, Shop, Newsletter https://americassheriff.com/ Content Partners: Red Voice Media - Real News, Real Reporting https://www.redvoicemedia.com/shows/leo/ ThisIsButter - One of the BEST law enforcement video channels https://rumble.com/user/ThisIsButter The Free Press - LEO Round Table is in their Cops and Crimes section 5 days a week https://www.tampafp.com/ https://www.tampafp.com/category/cops-and-crime/ Video Show Schedule On All Outlets: http://leoroundtable.com/home/syndication/ Syndicated Radio Schedule: http://leoroundtable.com/radio/syndicated-radio-stations/ Sponsors: Aero Precision - "When Precision Counts” https://www.aeroprecisionusa.com/ Galls - Proud to serve America's public safety professionals https://www.galls.com/leo Blue To Gold - training that is relevant and relatable to every street officer https://bluetogold.com/ AUFIRE - The Gold Standard in tactical simulation https://www.aufire.com/ The International Firearm Specialist Academy - The New Standard for Firearm Knowledge https://www.gunlearn.com/ Genesis Gold Group - Protect Your IRA or 401(k) with Physical Gold & Silver https://roundtablegold.com/ Prepper Beef - Steak That Stays Ready https://roundtablebeef.com/ MyMedicare.live - save money in Medicare insurance options from the experts http://www.mymedicare.live/ --- Support this podcast: https://podcasters.spotify.com/pod/show/leoroundtable/support
An Inquisition that everyone saw coming. Retro Encounter played the first two Dragon Age games in the last nine months, so naturally there would come the time to finish the fight. Dragon Age: Inquisition escalates and expands the conflicts and concepts of the first two Dragon Age games, from the Mage-Templar war to the plight of Dalish Elves, in a 2014 Game of the Year contender. So how does today's Retro Encounter panel find this decade-old open-world? Listen to find out! Featuring: Michael Sollosi, Audra Bowling, Paul Dennis, Aleks Franiczek, Wes Iliff; Edited by Paul DennisOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomDragon Age: Inquisition on RPGFan
In this week's episode of Jigs & Bigs, cohost "Who The Fuck Is Joe Brown" reaches a new personal best by joining the coveted six pounder club with a technique he's gaining confidence in. Bobby Roastbeef makes a triumphant return to the water after fixing his boat's propeller, not only participating in a scavenger hunt but also fishing with some remarkable individuals. Meanwhile, Matt Webster asserts his authority as the "Male Karen" boss by confronting a trespasser on his property. Join in on the discussion and share your thoughts on the FTG Segment. Special guest Roy Leyva, an esteemed Northeastern hardcore angler and Shimano Pro Staffer, is in the Beef Seat for an unforgettable conversation. Don't miss out on the insights and anecdotes shared in this episode! Gear mentioned in this Episode: - Megabass PopMax: https://omnia.direct/kgbNNg - St. Coix Bass X Casting Rods: https://omnia.direct/oERX35 - Shimano SLX 105 A Baitcasting Reel: https://omnia.direct/xdqZWN - Gilltek Finesse Jig: https://darkhorsetackle.com/products/gilltek-finesse-jig?sca_ref=4963595.Ulm8078KDd - Picasso Lures Shock Blade PRO Bladed Jig: https://darkhorsetackle.com/products/picasso-lures-shock-blade-pro?sca_ref=4963595.Ulm8078KDd - Rapala Crush City Freeloader: https://omnia.direct/jJpOBO Subscribe to J&B on YouTube: https://www.youtube.com/channel/UCQgjclBaAYEl0Xrw9JKYNQg BUY HEAT YOUR MEAT: https://heatyourmeat.net/ Call the J+B Hotline! 1+ (413) 324-8519 Or email jigsandbigs413@gmail.com (Questions, comments, FTG, Stories from the bait shop, Broke on the Boat submissions, and more) BECOME A JIGHEAD HERE: https://rebrand.ly/bf8612 Check out our LINKTREE: https://linktr.ee/jigsandbigs Thanks to our Show Partners! - Hookset Hoodlums - https://www.hooksethoodlums.com - Use code JIGSANDBIGS10 for 10% off at checkout!!! - Dark Horse Tackle - https://darkhorsetackle.com?sca_ref=4963595.Ulm8078KDd [Save 15% off your first box in a Weekend Warrior or Dabble Pack month-month subscription using code JIGSANDBIGS15 at checkout or put together a BYOB and use the code JANDBBYOB25! - Omnia Fishing - https://omnia.direct/OmniaE-GiftCard [Save 15% off your FIRST order at Omnia Fishing!] - A-Bay Lure - https://abaylure.com [Use code Jigsandbigs to save 20% on your entire order] - Bay House Apartment - https://shorturl.at/fpRX8 - The Ship Motel - https://theshipmotel.com/ - Reaction Tackle - https://www.reactiontackle.com/JIGSANDBIGS - Three Belles Outfitters - https://rebrand.ly/zsdnchi - Torege Polarized Sunglasses - https://rebrand.ly/i2cqymx [Use code jigsandbigs10 to save 10% at checkout!] --- Support this podcast: https://podcasters.spotify.com/pod/show/jigsandbigs/support
