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Jenesee and Mike Bithell, Creative Director/Writer for John Wick Hex, talk about the game, the movie, and how it all happened. E-mail: jenesee@greyareapodcast.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Monster Train voice actors DB Cooper, Michael Schwalbe, Brendan (Redbeard the Loremaster), composer Jordan Chin and vocalist Betsey Rafeld stop by for a chat. E-mail: jenesee@greyareapodcast.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Eve Crevoshay, Mxiety and Jenesee get together to talk about how to thrive during this pandemic and; connecting with your kids and family, roll with change in a healthy way, deal with mental health and close quarters, and so much more. -- Video version: https://youtu.be/gaYenZxDaMc E-mail: jenesee@greyareapodcast.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
MXiety hosts Jenesee on her show to interview her! -- Youtube: https://www.youtube.com/channel/UCjh1EO0pL78Qqbz0SoHZb5Q -- Her book: https://amazon.com/dp/B084P3H1Q7 E-mail: jenesee@greyareapodcast.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
David Ballard (Uncharted series, The Last Of Us) visits to talk about shipping a game, environment as a character and level design. E-mail: jenesee@greyareapodcast.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Jenesee speaks with Dave Bennet, Project Director, and Patrick Jalbert, Design Director, at Schell Games about VR, motion sickness tech, and design from the game "Until you Fall" E-mail: jenesee@greyareapodcast.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Eve Crevoshay Executive Director of Take This joins Jenesee to talk more about the mental health ramifications of a video game launch for developers and how we can all practice good self-care. E-mail: jenesee@greyareapodcast.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Jenesee speaks with Dave Taylor, Producer extraordinaire and part of the dev team on DOOM and Quake. We talk about mental health in the industry after a game launch and his current amazing projects. E-mail: jenesee@greyareapodcast.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Jenesee and Tushar Nene from Technical Fowl recap our best games and share Seattle travel tips. E-mail: jenesee@greyareapodcast.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
The industry is going through a rough time. Let us remember something positive and listen to this episode of That Game Company talking about my favorite game, Journey! E-mail: jenesee@greyareapodcast.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Jenesee reviews META Threads gear from E3 and shares info about PAX West. E-mail: jenesee@greyareapodcast.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Jenesee talks to Nicholas McDonnell, Director / Biz Dev / Designer for Samurai Punk. We discuss the launch of Feather, games in Australia, difficulty in video games and our relationship with guns. Grab the game on Steam or Nintendo Switch: https://samuraipunk.com/#front-games-list E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Don Bellenger talks about indie game Black Future '88, takes community questions and spends an inordinate time talking about the book Macho Sluts. Think Geek Modern Icons Vault Girl is showcased way before the conversation. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Tushar Nene from Technical Fowl and CEO of Near The Sun talks tech and gaming from the show. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Jenesee talks to the Indie Studio SplitSide Games about their addictive co-op platformer, pursuing your design dreams, and creating instant team pride. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Ben Myres and Sugar Kimani talk to Jenesee about their upcoming indiegame launch in this Good Shepherd Entertainment publisher episode. https://store.steampowered.com/app/700160/Semblance/ E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Hear Walter's story of renown logo and brand development in the gaming industry, his struggle with mental illness and his new start. Working with companies like Unreal, ID Software, GameSpy, Epic Games and more he was at the top of his game. New Year and new starts for him. Find his work here: https://2design.org/ E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Jenesee is boosting the bandwidth on the PC video game "Where the Water Tastes Like Wine" with an interview she conducted with Johnnemann Nordhagen from Dim Bulb Games. The pair talk about American History, game development and QA questions. Disclaimer: Previously done for Good Shepherd Entertainment on their YouTube channel. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Jenesee speaks with Bill and Amanda Gardner, Founders of The Deep End Games, on their award-winning project, Perception. Blind protagonist Cassie uses her unique senses to explore her haunted past in a psychological thriller or horror. We talk about senses, disabilities and underestimated heroes. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Dr. Luke Dicken of the IGDA Foundation talks AI in this special clip from the Good Shepherd One Gamer Fund event. Credit: https://www.bensound.com for music. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Sezzur gets into a semantics fight, Zanatari becomes the first plate & mail wearing rogue, Karrul collects roof shingles, and a dragon is somehow involved in the fiasco. Yup, Summer is over and we’ve returned! Audio issues killed the opening and closing of the podcast.
