Indie Game International is currently on hiatus. Plans to return are in the works. When? Your guess is as good as mine. Please enjoy over 200 episodes with game devs worldwide. Thank you for listening! Are you an indie dev? Looking to get into the industry? Curious about how your favorite indie games are made and, most importantly, who makes them? Listen to the Indie Game International podcast to get all the knowledge and advice you could hope for from indie game devs worldwide! My mission is to celebrate amazing games made by cool people and share knowledge and experiences within indie game development. Consider supporting my mission by donating to my Patreon: https://www.patreon.com/indiegameINTL Find me on Twitter: @IndieGameIntl Find me on the internet: www.sumadrepodcasts.com Email: sumadrepodcasts (at) gmail (dot) com
Benjamin Hauer is the developer of Hero's Hour (2022). ThingOnItsOwn's contact info: https://thingonitsown.itch.io Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Ross Klettke is the founder of Whatnotory, developers of Bomb Sworders. Ross was called out by my past guest Ben Burrington, developer of Righteous Mojo (episode 184). Whatnotory's contact info: https://www.whatnotory.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Oscar Brittain is one of the developers at Henry's House, creators of Kardboard Kings (2022). Oscar was called out by my past guest dweeds, developer of Dryft City Kyngs (episode 204). Henry's House's contact info: https://www.henryshouse.com.au Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Aureus is the developer behind Roadwarden and Founder of Moral Anxiety Studio. Moral Anxiety's contact info: https://moralanxietystudio.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Nicholas Routhier is the Co-Founder of Metric Empire, the development studio behind the upcoming Battle Shapers. Metric Empire's contact info: https://www.metricempire.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Tk Gorgonia is the CEO and Founder of Get Slapped!, the development studio behind the upcoming Get Slapped!. Get Slapped!'s contact info: https://getslappedgame.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Celer Gutierrez and David Iglesias are the Co-Founders of Uprising Studios, developers of Scarf (2021). Uprising Stusios' contact info: https://uprising-studios.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
magicdweedoo, aka dweeds, is the developer of many games, including the upcoming Dryft City Kyngs. dweeds was called out by my past guest Nicholas McDonnell, developer of KILLBUG (episode 196). Nonsense Machine's contact info: https://nonsensemachine.com.au Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Cassie Makrides is the community manager and social media marketer for Red Nexus Games, developers of Peglin. Peglin and Red Nexus Games was called out by my past guest Dan Scalise, developer of A Corgi's Cozy Hike (episode 189). Red Nexus Games' contact info: https://rednexus.games Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Jake Gaule, aka Submerged Tapes, is the composer and sound designer for Automatoys. Automatoys was previously featured on IGI when I interviewed the developer, Steffan Glynn, aka Idle Friday (episode 185). Jake's contact info: https://submergedtapes.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Isaac and Virgilio Cortez are the co-founders of Hyper Three Studio, developer of The Shape of Things (2023). Isaac and Virgilio have been featured on IGI three times in the past (episodes 04, 05, and 34) for their previous game, Tiny lands (2021). Hyper Three Studio's contact info: https://www.hyperthreestudio.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
David Fazzio is the solodev behind Studio 46, developer of The Companion (2021) and the upcoming The Majestic. This is episode 200 of IGI. Special announcements will be made! David's contact info: https://studio46.org Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Pat Naoum is the developer of The Master's Pupil (2023). The Master's Pupil is a 2D handpainted puzzle game. It is available on Switch and PC. I really enjoyed my time with the game! In this episode we will discuss wordless games, puzzle design, the financial side of part-time game development, marketing, creating a hand-painted game, sound design, SteamNextFest, and more. The Master's Pupil on Steam Find all links to relevant The Master's Pupil content, including social media, on the web: https://www.themasterspupil.com IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Chet Faliszek is the CEO and Founder of Stray Bombay, developers of The Anacrusis, currently in Early Access. Chet preiviously worked at Valve for 12 years where he had a hand in the development of games like Half-Life, Portal, and Left 4 Dead. In this episode we will dicuss developing 4-player co-op games, working at Valve, developing the Left 4 Dead series, developing the Portal series, debugging The Orange Box, working with a writing partner, the challenges of making a sequel, VR development, the inception of ideas, and more. The Anacrusis on Steam Stray Bombay on the web: https://www.straybombay.com Chet on Twitter: @chetfaliszek IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Chris Willinger is the developer of Dyer Expedition, currently in development with a demo available on Steam. I discovered the game in the SteamNextFest. I really enjoyed the demo. Dyer Expedition is a first-person, lite-horror puzzle/adventure game inspired by the short novel "At The Mountains of Madness" by Lovecraft. In this episode we will discuss making a game based on a piece of literature, cutting features, balancing story and puzzles in a story-driven game, puzzle design, 3D modeling and texturing, implementing a pixelization slider, choosing a game engine, markerting, participating in SteamNextFest, and much more. Dyer Expedition on Steam Monkeys With Jobs on Twitter: @MonkeysWithJobs Monkeys With Jobs on the web: https://monkeyswithjobs.com IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Nicholas McDonnell is a game designer and co-founder at Samurai Punk and the developer of KILLBUG (2023). KILLBUG is a wild and frantic FPS game/arena shooter. You can get the game on PC. I have previously featured Samurai Punk on the show twice. They make awesome games! In this episode we will dicuss founding a game development company, game design, project management, making games for over 11 years, interpreting player feedback, the importance of clear communication in collaboration, and more. KILLBUG on Steam Samurai Punk on Twitter: @samuraipunk Samurai Punk on the web: https://samuraipunk.com Nicholas on Twitter: @nicholasmc1 IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Darenn Keller is the developer of Lueur and the Dimm Settlers. I played the demo for the game during the SteamNextFest and really enjoyed it! It's a cozy city builder with survival elements and resource management. It will release on PC soon! In this episode we will discuss minimalist game design, working in AAA, solo development, immersive sound effects, creating satisfying mini games, UI design, mistakes to avoid when featuring your game in SteamNextfest, and more. Lueur and the Dim Settlers on Steam Darenn Keller on Twitter: @DarennKeller The Steam page has a ton of links! IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Joshua Matthews, aka Joe Sua, is a video game score composer and sound designer. He has contributed music to games like Wave Break, and he is currently working on sound design for the upcoming Being and Becoming. Joe was called out by my past guest Jordan Chin. In this episode we will dicuss sound design, composition, gratitude, image scoring, the creative power behind limitations, communicating expectations to collaborators, advice on handling criticism, and much more. Joe Sua on Instagram: @joesua Joe Sua on Twitter: @JoeSua4711 Joe Sua on Souncloud: https://soundcloud.com/joesua IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Kevin Colegate is the co-developer of The Tartarus Key (2023) from Vertical Reach. The Tartarus Key is a mystery first-person puzzle game with lite horror elements. I played through the game on Steam and very much enjoyed it. You can also get it on Switch, Playstation, Xbox, and Switch. In this episode we will disucss programming, adhering to multiplatform game development, prototyping, creating PS1-era visuals, writing, puzzle design, advice on handling criticism from team mates, and more. The Tartarus Key on Steam The Tartarus Key on Switch The Tartarus Key on Xbox The Tartarus Key on Playstation The Tartarus Key on the web: https://www.tartaruskey.com Vertical Reach on the web: http://verticalreach.pt The Tartarus Key on Twitter: @TartarusKey IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
