Podcasts about dreamlight valley

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Best podcasts about dreamlight valley

Latest podcast episodes about dreamlight valley

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!
Ep571: We're bringing Disney Starlight to Disneyland!

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

Play Episode Listen Later Jun 2, 2025 93:04


This week we take a look at the Disney Parks event in Dreamlight Valley, Kermit the Frog continues to inspire by talking to college graduates, Statler and Waldorf in Lego form, we play the "7 degrees of" game but not with Kevin Bacon, plus, we talk about Walt Disney World's newest parade Disney Starlight and how we've decided it's coming to Disneyland this summer! Listen now at: https://www.podketeers.com/571 or watch this episode at: YouTube.com/Podketeers   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a ---  

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

This week the Cheshire Cat brings new challenges to Dreamlight Valley, Disney really likes promoting the new Lilo & Stitch film, a creator blends Star Wars and inflatable tube people, people are hacking the new 70th Anniversary scavenger hunt keys, plus Mel tells us about her experience at Universal's Fan Fest! Listen now at: https://www.podketeers.com/570 or watch this episode at: YouTube.com/Podketeers   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a ---  

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

This week we talk Switch 2 reservations, whether the Renaissance Fair can help bring raves to Disney Parks, we do a recap of the announcements from Star Wars celebration in Japan and we look at the latest Dreamlight Valley update featuring Alice In Wonderland! Listen now at: https://www.podketeers.com/566 or watch this episode at: YouTube.com/Podketeers   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a ---  

Gamereactor TV - English
Dreamlight Valley - Wonders of Wonderland Switch Gameplay Walkthrough Part 0: Gift time!

Gamereactor TV - English

Play Episode Listen Later Apr 25, 2025 19:23


Gamereactor TV - Norge
Dreamlight Valley - Wonders of Wonderland Switch Gameplay Walkthrough Part 0: Gift time!

Gamereactor TV - Norge

Play Episode Listen Later Apr 25, 2025 19:23


Gamereactor TV - Italiano
Dreamlight Valley - Wonders of Wonderland Switch Gameplay Walkthrough Part 0: Gift time!

Gamereactor TV - Italiano

Play Episode Listen Later Apr 25, 2025 19:23


Gamereactor TV - Español
Dreamlight Valley - Wonders of Wonderland Switch Gameplay Walkthrough Part 0: Gift time!

Gamereactor TV - Español

Play Episode Listen Later Apr 25, 2025 19:23


Gamereactor TV - Inglês
Dreamlight Valley - Wonders of Wonderland Switch Gameplay Walkthrough Part 0: Gift time!

Gamereactor TV - Inglês

Play Episode Listen Later Apr 25, 2025 19:23


Gamereactor TV - Sverige
Dreamlight Valley - Wonders of Wonderland Switch Gameplay Walkthrough Part 0: Gift time!

Gamereactor TV - Sverige

Play Episode Listen Later Apr 25, 2025 19:23


Gamereactor TV - Germany
Dreamlight Valley - Wonders of Wonderland Switch Gameplay Walkthrough Part 0: Gift time!

Gamereactor TV - Germany

Play Episode Listen Later Apr 25, 2025 19:23


Gamereactor TV - France
Dreamlight Valley - Wonders of Wonderland Switch Gameplay Walkthrough Part 0: Gift time!

Gamereactor TV - France

Play Episode Listen Later Apr 25, 2025 19:23


Gamereactor TV - Suomi
Dreamlight Valley - Wonders of Wonderland Switch Gameplay Walkthrough Part 0: Gift time!

Gamereactor TV - Suomi

Play Episode Listen Later Apr 25, 2025 19:23


Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

This week a taste from the parks in a cookie, Dreamlight Valley will finally run great on a Nintendo product as the company announces the successor to the Switch, spoiler alert, I like the song Waiting On A Wish from the live-action Snow White film but it feels like I've heard it before, video of King Kong climbing the Empire State building surfaces, plus Disney Parks merchandise celebrating the 70th anniversary! Listen now at: https://www.podketeers.com/563 or watch this episode at: YouTube.com/Podketeers   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a ---  

Podcast Demastered
Dreamlight Valley: A Whole New World

Podcast Demastered

Play Episode Listen Later Mar 4, 2025 25:25


Chelsea and Wade discuss Disney Dreamlight Valley's latest free update Tales of Agrabah that introduces Aladdin and Jasmine.  Don't forget to like, follow, or subscribe, and leave us a review! Let us know what you'd like us to cover next!  Follow us here!Instagram: https://www.instagram.com/poddemastered/Bluesky: https://bsky.app/profile/poddemastered.bsky.socialFacebook: https://www.facebook.com/PodDemasteredYouTube: https://www.youtube.com/@poddemasteredHave any topic requests, questions, or general comments? Send us an email at demasteredpodcast@gmail.com.Music: Switch Me On by Shane Ivers - https://www.silvermansound.com

Radio Giga
Dreamlight Valley: Alle Samen & Gemüse inkl. Insel der Ewigkeit

Radio Giga

Play Episode Listen Later Jan 2, 2025


In Disney Dreamlight Valley könnt ihr verschiedene Arten von Gemüse und Getreide anbauen. Dafür müsst ihr Felder anlegen, das entsprechende Saatgut und Samen finden sowie eure Ernte ordentlich bewässern. Wir zeigen euch, wie ihr die Ernte richtig bestellt und alle Gemüse- und Getreidesorten findet – auch die, die erst mit A Rift in Time hinzukamen.

Radio Giga
Dreamlight Valley: Dream Snaps und Vanellope freischalten

Radio Giga

Play Episode Listen Later Dec 30, 2024


Über die Freundschaftsaufgaben „Das Gespenst von Dreamlight Valley“ und „Glaube, Vertrauen und Pixelstaub“ in Disney Dreamlight Valley könnt ihr die Bewohnerin Vanellope bekommen und zudem das Multiplayer-Feature DreamSnaps freischalten. An dieser Steller zeigen wir, wie es funktioniert.

Radio Giga
Dreamlight Valley: Alle Blumen und Pflanzen finden

Radio Giga

Play Episode Listen Later Dec 30, 2024


Für manche Missionen in Disney Dreamlight Valley müsst ihr Blumen pflücken. Sie machen sich auch als Geschenke gut. Wir helfen euch dabei, alle Pflanzen zu finden und nennen euch die Verkaufspreise jeder Blume.

The Harvest Season
Game of the Year 2024

The Harvest Season

Play Episode Listen Later Dec 25, 2024 143:06


Al, Codey, and Micah talk about their favourite farming and cottagecore games of 2024. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:37: What Have We Been Up To 00:22:18: Rules Explanation 00:26:13: Update Of The Year 00:42:17: Early Access Of The Year 00:52:11: Game Of The Year Nominations 01:46:31: Debate 02:01:59: Winner Discussion 02:10:47: Outro Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to the sixth annual harvest season (0:00:35) Al: game of the year episode. (0:00:37) Al: My name is Al. (0:00:38) Codey: And my name is Cody. (0:00:40) Micah: And I’m Micah. (0:00:41) Al: And we’re here today to talk about Cottagecore games. (0:00:44) Codey: Ooh. (0:00:45) Micah: Yay. (0:00:48) Codey: Make it, it’s a woo, not yay. (0:00:49) Micah: Yeah, wooh. (0:00:53) Al: All right. This is. Spicy, we, as mentioned, this is going to be our game of the year episode (0:00:54) Micah: I’m trying to add a little spice to it, you know, spice it up a little bit. (0:01:04) Al: for this year. Why all that? This is the sixth one. I don’t know how to deal with that. (0:01:10) Micah: Yeah, I can’t believe it’s it’s been that long you said I didn’t even register (0:01:15) Micah: I saw the list of the the previous ones you said six just now and it hit me like a truck (0:01:20) Al: We’ve changed things up this year a little bit compared to previous years. (0:01:21) Codey: Yeah you said it and I was like no way. This is wild. (0:01:30) Al: I’m not going to go into that just now, but just bear in mind listeners, there are some (0:01:34) Al: slight changes. (0:01:37) Al: Before that, Micah, what have you been up to? (0:01:38) Micah: Aww, I’ve been playing a lot of Jeragon Quest 3, HD2D, which I might talk a little bit about the Greenhouse episode. (0:01:50) Al: I love how you say might like we’ve not just recorded it. (0:01:50) Micah: Might, maybe, you’ll have to tune into the Greenhouse episode to find out. (0:01:56) Codey: You could cut it. (0:01:57) Codey: You could cut it out. (0:01:58) Micah: Great. (0:01:58) Al: No, it’s fine. It’s fine. I love when we like we break through the barrier and like stop (0:02:04) Codey: Oh, yeah. (0:02:04) Al: pretending like we record the greenhouse later. (0:02:06) Micah: that is primarily what I’ve been playing when I have the time to play games. Cody and I were (0:02:09) Codey: You’re right, you’re right. (0:02:17) Micah: just talking before we started recording about just being busy and not being able to play a (0:02:22) Micah: whole lot of games this year. So it’s always nice doing a game of the year recording because it (0:02:27) Micah: gives me an excuse to kind of revisit and catch up on things and have a an allotted time to play (0:02:34) Micah: games, but other than that, it’s been Drangle. (0:02:36) Micah: Quest 3. And I have also been shiny hunting a lot more in (0:02:41) Micah: Pokemon, but in older Pokemon games, I’ve been kind of (0:02:44) Micah: revisiting and kind of I don’t know what the term is, like (0:02:53) Micah: realigning myself with what I loved about Pokemon, and not so (0:02:56) Micah: much the how what modern Pokemon has become, I guess. And there’s (0:03:03) Micah: been a lot of like interesting I found in the (0:03:07) Micah: the kind of like deeper level in community, there’s a lot (0:03:12) Micah: of like really interesting new things that people have found (0:03:15) Micah: or like, you know, different hunts that people have set up (0:03:20) Micah: like one of the things that I’m working on right now is shiny (0:03:22) Micah: hunting, Kanto starters in the original gen one virtual console (0:03:27) Micah: games, which is something that you can do, but you have to do (0:03:27) Al: Oh, why? Why? (0:03:29) Micah: it by like, trading them over to a gen two virtual console game (0:03:33) Micah: to see or if you (0:03:37) Micah: have a totally legal copy of the virtual console games, (0:03:42) Micah: there’s a patch that you can apply that will just show you (0:03:44) Micah: if it’s shiny or not, which is very cool. (0:03:47) Micah: But there’s been a lot of like really neat little things like (0:03:49) Micah: that that I’ve been kind of experiencing and re-linking (0:03:56) Codey: You’re you’re getting back to your roots now. What’s your current hunt? (0:03:57) Micah: myself with and yeah, yep. (0:04:02) Micah: I think there’s been a lot of, well, yeah, that Gen 1 hunt is (0:04:05) Micah: my current hunt. (0:04:06) Micah: Uh, I’m doing all four of this stuff. (0:04:10) Micah: So like the three Kanto original Kanto starters and the Pikachu in the (0:04:15) Micah: games that they originate in, um, which is, has been a little bit complicated (0:04:22) Micah: to set up, uh, but it has been pretty enjoyable, like learning how things, (0:04:28) Micah: uh, work and how, how to, you know, like set things up properly. (0:04:33) Micah: Uh, it’s just been, I don’t know. (0:04:36) Micah: Interesting. (0:04:37) Micah: And I think there’s been a lot over the years that has like kind of had me (0:04:44) Micah: disconnect from Pokemon and in specific ways that like, kind of, like you said, (0:04:51) Micah: you know, coming back to my roots has kind of retaught me what it is that I (0:04:56) Micah: love so much about creature collecting and, you know, these core games and (0:05:02) Micah: stuff like that, this of course has nothing to do with the fact that, uh, (0:05:07) Micah: you know, earlier this year, they shut down the three S, uh, internet (0:05:12) Micah: capabilities and that may be possibly in the future. (0:05:15) Micah: Pokemon bank is going to shut down and that I am anxious about the (0:05:19) Micah: possibility of losing, you know, and I’m not rushing to, you know, it has (0:05:24) Micah: nothing to do with the fact that I’m like prepping for the quote unquote (0:05:24) Codey: Yeah. (0:05:28) Micah: end of the world when it comes to, but yeah. (0:05:32) Al: Prepping for something they haven’t even announced is going to happen yet. (0:05:35) Micah: Yes. (0:05:36) Codey: But it’s going to happen, though. (0:05:36) Micah: You know, that’s the glory of anxiety. (0:05:41) Al: Well, yeah, fair. (0:05:44) Codey: You can’t choose what you get worried about. (0:05:45) Micah: Yep. (0:05:46) Micah: Yep. (0:05:46) Codey: You just– yep. (0:05:47) Micah: And then you just over prepare for it. (0:05:48) Micah: And everyone’s like, why did you do that? (0:05:49) Micah: And I’m like, I don’t know. (0:05:50) Micah: I just felt like it was a good idea. (0:05:52) Al: There is no why there only is. (0:05:54) Micah: Yep. (0:05:55) Micah: That’s right. (0:05:56) Codey: Yep, I did that. I’ve been doing a PhD. I don’t know if you all know about that. So, I mean, I’ve just had like, this is like conference season. And then I’ve also had a lot of review requests lately. So journals have been like, hey, there’s a paper that you’re really like is within your like niche. Can you review this? Since you’re a subject matter expert? (0:05:56) Micah: So that’s primarily what I’ve been doing. (0:05:59) Al: Cody, what have you been up to? (0:06:26) Codey: And I’ve learned that I’m bad at saying no. So I am about to finish that. Like, literally after this, I have to write something for a nomination. And then I have to finish a review. And then I will finally be free of my obligations. And then I can actually focus on just my, my PhD. Yeah, lots of insect identification. Lots of that. And then (0:06:52) Codey: recently started playing, uh, Pokemon Pocket. (0:06:56) Codey: And, uh, I, during that Venusaur event that happened, um, I got three (0:07:03) Codey: of the promo Venusaur, but I did not get any of the Jigglypuff or the (0:07:06) Codey: Hunter and I am really salty about that. (0:07:08) Micah: Oh no. (0:07:10) Codey: Like I literally opened my game. (0:07:13) Codey: I was like, Oh, I need to do those. (0:07:14) Codey: Cause I thought today was the last day, like through like 11 59 tonight, (0:07:19) Codey: but it was yesterday, so rip. (0:07:21) Al: Yeah, this is the problem Cody, you need to be doing this this event all through the event, (0:07:26) Al: otherwise it’s going to because I did, I kid you not, 38 packs of that event. 38 packs I opened (0:07:32) Codey: That means, that means you won 38 of the, okay, with no Venusaur. (0:07:36) Al: with no Venusaur. Yes, correct. With no Venusaur in 38 packs. The last three packs that I could (0:07:44) Micah: That is unbelievable. (0:07:49) Al: could have opened in the game because of the timer. (0:07:51) Al: Without paying gold, the last three packs, all Venus are. (0:07:56) Codey: They turned up the Venus or the Venus or knob. I mean, maybe (0:08:00) Codey: that’s where they opened the cannon. Um, maybe that’s where (0:08:07) Codey: that’s my issue because I did start doing it near the end. And (0:08:11) Al: I don’t, yeah, I don’t think, I don’t think, I think it’s just cause like there were loads (0:08:12) Codey: so they, there was like all Venus or it’s just like (0:08:18) Al: of people I know who couldn’t get any Grinninja and kept getting Venus or instead. So I don’t (0:08:22) Al: think it’s, I don’t think it’s quite that simple, but yeah, if you want it like 41 is what I got, (0:08:27) Al: 41 packs is why I opened and that, and I needed to get, you know, 39 to get one of each. (0:08:30) Codey: Wow. (0:08:30) Codey: Mm-hmm. (0:08:34) Al: So like, yeah, you can’t, you can’t half-heartedly do these events. If you want everything, (0:08:38) Al: You got to go all in. And the good thing is that like one. (0:08:41) Al: Once you’ve done the first couple of days, if you do all of the, like, use all of the (0:08:46) Al: hourglasses in the first couple of days, like just kind of like do everything as quickly (0:08:50) Al: as you can, then the most you can do a day is two because of the 12 hour timer. So it (0:08:56) Al: makes it really quick and easy after the first couple of days. I guess the problem. Well, (0:08:59) Codey: I mean my I’m not a try-hard though (0:09:03) Al: I think you’re always going to be disappointed in pocket if that’s the case, then. (0:09:06) Codey: I’m just I’m just always gonna be disappointed in myself. Let’s be honest. That’s never gonna not (0:09:10) Micah: I got the inverse of that initial I eventually did get to Venus or which was I was happy (0:09:22) Micah: with that because that’s you know, the max that you can put in a deck is two of a card. (0:09:26) Micah: But it took a very, very long time and I got an endless amount of Haunter like just a ridiculous (0:09:33) Micah: amount of Haunter to the point that I thought it was like something either was wrong or (0:09:34) Al: Yeah. (0:09:38) Micah: Or I was like, it’s been. (0:09:40) Al: Opening the wrong packs or something. (0:09:40) Micah: Having a trick played on me or something. (0:09:42) Micah: Yeah. (0:09:42) Micah: Like something was going wrong because it was just, it was just (0:09:46) Micah: Haunter all the time and I w I went to my, my work team and I was like, (0:09:51) Micah: Hey, is anybody else just pulling Haunter and everyone was like, no, (0:09:56) Micah: I got all of them already. (0:09:57) Micah: I figured, you know, whatever. (0:09:58) Micah: And I’m like, what is wrong with my game? (0:10:00) Al: Yeah, I got 13 Hunter and 11 Jigglypuff. (0:10:00) Micah: I’m like hard resetting and (0:10:04) Codey: Well, why don’t you save them for me, please, because I need it. (0:10:05) Micah: incredible. (0:10:09) Micah: - Yeah. (0:10:10) Micah: - There’s no shortage of, no shortage of Haunters for you when the trading happens. (0:10:11) Al: We’ll see what trading ends up being like, but yeah, got your name on it. (0:10:19) Micah: - Al, what have you been playing? (0:10:26) Al: Because I’m recording so many, I’m literally recording the live. (0:10:30) Al: So I am specifically going to talk about one game that I haven’t talked about on the other episodes so that I don’t get confused about things. (0:10:46) Al: So this is not all I’ve been up to. This is just what you’re getting this episode. I have played Sonic Shadow Generations, Sonic X, or to be specific, I’ve played Shadow Generations. (0:11:00) Al: I wasn’t playing Sonic Generations because I did enjoy it when I played it the first time, but I don’t have time to be replaying games. Come on, that’s not my life anymore. (0:11:08) Al: So I bought the game to play Shadow Generations. And let me tell you, I still do not like 3D Sonic games, even when it’s Shadow you’re playing as instead. (0:11:21) Micah: Okay, so is it is it sonic generations just with like added? Oh (0:11:28) Al: So, think of it like Bowser’s Fury with Mario. (0:11:31) Al: Did you play that? (0:11:32) Micah: Sure, yeah (0:11:33) Al: It’s exactly the same as that. (0:11:35) Al: You open up the game and it shows you the two things side by side, and you either choose (0:11:38) Al: Sonic Generations or you choose Shadow Generations, and they are different games. (0:11:40) Micah: » I see. (0:11:41) Micah: » Okay. (0:11:45) Al: It’s not like you’re playing Sonic Generations, but with Shadow, no. (0:11:48) Al: It’s a different story. (0:11:49) Al: It’s your different character, and it’s different levels, and he has different powers. (0:11:55) Al: It’s completely different. (0:11:56) Micah: And a motorcycle and swears I mean he has a gun and (0:11:58) Al: » Yeah, exactly, exactly. (0:12:01) Al: So, I keep trying to like 3D Sonic games, (0:12:04) Al: and I think part of the problem is I did enjoy Sonic Generations, (0:12:08) Al: which did have some 3D levels, (0:12:10) Al: and I don’t know whether maybe I should play Sonic Generations to check, (0:12:14) Al: but I’m not going to. (0:12:16) Al: But I wonder whether I liked that despite the 3D levels, (0:12:20) Al: and I just mostly enjoyed the 2D levels, (0:12:22) Al: or whether I actually enjoyed the 3D levels in that game. (0:12:25) Al: I can’t remember. (0:12:26) Codey: Well, the more important question is are you gonna see the movie or when are you gonna see the movie? (0:12:28) Al: Oh, yeah, I’ve already got tickets. (0:12:33) Codey: Okay (0:12:34) Al: Let me check when I’ve got them booked for. (0:12:36) Al: So I have them booked for the Saturday because I’m, yeah, I couldn’t do the Friday because (0:12:41) Al: Rona’s out to a concert, but yeah, I’ve got tickets booked for the Saturday. (0:12:42) Codey: Mm hmm. So there’s some showings on Thursday for me where I’m at, but I that’s also my partner’s (0:12:52) Codey: Christmas holiday party. So and we always go to like a fancy place and they pay for everything. (0:12:56) Codey: So I’m going to get a bunch. I’m going to slam free food in my face, but I’ll probably like really. (0:12:59) Micah: The dream. (0:13:02) Al: You’re gonna eat as much food as you can as quickly as possible and then go to see Sonic? (0:13:06) Codey: Uh, I don’t know if that’s going to work, but I will probably see Sonic on Friday. If not the (0:13:13) Codey: after when it’s like cheap, cheap, cheap. Um, because. (0:13:14) Al: hmm I see I don’t care about the price because I have the like season pass (0:13:20) Codey: Oh, what? Wait, what? (0:13:21) Micah: there’s a there’s a season pass to the theater (0:13:23) Al: you guys don’t have that yeah I i I paid 135 pounds and I can go to the (0:13:26) Micah: at least not that i’m aware of (0:13:31) Al: cinema as many times as I want it for a year for the whole year yeah (0:13:34) Micah: - What? (0:13:35) Codey: - What? (0:13:36) Micah: I’ve never heard of this. (0:13:38) Micah: What is your like, big name, like theater, like cinema? (0:13:42) Al: So we have, we have two bigs, we have two. (0:13:44) Al: big cinema chains. One is called ODEON and one is called Cine World. And both of them, (0:13:49) Micah: Okay, neither of those (0:13:51) Al: but yeah. Well, so I think, is ODEON I think is owned by MGM maybe? I don’t know. They’re (0:14:00) Al: both owned by big US brands, but they kept a specific name. No, maybe it’s not. Oh, sorry. (0:14:07) Al: It’s AMC, the audience owned by MGM and do not own actual cinemas. (0:14:10) Micah: - Okay, AMC, I do know. (0:14:15) Al: There is a filmmaker. Let’s see what. (0:14:17) Micah: They make the movie. (0:14:20) Codey: Literally all that they offer to us is $15 a year gets you like points and you don’t have to pay fees for if you buy tickets online and that’s pretty much it. (0:14:36) Micah: Okay. So I do see, I’m looking now, cause this is mind blowing, so I didn’t know this (0:14:39) Codey: It is yeah. (0:14:40) Micah: concept existed. Uh, we have Marcus theaters has a, it’s $10 a month and you get one movie (0:14:47) Codey: - Oh. (0:14:49) Micah: credit per month, which means you just get a, a single movie ticket. Yeah. I mean, you’re (0:14:51) Al: What’s the point, then? (0:14:56) Micah: kind of, I mean, if you’re seeing one movie a month, you’re probably not really, I guess (0:15:03) Micah: Maybe you’re saving a little bit (0:15:06) Micah: I mean (0:15:06) Al: Yeah. Yeah, whereas I, I see like easily for like, I’m easily seeing one. (0:15:14) Micah: Okay, so there’s there is also unused credits rollover so like if you miss a month you say there’s nothing right (0:15:20) Al: Yeah but that’s still, unless that’s cheaper than a cinema ticket, there’s no point. (0:15:22) Micah: You’re still paying for the month (0:15:26) Micah: Which I think it is I think it’s $10 a month (0:15:29) Micah: I don’t know what what like a movie ticket is there but here in the (0:15:34) Micah: Great (0:15:36) Micah: I think we’re in the ballpark of at minimum like 16 to 20 dollars for a movie ticket (0:15:41) Al: Oh my word. For 20, I’d be expecting at least IMAX. That’s wild. (0:15:42) Codey: - Mm-hmm, mm-hmm. (0:15:43) Micah: So you are saving some but you’re also (0:15:50) Micah: No, you’re talking standard you’re talking getting your chairs kicked (0:15:54) Al: Oh no. So yeah, so that’s just because you said that. That’s the same company that is (0:15:56) Codey: Yeah, so regal which is a cinema place in some parts of the United States has (0:16:08) Al: world technically it’s cine world owns regal not the other (0:16:11) Al: for this one but yeah they’re the so they’re the same same company (0:16:12) Codey: Ok. (0:16:14) Codey: But you said you pay what? $100? (0:16:16) Al: I paid 135 pounds for the year so what does that work out at 135 (0:16:19) Codey: Mm-hmm. (0:16:21) Codey: That is $170 US dollars. (0:16:24) Al: uh it’s (0:16:24) Codey: We can get… (0:16:26) Micah: Just I just looked at what you’re (0:16:28) Al: yeah so that’s that’s 14 dollars uh 14 dollars a month or 11 (0:16:32) Codey: Mm-hmm Regal unlimited pricing for the base tier that only has access to 148 theaters (0:16:39) Codey: So 100% not you’re not gonna get it where you are like where most people are going to be (0:16:46) Codey: is (0:16:49) Codey: $260 a year (0:16:50) Al: for the cheapest. (0:16:52) Codey: For the cheapest and that’s about $22 a month you get unlimited tickets (0:16:52) Micah: Mm-hmm (0:16:53) Al: Oh, my word. (0:16:58) Codey: It says tickets, but I’m assuming it’s just like you get a ticket. It’s not that’s probably it’s probably purpose (0:17:01) Micah: Right, I would imagine, yeah. (0:17:03) Al: Yes, yeah, yeah, yeah. Yeah, it is. (0:17:03) Codey: and (0:17:05) Codey: Then you get 10% off concessions, which is nothing (0:17:08) Al: Yeah. Yeah, we get that as well. We get that as well, which is is is totally just a way to get you to buy more of the cinema, which I obviously do because I’m a sucker and I know that I’m a sucker. (0:17:09) Micah: Yeah, that’s pretty much nothing. (0:17:15) Micah: Now, (0:17:20) Micah: the next question is because our ticket prices (0:17:23) Micah: are so much higher than yours, (0:17:24) Micah: are your concession prices as high as ours are? (0:17:27) Al: I mean, so okay. (0:17:27) Micah: ‘cause we can, I mean, a small popcorn is $5, maybe. (0:17:31) Micah: And a small soda or small beverage is probably also like $5. (0:17:31) Codey: Mm hmm. Mm hmm. (0:17:36) Al: So I feel like they’re not too bad. (0:17:38) Al: So if I go, I can go into my app just now, because the good thing about (0:17:41) Al: the cinema that I have, that I go to now, which is like fantastically like 10 (0:17:45) Al: minutes drive from my house, which is, is amazing, um, which is, you know, for (0:17:50) Al: city people might seem weird, but like, yeah, I don’t have things 10 (0:17:54) Al: minutes away from my house. (0:17:56) Al: Uh, if I look, I can get, so you said a small popcorn, $5. (0:18:02) Al: Let’s see for us. (0:18:03) Al: uh yeah a regular popcorn would be five (0:18:07) Al: um but they do like deals that make them cheaper (0:18:10) Codey: they used to do that. They don’t do that anymore. I remember you could get like a meal deal. I don’t (0:18:16) Codey: think they do that anymore. (0:18:17) Al: - Yeah, so like me and Rona went to see Wicked (0:18:19) Al: and I never get run into the cinema. (0:18:21) Al: Like that’s the first time she’s been to the cinema since. (0:18:24) Al: Oh, what was that other musical? (0:18:26) Al: The one about the kid who kills himself. (0:18:28) Codey: You have to be more specific. (0:18:28) Micah: Holy moly. Yeah, there’s oh (0:18:29) Codey: You have to be more specific. (0:18:32) Al: Dear Evan Hansen. (0:18:33) Al: There we go, dear Evan Hansen. (0:18:33) Codey: Oh yeah. (0:18:34) Al: So that was the last film she saw in the cinema (0:18:38) Al: before Wicked. (0:18:39) Al: So that’s kind of, was that like two and a half years ago (0:18:41) Al: or something like that? (0:18:42) Al: So she doesn’t come out to the cinema very often (0:18:45) Al: just because she just doesn’t like going out in the evening. (0:18:47) Al: Which is fair, we went to see Wicked and we bought, we got two hot dogs, a large portion (0:18:57) Al: of tater tots and one large slushie and that was 17 pounds, so it’s not cheap, but for (0:19:08) Al: me that felt not terrible. (0:19:09) Codey: Mm-hmm. (0:19:11) Micah: Yeah, we we really don’t get that much it’s I mean it’s it’s kind of the like the the the (0:19:12) Codey: Yeah, that’s a lot for that amount of money. (0:19:14) Codey: Yeah, I-M-O. (0:19:22) Micah: common concept of going to the theaters and eating anything is that you’ve kind of like (0:19:27) Micah: just bring your like sneak your own stuff in yeah. (0:19:29) Codey: You sneak. You sneak your own. Yeah, 100%. (0:19:31) Al: Oh, yeah, yeah. And I, to be fair, I do that a lot. I don’t often buy stuff from the cinema, (0:19:36) Al: right? We were doing that because it was a special occasion type thing, like let’s go. (0:19:37) Micah: Which like (0:19:40) Al: We went to IMAX because I have to pay more to go to IMAX. I don’t, it doesn’t include (0:19:44) Al: IMAX in the, in the bundle. I think I have to pay five, five pounds to upgrade a ticket (0:19:48) Al: to IMAX, which I feel is not too bad. But it’s not something I do every week, obviously. (0:19:53) Al: So we went to IMAX and we paid like stupid amounts for her ticket. And then we, we got (0:20:00) Al: their spindle of feed didn’t. (0:20:02) Al: And we just like made an evening of it. (0:20:03) Al: So it was fun. (0:20:06) Codey: All of this to say, I’m really excited for Sonic 3. (0:20:09) Codey: And I didn’t realize that Shadow is voiced by Keanu Reeves. (0:20:15) Al: Yeah. Wild. Wild that they have Keanu Reeves’ shadow and Idris Elba’s knuckles. It’s like, (0:20:18) Codey: Wild. (0:20:20) Codey: And Idris Elba. (0:20:23) Al: what a combination. Amazing. What other famous massive actors can they get playing furries. (0:20:26) Micah: That’s incredible (0:20:28) Micah: You (0:20:30) Micah: You (0:20:35) Codey: - I guess whose tails? (0:20:37) Al: Oh, I don’t know (0:20:39) Codey: I’m gonna Google it. (0:20:40) Codey: We could probably move on and fuck this. (0:20:42) Micah: Uh, I am also seeing the Sonic movie, but it’s, I’m not like a huge Sonic fan. (0:20:48) Micah: I like Sonic, but I’m not like, you know, mega fan or anything, but my like best friend (0:20:54) Micah: is absolutely obsessed. (0:20:56) Micah: So as part of our like Christmas get together, we’re going to see the, the Sonic three, um, (0:21:05) Micah: that like opening weekend, which is like, not don’t typically go to the theater that (0:21:09) Micah: often anymore. (0:21:12) Micah: So I’m kind of excited because it’s very rare. (0:21:14) Codey: Yeah (0:21:16) Micah: This is the first time I’ll be at the theater, I think, all year. (0:21:19) Codey: Tails is uh, Colleen O’Shaughnessy (0:21:20) Micah: Yeah, I don’t know what that is either. (0:21:22) Al: Don’t know who that is. (0:21:24) Codey: I don’t she sees she’s a voice actor. Uh, looks like that’s what it is (0:21:27) Al: Right, okay. So the only actual voice actor. (0:21:28) Micah: Okay. (0:21:30) Micah: I have seen the two previous Sonic movies, though, and they’re really good. (0:21:30) Codey: Yeah (0:21:31) Al: Because of course Ben Schwartz is Sonic as well. (0:21:34) Codey: Yeah, I’m just (0:21:39) Codey: I love those movies so much so good (0:21:39) Micah: They did a really good job of them. (0:21:42) Micah: Great. (0:21:42) Micah: Mm-hmm. (0:21:42) Micah: Mm-hmm. (0:21:42) Al: Yeah, I think they’re exactly what we need from Sonic films. (0:21:47) Al: And I think if you did this, what they’ve done with Sonic films, if you did it with anything else, (0:21:51) Al: it wouldn’t work the same. It works because of what it is, and nobody takes it too seriously. (0:21:58) Al: So yeah, I don’t like 3D Sonic games. That’s a shame. Maybe I should stop trying. I do still (0:22:06) Al: like 2D Sonic games, so hopefully they make another one of those. But yeah, that’s what I’ve been up to. (0:22:12) Codey: - Woo. (0:22:13) Al: Whoo! (0:22:19) Al: All right, so we are gonna go into our… No, let me just… Right, I’ll explain what’s happening (0:22:27) Al: first before I try and do a funny segue. So I’ve changed things up a little bit this year (0:22:35) Al: because there have been so many questions about early access games and updates and what counts (0:22:41) Al: for game of the year. So I decided. (0:22:43) Al: To make it simpler going forward, we’re going to have three awards now. (0:22:47) Al: Okay, we’re going to have update of the year, which is for any game that has (0:22:52) Al: previously released out of early outside of early access and now has a content update. (0:22:58) Al: We’re going to have early access, which is for games that are in early access. (0:23:02) Al: And then we’re going to have game of the year, which is for any game that has (0:23:05) Al: released their first non early access version. Does that make does that is that clear? (0:23:08) Codey: » Sounds good. (0:23:10) Codey: » Yep. (0:23:11) Al: See you next time. (0:23:12) Micah: Yes, I guess a great system (0:23:12) Al: Excellent, we’ll see, we’ve never tried it like this before, we’ll see whether it’s good or not. (0:23:14) Codey: Yep. (0:23:20) Al: So that this game, this episode isn’t three times as long as the previous ones, we’re going (0:23:27) Al: to do the nominations a little bit differently for update and early access. So for game of the (0:23:32) Al: year we’re going to do the same as we always have, except one slight change, which I’ll get to that (0:23:36) Al: in a minute, in round robining our nominations and then we’ll decide from. (0:23:42) Al: What we’ve done, which should be the winner for update and early access, we’ve just got a list (0:23:48) Al: of all the ones that came out that we could think of because there’s less than 10 of each. (0:23:54) Al: So it’s a nice list to just list them all and then we can debate. The one other thing is, (0:24:00) Al: because of the debacle last year of Carl Island not winning, I have been forced into, (0:24:06) Codey: - Got scammed. (0:24:11) Al: I would suggest to do. (0:24:12) Codey: - No one is forcing you. (0:24:12) Al: I was suggested by Johnny and I thought it was a good idea that when we, I sent (0:24:18) Codey: - It’s a good suggestion. (0:24:19) Al: out a Google farm to the other people who have been on the podcast this year, I think this year, (0:24:24) Al: I don’t know, some people who have been on the podcast, I sent them a form so they can input (0:24:29) Al: as well. So we’re going to also read their feedback on what they think should win the awards. (0:24:35) Al: And maybe that will, maybe that will stop the co-hosts complaining after (0:24:40) Codey: Nope nope (0:24:40) Al: - Sure. (0:24:42) Micah: I am convinced that the reason that Cody and I are both on this episode with you is because (0:24:42) Al: - I don’t know. (laughing) (0:24:46) Codey: You can uh you can dream out (0:24:56) Micah: this is the equivalent of the Coral Island committee jumping me in a back alley for my (0:25:03) Al: Oh yeah, because it was Kevin last year, wasn’t it, is that right, because Cody had played (0:25:05) Micah: game of the year 2023. Yes. Yeah. (0:25:12) Micah: It was, and it mostly was, yeah, it mostly was down to that. Kevin and I hadn’t played it. (0:25:13) Al: Carl Island (0:25:14) Al: Exactly, exactly. (0:25:18) Codey: Yeah, and you were like, oh, I really think it should be and we were all screaming at our podcast players. (0:25:19) Al: Because I think all three of you, you and Johnny and Bev all, all said that you would (0:25:27) Codey: Yeah. Yeah. 100%. (0:25:33) Al: be playing for Carl Island. (0:25:34) Micah: This is this is my formal apology to (0:25:38) Micah: everyone. [laughs] (0:25:39) Codey: You’re no you’re allowed to have like you provided your input with the knowledge that you had and I’m here to make sure that you do it the right way this time. (0:25:47) Al: This is why we have the farm. (0:25:50) Al: It’s so that we can see people, we can see the other co-hosts opinions (0:25:50) Micah: - Under, (0:25:53) Al: before we make a bad decision and then still make a bad decision. (0:25:56) Codey: And we can still make, yeah, we can still make that decision. (0:26:00) Al: No, I’m excited for this one. (0:26:01) Al: We’ll see, we’ll see how it goes. (0:26:02) Al: I’ve seen, I’ve seen the feedback from the other hosts. (0:26:05) Al: So I’m, I’m, I’m interested to see what your guys’s are. (0:26:07) Al: We’ll get to that in a minute. (0:26:10) Al: And I’m in it. (0:26:10) Al: Goodness me, probably like two hours, we’ll see. (0:26:14) Al: We’re going to start off with update of the year. (0:26:18) Al: And so I’ll just, I’ll read through the nominations for that this year. (0:26:21) Al: Uh, and hopefully I’ve not missed anymore. (0:26:23) Al: Cause apparently I list missed three off the list. (0:26:25) Al: When I sent the form to the other costs, we have Stardew Valley, 1.6, Carl Island, 1.1 (0:26:34) Al: Moonstone Island, cooking update, Disney, Dreamlight Valley, a rift in time, which yes, (0:26:39) Al: was this year, the whole thing we released it this year, which is crazy. (0:26:43) Al: I thought some of it had released last year, but. (0:26:45) Al: but uh (0:26:47) Al: farm skies of Azoria, Dave the Diver DLCs, those would be Godzilla and I can’t remember (0:26:54) Al: the other one. Yeah what was oh um oh Dredge Dredge uh Terranil Vita Nova and Wildflowers (0:26:55) Micah: whatever the non Godzilla one is, (0:26:57) Micah: ‘cause the Godzilla one is the only one I made it. (0:26:59) Codey: Yeah, I was gonna say it was a dredge. (0:26:59) Micah: Oh, sure, sure, sure, yeah, yeah. (0:27:05) Al: Magical Creatures. Yeah yeah because Kevin decided not to put anything in the farm until (0:27:15) Al: literally, what, five hours before we start? (0:27:18) Al: I’m not sure, and was the only person to mention wildflowers, I had completely forgotten the (0:27:24) Al: wildflowers had an update this year. Anyway. (0:27:28) Micah: You know, I looked at the show notes last night, too, and did not see that on there. (0:27:32) Micah: So that makes complete sense. (0:27:34) Al: Yeah. So, um, I’ll just go through our other hosts opinions and what should win, and then (0:27:39) Al: we can discuss what we think as well. Uh, so we have one person says, Dave, the diver, (0:27:47) Al: we have, uh, two people saying stardew outright, uh, one person adding stardew as one of their (0:27:55) Al: three that they decided, uh, but not like the ultimate, what they think should win. (0:28:01) Al: one for wildflowers. (0:28:04) Al: one for terra nell, vita nova, and then one for disney dreamlight valley. (0:28:09) Al: I feel like I need to read johnny’s out, because it’s just, this is a weird year for best update. (0:28:16) Al: carl island 1.1, a great update no doubt, it added everything carl island and yours were asking for, (0:28:20) Al: but to reward this with update of the year feels wrong, it should have been 1.0 but it wasn’t. (0:28:25) Al: stargie 1.6 added more to a great game and the updates are good, but also just stop, (0:28:30) Al: it’s okay for stargie to be done, i’m ready for it. (0:28:33) Micah: Which is funny maybe I’m wrong and in assuming this but I feel like that’s a wild take from Johnny is that. (0:28:40) Codey: No, I think he’s he would be a proponent of like, let like, like, stop the nostalgia machine from cranking. Yeah, I think that’s also Yeah. (0:28:46) Al: I think he’s worried for concerned apes mental health. (0:28:48) Micah: Okay, okay (0:28:49) Micah: for concern days (0:28:51) Micah: Yeah, I mean after that interview where he was kind of like, uh, I could just keep going forever. I don’t know (0:29:00) Al: I think that leaves Disney Dreamlight Valley is the one that stands at his best update that (0:29:03) Al: continues to add to a great game bringing in memorable characters in a way that continues (0:29:07) Al: to surprise and delight. So that looks what I can see that looks like two stardew votes, (0:29:13) Al: One Wildflowers, one Drusney Dreamlet Valley, and one Davey. (0:29:16) Al: The Diver. What do you guys think? (0:29:19) Codey: Um, so I, so I mean, some of these, I didn’t play. So like, I didn’t play moonstone island. Uh, I (0:29:23) Al: Fair. That list is just going to get longer as we go through the episode. (0:29:28) Codey: right. I feel like it’s true. I feel like Fay Farm Skye’s Zozoria when we were talking about it on (0:29:33) Codey: the pod, it did not fix the issues that people wanted in the first one. So I think in my opinion, (0:29:35) Al: No (0:29:38) Codey: we can just strike that off. Um, I think the same about Taranell. I don’t think that that added (0:29:39) Al: I agree. Yeah (0:29:43) Codey: anything really. Um, and I honestly like, honestly, like, (0:29:46) Al: R.I.P. Kevin’s option. (0:29:49) Codey: I will just like double retweet Johnny’s thing because I agree. Like my go-to was (0:29:59) Codey: Coral Island 1.1. Um, I really loved it, but it did basically add like, one of the reasons I loved (0:30:05) Codey: it is because it added the rest of the story, but that should have been in the initial game. (0:30:06) Al: Mm hmm. Yeah. (0:30:10) Codey: Like why, like you can’t have an update, just be like, oh, adding the things that we didn’t (0:30:17) Codey: I had originally, but finished again. (0:30:20) Codey: So I don’t want to go with that. (0:30:22) Al: I would, I would agree with that. (0:30:23) Al: Any objections, Micah, to those three being struck off. (0:30:26) Micah: I think Coral Island is an incredible game, and I think it should win. (0:30:32) Al: Have you played it yet? (0:30:34) Micah: So okay, I have not, but this is where I’m at with Coral Island, because if you recall on the (0:30:40) Micah: previous Game of the Year episode, the reason that I said that I didn’t get it yet was because I was (0:30:44) Micah: waiting for the Switch version, which we all kind of know how that went. So I did eventually just (0:30:48) Al: Awkward. You. (0:30:53) Micah: kind of buckle and get it on the steam deck so I do have (0:30:56) Al: Yeah, nice. (0:30:56) Micah: it now to play on the steam deck haven’t had a chance to (0:30:59) Micah: play it yet but I am excited to play it especially after (0:31:02) Micah: hearing uh how much 1.1 kind of made it a 1.0 I guess um but (0:31:06) Codey: Yeah. (0:31:10) Micah: there’s just you know II’ve been I’ve yeah I don’t know I’ll (0:31:15) Micah: get I’ll get into that more later but I have not played it (0:31:17) Micah: yet. (0:31:18) Codey: Okay. And then yeah, Stardew is the same, like, I agree with Johnny, like, let it, let it lie. (0:31:24) Codey: And so for what I’ve played. (0:31:25) Al: I’m not, just for the record, I’m not, I’m not striking stardew off the list. (0:31:28) Codey: Correct. Did not strike Stardew off the list. This is just my opinion. (0:31:30) Al: I’m not, yeah, I don’t care what you’re saying. I’m not doing it. (0:31:32) Al: I’m not letting that happen right now. Right. We’ll get to that. (0:31:37) Codey: My top one would be Disney, Journey Valley. They really did add a lot of really good characters. (0:31:42) Codey: I didn’t play specifically the Rift in Time, like the paid deals, because that’s the paid one. (0:31:46) Codey: Um. (0:31:48) Codey: But I saw all the stuff from it and I know that it added like a considerable amount to the game and added to the story and I would like to play it when it becomes free. Fingers crossed that that ever happens. (0:32:00) Al: Is it not included in Game Pass? (0:32:02) Codey: Um, yeah. (0:32:06) Codey: No, you have to pay, you have to buy the DLC in Game Pass. (0:32:08) Al: Oh, weird. (0:32:10) Al: I think for, right, that’s interesting, because the whole point of Apple Arcade is everything (0:32:10) Micah: - I think it’s the same way with Apple Arcade, (0:32:17) Al: is free and you never have to pay for anything, but anyway, well, okay, yes, but you don’t (0:32:20) Codey: You have to pay for Apple Arcade. (0:32:22) Micah: Yeah, yeah (0:32:23) Al: have to pay for anything else. (0:32:24) Al: Like it removes in-app purchases from every game and stuff like that. (0:32:26) Al: I think, for the purposes of argument, we will crown it for a game. (0:32:30) Al: I feel like nobody is arguing for Moonstone Island, is that correct? (0:32:34) Codey: Well then it’s gotta, if it’s just gonna be for a game, (0:32:36) Codey: then it’s gotta be Coral Island, right? (0:32:38) Codey: No, I’m kidding, I’m kidding. (0:32:40) Micah: - I agree, definitely, Coral Island. (0:32:43) Codey: Yeah, so that’s my two cents. (0:32:50) Micah: I have not played enough of Moonstone Island to be able to confidently to even touch the cooking update, so I don’t think that I could justify it. (0:32:58) Al: Yeah, I don’t think I think cooking is a fun thing to add and it did add a few more (0:33:04) Al: spirits, but I don’t feel like it added enough to be like (0:33:08) Al: Major like I don’t think it stands aside stardew 1.6 and all of the stuff that Disney dream life alley added (0:33:17) Micah: Uh I still have yet to play Dave the Diver. I’ve heard great things about it. Uh it just (0:33:21) Al: At all. Come on, maker. (0:33:25) Micah: it just there’s something about it that just you know just hasn’t like clicked with me yet. (0:33:31) Micah: It hasn’t hooked me. That’s not I didn’t mean that as a pun but uh but I will say the Godzilla update (0:33:32) Al: you need to start it, that’s why. You need to just play it. (0:33:39) Micah: got me enticed me a little bit because I I do love my Kaiju but uh I I want to play it and I’ve (0:33:47) Micah: heard nothing but good things about it. My boss is like in love with it and sings its praise all (0:33:50) Al: David Diver is a fantastic game. The Godzilla DLC in particular is so silly. I love it so (0:33:51) Micah: the time but um (0:34:00) Al: much, right? Like any game where you like find Godzilla in a cave underwater and then (0:34:07) Al: you end the story by literally controlling Godzilla has my vote. (0:34:12) Codey: Oh, so you’re, is that your vote then? (0:34:12) Micah: That sounds awesome. That sounds incredible, honestly. (0:34:17) Al: What was that Cody? Well, I mean, it’s, it would definitely be on the shortlist. (0:34:18) Codey: I said, is that your vote then? (0:34:24) Codey: Okay. (0:34:25) Al: I’m not saying it’s definitely my favorite, but I feel like it’s, I could be convinced of that. (0:34:30) Codey: Okay. (0:34:32) Micah: uh as far as the rest of them I think you know looking at the the two current feels like top (0:34:40) Micah: contenders being disney dreamlight valley and stardew I like cody have played disney dreamlight (0:34:48) Micah: valley base not the the paid dlc portion of it yet um and I did really really enjoy it (0:34:56) Micah: uh I just the the cost to get to (0:35:02) Micah: you know we kind of talked about this when I was on previously right around what disney (0:35:06) Micah: dreamlight valley came out um that I was under the impression that it was cheaper than it was (0:35:13) Micah: or that there was a they were doing a uh like a like a um uh like a free to play version of it (0:35:21) Micah: when it had originally started to come out but you know I feel like the price of disney dreamlight (0:35:26) Micah: valley has just felt bigger and bigger over the the years (0:35:32) Micah: and that’s that’s great if the amount of content is there and it’s a very like pretty game it seems (0:35:38) Micah: like there is plenty of content there um but it’s a really like pitting that against stardew which (0:35:47) Micah: you know I know stardew has been around for so long it is it’s it just keeps going I do agree (0:35:54) Micah: it is okay for stardew to be done again I i love the game but it is okay concerned you can focus (0:36:02) Micah: here now it’s okay you can work on other things it’s all right but the the 1.6 update for stardew (0:36:09) Micah: is so massive for free content that like it’s hard for me to pit it against you know something that (0:36:20) Micah: the total cost of it is like what are we you know pushing a hundred dollars at this point (0:36:27) Micah: with in-app currency and all this stuff. I don’t know. Again, (0:36:32) Micah: I really, really like Disney Dreamlight Valley and I’m looking forward to playing more of it. (0:36:38) Micah: I love that they have kept it up. The community for it seems great, but yeah, it’s just such a (0:36:46) Micah: hard comparison because it’s like massive franchise, massive brand, costs a lot of money. (0:36:54) Micah: They’re still keeping it up and doing a great job with it versus one guy making stuff for free (0:36:58) Codey: - Yeah, I get that. (0:37:02) Micah: and I’m like, you know, I don’t know. It’s hard. If I personally had to put it on something, (0:37:08) Micah: I would put it on Stardew, but I would not be opposed to Disney Dreamlight Valley yet, (0:37:12) Codey: I mean, you do have to put it we have to we’re here to put it on (0:37:17) Micah: which is very hard for me to try. But yeah, that would be my nomination. I think would be Stardew 1.6. (0:37:23) Al: I feel like we’re probably we’re striking wildflowers off right? I think I don’t think (0:37:30) Codey: Sorry, Kevin. (0:37:30) Micah: Sorry Kevin (0:37:32) Al: even he was seriously suggesting it because I think yeah I yeah so so he says wildflowers (0:37:34) Codey: Yeah, the first thing in his thing is stardew. (0:37:36) Micah: Just more the representation, you know (0:37:41) Al: because it hasn’t won anything yet and it’s amazing and wildflowers but in reality but (0:37:45) Micah: It’s got to get the wildflowers representation in this understandable (0:37:48) Al: in reality Terranell is the only update I’ve played is great so he hasn’t even played wildflowers (0:37:54) Al: I think I understand why he would want wildflowers to win something because he thinks it probably (0:37:59) Al: should have won game of the year last year but yeah I think as an update it I don’t think (0:38:06) Al: it compares to stardew 1.6 or to all of the updates that Disney Dreamland valued so we’re (0:38:12) Al: down to 3 stardew 1.6 Disney Dreamland Valley and the day of the diving (0:38:19) Codey: I think from what Micah said, I’ve moved over to Stardew. (0:38:24) Codey: I didn’t play it, but I know literally dozens of people who have. (0:38:31) Codey: And yeah, I think the amount of effort that this solo human keeps pumping into this game (0:38:37) Codey: that is so beloved by the communities, it deserves it. (0:38:42) Codey: - Bye. (0:38:43) Al: - Say that with more passion. (0:38:45) Micah: But, you know, that’s in the context of like how much effort and how much content there (0:38:47) Al: Yeah. (0:38:53) Micah: is in something like the Disney Dreamlight Valley DLC, like I think it’s just the greater (0:39:00) Micah: context of the amount of effort and money that is put into one versus the other, I suppose. (0:39:05) Al: I think I would also say that as much stuff as there is in the Disney Dreamland Valley (0:39:12) Al: updates over the last year, the fact of the matter is the day that Stardew 1.6 came on, (0:39:18) Codey: Yeah. (0:39:18) Al: it became like the fifth highest consecutive players on Steam for like a week. That is (0:39:23) Micah: Mm hmm. Which is (0:39:25) Al: a wild amount of control that that game still has over. (0:39:31) Micah: Yeah, that’s, I mean, remarkable for a game as old as it is to be able to update and hit (0:39:38) Micah: that milestone is incredible. (0:39:41) Micah: It’s just, you don’t see that with really anything aside from like me, you know, multiplayer (0:39:45) Al: Yeah, and legitimately, like, I can’t find the chart, but it’s all time peak was miles (0:39:47) Micah: online games or something like it’s, it’s impressive. (0:40:00) Al: lower than that. And then the update came out and then suddenly it was high up. So it’s (0:40:08) Al: all time peak takes a 56 place, place at 56. But I think on the week that it was out, it (0:40:15) Al: was top five. I think I can’t remember because we don’t have obviously the historical, historical (0:40:17) Micah: Mm-hmm, sure. (0:40:21) Al: data for that. But like, yeah, abs and that was, you know, I think it’s previous peak (0:40:26) Al: was something like 50,000 or something. So it like quadrupled its highest consecutive (0:40:32) Al: players for an eight year old game. That’s that’s mad. And I also got me to the point (0:40:38) Micah: Yeah, it’s pretty remarkable. (0:40:43) Al: of perfecting the game. (0:40:45) Al: Like I had never gotten close to that, and with 1.6, I put so much time into it because (0:40:51) Al: of all of the different things that it had and all the different additions it had. (0:40:56) Micah: Mm-Hmm (0:40:57) Al: I got to the point where I was like, Oh, I can, I can complete this game. (0:41:01) Al: You know, it’s like I created a new save, a brand new save, because I hadn’t really (0:41:01) Micah: Mm-Hmm (0:41:06) Al: played it on my steam deck. (0:41:07) Al: I had done it originally on, on switch and so I brought a brand new save and I sunk (0:41:14) Al: a hundred hours into it. (0:41:15) Al: So we’re giving it to Stardew, Stardew 1.6 update of the year with honorable mentions (0:41:20) Micah: Yeah. I think so. (0:41:30) Al: for Disney Dreamlight Valley and Dave the Diver, specifically the Godzilla one. (0:41:33) Codey: Godzilla. (0:41:34) Micah: I am floored. (0:41:36) Al: The dredge one is fun and has more content on it, but the Godzilla one was the one that (0:41:41) Codey: You’re floored. (0:41:43) Micah: I’m floored that Coral Island did not. (0:41:45) Micah: Going into this, I prepared, reading the list, I prepared that I was just going to fold to (0:41:50) Micah: Coral Island the second that you both defended it, but. (0:41:52) Al: No, I think everybody’s opinion is the same about Coral Island, is that 1.1 should have (0:41:58) Al: been 1.0. This is obviously what matters to them, but if they had waited until the 1.1 update to (0:41:59) Micah: Mm-hmm (0:42:06) Al: release 1.0, I reckon it would have been Game of the Year this year. For us, obviously not, (0:42:10) Micah: Mm-hmm. Yep (0:42:10) Codey: Yeah, yep, for everything. (0:42:14) Al: for the Game Awards. All right, next we have Early Access Game of the Year. (0:42:20) Al: So our nominations for this. (0:42:22) Al: A new leaf memories chill town for lands fields of mystery garden life cozy simulator go go down like your frontier of life and land and over magic. (0:42:36) Al: And the opinions from other hosts are one that I think we can probably discount over magic because it sounds magical. I think this person. I think this person has not played any early access games this year. (0:42:46) Codey: With the shrug emoji? (0:42:50) Al: Uh, we have to vote. (0:42:52) Al: I think the early access game of the year should be demos. (0:42:58) Al: Honestly, everything that’s come out in early access has been a disappointment. (0:43:02) Al: It’s become the vehicle for a game with a single cool concept to release, get bits of hype, and then proceed to deliver something exceptionally mid. (0:43:10) Al: Meanwhile, there has been a resurgence of demos, games trying to win your business by offering a slice. (0:43:14) Al: These games are the ones that have brought me joy this year. (0:43:18) Al: this year, death to early access, long-lived demos. (0:43:22) Al: So that’s two votes for Fields of Mystery and one for demos. (0:43:27) Al: There’s not any specific demo, just demos in general. (0:43:34) Al: For me, it’s Fields of Mystery. (0:43:36) Al: I think Fields of Mystery is a fantastic start for the game. (0:43:40) Al: I think it does. (0:43:42) Al: What I really hate about Early Access is when it’s like, here’s the game, but it’s buggy. (0:43:49) Al: I much prefer how Fields of Mystery have done it and how (0:43:52) Al: like Ooblets did it and Carl Island did it, which is here is a very solid base for the game. It feels (0:43:59) Al: like it’s a complete game and you just hit roadblocks along the way. I think that’s a really good way (0:44:03) Al: of doing it. I do kind of agree with Johnny and that this can be a problem in many cases. It’s (0:44:08) Al: sometimes hard to go back to games when you’ve started with early access, but I do think that (0:44:13) Al: means most people probably just shouldn’t play early access games, but you know, what can you do? (0:44:20) Al: I also enjoyed Gogotown. (0:44:22) Al: I am not sure if this is a good one, but I feel like they have a lot more work to do to make a fully formed game. (0:44:28) Al: It also released in AWP, it didn’t feel buggy sort of aspect and you had the core bones of the game there, but there’s no real narrative there and it kind of felt a little bit like it fell off quite quickly. (0:44:42) Al: So that’s why I would vote for Fields of Mistreer. (0:44:44) Al: Hmph. (0:44:44) Codey: Uh, I didn’t play any of these and, um, I kind of agree with Johnny, but also (0:44:51) Codey: like, basically early access is just a way to almost like crowdfund something. (0:44:56) Codey: So you’re like pitching your, your base ideas to an audience and then they (0:45:02) Codey: give you money to like, make it what you want it to be like to develop it. (0:45:07) Codey: Cause they’re, they believe in what you’re doing. (0:45:09) Codey: Uh, so like I see the value of early access, but I also. (0:45:14) Codey: I, I think that it’s often like abused in that it’s just, like you said, like (0:45:21) Codey: release the buggy version or release like a small version to like, generate (0:45:26) Codey: hype or something. (0:45:28) Codey: Um, so yeah, I’m, I mean, I, I am willing to just like pass or defer my (0:45:35) Codey: judgment to y’all, like whatever y’all decide, cause I just personally, unless (0:45:39) Codey: there’s this super big argument for any one particular thing, and we want to (0:45:43) Codey: thing and we want to discuss. (0:45:46) Micah: Well, that might make things easy because I also not voting for fields of mystery. (0:45:52) Codey: Yay, fields of mystery. (0:45:53) Micah: Yeah, I, I do, I agree with what a lot of what Al said that, you know, the, the core (0:46:05) Micah: of the game is so solid. (0:46:08) Micah: It’s also just, you know, it does feel so, so heavily based in like stardew core. (0:46:16) Micah: Or that like, you know, I think that can be seen as a negative sometimes now where like, (0:46:22) Micah: you know, it’s just, it started with a coat of paint or like, it started with like a different (0:46:28) Micah: slightly different feature or whatever. (0:46:30) Micah: But I think there’s enough things that stand out in fields of mystery to separate it. (0:46:36) Micah: Like, I don’t know, just quest progression and I just feel like the, I mean, personally, (0:46:47) Micah: I like the pixel, the pixel art is beautiful. (0:46:49) Micah: The, the character portraits are fantastic. (0:46:53) Micah: They’re done in that kind of like 90s Bishoujo, like anime style, like, like magical girl, (0:47:01) Micah: kind of like Sailor Moon era anime. (0:47:03) Micah: And I, it, it just also, you know, everybody in the game is, is beautiful, which I think, (0:47:12) Micah: you know, Cody had the issue with Coral Island, but you know, like (0:47:16) Codey: Yeah. (0:47:16) Micah: just like one, somewhat like normal person, you know, would be cool to see but, but, but yeah, I mean, everyone is very, very nice to look a

Radio Giga
Dreamlight Valley: Sternenpfad "Frost und Feen" – Aufgaben gelöst

Radio Giga

Play Episode Listen Later Dec 14, 2024


Disney Dreamlight Valley hat ein Update erhalten und ein weiterer Sternenpfad mit dem Titel „Frost und Feen“ wurde veröffentlicht. Einige der Aufgaben im Sternenpfad von DDV sind ein Rätsel. Hier erklären wir euch, was sie bedeuten.

