Podcasts about audio design

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Best podcasts about audio design

Latest podcast episodes about audio design

Talking Ears
Benj Katners - Intersection of Music, Audio and Audiology

Talking Ears

Play Episode Listen Later May 16, 2025 39:38


This is the sixth and final installment of the 2025 NHCA Updates in Music Audiology Workshop recap. In this episode, we'll listen to Benj Kanters' lecture "Tools For Teaching Awareness From the Intersection of Music, Audio and Audiology". Whether you call it the caboose, anchor, closer, wrap-up, coda, or ultimate, Benj's talk was the last of a long day of lectures and panel discussions circling the larger topic of Music Audiology, and we could not have imagined a better way to close out the workshop. Note that the content has been edited slightly for the audio-only format, and these lecture recordings are not eligible for CEUs. If you want the full educational experience, we invite you to seek out the National Hearing Conservation Association and our annual conferences. Benj Kanters (BS/MM Northwestern University) is associate professor emeritus of audio, Columbia College Chicago, where he was on the faculty of the Audio Arts and Acoustics department from 1993 to 2022. He directed the Audio Design and Production major, teaching audio physics and recording/production at all levels of the curriculum. After studying hearing physiology as part of his master's degree at Northwestern, he developed the course Studies in Hearing in 2002, teaching physiology, disorders and conservation as a department core Requirement. Prior to Columbia, Benj spent twenty years in the Chicago music scene. He was partner and sound engineer at the concert-club Amazingrace, and later partner and chief managing engineer of Studiomedia Recording in Evanston. In 2007, he founded Heartomorrow and The Hearing Conservation Workshop, visiting universities and professional organizations to teach his unique flavor of hearing awareness to students and professionals in audio, music and the hearing sciences. To date, he has presented over 100 workshops in the US, Mexico and Europe and in recognition of his work received the Safe in Sound award in 2014.

AVNation Specials
Theory Audio Design Makes Their Show Debut | The Road To ISE 2025

AVNation Specials

Play Episode Listen Later Jan 27, 2025 4:13


We're coming back to Barcelona for one of the biggest trade shows for the AV industry. Integrated Systems Europe 2025 comes to the Fira from February 4-7 in Spain, and we're on the path to see what innovative solutions we can expect to see.We talk to Theory Audio Design's Paul Hales about their first outing at ISE, and what we can expect to find at stand N620 in hall 3. We also discuss the demo experience on the show floor.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Set of the Day Podcast
Set of the Day Podcast - 926 - RN86

Set of the Day Podcast

Play Episode Listen Later Aug 15, 2024 58:09


Rn86, mit bürgerlichem Namen Stefan Radon, zog es mit 25 von der Kleinstadt Grimma nach Leipzig. Recht schnell entdecke er seine Liebe für elektronische Musik und entschied, sich professionell damit auseinanderzusetzen. Er absolvierte somit das Studium „ Audio-Design“ an der „Deutsche POP“ Uni in Leipzig. 2018 gründete er mit einigen Freunden den Underground Club „Brotfabrik“ in Leipziger Westen um sich und seinesgleichen eine Bühne zu bieten. Frei nach dem Motto: „Von Freunden für Freunde“. Nach einigen strukturellen Umwandlungen besteht nun die Brotfabrik 2.0 seit Frühjahr 2022. Abgesehen von der Brotfabrik kennt man Rn86 seit 2022 auch von der Kinky Party Reihe „Sevens Sins“ in Berlin. Dort spiele er z.B. im KitKat oder Zur Klappe. Im letzten Monat hat er, zusammen mit dem Künstler Kalitos, seine erste EP für das Label Trndmsk veröffentlicht. Seine Sets bestehen aus progressiven, melodischen und treibenden Sounds und sollen nur eines: Die Leute zum Tanzen bringen! Freut euch auf ihn! Rn86, whose real name is Stefan Radon, moved from the small town of Grimma to Leipzig at the age of 25. He quickly discovered his love for electronic music and decided to deal with it professionally. He completed his studies in „Audio Design“ at the „Deutsche POP“ University in Leipzig. In 2018 he founded the underground club „Brotfabrik“ in the west of Leipzig with some friends, to offer himself and other musicians a stage. True to the motto: „From friends for friends“. After some structural changes, the Brotfabrik 2.0 ist now existing since spring 2022. He already played in clubs like KitKat, Zur Klappe or Klunkerkranich. This year he released his first EP together with the artist Kalitos for the label Trndmsk. His sets are known for progressive, melodic and driving sounds and should only do one thing: make the people dance!

Start the game already!
Tafelrunde #07: Auf der Jagd

Start the game already!

Play Episode Listen Later Jul 23, 2024 78:56


Heute gibt's eine morgendliche Aufnahme und daher Kaffee aus Kenia und Tee aus Irland. Das nimmt Felix zum Anlass, von seiner gefährlichen Kaffemühle zu erzählen. Außerdem sprechen wir über die nächste Plünderparty-Saison und der sehr extrovertierten Mappool. Darin finden sich, wie immer, Maps aus den unterschiedlichsten Turnieren - mit dabei sind dieses Mal unter anderem auch Turniere aus der aktuellen RB Wololo Rangliste. Christian empfiehlt euch mit Deviser und Malevolent zwei Audio Dramas von Harlan Guthrie und kommt dabei aus dem Schwärmen kaum heraus. Das Kernthema der heutigen Tafelrunde bildet Hunt Showdown, ein Extraction Shooter, der seinesgleichen sucht. Zusammen besprechen Felix und Christian den besonderen Reiz des Spiels und warum das Audio Design eine besonders immersive Erfahrung bietet, auch für Menschen wie Christian, die katastrophal schlecht in Shootern sind. Viel Spaß beim Hören wünschen: Felix & Christian Ihr möchtet mehr Folgen hören und gleichzeitig unser Projekt unterstützen? Dann geht das hier: steadyhq.com/de/startthegamealready/ Homepage: www.startthegamealready.de Discord: discord.com/invite/SYp9dCXYsK Timecodes: 00:00 Die gefährliche Kaffeemühle 09:40 AoE Turniermaps 23:30 Audio Dramas 37:59 Auf der Jagd mit Hunt Showdown Audiodramas: Deviser: https://rustyquill.com/show/deviser/ Malevolent: https://rustyquill.com/show/malevolent/ Twitch Kanal von AoE2Germany für das Felix-Finale: www.twitch.tv/aoe2germany Musik: Joey Jojo vom offiziellen AoE II: DE OST und Einspieler von Rise up Dead Man (Instrumental)vom offiziellen Hunt Showdown OST. This content was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft.

