Podcasts about backwards compatibility

Technological ability to interact with older technologies

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Best podcasts about backwards compatibility

Latest podcast episodes about backwards compatibility

PSVR Without Parole
Skip navigation Search Create Avatar image I AM CAT Hits #1 On the Sales Charts! | ILL Looks Amazing | PSVR2 GAMESCAST LIVE

PSVR Without Parole

Play Episode Listen Later Jun 4, 2026 93:31


0:00 No More Brain Cells5:00 We're Gonna Talk About Music For Awhile14:40 Fine We'll Talk About Yesterday's State of Play24:10 Ill Would Be Great in VR (so TELL THEM!)50:40 The Future Will Be 3 Ways To Play Every Game56:10 May's Top Downloads1:06:14 Four Minute Challenge1:25:47 A Conversation about Backwards Compatibility

Latent Space: The AI Engineer Podcast — CodeGen, Agents, Computer Vision, Data Science, AI UX and all things Software 3.0

The new AIEWF website is live! CFPs close in 2 days and we will run our first New Engineer Orientation this weekend, get your tickets booked ASAP as they -will- sell out. Take the AI Engineering Survey and get >$2k in credits and free AIE WF tickets!One of the central tensions in the agents industry is that even while there are major decacorn agent labs like Sierra, Decagon, Notion and Cursor being built up, it is also true that it has never been easier to DIY agents, with a plethora of agent frameworks like LangGraph and Pydantic and Flue, and managed agents from Anthropic and Gemini and Amazon. There has been a wave of companies building their own background agents from Shopify to Stripe to Paradigm to Razorpay, and even Cognition's friends Ramp have built their own coding agent with other friend Modal.You'd think Cognition might feel a bit threatened, but they're not - even after all this, they were way oversubscribed for the $1B Series D they just announced:Walden Yan, coiner of context engineering and Chief Product Officer/Cofounder of Cognition, invited OpenInspect's Cole Murray to talk about why the Devin is in the Details.Full conversation live on the pod today: In retrospect, async agents were the most AGI pilled bet you could make in 2024 - the models weren't good enough yet to vibecode, and people didn't trust AI enough to let it rip, nobody (including early Cognition) was sure about the form factors. Now it is obvious:* The first wave of AI coding tools made the developer faster but remain heavily in the loop. Copilor and Cursor's tab autocomplete are prime examples However, the workflow was still heavily centered around and bottlenecked by the developer's local workflow: a developer in an IDE, watching the model, accepting or rejecting changes, and pushing code one interaction at a time.* The second wave was local agents: Claude Code, Windsurf, Cursor's agents pane: first one and increasingly many terminals all running concurrently.* The current Age of Async Agents points to a different future focused more on agent orchestration which drives end-to-end development.According to previous guest Steve Yegge, there are finer-grained 8 levels to agent adoption, but we have collapsed it into three.As Cursor's Michael Truell put it in The third era of AI software development:Cursor is no longer primarily about writing code. It is about helping developers build the factory that creates their software. This factory is made up of fleets of agents that they interact with as teammates: providing initial direction, equipping them with the tools to work independently, and reviewing their work.The agent should not sit solely inside the developer's flow. It should be setup to work in the background so that you can give it a task, a repo, a machine, a shell, a browser, tests, memory, and review loops to go do the work somewhere else.In less than a year, the sentiment has shifted from avoiding multi-agent systems:to suggesting approaches that actually work:From coining “context engineering” to building the infrastructure behind Devin's 7x PR growth and jump from 16% to 80% of commits across Cognition repos, Walden Yan has had a front-row seat to the background-agent shift. In this episode, Cognition co-founder and CPO Walden Yan joins swyx alongside Cole Murray, creator of OpenInspect, to unpack why everyone is building their own Devin, what changed after the December 2025 model inflection, and why “spec to pull request” is now becoming a real production workflow.We go deep on the architecture of background agents: harness-in-the-box vs out-of-the-box, why Devin separates the “brain” from the machine, why repo setup is still one of the hardest problems, why Docker is not always enough, and how full VMs, snapshots, scoped secrets, GitHub bots, Slack integrations, and video-based testing all fit together. Walden and Cole also dig into memory, MCP limitations, multi-agent orchestration, AI code review, SRE auto-triage, PMs shipping code from Slack, Windsurf 2.0, hybrid frontier/sub-frontier systems, and the real failure mode of uncontrolled vibe coding: your codebase regressing to your worst engineer.And as agents eat software… and software eats the world… you can draw the conclusion on what is next:We discuss:* Why the engineering world is waking up to background agents and cloud agents* The December 2025 model inflection that made spec-to-PR workflows practical* Devin's 7x merged PR growth and rise from 16% to 80% of commits* Why Cole built OpenInspect as an open-source background-agent system* The economics of $20/seat agent products and why monetization is tricky* What Cognition actually sells beyond Devin: infra, onboarding, integrations, and adoption* Harness in the box vs out of the box, and why architecture matters* Why Devin separates the brain from the machine for security and permissions* Repo setup, scoped secrets, Docker Compose, and agent-ready dev environments* Why full VMs matter when agents need to run real applications and test them* Android, macOS, Windows, nested virtualization, and machine-specific agent work* Why testing is much harder than “computer use”* Screenshots, video verification, and the “I know it works” merge moment* GitHub UX, Devin Review, AI reviewers, and agents responding to PR comments* Why MCP alone is not enough for first-class Slack and enterprise integrations* Memory, Knowledge, skills, Claude.md, and why retrieval is still unsolved* Devin's auto-generated memories and the challenge of memory pruning* Always-on agents as permanent PMs for issues, tickets, and product areas* Sub-agents, meta-Devin management, and what multi-agent systems actually add* Why pure auto-merge vibe coding breaks down after about two weeks* AI code smells, lint rules, reward hacking, and Semgrep for agent-written code* GitAI, inline context, and preserving the “why” behind code changes* Local testing, mock servers, older codebases, and preparing companies for agents* Windsurf 2.0 and the handoff between local foreground agents and cloud background agents* SRE auto-triage, support workflows, and agents as first responders* PMs, marketing, and non-engineers creating pull requests from Slack* AI agent budgets, $1k-$5k per engineer spend, and hybrid frontier/sub-frontier systems* The rise of autonomous coding factories and who Cognition is hiringWalden Yan* X: https://x.com/walden_yan* LinkedIn: https://www.linkedin.com/in/waldenyan/Cole Murray* X: https://x.com/_colemurray* LinkedIn: https://www.linkedin.com/in/colemurray/* OpenInspect / Background Agents: https://github.com/ColeMurray/background-agentsTimestamps00:00:00 Introduction00:00:43 Why Everyone Is Building Their Own Devin00:01:57 Devin's 2025 Ramp: 7x PR Growth and 80% of Commits00:03:49 OpenInspect and the Rise of Open-Source Background Agents00:07:59 What Cognition Actually Sells Beyond Devin00:09:56 Background Agent Architecture: Harness In vs Out of the Box00:12:08 Separating the Brain from the Machine00:14:07 Repo Setup, Secrets, Docker, and Full VMs00:19:13 Why Testing Is Harder Than Computer Use00:22:40 Video Verification and the “I Know It Works” Merge Moment00:23:19 GitHub UX, Devin Review, and AI Code Review00:25:42 MCP, Slack, and Enterprise Agent Integrations00:28:59 Memory, Knowledge, and Always-On Agents00:36:16 Sub-Agents, Multi-Agent Orchestration, and Meta-Devin00:43:55 Vibe Coding, Auto-Merge, and Codebase Decay00:48:38 Agent Infra, VPCs, Cloud Providers, and Fast VM Restore00:52:25 AI Code Smells, Reward Hacking, and Code Review Systems00:56:10 Making Codebases Agent-Ready00:58:30 Windsurf 2.0 and the Local-to-Cloud Agent Handoff01:01:15 SRE Auto-Triage, PMs Shipping Code, and Agent Use Cases01:04:32 Agent Budgets, Hybrid Models, and Autonomous Coding Factories01:06:51 Hiring at Cognition and OpenInspect Consulting01:07:45 OutroTranscriptIntroduction: Walden Yan, Cole Murray, and Context EngineeringSwyx [00:00:00]: All right, we're in the studio with Walden Yan, co-founder of Cognition, CPO.Walden [00:00:08]: Happy to be here.Swyx [00:00:09]: Which is a cool title. And coiner of context engineering.Walden [00:00:15]: Although I think there are many people who'd used the terms in various ways beforehand, but I did find that people, both internally and externally, enjoyed the upgrade from prompt engineering or model wrapping into maybe a more thoughtful way to build agents.Swyx [00:00:33]: For those who haven't caught up on that, I have on screen the Don't Build Multi-Agents post, which you should go read on and we might refer to, and Cole Murray, who created OpenInspect.Cole [00:00:43]: Great to be here.Swyx [00:00:43]: So let's talk about it. Everyone is building their own Devins. What's going on?The December Shift: From Handholding Models to Autonomous PRsCole [00:00:51]: So I think the engineering world is waking up to this idea of background agents, cloud agents, whatever you'd like to call it. And I think we saw a shift around the December timeframe of 2025, where the models Opus 4.5 and GPT 5.2, they reached a capability where we moved away from handholding the model and being able to actually more or less autonomously drive the model. And what I mean by that is that we could pretty much go from a specification to a completed pull request, assuming the spec was good enough, with very little friction. And that paradigm alone, I think, changed a lot of how we interact with agents, and opened this world where background agents became more practical.Swyx [00:01:41]: I think for Cole, everyone experienced this in December, but I feel like there was just this increasing ramp, right? There was this moment which was, I think, Sonnet 3.7, where, You guys rewrote Devin in one night or something. So describe 2025 or how it felt from your side.Walden [00:02:01]: In retrospect, we always thought it was ramping up, but then even now, over the last three, four months from today, it's been ramping up even faster. So it's almost funny to be talking about how, big of a leap Sonnet 3.7 was, and honestly, a lot of it was stripping out parts of Devin that were no longer needed with that jump in of intelligence. But I also just think that a lot of the recent leaps, especially, you look at, models like Opus and the latest GPT models, they are reaching levels of autonomy where people are actually finding that they actually can just be hands-off. And people who were once debating, “Oh, do I need to be in the weeds with my model in the IDE? Can I just completely move it off into the cloud?” That's a more serious conversation, and we've seen that in all of our growth charts. Internally there's this funny graph where our usage has, of PRs, our merged PRs, has grown 7X since I forget what it was called.Swyx [00:02:57]: I think Dev, maybe tweeted that. Yes.Walden [00:03:01]: it grew like 7X over, the last, I think it was, two months, three months, something like that. And then you see our engineering headcount growth. It's, gone up by, 10% or something.Swyx [00:03:11]: We were, we were afraid To release this. So this is Devin commit percentages on all Devin repos, was 16% in January and now 80% in March.Walden [00:03:25]: It's a big shift right now. And so it makes sense that a lot of people are now thinking about, buying Devin, but also maybe, trying to build their own and there's Lots of I have a lot of fun building Devin, so I can see why other people would want to build their own cloud agents as well. Matt, well, maybe it's good to hear, what initially inspired you to try to build OpenInspect?OpenInspect: Ramp, Cloud Agents, and Open SourceCole [00:03:49]: OpenInspect came about, through primarily my clients observing how they were using tools like Claude, OpenAI's Codex at the time, and seeing some of the friction that they were having with it. Primarily the Claude was being used through Slack, and a big issue they ran into was that the sessions that were launched were specific to whoever called it via Slack. And so if a PM was the one who invoked the session and they would then go to pass context to engineering can't see the session. And that in itself was a deal breaker because the PM, “Hey, engineering, can you jump in?” But there's nothing to jump in on unless they're copy-pasting out or the single response that came back. And so seeing some of these problems, I had built a similar architecture internally, just to experiment with, test out different ideas as this trend of moving off of localhost was starting to become, And as Ramp released their blog post, I had a lot of the pieces for this already in place, and just thought it would be funny to, see what Claude could do just purely from the blog post. And on my X account, there's actually a thread of where I live tweeted, going through thisCole [00:05:14]: comparing GPT and Claude as both of them are going through it.Swyx [00:05:17]: On the announcement thing or something else?Cole [00:05:19]: right after it got released. We can put it in the show notes. Yeah, it was helpful that I had already knew how to verify the system. I knew what I was looking for. I think Ramp did a great job of really illustrating, the technical aspects of how to build something. It was much more than just like, “Hey, we built a great system.” It was, “And here's how you can build it too.” And so, I resonated a lot with that, just with the problems that I was already seeing, and I thought that, looking around, I didn't really see anything in the open source community that, met this type of system. I think there's a lot that run, in localhost like Superset, Conductor, and many others.But nothing that was actually running in the cloud. And so, I built it, and I thought it was interesting to just open source it and allow anyone to then have a foundation that they can mix and match on top of.The Business of Background Agents: Open Source vs. DevinSwyx [00:06:16]: So literally after Devin was launched was, there was OpenDevin Which became All Hands. I don't know if you tried that orWalden [00:06:22]: I was going to say, one of the things that interested me a lot with OpenInspect was, you didn't try to go make it then something you monetize. There are a lot of, I think, these open source projects would then go and really try to, raise VSwyx [00:06:36]: That's why no OpenDevin. Yeah.Walden [00:06:38]: yeah, and how did you think about that? I thought that was very interesting.Cole [00:06:44]: I thought, and just what I had seen across my clients, was that having a background agent system is going to become a critical infrastructure within their company. And so because of that, I think that I wanted to open source it so that they could fork it and put in whatever customization they wanted. To that question though, I get asked all, “Oh, are you going to raise? Are you going to turn this into a service?”Walden [00:07:08]: I'm sure you've gotten offers.Cole [00:07:09]: but primarily I don't want to do that for a few reasons. One, I think that I don't want to compete for, $20 a seat. I think that is just a really difficult business. I think it's very easy to copy the main pieces of it. Again, I built this fairly quickly. And I think because you are not owning, I guess, the entire stack, it's hard to monetize. You have money being made at the sandbox layer with Daytona, E2b, many other players. You have money being made at the model layer. And you sit in this weird in-between gray area where what are you actually selling? You're selling, I guess, the infrastructure. You're selling, the integrations maybe.Swyx [00:07:55]: let's ask the guy. What are you What are you