James Spanos and George Zokas are the developers of the upcoming Carbonflesh. Carbonflesh is "a video game about planning, and your ability to preserve against an ever changing, dyanmic environment." James Sapanos has worked on games like Primordia (2012), Strangeland (2021), and Until I have You (2016). George Zokas is a video producer and created video game YouTube content for 13 years. These developers were called out by my past guest Mike Papagathangelou, developer of the upcoming Homeseek. Carbonflesh has no set release date. In this episode we will discuss advice on pitching a game, critiquing your own 8 year old game, programming, thoughts on developing and releasing games for over 10 years, failure in game dev, advice on receiving criticism, advice on acquiring and dealing with a publisher, and more. Carbonflesh on Steam Carbonflesh on the web: https://carbon-flesh.com Carbonflesh on Twitter: @carbonflesh James Spanos on Twitter: @Dualnames IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Jack Breen is the founder and solodev at Studio Hybrid, developer of the upcoming GigaSword. GigaSword is a 2D pixelart metroidvania with very fun and clever mechnics. The demo is currently available on Steam. I really enjoyed my time with the demo and i cnnot wait for the final release! In this episode we will dicuss learning game dev in high school, prototyping, creating a vertical slice, enemy design, level design, developing a platformer with limited or no jumping, solodev, and more. GigaSword on Steam GigaSword on Kickstarter Studio Hybrid on Twitter: @Hybrid_Games_ Hybrid Plays on Youtube: @HybridPlays IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Tomas Sala is the developer of The Falconeer (2020) and the upcoming Bulwark: Falconeer Chronicales. Bulwark: Falconeer Chronicles is a 3D sandbox set in an organic open world that acts as a canvas for your chaotic creativity. The "evolving demo" is currently available on Steam and I very much enjoyed it. In this episode we will dicuss solodev vs working in a team, burnout, kicking genre conventions to the curb, unreleased projects, connecting with your audience via storytelling, releasing an evolving demo and showing your game at PAX, AI gamedev, and of course much more. Bulwark: Falconeer Chronicles on Steam Tomas on Twitter: @FalconeerDev IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Dane Scalise is the developer of the upcoming A Corgi's Cozy Hike. A Corgi's Cozy Hike is a non-combat, open-world, exploration collectathon where you play as a heroic Corgi. I discovered the game at PAX East 2023 and the played the demo there. In this episode we will dicuss making games for charity, mobile game development, Kickstarter, showing your game at PAX, marketing, demos and play testing, non-combat games, and more. A Corgi's Cozy Hike on Steam A Corgi's Cozy Hike on the web: https://scalisco.com IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Gabriel Rosa is the CEO at Robi Studios, developers of Blue Fire from 2021. Blue Fire is a 3D action/adventure combat platformer with soulslike elements. I really enjoyed the game. I played it on Playstation, but you can also get it on Switch, Xbox, and PC. In this episode we will dicuss market research, project management, programming, dealing with burnout, acquiring a publisher, and more. Blue Fire on Steam Blue Fire on Playstation Blue Fire on Switch Blue Fire on Xbox Robi Studios on the web: https://www.robistudios.com Robi Studios on Twitter: @RobiStudios IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Damien Dessagne is the CEO of Embers, developer of Strayed Lights (2023) and Maxime Philipp is the project's game Director. I discovered Strayed Lights at PAX East 2023. Strayed Lights is a 3D action game with a wordless story and very disctinct visuals. I played it on Playstation, but you can also get it on Xbox, Switch, and PC. The gameplay is difficult, demanding, and ultimately rewarding. I recommend it! In this episode we will discuss creating a game dev company, project management, wordless storytelling, designing boss battles, playtesting, developing a tutorial, creating platform-specific features for your multi-platform game, hitting deadlines, showing your game at PAX, inflation in the games industry, and much more. Strayed Lights on Steam Strayed Lights on Playstation Strayed Lights on Switch Strayed Lights on Xbox Strayed lights on the web: https://embers.games Strayed Lights on Twitter: @EmbersGames IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Ashley Ellis is the developer of Hellbreach: Vegas, an upcoming wave-based FPS game formed after the model of classic COD: Zombies. I discovered