Seb Liese & David Dino, both developers for Sumo Digital, and Tom Davis from Plan of Attack join Jenesee to talk about Snake Pass, Little Big Planet 3, and the Unreal Engine. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Desperate times call for flashy entrances which can awe even a red dragon who is marauding through Winterhaven.
The party continues a desperate fight for survival in the mine shaft leading from The Living Dungeon. There is also a big reveal at the end of the episode.
Sometimes the party is itching for a fight, and sometimes a dirty, bare knuckles tunnel fight itches for a party. Welcome to the day that the fight gets its itch scratched.
Mike Wilson, publisher from Devolver Digital, talks about the making of Quake and Doom, old school games, Steam and the Indie world along with his new project Gambitious. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Part 3 in a series of fireside chats where Job Stauffer, Head of Creative Communications at Telltale Games, has decided to both save his nemesis from a crossbow bolt and talk to Jenesee about the Walking Dead: New Frontier, Batman and Tales from the Borderlands. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Job Stauffer, Head of Creative Communications at Telltale Games, joins Jenesee to talk about Guardians of the Galaxy, Twitch streaming and community feedback. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Shortly after returning to Winterhaven the party encounters the town's Deputy Mayor, comes to grips with orc politics, and then heads off to the Drow city under their feet. Oh, their may or may not be a marathon involving lightning bolts.
Arriving in the Drow city under Winterhaven, a discovery is made regarding a new tyrant who is causing problems while at the same time promoting literacy. An investigation of the new cavern begins but is soon cut short by expected problems and trouble.
The Living Dungeon tries to communicate with the party while Sezzur feels queasy about all the gold he has hoarded.
Job Stauffer, Head of Creative Communications at Telltale Games, talks about losing 60lbs playing VR games. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
This is our special 2016 Holiday episode which happens outside of our D4 cannon story-line! Jenesee takes over as DM and sends the party out to rescue a child on a most confusing but auspicious evening!
Sometimes it is better to never have known that you have been in the belly, or somewhere more disgusting, of the beast. The party comes to this collective conclusion and more in this episode!
The party continues to investigate what happened in Gaslight while Zanatari and Burt ponder the repercussions of smiting.
Eric Bowsmen (CEO, Creative Director), Jerrod Sweeney (AI designer), Odell Atkinson (writer & voice actor), and Dave Farisi (Lead Environment Artist) come on the show to talk about Legends of the Brawl, Kickstarter, being an Indie studio and game design. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Sezzur ignores things, Karrul recovers in a barn within the town of undead, Burt might have launched death rays, and Zanatari gets the idea in her head to ask a vampire some questions. Yeah....
Consider for a moment an event so terrible that it makes undead flee in terror. Welcome to that event.
Events take place at the tavern, including a visit from Sezzur's employer, that lead the party to flee instead of mingling with the residents of Ghostlight.
Justin Pappas, Founder of Ape Law, joins the podcast to talk about the game Albino Lullaby. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Drawn towards the ruined castle, the party makes an initial inspection of the castle before a creepy tavern in the neighboring village occupies their attention.
Zanatari learns to pilot the flying platform while the rest of the party covers the fact that they stole from themselves by possibly destroying the Sezzurorium... yeah... Anyways they soon find something more horrifying than Zanatari's piloting skills.
Sezzur finally puts out the last of his personal fires and joins up with the party who are on the lookout for snacks or transportation elsewhere.
Sezzur tries to talk and act his way out of suffering consequences earned by looking to only his own safety during the fight with the flesh golem.
Renee Gittens, CEO of Stumbling Cat, talks with Jenesee about the game Potions: A Curious Tale. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
Nels Anderson, Designer and Programmer for Campo Santo, talks with Jenesee about the game Firewatch. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
The source of the mess in the Sezzurorium makes itself fully known to the party. In addition, Zanatari plays with electricity while Sezzur displays his proficiency with being ready for all situations.
Exploration of the Sezzurorium continues professionally at first but then dissolves into the usual mess when a number of unusual messes are discovered.
We lost three episodes since Episode 178 due to technical issues so this episode starts as a recap and then moves forward as the party continues their exploration of Sezzur's vault. Zanatari also confirms that she has poor translation ability.
Rich Briggs, Brand Director for Crystal Dynamics, talks about the psychology behind the Rise of the Tomb Raider video game. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast