Super Adventure Friends Co. Podcast

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A podcast about the Traveller RPG and GURPS, and additional tabletop roleplaying games occasionally. Send your praise, questions, and comments to SafcoMailbag@gmail.com

Robert Loftin


    • May 30, 2025 LATEST EPISODE
    • monthly NEW EPISODES
    • 1h 5m AVG DURATION
    • 40 EPISODES


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    Latest episodes from Super Adventure Friends Co. Podcast

    SAFCOcast 40: Perpetual Traveller with Greg Caires

    Play Episode Listen Later May 30, 2025 74:12


    In this episode Bob talks with Traveller booster/evangelist/hero Greg Caires about the future of Traveller, the need for new players, what's up with Mongoose, online Traveller play, and his new project, Perpetual Traveller! Edit! We were not sure about Mongoose having a Traveller “starter” set. Well, they do, and here is the link to their Traveller Starter Pack, which is a free PDF! In addition the Traveller Explorer's Edition is only 99 cents for the PDF. Relevant Links: The Perpetual Traveller Facebook group Virtual Traveller Facebook group The music in this episode is Helios Deck, from the Speculative Machines podcast.    

    SAFCOcast 39: Into Out of the Box

    Play Episode Listen Later Apr 23, 2025 70:46


    In this episode, besides reading some X-boat transmissions and talking about some Imperial News, we talk a bit about some articles in the Classic Traveller: Out of the Box series from Chris Kubasik on his Tales to Astound blog. It's no secret (since we talk about is constantly) what we use Classic Traveller in our campaign. Chris's exploration of CT is one of the best on the web, and really got us thinking. Links: From Yet Another Traveller Blog by Robert Pearce, the Bonebreaker Class Vargr Salvage Vessel  (1,000 ton) The new Pirates Book for Classic Traveller, from Mongoose Publishing Virtual Traveller for the Mayday! online celebration, on Tabletop Virtual Traveller's Facebook page 2025 Mayday! event page from Cyborg Prime The Distant Fringe ATU Cyborg Prime's Mayday! page Cyborg Prime's YouTube channel Tales to Astound - You Are Not Your Numbers blog post Tales to Astound - An Improvised Classic Traveller Convention Game

    SAFCOcast 38: Return from the Event Horizon

    Play Episode Listen Later Mar 26, 2025 76:01


      We're back! In this episode Jeff and Bob do their best to explain their way out of the fact that it's been nearly two years since they recorded together! Seriously, we thank all the listeners who have stuck with us. We love doing the podcast. We jump into some X-Boat Transmissions and hear from numerous listeners.  Bob then corrects a rules mistake he made about blade throwing in Classic Traveller two years ago. It's a great rule, and Bob throws in another Earl Dumarest example. We then to through some fun Traveller/Cepheus Engine-related Internet Finds, quickly discuss some Imperial News, and Bob thanks John Watts of Independence Games for his massive generosity. Relevant Links for this episode include... Kenneth Passiak's file system for organizing his game materials Chris Chaudruc's adventure, Traveller Mercenary Ticket: Mazon Recovery Box-Centric: an Approach to Proto-Traveller from Omer Golan-Joel's blog Adventures in the Distant Fringe campaign blog by Peter C. One year write-up of the above blog Tales to Astound's Classic Traveller: Out of the Box series General Musings on Marc Miller and Traveller, from James the Geek What are the assumptions of Traveller, from the Ancient Faith in the Far Future blog Great random encounter post from Ancient Faith in the Far Future Adventures in the Void Podcast From Robert Pearce's  Yet  Another  Traveller  Blog 1300 new geomorphs Adventure Class Starship Geomorphs Adventure Class Starship Geomorphs (18 Dec 2024) Starship Geomorphs 2.0 (26 July 2020) Eudaimonia Class Long Range Surveyor Graster Class Military Science Vessel Mongoose's publishing arraignments Omer's Classic Traveller Character Generation Script Independence RPGS - makers of Clement Sector and Earth Sector The music in this episode is Contagious Architectures, from the Speculative Machines podcast.

    SAFCOcast 37: Adam Kovac Interview

    Play Episode Listen Later Mar 2, 2025 54:38


    Adam Kovac has been on the show before with Jeffrey Jones of RPG Ramblings to discuss their Scoundrels of Brixton projects for 2d6 SF RPGs. Adam has recently started his own publishing imprint called Boondock RPG Adventures and has published a couple of adventures for Cepheus Engine or other 2d6 SF games. In this episode we catch up with him and find out a bit more about his current projects. The music in this episode is Contagious Architectures, from the Speculative Machines podcast. 

    SAFCOcast 36: MayDay 2024 and other stuff with CyborgPrime

    Play Episode Listen Later Apr 15, 2024 84:04


    We're back again! It's that time of the year. Mayday is near, and thus it is time to talk about it. Joining us is the organizer of the online Traveller celebration, Frank Succardi, also known as CyborgPrime. We talk about Mayday, and we talk about some of Frank's other projects, including some work he's doing with AI. All the information about this year's Mayday Mayday can be found on Frank's website, here. And of course, Franks product can be found as well on CyborgPrime Games. You can find Che Webster's Roleplay Rescue blog/podcast here. This episode's theme music is Crystal Math, by the Speculative Machines podcast. Send us a voicemail on Speakpipe!  https://www.speakpipe.com/SAFCOcast

    SAFCOcast 35: the Scoundrels of Brixton

    Play Episode Listen Later Feb 17, 2024 64:27


    In this episode Bob interviews the creators of the Scoundrels of Brixton Cepheus Engine/Traveller setting and books, Jeffrey Jones of the RPG Ramblings podcast and writer Adam Kovac. Relevant Links RPG Ramblings 66 on which Bob was a guest RPG Ramblings 100: with Bob and Adam talking about Traveller Jeffrey Jones RPG Ramblings publications on DriveThru RPG

    SAFCOcast 34: update on Keith Frye Memorial Game and Mayday! 2023 Interview with CyborgPrime

    Play Episode Listen Later Apr 5, 2023 51:38


    In this episode I read a quick message from Greg Caires and Ken Patterson regarding the passing of Keith Frye the upcoming online memorial game for him, and then we interview CyborgPrime (Frank Succardi) about the upcoming Mayday Mayday 2023 online Traveller celebration. Relevant links for this episode: You can find all the information about Mayday Mayday 2023 here on Frank's blog. Keith Frye's Go Fund Me page - https://www.gofundme.com/f/call-to-the-travellers-aid-society-for-keith-frye The Keith Frye memorial game will be April 29, 2023 at 1pm Central Time, and you can watch here...https://www.youtube.com/watch?v=PrqBOk7gquA the Speculative Machines podcast! https://soundcloud.com/speculative-machines

    SAFCOcast 33: Talking MayDay 2023 with Ken Patterson

    Play Episode Listen Later Feb 18, 2023 26:07


    In this episode we talk to Ken Patterson about the upcoming MayDay 2023 online Traveller celebration. The yearly online MayDay celebration is one of the highpoints of the year for Traveller players, so listen and learn! Relevant Links: Traveller's Aid Society (TAS) YouTube page: www.youtube.com/@travellersaidsociety ​ TAS Facebook page: https://www.facebook.com/profile.php?id=100087385957632 ​Fundraiser Event Facebook page: https://fb.me/e/2dQewzwkP ​​ Mayday Celebration Games website: https://tabletop.events/conventions/mayday-traveller-online-celebration-2023

    may day travellers ken patterson
    SAFCOcast 32: Never knife-fight Earl Dumarest

    Play Episode Listen Later Jan 7, 2023 78:43


    In this episode we discuss the last two "longest campaign" submissions, talk about the Parry rule in Classic Traveller Combat, go through a lot of great Internet Finds, and briefly touch on the OGL debacle.  Relevant links: Our last session: https://www.gaming.concretelunch.info/itv-session-24-one-night-at-the-happy-gluck/ Third Imperium Fanzine online archive: http://thirdimperiumfanzine.info/ Men's Tactical Jacket, on which the fictional Scout jacket was based. https://www.wayrates.com/products/mens-all-terrain-versatile-tactical-jacket-5688118.html “Any Dice” website - Online dice probability calculator: https://anydice.com/ Honor Thy Grandfather board game: https://boardgamegeek.com/boardgame/373921/honor-grandfather Android Arts: http://androidarts.com/Traveller/Traveller.htm https://twitter.com/androidarts http://androidarts.com/Traveller/Traveller.htm https://mastodon.gamedev.place/@androidarts Random Cepheus Engine Character Generator: https://www.drivethrurpg.com/product/407601/Random-Character-Generation-for-Cepheus-Deluxe-Enhanced-Edition Dumarest: the RPG: https://www.burntcitygames.com/ The Speculative Machines podcast: https://soundcloud.com/speculative-machines

    SAFCOcast 31: Interview with Virtual Traveller's Ken Patterson

    Play Episode Listen Later Nov 21, 2022 16:35


    In this episode we interview Ken Patterson of the Virtual Traveller Facebook group about the upcoming online streaming game to benefit Mr. Keith Frye, one of the pillars of the Traveller community as he battles serious illness.  Relevant links are as follows: Static web page: www.travellercon-usa.com/fundraiser TAS Facebook page: https://www.facebook.com/profile.php?id=100087385957632 TAS YouTube channel: https://www.youtube.com/@travellersaidsociety Gofundme page: https://www.gofundme.com/f/call-to-the-travellers-aid-society-for-keith-frye YouTube Channel Livestream Link: https://www.youtube.com/channel/UCoKyEzc0q8Uzqi7ujoaxUWg/live Our theme music for this episode can be found at: https://on.soundcloud.com/YfmH7

    SAFCOcast 30: More Campaign Descriptions, Bribery Confusion, and Review of our Campaign

    Play Episode Listen Later Aug 21, 2022 92:10


    In this episode we do internet finds, rules finds (in which Bob gets even more confused about the Bribery skill in the little black books), xboat transmissions, two from our longest campaign event, and we review our own campaign 4.5 years into it.  Relevant links: Maritime Executive Newsletter Log of the Grayswandir Dragon Magazine #53 (go to page 60) 2nd Dynasty 3D Print STLs Classic Traveller Harsh Beginning, by Omer Golan-Joel Luke Gearing's interview with Marc Miller "Writing Traveller Adventures Using the Hero's Journey Method" by CyborgPrime MegaTraveller (DGP) Adventure: Manhunt Traveller Facsimile Edition TravellerCon 2022 Lone Star Game Expo2022 Cepheus Journal 11

    SAFCOcast 29: Your Longest Traveller Campaign! Winner announced!