The CEDIA Podcast
A Manufactures Perspective of RP22 | The Immersive Audio Design Recommended Practice | 392

The CEDIA Podcast

Play Episode Listen Later Jun 21, 2024 51:32


In this podcast Walt Zerbe, Sr. Director of Technology and Standards at CEDIA and host of the CEDIA podcast talks with Michael Hedges, Technical Director of the Monitor Audio Group and Nick Fichte, Business Development Director Home and Yacht of L-Acoustics about why they have embraced the Immersive Audio Design Recommended Practice and how they are incorporating it into their businesses.

The CEDIA Podcast
Immersive Audio Design Work Shops [RP22) | 385

The CEDIA Podcast

Play Episode Listen Later Apr 2, 2024 49:21


In this podcast Walt Zerbe, Sr. Director of Technology and Standards at CEDIA and Host of the CEDIA podcast talks with Owen Maddock, Owner of Cinema Works and Tom Dellicompagni, Director of Dellicompagni about their experience attending an Immersive Audio Design Recommended Practice [RP22] workshop and why everyone should do the same.  The Immersive Audio Design Recommended Practice and the workshop is for everyone.  Whether you just started in business, have ten years in or have been doing immersive audio systems for thirty years, this workshop is for you. This recommended practice was made through the R10 CEDIA/CTA standards group via the ANSI process which if consensus driven and balanced.  This RP was also publicy peer reviewed before release and included comments form AES, CEDIA, CTA and SMPTE members. This work effort took over three years to complete and over three and a half thousand volunteer hours. For the first time, the Immersive Audio Design Recommended Practice will be taught in the USA in Chicago.      Heres a link to the CEDIA Technology and Business Summits:  https://cedia.org/connection/tech-business-summits/#summits      

Gamer.nl Podcast
#486: Audio-design in games: zo werkt het (niet)

Gamer.nl Podcast

Play Episode Listen Later Feb 19, 2024 67:58


Geluid in games klinkt vanzelfsprekend, maar audio designer Oscar van der Burgh weet uit ervaring hoe complex het is en hoe het (niet) werkt. Klets mee met mede-luisteraars in onze Discord en neem 'ns een kijkje op Patreon voor nog meer podcasts!

Ron en Erik Podcast
#486: Audio-design in games: zo werkt het (niet)

Ron en Erik Podcast

Play Episode Listen Later Feb 19, 2024 67:58


Geluid in games klinkt vanzelfsprekend, maar audio designer Oscar van der Burgh weet uit ervaring hoe complex het is en hoe het (niet) werkt. Klets mee met mede-luisteraars in onze Discord en neem 'ns een kijkje op Patreon voor nog meer podcasts!

Audio Branding
Audio Design and Game Development: A Conversation with Chris Hegstrom - Part 2

Audio Branding

Play Episode Listen Later Jan 31, 2024 33:34


“But you don't know how that user is going to do it. Are they going to somersault through the entire level? Are they going to climb up a wall and jump down? And are they going to just sit in a corner for a while and then walk three steps and then sit in a corner for a while? You don't know if somebody is going to, how somebody is going to play. And that's the beauty. And that's the draw of video games and the interactivity of it.” -- Chris Hegstrom This episode's the second half of my conversation with sound designer, creative director, and Insomniac Games audio manager Chris Hegstrom as we talk about how far video game sound designs have come since Space Invaders, how the pioneering soundscape of Burnout Paradise helped reshape everyday UX design, and what the next breakthrough in gaming audio might bring. As always, if you have questions for my guest, you're welcome to reach out through the links in the show notes. If you have questions for me, visit audiobrandingpodcast.com where you'll find a lot of ways to get in touch. You can also join regular Clubhouse chats in The Power of Sound House every Wednesday (check the schedule for times). Plus, subscribing to the newsletter will let you know when the new podcasts are available, when new audio rooms are scheduled and what they'll be about, and it'll give you access to a resource called The Studio with lots of interesting sound-related mp3s, videos, educational pdfs, and exclusive discounts from previous guests. If you're getting some value from listening, the best ways to show your support are to share this podcast with a friend and leave an honest review. Both those things really help – and I'd love to feature your review on future podcasts. You can leave one either in written or in voice format from the podcast's main page. I would so appreciate that. (0:00:01) - Game Design and Sound Integration ComplexityOur discussion continues as we talk about the advantages of video gaming's early one-man operations, and how the industry's grown to rival Hollywood post-production fidelity. “In video games,” he says, “we essentially have that fidelity now, and it's interactive, which means you set up the parameters so that the user can mix it while they're playing.“ He also talks about the trends going forward when it comes to video-game sound, and what he thinks might prove a bigger hit than 3D sound. “I think the next trend is going to be a lot more maybe CPU based,” he explains, “or a lot more based on really kind of amping up the interactivity to the point where you as the audio designer are actually really impacting the interactivity of the user or what the user's experience might be within a game.” (0:20:16) - Audio Design and UX in GamingChris also tells us about his sound work on the classic PS3 game Burnout Paradise, and the science behind the heart-pounding, and groundbreaking, ambient effects. “The response that I got from a user,” he recalls, “was, you know, like, ‘I don't know what you guys did to the music, but man, like every time I was chaining a burnout, my palms were sweaty!' And I said, ‘That's it.'” We also talk about how such dynamic audio techniques are showing up in everyday apps and UX designs, and the pressure for video game consoles to keep pushing the envelope when it comes to sound. “You know,” Chris explains, “every generation of console that you release and every title that you release has to utilize these, you know, these crazy features even more and more vigorously and more...

Praxis-Talk: Brand Storytelling
Audio Design & Sound Branding

Praxis-Talk: Brand Storytelling

Play Episode Listen Later Nov 9, 2023 35:45


In dieser Folge unseres Praxis-Talk Brand Storytelling nimmt uns Alexander Wodrich von der Agentur why do birds mit in die Welt der Klänge und erzählt, wie so ein einzigartiges Audio Design entwickelt wird.