the game at PAX East 2023 where I first played the ultra fun demo! The game looks awesome and super polished. In this episode we will discuss creating lore, pitching to a publisher, level design, FPS mechanics, defining "solodev" for Hellbreach: Vegas, outsourcing your vision to contractors, managing people, developing controller support for an FPS game, PAX East 2023, and more. Hellbreach: Vegas on Steam IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Steffan Glynn is the developer of Automatoys, from Idle Friday. Automoatoys is a gorgeous mobile game about moving a ball through small, highly-detailed environment with one-touch controls. I absolutely loved my time with this game. You can get the game on iOS and Google Play. I highly recommend it. In this episode we will discuss mobile game development, defining "what is a game?", what you learn from working with a team before going solo, the importance of visuals in a mobile, game, killing ideas, creating limits and boundaries for design, monetizing a mobile game, and more. Automoatoys on iOS Automatoys on Google Play Idle Friday on Instagram: @idlefriday Idle Friday on Twitter: @idlefriday Idle Friday on the web: https://www.idlefriday.com IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Ben Burrington is the developer of the upcoming Righteous Mojo. Righteous Mojo is a 2D dungeon crawler mixed with a rhythm game. I discovered the game, met Ben, and played the demo at PAX East 2023. Ben has also developed and released four games prior to Righteous Mojo. In today's episode we will discuss collaboration vs. solodev, mobile game development, unexpected benetifs and lessons from failure, PAX Australia and PAX East, the benefits of feedback from other game developers, and more. Ben's games on Itch: https://whynotfailagain.itch.io Righteous Mojo on Steam IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
brian Wilson is the developer os The Forest Cathedral (2023). Tne Forest Cathedral is a narrative-driven, first person-exploration and puzzle game with 2D platforming. I played the game on Steam but you can also get it on Xbox, Humble, and Epic. It's awesome! In this episode we will discuss blending 2D platforming and 3D exploration, what is a solodev?, working with a publisher, accessibility, and more. The Forest Cathedral on Steam The Forest Cathedral on Xbox Brian Wilson on Twitter: @BlanketsWilson IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
D'Arcy Smith is a voice, dialect, and communication coach, and a professor in the acting department of the University of Cincinnati. He is the creator of Vocal Combat Technique and has worked on games such as Far Cry 6 (2021). D'Arcy was called out by my past guest Alaina Wis. In today's episode we will dicuss voice acting, Vocal Combat Technique, techniques for voice actors in action games, stage fright, teaching your craft to others, realism vs. what the listener expects from combat voice acting, and much more. D'Arcy on the web: https://www.darcysmithvoice.com Vocal Combat Technique on the web: https://www.vocalcombat.com D'Arcy on Twitter: @DArcySmithVoice IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Joey Boughanem is the Community Manager for Breaking Walls, developer of AWAY: The Survival Series (2021). AWAY is a 3D nature/animal-centric adventure game with a nature documentary twist to how the story and gameplay is delivered to the player. You can get the game on PC, Playstation, and soon Xbox. In today's epsidoe we will discuss community management, content creation, social media marketing, working remotely, work/life balance and time management, and much more. AWAY on Steam AWAY on Playstation AWAY on Twitter: AwaySeries Breaking Walls on the web: https://awayseries.com IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Mark Radocy is the founder of Seafloor Games, developer of Vision Soft Reset (2019) and the upcoming Moonlight Pulse. Moonlight Pulse is a 2D metroidvania with multiple playable characters. Vision Soft Reset is also a metroidvania, but with clever time manipulation mechanics. I played Vision Soft Reset on Steam and really enjoyed the game! I met Mark and played the Moonlight Pulse demo at PAX East 2023. In today's episode we will discuss showing your game at PAX, game jams, releasing a game that doesn't gain traction until much later, deadlines, advice for attending PAX, communicating with contractors, the pitfalls of too readily taking advice about game development, and much more. Moonlight