Welcome back Pauper fam! This week no Thomas as he is traveling for some well deserved relax time, drive safe! The show continues with Cameron and Hippo talking about a Pauper local Cameron played in with Rakdos Madness burn. Rakdos Madness is compared to Phoenix this episode because of the card Sneaky Snacker. At heart this deck is still a burn deck that focuses on putting your opponents life total to zero while padding your life with drain spells. Lots of fun to be had!Paupergeddon Rakdos winning list Cameron played (minus Trespasser's Curse added Duress) https://mtgdecks.net/Pauper/rakdos-burn-decklist-by-filippo-pezza-2102753Any questions for us? Email them to commongroundmtgpod@gmail.comFollow Cameron, Thomas, and James on twitter https://twitter.com/CamPlaysMagichttps://twitter.com/ThomasDoesALothttps://twitter.com/Hippo_1124
Nintendo came out swinging this week with a new Direct presentation full of surprises! We recap the highlights which include the reveal of Mario & Luigi Brothership, The Legend of Zelda: Echoes of Wisdom, and of course, the re-reveal of Metroid Prime 4 Beyond! Nolan shines a spotlight on a demo for a fun new deck-builder called Dice & Fold and Brad talks about Dragon Age Inquisition: Trespasser; a game he delved back into in the immediate aftermath of the Dragon Age: The Veilguard reveal last week. Recap - Nintendo Direct ft Mario & Luigi Brothership, The Legend of Zelda: Echoes of Wisdom, Metroid Prime 4, and more! (3:35) Impressions - Dice & Fold Demo (44:45) Impressions - Dragon Age Inquisition: Trespasser DLC (56:45) Impressions - Quick mentions from Chris Davis - Alan Wake 2: Nightsprings DLC, Indivisible, Rise of Ronin (1:15:20) Fantasy Critic Updates (1:34:48) 4Player Minute (1:45:35)
Welcome to Dev Game Club, where this week we're both unavailable, but we catch you up on the mailbag! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: a review prompting discussion of Majora's Mask, some discussion of time loop games, a very difficult to find character, hard to find stuff in older games, Easter Eggs in games we've put in or in games we knew, the Jar-Jar model, the hidden command-line, keeping the love alive, teaching a bit of a design course, should have gone into film, starting our own company, being inspired by GDC, being reminded of the passion, getting the gang back together, green Tahoma, bringing in marketing, comparative marketing, tapping into the lizard brain, a title having to be many things, legal search for copyright/trademark, why is it called Europa, whether or not it's possible not to grind, the mental state required, the time pressure of the podcast, a place to play for elite players, the relative ease of critical paths in later games, completionist vs main-line content, the requirement to broaden games' appeal, how many people finish games as a percentage, making 30% of the end of the game, the Deep Dungeon of Final Fantasy Tactics, rescuing the dragon, fighting the high end critters, Cloud Strife and his headache, diving into the Deep Dungeon, lighting and the dark dungeon, how to unlock the calculator, the strategy for finding the dungeon exits, Brett's theory about Cloud, connections with Viet Nam, localization issue?, deciding on a post-credits sequence. Games, people, and influences mentioned or discussed: _Iceboy_, Ocarina of Time, Majora's Mask, Groundhog's Day, Super Time Force Ultra, PlayStation, Housemarque, Returnal, Deathloop, Outer Wilds, Ashton Herrmann, Pokemon Red/Blue, Street Fighter 2, DB Weiss, Lucky Wander Boy, Jamie Fristrom, Adventure, Mortal Kombat, Republic Commando, Force Unleashed, Greg Knight, Greg Land, Harley Baldwin, Star Wars: Starfighter, Dave K, Diablo, Far Cry 2, Thief, Bethesda Game Studios, Brainy Gamer/Michael Abbott, This War of Mine, Call of Duty, Ian Milham, Tim-mento, Trespasser, Baldur's Gate 3, Dungeons & Dragons, Michael #1, Hero of the Circinus Galaxy, Tacoma, John Feil, Halo (series), Disney Infinity, Medal of Honor, Call of Duty, Robert Heinlein, 2010, Tomb Raider, Michael #2, Tactics Ogre/Ogre Battle, Space Quest/King's Quest, Plundered Hearts, Larian Studios, BioWare, The Witcher III, Kirk Hamilton, Aaron Evers, Mark Garcia, Metal Gear, Final Fantasy Tactics, Final Fantasy VII, Kingdom Hearts, Square Enix, Apocalypse Now, Ladyhawke, The Doors. Errata: Lucky Wander Boy was written by D. B. Weiss (which admittedly, is German for white). We regret the error. Next time: TBA Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com
Listen every weekday for a local newscast featuring town, county, state and regional headlines. It's the daily dose of news you need on Wyoming, Idaho and the Mountain West — all in four minutes or less.