    Play Episode Listen Later Apr 24, 2022 74:26


    In this episode Jeff and Bob read some much appreciated email from listeners, go over from great finds from the internet, talk about some rules finds, announce the winner for the random drawing from the Longest Campaign submissions, and read the first six of the twelve submissions! Relevant links: RPG Ramblings Podcast, with Jeffrey Jones Traveller RPG Mayday Mayday 2022 Official Event Page - from CyborgPrime The Log of the Grayswandir - Traveller blog by Dennis Matheson Stargrave - miniatures A Less-Travelled Road: The Three Creeps - blog entry from Omer Golan Joel FB post about IISS H2A Revolver and ISS ME7 Field Jacket for scouts, created by Brannon Boren Subsector Editor and Mapper - Cepheus Journal TSAO: Liberty Ship” from Stellagama Publishing, and Felbrigg's video review Bob's "Mesh-Plus" armor - intended to model Earl Dumarest's armored clothing Speculative Machines podcast - where we get our theme music Longest Campaign Submissions Thomas of KingstonMegaTraveller w mods8-10 Months (detail is a bit fuzzy) It was set in the JG Glimmerdrift Reaches on an Imperial planet (Petra). The planet was balkanized and there were many tensions among the double handful of nations but the big players were 2 or 3 larger nations. The tech level of the planet was 9, but there was another Imperial planet (TL-12) not far away. The time period was about 1114, but in this particular setting, the Solomani were pushing into the open spaces in Glimmerdrift reaches.  It would have been a more typical game if one of the players hadn't rolled up a retired Imperial Marine who had Soc 12 (Marquis). He ended up being the Marquis of Petra and being the Imperial representative. The other characters were a mix of retired Marines, Navy, and some active duty, with one being a local noble.  The Marquis was, to the eyes of some of his senior people, a bit erratic. So much so that his Security Chief rapidly decided that if this was what the Imperium would put in charge, the Solomani were welcome.  That led to the Security Chief running a Solomani-sympathizer campaign against the Imperium. He was also the funnel and organizer who managed data flow to the Marquis. So on the one hand, he organized an underground flyer that regularly knew a lot about Imperial business and failures, he recruited like minded PCs and NPCs who had Solomani sympathies, and he set the Imperials against the local governments. It got worse as time went on: The high port blew up (the only GM-inflicted campaign event I can think of) and then shipments of high tech offworld arms and vehicles were sabotaged, the Marquis' family was assassinated, and a few PCs and NPCs who were Imperial sympathizers were fingered as being behind the Solomani underground (leading to their execution by the Security Chief after convincing the Marquis he needed to kill these guys who were actually  on the Marquis' side).  In the end, the Solomani invaded, had local support, and the Marquis had to flee for his life. The Security Chief wrote a full explanation in a letter categorizing every step he took against the Marquis and how at every turn, he turned allies against the Marquis or fingered them for troublemakers, and how he managed to deflect suspicion falling upon himself by having the underground flyer make fun of the Security Chief (and the Marquis immediately felt this made him not in with the Solomani because he seemed the sort to never make himself look foolish... except that's exactly what he was doing to avoid suspicion).  There was a lot time spent individually (because of the nature of intrigues) and there were many views and motivations that clashed, intersected, or sometimes passed like strangers in the night.  It wasn't easy to GM. I gave the Marquis chances and enough of the other players tried to warn him or help him, but the person he most trusted was the mastermind that he should have normally suspected and that set him against those who were actually trying to help (some were playing both sides and deserved what they got....).  I've run a fair few 8-12 month campaigns of more traditional Traveller, but this one ended up being legendary. The Security Chief's final message was done up in an X-Boat transmission.... I don't think we could do this again, but it will always live in memory of those who participated. (2) Winner!  Mark AyersThis first was original Traveller, the second was MegaTraveller.Each were about three years I have two longest campaigns. My first ran from winter 1977 until spring 1980. Our teen selves evolved the game as each new Traveller item was published and came into our possession. My next was a revival, in a new town, more than a decade later. It ran from autumn 1993 until autumn 1995. As young adults in jobs, this campaign was appreciated more and died when a classified job function of one of our key members prohibited their participation for two years. (3) Felbrigg HerriotClassic TravellerNot sure exactly, but at least six months of weekly play My longest Traveller game was a Mercenary Campaign. The PCs started as simple bodyguards, making money on the side, then they started hiring on people. Ended up with them having three ships, landers, plenty of men. (Bob - damn - this is very ambitious stuff from the players!) Had to use a spreadsheet to track the men's injuries and promotions etc. About half way through the players got a second PC each. The original PCs became the leaders doing all the politics, admin, negotiation etc, and the new ones were boots-on-the-ground leaders. Had some great sessions, a few with them working as guards on a passenger liner, with murders, fires, and chaos in jump. The scene of them strafing sea monsters from the beach with PGMPs as the beasts consumed holiday-makers will live with me forever.  (4) Patrick KanouseClassic Traveller2 years I refereed a Classic Traveller for two years in college. We played a session at least once a month, and I sometimes held individual player sessions. At the time, I was heavily influenced by Dan Simmons HYPERION, and the main villain was a version of the Shrike—albeit not as cool and very psionic based. It was also fickle, tormenting the players in Q-like ways, and designating one of the players as “the Chosen One.” LOL, we still don't know what that actually meant. Nonetheless, nearly 30 years later, those former players still occasionally shout at me, “The Chosen One!” Great times.  (5) Pete BurkeMongoose 2e6 months Longest continuous campaign - I ran a Pirates of Drinax campaign for 6 months over Roll20 last year during COVID.  (6) Neuro LancerMongoose 2e6 months I refereed a campaign which lasted 6 months. It was a homebrew campaign using the flavor of the OTU. I used Mongoose 2nd Ed rule set. It started as a trader campaign and ended up being more mercenary-like. 