Pulse on Steam Vision Soft Reset on Steam Seafloor Games on the web: https://seafloorgames.com Seafloor Games on Twitter: @SeafloorGames IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Jordan Chin is a sound designer and composer for games. He provided sound, sound design, and music for Shiny Shoe's Monster Train (2020) and Inkbound (2023). Jordan was called out by my past guest Tiago Rodrigues. Monster Train is a roguelite deckbuilder with really awesome music! You can get it on PC, Switch, and iOS. In today's episode we will discuss composing vs. performing music, experimentation, the music of Final Fantasy, creating sound and music based on deep game story lore, creating sound and music for a VR game?, directing voice acting, maintaining a healthy mental diet, and more. Jordan Chin on the web: http://www.jordanchinmusic.com Monster Train on Steam Inkbound on Steam Shiny Shoe on the web: https://shinyshoe.com Shiny Shoe on Twitter: @ShinyShoeGames IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Mike Papagathangelou is the Co-Founder and Lead Game Designer at Traptics, developers of the upcoming Homeseek. I met Mike at PAX East 2023. Homeseek is a post-apocalyptic survival strategy game set on a dystopian Earth in the next century. I was able to play the demo on Steam and the game looks really cool! In today's episode we will dicuss balancing industry expectations with what you want to make, game dev for hire, acquiring a publisher, getting lots of attention from YouTubers, PAX East 2023, player feedback, developing tutorials, UI design, and much more. Homeseek on Steam Traptics on Twitter: @TrapticsGames Traptics on the web: https://www.traptics.com/
Matteo Cerquone is the Audio Director at Jumpship, developers of Somerville (2022). Somerville is a 2.5D/3D sci-fi adventure game. I think this game is absolutely incredible and I'm honored to have spoken with someone involved in its development. It's available on PC and Xbox. Matteo was called out by my past guest Bas Bertrand. In today's epsidoe we will discuss wordless games, sci-fi sound design, delivering story and emotion through sound design, creating both music and sound design for Somerville, handling criticism, and more. Somerville on Steam Somerville on Xbox Jumpship on the web: https://jumpship.co.uk Jumpship on Twitter: @Jumpshipstudio IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Craif Hauser is the combat and level designer for Trinity Fusion from Angry Mob Games, released in Early Access in April of 2023. I met Craig and played the demo for Trinity Fusion at PAX East 2023. The game is a 2.5D roguelite with a deep sci-fi story and chaotic combat. You can play it on PC currently. In today's episode we will discuss level design, combat design, procedural level design, roguelite game design, community management, Early Access, player feedback, PAX East 2023, and more. Trinity Fusion on Steam Angry Mob Games on Twitter: @angrymobgames Amgry Mob Games on ther web: http://www.angrymobgames.com IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Ashley Guchhait and Kyrstin Cooksey are the co-founders of Boba Studios, developers of Squirrely Roo Rabbit, a 2.5D water-color puzzle adventure game. The game is still in development but you can play the demo! Boba Studios was called out by my past guest Don Boose. In today's episode we will discuss creating a game based on color theory, making a game that looks like a pop-up book, finding a good game dev partner, good communication within a dev team, and more. Play the demo here Follow Boba Studios on Twitter: @bobastudios Boba Studios on the web: https://bobastudios.com Boba Studios on Instagram: @bobastudios Boba Studios on Facebook: @BobaStudios Boba Studios on Youtube: @Boba_Studios IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Joel Mason is the programmer and writer for DREDGE (2023) from Black Salt Games. DREDGE is a fishing adventure/management game with dark and sinister undertones to its story and atmosphere. It is my current GOTY 2023 and I can't recommend it enough. it's available on PC, Playstation, Xbox, and Switch. In today's episode we will discuss the art of DREDGE, technical art, shaders, developing your first OIP, marketing, and more. DREDGE on Steam DREDGE on Switch DREDGE on Playstation DREDGE on Xbox Black Salt Games on Twitter: @BlackSaltGames Black Salt Games on the web: https://www.blacksaltgames.com IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Alex Ritchie was the Art Lead