Send us a Text Message.Join Taryn and Mason as they work as hotel security guards trying to determine who is, and isn't a trespasser!The content on our Youtube page is now split into TWO separate channels!Unedited Video Podcasts: Blox Out Vlog https://www.youtube.com/channel/UCV-clF4QaFKtyJuyGJ8bSdw Edited Videos & Shorts: Blox Out Podcasthttps://www.youtube.com/@BloxOutPodcastThe Gaming BlenderCould you design a video game?Listen on: Apple Podcasts SpotifySupport the Show.
Neoborn Caveman is back with two new guests, Clay and Matt from the band Trespasser for a free-spirited interview.As their latest song, "Wasted Time", has come out, they talk about the band's origins and style, as well as what it takes to be a creative musician these days. With their passion for music, how can they manage to stay true without being a sell-out? Clay and Matt are gonna let us in on the band dynamics too - who's the driving force, who's the mellow one keeping it all together, and how their different musical influences all come together into that signature Trespasser sound. These dudes -who are living the dream- aren't just talented musicians, but straight up philosophers when it comes to life. And their personality comes through here and in concerts, too - freedom and good times through their music for themselves and others. But it's not gonna be all serious artist talk - they're gonna have some laughs too. And a special album announcement is in!Settle in and get ready to go tonight with Trespasser!Find Trespasser on their Instagram: https://www.instagram.com/trespasser_band/Spotify: https://open.spotify.com/artist/1XBlTgT7AmyVSnoPpQv5cC?si=SnVMHfNFQseTZI_B3qrEmgand here is their Linktree: https://linktr.ee/trespasser_band.............................. Hosted on Acast. See acast.com/privacy for more information.
We are joined by video game designer, and author Austin Grossman. His novels include "Soon I Will Be Invincible", "You", and "Crooked". Soon I Will Be Invincible was nominated for the 2007 John Sargent Sr. First Novel Prize. His writing has also appeared in Granta, the Wall Street Journal, and the New York Times. His game credits include Ultima Underworld 2, System Shock, Trespasser, Deus Ex, Epic Mickey, and Dishonored. He is currently Director of Game Design and Interactive Storytelling at Magic Leap. Austin joins us and talks about his life and journey in two industries and the story telling process for both novels and video games. we also talk about his new Novel "Fight Me" which becomes available May 23rd in the UK. Pick It Up Here! https://www.penguin.co.uk/books/446205/fight-me-by-grossman-austin/9780241555941
Drake's Toronto home was visited by an alleged trespasser just one day after a drive-by shooting sent a security guard to the hospital. Cardi B is defending herself after being slammed as a "racist" for her 'Met Gala' flub. Jerry Seinfeld is apologizing to Howard Stern after he called him unfunny. Plus, Miss USA and Miss Teen USA both resigned citing bullying and harassment in the organization. Hosts: Charlie Cotton & Charlie Neff Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to another episode of "Beats Vines & Life," where the rhythm of music meets the richness of wine culture. Today's episode features a special and insightful conversation with the innovative winemaker, Aaron Jackson. Join us as we uncork the story behind his unique wine blend, “The Trespasser” which started in 2010, and his journey from a passionate youth to an established name in the wine industry.Aaron shares his excitement for the ever-evolving winemaking process, the highs, the challenges, and the way climate change is stirring the pot. He invites us all for a toast and a trip down to their winery in Tin City, Paso, while relishing the deep, enduring connection between wine and its connoisseurs.Host MJ Towler dives into Aaron's technique, philosophy, and passionate drive that led him to specialize in the Petite Sirah variety. Alongside discussions on blending artistry and winery challenges of today, Aaron's tale serves as a beacon for aspiring young entrepreneurs in the industry.So pour yourself a glass, settle in, and let the blend of conversation and discovery flow. This is "Beats Vines & Life," and we're about to taste the stories that make wines—and life—truly extraordinary.A Massive THANK YOU to AARON JACKSON!!!This episode's wines: 2021 Aequorea Pinot Noir San Luis Obispo 2021 Aaron Wines “The Trespasser” 2021 Aaron Wines Petite SirahTo learn more about Aaron Wines, click the link!Follow Aaron Wines on IG!____________________________________________________________Until next time, cheers to the mavericks, philosophers, deep thinkers, and wine drinkers! Subscribe and give Beats Vines and Life a five-star review on whichever platform you listen to.For insider info from MJ and exclusive content from the show, sign up at beatsvinesandlife.comFollow MJ @blackwineguyFollow Beats Vines and Life @beatsvinesandlifeThank you to our sponsor, GrenacheFest. The Second Annual Grenache Festival in Walla Walla, Washington, will be held on November 8th, 2024. It will feature a seated comparative seminar, followed by live music, food, plenty of Grenache wines, and tons of fun.For more information, go to GrenacheFestFollow GrenacheFest on IG GrenacheFest Hosted on Acast. See acast.com/privacy for more information.
A Stoneham Superintendent will keep his job in the school system after failing to stop an armed intruder from roaming the school grounds back in March. WBZ's Jim MacKay has more.
2-year-old killed in the crossfire of a Maryland shooting. Trespasser says it's alright, because 'Jesus told him so.' For the latest crime and justice news go to crimeonline.comSee omnystudio.com/listener for privacy information.