Found Bytes: A Game Review Series

Episode 49 - Elderand.Timestamps:(1:43) Basic Info(5:12) Gameplay(19:41) Vibe(24:30) Wrap Up.Featured Tracks:*tracks have not been released with names**music captured from gameplay.Audio Design by Gustavo Salmerón, Rodrigo Garcia, Glauber Barreto, Alan Monteiro (musician).Found Bytes Intro Song by Brian McGinlyFollow Brian's gaming! https://psnprofiles.com/XenoLinkGot feedback? Email us at FoundBytesGRS@gmail.com or Tweet @foundbytesgrs and check out the content on YouTube!

Residential Tech Talks
Episode 149: CEDIA's Walt Zerbe on Immersive Audio Design and More

Residential Tech Talks

Play Episode Listen Later Sep 15, 2023 52:53


On this week's podcast, Walt Zerbe joins us from Lancaster, PA, where he is senior director of technology and standards for CEDIA. Walt and Jeremy, like many of you in the audience were in Denver, CO, at this time last week attending a very energetic and inspiring CEDIA Expo event. Our guest today was not only checking out as many new products and technologies as he could on the show floor but was also participating in multiple CEDIA (the association) hosted education training and panel discussions and hosting the CEDIA podcast directly from the exhibit floor. In the episode, Walt and Jeremy will discuss a little bit about all of that, but most importantly they will dive into perhaps the biggest news from the show: the long-awaited release of the CEDIA and CTA - RP22 Immersive Audio Design Recommended Practice document.Today's episode of Residential Tech Talks is brought to you Nice, a global manufacturer of smart home, security, and building automation solutions. Nice is bringing together 30 years of innovation with award-winning products from ELAN, SpeakerCraft, and Panamax, to create a holistic ecosystem for builders, integrators, and consumers. Learn more about how you can create One Home with One Solution at go.niceforyou.com/rtt.

Oh My God Particle Show!
OH MY GOD PARTICLE SHOW! Particle Physics and Spirituality!

Oh My God Particle Show!

Play Episode Listen Later Jun 28, 2023 39:36 Transcription Available


Dahlia Wilde and her Wonder Dog explore CERN and the LARGE HADRON COLLIDER. Dahlia connects with her amazing CERN Mentor, Dr. Mark Kruse and Jon Rasmussen, an extra-special Genius Adviser. Dahlia and Jon ask Mark a lot of very cool questions about where particle physics and spirituality meet. Have a listen! Please follow me at @DahliaWildeOfficial The "OH MY GOD PARTICLE SHOW!" is Executive Produced by Dahlia Wilde and iHEART Media and is a part of the Seneca Podcast Network. Audio Design by Paul Mercier. Music by Ivo Moring. Keep looking up! We are the stars!See omnystudio.com/listener for privacy information.

Oh My God Particle Show!
OH MY GOD PARTICLE SHOW! - CERN Super Brains Dr. Mark Kruse and Dr. Florencia Canelli

Oh My God Particle Show!

Play Episode Listen Later Jun 21, 2023 45:36 Transcription Available


Dahlia Wilde and her Wonder Dog arrive at the LARGE HADRON COLLIDER. Dahlia connects with her amazing CERN Mentor - Dr. Mark Kruse, and one of his wonderful CERN colleagues - Dr. Florencia Canelli, from University of Zurich. Please follow me at @DahliaWildeOfficial The "OH MY GOD PARTICLE SHOW!" is Executive Produced by Dahlia Wilde and iHEART Media and is a part of the Seneca Podcast Network. Audio Design by Paul Mercier. Music by Ivo Moring. Keep looking up! We are the stars!See omnystudio.com/listener for privacy information.

She Plays Games Podcast
Alyx Jones (Studio Founder / Post Production Lead)

She Plays Games Podcast

Play Episode Listen Later Jun 20, 2023 60:21


This episode we sit down with UK-based Game Audio Professional and Silver Script Games Studio Founder, Alyx Jones, known for her work on AAA titles like Elden Ring and Final Fantasy VII Remake. Alyx talks about her journey into games audio, her inspirations for composing, and the challenges of working on a game of Elden Ring's size. She also shares her experience as part of the BAFTA Breakthrough program and her new adventure developing her first game, “The Quiet Things”. Join us as we dive into the unique and collaborative world of game audio. This is episode 110 of She Plays Games.

Oh My God Particle Show!
OH MY GOD PARTICLE SHOW! - Dahlia Wilde & her CERN Mentors!

Oh My God Particle Show!

Play Episode Listen Later Jun 14, 2023 36:11 Transcription Available


Dahlia Wilde and her Wonder Dog travel to Oxford University where she studied as a Truman Scholar in Public Service as well as at Duke University. Dahlia connects with a few wonderful CERN Co-Discoverers of the "GOD PARTICLE" - Dr. Daniela Bortoletto from Oxford University and Dr. Mark Kruse, from Duke University. Interestingly Daniela was Mark's particle physics mentor and Mark is now Dahlia's particle physics mentor! Mentor Rule! And mentors of mentors! We all need a great mentor - especially when we are trying to understand the universe and our place in it! Enjoy! Please follow me at @DahliaWildeOfficial The "OH MY GOD PARTICLE SHOW!" is Executive Produced by Dahlia Wilde and iHEART Media and is a part of the Seneca Podcast Network. Audio Design by Paul Mercier. Music by Ivo Moring. Keep looking up! We are the stars!See omnystudio.com/listener for privacy information.

Indie Game International
179: Jordan Chin | Shiny Shoe | Monster Train

Indie Game International

Play Episode Listen Later May 25, 2023 96:43


Jordan Chin is a sound designer and composer for games. He provided sound, sound design, and music for Shiny Shoe's Monster Train (2020) and Inkbound (2023). Jordan was called out by my past guest Tiago Rodrigues. Monster Train is a roguelite deckbuilder with really awesome music! You can get it on PC, Switch, and iOS. In today's episode we will discuss composing vs. performing music, experimentation, the music of Final Fantasy, creating sound and music based on deep game story lore, creating sound and music for a VR game?, directing voice acting, maintaining a healthy mental diet, and more. Jordan Chin on the web: http://www.jordanchinmusic.com Monster Train on Steam Inkbound on Steam Shiny Shoe on the web: https://shinyshoe.com Shiny Shoe on Twitter: @ShinyShoeGames IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

The 80/20 Show
Live @ NAMM (Interview with Gabe Cowan from Audio Design Desk)

