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Welcome to Dev Game Club, where this week we start a new series of explorations on the walking simulator, beginning with Gone Home. We set the game in its time, talk about possible real world experiences, and dive into its restraint and storytelling. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: All of Gone Home Issues covered: walking simulator coverage, the wave of indies and another wave, career changes, Fullbright's early history, leaving the big industry, the value of focus, location-based entertainments and shows, focusing on one thing, having constraints vs not, setting your own constraints, the spooky atmosphere but having restraint, imposing expectations from video games, visiting a previously unknown house, the Ouija board, a literal red hair-ing, stripping out all the video game-isms for interactivity, few mechanics, simple systems and using their few mechanics and verbs, experience-forward, Brett quizzes Tim, narrative richness, the ordering of collectible reading, leveraging non-linear storytelling, using period-appropriate communication, games that make Tim cry, the 90s of it all, letters vs email, waste paper baskets, a visual language and the use of consistency. Games, people, and influences mentioned or discussed: Death Stranding, Dear Esther, Firewatch, BioShock Infinite, Batman: Arkham Origins, GTA V, Tomb Raider (2013), Dead Rising 3, Dead Space 3, LoZ: A Link Between Worlds, The Last of Us, Beyond: Two Souls, AC IV: Black Flag, Rayman Legends, Splinter Cell: Blacklist, Battlefield IV, Payday 2, Outlast, Antichamber, The Stanley Parable, Papers Please, Brothers: A Tale of Two Sons, Starbreeze, Josef Fares, Hazelight Studios, It Takes Two, LucasArts, Clair Obscure: Expedition 33, Blue Prince, Animal Well, Balatro, 343 Studios, BioStats, Calamity Nolan, Tacoma, Indie Game: The Movie, Minerva's Den, Bioshock, Kate Craig, Carl Lumbly, 2K Marin, Hangar 13, Fallout: New Vegas, Morrowind, Sleep No More, Macbeth, Antenna Theater, Meow Wolf, George RR Martin, Control, Imagineering, Disney, Fez, X-Files, Resident Evil, Amnesia, Life Is Strange, Leaves of Grass, Hollow Knight, Pulp Fiction, Final Fantasy IX, Shadow of the Colossus, The Last of Us 2, Alien, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Dear Esther (2012) Links: Why Is Gone Home A Game? Twitch: timlongojr https://twitch.tv/timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com mailto://devgameclub@gmail.com
Our guest Alex Beachum turned his thesis project into the mind-bending smash Outer Wilds. Inspired by greats such as Zelda and Antichamber, it blazed new ground by having a nonviolent (though definitely mortal) player. We discuss emotional prototypes, four distinct mysteries and the IGF - this week!Highlights[00:00:30] Emotional Prototyping: Designing with Feeling Alex Beachum discusses the idea of building an emotional prototype for a game, capturing the vibe before mechanics—like roasting marshmallows as the sun explodes. This became the emotional core of Outer Wilds. [00:17:30] The Origin of the Supernova Mechanic: The moment that inspired the iconic supernova loop in Outer Wilds—watching planets explode in slow motion—originated as a student prototype focused on ambiance and inevitability. [00:09:00] Building a Space Game Without Combat: Alex wanted to make a space exploration game without combat, inspired by Apollo 13 and 2001: A Space Odyssey. The idea was pure exploration—“not to conquer, just to understand.” [00:10:30] How ‘Outer Wilds' Was Almost a Roguelike Originally envisioned as a roguelike with randomized elements, Outer Wilds shifted to a fixed solar system with a time loop to better serve its story and design goals. [00:08:00] Zelda, Myst, and the Indie Inspirations Behind Outer Wilds: Beachum references Zelda, Myst, and Antichamber as key influences. The design philosophy emphasized knowledge as power, like discovering rules you could've used all along. [00:53:00] The Ship Log: Making Mystery Manageable: Alex explains the design of the ship log, which breaks the story into four “curiosity webs” so players can uncover the mystery in any order. A masterclass in open-world narrative structure. [00:39:00] From Stop Motion to Indie Stardom: Alex recounts how his childhood love of stop-motion and magic tricks evolved into a passion for visual storytelling and game design, eventually leading to Outer Wilds. [00:42:30] Working with Family: Sibling Storytelling: Alex collaborated with his sister Kelsey Beachum, the writer of Outer Wilds, on the narrative. Their sibling dynamic added cohesion to the game's emotional and story depth.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Shanglan (May) LiArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505
In which we pass through Antichamber (2013), never quite sure if we're solving its Magic Eye puzzles or simply ghosting them. Pippin tones down the hyperbolic geometry. David 86's the parade. These, and other GAMETHINGS. Antichamber was developed and published by Demruth.
Bobby rediscovers an old but not quite forgotten puzzle game called Antichamber while Emilio gets Gloomhaven, the tabletop version, and Nic is disappointed with the new Warhammer III DLC.TOPICSTrine 5: A Clockwork Conspiracy, Cryptmaster, Warhammer 40K: Space Marine 2, Antichamber, Gloomhaven – Jaws of the Lion, Total War: WARHAMMER III – Shadows of ChangeFor more, check out dlgaming.net!
This community is a big tent. We welcome folks from all backgrounds, and all levels of experience with computers. Heck, on our last episode, we celebrated an article written by someone who is, rounding down, a lawyer! A constant question I ponder is: what's the best way to introduce someone to the world of FoC? If someone is a workaday programmer, or a non-programmer, what can we share with them to help them understand our area of interest? A personal favourite is the New Media Reader, but it's long and dense. An obvious crowd-pleaser is Inventing on Principle. Bonnie Nardi's A Small Matter of Programming deserves a place on the list, especially if the reader is already an avid programmer who doesn't yet understand the point of end-user programming. They might ask, "Why should typical computer users bother learning to program?" Well, that's the wrong question! Instead, we should start broader. Why do we use computers? What do we use them to do? What happens when they don't do what we want? Who controls what they do? Will this ever change? What change do we want? Nardi challenges us to explore these questions, and gives the reader a gentle but definitive push in a positive direction. Next time, we're… considered harmful? #### $ We have launched a Patreon! => patreon.com/futureofcoding If, with the warmth in your heart and the wind in your wallet, you so choose to support this show then please know that we are tremendously grateful. Producing this show takes a minor mountain of effort, and while the countless throngs of adoring fair-weather fans will surely arrive eventually, the small kilo-cadre of diehard listeners we've accrued so far makes each new episode a true joy to share. Through thick and thin (mostly thin since the sponsorship landscape turned barren) we're going to keep doing our darnedest to make something thought-provoking with an independent spirit. If that tickles you pink, throw some wood in our fireplace! (Yes, Ivan is writing this, how can you tell?) Also, it doesn't hurt that the 2nd bonus episode — "Inherently Spatial" — is one of the best episodes of the show yet. It defrags so hard; you'll love it. #### Init Bug report: Frog Fractions. Oh the indignity! Hey, it's The Witness in our show notes again. Getting Over It with Bennett Foddy is the better game, even if it spawned Only Up and other copycats that miss the point. The Looker gets the point. Getting Over It is a triumph that emerged from a genre of games that are hard to play: Octodad, QWOP, I Am Bread Braid arguably spawned the genre of high-minded & heady puzzlers that all try to say something profound through their design. Cookie Clicker and Universal Paperclips are good incremental games. Jump King and Only Up are intentionally bad. Flappy Bird was accidentally good. Surgeon Simulator and Goat Simulator are purely for the laughs. Stanley Parable, like Getting Over It, brings in the voice of the creator to (say) invite rumination on the fourth wall, which is what make them transcendent. Here's the trailer for Bennett Foddy's new game, Baby Steps. So on the one hand we have all these "bad" and """bad""" and sometimes badgames, which actually end up doing quite well in advancing the culture. On the other hand we have The Witness, The Talos Principal, Swapper, Antichamber, QUBE, and all these high-minded puzzly games, which despite their best efforts to say something through their design… kinda don't. When comparing the "interactivity" of these games, it's tempting to talk about the mechanics (or dynamics), but that formal definition feels a little too precise. We mean something looser — something closer to the colloquial meaning when "Gamers" talk about "game mechanics". Silent Football might be an example of "sports as art". Mao is a card game where explaining the rules is forbidden. #### Main The Partially Examined Life is one of Jimmy's favourite philosophy podcasts. Two essays from Scientific American's 1991 Special Issue Communications, Computers and Networks are referenced in the first chapter, one by Larry Tesler and one by Alan Kay. The other essays in this issue are also quite interesting to reflect on from our position 30 years hence. Apple's Knowledge Navigator video, and HP's 1995 video, are speculative fiction marketing about conversational agents. Rewind.ai is one of those "Computer, when did I last degauss the tachyon masticator?" tools. (Oh, Lifestreams…) S-GPT is Federico Viticci's iOS/Mac Shortcut that strings together ChatGPT and various Shortcuts features, so that you can do some nifty automation stuff via a conversational interface. It feels like similar things could be built — heck, probably already have been built — with "If-Tuh-Tuh-Tuh" or Zapier. When Ivan reaches for domain-specific terminology, LUT, Arri Alexa, and Redcome easily because, like, he wishes he had occasion to use them. To hear the story about the Secret Service busting down young Jimmy's door, listen to his episode on the Code With Jason podcast. C Is Not a Low-level Language — a fantastic article about the illusion that our source code closely matches what actually happens during execution. What Follows from Empirical Software Research? Not much, according to Jimmy in this delightful article. Jimmy likes to reference Minecraft's "redstone" which acts a bit like a programming system, so here, have a video about redstone. Ivan saw this video via Mastodon, about someone making a "real" camera in Blender, and… just…
E Mëttwoch de Moien hu mir mam UEL-President iwwert d'Etüd iwwer Aarbechtszäitverkierzung an der Emissioun "Invité vun der Redaktioun" geschwat.
W 531 odcinku GnM Plus rozmawiamy o nadchodzącej konferencji Microsoftu, nowym projekcie dla Sony (który jest mieszanką Gears of War i Mass Effect) oraz odejściu twórców Forzy Horizon. Czasówka: 00:00 - START 00:50 - W co ostatnio graliśmy czyli IMMORTALITY oraz Antichamber 14:37 - Nadchodzi konferencja Microsoftu (i będzie biedna?) 25:45 - Nowy projekt dla Sony a'la Gears of Effect 31:44 - Twórcy Forzy Horizon zakładają nowe studio 36:25 - SEKCJA KOMENTARZY PYTANIE ODCINKA: Jakie nowe IP chcielibyście zobaczyć od Sony? Czy nowy projekt w takim settingu jest nam potrzebny?
The Metroid games are certified classics for a reason. Super Metroid, in particular, is responsible for inventing an entire genre, with a shockingly tight design that puts all other games of its era to shame. The 90s came and went without seeing a 3D metroid game, but in 2002 we finally saw the release of Metroid Prime. Could it possibly capture the magic of what made the 2D games great?Well, according to the reviews of the time, it did that, and more. Metroid Prime received close to universal acclaim, with everything from its graphical presentation to its enemy design to its power ups being declared worthy of its predecessor; a resoundingly successful conversion and evolution of the concept of a Metroidvania.But 20 years have passed since the release of Metroid Prime. And while the genre of 3D metroidvanias remains mostly barren, there have been other fantastic games to come in its wake - Supraland, Antichamber and Outerwilds, Prey and of course, Dark Souls. Does Metroid Prime, with its focus on exploration and platforming, still hold up today? Or are its mechanics and world outdated, primitive and undercooked?On this episode, we discuss:Metroid Prime tells its minimalist story entirely through text you read while scanning logs and objects in the environment. Not a single line of dialogue is spoken throughout the entire game. Does this constant breaking of action to scan and read lines of text immersion-breaking, or does it suck you into its world even deeper?Metroid Prime, as an “action-adventure” title, touches on many types of gameplay - combat, puzzles, platforming and exploration. Is this a balanced package, or does it do some of these things better than others?What did we think of Metroid Prime's level design, both on a micro and macro level? How well does this level design facilitate both the moment to moment gameplay and the broader cohesive worldbuilding?We answer these questions and many more on the 99th episode of the Retro Spectives Podcast!