2-year-old killed in the crossfire of a Maryland shooting. Trespasser says it's alright, because 'Jesus told him so.' For the latest crime and justice news go to crimeonline.comSee omnystudio.com/listener for privacy information.
Celebrities are known for having some elaborate clothing items, but Jennifer Lopez has a dress that requires a full staff to make sure it doesn't die! Are you up to date on this week's biggest news stories? Anna and Raven will get you caught up on what's trending, including the teams competing in the Superbowl! AI can be convincing, but if you can't tell the difference between AI and a real person, that's all I need to know about you! Did you have a dumb argument this weekend? Anna had an argument with her daughter this weekend that moms of teenage girls are having all over the country today! Did you have any silly rules for the bride or groom at a bachelor party? Raven hosted a Bachelor party last weekend and the groom only had to follow one simple rule… If you didn't have children, what would you never do again? Anna spent her weekend building something only to watch her 5 year old break it minutes after it was done! Have you ever been caught trespassing? A man is going viral for being arrested for the third time for stalking one of the biggest stars in the world! Spencer's good friend called and asked if he would be comfortable if he asked his sister out on a date. Spencer said he didn't think it was a good idea, and now, Spencer's wife is upset. Lucy thinks that his friend is a nice guy, getting over a divorce, and that his sister would be a good match! His sister is 38 and can certainly make her own decisions. Spencer says it's too awkward. What would you do in this situation? Kim and Kelly are teaming up to beat Raven in pop culture trivia! Can they succeed and win the $100 jackpot?
Welcome to Dev Game Club, where this week we continue our series on Relic Entertainment's Homeworld. We talk about the difficulty of a couple of the missions, how our RTS expectations maybe work against us, and fighting the camera. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through MS10 (Tim) or MS12 (Brett) Issues covered: religious experiences, Defeating Games for Charity, dynamic difficulty, scuttling vs recycling, trading off the unit types you have for the ones you need right now, dynamic difficulty, being too clever with difficulty design, the usefulness of playtesting different skill levels, having the wrong guess of how many units you need, reactionary play or more in the moment, a puzzle-solving feel, a lot of empty time and strange pacing, getting over the hump, being unable to plan, fighting the 3D nature for probes, trailblazing but not quite getting there, wanting help from the game for 3D targeting, fighting the orientation, wondering about the upcoming sequel for usability, digressions into the lore, T-Rex predators, the inventory of Trespasser, whether we should play more weird bad good games, which games fit that definition. Games, people, and influences mentioned or discussed: Mark Garcia, BioStats, Artimage, Calamity Nolan, Kaeon, Kyle, Bvron, Final Fantasy IX, MegaMan X, Grand Theft Auto III, Devil May Cry, MegaMan 2, Dark Souls, Far Cry 2, Rogue, X-COM, Julian Gollop, Deus Ex, Starcraft, Blizzard, Civilization, Tomb Raider, Mario 64, Halo, GoldenEye 007, Nintendo, Trespasser, Maas, mysterydip, Jarkko Sivula, Ryan Troock, Call of Cthulhu: Dark Corners of the Earth, Shenmue, Deadly Premonition, Kirk Hamilton, Aaron Evers. Next time: Finish the game! Links: Defeating Games for Charity T-Rex on T-Rex Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord: https://t.co/h7jnG9J9lz DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on 1999's Homeworld, the innovative RTS from Relic Entertainment. We talk about interacting with the game and its presentation, and discuss some of the ways in which it creates and eliminates friction in that genre. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to M8 Issues covered: a separate manual for the lore, the mysterious science fiction/fantasy, a circle?, meeting the traders for the first time, a matter-of-fact aesthetic, feeling the stakes, grounded vs exaggerated, how each of us interact with the game, setting up the attitude of the ships, Tim's strategies to steal things and get ahead, opening up the side of the mother ship, a leap forward in some ways, limiting the resource type down to one, comparing to 2D tech trees, simplified building queues, dealing with the small fast drones, taking out an enemy fleet, the weird feeling of building at the end, having the feeling of a base attack with a capital ship attack, the quick dock vs the slow drawn out wait, a diversion to explain Battlestar Galactica, setting up archetypes and breaking them, thinking about what our mistakes have been, sending the wrong ships against the capital ships, no one sets out to make a bad game, an anecdote about Skyrim, closing out the game and pushing it out and taking cover, artificial idiocy, whether the movie people ruined Trespasser, the interaction of movies and games, Defeating Games for Charity. Games, people, and influences mentioned or discussed: Halo, Planet of the Apes, Charlton Heston, Dune, Star Wars, Battlestar Galactica, Warcraft, Starcraft, Star Trek, Ultima Underworld, Eye of the Beholder, Chris Corry, The Simpsons, God of War, Mikael, Matt Groening, Cory Barlog, Skyrim, Istvan Pely, Fallout (series), Republic Commando, Jedi Starfighter, EGM, Trespasser, Will Crosbie, Jim Gee, Alex Seropian, Noah Falstein, Dreamworks Interactive, George Lucas, Steven Spielberg, Tom Bissell, Nolan Filter/CalamityNolan, Dark Souls, Rogue, Final Fantasy IX, Mega Man, Kaeon, Devil May Cry, X-COM, Metroid, Belmont, Bvron, Kyle, Error, Lostlake, BioStats, Mark Garcia, D&D, Kirk Hamilton, Aaron Evers. Next time: Up to M12? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
Colin and Russ discuss the trial of Kevin Monahan, who is accused of murdering a lost trespasser named Kaylin Gillis in her car who mistakenly turned into his driveway. The trial started this week, and the fellas talk about the case, possible defenses and stand your ground laws. Colin and Russ also discuss the charges facing Kansas City man Andrew Lester, who is charged in a similar case. We also have a new Is This Legal, and a fresh DCOTW. Check it out!