Podcast Demastered
Disney Dreamlight Valley's Storybook Vale is here!

Podcast Demastered

Play Episode Listen Later Nov 26, 2024 30:27


Storybook Vale is here!  Chelsea and Wade discuss their first experiences in Dreamlight Valley's newest expansion, Storybook Vale!  Bonus Content: Be sure to check out our Valley Tours on YouTube!Don't forget to like, follow, or subscribe, and leave us a review! Let us know what you'd like us to cover next!  Follow us here!Instagram: https://www.instagram.com/poddemastered/Facebook: https://www.facebook.com/PodDemasteredBluesky: https://bsky.app/profile/poddemastered.bsky.socialYouTube: https://www.youtube.com/@poddemasteredHave any topic requests, questions, or general comments? Send us an email at demasteredpodcast@gmail.com.Music: Switch Me On by Shane Ivers - https://www.silvermansound.com

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

This week we talk about being in a buddy cop movie with McGruff, we talk about the upcoming game Indiana Jones and the Great Circle, Dreamlight Valley is getting a new expansion, Jeff Goldblum has a new Christmas song vinyl, plus we talk about the reveal of the monsters coming to Universal's Dark Universe! Listen now at: https://www.podketeers.com/542 or watch this episode at: YouTube.com/Podketeers   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a ---  

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

This week we talk about weird robot skin, Marvel Superheroes come to Monopoly Go, more Disney Park decorations come to Dreamlight Valley, popcorn bucket success, Sesame Street celebrates Jim Henson's birthday with a touching post, metal scrap art, and we take a look at the Anaheim Ducks rebrand featuring a very familiar emblem. Listen now at: https://www.podketeers.com/536 or watch this episode at: YouTube.com/Podketeers   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a ---  

The Harvest Season

Al and Codey talk about Coral Island 1.1 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:04:04: What Have We Been Up To 00:20:18: Game News 00:42:25: News Games 00:48:02: Coral Island 1.1 01:28:16: Outro Links Tales of the Shire Delay Tales of the Shire Hobbit Day Announcement Sugardew Island Delay To Pixelia Delay Go-go Town “Build and Bustle” Update Harvest Moon: Winds of Anthos “Great Outdoors” Update Len’s Island “Controllers and Steam Deck” Update Danchi Days on Steam Sea Sniffers on Steam Garden Trills on Steam Piczle Cross: Rune Factory on Steam Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Codey: and my name is Cody. (0:00:37) Al: And we’re here today to talk about Cottagecore games. (0:00:41) Codey: Woo! (0:00:44) Codey: It sure has, I went to Costa Rica and back. (0:00:49) Codey: You guys almost lost me because I almost stepped (0:00:52) Codey: on the most venomous snake in Costa Rica. (0:00:55) Al: Oh no. Well, I mean, you know, a snake isn’t an insect. (0:01:01) Codey: It’s not, but it’s like in the very first day (0:01:04) Codey: They were like, this is the ultimate– (0:01:06) Codey: pit viper. If you get bit by one, you need to go to a hospital immediately, and you still might lose your limb. (0:01:13) Codey: And they had all these things. And then literally the next day I’m walking on a trail, and I– (0:01:18) Codey: I’m from Pennsylvania. We have– or I’m not from Pennsylvania, but I’m in Pennsylvania. (0:01:23) Codey: There’s lots of rattlesnakes here, so I’m used to it. You’re walking on a trail. You still look down. (0:01:27) Codey: You don’t look around you. You look down. And I almost set my foot down, and I was like, “Oh, that’s a snake.” (0:01:33) Codey: She was very well camouflaged. (0:01:36) Codey: It was Epen, she remained Epen, but I told people, I was like, “Hey, don’t go that way. There’s a Tertio Pelo or, gosh, what is the other, Fertilance?” (0:01:44) Codey: And people, of course, were like, “Oh, I wanna see it!” (0:01:48) Codey: And then I came over, so then I stood there and was basically like a bouncer for this snake. (0:01:56) Al: I - this is why I don’t travel very much. I just don’t - we just - like Scotland, pretty (0:02:05) Codey: Ah. (0:02:06) Al: safe place. We don’t really - technically we have one venomous snake, but it’s like (0:02:13) Al: the sort of venomous that you’re gonna have an itchy leg for a while, like that’s about (0:02:18) Codey: Yeah. Yeah, I know this one. This one’s not good. And we were pretty far away from a hospital. (0:02:18) Al: it. Yeah, no, I’m all right. In fact, like I - (0:02:25) Codey: It was fun, though. (0:02:26) Al: I think I’ve only ever seen a snake in the wild like once ever because they’re just - like (0:02:32) Al: they exist here, but they don’t really exist. So anyway, I’m glad you’re not dead. (0:02:37) Codey: Yeah, so I’m back. If anyone if anyone has any questions about Costa Rica, let me know in the slack. (0:02:45) Codey: Gotta be a member of the Slack, gotta be a Patreon subscriber. (0:02:48) Codey: Patreon.com/GHSpod. (0:02:50) Codey: But we’re not here to talk about that. What are we here to talk about today, y’all? (0:02:52) Al: This episode we are kind of going to talk about the Coral Island 1.1 update (0:03:00) Codey: Kind of. (0:03:01) Al: They’ll understand why soon (0:03:04) Al: There’s a whole thing (0:03:06) Al: We’re gonna talk about that before that we have some game news a decent chunk of game news (0:03:11) Al: We’ve gotten it’s gotten busy again, and it’s not all game delays (0:03:16) Al: But we have hit that period and we have had that time in the year where there’s lots of games getting delayed till next year (0:03:18) Codey: It is getting to be mostly game delays, but not all. (0:03:24) Codey: Maybe like half game delays right now. (0:03:24) Al: No, no, it wasn’t, it’s not… (0:03:26) Codey: Next episode will be more. (0:03:29) Al: This is not even half, it’s not even half. (0:03:31) Al: There’s only three game delays this episode. (0:03:33) Codey: Uh-huh, for now. (0:03:35) Codey: But, but literally the second after we record this, (0:03:39) Codey: you’re going to hit, we’re going to hit the boop (0:03:39) Al: Oh yeah, oh, for sure. (0:03:41) Codey: and then they’re going to be two more, 100 percent. (0:03:42) Al: For sure. (0:03:44) Al: I mean, we currently still have… (0:03:47) Al: Okay, like 20, like 30. (0:03:48) Al: We still have 30 games that are meant to be coming out this year. (0:03:51) Al: And it is halfway through. (0:03:52) Al: So, um, there’s going to be a lot more, a lot more delays. (0:03:55) Codey: Here we go. (0:03:58) Al: It’s my favorite time of the year, uh, game delay season. (0:04:00) Al: Uh, yeah, cool. So we’ve got some news, but first of all, Cody, what have you been up to? (0:04:06) Al: Other than trying to die in Costa Rica. (0:04:08) Codey: Uh, well, uh, unsuccessfully dying in Costa Rica. (0:04:13) Codey: Uh, and then just a lot of research stuff. (0:04:16) Codey: Um, and I was very, so I was in Costa Rica to do fly school, learn about flies, (0:04:21) Codey: learn how to identify them. (0:04:22) Codey: So I’ve been like super jazzed about getting through some of my (0:04:24) Codey: specimens, which is great. (0:04:26) Codey: Um, also did, uh, just did the great insect fair, which is Penn state’s big, (0:04:30) Codey: um, outreach event. (0:04:31) Codey: We had about 3000 people from across the state come and visit, um, (0:04:34) Codey: and learn about insects. (0:04:36) Codey: And that was super cool. (0:04:38) Codey: Uh, but when I wasn’t, uh, crippled by stress about the great insects, (0:04:43) Codey: great insect fair, uh, I was playing, uh, coral Island, of course, (0:04:47) Codey: a dove back into this game with both feet. (0:04:50) Codey: Um, not deep enough, but let, but we’ll get to that. (0:04:53) Codey: Uh, also a Disney dream light Valley. (0:04:56) Codey: I still play it every day. (0:04:57) Codey: Um, I’m trying to get all the critters and they, whether or not they show (0:05:02) Codey: up each day as a, you know, tossup. (0:05:05) Codey: Um, so I check. (0:05:08) Codey: Log on every morning and I check and see like, Oh, are they here? (0:05:10) Codey: I think I still have two of the crocodiles that I want and then one (0:05:14) Codey: Fox, um, that I don’t have, but I have befriended all of the other critters. (0:05:19) Codey: I’m also just like 100%ing everything in that game. (0:05:23) Codey: So I’m trying to get all the achievements. (0:05:24) Codey: So I give it maybe like 20 to 30 minutes a day. (0:05:28) Codey: Um, and then, uh, my best friend, Devin and I have moved on from (0:05:33) Codey: Minecraft for now, we’ve just tabled it. (0:05:36) Codey: and we’re playing Call of the Wild. (0:05:38) Codey: the angler so it’s a very uh it is farmville fishing oh sorry not farmville um (0:05:45) Codey: farming simulator fishing it’s like that quality but fish where it’s like really detailed about (0:05:53) Codey: do you have a float set up do you have a spinner set up do you have a what kind of set up do you (0:05:57) Codey: have what kind of rod do you have it’s it’s pretty intense but i’m enjoying it (0:06:02) Al: That looks like a game I do not want to play (0:06:06) Codey: it’s nice because it’s it’s all (0:06:08) Codey: open world. So there’s like, a bunch of different maps that (0:06:11) Codey: you can go to. And part of it, you just like explore the world. (0:06:15) Codey: And you also find you tell the people like when you see the (0:06:20) Codey: invasive bark beetle or the invasive purple loosestrife, (0:06:26) Codey: which is an invasive plant that often takes over like around (0:06:29) Codey: ponds. So you find these things. And it’s really cool because a (0:06:32) Codey: lot of it is legit. Like they told me about oxide daisy and (0:06:38) Codey: be on the lookout for oxide daisy. And then I was like, (0:06:40) Codey: this plant is glowing. And this is an oxide daisy. This looks (0:06:42) Codey: like a loosestrife. And I was like, Oh my gosh, it is. So it’s (0:06:47) Codey: just another thing that I can turn on play for like, five (0:06:51) Codey: minutes and then turn off if I don’t want to play it anymore. (0:06:54) Codey: The problem with Coral Island and games like it is I start a (0:06:58) Codey: day and then I’m like committed to that day. And then after the (0:07:02) Al: Yeah, but the games aren’t very long (0:07:02) Codey: day, you’re like, Oh, I can make those days last man. (0:07:08) Codey: I think I’ve also isn’t this one of the games you can like make (0:07:10) Codey: the days go slower? I think that’s one of the one of the (0:07:12) Al: Maybe I mean coral islanders are yes, we will do everything that you suggest type of game. So probably (0:07:13) Codey: accessibility things that you can do. (0:07:18) Codey: So I think I’ve done that because that was one of my (0:07:20) Codey: issues with Stardew is I was like you blink in the days over. (0:07:21) Al: Yeah, oh (0:07:23) Codey: But (0:07:23) Al: No, I like I like the shortness cuz then it’s like bam done I can put it away (0:07:28) Codey: no, I need, I need to be able to do everything. (0:07:29) Al: We. (0:07:32) Al: But you’ve got another day. See, this is how, this is how I’m four years into the game, (0:07:36) Codey: And I’m not even, it’s true. (0:07:36) Al: and you’re not even one year into the game. (0:07:40) Codey: The FOMO is so hard. (0:07:43) Codey: Like I, I finally did the thing where you like write down what you need to do for (0:07:49) Codey: like the basically community center, but it’s the Lake temple. (0:07:53) Codey: Like I wrote it down in a notebook that I have in front of me at all times. (0:07:57) Codey: And I wrote down like when you find all of the things. (0:08:00) Codey: So I’m like, and I didn’t do this until fall. (0:08:03) Codey: So now I’m like, look at all these fish that are spring and summer that I didn’t (0:08:06) Codey: know that they were evening fish in the river forest. (0:08:08) Al: Yeah. The fish is the thing I don’t have the most, and oh my word. We’ll get to that. We’ll get to that. We’ll get to that. We’ll get to later in the episode. (0:08:12) Codey: Or that, or that one. (0:08:16) Codey: What have you been plucked to? (0:08:18) Al: This, just before I do it, I was reading reviews on Call of the Wild, The Angler, because the reviews are, shall we say, mixed. (0:08:21) Codey: Yep. (0:08:27) Al: There are lots of people really like it, but here’s a fantastic review. (0:08:32) Al: 4.1 hours on record, not recommended, posted 4th of September. Somehow they managed to- (0:08:38) Al: -capture the true essence of real-life fishing in this game. Boring as hell? Check. Managing gear is tedious as hell? Check. You can spend hours fishing and catch nothing? Check. (0:08:47) Codey: Uh-huh. Uh-huh. (0:08:51) Al: The only thing they failed to capture was what a chura is to clean the fish/gear at the end of the day, but I shouldn’t give the devs any ideas. (0:08:58) Codey: Correct! So if you like fishing I’m sure you’d love this game because then you (0:09:02) Codey: don’t have to clean it either but yeah it is TDM it is the TDM of like (0:09:06) Codey: having to pick like oh you’re like oh you want a rainbow trout you have to (0:09:11) Codey: make sure that you have the right bait the right gear you have to go to the (0:09:15) Codey: right place you have to do all this stuff the right way and then yeah you still (0:09:21) Al: I mean, I will agree, that sounds like not fun. (0:09:24) Al: It does not sound like something that I would want to have anything to do with, but it’s (0:09:29) Al: a fishing sim. (0:09:30) Codey: Yep. What did you expect? (0:09:33) Al: If you don’t like fishing, maybe don’t play a fishing sim. (0:09:37) Codey: Yep. (0:09:37) Al: It’s not like something like trying to be different and trying to be interesting. (0:09:41) Al: It’s trying to be realistic, right? (0:09:45) Al: play a realistic fishing sim if you don’t like fishing. (0:09:48) Codey: Yep. It was funny because after playing it, and Jeff watched me play it a little bit, (0:09:54) Codey: we ended up we were near a Bass Pro Shop, which is like a giant, it’s like a Cabela’s or a big (0:10:02) Codey: like hunting store, but for fit, but mostly just for fit. Well, they I guess they had they had guns (0:10:07) Codey: as well. And we went in there to just walk around. Yeah. And we went in and walked around and then (0:10:09) Al: Of course it’s America, of course you would. (0:10:15) Codey: and then someone tried to sell us a vacation. (0:10:18) Codey: We’re like, Oh, we’re done. It was a hunting trip. (0:10:20) Al: I do enjoy how you mentioned like a fishing shop, which I was like “okay, a shop that (0:10:25) Al: has everything you need to do fishing, fair enough” and then you try and explain it by saying (0:10:29) Al: “it’s like a hunting shop, but for fish” and I’m like “I don’t think I’ve ever seen a hunting shop”. (0:10:36) Codey: Yep. (0:10:38) Codey: Well, so I started explaining like, (0:10:40) Codey: oh, it’s like a Cabela’s. (0:10:41) Codey: And then I was like, I bet. (0:10:42) Codey: Al does not know what a Cabela’s is. (0:10:43) Al: I don’t know what that is either. Like I’m pretty sure shop that sells you fishing (0:10:50) Al: pretty self-explanatory. I know what that would mean. (0:10:54) Codey: but it does also have a hunting area and like you you can make bait bait traps (0:11:00) Codey: for your deer to like bait deer into your property like scent for deer like (0:11:04) Al: Oh. Classic fish. And also guns. What have I been up to? I have been playing Astrobot. (0:11:06) Codey: all there’s there’s more than just that yeah America anyway what have you been (0:11:21) Codey: You have to explain to me. (0:11:22) Al: So are you not aware of what Astrobot is? So, and he’s a little bit of background here. (0:11:24) Codey: I am not aware. (0:11:27) Codey: Okay. (0:11:29) Al: So Astrobot is a PlayStation character and he (0:11:34) Al: I think his first game was Astro’s Playroom, which was a free game that came with the PS5 (0:11:45) Al: and was basically like a tech demo of like all the things that the new controller could do. (0:11:51) Al: And it was super fun. And it’s like he’s this little cute robot. And the idea was you’ve got (0:11:55) Al: these little levels where you’re going around and you’re basically rescuing old Sony PlayStation (0:12:00) Al: stuff so you’re like getting a playstation one and then (0:12:04) Al: you’re getting like accessories for it you’re getting the original controller and then you get (0:12:09) Al: a ps2 and you get accessories for and it’s like that you end up building out this really nice (0:12:12) Codey: Grabbing the–grabbing those memory cards that you had to grab. (0:12:15) Al: yeah yeah exactly exactly loads of things like that and you’re built basically building out this (0:12:19) Al: museum and it was super fun um so they’ve built onto that and made a bigger game that they could (0:12:26) Al: actually sell um called astrobot and so it’s um I mean I basically it’s like (0:12:34) Al: way I would describe it is if sony decided to make a 3d mario game that’s basically what it is (0:12:42) Al: so it’s super fun i’m not very far through it because it came out a week ago and i’ve (0:12:46) Al: not had a huge amount of time so i’ve you know i’m through a few levels and um stuff but yeah i’m (0:12:52) Al: i’m enjoying myself it has the same fun whimsy of astro’s playroom it has the really nice controls (0:13:00) Al: of a good mario game it has the (0:13:04) Al: unique mechanics that mario wonder had um where lots of different levels have like one specific (0:13:10) Al: thing that doesn’t that level uh less kind of like trippy and more just like a mechanic type (0:13:15) Al: thing like oh sometimes you have monkey arms and you use them for climbing and sometimes you know (0:13:21) Al: the standard kind of mario stuff um so yeah it’s super fun um and it’s it’s I don’t know if it’s (0:13:28) Al: meant to be I don’t know if it’s going to be as nostalgic as the other one but it’s it feels like (0:13:34) Al: trying to do a similar sort of thing um in that your ship that you’re trying to rebuild is a ps5 (0:13:42) Al: and there’s a few things that i’ve kind of found that they’re not hardware stuff they’re like game (0:13:47) Al: based stuff this time so like you’re rescuing little robots like astrobot and there some of (0:13:53) Al: them are in costumes so I found the crash bandicoot one and I found the spyro one and stuff like that (0:13:55) Codey: oh my gosh (0:13:58) Al: so I think it’s more going for the nostalgia of the games this time which I mean makes sense (0:14:03) Codey: nostalgia machine activate. (0:14:05) Al: Um, I was wrong. They did have another Astro Bot game before Astro’s Playroom, (0:14:09) Al: and that was a PlayStation VR game for the PS4 in 2018 called… (0:14:14) Codey: So still showing off new technology. (0:14:16) Al: Yes, yeah, so I guess that’s kind of the same thing. But yeah, it does really fun stuff with (0:14:21) Al: the controller, and it’s enjoyable to play. And, you know, it’s a game for me to actually play on (0:14:26) Al: my PS5. [LAUGHS] There’s like 20 PS5-exclusive games, and half of them… (0:14:28) Codey: to justify that expense. (0:14:34) Al: And we’re four years into this console. (0:14:40) Codey: seems legit have you played a heavy rain have they remade that (0:14:44) Al: I have not. I don’t know. [LAUGHS] (0:14:49) Al: Fair enough. I remember when it came out, and I remember being like, “Oh, it’s great.” (0:14:56) Al: I’ve not made a remake. I’m not seeing anything about a remake. (0:15:02) Al: What else? I’ve also been… (0:15:04) Al: playing lots of Marvel Snap and this week, if people were listening last week, I was (0:15:09) Al: sitting kind of like ranks 70 I think. I am now at rank 100, infinity rank, so I’m at (0:15:15) Al: the top of the ladder. So wooo! Exciting. I know I’m not sure what to do. Well, yeah, (0:15:17) Codey: Woo. (0:15:20) Codey: Well, no, now that now the real game begins, right, max rank. (0:15:26) Al: I don’t really care. So the problem is, I don’t really care about grinding that number (0:15:31) Al: out because you don’t really get any good rewards for it. (0:15:33) Al: And so it’s– (0:15:35) Al: for the sake of playing, and I’m never gonna get up to the top. So I like goals that are realistic. (0:15:40) Al: So I’m just playing conquest instead, which is like you have to play a– you have to win a match (0:15:46) Al: in a row to get the first ticket, and then you get two in a row to get the next ticket, and then three (0:15:52) Al: in a row, and then you have to– so you essentially have to win, I think it’s like 10 battles in a row, (0:15:57) Al: and then you win a bunch of another currency that you use to buy something. So that’s what I’m (0:16:02) Al: what I’m doing just now, but it’s pretty hard. (0:16:04) Al: And the problem is that any time you lose you have to go all the way down to the beginning again (0:16:04) Codey: Yeah. (0:16:08) Al: Win one to get the next ticket and then win two to get the next (0:16:08) Codey: Of course you do. (0:16:12) Codey: Could you pay a premium currency to not lose your space? (0:16:16) Codey: Oh, that’s a that’s a missed opportunity from them. They (0:16:21) Al: you can grind out the lower tickets. So that’s what I’m doing just now, like grinding out (0:16:25) Al: as many of the silver tickets as I can so that I don’t have to keep going back down. (0:16:30) Al: And I can just like then grind out as many of the gold ones as possible. And then when (0:16:35) Al: I eventually win the gold one, then I can like try and grind that for the infinity one. (0:16:40) Al: I can’t remember. And I’ve been I’ve been getting back into reading comics. So as as (0:16:49) Al: As happens every year, I resubscribed. (0:16:51) Al: For a year of Marvel Unlimited when I should actually use this and went and read a bunch (0:16:57) Al: of comics. So I’m reading through the Ms. Marvel comics just now because I really like Ms. Marvel. (0:17:03) Al: She’s one of my favorite characters. And yeah, it’s been good. I’ve just finished the Inhumans (0:17:10) Al: versus X-Men comics line, which was good. I enjoyed that. But what I find really funny is, (0:17:17) Al: as you’re following stories. You come across characters that you’re not (0:17:21) Al: actively following, but you know some about. But then, because you’ve not been actively (0:17:26) Al: following them in the comics, their status is completely different from what you would expect (0:17:30) Al: it to be, right? And so you’re like, “I need to find out why, for example, why is Cyclops a child (0:17:30) Codey: Mm-hmm (0:17:35) Al: just now?” And so you look into the reasons for why Cyclops is a child, and you find out that (0:17:36) Codey: Yeah, see (0:17:40) Al: actually Cyclops went evil and died. And this is Cyclops from the past, who’s now having to deal (0:17:46) Al: with the fact that he knows that he grows up to be evil and dies. (0:17:52) Codey: Yup, this is classic Marvel to me, because like I mean, it (0:17:53) Al: Yeah. (0:17:58) Codey: requires it’s no longer like standalone, like it requires (0:18:02) Codey: that you have seen everything. I remember going and seeing one (0:18:05) Codey: of the most recent movies, like the multiverse of madness or (0:18:10) Codey: whatever. And I was like, wait, why is Scarlet Witch bad and (0:18:13) Codey: wait visions dead? And like it was just like, wait, what? (0:18:13) Al: think yeah I mean I’m not I think I think this is just one of these things (0:18:19) Al: where you just have to kind of if you’re not willing to do everything you just (0:18:23) Al: kind of have to accept that sometimes you won’t know the current state of (0:18:26) Al: things and you know I would go into these things I mean obviously I watch (0:18:30) Al: all of the Marvel stuff like all the shows and films because it’s not really (0:18:32) Codey: Mm-hmm (0:18:34) Al: on the level of reading all the comics like reading all the comics is basically (0:18:37) Al: impossible watching all the shows and TV series the films and TV series it’s not (0:18:37) Codey: Right (0:18:42) Al: that difficult, right? (0:18:43) Al: You have any sort of, like, time that you can do on a weekly basis. You can keep up (0:18:47) Al: to date reasonably easily, if you want to. But, well, like, this year, for example, so (0:18:49) Codey: No. (0:18:50) Codey: I’m going to do a little bit of a (0:18:54) Al: far we have had one 10-episode series in one film, so far, this year, and we’re in September. (0:19:03) Al: So it’s not… that’s not an unreasonable amount to try and keep up to date if you care (0:19:07) Al: about it. And the TV series was, like, an animation anyway. It was unrelated to the (0:19:11) Al: current multiverse, you don’t have to pay attention. (0:19:12) Codey: Mm-hmm (0:19:14) Al: There’s one film, that’s all that’s been so far this year. (0:19:16) Codey: Yeah, no, it’s good wait was the one film that the Deadpool okay, I did (0:19:17) Al: So, yeah, so I also enjoyed it. But yeah, so I don’t, I think it’s just kind of one of these (0:19:29) Al: things we just have to accept if you’re not willing to keep up with it. But why I find fun (0:19:33) Al: about it in the comics is it’s like, oh, this is a really weird situation. I just stop reading the (0:19:38) Al: comic, go find out why this person is in this situation, and then come back. Because there’s (0:19:43) Al: a lot of explanations for most things. And you learn more about other storylines that you’re (0:19:44) Codey: Yeah, no, my ADHD, I would be like, huh, I want to know why this is the way it is. (0:19:48) Al: not going to go and read. (0:19:56) Codey: And then I’d read that and then be like, Oh, because he went evil. (0:19:59) Codey: And I’d be like, huh, why did he do that? (0:20:01) Codey: And then I’d go down that rabbit hole. (0:20:03) Al: Yeah, and that’s one way to do it as well, you know, and it just like each their own and maybe (0:20:03) Codey: And then, yeah, that’s, yeah. (0:20:07) Al: you decide that means that you don’t read comics and that’s fine, you know? Like, um, that is, (0:20:11) Codey: Well, I’m glad you’re enjoying it. (0:20:13) Al: I am enjoying it. It’s good fun. So, uh, yeah. That’s what we’ve been up to. (0:20:19) Al: All right, time for some game news. First of all, Tales of the Shire has been delayed till 2025. (0:20:26) Al: Uh, uh, yeah, the, they’ve not really. (0:20:33) Al: Said much about it other than I want to make the game better. Um, the standard. Fine. Uh, but (0:20:41) Al: they announced that just after, it’s interesting. They announced it just after the announcement for (0:20:45) Al: the announcement. Uh, but yeah, they announced that they are having a showcase on Hobbit day, (0:20:54) Al: which is apparently a thing apparently has been a thing for years. Hobbit day, the 22nd of sort (0:20:58) Codey: Oh, I wonder why it’s Hobbit. (0:21:07) Codey: I thought it was because it was his birthday, but it’s (0:21:09) Codey: There we go. (0:21:10) Al: It’s the birthday of Bilbo and Frodo. (0:21:13) Codey: Make sense. (0:21:13) Al: Interesting, I didn’t realize I had the same birthday. (0:21:15) Al: That’s funny. (0:21:16) Codey: Yep. (0:21:17) Codey: Delayed. (0:21:18) Codey: Delayed. (0:21:21) Al: But yeah, we’ll have some more news about that. (0:21:23) Al: Maybe in the next episode, it’s the 22nd, which is the Sunday. (0:21:27) Al: I don’t know if I want to wait till after that’s been done. (0:21:29) Al: We’ll see. (0:21:30) Al: I’ll decide later. (0:21:30) Codey: Mm-hmm. It’s fine. It’s not going anywhere clearly (0:21:31) Al: We’ll, we’ll see. (0:21:32) Al: We’ll see. (0:21:36) Al: No, I know, but you know, this is our, you know, up to date. (0:21:40) Al: News podcast. (0:21:40) Codey: You know what we should totally do listeners let me know if you think this would be funny if ever there’s anything like that (0:21:45) Codey: We’re like we record or some news comes out after we record you could have a section. That’s like the (0:21:52) Codey: Breaking news and then you just like input that into the podcast, but you record it after their podcast (0:21:58) Al: So my my hesitation on that is that that involves like setting up another called (0:22:05) Codey: No, I’m just thinking like you have either you do it or you’re like, hey, (0:22:08) Codey: Cody, do a boop, boop, boop, boop, boop, boop, boop, breaking news about this news. (0:22:12) Al: But I but I think the fun thing about this podcast (0:22:16) Codey: I mean, people listen to me ramble by myself. (0:22:20) Codey: It happens. (0:22:22) Codey: It’s not unenjoyable, I guess. (0:22:23) Al: “Shookajoo Island have announced that they are delayed until early 2025.” (0:22:24) Codey: [LAUGH] Delayed. (0:22:29) Codey: Woo! (0:22:30) Al: I’m shocked about this one. I definitely didn’t predict this one at all. (0:22:30) Codey: Nope. (0:22:37) Al: So, I mean they’re using the excuse of a grant. (0:22:43) Al: Okay, fine. But presumably the grant means that you can do something for the game that (0:22:48) Al: you wanted to do for the game and have it in the release. So it’s something you always want. (0:22:53) Al: I just feel like this team, they just keep expanding the scope of the game. (0:22:58) Al: Because they added loads of stretch goals in the Kickstarter campaign and they were all (0:23:03) Al: things that just push out the release date. So, I wonder if this game will ever actually come out. (0:23:06) Codey: Yep, these are all things that (0:23:09) Codey: These are all things that could come out after the relief (0:23:13) Al: Yep. (0:23:14) Codey: But it’s I mean, I think it’s cool that they got money from the state that they live in in Germany (0:23:19) Codey: I think that’s really cool. Like the government’s getting involved. I don’t know how that happened (0:23:24) Al: Yeah, I don’t know if this is a thing in America or not, but it’s a reasonably common thing (0:23:29) Al: over here, where most countries have arts funds that they give out as grants to people. (0:23:35) Codey: Nah, no, it’s sports funds over here. (0:23:40) Al: Oh, funny. See, if I go on to Kickstarter, every time I go on to Kickstarter there’s a little (0:23:44) Al: banner up at the top that says, I’m just loading it up, of course the banner doesn’t appear the (0:23:51) Al: one time I actually talk about it. Literally every saying I’ve ever gone to (0:23:55) Al: this banner appears and it basically says something about their being. You can apply for (0:24:00) Al: Creative Scotland funding. So that’s the one that’s obviously in Scotland. So yeah they all have, (0:24:06) Al: most countries in certainly in Western Europe that I know of have similar sort of ideas where (0:24:12) Al: there’s a certain amount of their budget that they’ll put towards arts funding. (0:24:16) Codey: yep nope nothing here though I think it’s cool on the home page of kickstarter there have been (0:24:21) Codey: eight billion dollars put towards creative works wild look at us (0:24:24) Al: Nice. (0:24:29) Al: Yep, and they’ve also confirmed that their Switch version is started. (0:24:34) Codey: - Yep. (0:24:35) Al: So they’re started the porting. (0:24:37) Codey: - It’s happening. (0:24:39) Codey: - I think we need another delay, Al. (0:24:42) Al: Well, next we have two Pixellia, who’ve announced they’re delayed till 2025. (0:24:48) Codey: Oh, oh, so happy, thank you, I needed that. (0:24:53) Al: they are currently (0:24:55) Al: targeting March, April next year. (0:25:00) Al: So we’ll see. (0:25:01) Al: I like the wording there, right? (0:25:03) Al: It’s like, it’s not we’re planning to release then. (0:25:06) Al: It’s that that’s our target. (0:25:08) Al: And I think people are, I think people understand that difference in wording to (0:25:14) Al: make it like, oh, that’s kind of a wibbly, wobbly. (0:25:16) Codey: Mm-hmm a little bit of a hand wavy deadline. I did love (0:25:21) Codey: One of some of the reasons that they wanted to do it is they want to create (0:25:24) Codey: Quote customization options free from gender, which I like (0:25:30) Codey: Totally like that. I also like that. They wanted to quote add more crime (0:25:35) Codey: opportunities (0:25:36) Al: “Be gay, do crime”, that’s what you’re saying, right? (0:25:37) Codey: Be gay do crime (0:25:43) Al: Was that just a really long way of getting to that phrase? (0:25:45) Codey: I actually had (0:25:46) Codey: not even thought be gay do crime you said it and I was like oh my god but yeah yeah be gay do crime (0:25:55) Al: Oh dear, am I going to be brave enough to put that as the title for this episode? (0:25:59) Codey: please please i’m gonna add it in to mention it and everything (0:26:07) Al: Oh dear. (0:26:08) Codey: too pixelly I think I think i’ve had it with delays though so let’s maybe (0:26:12) Al: Well, have I got an exciting update for you. (0:26:15) Al: Gogotown have announced that their build and bustle update is technically not out right now, (0:26:21) Al: but it will be out by the time this episode comes out. (0:26:24) Al: I think it’s out in like three or four hours as we’re recording. (0:26:28) Codey: Oh sweet, okay. (0:26:30) Al: Because it’s Monday in Australia. (0:26:30) Codey: Which… (0:26:33) Codey: Oh yeah. (0:26:34) Codey: If I remember correctly, some of the things they’re adding (0:26:37) Codey: are things that you thought they should add, right? (0:26:40) Al: Yes, so they are, big things about this are that they, so it’s called the build and bustle update. (0:26:49) Al: They have the ability to buy more land to expand the town, which is good. And they are again saying (0:26:55) Al: that you can customize the industry zones. We still don’t have a huge amount of detail of that (0:26:59) Al: as far as I can see. They do talk about, I’ve seen something on their Twitter about moving (0:27:05) Al: the items within the zone, but not about, I’ve not seen anything about, (0:27:10) Al: moving the industry zone, which is, I mean, it could be just the one thing that makes me think (0:27:18) Al: that might not be what they’re doing is because there are big things that are like part of the (0:27:22) Al: ground, right? Like there’s a cave, which is part of the, which is the industry zone for the mining. (0:27:27) Al: And it’s like, are they actually moving the cave? I guess we’ll find out when it actually comes out. (0:27:31) Codey: They discovered a new cave that looks exactly like the old cave. (0:27:35) Al: And the first cave filled itself in. (0:27:38) Codey: And there, yep, the old cave. We just didn’t like it anymore. It collapsed. (0:27:41) Al: It just collapsed. (0:27:44) Al: So yeah, I don’t know. I mean, maybe they’re just going, (0:27:47) Al: “It doesn’t matter. Suspension of disbelief. The cave will move.” (0:27:50) Codey: Yeah (0:27:51) Al: Which they can do. I just don’t know if they’re going to or not. We’ll see. (0:27:56) Al: Hopefully we’ll get some details pretty quickly after it comes out. (0:27:59) Al: And the other big thing is they’ve added a subway system. (0:28:04) Al: So you can have up to four lines on your subway, which is cool. (0:28:10) Al: That’s cool. Allowing people to get around the town more efficiently. (0:28:14) Al: Because this was a little bit of my worry. If you make it bigger, which it needs to be bigger, (0:28:15) Codey: Yeah. (0:28:17) Al: but if you make it bigger, do you have a problem where nobody gets to the outer bits? (0:28:22) Al: But hopefully, this just means that some of them will go to the stuff in the middle, (0:28:27) Al: and some of them will immediately jump on the subway and go to different parts of the town. (0:28:28) Codey: I guess, is the subway system like do you see yourself riding it or do you just be like (0:28:37) Codey: I want to go over here and then it just like fades to black and then you’re like yay I’m (0:28:42) Codey: over here now. (0:28:43) Al: I haven’t seen any video of it happening, but I have seen there are some screenshots (0:28:52) Al: of inside the subway station. So I feel like you’re at least kind of going into the subway (0:28:59) Al: and I guess we’ll see what that means. (0:29:02) Codey: I hope it’s authentic in that one of the subway systems is really really dirty and has a lot (0:29:09) Codey: of graffiti and then the central one is like pristine and clearly is the one that’s actually (0:29:15) Al: Not everywhere is the same as America, Cody. (0:29:16) Codey: because I hope it’s America realistic. America being a new verb that I just made. (0:29:24) Al: We have exactly one subway system in Scotland, and it is very nice. (0:29:29) Codey: It’s not real. (0:29:30) Al: It’s the third oldest subway in the world, fun fact. (0:29:32) Codey: That is super cool. (0:29:33) Al: Yeah. (0:29:34) Al: Do you know what two subways are older than it? (0:29:37) Codey: London Underground, maybe? (0:29:39) Al: That’s one of them. (0:29:40) Codey: Something in India. (0:29:41) Al: Nope. (0:29:42) Codey: Okay, I don’t know, I give up. (0:29:42) Al: I’m not gonna guess anymore (0:29:45) Al: you just guess guess no I’m pretty sure it was Bucharest but I’m just double (0:29:46) Codey: I genuinely don’t, I genuinely don’t know what else there was. (0:29:54) Al: checking no not Bucharest I was wrong failed Budapest Budapest so I was so (0:30:01) Codey: Though oh, yeah, okay cool (0:30:07) Al: close same thing Budapest Bucharest ah (0:30:09) Codey: Well, I love how I (0:30:12) Codey: Love how your guys is (0:30:14) Codey: Like more the OG than ours, but when people think of subway they think of our subways (0:30:22) Al: Do they now? (0:30:22) Codey: I mean if you ever see someone use a subway in any movie, it looks like (0:30:27) Al: In American movies? (0:30:28) Codey: The underworld movies which I think they’re supposed to be (0:30:32) Codey: have (0:30:32) Al: What’s that? Sorry, Underworld. It’s an American film. (0:30:35) Codey: It’s okay, it’s an American film, but it’s not supposed to be in (0:30:38) Al: Uh-huh. (0:30:40) Al: I’m sorry, American people make films that have American-looking things and is not a surprise. (0:30:48) Al: Is it now? (0:30:48) Codey: Wes Craven is rolling over in his grave right now. Actually I don’t know if he’s dead. Anyway! (0:30:48) Al: - Mm-hmm. (0:30:49) Al: Mm-hmm. (0:30:52) Al: They also are adding car parks and vehicle racks for all of your vehicles that you use, which is cool. (0:31:00) Al: Because I mean, I was just like leaving them in the middle of the street. (0:31:02) Al: I don’t know what to do with this. It just goes there. So that’s nice. (0:31:06) Al: And a bunch of new items. (0:31:10) Al: Well, so you have cars that are vehicles that you use and you have bikes that are vehicles that you use. (0:31:16) Al: So one presumably is like, yeah, a car park is like a parking lot, as you would call it, yeah. (0:31:16) Codey: OK. (0:31:18) Codey: Cool. (0:31:22) Al: It’s a park for your car and the vehicle racks will be for bikes and trikes and stuff like that. (0:31:28) Al: So, yeah, we’ll see what that’s like once it’s out. (0:31:32) Codey: a 1.1, I guess it wouldn’t be a 1.1, but a second harvest. (0:31:36) Al: Yeah, they’re just calling it the build and bustle update, which is the major update one. (0:31:42) Al: I don’t know if they’ve got a version numbering scheme or not. I haven’t looked. We’ll see, probably. (0:31:48) Codey: Don’t look it’s probably disappointing (0:31:50) Codey: Cool no no don’t look numbering schemes are awful (0:31:52) Al: I mean, you know that I’m looking, right? (0:31:56) Al: I can’t find it. You’re lucky. You’re saved this time. (0:31:59) Codey: It’s for the best (0:32:02) Al: Yeah, it probably is. Steam seems to be really kind of unsure as to how it actually shows you version numbers. (0:32:08) Codey: aren’t we all version numbers are just a myth. Oh no he found it. (0:32:10) Al: Oh, here we go. Here we go. Here we go. (0:32:12) Al: So minor update five was version number. Are you ready for this? 0.4, 0.53. (0:32:22) Al: 0.16416EA. (0:32:25) Codey: Oh, ‘cause it’s early access, right, right. (0:32:30) Al: So it’s yeah, I don’t know why. So presumably this will be 0.5 because all of the minor updates have been 0.4 point something. (0:32:40) Al: So 0.5 point zero point. And then the last bit is, I think, a build number. (0:32:46) Al: So it’ll be 0.5.0 point something. (0:32:52) Al: You don’t need to put the build number in your version number that you publish, just (0:32:55) Al: letting you know, but fine, you can do what you want. (0:32:58) Al: I’m not in charge of you. (0:33:02) Al: Next we have, for some reason, a new paid DLC for Havrest Moon Winds of Anthos. (0:33:07) Codey: It’ll bring people in. (0:33:08) Al: The Great Outdoors. (0:33:11) Al: The weird thing I guess is that like, they’ve just released a new game, and now they’re (0:33:15) Al: releasing DLC for their console game rather than their mobile game, and yeah, I don’t know. (0:33:22) Codey: I mean, I like the idea of this DLC. (0:33:22) Al: Yeah, sure, so it’s a camping one, basically. (0:33:28) Al: You can go out and first of all, you can find treasure out and about, but you can also camp, (0:33:34) Al: so you can have a tent and camp wherever you are, so you don’t have to go home to sleep, (0:33:38) Al: which is cool. (0:33:38) Codey: I do like that a lot. (0:33:39) Al: We’re like this, yeah. (0:33:40) Codey: These games where you have to run all the way back home (0:33:42) Al: Yeah, yep. (0:33:42) Codey: are really flipping annoying. (0:33:45) Al: It doesn’t make the game fun, but it does, it would be, in a game that actually is fun (0:33:50) Al: come to play, this would be a nice addition. (0:33:52) Al: Look, if they want to make a game fun to play I will say it’s fun to play. You can (0:33:53) Codey: - The shade. (0:34:02) Al: also take… Oh yes, so apparently they’re also adding a new robot that will take care (0:34:08) Al: of your pets and animals while you’re away, so that’s cool. And then you can also take (0:34:14) Al: animals with you on your adventures, and I see there’s a screenshot of you with a bear, (0:34:20) Al: like just sitting by a big breath. (0:34:22) Al: Brown bear. I don’t think that’s safe. (0:34:22) Codey: Yep. They said that it’s not 100% do not condone sitting next to a bear ever, mostly because then if something happens and if the bear attacks you, then it becomes the bear’s problem, which is not great. (0:34:39) Codey: Yeah, I like the idea. They all it also mentions that like depending on which pet like each pet has a different boost or like benefit of coming with you. (0:34:49) Codey: no idea about the details of that, but maybe like. (0:34:52) Codey: It’s like, oh, if you bring this dog, this dog with you, they might find something. (0:34:56) Codey: Or I don’t know, but I think that’s cool. (0:35:01) Codey: And I just like the idea of not having to like end it at your house. (0:35:05) Codey: Cause like, what if you’re in the mines and you just really want to be in the mines, (0:35:10) Codey: but it’s getting to that time of night and you can just like go back to the (0:35:12) Codey: entrance of the mines and just camp. (0:35:14) Codey: And then when you open, when you like start the day again, you’re just at your camp. (0:35:18) Al: Yeah, I agree. I agree. The robot seems to be one that you put in your barn, and it will (0:35:25) Al: do all the kind of tasks that you want it to do, which is, I mean, good, but, you know, (0:35:30) Al: Stardew has had that for six years. So yeah, cool. That is coming out on the 3rd of October, (0:35:37) Al: and it is $10. Also, I hope the robot isn’t required to have the paid DLC. That’s bad. (0:35:40) Codey: I don’t know if I’d pay that, but… (0:35:46) Al: add quality of life improvements. (0:35:49) Al: Add content in DLC, bad boo, don’t do that. (0:35:54) Al: Next we have the Lens Island controllers and Steam Deck update. (0:35:58) Al: Hey Cody, can you guess what update, what this brings? (0:36:02) Codey: I think that it brings gay crime. (0:36:07) Codey: No, that’s super cool. (0:36:08) Codey: You’ve been wanting a steam deck compatibility, right? (0:36:12) Al: Yes. (0:36:12) Codey: Is this– are you going to start playing it now? (0:36:14) Al: Well, no, at this point, I’m just going to wait for 1.0, which is meant to come out, (0:36:15) Codey: Yeah, that’s– I’m the same. (0:36:17) Codey: I’m– yeah. (0:36:18) Al: this year, so it’s definitely, yeah, no, I’m waiting for 1.0 at this point. (0:36:19) Codey: Yeah. (0:36:22) Codey: They’re still making progress. (0:36:23) Codey: It’s really cool. (0:36:25) Codey: They also have said that now, if you put a bed in the dungeon, (0:36:30) Codey: This is a very… (0:36:32) Codey: similar to what we were just talking about. (0:36:33) Codey: If you put a bed in the dungeon, and then you die in the dungeon, (0:36:36) Codey: you actually respawn in the bed instead of, like, all the way back at your house. (0:36:39) Codey: Which is pretty neat. (0:36:40) Codey: Uh, and then they also said that they fixed, um, (0:36:44) Codey: apparently some of the enemies were targeting your bed, (0:36:46) Codey: and would damage your bed. (0:36:48) Codey: And, like, break your bed. (0:36:48) Al: Hahahahaha! (0:36:49) Codey: Which, honestly, kind of funny. (0:36:50) Al: Don’t break my badge! (0:36:50) Al: Hahaha! (0:36:51) Al: Hahaha! (0:36:53) Codey: Kind of wish that was still in there. (0:36:55) Codey: Like, you put a bed down, and then you gotta protect your bed. (0:36:56) Al: Hahaha! (0:37:00) Codey: I mean because if I was an enemy and i (0:37:02) Codey: saw someone lay a bed down i’m tagging that bed down like you don’t get to (0:37:06) Codey: respawn there again you gotta go walk your butt all the way back to the (0:37:09) Codey: beginning of the dungeon no no bed in the beginning but yeah (0:37:13) Codey: no so the enemies will no longer target your bed (0:37:16) Codey: um you can respawn I they just keep they’re really on (0:37:20) Codey: on it with these uh updates for this game and just (0:37:23) Codey: it has come so far and i’m so excited to play it when it’s a 1.0 (0:37:28) Al: Yeah, maybe this should be my, like, December game. Maybe. We’ll see. I mean, I already own it, (0:37:32) Codey: yeah (0:37:35) Codey: yep (0:37:35) Al: right? So I just need the time. So I think that I couldn’t find this when I tried to look for it, (0:37:40) Codey: happy holidays to you (0:37:48) Al: but I’m pretty sure I saw somewhere that this was their last update before the 1.0. (0:37:54) Al: But I can’t, I couldn’t find it when I tried to look for it. So maybe it was on Twitter or (0:37:59) Al: I dare not speak the name of. Well, it’s not the name of it, is it? (0:38:01) Codey: after speaking the name of. (0:38:04) Codey: Oh, you’re right, you’re right. (0:38:07) Al: OK, and finally, we also have Danchi Days. So we mentioned this in the last episode. This is the (0:38:15) Al: kind of Game Boy inspired 2D summer, Japanese summer game. They (0:38:26) Al: replied on YouTube to say that they (0:38:28) Al: have just launched their Steam page. So we’ll have that as a link in the show notes for you, (0:38:34) Al: and there’s a few more kind of screenshots and stuff like that. And the new information I get (0:38:40) Al: from this is they say the aim of the game is to invite 151 people to a summer festival. (0:38:47) Codey: Mm-hmm. (0:38:49) Codey: For a lot of people who play Game Boy games (0:38:52) Codey: and hear the number 151, I don’t think so. (0:38:54) Al: Yep. Coincidental number? I probably think not. (0:38:59) Codey: But it is cool. (0:38:59) Codey: You are basically– you use the internet and the social media (0:39:03) Codey: to try and understand what those 151 people like. (0:39:08) Codey: They are actual people. (0:39:10) Codey: I mean, some of them might not be people. (0:39:11) Codey: You have a duck buddy. (0:39:13) Codey: But, um, oh. (0:39:14) Al: Docks are people, T. (0:39:16) Codey: Awwww. (0:39:17) Codey: I’ll be darned um so uh you use like social media and kind of like learn try and find see what (0:39:25) Codey: people like and make sure that they have it at the event and befriend them and invite them to (0:39:30) Codey: the summer event um it’s basically teaching people to be um advertisers (0:39:36) Al: Yeah and each of the different, so you have different the people you want to (0:39:40) Al: invite all have different websites because it’s very much set in the 90s (0:39:43) Al: right? So everyone has to have their own website and they all seem to have quite (0:39:47) Al: a lot of personalities so like there’s someone who’s an entrepreneur and then (0:39:51) Al: there’s someone who likes water and then there’s someone who’s like rules are (0:39:54) Al: meaningless do whatever you want and they just have three buttons that say do (0:39:57) Al: not press and then you can press the buttons. So yeah it looks like they’re (0:40:02) Al: all kind of quite unique, which is fun. I suspect 150. (0:40:06) Al: One of them won’t be unique, but there’s at least, you know, some personality there, which is cool. (0:40:07) Codey: Right. (0:40:10) Codey: I did, it did make me laugh like looking at it (0:40:12) Codey: ‘cause it says it’s a Y2K inspired game. (0:40:15) Codey: And that, (0:40:16) Al: Oh, so it does. Yeah, so not 90s. Sorry. 2000. I was I was close. (0:40:19) Codey: yeah, I mean, that’s late 90s. (0:40:23) Codey: But yeah, it made me laugh like to see that (0:40:23) Al: Don’t do this. Don’t do (0:40:28) Codey: press any button you want, like style thing. (0:40:31) Codey: ‘Cause that era was the era of like the impossible game (0:40:37) Codey: online that you were supposed to do (0:40:39) Codey: all these different things. (0:40:40) Codey: And if you do one thing wrong, (0:40:41) Codey: you’re set back to the beginning. (0:40:42) Codey: And it was just really silly things, (0:40:46) Codey: like hit the smallest circle (0:40:49) Codey: and it’s the dot on the eye and stuff like that. (0:40:51) Codey: Or another game that was really popular at that time (0:40:53) Codey: was Don’t Shoot the Puppy. (0:40:55) Codey: And it was literally, if you move your, (0:40:58) Codey: you start the game and if you move your mouse (0:40:59) Codey: that all this giant machine gun shoots a puppy. (0:41:02) Codey: So you literally just have to like click the button (0:41:04) Codey: and then do nothing until… (0:41:07) Codey: you can click the button again and classic Y2K game so it captures the vibe (0:41:11) Al: classic. We had one that we played in my school where we were - it was literally just (0:41:19) Al: a button that you press and it increases the number, kind of like the one in the thing. (0:41:23) Codey: Yeah like cookie clicker. (0:41:23) Al: And so we would like all be sitting - yeah, it was kind of like a clip but there was no like (0:41:27) Al: expansion to it. It was literally just number, one number, one click. And so we would like (0:41:33) Al: try and play it like in our computing classes without the teacher noticing and just see who (0:41:36) Al: who could get the biggest number in one period. (0:41:41) Al: It was… (0:41:42) Codey: back in our day kids you just clicked a button as many times as you could and that was entertainment (0:41:48) Al: Or in the case of “Don’t Shoot the Puppy” didn’t click a button! (0:41:51) Codey: or didn’t click a button and that was and you just watched this puppy and it went in one of (0:41:56) Codey: them it was like one of the things that like brought up the button that was like start the (0:42:01) Codey: level or whatever and then you’re like oh I forgot to click it and then you move the thing (0:42:05) Codey: and then it shoots the puppy and it’s like ah I didn’t forget to click it it just got me (0:42:09) Codey: me. (0:42:10) Al: And then there was the stuff with like Webull’s stuff, the cartoon, the flash. (0:42:12) Codey: No, weebles. (0:42:14) Al: Yeah, classic. (0:42:16) Codey: Uh. (0:42:17) Al: Anyway, we’re going to stop being nostalgic here. (0:42:19) Codey: What? (0:42:23) Al: That’s all the news. (0:42:24) Codey: Whoo! (0:42:26) Al: We do have three new games as well to cover. (0:42:28) Codey: Whoo. (0:42:31) Al: Wow. (0:42:32) Al: First of all, we have Sea Sniffers. (0:42:34) Al: All right, here we go. (0:42:36) Al: Sea Sniffers is a cosy diving game in (0:42:40) Al: the ocean with your trusty sea companion encounter strange creatures and exotic (0:42:44) Al: treasures and nearly nearly said a different word than exotic in sunken (0:42:49) Al: ships or hidden caves discover the deep sea and all its secrets. (0:42:54) Al: And I need to do my usual don’t call your game cosy. (0:42:56) Al: You don’t get to decide that. (0:42:57) Al: Yeah. (0:42:58) Codey: Also, don’t call your game cozy (0:42:58) Al: You. (0:42:59) Codey: when that seal is throwing hands. (0:43:03) Codey: That seal, like to fight off people (0:43:07) Codey: but also to like harvest things, (0:43:10) Codey: it just seems to punch. (0:43:12) Al: It is an interesting level of cosy, I will say, in the, you know, obviously a game doesn&a

The Gamers' Inn
TGI 616 – Tavern Management 101

The Gamers' Inn

Play Episode Listen Later Sep 6, 2024 97:06


Nevermore returns to the inn with some fun simulation games on Steam, after a quick update on Disney's Dreamlight Valley. But speaking of those simulation games, we kick things off with Galaxy Burger then move to a WoW inspired inn for Tavern Manager Simulator. In the news, Remedy partners with Annapurna for Control 2, Rocksteady hit with layoffs, Concord is soon to be no more, and we talk about THAT Minecraft movie teaser.