selling?Walden [00:07:59]: Well, yeah, there's multiple layers to this in practice, and actually it's funny you mentioned the infrastructure, ‘cause when we got started building Devin as well, we had to go figure out how to make the infrastructure as well because,Swyx [00:08:10]: You had to build this two years before everyone else,?Swyx [00:08:15]: Including, the model sideWalden [00:08:17]: It was not, it was not very polished at the start, when we just built it off of raw VMs from cloud providers like EC2, the boot up time was so slow, I think, And especially then, turning off the machines, saving them, and then to be able to bring them back up again when the, when you want Devin to wake up again later. It would just be out cold for like 10 minutes because that's just how long these systems took. They were not built for this repeated down and up usage. And so we actually had to go do all of that. And as a result now, one thing we offer when we go and sell Devin to people is, you don't have to worry about all the compute side of things. We'll make it work. We'll make it work in your cloud if you want it to. But aside from the product, and I want to go into the agents and the tuning of the intelligence part later, but I think a big part of what we do at Cognition as well is to just make sure that your company learns and uses and adopts these coding agents. ‘Cause I think for especially the largest enterprises in the world, you find that there is a lot of people who want to move over to using AI for their day-to-day workloads. But because of the way projects are planned, because, not everyone is literate in using AI in these ways, having a team of engineers who can actually go in and onboard you, set up all the integrations you need, the automations you need to really get to that level of, leverage with AI, is super helpful. And so We do that. We show thought partners to the customers that we work with as well.Swyx [00:09:56]: So let's talk about, architectural stuff. I think that's always, that is something that was the topic of conversation between the two of you. Is this, the mental model that you want to start with or something else? I'll just leave the floor open to you guys.Agent Architecture: Harness in the Box vs. Out of the BoxCole [00:10:11]: I think, maybe we can start here as just a general what are the pieces of a background agent system. And then maybe we can go into some of the nuances of, Decisions that you can make.Swyx [00:10:22]: But I guess I also Like, what, maybe what Walden is saying is the agent is like in this open code box, I guess. Right? This is infra, and then there's, that's the agent. And you had this discussion about whether you put the agent in here or in Out externally. Can you tease that out?Cole [00:10:39]: In a background agent systems, you have a decision to make of where the agent is actually going to run. This is typically described as the harness in the box or out of the box. With running the agent in the box, you're making some trade-offs by doing that. The negative trade-off you're making is primarily security. Because the agent is running in that box, unless you otherwise design it, all of your secrets need to go into that box as well. And given the nature of AI, it can be unpredictable, and you could very easily end up accidentally exfilling your secrets, or other unintended behavior. Now, the out of the box is the idea that we are going to have the actual agent running not directly in the sandbox, and we will have, quote-unquote, the brain of the agent running in some type of worker, control plane. That sandbox then is going to serve as the hands where the brain is basically operating and making tool calls into that environment to manipulate it. I guess other trade-off that you're making between the two systems is that, in my opinion, running it out of the box is much more complex because, you have state that has to be managed, whereas if you're running it in the box, all of the state of that agent is actually in the box, and yes, it's you could persist it elsewhere, but it's all localized and you have less concerns to worry about.Walden [00:12:08]: I think a lot of that, what you mentioned, is why we actually from the start built Devin to what we called separate the brain from the machine. The other thing that this allows you to do is reuse any existing infrastructure you have for dev boxes Perhaps. And so you don't have to worry as much about making a new type of dev box that has all the dependencies the brain needs, as you mentioned, the secrets the brain needs as well. One thing that we've seen some customers run into is, you have a GitHub app and you want Devin, your agent, whatever, be able to interact with GitHub through this application, but then you have different users with different actual permissions. If they are all interacting through the same GitHub app and there's no actual, separation between the system that decides, what it does and the actual secrets on the machine, then you run into an issue where, okay, it's hard to do the separation. But in practice, with Devin, it's much easier because we just say whatever you put on the machine, that is, the scope of basically what the user is free to do, what the agent is free to do. So only put the most scoped secrets on that machine, and then the brain is fully not accessible from the machine. So you don't have to worry about messing with the, any of the most secure parts of the brain if the user is free to do whatever they want with the machine.Swyx [00:13:31]: I was going to just bring, I have this, chart from OpenAI, where I don't know if this is, in the box, out of the box. That is something that they do use to describe it. And then also recently Anthropic did, managed agentsSwyx [00:13:44]: Which is, this is their thing. I don't know. It's all, it's all variations of the same pattern, right?Cole [00:13:49]: So this would be out of the box.Swyx [00:13:51]: Which, is preferable for them because it's less work?Cole [00:13:56]: I would say it's more work.Swyx [00:13:58]: It's more work?Cole [00:13:58]: But it, in my opinion, it is the better architecture of the two. It's just, you're taking on a bit of complexity by doing that.Repo Setup, Docker, and VM-Based Development EnvironmentsWalden [00:14:07]: One thing I've not seen a lot of other players do well is how do you manage what's actually on the box? And this can be complex for many reasons. Let's say you have a big repository that's changing and updating a lot with changing dependencies. How do you make sure that the working environment of the agent actually stays up to date, has all the credentials it needs to, let's say, run the app and test it, and all the things you want your autonomousSwyx [00:14:34]: So a repo setup.Walden [00:14:35]: Exactly. So in, internally At Cognition, we call this repo setup.Cole [00:14:39]: The hardest part ofWalden [00:14:40]: It's been a perennial problem since the start of the company, of how do we help people get this set up? Because not everyone just has, working cloud environments working out of the box. And do you find this to be a common problem withSwyx [00:14:53]: How do you solve it?Walden [00:14:53]: Your clients?Cole [00:14:54]: This is a very common problem, and through my consulting, this is a lot of what I help teams do. A lot of teams don't really have great developer environment setups, if any. A lot of the times it's, “Go talk to Bob and get the secrets,” and that obviously doesn't work when the agent needs to actually set this up. And so a lot of that, most teams are using Docker Compose or some type of microservices. And so for theSwyx [00:15:19]: Even in prod?Cole [00:15:20]: Not in prod. With the OpenInspect, you are using this primarily to interact, and make code changes. There is other use cases, but you can hook, whether through CLI, MCPs, other tools, you can then hook that into your production systems primarily for, SRE type use cases. But you are not, necessarily, trying to test your prod internal microservice through the system.Walden [00:15:48]: And you mentioned Docker Compose. I think one direction we saw some of our friends take early on was, using Docker containers as the level of abstraction for their models. There's lots of reasons, I think, why Docker containers are not great. One thing is, Docker container's not really a true security boundary, for one. But the other is, if you are running real applications, a lot of times those applications use Docker, and then you have to think about Docker in Docker, which is, really weird. And so I think part of, the really hard challenge of getting VMs to work, why did we do that? Well, it was because we realized that you actually needed, full VMs to be able to do these types of things. And especially nowadays where there's actually value in running the application and clicking around and sending you screen recordings of these things. The value just, keeps adding on top of that. But it is a decision I see people run into when they try to build their own systems, is, “Oh, do we, in addition to this, do we put the agent in the machine or out of the machine? Do we use Docker? Do we use something else?” What do you recommend people nowadays?Cole [00:16:57]: I think Docker is a good solution for maybe not running the agent, but running your infrastructure, because that is more or less the same setup your engineers are probably already using. If they're not, then I don't know what they're using. But they're probably already using Docker Compose.Swyx [00:17:14]: I've always had a small candle for web containers. I don't know if you guys have tried them before.Swyx [00:17:19]: To me, they were, supposed to be like Docker Light.Cole [00:17:22]: Is it?Swyx [00:17:22]: I don't know.Cole [00:17:22]: No, I haven't tried it. But yeah, I think any environment that you've set up that is a good experience for your developer naturally lends itself to being easy to set up for the agent. And once you figure out that local developer story, you've more or less solved the agent in a sandbox, environment setup. OpenInspect does have hooks as well, where you can, run a setup SH script that will pre-install everything. You can then pre-snapshot that build so it starts instantly, and then there is a second hook to actually then, restore the state of the sandbox when it comes back. And so you can already have all of those microservices running and basically get the same experience that you would on your machine within the sandbox.Testing Agents: Computer Use, Screenshots, and Real App WorkflowsWalden [00:18:08]: Another thing that we've been thinking a lot about is like Different VM service offerings. Have you had customers where they needed like macOS specific VMs or like Windows specificWalden [00:18:20]: VMs?Walden [00:18:22]: There are like many technologies in the world that only work on specific types of machines, right? If you're building a.NET application that has to run on Windows or like, maybe more commonly if you want to build iOS or macOS Does that workSwyx [00:18:32]: Does Commission supportSwyx [00:18:33]: Choices like that?Walden [00:18:35]: The fundamental architecture we do, because we do the separation, it does support, but the actual work in progress is happening right now on these. Another thing that we've actually recently added support now for, it's in beta, is doing Android development. To do that, we needed to support, I think, nested virtualization within our machines because the VM itself is like a, is a virtualized Firecracker instance, and then you had to then run another Android emulator inside. And there's like weird performance issues that like, it, which is why it's like still in beta. We have to think through these problems, but it unlocks a lot for anyone who wants to do Android development.Swyx [00:19:13]: I was trying to find like a reference video for the testing thing. I couldn't find it, but I think you worked on the testing, capability. Why call it testing and not like computer use or I don't know, it's, what's the general Category of problem?Walden [00:19:26]: I think that when people think about the ability of an AI to run your app and test it, I think they actually over-index on the computer use part of it because computer use in my mind is the literal, okay, you want what button you want to click. Can you emit the right coordinates to go click that button? I think testing is actually a really interesting likeWalden [00:19:48]: Problem-solving, challenge for these AIs because if you wanted to do arbitrary testing, imagine you make a change that spans the frontend and the backend, maybe, even some other like even more deeply nested service. To actually test that change, we have to reason through what-- how do you first run these applications to orchestrate with each other with the right version of the code? Then, okay, how do I trigger the feature or how do I make the thing actually happen? And this can get arbitrarily hard, maybe you have to be an admin. Maybe a certain thing has to be feature flagged on. Maybe, you have to like run two sessions and then send us a very specific word into one of them to trigger a specific behavior. And figuring out how do you do that requires a lot of code base context, requires, a lot of orchestration that we've specifically done. And in some cases, we found that you actually, no one frontier model can actually do this full end-to-end task itself.Walden [00:20:42]: We've seen cases where we actually had to orchestrate different frontier models together to solve this problem together. That is where we spend most of our time when we think about this testing problem, not so much the computer use part. Computer use for what it's worth has gotten a lot better with recent models and it's made that part of the job certainly easier.Swyx [00:20:58]: Especially with like even 4.7, that they released yesterday, apparently like way better in terms of the vision stuff, which is going to be encompassing computer use.Walden [00:21:08]: Having evals for all these as well is something that like takes a while to build up. And having the evals be right is tricky as well. Do you ever see like, clients who are building their own agents have to start standing up evals to make sure things don't regress?Swyx [00:21:25]: Not so much evals in the traditional sense, but specific to the testing part that has just gone in. I just added support for screenshots And in theory you can also do video. I need to put in a plugin to do that. But they do show up natively, and it was a very heavily requested feature, especially after Cursor's recording came out. I think that was very enlightening for everyone of like, “Oh, this is a very good feature to actually have.”, I think with Devin you guys have had this for a while.Swyx [00:21:57]: Oh, yeah. See how screenshots work. Yeah, I don't know if there's anything, super and not obvious. It's like once what feature to build, you can just prompt it and it Will mostly work.Walden [00:22:09]: I think to Walden's point, though, the computer use is a subset of the larger testing problem, and I think that's very specific to the code base that you're working and it's not something that, out of the box that you could just solve it. The-- you do need the code base context to actually know how to test it. And I think in the case of a background agent system, you fortunately do have that code base locally that what is changing and could then inspect it and use that to drive the model.Swyx [00:22:40]: For those who haven't seen it before, this is an example of how it works. You, after the PR is done, you click testing approved, and then it sends you back a video. What I really like is that it labels, It's very small here, but it actually labels what it's testing. And then it-- and then you actually see the cursor and everything. So I don't know, yeah, the engineering in this, just Whatever you want to show. ‘cause this is like, this is one of those like, oh, few of the AGI moments, right? ‘cause Once I look at this, I actually don't I wish I can just merge inside Of Slack instead of going to GitHub ‘cause I don't need to see the code. I know it works.Walden [00:23:19]: Maybe a new feature in Cursor. Yeah, the annotations at the bottom was also a big difference for me when I, when I added those.Swyx [00:23:27]: It's just like, what am I looking at? What are you trying to demonstrate?Walden [00:23:30]: Exactly. There's a surprisingly