The 80/20 Show

Play Episode Listen Later May 18, 2023 19:35


In this special episode live at The NAMM Show we spoke with Gabe Cowan, CEO of Audio Design Desk. He shares his remarkable journey in the film and music industry and sheds light on the innovative audio software his company has developed. We delve into the origins of Audio Design Desk, discovering its inception and how Gabe's vision has shaped it into a groundbreaking tool for audio professionals. Gabe also opens up about the exciting developments of Audio Design Desk 2.0, peeking into the enhanced features and functionalities that are set to transform audio production workflows. Beyond his work at Audio Design Desk, Gabe's commitment to making a positive impact extends to his involvement with notable organizations. We explore his role on the board of Inside Out Writers, a nonprofit that empowers incarcerated youth through creative writing, and his contributions to Common Sense Media, a leading advocacy group for digital well-being and media literacy. Follow Audio Design Desk: Website YouTube Instagram  Facebook Follow Creatives Prevail: Instagram TikTok We would love to hear from you! Please give us a review, this really helps get others to listen in. Any suggestions on how we can improve? DM us on Instagram or TikTok. Intro music: ‘Somebody' (Instrumental) by The Runner Up Outro music: ‘Let's Ride' (Instrumental) by Gabe Kubanda Host: Mike Zimmerlich Produced by: Omelette Prevail Post-Production: EarthtoMoira Tags: Creator Economy NAMM Audio Design Desk Production Workflow

Audio Talks
Birth of The Luxumer

Audio Talks

Play Episode Listen Later May 18, 2023 26:06


What happens when the exacting standards of new generations of digital natives meet design inspiration, technical innovation and engineering excellence? The audio Luxumer is born! Could this be the most sophisticated consumer yet? Audio Talks is joined by two of HARMAN's foremost luxury audio experts, recording live at the High-End music tech conference in Munich, to discuss this fascinating new arrival to the audio market and the JBL Classics line of audio equipment that was built for the Luxumer. Jim Garrett, Sr. Director, Product Strategy & Planning - Luxury Audio Business Unit & Paul Neville, Director of Global Engineering, Luxury Audio

Indie Game International
166: Bas Bertrand | KeokeN Interactive | Deliver Us Mars

Indie Game International

Play Episode Listen Later Apr 10, 2023 59:45


Bas Bertrand is the sound designer and technical sound designer for Deliver Us Mars, from KeokeN Interactive, released in February of 2023. Deliver Us Mars is a story-driven, third-person narrative/puzzle science fiction game. It is one of my favorites of the year so far, and it's a sequel to Deliver Us The Moon. You can get it on Playstation, PC, and Xbox. In this episode we will discuss technical sound design vs. sound design, foley work, linear vs. gameplay sound design, creating sound and music for games in school, advice for game jam development, science fiction sound design, and much more. Deliver Us Mars on Steam Deliver Us Mars on Playstation Deliver Us Mars on Xbox Deliver Us Mars on Twitter: @DeliverUsMars Deliver Us Mars on the web: https://www.deliverusmars.com KeokeN Interactive on Twitter: @KeokeN IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

Federal Contracting Made Easy's podcast
The Easiest Hack To BLOCK DISTRACTIONS

Federal Contracting Made Easy's podcast

Play Episode Listen Later Mar 1, 2023 0:42


Do you find it hard to concentrate on work or studies because of background noise and distractions? The easiest hack to block distractions is to use noise-canceling headphones. In this video, we'll explore the benefits of noise-canceling headphones, how they work, and how to use them effectively to increase your productivity and focus. You'll learn about different types of noise-canceling headphones, their features, and what to consider when choosing the best ones for your needs. Join us on this journey into the world of audio technology and discover how noise-canceling headphones can change your work and study game.

Finish The Fight: A Halo Podcast
Bonus Episode: What Makes a Video Game?

Finish The Fight: A Halo Podcast

Play Episode Listen Later Jan 27, 2023 52:00


Back again this week with another formerly exclusive Patreon Bonus Episode! In this episode, Alex and Derek discuss what they believe are the core aspects of a video game: Game Design/Vision, Story, Audio Design, Graphics, and Mechanics/Quality. Do you agree with these core categories? What are some games that were great because they found the right balance in their respective categories? What games could've been better if that had leaned on one of these a little more? Let us know on our socials or in the Spotify Q&A below!  Instagram: https://instagram.com/finishthefightpodcast?igshid=YWJhMjlhZTc=  Twitter: https://mobile.twitter.com/ftfgamecast  Discord: https://discord.gg/TvPjPtnN --- Support this podcast: https://anchor.fm/finish-the-fight/support

Production Expert Podcast
Bob Brown of Evergreen Audio Design Group

Production Expert Podcast

Play Episode Listen Later Nov 9, 2022 38:25


In this week's podcast Julian is joined by Bob Brown from Evergreen Audio Design Group who have just released Massive Meter, an interesting product which, for those working on the biggest post production stages, provides the answer to a problem which was previously very difficult to address.Julian - Free Plugin TAL VocoderBob - Ron Carter's Finding the right notes

IT TECH TALK
Gabriel Cowan CEO at Audio Design Desk

IT TECH TALK

Play Episode Listen Later Nov 2, 2022 31:45


Gabriel Cowan is the CEO of Audio Design Desk, which won 2022 NAB Product of the Year, CES Innovator, and Fast Company's “Next Big Thing In Tech” with its AI-assisted software suite that reinvents the process of creating audio for video. It comes with over 50,000 royalty-free sounds, loops, and music cues and is integrated into most audio and video editing systems. Used on Netflix, HBOMax, Amazon Prime, and others ADD gives creatives the ability to perform sound design, sound effects, and music in real time, turning hours of tedious work into minutes of immersive fun. Gabriel is also a Sundance and International Fellow Program (IFP) member as well as an award-winning filmmaker who has produced over 20 feature films out of which more than a dozen of Cowan's movies have premiered at major festivals. As a musician, he is a multi-platinum recording artist who has played and recorded with Jackson Browne, Ry Cooder, Robbie Robertson, and the Tower Of Power. Gabe serves on the boards of Inside OutWriters, an organization that heals trauma through writing classes for kids in juvenile hall, and Common Sense Media, an organization with Eighty-Five Million subscribers which promotes better digital citizenship for our children.