and Mikey did art and 3D animation for DREDGE (2023) from Black Salt Games. DREDGE is a fishing adventure/management game with dark and sinister undertones to its story and atmosphere. It is my current GOTY 2023 and I can't recommend it enough. it's available on PC, Playstation, Xbox, and Switch. In today's episode we will discuss the art of DREDGE, technical art, shaders, developing your first OIP, marketing, and more. DREDGE on Steam DREDGE on Switch DREDGE on Playstation DREDGE on Xbox Black Salt Games on Twitter: @BlackSaltGames Black Salt Games on the web: https://www.blacksaltgames.com IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Corrigan Owen is the creative director and animator on Raw Metal, set to be released in Q4 of 2023. I met the Raw Metal devs at PAX East 2023 where I played the demo. Raw Metal is a top-down stealth game with 3rd person action and fighting. I really enjoyed the demo and the general look and style of the game is significantly cool. You can wishlist it on Steam! Raw Metal on Steam Raw Metal on Twitter: @RawMetalGame IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Oleksii Drobnyi is the Founder of Campfire Studio, developers of Package Rush (2022), My Dream Setup (2023) and the upcoming Catch & Cook. I've played Package Rush and My Dream Setup and they are super fun and cozy. Follow the studio on Twitter @proj_delivery. Package Rush on Switch Package Rush on Steam My Dream Setup on Steam Catch & Cook on Steam IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Marie Marquet and Romain Claude are the Co-Directors on Tinykin (2022) from developer Splashteam. Tinykin is a 3D platformer/collectathon with gorgeous visuals and ultra fun gameplay. Iplayed the game on Playstation, but you can also get it on Xbox, PC, and Switch. I albsolutely loved this game and completed it in just two sessions. Absolutely awesome game! In this episode we will dicuss AAA game development, the realities of AAA development crunch, game development school, hosting and organizing an in-person game jam, advice for game jam developers, narrative in games, developing insanely good game feel, UX design, visuals and optimization, and much more. Tinykin on Steam Tinykin on Playstation Tinykin on Xbox Tinykin on Switch Splashteam on the web: https://en.splashteam-games.com Splashteam on Twitter: @SplashteamDevs IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Alaina Wis is an actor, vocalist, dancer, and voiceover artist. She has provided voice acting for games such as Resist (2022), Choo-Choo Charles (2022), and Payday 2 (2013). Alaina was called out by my past guest Morgan Taylor, another talented voice actor who appeared in Choo-Choo Charles. Alaina's website: https://www.alainawis.com/ Check out Vocal Combat as recommended by Alaina: https://www.vocalcombat.com/ Alaina on Twitter: @AlainaWis Alaina on TikTok: @alainawis IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Sander van Zanten is the Audio Director and Composer for Deliver Us Mars, released in February of 2023 from KeokeN Interactive. Deliver Us Mars is the narrative sci-fi sequel to Deliver Us The Moon (2018). Sander has been featured on IGI previously for his work on Deliver Us The Moon. You can get both games on PC, Playstation, and Xbox. In today's episode we will discuss creating a compelling player character, developing a sequel, motion capture and performance capture, developing audio pillars for creating sound and music, dealing with criticism, and more. Deliver Us Mars on Steam Deliver Us Mars on Playstation Deliver Us Mars on Xbox Deliver Us Mars on Twitter: @DeliverUsMars IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Ryan McLeod is the developer of Blackbox (2016) which is an iPhone puzzle game. I really enjoyed my time with Blackbox. It's a very unique puzzle game that made me realize my phone could do things I never thought possible. Ryan was called out by my past guest Philipp Stollenmayer, developer of Bacon and Song of Bloom. In this episode we will discuss mobile game development, puzzle design, iOS development, the Swift programming language, developing an scale app for the iPhone 6, the secret to developing a mobile game that connects with users, the secret to releasing a mobile game that is downloaded millions of times, advice for creating a Home Screen app icon, and much more. Blackbox on iPhone Blackbox on the web: https://www.blackboxpuzzles.com Ryan on Twitter: @warpling IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Bas