long tail of small details that ends up making a big difference for this end metric of like how fast do you actually merge the code in. One experience that we spent a lot of time tuning early on was what is the right experience on GitHub for these tools. Because I think, most tools out there when you build the agent, you'll think about, oh, it'll create the PR for you. We try to take that a step further and say, “Oh, what if we actually made sure you could interact Devin, with direct Devin directly on GitHub?” And so we made sure that you can comment on GitHub, and Devin would actually receive those comments and address them back. But there's actually quite a bit of tuning you have to do here because you can imagine that actually like-We recently have Devin Review, for example. Devin Review will post comments on his own PR And then Devin has to then goGitHub Workflows: Devin Review, Comments, and PR AutomationSwyx [00:24:23]: He answers his own comments, which is Really loopy. So like, yeah, I like that it just updates here that it's, that I have commented But usually it's just me saying like, “Hey, merged, fix any merge conflicts.”Walden [00:24:37]: The, so when Devin fixes his own comments, you might be scared that, oh, maybe I'll infinite loop. But we've put a lot of work into making sure it doesn't, both by making sure that the comments are high signal, but also that the agent is thoughtful about what comments it immediately goes and tries to fix, and what comments it's like, “Wait a second, I think you're wrong.” Actually, that's one of my favorite moments is when Devin tells me that I'm wrong, when I try to get it to do something different. But tuning that behavior, actually makes a big difference in terms of how useful the actual GitHub experience is.Cole [00:25:06]: I think to touch on that as well, I think having the AI reviewer integrated into the system is a critical part of this background system. OpenInspect does have that. It has a GitHub code reviewer that you can control the prompt. It does do comments as well. It doesn't do them automatically yet. The capability is there, but it's not fully used.Swyx [00:25:27]: So you have to ask for it?Cole [00:25:28]: you do, yeah. You can tag it on GitHub, and then whatever you named your, GitHub bot, it will then follow up on it. It will then, if you have merge conflicts or whatever you have asked it to resolve, it will then resolve it, but it doesn't do it automatically yet.Integrations: Slack, MCP, and First-Party Agent InterfacesWalden [00:25:42]: Well, I'm curious, what is, the most common thing that people end up requesting, that they still need on top of OpenInspect when you help them go implement it?Cole [00:25:52]: I think a lot of it comes down to actually integrating it into the company. It's one thing to have the background agent system set up, but if it isn't actually integrated into your larger ecosystem, it isn't that useful. It is useful to be able to kick off sessions, but what we really want to be able to do is hook it into all of our other systems, whether that is the production database with read-only credentials, the logs, a Confluence or internal knowledge-based system. I think that is where I see the huge leap for companies, and that can be a challenge for companies as well who are maybe not familiar with exactly how to approach it, especially if they're in environments that have more compliance type things where, access control can be pretty big and how do you deliberately think about these problems, I find to be, one of the problems that comes with a system like this.Walden [00:26:46]: The thing we found is So, MCPs, obviously it has been like this, really big explosion of, oh, you can go, integrate it with all these different things. But to actually get the integration right and the and get the right experience, oftentimes we found that we had to go build our own ad hoc things. I think Slack is a great example of this. You could give your agent a Slack MCP and okay, it can post messages back to you on Slack. But we actually use Devin like a coworker in Slack, and that's how it's been built from the ground up. But to do that, you actually need to, support webhooks that come back, right? And then Devin has to respond in a natural way and then hopefully don't spam your threads too much and annoy the people in your company. So you got to tune that experience just right. Especially when there's a lot of back and forths, we find that we actually have to go beyond the simple MCP integrations in these places.Swyx [00:27:39]: I just pulled up the MCP marketplace. I know this is a Fair amount of work. Is the answer to eventually take first party control of all the top MCPs? Is that theWalden [00:27:48]: I would love a world where you could have something that's more expressive than MCP. That, goes both ways, not just a set of tools, but a proper system that interacts back and lets it Have the right experience with all these interfaces.Swyx [00:28:03]: So there actually is sampling in the MCP spec, but nobody Uses it, right?Walden [00:28:07]: And so I think that's the other part is, actually we found that when the MCP spec starts to get too complicated, it starts to lose its original promise of Being like a simple one-step connect. Now then we have to go figure out how to support all these different variations of things and It starts to look a lot like just building the first party integrations in a lot of these cases now.Cole [00:28:29]: I think it matters, too, how critical it is to your company, right? If this is something that nearly every session is going through, it probably makes sense to own it so that you can make optimizations on top of it Versus just whatever is off the shelf.Swyx [00:28:43]: Awesome. Other than MCPs, what else, sorry, well, I don't know if that's Narrowing in too much on, integrations. But what else? What other elements of building OpenInspect or Devin that you guys really sink on?Memory and Knowledge: What Agents Should RememberCole [00:28:59]: I think, a problem that comes up very frequently is this idea of memories or knowledge base.Swyx [00:29:05]: Oh, boy. How do you solve it?Cole [00:29:08]: so not solved yet, is the short answer.Cole [00:29:11]: it's something, there's a open issue for it, someone asking about it.Swyx [00:29:16]: There's, I, D Wiki hasn't indexed anything about memory yet.Cole [00:29:20]: how I'm seeing it solved across my clients is primarily through skills. I find that skills can be a good gap within that or updating Claude MD, but I think memory as a whole is a pretty unsolved problem, and it is why I've been hesitant to add it. I think there is parts of memory and that can be addressed, but I think as a whole it's a very difficult retrieval problem.Swyx [00:29:44]: Oh my God. RAMP didn't write anything about memory? I see zero search results.Walden [00:29:50]: No. Memory can be quite tricky to get right because it's the retrieval, but also the generation of the memories that can be really tricky. You don't want it to just like Remember very specific details.Swyx [00:29:59]: Walk us through the Devin memory journey because I know there's been a journey.Walden [00:30:03]: the first version of memory that like stuck around for a while was A system we have called Knowledge. And the idea was we wanted it to pick up things over time and not need the user to be proactive about teaching Devin things. So, okay, any time you remind Devin, “Wait, no, that's not quite the way you're supposed to use Git”Like, we actually want Devin to say, “Hey, do you want me to actually just remember this for the future?” And for you to just basically quickly approve or reject and for it to build up over time. ‘Cause I find that, 95%, I think, or some crazy stat like that of the memories that Devin has are all through these auto-generated things. Very few people actually just want to sit down and write big docs on Here's how you're supposed to work with the technology, et cetera. The generation and the retrieval has been something that we've been trying to tune a lot over the years. Generation, you don't want it to remember something like, if you asked one time to like, “Oh, please open as a draft PR,” you don't want to be like, “Oh, everyone forever now should get their PRs as draft PRs.” But you do want some, conveyor. Maybe you want to say like, “Oh, Cole generally likes, things to be created as draft PRs.” Same with retrieval, if you have thousands of these memories, how do you actually make sure they're retrieved at the right time? And that can be quite tricky to do right without exploding the context with a bunch of useful yeah, useless information. Surprising amount of just, eval work to just make sure that, memory is, remains a reliable system as new models come and go.Cole [00:31:31]: Do you have anything that you could share on, memory pruning? And like the temporal aspect of memory?Swyx [00:31:36]: Deleting and forgetting?Walden [00:31:39]: The, today, the, So the things they could do is it could edit memories. And so if your memory used to say like, “Oh, Cole likes to open everything as like a draft PR,” then you can imagine, “No, don't do that.” And then it'll say, “Oh, do you want me to update the memory to be Cole now want everything as, open PRs?” I think that at the same time we don't know if this is going to be the final version of the system. Whatever we have here will probably, translate into the new system that we'll be coming up with. But I think one big difference between two years ago and today is these agents are really good at using anything that resembles a file system natively. And so part of us are, is thinking, “Oh, should we rebuild memories to feel more like a file system that we let the agent navigate on its own?” That's been an interesting exploration. Also similar ideas in the scale space.Swyx [00:32:35]: I am pulling up OpenClaude's memory thing right now. So memory, OpenClaude has like this like daily memory journal thing, right? And you can I mean, that is a file system you can grep through and is a source of truth. I don't know if it's the best. It's probably super noisy, but at least, if you lose something you can discover it or you can apply some, forgetting algorithm to, more ancient memories that don't get recalled again or something. I don't know.Walden [00:33:01]: One thing we've been trying to do to push the boundaries of how you use agents at your company is letting an agent basically have a very similar file, a memory.md or something, and just like be your permanent PM for a specific set of issues maybe. So we have like some Slack channels internally, maybe a Slack channel dedicated to, a specific product like DeepWiki maybe. And you can imagine that, or you want a Devin that never stops, it's just always awake, but it has this like memory dock that it can just maintain for itself about, okay, what are like the number one priorities of what we have to fix and prioritize? Who is responsible for some upcoming work? Maybe they'll even Devin will even tag you on some recurring basis. And so it's been an interesting move to see, okay, how can we actually use Devin for more than just engineering? Can we actually upstream above the engineering process and maybe it's just Devin creating tickets, which then maybe some humans do, but then maybe other Devins do.Swyx [00:34:00]: One of my more fun automations is go research competitors and just suggest stuff to me on a weekly basis. That's the automation. I can't find it right now, but basically it just like, “Look at competitors and suggest things.” “And here are three things that you've suggested that I don't want any more of,” and you just stick that in the prompts. But like I wish actually So for like when I, for example, when I reject a PR, I wish that it updated memory so that I can then just not have to go up, go back and update the scheduled, sync, but anyway, feature request.Walden [00:34:31]: what? We might change it soon. I guess OpenInspect, in the time you've been around, has there been anything you tried to implement but then you had to like undo and like do a different way?OpenInspect Architecture: Webhooks, Control Planes, and Agent StateCole [00:34:41]: Nothing yet, but something that is on my mind. The initial way that I built it was that each of the integrations lives as its own package. And so you have The Slack bot, which is what's handling the webhooks, and then is basically interacting with the control plane. As I'm seeing the system starting to be more integrated, specifically with the GitHub bot integration, I'm considering bringing that all into the central control plane because especially now I want to start, And a request that I'm getting is the ability to monitor, the actual, pull requests being merged, as well as just tracking ofSwyx [00:35:19]: What do I have open?Cole [00:35:21]: What do I have open? How many of these are getting merged? How many comments are showing up? To just understand the health of the system. And so in the case of a GitHub app, you only have one webhook. And so then it's a question of do I put that webhook in that GitHub bot package? That's weird. It doesn't really make sense to live there because that package is more for like the code reviewer. Or do I like centralize it? So that's something that's on my mind of, making that decision. I think the other one we touched on earlier is the harness in the box versus out of the box. I think long term the architecture will eventually come back out of the box. Some of the newer tools that I've added are calling back into the control plane so that you don't have the secrets in the sandbox. And so I think long term I probably will pull the actual, agent out of the box, but I think for now it's fine.Subagents and Multi-Agent Systems: When Parallelism Helps or HurtsSwyx [00:36:16]: Just, a quick question on pulling the agent out of the box. I'm One thing I'm very bullish on this year is agents calling other agents or spawning sub-agents or Whatever you want to call it. Does that make it harder or easier? I can't tell. Because if the harness is in the box, you can just spin up more boxes. If the harness is outside the box, then you're, it's less easy because you are, you have a unicorn pet of a, of a harness that's, living outside the box.Cole [00:36:45]: In theory it would be the same way, right? Whether, one agent has launched many, sub-sessions within it, OpenInspect, for example, can launch sub-sessions and actually create other environments and then monitor them. In the case where it is out of the box, that would basically just be an additional session that's running. And so that session is also running outside of the box. It's running in your worker plane, wherever you're running this. And then you really just have to think about how does your top level agent then interact with it. I do think it can be more complex, just ‘cause again, you have now a more difficult architecture. But I think if you figured it out once, it's probably fine.Swyx [00:37:26]: Well, then I'm just, throwing it open to you in terms of, I call this like meta Devin management. Which is like the, Devin's calling Devins or Devin scheduling Devins or querying trajectories or anything like that. What have you built or unshipped, anything?Cole [00:37:46]: I think one of the surprising things we've seen is that a lot of the ways that, these, separate agents work with each other, and you want them to, parallelize their work, has still mostly followed the same manager sub-agents regime. And a lot of people I think are excited about this world where you have swarms of agents that, talk with each other all over the place. We've actually given Devin an MCP so they can just go arbitrarily message other Devins And create new Devins, et cetera. But I guess, it somehow creates, a really chaotic world in that sense. And so we've still found that most practical use on a day-to-day basis has been one single Devin.Cole [00:38:33]: Figuring out how to segregate the work and get, have other Devins work on it in, a relatively isolated sense, each with their own boxes Not sharing machines, so there's, a very little room for conflict is the regime that you have to create today.Swyx [00:38:50]: I'll call out, the experiments from Cursor, right? This is Wilson Lin's work on Single agent to multi-agent, and you're obviously famously on the side of don't build multi-agent. But they went through the whole thing, only