Welcome to Dev Game Club, where this week we start a new series on 1999's Homeworld, from Relic Entertainment. We set the game in its time and then turn a little bit to the opening moments and the tutorial. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First couple of levels + tutorial Issues covered: a layered intro, our history with RTSes, the music hitting, transitioning to a console player, console RTSes, a new timeline, setting the game in its time, going against the norm, Relic and its RTS series, the big genre of the time but one that never grew, grognard capture, the appeal of online games, early e-sports, popularity in Korea, the feel of a space sim, checking all the boxes, how 3D it really is, switching views to elevate a target point, mouse and keyboard, doing their own thing with hotkeys, evolution working on games, presentational advantages, a graphics benchmark game, economical game development, elegant ship design, great silhouettes, maybe tessellating, editors that look like RTSes, spending budget on contrails, using specific things on PCs vs the graphics cards, camera and control, mining everything you can and building as you go, replacing inferior ships with new ones, finite people and resources reflecting themes, elegance in design, framing the camera well, the great use of the fleet commander and the magic of moving the camera, WWII space physics vs more accurate space physics, interestingly bad video games, finding those bad games, moon shots, imagining a deeper ecology, speedrunning Trespasser, a diversion into speedrunning. Games, people, and influences mentioned or discussed: Starfighter, Starcraft (series), Total War (series), Warcraft (series), Quake, Halo, Battlestar: Galactica, DOOM, Diablo, PlayStation, Age of Empires (series), Pikmin, Brutal Legend, Tim Schafer, Johnny "Pockets", System Shock 2, Legacy of Kain: Soul Reaver, Planescape: Torment, Shenmue, Owen Wilson, Command and Conquer (series), Westwood, Tim Curry, Sid Meier's Alpha Centauri, Final Fantasy VIII, Chrono Cross, Silent Hill, Rayman 2: The Great Escape, Quake III Arena, Omikron: The Nomad Soul, David Cage, Asheron's Call (series), D&D Online, LotR Online, Turbine Entertainment, Derek Flippo, Sega, Creative Assembly, Blizzard, Ensemble Studios, Total Annihilation, Impossible Creatures, Dawn of War, Company of Heroes, Warhammer: 40K, Myth, Bungie, Call of Duty (series), LucasArts, Galactic Battlegrounds (series), Force Commander, Andrew Kirmse, TIE Fighter (series), Descent: Freespace, Wing Commander, Colony Wars, Elite, Star Citizen, Star Wars: Squadrons, Star Trek: Wrath of Khan, GoldenEye: 007, Metroid Prime, Resident Evil (series), Eric Johnston, X-COM, Julian Gollop, Baldur's Gate, Troy Mashburn, Trespasser, Biostats, Belmont, Reed Knight, Dragon's Dogma, Bethesda Game Studios, D&D, Black and White, ARK: Survival Evolved, Valheim, Half-Life 2, GameThing, Dave Wolinsky, Pippin Barr, Control, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: A few more levels! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
Father and son farmers in South Carolina have been charged with murder after they killed an armed trespasser who they say was threatening their land and livestock.In today's show we'll consider the question whether it's lawful to kill a simple trespasser, in the context of the news report on this event, as well as the police incident report and the arrest warrants.Learn the Self-Defense Law you NEED to BE HARD TO CONVICT, for FREE!Grab your own copy of our best-selling guide to self-defense law for FREE!"The Law of Self Defense: Principles" is our best-selling, plain-English explanation of your legal privilege to use even deadly force in defense of yourself, your family, and others--AND MAKE YOURSELF HARD TO CONVICT!DON'T WAIT until you're actually ATTACKED--by then it will be TOO LATE!---> Get your copy for FREE (except for S&H) by clicking HERE RIGHT NOW!Disclaimer - Content is for educational & entertainment purposes only, and does not constitute legal advice.Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
SC father and son charged with murder of armed trespasser? What happened?