    SAFCOcast 28: Mayday! 2022 Preview

    Play Episode Listen Later Mar 24, 2022 43:33


    In this episode we talk to CyborgPrime, the main organizer of the upcoming  Mayday 2022 Online Traveller event, and Greg Caires of Virtual Traveller, who (along with Ken Patterson) is organizing the online game sessions for event. The main event day is, of course, Sunday May 1, but there will be virtual games going Friday and Saturday (so as not to waste the weekend!). We'll learn a bit about the event's history, how it is organized, who is involved, what is going on, and most importantly -- how to keep track of it and be involved! You can find all the links here on the official event page, on CyborgPrime's site. Episode artwork by the legendary William H. Keith Jr. 

    may day ken patterson
    SAFCOcast 27: Cepheus Deluxe and Alien Androids

    Play Episode Listen Later Dec 1, 2021 100:17


    In this episode Jeff and Bob dig into a couple of listener emails, announce a new event, review their last Traveller Session, and dig into a tiny fraction of the greatness that is Cepheus Deluxe.  This episode is dedicated to the great Ron Stepp, a devoted member of the Traveller community, who recently died. Ron emailed us often, and his friendship was indeed valued. Relevant Links include: Ron Stepp's Art: https://moriturimax.artstation.com/ Our "Your Longest Campaign" event submission form Michael Brown's "New World" cyberpunk setting and game based on Cepheus Engine Distress Call pdf - found on Paper Dice Games Marc Miller interview at Gary Con X, from Tales to Astound blog - from 2018 The Bureaucrat career, from Ancient Faith in the Far Future blog Traveller Robots from Research Station Gamma resin printer files FASA's Starport Module Number One Hotel Complex, on DriveThru RPG The Miller Milk Bottle, on p16 of this pdf Our last Traveller Session -- To Kill A God Part 2 Graham Spearing's review of Cepheus Deluxe, from his podcast Gaming in the First Age Cepheus Journal #8 Freelance Traveller Nov/Dec 2021 Link to all Rob Eaglestone's issues of XBOAT, on Drive-Thru Patrick Kanouse's writing on Black Gate The Speculative Machines Podcast    

    SAFCOcast 26: Inspiration!

    Play Episode Listen Later Sep 19, 2021 79:53


    Our main topic in this episode is sources of inspiration for your Traveller or Cepheus Engine campaign! Where do you get your ideas? How best to use those ideas? Of course, we cover more than that in this episode too, with X-boat Transmissions, Internet Finds, and Imperial News. Here are the relevant links mentioned in the show: Thought Eater Podcast. The blog is still going, but the podcast is not Ice Planet Horror - our campaign session review Hugh O'Donnell's Masters Thesis Other links from Hugh: http://thetroubles.uk https://www.de.ed.ac.uk/news/digital-education-informed-games-making https://mesadeguerra.com/entrevista-hugh-odonnell-the-troubles/ Traveller RPG Character Barracks Bridge of Spies Cepheus Light: Upgraded Cepheus Deluxe Info on Cepheus Light: Upgraded on Omer's blog Long video review of Cepheus Deluxe by Graham Spearing Cepheus Deluxe short written review by Andy Slack Hostile setting revised Felbrigg's Game Planner Type S Scout/Courier 3d print project The Speculative Machines Podcast

    SAFCOcast 25: "Useless" Skills and Scurrying for Cover!