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

This week we cover a few more things from the D23 Expo that include our pal Joshua and fiery dragon! We also have a some complain o'clocks, some Dreamlight Valley stuff, talking about wanting to flyover and admire every Disney park around the world, plus we're raising money to conquer cancer and you can get some goodies as a thank you for your help! Listen now at: https://www.podketeers.com/532 or watch this episode at: YouTube.com/Podketeers   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a ---  

The Harvest Season
Mika and the Witch's Mountain Review

The Harvest Season

Play Episode Listen Later Aug 28, 2024 74:55


Al and Kev talk about Mika and the Witch's Mountain Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:22: What Have We Been Up To 00:13:13: Game News 00:30:30: New Games 00:37:25: Mika And The Witch’s Mountain 01:08:10: Outro Links Animal Crossing Pocket Info Melobot: A Last Song Disney Dreamlight Valley “Dapper Delights” Update Steamworld Build “Skull Valley” Update Farming Simulator 25 Info Smushi Come Home Physical Release Herdling Floatopia Mika and the Witch’s Mountain Disclosure: I received a free review copy of this product from https://www.keymailer.co #MikaandTheWitchsMountain Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al, and we’re here today to talk about Mario- wait no, Cottagecore Games. (0:00:36) Kev: And I’m Kevin. (0:00:42) Kev: I’ll talk about Mario. (0:00:44) Kev: I’m actually obligated to. (0:00:46) Al: I suspect I’ve already made that joke though, haven’t I? (0:00:49) Al: I probably made that joke a year ago. (0:00:51) Kev: Yeah, that’s fine. (0:00:52) Al: Um. (0:00:53) Kev: Oh yes, cottagecore. (0:00:55) Kev: But we’re here to talk about Cozy’s studio Ghibli likes. (0:00:59) Al: Yeah. (0:01:01) Al: Yes. (0:01:01) Al: So we are going to talk this episode about Mika and the Witches Mountain. (0:01:07) Al: This episode is the reason that Dave the Diver Month got delayed, basically. (0:01:07) Kev: finally (0:01:14) Al: We, we managed big news and full disclosure, because we have to say this. (0:01:14) Kev: Yeah (0:01:20) Al: Uh, we got a free code for Mika and the Witches Mountain for review. (0:01:25) Al: Uh, so, um, thank you to Chibi Games for that. (0:01:28) Kev: both of us oh oh okay sorry well ah that’s how you got it okay like (0:01:29) Al: No, just you. (0:01:31) Al: I paid for mine, but you, you got yours free, I paid for mine. (0:01:35) Al: Uh, I mean, to be fair, I paid for it like three years ago in Kickstarter. (0:01:42) Al: Um, so because of that, we then had like a specific time that they (0:01:48) Al: wanted the review to be done by. (0:01:50) Al: So we are doing the episode now, which means that hopefully next episode will (0:01:55) Al: be the final episode of Dave the Diver Month, or maybe not because of new (0:02:01) Al: I’m not going to talk about the Dave the Diver news in this episode, (0:02:02) Kev: I was about to say or maybe not. (0:02:04) Al: because there is Dave the Diver news. (0:02:06) Al: We’re going to talk about that in the next episode, just cause it’s so close. (0:02:09) Al: Um, so there we go. (0:02:12) Al: So yes, uh, we’re going to talk about Mika and the Witches Mountain. (0:02:12) Kev: And we can finally say #sponsored. (0:02:15) Al: Um, the hashtag sponsored hashtag, hashtag ad. (0:02:22) Al: Uh, I think it’s actually hashtag gifted. (0:02:25) Al: It’s not an ad. (0:02:25) Al: It’s not sponsored as gifted as a difference there. (0:02:28) Al: Cause we’re, we’re obviously. (0:02:30) Al: Getting the review code would not change our review. (0:02:33) Al: We would be reviewing it in the same way, whether we were paying for it or not. (0:02:36) Al: Uh, yeah. (0:02:36) Kev: Yup, that’s why Nintendo won’t sponsor Alex. (0:02:43) Al: Yes. (0:02:44) Al: And, um, unlike the developers of that new game that I can’t remember the name of, (0:02:49) Al: uh, we will talk about the politics of China. (0:02:52) Al: Uh, yeah, I think that’s something like that. (0:02:53) Kev: Oh my gosh, Black- Is it Black Wukong? (0:02:58) Al: I can’t remember what the name is, but yeah, it’s something like that. (0:03:01) Al: Very, very awkward. (0:03:03) Al: All that news of them trying to stop people talking about things that people (0:03:07) Al: are obviously going to talk about. (0:03:08) Kev: Yeah, oh good. (0:03:08) Al: Uh, but as far as I know, there’s no, uh, there’s no kind of big political issues (0:03:16) Al: with chibi games, uh, so we’re going to just talk about the game, um, because (0:03:20) Al: there’s no controversies that I know of to talk about before that. (0:03:23) Al: We have some news and first of all, Kevin, what have you been up to? (0:03:26) Kev: Well, a lot of meat primarily, but on the off chance I do get a breather, I look in (0:03:36) Kev: meek at time of course, I played hey guess what, a Mario game, Chalker, particularly (0:03:45) Kev: where was it, Mario World 2 Yoshi’s Island, I forget the swirlder land, but Yoshi’s Island, (0:03:50) Kev: the first Yoshi’s Island for the SNES, yep it’s the one with the bait. (0:03:52) Al: Is that the one with the babies? (0:03:56) Kev: The SNES always surprises me, like how modern it looks compared to the NES or whatever, (0:04:07) Kev: but anyways, I mean it’s a Yoshi game, it’s good, have you played any Yoshi games now? (0:04:12) Al: I have played this one specifically because when I was playing through the Mario games, (0:04:20) Al: the way that I defined it was anything that says “Super Mario” and is a platformer. So (0:04:26) Kev: Okay, sure. (0:04:26) Al: this one being called “Super Mario World 2, Yoshi’s Island” meant that I played this one. (0:04:31) Al: But I also included then the first Wario World as well, because that was a Super Mario World (0:04:37) Al: 2. Was it 4 or 3? I can’t remember. It was one of them anyway. So yeah. (0:04:38) Kev: That was three, wasn’t it, I think. (0:04:40) Kev: Yeah. (0:04:42) Al: Back when they would make a random platformer for another character and just slap Mario’s (0:04:48) Al: name on it. Yeah, yeah. Well, why not? I don’t think I’ve played any of the other ones. I’ve (0:04:50) Kev: It was a good strategy. They go, “I should go back.” (0:04:53) Kev: Um, yeah. (0:04:56) Kev: Mm. (0:04:57) Al: been meaning to play Willy World for a while just because it looks fun. But I don’t think (0:05:00) Kev: Yeah. (0:05:02) Al: I need to have a look at the list of (0:05:04) Kev: Yeah, well, shocker. (0:05:05) Kev: The core of the game, of a Nintendo game, has stayed pretty intact all these years. (0:05:11) Kev: Um, it’s a fun one. I like it. (0:05:14) Kev: Yoshi’s Island, um, (0:05:16) Kev: introduces all the Yoshi mechanics that are just (0:05:20) Kev: Mario stuff right not just the the eggs but the the flutter jump all sorts (0:05:24) Al: Yeah, but I guess the interesting thing about this one was that it was you were (0:05:24) Kev: of the Yoshi cop they’re all sorts of fun things if you want here (0:05:30) Al: controlling Yoshi rather than controlling Mario on you. (0:05:32) Kev: yeah that’s true yeah it’s true no longer your loyal steed slash jump (0:05:37) Kev: assist when you throw him in the pit didn’t make that jump but yeah if you (0:05:45) Kev: want to hear extended thoughts on Mr. Yoshi’s first (0:05:50) Kev: spotlight feature, well that’s not true, he had that Yoshi puzzle game, whatever, (0:05:56) Kev: go listen to Rainbow Road Radio, the show I do with Alex, that’ll be the next (0:06:01) Kev: episode, he’ll be out by the time this is out, so yeah, go check that out. Other than (0:06:07) Kev: that, I’m pretty sure I talked about Battle Cats a long long time ago on this (0:06:12) Kev: podcast, it’s a mobile game, it’s tower defense, you control these goofy cats (0:06:17) Kev: that’s sending your or me (0:06:20) Kev: to get units to go fight the enemy CPU units or whatever (0:06:25) Kev: I go on and off it (0:06:27) Kev: one thing about it, they do collabs with all sorts of different properties (0:06:32) Kev: the most wild ones like they’ve done Evangelion, Street Fighter (0:06:36) Kev: and they happen to do one with Ruruni Kenshin (0:06:39) Kev: which brought me back in hard (0:06:42) Kev: do you know Ruruni Kenshin now? (0:06:44) Al: - I do not, I was just about to ask, what is that? (0:06:45) Kev: Oh, okay, um, it’s a manga/anime, uh, unfortunately. (0:06:50) Kev: Of course, the very problematic creators I will acknowledge. Uh, by problematic, I mean awful. I won’t… yeah, not a great person, but the manga/… yup. Yup, not good things. Yeah, okay, criminal. Okay, let’s… okay, a criminal. A criminal creator. Let’s bump it up a little. (0:06:55) Al: I’m going to Wikipedia and looking at, oh right, okay, yep. (0:07:07) Al: That’s not just problematic, we’re not going to talk about that. (0:07:20) Kev: - But, which is unfortunate, ‘cause the manga slash anime (0:07:22) Kev: was very popular, was from like the ’90s, I believe, (0:07:26) Kev: and very well-liked and whatnot. (0:07:30) Kev: I watched it when I was younger, actually, in Mexico, (0:07:33) Kev: because Mexico had a lot of anime going on back then. (0:07:36) Kev: It still does. (0:07:38) Kev: It’s a, you know, it’s a whole thing. (0:07:40) Kev: It’s about samurais, basically. (0:07:41) Kev: I’m just really cool and really enjoyable. (0:07:44) Kev: And so, yeah, hearing that Colab got my attention, (0:07:48) Kev: so I got into it back in about, (0:07:50) Kev: and that was fun to see. (0:07:52) Kev: And then, Zona Zen Zero, the whole reverse game, (0:07:56) Kev: I continue to play it. (0:07:57) Kev: I’m actually kind of getting finally invested (0:08:00) Kev: into the story a little bit after like a month, (0:08:04) Kev: some time to get through all the gobbledygook (0:08:08) Kev: and nonsense words they use to finally understand (0:08:11) Kev: what’s going on. (0:08:13) Kev: One thing interesting about it is because it’s, you know, (0:08:16) Kev: ongoing engine-type game. (0:08:18) Kev: Like I– (0:08:20) Kev: Kind of hit. I think the end of the available story, right? (0:08:22) Kev: They do chapter drops or whatever and so now I have to wait for the next one. (0:08:27) Kev: Which is just an interesting experience. I don’t think I’ve ever had to really deal with it, at least in a video game, right? (0:08:33) Kev: But yeah, that’s what I’ve been up to. What about you, Al? What’s going on with you? (0:08:38) Al: Well, I have obviously been playing Mika as well, and we’ll talk about that. (0:08:44) Al: I have also, we are recording on the 23rd of August, which is the day the Harvest Moon Home (0:08:50) Al: Sweet Home comes out. So, or came out, or has come out. It’s out. So, I have bought it, and I have (0:08:52) Kev: against all odds with no no work no not a whisper of anything about it but it (0:09:09) Al: a little bit. Obviously not very much, because it’s the first day, and I’ve been working today. (0:09:15) Al: Well, I will obviously have a lot more thoughts about this in the future, but my first (0:09:24) Al: thought is this game has basically no controller support, but it’s not completely not, right? It (0:09:32) Al: has, I’ve found one thing that has controller support for, and that’s conversations. When you’re (0:09:38) Al: you can proceed the conversation with the controller. Nothing else. And it’s so weird. So weird. (0:09:42) Kev: That’s so weird. You have to play on your phone, but when you hit the conversation pick up your controller (0:09:49) Al: It’s so weird. Well, that’s the thing. Because I have an Android phone, and I have an iPad, (0:09:56) Al: I have to decide on which platform I’m going to purchase on, right? Because I’m not going to (0:10:00) Al: purchase on both. Although I will say, interestingly, it’s not that expensive. It’s 18 (0:10:05) Al: £14 on IOS and it’s £14. (0:10:08) Kev: Oh, I’m a darned. (0:10:08) Al: It’s weird that there’s the difference there, but it’s not an insane, you know, it’s not (0:10:14) Al: it’s not a ridiculous amount. (0:10:16) Al: It was pretty good for what it is, but I’m probably still not going to buy it on both. (0:10:23) Al: So I had to decide and I was like, I can’t, I think I decided originally to buy on Android. (0:10:28) Al: So I bought it and downloaded it and opened it and it crashed. (0:10:33) Al: And apparently they’ve had an issue on Android where the game is crashing just now. (0:10:33) Kev: Oh (0:10:36) Kev: Say yes, I have to buy both (0:10:37) Al: And so I was like… (0:10:39) Al: I went on to the Play Store and there was a refund button. (0:10:42) Al: So I was like, “Oh, well, I’ll refund that and I’ll go buy it on iPad then.” (0:10:46) Al: So I’ve been playing it on the iPad. (0:10:48) Al: But the problem with that is obviously I would like to use my controller (0:10:50) Al: because it’s on my iPad, right? (0:10:52) Al: Like I don’t want to be like holding my 13-inch iPads, (0:10:56) Al: trying to play touchscreen controls. (0:11:00) Kev: Back to the Wii U days, baby. (0:11:02) Al: It’s worse than that. (0:11:02) Al: It’s so much bigger than that. (0:11:06) Al: I do have an iPad mini. (0:11:08) Al: So I will try it out on that and see how it feels on that as well. (0:11:11) Al: But this this might not be a good start to it. (0:11:14) Al: Although I will have to see. (0:11:16) Al: I need to check this. (0:11:17) Al: I meant to check this earlier (0:11:20) Al: because Mac OS has a thing now where you can install iPad apps. (0:11:23) Al: So I need to see if I can install that and maybe I can play it on my Mac. (0:11:25) Kev: Ooh. That’d be nice. (0:11:26) Al: We’ll see. (0:11:27) Kev: Is there no blue stacks equivalent on Mac? (0:11:30) Al: What that is, that is that. (0:11:32) Kev: Oh, that is. Okay. Okay. (0:11:34) Al: Yeah, it’s the same thing. (0:11:35) Al: and technically developers can deceive. (0:11:39) Al: So, we’ll see whether they’ve disabled it or not. (0:11:39) Kev: Mmm, let’s see. (0:11:42) Al: I would hope not, but we’ll see. (0:11:42) Kev: Okay. (0:11:44) Kev: Um, okay, about the game, okay, the big question about the game itself, (0:11:49) Kev: is it, you know, a farming game? (0:11:51) Kev: Don’t even know what it’s supposed to be. (0:11:52) Al: Yeah, I would say it’s basically, it’s a Harvest Moon game. Now the question is whether it is a (0:11:56) Kev: Okay, it is a harvest move. (0:11:59) Al: Harvest Moon game, and they’ve definitely thought about it in terms of touch screen first. I would (0:12:04) Al: say touch screen first, or touch screen only, clearly, because they don’t have the controller (0:12:07) Kev: Okay. (0:12:08) Al: support. Which is, I mean, the fact that they’ve thought about it touch screen first is good, (0:12:09) Kev: Yay. (0:12:14) Al: the fact that it doesn’t support controllers is bad. But yeah, it’ll be interesting to see (0:12:16) Kev: Yeah. (0:12:20) Kev: Okay. (0:12:20) Al: how things go. I’ve not put enough into it to- (0:12:23) Al: You know, an opinion on the story or the full mechanics or anything like that. That episode will come. (0:12:24) Kev: Sure. (0:12:27) Kev: Sure. (0:12:30) Al: But yeah, so start off disappointing. We’ll see. We’ll see where it goes from here. (0:12:36) Kev: - Nah. (0:12:41) Al: I think I also- I launched- I bought and started playing (0:12:46) Al: Natsumon? Is that real? Yeah, Natsumon, 20th century summer kid. I haven’t played a lot of that, though. (0:12:52) Al: That’s probably for the future, because there’s a lot happening just now. (0:12:57) Al: That was one of the games that Micah talked about, I think, last year. End of the year. (0:13:00) Kev: Ahh, okay. Oh, I love that art style. (0:13:04) Al: And they only added the English translation at the beginning of this month, so. (0:13:09) Kev: - Okay, cool, cool, cool. (0:13:11) Al: So yeah, that’s what we’ve been playing. So, into the news. Speaking of mobile games, (0:13:17) Kev: Eh? (0:13:17) Al: we have some Animal Crossing news. It’s been a while since we’ve had some Animal Crossing news, Kevin. (0:13:22) Al: And now it’s time to talk about a game, (0:13:23) Kev: It’s good for once. (0:13:25) Al: now it’s time to talk about an Animal Crossing game that neither of us have really played. (0:13:30) Al: I think I have downloaded it and I’ve opened it and got really bored really quickly. (0:13:35) Al: But that is Animal Crossing Pocket Camp. (0:13:38) Al: So the news is that the game is shutting down. (0:13:42) Al: But don’t worry, they’re releasing it again offline. (0:13:47) Al: So this is very interesting and I wanna know what you think. (0:13:50) Al: But my opinion is that this is. (0:13:52) Al: Because I think exactly what we want online games to do is when they shut down, they (0:13:59) Al: release another version that allows you to play the whole game without in-app purchases. (0:14:05) Al: And granted, it’s going to cost money. (0:14:07) Al: And I accept that because it takes work and that’s life. (0:14:13) Al: But it’ll be interesting to see how much it costs. (0:14:15) Al: That will be the killer, I think. (0:14:18) Al: I think overall, although some people we disappointed because they obviously… (0:14:22) Al: It means there’s no new events in the game. I think that overall it’s a good news because it’s not going… (0:14:28) Kev: All right, I heard, I cannot source or confirm, I heard that they will try to do some events (0:14:34) Kev: still for the first, like, while for the offline version, but… (0:14:38) Al: No, I haven’t seen anything about that. What they have said is that they’ll be doing events (0:14:44) Al: and adding some items until the end of the current version, which ends, which is running (0:14:48) Kev: Oh, okay, that’s why it would have hurt, nevermind. (0:14:51) Kev: Um, but still. (0:14:54) Al: until the 28th of November. That is when they’re going to shut it down. So they said there (0:14:59) Al: will be some more events and items before then, but I haven’t seen anything about new (0:15:04) Al: stuff in the in the. (0:15:07) Kev: if uh if i’m employed by that point I will pick this up because i’m much more interested now that (0:15:14) Kev: I can just play it all especially offline um because that’s uh that’s my idea (0:15:21) Al: It’s going to be very interesting to me how much it costs. Will it cost like what Mario (0:15:27) Al: Run cost? Was that like 20 dollars? Something like that? Or whether it ends up going like (0:15:32) Kev: I was about to say, it’s in the new nintendo to pick the latest entry into the animal crossing (0:15:36) Al: a full price switch game. I would be surprised if it did. But you never know, it is Nintendo. (0:15:47) Kev: series, full price animal crossing, locket camp deluxe. (0:15:51) Al: - It turns out the Switch 2 runs Android. (0:15:58) Al: Look, we’ve got a new Animal Crossing game for the new console. (0:16:02) Al: Yeah, the other thing is, they haven’t said for certain that it’s definitely 100% offline. (0:16:09) Al: Let me see if I can find the wording. (0:16:11) Al: It says, “We’re developing a version of Animal Crossing Pocket Camp that users (0:16:15) Al: can continue to play with their save file.” (0:16:17) Al: So that’s a key point your data will carry across. (0:16:20) Kev: Oh, yeah that yeah, can you imagine if it did? (0:16:21) Al: You would think that would be a minimum required thing for this, but just it’s good to have the clarification. (0:16:29) Kev: You know in this day and age yeah, yeah, it’s good to have that clarification (0:16:33) Al: You carry over your saved data by linking your Nintendo account. (0:16:37) Al: It says, but you cannot carry over any remaining leaf tickets. (0:16:40) Al: I think they were the like paid item that unlocked things in the game. (0:16:42) Kev: score. Right. (0:16:44) Al: So obviously it doesn’t make any sense if there aren’t, because it says it’s a paid app without in-app purchases. (0:16:52) Al: The question of course is whether that means everything in the game, all the items will be unlocked for everybody. (0:16:59) Al: And if so, do you have to do something to unlock them? (0:17:03) Al: Like are there going to be challenges or is it just you can access everything like you had paid for it? (0:17:10) Kev: if I were making the decision / this is my guess I’d say you there’s a new fake (0:17:19) Kev: premium currency new leaf tickets what I would call it and you have to do (0:17:24) Kev: challenges to earn that and that’s what so that way they can just leave like (0:17:26) Al: That’s a possible. I wouldn’t be surprised if that wasn’t the case purely because that (0:17:33) Al: sounds like work and is probably more less work just to have like I can’t I don’t I (0:17:40) Al: don’t think I played long enough to know how these things unlock but I’m presuming it’s (0:17:45) Al: just a shop somewhere and so instead that shop just has a cost of zero for everything (0:17:50) Kev: - Oh, okay. (0:17:52) Kev: Or can they change it to, I don’t know about this games, (0:17:54) Kev: non-premium currency, I don’t know. (0:17:56) Al: Yeah, we’ll find out. The other thing is it says it does not require constant data communication, (0:18:02) Al: but that word constant would imply that maybe there is some internet connectivity to it, (0:18:08) Al: but why would they do that if they’re shutting down the game? So I’m a little bit intrigued (0:18:11) Al: as to what that means and what exactly it’s going to look like. They have said they’re (0:18:16) Al: going to have more details about the new app in October, so I guess we’ll find out. (0:18:21) Kev: - All right, but like I said, I’m looking forward. (0:18:23) Al: Yeah, I will. I will almost certainly purchase. (0:18:26) Al: This will I regret purchasing it? We’ll find out. Stay tuned. (0:18:35) Al: Next, we have a renamed game. What was previously called a last song is now called MeloBot, (0:18:43) Al: a last song. MeloBot, MeloBot is a good name. I’m not a huge fan of like subtitles in games, (0:18:44) Kev: I love Metabots! (0:18:46) Kev: Classic. (0:18:52) Al: but I get why they’re doing this one, right? Because it makes it very clear that it’s a (0:18:58) Kev: yeah yeah i’m actually a fan of subtitles and the reason like because if they want to make you (0:19:08) Kev: know franchise or whatever sequels like having different subtitles I think is better than the (0:19:14) Kev: the numbering thing (0:19:16) Al: I mean, I personally I prefer just numbering because then it makes it very clear the order. (0:19:22) Al: But that aside, I think part of the reason I don’t like subtitles is because it implies (0:19:28) Al: that they are going to make a franchise and it’s like, don’t assume that you’re going (0:19:31) Al: to be successful enough to do a franchise. And often subtitles are really, you know, (0:19:40) Al: stupid and not like, so let’s talk about the art games, for example, right? (0:19:44) Kev: Yeah, yeah the pinnacle of subtitles (0:19:47) Al: A perfect example of bad subtitles. They have their first game was Ark Survival Evolved, (0:19:53) Al: right? Which, OK, sure, fine, you’re making it clear it’s a survival game. That’s fine. (0:19:59) Al: Evolved, maybe that’s talking about the dinosaurs. Who knows? What I find confusing about it, (0:20:07) Al: though, is that when you get to a second game, you then start to go, well, is Evolved the first (0:20:12) Al: or the second game? Because Evolved would imply to me that it’s like an evolution of the previous (0:20:16) Al: game. And then their particular problem is they have a remaster of the original called (0:20:23) Al: Ark Survival Ascendant, which is very not clear what, like, why? Why those two names? (0:20:31) Al: And how you meant to know which is which based on those names? That’s my main problem. And then, (0:20:35) Al: of course, their new game is just called Ark 2. So they just can’t decide what they want to do. (0:20:40) Kev: Beautiful. (0:20:41) Kev: I like that. (0:20:42) Al: But anyway, as subtitles go, this is not a bad subtitle. (0:20:43) Kev: Mm-hmm. (0:20:48) Al: I guess just a reminder to people, this is the game where you play as a robot on an alien planet and you are healing plants with salt. (0:20:58) Kev: Yeah, there is in fact rhythm gameplay in this game. (0:21:04) Kev: I was looking at the trailer. (0:21:06) Kev: That looks nice. (0:21:08) Al: Yeah, so it’s a little world that you walk around in and you find plants and then you (0:21:12) Al: have to use your rhythm to heal them, which is a fun little idea. And, you know, I like (0:21:16) Kev: - Mm-hmm, yeah. (0:21:19) Al: the idea of kind of combining a, I don’t know if it’s open world or what, but like, you (0:21:23) Al: know, a world traversal, also with rhythm. (0:21:28) Kev: And somehow there’s still combat. I don’t know if that’s rhythm based, but there is you (0:21:32) Al: I think it is. I think it is rhythm-based as well, based on the trailer. We’ll see. (0:21:37) Kev: Which is a cool idea, um, it looks nice i’m down for this september 12th. That’s not far off (0:21:42) Al: Yeah, so that’s the other news. It’s coming out on the 12th of September, and they’ve (0:21:44) Kev: plus a month (0:21:54) Al: or three weeks three weeks is that three weeks to go till it comes out next we have the full patch (0:22:00) Al: notes for the new disney dreamlight valley update dapper delights so if you want them they are now (0:22:06) Al: available and (0:22:06) Kev: Did they add hot hot ones to the game the reverse of the collab? (0:22:12) Al: Uhhh… no. I feel like I’m missing a reference. (0:22:16) Kev: No (0:22:18) Kev: Okay, you know what hot ones is right (0:22:19) Al: The, like, wings challenge. Yeah. Yeah. (0:22:22) Kev: Yes, yes, okay. Yes the talk show where people eat spicy food in the meanwhile or whatever, right? (0:22:28) Kev: They’re they’re doing with Donald Doug and animated Donald duck (0:22:30) Al: Um… why? (0:22:35) Kev: It was I think (0:22:36) Kev: 90th anniversary, I guess (0:22:43) Al: Oh no, that sounds (0:22:49) Kev: I mean the animations good. I will say that they’re not limping on it. But um, I (0:22:56) Kev: Gotta love how the host is just gonna be talking (0:23:00) Kev: itself I guess or standing Donald (0:23:03) Al: I really don’t know what to say. I’ve never watched a full episode of Hot Ones, (0:23:03) Kev: Good you got a little bit (0:23:06) Kev: I (0:23:11) Al: I’ve just seen clips on TikTok. Sorry, what now? No. As in, like, the animated character or as in… (0:23:12) Kev: Haven’t either but um, yeah, I’m excited for it. Will this be as good as doofenschwertz on shark tank? I don’t know. Oh (0:23:22) Kev: You didn’t know that dr. Doofenschwertz from a Phineas and Ferb was on shark tank (0:23:30) Kev: That is correct, yes (0:23:31) Al: But… (0:23:33) Al: I don’t know what to say. So no, The Hot Ones is not suddenly in Dreamlight Valley. (0:23:35) Kev: I’ll see you tomorrow. (0:23:36) Kev: Bye! (0:23:46) Al: But no, this update adds Tiana from Princess and the Frog, and she brings a restaurant with her. (0:23:51) Kev: Oh, okay. (0:23:55) Kev: Uh-oh, Rami’s facing competition now. She’s got to pick a side. (0:23:56) Al: I don’t think I’ve seen the Princess and the Frog. Is that a thing she’s known for? (0:24:00) Al: I’ve not seen the Princess and the Frog. (0:24:02) Kev: Oh, that’s her entire thing. Like, (0:24:05) Kev: her ho- she’s- works in a restaurant, wants to save up to own- open her own restaurant. That’s her dream. (0:24:10) Al: Fair enough? Well, yeah, so the full details on the update are right now. And I did notice (0:24:19) Al: that we do have confirmation now that the Act III of the DLC, which comes out with the update, is (0:24:26) Al: the final in the Rift of Time expansion, which I think confirms that the next thing that they’re (0:24:34) Al: hinting at, the next expansion they’re hinting at is our new expansion, because I looked on Steam, (0:24:38) Al: and when you’re purchasing the (0:24:40) Kev: Mm-hmm (0:24:40) Al: expansion, you are very explicitly purchasing Disney Dreamlight Valley Arift in Time. So (0:24:45) Al: I think that’s Arift in Time is complete and the next thing that they’re hinting that comes (0:24:49) Al: later this year will be another paid. (0:24:52) Kev: Sure, and other things, yeah. I wonder what it’ll be. (0:24:56) Al: Yeah, I don’t think that I don’t think we’ve got any real hints on on that yet. (0:25:00) Al: So we’ll we’ll see. (0:25:02) Al: We’ll see what comes. (0:25:06) Al: Next, we have a new update for Steam World Build. (0:25:10) Al: The Skull Valley update is out now. (0:25:13) Al: So this adds a whole new map (0:25:15) Al: filled with piratey perils and opportunities. (0:25:18) Al: Build your town town. (0:25:21) Al: Build your town amidst palm trees, (0:25:23) Al: canons and the looming shadow of the Kraken. (0:25:25) Al: So there you go. (0:25:26) Kev: Okay, I have not played this one. I’m out of the loop here. (0:25:26) Al: And so this is the, it’s a town builder, a SteamWorld town builder. (0:25:30) Kev: Kraken’s are cool. (0:25:34) Kev: Yeah, I remember that. (0:25:36) Al: So this is just a new map for the town builder with some new stuff in it, which is cool. (0:25:41) Kev: The brand-new map is pretty cool (0:25:45) Kev: Yeah (0:25:46) Kev: Rockin school. Oh, oh there. I’m seeing the picture. It’s it’s cracking like in the desert. Okay. You could do is expecting that (0:25:54) Al: Yeah, I don’t know whether anything will come with that or not, because it does say looming (0:25:59) Al: shadow of the Kraken implies that something might come from that. But it does look very much dried up. (0:26:05) Kev: yeah that that’s actually a fun aesthetic dried up pirate island um and I like that that’s cool (0:26:10) Al: Yeah. (0:26:13) Al: So if you’ve been playing SteamWorld Build, go get the update now. If you haven’t been playing it, (0:26:17) Al: and you’re like, you know what I really want, what will make me buy this game? (0:26:21) Al: Pirates. Well, there you go. Now you can go. (0:26:24) Kev: You know what would make me buy a game, Al? (0:26:25) Al: Nothing you say is gonna be true right now. (0:26:29) Kev: Spinach. (0:26:30) Kev: What if they’re gonna have spinach? (0:26:33) Al: Oh, my word. (0:26:33) Kev: You’re– ooh. (0:26:36) Al: Farming Simulator 25, in our continual coverage (0:26:39) Al: of this game for some reason, we’ve (0:26:43) Al: got some more information on the game, more reveals. (0:26:45) Al: There is a new map and there’s spinach. (0:26:50) Al: So I don’t hate spinach, but it’s (0:26:50) Kev: Do you like spinach, Al? (0:26:55) Al: something I would particularly choose. (0:26:58) Kev: So, I like- (0:26:58) Al: But if I was having a meal that had spinach, (0:26:59) Al: I’d be like, yeah, that’s fine. (0:27:01) Kev: Yeah. (0:27:02) Kev: I like, you know, baby spinach, the green leafy stuff. (0:27:05) Al: Yeah. (0:27:06) Kev: But, when you, like, book it too much and it turns that Popeye mushy stuff, uh, no, I can’t- (0:27:11) Al: Yeah, that’s part of the problem. (0:27:13) Al: You basically can’t cook it. (0:27:15) Al: You just need to mix it into your hot food (0:27:17) Kev: Yup. (0:27:18) Al: and otherwise it’s overcooked. (0:27:19) Kev: There’s… (0:27:20) Kev: …too much dang water in there. (0:27:22) Kev: Um… (0:27:24) Kev: Well, there you go. (0:27:26) Kev: Spinach fans rejoice. It’s incredible. (0:27:29) Al: Oh, you’re gonna love this. So I’ve just been looking through the other previews they’ve (0:27:34) Al: given us. So they are releasing with this game an ignition lock, a physical ignition (0:27:44) Al: that you can buy, and insert the key to turn on your tractor. (0:27:48) Kev: now we’re talking I like that forget controller support where’s my physical (0:27:50) Al: Oh dear. But that’s basically what it is. There you go, there’s a link you can (0:27:56) Kev: key and lock support oh that’s that’s uh (0:27:59) Al: look at, Kevin, this is quite something. So this comes with the collector’s edition (0:28:08) Al: of Farming Simulator 25. (0:28:10) Kev: oh my gosh this is great I love that this is genius always on the cutting edge um little farming (0:28:17) Al: I was on something, though I will say the collector’s edition in the UK is 60 pounds. (0:28:26) Al: So that’s not bad for coming with, you know, the physical ignition key, if that’s what (0:28:33) Al: you want. (0:28:35) Al: It comes with two keys as well, in case you lose one. (0:28:38) Al: There you go. (0:28:38) Kev: I definitely would so I appreciate that they’re thinking. (0:28:42) Al: I feel like my key would just sit in the ignition the whole time. (0:28:45) Al: I mean, it’s not like (0:28:47) Al: someone’s actually going to steal it. Since we wanted to ensure a quality product that’s not (0:28:53) Al: just functional, but also robust and reliable, our specialists sat down, designed and engineered (0:28:59) Al: it directly in-house. It is something, that’s for sure. And the last piece of update news (0:29:01) Kev: You look at that, look at that is expertise and it’s fine. (0:29:13) Al: for games is that Smishy Come Home, I’ve got a limited physical release. (0:29:17) Al: Which includes trading cards. (0:29:20) Kev: that’s interesting five there’s uh three of five there’s only five of them um it’s like one of (0:29:29) Kev: each biome um and then a nice one with art um five that’s okay I guess you know what all I care (0:29:38) Kev: is that that box art is beautiful I might not I won’t be getting right now under my circumstances (0:29:45) Kev: but that is beautiful and smooshie is a lovely um home (0:29:51) Kev: you know what I posey is a foul word but it that is actually cozy and enjoyable and lovely game (0:29:57) Kev: I highly recommend it to pretty much anyone it’s if you want a nice game to actually (0:30:04) Al: My issue is not with the word cosy, it’s with developers or publishers using the name, using the word. (0:30:12) Kev: Yeah, yeah, yeah, yes, yep, you know what, yeah, fair enough, yeah, so yeah, if you want (0:30:13) Al: I think it’s fine for people to describe a game they like as cosy, I don’t think it’s okay for developers to say “this is a cosy game” (0:30:25) Kev: a hug in a video game form, go play smooshy, smooshy, smooshy, smooshy. (0:30:30) Al: So we also have two new games that have been announced. One is called Herdling (0:30:36) Al: and this is the new game being published by Panic who do a bunch of stuff. They (0:30:46) Al: did Untitled Goose Game and Firewatch and they make the the Playdate, the little (0:30:53) Al: controller. They had a little games console with the Crank… yeah. (0:30:56) Kev: Wait all those guys did that it’s a wild array of things (0:31:00) Al: Yeah, it is. They are a wild array of people. Anyway, this game is being (0:31:06) Kev: Yep, I you know hats off to them they are not cowards, but they will go with the good teeth (0:31:13) Al: published by them. They’re not developing it, but obviously they’re not like a (0:31:18) Al: massive publisher, so they must see something in this game which immediately (0:31:22) Al: makes me interested. The blurb for this game is “Guide a Herd of mysterious (0:31:28) Al: creatures on a stirring and beautiful day. (0:31:30) Al: journey into the mountains and beyond, um, yeah, I mean, that’s exactly what it is, (0:31:37) Al: right? (0:31:38) Kev: Yep, I’m watching the trailer, and you are hurting. (0:31:38) Al: Like if you watch the video, you are guiding a herd of majestical creatures, I don’t… (0:31:44) Kev: They kind of look like full cow things, buffalo things. They’re hairies like yaks. (0:31:48) Al: Yeah, different sizes, different sizes and colours and stuff like that. (0:31:50) Kev: Um, it’s a pretty game. Yep. Some of them glow a little, twisty horns. (0:31:57) Al: Yeah. (0:31:58) Kev: It’s a very pretty game, very pretty world. (0:32:00) Al: And it looks like there’s some… puzzles? You do. (0:32:04) Kev: Take ’em on a boat, push things with your… (0:32:08) Kev: It’s a cool thing. (laughs) (0:32:10) Al: Yeah, do they have a name for these creatures? I’m not seeing any- Oh, here we go. (0:32:14) Al: Calicorns. (0:32:16) Kev: Okay, I’m down for. (0:32:21) Al: Yeah, no, this looks cool. They’ve not announced when it’s coming out. (0:32:25) Al: it’s on Steam, but they haven’t said what platforms it’s on. (0:32:33) Kev: It says, “An emotional wordless tale.” (0:32:35) Kev: Oh no, this game’s gonna hit me bad. (0:32:38) Al: They have said it’s coming to console, but they haven’t said what consoles, so. (0:32:38) Kev: It’s gonna do something to hurt me bad. (0:32:40) Kev: I can already see it. (0:32:47) Kev: Tell me to the play date. (0:32:48) Al: More information as it comes. (0:32:49) Al: I highly doubt it will come to the plate. (0:32:53) Kev: It’s exclusive. (0:32:55) Al: It’s a cool little console, but I don’t think it could cope with that game. (0:32:59) Al: And finally, we have Floetopia. (0:33:01) Al: Have you watched this trailer yet, Kevin? (0:33:02) Kev: Oh, no, let me see. Are you ready for my… (0:33:03) Al: Right. (0:33:04) Al: Okay. (0:33:05) Al: that you need to watch this trailer. (0:33:08) Al: Pause the episode, go watch this trailer, it’ll be in the show notes. (0:33:10) Al: Go, honestly, go watch the trailer before we talk about it. (0:33:15) Kev: okay listen with my library action let’s see first reaction there’s an ad so (0:33:22) Kev: give me a second one second almost there okay here we go oh the words ending (0:33:30) Kev: that’s nice (0:33:31) Al: Yeah, not ideal no ideal (0:33:33) Kev: with cute little should be people (0:33:37) Al: Yep, they’re running around trying not to die (0:33:38) Kev: there’s there’s somebody very nonchalant about it (0:33:42) Al: The end means I don’t need to go to work I mean fair (0:33:46) Kev: there I admire the hustle they’re saying the world’s ending so come live to the (0:33:53) Kev: cloud photopia people islands you definitely is yep you go from actual (0:33:56) Al: So, I mean, that’s quite a dramatic shift in tone there, right? (0:34:05) Kev: apocalypse with giant tornado in the background to happy joy music in the (0:34:10) Kev: clouds we’re just gonna ignore all the people who didn’t make it (0:34:14) Al: I think that’s a costume. (0:34:16) Kev: why are all these people animals well not all of them but (0:34:22) Al: I don’t think they’re actually animals. (0:34:23) Kev: they well I know dog person was digging like a dog I don’t know man somebody (0:34:30) Al: I wouldn’t be surprised if the costumes gave you abilities because they do talk about how you get superpowers and different characters can have different superpowers. So I suspect that might be what it’s from. (0:34:44) Kev: Mm-hmm. Okay, they’re sliding on a cloud now on a cloud mobile card (0:34:51) Kev: This is wild (0:34:53) Kev: What a way to start that trailer. I’m looking for more of it. Where’s the apocalypse? (0:34:54) Al: Yeah, like, I’m very intrigued. So, like, is that… My first thought is maybe that (0:35:03) Al: part is actually just the trailer for someone… Like, it doesn’t actually happen anywhere (0:35:06) Kev: Y’all definitely (0:35:10) Al: in game. I’m thinking someone in the game is trying to sell you to come to this place (0:35:15) Al: and they’re like, “Oh, real world is like the apocalypse, come here instead,” sort of (0:35:21) Al: thing or whether it actually happens and then that’s (0:35:22) Kev: It’s yeah, it’s just going to happen in like the opening cinematic and that’s it. (0:35:24) Al: just the setup for the game. (0:35:31) Al: Well, maybe, yeah, but that’s my question is does it actually (0:35:32) Kev: Oh, oh, I think it does happen. Oh, and then at the end, it’s all inside a snow globe. Okay. (0:35:33) Al: happen or does it not actually happen? (0:35:40) Al: Hmm. So there’s the other interesting question. What is (0:35:43) Al: happening here? Is this, what is this? And why are we, why did (0:35:44) Kev: I don’t know what’s happening here. (0:35:46) Al: we fly onto the moon? Why are we in amongst the stars? Like, is (0:35:50) Al: that something you can do that seems to be inside a carton (0:35:54) Al: of the snow globe on your desk? I need, I need to know more (0:36:00) Al: about this game. I will I will 100% be buying this game. (0:36:02) Kev: I need to know why the Gogotown people didn’t survive the-the-the-apocalypse. (0:36:08) Kev: Because it’s-it’s something, um, that feels like just an announcement trailer, right? So, (0:36:17) Kev: it’s all-I don’t think we actually saw any gameplay. Oh no, there’s a little bit there, minder bit. (0:36:22) Al: We can’t wait we saw limited gameplay (0:36:26) Kev: Yeah, because there’s a. (0:36:27) Al: Anyway, I’m very intrigued. I wouldn’t be surprised if this turns out to be just another farming sim (0:36:33) Al: But I’m a little or I guess it would probably be more like an animal crossing like rather than the farming sim (0:36:38) Kev: Yeah, yeah, go, go, Town Vayne, like I said, um, it uh, it, yeah, I wish they… (0:36:43) Al: Yeah, I don’t know cuz like (0:36:45) Al: Yeah, maybe maybe kind of like that (0:36:48) Al: Yeah, I don’t know, well, we’ll see, I’m intrigued, like they’re literally just (0:36:52) Al: announced this at Gamescom, and it’s coming to Steam and Consoles, but we don’t know when yet. (0:37:00) Kev: Who knows, I wish they’d lean into the apocalypse stuff. (0:37:03) Al: Oh, the website just started singing at me. (0:37:08) Kev: - That sounds right. (0:37:09) Al: Oh, no, I don’t know how to stop it. There we go, I’ve muted it. Right, let’s try that again. (0:37:14) Al: What were you saying? (0:37:16) Kev: Just, I wish it leaned to the apocalypse more, that’s all. (0:37:21) Kev: That’d be something. (0:37:22) Al: Yeah, yeah, yeah, we’ll see. (0:37:25) Al: Cool, so I think that’s all the news. (0:37:30) Al: Next we’re going to talk about Mika and the Witch’s Mountain. (0:37:34) Al: Just now that we’re starting this part of the episode, I need to put the disclosure (0:37:39) Al: out there again. (0:37:40) Al: We did receive one review code from GB Games, so that is what it is. (0:37:49) Al: our review of the game will not be affected. (0:37:52) Al: by that but that is something we need to tell you by law so a quick introduction to (0:37:52) Kev: Nope. (0:37:57) Kev: There you go. (0:38:02) Al: the game as Kevin joked early in the episode it is I have forgotten the name of the yeah (0:38:10) Kev: Studio Ghibli. (0:38:12) Al: no the film though yes Kiki’s Delivery Service it’s basically Kiki’s Delivery Service in (0:38:13) Kev: Sticky’s Delivery Service. (0:38:18) Kev: Sticky’s Delivery Service cross Wind Waker, because boy, that is a Wind Waker park style. (0:38:18) Al: in a game, right? (0:38:28) Al: Yeah, yeah very much so. So you are a little witch who has to deliver (0:38:29) Kev: They promised and they delivered. (0:38:35) Al: packages to people to get to the top of a mountain. And you honor a broom. (0:38:39) Kev: Yes, they’re paying you to get them in you can buy the broom that that’s how it works (0:38:44) Kev: It’s not as if they’re guarding their guarding your way to the mountain (0:38:48) Al: Yeah, I guess we’ll expand I guess a bit more on the broom later on. But yeah, that’s kind (0:38:48) Kev: You cannot pass until you deliver this (0:38:52) Kev: Fish to the captain (0:39:00) Al: of the summary of the game. I guess let’s start on quickly talk about the looks and (0:39:08) Al: the sound and stuff like that, because obviously, we’ve both talked about we like how this game (0:39:12) Al: looks before we’ve played it. But now we’ve actually played it. What do you think? (0:39:14) Kev: Still like how it looks! Shocker! (0:39:20) Al: Yeah, I just sometimes like, I mean, I don’t know how it runs on the switch, but it like (0:39:22) Kev: Yep. No. (0:39:24) Al: ran really well on my Steam Deck. I wasn’t seeing any issues. (0:39:26) Kev: Yeah, it was running fine. It was running fine on Switch. I didn’t see any big issues either. (0:39:31) Kev: Oh, I guess for context, Al has completed the game. I made it very far, but did not complete it as of yet. (0:39:38) Kev: But I very much enjoy the game. (0:39:44) Kev: It’s interesting how Chibi will shift art styles between different games set in the same universe or whatever, but it looks quite nice. (0:39:52) Al: Oh and and boy is this set in the universe the same universe they make it very clear (0:39:58) Al: this is set in the same universe. I counted I think four different characters in this game (0:40:04) Kev: I was like, yeah they namedrop Mara, they’ll do well, we’ll get into that in the story I guess, (0:40:13) Kev: but yeah, there’s plenty of familiar faces. Yeah, but no, I love the presentation, like it is very (0:40:21) Kev: much just, you know, imitate Wind Waker, but you know what, I really like the Wind Waker art style, (0:40:26) Kev: so that’s fine by me. They didn’t do a bad job of it, I’ll say that. (0:40:29) Al: Yeah. (0:40:32) Al: Yeah, yeah. (0:40:33) Al: And sound wise, I quite liked the sound design and the music and stuff like that. (0:40:34) Kev: Also, yep, it is, yep, and I agree. Also, I will give it problems for one more thing, so like I’ve (0:40:38) Al: It’s all all very nice as well put together, I think. (0:40:48) Kev: said, expressed before, that a lot of game companies are using Studio Ghibli-like or inspired or (0:40:56) Kev: whatever, it’s a phrase, and a lot of times they don’t quite deliver on that, but I think this one (0:41:01) Kev: actually did. It captured the spirit of Kiki’s delivery service. (0:41:04) Kev: Pretty well so much that the person who sells your books is just like Kiki. (0:41:10) Al: Yeah, that’s fun. I haven’t actually seen it yet, so… (0:41:10) Kev: Um, yeah. Oh, well, that’s the view of Ghibli. It’s charming. Um, yeah. (0:41:15) Al: I only know what people have told me. (0:41:19) Al: I have so far seen one Studio Ghibli film, but I do plan to watch the rest. (0:41:22) Kev: Wait, which one was it? (0:41:24) Al: The Boy and the Heron. (0:41:25) Kev: No, I’m not saying that, but I just looked up. All right. (0:41:28) Al: It’s good. It’s very good. And despite everything, I would highly (0:41:32) Al: recommend watching the dub, because the voice acting in the dub is (0:41:38) Al: Excellent. It’s very good. (0:41:40) Al: It’s not a lot of dubs are pretty half-hearted. This is very excellent. If you’ve ever won. (0:41:44) Kev: yeah the studio Ghibli dubs usually I think are pretty solid they get good (0:41:52) Kev: talent I got Billy crystal for us moving first castle oh really huh yeah oh well (0:41:57) Al: They have Robert Pattinson and the boy in the heron. (0:42:01) Al: He plays the heron. (0:42:04) Al: And he puts everything into that, like he’s not folding it in. (0:42:08) Al: It’s a very good performance. (0:42:11) Kev: He is a good actor, and I’m glad he put effort into it. (0:42:13) Al: Yeah. (0:42:16) Kev: Unfortunately, he was not here to voice the captain, or whatever, but overall, I loved (0:42:28) Kev: the presentation. (0:42:29) Kev: There’s a few things, like the chibigs, the Walmart, or whatever you want to call it, (0:42:37) Kev: of standard of slightly awkward English translations at times. (0:42:40) Al: Yes. (0:42:41) Kev: But in general, I didn’t have any problems with it. (0:42:48) Kev: And you have access to pretty much the whole map at the beginning. (0:42:52) Kev: You can fly around and see the different areas and stuff. (0:42:56) Al: Well, except the bits that you need to get to at the end. But yeah, they’re quite limited to the (0:42:58) Kev: Yeah, yeah, I said mostly. (0:43:00) Kev: Yeah. Yeah. (0:43:03) Al: extra bits. So yeah, it’s mostly you can access most of the game from the very start. And I guess (0:43:12) Al: let’s go into that. So we could talk about the flying and the brooms because you start off with (0:43:18) Al: a broken broom and you have to get it fixed and you have a fixed broom. And then of course, yeah, (0:43:22) Kev: Because, of course. (0:43:24) Al: Yeah, you have to do that. (0:43:26) Al: And then as you do more deliveries and you get more money, then your friend can upgrade your broom for you. (0:43:33) Al: And the broom does different things. (0:43:36) Al: It can act as though there’s like air currents, which your very first broom can’t use. (0:43:44) Al: You just kind of get pushed off to the side, whereas the second broom will let you use them. (0:43:46) Kev: Yeah, you know both horizontal and vertical so you can speed boost or rise yeah (0:43:50) Al: And then the later horizontal and vertical. (0:43:54) Al: Yeah. And then there’s. (0:43:56) Al: One that gives you this like extra air boosts that are hanging in the air that one of the brooms gives you access to. (0:43:59) Kev: Yeah, like the midair jump sort of thing (0:44:04) Al: And then the final broom there’s like a hurricane a tornado type thing not hurricane a tornado. (0:44:10) Al: On one level which you can only use if you have the final broom and that like boost you really high up in the air and that’s how you get to the top level. (0:44:17) Kev: Right. (0:44:19) Kev: Okay. (0:44:22) Al: So that’s obviously fine, it does the job. (0:44:26) Al: I will say, when I first played the game, I got very confused with the flying. (0:44:31) Al: I was expecting flying to be a bit different than it was, and this is probably a me problem. (0:44:37) Al: But I was… I don’t know why I was expecting this. You know, I’ve already talked to Johnny (0:44:43) Al: about this, and he definitely wasn’t expecting this. But I was expecting that you get on a broom (0:44:47) Al: and you can, like, fly up. You can’t fly up, basically. You’re always flying down. You can (0:44:52) Kev: Yeah. (0:44:54) Kev: Yep. (0:44:54) Al: have like if you’re close to ground. (0:44:56) Al: And you get like a little boost so you can like go up a little bit so you are actually (0:44:59) Al: above the ground. (0:45:00) Kev: Right, right, yeah, you don’t want one on the graph. (0:45:00) Al: But basically if you want to go up, you have to use the air streams or follow the land (0:45:04) Kev: Mm-hmm. (0:45:04) Al: and jump off a higher bit of land stuff like that. (0:45:06) Kev: Sure. (0:45:07) Al: And because of that, because of that’s how it works. (0:45:10) Al: Like you know how when you’re flying, you can have like two different control schemes. (0:45:14) Al: You either have like pull back, pulls you up and push forward, makes you go down. (0:45:20) Al: Or the way this was, which is when you can’t like control going up and down. (0:45:26) Al: Just control where you are. (0:45:28) Al: Like forward makes you go forward and back makes you go backwards. (0:45:32) Al: So like I was pulling backwards to go up and I was just turning round. (0:45:34) Kev: Mm hmm. Mm hmm. (0:45:35) Al: So it kept confusing me like that. (0:45:38) Al: And I suspect that’s mostly a me problem, expecting something different. (0:45:42) Al: And probably due to how much I played Pokemon Scarlet and Violet, where when you actually (0:45:46) Al: fly rather than glide, that is what it is, right? (0:45:49) Kev: Say. Yeah, yeah. (0:45:50) Al: You pull up to go up. (0:45:52) Al: So I got used to it, but yeah. (0:45:56) Al: Was a little bit kind of jarring at the (0:45:58) Kev: Sure, I didn’t have that expectation and like, I think the game, the presentation of you have, you know, a really basic broom or whatever like they’re clearly showing you’re going to be building up to it like it made sense to me. (0:46:13) Kev: But, I mean, regardless, regardless of that bit. I think the flying overall feels great. It feels exactly like how I wanted it to feel. (0:46:28) Kev: I had a demo some time ago and I was happy and they didn’t disappoint like everything else that they add to it. It all feels natural. It feels great. You can actually go pretty fast when you get the air currents and whatnot. (0:46:41) Kev: You can go far and it’s almost a sort of platforming at times, right? Because you’re trying to hit air currents or jump on islands and whatnot. (0:46:50) Kev: And I enjoyed it. Yea

Radio Giga
Dreamlight Valley: Sternenpfad "Elegantes Vergnügen" – Aufgaben gelöst

Radio Giga

Play Episode Listen Later Aug 26, 2024


Disney Dreamlight Valley hat ein Update erhalten und ein weiterer Sternenpfad mit dem Titel „Elegantes Vergnügen“ wurde von Dreamloft ebenfalls serviert. Einige der Aufgaben im Sternenpfad von DDV sind wie immer ein Rätsel. Hier erklären wir euch, was sie bedeuten.