PLUGS:Follow our guests @Symbiosis_gamesJoin our Discord!Follow us on Twitter @CanadaGameDevsOVERVIEW:This week we're talking to Symbiosis Games about their spiritual successor to 2005's beloved Tom Clancy's Splinter Cell: Chaos Theory which is set to release on Steam in 2023: SPECTRE. We talk about what it means to modernize a classic gaming experience, their intriguing Californian patron funding the game's development and review their Steam page in real-time!EVENTS:CANCELLED :( Game Slice 2022 Online - Stream Oct 4-6 - Playtesting Sept 20-Oct 6 - “Back for its seventh year, Joydrop is proud to host Game Slice 2022. We continue to conduct the event online as we await a safe opportunity to return to an in person event.”Indie Cup Canada '22 - online exhibit starting Oct 20, award nominees revealed Nov 3, winners Nov 17 - “Indie Cup is hosting a digital festival of indie games with developer awards and an online exhibition of upcoming indies from Canadian devs!”Super FESTival by Hand Eye Society (@HandEyeSociety) - Oct 15-16 - Volunteer, showcase your game or apply to be a speaker for the 10th festival showcase by the Toronto-based non-profit arts org.CANADIAN GAMING NEWS:Toronto, ON: Cuphead Getting Physical Edition for 5th AnniversaryToronto, ON: Foxhole Leaves Early Access After 5 YearsWISHLIST THIS:SuperColony by Antic Games Inc. (@AnticGamesDev) in BC. Releasing “TBA
Ben and Tao get jiggy with gravity in colour coded cubic confounder, Manifold Garden. As they get lost explaining its abstract infinity and implausible geometry, they find a lack of boundaries just as thorny in the manifold garden as in Tao’s vegetable patch, they weed out bugs (and I’m not talking ladybirds), deconstruct the ratio of time played to problems solved, and ponder how the sandbox has revolutionised creativity: specifically, whether computational technology has suppressed as much cultural innovation as it may have spawned. No spoilers (for once!)Content Warning: PEGI 13.Clarifications:The original music for Manifold Garden is composed by Laryssa OkadaHere’s the explainer Ben watched on Non-Euclidean Geometry by YouTuber, CodeParade: Christopher Nolan’s short early film was called ‘Doodlebug’ not just ‘Bug’. You can watch it here: Incidentally, if you’re an affectionate critic of Nolan (which is to say, you like his films but think they all suffer from expositional incontinence), you might enjoy comedian Michael Spicer’s take: Here’s the Reddit thread where they confirm the yellow tree cube bug Ben laments: https://www.reddit.com/r/ManifoldGarden/comments/ifydmf/missing_cube_on_a_yellow_tree_bug/ (note the thread is 2 years old!!)Here’s the developer explaining how to load older save versions of the same save file: Game Maker’s Toolkit is presented by Mark Brown on YouTube. Coincidentally, the magnet concept Tao mentions is actually implemented in Qube, the 2011 puzzler from Toxic Games.Antichamber - a hugely similar game to this one - is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce and released in 2013.Audio extracts:The Shining (1980)The Mighty BooshJesus Walks by Kanye WestThe Lord of the Rings - The Two Towers (2002)The Other Guys (2010)The Witness challenge musicReturn of the Obra Dinn OST by Lukas PopeUrban Species - I WonderCoherence (2013)QubeAntichamberDoodlebug by Christopher Nolan (1997)BBC Sherlock feat. Benedict Cumberbatch (2010)Austin Powers (1997) feat. Mike MyersPortal 2 feat. Stephen Merchant as WheatleyBlade Runner (1982) - Vangelis - Tears in RainHalt and Catch Fire theme by TrentemøllerThe Rite of Spring - Ballet by Igor StravinskySubstack: Sign up free to read our reviews and commentary at www.pixelvision.netTwitter: @pixelvizEmail: pixelvisionpodcast@gmail.com Get full access to Pixel Vision at www.pixelvision.net/subscribe
Paul and John split their reviews this week. John is reviewing Antichamber on PC and Paul is going back to an old favorite and reviewing The Office Quest.
We're celebrating our 200th episode, or at least the episode we assume is somewhere around our 200th, by talking about hidden gems of this year and the past decade, which is how long we've been doing this show, which is ... man. We need to go lie down for a while. Games discussed include: TOEM, Eastward, Beast Breaker, Crusin Blast, Antichamber, Tales From Space: Mutant Blobs Attack, Tiny Wings, Jazzpunk, Sakuna: Of Rice and Ruin, Walkabout Mini Golf and Cookie Clicker!
On this episode, I talk with Brandon Macleod about his video game "Codename: The Room". The game is available for download here: https://brandon-macleod.itch.io/codename-room Brandon talks about his influences including Portal, PT, the video game Antichamber, as well as different programming languages. Redd talks about the Milgram Experiment, his misadventures with the Unreal Engine and the movie Cube. Learn more about Codename: The Room on the Codename: The Room Discord Server https://discord.gg/PnngbqQTFu --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/redd-kaiman/message Support this podcast: https://anchor.fm/redd-kaiman/support
Darren and Justin play Alexander Bruce's trippy and surreal game Antichamber. They might differ on where the fun lies but as a whole the game is worth your time and is perfect for a puzzling podcast. Antichamber: https://store.steampowered.com/app/219890/Antichamber/
Cette semaine, on a une thématique spéciale. Tellement spéciale qu'on n'était même pas au courant avant que narF le dise au début du podcast! La thématique de l'infini!!! Parce que, comme d'hab, on a infini de niaiseries à dire! Mais aussi, parce qu'on parle d'un jeu infini! De quoi on a parlé: Manifold Garden Antichamber ... Lire la suite Podcast #290 - 10 septembre 2020 - Manifold Garden, Spiritfarer, Antichamber, Spider-Man et plus!
Non-Euclidean games, Manifold Garden, Antichamber, NaissanceE, best and worst sequels, Discord announcement
Non-Euclidean games, Manifold Garden, Antichamber, NaissanceE, best and worst sequels, Discord announcement
The Quick Save Club is a spin off of the Cartridge Club that focuses on PC Games. Every 2 months we choose a Retro, Classic, or Indie PC game to play. We play it together as a community, then record a podcast talking about our experiences with the game! Welcome to Episode 14! This Month we talked about the mind-bending indie title Antichamber! Hosting this month we got Kevin @Buried_On_Mars, Josh @FranticSociety, and Ryan @Retrogamerrantn!! Leave feedback on twitter @QuickSaveClub or on the Cartridge Club forums! Thanks for listening!