Final Cut Pro Radio
FCPRadio 129 Gabe Cowan from Audio Design Desk - Audio in FCP

Final Cut Pro Radio

Play Episode Listen Later Aug 31, 2022 44:48


FCPRadio 129 Gabe Cowan from Audio Design Desk - Audio in FCP In this episode of Final Cut Pro Radio, we talk with Gabe Cowan from Audio Design Desk a great audio app that every FCPro editor should have in their audio toolbox. We chat all about audio in FCP, sound in film, Logic Pro, ProTools, M2 Apple Mac Pro, sound design, foley effects, magic and lots more. Year 7 of Final Cut Pro Radio. 1.3 Million podcast downloads Buy Me A Coffee https://buymeacoffee.com/RichardTaylor Twitter @fcpradio1 FCPRadio.com Facebook YouTube.com/RichardTaylorTV facebook.com/groups/FinalCutProRadio/ ©2022 Richard Taylor

Music Tectonics
Live from NAMM 2022 with Audio Design Desk

Music Tectonics

Play Episode Listen Later Jul 7, 2022 12:20


Tune in live from the floor at the 2022 NAMM show! Eleanor Rust meets with Gabriel Cowan, founder and CEO of Audio Design Desk, to explore how Audio Design Desk is creating the audio solution for video editors. Find out how Audio Design Desk is inspiring creators to dive into sound design by creating a project timeline that understands the relationship between sounds and visuals. Discover how Audio Design Desk is facilitating the process of discovery by integrating sound into the creative flow for video editors. Learn how Audio Design Desk is building a bridge between people who make audio and people who pay for audio. Explore new trends in audio including 360 audio and web3 for creators. How are companies like Audio Design Desk paving the way for immersive entertainment experiences? Find out in this week's episode.    The Music Tectonics podcast goes beneath the surface of the music industry to explore how technology is changing the way business gets done. Visit MusicTectonics.com to learn more, and find us on Twitter, Facebook, and Instagram. Let us know what you think!

(in)sight-reading enlightenment
Audio design/digital art/virtual reality and its development today

(in)sight-reading enlightenment

Play Episode Listen Later Jun 11, 2022 28:22


Did you know that in virtual reality you can create your own worlds, clothes and anything you dream of? In this episode, we talk with young audio designer Tim Shatnyy, who also creates digital art. You'll hear our improvisation with Sebastien on piano, Darina on a Renaissance transverse flute, and Tim on synthesiser as well as Tim's solo improvisation. We talk about the conception of a music album and its digital realisation, as well as the perception of the latest generation of reality and ways to expand it, escape it, or even undo it. Discover more about Tim: https://www.timshatnyy.com https://www.instagram.com/timshatnyy/?hl=en https://soundcloud.com/timshatnyy You can buy his digital art here: https://foundation.app/@timshatnyy #art #digitalart #posterdesign #graphicindex#thedesignblacklist #eyeondesign #digitalarchive #cinema4D#selectedwork #designfeed #3Dsculpt #dopedddesign#sculpture #metamoderngrotesk #arnoldrenderer#3dillustration  Discover more video footage on our Telegram channel, Instagram, Facebook, etc. https://insightreadingenlightenment.carrd.co Write to us if you want to support us insightreading.enlightenment@gmail.com Darina and Sebastien  #harpsichord #insightreadingenlightenment #earlymusicpodcastinsightreadingenlightenment #flute #fortepiano #baroque #baroquemusic #podcast #earlymusicpodcast #romanticmusic #darinaablogina #sebastienmitra #darinaabloginapodcast --- Send in a voice message: https://podcasters.spotify.com/pod/show/insight-reading/message

AUDIO TALKIES - RUSTAM - Journey Of A Gangster - Audio Web Series
RUSTAM-JOURNEY OF A GANGSTER - Audio Web Series

AUDIO TALKIES - RUSTAM - Journey Of A Gangster - Audio Web Series

Play Episode Listen Later May 25, 2022 110:28


Rustam is full of Crime, Emotion, Drama and Thrill with Romance of his era.This story is about a Gangster Meer Qasim aka “Rustam” who grown in a chawl and he becomes the kingpin of Mumbai's smuggling underworld in the '70s and 80s. Through his influence, Meer Qasim never divides the city among any of gangsters, thus thwarting police efforts to curb illegal activities. Despite being a criminal, Meer Qasim aka “Rustam” is portrayed as a man of principle with a heart of gold and a godfather-like figure to the people. He is also trying to make peace in the city of Mumbai.Produced by Audio TalkiesStory, Dialogues, Audio Design and Directedby Tarique AhmadSupport the show

Game Audio Drops
Como evoluir seu Reel de música e de audio design? + Especial Consultoria | Game Audio Drops #156

Game Audio Drops

Play Episode Listen Later Apr 26, 2022 98:07


Hoje além de falarmos com meu mentorado Gabriel vamos abordar algumas dicas extras pra fazer bons reels de música e audio design.

100% Free SFX & Ringtones
Game Animation Shot Sounds SFX Free Downloads CC FX Filmaker Tools Audio Design

100% Free SFX & Ringtones

Play Episode Listen Later Apr 1, 2022 0:29


Search our complete data bass of amazing sounds here and special effects https://www.tale-teller.club/100-free-sound-effects How to get this free loop/sampleyou can download it from https://www.tale-teller.club/juicy-loops-factory and the Spreaker app https://www.spreaker.com/show/100-free-sound-effectsCheck out our own story www.tale-teller.club/immersion#loops #reels #shorts #youtube #tiktok #sound #soundeffects #specialeffects #free #logicpro #taleteller #taletellerclub #soundrecordings #ASMR #recordings #studio #creators #creatortools #soundtracks #postedit #freedownloads #audio #audiotools #audiorecording #podcaster #podcasttools #gamedesigners #musicians #filmmakers #juicysounds #free-lessons #digital-music-school #digi-mus #ads #advertising #voiceover #vocals#music #musicpodcasts #musician #composer #digitalmusic #arranger #performer, #classical #classicallytrained #contemporarymusic #recordingartists #††ç #TTC ##sound #soundeffects #specialeffects #free #logicpro #taleteller #taletellerclub #soundrecordings #ASMR #recordings #studio #creators #creatortools #soundtracks #postedit #freedownloads #audio #audiotools #audiorecording #podcaster #podcasttools #gamedesigners #musicians #filmmakers #juicysounds #free-lessons #digital-music-school #digi-mus #ads #advertising #voiceover #vocal

CE Pro Podcast
CE Pro Podcast #97: Pro Audio Technology, Theory Audio Design Poised for Big Year

CE Pro Podcast

Play Episode Listen Later Mar 18, 2022 24:19


Paul Hales, owner, Pro Audio Technology and Theory Audio Design, is excited about dealers' projects reflecting customers' growing demand for audiophile performance. 

Haunted Attraction Network
Haunt Hacks: Audio Design, Dynamic Lighting, and QR Code Marketing

Haunted Attraction Network

Play Episode Listen Later Oct 12, 2021 15:45


The Hacks are back! First, Scott Swenson on Affordable Audio Design for your haunt. Next, Julia from Gantom discusses why bright areas in your haunt can be just as unsettling as dark areas. Finally, Tim from Scary Good Marketing discusses QR Code Marketing. Follow along to our Hauntathon: https://linktr.ee/hauntedattractionnetwork

The Rising Feminine Collective
Bringing a Trauma-Informed Mindset Into Your Work with Crystal Nicole

The Rising Feminine Collective

Play Episode Listen Later Sep 15, 2021 62:41


If you interact with people in your life, it is certain you will interact with their trauma at some point. This is so important to remember, especially if you're in a mentor, coach, or leadership position. In this episode, Nina sits down with social worker and coach Crystal Nicole to talk trauma, safety, and God. Crystal generously shares what she's learned from years in her field about trauma and how when we bring more awareness to it, we can be more gentle and better with each other. Crystal Nicole is a clinical social worker, certified trauma specialist, and intuitive mindset coach. Crystal works with other leaders and coaches to become more trauma and inclusive informed in their work. Crystal lives in Colorado with her boyfriend and her dog pebbles. She's passionate about supporting others in becoming more trauma informed in their work through inner child healing, nervous system regulation, and inclusivity. Crystal offers her 1:1 program, The Confident Coach Accelerator and is a featured guest speaker in many other programs. Crystal's Website: https://www.msha.ke/thecrystalnicole Instagram: https://www.instagram.com/the.crystal.nicole Credits. Nina Petruzzo (Creator and Host.) Alex Ammons and For the Love Media (Visual and Audio Design.)

The Power of Audio + Science + AI with Jasmine Moradi
19.9 Soundbite | Best Practices on How Brands can Use 3D Binaural Sound in their Audio Design Process. | Mathias Johansson, Dirac

The Power of Audio + Science + AI with Jasmine Moradi

Play Episode Listen Later May 9, 2021 2:56


Mathias Johansson: "It's this sense of movement, this spatial aspect that's been forgotten, and you can really do a lot with that. It's a different dimension to your communication of your brand so instead of just thinking about like does it sound right also think about you know the movements."This episode has been binaural recorded, so to experience the 3D Sound Listening Experience, put on your headphones.Full Episode 19: VR For Our Ears: - Dynamic 3D Binaural Audio. How Dirac is Optimizing the Future Sound Systems to Offer the Ultimate Listening Experience.Podcast or vlog: The Power of Audio + Science + AI with Jasmine Moradi (https://www.jasminemoradi.com, Spotify, Apple Music & Google Play)Soundbites#1 The Story Behind Dirac's Mission on Changing the World of Sound Listening. (04:20)#2 Listening Fatigue: The Task of a Speaker and the Biggest Challenges with Existing Sound Systems. (09:13)#3 How Dirac is Making Bad Audio Sound Better with Software. (14:53)#4 What is 3D Binaural Audio and Ambisonics, and How does it Hack Our Brain? (17:54)#5 What You as an Audience can Expect from a 3D Binaural Sound Experience. (31:13)#6 How Head Tracking will Forever Change the Way We are Listening to Sound. (39:18)#7 How 3D Binaural Audio and Hack Tracking will Transform Virtual Experiences. (45:49)#8 3D Sound Use Cases that are Starting to Gain Momentum. (50:23)#9 Best Practices on How Brands can Use 3D Binaural Sound in their Audio Design Process. (52:47)#10 What does the Future of 3D Binaural Audio Sound Like? (55:40)#3dsound #binauralsound #dirac #signalprocessing #audio #virtual experiences #soundlisteningSupport this show http://supporter.acast.com/the-power-of-audio-science-ai. Hosted on Acast. See acast.com/privacy for more information.

The Intellectual People Podcast
High-end audio design & PCB layout with Tom Christiansen, Neurochrome & TCA | Part 1

The Intellectual People Podcast

Play Episode Listen Later Jan 31, 2021 54:53


In this video I speak with the brilliant Tom Christiansen of Neurochrome and Tom Christiansen Audio (TCA). We cover a wide range of topics, including circuit design for manufacturing, PCB layout and its influence of circuit performance, and the influence of component selection on audio performance just to mention a few. We also touch on marketing, consumer psychology, cognitive psychology, and even briefly explore the neuroscience of gender identity. Enjoy! This is part one of a two-part series. Be sure to like and subscribe. Neurochrome: https://neurochrome.com TCA: https://www.tomchr.com Doug Self's book that was mentioned: https://www.oreilly.com/library/view/...

The Intellectual People Podcast
High-end audio design & PCB layout with Tom Christiansen, Neurochrome & TCA | Part 2

The Intellectual People Podcast

Play Episode Listen Later Jan 31, 2021 45:05


In this video I speak with the brilliant Tom Christiansen of Neurochrome and Tom Christiansen Audio (TCA). We cover a wide range of topics, including circuit design for manufacturing, PCB layout and its influence of circuit performance, and the influence of component selection on audio performance just to mention a few. We also touch on marketing, consumer psychology, cognitive psychology, and even briefly explore the neuroscience of gender identity. Enjoy! This is part two of a two-part series. Part 1 is here: https://anchor.fm/dashboard/episode/epnab8 Be sure to like and subscribe. Neurochrome: https://neurochrome.com TCA: https://www.tomchr.com Doug Self's book that was mentioned: https://www.oreilly.com/library/view/...

Produce Music At Home
Update S1E7

Produce Music At Home

Play Episode Listen Later Jul 10, 2020 11:57


Tascam 48 goes to pro Audio Design

The Production Channel Podcast
EP13 – Corporate Audio Design with Billy Walsh

The Production Channel Podcast

Play Episode Listen Later Jun 20, 2017 29:18


Join us this week as Clem talks to the industry veteran Billy Walsh as they discuss guitar, the balance between home and work, and corporate audio design!