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

In this episode we check the contents of this year's D23 membership gift, Dole Whip Day is coming, Haunted Mansion is reopening with a virtual queue, Inside Out is in the parks, Dreamlight Valley, Speedstorm, making history at the box office and Andrew gives us a quick review of the film, plus we talk a little more about some of the issues park guests are facing trying to get DAS accommodations when visiting the park. Listen now at: https://www.podketeers.com/524 or watch this episode at: YouTube.com/Podketeers   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a --- Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com

Radio Giga
Dreamlight Valley: "Training-Spiele" lösen & Mini-Flaggen finden

Radio Giga

Play Episode Listen Later Jul 2, 2024


In Disney Dreamlight Valley überträgt euch Mulan die Aufgabe „Training-Spiele“. Hierfür müsst ihr Mini-Flaggen herstellen und sie dann im Tal finden. Damit euer Team die Herausforderung gewinnt, helfen wir euch, „Training-Spiele“ abzuschließen.

Radio Giga
Dreamlight Valley: "Ein neuer Rekrut" – Mushus Quest gelöst

Radio Giga

Play Episode Listen Later Jun 27, 2024


In Disney Dreamlight Valley öffnet sich eine Tür zum Reich von Mulan und sobald ihr hindurchgeht, startet die erste Quest von Mushu – „Ein neuer Rekrut“. Der schwierige Part dabei ist es, alle Teile der Trainingsuniform zu finden. Wir helfen euch bei der Lösung von „Ein neuer Rekrut“.

Radio Giga
Dreamlight Valley: "Die Drachenarmee" & Orientierungslauf gelöst

Radio Giga

Play Episode Listen Later Jun 27, 2024


Für „Die Drachenarmee“ müsst ihr in Disney Dreamlight Valley Items wie „Eimer mit Wasser“ sammeln, Mulans Training absolvieren und Drachenstatuen herstellen. Es gibt viel zu tun und wir helfen euch dabei, die Aufgabe „Die Drachenarmee“ von Mushu mitsamt ihrer Teilaufgaben abzuschließen.

Radio Giga
Dreamlight Valley: "Die Straße räumen" lösen und Schlüssel finden

Radio Giga

Play Episode Listen Later Jun 27, 2024


„Die Straße räumen“ ist die letzte Quest im Reich von Mulan. Wollt ihr die beiden neuen Helden in Disney Dreamlight Valley in euer Tal holen, müsst ihr sie abschließen. Wir helfen euch dabei, die Straße aufzuräumen, den Zaun aufzustellen und den Schlüssen zu Mulans Truhe zu finden.

The Harvest Season
Cat Noises

The Harvest Season

Play Episode Listen Later Jun 19, 2024 45:34


Kev and Jonnie talk about all the latest news Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:07:08: Game Releases 00:15:57: Game Updates 00:26:23: News Games 00:41:40: Outro Links Horticular Release Go-Go Town Early Access Southfield Early Access Sun Haven “1.4” Update Loddlenauth “Loddlepedia” Update Song of the Prairie “0.9” Update Spirittea “Hook, Line & Spirit” Update Littlelands Gameplay Sneak Peek Star Birds Among The Wild Hotel Galactic Super Farming Boy Everholm Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Kev: so (0:00:32) Kev: stop me if you’ve heard this one before (0:00:34) Kev: a uh… (0:00:36) Kev: scottish guy gets sick so he (0:00:38) Kev: calls up a mexican guy who lives in america (0:00:43) Kev: and that mexican guy calls a new zealander who lives in australia (0:00:48) Kev: and uh… (0:00:49) Kev: and what happens next is actually a podcast that you’re about to hear (0:00:54) Kev: hello farmers welcome to the harvest season (0:00:58) Kev: where we talk about supposedly, about Cottagecore games. (0:01:02) Kev: I’m Kevin, a villain for an owl who is a bit on the sick side, and with me today is… (0:01:08) Jonnie: I’m Johnny, uh, I’m here, I’m, am I sick? Does being hungover count as being sick? Whatever, (0:01:14) Jonnie: it’s the same thing. But I’m here. It definitely does not. (0:01:16) Kev: It doesn’t feel good, I’ll tell you that much. Well actually, I mean, I can’t, I could not tell you, actually, I don’t think I’ve ever been, like, hungover to that degree of feeling sick in the morning. (0:01:28) Kev: Um, I’m a square, I’m a loser. (0:01:29) Jonnie: don’t get old that’s all I can say don’t get old (0:01:34) Kev: Oh, that’s happening regardless! (0:01:36) Jonnie: Ah. (0:01:38) Kev: And you know what’s happening regardless? I was talking about the news because we are having another news-centric episode today. (0:01:46) Kev: As uh, you know, last week we had wholesome summer games, whatever extra, there were like 20 game shows in total I hear. (0:01:56) Kev: But there was more news that leaked through or whatever, I don’t know, we’re gonna talk about it, because there’s plenty to talk about. (0:02:04) Kev: Um, other, uh, yeah, but before we get into that, Johnny, what have you been up to over there and Johnny? (0:02:14) Jonnie: So I’ve been playing a little bit of Starstruck Vagabond, that new game, and, you know, like, (0:02:20) Jonnie: it’s a bit of a weird one, it’s taking a bit of time to get into, but I like what I’m seeing (0:02:24) Jonnie: of that so far, and I’ve been playing a lot of RuneScape, and that game is, I don’t know, (0:02:30) Jonnie: I talk about it all the time. (0:02:32) Jonnie: I’m just sucked in, it’s like, that game takes over your life, in a bad way, but also a really (0:02:37) Jonnie: good way. (0:02:38) Jonnie: I don’t know, yeah, it’s, I’m having a lot of fun with it. (0:02:38) Kev: Hehe, I was about to say that sounds like a good way to me. (0:02:44) Jonnie: At the moment. (0:02:44) Jonnie: Which is, it’s really nice to go back and play a game that you’re nostalgic for, that’s (0:02:47) Jonnie: had a lot of time and effort put in, and is good. (0:02:52) Jonnie: So yeah, I’m having a lot of fun kind of going back and having a bit of a fun nostalgia cake (0:02:55) Jonnie: in RuneScape. (0:02:56) Kev: Right, right. I mean, yeah, good. It’s it’s comfort gaming right everyone’s got some sort of comfort gaming (0:03:00) Jonnie: Absolutely. (0:03:02) Jonnie: Yeah. (0:03:03) Kev: All right (0:03:03) Jonnie: What about you, Kev? (0:03:06) Kev: Speaking of well actually no, it’s probably the opposite of comfort game. You have my Street Fighter 6 where I (0:03:12) Kev: Get my butt handed to me continuously and repeatedly. I’m not am I good at fighting games, but (0:03:20) Kev: But I enjoy them nonetheless (0:03:23) Kev: Street Fighter 6 is in a great place. We got the (0:03:26) Kev: DLC character recently and a (0:03:29) Kev: Season 2 of DLC also announced and they’re very exciting characters (0:03:34) Kev: They’re guest characters from King of Fighters. I’m sure most people listening this don’t understand that at all. You know, that’s fine (0:03:42) Kev: Bye. (0:03:43) Jonnie: I heard, and correct me if I’m wrong, but is this the first time that Street Fighter (0:03:46) Jonnie: is doing the whole guest character thing? (0:03:50) Jonnie: Is that right? (0:03:52) Kev: As far as I know, yes, actually. (0:03:56) Kev: So they do (0:03:58) Kev: some guest-ish things, especially with their own (0:04:02) Kev: their own franchise, Capcom. So you can sometimes get costumes referencing other series or whatever, right? (0:04:10) Kev: Like you can get Ryu in Monster Hunter Armored or what have you. (0:04:16) Kev: But yes, this is I believe the first time an actual proper character. (0:04:22) Kev: From outside Street Fighter has joined. (0:04:25) Kev: And although to be fair, (0:04:28) Kev: like they are (0:04:31) Kev: the King of Fighters series is not that different tonally from Street Fighter or aesthetically. (0:04:38) Kev: Right, like (0:04:40) Kev: you could say for Americans who know this reference, like you could say Street Fighter’s New York City and (0:04:46) Kev: King of Fighters is New Jersey just across the river. You just took a bus to get there. (0:04:52) Kev: So yeah, it’s also not the first time these two franchises have crossed over. They’ve had (0:04:59) Kev: crossover games in the past, but (0:05:02) Kev: yeah, it’s exciting stuff. Terry Bogard, people might know him from Smash, he’s got the red hat. (0:05:10) Kev: I’m excited for him in the game. (0:05:13) Kev: But yeah, that will be later though. In the meantime, I have been fighting though and getting beat up a lot. (0:05:22) Kev: In stuff I haven’t been beat up a lot. (0:05:26) Kev: Disney’s speed storm continues to exist. (0:05:31) Kev: They came out with the Inside Out season, because Inside Out 2 came out, I guess. (0:05:37) Kev: It’s fine, I like Inside Out enough, the characters are fine. (0:05:43) Kev: One interesting thing, for whatever reason, (0:05:47) Kev: they have stopped doing voices for every character. (0:05:50) Kev: Now they only pick a tour. (0:05:52) Kev: I’m also surprised that Disney would be okay with it. (0:05:56) Kev: I don’t know if that’s because they’re not doing well financially, don’t want to hire (0:06:00) Kev: people, or maybe they’re just being greedy and just don’t want to put the costs out for (0:06:04) Kev: all the characters to be voiced. (0:06:06) Kev: But it’s really odd because that game’s been out for a year and all the characters have (0:06:10) Kev: been voiced up to this point but now they’re breaking that and it is a bit jarring. (0:06:14) Jonnie: It’s an odd choice to make. (0:06:15) Kev: Yeah. (0:06:16) Kev: Very. (0:06:17) Kev: Um, yeah, I’m also kind of surprised Disney would be okay with it. (0:06:22) Kev: Um, because, you know, I assume Disney is very strict about their control and whatever. (0:06:28) Kev: You know, did you know that Disney Speedstorm is made by Gameloft, the same company that makes Dreamlight Valley? (0:06:35) Kev: Yeah, it’s wild, um, because, you know, very different games, but I guess they’re doing the Disney part justice, except for the voice thing. (0:06:47) Kev: thing. But yeah, that’s a… (0:06:52) Kev: Sure, fun fact for the day. Other than that, a lot of my usual stuff, Marvel (0:06:57) Kev: Snap, I continue to be trapped and can never escape. Some card games and so on (0:07:03) Kev: and so forth. But yeah, that’s the most interesting stuff. Now with that said, (0:07:11) Kev: let’s get into other interesting stuff in terms of news. All right, so we’re kind (0:07:22) Kev: of got it broken up here per OWL. We’re gonna start off with game releases with (0:07:28) Kev: launch dates and whatnot. We are going to start off with Horticular. Let me see. (0:07:33) Kev: What is Horticular? I don’t remember off the top of my head. (0:07:36) Jonnie: So Horticula is kind of like, to me the aesthetic feels very like rollercoaster tycoon, where (0:07:43) Jonnie: you’re like building out a garden in that sort of, that sort of style, so it’s, it’s (0:07:49) Jonnie: slightly bigger in scale and you’re, you’re placing things on a grid, yeah it’s, I really (0:07:57) Jonnie: like the vibe of this game and it’s coming out going into 1.0 on July 11th which is pretty (0:08:03) Jonnie: soon and pretty exciting! (0:08:04) Kev: Yeah, there you go. (0:08:06) Kev: I do appreciate when the dates are close, you know. (0:08:10) Kev: Yeah, Johnny pretty much nailed it. (0:08:12) Kev: Pixel art. (0:08:14) Kev: There’s a lot going on here. (0:08:16) Kev: There is indeed looks like actually some sort of story. (0:08:20) Kev: Yeah, there is a complete story actually. (0:08:22) Kev: There’s different modes. (0:08:24) Kev: There’s sandbox creative mode. (0:08:26) Kev: There’s peaceful and story-less mode. (0:08:30) Kev: Oh, controller support will be out. (0:08:32) Kev: They have Twitch integration. (0:08:34) Kev: I don’t know. (0:08:36) Kev: They can name or put their names for creatures and stuff like that. (0:08:40) Kev: That’s always cute. I appreciate Twitch support like that. (0:08:44) Kev: And mod support. (0:08:46) Kev: This is a solid 1.0. This is very well rounded. (0:08:49) Kev: Good for you, Horticular. Thumbs up for you. (0:08:54) Kev: That is July 11th. (0:08:56) Kev: Next up, we have Gogotown with an early access date. (0:09:02) Kev: So that’s not 1.0, that’s not a- (0:09:04) Kev: Game release, ow. (0:09:06) Kev: Um, that is June- Oh wow, June 18th. That is like… (0:09:10) Kev: The day of- (0:09:12) Kev: It’ll be out by the time people listen to this podcast. (0:09:15) Kev: Go go town, we’ll be out in early access. (0:09:18) Kev: Um, for people who don’t remember. (0:09:18) Jonnie: and go go play it like I’m yeah I’m just like I’m sorry I’m sorry to interrupt here but I’m (0:09:20) Kev: Yeah! (0:09:23) Jonnie: so forget excited about go go town like I’m not I don’t like early accesses for most games I don’t (0:09:29) Jonnie: care I just want to play some go go town god damn tell the people about this game if they’ve forgotten (0:09:32) Kev: Yup, yup. So, it’s amazing how the first impressions, or at least for me it wasn’t that great, but it has turned around. (0:09:34) Jonnie: because it’s so good (0:09:44) Kev: So for people who don’t remember, this is a Animal Crossing-like clone, whatever you want to call it, (0:09:48) Kev: but they put a lot of emphasis on customization and town building and just generally a lot more features like riding vehicles and all sorts of different customization things. (0:10:02) Kev: They put out a map with time zones and the launch times for each time zone, that’s pretty funny. (0:10:08) Kev: But they’ve also put out a roadmap of the upcoming development. (0:10:16) Kev: So, it’ll launch with all your customization and terraforming, unlockable buildings, machines, upgrades, a skill tree basically. (0:10:26) Kev: You can do automation, single player, and multiplayer will be… (0:10:32) Kev: or will be at launch of Early Access and it’ll be localized in 10 languages. That’s pretty dang good. (0:10:42) Kev: Then in July they’ll have a big update where they’ll actually introduce more vehicles and more modes of transportation. (0:10:52) Kev: Later in September they’ll get a crossover with something, I have no idea what. (0:10:56) Kev: I actually don’t, that’s not me being quite, everything’s blocked out and I don’t know what. (0:11:00) Kev: I don’t know what. (0:11:00) Kev: And then later in November. (0:11:00) Jonnie: The update’s really great. We’ve done the update, but they’ve like, redacted all of the exciting bits. (0:11:07) Jonnie: It’s a very funny way of doing an update like this. I’m a big fan. (0:11:10) Kev: There’s a guy in a suit, that’s the only picture I don’t recognize him, so eh. (0:11:16) Kev: And then in November, an update called “Industrial Don” which I assume means more automation or more mechanical customizations. (0:11:28) Kev: But they don’t have any actual details. (0:11:30) Kev: So yeah, that is… (0:11:34) Kev: That’s Gogotan Early Access (0:11:36) Kev: I’m also looking forward to this one (0:11:38) Kev: I… you know, I’m infamously not big on one Early Access (0:11:42) Kev: so I don’t know if I’ll pick it up yet (0:11:44) Kev: but I’ll definitely be keeping my eyes peeled on you guys who are playing it (0:11:50) Kev: because it looks… (0:11:52) Jonnie: Yeah, a few interesting things that I picked from the update. So they’ve got a number of features (0:11:54) Kev: Yep, go for it (0:11:58) Jonnie: that aren’t yet scheduled but are on their radar. So kind of things that they’re exploring. And (0:12:03) Jonnie: probably the one that stands out the most is that a player house is on that list. So that’s one of (0:12:08) Jonnie: the things that I was expecting to have. And it’s interesting that it’s not even on their roadmap, (0:12:13) Jonnie: which kind of indicates that I guess the focus of the game is going to be a lot more on creating (0:12:17) Jonnie: your town rather than Animal Crossing which has traditionally been your house and (0:12:23) Jonnie: terraforming kind of changed that a little bit with with New Horizons so that was just an interesting little little tidbit (0:12:26) Kev: right (0:12:28) Kev: Huh, yeah, you’re right. It is that is interesting right because (0:12:32) Kev: Animal crossing likes usually prioritize the you know personal stuff first, but yeah, this looks more town (0:12:39) Kev: focused and (0:12:40) Kev: Your bone house that is interesting, huh? (0:12:45) Kev: Yeah, okay, that’s that is neat um I’m (0:12:48) Kev: That said I’m expecting there will be a lot of town customization then probably much more so than Animal Crossing (0:12:56) Kev: That’s their focus, so that’s cool, and we get the chainsaws. You know so that’s the important thing (0:13:04) Kev: Speaking of chaotic games (0:13:07) Kev: Next up we have an early access date for Southfield (0:13:12) Kev: The wibbly-wobbly as they self-describe themselves physics based farming game where you play as a gumdrop character (0:13:19) Kev: That will be dropping on June 24th very shortly (0:13:24) Kev: After this podcast like almost a week (0:13:26) Kev: after this ish after this podcast drops (0:13:28) Kev: That’s that’s a good game the trailer (0:13:33) Kev: looks good very excited for that (0:13:37) Kev: yeah Southfield another one I that is (0:13:42) Kev: probably definitely worthwhile in early (0:13:44) Kev: access is their demos anything to show (0:13:46) Kev: because they had a you know the worst (0:13:49) Kev: part of the demos that you couldn’t save (0:13:50) Kev: but now I’m assuming it’s going to be (0:13:52) Kev: similar but you can save and so they (0:13:54) Kev: That makes it way better already. (0:13:56) Kev: Umm… (0:13:57) Jonnie: Yeah, it’s just a stupid good month for games, right? (0:13:58) Kev: It ridiculously sucks. (0:14:00) Jonnie: Like Horticular, Gogotown, Southfield all look amazing. (0:14:07) Jonnie: And I think what I like most about this sort of lineup (0:14:10) Jonnie: of three games is they’re all very distinct, right? (0:14:13) Jonnie: Like obviously all of them have elements (0:14:15) Jonnie: that are callbacks to other things, but the, like, (0:14:18) Jonnie: this is to me an amazing series of games that move away (0:14:22) Jonnie: from like the Stardew clones and those sorts of things. (0:14:27) Jonnie: All of these games feel like they’ve got a distinct look. (0:14:29) Jonnie: You know, we didn’t talk about it with Gogotown, (0:14:31) Jonnie: but like their aesthetic reminds me very much of like, (0:14:36) Jonnie: I kind of like Saturday morning cartoons almost, (0:14:41) Jonnie: is kind of how I described their vibe. (0:14:43) Jonnie: And it’s not something that a lot of games are doing. (0:14:46) Jonnie: You know, like I just, (0:14:47) Jonnie: I think this is a great lineup of games (0:14:50) Jonnie: for sort of cottage core and exploring and pushing (0:14:53) Jonnie: in different directions. (0:14:55) Jonnie: Like, I just think between the three of the… (0:14:57) Jonnie: three games we’ve just talked about, there’s got to be something in here for just about (0:15:04) Kev: Oh absolutely, I totally agree right, and it’s like it’s not just now but I think it’s very indicative of where we are in the whole cottage core space, right, because Stardew 1.0 came out in 2016 and I would pretty definitely say that was the start of the cottage core boom, right, where it really became a big genre, not just a very niche thing with like two or three games. (0:15:28) Kev: And for a good while, it was very Stardew cloning, right. (0:15:34) Kev: But you’re right, all three of these are off the beaten path so to speak, and different flavors like you said that different people can enjoy. (0:15:46) Kev: So that is really exciting to see, just in general where the cottage core games are and whatnot. (0:15:55) Kev: So yeah, a great observation there. Alright then, let’s see here, now we are going to get into some updates for games, the first- (0:16:04) Kev: being Sun Haven. The 1.4 update is out now. This is the last update to come out before the Switch release. (0:16:16) Kev: Let’s see here, it includes a new region, the Brinestone Deeps. You can have a kid now, full controller support, yay! Some increased translations and localizations for Mac. (0:16:34) Kev: Several relationship stuff. Oh, sewers, you can go to the sewers. Yeah. (0:16:40) Jonnie: And they say that they’ve got a black market launching, (0:16:43) Jonnie: which sounds kind of cool. (0:16:45) Jonnie: Like, so for me, like, there’s a, (0:16:47) Jonnie: it looks like they’re continuing to add a ton (0:16:49) Jonnie: of awesome stuff to Sun Haven and Sun Haven’s being like, (0:16:54) Jonnie: it’s perennially like on my list of games (0:16:56) Jonnie: I really want to play, (0:16:57) Jonnie: but also it looks like a huge time investment (0:17:00) Jonnie: ‘cause it just looks so big that I find it very hard (0:17:00) Kev: Yeah (0:17:05) Jonnie: to like commit to and like every time I see these updates (0:17:08) Jonnie: and what they’re adding, I’m like, man, (0:17:11) Jonnie: it’s interesting and cool. (0:17:13) Jonnie: Like, I like everything that Sun Haven is doing. (0:17:18) Jonnie: I’m just very nervous about starting it (0:17:20) Jonnie: ‘cause it seems like such a deep hole to get into. (0:17:20) Kev: It right absolutely um yeah oh my gosh I’m just looking at like the cars in the (0:17:28) Kev: mount you can have there’s some wild stuff in your holy moly (0:17:31) Jonnie: Yeah, it’s a nuts, nuts game. (0:17:32) Kev: um yeah um so with this again all that stuff we discussed was free updates to (0:17:40) Kev: the to the game but included there will also be dropping nine DLC packs which are (0:17:47) Kev: They’re all cosmetics, furniture. (0:17:51) Kev: Pets, mounts, clothing, so on and so forth. (0:17:55) Kev: A lot of them look pretty nice, I will say. (0:17:58) Kev: You can ride a rocking horse. (0:18:00) Kev: That’s pretty fun. (0:18:01) Kev: But yeah, I invite everyone to check out the Steam page. (0:18:09) Kev: Oh, I guess we should’ve… I forgot! Whoops! (0:18:13) Kev: As always, we have the transcripts on the website, end links, all this stuff. (0:18:18) Kev: There you go, Al. Don’t get mad at me anymore. (0:18:21) Kev: But yeah, there’s, wow, I’m just going down the list. (0:18:27) Kev: This is a very beefy update for Sunhaven, so… (0:18:31) Kev: You’re right, this is intimidating. (0:18:35) Kev: But yeah, again, that is already out now. (0:18:41) Kev: Let’s see, next up, very close to being out. (0:18:46) Kev: Lottle knot the the lottle pedia update. Oh (0:18:50) Kev: It is lotto lotto what is a lot of pedia (0:18:56) Kev: Let’s see here (0:18:58) Kev: All the lotto evolutions and (0:19:01) Kev: Silhouettes for you. Yeah, okay the lotto pedia tracks all the lotto evolutions you found and show silhouettes for ones (0:19:08) Kev: You’ve yet to discover (0:19:10) Kev: displays information on abilities for each lotto evolution and the diet required to turn a baby lotto into that form (0:19:19) Kev: This is yeah, this should (0:19:20) Kev: Have been in the game already probably any time you’re doing a monster collector, right? (0:19:27) Kev: also, I didn’t (0:19:31) Kev: Skins already out. I did I missed that completely. I have got to get this game. I really wanted I might be getting this today (0:19:41) Kev: I (0:19:43) Kev: completely missed that but (0:19:45) Kev: Yeah, no, that’s that’s surprising that they had a whole monster collecting thing and no (0:19:51) Kev: Encyclopedia pokedex whatever (0:19:54) Kev: I’m glad they finally got it or it’s coming out relatively soon June 27th (0:20:00) Kev: This only on Steam it looks like (0:20:12) Kev: It’s on Steam at least, okay? (0:20:14) Kev: But yeah, I’ll be looking more at that for myself in a little, but anyways. (0:20:20) Kev: Now let’s talk about something that’s almost 1.0 out. Song of the Prairie. (0:20:27) Kev: We are at the 0.9 update. Well, it’s going, it’s been announced. (0:20:34) Kev: That update will be dropping on. (0:20:38) Kev: Oh, it’s out now. Okay. All right. Yeah, that’s already out now. (0:20:42) Kev: They have added Steam achievements. Seven new languages. Leveled six tools. That, that sounds big. That’s past five. (0:20:52) Kev: They’ve optimized a lot of visual things it looks like. (0:21:00) Kev: Fixing some bugs. (0:21:04) Kev: They have (0:21:06) Kev: recreated the character creation function. Okay, it took me a second there. (0:21:10) Kev: so they rework. (0:21:12) Kev: there is a blast update before the full addition, they are talking about it. (0:21:22) Jonnie: It looks like it, but they didn’t explicitly state that so that there’s still time, right? (0:21:24) Kev: that is true. (0:21:26) Kev: we could. (0:21:27) Jonnie: They might, they might throw it a couple more. You could get a 0.9.1 (0:21:28) Kev: they do say they are going to launch a game test campaign for the coming of full edition. (0:21:34) Kev: what does that mean? (0:21:36) Kev: it means that they are going to launch a game test campaign. (0:21:40) Kev: pain for the coming of void- (0:21:42) Kev: that mean a game test campaign a game test campaign for the coming of full (0:21:47) Kev: edition I don’t know what that means okay but but there you go that is again (0:21:54) Kev: song of the prairie 0.9 update let’s see and next up we have spirit tea not that (0:22:03) Kev: pokemon but the game spirit tea I know I feel like I’ve made this joke before but (0:22:07) Kev: That’s okay. (0:22:10) Kev: We have – (0:22:12) Kev: No, you’re not catching a Pokémon, but you are catching fish because it’s the hook, line, and spirit update. (0:22:18) Kev: They added fishing. (0:22:22) Jonnie: And we love fishing, don’t we kids? (0:22:22) Kev: Okay. (0:22:26) Kev: Some? Yes. Yes, we do. (0:22:28) Kev: I’m looking here just at the – (0:22:32) Kev: It does look like they put effort in. It’s not just Animal Crossing. (0:22:36) Kev: There’s a silhouette of a fish and you’re pulling closer to you. (0:22:42) Kev: That actually looks fairly well done. (0:22:44) Kev: I don’t know how fun it is, but just visually it does stand out from other fishing mini games or systems or whatever. (0:22:54) Kev: Alongside fishing, there is sorts of other quality of life and bug fixes. (0:23:04) Kev: You can toggle how dark it is at night. That’s a good one. (0:23:08) Kev: added a streamer mode to hide away details about you in smo- (0:23:12) Kev: obeys quest- I don’t know what that means but that- okay. (0:23:14) Kev: That’s good. I- oh, oh, oh. (0:23:18) Kev: Um, some bugs and all sorts of things. (0:23:22) Kev: Um, yeah, that is- (0:23:24) Kev: Oh, is that already on? I can’t remember. (0:23:28) Kev: Uh, yes, that is out now. (0:23:28) Jonnie: Yeah, spare cheese already out. (0:23:30) Kev: Uh, again, hookline spirit for spirity. (0:23:32) Kev: Okay, um, and next up we have- (0:23:38) Kev: Let’s see a bunch of sort of new games coming out (0:23:42) Kev: And a sneak peek here first up we’re going to talk about Little Lands (0:23:46) Kev: Little Lands is… they did a thing with IGN (0:23:52) Kev: Okay, so it… sorry I’m looking at the video because I didn’t have a chance to look at it before (0:23:59) Kev: All these characters are cute, they’re very Link’s Awakening-esque, the aesthetic that’s kind of the vibe I feel (0:24:07) Kev: An isometric… (0:24:07) Jonnie: Yeah, it’s it feels very it’s that that TV style that they did for links, but the remake of Link’s Awakening, right? (0:24:14) Kev: Yes, exactly. Yes, that’s a number for yes. That’s the one in general (0:24:16) Jonnie: Yeah, which is it’s interesting, right? Because I think a lot of people didn’t (0:24:21) Jonnie: Like that aesthetic for reasons that I don’t fully understand because like I quite like it (0:24:25) Jonnie: Like I think it’s distinct and for the sort of game that it looks like this is I think that style works (0:24:32) Jonnie: Very well, like it does a good job of kind of making it clear where you can and can’t (0:24:37) Jonnie: Also making the world look full (0:24:39) Kev: Yep. (0:24:40) Jonnie: And like little ants looks kind of exciting to me, you know where it’s like even if it’s just a little bit of like (0:24:49) Jonnie: Heavily inspired by Link’s Awakening sort of adventure-ish, you know dialed up farming elements (0:24:58) Jonnie: 3d camera (0:25:00) Jonnie: Even like watching the video that you almost get like a little bit of like pokemon vibes not in that it’s catching stuff (0:25:07) Jonnie: You know, it seems like you are young kid going out on an adventure (0:25:11) Jonnie: And now i’m just thinking about like a pokemon game with these aesthetics, which I think I’d be really into (0:25:16) Kev: Yeah, absolutely. I totally see what you mean. (0:25:18) Kev: Especially like, they show this lake where they’re fishing with a bridge that feels very Pokemon. (0:25:24) Kev: But I know it does have that feeling of a kid just wandering around this landscape and whatnot. (0:25:32) Kev: I do get that feeling, right? (0:25:34) Kev: There is a good bit dash of Zelda inspirations in here. (0:25:37) Kev: You have a sword, you’re swinging at some enemies. (0:25:40) Kev: But also a lot of other fun, cutie stuff. (0:25:43) Kev: they have a fishing rod but you can use the fishing rod in (0:25:46) Kev: bushes and and all sorts of things. The environments are very, very pretty, I gotta say. It’s (0:25:53) Kev: all in the same style, right? It’s not like super high fidelity graphics or whatever, (0:25:57) Kev: but it’s very detailed. There’s a lot of plants and lush backgrounds and stuff like that. (0:26:02) Kev: Yeah, I’m a big fan of this. That is very cute. Do we have any ETA on? No, it’s to be (0:26:12) Kev: announced you can wishlist it. (0:26:16) Kev: Okay so just be- I really encourage people to check this one out, it’s a very very good looking game in my opinion. (0:26:26) Kev: Okay, next up we have the announcement of Starbirds! (0:26:34) Jonnie: Starbirds looks so cool. So, Starbirds is from the Dorforomantic devs. Did you play Dorforomantic, kid? (0:26:42) Kev: No, what is that, do tell. (0:26:44) Jonnie: So, Dorforomantic is the cozy tile-placement city builder game, so (0:26:52) Jonnie: if you’ve ever played (0:26:55) Jonnie: Carcassonne, where you’re kind of like trying to match things on tiles as you sort of place them, (0:27:00) Kev: Uh-huh. (0:27:00) Jonnie: that’s what you’re doing in Dorforomantic. It’s just like a great, like, (0:27:04) Jonnie: if you just want a game that’s just pure vibes, like, there’s no real goal. (0:27:08) Jonnie: It’s just putting cards down until you run out and kind of, like, building out a large city or a (0:27:14) Jonnie: bunch of small cities and some forests and, like, it’s a great, like, simple little game. (0:27:21) Jonnie: I would highly recommend everyone go and play. I’m a big fan of Dorforomantic. And to Starbirds, it seems in a similar-ish (0:27:29) Jonnie: vibe, so they described Starbirds as a cozy base building and resource management. (0:27:34) Jonnie: Game. And so it looks like you’re kind of, like, building bases on relatively small planets, (0:27:41) Jonnie: which just looks very cool. I love the aesthetic that they’re going for that they show in this game. The planet style looks cool. (0:27:47) Jonnie: I love the idea of, like, cozy base building, you know. (0:27:51) Jonnie: The resource management side, it will depend how heavy that is, but from what they’re showing, like, (0:27:56) Jonnie: it doesn’t look like it’s, you know, gonna be an insane resource management thing. (0:28:00) Jonnie: it’s probably I’m guessing it’s probably just you’ve got to have a thing to collect resources. (0:28:04) Jonnie: And it will do that over time. And then that would just enable you to go to more surrounding (0:28:08) Jonnie: planets. So I’m very excited for this one. I think it’s 2025 is all I’ve said in terms of (0:28:14) Jonnie: the release date. Yeah, I think this looks very cool. Very excited for this one. (0:28:19) Kev: Yeah, I agree. This might be odd comparison, but looking at the Resource Management, it’s (0:28:30) Kev: a very cutesy, chill version of No Man’s Sky, what it feels like to me, because you’re placing (0:28:38) Kev: solar panels and cables and connecting things. And it looks like you can transport stuff (0:28:43) Kev: between your planets. Oh, this looks good. I really enjoy this sort of resource management. (0:28:49) Kev: I’m very on board for this. That is against Starbirds coming. No, it’s next year. We gotta (0:28:55) Kev: wait a while. But that’s okay, because there are too many games right now anyways. Okay. (0:29:05) Kev: Next up, we have a gi… Wait, is this R.D.? Early Access R.D.? Sorry, I’m just reading (0:29:13) Kev: this. Next up, we have a game called Among the Wild. Look, I… (0:29:18) Jonnie: Also known as cozy power. (0:29:19) Kev: I was about to say that. Look, there’s no getting around it. We got us a Power World (0:29:26) Kev: clone. Somehow, we already have one. It is a lot cozier. It doesn’t wear its, you know, (0:29:35) Kev: shoot Pokemon on its sleeve like that. But a lot of similar, like, its first person perspective. (0:29:43) Kev: You’re running around similar environments. You do. There are weapons. You… (0:29:49) Kev: You can have an axe and cane and there’s like a spear. It… Yeah, Cozy. Cozy Power World (0:29:57) Kev: pretty much knocks it out of the park, right? Like, there’s a llama there. It does. (0:30:00) Jonnie: But this looks AMAZING. (0:30:02) Jonnie: Like, that, like, while it’s, while it’s technically, uh, like, you could call it a Power Clone, (0:30:08) Jonnie: this has clearly been in development for a long time, like, with what they’re showing. (0:30:12) Jonnie: It looks incredible. (0:30:15) Jonnie: Like all of the, all of the, the, the Pokémon, I’m just gonna call them Pokémon ‘cause that’s (0:30:19) Kev: Yeah (0:30:19) Jonnie: basically what they are, they look, they look amazing, they’re so, like, derpy, most of (0:30:24) Jonnie: the ones that they’re showing, they’re just, like, very funny and, like, all, like, a little (0:30:25) Kev: Yeah, yeah (0:30:28) Jonnie: bit too fluffy, which I love. (0:30:30) Jonnie: Like this whole game just looks stupid. (0:30:32) Jonnie: I love it. (0:30:33) Jonnie: I’m so excited for this. (0:30:33) Kev: Yeah, this (0:30:35) Kev: Look that black duck looking guy that is just actually a Dragon Quest monster. It’s called the platypunk (0:30:42) Kev: It looks just like (0:30:42) Jonnie: - Yeah, yeah, it very much is. (0:30:45) Kev: It’s the platypunk (0:30:47) Kev: I like their little (0:30:49) Kev: What are the Star Wars things? Porgs? Yeah, that’s what they’re called. The little main guy looks like a Porg kind of. Yeah, they’re all very round and derpy looking, these critters. There’s a Rock guy. I don’t know why, but you can throw a Slime guy at another of these Pokemon. I don’t know what’s going on here. But I will say it does look visually like the detail is much more there than Power World. Right? Like (0:31:19) Kev: Power World was nice enough, right? It was fine. But it was very samey at times, right? Like there’s a lot more details here, like in the towns or even just the gardens and stuff like that. So yeah, that is, that is very that that is what was announced release dates to be announced. (0:31:39) Kev: Um… (0:31:40) Jonnie: Yeah, they’re taking signups for their Alpha at the moment, so this one’s, realistically, (0:31:46) Kev: yeah probably and with I mean clearly they’ve got ambition here right um so yeah I i wouldn’t (0:31:53) Kev: be surprised by that um all right next uh we have oh my god okay like cozy’s overdone but (0:32:04) Kev: next on the list is the studio ghibli inspired i’m no stop it you stop it people because (0:32:16) Kev: blurb just so people can see hotel galactic is a cozy home like they’re starting off with cozy (0:32:23) Kev: is a cozy management game inspired by studio ghibli’s classic pictures build the tourist (0:32:28) Kev: destination of your dreams oversee and unite your staff to forge a quirky family and make (0:32:34) Kev: friends as you explore this wholesomely nostalgic world oh my god like oh (0:32:42) Kev: I get people love Studio Ghibli, but c’mon people! (0:32:48) Kev: And it’s always the cutscenes, they always start with the cutscenes just to make sure that you know (0:32:52) Kev: Look at all the Studio Ghibli, and boy, wow, a lot of this is just legally distinct Studio Ghibli scenes (0:33:00) Kev: Um, the actual game, um, so I’m looking at it now, it’s, it, how do I describe this? (0:33:10) Kev: Because I, what’s funny is I, mmhmm, yep, yeah, yeah (0:33:10) Jonnie: So to me it looks like you’re you’re building a hotel like from a side profile, right? (0:33:15) Jonnie: So I I what it gave me a similar vibe to is kind of like how you build your ship in. Oh (0:33:23) Kev: spirit fair (0:33:23) Jonnie: My god spirit Ferrer, thank you. Yes, like that it was it was almost that sort of vibe (0:33:25) Kev: yep yep yep excellent (0:33:28) Kev: yep that that’s an excellent comparison uh… (0:33:31) Kev: yeah because it’s it’s it’s that’s or or terry of people know that right where (0:33:35) Kev: you can see on side the rooms (0:33:38) Kev: all at once uh… yeah that that’s pretty much uh… what it’s going for (0:33:42) Kev: uh… (0:33:43) Kev: again that is hotel galactic i (0:33:48) Kev: I like the concept I do like the concept but just uh… (0:33:53) Kev: the stuff has been over the (0:33:54) Jonnie: My initial reaction was exactly the same as yours of like we don’t need more studio Ghibli and then as I was watching it (0:33:59) Jonnie: I was like, but this one seems pretty good. Like I would probably play this game. So so maybe we do maybe we do (0:34:04) Kev: Yeah, yeah, I mean but it’s the aesthetic right because like the I’m excited by the concept and the gameplay, but just (0:34:14) Kev: um (0:34:16) Kev: Just everyone going after ghibli is (0:34:20) Kev: I say that but like, you know, manek. I’m just waiting for you or not maneko amika (0:34:27) Kev: Um, so, you know (0:34:29) Kev: um (0:34:30) Kev: Yeah, but uh digress (0:34:33) Kev: anyways… (0:34:34) Kev: we have… oh my gosh these names… (0:34:36) Jonnie: Oh, sorry, before we jump on, Hotel Galactic has kick-started launching in July. (0:34:40) Jonnie: So if there’s something you’re interested in, keep your eyes peeled. (0:34:43) Kev: oh thank you that’s that’s a good call um I’m I’m I probably won’t I’m bad at (0:34:49) Kev: kickstarters but I encourage other people too but there you go next up I (0:34:57) Kev: look I’m surprised this name has not already been done but here we are we (0:35:03) Kev: have super farming boy and that is a super farming boy like I just looking at (0:35:13) Kev: here it’s a little guy who’s flying around and he’s farming while he flies (0:35:18) Kev: what Oh chain reactions and combos what okay quirky creatures there’s a lot (0:35:25) Kev: going on with this game it’s (0:35:27) Jonnie: yeah so it seems to be more action adventure like it’s farming as the basis for action (0:35:35) Jonnie: adventure like they don’t even use the word cozy in the description of their game so (0:35:39) Kev: yep (0:35:39) Jonnie: I don’t even know when we’re talking about it because I thought that was how we defined you (0:35:42) Jonnie: just do a search for cozy and that’s uh but no it seems like it’s using farming as the basis for (0:35:47) Jonnie: like a combat uh action adventure i’m trying to think of like exactly what it reminds me of (0:35:56) Jonnie: but I can’t quite place it. (0:35:58) Kev: So, I like visually it’s, this is gonna sound weird, but it reminds me of the Amazing World of Gumball, the main characters. (0:36:09) Jonnie: Yeah. Yeah. No, it does. I see. I see what you’re saying. (0:36:12) Kev: Or Cuphead, that’s another comparison maybe, obviously not the hand-drawn 2D animation, but it’s a similar sort of style. (0:36:21) Kev: It’s very, very cartoony. Everything has eyes, you know what, I take that back. (0:36:25) Kev: Like some of the like the house has eyes and moves around that feels (0:36:28) Kev: very cuphead esk yeah so it is colorful it is different I will say that right (0:36:35) Kev: because it like he’s harvesting crops but it’s very dynamic because there’s (0:36:41) Kev: patterns and like he pulls one out other ones pop out in a chain and it’s (0:36:48) Kev: interesting and there is sort of like enemies that you have to deal with and (0:36:54) Kev: and you have to work your way through the upgrades to rescue. (0:36:58) Kev: I am interested in this. It’s different. It’s very different from a lot of other farming games. I will say. (0:37:12) Kev: Yeah, that is a super farming game. We again just announced that we’ll be doing an early access- Wait, oh! Is that- Oh! Demo’s already out! You can get a demo right now! How nice. (0:37:24) Kev: But no release date, I don’t think. (0:37:28) Kev: Or a tentative release date. (0:37:30) Kev: But yeah, there you go. Check out Super Farming Boy. Props to them for getting to that name first. I’m surprised no one else did. (0:37:40) Kev: Alright, next up we have Everhome. Oh goodness. They’re not saying it, but this is more- (0:37:58) Kev: Ghibli plot. I’m just reading the description here. (0:38:02) Kev: Lily was spirited away to a mysterious island as her memories fade. Everyone seems to know her and her quest for her missing sister. It’s time to establish a homestead, meet your friendly Everfolks, then learn their secrets and solve the mystery of Everhome. (0:38:18) Kev: So, we have an isometric looking game. You’re managing chickens. You’re farming. (0:38:28) Kev: It’s one of those things where it looks like where you plant one thing but you go like 10 crops or whatever. There’s a forest that you wander through with some sort of combat magic spells or something. There’s a lot of fiery sparks going on. (0:38:46) Kev: It is a- I think the aesthetic is kind of nice. Just the isometric view. But they’re planning a release for 2024. Ooh, a demo is already out. (0:38:58) Kev: That is nice. Yeah, do you have any thoughts on this one, Johnny? Everhome? (0:39:04) Jonnie: not really like i’m still just like not I can’t quite see enough of this to like I don’t know (0:39:10) Jonnie: like it’s not doing anything that I haven’t seen elsewhere and like everything about it looks good (0:39:17) Jonnie: but in the context of all of the games that we’ve talked about today like i’m not sure (0:39:21) Jonnie: that this one has anything that feels that distinct about it so i’m just struggling (0:39:26) Kev: Yeah, no, that’s very fair, right? Like, I agree. I think it looks nice, but it, like you said, doesn’t have anything really sticking out, or, uh, just, you know, uh, making it, differentiating it from all the other ones. (0:39:39) Kev: It’s kind of the opposite of Super Farming Boy, in that sense, right? Where Super Farming Boy is wild, and, and very clearly what that game’s going for, but, um, but, uh, but yeah, there you go. (0:39:53) Kev: That was ever home again. There’s demo for that one as well (0:39:56) Kev: And I think we actually got through all the news. Do you have any other comments or concerns, Johnny or news items I made? (0:40:03) Kev: I think we actually got through all the news. Do you have any other comments or concerns, Johnny or news items I made? (0:40:13) Jonnie: I think it’s just like a ton of exciting stuff coming up, right? So like, um, I think the next (0:40:19) Jonnie: few months if you’re listening to a show like this, like, look around because there’s a lot (0:40:24) Jonnie: of good stuff coming out or there’s cool demos, like, so just try some of the stuff out, like, (0:40:28) Jonnie: you know, um, and let us know what you’re thinking about, like, whatever it is that you’re playing, (0:40:33) Jonnie: because we’re now kind of getting to the phase where there’s so much, um, that’s distinct that (0:40:38) Jonnie: there’s going to be some really good games that we can’t cover on the show, you know, like there’s (0:40:42) Jonnie: There’s plenty of games that we haven’t covered. (0:40:44) Jonnie: You know, I think about a game like Sun Haven, but fundamentally, right? (0:40:48) Jonnie: Like if you like Stardew and, you know, all of the other clones. (0:40:52) Jonnie: Like Sun Haven is another one of those, right? (0:40:54) Jonnie: You don’t need us covering it to tell you that. (0:40:56) Jonnie: But I think there’ll be some games that we will really wish that we were able to get to on the show that we may not be able to. (0:41:01) Jonnie: So just love to hear from you guys. (0:41:03) Jonnie: If you’re playing anything that you’re like, wow, this is amazing. (0:41:06) Jonnie: Like this worked out really well. (0:41:07) Jonnie: Like that sort of feedback can help us know what’s worth covering because there’s a lot coming out. (0:41:12) Kev: Yeah absolutely um it’s it’s fantastic right because like I (0:41:20) Kev: you know obviously we’ve we’re biased covering these games and listening into the show and (0:41:26) Kev: whatever but like there’s a lot of studio ghibli a lot of cozy or whatever but the ones that stand (0:41:31) Kev: out um they’re very very exciting right go-go town we got south field wattle knots lots of good stuff (0:41:39) Kev: Um, uh, but yeah, there you go. (0:41:42) Kev: with that, uh, I think we can, uh, we can call it an episode. (0:41:47) Kev: We got through the news. (0:41:48) Kev: Um, uh, if you, uh, Johnny, where could people find you on the internet if you want to be found? (0:41:56) Jonnie: uh no I don’t think I do want to be found uh as always like I i just like you know suggest (0:42:02) Jonnie: if you can um going to patreon.com/thpspod um support the show get access to the slack (0:42:10) Jonnie: come and talk to us about what what uh cozy games you’re playing um and how you’re enjoying them so (0:42:16) Jonnie: it’s a great way to engage you know like with everyone on the show and we’re mostly just in (0:42:17) Kev: Yes right and like you know obviously we we’re only one show week right and so we (0:42:19) Jonnie: and they’re talking nonsense about what if we… (0:42:28) Kev: can only cover X many games in a year right but talking about it on the slack (0:42:34) Kev: would probably incentivize or incur not incentivize encourage us to to pick up a (0:42:39) Kev: certain one more right like we’ve had people discuss games on there or bring (0:42:44) Kev: to our attention stuff, but anyways. (0:42:47) Kev: Um, yeah, there you go, that’s the, uh, also you get access to the Greenhouse, um, Al’s uh, uh, our premium, uh, podcast about stuff that’s not farming Cottagecore games, um, uh, Al and Cody did one on other games that were nuts that went covered last week, um, but, uh, uh, you can find me @koopaprize on Twitter if you wanna see my personal account, you can find me @koopaprize2 if you wanna see some of my art, or, you can find me @koopaprize2 if you wanna see some of my art. (0:43:17) Kev: You can find me @rainbowroadradio, a podcast I do with our mutual friend Alex, um, that’s @rainbowmariopod on Twitter, or @rainbowroadradio on most other places, uh, we talk about Mario games, uh, we just recorded an episode about Mario and Luigi, partners in times, uh, where Mario and Luigi team up with their baby selves, um, which, yeah, it’s as weird as it sounds, um, okay. (0:43:44) Kev: I’m just thinking about like, you know, thinking about (0:43:47) Kev: that concept now. That’d be really weird to carry your own baby self around. (0:43:52) Kev: But yeah, go find out how the Mario Bros handled that. (0:43:56) Kev: Anyways, you can find Al at the Scottbot on Twitter or mastodon.scot. (0:44:04) Kev: You can find the podcast at THSPod or harvestseason.club, our website, where we have all our links. (0:44:12) Kev: We have the transcripts. You can provide feedback. (0:44:14) Kev: Uh, you hit up the Patreon, as Johnny mentioned. (0:44:17) Kev: Patreon.com/thspod for all that good stuff. (0:44:20) Kev: Um, uh, thank you, Johnny, for being on. (0:44:24) Kev: Thank you, Al, for having me on. (0:44:26) Kev: And until next time, dear listeners, have a good harvest! (0:44:29) Theme Tune: The harvest season is created by Al McKinlay, with support from our patrons, including our (0:44:40) Theme Tune: pro farmers, Kevin, Stuart and Alisa. (0:44:44) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess. (0:44:48) Theme Tune: Feel free to visit our website, harvestseason.club, for show notes and links to things we discussed (0:44:54) Theme Tune: in this episode. (0:45:05) Kev: Alright there we go, I did it. (0:45:08) Kev: You can go die now, hahaha. (0:45:08) Jonnie: So I realised, when I went to go have a bomb, I obviously muted myself on Zoom, but my local recording, and it’s not that far, so I’m like “I need to warn Al.” (0:45:13) Kev: Yup, aww it’s sick, there’s, well there’s, we don’t have a greenhouse but we have that (0:45:22) Jonnie: After the auticular bit… (0:45:28) Kev: for patria, hahahaha. (0:45:30) Jonnie: Gross.