Two calm and textless puzzle games that both have very unique takes on the genre.
Robin Arnott is an audio designer and game developer who developed Deep Sea, released in 2010, and SoundSelf. Both games focus mainly on audio, with Deep Sea being audio only and SoundSelf featuring audio accompanied by abstract visuals. He also did sound design for Antichamber.About SoundSelf: Use your voice to generate a hypnotic world of light, color, and sound.Now, more than ever, the stresses of daily life grind us down. A strong meditation practice helps us feel more at peace and ready to meet the world. But those very stresses make it difficult to form a practice. The constant pressure distracts the monkey brain, and we drift into anxiety instead of stillness. SoundSelf induces a meditative state. SoundSelf will gently lull you into meditation by engaging you in a centuries-old practice called "toning." You'll breathe deeply and exhale in long extended tones, SoundSelf will produce audio/video feedback to shift you into meditation. Relax and let go.https://soundself.com/https://www.enterandromeda.com/http://eastforest.org
Not content with simple sound design and engineering, Robin Arnott wanted more from the games he made. Sound design, along with games that featured those design approaches, followed a specific template, and Robin wanted to try something different, and so a wonderful career blossomed from that moment. Robin joins Paul to discuss the ups and downs of his career so far culminating in Soundself.Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer SchoolFind out more at https://dev-diary.pinecast.coThis podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-1862be for 40% off for 4 months, and support Dev Diary.
We’re officially Twitch Affiliates! Moving up in the world, speedrunning, what we’re streaming, what TV we’re watching, what cool indie music we’re listening to, Celeste and Antichamber reviews, and, of course, more Slay the Spire.
This weeks topics include, The World Ends With You: Final Remix, The Legend of Dragoon, Powerstone, Antichamber, Praey for the Gods, The Umbrella Academy Vol. 1: Apocalypse Suite, Sex Education S01, Nausicaa of the Valley of the Wind, and the question of whether games can be good without being fun. All social media and content links below: linktr.ee/broccolibomberstudios
本期是和播客「游必有方」主播延静斋孙(知乎/微博 @延静斋孙)共同录制的合作节目,从「男性凝视」的概念谈起,讨论游戏中是否有「女性凝视」……及很多其他的。 邮箱:bukelilun@outlook.com 网站:bukelilun.com 男性凝视(male gaze)定义:指男性从快感出发,把女性视作性客体观看的行为。知乎文章:什么是“男性凝视” 大师姊:《创造101中杨超越的“破功”》 荣耀手机使用「美腿」营销 《拳皇》角色不知火舞 《守望先锋》角色猎空胜利姿势Over the Shoulder被下架 系统相同,表现形式不同的例子:Splatoon(喷射战士)系列与CS: GO、《使命召唤》等游戏 《美少女梦工厂》不一定是女性向游戏 父嫁、光源氏计划:指男人把小女孩抚养长大成自己理想中的女人,并最后娶她为妻。 《光之美少女》 女性向游戏设计师题材的日剧SP《原以为命中注定的恋爱不会发生在我身上》(2016) 《如龙0》角色:真岛吾朗、立华铁(井浦新饰演) 性别表演(gender performativity):Judith Butler提出主体的性别身份不是既定的和固定不变的,而是不确定和不稳定的,即是表演性的。(有的版本翻译为「展演」) 中国FIFA玩家陈迪(cndi) 第二波女权主义:开始于1960年代初的美国,最终波及至整个西方世界和其他地区。内容包括争取性别平等、生育权、堕胎、避孕、离婚、女性的工作权利等,也让社会开始关注家庭暴力及婚内强奸等社会议题。 第三波女性主义:加入了酷儿理论,批判性理论,生态女性主义,和新女性主义理论,着重「微观政治」,强调性别或性欲的后结构主义阐释。 Veronique Mottier, Sexuality: A Very Short Introduction (2008) (中文版:《性存在》) 斗鱼游戏主播赤如青 PS4游戏:Bound: Shattered Kingdom (舞之灵) Detroit: Become Human(底特律:变人)、NieR: Automata(尼尔:机械纪元)是「后人类」游戏? 儿童游戏丛书 Choose Your Own Adventure 主角为「空白」的游戏:《塞尔达传说:荒野之息》、《传送门》系列、Antichamber 提到的模拟养成经营类游戏:《明星志愿》系列、《酒店大亨》、《心跳回忆》、《青涩宝贝》、科学家模拟 PRINCIPIA: Master of Science 有新玩法的独立游戏:Papers, Please、Replica、Orwell、Beholder BGM:Cris Velasco - Rally the Heroes 湘南乃風 - 紅 Cris Velasco - VictorySpecial Guest: 延静斋孙.
Jochen wurde im Rahmen der Forenwichtel-Wertschätzungen mit dem Rätselspiel Antichamber beschenkt, ist nun endlich zum Spielen und Wertschätzen gekommen ... und schwer begeistert. Alles Weitere hört Ihr in dieser für alle Hörer kostenlosen Episode am Besten selbst.
This week on Three Dicks' Picks, we talk about Denis Villeneuve's psychological thriller Enemy, Porter Robinson's electronic pop album Worlds, and the indie puzzle game Antichamber! At the end of every episode, we rate each pick as well as reveal our picks for our next episode - so you can watch, listen, and join in on the discussion!
The inspector paces the room, piecing together the clues of the murder mystery, when suddenly he turns dramatically to the camera and exclaims, "I know who did it!" On this suspenseful new episode, J & Q have gathered the suspects into the library of the mansion they are squatting in and are finally ready to reveal the clues that led them to their Top 5 Murder Mystery Movies of all time! Was it Professor Plum with the candlestick or Agatha Christie with the typewriter? Does David Fincher direct the best modern-day mysteries? Did, after everything, the butler really do it? You'll have to tune in to find out. At some point, your inspector-hosts take a break from solving murders to play a rousing game of Mystery Match by finishing each other's sentences and J tries out some shitty new accents. Everyone has a motive on High Five: The Podcast, so the only question now is...are you next?