    Play Episode Listen Later May 16, 2021 86:43


    In this episode, we discuss the "boring, useless" skills that as teenagers we cringed if we got when we rolled up Traveller characters, and explore the possibilities of these skills with a little creativity. We also do a quick recap of the online Mayday! even run by Cyborg Prime, Greg Caires and Ken Patterson, and Patrick Kanouse, as well as internet and rules finds. We also found ourselves in the midst of a tornado warning! We're OK. North Texas is like that.  Relevant links for this episode:  Cyborg Prime’s Youtube channel Patrick Kanouse's Two Brothers Gaming Robert Pearce's Hammer class 100 ton merchant Michael Brown's Angle of Incidence Felbrigg Herriot's Vacc Suit: the New Spaceman The Carcinoid Cancer Foundation Classic Traveller - One Shot Saturdays Wayne Peters - Deviant Art Page Interview with Christopher Rice, a GURPS guru, on the Roleplay Rescue podcast. A Random Subsector Generator for Cepheus Engine and a Subsector Editor Getting started in Classic Traveller blog post - Alegis Downport Value of Vacc-1 in Behind the Claw Podcast episode 3. New issue of Freelance Traveller New issue of Cepheus Journal StarForce: Alpha Centauri MayDay! 2022 - a weekend-long Celebration! of Traveller through online roleplaying Quarter Share - a novel (audiobook link) the Speculative Machines Podcast

    SAFCOcast 24: Interview with Ken Patterson and Greg Caires about the 2021 MayDay! online Traveller event!

    Play Episode Listen Later Mar 4, 2021 37:26


    In this episode we interview Ken Patterson and Greg Caires about the upcoming Mayday! event. The first day of May – May Day – has special meaning to Traveller players due to the infamous Mayday call from the Free Trader Beowulf that has appeared on box and book covers of various variants of the game since its earliest years. In 2021, May Day will be a Saturday – an ideal time to play Traveller. To help the global Traveller community celebrate May Day, three groups of players have teamed up to create a unique day of Traveller-related programming. Operating from its home base on Facebook, the Virtual Traveller group – the same people who organized the weekend-long online “non-convention” last October – will organize “MayDay! a Celebration of Traveller through online roleplaying.” GMs from across the globe will be invited to run Traveller games online using whatever communications tools they prefer and during any suitable time period based on their locale. The only requests are: All games must begin and be run during May 1st in the GM’s local time-zone; All games must conclude by 7 pm Saturday night Central US Time on May 1st to “clear the decks” for a charity game that will be broadcast live on Twitch (more about this below). Based on lessons-learned from the Virtual Traveller weekend, MayDay! will be organized using Tabletop Events for simplicity game submission, player registration and communication. To cover the expense of using Tabletop, a nominal fee (likely $3) will be charged. That fee buys players their convention badges, and they can then join and play as many games as their schedules will allow. More about MayDay!: Tabletop Events: https://tabletop.events/conventions/mayday-celebration Facebook Virtual Traveller Group: https://www.facebook.com/groups/virtualtraveller Discord Virtual Traveller server: https://discord.gg/3WRUjXk Both GMs and players are sought. Questions can be submitted via the links above. If online gaming isn’t your thing, CyborgPrime is organizing the 3rd annual “Mayday! Mayday!” event, which consists of live interviews of Traveller authors and others who contribute to keeping the game popular and replenished with fresh material. Last year, CP interviewed both Matthew Sprange and Marc Miller, and generous prizes were awarded to members of the audience. This year, CP intends to interview a variety of new voices, giveaway more and better prizes, give a platform to Ken Burnside of AdAstra Games to host some Traveller Squadron Strike vector combat simulations. The marquee event will be – like last year – the live broadcast of Patrick Kanouse’s Traveller game to benefit his charity The Carcinoid Cancer Foundation (https://www.carcinoid.org/). Joining him as players are Two Brothers Gaming, High Shelf Gaming, and The Death Die Club. They will be playing Michael Brown’s Angle of Incidence: “A routine cargo run leads to a station orbiting a black hole and one man’s world of obsession, secrets, and madness. As the heroes help an intelligence agent investigate the mad scientist’s activities, they come to realize that they may bear witness to the ultimate adventure…or become just more bits of matter crushed by the black hole’s gravity.” The Carcinoid Cancer Foundation’s mission is to increase awareness and educate the general public and healthcare professionals regarding carcinoid and related neuroendocrine tumors (NETs), to support NET cancer patients and their families, and to serve as patient advocates. We’ll be giving away a bunch of things, and you can even have an effect on the game. The game will stream on High Shelf Gaming’s Twitch channel (https://twitch.tv/highshelfgaming/profile) at 8:00 pm Eastern. The game will include giveaways and opportunities to influence the game.