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

This week lots of shiny new cards that would make Tamatoa proud, some people are better at being animatronics than animatronics, more Dreamlight Valley stuff, we prepare to discuss a video by creator Jenny Nicholson about the failed Galactic Starcruiser, stuff is closing at California Adventure, we have a couple of complain o'clocks and we take a look at Disney's POV of Tiana's Bayou Adventure!  Listen now at: https://www.podketeers.com/520 or watch this episode at: YouTube.com/Podketeers   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a --- Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com

Radio Giga
Dreamlight Valley: Sternenpfad "Ein Tag in Disneyland" – Aufgaben gelöst

Radio Giga

Play Episode Listen Later May 27, 2024


Disney Dreamlight Valley hat ein Update erhalten und ein weiterer Sternenpfad mit dem Titel „Ein Tag in Disneyland“ wurde von Dreamloft ebenfalls serviert. Einige der Aufgaben im Sternenpfad von DDV sind wie immer ein Rätsel. Hier erklären wir euch, was sie bedeuten.

The Harvest Season
We Gon' Sue You

The Harvest Season

Play Episode Listen Later May 15, 2024 90:29


Codey and Bev talk about Window Garden Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:14: What Have We Been Up To 00:16:50: News 00:48:02: Window Garden 01:26:46: Outro Links Wholesome Direct New Animal Crossing Lego Moosntone Island DLC and Update Tiny Garden Kickstarter Forage Friends Cozy Caravan Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:32) Codey: Hello and welcome to another episode of the harvest season. (0:00:34) Codey: My name is Cody and we are here today to talk about cottage core games. (0:00:36) Bev: And my name is Pav. (0:00:37) Bev: Bye! (0:00:40) Codey: Woo. (0:00:43) Codey: Uh, as always, transcripts are available in the show notes and on the website. (0:00:46) Codey: And today this episode, we are talking about window garden, the lo-fi idol game, super cute, um, been very excited to talk about this. (0:00:54) Bev: Mm-hmm. (0:00:56) Codey: We’ve been playing it for a few months now. (0:00:58) Bev: Mm-hmm. (0:00:59) Codey: I’m excited to hear how far you are, but we haven’t talked about it at all. (0:01:01) Bev: Mm-hmm. (0:01:02) Codey: Um, and so, um, yeah, so that’s the, the main topic. (0:01:09) Codey: Uh, we always, as always have some news. (0:01:11) Codey: There’s some, some interesting news going on today. (0:01:15) Codey: Uh, but before that, uh, Beth, what have you been up to? (0:01:18) Bev: I have been dying at work, but in terms of what I’ve been playing, I’ve been doing a lot of Marvel Strike Force recently. I got back into that for whatever reason. I thought, (0:01:35) Bev: yes, I need a gacha game back into my life. In addition to keeping up with Twisted Wonderland, (0:01:43) Bev: I’m not doing so much in the way of console games because I just feel like I don’t have a (0:01:48) Bev: lot of time for it, but I did recently get the old Jedi game. Was it Fallen Order? (0:01:54) Codey: Mmm, okay, okay (0:01:56) Bev: Not Jedi Survivor because that’s a new one, but the previous one because it was on sale from May the 4th. I have like an hour in there since then. How about you? (0:02:03) Codey: Okay, okay (0:02:05) Codey: cool, uh (0:02:07) Bev: Mm-hmm. Mm-hmm. (0:02:08) Codey: Well, I also it has been a while since we talked about your background garden (0:02:13) Codey: Do you like your backyard garden? Do you have do you still have that? Is that still a thing? Is it getting up getting ready? (0:02:18) Bev: We do. (0:02:22) Bev: So it was falling into disarray over the winter and at the end of, I think, (0:02:27) Bev: fall of last year. (0:02:29) Bev: But now it’s spring, so it’s a whole new year and we’ve reset. (0:02:33) Bev: We actually redid our whole backyard. (0:02:37) Bev: So we got new pavers in and no longer have to deal with weeds anymore, (0:02:41) Bev: which is fantastic. (0:02:44) Bev: So we also bought like new like furniture. (0:02:48) Bev: Out there, so we’re actually gonna get to sit outside like in an umbrella and have enjoyment in our space without a whole bunch of stuff everywhere. (0:02:59) Bev: Since we just, it was getting bad, so we got rid of a lot of stuff back there. (0:03:06) Bev: Cuz I had like working projects for houses, the house, and that just never happened. (0:03:11) Bev: And then we’re like, we’re just gonna accept that this is a project that is no longer taking place. (0:03:15) Codey: yeah that is the worst when you have to like I’m about actually probably also about to have to do that because I have a roommate moving in and I have to clean out this room and so there’s gonna be like a lot of stuff that’s like okay I’ve had a this this thing for this hard drive for forever that I said I was gonna go through I don’t even remember what’s on it do I actually need this like I don’t know or I’ll just throw it in that memory box and maybe one day I’ll do it, but I don’t need to have it on my desk anymore. (0:03:32) Bev: Mhm. Mhm. Right, exactly. Like at one point, like it’s been a year or so that this project hasn’t been worked on. So it’s like, is it, is it actually going to happen at this point? Probably not. So we bought some new like herbs and have them hanging instead of in the… (0:03:50) Codey: Yeah. Yeah. (0:04:02) Bev: the bed. We haven’t used the bed yet. Um, because last time it got like, we got overgrown too quickly with the squashes and tomatoes. So we’re like, we’re gonna start smaller and have them separate so that they don’t get angry and start quarreling with each other. Um, and uh, uh, my partner, uh, Taylor has been mostly, uh, working on the backyard, but they’ve been enjoying the the gardening much more. (0:04:04) Codey: Okay. (0:04:08) Codey: Uh-huh. (0:04:10) Codey: Okay. (0:04:32) Bev: I’m going to try to get a little bit more of a look at what happened. (0:04:32) Codey: Mm-hmm. Well, it’s lovely though that it’s there and like you can get out there and and do some stuff if you want But that it’s also not gonna (0:04:35) Bev: Uh-huh. (0:04:36) Bev: Uh-huh, uh-huh, uh-huh, uh-huh, uh-huh. (0:04:44) Codey: Unlike my at my yard (0:04:46) Codey: My my backyard just got fenced and I was I had these grand designs of like, oh I’m gonna clean this I’m gonna do this. I’m gonna do that (0:04:56) Codey: And yeah, it’s not (0:04:58) Codey: surprise I mean every now and then I’d go out there with the dogs and I kick the ball for them and then they find like a stick to chew on or whatever and they like chill and then I’ll go out and pull some pull up some of that garlic mustard, ooh garlic mustard it’s the worst, pull up some of that pull up some other stuff that is just a non-native that is taking over the beds because there’s excuse me there’s a couple of areas where there’s not grass that I could make like wildflower beds and then I do also have a raised fenced bed that I am hoping to– (0:05:12) Bev: Mm-hmm, yeah. (0:05:26) Bev: Mm-hmm. (0:05:34) Codey: I don’t want to put veggies in this year, but I should probably be doing that like now, I guess. (0:05:34) Bev: I mean, there’s still time. (0:05:40) Codey: So we’ll see. (0:05:43) Bev: It doesn’t have to be now, like. (0:05:44) Codey: I really want zucchinis because I love just the, like, always having zucchini, like– (0:05:52) Codey: I love hearing from my friends who have zucchini plants that they’re like, “It just won’t stop.” (0:05:56) Codey: Like, I just want that. I want to make zucchini bread, like, every week, you know? (0:05:57) Bev: Mm-hmm. (0:06:00) Codey: or be the person that’s like zucchinis are like falling. (0:06:02) Codey: out of my pockets and I’m like “please take my zucchinis” because I have friends that are that way but I want to be that person just once in my life. Just once. (0:06:08) Bev: Uh-huh, uh-huh, uh-huh, mix-ups. Um, we also got our fence re-did, um, (0:06:17) Bev: which is nice because now you don’t have, like, those, those, like, (0:06:21) Bev: gaps in between the, the slots, I guess, or the, whatever they’re called. Um, (0:06:26) Bev: So it feels like we have a lot more. (0:06:27) Bev: Privacy and our decrepit gate is not just like Hank literally just being supported by the fence (0:06:35) Bev: because it’s not connected at that point. (0:06:39) Bev: And we set up a zipline for the cats so we can bring them out. (0:06:42) Codey: My gosh (0:06:45) Codey: So like you just clip them to the zipline and they get to do whatever they want. Oh my gosh freaking adorable (0:06:53) Bev: And got some bird feeders so we can attract (0:06:58) Bev: the birds so the cats can look at them and get some enrichment through the windows. (0:07:02) Codey: Yeah. (0:07:05) Bev: I know one thing that Taylor had mentioned like we want to do is like maybe possibly using the beds for like just local pollinator plants but (0:07:14) Bev: we haven’t gotten around to doing that so I think we’ll probably be planting that as well. (0:07:18) Bev: Mm-hmm. (0:07:19) Codey: I mean that works either way like it’s you know either you’re even even a lot of like fruits and vegetables that you might grow in there are gonna produce a flower usually at some point but yeah depending on if you’re living in a really urban environment it might be good to to also have some some of that pollinator flowers as well to support the local populations (0:07:30) Bev: Mm-hmm. (0:07:32) Bev: Mm-hmm. (0:07:42) Bev: Yeah, it’s not super urban, but it’s pretty suburban so I wouldn’t mind, like just having some more and it feels like I think Taylor’s probably thinking it’s going to be less work than the veggies, but I don’t know if that’s actually the case or not, but yeah, exactly. (0:07:47) Codey: Mm-hmm (0:07:49) Codey: Yeah Yeah. (0:07:59) Codey: I mean you’re gonna have to weed in there for sure and it depending on what kind of wildflower mixes you spread it might be difficult to determine what’s the weed and what was meant to be in there I think that’s the issue that I always have with that kind of stuff so my plan for wildflowers this year is literally while I’m doing my field research just grab seed pods be like oh that I can tell this is a goldenrod from last year I’m just gonna yoink grab everything (0:08:12) Bev: Mm-hm, mm-hm, mm-hm. (0:08:22) Bev: Ooh, yes. (0:08:29) Codey: if there are any seed pods that didn’t like dispense their seeds and just toss them in my backyard and hope that they grow milkweed goldenrod lots of different goldenrods that are that are native to this area that just support a plethora of things on the non gardening side I have been playing Disney Dreamlight Valley I now almost have Daisy all the way maxed out and Mike Wazowski who are the only two characters that I did not (0:08:36) Bev: Beautiful. (0:08:39) Bev: Mm-hmm. (0:08:44) Bev: Mm-hmm. (0:08:54) Bev: Oh yay! (0:08:59) Codey: have all the way maxed out so I am about to be done on that and then I would have to pay for content to have content I think I’ll just wait though and then Minecraft Fox still going strong and never posted pictures like I said I would last week but I did I did I took them so I I have a bunch of I have a bunch of pictures I just never posted them so yeah I have that still going on The tail is now finished and I’m now working on the body. (0:09:00) Bev: Mm-hmm. (0:09:02) Bev: Amazing. (0:09:06) Bev: Mm-hmm. (0:09:08) Bev: Mm-hmm. (0:09:18) Bev: You’re halfway there! (0:09:29) Codey: And we’re building up the sanctuary part of it that’s on the top, which is really cute. (0:09:34) Codey: There’s just foxes all over and then I’m trying to find what I want to play next. (0:09:39) Codey: And I went on Game Pass and there were a bunch of those like simulation games like power washing simulator and like cooking simulator. (0:09:50) Codey: And I was like, oh, I want to try some of these. (0:09:53) Codey: I love watching videos of people power wash. (0:09:54) Bev: Mm-hmm. (0:09:56) Codey: Let me try this. (0:09:59) Codey: But I do also have one of my best friends is playing SnowRunner, which is like a game where you pilot rescue vehicles to save people from like, like if they’re stuck in the snow or whatever, or you’re, or you also just like deliver things in the snow, and they have a bunch of different types of vehicles that you can use. (0:10:10) Bev: Ooh, okay. (0:10:13) Bev: Uh-huh. (0:10:21) Codey: And you, I guess you can play that multiplayer cross platform so he could, he could be like, well, I’m going to grab this, this vehicle and I know that we’re going to need. (0:10:24) Bev: Cool. Okay. (0:10:29) Codey: This other vehicle. So can you go grab that real quick and I’ll be like, heck yeah. And then I’ll run them off the road because I’m a menace to society. (0:10:32) Bev: Mm-hmm. (0:10:37) Codey: So we’ll see how long that I think it’d be fun though. (0:10:39) Bev: Uh-huh, uh-huh. I forgot Dreamlight Valley was a thing. (0:10:45) Codey: Oh, it’s so good. It is so I mean, I also should probably go back to Coraline when there’s all those updates that are coming out and. (0:10:51) Bev: Uh-huh. (0:10:53) Bev: Yeah, I was playing a lot of Howl Island prior to I think May the 4th and then I stopped then around then. (0:11:00) Bev: and then… (0:11:02) Bev: but (0:11:02) Codey: I think I’m [AUDIO OUT] (0:11:03) Bev: I realized, like, I’m probably gonna wanna start a new island as soon as the 1.1, (0:11:07) Bev: so I was like, “Mmm, maybe I would– this is where I’ll stop for now.” (0:11:11) Codey: Right. (0:11:13) Codey: Yeah, I don’t even think I made it past summer in that game. (0:11:17) Bev: Mm-hmm. (0:11:18) Codey: So I still have a lot that I can do. (0:11:20) Codey: I just– I planted some things. (0:11:22) Codey: And then I was like, ooh, hyperfixing on the ocean cleanup? (0:11:25) Codey: And then that was my life. (0:11:27) Codey: And then every now and then I’d find– (0:11:31) Codey: His name’s not Simon, is it? (0:11:32) Codey: I’m the museum guy. (0:11:33) Bev: Oh, no. Oh, goodness. (0:11:36) Codey: Well, that guy. (0:11:39) Codey: That, that Hoddy McConterton. (0:11:40) Bev: OK, I can picture him, but I can’t see his name. (0:11:44) Codey: Um, that person. (0:11:44) Bev: Oh. Scott. (0:11:47) Codey: I cannot believe I blinked on his name. (0:11:50) Codey: I would go, I just go and give him Scott. (0:11:54) Codey: I knew it started with an X. (0:11:57) Codey: Yeah, I go and give him gifts whenever I see him. (0:12:00) Codey: And sometimes he’s like, “Wow, I love it.” (0:12:06) Bev: Mm-hmm. Mm-hmm. I realize that mayonnaise works for like everyone essentially. So that’s just been my go-to (0:12:13) Codey: that’s ridiculous I mean the cool thing is he takes like a lot of artifacts and stuff like anything that’s an artifact because he’s a museum guy and so he’s always like wow this is awesome thank you and i’m like heck yeah like I i do sell a lot of them too well so I i give the museum one like i fill in the museum with everything but then um yeah um so yeah other than (0:12:14) Bev: It’s a really weird gift like I want them to comment on how weird it is, but they’re all like oh delicious. Thanks (0:12:25) Bev: Right (0:12:29) Bev: I sell those. I’m like nope. Sorry Scott. I need the money [giggles] (0:12:43) Codey: not just trying to figure out what to do with my life after getting a lot of tattoos and then I gotta say money you got a tattoo yesterday and then I have another one next week so actually another two next week it’s one one sitting but I’m getting one on each of my elbows (0:12:45) Bev: Mm-hmm. (0:12:50) Bev: Uh-huh. (0:12:55) Bev: Beautiful. (0:12:57) Bev: Mm-hmm. (0:13:03) Bev: Wait, on your elbows? (0:13:04) Codey: it’s not gonna be like on the elbow but it’s like the forearm right below the elbow it’s like a symbol so that when I like hold up my arm (0:13:09) Bev: Okay. (0:13:11) Bev: Mm-hmm. (0:13:13) Codey: like I’m gonna fight you you’re gonna see them both you’re gonna be like oh wow she’s got these symbols that are space themed and fire themed like can’t she’s intense I have a I didn’t realize that I have a and one of my forearms is gonna be orange themed and one’s gonna be purple themed so far because yeah I have a lot of like fox stuff on the right one the the right forearm is my fox forearm and that’s the one that’s gonna have fire and it’s going to end up with a minecraft fox and i’m (0:13:21) Bev: » Better back off. (0:13:33) Bev: Oh. (0:13:35) Bev: Mmhmm. (0:13:43) Codey: going to put a elolan volpix and a sh no sorry a regular volpix and a shiny elolan volpix like napping together just like I want like one of them to be like eepin on their back and then the other ones just like has like their head on the tummy of the other one and they’re just eepin I don’t know it just seems so cute to me um but yeah a lot of a lot of orange are going to be on that one and then the other one’s the one with my wormhole which has purple in it and then it’s going to be like a purply space (0:13:50) Bev: Awwww. I love it. (0:14:13) Bev: Beautiful. I recently saw TikTok with someone doing a sword for different degrees. (0:14:14) Codey: i’m not going to stick to that theme though (0:14:25) Bev: So it was themed with the law one having the arms of justice or whatever that’s called. (0:14:30) Codey: Oh, yeah. Mm-hmm. (0:14:33) Bev: And the biology one had a hexagonal shapes with the molecular. There was a marine biology on with like a nurse shark on it. (0:14:43) Bev: And I was like, this is going to be my reward when I finish my degree is I’m going to get this. (0:14:48) Codey: yeah oh yeah have you have you have you explained your news on okay what do we got what do we got I’m drum rolling Woooo! (0:14:51) Bev: I don’t think I’ve done it on the podcast yet. (0:14:58) Bev: So I have been amazing. (0:15:03) Bev: I got into law school and I formally officially accepted so I’ll be starting this fall. (0:15:10) Bev: So, scrambling around trying to get that figured out. (0:15:13) Bev: And remind myself how to do financial aid. (0:15:16) Codey: That’s right, y’all, we’re gonna have a doctor and a lawyer on this podcast. (0:15:19) Bev: Yeah, yeah. (0:15:23) Codey: Don’t mess with us. (0:15:24) Bev: Do not, we cannot come at us at any, any angle. (0:15:29) Codey: I will either stab you with a bunch of pins or pesticide you, (0:15:34) Codey: and then I will be free from the law because I have a lawyer. (0:15:38) Bev: I got your back. (0:15:40) Codey: Homies, help homies. Oh, so funny. (0:15:43) Bev: Aha. (0:15:44) Codey: Congratulations. (0:15:46) Codey: Congratulations. (0:15:46) Codey: That’s so amazing. (0:15:48) Bev: Thank you. (0:15:49) Codey: I know that you were really nervous about that and unsure if you were going to get in. (0:15:52) Bev: Mm-hmm. (0:15:53) Codey: And then when you got it, I remember like gasping really loud and my roommate was like, (0:15:57) Codey: is everything okay? (0:15:58) Codey: And I was like, they got in, they got in. (0:16:00) Codey: And he was just like, he had no idea what was happening. (0:16:04) Codey: And I was like, my friend, they got into law school. (0:16:04) Bev: Aha. (0:16:09) Bev: Aww. (0:16:10) Bev: I think I was also like gasping or something and like Taylor (0:16:13) Bev: was like are you okay I think also similar reaction of like or maybe I i don’t think I screamed um (0:16:16) Codey: Yeah. (0:16:20) Bev: I i think it was like a very quiet like uh I just got into law school or something like that (0:16:25) Codey: It’s so exciting. (0:16:26) Codey: So exciting. (0:16:28) Bev: uh-huh (0:16:29) Codey: Well, we are 18 minutes in. (0:16:31) Codey: Sorry, Al. (0:16:33) Codey: Moving on to the news. (0:16:34) Bev: al loves us um-hmm (0:16:36) Codey: They do. (0:16:39) Codey: Everyone on the podcast, I feel like we can talk for like ever, and he’s not going to cut anything out, because we can all sue you. (0:16:43) Bev: uh-huh (0:16:46) Codey: OK. (0:16:46) Codey: Moving on to the news. (0:16:51) Codey: We’ve got just a small bit of news, (0:16:52) Codey: but it’s interesting this week. (0:16:56) Codey: The fact that the Wholesome Direct is going to be on the 8th of June at noon eastern time, (0:17:02) Codey: because eastern time is all that matters. (0:17:04) Bev: yes do the math (0:17:04) Codey: So if you are in a different time zone, figure it out. (0:17:07) Bev: you uh (0:17:09) Codey: Al said, thank goodness it’s not on a Wednesday again. (0:17:13) Bev: um (0:17:14) Codey: Probably because we record on Wednesdays, (0:17:16) Codey: so we don’t want the news to drop. (0:17:18) Codey: Oh, I guess there was the last time it happened. (0:17:20) Codey: I think we literally watched it together, or watched it, (0:17:23) Codey: And then we were like, okay, let’s go. (0:17:26) Codey: Let’s record. (0:17:27) Codey: It was all super fresh. (0:17:27) Bev: Uh-huh. (0:17:29) Codey: Um, so yeah, that’s going to be June 8th, uh, less than a month. (0:17:33) Codey: And, um, if you don’t know what the wholesome direct is, what are you doing here? (0:17:38) Bev: look into it right (0:17:38) Codey: First, uh, first of all, what are you doing here? (0:17:40) Codey: And second of all, quote, a vibrant lineup of artistic uplifting and emotionally resonant games from developers of all sizes from around the world, developers of all sides, Oh, so like big developers and small developers. (0:17:50) Bev: Mm-hmm, tall ones and short ones, you know. (0:17:51) Codey: I was like, chill children. (0:17:56) Codey: Children develop excited about that. (0:18:00) Codey: Always excited to see what I will begrudgingly send my spend money that I don’t have on for sure. (0:18:06) Bev: right? (0:18:09) Bev: Uh-huh. (0:18:10) Bev: And don’t have time to actually play now. (0:18:12) Bev: No. (0:18:14) Codey: Um, animal cross speaking of money, uh, animal crossing Lego, um, new sets are coming, um, and they, so I think when Al, all we hit, all we (0:18:17) Bev: No. (0:18:25) Codey: the only information that we had at the time that I’ll put this information in was that they’re coming on August 1st. (0:18:31) Codey: There’s a couple of different sets. (0:18:32) Codey: And, uh, there’s a small video of K K slider playing the guitar on Lego. (0:18:38) Codey: Um, and in the video, they say, love that they have to say Lego KK Minifigure (0:18:42) Codey: does not actually sing or move. (0:18:46) Codey: Like that’s, I’m like, what? (0:18:47) Bev: It should. (0:18:51) Bev: Like how dare they advertise a KK Slider that doesn’t actually sing. (0:18:56) Codey: Yeah. (0:18:57) Codey: The audacity. (0:19:00) Codey: So yeah, but since that news dropped, they are out. (0:19:05) Codey: They are not out, but they are on the webs. (0:19:09) Codey: We can see them. (0:19:10) Codey: We can see what there is. (0:19:12) Bev: Mm-hmm. (0:19:12) Codey: They are coming soon. (0:19:15) Codey: So we have two. (0:19:16) Codey: We have at least two so far as of recording. (0:19:19) Codey: We have KK’s concert at the plaza. (0:19:22) Codey: This one is going to be $80. (0:19:26) Codey: Probably not including tax, because that’s how capitalism works. (0:19:32) Codey: In it, we have KK, Isabelle, and Audi? (0:19:36) Codey: Audi? (0:19:37) Codey: I don’t know how people would want to say that. (0:19:39) Bev: Mmm, I don’t know (0:19:40) Codey: OK. (0:19:41) Codey: The Wolf, the orange wolf, who is carrying around a cherry ice cream. (0:19:43) Bev: Mm-hmm (0:19:47) Codey: Looks very cute. (0:19:49) Codey: This set includes the plaza front, a small cafe stand, (0:19:54) Codey: KK’s fan. (0:19:56) Codey: A guitar, a mic, or a cycle box, a boom box, a bunch of other stuff. (0:20:01) Codey: But in the description of this, something caught my attention. (0:20:07) Codey: And nothing in the images on the website explains what this is possibly going to be. (0:20:13) Codey: But, quote, “Just like in the video game, the tree conceals a surprise.” (0:20:22) Codey: They also say, “And the resident’s service flag is customizable.” (0:20:25) Codey: I don’t care about that. (0:20:26) Codey: What? (0:20:29) Codey: The tree? (0:20:30) Bev: Is it just gonna be a leaf that’s gonna fall out? (0:20:33) Bev: What is this mechanic? (0:20:34) Codey: I mean, there is a leaf on the ground in this picture. (0:20:37) Codey: But that’s not like a surprise. (0:20:39) Bev: That’s not a surprise, that’s just an icon that’s falling out. (laughing) (0:20:40) Codey: It’s a leaf off of a tree. (0:20:43) Codey: Is it like a wasp? (0:20:45) Codey: Do we get wasps? (0:20:46) Bev: I want a full, I want a full bed to fall out of it. (0:20:47) Codey: I want the hive. (0:20:50) Codey: Oh my gosh. (0:20:51) Codey: I want to fold a little leaf. (0:20:52) Bev: Like defying, like physics, like just coming out of the tree. (0:20:55) Codey: Oh, you mean the leaf when the symbol of the leaf falls out, (0:21:01) Codey: not the little orange leaves that they have? (0:21:01) Bev: Uh-huh, yeah, like you shake it and then the little, (0:21:05) Bev: yeah, the leaf comes down with the furniture item (0:21:08) Codey: I mean, maybe, but I want the wasp nest, actually. (0:21:10) Bev: or whatever it is. (0:21:14) Bev: Oh, oh, oh, actually I want that now. (laughing) (0:21:17) Codey: Yeah, I love how that, earlier when I was looking at this, (0:21:21) Codey: it said coming soon on August 1st and now on the website. (0:21:25) Codey: I’m coming soon on DATE! (0:21:28) Codey: The website’s having some issues. (0:21:28) Bev: on date, oh dear. (0:21:31) Codey: Um… (0:21:32) Codey: What do you think of this set, Bev? (0:21:32) Bev: Mm. (0:21:35) Bev: I think it looks very cute. (0:21:36) Codey: Mmm? (0:21:37) Codey: laughs I don’t know. (0:21:37) Bev: I think the van’s a little random, (0:21:39) Bev: ‘cause do we even have the van? (0:21:41) Codey: I don’t know. (0:21:42) Bev: And we don’t have the van in the game, (0:21:44) Bev: so it’s just like a nod to a pocket camp, (0:21:45) Codey: Does KK have a van in pocket camp? (0:21:49) Bev: ‘cause I don’t know. (0:21:52) Bev: I feel like there was cute, there were vans in there. (0:21:54) Bev: I don’t know, I haven’t played it in years, don’t quote me. (0:21:55) Codey: No, it opens up like a transformer and he’s inside with what looks like a pizza and a coffee. (0:22:00) Codey: And you can take that, cuz it’s like a camper van, so you can take the top off and the top has, you can put it as a guitar and one of his musics in there. (0:22:09) Bev: I don’t know, it looks very cute, I love how KK Cider looks, but I’m not willing to pay I think $80 for it, AL, I’m sorry, like you can collect them for me. (0:22:09) Codey: It’s just, it’s real, I was, yeah. (0:22:17) Codey: Mm-hm, mm-hm, mm-hm, [LAUGH] al, we need, we need. (0:22:23) Bev: I will live vicariously through you. (0:22:26) Codey: To live, yeah, live vicariously. (0:22:29) Codey: The other one is Fly with Dodo Airlines, and this one is $38 USD. (0:22:35) Codey: It includes Wilbur, the pilot, and Tangy, the cat, Tangy. (0:22:41) Codey: I’ve never been Tangy, okay. (0:22:42) Bev: I feel like Tangy, maybe, or I feel like it could probably go either way. (0:22:44) Codey: Dude, that’s the thing is I’m never sure if they’re going for like Tangy, like the flavor, or Tangy like tangerine. (0:22:50) Bev: Language is fluid. (0:22:51) Bev: It is what you want it to be. (0:22:54) Codey: It’s, it’s the orm. (0:22:56) Codey: With the little, with the little leaf on his noggin. (0:22:57) Bev: Uh-huh. (0:22:59) Codey: Um, this one includes the airport, the dock, the plane, um, like a little ticket. (0:22:59) Bev: Uh-huh. (0:23:01) Bev: Mm-hmm. (0:23:03) Bev: It’s specifically the blue airport, in case that matters. (0:23:07) Codey: Oh, I didn’t know there was different airport. (0:23:09) Bev: Mm-hmm. (0:23:10) Bev: Well, I’ll see you next time. (0:23:12) Bev: Bye! (0:23:22) Codey: as is tradition as is tradition um so yeah those two are coming out August 1st so if you have disposable income and I think that these are super cute I’m not gonna lie if they came up with one that has had blue bear in it or Raymond I I might drop down probably not but like I would seriously think about it and then my wallet would be like… (0:23:44) Bev: Uhhh. (0:23:46) Bev: Ooh. (0:23:53) Codey: “Don’t you do it!” (0:23:54) Bev: Uh-huh, I would not be surprised if once they’re done doing all these buildings that they’ll just release the individual characters (0:24:03) Bev: almost like a (0:24:03) Codey: My soul just left my body. (0:24:06) Bev: Like a mystery pack to you like I can see them doing that and making it like a collectible like whatever what’s in the pack or you know (0:24:12) Codey: I just want, I just want Blue Bear. (0:24:15) Codey: I love Blue Bear. (0:24:16) Codey: I don’t know why I love Blue Bear so much, (0:24:18) Codey: but I just love Blue Bear. (0:24:21) Codey: Moonstone Island has a new blog post. (0:24:27) Codey: Excuse me. (0:24:28) Codey: And just before we get into the details of the blog post, (0:24:32) Codey: I wrote it as if the in-game characters wrote the blog. (0:24:36) Codey: So it’s like, it’s like, hey Osano here, (0:24:36) Bev: Amazing. (0:24:39) Codey: like here I’m gonna talk about. (0:24:41) Codey: And then it’s like, hey, it’s this other character. (0:24:43) Codey: Osano got anxious and needed to take a break. (0:24:46) Codey: So I’m here. (0:24:47) Codey: So like I, it’s kind of hard with the, (0:24:51) Codey: the way that they use that voice. (0:24:53) Codey: Like I don’t know what is like a legit thing that’s coming out versus what is just them (0:25:02) Codey: and just like saying things. (0:25:05) Codey: Like what’s the characters just saying things? (0:25:08) Bev: Mm-hmm. Wait, which one are you can– oh, go ahead. (0:25:09) Codey: Like they say, they say something like how in this new, (0:25:12) Codey: the new DLC, which is magic themed, (0:25:15) Codey: that there’s gonna be a lectern from which you can like speak or whatever. (0:25:19) Codey: And I’m like, okay, does that, (0:25:20) Codey: is there gonna be like a mechanic with the lectern or is it literally just an item? (0:25:25) Codey: Or is it like you go to the lectern and you speak and do something and it does something? (0:25:30) Codey: Like, I’m just, there’s, it’s not. (0:25:32) Codey: It’s not super clear to me. (0:25:34) Codey: Um, also they have the DLC and the free update coming. (0:25:37) Codey: And I, I read the DLC and I was like, okay, cool items. (0:25:40) Codey: And then it was like free update. (0:25:42) Codey: And I was like, Oh, this is also, this is also items. (0:25:46) Bev: I’m feeling that these are just items, probably. (0:25:48) Codey: It’s just that the DLC is magic themed items. (0:25:52) Codey: And that you can change the outside of your house. (0:25:56) Codey: Okay. (0:25:56) Codey: so why is it it what why is it paid versus the other one not being paid (0:25:58) Bev: Oh I meant like the lectern is just an item, like that there probably isn’t. (0:26:02) Codey: yeah I mean yeah but if so if they’re all just items and it doesn’t add any like content other than aesthetic things like I don’t know i’m getting way too deep into the into the mental weeds here we’ll probably get more information once it’s out (0:26:14) Bev: Mm. It’s because it’s steam. (0:26:18) Bev: That’s why, like, it’s not just like random things. (0:26:20) Bev: Maybe they’re that’s how they’re trying to sell it. (0:26:22) Bev: It’s like you want a witchy like. (0:26:26) Bev: I don’t know, witchy house, or I haven’t played this game, (0:26:28) Codey: Yeah, it doesn’t it doesn’t really say like what all is included. (0:26:29) Bev: so I don’t know what’s in here. (0:26:31) Bev: Mm-hmm [clears throat] (0:26:32) Codey: What is in each thing like it’s kind of like not because they also talked about how there’s new event later on they say new events map zooming napping more inventory slots a second tool wheel like okay cool is this part of the DLC or the free update or is it a secret third thing? (0:26:48) Codey: I don’t understand. (0:26:50) Codey: So it’d be great to get more clarity on that. (0:26:54) Codey: Yes, the DLC, there’s also not a price on that. But all of them have been $4 so it’s probably what it’s gonna be. And then the free update in the thing it says it’s going to make the island extremely cool. And also have furniture and I was like, okay, again, it was written as a character. So I was like, I don’t know what that means. (0:27:02) Bev: I have, mm-hmm. (0:27:15) Bev: Uh-huh. (0:27:18) Codey: There’s gonna be a fish bow shaped rug, which we’re all here for. We love fish bow. We stand fish bow. We want everything to get fish bowed. I don’t know if you listened to that episode yet. They were talking about (0:27:32) Codey: having a DLC or something like that where you can make any of your spirits fish bow. So instead of like so fish bowls like a little fish in a bowl because he’s with legs and he walks around. (0:27:39) Bev: Ooh. (0:27:44) Codey: So you would basically have the bowl and the legs but you just put another spirit. (0:27:50) Bev: Amazing. Okay. [laughs] (0:27:50) Codey: This is very cute. So yeah, and that’s not not quite out yet either, which is fine. There are new spirits though, in this and then there’s a new plushie coming. (0:28:02) Codey: I looked at it was it was a plushie. I’m not. Okay, you like it. I’m not you’re more of like a witchy vibes than I am so (0:28:04) Bev: It looks cute. I like the look of the plushie. Uh-huh. (0:28:09) Bev: Uh-huh. Mm-hmm. So this would go well, I think, with me. (0:28:12) Codey: Okay, cool. (0:28:16) Codey: Next is tiny garden. It’s this is literally just a Kickstarter launch notice. (0:28:22) Codey: There is not much this Kickstarter. There’s a picture and then a small amount of text quote plant your vegetables and You can trade them for furniture to customize tiny gardens and this delightful mix of farming puzzle and strategy. It’s giving Polly pocket. (0:28:39) Bev: I think that’s probably the intention. (0:28:42) Codey: The okay. (0:28:43) Bev: It looks very much like a polypuck. (0:28:46) Codey: I mean, it even has like the hinge. (0:28:47) Bev: Mm-hmm. Mm-hmm. (0:28:50) Codey: Like it looks like a clamshell and it has the hinge. (0:28:54) Codey: Did you play with Polly pockets? (0:28:56) Bev: I did not, but I do love many things and this is very much feeding into me wanting to play it because everything is small. (0:29:06) Codey: See, this is making me want like a physical one, versus a game. (0:29:10) Bev: That would be neat if that was part of, like, one of the stretch goals of, like, you can have an out on that’s a miniature version of, I don’t know, this whatever this is, this completed, or more advanced, I guess, version. (0:29:26) Bev: I mean, you have to build up to that, like, with any, with most farming games, you don’t just start off with everything looking so nice, like this. (0:29:32) Codey: Yeah Okay, I got a I got an update here (0:29:36) Codey: I’m an idiot if you look past the title of tiny garden it literally says (0:29:42) Codey: Build your own magical garden inside a 90s toy (0:29:49) Codey: Polly pocky confirmed (0:29:51) Bev: Okay, but are they gonna give us the toy? (0:29:53) Codey: I need the physical I need like if this was a physical thing you you got me I had a Polly pocket castle when I was young (0:29:53) Bev: Can we buy the toy? (0:29:55) Bev: It’s just– (0:30:02) Codey: and I Loved that thing. I played with that thing all the time. There was a car (0:30:02) Bev: Ooh. (0:30:07) Bev: Uh-huh. (0:30:07) Codey: There was like all this stuff and I I didn’t eat any of it (0:30:12) Bev: Mm-hmm. (0:30:13) Codey: I loved that thing (0:30:15) Codey: And that would if I could get like a Polly pocket insect themed things would be so cute (0:30:16) Bev: They’re like– (0:30:21) Codey: It’s never gonna happen (0:30:23) Bev: Probably not. (0:30:25) Bev: And I’m like, is this also, like, (0:30:28) Bev: is this also gonna be a mobile game? (0:30:30) Bev: ‘Cause I feel like if it’s a small, like, puzzle thing, (0:30:33) Bev: it could also work well with mobile. (0:30:35) Bev: So what platforms, like, are they looking at doing it? (0:30:38) Codey: knows, uh, all we need, all we know is the developer and the stuff. (0:30:45) Codey: Uh, and the developers AO Norte, uh, quote is a trans-inclusive LGB, (0:30:49) Codey: LG TBIQ plus friendly game dev studio set in Galicia, North Spain, (0:30:55) Codey: crafting colorful and enjoyable experiences. (0:30:58) Bev: love that. It might be their first, looks like. (0:30:59) Codey: Love that I felt really, so my, I have like very selective dyslexia. (0:31:05) Codey: And the other day I was trying to say L-G-T-B-I-Q. (0:31:08) Codey: Plus and if I try and say it it just comes out like it just comes out garbled and I was like and I kept trying to say it and then I ended up just being like you know what I mean and then I was like no I’m not one of those people I’m not one of those and it’s like ABCD like I hate when people do that it’s so annoying and I was like I’m not one of those I’m just struggling with words (0:31:10) Bev: Mm hmm. I understand. Mm hmm. Mm hmm. Just struggling. And like, I am now like the special emphasis like program manager at work for the LDBTQ+ at… (0:31:38) Codey: Mm-hmm. (0:31:40) Bev: I have to say this and spell this out all the time. And I’m like, Oh, my goodness. Did I get the G and the B mixed up? So I understand. Uh huh. Uh huh. Someone at work had, I think, (0:31:46) Codey: Well, I guess that as long as you include all of it, I guess. (0:31:54) Codey: Are you… (0:31:55) Bev: described like had actually said like the acronym out loud, like licked B licked licked bit. (0:31:59) Codey: Oh, I just say queer. No, I’m just trans-inclusive queer developer. (0:32:05) Bev: You know, I just started saying that because that’s a lot easier than stumbling over the letters. (0:32:08) Codey: Though I guess then it’s unsure if they are queer or if they support queer people, I don’t, whatever. (0:32:10) Bev: Uh huh. Uh huh. (0:32:18) Codey: Awesome, love that, thank you, EoNorte, excited to see more about Tiny Garden. (0:32:24) Bev: I don’t know if I would play it on mobile, even though I kind of want it on mobile. (0:32:25) Codey: Would be more excited if it was on mobile. (0:32:27) Codey: I would play it if it was on mobile. (0:32:29) Codey: It’s unclear at this stage. (0:32:35) Codey: And then it’s in your hands, just like the Polly Pockets used to be. (0:32:36) Bev: I know it’s the struggle, which I’m sure I’ll get into later, but the struggle of having to be in meetings and talking to people all day and then I clock off and I’m like, I don’t want anything to do with this social item that is in my pocket. (0:32:54) Bev: Yeah, so I do and I don’t want it in my pocket, or sorry, yes, Polly Pocket in my pocket. (0:33:03) Bev: I want the physical version and maybe the mobile. (0:33:07) Codey: Yeah, okay, sorry. This next one is the most, like I’m just so confused by this one. (0:33:19) Codey: So it’s called Forage Friends. I’m just gonna say it, the website is not good y’all. (0:33:26) Codey: I appreciate what you’re going for, PyTrap Studios, but this website is, everything’s getting cut off on the sides for me. I did it on my Mac and now I’m doing it on my PC. It’s the (0:33:37) Bev: Mmm. (0:33:37) Codey: things are just getting cut off. It’s difficult to read everything. Also, until very, it is just not clear what this is on. I know it’s mobile, but like what? And then I was like, oh, well, (0:33:40) Bev: Yeah, same. (0:33:53) Codey: let me go look at it. It’s not on the store. It looks like they’re not even in beta yet, (0:33:59) Codey: but nowhere, it doesn’t say currently in beta. It is super unclear about what is going on here. (0:34:07) Bev: In the progress, they need a timeline. (0:34:08) Codey: In the progress of it. Something, man. Something. Also, there is a ton of like merch already. Like you can get a Forage Friends pride pin. You can get soap that they say is miles cold process artisan soap. It looks super, super pretty, but like, so they’re basically like already, (0:34:18) Bev: Oh, wow. (0:34:22) Bev: What? (0:34:25) Bev: Ooh, that looks pretty though. (0:34:29) Codey: they already have like a merch store for their characters. (0:34:36) Bev: I’m wondering if this is like kind of the example of Nokazan being like, “We’re going to start playing a game now.” (0:34:43) Bev: These are folks that are in a different industry that learned how to code for website and mobile games and have fleshed out all these other marketing type stuff, but not the game itself yet. (0:34:56) Codey: Mm-hmm. Yeah. Yeah. I have no idea. Um, the pie with the teeth, they’re the pie trap, the developers logo spot on, love it. And they have a couple different, (0:35:02) Bev: I like the pie with the teeth. (0:35:10) Codey: they have one that’s more cartoony. And then if you scroll down a little bit further, there’s like one that looks way more ferocious. Um, but yeah, I mean, (0:35:15) Bev: Mm hmm. Oh, OK. (0:35:16) Codey: you can’t go wrong with that. That’s super cute. (0:35:20) Bev: So in their description of the studios, PyTrap Studios, (0:35:23) Bev: they do say that they are founded during the pandemic by a veteran artist. (0:35:27) Bev: So of the gaming industry. (0:35:30) Bev: So they’ve been in the gaming industry and make sense that they would have merch as being artists like. (0:35:36) Codey: Yeah, I mean and it shows that they’ve been in the gaming industry this this game looks good like from the things that they have (0:35:39) Bev: Mm hmm. (0:35:44) Codey: It’s a little unclear to me. It’s so it’s like part (0:35:47) Codey: Okay, let me read it forage friends growing motivation is a cozy mobile game that is built on the foundation of proven (0:35:54) Codey: Psychological principles that guide the mind to repetitive behaviors utilizing these principles to create and build strong desirable habits (0:36:01) Codey: Forge Friends wraps these habit and routine building techniques in a gamified experience that is (0:36:06) Codey: both cozy and wholesome allowing even the most casual of users to benefit so then they have on the website it gets cut off eventually but things like learn more about gardening so I guess in the game you get information about about gardening that is realistic to real life which is something I’ve yeah that’s what we’re here for so happy about that don’t really see how the gardening is done or anything like that yet. (0:36:24) Bev: Which we love! (0:36:30) Bev: Uh-huh. (0:36:35) Bev: Yeah. (0:36:36) Codey: It’s fine. (0:36:37) Bev: Mmhmm. (0:36:37) Codey: The next thing that they have is healthy living, “All you have to do is walk. (0:36:42) Codey: That’s it. (0:36:43) Codey: Gather resources and seeds with every step you take. (0:36:45) Codey: Link other health apps and devices to gain rewards. (0:36:48) Codey: Walk even more to discover the backstory of the locals in your town.” (0:36:52) Codey: So, Pokemon Go. (0:36:54) Bev: That’s what I’m thinking and I’m wondering also if they have a lot of merch to help like there’s something next to like the merch that says like buy the merch to help us develop the game or something so I think this is their way to not do kickstarter. (0:37:12) Bev: Maybe, and that’s why they have so much more charity to help kind of support the development and this is like very early stages and they have like something about a Sakura con recap, so I’m assuming they’re all in. (0:37:24) Bev: They’re selling this merch, which is why they’re selling it and probably also starting to market the game. So I’m assuming that’s why they have merch, which actually is not a bad strategy kind of love that. (0:37:36) Codey: Yeah, and they say on their, so this is another thing off their Twitter, part dating sim, (0:37:42) Codey: part visual novel, and part health app. (0:37:46) Codey: So as you walk and do stuff, I guess you get access to more of like the RPG elements of it, and you use, you grow crops. (0:37:56) Codey: I don’t know if you do that with the people, I don’t know, Desmond is looking, Desmond’s looking pretty attractive. (0:37:58) Bev: I’m kind of excited. (0:38:05) Bev: Uh-huh. (0:38:06) Codey: And that’s the last part that I want to talk about is “make friends.” Maybe more? Join the Garden Club. (0:38:14) Codey: Meet a selection of interesting characters with riveting stories that will have you on the edge of your seat. (0:38:18) Codey: Walk every day with them. Get to know them. Find friendship or even love. (0:38:24) Codey: Love. (0:38:24) Codey: Yeah. (0:38:26) Bev: Okay, I I feel like I’m sold like I’m looking through their blog of (0:38:30) Bev: Sakura con and it’s like they have so many pictures and they’re having so much fun. It’s like I want to support them now (0:38:38) Codey: It is really cute, oh my gosh. (0:38:40) Codey: Why am I getting so much? (0:38:41) Codey: It is really cute. (0:38:42) Codey: It’s giving like some of the videos that I saw whenever I was looking at maybe the gallery. (0:38:49) Codey: Maybe was I looking through the gallery or something? (0:38:51) Codey: I don’t know. (0:38:52) Bev: - Mm-hmm. (0:38:52) Codey: There’s like a messages. (0:38:55) Bev: Yeah, and it’s giving me, was it Bloom that’s on a little cranky game, the console, (0:39:04) Bev: with the handheld console? (laughs) (0:39:08) Codey: I’m sorry, I just saw a message this I’m like, I just saw this message in their gallery. There’s a text because like I think that either AI is it’s like either AI or it’s like pre determined like whatever’s but you asked Desmond Do you want to hang out later and said maybe tonight and you say Yeah, I think I can do that. (0:39:20) Bev: Oh. Oh. (0:39:24) Bev: Mm-hmm. (0:39:32) Codey: What do you want to do? I’m a bit tired and just want to chill and he said, Oh, in that case, I can whip you up a nice home cooked meal. (0:39:38) Codey: What do you think? Only if it’s as tasty as you. (0:39:46) Codey: The other options are free food sounds good to me. And so long as you don’t poison me, but like, (0:39:52) Codey: What the heck? Oh my goodness. (0:39:56) Codey: But yeah, like showed like the texting mechanic and it kind of gave me like AI vibes and I was like, I don’t like that. (0:39:58) Bev: That’s interesting though. (0:40:04) Bev: Uh-huh. (0:40:09) Bev: So, like, we get, we have games where it’s, (0:40:12) Bev: it’s all predetermined, like, what the dialogue’s going to be and that can get old really fast. (0:40:15) Codey: Mm-hmm. (0:40:18) Bev: So is this, is AI possibly a way to (0:40:22) Bev: make that more adaptable, but also we know how terrible AI can be. (0:40:25) Codey: Yeah, and like, I don’t in the beginning of one of the AI things, the beginning, like, not development, but deployment of one of these AI things. Recently, it was trying to get someone to leave his wife. (0:40:34) Bev: Mm-hmm. (0:40:41) Codey: It was like, like the AI was like, well, I love you. Does your wife even love you? I don’t think you should be with your wife anymore. And like, that’s, that’s what this is kind of giving a little bit. I mean, I’m, I’m gonna, I’m cautiously optimistic. (0:40:55) Bev: Uh-huh. (0:40:55) Codey: It does look super cute. I wouldn’t mind another like walking game, even though I have been ignoring both Pokemon Go and Pikmin Bloom lately. But maybe this would be the third, the secret third one. (0:41:00) Bev: Mm-hmm. (0:41:05) Bev: Uh-huh. (0:41:07) Bev: That’s the one that gets you going. (0:41:09) Bev: Yeah, Monster Hunter failed. (0:41:11) Bev: Pig Plune failed. (0:41:12) Bev: Pokemon Go is failing. (0:41:13) Bev: Although, I will come back to it because, friends. (0:41:17) Codey: Are you going to go first this year? Okay, okay. No. (0:41:19) Bev: I haven’t bought any tickets yet, so I’m not sure. (0:41:22) Bev: And I may have to be in Florida to help family in June. (0:41:26) Codey: It’s in July. It’s July 5th to 7th. And a bunch of us are, bunch of us are going, bunch of us are going. Family is bad. Family sucks. We are your family. (0:41:27) Bev: I don’t know if that will have to be. Yeah. (0:41:30) Bev: It’s like a long-term thing going, so I’m not entirely sure if I want to, but we’ll see. (0:41:38) Bev: It’s stressful. I don’t want to be down for two months. (0:41:43) Bev: So, I will, we’ll see. (0:41:47) Codey: We are your family. (0:41:48) Bev: But I will try to. If I can get tickets, if I get tickets on a Sunday, I don’t know, because that was, that was not fun. (0:41:49) Codey: You’re fine. (0:41:56) Codey: I think you can get Sunday morning tickets. (0:41:59) Bev: Well, I got Sunday morning tickets last time, too, and no one was there. (0:42:03) Codey: No, we all did Saturday morning. (0:42:05) Bev: Yeah, exactly. So I missed when everyone else was playing. (0:42:09) Bev: So I went, I bought it and I was like, okay, I paid money for this. I’m gonna go and deal my thing. (0:42:15) Bev: I was just walking around for three hours by myself, which was… (0:42:18) Bev: it was fine, but I don’t think I want to spend my time in New York doing that again this time. (0:42:18) Codey: And yeah, that’s fair. (0:42:25) Codey: Some of us were thinking about going to Broadway as well, (0:42:27) Codey: which could be fun. (0:42:28) Codey: There’s just some other things that I could do as well. (0:42:30) Codey: So yeah, this Forge Friends, a little goober, (0:42:33) Codey: goober-groovy game, question marks, eyes on the prize. (0:42:34) Bev: Mmhmm. (0:42:39) Codey: Finally, Cozy Caravan, this one I’m here for. (0:42:44) Codey: Quote, “embark on a single-player top-down journey of Cozy Caravan, where the arts of crafting, (0:42:48) Codey: should come together in a beautifully cozy world, (0:42:50) Codey: from lasting bonds as you and your caravan journey through charming towns, enriching lives.” (0:42:56) Codey: Oh, form, lasting bonds, I thought it was from. (0:42:58) Codey: Form, lasting bonds as you and your caravan journey through charming towns, enriching lives along the way. (0:43:04) Codey: This is giving Animal Crossing, but like, not mobile, (0:43:08) Codey: not like a mobile game, but like, like moving. (0:43:11) Codey: Like you are moving through different Animal Crossing villages and like meeting all of these people along the way. (0:43:16) Bev: Mm hmm. It’s like Fairy Farm meets Animal Crossing. (0:43:21) Bev: I feel like it’s a farm, farm, farm, farm, farm, because that has like the style, at least like the same like color tones (0:43:22) Codey: safe arm. Well, let’s. Yeah. (0:43:31) Bev: or palette, but it everyone’s an animal. (0:43:34) Bev: And I am just obsessed with was is that the is that frog with the huge eyes? (0:43:38) Codey: Yeah, yeah. (0:43:42) Codey: There’s the frog guy. (0:43:42) Bev: Um. Mm hmm. (0:43:43) Codey: There is a little excuse me, go. (0:43:45) Codey: Oh, the frog guy’s name is Muddle or is Muddle the hoofed guy? (0:43:48) Bev: Aww, my goodness, okay. (0:43:49) Codey: Oh, the frog is Gilligan. (0:43:52) Codey: Um, and then there’s a cow and an otter and a raccoon and then another. (0:43:59) Codey: Oh, that’s a seal, a seal and an otter. (0:44:00) Bev: And a bumblebee is your horse? (0:44:03) Codey: Oh, yeah, you can also be an axolotl. (0:44:06) Codey: Oh, here we go. (0:44:07) Codey: Axolotl badger. (0:44:07) Bev: What? (0:44:08) Codey: Bear, beaver, frog, oh my gosh, you skipped through those so fast. (0:44:13) Codey: Uh, frog, fox, cow, cat, what is this one? Moose, I guess? Ram? I don’t know. (0:44:20) Codey: Otter, raccoon, red panda, and seal. Looks like you couldn’t… (0:44:26) Bev: I love this so much and I love how you collect or harvest um vegetables you just toss them over your head onto your back and it just catches it like magically amazing right? (0:44:34) Codey: Yeah! (0:44:37) Codey: Man, I wish that was… [laughs] (0:44:39) Bev: Like are you just gonna be like holding like a stack that’s going into the sky and off of your screen at one point? (0:44:48) Codey: I also really like there’s rock skipping. I think that that’s something that’s really that would be really cute in all these games It’s never been done I’ve never seen it before but it looks like like counts them too So you can like come not combat compete with different villagers to see like how far you can skip rocks There must be some type of skill to it. I don’t know (0:44:50) Bev: Oh gosh. (0:45:10) Bev: Mm-hmm. Mm-hmm. (0:45:13) Bev: Instead of fishing, you rask it. I love this. (0:45:15) Codey: I’m aware I am (0:45:16) Bev: You just automatically get a fish at the end like you. (0:45:19) Codey: You skip rocks and the fish just like jump over your back (0:45:22) Bev: Jump out and then you hit one, and that’s like you just (0:45:25) Bev: you knock him out and then you collect them. (0:45:27) Bev: I don’t know. (0:45:28) Codey: Love that (0:45:32) Bev: Although I’m wondering if this might be like a vegan game. (0:45:35) Bev: So they may like kind of like Ooblet since you’re playing as animals. (0:45:38) Bev: they may not have fishing and that’s why they realize. (0:45:40) Bev: like let’s just do rock skipping instead. (0:45:42) Codey: That’s fair, yeah (0:45:45) Bev: Yeah, excited about this. (0:45:46) Bev: I’m wish listing it. (0:45:46) Codey: I mean it says you’re (0:45:48) Codey: Crafting trading and exploring so I don’t yeah, I guess it depends on what all you’re doing and since you’re moving all the time I don’t know if there is It’s gonna be a ton of farming options (0:45:58) Bev: I’m assuming you will have like the ability to like fast travel back to your your base. (0:46:02) Codey: Okay, hmm, I thought your base you are you’re a caravan (0:46:05) Bev: Otherwise. (0:46:08) Bev: I don’t know then how are you far? (0:46:10) Bev: Just like a merchant what’s a mercenary far

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

This week, we discuss whether the D23 merch we ordered was worth it, Dreamlight Valley brings the Disneyland train station and more in the new Day at Disney update, we take a look at a ride-through of the new Rapunzel's Lantern Festival attraction at Disney Springs, an amazing virtual ride-through of Temple of the Forbidden Eye is in development, plus Disneyland Forward moves forward again.  Listen now at: https://www.podketeers.com/516 or watch this episode at: YouTube.com/Podketeers   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a --- Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!
Ep515: It's A Bird, It's A Plane, It's Carl's House!