This week we played a delightfully trippy puzzle game known as Antichamber.
This week we played a delightfully trippy puzzle game known as Antichamber.
Kole, Ben, Dennis, and Jala talk about the Legend of Zelda: Breath of the Wild, Atlus' oppressive streaming rules, and we ask you about game themes and mechanics. The Brief: All of the Jak and Daxter games are coming to PS4. Someone beat Dark Souls III with bananas. Breath of the Wild will run on 4K in PC. Atlus doesn't want you to stream Persona 5. The Multiplayer: What game's play best supports its theme? The Grind: Jala: Vermintide. Torment: Tides of Numenera. Kole: The Legend of Zelda: Breath of the Wild. Dennis: Minion Masters. Ben: Horizon: Zero Dawn. Antichamber. Portal 2 hell.
Kole, Ben, Dennis, and Jala talk about Torment: Tides of Numenera, Nintendo Switch sales figures, and we ask you whether you prefer physical or digital games. The Brief: Games will be more expensive on Switch. Nintendo has sold over 1.5 million Switches. For Honor has a level cheating problem. Rocket League gets a new game mode called Dropshot. The Multiplayer: Do you prefer digital or physical goods? The Grind: Jala: Torment: Tides of Numenera. Ben: Stephen's Sausage Roll. Antichamber. Dennis: Horizon: Zero Dawn. Disc Jam.
Leon rises up in The Fall, while Stephanie takes matter into her own hands in Antichamber. Plus, we encounter some unusual items at the Long Island Retro Gaming Expo. Download MP3
This week, the co-founders of BitFinity Games Michael and Matthew Taranto join us to talk about their upcoming title Tadpole Treble! Matthew also talks about his webcomic series, Brawl in the Family, as well as Quantum Break, the latest Final Fantasy XV demo, the DOOM beta, Hyrule Warriors Legends, Fire Emblem Fates, Antichamber, The Legend of Zelda: Marjora's Mask, Deux Ex: Human Revolution, Rain and much more! PRODUCER'S NOTE: Unfortunately, Neal and Vaughn's microphones started acting up around the 1:14 mark (with Neal's cutting out completely around 1:17), but the problem was fixed just after the 1:17 mark. I tried to boost the audio the best I could during this time window. I apologize for the audio mishap. This week's cast: Adam Arinder Vaughn Venters Neal Bonham Matthew Taranto Michael Taranto Music Credit: Outro -- https://www.youtube.com/watch?v=f-aqid95dog RSS Feed: http://feeds.soundcloud.com/users/soundcloud:users:61611947/sounds.rss April 8, 2016
In our first episode of the new year, we cover a ton of games including Rainbow Six: Siege, Awesomenauts, Antichamber, Gang Beasts and SatelliteReign. Also we talk about some upcoming 2016 games that you may not know about. ::: Website ::: Twitter ::: Steam ::: Youtube ::: Twitch :::
We head down Alexander Bruce’s abstract, MC Escher-esque journey of life. Join us as we talk about AntiChamber’s unique way of traversing through euclidean space. We also break down how AntiChamber messes with your human emotions, perceptions and even thought patterns. For fans of weird, crazy and cool games, this episode isn’t one to miss.
Est-ce que le Oculus va enfin nous permettre de jouer dehors sans avoir mille reflets dans l'écran, ou si ça va causer une hausse incontrôlables de coups de soleil? Est-ce que Twin Peaks devrait être adapté en jeu par Tell Tales? Est-ce que les moutons peuvent survivre à une chute de 2000 mètres? Est-ce qu'il ... Continuer la lecture
In which we enter a puzzling world. Beginnings I composed by Siddhartha Barnhoorn from Antichamber by Alexander Bruce; Main Theme and Credits theme by Joshua R. Mosley from SafeCracker : The Ultimate Puzzle Adventure by Kheops Studio.
Resumen de la sesión de hoy: -Las Aventuras de Viciado-Man y Peasant Boy (Cap. 01). -Juegos Wason ( juegos que nunca te pasaste BaDumTss!) -Terapia de grupo -Análisis de la quincena: Final Fantasy X HD (PS3). -Sección Hipster: Antichamber (PC). https://linkr.bio/jugadoresanonimos
We listen to the best soundtracks and remixes in puzzle games. This episode features music from many different genres, including funky organ solos, 80s glam rock, and symphonic orchestrations.Download MP3 Tracklist (full info here):
PROGRAMA 8 =========================== Email: podcast@freakdom.org Twitter: https://twitter.com/podcastfreakdom Freakdom en Facebook: https://www.facebook.com/Freakdom El foro de Freakdom: http://www.freakdom.org -------------------------------------------- Colaboradores: 00:30 Enlaces de Kassidy · Dungeon Keeper Mobile: https://play.google.com/store/apps/de... / https://itunes.apple.com/ca/app/dunge... · Dungeon Keeper Gold: http://www.gog.com/game/dungeon_keeper · Dungeon Keeper 2: http://www.gog.com/game/dungeon_keeper_2 · War for the Overworld: http://www.wftogame.com · Humble Indie Bundle 11: http://www.humblebundle.com · Antichamber: http://www.antichamber-game.com / http://www.ivoox.com/freakdom-1-audio... · Fez: http://www.fezgame.com / http://www.ivoox.com/freakdom-3-audio... · Giana Sisters - Twisted Dreams: http://www.gianasisterstwisteddreams.com · Machinae Supremacy: www.machinaesupremacy.com · Monkey Island 2: Le Chuck's Revenge: https://www.lucasarts.com/games/monke... · Super Meat Boy: http://www.supermeatboy.com · They Bleed Pixels: http://www.theybleedpixels.com · Guacamelee: http://www.guacamelee.com · Super Metroid: http://metroid.wikia.com/wiki/Chozo_S... · Dust - An Elysian Tail: http://www.noogy.com · The Swapper: http://www.facepalmgames.com/the-swapper · Monaco: What's Yours is Mine: http://www.monacoismine.com · Starseed Pilgrim: http://www.starseedpilgrim.com/ · Beatbuddy: http://beatbuddy.com/? · Broken Age: http://www.brokenagegame.com/? · Day of the Tentacle: http://www.dosgamesarchive.com/downlo... · Maniac Mansion: http://en.wikipedia.org/wiki/Maniac_M... · ScummVM: http://scummvm.org/ · Broken Sword: http://www.brokenswordgame.com/ · Indiana Jones and the Fate of Atlantis: http://store.steampowered.com/app/6010/ · Usuario en Freakdom.org: Kassidy · Canal en Twitch: http://www.twitch.tv/kassidynet · Canal de YouTube: http://www.youtube.com/kassidyvgclips · Twitter: https://twitter.com/kassidy 13:45 Enlaces de Jaeger · Juego y temas comentados: - Beta del Titan Fall: http://www.titanfall.com - Thief: http://www.thiefgame.com - Rust: http://playrust.com - Kinguin shop: http://www.kinguin.net · Usuario en Freakdom.org: Jaeger_esp · Canal de YouTube: http://www.youtube.com/user/Jaegeresp 26:45 Enlaces de Rek607 · Enlaces de los temas comentados: - Libro: "Los nombres esenciales del arte urbano y del graffiti español", Mario Suárez (2011) - Artistas destacados: Suso33, Aryz, Kapi, Pez, Neko, Chusky, Miss Van, Pant, Dems 333, Rosh 333, Boa Mistura, Doing Only Crooked Shit (D.O.C.S.) · Usuario en Freakdom.org: REK607 · Twitter: https://twitter.com/REK607 · Blog: http://stickalypse.blogspot.com/ · Facebook: https://www.facebook.com/stickalypse.art · Flickr: https://secure.flickr.com/photos/rekone 36:16 Enlaces de Userbarna · Juego analizado: Pitfall (Atari 2600) · Enlace a la ROM: http://coolrom.com/roms/atari2600/158... - Insignia Pitfall Harry Explorer Club: https://www.atariage.com/2600/archive... · Usuario de Freakdom.org: Userbarna · Twitter de Userbarna: https://twitter.com/Userbarna · Usuario YouTube: https://www.youtube.com/channel/UCFKa... · Blog: http://userbarna.blogspot.com ------------------------------------ Presentado por Userbarna · Usuario de Freakdom.org: Userbarna · Twitter de Userbarna: https://twitter.com/Userbarna · Blog: http://userbarna.blogspot.com.es/ · Canal de Youtube: https://www.youtube.com/userbarna1981
Chris and Matt talk about the many games they’ve been playing lately along with news manipulation How online news is easily manipulated and fabricated. Matt and his abusive father. Fire Emblem: Awakening review. Bioshock: Infinite review. How to grow a proper beard. AVGN Adventures review. Antichamber review. Brothers: A Tale of Two Sons review. The [...]
Rob from second-generation.com comes on to give Nintendo impressions and Tom and Phil talk about Steamworld Dig, Antichamber and Metro 2033, along with the week's news.
Ian Buck and Ian Decker with returning guest Katie Reddemann discuss Minecraft Mass Effected themed DLC, a Mega-Man revival, a virtual reality headset from Sony, Disney: Infinity for PC, reviews of Deadpool and Dust: An Elysian Tail from Katie and Antichamber from Ian Buck.
The Steam Summer Sale has concluded and we talk about our booty, yarr, including Torchlight 2, Shadowrun Returns, Organ Trail, Surgeon Simulator 2013, Prison Architect, Antichamber and others. Chuck attempts to find some fun with Grand Theft Auto 4 (spoiler: he doesn't) and Maki gives both that and Saints Row the Third a whirl. And … Continue reading "NQcast53 – Captain Laptop's Teabagged Maps" The post NQcast53 – Captain Laptop's Teabagged Maps first appeared on No Quarters dot Net | A MFVGP.
In questa puntata tante news, l'atteso ritorno dell'angolo del porno, e l'incompresa epifania del sottoscritto. Free Playing, il podcast con la redazione scaccucchiata! [0:00:00] Intro [0:01:24] Le magliette di Marco Mottura [0:08:28] Sono finiti i saldi di Steam: che ci siamo comprati? [0:29:30] La serissima lettera di SlaveX [0:35:42] L'entusiasmante mini Nintendo Direct [0:43:52] The Walking Dead: 400 Days [0:53:37] Anche Level-5 tifa per PS4 [0:58:04] Valentina Nappi ha iniziato leggendo i manga [1:06:01] SCE Japan Studio dice che sono gente matta [1:18:37] Ryse di Crytek è stato frainteso [1:32:58] Ready At Dawn contro GameStop [1:49:38] Viva lo slow gaming [2:03:24] Extra Credits [2:04:25] Humans Must Answer [2:06:33] The Legend of Zelda: A Link to the Past [2:07:18] Uncharted 3 [2:09:11] Antichamber [2:11:37] Ratchet & Clank Future: Tools of Destruction [2:12:29] Battlefield 3 [2:14:02] Catherine [2:17:55] Dexter: la settima stagione e l'inizio dell'ottava [2:19:20] L'attacco dei giganti [2:21:15] DmC: Devil May Cry [2:22:36] Outro. Hanno partecipato Bruno #brunodinoi Barbera, Simone #ilsaggiosimone Andreozzi, Davide #miticodavide Alexandro Fiandra, l'amicone Aurelio #auronemaglione Maglione, il grande fumettista Mirco Pierfederici, ed il superpadrone di Multiplayer.it Simone Tagliaferri. Fabio Di Felice e l'imperfettibile Gabbre erano nei nostri cuori. Un saluto anche agli amici che ci hanno seguito in diretta! Scusate se non vi nomino uno ad uno, ma ci vuole davvero troppo tempo per recuperarvi... chi c'era comunque sa! Ricordate di scriverci numerosi in email (info@freeplaying.it): i vostri dubbi e le vostre domande troveranno saggia risposta nella posta del cuore di Simone. E non dimenticate di seguite il nostro nuovissimo fantasticissimo forum! Volete supportarci? Piaceteci e fateci piacere su Facebook, cerchiateci e fateci cerchiare su Google+, cinguettateci e fateci cinguettare su Twitter e, ovviamente, recensiteci, cinquestellateci e seguiteci su iTunes! E se siete ricchi sfondati, supportateci comprandovi il super libro di Fabio Di Felice su Amazon, l'altro super libro di Fabio Di Felice sempre su Amazon, e le magliette fashion di The Indie Shelter!