The Mysterious Secrets Of Uncle Bertie's Botanarium
Episode 12: Revenge of The Towels

The Mysterious Secrets Of Uncle Bertie's Botanarium

Play Episode Listen Later May 31, 2016 28:51


In the season one finale, tensions escalate when a dispute between Lord Joseph Banks and his Anderlugian hosts over a conical hat and some towels spirals out of control, with dramatic consequences. Featuring Jemaine Clement (Lord Joseph Banks), Lawrence Arabia (Solander) and Jonathan Brugh (Narrator). Introducing Nigel Collins (Salty Jules, Dr. Fincello, Greedy Pete), Stephen Templer (Illustrator), Tom Clarke (Young Nick), Gavin Rutherford (Nutty), Madeline McNamara (Edna Halley), Peter Daube (Captain Quaker), Mick Rose (Arthur C. Oldham Burroughs), Keagan Fransch (O'mara'ania), Rob Mokaraka (Gravy Guide), Jason Whyte (Wolfgang Von Kripp), Loren Taylor (Hjelke), Duncan Sarkies (Bjorn), Hannah Banks (Gru) and Miranda Manasiadis (Thorid). Written and directed by Duncan Sarkies. Music by Lawrence Arabia. Original artwork by Stephen Templer. Produced by Fiona Elwood. Season 1 Audio Design by: Nic McGowan and Thomas Press.

The Mysterious Secrets Of Uncle Bertie's Botanarium
Episode 11: Encounter with the Anderlugians

The Mysterious Secrets Of Uncle Bertie's Botanarium

Play Episode Listen Later May 25, 2016 29:36


As the Anderlugians host the crew of the Fortitude to an evening of glogg and salty pudding, Lord Joseph Banks has to contend with an insubordinate trouble-maker who has ideas above his station. Featuring Jemaine Clement (Lord Joseph Banks), Lawrence Arabia (Solander) and Jonathan Brugh (Narrator). Introducing Nigel Collins (Salty Jules, Dr. Fincello, Greedy Pete), Stephen Templer (Illustrator), Tom Clarke (Young Nick), Gavin Rutherford (Nutty), Madeline McNamara (Edna Halley), Peter Daube (Captain Quaker), Mick Rose (Arthur C. Oldham Burroughs), Keagan Fransch (O'mara'ania), Rob Mokaraka (Gravy Guide), Jason Whyte (Wolfgang Von Kripp), Loren Taylor (Hjelke), Duncan Sarkies (Bjorn), Hannah Banks (Gru) and Miranda Manasiadis (Thorid). Written and directed by Duncan Sarkies. Music by Lawrence Arabia. Original artwork by Stephen Templer. Produced by Fiona Elwood. Season 1 Audio Design by: Nic McGowan and Thomas Press.

The Mysterious Secrets Of Uncle Bertie's Botanarium
Episode 10: Temptation in the Bubbles

The Mysterious Secrets Of Uncle Bertie's Botanarium

Play Episode Listen Later May 17, 2016 27:39


Lord Joseph Banks and his crew bravely set forth for a journey that will probably result in certain death: traversing the treacherous Boiling Ocean. Featuring Jemaine Clement (Lord Joseph Banks), Lawrence Arabia (Solander) and Jonathan Brugh (Narrator). Introducing Nigel Collins (Salty Jules, Dr. Fincello, Greedy Pete), Stephen Templer (Illustrator), Tom Clarke (Young Nick), Gavin Rutherford (Nutty), Madeline McNamara (Edna Halley), Peter Daube (Captain Quaker), Mick Rose (Arthur C. Oldham Burroughs), Keagan Fransch (O'mara'ania), Rob Mokaraka (Gravy Guide) and Jason Whyte (Wolfgang Von Kripp). Written and directed by Duncan Sarkies. Music by Lawrence Arabia. Original artwork by Stephen Templer. Produced by Fiona Elwood. Season 1 Audio Design by: Nic McGowan and Thomas Press.

The Mysterious Secrets Of Uncle Bertie's Botanarium
Episode 9: Sacrilege in Batavia

The Mysterious Secrets Of Uncle Bertie's Botanarium

Play Episode Listen Later May 10, 2016 32:53


A religious plant ceremony offends Lord Joseph Banks' sensibilities, and he takes the law into his own hands, with disastrous consequences. Featuring Jemaine Clement (Lord Joseph Banks), Lawrence Arabia (Solander) and Jonathan Brugh (Narrator). Introducing Nigel Collins (Salty Jules, Dr. Fincello, Greedy Pete), Stephen Templer (Illustrator), Tom Clarke (Young Nick), Gavin Rutherford (Nutty), Madeline McNamara (Edna Halley), Peter Daube (Captain Quaker), Mick Rose (Arthur C. Oldham Burroughs), Keagan Fransch (O'mara'ania), Rob Mokaraka (Gravy Guide) and Jason Whyte (Wolfgang Von Kripp). Written and directed by Duncan Sarkies. Music by Lawrence Arabia. Original artwork by Stephen Templer. Produced by Fiona Elwood. Season 1 Audio Design by: Nic McGowan and Thomas Press.

The Mysterious Secrets Of Uncle Bertie's Botanarium
Episode 8: The Disrespectful Ex-Patriate

The Mysterious Secrets Of Uncle Bertie's Botanarium

Play Episode Listen Later May 3, 2016 31:35


Arthur C Oldham Burroughs hosts Lord Joseph Banks to a night of reverie that leads to dangerous temptations and forces him to question the morality of his much loved Uncle Bertie. Featuring Jemaine Clement (Lord Joseph Banks), Lawrence Arabia (Solander) and Jonathan Brugh (Narrator). Introducing Nigel Collins (Salty Jules, Dr. Fincello) Stephen Templer (Illustrator) Tom Clarke (Young Nick), Gavin Rutherford (Nutty), Madeline McNamara (Edna Halley) Peter Daube (Captain Quaker) Mick Rose (Arthur C. Oldham Burroughs), Keagan Fransch (O'mara'ania) and Rob Mokaraka (Gravy Guide). Written and directed by Duncan Sarkies. Music by Lawrence Arabia. Original artwork by Stephen Templer. Season 1 Audio Design by: Nic McGowan and Thomas Press.

The Mysterious Secrets Of Uncle Bertie's Botanarium
Episode 7: The Trail of the Monocle

The Mysterious Secrets Of Uncle Bertie's Botanarium

Play Episode Listen Later Apr 26, 2016 30:22


Lord Joseph Banks scours the port of Batavia in search of his Uncle Bertie. A clue leads him to Arthur C Oldham Burroughs, an expatriate writer with controversial views on Lord Banks' mission. Featuring Jemaine Clement (Lord Joseph Banks), Lawrence Arabia (Solander) and Jonathan Brugh (Narrator). Introducing Nigel Collins (Salty Jules, Dr. Fincello) Stephen Templer (Illustrator) Tom Clarke (Young Nick), Gavin Rutherford (Nutty), Madeline McNamara (Edna Halley) Peter Daube (Captain Quaker) Mick Rose (Arthur C. Oldham Burroughs), Keagan Fransch (O'mara'ania) and Rob Mokaraka (Gravy Guide). Written and directed by Duncan Sarkies. Music by Lawrence Arabia. Original artwork by Stephen Templer. Produced by Fiona Elwood. Season 1 Audio Design by: Nic McGowan and Thomas Press.