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

Play Episode Listen Later May 2, 2024 88:27


This week, Donald Duck's 90th birthday playing cards, Dr. Pepper wants to be like coffee, first thoughts on Dreamlight Valley's 10th update, Kingdom Hearts might be getting a movie, Dark Harbor returns to the Queen Mary, the TARDIS lands in Downtown Disney, Uncle Scrooge gets new Marvel comic, and Airbnb setups iconic locations for people to visit including the UP! House and the X-Mansion!  Listen now at: https://www.podketeers.com/515 or watch this episode at: YouTube.com/Podketeers   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a --- Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com

What's Good Games: A Video Game Podcast
Games Industry Giant Embracer Group Splits - Ep. 363

What's Good Games: A Video Game Podcast

Play Episode Listen Later Apr 26, 2024 42:36


Watch Ad-Free on Supercast: http://whatsgoodgames.supercast.com This week DocBrooke joins Andrea in discussing how video games industry giant Embracer Group is splitting into 3 separate companies. They take a look at Tales of the Shire cozy hobbit game trailer, chat new content for Disney Dreamlight Valley, and Fallout 76's new milestone. In hands-on, DocBrooke played the PC version of Horizon Forbidden West The Complete Edition and was wowed! *Code for Horizon Forbidden West: The Complete Edition provided by PlayStation Follow DocBrooke: http://www.x.com/ebphibbs http://www.twitch.tv/docbrooke Thank you to this month's Super Producers: Bored Ape Gamer's Club Faris Attieh Joshua Franklin Justin Foshee Punkdefied WGG is recorded on a Rodecaster Pro 2. Use our affiliate link to build your creator setup: https://brandstore.rode.com/whatsgoodgames Time stamps: 00:39 - Doc Brooke is here! 03:28 - WGG Announcement: First Exclusive Live Podcast - May 1st! 03:42 - WGG 7th Birthday Anniversary Stream - May 3rd! 04:52 - Embracer Group Saga 05:20 - Embracer boss admits "long list" of things he'd have done differently, as embattled company splits into three  10:15 - Comments from Embracer's CEO 16:08 - Break 1 16:25 - Headlines: New Trailer for Tales of the Shire 18:15 - Dreamlight Valley is getting a New Character Daisy Duck! 21:09 - New Update: You can take pictures of yourself on all the Disney rides 21:51 - Fallout 76 sets a record for over 1 million players in one day 24:26 - Break 2 24:32 - Horizon Forbidden West™ Complete Edition on PC 26:23 - Specs 27:07 - Combat Mechanics 27:38 - Game Design Elements 31:22 - Is it a must-play on PC? 35:35 - Tales of Kenzera: ZAU 36:21 - Thoughts on Fortnite's Billie Eilish Merch: https://www.whatsgoodgames.com/store Follow on Twitter: http://www.twitter.com/whatsgood_games Follow on Facebook: http://www.facebook.com/whatsgoodgames Follow on Twitch: http://www.twitch.tv/whatsgoodgames Join our Discord community: http://discord.gg/whatsgoodgames Follow on Instagram: http://www.instagram.com/whatsgoodgamesofficial Our website: http://www.whatsgoodgames.com Follow the crew: Andrea: http://www.twitter.com/andrearene http://www.instagram.com/andrearene_ http://www.tiktok.com/@andrearene Britt: http://www.twitter.com/blondenerd http://www.instagram.com/blondenerd Riana: http://www.twitter.com/rianatweetsnow http://www.instagram.com/rianagramsnow Learn more about your ad choices. Visit megaphone.fm/adchoices

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

This week, we talk about getting ready to celebrate our 10-year anniversary, new vinyl, and levels of Swiftie-ness, Dreamlight Valley is adding two new characters, Dick Van Dyke sets a new record, 'it's a small world' might be getting new lyrics, and we get a new trailer for Deadpool and Wolverine. Listen now at: https://www.podketeers.com/514   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a --- Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com

I Think You're Gonna Like This
LTP Plays Games: Disney Dreamlight Valley

I Think You're Gonna Like This

Play Episode Listen Later Apr 11, 2024 71:49


After a discussion on Jacqueline and Meghan's latest obsession Disney's Dreamlight Valley with friend of the show Zoey and resident bully Craig, the girls promise to quit playing games with your heart. Follow LTP on Social Media

The Backlog Busters
BBB - Can I Get Some Competition?

The Backlog Busters

Play Episode Listen Later Apr 9, 2024 119:49


Backlog Bingo Brunch - Season 2 Episode 7 On this episode, Mathman and BlazeKnight are joined by Blaze's offspring, 96, Hootz, and Nate. We learn what their #10-6 favorite games are and what they are currently playing. Hootz - Balatro, Splatoon 3 DLC, Gunman Clive, Dragon's Dogma Nate - Civilization VI, Hitman World of Assassination, Princess Peach Showtime 96 - Hat in Time, Stardew Valley, Elden Ring, Dreamlight Valley, Rayman Legends, A Little to the Left, Omori As always, thanks for listening! Find us on Twitter --> ⁠⁠⁠⁠⁠⁠@backlog_busters⁠⁠⁠⁠⁠⁠ Discord --> ⁠⁠⁠⁠⁠⁠join here⁠⁠⁠⁠⁠⁠ Patreon --> ⁠⁠⁠⁠⁠⁠patreon.com/BacklogBusters

Not Just Rainbows and Unicorns
Henry vs. The Evil Kitchen Ceiling Fan of Death

Not Just Rainbows and Unicorns

Play Episode Listen Later Mar 31, 2024 95:22


Hey there podcast listeners, in this episode catch up with Nicole and Michael's adventures in having painters in their home, updating their kitchen, life with allergies, training dogs, avoiding ticks, dryer balls, Verizon problems, and Disney's Dreamlight Valley.

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

In this episode we talk Taylor Swift winning her first Super Bowl, Patrick Mahomes visits Disneyland, Dreamlight Valley teases their next Star Path, Magic United is looking to help costumed characters and parade performers unionize at Disneyland, we get a sneak peek at the Tiana animatronic coming to Tiana's Bayou Adventure, John Oliver appears on 'Late Night with Stephen Colbert' with Steamboat Mickey, plus we get a trailer for Deadpool and Wolverine!  Listen now at: https://www.podketeers.com/504   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a --- Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

In this episode we talk about a new show coming to the Hollywood Bowl based on Marvel's Infinity Saga, we ask if Percy Jackson can become Disney's version of Harry Potter, a surprise teaser trailer drops for Moana 2, we follow up on the Dreamlight Valley duplication exploit (spoiler alert - it works), Disney Speedstorm is really expensive for a free game, and Disney announces a $1.5 billion deal for a stake in Epic games, the makers of Fortnite, to build an 'entertainment universe.' Listen now at: https://www.podketeers.com/503   Our most frequently requested links can be found at: https://www.podketeers.com/links/   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a --- Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com

What's Good Games: A Video Game Podcast
Palworld is ON FIRE and State of Play Recap - Ep. 351

What's Good Games: A Video Game Podcast

Play Episode Listen Later Feb 2, 2024 88:51


WGG is BACK and what a week! Andrea and Britt catch up about what they did on hiatus before jumping into the PlayStation State of Play highlights. In Headlines they chat Palworld's record breaking users for both Steam and Game Pass, Suicide Squad's early access issues, and more. Britt chats her time with Like a Dragon: Infinite Wealth and how much fun she's been having in Palworld. Andrea is a back on her "double d's" - Dreamlight Valley and Destiny 2 of course. Thank you to this month's Patreon Producers: Bored Ape Gamers Club Faris Attieh Joshua Franklin Justin Foshee Punkdefied Listen to WGG Ad-Free on Patreon: http://www.patreon.com/whatsgoodgames Time stamps: 00:28 - Introduction 04:57 - Britt's announcement 14:07 - PlayStation State of Play January 2024 14:50 - Death Stranding 2 19:39 - Until Dawn 20:09 - Silent Hill 2 21:59 - Silent Hill: The Short Message 22:51 - Stellar Blade 24:53 - Rise of the Rönin 27:01 - Judas 29:19 - Metro Awakening 31:59 - Final Fantasy XVI Showcase coming up! 34:12 - Break 1 34:29 - Palworld 45:13 - Suicide Squad: Kill the Justice League 51:54 - New Deus Ex Game Canceled & more layoffs 56:14 - Destiny 2's Mass Effect Crossover 1:00:38 - Break 2 1:01:13 - Like a Dragon: Infinite Wealth 1:07:59 - Palworld 1:14:41 - Disney Dreamlight Valley 1:16:12 - A Rift in Time Expansion 1:19:33 - Destiny 2 1:22:46 - Andrea finished Alan Wake 2! Merch: https://www.whatsgoodgames.com/store Follow on Twitter: http://www.twitter.com/whatsgood_games Follow on Facebook: http://www.facebook.com/whatsgoodgames Follow on Twitch: http://www.twitch.tv/whatsgoodgames Join our Discord community: http://discord.gg/whatsgoodgames Follow on Instagram: http://www.instagram.com/whatsgoodgamesofficial Our website: http://www.whatsgoodgames.com Follow the crew: Andrea: http://www.twitter.com/andrearene http://www.instagram.com/andrearene_ http://www.tiktok.com/@andrearene Britt: http://www.twitter.com/blondenerd http://www.instagram.com/blondenerd http://www.tiktok.com/@blondenerd Riana: http://www.twitter.com/rianatweetsnow http://www.instagram.com/rianagramsnow Learn more about your ad choices. Visit megaphone.fm/adchoices

The Harvest Season
Extinction Level Event

The Harvest Season

Play Episode Listen Later Jan 24, 2024 102:02


Bev and Jonnie talk about Stardew 1.5 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:25: What Have We Been Up To 00:13:31: News 00:43:41: Stardew 1.5 01:39:34: Outro Links Fae Farm 2.1.0 Fabledome A Wedding in a Chateau Update Research Story Steam Achievements Slime Rancher 2 Roadmap Usagi Shima Walking Buns Tales of Seikyu Kickstarter Garden Life: A Cozy Simulator Grimshire Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) : Hello, farmers, and welcome to another episode of the harvest season. (0:00:36) : My name is Jonny. (0:00:38) : And my name is Bev. (0:00:39) : And then there’s something else that the main host usually says, but by the bev or I, uh, (0:00:44) : I usually the ones that are. (0:00:46) : Oh, I knew my head states talk to you about cottagecore games. (0:00:50) : Woo. (0:00:51) : Woo. (0:00:52) : Getting there. (0:00:53) : And today we are talking about like the most cottagecore games. (0:01:01) : It’ll be, it’ll be very exciting today. (0:01:03) : We’re going to be chatting to you about Stardew 1.5, only like a year and a bit after it came out. (0:01:13) : So, yeah, very excited about that. (0:01:15) : Before you get into things, as always, recording and transcripts are available. (0:01:19) : Well, you’re recording and listening to transcripts are available in the show notes and on the website. (0:01:25) : But before we kick into the news, Bev, what have you been up to? (0:01:29) : I– (0:01:30) : I’ve been dying at work, but when I’m not dying at work, I’ve been putting most of my free time into Disney Dreamlight Valley, because I am trying to be a completionist with that winter star path event, and I want all the winter goodies, so hardly trying to get those those last star path duties, I guess, in so I can collect all the things. (0:01:59) : How are the events in Disney? (0:02:00) : I’m a fan of the events in Disney. I’ve been on two shows about DDV. I haven’t really done any of the events. I’ve mostly just like mainlined the core content of the game. So how do you feel about the events? (0:02:13) : I mean, I feel like it’s an event loosely, in very loose terms, because it’s mostly just a new questline that you’re following to my knowledge. There isn’t a story or anything tied to it. Not that I can recall. (0:02:28) : And I paid a little amount of money for it, and I paid a little bit of money for it. (0:02:30) : So I had a lot of extra for Moonstones to ensure that I got the exclusive winter version of Belle and Ariel, even though I technically don’t have those characters unlocked yet. (0:02:40) : But it’s been nice in that it’s forcing me to come back in and play it. But a lot of the quests or the duties are actually kind of hard to accomplish. (0:02:58) : and there’s like 80 of them. (0:03:00) : And I think I’m only at like 55 or so with like a handful of days left. (0:03:06) : So I’m a little, I shouldn’t say I’m stressing myself out, (0:03:10) : but I probably am a little bit by trying to get these these last questions question. (0:03:15) : Do you have to do all of them or just some of them? (0:03:18) : I mean, technically, I don’t think you have to do any of them. (0:03:20) : There’s just there’s a there’s on the like event page, (0:03:24) : there’s the duties page, which lists the different like Dreamlight, (0:03:28) : similar to Dreamlight due to– (0:03:30) : - Oh, you have to do all of them to unlock everything, I guess. (0:03:56) : No, no, no, what I. (0:04:00) : I do like that they have the option to allow you to see what what’s on the on the later pages. Like I can see up until the last page of number six what’s available. So I can kind of map out in my head of how much I want to do or how much of the like how much time I want to spend devoting to this event to acquire everything I want to get. (0:04:24) : So there’s there’s a certain level of guests like you kind of have to acquire a. (0:04:30) : A certain number of the duties in order to at least fully unlock all six pages, but not to the extent that you have to do it all to truly like take advantage of the event. (0:04:42) : And to my knowledge, there’s also a like like a free version without paying the extra premium like moonstones and then the premium version. I think in the basic version. (0:04:54) : They limit the number of duties to only three at a time. So it makes it a little harder to advance, but with the premium then they give you (0:05:02) : Nice, well, that sounds that sounds like a good fun and I like I know there’s a bit of controversy about then going from not free to play to free to play, but it feels like that implemented in a way that’s not like kind of forcing you to spend money. (0:05:19) : Yeah, so you can still take advantage of it, but it’s still kind of has that like free to play feel. (0:05:25) : I was playing polio for a while because I was also trying to take advantage of that winter. (0:05:30) : And I think I did everything I need to feel like I got the most out of it and then probably put it down to put all my time back into Dreamline. Yeah, yeah, I feel like I really enjoy Palia. (0:05:48) : But there’s some, it feels like there’s some content missing still from that game. (0:05:52) : Yeah, which makes sense. It’s still in early access. Absolutely. (0:05:59) : but uh what have you (0:06:00) : been playing what have I been playing uh so I have tried and when I say tried I’ve played like half an hour so I don’t have too much to say but I have tried pal world which is the the pokemon with guns game that’s got like a ton of controversy around it because they pretty blatantly just like (0:06:22) : copied pokemon designs um and oh wow yeah yeah it’s see (0:06:30) : seems like a really bad survival game is kind of my take and I don’t I don’t think survival games are that good to begin with and this one seems pretty pretty heinous like everything just feels more difficult than it needs to be if that makes sense like when I play a survival game I kind of want to be able to get into things quickly and feel like you know crafting and building stuff is really intuitive. And this game is not that. (0:07:00) : They just set you up with a bunch of quests. They don’t really tell you how to do anything. (0:07:06) : You’ve got a bunch of stats and like I get that it’s a demo, but A, this game is controversial because it seems like they stole a bunch of intellectual property. (0:07:15) : And B, it just seems like a boring and unfun game. So I don’t know that I have a huge elsewhere to say, other than it’s just like, don’t play this game, don’t support it. (0:07:29) : Yeah, I mean just looking at it. (0:07:30) : Like from screenshots and what’s on Steam, it’s very clearly that one can say maybe to be kind like we’re inspired by Pokemon art, but more likely they just took the designs that people liked and put them. Oh my goodness, yeah. What’s the deer Pokemon, the stag one? That looks exactly (0:07:54) : except for the antlers, like Pokemon. So yeah. (0:07:59) : Yeah, pretty much everything. (0:08:00) : I think that this thing looks exactly like a Pokemon where it’s like, oh, they just changed the color palette on this one, or, yeah, they removed one feature or added one feature so I didn’t even get to the point where, you know, a Pokemon had a gun, I think I caught one and then trying to work out what to do with it was was painful enough that it’s like I just don’t have the energy to put into this sort of terrible experience. (0:08:26) : And I kind of don’t want to give them the, you know, the, the, the, the. (0:08:30) : I was playing stat on game pass because, um, uh, I guess that’s the version of supporting the game there. (0:08:37) : So yeah, trying not to play that one. (0:08:40) : Yeah. (0:08:41) : I mean, I can, I suppose I can make an argument that like sure that the creatures there are very similar to Pokemon, but they’re spending, still spending a lot of time and like effort into building everything else. (0:08:50) : And I would hope that it’s better. (0:08:54) : It plays better than Scarlet Violet did, um, especially at the beginning. (0:08:58) : So if they’re able to accomplish that– (0:09:00) : Pokemon Company wasn’t, then that’s one point for them, I guess. (0:09:05) : Yeah, and they do have that point. (0:09:07) : The Pokemon don’t start around the world. (0:09:09) : So and the open world, because it’s an open-ish world, (0:09:14) : I assume it’s procedurally generated, (0:09:17) : but I’m not sure on that, it feels better than the Pokemon open world from the small section that I’ve played. (0:09:27) : And it kind of has the vibe of, I assume (0:09:30) : movement abilities or something like that. (0:09:32) : And that’ll be cool once you get those. (0:09:37) : But it doesn’t seem worth going through all of the effort of actually getting those. (0:09:42) : See, part of me almost wants to get it, (0:09:44) : because this is what I kind of want our guests to have been, (0:09:48) : where it was back in the days. (0:09:50) : So it was more of a survival-esque aspect, (0:09:53) : but it fell a lot short than what– (0:09:57) : in comparison, I think, to what Power World is maybe offering. (0:10:00) : Maybe we should start a multiplayer world, then. (0:10:05) : You’re telling me not to support me, (0:10:07) : and I’m making an argument why I want to support you. (0:10:09) : Because it looks like the Pokemon game I want to play. (0:10:14) : I mean, it might get good. (0:10:16) : We’ll see. (0:10:16) : We’ll see. (0:10:16) : Yeah. (0:10:17) : Yeah, it’s still early access, so we’ll see. (0:10:20) : Maybe these are just the initial ones. (0:10:22) : There’s so much good ideas for new Pokemon out in the either in the internet. (0:10:27) : I have hopes that they would just have like a small number. (0:10:31) : clearly copied, and then we’ll be a little bit more creative. I don’t know, but we’ll see, I guess. (0:10:35) : On that front, I will say, “Prepare for disappointment.” (0:10:39) : Okay. (0:10:42) : So that’s Power World. The other game I’ve been playing is Sea of Stars, (0:10:48) : which is a very cute little JRPG that came out last year. And it’s been a while since I’ve like, (0:10:55) : jumped into a good JRPG, and this one kind of just jumped out, and I feel (0:11:01) : like I heard enough, you know, people around me saying good things about it that I thought I would give it a go, and I’m really enjoying it. It’s just a really nice, like, that the writing (0:11:16) : feels better than your, like, I’m not like trying to say that the writing’s amazing, (0:11:20) : but JRPGs generally have pretty terrible writing. And this one has been pretty good so far, (0:11:27) : I’m enjoying that. I really enjoy the combat. (0:11:31) : There’s some small timing based stuff in the combat, which I normally don’t love, but it’s kind of like implemented in a way that’s just works quite well in this game. (0:11:43) : And they have some cool mechanics that they’ve layered on top, right? (0:11:47) : So like when enemies are doing kind of like their finisher or their signature attack, there’ll be there’s ways to break it. (0:11:58) : like see if you deal certain types of damage to them. (0:12:01) : You can interrupt it and stop that entirely, which is a really cool mechanic because it adds kind of like a fun short term puzzle aspect to the middle of fights. (0:12:13) : So it’s not just how do I get the health bar to zero, it adds the you know the interesting dimension of well this attack will deal less damage but it will deal the sort of damage that I need to need to do. (0:12:27) : So I feel like the combat’s really, really intelligent. (0:12:31) : It’s intelligently designed, you know, in similar ways to if you play games like Bravely Default or all those sorts of things that feels like kind of equivalent to what those did to the standard turn-based mechanic system. (0:12:44) : Okay. Sounds good. I picked up game, so I was a backer of Sea of Stars and didn’t get around to picking it up until before like the new year. (0:12:55) : And then dropped it immediately as soon as I realized there was winter events that I had to spend time in. (0:13:01) : I also had the same impression, like I really enjoyed, I think, like the few hours that I put into it for those exact same reasons and the art style is beautiful. (0:13:11) : So I’m, I think, excited to pick that up once I’m done grinding in my alley. (0:13:18) : Yeah. Well, maybe once you’re done, we can do a second harvest on Sea of Stars. (0:13:23) : Yes. Yes, I love that. (0:13:26) : Great. But that, I guess, is what I’ve been playing. (0:13:31) : And so with that, we will jump to the news, because there is a decent chunk of news this week. (0:13:37) : And to kick off, we’ve got Faith Farm. So their 2.1 update is out now, as of the time you’re listening to it. (0:13:47) : It’s not out now, as of the time of recording. There’s some cool changes in this one. (0:13:53) : So probably the biggest thing is if you’re in single player mode, the game actually pauses in menus. (0:14:01) : This is one of those little things, just those little annoyances that didn’t happen before, or if you’re in a menu, time just continued to pass. (0:14:09) : Which is a bit of a brain breaker, I think, for farming games, because if you needed to pause, you know, most games, you just open the menu and then have that be the way that you pause. (0:14:21) : But that does not work for Faith Farm, but now it will. So that’s cool that they’ve got that. (0:14:31) : I don’t recall. I was also playing that, I think, prior to the New Year. And don’t recall the, maybe not realizing that it didn’t pause, but I was also playing when I couldn’t sleep. (0:14:44) : So I guess I didn’t have much of a need to pause it. But yeah, that’s definitely a huge quality of life improvement. (0:14:50) : Yeah. And I don’t think it was hugely impactful for Faith Farm. Like compared to a lot of other farming games, you don’t spend a ton of time in the menus in that game. (0:14:59) : It’s not super noticeable. (0:15:01) : And it was never really one of those games where I struggled, (0:15:04) : like, or where I felt like the days were too short. (0:15:09) : So I think that’s it’s not it wasn’t a huge limitation for that game, (0:15:14) : but definitely just something that was out of step with, you know, (0:15:17) : I guess what’s become a standard quality of life feature. (0:15:22) : There are a few other small changes coming with 2.1. (0:15:24) : We won’t talk about them here, because it’s kind of one of those. (0:15:28) : if you hear, you hear, and if you don’t. (0:15:32) : There’s just a lot of small things, I guess, that are coming through. (0:15:36) : They’ve also shared a bit about the subsequent updates, Update 2.2. (0:15:42) : They’re talking about the expansion of romance mechanics, which if you’ve listened to previous episodes on, or a previous episode on Feyfarn, you know that Al and I, we were not enamored with the romance system. (0:15:58) : And I don’t know that I’m that excited to jump back in with the mix. (0:16:02) : But I think it’s something they should kind of not invest their time into, it’s not a good focus for this game. (0:16:10) : But they are, so we’ll see what they do there. (0:16:14) : And they say allowing further control of game time. (0:16:18) : I’m wondering if this is a feature that’s kind of more common in newer games where you can sort of control how quickly in real-world time you want the data pass. (0:16:32) : Maybe it’s, you know, if it’s 20 minutes, maybe you can make it half an hour or something like that instead. (0:16:38) : But we will see. (0:16:40) : And expansion, this next one’s I think planned for release before the end of June, which is still quite a bit away. (0:16:50) : Indeed. (0:16:50) : Cool. (0:16:52) : So our next is Fabledom, what they are calling the wedding chattel update, which is coming on the first of February. (0:17:02) : And I guess in terms of update names, I mean, I like this one. It’s very clear about what this update means. (0:17:10) : What this update is, you know, doing a wedding update close to Valentine’s Day, they’re getting some good holiday tie-in. (0:17:20) : Have you played Fabledom at all, Bev? (0:17:22) : I have not. I’m not sure if it will be one I pick up, but I do like the name of their update. (0:17:32) : Maybe that’s really spot on unless there’s like maybe it’s a wedding for NPCs and we don’t we thought it was for us. (0:17:40) : But it’s highly dead. (0:17:42) : No, it’s probably just a wedding that we can have ourselves in the game. (0:17:46) : But yeah, have you played it? (0:17:50) : I have not played it. (0:17:52) : But it does say in the in the dev diary that third dates are now available and each one comes with a unique structure with its own. (0:18:02) : A feature connected to the date’s objective. So I assume that applies to your character and their ability to go on a date. (0:18:08) : Once you complete your third date, you can finally get married. Wow. Three dates and then marriage. That is very fast. (0:18:18) : But you must, of course, throw a feast. And yeah, I mean, this is like a really cool update for a game like this that introduces like some some different building types. (0:18:28) : Um, like I like the look of- (0:18:32) : I feel like this might be the sort of gamer I might like search out like a YouTuber who’s doing, you know, a playthrough of it and watch someone else play a game like this. (0:18:46) : Because it’s kind of just very nice and relaxing to watch someone else who knows what they’re doing play a game like this. (0:18:52) : Yeah, exactly. And I find that like with city builders, I tend to like stress myself out like I want a structure like I would tell me where to put the building and I would be happy to build it but I- (0:19:02) : I’m not creative. I’m not feeling creative right now. I don’t want to build a city. This sounds like a too big of a project for me right now. (0:19:08) : And you’re like, look at all the promotional stuff you’re like, I would that’s exactly what I would like to do. And then you start playing like, turns out it’s really hard to build things like that nicely laid out with that much intention. (0:19:20) : And in terms of cool buildings, they’ve got a palace that’s been added and the palace looks very cool. (0:19:26) : That’s always in why I want this because it looks it’s giving me Shrek vibes. (0:19:30) : Um (0:19:32) : Just from like, sir, it was this like face like, uh, so far so far didn’t or I don’t remember his name, but the, the little icon, a little person in the, in the logo seems like it’s that person from Shrek. Um, yeah, if it had like two settings where it could be like a structured version or creative version, I’d be like all into it. Um, but I think without that, I’m, I might pass because I I have too many, I’m managing too many projects at work and I don’t. (0:20:02) : That is entirely fair. Cool. So that is a fabled in. I feel like you might be the best talk about this next piece of news research story. Now has Steam achievements. (0:20:20) : Yes. I’m just looking at like the update on the devlog and it’s the icons for the (0:20:32) : So cute. I want to get back in just a second and get these achievements. (0:20:38) : I feel like they would make really cute like little pins or badges. (0:20:43) : Research story, please get on top of that. I will take my money. I will throw money at you for for these for especially that that cat mushroom pin please. (0:20:53) : But yeah, let’s see. I think they’re also doing some other changes, but just minor fixes. (0:21:03) : Like adding flowers and herbs with a dehydrator looks like seeds can now be used for the campfire to get roasted seeds. So a couple other just smaller things like that and other quality of life updates. But I will be checking out what these steam achievements are. There’s 29 of them. (0:21:22) : Nice. And it’s just good to have you know small things like this added to games like research story that just kind of gives you that reason to keep coming back. (0:21:32) : You’re the completionist, which I think every Pokemon fan is. (0:21:36) : I think most cottagecore people are in some way a completionist. Maybe not, you know, (0:21:40) : maybe not a hundred percenter, but there’s that thing that you’re like, I have to do. (0:21:44) : Have to do. Yeah, that is a good point. And maybe why I’ve been liking more of the games that have like quest lines that are more structured like Fey Farm or Summer and Mara. (0:21:55) : Yeah, it’s what I think kind of sucked me into Palia as well, right? Like at the start, (0:21:59) : It’s got such a strong quest driven (0:22:02) : aspect to it that I really enjoyed. (0:22:05) : Same thing with Disney Dreamlight. (0:22:08) : Yeah, actually, that’s a great point at Disney Dreamlight Valley. (0:22:10) : That was all quest driven, so. (0:22:12) : Yeah, there’s nothing in there but quests. (0:22:16) : Cool, so next on the list we’ve got Slime Rancher 2. (0:22:20) : As Al’s described it, they’ve got a kinder roadmap. (0:22:23) : There’s an update coming in a few weeks that is going to allow players to (0:22:28) : do some more customization to the world around them with the ability to play (0:22:32) : it’s nearly anywhere in the world. It’s kind of hard to be more specific on the update because (0:22:40) : it’s kind of like a blog post that’s been written without a lot of specifics behind it. (0:22:45) : So I guess the thing is if you’re into Slime Ranch 2 then there are updates planned for (0:22:52) : summer 2024 or fall 2024 as well. But I guess just pay attention to Slime Ranch 2 if that is a thing that you care about. (0:23:02) : I don’t mind the more vagueness of the posts because it doesn’t really tie them into really hard deadlines or really hard features that they may not reach within the time frame. (0:23:18) : So I think this gives the dev team a little flexibility, which I will not fault them for. (0:23:24) : Absolutely. (0:23:25) : Well, the one that’s coming in a few weeks, it might be nice to know what’s in that one because that’s got to be pretty locked in at this point. (0:23:31) : True. (0:23:32) : But at this point, you’re either playing area or not, and the last update was Come Brain or Slime. (0:23:41) : So I suppose it would have been nice to have a name for the next update, but I don’t know. (0:23:48) : I feel like if you were going to be playing this game, you would already be playing this or be just waiting for a lull or something to pick it up again. (0:23:57) : Yeah. (0:23:58) : Definitely. (0:23:59) : Cool. (0:24:00) : Cheema. (0:24:01) : Ahh, looks like there is… (0:24:02) : There is a update coming that maybe lets you take your bunny for a walk. (0:24:07) : So Usagi-shima is the mobile bunny collecting game, I guess is probably the way to describe it. (0:24:14) : There’s an episode on it, it was December, that the episode came out. (0:24:23) : My assumption is that taking the bunny for a walk is kind of like another request that the bunnies might have like playing hide and seek or something like that with them. (0:24:32) : Like everything with Usagi Shima, it looks super cute, so if you’re into this game, then this is probably the way to… (0:24:39) : this is probably something that’s pretty exciting. (0:24:42) : Yes, it looks very cute. I have not been playing it, because I just can’t keep up with mobile games, except for Twisted Wonderland. (0:24:51) : I can apparently keep up with that one. (0:24:54) : What is Twisted Wonderland? Now I have to know. (0:24:57) : Oh, OK, so it’s it’s a Japanese Disney game. (0:25:02) : It’s a Disney gacha game specifically, so it’s. (0:25:08) : Exactly, it’s set in a school (0:25:12) : I think called the Raven Raven, I forget what was it on a call. (0:25:18) : Yes, there’s there’s different forms. (0:25:20) : There’s a Savannah claw, which is the scar dormitory, (0:25:24) : and there’s I believe six or seven other dormitories based off of other Disney villains. You have the Queen of Hearts. (0:25:32) : Ursula, you have Hades, and who else? I think there’s like one or two that… oh, the queen from Starlight, the evil queen, and… (0:25:49) : Is there Corella? Is Corella in this game? That’s what I want to know. (0:25:52) : No. Oh, wait, Corella is in the game, but as a teacher. (0:25:55) : What? No! I don’t know what you’re up to roll gutches for. (0:26:03) : Sadly, you cannot be in Corella’s house, but you can at least take classes from Corella, (0:26:08) : and there’s also Gaston, who teaches the flying lessons, and Lucifer from Cinderella makes the cat, makes an appearance as being one of the teacher’s pets. (0:26:20) : And they say. (0:26:23) : So the story is actually… there is a story element to it, and I really have enjoyed just slowly going through like the different books or the different chapters of (0:26:32) : each of the different domentories, because each of them has their own like book and each their own storyline and it is a gotcha game, but it’s not to the extent of like being annoying that Pokemon Masters has been for me or like even my Marvel Strike Force. (0:26:51) : So it seems it feels more achievable for the events and there’s a lot more story elements to it, which I enjoy reading about since I love these characters. So I’ve been thoroughly enjoying it. (0:27:02) : And the outfits in the game, like the art is just fantastic. So I would recommend checking it out at some point. (0:27:10) : I have maybe just downloaded this. The thing that seems most wild to me is that this is a like official like, like it has all of the vibes of being like a big sort of Disney game, but like it’s not sort of official license thing, which is I don’t know, there’s no reason that it’s a little brain breaking. (0:27:29) : feels I guess a little bit out of step for what does new. (0:27:32) : I’m enjoying it and that’s all I care about. (0:28:02) : Well, I’m going to be messaging you about this game because I am going to be. (0:28:06) : Oh my goodness, please. (0:28:07) : Please. (0:28:08) : So listeners, have you been playing Disney Greenlight Valley and you’re worried it wasn’t anime enough? (0:28:13) : Tell my distance. (0:28:15) : Yes, Jim. (0:28:17) : All right. (0:28:18) : We’ve got some news because, you know, if the one thing like this, there’s not that many cottage core games, you know, there’s only like, you know, two or three that come out a year. (0:28:27) : But excitingly, we’ve got some more to add to the list. (0:28:31) : That will be… (0:28:32) : There will be too many. (0:28:34) : There will never be too many. Oh my god. (0:28:36) : Alright, so first one we’ve got on the list is Tales of Psycute? (0:28:42) : I think so. That sounds right. (0:28:44) : Great. Probably without the implied question mark at the end. (0:28:48) : Yes. (0:28:50) : Their Kickstarter is live now, and it is already fully funded, which is exciting for them. (0:28:58) : And so this is a RPG farming sim. (0:29:02) : Where I guess the thing that makes it unique is a yokai inspired world. (0:29:10) : And in the trailer they show your character changing into… (0:29:14) : And I’m probably gonna get this wrong because I will live in it. (0:29:16) : I’m not like up to speed on yokai. (0:29:18) : But changing into various yokai I assume is the correct way of stating it. (0:29:25) : So and that’s how you can do a lot of the farming. (0:29:28) : so I think they show a boar-style character. (0:29:32) : They might be calling them “forms” and not like different “yay-ay-ay” or “you’re okay.” (0:29:54) : But they look fantastic. (0:29:57) : And it’s almost like the Pokemon-like new feature where you can just turn yourself into a- (0:30:02) : I feel like this is going to be better than that. (0:30:06) : I agree. Yeah, it looks really good. (0:30:09) : It does. (0:30:11) : My only concern, so they’re in a Kickstarter, right? (0:30:14) : Which is, you know, it’s how a lot of these games get developed and the trailer looks incredible. (0:30:20) : I don’t know if there’s anything that stands out as unique other than the changing into the different forms. (0:30:27) : The thing that is giving me a little bit of ports with this one is some of the features that are on this channel. (0:30:33) : roadmap feel to me like the sort of things that I guess I expect to be standard for these sort of games. So, you know, like the first stretch bar which they have already hit was to have a female protagonist further down the list. There are things like character customization and some things like that. It just gives me a little bit of pause around, I guess, how feature works. (0:31:03) : I feel like that was the exact reaction I had. Looking at the art, I was very excited by (0:31:14) : the look and feel of this game, but as soon as I was scrolling down the campaign and I saw that having a different gender for the main character was locked behind an update just felt icky to me. (0:31:28) : So that was like immediately turning me off. Like just either… (0:31:33) : have it from the beginning or don’t. It’s just kind of weird to have that as a stretch goal, (0:31:40) : but otherwise I feel like I really enjoy everything other than like the romancing of it so far. (0:31:50) : Yes, yeah the romancing in the trailer was a bit odd. I have no idea. (0:31:58) : Yeah, it looks like a cool game, you know. (0:32:03) : It’s funded, so I was going to say it’s happening, but you know, it’s Kickstarter, (0:32:09) : we’ve all been around long enough. I mean, I guess it means it’s not dead yet. (0:32:15) : I think there’s a lot of potential. It looks really exciting. They’ve really nailed the visual style. I think the proof of this one will be in all of these games, right? How does it play when you’re able to get your hands on it? Yeah, exactly. Just for the art style alone, (0:32:33) : beautiful like the three animation looks, I’m all into it. So I don’t know if I’ll back it or just wait for it to come out. I guess I’ll wait and see, but I would not be surprised if I picked this up at some point. Yeah, and I guess in terms of the Kickstarter, you know, to get access to the game whenever it comes out, you know, that’s about 20 bucks, which is I think pretty reasonable, like if you’re willing to take the risk, you know, like that’s… (0:33:03) : I assume a bit of a discount on what this game will be when it launches but you’ve got the additional, you know, risk of it not coming out. So if that’s something you’re into, I’m assuming Al has already backed this. (0:33:19) : I would retract what I said. I would be interested in backing it for the pets, the Kickstarter pets only. (0:33:27) : I have not come across the Kickstarter pets yet, but I’m sure it’s interesting. (0:33:33) : It’s like almost all the way down if you scroll down. At some point there’s a dog, like right at the end before like the development and platforms. (0:33:44) : There’s a Kickstarter exclusive cat and dog, which look very cute. (0:33:52) : Oh, they do look very cute. Right? Yeah. Is that a Shiba Inu? I think that’s a Shiba Inu. I think so. (0:34:00) : Yeah, yeah, these are pretty cute. (0:34:03) : How dare they use like rewards to make huge fish? (0:34:10) : How dare! (0:34:11) : Like, how like they know their audience too much. (0:34:15) : Like, we’re here for the cozy farming and for the pets. (0:34:18) : How dare you make this a Kickstarter exclusive? (0:34:21) : I think they will have different versions of cats and dogs, but maybe the specific like skin of the cat and dog is exclusive to Kickstarter. (0:34:31) : We’ll see. (0:34:32) : - That’s my assumption. - If not, you have– (0:34:33) : - Kai’s pets, so. - All right. (0:34:37) : So that is Tales of Saikou. (0:34:42) : Yeah, it looks really cool. (0:34:43) : But obviously, you know, like the estimated delivery date is December 2024, which is, (0:34:50) : you know, I would say an ambitious timeline based on, (0:34:55) : you know, how we’ve seen Kickstarter’s go in the past. (0:34:57) : So sign up if you’re interested. (0:34:59) : And if you’re not, we’ll be giving more updates as they come out. (0:35:03) : Right here on the harvest season, next game we’ve got is Garden Life, a cozy simulator. (0:35:10) : No, that is not a description of the game. (0:35:12) : That is in fact the title of, you know, a strong contender for the worst name in farming gaming. (0:35:20) : This is a relaxing gardening game in which you create your dream garden and peaceful, (0:35:24) : colorful world. (0:35:26) : Plant and add ornaments at your own pace, transforming an overgrown forgotten plot into a flourishing community garden. (0:35:34) : on the 22nd of February to Windows, Xbox, PlayStation, and Switch, so to all platforms. (0:35:42) : And it looks like a first-person garden-growing simulator. (0:35:48) : I was trying to think when I was watching the trailer what the art style reminds me of. (0:35:55) : And it kind of reminds me of a lot of those puzzle games that I feel like, you know, kind of a popular like five or ten years ago where the (0:36:04) : movie is a bit more of a point and click. I don’t know, there was something about it. I couldn’t quite find the direct comparison I was looking for. But it’s kind of like that almost realistic without being realistic sort of art style. (0:36:22) : I feel like if you were to take like the Miyazaki films and make them more realistic. No, not Miyazaki, that’s the wrong, um, um, uh… (0:36:34) : CD Ghibli films and make them have a more realistic lens. This is what it would look like maybe. Yeah, I think that’s a really good description. I love it, even though the name is terrible. (0:36:50) : What is it about it that stood out to you? Uh, I think it’s just how floral and, um, like it truly has that cottagecore vibe to it. Like this is this looks like the skin that people have. (0:37:04) : People would want to add to your Stardew Valley like farm. Um, but just the whole world is designed in this very cottagecore like floral style and I love it. Um, but other than that, I don’t, that’s nothing more than that. I think just the art style. (0:37:22) : Interesting. Yeah, I get it. That makes sense because that’s probably the thing that didn’t really resonate for me. It’s not an art style that really, um, connects for me. And I think that’s to me, it seems like the determining. (0:37:34) : Each year for this game. Nothing really stood out as being super unique, but I think the idea of just sort of building a garden and hopefully that’s the smallest scale makes this for like a good version of what it’s trying to be. (0:37:52) : Also, I just googled it and Yazaki is the director of Studio Ghibli and that makes me feel a little better that I remember to cry. (0:38:04) : I don’t love the first person. I was that I don’t love the first person aspect of it though. Yeah, I think it’s a good call in terms of removing some of the stuff that we were just talking about with the previous game around like character customization and stuff like that. (0:38:18) : Like just doing first person is a great way to kind of not have to put that into your game. (0:38:26) : And actually, I’ve now this is useful because it’s not helped me connect with kind of what it gave me vibes of is games like power. (0:38:34) : I don’t think this looks quite as good as power or simulator, but that you know is that first person, you know, in a small environment where you’re sort of interacting with the world around you kind of gives me similar vibes to that. (0:38:46) : So, which is maybe like maybe talk to myself into liking it more because I really like. (0:38:52) : And the thought of like, you know, doing that first person, you know, growing or developing a garden is is actually kind of I’m getting tempted getting tempted. (0:39:04) : I am also getting tempted because it’s like if if I weren’t really guarding IRL, I feel like this is this is pretty close to how it would look like, I think, like first person and the realistic like art style. (0:39:18) : So I yeah, it’s going to scratch an itch. So I might get it. (0:39:26) : Cool. So that is garden life, a cozy simulator. And if you’re struggling to search for it, just turn every generic word associated with college. (0:39:34) : And it should come up coming out 22nd of it. (0:39:40) : And finally, we have Grimshire, a deadly plague threatens the village of Grimshire manage your farmland forage the bounty of the wilds provincial harvest from rotting away and keep the root cellar full. (0:39:52) : Can you help bring the community together and survive. (0:39:56) : So this is coming to you on 2025 to the access the it looks like. (0:40:04) : I guess you’re an animal in Grimshire rather than being a human character. They have some pre alpha footage on the steam page. (0:40:16) : I don’t know that I love the art style. It’s a very simple art style, which which doesn’t necessarily mean bad. (0:40:24) : It just feels to me the color palette feels very gray. So I’m kind of going to get some more color into it just to make the world sort of visually more appealing. (0:40:34) : art style could work quite well. I just, it’s just missing something for me. I guess I’m interested in seeing more about what the intent is behind the game. You know, with the name of Grimshire in the trailer, they sort of show the starting thing where it sounds like your village that your character lived in beforehand was, you know, destroyed or something like that. And so the sort of like dark overtone, true. (0:41:04) : The game is an is an interesting angle. I’m curious to see where they take it. (0:41:11) : Like if they’re going to lean harder into like a goblin core vibe as opposed to some of the other (0:41:18) : games. I am if they do, I feel like I’m definitely going to want this because I’m already (0:41:26) : very intrigued by like the apocalyptic feel. (0:41:31) : And I guess it’s, I don’t know if it’s going to be parts of it. (0:41:34) : I think that’s a fair description. And one of the things I’ll say for a game where, yes, (0:41:54) : it’s curated, but they’re showing pre-alpha footage. They show quite a bit in there. They They show everything that you would expect to see in a farming style. (0:42:04) : But they show some of the construction, building stuff where it seems like laying parts and things like that. (0:42:14) : You can actually draw the shape and then just place it all rather than having to place it tile by tile. (0:42:20) : So it looks like there’s some cool thoughts that I’ve got around, quality of life sort of stuff. (0:42:26) : Which I guess is just really good to see at a game that’s very early in the development life cycle. (0:42:35) : And I’m seeing that they had a previous game that they released this video and it’s called Bones Cafe. (0:42:43) : And now intrigued by learning a little bit more about this particular dev and maybe even looking into this other what appears to be a couch co-op cooking game. (0:42:58) : Yeah, this looks, Bones Cafe looks pretty cute, I’m gonna say. I am into the side. (0:43:04) : I love this. It’s giving very, it is giving very overcooked vibes, but it’s not necessarily a bad thing. (0:43:12) : I haven’t played over card, so maybe this would be a more fun way to play it. It is indeed a similar play style or game. (0:43:23) : But I will actually be watching this one. I’m gonna wishlist it now. (0:43:28) : All right, that’s all of our news. How are you feeling after all that news, Beth? (0:43:34) : Wallet is gonna be very tired in the near future. (0:43:39) : That is entirely fair. But if your wallet is feeling tired and you need to go back to something that you already own and it has a great free update. (0:43:50) : Wait, let’s talk about Stardew Valley 1.5. (0:43:54) : That was an amazing segue. (0:44:01) : So, look, to kick off the conversation about Stardew Valley, one point… (0:44:05) : I just kind of want to talk generally about how you feel it fits into Stardew as a whole. (0:44:13) : Like, you know, do you feel like it adds more to the experience? (0:44:18) : And that, you know, now, if you went back and played one of the earlier patches, something would be missing. (0:44:25) : Do you feel it’s more like a, you know, good standalone piece of content? (0:44:30) : content. Where are you at on what was included in the 1.5 updated? And I guess just to be explicit, the main thing we’re talking about Stardew Valley 1.5 is Ginger Island. (0:44:42) : Mm hmm. I actually really enjoyed it. I thought it kind of fit into like the more like quirky aspects of the Stardew Valley. Like world, I guess it kind of fits into like the the wizard, like having the magics. (0:45:04) : It doesn’t exist inside the world and it’s not surprising that this island is off on the side, somewhere nearby from Sardu Valley. (0:45:16) : It feels along the lines of those quirky NPCs, maybe not some more your typical romanceable characters, (0:45:30) : but there’s like more of a story that I’m intrigued to know. (0:45:34) : newer NPCs that were introduced, there is a beach. I suppose it’s not unreasonable to think that there would be a tropical island located somewhere to the south or adjacent to Sartre Valley. I don’t know. I feel like it still aligns with the world as just introducing a different area of it. And I would be interested to see if… (0:46:04) : They explore that a little bit more in maybe future updates or what have you. But that’s kind of my feel then. What about you? (0:46:17) : Yeah, I think I’m similar. Overall, I love everything that’s in the 1.5 update. But I almost feel like it’s a separate game to play Sartre Valley. To me… (0:46:34) : I feel like I could go back and play Sartre Valley 1.4 and not feel like anything was missing. Because Ginger Island I think feels so disconnected. I’m sure there’s probably some quality of life stuff that’s included within 1.5 because it’s a huge update that I would probably miss a little bit. But it feels so separate. And I think for me, the biggest tension that I felt, because when we decided we were going to do a 1.5 episode, (0:47:03) : I went back and started and then… (0:47:04) : …entirely new farm, because I just wanted to see what was different and I feel like the first year felt like every other first year of Stardew Valley that I’ve played until I completed the community center unlocked the boat. (0:47:20) : But then I felt a really strong tension of like, but I’ve got this farm in, you know, my regular farm that I’ve invested all of this time and energy and care into. (0:47:34) : And I’m constantly being pulled to this island and so on Ginger Island, there is a new farm that you can develop and there’s a farmhouse so you can stay there if you want. (0:47:46) : I was kind of not interested in doing that because I developed a farm already, like I didn’t want to do that again. I was interested in everything else Ginger Island had to offer. (0:47:56) : But the farm piece, I guess, felt very disconnected and so I more interacted with Ginger Island in the same way that I do. (0:48:04) : The desert, right, where it’s a place I would go and I would go there almost every single day, but then I would still go back to my home farm every single night. (0:48:16) : I definitely agree with you there. I think initially was very frustrated with having an additional farm to manage. (0:48:26) : There was some pros to having it, like additional income to get, you know, crops faster or. (0:48:36) : Help me fulfill completion goals, like being able to sell all these different crops and certain numbers of them quicker than I might have been able to with only one farm. (0:48:48) : But I did find that after I essentially beat the game by, you know, the two years of getting grandpa’s approval. (0:48:58) : I did find that I was only just staying on Ginger Island because it was just too much to be going back and forth. (0:49:06) : And there were a few quality of life improvements that they included with this game and with this update, like the very small chests that you could access either way in each farm. (0:49:22) : But I was so, I think, frustrated in having to like essentially create two separate sets of chests with all the same materials, but located and available on each different island so that I can have everything I can. (0:49:34) : I think that’s something I need at my fingertips. I’m looking at Dreamlight Valley and how they I bought the DLC and how they did that. (0:49:46) : I very much prefer that version of it where they have the house essentially the same in either location. (0:49:56) : I think that’s something I would prefer to do. I would prefer to form two different organizational systems separately, but essentially exact copies of each other. (0:50:04) : I would have enjoyed that the farm itself if it was just a mirror image or if you could choose whether or not you want to manage two different farms. (0:50:14) : That was like a whole bunch of work and I was just like, I’m going to pick one island to stay on. So it’s either going to be original or the new one. (0:50:22) : And most likely I was at the new one to try to accommodate all the different goals that came out of the update. (0:50:30) : Yeah, cool, I was curious to get your opinion on that, because I wasn’t sure if– (0:50:35) : feeling was sort of out of the norm or not, but yeah, I think it was a it’s a good idea and it’s good to have the optionality there. I just I kind of almost wish there was just a version of the game where you’re just like, hey, just start me on Ginger Island, right? Like, just just start me with an Albion Ginger Island sort of based character. (0:50:58) : Ooh, it would be cool if they could almost mirror the storyline a little bit. Like there was a community center (0:51:05) : on Ginger Island. If you chose to start on Ginger Island as opposed to the regular rally and you would have to work towards beating essentially beating the game by unlocking the community center and then you can unlock the regular starting the area and then meet all your like regular NPCs so there could be pros and cons to starting on either island. So if you’re like Alan don’t want to talk to anyone, we can start to drag. Work. (0:51:35) : Wait for them to eventually visit the island and you just slowly start to like get to know them that way. And instead of letting them visit the island, you just build a wall to keep them all out. Oh my goodness. Yes. Yes. Just never open it up. (0:51:49) : Never fix it. But but it’s funny, right? ‘cause I think that’s a really good idea and I think there would be a really simple way to do it and it’s probably a good segue into one of the main features of Ginger Island, which is the the Golden walnuts. So they’re sort of like collectible that’s that’s on (0:52:05) : on Ginger Island. I think there’s like 100 and something (0:52:10) : golden. 130. 130. Yeah, I just checked my completion status. So (0:52:15) : that’s amazing. And I think that’s something that you could tie, you know, like you could if you wanted to do the community center thing, you could just tie unlocking because some of the golden walnuts you get through just doing things like farming or fishing on the island. But if you haven’t completed the community center. Maybe that’s a, you know, maybe there’s more (0:52:35) : specific challenges you have to do in order to unlock those (0:52:39) : those specific golden walnuts. (0:52:41) : I really like that because it’s, it’s definitely not easy to get to that point. And I probably put in as many hours as it took to unlock the community center. So I would agree. I think that would be a fantastic way to kind of juggle different versions of how to start this game. (0:53:00) : And what did you think of the golden walnuts in general? So I I guess just as a quick explainer. (0:53:05) : As Bev said, there’s 130. (0:53:07) : You get some through doing actions like fishing or farming or doing the mines. (0:53:14) : And then there’s a number that are locked behind various puzzles. (0:53:17) : And it could just be dig in a certain location or there’s certain areas based on the way the world works. (0:53:27) : We’ve got to walk behind this tree and it’s maybe not super obvious where the path is to get there and kind of getting to some hidden locations. (0:53:35) : And then there’s a few more that you get through some of the quests on the island and things like that. (0:53:40) : So what do you think of the Golden Mornuts? (0:53:44) : I almost equate them to the notes that are available on the base game, or base game base valley in the valley. (0:53:53) : So similar in that they’re kind of there if you want to actively try to collect them all, but it’s not really a necessity, if I recall correctly. (0:54:04) : What is it is (0:54:05) : in the aspect that you need Golden Walnuts to unlock various areas of the island. (0:54:10) : So the island kind of develops as you but you don’t need to collect all of them. I think you probably need about I think it’s about 80 I think you need in order to unlock most of the most of the core stuff on the island. Okay I’m looking at the wiki now and it looks like it’s 160 to unlock all the awards. But I don’t know, like some of those might be. (0:54:35) : Like once a farmhouse like mailbox, so I don’t think that’s that’s not necessary to really fully experience. I think the ginger island of it. So some of it could be it. You may not need all 116 is when I’m trying to get it. (0:54:51) : I would like I think I would like it better if there was some sort of tracking system to show like where and when you got them because I could see it being very frustrating to be like, okay, I have like 30 of them now. I don’t remember. (0:55:05) : How I got these and now I’m trying to actively collect more of them. So I have to kind of rule out by just checking out like the wiki or something else by verifying that I am on the path that I need to be in in searching where I need to search for additional walnuts unless unless I’m misremembering. (0:55:25) : But I don’t recall there being like a tracking system for that. So it’s not an explicit tracking system and I agree with your point. I think it needed it needed one. (0:55:36) : there is the parrots on the island give you hints about walnuts that you don’t have, (0:55:43) : which I guess is meant to be the version of that, which is, you know, that’s fine when you’re sort of in the mid stages and you’ve found all of the ones that are obvious and you’re not sure where to look next and you don’t want to open something out. But when you’re at, you know, you’ve got most of them completed, the hints probably not going to help you find it. And then, yeah, having to go (0:56:06) : to look it up is just a bit frustrating. It would be nice if there was a, you know, even if it was one of the last unlocks is like, hey, unlock the golden walnut tracking systems so you can see what ones you still have to collect or something like that would be quite nice. But in general, I think I enjoyed the idea of what they were trying to do with the walnuts, you know, just trying to get you to experience everything on Jigae Island. I thought it was a good variation on something like the idea (0:56:36) : of a community center, because that’s the same idea behind the community center, right? And I do like your comparison to the notes. For me, it’s probably between the community center and the notes somewhere in that realm. But I think it did a good job of getting you to sort of at least give everything a go on the island, right? Because I was probably not going to do any fishing on the island until I was like, oh, there’s golden walnuts in the water. I guess I’ll do some fishing now because I just don’t know. It was good in that respect. Yeah. (0:57:06) : I 100% agree with you, and it definitely forced me to think about, or not even. I just went to the wiki to find everything, honestly. So it has been a while since I, unlike you, did not start over to get into this game. I was working towards 100% completion status, so that’s where I was working towards. So I have all 130, but I don’t remember how I quite got to. (0:57:36) : But I’m currently like working on, I think 100% completion of the game. And it was I think a little frustrating at times to have to find them. Some of them were easier than others. (0:57:53) : But some of them were satisfying even after I figured out the puzzle. There was like one (0:58:01) : puzzle game. I think it was specifically a game that I failed several times. (0:58:06) : And that got a little frustrating to win it. (0:58:10) : What is that game? (0:58:12) : I don’t remember. (0:58:14) : It’s like really, it’s not at all. (0:58:16) : There’s the memory one, right? Isn’t it the same as the memory one? Yes. (0:58:21) : Yeah, I, as I have shown earlier with like my confusion about whether it was me as Ducky or Sooty Ghibli, (0:58:30) : my memory is not great, so I struggled along with it. (0:58:34) : Yeah, I think I failed that one quite a few– (0:58:36) : I don’t know. (0:58:38) : It got quite hard. They flashed quite quickly, I think. (0:58:44) : Cool. So in terms of what was on Ginger Island, so you’ve got, you know, there’s the (0:58:50) : four directions. You’ve got the north side of the island, which has the (0:58:55) : mine and the volcano. You’ve got the east side, which is where Leo, if I remember rightly, I think, (0:59:01) : because the kid’s name that’s where he hangs out. (0:59:04) : You’ve got sort of the South, which. (0:59:06) : Is your beach area and then the West, which has the farmhouse and kind of a, I guess, a slightly bigger area for for exploring. (0:59:15) : Maybe if we start with the talking about the volcano and what they did with the mines in in this one. (0:59:24) : What do you think of that? (0:59:26) : I feel like they took the skull mines and recreated them here. (0:59:30) : So the same level of stress was was prevalent. (0:59:36) : I think I got to the point where I could master it without dying too much. (0:59:42) : So I wouldn’t say I did not enjoy it. (0:59:46) : I do think spent most of my time in the mines during any playthrough, especially early. (0:59:53) : I’m usually that one that will, if I’m playing multiplayer, will volunteer willingly to go into the mines.