Bertrand is the sound designer and technical sound designer for Deliver Us Mars, from KeokeN Interactive, released in February of 2023. Deliver Us Mars is a story-driven, third-person narrative/puzzle science fiction game. It is one of my favorites of the year so far, and it's a sequel to Deliver Us The Moon. You can get it on Playstation, PC, and Xbox. In this episode we will discuss technical sound design vs. sound design, foley work, linear vs. gameplay sound design, creating sound and music for games in school, advice for game jam development, science fiction sound design, and much more. Deliver Us Mars on Steam Deliver Us Mars on Playstation Deliver Us Mars on Xbox Deliver Us Mars on Twitter: @DeliverUsMars Deliver Us Mars on the web: https://www.deliverusmars.com KeokeN Interactive on Twitter: @KeokeN IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Morgan Taylor is a voice actor who provided a voice to Claire from 2022's Choo-Choo Charles. Choo-Choo Charles is a horror game in which the player must help survivors of attacks from a giant blood-thirsty train/spider hybrid and defeat it once and for all. It's extremely weird but alos very fun! You can get it on PC. Morgan also voices a character in Slopecrashers, a game that's been featured on IGI in the past! In today's episode, we will discuss gear, hosting a radio show, advice for auditioning, pay-to-play voice acting websites, dealing with criticism, vocal combats, and much more. Choo-Choo Charles on Steam Morgan Taylor on the web: https://morgantaylorproductions.com Morgan Taylor on Instagram: @the.morgan.taylor Morgan Taylor on Twitter: @MorganTaylor_ IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Barend Harris is the developer of Lo-Fi Room. Lo-Fi Room was originally developed as a game jam game in 2018. Barend is currently developing the idea into a full, commercial game. You can play the game at lofiroom.com In this episode we will discuss game jam games, solo development, making digital comics, making a rhythm game, turning a game jam game into a commercial game, and much more. Play Lo-Fi Room here Berend on Twitter: @barend_harris IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Sebastien Berton is the Game Director on SEASON: A letter to the future (2023) from Scavengers Studio. SEASON is a third-person medetative journey through a soon-to-be-gone world. You ride a bicycle and there is no combat. It's a fantastic game. You can get it on PC and Playstation. In this episode we will discuss working in AAA, developing an AR/VR escape room game, the role of Game Director, level design, voice acting and direction, and much more. SEASON on Steam SEASON on Playstation SEASON on Twitter: @SeasonTheGame SEASON on the web: https://www.play-season.com IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Dan Smith is the developer behind The Spectrum Retreat (2018). The Spectrum Retreat is a narrative, sci-fi, first-person puzzle game. I absolutely love this game and I highly recommend it to anyone who has ever enjoyed a first-person puzzle game. I played it on both Switch and PC, but you can also get it on Playstation and Xbox. In today's epsideo we will discuss "systematic design", first-person puzzle games, narrative design, voice acting, acquiring music for your game, the freedom and isolation of solodev, puzzle design, and much more. The Spectrum Retreat on Steam The Spectrum Retreat on Switch The Spectrum Retreat on Playstation The Spectrum Retreat on Xbox Dan Smith on the web: https://www.dansmithstudios.com Dan Smith Studios on Twitter: @RealEntropy IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Rémi Gallego is a composer for video games and other media. He composed the score for The Last Spell (2023) which is a tactical RPG game with roguelite and tower defense elements. I really like the music in The Last Spell and I listen to it often outside of the game. You can get the game on PC, Playstation, and Switch. In today's episode we will discuss performing live, getting the composer involved early, making tracks for a game that gets cancelled, composing metal music for a fantasy game, reproducing guitar with software, composing music for ESPN, creating loopable tracks for implementation, and much more. The Last Spell on Steam The Last Spell on Playstion The last Spell on Switch Rémi on Twitter: @The_Algorithm Rémi on Instagram: @thealgorithm_ The Algorithm on Apple Music The Algorithm on Spotify IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/