The Mysterious Secrets Of Uncle Bertie's Botanarium
Episode 6: Consternation at Butterfly Island

The Mysterious Secrets Of Uncle Bertie's Botanarium

Play Episode Listen Later Apr 19, 2016 24:50


The weather turns foul and Lord Joseph Banks' mood turns even fouler when a higher authority threatens his chances of catching an Admiralis Mirabilis. Featuring Jemaine Clement (Lord Joseph Banks), Lawrence Arabia (Solander) and Jonathan Brugh (Narrator). Introducing Nigel Collins (Salty Jules, Dr. Fincello) and Stephen Templer (Illustrator) Tom Clarke (Young Nick), Gavin Rutherford (Nutty), Madeline McNamara (Edna Halley) and Peter Daube (Captain Quaker). Written and directed by Duncan Sarkies. Music by Lawrence Arabia. Original artwork by Stephen Templer. Produced by Fiona Elwood. Season 1 Audio Design by: Nic McGowan and Thomas Press.

The Mysterious Secrets Of Uncle Bertie's Botanarium
Episode 5: The Miracle Admiral

The Mysterious Secrets Of Uncle Bertie's Botanarium

Play Episode Listen Later Apr 12, 2016 22:49


Lord Joseph Banks makes the HMS Fortitude set course for a mountainous island for a highly important mission to catch a rare butterfly. Featuring Jemaine Clement (Lord Joseph Banks), Lawrence Arabia (Solander) and Jonathan Brugh (Narrator). Introducing Nigel Collins (Salty Jules, Dr. Fincello) and Stephen Templer (Illustrator) Tom Clarke (Young Nick), Gavin Rutherford (Nutty), Madeline McNamara (Edna Halley) and Peter Daube (Captain Quaker). Written and directed by Duncan Sarkies. Music by Lawrence Arabia. Original artwork by Stephen Templer. Season 1 Audio Design by: Nic McGowan and Thomas Press.

The Mysterious Secrets Of Uncle Bertie's Botanarium
Episode 4: The Curse of the Shantysucker

The Mysterious Secrets Of Uncle Bertie's Botanarium

Play Episode Listen Later Apr 5, 2016 22:41


Lord Joseph Banks negotiates with the Anderlugians, ramping up tensions in the process. But his efforts at diplomacy are not appreciated by all. Featuring Jemaine Clement (Lord Joseph Banks), Lawrence Arabia (Solander) and Jonathan Brugh (Narrator). Introducing Nigel Collins (Salty Jules, Dr. Fincello) and Stephen Templer (Illustrator) Tom Clarke (Young Nick), Gavin Rutherford (Nutty), Madeline McNamara (Edna Halley) and Peter Daube (Captain Quaker). Written and directed by Duncan Sarkies. Music by Lawrence Arabia. Original artwork by Stephen Templer. Produced by Fiona Elwood. Season 1 Audio Design by: Nic McGowan and Thomas Press.

The Mysterious Secrets Of Uncle Bertie's Botanarium
Episode 3: The Enemy of Aristocracy

The Mysterious Secrets Of Uncle Bertie's Botanarium

Play Episode Listen Later Mar 29, 2016 20:59


An ominous warbler brings news that the dreaded Anderlugians seek a rendezvous, but Lord Joseph Banks faces a greater enemy within his own ranks. Featuring Jemaine Clement (Lord Joseph Banks), Lawrence Arabia (Solander) and Jonathan Brugh (Narrator). Introducing Nigel Collins (Salty Jules, Dr. Fincello) and Stephen Templer (Illustrator) Tom Clarke (Young Nick), Gavin Rutherford (Nutty), Madeline McNamara (Edna Halley) and Peter Daube (Captain Quaker). Written and directed by Duncan Sarkies. Music by Lawrence Arabia. Original artwork by Stephen Templer. Produced by Fiona Elwood. Audio Design by: Nic McGowan and Thomas Press. A co-production of South Coast Shenanigans and Stitcher. Executive Produced by Chris Bannon. For more information, visit www.unclebertie.com.

The Mysterious Secrets Of Uncle Bertie's Botanarium
Episode 2: The Dangers of Pleasure

The Mysterious Secrets Of Uncle Bertie's Botanarium

Play Episode Listen Later Mar 22, 2016 22:05


Lord Joseph Banks assembles a crew for a noble mission: to go to the very source of pleasure, in order to destroy it. Featuring Jemaine Clement (Lord Joseph Banks), Lawrence Arabia (Solander) and Jonathan Brugh (Narrator). Introducing Nigel Collins (Salty Jules, Dr. Fincello) and Stephen Templer (Illustrator). Written and directed by Duncan Sarkies. Music by Lawrence Arabia. Original artwork by Stephen Templer. Produced by Fiona Elwood. Audio Design by: Nic McGowan and Thomas Press. A co-production of South Coast Shenanigans and Stitcher. Executive Produced by Chris Bannon. For more information, visit www.unclebertie.com.

The Mysterious Secrets Of Uncle Bertie's Botanarium
Episode 1: Cheese Dreams in the Gravy Isles

The Mysterious Secrets Of Uncle Bertie's Botanarium

Play Episode Listen Later Mar 15, 2016 30:20


Lord Joseph Banks, the squillionaire nephew of the controversial botanist Bertie Banks, has an auspicious encounter with a cheesemonger. His resulting cheese dream leads him and his servant Solander to his uncle's botanarium, where he discovers Bertie's magnum opus, and decides to embark on a great adventure. Featuring Jemaine Clement (Lord Joseph Banks), Lawrence Arabia (Solander) and Jonathan Brugh (Narrator). Written and directed by Duncan Sarkies. Music by Lawrence Arabia. Original artwork by Stephen Templer. Audio Design by: Nic McGowan and Thomas Press. A co-production of South Coast Shenanigans and Stitcher. Executive Produced by Chris Bannon. For more information, visit www.unclebertie.com.