Welcome to Dev Game Club, where this week we complete our series on Trespasser. We look through the glass darkly at the mistakes and how they illustrate some things, before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: the funhouse mirror, writing the weird things on the whiteboards, voice acting, a game lost to time, the inner monologue, some good set up of a level, the invisible blocking wall surrounding Hammond's, box lifting master, weird technical friction about saves, looking for the white keycard, a misaligned bookshelf and visual language, the green disc, the personal memoir, rubbing the disc on the drive, the keycard mess, finding an alternate solution, immersive sim stuff, parallel developments, shining a light on something you didn't know you wanted, the preset objects, restoring forces, deconstructing what the designers put to place your own, contrivances, more keys that aren't keys, not leaning on the license, a more straightforward puzzle, 526327, the extending weird finger, modeling "dexterity," throwing the keycard in the Atlantic, a helpful (?) velociraptor, pressure plates in the ruins, playing something mid-development, games that should be canceled, deals that forced the game out, breaking your game while you build it, getting better at making the game, hitting the board in the wrong place, setting up the physics and seeing the world a certain way, shaking the Jell-O, letting the Jell-O settle, learning how to kite the dinosaurs, spawning three dinosaurs, making terrible mistakes, choosing appropriate goals, not knowing if a thing is possible, mashing up things, being aspirational, leading the way, admiring the purity, dinosaur ecology, getting to see something like this, being consistent in your rules, providing clarity. Games, people, and influences mentioned or discussed: Jules Verne, H. G. Wells, Arthur Conan Doyle, The Lost World, Through A Glass Darkly, Minnie Driver, Richard Attenborough, Jimmy Carter, Populous, Civilization, Peter Molyneux, Sid Meier, Ultima Underworld, Half-Life 2, DOOM (1993), Everything Everywhere All At Once, The Spielbergs, Bethesda Game Studios, Call of Duty, Indiana Jones, Tomb Raider, Skyrim, Todd Howard, Velvet Underground, Jell-O, Fallout 3, Hal Barwood, Ray Harryhausen, Land That Time Forgot, Zoo Tycoon, Far Cry 2, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ?? Notes: Having not seen 1974's The Land That Time Forgot in quite some time, Brett misremembered the movie. He was actually thinking either about scenes from a movie called The Valley of Gwangi, which is from 1969, or One Million Years BC, (1966) both of which feature stop-motion animation by Harryhausen. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Trespasser: The Lost World. We talk more about the physics of the game, the problems of video game proprioception, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To level 4 (Brett), to level 6 (Tim) Issues covered: abracadabra, discussing fixed point vs floating point, obvious and easy-to-fix bug or patch problem, backface culling, finding a human space, inelastic collisions vs elastic collisions, physics modeling and fussiness, infinite forces, doors and jambs, physics object modeling, tech demos, the box stair stepping problem, imagining a third person view, spending an hour to get up to a second floor, box vs pill, your arm and proprioception, snaking through doors, being able to rotate the boxes, a diversion into evolutionary/genetic algorithms, the abominable procedural animation, lining up the crosshairs and weird satisfaction, learning how the guns shoot, sniper spotting, procedurally generated animation systems, what works and what looks right, unnatural alive and dead, watching two T-rexes fight, approximating with ideal objects, trees: nemesis edition, sumo or inflatable costumes, standing still and they can still see you, pathing and getting back to a player behind a tree, getting away from the T Rex, emergent behavior, recontextualizing the world to get the magic, a sticky good bad game, scaring off some velociraptors with an empty gun. Games, people, and influences mentioned or discussed: PlayStation, Minnie Driver, Getting Over It With Bennett Foddy, GIRP, QWOP, Halo, Seamus Blackley, In the Kingdom of Dreams and Madness, Hayao Miyazaki, The Wind Rises, JFK, Spore, No Man's Sky, Soren Johnson, Civilization, Far Cry 2, Reed Knight, TIE Fighter, Arkham Knight, Control, Alan Wake, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish the game! Notes: Genetic algorithms was the term Brett was looking for Hayao Miyazaki video Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we begin a new series on 1998's Dreamworks Interactive title, Trespasser. We set it in its time (a year with many great games... and also Trespasser) and then discuss a bit of the games foibles and noble attempts. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First level or two Issues covered: an intro that works on many levels, repeating lines, games from this great year, a fan base that loves this game, Steven Spielberg bringing weight to bear, a relic, shooting for the stars, experimentation and memorability, the blase noting of dinosaurs, not reflecting a player's needs, learning from bad games, bringing in film people to do a game person's job, needing to get the game out, spotty voice acting, representing the character poorly, the weird IK and dinosaur behaviors, open spaces, committing to the bit, leveraging my hand, having to figure out how to solve a puzzle, outsmarting a procedurally generated raptor, other wonky games swinging for the fences, shipping a game without patches, Games, people, and influences mentioned or discussed: Jurassic Park, Minnie Driver, Richard Attenborough, Ocarina of Time, Metal Gear Solid, Baldur's Gate, Half-Life, Thief, Starcraft, RE 2, Grim Fandango, Unreal, Myth II, Fallout 2, Descent: Freespace, Starfighter, Rogue Squadron, MediEvil, Gran Turismo, Starsiege Tribes, Banjo Kazooie, Steven Spielberg, Boom Blox, EA, Wii, Louis Castle, Seamus Blackley, The Dig, Gilmore Girls, Quake, Velvet Goldmine, Studio 54, Good Will Hunting, Circle of Friends, Big Night, RTX Red Rock, Austin Grossman, Spider-man 2, Jamie Fristrom, Clint Hocking, Far Cry 2, Wayne Knight, Jeff Goldblum, DOOM (1993), System Shock (series), Surgeon Simulator, Goat Simulator, Octodad, Getting Over It with Bennett Foddy, X-COM, Julian Gollop, Arkham City, Galleon, Toby Gard, Die By The Sword, Artimage, Bloodborne, Kenneth Baker, Sea of Stars, SNES, Chrono Trigger, Sabotage Studios, Twin Suns Corp, Nintendo, Switch, Tacoma, Maas Neotek, Space Oddity, David Bowie, Alan Wake, Epic, Omicron: The Nomad Soul, Quantic Dream, Microsoft, Quantum Break, Roy Orbison, The Coconut Song, Guitar Hero, Brutal Legend, Ozzy Osborne, AC/DC, Def Leppard, Megadeth, Metallica, Iron Maiden, Arkham Knight, Control, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of Trespasser Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we complete our series on Alan Wake. We talk a little bit about what's going on in the DLC and Tim talks us through American Nightmare, before we turn to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The Signal and The Writer American Nightmare Issues covered: what's going on with Zane, was the DLC originally part of the game, the better use of the light mechanic with the words, feeling like the main game was a proof of concept, becoming more open world, delays and fuzziness, naturally exploring mechanics with the words, easy should be easy, coming into the lighthouse and then the cabin, opening up spaces for combat, the swinging light, remixing the original game for DLC, figuring out which Alan you're at, connecting the universes through the wikihole, the structure of American Nightmare, using the currency to purchase weapons, there's nothing like a Remedy game, removing the distance to the character, applying the team while fulfilling obligations, growing the team, world building is everything (for Tim), the audio scape, the importance of narrative and mechanics converging, going for the weird, physics matters... but it doesn't have to, there's something attacking me!... it's a chair, you have to be able to relate to the character, paying off on the relationship. Games, people, and influences mentioned or discussed: Control, Quantum Break, Silent Hill 2, Arkham City, Microsoft, Max Payne, Prey: Mooncrush, Alien: Isolation, The Punisher, Commando, Twilight Zone, Trespasser, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ??? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Alan Wake, which we're playing via a remaster. We talk especially about the combat, amongst other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Ch 3 or 4 Issues covered: Night Springs episode, word salad, feeling the need to have it wrapped up, PNW locations, not quite hitting right, representing the setting, Remedy touchpoints, primal fears, collectibles and types, the three Cs, the cohesion of the lights, making you feel like a putz, pulling the camera away, lack of situational awareness, a difficulty diversion, wanting to almost die, inanimate objects, finding the right tension, spawned Taken?, weapon progressions, getting a better flashlight, the excellence of the 5.1 mix, annoying difficulty bugs, the RROD, what do you do when source material conflicts with good game principles, adaptation, where are all the women?, lack of promotion, game choice, demographics and the birth of the industry, our negative reviews. Games, people, and influences mentioned or discussed: Control, Twin Peaks, Northern Exposure, Grand Theft Auto, Stephen King, Max Payne, Resident Evil (series), Silent Hill 2, Capcom, Trespasser, C. Ross, Psycho Mantis/Metal Gear Solid, Eternal Darkness, Lego Movie Game, Mystery Dip, Starfighter (series), Republic Commando, Tomb Raider (series), Halo (series), Barbie, Oppenheimer, Branden, Rockstar, Epic, Maas, Kotaku, Jason Schreier, Nintendo, Atari, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finishing the main game Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
The penultimate episode of Jeremy Peel and Phil Iwaniuk's PC Gaming Classics series finally lands on the free feed, investigating Trespasser: Jurassic Park, an all-timer Back Page draft pick. Thanks to Jeremy and Phil for their hard work on this one! Hosted on Acast. See acast.com/privacy for more information.