It's the Summer Steam Sale and we're talking about the games we've bought and the cards we've collected! Jon also brings up Deadpool and the new Streetpass games/update. Nathan goes through a whole bunch including The Witcher 2, Blood Dragon and the new Call of Juarez. Sean revists Trine and tries out Antichamber.As for the news, we discuss Sony's PLAY line-up of games this summer as well as their weird new trophy-bidding thing and Deadly Premonition is now on Greenlight.
Sie ist das leibhaftige Antichamber, die brotgewordene Nemesis, die total schlampig animierte Geißel der Menschheit: Kathrin "Kaddi" Fricke geht mit ihrer rollenden Freakshow coldmirror auch diesen Monat wieder auf Tour durch unser kollektives Unterbewusstsein und verfolgt einmal mehr ihren perfiden Plan der totalen Weltherrschaft durch heimtückische Brain-Manipulation. An ihrer Seite einmal mehr ihre willfährigen Schergen und Helfershelfer: die gewissenlosen Japanoschlampen mit der Lizenz zum Löten, der pseudopoetische Obama-Transformer im swaggen Kamikaze-Synchro-Style, die biologische Massenvernichtungswaffe B.R.O.T. (deren öffentliche Bewerbung strengstens untersagt ist) und zwei vordergründig harmlose junge Männer, die sich unter falschen Aliassen wie ByeAlex und Justin Bieber angeblich der fröhlichen Sangeskunst verschrieben haben - in Wahrheit aber ihren dunklen Neigungen zwischen Thor Steinar, Perversion und Assi-Geldwäsche nachgehen. coldmirror: Ist sie zu stark, bist Du zu wack!!! Bi-atch!
This episode is 100 percent nasal. If you have any issues with listening to people be sick and get progressively sicker over the course of an hour, this is not the show for you. GamerEdie and her amazing inflating nose is joined by Holy Goalie and Nick Dinicola to chat up games and gaming news of the day. Topics include: Reviews of summer hay fever, more Bioshock Infinite, Angelica Weaver: Catch Me When You Can, Dead Island Riptide, Mass Effect 3 multiplayer, Sanctum 2, Don't Starve, Antichamber, Monaco, There are only . What's in your wallet... er, cube? Greenheart Games , one for paying customers and one for pirates. Guess what the pirated version has? PIRATES! Microsoft officially will be the official announcement of the new console. Buck or Chuck: , . Enjoy.
Ben and Paddy have a catch up and discuss what the future may or may not hold for them. 0:00:00 – Intro 0:06:59 – GOTW 0:22:32 – PSRQ+A 0:49:51 – News 1:04:08 – Goodbyes n’ Stuff Website - www.playstationradio.co.uk Email - fishandchips@playstationradio.co.uk Twitter - @PSRadioUK Facebook - www.facebook.com/playstationradiouk Ben PSN - Confused_Dude Simon PSN - SiborgSimoSctlnd Patrick PSN - Zippypatrick Ben Twitter - @Confused_Dude Simon Twitter - @SimonSiThornton Patrick Twitter - @Zippypatrick
Ben is busy, so Simon and Patrick do their best to recreate PSRUK’s jaw dropping quality without him. 0:00:00 – Intro 0:11:06 – GOTW 0:42:38 – PSRQ+A 0:45:56 – News 0:58:51 – Wonga 1:01:49 – Goodbyes n’ Stuff Website - www.playstationradio.co.uk Email - fishandchips@playstationradio.co.uk Twitter - @PSRadioUK Facebook - www.facebook.com/playstationradiouk Ben PSN - Confused_Dude Simon PSN - SiborgSimoSctlnd Patrick PSN - Zippypatrick Ben Twitter - @Confused_Dude Simon Twitter - @SimonSiThornton Patrick Twitter - @Zippypatrick
Jede Podcast-Aufnahme ist eine Serie von Entscheidungen. Die erste ist die Aufnahme zu starten. Tim und ich reden diesmal über Antichamber. Das Spiel bereitet uns Kopfschmerzen. Es lässt uns schwere Rätsel lösen, hilft uns dabei nicht, verarscht uns sogar hin und wieder und wir spielen es gern. Ihr fragt euch warum? Dann hört den Podcast. […]
Josh displays his might and magic by kicking, Justin learns just how bad he is at Soul Reaver and all video games, Coop can get attacked by alligators at any given moment. Plus Dead Space 3, face bullets, Antichamber, and washing machine repair. Super Gaming Best Friends: the podcast where Horrible Night writers and friends get caught up on their latest video game adventures and then get to know each other better by discussing off-topic interests. This episode was recorded live on the Horrible Night Twitch.tv Channel. Follow us to stay up to date on our latest live podcasts and game nights. Watch the video on YouTube. Show Notes Cast: Josh, Justin, Coop Guide: 00:18 – Intro and Off-Topic 25:55 – What Are We Playing? 26:03 – Legacy of Kain: Soul Reaver, Giants: Citizen Kabuto, Dead Space 3, Fire Emblem: Awakening 1:00:00 – Far Cry 3, Max Payne 3, System Shock 2, The Darkness II 1:34:17 – Aliens: Colonial Marines, Antichamber, F1 2012, Project Cars, Dark Messiah of Might and Magic, War Thunder 2:01:37 – HorribleNight.com Updates Off-topic Skyfall, Paranormal Activity 4, Very Harold and Kumar Christmas, Dark Knight Returns Subscribe to Super Gaming Best Friends – The other Wednesdays RSS iTunes Related posts: So Many Doodads – Super Gaming Best Friends Live #205 I’m Not Toad – Super Gaming Best Friends Live #201 Bro In It – Super Gaming Best Friends Live #122
Surprise: a lot of talk about thatgamecompany's Journey along with criticisms and applications. Starring Wild Man Ted, Joshua Cauller, and Yann Wong (from Singapore)! Also, lots of indie game talk (Antichamber, Miasmata).
Bajo and Hex are back with reviews of Metal Gear Rising: Revengeance and indie games Antichamber and No Time to Explain while Goose explores the ins and outs of 'Crowd Funding'...