The Harvest Season
Upcoming 2024

The Harvest Season

Play Episode Listen Later Jan 3, 2024 54:39


Al and Jonnie talk about the games they are most looking forward to in 2024 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:09:54: News 00:20:55: 2024 Upcoming Games 00:51:04: Outro Links Terra Nil Travellers Rest Christmas Update Sprout Valley Winter Holidays Update Len’s Island Companions and Languages Update Tales of the Shire Snacko Mika and the Witch’s Mountain Rusty’s Retirement Go-Go Town Tamagotchi Adventure Kingdom Horticular Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al, and we’re here today to talk about Cottagecore Games. (0:00:36) Jonnie: - And my name is Johnny. (0:00:41) Jonnie: - Whoo! (0:00:43) Al: Before we get into it, transcripts are available for the podcast and the show notes and the website. (0:00:49) Al: Hi, Johnny. (0:00:50) Al: How are you doing? (0:00:50) Jonnie: Good good. I’m feeling excited about today’s (0:00:53) Al: Hmm. (0:00:54) Al: Nice. (0:00:54) Al: Nice, nice, nice. (0:00:55) Al: Yes, today we’re going to chat about what games, well, what college school. (0:01:00) Al: We are looking forward to most this year and I guess we’ll try and keep the list too, not too long. (0:01:11) Al: Because, I mean, I wrote down three and then Johnny wrote down five and looking at Johnny’s five, of course, I noticed at least one that I forgot about, so. (0:01:20) Jonnie: Yeah, and that’s maybe part of the reason I put it on my list. (0:01:25) Al: Yeah, is it not in the list of release games or did I just not put a date on it? (0:01:28) Jonnie: It is not. I don’t think you’ve put it on. Maybe it’s there without a doubt. (0:01:32) Jonnie: Anyway, we’ll get to that. I also have some games that didn’t quite make my list. (0:01:36) Al: it is there. Yeah okay well let’s do some news first because we do have a few bits of news and just to point out we are recording this two weeks before release because I mean neither of us wanted to record on the last weekend of the year. So we are, this might be a little bit out of date and if we’ve missed anything then it’ll be in hopefully next week’s episode. So yeah. (0:01:37) Jonnie: So. (0:02:06) Al: Awesome. But before the news, Jonny what have you been up to? (0:02:10) Jonnie: What have I been up to? I’ve been up to Coral Island. It’s great, but doesn’t run great on the Xbox Series S and it crashes a lot and I kind of got a bit annoyed. (0:02:23) Jonnie: Just too many days where it crashes kind of at the end of the day and you lose the progress and it’s just very frustrating. So I have put it back down. (0:02:30) Al: Yeah, that’s disappointing. (0:02:32) Jonnie: But that game’s still really great. I think if you’re playing it on literally anything else, it runs fine. I think they’re just having problems with the Series S. (0:02:40) Jonnie: this. (0:02:41) Al: Yeah, they don’t seem to be the best at having optimised it yet, because like on the Steam Deck where I’ve been playing it, it runs really well, but it runs really hot and I get maybe like three hours of battery out of the Steam Deck, which is not a lot. So maybe not even that much, maybe it’s like two hours or something like that. It’s certainly not a huge amount of time. So I think it’s just really badly optimised just now and hopefully they can work at that and get it working better. (0:03:11) Al: Um, I, my, my hope is that as they get it working on the switch, which is what they’re currently working on, that they figure out better ways to optimize things. (0:03:21) Al: And once it’s actually working on the switch, they’ve passed those optimizations onto other things and it works better on, on the series S as well. (0:03:28) Jonnie: Yeah, I have to say given the current running I cannot imagine this game running at all on a switch in its current state (0:03:34) Al: No, yeah, yeah, yeah, yeah, which is not great. (0:03:38) Al: So hopefully they fix that rather than just release a terrible port on Switch. (0:03:42) Al: I guess we’ll find out sometime this year. (0:03:44) Jonnie: Yeah, and so since I put that down, the game I decided to pick up is Palia, which came out on Switch (0:03:53) Jonnie: last week, I think. Last week as we’re recording this, middle of December, I guess, based off… (0:03:58) Al: 14th of December, yeah. (0:03:59) Jonnie: Yeah, and I’m having a really good time with it so far. It’s… (0:04:05) Al: Interesting. (0:04:05) Al: It’s an MMO, right? (0:04:07) Jonnie: Yeah, I don’t really understand what the MMO aspects of the game are yet. (0:04:12) Jonnie: Great. (0:04:14) Al: Okay. (0:04:14) Jonnie: But it feels very like… I don’t know if you ever played World of Warcraft back in the day. (0:04:21) Al: Like very, very small amount. (0:04:23) Jonnie: Well, so the starting in many ways to me feels fairly similar to starting World of Warcraft. (0:04:28) Jonnie: Like there’s definitely a visual similarity. (0:04:30) Jonnie: And it’s just one of those things where you see other players running around in the world probably doing the same things you’re doing. (0:04:36) Jonnie: But you don’t really have any reason to interact with them at this point. (0:04:42) Jonnie: So I’m curious to see. (0:04:44) Al: Interesting. (0:04:44) Jonnie: What that is, but. (0:04:44) Al: And is the gameplay loop like standard farming game or? (0:04:51) Jonnie: No, it seems I guess a little bit more adventure based, so the the days run, (0:04:58) Jonnie: I think every 12 hours equates to kind of like half hour of real time and they’re kind of constantly running and it seems more designed by you have your home, (0:05:10) Jonnie: which is an instance area, so that’s that’s unique to you. (0:05:14) Jonnie: You spend a bit of time there where you’ve got your farm, you build your house, (0:05:17) Jonnie: a whole bunch of stuff there, and then you go out into the world to do quests. (0:05:25) Jonnie: And in addition to your usual sort of farming game or cottagecore, (0:05:28) Jonnie: Bevy of Skills, they have hunting and I because I don’t think there’s combat (0:05:33) Jonnie: outside of hunting, so I feel like that’s maybe one of the things that you’re (0:05:37) Jonnie: maybe more likely to do with other players, maybe there’s bigger creatures (0:05:40) Jonnie: that you go and hunt or something like that. (0:05:42) Al: Okay, okay (0:05:43) Jonnie: - Yeah. (0:05:44) Jonnie: Yeah, the gameplay loop seems to be more designed around do some stuff at your house, go out, (0:05:49) Jonnie: explore the world for a bit, come back, (0:05:51) Jonnie: progress things at your house because plants growing is tied to real world time. (0:05:56) Al: Okay, interesting. (0:05:57) Al: So I like that when you said that your home area is unique to you, so nobody else can go there, which means that you don’t have to worry about people destroying things and stuff like that. (0:06:07) Al: Okay. (0:06:08) Al: That’s interesting. (0:06:10) Al: I’m unsure if I want to try it. (0:06:12) Al: Like just MMOs have never really appealed to me, but it’s an interesting idea. (0:06:18) Jonnie: Yeah, I think it will be interesting to see how that finds its way into the game, because at the moment it doesn’t feel particularly obvious. (0:06:28) Jonnie: Oh, the other really cool thing that I like so far about Palia is you have a lot of control over where you can put stuff. (0:06:36) Jonnie: So it is not gridlocked. I mean, technically there is a grid, but the squares are way smaller than the items, so it’s not like you’re putting a thing on a square. (0:06:45) Al: Right. Yeah. Yeah, yeah, yeah, yeah, yeah. OK. (0:06:50) Al: I can see how that would appeal to you. However, for me, that just goes everything is going to look terrible, because I can’t line them up properly. (0:06:58) Jonnie: Oh, no, you can line it up. (0:06:59) Al: OK. All right. (0:07:00) Jonnie: They have really good tools to make sure you can line stuff up properly. (0:07:03) Jonnie: So they have they have thought through that. (0:07:05) Jonnie: So I think I think you’d be OK with it. (0:07:09) Jonnie: So anyway, yeah, probably like having a lot of fun. (0:07:12) Jonnie: I look forward to sort of sharing more thoughts as I get deeper into it. (0:07:17) Jonnie: But why have you been up to? (0:07:17) Al: we’ll sign you up for that episode then. I have basically just been playing Pokemon, (0:07:25) Al: so as is standard for me when I get into a game, I get into a game and yeah I’ve been finishing up all the DLC stuff for Pokemon. I have basically done everything on one of the games, so I just need to go and do it through in the other game and get the exclusives, and then I’ll have all that done and I’m just trying to not spend my entire time shiny hunting which is always a problem I have right like I could spend forever shiny hunting but I mean only for a limited amount of time because I’m now at what’s my number I’m now at almost I’m only a couple away from 900 unique Chinese so I’ve got 200 left to go hopefully when I get to that point I can then stop until the next game. (0:08:17) Al: I suppose I can’t be trusted. So yeah, I mean, I still really like these games. I mean, overall, it’s I think I’m more kind of disappointed in some of the performance aspects of things rather than that ruining for me. It’s just a bit annoying because I think like how good could these games be if they actually ran well? (0:08:20) Jonnie: I agree, we cannot trust you, so… (0:08:42) Jonnie: Answer, not theory. (0:08:47) Al: Anyway, I have been enjoying that. So that’s basically all I’ve been playing and considering they just announced the epilogue for January, I’m sure I’ll be playing it in January as well. Yep, so there’s an extra little epilogue that’s an extra story that they haven’t talked publicly about what the story is about, but there is actually story to it. And that’s tied to a new mythical Pokemon, which they’re releasing in January. (0:08:56) Jonnie: Oh, so there’s more to come. (0:09:17) Al: And you’ll get the epilogue and mythical Pokemon at the same time. So yeah, we’ll see how that goes. So that’s my deadline for finishing what I’m finishing. Although I’ll be finished, I think probably, probably today as we’re recording, I’ll probably be finished on one game. I need to go play the other game because there’s not a huge amount of exclusives in this DLC, which is nice. There’s like six in total, but two of them are at the after of the story. (0:09:47) Al: So I need to go to the after the story part first, before I can get those two. (0:09:52) Al: But it’s fine. It’s not very long and complicated. (0:09:55) Al: Anyway, should we talk about some news? (0:09:57) Jonnie: Okay, just this once. (0:10:00) Al: So one for you, Johnny. (0:10:01) Al: Terrenil is now out on switch. (0:10:03) Jonnie: Whoo! Yeah, I actually think, uh, so I think Kev and I did the episode for this one. (0:10:10) Jonnie: I think it’s which seems like a better platform for it. (0:10:15) Jonnie: Just, I don’t know, I didn’t love the controls on mobile. (0:10:19) Jonnie: I didn’t finish it, and this kind of makes me interested to jump back in, (0:10:24) Jonnie: back in, particularly because I’m going away to a place with (0:10:27) Jonnie: dodgy internet for a few days. So I feel like I might download Terran along the switch. It might be a good one to play over Christmas break with family and friends because it’s, you know, (0:10:36) Jonnie: turn based or like you’ve got time to think about what what actions you want to take, you know, you can just pause time and things like that. I feel like this might be a good game to pick up and well, by the time you’re listening to this, I guess the I guess the holidays are done. But that’s probably (0:10:52) Al: Cool. Yeah, I will probably play it at some point now, because it is on Steam, so I could have played it on the Steam Deck, but my assumption was it wasn’t going to work hugely well with controllers, which is probably a bit unfair, because it’s not a standard now for Steam games to work well with controllers. (0:11:10) Al: But now that it’s on Switch, it definitely will have to. (0:11:13) Al: So I will have a look into that at some point. (0:11:17) Al: Travelers Rest have a new Christmas event, which is out now. (0:11:22) Al: It’s mostly just festive-based stuff, (0:11:26) Al: and we know Johnny doesn’t like talking about festive-based events anymore, so. (0:11:31) Jonnie: Yep, partly I had one and I was just like, ugh, can we not? (0:11:35) Al: Sprout Valley also have a winter holidays update, (0:11:40) Al: which does have some festive-based stuff, (0:11:42) Al: but also brings in some really fundamental changes. (0:11:46) Al: I don’t know why they’ve called this the winter holidays update. (0:11:49) Al: This is like a 2.0 with some… (0:11:52) Al: Pretty fundamental changes and it also happens to include an event that makes it snowy on the ground, right? (0:11:58) Al: So first of all, like this is huge. You can now terraform. (0:12:02) Al: This was one of the things I really wanted in this game because I found it really frustrating how (0:12:08) Al: how little land you had and how it felt like you should be able to like expand onto other islands and stuff like that (0:12:14) Al: and now you can you can just craft land tiles and just put them on the ground and you can craft water tiles and you can (0:12:20) Al: bit them on the ground so you can you can. (0:12:22) Al: Terraform your island as you see fit, which is pretty, pretty huge. (0:12:26) Jonnie: Yeah, I feel like calling this update Winter Holidays when you’re including terraforming is… (0:12:31) Jonnie: It’s just bad marketing. (0:12:34) Al: Yeah. (0:12:34) Al: Yeah. (0:12:35) Al: I really is. (0:12:35) Jonnie: You know, this should have been called the terraforming update because that is huge for a game like this. (0:12:35) Al: It really is. (0:12:40) Al: Yeah. (0:12:40) Al: Yeah. (0:12:40) Al: Or call it the 2.0 or something like make it clear that this is quite a big update, um, because they also have, um, you can now grow your own trees and So previously if you like cut all them down (0:12:52) Al: you wouldn’t have any so now you can you can add more and um you’ve also double increased not in not doubled it’s more than doubled increased the inventory space to 16 and the chess space to 32. I still think it’s a little bit weird how restrictive it is but that is much less restrictive than it was. I think it was like six and ten or something like that so it’s quite a quite a big jump. Now there is a bot here in that it only works on new saves however (0:13:23) Al: as I mentioned in the episode where I talked about this the game is very clearly designed to be like play a save for a while and then build up a new save like it’s really very definitely designed to have like lots of saves that you’ve played for a little time it’s not like a play this game in this save for a hundred hours like Stardew or Coral Island (0:13:43) Jonnie: Yeah, that’s good to hear. (0:13:46) Jonnie: I just, for 2024, the one thing I want is can we just get rid of inventory space being a thing in these games? (0:13:52) Jonnie: Like it doesn’t add anything, you know, Fafarm wins the 2023 award for best inventory management because they have the one infinite size chest, which is great. (0:14:01) Jonnie: But I’m so sick of inventory management, can we not? (0:14:04) Al: Yeah, I think Coral Island has made some movement in a positive direction on that, where you can throw anything in any chest and then you can craft anything from anywhere using your chest. (0:14:17) Al: So that, much like Fae Farm is good, but they still have like a very limited, what you can carry around with you at one point. (0:14:27) Al: So it’s like, yeah, sure, you can craft anything you want, but if your inventory is full, tough, (0:14:34) Al: you need to go back and throw something, or you need to delete something, right? (0:14:38) Al: And that’s just really frustrating. (0:14:39) Al: And I feel like it only exists so that you can upgrade your bag, which is like, okay, (0:14:44) Al: sure. (0:14:45) Al: Fine. (0:14:46) Al: If you’re going to do that, make the final upgrade an infinite upgrade, right? (0:14:51) Al: Because it’s like, oh yeah, you can upgrade it, but then you can only upgrade it to four times its original size. (0:14:56) Jonnie: Well, even like, because even upgrading it doesn’t it doesn’t do anything like it’s not tied to anything else in the game, it feels like one of those, you know, things that is a legacy, probably like inventory space was probably originally added to these games because games couldn’t handle you having large inventories of stuff, right? (0:15:18) Jonnie: If you go back to like original harvest moon or, or whatever, like it was probably difficult. And now people think of it. (0:15:26) Jonnie: As this feature that a game has to have instead of an annoying frustrating mechanic that adds nothing. (0:15:33) Al: Yeah, yeah, that’s fair. Yeah. It definitely feels like something that came from games that had very limited like memory and storage space. And therefore we can only give you this much. Like if back to like the original Harvest Moon episode that we had where it’s like you literally have two spaces in your inventory and it’s for your, your tools and and everything else doesn’t exist in your inventory. (0:16:01) Al: Um, like that. (0:16:03) Al: Because everything else was basically just a counter of how much you have of each thing. (0:16:08) Al: Um, well, that doesn’t really exist anymore. And it feels like it’s like with games with lives, (0:16:14) Al: right? That’s a holdover as well. And so many of them like Sonic and Mario, um, have started kind of moving away from that. So Sonic, I don’t think has lives anymore in the newest game. And Mario doesn’t in some of its games and does in some of its games, which is just a bit of a weird kind of like it’s half moved away from it. (0:16:33) Al: I think the 3D ones don’t tend to have like, I don’t think Odyssey had lives, but Mario Wonder does have lives, but you can also get basically infinite number if you have, if you play the game as it is, right? (0:16:47) Al: Like it’s such a weird thing where like lives kind of exists in games still, but it’s like why does this still exist even though it was a clear holdover from arcade games and only existed to get you to pay more money. (0:17:04) Al: So yeah, I agree inventory space, make it infinite, we don’t care anymore there, especially with these games have so many different things you can upgrade, right? (0:17:12) Al: If you couldn’t upgrade your bag in Stardew or in Coral Island, no one would be like, (0:17:16) Al: “Oh, there’s nothing to upgrade.” (0:17:17) Al: Of course there is. (0:17:19) Jonnie: Right? There’s so much to do. (0:17:21) Al: And if you think you need more, you just have to think of one other thing to make it the same amount as it would have been, right? (0:17:28) Al: Like it’s just such a, whatever. (0:17:30) Al: Anyway, yes, great. Have I missed anything else on? (0:17:33) Al: This, uh, oh yeah, they’ve got more translations coming to Sprout Valley soon. (0:17:38) Al: So that’s good. (0:17:39) Al: What have we got? (0:17:39) Al: Polish, Portuguese, French, Spanish, German, Bulgarian, and Korean. (0:17:44) Al: That’s an interesting list. (0:17:45) Al: I wonder if that’s just people that they knew because like, it’s funny. (0:17:48) Jonnie: Sometimes, yeah, it can be hard to get access to people that can do a good job translating. (0:17:54) Jonnie: I think that is one of those things that is an underrated skill. (0:17:57) Jonnie: You know, it requires more than just knowing the language. It is a real skill. (0:18:02) Al: Yeah, because obviously Spanish and Portuguese and French make perfect sense. And then you got German and Polish, which are like, okay, fine. Kind of still quite fundamental European ones. (0:18:12) Al: And then you’ve got Korean. And that’s the only non-European one. Obviously, (0:18:19) Al: Spanish and Portuguese and French do cover larger areas than just in Europe because colonialism, (0:18:25) Al: but they’re still like based from Europe. It’s just really funny that the only kind of age and one they have is Korean, which I mean, I’m not saying, oh, they should definitely have more. (0:18:36) Al: I’m just saying it’s just a funny looking list. That’s exactly what I’m saying. How dare they? (0:18:36) Jonnie: No, you’re saying they shouldn’t have Korean right, Al. That’s what I… (0:18:41) Al: How dare they? No, it’s just funny list. Yes, Lenz Island. Yep, they’re companions and languages update, which I feel like we’re missing some information about this, but I couldn’t find (0:18:46) Jonnie: Uh, speaking of translations, Lenz Island. (0:19:02) Al: actually look directly on Steam. Let me check Steam, see if there’s anything. But nope, (0:19:08) Al: there’s nothing more about this. Literally all we have is a tweet, which says the companions and languages update launches this Friday, which is basically today as we’re recording. So soon. (0:19:19) Al: Actually, it should already be out based on what they said. They said two days ago, they said it’s coming out in 12 p.m. AEST tomorrow. So it should be out. Like that’s now. That was only a few hours ago. (0:19:32) Jonnie: Uh, yeah, that was many hours ago. (0:19:38) Al: they’ve not posted about it being a no they have not okay yeah all we know about is the they’re adding languages and presumably there’s gonna be something about your companions in the game but they haven’t said what so they’ve said they’re adding Spanish Thai German and Chinese simplified Chinese I always that is one of the languages I’d I never quite sure because like the language situation in China is very complicated because you’ve got… (0:19:40) Jonnie: Well, by the time this episode comes out, it will definitely be all resolved. (0:20:08) Al: Mandarin and Cantonese, and those are separate from simplified and traditional, which I believe both Mandarin and Cantonese can be either simplified or traditional. (0:20:19) Al: So when they say simplified Chinese, I don’t know what they’re talking about. (0:20:24) Jonnie: Me either if you know send us (0:20:26) Al: Because I believe that simplified and traditional is about the characters they use, but Cantonese and Mandarin are about how they use those characters. (0:20:38) Al: So that’s good. (0:20:38) Al: We like accessibility for people in games, and that includes being able to read in your own language. (0:20:44) Al: All right, that’s all the news. (0:20:46) Al: Not a huge amount, because as I said, we’re recording two weeks early. (0:20:50) Al: No, just a week early. (0:20:50) Al: We like accessibility for people in games, and that includes being able to read in your own language. (0:20:56) Al: All right, that’s all the news. (0:20:58) Al: Not a huge amount, because as I said, we’re recording two weeks early. (0:21:06) Jonnie: We recorded like three days ago and that’s why there’s not much use. (0:21:10) Jonnie: And also it’s it’s Christmas. I don’t know we recorded some number of days ago. (0:21:16) Jonnie: Four. Four days ago. Yeah time is weird right now when we’re recording because also that’s 2023 and this is coming out in 2024. No we recorded this Monday. Just gone. (0:21:16) Al: There’s still an episode to come out. (0:21:22) Al: Yeah, it’s a week and a half ago we recorded. (0:21:27) Al: Yep. (0:21:30) Al: No, we’re recording right now, Johnny! (0:21:33) Jonnie: Yeah, but the… (laughs) (0:21:33) Al: Oh, oh, I see what you mean. (0:21:38) Jonnie: I just… yeah. (0:21:38) Al: I know what you mean. (0:21:40) Al: Yeah, okay. (0:21:40) Al: I thought you were trying to do that thing where when this comes out, (0:21:44) Al: you’re saying we recorded four days ago. (0:21:44) Jonnie: Ah, no. (laughs) (0:21:46) Al: Right, no, what you’re saying is we actually recorded four days ago and that’s why there’s no news, because we get it all in the last episode. (0:21:52) Jonnie: Correct. Correct. (0:21:53) Al: I understand. (0:21:54) Al: I understand. (0:21:55) Al: We’re going to talk about what we’re excited about coming out this year. (0:21:58) Jonnie: Yeah, ‘cause 2023 was a dumpster fire, so we’re throwing it in the bin and we’re talking about what we’re excited for in 2020. (0:22:08) Al: Yeah, there’s a lot of games. (0:22:10) Al: I’m not going to do the thing that I did for the Game of the Year episode What I just list everything is on the list because that would. (0:22:16) Al: Be insane and there are. (0:22:17) Jonnie: Also, half of it might not come out, so… (0:22:20) Al: Half of it probably won’t come out. (0:22:22) Al: We currently still have 12 games that are currently still scheduled to release in 2023. (0:22:29) Al: And I don’t think they’re going to release in 2023, (0:22:31) Al: but they haven’t officially said they’re not going to. (0:22:35) Al: So at some point over the next week, I will just be changing all those to 2024 and assuming that they’re going to pretend that they’re going to release next year instead. (0:22:44) Jonnie: I think I need to go to TBA. (0:22:44) Al: So yeah. (0:22:46) Jonnie: Thanks. (0:22:46) Al: So, probably. We do have a lot of TBAs as well, and maybe some of them will release this year. Who knows? Oh, I forgot. We still have a new story of seasons. We have two new stories of seasons and two new run factories that have been announced. I wonder if any of them will announce next year. (0:23:04) Al: Let’s talk about what we actually know that they think… I say no that’s coming out next year. Actually, we don’t know this at all, because remember Snacko was the most… No, (0:23:14) Al: The neck hole was, and snackle, I think. (0:23:16) Al: have both been most anticipated multiple times, so who knows whether any of these will actually come out, but we’ll see. So there’s lots of exciting. So Johnny, do you want to give us one to start with? (0:23:30) Jonnie: Yeah, I’m going to start with my most exciting game for 2024, which is Tales of the Shire. (0:23:36) Al: Yeah. And I forgot about this game. Apparently I missed it in the list. It is in the list. (0:23:40) Al: I can see it in the list. It says 2024, but apparently I completely forgot it. How did I forget about this? I have no idea. Uh, we, we’re going to have to do this episode together. (0:23:48) Al: I think Johnny. I’m sorry. I’m sorry. I know other people will be excited about it, but sorry. I’m, I’m bagging it right now. It makes no sense. (0:23:48) Jonnie: I think so. Yeah, look, and if I’m not on it as a Kiwi, you know, like Lord of the Rings is basically our country, and I may know people that are working on this game and have not been able to talk about it for the last, you know, however many years they’ve been working on it. (0:24:12) Jonnie: But I am very excited to get my hands on Tales of the Shire. (0:24:20) Jonnie: So I’m going to start with the first one, which is a particular given how good Disney Dreamlight Valley was. (0:24:24) Al: Hmm (0:24:28) Jonnie: Not that I expected this to be similar, but it’s raised my bar for a cottagecore game based on a well-readed game. (0:24:32) Al: Yeah, I think, I hope it’s not like Dreamlight Valley, I hope it’s different. Because, I mean, (0:24:40) Al: as much as I like Dreamlight Valley, I don’t want that. But with Hobbits, right? I want it to be different. I think I agree with you. I think Disney have shown that you can do good tie-in games (0:24:55) Al: in cottagecore genre. Obviously, we’ve seen that with other games, right? Like the Spider-Man games are incredible. They’ve not just phoned it in with that. (0:25:02) Al: But a lot of tie-in games with existing IP are pretty dreadful and have been for decades. (0:25:11) Al: It was the standard thing that you make a film and then you make a terrible game about it. And people would buy that game because it tied into your game and so many of them are terrible. I played one of the more recent Transformers ones and it was dreadful still. (0:25:25) Al: They’re still making them, still making absolutely terrible ones. And then you have the really big ones that were also still terrible like the Avengers game. (0:25:32) Al: And stuff like that, apparently they’re still doing that. So I think Disney and I guess Sony (0:25:41) Al: with the Spider-Man games have proven that you can make really good tie-in games. (0:25:46) Al: And I hope this is also really good. And if it’s not, I’ll be right back. (0:25:52) Jonnie: Me too. I think that for me the biggest difference is that you know Disney has such a vast array of characters to pull from (0:25:59) Jonnie: And Lord of the Rings like the characters aren’t the appeal. It’s the setting so I think it’s gonna be really interesting (0:26:06) Jonnie: How I guess how much the world feels like you’re in in the Shire, right? (0:26:13) Jonnie: That’s that’s probably gonna be the thing for this game (0:26:14) Al: Yeah, absolutely, however, if Gandalf and Tom Bombadil don’t come visiting, I’ll be disappointed. (0:26:24) Jonnie: Oh, totally, right? You still want Gandalf, you want some of those big characters, (0:26:31) Jonnie: but it’s not. You don’t want to be interacting with them. You kind of want your own adventure (0:26:36) Jonnie: in that world where they are characters passing through. (0:26:38) Al: Yeah, you don’t want that to be everything, you want the cameos to be there, but you don’t want it to be everything in this. (0:26:44) Al: But we need the deep cuts as well. (0:26:46) Al: We need the tombombadils, we need the, I can’t think of any others off the top of my head, (0:26:50) Jonnie: Ah, like, we want, I want ints, right? We want ints. (0:26:50) Al: but we need the deep cuts. (0:26:52) Al: Yeah, yeah, definitely. (0:26:54) Al: In fact, I want to build a tree house on an end. (0:26:58) Jonnie: Yes. That’s… I’m right there with you. I think that would be great. (0:27:02) Jonnie: You know, like Radagast the Brown, you know, like all of those sorts of characters are the ones I want to see. (0:27:07) Jonnie: Like, I don’t really want to be talking to Aragorn in this game, I’ll be honest. That would be… (0:27:10) Al: Yeah, I want all the ones that I care about, and I also want ones that I have to Google that they’re so obscure. (0:27:18) Jonnie: Exactly. But we don’t know much else about– oh, sorry, you go. (0:27:22) Al: I was just gonna say, you don’t have the limited amount of time of a film, right? (0:27:27) Al: So you can add everything in, you don’t have to cut stuff, you don’t have to cut, you can add all the characters in. (0:27:33) Jonnie: Absolutely. And it doesn’t need to make sense, right? (0:27:33) Al: Do it. (0:27:35) Jonnie: Like, this is not the sort of game where you need to pick a time in the canon and have all of those characters show up and it be canonically. (0:27:41) Jonnie: Like, no one cares. No… well, a lot of people care. (0:27:42) Al: No, no. (0:27:46) Jonnie: And those people will be mad anyway, because nothing will be perfect, so… (0:27:48) Al: Yeah, but they’ll be mad, but they’ll also already buy the game, right? (0:27:52) Al: So, like, you’ve already got their money, they’re already gonna, you’ve already got their anger, (0:27:56) Al: so you may as well just continue to make them angry and just, just not, I agree. (0:28:00) Al: Don’t care about when it is, don’t care about where, like, bring back dead characters, right? (0:28:06) Al: We don’t care, right? Just set it in a nebulous time, everybody’s alive. What, what a surprise. (0:28:14) Al: Although, I do, I wonder whether, hmm, so here’s an interesting thing, I wonder if, (0:28:18) Al: if Bilbo is there, are you having to go to the, like, can you go visit the, I can’t remember what they call the, the, the, the, the afterlife world that they, they goes to. (0:28:32) Al: I can’t remember what that’s called. I’d love to be able to go visit that and then come back. (0:28:36) Al: I know it makes no sense whatsoever, right? Because the whole point is, it’s a one-way journey, right? (0:28:40) Al: but I still want to be able to go there and see. (0:28:42) Al: billable there. That would be fun. (0:28:44) Jonnie: I mean, I don’t know, because we’ve never really seen that in a… (0:28:49) Jonnie: I feel like that would be a great setting for a farming game. (0:28:52) Al: Yeah, yeah. (0:28:53) Jonnie: Now that I think about it. (0:28:55) Jonnie: But actually, if they do want to put it at a time frame, (0:28:56) Jonnie: I wonder if the time frame between The Hobbit and The Lord of the Rings, (0:29:01) Jonnie: like the main series, would be a good time, (0:29:04) Jonnie: because you would have an overlap of a lot of the characters. (0:29:08) Jonnie: Like all of the big characters would be alive. (0:29:10) Jonnie: You would have good timing from a, you know… (0:29:14) Jonnie: Who’s there? And they would just be in their sort of like, (0:29:17) Jonnie: more beginner forms, right? Which would be fine. (0:29:20) Al: So I guess if you were going to do that, it would need to be reasonably early because you wouldn’t, because obviously that time period is known for starting to see evil come back into the world, and you don’t want that in a Cottagecore game, probably. (0:29:36) Jonnie: You could have elements of it though, like there could be that, you know, part of your motivation could be, you know, keeping the shire pure or a word that’s kind of less cringy. (0:29:36) Al: Like you don’t want… (0:29:46) Al: Maybe. I just feel like if you’re in that time period, you’ve got the kind of sword of Damocles holding over your head, like you know that an all-out war is coming and that doesn’t really set like a peaceful game. Like, “Oh, I know lots of people are about to die!” You know, it doesn’t really make you think about peacefulness. (0:30:10) Jonnie: I mean, I don’t know if you know, you know, Middle-earth lore that well, but there’s not a lot of times of great peacefulness. (0:30:16) Al: No, I know, but yeah. Anyway, that’s why I was agreeing with like, you just don’t set it in a time, just because then you don’t have to care about these things. You don’t have to care about the fact that there’s a war or there’s just been a war or whatever. (0:30:32) Al: Now, just put it at some non-descript time with everybody there and we’re all happy. (0:30:39) Al: But anyway, we’ll find out. I agree. I’m excited. Looking forward to this game. (0:30:39) Jonnie: Yeah (0:30:43) Jonnie: I love how for game that all we have is like a 30-second trailer that basically says it’s coming (0:30:49) Al: Yeah, yeah, there’s literally nothing about it. (0:30:58) Jonnie: All right, what’s your what’s your game now number one? (0:31:01) Al: So I have Snacko on my list again, and I know it’s in Early Access, but one, I haven’t played it since it’s come into Early Access because I’ve been too busy, so I’m looking forward to playing it, and two, obviously, I mean, well, the 1.0 version is meant to come out this year, so I’m I’m looking forward to that as well. So, um, it, it released. (0:31:19) Al: It’s so late this year that I was just like, just ignore it. It’s not a 2023 game. It’s a 2024 game, right? And its entire life cycle is going to be in 2024. That’s unless they obviously delay the 1.0 to 2025. Like I’m just going to consider it as a 2024 game. (0:31:35) Al: Like sure. Technically it’ll be like, Oh yeah, but the early access came out in 2023. Yeah, (0:31:39) Al: sure. If you say so, you know, it just, it will feel like a 2024 game to me, much like how Cordal Island released at the end of 2021. (0:31:49) Al: I think it’s going to be a 2022, but I played it a little bit then, but realistically, it was a 2022 game. (0:31:56) Al: No, 2023. (0:31:57) Al: Oh my word. (0:31:58) Al: Years. (0:31:59) Al: No, realistically, it was a 2023 game and that’s when it got the big press and that’s when I put more hours into it then than I did the previous time, blah, blah, blah. (0:32:10) Al: So Snacko is going to be a 2024 game and I’m looking forward to it and finally going to (0:32:18) Jonnie: I’m also looking forward to Snacko finally coming out into 1.0 so we can finally stop talking about it in these upcoming game of the year episodes. But honestly my confidence isn’t that high, (0:32:30) Jonnie: we might still be talking about this next year, so you know I’ll believe it when I see it. (0:32:32) Al: Yeah, yeah, yeah. (0:32:36) Al: It was nearly four years ago that we interviewed the Snacko devs. (0:32:42) Al: So that’s the timeline. (0:32:46) Jonnie: Yep, like honestly, I think one of my concerns the wrong word, but I think one of the challenges is the development cycle for this game has been so long and it’s been publicly known for so long. (0:32:58) Jonnie: I just worry how much the world has changed since then and how well the game is going to, (0:33:06) Jonnie: you know, exist in 2024 gaming circles. (0:33:10) Jonnie: tools. (0:33:10) Al: I think that’s a fair concern, but I think that it’s not like Cottagecore has become less popular in that time, and I think exactly. (0:33:20) Jonnie: Now it’s become more popular, so there’s just more competition, right, and there’s more… (0:33:25) Al: There’s more competition, but I also think there’s more people willing to try different games, and I think good ones stand out. (0:33:33) Al: And I think that Snacko is different enough, that it won’t just be seen as, “Oh, it’s just…” (0:33:38) Al: Like, because I think Carl Island’s big issue is people look at it. (0:33:40) Al: And it’s like, that’s fair, but it’s also more than that. (0:33:47) Al: But because of first impressions, people aren’t really willing to give it that time. (0:33:52) Al: And you had the same feeling about it until you started playing it. (0:33:55) Al: And you’re like, “Oh, you know, this is really good.” (0:33:56) Jonnie: Yes, absolutely (0:33:57) Al: Um, and I suspect Snacko won’t have that issue because it looks very different (0:34:04) Al: and it’s marketing itself very different. (0:34:06) Al: And I think also people like playing as cats. (0:34:10) Jonnie: That is true. So it’ll probably be fine. I guess I just more hope that it’s actually a good game when it comes out and that (0:34:16) Jonnie: you know people don’t get interested and they play and (0:34:20) Al: That’s also true. But I have played the game like three, four years ago and I liked it back then. So I’m hoping it’s just that bit better. So anyway, Snacko, what’s your next one? (0:34:36) Jonnie: Next one I want to talk about is Rusty’s retirement. (0:34:40) Jonnie: So Cody and I talked about this one a few weeks ago. (0:34:43) Jonnie: It’s the idle farming game that just sits at the bottom of your screen and takes over your life. (0:34:48) Jonnie: Or that’s my assumption. (0:34:52) Jonnie: I don’t know that I have a huge amount more to say about this beyond what we said a few weeks ago. (0:34:56) Jonnie: It’s just that the idea of an idle farming, conical game seems really smart/evil. (0:35:04) Al: They go well together as an idea, and part of the problem with Ido games is that you have to keep going back to them and you keep forgetting about them. Well, certainly I do. (0:35:13) Al: Whereas obviously the clever thing about this is that you don’t forget about it because you don’t have to go into it because it’s just always there. (0:35:20) Jonnie: So I am excited/nervous for this one when it comes out, but I think it’s just a cool idea, (0:35:30) Jonnie: like the idea of a game that doesn’t take up the full screen and it’s kind of just sitting there, (0:35:34) Jonnie: and I hope it’s like an actual idle game. Some idle games tend a little bit too much into clickers that need to be interacted with a lot, and I’m hoping this tends more towards idle games. (0:35:42) Al: Yeah. Yes, I think it depends on how long it takes for crops to grow. Because if crops grow in five minutes, you’re going to get bored of doing stuff all the time. Whereas if they grow over the course of a day or something, probably, you’re going to be much more, I think, likely to go, “Yeah, yeah, (0:36:05) Al: I’ll play it for a little bit a day, and then maybe later in that day you’ll try and do something else as well, but you won’t feel like you have to do your stuff. (0:36:12) Al: Follow the team. (0:36:13) Jonnie: Yeah, and you just watch the crops grow over the course of the day I will say that they have announced that there is going to be a focus mode that slows down the pace that the crops grow (0:36:14) Al: » Exactly. (0:36:16) Al: Exactly. (0:36:23) Jonnie: So, you know, it’s at least something that they’re thinking (0:36:26) Al: Yeah, I just feel like with that, I don’t know what I I don’t know if I would want ever want to do that. Like it just, yeah, it just feels like, Oh yeah, I’m just going to deliberately slow down my gameplay. I don’t know. (0:36:34) Jonnie: focus. Oh yeah, our brains are not wired that way at all. But having the option is one of those things that makes us way more likely to, you know, give it a go, right? Because we know that we can, (0:36:51) Jonnie: even if we know that we never will. (0:36:53) Al: Yeah, maybe. Maybe. Maybe. Anyway, I’m intrigued to see what it’s like, but I think I probably need to not install it. But we’ll see. I certainly, you know, I work on a client machine, so I certainly can’t install it on my work machine. No, I’m pretty sure they are. They definitely I know people who have installed things and they’ve got a message from IT saying (0:37:10) Jonnie: I think you mean you shouldn’t. I believe that you can. (0:37:23) Al: uninstall that, please. It has happened before. Anyway, so I think this is on your list as well, but Mika and the Witches Mountain I’m very excited for. I feel like this game has been coming out for quite a while. GB announced like a whole bunch of games all at the same time and one of them has come out. So I’m looking forward to this one. I think it looks fun. I like flying games. (0:37:29) Jonnie: Yes. Right, next game. (0:37:53) Al: When the controls are good, and I think that one of the things that Chibig do well is controls. (0:38:02) Al: Their 3D platformer that came out this year was particularly nice to control. So hopefully (0:38:09) Al: that continues with this game as well. And flying is fun, right? (0:38:14) Al: You know? (0:38:14) Jonnie: Flying is fun, and this game just looks really cute. (0:38:20) Jonnie: You know, like, this probably would have been number one for me in a year that, you know, (0:38:23) Jonnie: Lord of the Rings didn’t have a game coming out. (0:38:26) Jonnie: And even then I think it was still close. (0:38:28) Jonnie: I’m probably just a little bit hesitant because it was supposed to come out in September of 2023 and (0:38:34) Jonnie: I feel like it’s gone a little silent on when it’s meant to be coming out. (0:38:39) Jonnie: I don’t think we have a confirmed date for it yet just early in 2024. (0:38:44) Al: Yeah, I think… did they say first half I think? (0:38:44) Jonnie: Yeah, I can’t remember exactly what they said, but I want to be more excited about this. (0:38:53) Jonnie: I just feel like until we get that date, it’s the sort of, you know, delay that makes me nervous because it’s the what’s gone wrong to the level that they don’t know how to fix it, that they’re not willing to do it. (0:39:05) Al: I think it’s more just like they’re doing the sensible thing of not saying the new date even though they have one internally because then they don’t have like if they if they find a bug last minute they can delay it by another month and not get have that negative press like I think that’s the way that people should do things like sure say vaguely when you’re going to announce right don’t say we have literally no idea when this is coming out say we’ll hope to release in 2024 right fine great but don’t give us an exact date that’s stupid. (0:39:36) Jonnie: Yeah, I hope that’s what it is and I think I just need to channel a little bit of my inner Kiv here and like just, you know, make some, yeah, super excited like that’s, that’s, you know, like I just as soon as we started talking about it I think I heard Kiv just like scream in excitement. (0:39:45) Al: Well, and I think that they have proven they can get games out and they can do it well. (0:39:56) Al: And like Summer and Mara came out when it was meant to and it was a Kickstarter, right? (0:40:01) Al: So like that was never delayed, I don’t think at all. (0:40:05) Al: So I think they’ve proven they can deliver games, they can deliver games that are fun to play and they have done multiple of them, right? (0:40:12) Al: They’ve now done what, four games? (0:40:15) Al: I’m not worried about it. (0:40:16) Jonnie: Yeah, I think the other thing I’m excited about for Mika is I feel like it’s one of the games that’s really starting to push into not farming being the core of the game. (0:40:26) Jonnie: You know, this being about you’re a postal person that I think is also that’s one of the things that is most appealing about this game for me is just pushing into those other cozy spaces and not being all about the farming. (0:40:26) Al: Mm-hmm. Yeah » Thank you. (0:40:30) Al: » Yeah. (0:40:40) Al: Yeah, yeah, I agree. (0:40:41) Al: Um, we can do, we can do a cottage core without, without it just being farming, which is good. (0:40:47) Al: A, what’s your next one? (0:40:50) Jonnie: My next one is one we talked about a few days ago from our time, many weeks ago in Listenerland. (0:40:58) Jonnie: Tamagotchi Adventure Kingdom. That, you know, 30 second trailer that we’ve watched like 20 times. (0:41:05) Jonnie: I’m still really excited about it for all the reasons I was really excited about it last week. (0:41:09) Jonnie: It just looks dumb and stupid and fun and as much as I hate Apple Arcade, I don’t care. (0:41:15) Al: Yeah, I’m intrigued by this game, and I will probably play it, and I’ll probably get Apple Arcade again to get it. It’s next month, isn’t it? Oh, it’ll be out by the time this episode comes out, won’t it? It was like the 4th of January. (0:41:16) Jonnie: I’m gonna get Apple Arcade and I’m gonna play the hell out of some Tamagotchi Adventure Kingdom. (0:41:30) Jonnie: Oh my god, that’s… Yeah, go play Tamagotchi Adventure Kingdom. Do that. (0:41:33) Al: One, two, three… No, it’ll be coming out tomorrow when this episode comes out. It’ll be coming out tomorrow. Yeah, I will probably play it. (0:41:45) Al: I’m not as excited as you are. I’m intrigued to see what they’ve done with it, and see whether it’s just Hello Kitty Island Adventure with different characters. But I guess we’ll see. Yeah, I think that’s probably the thing that gives me most hope about it, is that makes it feel like it has character, and so hopefully that means there’s mo- but I just feel like the trailer other than- (0:41:57) Jonnie: We will see. I have watched the video of that stupid guy smashing his face into the rock like way more times than I care to admit. (0:42:15) Al: that point just feels incredibly generic. (0:42:18) Jonnie: Yeah, and it probably will be, and we will love it. (0:42:22) Al: Well, let’s see. Well, let’s see. I have no idea if this will be in anybody’s game of the year list next year or not, but I didn’t think Hello Kitty would be either. Okay, my last one is Go Go Town. (0:42:34) Al: I cannot- I’m just- I cannot explain how excited I am for this game. It’s just so ridiculous. I love how they are (0:42:45) Al: trying to do something just incredibly fun and stupid but also building in new ideas and mechanics for things like no game has a chainsaw yet right and this game has a chainsaw to cut down trees and I love that idea of not having to use an axe or I don’t know whether you upgrade from an axe to a chainsaw at some point that would make sense but like yeah I just I love that and the the movement looks so much fun you can you know there’s like a (0:43:15) Al: unicorn trike that you can go on that looks really fast and fun and everything about this game screams just do what you want and do it fast right and but not in a like stressful way in our this is just how you move kind of way which these games are always slower than I want them to be (0:43:34) Jonnie: This game looks awesome. This is the one that I forgot from my list, until I saw it on yours. (0:43:40) Al: Ah. (0:43:42) Jonnie: When I watched the trailer, I was like, “I forgot that this game existed, and I’m so excited to be reminded of it.” (0:43:48) Jonnie: To me, it kind of looks like someone looked at the terraforming aspect from Animal Crossing and just said, (0:43:56) Jonnie: “How do we make this absurd and insane amounts of fun and just make that the game?” (0:44:02) Jonnie: the game and it looks stupid stupid fun. (0:44:04) Jonnie: Distinct visual style as well, I don’t quite know how to describe it, but it’s very distinct from everything else that we have in the genre at the moment which I really like. (0:44:14) Al: Yeah, it’s quite cartoony. That’s the only word I have for it just now. (0:44:18) Jonnie: Yeah, I would say anime inspired, right? Or cartoon inspired. (0:44:21) Al: Hmm, yeah. Yeah, I’m super excited. I just love how they’re not just kind of doing the same thing. (0:44:28) Al: They’ve got loads of interesting ideas into it. And it’s not like a static town. (0:44:36) Al: It’s not like a static town, like so many of these games are. There are, as you say, (0:44:41) Al: this terraforming. But you can you just (0:44:44) Al: even just the idea of being able to expand your town is different than most Cottage Co. games. Right. Which is it’s fine because like a lot of a lot of times it’s like, oh, (0:44:54) Al: you’re moving to a village and you don’t want to cheat, you want to fit into the village. (0:44:58) Al: And like that makes sense. Right. But also sometimes you just want to you just want something to grow with you as well. Right. Like there’s a balance to be had there. (0:45:06) Jonnie: Yeah, absolutely. I mean, I think it’s one of the, you know, to go back to Animal Crossing, it’s one of the fun things about that game, right? (0:45:12) Jonnie: Is as you progress through it, the town builds up kind of as much as you want it to, which is fun. (0:45:20) Jonnie: And I think this is going to push that to an even stronger level. (0:45:22) Jonnie: Do we have a release date for this? (0:45:26) Al: We do not. I am actually even just assuming that it’s coming out next year. They haven’t said it’s coming out next year. They just say to be announced. But based on how they’ve been doing their playtests and stuff like that, I just have a feeling. So we will see. (0:45:40) Jonnie: Ah, that’s why I missed it from the list. (0:45:43) Jonnie: Okay, great. (0:45:45) Jonnie: I thought I was losing my mind, but I am excited. (0:45:47) Al: Yeah, there’s lots of other, like I’m just looking at some of the stuff they said, like They’ve got a thing that allows you to just skip some of the day. (0:45:56) Al: I can’t be bothered waiting for things to happen. (0:45:59) Al: Let me just skip a few hours, which is pretty cool. (0:46:03) Al: Um, yeah, I’m excited. (0:46:05) Al: What’s your last one? (0:46:07) Jonnie: My last one is, oh, I don’t know how to say the good name of this game out loud with that, like it’s… (0:46:14) Al: Heart heart heart. It’s heart icular. I think (0:46:17) Jonnie: Yeah, that sounds so particular. It just sounds not well thought through. I’ll say that much. (0:46:24) Al: What a name being not ideal. That’s never happened before, Johnny. We’ve never complained about names before. (0:46:28) Jonnie: Right. (0:46:30) Jonnie: But I feel like… (0:46:32) Jonnie: I feel like this falls into a new category of games you should have said out loud once (0:46:37) Jonnie: Maybe not that one. Maybe let’s pick something different (0:46:41) Jonnie: anyway, horticular (0:46:43) Jonnie: this game intrigues me in that it’s described as a (0:46:47) Jonnie: farm base building game and (0:46:51) Jonnie: I don’t know that I (0:46:53) Jonnie: have fully grokked what it is that you’re trying to do other than build out like a cool-looking garden and grow stuff and I (0:47:02) Jonnie: Think that there’s something like I yeah a garden base builder is enough for (0:47:07) Jonnie: That interests me. I like the visual style of what’s happening here. I don’t really understand what all of that means together (0:47:14) Jonnie: But I feel like if it’s pushing into that sort of puzzle ish (0:47:20) Jonnie: Kind of RTS without really being RTS is is interesting to me (0:47:24) Al: Yeah, I don’t think I have a huge amount to say about this game. I’m not particularly excited about it. I guess I would say, yeah, sure, I understand the interest in it, like I’m interested in it. But there’s nothing that really grabs me as like, “Oh, I must play this.” I like the kind of the animal aspect of it, like it’s one of the more kind of environmentally conscious ones, which we always like. (0:47:54) Al: But yeah, there’s nothing that grabs me and makes me go, “I must play this game.” (0:48:00) Jonnie: Yeah, I think for me, this kind of feels like I feel like last year, you know, I had I talked about above snakes as, you know, something that looked like it was trying to do something interesting and ultimately, you know, I didn’t end up playing above snak