to arrive at, this Which is exactly what Devin has, I think.Cole [00:39:08]: I think there will be a revision to that post at some point AboutSwyx [00:39:12]: Tell us about itCole [00:39:12]: I think multi-agents were very much not at all possible a year ago. You do see more multi-agent experiments today, but you can argue, are they really multi-agents, or are they just just, tool calls,? There are people who, will create sub-agents to go look for XYZ file, XYZ implementation. Has really nice context management benefits because all of the tool calls and tokens that it spends then get collapsed back to just the answer for the main agent. There's a lot of benefits to doing this. We basically have Devin do this with Deep Bookie, make a call out to Deep Bookie, give you back the results, but that feels like a tool call,? It's not like these, two collaborators actually talking back with each, back and forth with each other. But I think the thing that gives me the most bullishness that multi-agents might actually be possible is actually what I said earlier about Devin will actually sometimes tell me I'm wrong and push back, and I think that demonstrates a level of maturity and communication today that makes a multi-agent world possible. One, can two agents who have seen different information come back to each other and actually figure out who is right, what is the correct implementation? They're not just, yes men. Claude, I guess is like, used to just say, what is it? “You're right,” or,Swyx [00:40:25]: “You're absolutely right.”Cole [00:40:26]: “You're absolutely right.” Yeah.Swyx [00:40:28]: The Have you seen, did you seeCole [00:40:29]: The age is overSwyx [00:40:30]: The Codex app troll in Topic? This is the Codex app. Inside of Settings, there's a little, there's a little Easter egg, right? So if you go to, the Themes or Appearance, right? There's all these, color codes, and the top is absolutely, and it's the Topic's colors. Which is such a troll. Anyway.Model Behavior: Pushback, Adversarial Prompts, and Agent SkepticismCole [00:40:53]: I love that Easter egg. Did you discover that yourself?Swyx [00:40:54]: No, it was, someone was, tweeting about it And I was like, I was like, “Is this true?” Because, sometimes people just tweet stuff to, get a rise out of you. But yeah, there you go, in Topic colors.Cole [00:41:06]: Yeah. So yeah, we're out of this regime where, it just says you're absolutely right, and they can have real conversations and real back and forths.Swyx [00:41:13]: You can prompt it as well to be more adversarial or whatever. Yeah. Okay. Yeah, that, I mean, to me, that is more intelligence, right? That is not just something that's, a dumb tool, it's actually pushing back on you I think. Yeah.Cole [00:41:24]: when you mentioned, of course, the blog posts. There was one blog they had where they fed a swarm of agents together and built a browser.Swyx [00:41:34]: That was I think that was the one.Cole [00:41:36]: You can have, likeSwyx [00:41:37]: I think it's the same oneCole [00:41:37]: Creation of it. We found a surprising success of, don't do a swarm or anything, just have one Devin, it does its own context management. Just let it keep running for a while and give it some crazy tasks. I think we asked it to, rebuild, a Windows OS system. And it managed to do it just like, going on for long enough. It'sSwyx [00:41:55]: Was this Andrew's thing?Cole [00:41:58]: there were lots of demos that we ended up not posting, ‘cause at some point we'd just be posting way too much a bunch of, Demos. But I love that because it shows that I think the multi-agent thing still has, a bit of exciting sexiness to it, which is maybe still beyond still, the actual delta it adds to the capabilities of these systems. But it's absolutely the future. I think we're heading in that direction and we can see the progress being made there already.Swyx [00:42:25]: If I were to, make one super minor pushback because I don't feel that confident about it yetCole [00:42:33]: Go for itSwyx [00:42:33]: But I've had Ryan Lopopolo from OpenAI on the pod And he's a super slop cannon, right? Oh my God, that's my coding agent being done. I downloaded this, Peon Ping. I don't know if you guys have heard this. It takes like-, sound packs from popular games like, Command and Conquer and Warcraft, and then it plays it whenever it's done. And so it's like, “Work,” or whatever, “At your command,” or something. Anyway, what I got from the Cursor code base and from Ryan's thing was that there's a slop cannon approach where you try to loosen the single agent's, bottleneck, and I feel like that is, probably an, a very important thing to try to figure out. I don't think anyone's, really solved it. Because then you just have more reviewer slop on top of the agent slop To try to wrangle it all. Ryan will probably very strongly object that I say that he hasn't solved it, but he thinks he's He thinks he's completely solved it. But I think it's still I think it's, very important, ‘cause, that is a bottleneck, right? I feel Devin is slow sometimes Because I'm like, well, yeah, this is very readable and very sensible, but also it is slower than it could be if I just, I want a button to just say, “Just ramp this up 1,000 next parallel, in parallel and just, see what happens,”? And I don't know if that's, feasible at some point in the future.Code Review, Entropy, and AI SlopWalden [00:43:55]: I And we've also run experiments internally where we've basically tried to build entire products, true products that we knew we would eventually ship, but for now, let's try to see if we can do it just by purely, vibe coding on top of each other, auto merge, no code review at all. And then there's this benchmark of how many weeks can you go onto this for Before you say, “We have the trashiest code base.”Walden [00:44:18]: “Let's actually rewrite it from scratch.”Swyx [00:44:19]: Start a new factory, yeah. What'd you find?Walden [00:44:21]: I think we found that the state-of-the-art in December was you can probably, run this for about two weeks. By the end of those two weeks, you'd find that, hey, you want to, change the color of a button. Well, it turns out this button is implemented in, 10 different places, and they, have All these different variations, and oh, you forgot one of them, and actually it's a slightly different color in one spot. And you're like, “Okay, this is too much to work with. Let's actually try to do code review at the same time.” And make sure that we're on top of our software, actually cleaning it up a bit And making sure it's done in a scalable way.Cole [00:44:54]: I think building on that, the idea of, you don't have to look at code, I think is generally a bad idea. And the meme that I have for thatWalden [00:45:03]: What timeline, all right, is Do you think that statement will be true on?Cole [00:45:06]: I think probably for a while it'll be true that you should continue to look at your code. A problem that I see a lot of teams run into that I work with who are embracing AI native, AI first coding, is The meme that I have is that your code base regresses to your worst engineer, because that engineer who is, very gung-ho about AI and is not auditing their code, their pattern starts cementing into the code, and now the AI is referencing their patterns. And so now their if/else block that, is 20 if/elses back and forth, the AI is seeing that as the pattern of how things are done and starts to then exponentially grow this slop. And I find to your point, a pretty good approach to that is having scheduled cleanup, whether by humans or through systems, that are looking for duplication. They then address that. You'll end up with like 12 helpers for how to format a date. And you need to address that, because otherwise it will continue to sprawl.Swyx [00:46:09]: Within balance, I think it's fine to have some duplication, and then sometimes To have garbage collection, right? Yeah. The What I've been, talking about with a lot of engineering leaders is that you want to be very strict about the boundaries between modules, and it's your job as an architect, as a CTO, whatever, to say like, “Okay, here's the hard contract between you guys and you guys. Whatever you do inside this black box is your business. You do whatever. But between these guys, let's be, really damn clear, and any movement must be signed off by a human or me,” or. Then, and like that's that. I don't know if you have any other modifications or advice.Walden [00:46:44]: Well, I guess generally on the topic of, where humans can be useful, I found that ‘cause, some of these, really deep infra problems, sometimes just having a human that just has, really deep expertise can make a big difference. I've actually seen this come into play when actually building agents. So we've had a few friends now, try building their own coding agents, and I think one same problem that I recurringly heard a lot of them run into was this problem of like, “Oh, Grep is really slow on our agents' machines.” And so a lot of them, I assume because they're using AI and they themselves don't have, super deep infra background knowledge, say, “Okay, we're going to go build our own custom Grep index. It's going to be really fast,” and use that as a way around this problem. When we ran into this problem About like, maybe like a year and a half ago when we were, in the early days of building Devin, we obviously didn't have AI then. We just asked our, how to, how to do this. You can just swap out a new Grep index, so.Infrastructure Details: Grep, File Systems, and SandboxesSwyx [00:47:45]: What do you mean you hand-coded Devin? What?Walden [00:47:48]: It's like, can you believe we hand-wrote this code? And we had, our infra people who are really amazing, they were looking into it and they're like, “Oh, what? We realized that actually the root cause of this problem is actually super simple, but like fine-grain detail,” which is that a lot of these virtual machines actually underlying them don't use real file systems. They use these, network file systems where things are actually cached over the network actually in S3. So when you're Grepping, you're actually making network calls Every time you're doing these things, and that's why Grep is extremely slow on these machines. And so again, goes back to, what is all of the crazy infra work that we had to do to actually get these machines working. If you try to do this yourself, there are tons of small details like this, and so we had to eventually go swap out that network file system. ButSwyx [00:48:35]: I think there's a write-up about it, right? Silas did one about the virtual file system.Walden [00:48:38]: Oh, that was a whole other thing. TheSwyx [00:48:39]: Oh, that's a different thingWalden [00:48:40]: The BlockDev file storage formatSwyx [00:48:42]: I'll bring it upWalden [00:48:42]: Which is, a file system format that we built so that the VMs could be spun up and down very quickly. Basically, the intuition behind this is-Imagine you have, a terabyte of disk, and your agent only, wrote, a hundred lines of code on top of that disk. How long does it, say, take to, save and re-bring up that disk? And most systems, because you're not optimizing for this case, it's just, on the order of a terabyte of work because you have to Save all of that and bring it back up. In our system, we try to build a file system that incrementally builds on top of each other. So every time you save and bring the machine back up, you're only doing work that is proportional to effectively the diff in the file system. And so this, shaves off a lot of time in the boot-up process of Devin. I think we This is actually now outdated. We have a newer system inside of Devin. But yeah, there's a lot of tiny details you have to get right here to actually get the day-to-day experience of Devin to be good.Swyx [00:49:39]: It's, not technically agents, but it is agent infra, and when you sell an agent as a company, you sell agent plus agent infra.Walden [00:49:46]: At least the way we do it be And the other The nice thing about having the agent infra being done together is, you We get to deploy Devin in whatever environment we want now. We don't need to wait for some underlying infra provider to also go and support VPC or on-prem or FedGovCloud, for instance. So we can actually go and figure out, okay, since we own the infrastructure, how can we get that set up for you?Cloud Providers: Modal, Daytona, and Enterprise SandboxesSwyx [00:50:12]: Whereas you're Cloudflare dependent.Cole [00:50:15]: so Cloudflare runs the control plane. The sandboxes, Modal is supported. A contributor just added Daytona. E2B is on the roadmap, and I think there's an abstraction in place that if any contributor wants to add a new provider, they can add that in.Walden [00:50:32]: Well, what are, How are the customers you work with Do they generally try to then go set up a contract with another one of these third-party providers? Do they try to do the VMs in-house?Cole [00:50:44]: most of them I see using Modal. I think Modal has a greatWalden [00:50:48]: Shout out Modal.Swyx [00:50:48]: Shout out Modal.Cole [00:50:50]: I think Modal has a great offering. It captures all of the sandbox pieces you need, snapshots being a pretty big piece of that, and given that they also offer GPUs, I think it's a pretty nice offering as a whole.Swyx [00:51:04]: no debate there.Walden [00:51:07]: Modal is great, especially, I think their container offering is, the most natural, and so especially if you are willing to, forego, the full VM requirements Modal is, a really vast place you can spin something up on.Swyx [00:51:20]: Is there a point So Modal's very Python, and I feel like most workload, has really shifted to JavaScript. I don't know if you guys Get the same feeling. So, okay, when I started Landspace and IE and all these things, I was like 50/50 Python and JS, right? That's roughly. I think that's wrong now. I think JS has won. I don't know if you guys Like, I Maybe I'm overstating it, and maybe for cognition, there's, C# and Java and what have you. But for, new greenfield apps, do you feel that Do you get that sense? Does it matter?Cole [00:51:52]: I think that most of the libraries that I see in this space are Python native first, especially in theCole [00:51:58]: Observability space. That said, I think that there is a pretty big appeal of having your entire system in one language. Especially when you have both your frontend and backend communicating, you can have one central type Which is very nice.Swyx [00:52:11]: That's my case against Modal, which is Then you have to run JS. You can run JS inside Modal. It's just, one extra step That, isn't native to the runtime. I don't know ifWalden [00:52:22]: I don't knowSwyx [00:52:23]: Reviews. Do you have numbers? I don't know.Walden [00:52:25]: the one thing I don't like about Python is whenever AI, whenever it writes Python, it always does, the weirdest patterns, andSwyx [00:52:32]: Oh, because it's, mixing two and three or what?Walden [00:52:34]: I think it's something mixing two and three, yeah. The I don't know if you see this. It always tries to do, has attribute on objects as likeCole [00:52:41]: Oh, my God.Walden [00:52:41]: But it's like But that you shouldn't be doing that. It should error if there wasSwyx [00:52:45]: Because it's training on library code?Cole [00:52:47]: I think it's more of, likeCole [00:52:48]: From what I've seen, it's more of, a reward hacking mechanism where it doesn't want to basicallyWalden [00:52:54]: It'll never error.Cole [00:52:54]: It doesn't want the code to fail. And so it Even when it knows it has the attribute, it'll call getattr on a, and for a lot of my clients who have moved towards more autonomous coding, we've put that in as a lint rule That if you do getattr, your pull request is going to fail.Slop Signatures: Comments, Backwards Compatibility, and TypesSwyx [00:53:12]: Ooh, this is a fun topic. Can you tell me more about this? What else is a sign of AI coding that you have to put guards in?Walden [00:53:21]: So we were talking just before this about Opus 4.7. One of the things this new model likes to do is it writes lots of comments. Not like, it'll, comment every line, but it'll write, paragraph, PRDs, on top of every function. But I will say, to its credit, these aren't slop, descriptions like they were before. “Oh, here's what this function does.” It's like, “Oh, here's actually the r