A week of revelations and anticipations the way only the N4G Radio boys can deliver.
A week of revelations and anticipations the way only the N4G Radio boys can deliver.
היי, תראו, עוד פרק שבו אנחנו מברברים יותר מדי על משחקים ונשארות לנו בסוף רק כמה דקות לדבר על דבר אחד שקרה בשבועיים האחרונים! [audio:http://www.gamepad.co.il/Gamepod/Gamepod060-8.2.2013.mp3|titles=Episode 60: Gothic but old] להורדה 2:05 – עופר שיחק ב-Antichamber, משחק פאזלים בגוף-ראשון שבכלל לא דומה בשום צורה שהיא לפורטל. 10:25 – כמה מילים על Little Inferno, משחק שבו, ובכן, […]
Join Alex and Tigs as they hit that big ass ramp to talk about all things 50 Cent Blood On The Sands related, as well as Dead Space 3, Antichamber, Proteus, Sly Cooper: Thieves in Time, Playstation Home Arcade and get pretty loopy on this episode of Griefed! Recorded on February 6th 2013.
Silence, on joue !, c’est l’émission hebdo de jeu vidéo de Libélabo et Ecrans.fr. Avec Erwan Cario et ses chroniqueurs, Patrick Hellio de Hitphone.fr, Pierre-Alexandre Rouillon (alias Pipomantis) de Canard PC et Monsieur Phal, le spécialiste des jeux de société de trictrac.net.Au programme cette semaine, on s’amuse à brûler tout et (surtout) n’importe quoi dans Little Inferno qui vient de débarquer sur iPad, on s’émerveille du résultat de la collaboration entre Level 5 et les studios Ghibli, Ni no Kuni, et on tente l’expérience Antichamber. Voir Acast.com/privacy pour les informations sur la vie privée et l'opt-out.
Veckan har bara börjat och det betyder såklart ett nytt avsnitt av Svamppod Fyrkant. Denna vecka har Ludde kommit ikapp med Bastion så nu vet han vad alla vi andra tjatat om sedan spelet släpptes 2011. Tommy och Malin har knappt spelat något alls, men Samson har istället en fet lista. Vad sägs om SimCity, indieälsklingen Antichamber och lite annat smått och gott.
Veckan har bara börjat och det betyder såklart ett nytt avsnitt av Svamppod Fyrkant. Denna vecka har Ludde kommit ikapp med Bastion så nu vet han vad alla vi andra tjatat om sedan spelet släpptes 2011. Tommy och Malin har knappt spelat något alls, men Samson har istället en fet lista. Vad sägs om SimCity, indieälsklingen Antichamber och lite annat smått och gott.
While we muster all the patience we have to wait for Fire Emblem Awakenings to unlock on the eShop, we talk about what we've been playing lately. Stuff like Final Fantasy XII, Miami Hotline, and Antichamber. Find more shows on our website at http://www.oleetkustudios.net/podcast
Long live The Besties! This week's episode revolves around the mysteries of Doritos, Taco Bell and much, much more. Also Plante takes the opportunity to not say anything for the longest time in Besties history. Where was he? What was he thinking? We may never know. 03:00 - Antichamber 15:00 - Half Time 26:00 - Ni No Kuni 42:20 - What's next? Theme song by Ian Dorsch Get the show: Download MP3" Subscribe to the podcast (RSS) Subscribe on iTunes
Jeff Gerstmann shakes the cobwebs loose and tries to coherently tell you about Antichamber for the PC.
We go spelunking in The Cave, compare the relative merits of the Underworld and Resident Evil film franchises, dig into the bureaucracy of SimCity, question the very nature of reality with Antichamber, and pour one out for THQ on this week's Bombcast!
The week ending Jan 20, 2013 in gaming news from a modders perspective brought to you by MODSonline.com. This show: Left 4 Dead 2 Workshop, Antichamber – psychological exploration, Survarium beta planned, SimCity beta, Skype to replace Xbox Live, Sony sells US headquarters for $1.1 billion, THQ assets to be sold off, Codemasters hit by [...]
After spending no less than a half-hour talking about Yelp, the gang finally gets down to business with Letterpress, Ni no Kuni, Halo 4 spoilers, Kentucky Route Zero, Antichamber, and, of course, Beverly Hills Cop.
Holmes is joined by Alexander Bruce, designer of the IGF Award-winning game Antichamber
Join Jason and Chris as they discuss the games and shows at PAX prime. Those of you who listen in can expect Epic Mickey 2 impressions, and quite a bit of hands-on Wii U talk, as well. Listening deeper into the show will provide a bit of a breakdown on the indie titles available to play at PAX. Those curious about the indie title of which Chris could not recall the name should know the game is called "AntiChamber." After the talk about the games on the expo's floor, Chris mentions his experiences with the shows and panels at PAX. As a bonus for my loyal listeners, the beginning of the podcast includes new information about that albino GameCube controller featured last week! Click through for the download and streaming links! PB & Jason is recorded in front of a live studio audience every Wednesday. For ticket information, please email jason@pixlbit.com.
Join Jason and Chris as they discuss the games and shows at PAX prime. Those of you who listen in can expect Epic Mickey 2 impressions, and quite a bit of hands-on Wii U talk, as well. Listening deeper into the show will provide a bit of a breakdown on the indie titles available to play at PAX. Those curious about the indie title of which Chris could not recall the name should know the game is called "AntiChamber." After the talk about the games on the expo's floor, Chris mentions his experiences with the shows and panels at PAX. As a bonus for my loyal listeners, the beginning of the podcast includes new information about that albino GameCube controller featured last week! Click through for the download and streaming links! PB & Jason is recorded in front of a live studio audience every Wednesday. For ticket information, please email jason@pixlbit.com.
In the exciting conclusion of Season 1 for New Game Netcast we are talking Diablo 3, EA Sports Season Ticket, PlayStation Collections, Call of Duty: Black Ops 2, The Secret World, Counter-Strike Global Offensive, Darksiders 2, Frozen Synapse, Ubisoft PC piracy, City of Heroes, MLG, Steam Greenlight, Metal Gear Solid: Ground Zeroes, Guild Wars 2, and our Question of the Episode! Bonus topics include PAX, Dishonored, and Antichamber!