Welcome to Dev Game Club, where this week we complete our series on Eye of the Beholder. We talk more about D&D adaptation, spend some time with a sequel, and get to our takeaways before emptying the mailbag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: which levels count in the sequel, killing lots of beholders, whether you could have killed Xanathar in the original, striation of hit point values, scaling for sense of power, paying off on the quests, finding all the beholders, beholder physiology, having more fun with beholders as designers, bulettes and basilisks, "just keep going," being trained for level navigation, designing towards the player understanding, wanting coordinates, using simple concepts well, modular repeatable and combinable concepts, leaning into the limitations, an onion layer level, "mapping matters," loving drawing maps, sanding off of friction (various ways of telling the player how to get there), being more embodied in the dungeon, the more you take out the less the experience becomes, allowing for abstraction and having to draw you in other ways, translating D&D, why simulate the math, a bad game to simulate, "what is a saving throw?," using video games to inform the evolution of your tabletop game, emphasizing the human, a more elegant system, dice variance, a useless party experience, usability issues, bad games that were influential on us, remembering movie moments but not the gameplay, even bad actors are better than what we could do at the time, digging into all the RPGs, not knowing what to do in SimCity, DOS vs Mac music and early audio, a craftman's respect for audio, warm analog music, hearing multiple versions of the same soundtrack, not playing a lot of real-world games, physics in games and pitting against fun, wanting to get to specific rides vs how you build a park, Tim gets turned off on the CRPG book, building on foundations and the legacies they carry, business concerns, shipping code passing cert, climbing uphill to make changes, maintaining the feel. Games, people, and influences mentioned or discussed: Eye of the Beholder II, Winnie the Pooh, The Dungeon Run, Metal Gear Solid (obliquely), Wolfenstein 3D, DOOM (1993), Gary Gygax, PS5, Xbox Series X, Dark Souls, Temple of Elemental Evil, Indiana Jones (series), Far Cry 2, Starfighter, Jurassic Park, Ultima Underworld, God of War, Baldur's Gate (series), World of Warcraft, William Shatner, Vampire: the Masquerade, Call of Cthulhu, Mechwarrior, Mechassault, Warhammer, Morrowind, Fallout, Diablo, Westwood, Ashton Herrmann, Kyrandia (series), Lands of Lore, Trespasser, Clint Hocking, Assassin's Creed (series), Darkstone, Neverwinter Nights, Kingdom Hearts, Twisted Metal Black, Warcraft II, Quake, MYST, Grim Fandango, The 7th Guest, NextGen, Sam Thomas, The CRPG Book, Skyrim, The Bard's Tale, Disco Elysium, Rogue, Betrayal at Krondor, Cobra Mission: Panic in Cobra City, Andrew, SimCity 2000, GameBoy, MegaMan, NES/SNES/N64, Grant Kirkhope, GoldenEye 007, Metroid (series), Half-Life (series), Rollercoaster Tycoon, The Matrix, Disneyworld, Great Adventure, Canobie Lake Park, Dungeon Master, Chris, Populous (series), Dungeon Master, Fallout 3, mysterydip, Commander Keen, Dwarf Fortress, Metroid Prime, Bethesda Game Studios, Halo (series), Bungie Studios, Tomb Raider, Galleon, Toby Gard, Redguard, Reed Knight, Todd Howard, Starfighter, Grand Theft Auto (series), Starfield, Unreal (series), Gears of War, Republic Commando, Jack Mathews, Mark Haigh-Hutchinson, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Our next game? Links: The CRPG Book Dungeon Master Encyclopedia and video Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
In This Hour: -- Jim's home gunsmithing project goes sideways. -- A man with an ax steps out of the woods on your property. -- Shotgun ammunition is still hard to find. Tom Gresham's Gun Talk 08.13.23 After Show
Welcome to Dev Game Club, where this week we add a bonus to our series on Metroid Prime by looking into Metroid Fusion, before turning to the mail bag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Almost all of it Issues covered: the space jump boots, connectivity with the GBA, Metroid nostalgia, a hardcore game, GBA architecture, moving goalposts, kinship between Metroid and Legend of Zelda, snacking on Dread, an A bug in a final room, code save states, a limited control set and linear upgrades, having keycards/security access, Samus's lack of agency, changing what you think about the character, enjoying the setting, not knowing where to go, not thinking about space in a particular way, host origin stories, roles we've had, leaving for opportunities, burning out, a book club for games, keeping up with technology, learning languages, not being able to share what we're doing yet, how we keep going, hitting versions of writer's block, context shifting, being good with just a small amount of work, project doldrums, mental thinking, sometimes you just need idle time, gaining perspective via sharing, asking why questions, shifting between productivity approaches, disguised linearity, games where the level design pulls you along, trusting the developers and trusting your players, player empowerment, games we didn't get, not enjoying the controller for FPSes but changing later, getting revved up by programming and needing cooldowns. Games, people, and influences mentioned or discussed: Blarg42, TheSecondQuest, Game Boy Advance, Pokemon Stadium, Zelda: Four Sword, Crystal Chronicle, PacMan, Splinter Cell, Tingle Tuner, Legend of Zelda, Mercury Steam, Dead Space, Event Horizon, Team Ninja, Tomonobu Itagaki, Kyleanderror13, Republic Commando, Star Wars: Starfighter, LucasArts, Tomb Raider, Jonathan Williams, Bethesda Game Studios, Fallout 3, Mario (series), Rebel FM, Naughty Dog, Looking Glass, System Shock 2, Irrational Games, Soren Johnson, Civ 3, GamaSutra/Game Developer, Sixty Second Shooter Prime, Jamie Fristrom, PlayStation Vita, Commander Keen, Luke, RPG Maker, Bvron, Fumito Ueda, Shadow of the Colossus, The Last Guardian, Ocarina of Time, Link to the Past, Arcane Studios, Dishonored, Prey, Death Loop, Planescape: Torment, Castlevania, Dead Cells, Hollow Knight, Ori and the Blind Forest, Dark Souls, Jarkko Sivula, GoldenEye, Demon's Souls, Resident Evil, Nathan Martz, Final Fantasy (series), Dungeons & Dragons, Trespasser, Skyrim, Minecraft, Dragon Quest Builders, Valheim, Dwarf Fortress, Joel Burgess, Capy Games, Ubisoft, Watch Dogs, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Man shoots into a crowd of children, injuring two. Trespasser breaks into a high school twice. For more crime and justice news go to crimeonline.comSee omnystudio.com/listener for privacy information.