Kinda Funny Games Daily: Video Games News Podcast
PlayStation 6 Rumors: PS4, PS5 Backwards Compatibility, Handheld - Kinda Funny Games Daily 04.16.26

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Apr 16, 2026 62:40


Click this link https://www.boot.dev?promo=KINDAFUNNY and use my code KINDAFUNNY to get 25% off your first payment for boot.dev. Thank you Boot.Dev for Sponsoring!If you're struggling with OCD or unrelenting intrusive thoughts, NOCD can help. Book a free 15 minute call to get started: https://learn.nocd.com/KINDAFUNNYSign up for your one-dollar-per-month trial today at https://shopify.com/kindafunny PlayStation 6 gets backwards compatibility rumors, the Street Fighter movie drops a new trailer, and Ubisoft might be giving the Prince of Persia: The Lost Crown team another chance. Thank you for the support! Run of Show - - Start - PlayStation 6 Will Have Backward Compatibility With PS4 And PS5 Games, It's Claimed - Andrew Highton @ Insider Gaming - Ads - Street Fighter Movie gets a new trailer - BREAKING: Call of Duty movie Gets Release Date - Rumour: Ubisoft to Give Prince of Persia: The Lost Crown's Core Dev Team Another Chance - Robert Ramsey @ Push Square - Lana Del Rey Surprise-Drops James Bond ‘007 First Light' Theme Song - Jem Aswad @ Variety - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

The Game Deflators
The Game Deflators E387 | Nintendo Pullback, Epic Layoffs & The Ultimate Console Elite 8

The Game Deflators

Play Episode Listen Later Mar 30, 2026 88:40


Nintendo cuts console shipments, Epic Games lays off 1,000 employees, John and Ryan build an Elite 8 of gaming's best consoles, and Yo! Noid hits the Inflation Deflation hot seat. This week on The Game Deflators, John and Ryan dive into one of the most turbulent news cycles the gaming industry has seen in months. Things kick off with Nintendo's decision to reduce console shipments, a move tied to a cooling global video game market. From there, the conversation turns to the week's biggest shockwave: Epic Games laying off 1,000 employees.  Then it's time for the main event: The Elite 8 Console Bracket. John and Ryan pit generations of iconic hardware—from the SNES and Sega Genesis to the PS2, Xbox 360, and PS3—against each other in a heated showdown to determine which system truly defined gaming greatness. Expect nostalgia, debate, and a few upsets. To wrap things up, the Inflation Deflation Challenge returns with a retro twist as the guys revisit Yo! Noid on the NES. Is this Domino's‑mascot platformer a hidden gem or a relic priced purely on novelty? They break down gameplay, collectability, and current market value. 00:00 Introduction and Overview 02:30 Elite Eight Bracket Breakdown 05:24 Game Pickups and Board Games 08:28 Current Gaming Experiences 11:31 Nintendo Switch 2 Production Insights 14:17 Epic Games Layoffs and Future Directions 29:42 Navigating Layoffs and Severance Packages 31:14 The Evolution of Fortnite and Gaming Trends 32:04 The Rise and Fall of Live Service Games 32:45 Marathon's Performance and Industry Impact 35:03 Elite Eight: Gaming Console Showdown Begins 35:26 Super Nintendo vs. Sega Genesis: A Classic Rivalry 36:47 PS1 vs. N64: The Battle of Generations 51:19 PS2 vs. GameCube: The Console Wars Continue 59:44 PS3 vs. Xbox 360: The Final Showdown 01:07:23 Battery Life and Controller Convenience 01:08:42 User Interface Evolution in Gaming 01:10:07 Console Showdown: PS1 vs. Super Nintendo 01:10:58 Nostalgia and Cultural Impact of Gaming 01:14:10 Backwards Compatibility and Console Legacy 01:16:54 Game Review: Yonoid and Its Challenges 01:23:06 Final Thoughts and Future Themes 01:28:40 Outro Video   Find us on TheGameDeflators.com   Twitter - www.twitter.com/GameDeflators Facebook - www.facebook.com/TheGameDeflators Instagram - www.instagram.com/thegamedeflators   The views and opinions expressed on this channel are solely those of the author. The content within these recordings are property of their respective Designers, Writers, Creators, Owners, Organizations, Companies and Producers. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted. Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18

Gamereactor TV - English
Gameloft reminds us of backwards compatibility while we wait for Disney Dreamlight Valley on the Switch 2

Gamereactor TV - English

Play Episode Listen Later Sep 4, 2025 0:15


Gamereactor TV - Norge
Gameloft reminds us of backwards compatibility while we wait for Disney Dreamlight Valley on the Switch 2

Gamereactor TV - Norge

Play Episode Listen Later Sep 4, 2025 0:15


Gamereactor TV - Italiano
Gameloft reminds us of backwards compatibility while we wait for Disney Dreamlight Valley on the Switch 2

Gamereactor TV - Italiano

Play Episode Listen Later Sep 4, 2025 0:15


Gamereactor TV - Español
Gameloft reminds us of backwards compatibility while we wait for Disney Dreamlight Valley on the Switch 2

Gamereactor TV - Español

Play Episode Listen Later Sep 4, 2025 0:15


Gamereactor TV - Inglês
Gameloft reminds us of backwards compatibility while we wait for Disney Dreamlight Valley on the Switch 2