The Harvest Season
We Are at Peak Witch

The Harvest Season

Play Episode Listen Later Dec 13, 2023 87:08


Codey and Jonnie talk about Disney Dreamlight Valley Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:25: What Have We Been Up To 00:07:41: News 00:39:07: Disney Dreamlight Valley: The Second Harvest 01:23:09: Outro Links NPR Best Video Games 2023 Moonstone Island Update and DLC Dredge x Dave The Diver Palia Coming To Switch Harvest Moon 64 On NSO Lego Fortnite Ooblets Plushies Loose Leaf Rusty’s Retirement Home Free Bug and Seek Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello farmers and welcome to another episode of the harvest season. My name is Cody (0:00:35) Jonnie: And my name is Johnny (0:00:36) Codey: And we’re here today to talk about cottagecore games (0:00:43) Codey: Though I am also prepared to talk about goblin core games because I just got a goblin core (0:00:50) Codey: Coloring book and it has a lot of like moths and snails and other like cute things And I really like it. I’m excited to color in it (0:01:00) Codey: Probably the Cody season cuz everyone says I am I am Goblin Corps. (0:01:00) Jonnie: name like what would the harvest season be if it was if we went full goblin core (0:01:08) Codey: [LAUGH] Nobody, nobody wants that. (0:01:08) Jonnie: all right welcome everyone to the Cody season (0:01:15) Codey: Transcribs are always available in the show notes and on the website. (0:01:19) Codey: So you can go there to find those if you need them. (0:01:21) Codey: Today, Johnny and I will be doing a second harvest of Disney Dreamlight Valley. (0:01:25) Codey: Johnny, you’re on the original episode, yeah? (0:01:28) Jonnie: Yeah, that was my first appearance on The Heart of Season because I loved Disney Dreamlight Valley. Do I still love it? We can find out. (0:01:36) Codey: Stay tuned. (0:01:37) Codey: So yeah, we’re going to be talking about that. (0:01:40) Codey: I started playing it a couple of months ago, maybe, (0:01:43) Codey: because of this episode. (0:01:44) Codey: So you’re getting someone from really early on and the early access to someone who is more recent. (0:01:50) Codey: And then it came out two days ago as of this recording, (0:01:54) Codey: three days ago as of this recording. (0:01:57) Codey: Three days for me, four days for you, Johnny. (0:02:00) Codey: And so we might have– I think that they’re– (0:02:06) Codey: there were some changes. (0:02:06) Codey: Some things changed when the 1.0 came out. (0:02:11) Codey: So we’re going to discuss those, discuss our thoughts. (0:02:13) Codey: Before that, there is, of course, always news. (0:02:17) Codey: A shocking amount of news, given that I just recorded about news without two days ago. (0:02:24) Codey: Oh, how things change. (0:02:25) Codey: But first, we’re going to talk about what we’ve been up to. (0:02:27) Codey: Johnny, what have you been up to? (0:02:28) Jonnie: What have I been up to? I tried to jump on the Coral Island train and I was playing it on Xbox and (0:02:36) Jonnie: Unfortunately, the game is in a state where there’s some pretty game-breaking bugs early on. So I really like what I’ve played (0:02:44) Jonnie: but currently there’s a bug where the game crashes when you donate your 10th item to the museum and (0:02:50) Jonnie: I like donating things to museums and games and I (0:02:55) Jonnie: I kind of hit that bug and it really just made me not want to pull it. (0:02:58) Jonnie: So I like the idea of Coral Island but I had to put it down to wait for bugs to be fixed, which is a bit of a shame. (0:03:08) Jonnie: And other than that I’ve been playing Forza Motorsport because the new one of those just dropped and there’s something nice about car racing games where you can kind of switch your brain off, like not fully. (0:03:20) Jonnie: You know, just enough to be like “when do I brake? When do I turn?” and I like the more sort of simulation style. (0:03:28) Jonnie: I kind of like the Forza Horizon, which is more arcadey style racing. (0:03:33) Codey: Mm-hmm (0:03:34) Jonnie: So I’ve kind of just been enjoying that, where you sort of jump on, do a race, it takes like 10-20 minutes or something. (0:03:40) Jonnie: And then it’s kind of just a nice little reset. So I probably won’t stick with it for that long because it’s just on Game Pass, which is nice. (0:03:48) Jonnie: And Game Pass continues to just be awesome. (0:03:51) Codey: Yeah, I agree. So I have been, I got it, gosh, I got it for, actually I got it for Farming Simulator with you. (0:03:59) Codey: And then I forgot to get rid of it, and then I was looking at what was available on it, (0:04:04) Codey: and I saw that things like Disney Dreamlight Valley, Menacos Night Market, Coral Island, (0:04:09) Codey: like all of these different things were available on it. (0:04:11) Codey: And so I was like, hmm, well, guess I’m gonna stick with Game Pass for a while, because it is really nice. (0:04:17) Codey: nice. It’s giving the opportunity to play. (0:04:21) Codey: Do you play Trackmania? (0:04:22) Jonnie: Yeah, and it’s just a nice way to to try some stuff out right without expending a bunch of money (0:04:28) Codey: Do you play Trackmania? (0:04:30) Jonnie: I do not play track mania. I feel like I need to look up track mania (0:04:31) Codey: Okay. So Trackmania is kind of like what you’re saying, like it’s a race style game that’s not, it doesn’t feel like an arcade style. (0:04:43) Codey: It feels like kind of more of a real thing, but you’re basically racing against your own time. (0:04:49) Codey: time. You know now that I’m talking about (0:04:50) Jonnie: Ooh, okay. (0:04:51) Codey: it it sounds like an arcade one but it does it it feels really cool and there are whole there are streamers that play trackmania that have like setups that mimic cars that do like the pedals actually like are pressure sensed so they’ll like gas as much as they as they push and stuff like that it gets really crazy so there’s a decent amount of people out there doing it I believe it’s free that’s pretty cool (0:05:20) Jonnie: I might have to give that a go. (0:05:21) Codey: Yeah, definitely. (0:05:24) Jonnie: But yeah, other than that, I haven’t been gaming too much, so that’s where I’m at. Cody, what have you been up to? (0:05:30) Codey: I have been playing Disney Dreamlight Valley surprise surprise, but also my Tetris game as always (0:05:40) Codey: Hilariously I think over the last (0:05:44) Codey: Two days I’m loading it right now. I am almost at a million points (0:05:51) Codey: 986,000 points and (0:05:53) Codey: There is a cruise available right now. That is one and a half million (0:05:58) Codey: They have a thing going on right now where you get five times bonus points. I honestly have no idea. But I’m getting like five times the amount of VIP points that I have been. I don’t know, it’s like a whole other thing. So I’ve been playing quite a bit and I went from I think I was like five hundred fifty thousand about a week ago and I’ve just been Tetris-ing up a storm. So that’s exciting. Crews on the horizon. I did calculate it. So the (0:06:31) Codey: points pay for the cabin, which is about a thousand dollars. But I still have to pay a lot of money. (0:06:38) Codey: So it’s not like it’s a free, it’s not a free cruise. No, I always want to have that cruise in my back pocket. But yeah, so this… Well, you say Tetris-cult, there’s… (0:06:42) Jonnie: See, this is how they get you. (0:06:46) Jonnie: Cody, I feel like we might need an intervention. (0:06:56) Jonnie: Well, you and your titress cult seem to be going well. (0:07:00) Codey: it’s a cult of one. I don’t know anyone else that I’ve gotten into this game. I don’t… like everyone just makes fun of me for it. And I’m spitefully going to play it more because of that. (0:07:12) Jonnie: Sorry, the Tetris cult that you are blindfully a part of and haven’t realized yet. (0:07:15) Codey: Oh, okay, cool. Yes. If you are also part of the Tetris cult, please, please reach for it. Reach out. (0:07:20) Codey: I would… I don’t… I don’t want to be alone in the Tetris cult. Yeah, so that’s… I mean, (0:07:29) Codey: And those are, I’ve been playing. (0:07:30) Codey: I’ve been really focused on research and life, life stuff, so, um, yeah, that’s what we’ve been playing. (0:07:40) Jonnie: All right, well, shall we… yeah, shall we talk about some news? (0:07:41) Codey: Woo. (0:07:42) Codey: Yeah, we should. (0:07:44) Codey: Well, so some of it, um, NPR put out their best new games, 2023 article. (0:07:46) Jonnie: Because it’s been two days, so there’s only like, you know, an hour’s worth of news here to talk about. (0:07:56) Codey: The article is linked in the show notes. (0:07:58) Codey: It’s games. (0:07:59) Codey: I think for all it’s (0:08:00) Codey: it’s not just Xbox PlayStation and Nintendo. I think it also has like Steam games and stuff on it. (0:08:07) Codey: But so each they basically NPR went around to a bunch of their (0:08:13) Codey: production people like the people who make NPR run and asked them for game recommendations and what games they thought were the best games of this year. And some of the games include things that like that you would expect like Baldur’s Gate. But there were also some that were games that we have covered on this pod. (0:08:30) Codey: And I think it’s nice to just shout them out a little bit. (0:08:34) Codey: So first we have Terranil, which was recommended by Alex Curley, (0:08:38) Codey: who is the product manager in distribution. (0:08:41) Codey: Chia by Graham– oh, Raboon. (0:08:46) Codey: I’m going to butcher half these names. (0:08:48) Jonnie: Sure (0:08:49) Codey: A software engineer in publishing, Venba, (0:08:52) Codey: which was suggested by Rakisha Chase-Jackson, (0:08:56) Codey: who’s the project manager and member partnership. (0:08:57) Codey: Hello Kitty Ireland adventure suggested by (0:09:00) Codey: Nina Phil project coordinator and training and then we have a couple here that have like (0:09:05) Codey: because each of these they don’t just like say the name they also have like kind of a little blurb about the game um and recommending it and some of the blurbs had some pretty funny things so I have a couple that I pulled out here so Fey Farm which we did the Fey Farm episode didn’t we um I was about to say you did that episode I’m like no no I was also there um Arfy Getty the producer of one (0:09:22) Jonnie: We did. (0:09:31) Codey: said quote but while Fey Farm nails many elements of cozy games it doesn’t compare to Stardew Valley’s deep cast of characters to court and befriend Azoria’s residents ring hollow with extremely repetitive dialogue if I hear quote I’m looking forward to planting my spring crops one more time I’ll snap though the game doesn’t offer many surprises I still find myself coming back to it um I think I remember you saying this right that you thought that the characters were very two-dimensional. (0:09:58) Jonnie: Hey. (0:10:00) Jonnie: Two-dimensional, and I think I kind of came to that realization on like day one. (0:10:05) Jonnie: So, for me reading this I was like, yes, that is exactly how I feel about a farm. (0:10:12) Jonnie: Though I don’t know that since we did that episode I felt a strong pull to go back to that game, (0:10:17) Jonnie: because it’s kind of like a pretty exterior. But as Aafi says, it’s hollow on the inside. (0:10:24) Codey: Oh no. My comment for this is that it seems like a bad relationship. Can someone please check on Arfy for us? Thank you. And I will be checking on Johnny. Nina Phil recommended still the project coordinator from training. Also recommended Meneko’s Night Market. And I loved her blurb here. Quote, “There are so.many.cats.” First you have to evade the the secretive suit-clad agent. (0:10:54) Codey: the suit-made agent. (0:11:20) Jonnie: Or alternatively listen to the episode that is it Kevin now who who did the minifres night market episode (0:11:24) Codey: Mm-hm. (0:11:27) Jonnie: It’s it’s a great cozy little game. I I agree with pretty much everything That was that was said here except I kind of now want to see the vomiting of hairballs on screen That sounds kind of funny to be honest (0:11:27) Codey: Mm-hmm. (0:11:36) Codey: No, I’m good. (0:11:39) Codey: Do you have you owned a cat ever? (0:11:41) Codey: Okay, that is like the one thing I always love like my dogs. (0:11:47) Codey: I I’ll sleep through anything. (0:11:49) Codey: I will sleep through my dog like, like literally like ripping apart an entire toilet paper roll before I’ve done that like I’ve woken up and been like, it looks like a toilet paper roll just like exploded in my room. (0:12:06) Codey: I’ll sleep through a lot of things, but cats throwing up is not one of them. (0:12:12) Jonnie: Mean it’s not great, but that’s kind of why I want to see it in a game like this because I think it’d be pretty funny (0:12:18) Codey: It would be cute if it was if they were vomit if they were if it was a cute hairball, but it’s really hard to make that cute. (0:12:26) Codey: Um, though if they could minute the people at Meneco would be able to do it. (0:12:32) Codey: of seasons a wonderful life. So our last two blurbs come from back. (0:12:36) Codey: Becky Brown, Becky, you, you nail in this, uh, broadcast recording technician. Um, first one was for story of seasons, wonderful life. Quote, I am more romantically attracted to the games spreadsheets than any of its wooden bachelor or bachelorettes who never changed their small talk even after you dutifully court them for three months with milk, soup and old coins. The obligatory divinely delivered child that you produce with your chosen spouse (0:13:06) Codey: or conversation. But remember, if you’d like to encourage their artistic talent, refuse any physical affection and schedule the play dates with the local pyrotechnics. Pyro technicians. (0:13:18) Codey: Like your child communicates so well that if you want them to be an artist that you have to like send them off to the, the local emos. Okay. (0:13:22) Jonnie: I mean, I love this description, it’s so good. (0:13:32) Jonnie: I mean, that’s how good artists get made, right? (0:13:36) Codey: You have to have some sort of solitude, some sort of deep. Yeah, for sure. Uh, and then Becky’s final suggestion was Moonstone Island. Quote, whatever genre mashup Moonstone Island may present itself as it’s ultimately a floating islands creature collector. Such a burn. Like, (0:13:56) Codey: I mean, she still recommended it. It’s so it’s like a burn, but it’s also, it’s like a self, it’s like a self aware burn of like, I’m playing this game. I recommend this game, (0:14:06) Codey: like it’s doing. And I’m just going to tell you, this is what it’s doing. So. (0:14:08) Jonnie: Right? (0:14:10) Jonnie: I feel like that’s so many cottagecore games in 2023 though, right? They’re like, (0:14:14) Jonnie: “We are a dick building, cozy, farm, life sim, MMO, RPG, (0:14:21) Jonnie: roguelite.” And it’s just like, just be one of those. Just one. That’s all. (0:14:22) Codey: Yep. And then, and then the DLC will add a rhythm based game, like the DLC will change something like change the game completely. So stupid. (0:14:38) Codey: Yeah, so that was that. There are a bunch of other games that they suggest some of which are good games that I have played or seen and wanted to play. (0:14:48) Codey: but obviously it was like 90 games or something. (0:14:52) Codey: It was a lot of games on that list, so if you want to see what other games the NPR folks have, that link is in the show notes. (0:15:00) Jonnie: And if you’re like me and surprised that MTS still exists. (0:15:05) Codey: Does New Zealand not have an NPR? (0:15:10) Jonnie: I mean, I feel like the era of NPR podcasts being the thing is dead, and the world is better for that. (0:15:17) Codey: Well, it’s not just podcasts, so it’s just national public radio. (0:15:17) Jonnie: I do not like their style of podcasts. (0:15:26) Codey: I can tune into it on my car ride to school. (0:15:28) Jonnie: Oh yeah, we definitely don’t have that. That’s another thing. (0:15:30) Codey: Okay. (0:15:31) Codey: Yeah, because it’s something I listen to on my car ride. (0:15:35) Codey: They have podcasts or certain section segments of NPR that they put out in a podcast form, (0:15:45) Codey: but it is not solely podcasts. (0:15:47) Codey: It’s for me, it’s mostly “Wow, it’s eight and I’m driving to school. Let me see what’s on the news.” (0:15:55) Codey: And two seconds later I’m like, “That’s enough.” (0:15:59) Jonnie: Yeah news is depressing except for the news that we have because you know our news is very uplifting (0:16:00) Codey: The world sucks. (0:16:04) Codey: Like the Game Awards? (0:16:05) Jonnie: This is this is just be our only news source. Well, I say that and then we go into the game awards, which you know Game Awards sucks. So (0:16:12) Codey: Yeah, uh game awards were yesterday Baldur’s Gate seemed to sweep I actually didn’t even see if they won best game or anything, but I’m assuming so they I was scrolling through to find (0:16:22) Codey: Anything that’s relevant to this to this podcast and I was like baldur gate. Mm-hmm. Yep. Mm-hmm. Yep, but (0:16:30) Codey: for the games for impact category, which is a category that is (0:16:35) Codey: The winner is a thought-provoking game with a pro social meaning or message the winner with this year was Chia (0:16:42) Codey: so awesome Chia is the (0:16:44) Codey: super cute little game set in New Caledon. (0:16:47) Codey: and it has a lot of culturally aware and culturally relevant material from New Caledonia and that’s awesome. (0:16:55) Codey: So yay Chia, good job. (0:16:58) Jonnie: I refuse to acknowledge the game awards. (0:17:01) Codey: Okay, cool. (0:17:04) Codey: Cool. The Game Awards, you mean Moonstone Island, which is our next piece of news. (0:17:10) Jonnie: Yes, yes. (0:17:10) Codey: We honestly should have put the Game Awards before the NPR thinks then the Moonstone Island news would have flowed seamlessly. (0:17:15) Codey: Al if you can just like (0:17:17) Codey: Do some edit wizardry editing. No, don’t do that (0:17:22) Codey: This island has a new free update and paid DLC coming (0:17:27) Codey: Paid DLC is called December lovely cozies, which is (0:17:30) Jonnie: Yeah, I feel like every time I’m on an episode Moonstone Island just has more DLC coming out. So I (0:17:38) Jonnie: Think it’s cool that they have kind of that constant stream of stuff and they seem to be doing a balance between (0:17:45) Jonnie: free and paid which I think is is cool, so (0:17:50) Jonnie: Great. I haven’t I haven’t dipped into Moonstone Island at all. I don’t know if you have (0:17:54) Codey: Nope. Nope. (0:17:56) Jonnie: But yeah, it seems it seems like they’re putting stuff out so (0:18:00) Jonnie: maybe that’s something we will get to in 2027 when some space frees up in our respective gaming calendars (0:18:06) Codey: You think I’ll be available then? I’m booking out to 2030. (0:18:09) Jonnie: One of us one of us one of us might be a (0:18:12) Codey: That’s true, that’s true. I will say the snowboard in the paid DLC, paid DLC is just $3.99 USD. (0:18:19) Codey: The snowboard looks pretty cool, especially if you can change the color of the snowboard. I’m not a big pink human, but being able to have a snowboard in a game is kind of unique, (0:18:31) Codey: especially if it allows you to move faster or something. (0:18:36) Codey: And then the free DLC includes festive decorations, more ice spirits, you can name your spirits, and even bigger barn owl and caps, and a bunch of different things. So if you are playing Moonstone Island and you maybe like we’re taking a break because you’ve done everything, here you go. This is coming, it’s already out. It’s already out. Well it’s the next news item that you know more (0:19:02) Jonnie: - Correct. (0:19:05) Jonnie: Next news item is Dredge and Dave the Diver are doing a crossover. (0:19:10) Jonnie: So to be clear, this is DLC for Dave the Diver and it’s a crossover with Dredge. (0:19:16) Jonnie: So for those that don’t remember, (0:19:18) Jonnie: you can go back and listen to the Dredge episodes that Kev and I did earlier this year as part of fishing month. (0:19:25) Jonnie: But Dredge is the sort of Lovecraftian horror of fishing game. (0:19:29) Jonnie: And now that’s bleeding its way in. (0:19:32) Jonnie: I’m going to play it again to Dave the Diver, which is concerning, because Dave the Diver does not seem like the sort of game that Lovecraftian horror is necessarily a great fit, but it is a great fit in terms of that, you know, indie game sort of doing cool DLC that sort of takes the game in a different direction. (0:19:52) Jonnie: I haven’t had a chance to play Dave the Diver yet, and this kind of just reminded me that I want to play Dave the Diver, but it doesn’t necessarily make me want to play it. (0:20:02) Jonnie: More, even though it’s a cool crossover. And I just like to see, you know, different developers kind of working with each other and, you know, utilizing their brand awareness to, you know, hopefully get more people playing more games, which is cool. So this looks cool. (0:20:23) Codey: A lot of games do weird crossovers lately. (0:20:29) Codey: Which in a couple of news items will be more relevant. (0:20:35) Codey: Next news item is about Palia, which is a really cute little MMO. (0:20:39) Codey: I believe it’s been out for a while. (0:20:41) Jonnie: I have no idea. (0:20:42) Jonnie: I forgot about this game until it popped up in the news. (0:20:45) Codey: Pretty sure it’s been out for a while. (0:20:46) Codey: Oh, there’s an open beta. (0:20:48) Codey: So yeah, it’s the longest of open betos. (0:20:53) Codey: You build a life with friends and are cozy sim MMO set in a high fantasy world. (0:20:58) Codey: It’s gorgeous. (0:20:59) Codey: It has a lot of ability to change things. (0:21:05) Codey: What is it? (0:21:06) Codey: Creativity? (0:21:06) Jonnie: Just like, yeah, creativity and, you know, like, I think the thing that stood out is when they were decorating the house, you could like adjust things, it wasn’t just the four degrees or four, you know, rotations, you could rotate anything to any direction to lay out things in in a way that you really wanted to, which that really stood out to me. (0:21:07) Codey: Creativity. (0:21:28) Codey: Mm-hmm. (0:21:29) Jonnie: Yeah, that looked awesome. I kind of forgot this game existed and and watching the trailer a gave (0:21:36) Jonnie: me like strong World of Warcraft vibes, but like, you know, slightly more up to date art style. And it kind of just made me interested in the idea of a cozy MMO. Like, I don’t really understand how that would work. But I’m into the idea and I’m maybe keen to find out. (0:21:58) Codey: Yeah, um, I am also interested in finding out so if you may have one play together and let me know. (0:22:05) Codey: Um, and (0:22:06) Jonnie: Hell yeah. Let’s do that. Let’s do that. (0:22:08) Jonnie: Ah, do we actually say the news that it’s coming to Switch on the 14th of December? (0:22:13) Codey: We’ll get to that eventually first let’s let’s come up with what day next week. Are you available? No, I’m kidding. (0:22:19) Codey: So yeah, it’s coming to switch on December 14th and (0:22:25) Codey: It’s you get specific Nintendo switch (0:22:28) Codey: awards if you link your account and log on with Nintendo switch live you get a leap froggy outfit a mushroom glider and a froggy bucket I don’t know why they’re frog themed whatever available and that’s until January 14th 2024 so if you really want that froggy froggy outfit you gotta you gotta do it you got to get on it. They are cute little outfits, I’m not going to lie. (0:22:58) Codey: Yeah, looks like a really cute game. So, is this game leaving early access? No idea. (0:23:07) Codey: But, Palia, very cute. (0:23:10) Jonnie: Yeah, I think you’re more excited about this next news item than I am, so why don’t you- (0:23:15) Codey: I mean, I’m not excited at all. I think both of us were like, “Ugh.” (0:23:24) Jonnie: Correct. (0:23:25) Codey: R has been 64 is now on Nintendo Switch Online Expansion Pack. (0:23:30) Codey: That’s it. That’s the news. The next thing, so this is going back to cool crossovers (0:23:37) Codey: and questionable crossovers. Lego Fortnite. (0:23:40) Codey: Mm-hmm. (0:23:42) Codey: Mm-hmm. (0:23:44) Jonnie: I, so I’ve never been a Fortniter. (0:23:48) Jonnie: I’ve never played Fortnite. (0:23:50) Jonnie: I’ve never had any interest in playing Fortnite. (0:23:53) Jonnie: I really, really wanna play this. (0:23:55) Jonnie: It looks friggin’ awesome. (0:23:58) Jonnie: Like, it makes so much sense. (0:24:00) Jonnie: Like, so, like, first of all, (0:24:03) Jonnie: before we get too much into this, (0:24:05) Jonnie: is this like out now? (0:24:06) Jonnie: ‘Cause that’s the, the trailer is like, (0:24:08) Jonnie: “Hey, just find it in Fortnite.” (0:24:10) Jonnie: So I assume this is out now. (0:24:11) Jonnie: That’s my assumption, right? (0:24:12) Jonnie: I’m gonna log off this call I’m gonna go download Fortnite. (0:24:14) Jonnie: That’s what I’m doing. Is that right? (0:24:15) Codey: Well, don’t do that. (0:24:19) Codey: Seeing as how there’s a LEGO Fortnite status Twitter page. (0:24:27) Codey: I think it is. I think it is. (0:24:30) Jonnie: Yeah, I’m so excited. So the trailer, basically like it’s just like now there is Minecraft in Fortnite and it’s LEGO. That’s what this is, right? And it makes so much sense, right? Like Fortnite has (0:24:32) Codey: Oh my god. (0:24:48) Jonnie: the infrastructure, the building mechanics, everything done. All they were missing is like (0:24:55) Jonnie: What’s the reason? And then LEGO pops up and is like, “Hey, we exist.” (0:25:00) Jonnie: And it just makes sense, like… (0:25:04) Jonnie: And I would say, I was in the category of people that was like, “If you asked me yesterday, will you ever play Fortnite?” (0:25:08) Codey: Why would I do that, no it’s disgusting. (0:25:10) Jonnie: I would be like, “Hell no. Fortnite is a stupid game for stupid babies.” (0:25:15) Jonnie: It’s gross. I don’t want to be associated with Fortnite. (0:25:18) Jonnie: But all it took is LEGO, and now I am like, “I am in. I want to do this.” (0:25:23) Codey: so the thing that gets me is that I will say I haven’t played fortnite in a hot in a hot minute (0:25:30) Codey: but this doesn’t even this looks like this it it’s not fortnite yeah it’s minecraft lego with a fortnite skin (0:25:37) Jonnie: It’s not Fortnite, it’s Minecraft with LEGO! (0:25:46) Jonnie: Yeah, well, so I assume that this is kind of the next evolution of fortnight where the game itself is so popular (0:25:52) Jonnie: using it as a base for (0:25:54) Jonnie: Essentially new games like this just looks like a new game like this is not like oh if you’re in for if you like fortnight There’s now Lego fortnight. It’s like no. Do you like minecraft? (0:26:04) Jonnie: If so download fortnight and play Lego Minecraft like this is this looks like it’s made for (0:26:11) Jonnie: listeners of the harvest season because there’s there’s farming this building, you know (0:26:16) Jonnie: Lego kind of gives it a more cozy vibe. Like I’m not really a minecraft person. I just never quite clicked with me I know you’re you’ve been a bit of a minecraft person (0:26:25) Codey: Mm-hmm. (0:26:26) Jonnie: So I feel like we’re just gonna get lost in this one. Like it’s just it’s inevitable This is this is what our lives are gonna be now like (0:26:33) Jonnie: Palia yeah, we might try that but Lego fortnight. This is gonna be what we do for the next year of our lives (0:26:37) Codey: Be careful how you say “our.” (0:26:40) Codey: I’m… you’re… (0:26:41) Jonnie: Look I know I know how you operate you’re gonna get sucked into this I guarantee (0:26:45) Codey: I don’t… I don’t want to do this. (0:26:48) Codey: So, Al wrote, “Fortnite is a farming game now, apparently.” (0:26:51) Codey: I said, “How does this have anything to do with Fortnite?” (0:26:54) Codey: Al said, “It is the game, Fortnite. It has something to do with it, (0:26:58) Codey: in the same way that Jack Skellington has to do with Disney’s Dreamlight Valley. (0:27:02) Codey: It is in the game. (0:27:04) Codey: Lego Fortnite is part of Fortnite. (0:27:07) Codey: Fortnite for some reason. (0:27:09) Codey: The for some reason just got me. (0:27:13) Codey: I could like read it in his words and like the sass. (0:27:19) Codey: Cause he also wrote that comment at like very late last night. (0:27:22) Codey: It was really funny. (0:27:23) Codey: He’s just sick of my, sick of me, sick of my goober stuff. (0:27:27) Codey: Yeah, I will watch, I’ll watch other people play it. (0:27:28) Jonnie: Yeah, I’m excited for this stuff. (0:27:31) Codey: But gosh, darn, I miss me with the epic. (0:27:36) Jonnie: So you will live in denial for a few weeks and then eventually you will come over to the dark side. (0:27:37) Codey: Okay, cool. (0:27:44) Codey: I would also go over to the dark side for a clomper plushie, (0:27:49) Codey: which is our next news item. (0:27:54) Codey: Clomper and Glanter Plushes. (0:27:57) Codey: These are, these are creatures from Ooblets. (0:28:00) Codey: Those plushes are now available in the United States and they are joining Shrumbo. (0:28:05) Codey: Clomper. (0:28:07) Codey: Look at look at him’s little face. There is not a thought inside those eyes. (0:28:14) Jonnie: I mean, I think the clump like I’m a no one ooblets hater, right? (0:28:19) Jonnie: My problem is like I agree the clump of plush super cute when I saw in the news (0:28:24) Jonnie: clumpering Glanta Plushers are out. I (0:28:27) Jonnie: Couldn’t even give you a guess as to what they looked like until I clicked on the link and saw the picture like Shrumbo (0:28:29) Codey: You were like, “Oh yeah, right, that one.” (0:28:33) Jonnie: Shrumbo. Yeah, Shrumbo is the one name that like I was like, yeah, okay I think I’m pretty sure I know what Shrumbo is but I mean, come on like (0:28:36) Codey: Yep, yep, very cute, very cute. (0:28:42) Jonnie: Just do better ooblets do better (0:28:44) Jonnie: But very cute. (0:28:51) Codey: I just realized that these next items I didn’t, I don’t even know if there’s news about, I I don’t know what the news is or if they’re just new games that. (0:28:59) Codey: Have recently been introduced and I believe that is the case. (0:29:03) Codey: Okay, so we have. (0:29:04) Jonnie: I believe that is the case. I don’t think we’ve talked about any of these. (0:29:07) Codey: Yeah, I think that the last of the last one I added. (0:29:11) Codey: And I believe it’s already out. So that one is going to be coming soon. (0:29:16) Codey: Like I you will hear more about it. (0:29:18) Codey: But these other three, these are new games that just just popped up on our horizon. (0:29:23) Codey: So the first one is called loose leaf. It is a tea witch simulator. (0:29:27) Codey: later. (0:29:29) Codey: It looks really cute you it’s a very hyper-realistic tea brewing simulation (0:29:34) Jonnie: yeah so I’m gonna call with heat hit peak which no more witches if you are working on a game we are at peak which we do not need any more witches do (0:29:38) Codey: Peek with it (0:29:43) Codey: So I mean I’m I agree I think that’s if they just said (0:29:48) Codey: Brew tea and read folks Tarot’s like if they said the psychic simulator or something I would have been more the word which was in it and I was like miss me like miss (0:30:00) Codey: Not interested. It looks really cute. I like the concept of (0:30:04) Codey: reading people’s Tarot (0:30:06) Codey: I am NOT a Tarot of human personally, but I did I have a friend who collects Tarot decks I believe that they’re gorgeous and I understand the usage of Tarot to self-reflect (0:30:17) Codey: Because you can kind of read what you want (0:30:19) Codey: Whenever you’re if you have something in mind, but you’re like not sure what you want (0:30:24) Jonnie: Yeah, and I liked the I liked the look of this game. So I tried a few of the (0:30:29) Jonnie: There was like those Bureau brewing sort of simulator games that came out in the last few years (0:30:35) Jonnie: and None of them really clicked because they were sort of missing an interesting game (0:30:40) Jonnie: Element where you were kind of just going through the motions to make a thing and then sell the thing and there was (0:30:45) Jonnie: It’s kind of just missing that game aspect. I think the addition of that tarot card reading and the trailer sort of shows um (0:30:54) Jonnie: you know some some activity that looks like you know you do some interpretation and and that being very tied to the tea that You’re brewing for your customer to me. It just was like oh, this feels like a more complete (0:31:04) Jonnie: game experience that that does appeal to me I (0:31:08) Codey: Yeah. (0:31:09) Jonnie: Also, just really like vibe with them calling it the most in-depth tea brewing simulation ever like there is this plethora of tea brewing simulation out there (0:31:16) Codey: Yeah. (0:31:18) Codey: Yeah. (0:31:20) Codey: It’s like it is the most in-depth shred junk mail simulator and turn shredded junk mail into planting planters to give to children and dogs simulator. (0:31:36) Codey: It’s like, oh, there’s so many games that (0:31:38) Codey: it’s scratching that itch. (0:31:42) Codey: So, so goober. (0:31:44) Codey: Also, the fact that they say ever makes me think that like what if someone comes out with a more in-depth one and then they have to make theirs more, more in-depth. (0:31:52) Jonnie: Yeah But the release date on this one is to be announced so (0:31:57) Jonnie: My guess would be probably not too late 2020 for early 2025 at the earliest (0:32:02) Codey: Ooh we getting some some estimates from Johnny. (0:32:06) Jonnie: Cody I think we have a problem (0:32:08) Codey: What’s up? The next one? (0:32:10) Jonnie: This this next game is gonna be a huge problem in my life (0:32:15) Codey: Yeah literally my first comment is no this is dangerous. (0:32:22) Jonnie: I saw that comment and I opened the link and I was like, “I don’t know, and this is fine.” (0:32:26) Jonnie: And then I read about what is going on with this game and I was like, “Oh, oh no.” (0:32:29) Codey: Yeah. Yeah, yeah, yeah. (0:32:32) Codey: So this game is called “Rusty’s Retirement” and it’s on Steam. It’ll be available on Steam. It’s not available yet, but whenever it is, Lord help us all. (0:32:41) Jonnie: Q1 2024. (0:33:00) Codey: So this is like… (0:33:03) Codey: Like, imagine you have a Chrome screen up. (0:33:08) Codey: This is at the bottom of it. (0:33:10) Codey: Perpetually. (0:33:12) Codey: So you’re trying to work, you’re trying to code, you’re trying to write a paper, (0:33:16) Codey: but you’re like, “Oh, my crops are ready.” (0:33:18) Codey: “Oh, oh, my automation is… I need to ref… I need to fix that.” (0:33:24) Codey: “Oh, I don’t like the way I organize.” (0:33:27) Jonnie: We’re going to be sitting here recording episodes of the harvest season and it’s just going to be like five, five minutes of silence in the recording. (0:33:30) Codey: playing (0:33:32) Codey: I detect no lines yeah in this game it just looks so peaceful and pleasing and it looks like things are floating around I don’t even remember if there’s a but there oh yeah (0:33:49) Jonnie: Yeah, no video yet, but coming out soon. (0:33:51) Jonnie: And the thing that, you know, I’ve talked a few times about the idea of an idle farming game, you know, like a (0:33:59) Jonnie: trims or something like that, and I think this is such a (0:34:04) Jonnie: smart/evil way of doing something like this, where it’s just omnipresent on your screen. (0:34:10) Jonnie: You can kind of just do it in the background, and I think this is, you know, (0:34:14) Jonnie: the pixel art style in general is very overplayed in a cottagecore, but in this case, (0:34:19) Jonnie: it makes a ton of sense, and I like the pixel art style. It does feel visually distinct from a lot of other games. (0:34:25) Codey: Yeah, I love in their blurb they say multitasking. (0:34:30) Codey: Rusty’s retirement is built to sit comfortably at the bottom of your screen, (0:34:34) Codey: allowing you to do other tasks while caring for your farm. (0:34:36) Codey: Zoom in or out for less distracting view, (0:34:38) Codey: or alternatively, turn on focus mode, (0:34:41) Codey: which slows down crop production. (0:34:43) Codey: They don’t say turn the game off. (0:34:45) Codey: They say turn on focus mode. (0:34:48) Jonnie: We help you focus by making the game move slightly slower. (0:34:51) Codey: It’ll move slower. (0:34:53) Codey: We know you’re not gonna turn this game on. (0:34:55) Codey: We know it. Oh my gosh, this game. (0:34:59) Jonnie: The other thing I like is automation with robots. (0:35:03) Jonnie: I think that’s such a cool way of doing automation and there’s a GIF part way down on the page that sort of shows all of the robots coming out from what looks like a shed to harvest crops or do a bunch of other things. (0:35:15) Jonnie: And I’m just like, oh my God, (0:35:17) Jonnie: This looks so visually… (0:35:18) Jonnie: …satisfying for how this game is gonna play, so I’m afraid. (0:35:27) Codey: I’m afraid. (0:35:29) Codey: Ha ha, I’m in danger. (0:35:37) Jonnie: Yeah, I just need to jam all of my productivity in now so that when this comes out, I, you know, I can, yep, yep. (0:35:44) Codey: Don’t have to be productive (0:35:48) Codey: Okay Two more games first one. I don’t have a lot to say about this home free quote developed by acorn lab (0:35:56) Codey: Acorn land labs home free is a solar punk off-grid video game. That’s more than mere entertainment It’s a bridge to a possible future one where we might return where we return to the essence of living in harmony with nature (0:36:07) Codey: Drawing direct inspiration from free life technologies this game offers an immersive guide to simpler sustainable and self-sufficient living (0:36:14) Codey: Innovative methane digesters solar ovens efficient folder voltaics biomass heating (0:36:19) Codey: Biogas cooking and elegant composting solutions all exist today explore them in home free (0:36:28) Jonnie: Yeah, I don’t know that I have a huge amount to say either, like it’s cool to be sort of taking a sustainable approach and a look toward the future of what could be possible and using a game as a vehicle for making people aware of this sort of stuff, which is a cool thing to do. (0:36:44) Jonnie: Um, but equally I think I think you need something more to kind of make a game like this land and I’ll just need to see more before it’s like actually something that interests me or not, but cool idea. (0:36:56) Codey: Yeah. Yeah, for sure! And finally, the game that I have already purchased and just need to play, (0:37:04) Codey: it’s called Bug and Seek. And I literally wrote, “I don’t care if this isn’t Cottagecore, this podcast is now Cottagecore Games and Bug Games for Cody.” So I guess I didn’t have to say that the Goblincore version of this podcast is the Cody season. We can just call it Bug Games for Cody. (0:37:25) Codey: So yeah, Vug N Seek quote. (0:37:26) Codey: Catch bugs and clues in this cozy bug catching sim creature collector styled like an 8-bit classic. (0:37:33) Codey: You’ve bought the local bug museum, abandoned after a mysterious robbery. (0:37:38) Codey: Fill orders, build your collection, and upgrade your skills and equipment while exploring Bugberg and uncovering its secrets. (0:37:49) Codey: As someone who works in a museum. (0:37:49) Jonnie: I like the idea that you own the museum. That’s a very cool thing to me. (0:37:56) Codey: And would not be an insect museum and would not be upset to continue to do that as a career. (0:38:06) Codey: I color me intrigued. (0:38:08) Jonnie: Yeah, and I’m just watching the trailer for it now. (0:38:12) Jonnie: And it looks like that there is incentive to catch bugs multiple times, which– (0:38:21) Jonnie: and what I mean by that is in games like Animal Crossing or Coral Island or whatever where they have bug catching, (0:38:27) Jonnie: you catch the bug the first time and you donate it to the museum. (0:38:29) Jonnie: And then after that, it’s just like, hey, (0:38:31) Jonnie: now it’s a source of money. (0:38:34) Jonnie: But it looks like they’re tying some sort of leveling up or skills. (0:38:38) Jonnie: This is just a cool little idea. I think it’s only out on Steam currently. (0:38:46) Codey: Yeah, but it is on Steam, Mac and Windows, so I’m buying it because I can play it on my Mac. (0:38:55) Codey: So that when I am doing bug science and then I need a break, I can play. (0:39:03) Codey: Yeah, that was all the news. A lot of news, but we can shift on over to our main topic of Second Harvest of Disney Dreamlight Valley. (0:39:15) Al From The Future: Hi listeners, just a very quick note from Al from the future here. (0:39:20) Al From The Future: This episode, this discussion of Disney Dreamlight Valley does include some (0:39:26) Al From The Future: reasonably heavy topics, so if you’re not emotionally in a place to deal with those sorts of things, then just bear that in mind. (0:39:34) Al From The Future: On with the topic. (0:39:36) Codey: I will mention that this game was already the topic of a podcast called “I Listened to Goofy” on October 19th, 2022, and that had Alan Johnny. (0:39:52) Codey: And so if you want to hear kind of like, how does this game play, how does it, what are the benefits, like, what are our goals? (0:40:06) Codey: Or our, like, critical review of it or whatever, that’s where you’d find that. This is kind of us just, like, talking about the game on a more casual, less structured way. (0:40:16) Codey: I have some thoughts that I, and questions that I’ve written down, and I also have notes that I, like, on the, uh, what are these things? Show notes. (0:40:26) Codey: Uh, but also in a physical form that I can read through and look through. (0:40:32) Codey: Um, but also just hearing what Johnny’s thoughts are, uh, a year. (0:40:36) Codey: Um, and are you, are you still playing a Disney dream in my Valley? (0:40:40) Jonnie: So over the course of the year, I’ve kind of like dipped in and out as content has come out. (0:40:47) Jonnie: I think what they’re going for is a game that kind of wants you to check in daily. (0:40:54) Jonnie: I don’t find that’s how I want to play this game. (0:40:58) Jonnie: I find I want to play it for like, you know, intensely for like a week or two and churn through a bunch of the content and then put it back down. (0:41:07) Jonnie: So that’s probably more what I’ve been doing over the course of the year. (0:41:10) Jonnie: I’ll play it a lot for a week and then I’ll put it down for a week. (0:41:18) Codey: I mean that’s I feel like that’s a good way to play it as well. It’s like (0:41:23) Codey: You know you play the content that’s available and then but they’re they’re releasing a good amount of stuff like consistently (0:41:32) Codey: So you’re not like really ever bored (0:41:36) Codey: too too much and I think another benefit of playing daily because there are (0:41:41) Codey: kind of like in Animal Crossing where (0:41:45) Codey: There’s like the money rock every day or whatever. (0:41:48) Codey: Right? Like a rock. One rock that you hit with the shovel and then it just will give you a heck ton of bells. (0:41:52) Codey: This has similar things. (0:41:56) Codey: There’s like the night thorns. There’s always at least one night thorn that has popped up overnight that just gives out a heck ton of coins. (0:42:04) Codey: So you can like find that and get rid of the night thorn. (0:42:08) Codey: Gear Valley. (0:42:10) Jonnie: I just think, you know, my reflection, you know, since we recorded the first episode on on what I like about this game is it’s not, it doesn’t hit the same parts of my brain as a game like Animal Crossing, that’s like I’m much more driven by the character story quest side of this game than I am the daily chicken, life sim aspect of this game, which I think is why I don’t like, (0:42:40) Jonnie: stuff absolutely exists. And it’s, you know, I think that’s what they’re going for is that daily chicken style. That’s just not the part that this game hits for me. (0:42:52) Codey: Mm-hmm. Yeah, what is it? Like what is the appeal of it for you then? (0:42:57) Jonnie: It’s the characters, right? (0:42:59) Jonnie: So the way I think the characters interact in this game is magical. (0:43:07) Jonnie: To me, that’s the real highlight of the game. (0:43:10) Jonnie: And it’s not just, oh, I have nostalgia for this series of Disney characters. (0:43:17) Jonnie: And it’s a fun way to interact with them. (0:43:19) Jonnie: It’s actually that the Disney characters from different properties interact with each other in ways that are really thoughtful. (0:43:27) Jonnie: Um, and add a lot to those characters and what you like about characters. (0:43:33) Jonnie: And for some that you potentially don’t know as well, um, kind of present them in a way that makes them, you know, it makes you want to go and watch a movie about them. (0:43:42) Jonnie: So, so an example of that is, um, uh, as part of Skaar’s storyline, he’s, you know, (0:43:49) Jonnie: on the hunt for food and Remy keeps trying to find food for him to cook. (0:43:53) Jonnie: But obviously being a life-some game, there’s not a strong focus on meat (0:43:57) Jonnie: of fish, right? It’s not like you can just go and kill a cow and get a steak. (0:44:01) Jonnie: That’s what Skaar wants. (0:44:02) Jonnie: And Remy interacting with Skaar is not something that I ever had on my bingo card. (0:44:04) Codey: Mm-hmm (0:44:08) Jonnie: I’ve never watched Ratatouille. (0:44:10) Jonnie: But this made me want to, you know, this made me want to go and watch Ratatouille after seeing them interact and have the storyline together. (0:44:11) Codey: Right (0:44:17) Codey: Yeah Yeah, I think gosh, I can’t remember what the what the ones for me were (0:44:25) Codey: Maybe it’s like Merlin and Ariel (0:44:28) Codey: Or like no, it was Ursula and stitch. I (0:44:32) Codey: I think, because Ursula… (0:44:34) Codey: …hates Stitch and Stitch ends up going and apologizing to Ursula because he’s, you know, annoyed her or whatever. (0:44:42) Codey: And I was like, “This is crazy.” (0:44:45) Jonnie: Right? (0:44:48) Codey: And the characters are so genuine. (0:44:50) Codey: Like, and they don’t make the villains like a good guy. (0:44:56) Codey: Like, they’re still pretty clearly a villain. (0:45:00) Codey: Um, pretty clearly, I mean, they try and- (0:45:04) Codey: like, help the- the- with, uh, keeping the- the- the Valley alive or whatever, like, they- they’ll help a little bit, and you can, like, befriend them and stuff, but- (0:45:16) Codey: like, Scar isn’t- there’s, like, one moment where I- I- I thought he was trying to poison me. (0:45:22) Codey: Um, you know, stuff like that, and it was like, “Oh, you! I got my eye on you!” (0:45:28) Jonnie: Yeah, it’s a sky roll all the time is like are you sure you’re the right person to be in charge cuz I’m really really good At being a charge (0:45:34) Codey: I could be better. Oh, I tried to poison you. Oh, I thought that would work. (0:45:41) Codey: And then I could be in charge. It’s like, excuse? (0:45:46) Codey: Yeah, so I guess, so you’ve hit credits. Okay. I have not hit credits. The story kind of like (0:45:57) Codey: in the Valley, you come to it and they, everyone keeps talking about this ruler that used to exist. (0:46:02) Codey: Um… (0:46:04) Codey: I guess here is a mild spoiler, I don’t know how spoiler we want to get and I obviously like I don’t want you to spoil the ending for me so like we’re like spoiling like kind of midway. (0:46:16) Codey: Um… (0:46:16) Codey: You were the ruler? (0:46:18) Codey: Uh… (0:46:20) Codey: But part of you, like your inner child, like ripped itself out of you? (0:46:28) Codey: Um… and that part of you has a lot of bad feelings and negative thoughts. (0:46:34) Codey: And you are trying to help heal that part of you. (0:46:38) Codey: And it was… man there was like what? There was literally a part, oh my gosh I took a picture. (0:46:44) Codey: There was literally a part where I was playing and it like is going to go into the backstory of the character. (0:46:52) Codey: Um… like into your history. (0:46:54) Codey: And it literally gives you like a content warning. (0:47:00) Codey: Um… (0:47:02) Codey: If you’re scrolling back through to where… (0:47:04) Jonnie: Yeah, that part of the game is sort of the main story that revolves around your character, I think is exceptionally well done, particularly for, you know, likely people that are listening to this podcast, right, because a lot of us have the connection to these characters from our childhood. (0:47:24) Jonnie: And I think the fact that you were the past ruler is not a spoiler. I think you pick that up in sort of the first 10 minutes of the game. It’s heavily implied. (0:47:30) Codey: okay okay well because because people are like I don’t know where the ruler went you look really familiar and it’s like okay (0:47:34) Jonnie: Right. That. Yeah, so it’s not revealed but it’s very heavily foreshadowed very early on in the game but I think it’s and in the story of that, you know, this being an important part of your youth and reconnecting with the characters, but in a slightly different way is a really great storyline. (0:47:58) Jonnie: It’s also presented in a way that doesn’t I think like it’s not like the game I don’t think wouldn’t land for you know younger players that they may not pick up on all of the aspects but I don’t think it’s presented in a way where they would be like not having fun with the game you know like little things like the night thorns effectively or the overall thing that’s happening is called the forgettening or something right which which you know you can pretty cut represents you know you as the character sort of forgetting about (0:48:34) Jonnie: this aspect of your childhood or becoming more distant from it and a lot of the negative things in the world being sort of the result of you becoming distant from from Disney and from these characters so I think it’s just a really good setup and one of the things that stands out to me so would have been really easy for it to come across as like kind of hokey or cliche And it doesn’t like it sometimes it gets (0:48:59) Codey: Mm-hmm. (0:49:04) Jonnie: close to that line particularly with characters like Mickey and Minnie and Goofy because they’re kind of just like overly earnest characters anyway but as you progress through the game like I think the story is handled really really (0:49:16) Codey: well even like those characters are positive and like they just have this like never-ending like enthusiasm and stuff but like (0:49:25) Codey: they do The people that designed this game do them pretty dirty (0:49:30) Codey: Because it starts off and Mickey’s in the world But he can’t find Minnie and then she’s like kind of a ghost for a while and then you finally like (0:49:42) Codey: Make her real again, but she doesn’t remember anything. She doesn’t know who Mickey is (0:49:46) Codey: So imagine like missing the person you love and then you finally find them, and they’re just like who you? (0:49:56) Codey: Oh my gosh, so I found I found the thing so when you’re doing these forgotten memory quests You’re basically like trying to regain your your memories (0:50:04) Codey: as the (0:50:07) Codey: The other version of you is called the forgotten (0:50:10) Codey: And it says the take care the forgotten memories quests deal with some difficult emotions and themes such as sadness loneliness (0:50:16) Codey: Anger if you’re not in the right space to deal with these themes consider returning to your village (0:50:22) Codey: Until you feel prepared to face them, so it’s basically the game being like if you can’t do this right now (0:50:30) Codey: Go go fish for a bit go play with your villagers for a bit like you don’t have to do this (0:50:36) Codey: But it helps you kind of understand like why the forgotten became the forgotten and I think that’s another thing that’s really important is you know some of us go to places in our lives and we (0:50:47) Codey: Like are really harsh critics of ourselves (0:50:51) Codey: Because we’re not where we think we should be or whatever or we’ve made a lot of mistakes (0:50:59) Codey: But that happens and sometimes you need to revisit those moments and have grace and compassion for yourself (0:51:04) Codey: And when you as you revisit them you kind of come back and you talk to someone about them And they’re like what did you learn and you’re like? (0:51:11) Codey: Wow, this person’s really sad (0:51:14) Codey: And sometimes it do be that way (0:51:16) Jonnie: Yeah, I agree. I think like so for me yet like I think the the story is is what goes best And you mentioned you know the the Mickey mini storyline the another one. That’s sort of in a similar vein (0:51:30) Jonnie: Is the (0:51:33) Jonnie: Anna and (0:51:36) Jonnie: What’s what’s his name his name is just walked out of my brain (0:51:39) Jonnie: Kristoff we’re at one point in order to save the Valley (0:51:46) Jonnie: I have to forget or she

Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!

This week the universe giveth Lorcana and the universe taketh Lorcana away, Dreamlight Valley finally leaves public beta status and we give you our initial thoughts on the release and new features, several Pixar films finally get a theatrical release, a fan favorite returns with Fantasmic in spring 2024, Rolly Crump makes his way to Spotify, we dive into whether Disney used AI to recreate a recreation of their art, and we start winding-down Great Moments with Mr. Andrew covering facts about 2019 and 2020. Listen now at: https://www.podketeers.com/494   Check out our series of Armchair Imagineering episodes here:  https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to:  https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a --- Help us make a difference!  Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com