Gamereactor TV - Inglês

Play Episode Listen Later Sep 4, 2025 0:15


Gamereactor TV - France
Gameloft reminds us of backwards compatibility while we wait for Disney Dreamlight Valley on the Switch 2

Gamereactor TV - France

Play Episode Listen Later Sep 4, 2025 0:15


Gamereactor TV - Germany
Gameloft reminds us of backwards compatibility while we wait for Disney Dreamlight Valley on the Switch 2

Gamereactor TV - Germany

Play Episode Listen Later Sep 4, 2025 0:15


Gamereactor TV - Suomi
Gameloft reminds us of backwards compatibility while we wait for Disney Dreamlight Valley on the Switch 2

Gamereactor TV - Suomi

Play Episode Listen Later Sep 4, 2025 0:15


Gamereactor TV - Sverige
Gameloft reminds us of backwards compatibility while we wait for Disney Dreamlight Valley on the Switch 2

Gamereactor TV - Sverige

Play Episode Listen Later Sep 4, 2025 0:15


De Ridders van de Retro Tafel
Queeste 67: Gamepreservatie en Backwards Compatibility

De Ridders van de Retro Tafel

Play Episode Listen Later Jul 26, 2025 107:59


Nu de Switch 2 uit is en de Stop Killing Games movement veel tractie heeft gekregen, vonden de ridders het een goed idee eens te kijken naar backwards compatibility en gamepreservatie. Hoe zal het in de toekomst zijn hiermee? Het treurige feit dat alles digital only wordt speelt hier ook parten. Al met al zware kost voor de twee ridders Retrogamepapa (Peter) en Giancarlo.Games besproken in de intocht: Quantum Theory, Ninja: Shadow of Darkness, Ghost Rider (PS2 game), Push-Over, Coraline (game ahv de film).Games en items besproken in de veldslag: Het einde van Xbox en Xbox Game Pass, Switch 2, Playstation's backwards compatibility, AI toegepast bij het ontwikkelen van games, Nintendo's online lidmaatschap, Microsoft's aangekondigde handheld en nog veel meer. Retrogamepapa's Addendum: Gamepreservatie en backwards compatibility zijn al enige tijd hete hangijzers in de gameindustrie. Dit zijn dingen waar we het (waarschijnlijk helaas) nog vaker over zullen moeten hebben. In elk geval is er één ding zeker: komende jaren zal er een hoop gebeuren met de gameindustrie, zowel goed als slecht. Als het aan sommige bedrijven ligt, hebben we straks als consument helemaal niks meer te zeggen, noch zijn we eigenaar van iets. Hier moet iets aan gedaan worden, ook omwille gamepreservatie.Relevante links:Mijn artikel over spelen op originele hardware, in vergelijking met digitale heruitgaves.Podcast Broken Silicon op YouTube, in depth over het einde van Xbox en toekomst van gaming.Michiel Kroder's HitPStudio shmup: Schildmaid MX, fysieke pre-order op Play-Asia!

XoneBros: A Positive Gaming & Xbox One Community
Xbox's New Console Vision: Play Anywhere, Big Graphical Leap, & Total Backwards Compatibility

XoneBros: A Positive Gaming & Xbox One Community

Play Episode Listen Later Jun 20, 2025 50:36


Episode #559: Xbox just unveiled its next-gen console vision — and it's a game-changer. In this episode, we break down Microsoft's ambitious plans to deliver a massive graphics upgrade without abandoning its past. From cutting-edge visuals to full backwards compatibility, this could be Xbox's smartest move yet.Who are the XoneBros?We are your exclusive Xbox Series X & Game Pass weekly podcast. We are more than just a podcast though, we are a positive gaming and Xbox community. We are a group of friends who love gaming, comics, fantasizing about superpowers, and making lame jokes.We strive to bring you news, informative discussion, and rocking good times on a weekly basis all while discussing the world that is Xbox. We are the brothers you never had and the sisters you always wanted... we are the XoneBros. If you are looking for a positive gaming environment, you are always welcome here!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support Us On YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Join our Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X1TheGamer Daily Xbox News ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠MrMcspicey Know Your Game

It's A Mimic!
The New Player's Handbook, Part 1: Character Creation (PHB1)

It's A Mimic!

Play Episode Listen Later Jun 3, 2025 47:16


This episode is the first part of the discussion on what has changed between 5th Edition and the new updated ruleset, and the topic today is Character Creation! Opening Theme 0:00 Intro and Backwards Compatibility 0:22 Layout and Structure 6:28 Chapter One, Playing the Game 9:05 Chapter Two, Creating a Character 17:51 Chapter Three, Character Classes 20:25 Chapter Four, Character Origins 32:25 Outro and Closing Theme 40:33 DON'T FORGET TO LIKE & SUBSCRIBE! Patreon at https://www.patreon.com/user?u=84724626 Website: https://www.itsamimic.com Email at info@itsamimic.com Social: Instagram at https://www.instagram.com/itsamimic/?hl=en https://www.threads.net/@itsamimicpodcast Facebook at https://www.facebook.com/itsamimic/ Reddit at https://www.reddit.com/r/ItsaMimic/ Find Us On: Spotify at https://open.spotify.com/show/3Y19VxSxLKyfg0gY0yUeU1 Apple Podcasts https://podcasts.apple.com/us/podcast/its-a-mimic/id1450770037 Podbean at https://itsamimic.podbean.com/ YouTube at https://www.youtube.com/channel/UCzQmvEufzxPHWrFSZbB8uuw Dungeon Master 1:  Adam Nason Dungeon Master 2:  Coffee Bitch Dave Dungeon Master 3:  Kyle McQuaid Narrator:  Adam Nason Script By:  Adam Nason, Coffee Bitch Dave, Kyle McQuaid Director:  Adam Nason Editor:  Adam Nason Producer:  Coffee Bitch Dave Executive Producer:  Adam Nason Main Theme:  Cory Wiebe and Tyler Gibson Musical Scores:  Tyler Gibson Logo by:  Megan Lengle Other Artwork is owned by Wizards of the Coast. This episode is meant to be used as an inspirational supplement for Dungeons & Dragons 5th Edition and tabletop roleplaying games in general.  It's A Mimic! does not own the rights to any Wizards of the Coasts products.

Double Barrel Gaming
Jason Ronald CONFIRMS Backwards Compatibility On The NEXT GEN XBOX!

Double Barrel Gaming

Play Episode Listen Later May 13, 2025 83:22


TIME STAMPS:00:00:00 Community Guest Intros00:04:00 Jason Ronald CONFIRMS Backwards Compatibility On The NEXT GEN XBOX!00:30:00 Christopher Dring "Steps In It AGAIN" and continues to BASH Xbox, Xbox Game Studios and Xbox Game Pass. The BIGGER question is WHY?01:00:00 WHAT THE F**K Is Ninja Theory Working ON??? NEW Post From The Hellblade 2 Dev Has Gamers Playing DETECTIVE!01:22:00 Panel Outros and Special Message to the Community!

Sounds Of Stadia
Nintendo Switch 2 FULL Breakdown & God of War Cancelled! - The GamerGuild Podcast

Sounds Of Stadia

Play Episode Listen Later Jan 20, 2025 98:51


Send us a textJoin Chris and Richie as they breakdown all the Nintendo Switch 2 news alongside Sony cancelling two major projects from 1st party studios and PlayStation Plus getting an Indiana Jones game this month. All that and more every Monday on The GamerGuild Podcast...00:00:42 - Welcome/Housekeeping00:02:54 - What We're Playing00:11:11 - The News! 00:11:12 - The Nintendo Switch 2 Reveal00:18:29 - Backwards Compatibility*00:22:43 - Joy-Cons now with Magnets! 00:28:51 - OLED or not to OLED? 00:37:40 - All about the base00:40:45 - NEW Mario Kart incoming! 00:43:38 - New Games and Xbox Support? 00:44:53 - Memory Capacity and SD Cards00:47:53 - Launch Window Games? 00:53:25 - 3rd Party Support (Call of Duty/Assassin's Creed)?01:01:10 - The Price is Right? 01:05:04 - NEW God of War cancelled mid-development! 01:17:01 - Shuhei Yoshida Interview 01:22:00 - PS Plus includes Indiana Jones & Ragnarok01:26:47 - Dynasty Warriors Origins Reviews01:30:13 - ECCO The Dolphin returns? 01:31:44 - Assassin's Creed Black Flag Remastered01:36:07 - This Day in Video Game HistoryWant more gaming content?

DLN Xtend
200: The Mythical New Linux Users | Linux Out Loud 102

DLN Xtend

Play Episode Listen Later Nov 23, 2024 56:20


In Linux Out Loud episode 102, the hosts discuss the existence of new Linux users and the impact of atypical content creators. Bash scripting and AppImage tools, new apps to play with, and Matt shows his angel and demon. It's a blend of helpful insights, Linux community growth, and tech discoveries, delivered with the usual humor and camaraderie! Find the rest of the show notes at https://tuxdigital.com/podcasts/linux-out-loud/lol-102/ Contact info Matt (Twitter @MattTDN (https://twitter.com/MattTDN)) Wendy (Mastodon @WendyDLN (https://mastodon.online/@WendyDLN)) Nate (Website CubicleNate.com (https://cubiclenate.com/))

Punching Up: A Nintendo Podcast
Backwards Compatibility Confirmed For Next Console

Punching Up: A Nintendo Podcast

Play Episode Listen Later Nov 21, 2024 148:57


This week Brad, Micah, and Gene share their thoughts on the Game Awards nominees. Go over Gene's interview with Eiji Aonuma. Talk Pokémon Sales, and more! Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:19:20 - Game Awards nominees thoughts 0:26:54 - Switch 2 confirmed backwards compatibility 0:38:46 - Gene's interview with Eiji Aonuma 0:53:45 - What We've Been Playing 0:57:41 - Gene's thoughts on Dragon Age with potential spoilers 1:15:26 - What We've Been Playing continued 1:37:16 - Pokemon series update 1:43:33 - Ratatan trailer 1:47:16 - Ending questions Learn more about your ad choices. Visit podcastchoices.com/adchoices

Work To Game Podcasts
Nintendo Switch 2 Backwards Compatibility Confirmed & GeForce Now's New Limitations

Work To Game Podcasts

Play Episode Listen Later Nov 16, 2024 72:10 Transcription Available


Welcome to this week's episode where we dive into a variety of gaming topics, starting with the much-anticipated confirmation from Nintendo about the Switch 2's backwards compatibility. This news has been a relief for fans who were concerned about the possibility of having to repurchase their game libraries. We discuss the implications of this decision and speculate on what the Switch 2 might bring to the table. Next, we explore the recent changes announced by GeForce Now. Nvidia has introduced a new 100-hour gameplay cap per month for their cloud gaming service, sparking a mix of reactions from the community. We delve into the potential impact of this decision and what it means for the future of cloud gaming. Our special guest Mugen Lord joins us to share insights into his upcoming comic book company, Venus Orion Comics, and his journey in bringing his creative vision to life. He gives us a sneak peek into his first series, VK, and his plans for expanding into gaming and animation. We also tackle the controversy surrounding the latest Dragon Age release, The Veil Guard. Despite mixed reviews and heated debates over its content and direction, we examine whether the game has been a success and discuss the broader implications for the industry. In this episode, we touch on various gaming trends, from the cultural shifts affecting game development timelines to the role of media and algorithms in shaping public perception. Join us as we navigate the complex landscape of today's gaming world and share our thoughts on what's next for gamers and developers alike. Stay tuned for more discussions and insights, and don't forget to check out Mugen Lord's exciting new projects!

XCape Media Presents: The X Button
The X Button Season 4, Episode 39 - "PS5 Pro Reviews, Nintendo Switch 2 Backwards Compatibility & More!"

XCape Media Presents: The X Button

Play Episode Listen Later Nov 16, 2024 125:42


In this week's "The X Button", Alejandro is joined once again by fellow Seasoned Gaming contributors Joseph La Russa AKA "DonLionheart" and Rachel Rae AKA "Sardonisms" to catch up on their played games, follow up with Don on his thoughts on "Dragon Age: The Veilguard" and quickly go over the reactions to the PlayStation 5 Pro reviews and the Nintendo Switch successor confirming its backwards compatibility! Intro Music By: Song: Ivan Shpilevsky - The Time (No Copyright Music) Music provided by Tunetank. Free Download: https://bit.ly/3e3sxiw Video Link: • Ivan Shpilevsky - The Time (Sci-Fi Ep... Lofi Hiphop Mix 2022 | Lofi beats to study | No Copyright Lofi Hip Hop 2022 • Lofi Hiphop Mix 2022 | Lofi beats to ...

Online Warriors: A Gaming and Entertainment Podcast
Episode 32.9: Nintendo World: Donkey Kong Country, Switch 2 News: Backwards Compatibility, and Mission: Impossible: The Final Reckoning

Online Warriors: A Gaming and Entertainment Podcast

Play Episode Listen Later Nov 13, 2024 58:24


Welcome back to another episode of the Online Warriors Podcast! This week we have a very special episode! The gang discusses the latest in gaming and movies! - Nintendo World: Donkey Kong Country (3:39) - Switch 2 News: Backwards Compatibility (15:53) - Mission: Impossible: The Final Reckoning (27:01) Then we talk about what the gang has been up to: - Illeagle enjoys Nintendo Music and watches Bodies, Bodies, Bodies (38:07) - Nerdbomber plays Copycat and Dragon Age: The Veilguard (43:17) - Techtic watches My Old Ass and plays Mario Party (48:01) Then we wrap it up with some Magician Trivia (51:32)   Special shoutout to our Patreon Producer: Steven Keller!   We'd like to thank each and every one of you for listening in every week. If you'd like to support the show, you can drop us a review on your favorite podcast platform or, if you're feeling extra generous, drop us a subscribe over at Patreon.com/OnlineWarriorsPodcast. We have three tiers of subscriptions, each of which gives you some awesome bonus content! As always, we appreciate you tuning in, and look forward to seeing you next week! Stay safe and healthy everyone! Find us all over the web: Online Warriors Website: https://www.onlinewarriorspodcast.com Online Warriors Twitter: https://twitter.com/onlinewarriors1 Illeagle's Twitter: https://twitter.com/OWIlleagle86 Nerdbomber's Twitter: https://twitter.com/OWNerdbomber Techtic's Twitter: https://twitter.com/OWTechtic Facebook: https://www.facebook.com/onlinewarriorspodcast Instagram: https://www.instagram.com/onlinewarriorspodcast/ YouTube: https://www.youtube.com/channel/UCwOwzY6aBcTFucWEeFEtwIg Merch Store: https://onlinewarriorspodcast-shop.fourthwall.com/

Filthy Raine
089 | Nintendo files more lawsuits and talks about Switch 2 backwards compatibility and more!

Filthy Raine

Play Episode Listen Later Nov 13, 2024 81:06


Connect with the Podcast: @FilthyRaine Connect with Gafiltha: @Gafiltha Connect with Raine: @RaineShadow Ko-Fi Raine's YouTube Channel Gafiltha YouTube Etsy Shop Link (Use Code Podcast for 20% off) MakerPlace Shop Link (Use Code Podcast for 20% off) Raine's Discord bot Sources: UpdatesMarvel Rivals Black Ops 6 Update Nov 14thThe Day Before studio Animal Crossing: Pocket Camp arrives on December 3 Hogwarts LegacyGames to PlayDeath Stranding The Axis UnseenStoriesNintendo sues streamer Marvel Rivals: Moon Knight GameplayNintendo Switch 2 ConfirmationsNetease Money Laundering 

The Pure Nintendo Podcast
Why does Switch 2 need backwards compatibility?

The Pure Nintendo Podcast

Play Episode Listen Later Nov 11, 2024 62:24


This week Jemma and Kirk discuss the latest Nintendo news, including the reveal that the Switch successor WILL be backwards compatible. This is great news, but why is it so important? We also discuss other Switch successor news, such as release dates and features. Plus, there's been an update on the upcoming Zelda movie, along with new Nintendo Music to enjoy, and plenty of games to talk about. Whether you're into shmups or JRPGs, we've got you covered!

The Mario Matter
Is Mario & Luigi: Brothership Bad? Switch 2 Backwards Compatibility, & MORE! | EP. 114

The Mario Matter

Play Episode Listen Later Nov 9, 2024 67:33


EmSwizzle (Max) discusses his thoughts on Mario & Luigi: Brothership, Nintendo confirming the Nintendo Switch 2 will have backwards compatibility, Nintendo news including more Switch 2 news, updated Nintendo Switch sales, we answer your questions and SO MUCH MORE!  

Nontendo Podcast
Nintendo Switch 2 Revealed BACKWARDS COMPATIBILITY! feat. @lissthelass

Nontendo Podcast

Play Episode Listen Later Nov 8, 2024 70:25


President of Nintendo Furukawa announced the Nintendo Switch 2 will have Backwards Compatibity! Mario & Luigi: Brothership is OUT TODAY! Is it an IGN 5? - Supported by PATREON https://patreon.com/NontendoPodcast

The SuperShow Podcast
230: SuperShow 230: Nintendo Switch 2 Confirmed To Have Backwards Compatibility?!

The SuperShow Podcast

Play Episode Listen Later Nov 8, 2024 115:13


Nintendo has finally acknowledged the existence of the Switch 2 AND confirmed it's going to be backwards compatible. Hogwarts Legacy will get a sequel to tie in with the HBO series and Grand Theft Auto is still on track to release in 2025. All this and more. Hot takes and trash opinions. 

CO-OP Plus One
#128 - Switch 2 Backwards Compatibility Confirmed! / DLC Deep Dive

CO-OP Plus One

Play Episode Listen Later Nov 8, 2024 109:59


Welcome back to the virtual couch! This week we discuss the latest Switch 2 announcements, Xbox's new AI Chatbot, and the official list of enhanced games for the new PS5 Pro. Finally, take a deep dive into the weeds with us as we define the differences between DLC's, game expansions and special editions as well as pinpoint what makes for the perfect additional game content.00:00:00 - Welcome to the Coop00:04:14 - What We've Been Playing/Watching00:40:03 - Switch 2 updates!00:47:55 - Pokemon TCG Mobile Launches00:54:53 - Xbox Launches Testing for AI Chatbot00:59:30 - PS5 Pro Enhanced Games List Announced01:11:17 - Dragon Age Veil has no plans for DLC01:15:11 - DLC vs Expansions vs Game Editions?01:22:23 - What games need more DLC or Expansions?01:34:22 - Game Editions that make senseThank you for listening. Help us keep CO-OP Plus One going by sharing the podcast and leaving reviews on your podcast platform of choice!Email us your questions related to gaming or ideas for Split Screen decisions and Underrated Overrated questions atcoopplusone@gmail.com

Toadstool Boardroom
Switch 2 Backwards Compatibility, Mario & Luigi: Brothership, and More | TSBR 113

Toadstool Boardroom

Play Episode Listen Later Nov 7, 2024 85:51


Mario & Luigi: Brothership is here, and it's not the return for the series Logan was hoping for. Hear about the 5/10 review that was heard ‘round the world, and why this entry falls so short. Then, the Boardroom talks about Nintendo's financials, including backwards compatibility for Switch 2, the four franchises Nintendo chose to highlight as growing successes, and a lot more. Plus, Justin's review of Metal Slug Tactics, and a discussion about how Smash Bros. should go about updating its legacy characters. Follow us on BlueSky: ToadstoolBoardroom | https://bsky.app/profile/toadstoolboardroom.bsky.social Logan Plant | https://bsky.app/profile/loganjplant.bsky.social Justin Koreis | https://bsky.app/profile/koreis.bsky.social Chris Shriver | https://bsky.app/profile/shrives93.bsky.social Follow us on X: ToadstoolBR | ⁠https://x.com/toadstoolbr ⁠Logan Plant | ⁠https://x.com/loganjplant ⁠Justin Koreis | ⁠https://x.com/koreis ⁠Chris Shriver | ⁠https://x.com/SHRIVES93 Join our Discord: ⁠https://discord.gg/aaQWzc4mea

Magic: The Gathering Drive to Work Podcast
#1181: Backwards Compatibility

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Oct 18, 2024 30:36


When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.

Compile Swift
Embracing new API's whilst retaining backwards compatibility

Compile Swift

Play Episode Listen Later Aug 4, 2024 9:39 Transcription Available


This week, I delved into whether to embrace or avoid new APIs in Apple's upcoming operating systems. I encountered a few challenges while working on my Mac iOS app, which I aimed to have a modern look. Inspired by Apple developer videos, I wanted to incorporate features like a navigation split view and fancy backgrounds, similar to the design of CleanMyMac.However, I hit a snag when they were in a part of the app's window. Even AI couldn't solve it. Finally, I found a solution in a video on the Apple developer portal, which involved using modifiers only available in macOS 15. Faced with a choice, I implemented conditional code to keep compatibility with macOS 14 while enabling new features for macOS 15 and beyond.Using conditional code, such as #if available(macOS 15, *), I can target specific OS versions and ensure my app remains functional across different versions without cutting off users. This technique can be applied to various scenarios, not just API availability, making it a versatile tool.Become a Patreon member and help this Podcast survivehttps://www.patreon.com/compileswiftPlease leave a review and show your supporthttps://lovethepodcast.com/compileswiftFollow me on Mastodonhttps://iosdev.space/@Compileswift Thanks to our monthly supporters bitSpectre Arclite ★ Support this podcast on Patreon ★

What 'Chu Talkin 'Bout! With Dray Jaymes
PS5 Backwards Compatibility is COMING!

What 'Chu Talkin 'Bout! With Dray Jaymes

Play Episode Listen Later Jul 6, 2024 14:30


Subscribe to my Podcast Platforms Follow me on Twitch twitch.tv/draykingjaymes ✔︎ https://goo.gl/5wWkP2 | Anchor ✔︎ https://rb.gy/8ko0ua | Spotify ✔︎ https://pcr.apple.com/id1476905690 | Apple Podcast Just search Dray Jaymes and it'll pop up! #ps5 #backwardscompatibility #gamingconsole --- Support this podcast: https://podcasters.spotify.com/pod/show/talkinbout/support

Super Gamer Boys
Will PlayStation Bring Back Backwards Compatibility? - SGB Ep.249

Super Gamer Boys

Play Episode Listen Later Jul 3, 2024 99:03


Today we're talking about Sony revisiting backwards compatibility, what happened to Xbox's project Keystone, and would Kojima work on Metal Gear again. Check out our other shows! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Super Dungeon Boys⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Super Gamer Book Club⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ WEBSITE - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠supergamerboys.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ MERCH - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sgbstore.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ TWITCH - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠twitch.tv/TheSuperGamerBoys⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ YOUTUBE - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠youtube.com/supergamerboys⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ DISCORD - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠supergamerboys.com/discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ INSTAGRAM - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram.com/supergamerboys⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ TWITTER - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitter.com/supergamerboys⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ FACEBOOK - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook.com/supergamerboys⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ This episode is made possible by our Patreon Supporters: Bumplesmash (Patreon Producer) Cajoma01 (Patreon Producer) Julie Bates (Patreon Sponsor) MuhMuhMer (Patreon Sponsor) Carrie (Patreon Sponsor) Bill Morlang Jr Tobin Dalton David Hendley And SO MANY MORE! Thank you so much for your support! ❤️ Please support us at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon.com/Supergamerboys⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠! Background music provided by Jack Sriracha (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Spotify⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Apple Music⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Yate (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Spotify⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Apple Music⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), and DJ Trooz (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Apple Music⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Spotify⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠) Go listen to them on Spotify and Apple Music! Ad Music: "Fairy Fountain" by Jack Sriracha. ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Listen on Spotify⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠! Tell your friends about us and share us on social media. It helps get our podcast to the masses! Also don't forget to Rate and Review us on iTunes.

Pixels & Dice
House Calls – Loot Mechanics #383

Pixels & Dice

Play Episode Listen Later Jul 1, 2024 44:31


Dr. Disrespect confirms some troubling rumors. Will this ruin his career in streaming? Intro (0:34) – Stuff and things Media (7:07) – Dr. Disrespect confirms rumors regarding why he was banned from Twitch in 2020. Will this kill his career in streaming? Wrap (25:48) – WotC has a unique idea of what “Backwards Compatibility” means. […]

The Mario Matter
Does Nintendo Switch 2 Need Backwards Compatibility? w/ cdotkom - EP. 92

The Mario Matter

Play Episode Listen Later Jun 8, 2024 96:52


EmSwizzle (Max) and cdotkom (Charlie) discuss whether or not the Nintendo Switch 2 needs backwards compatibility to be a success, Nintendo news such as a Google employee having leaked a Nintendo game, a new Nintendo mobile app potentially in the works + leaks, answers your questions and SO MUCH MORE!   ⭐ Become A Channel Member And Receive Awesome Perks! ➡️ https://www.youtube.com/@EmSwizzle/join ⭐

The Retro Hour (Retro Gaming Podcast)
425: Amstrad CPC 40th Anniversary with Roland Perry Pt 1 - The Retro Hour EP425

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Apr 19, 2024 88:50


Join us on a special journey back in time with Roland Perry, the visionary tech consultant behind the legendary Amstrad CPC, as we celebrate 40 incredible years of this iconic machine. In this not-to-be-missed episode, Roland takes us from his early days tinkering with electronics in school, through the founding of Ambit International, right up to his crucial role in steering the Amstrad CPC to success against heavyweights like the ZX Spectrum and Commodore 64.  Contents: 00:00 - The Week's Retro News Stories 45:20 - Roland Perry Interview Amstrad Addict Magazine: https://www.pixel.addict.media/shop/amstrad-addict-magazine Please visit our amazing sponsors and help to support the show: Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour Bitmap Books https://www.bitmapbooks.com/ Check out PCBWay at https://pcbway.com for all your PCB needs We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Golden Axe TV Show: https://tinyurl.com/3abhf8sr Xbox Launch Dedicated Team to Backwards Compatibility: https://tinyurl.com/bdujbj55 New Atari ST Racer: https://tinyurl.com/y5c6b8zr Tomb Raider Coming to Evercade: https://tinyurl.com/hefukt8w Control Your Switch Using Your GBA: https://tinyurl.com/mwdkpa9r

Orange Lounge Radio
Orange Lounge Radio 999 - 4/7/2024

Orange Lounge Radio

Play Episode Listen Later Apr 8, 2024 119:20


A controversial patent filed by a streaming device and TV maker has the gaming community talking, as it might inject even more ads into our games whenever we put it on pause. We aren't really sure how this might work without fail anyway, as some consoles already do their own thing in pause mode. Is this a patent that a company might actually act on? Or will the pushback be too great? We discuss this and much more in the week of gaming news. All this on our last triple digit epsiode as we hit a milestone thousand episodes next week. Thank you all for keeping our show going and being the longest running video game podcast to date!   Also in the news:   * Fight to Stop Online Shutdowns * Xbox Sets Up Team on Backwards (and Forwards) Compatibility * Dragon Quest Exec Producer Stepping Down * Another Studio Accused of Toxic Environment   All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com

WV unCommOn PlaCE
xbox 360 backwards compatibility king

WV unCommOn PlaCE

Play Episode Listen Later Mar 23, 2024 9:48


Xbox 360 by far one of my favorite systems . The king of backwards compatibility if this system didn't have this value to it : I probably would have been a strong PlayStation fan .

Greg's Weekend Rental
Does Backwards Compatibility Still Matter? Reprints Make Modern Collecting Scary...

Greg's Weekend Rental

Play Episode Listen Later Feb 23, 2024 54:16


Switch 2 rumours are swirling and right at the forefront is the speculation that the new console WILL be backwards compatible.  Is this still a big deal?  Would this be huge for Switch collecting in general?

Pixels & Dice
Backwards Compatibility – Loot Mechanics #363

Pixels & Dice

Play Episode Listen Later Feb 12, 2024 44:53


Is a successor to the Nintendo Switch coming later this year? We discuss it on today's show. Intro (0:34) – What have we been up to? Video Games (6:37) – Is Nintendo making a Switch 2? No, they're making 10 million of them. Wrap (26:38) – Scormey got a few new TTRPGs recently. “Burn The […]

Web and Mobile App Development (Language Agnostic, and Based on Real-life experience!)
Backwards Compatibility Issues - a few ways to ensure that you do not run into them

Web and Mobile App Development (Language Agnostic, and Based on Real-life experience!)

Play Episode Listen Later Nov 24, 2023 9:28


You cannot afford to make Backwards Compatibility an after thought. As your system grows, and your user base grows, you are going to continually add new features and services, and some of them will require fundamental changes to your semantics and data structure. Given that, backwards compatibility can get rather challenging but there are steps you can take to mitigate potential issues. #snowpal aws.snowpal.com learn.snowpal.com

Retro Game Time Machine
Episode 80 - Resident Evil

Retro Game Time Machine

Play Episode Listen Later Aug 14, 2023 146:49


Join us this episode as we travel back in time to 1996 for the release of Resident Evil on the Sony PlayStation. We also talk about old Pokemon games, an imaginative way to play Final Fantasy Crystal Chronicles, and chat about the games that we've been playing. Jump in to the time machine with us! News Pokémon Trading Card Game And Pokémon Stadium 2 Hit Nintendo Switch Online The HyperCube Is A Remote Play GameCube System For Online Play What we've been playing Mash Mario Kart DS - Nintendo 3DS XL Overwatch 2 - PC Marlow Briggs and the Mask of Death - Xbox 360 Backwards Compatibility (completed) GTA V - Xbox Series X (completed) Battlefield 1 - Xbox Series X FIFA 23 (Xbox One Version) - Xbox Cloud Streaming Andy The Sims 4 - XCloud Maneater - SteamOS Tearaway - PSVita

Punching Up: A Nintendo Podcast
Switch 2 Backwards Compatibility - What's the catch?

Punching Up: A Nintendo Podcast

Play Episode Listen Later Jul 14, 2023 148:51


Welcome back to another episode of Punching Up! Nintendo has a spotty history of backwards compatibility. We've seen examples where they went above and beyond, like on the Wii with GameCube backwards compatibility, but also completely left the prior console behind, like NES to SNES. However, the world has changed, and we have a glimmer of hope that Nintendo is changing with it. Recently, during a shareholder's meeting, it seems like Nintendo intends to bring our accounts forward with their "next-generation console." Does this mean our games and purchases are safe, or are we doomed to repurchases and upgrade fees? We have a ton more to cover this week too! Everybody 1-2 Switch is a disaster and a baffling release, and new Sega Genesis games have been added to NSO! We also packed in a ton of write-ins. Should you play the original Super Mario RPG before the remake? What would our ideal Switch accessories be? Did we enjoy the Pikmin 4 demo? Listen now and enjoy. To watch the podcast on YouTube: https://bit.ly/LastStandMediaYouTube Don't forget to subscribe to the podcast for free wherever you're listening or by using this link: https://bit.ly/punchingup If you like the show, telling a friend about it would be amazing! You can text, email, Tweet, or send this link to a friend: https://bit.ly/punchingup Learn more about your ad choices. Visit podcastchoices.com/adchoices

Spot Dodge: A Live Nintendo Podcast
Switch Backwards Compatibility DRAMA Reacts! ft. RGT 85

Spot Dodge: A Live Nintendo Podcast

Play Episode Listen Later Mar 8, 2023 116:24


Welcome back! It's time for a new episode of the Spot Dodge Podcast exclusively on Destructoid. Topics: Backward compatibility for the next Nintendo hardware. The switch is 6 years old. Backward compatibility for the next Nintendo hardware. Is persona 6 delayed!? And more! #nintendoswitch #switch #persona

Infinite Respawn Podcast
Podcast 372- Exclusivity Disputes, No Backwards Compatibility, & Nvidia Negativity

Infinite Respawn Podcast

Play Episode Listen Later Sep 20, 2022 59:30


Finally everyone is back from vacations! Time to talk games again! GTA 6 has been leaked to the dismay of Rockstar. Of course the mention of the GTA multiplayer success started a whole discussion on how to keep online games alive and well. Surprising no one, Sony is still upset with Microsoft and the Activision Blizzard acquisition. Will Call of Duty become an Xbox exclusive? Also, the new PSVR2 will not be backwards compatible with the original PSVR games. And EVGA will no longer be making graphics cards largely due to Nvidia's behavior. All this and much more on this week's Infinite Respawn Podcast!   Follow us on Twitter: @InfiniteResPC @MDBOAKTREE @GrifsLynam @EliteChicken313 @BakaPickle Discord: https://discord.gg/d7cEJqT Grif's YouTube: https://www.youtube.com/channel/UCRvD7TFyqNcWp5IlRiiC9Ew Chicken's Twitch: https://www.twitch.tv/elitechicken313 Oak's Twitch: https://www.twitch.tv/MDBOAKTREE  

Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Episode 201 - Codex Discussion: Backwards Compatibility

Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics

Play Episode Listen Later Jun 6, 2022 59:37


Tyler and Mike talk about backwards compatibility and announce the next book they'll be covering on the podcast! The theme music is by RoccoW. The logo was created by Dani Dodge.

Retro Game Club
Populous, Mappy-Land - Backwards Compatibility

Retro Game Club

Play Episode Listen Later Apr 18, 2022 76:56


Season 4 Episode 8 Episode 119 News: Homebrew, rom hacks & emulation FINALLY, THE VENERABLE VECTREX GETS A MINI MAKEOVER Doom running on things  “Can it run Doom” will never be the same, thanks to new ray-tracing mod Other odd or interesting thing Return to Monkey Island confirmed by Ron Gilbert as real, slated for 2022 launch    Topic: Backward compatibility   Game Club Discussion: Populous Mappy-Land   New Game Club Games: Secret of Monkey Island NES Open Tournament Golf   Game Club Link Tree Bumpers:  Inverse Phase, Raftronaut  Facebook, Twitter, and  Instagram managed by: Zach

Triangle Squared: A Playstation Podcast
Backwards Compatibility & Kingdom Hearts 4 | Triangle Squared Ep. 256

Triangle Squared: A Playstation Podcast

Play Episode Listen Later Apr 11, 2022 83:20


Backwards Compatibility for PS3 and other classic PlayStation consoles continues to be a vocal point of fans as the new PS Plus tiers seem to be locking the classics away behind a pay wall, even if you own the original discs. We share our thoughts on the importance of backwards compatibility, how Sony is handling it, and talk Kingdom Hearts 4 being revealed sooner than some thought, former PlayStation CEO Jack Tretton lamenting the lack of support for Vita, Gran Turismo 7 getting back on track with it's latest update, Destiny getting an animated series and more! Join us for Triangle Squared: A PlayStation Podcast! New episodes posts every Monday at 12PM CST/10AM PSTThis show is possible thanks to the support of our Patrons. Consider becoming one today: www.patreon.com/nartechDiscord Server: discord.gg/cEvKzqmTwitch: www.twitch.tv/nartechgamingEmail or tweet us your thoughts and/or suggestions!Twitter: twitter.com/TriangleSqrdEmail: trianglesquaredpodcast@gmail.comPSN ID's: Add us! Brett - Chaimera086, Sol - MeteoricDemise, Chris - Figz21k#PlayStation #PlayStationPodcast #TriangleSquared