    SAFCOcast 23: To Violence Or To Not Violence

    Play Episode Listen Later Feb 15, 2021 76:10


    First, thanks to all our listeners for sticking with us! It has been two months since the last episode, which of course is not our goal, but life got in the way! In this episode, besides the usual sections, our main topic deals with non-violent/non-combat Traveller (and other RPGs) sessions. Not arguing against a good shoot-em-up, but just using other kinds of challenges to create a good game. We also mention Jeff's table of 2d6 outcome probabilities, so here it is! Relevant Links Amber Zone Contest  https://amber.zone/2021/02/14/amber-zone-contest-2021/ Greg Caires’s Classic Traveller One Shot Saturdays is still going strong! SciFiAtmospheres on Intagram.  https://www.instagram.com/scifiatmospheres/ Vintage Sci-Fi Art. https://www.instagram.com/vintage_scifiart/ Vintage_scifi. https://www.instagram.com/vintage_scifi/ Alegis Downport has a nice review of the Traveller Book, if you would like to see what it looks like before purchasing. Gamicon Zinc: https://tabletop.events/conventions/gamicon-zinc Cepheus Journal 4 is available for download - https://cepheusjournal.com/downloads/ Jan/Feb 2021 Freelance Traveller: https://www.freelancetraveller.com/magazine/index.html The Traveller Bibliography Yet Another Traveller Blog: the State of the Blog post! Our list of Traveller blogs and sites: http://www.safcocast.com/traveller-podcasts-blog-companies-and-their-humans/

    SAFCOcast 22: Interview with Greg Caires about Virtual Traveller

    Play Episode Listen Later Nov 14, 2020 52:28


    In this episode we talk to Greg Caires about the October 2020 Virtual Traveller non-con that he and Ken Patterson organized. Always fun to talk to Greg! Relevant links: Virtual Traveller on Facebook Greg's Classic Traveller One Shot Saturdays FB group Freelance Traveller Zine Speculative Machines Podcast  

    SAFCOcast 21: Xboat Transmission, Game Recap, and So Forth

    Play Episode Listen Later Oct 25, 2020 84:24


    In this episode we read some great email's from listeners! Lots to think about! We also cover Internet Finds and Rules Finds, and discuss the latest session of our Into the Void Classic Traveller campaign! Relevant links:   Writeup of our last Into the Void Classic Traveller sesion http://www.gaming.concretelunch.info/itv-session-19-the-alien-complex/ Cepheus Journal #2 https://cepheusjournal.com/downloads/ Take on Rules - writeup of Traveller Core Rulebook https://takeonrules.com/series/lets-read-traveller-core-rulebook/ The OK Grognard show on Twitch.tvhttps://www.twitch.tv/mark_cmg GURPSland article on using Robert Pearce's Traveller Geomorphs  http://gurpsland.no-ip.org/geomorphs/ GURPSland homepage, because it's a great GURPS resource http://gurpsland.no-ip.org/ Ron Stepp's Andromeda LN2 blog https://andromedaln2.space/ Our theme music for this episode is called Event Listener, from the Speculative Machines Podcast, by Trent Straughan.  https://soundcloud.com/speculative-machines/event-listener  

    SAFCOcast 20: What are the basic elements of a Traveller game?

    Play Episode Listen Later Sep 12, 2020 84:33


    In this episode Jeff and Bob discuss the basic elements of a Traveller game, as detailed by Marc Miller in the Traveller Book. Before that Bob does a short correction from the previous episode,  we do Internet Finds, and some fun Rules Finds, as well as present the last of the planets submitted in our Random Planet Generation Smackdown! (that system appears below, under the relevant links).  Relevant links: Reaver's Deep: https://www.reaversdeep.com/ Cepheus Journal is now online: https://cepheusjournal.com/ Independence Games has released the Opportunity-class Light Trader, with art by Ian Stead. https://independencerpgs.com/collections/new/products/opportunity-class-light-trader?fbclid=IwAR0Lc5QzV-UnhF5zZuqIfOumMuPkZZ6tViODkr6sr74XveUKWQtYwdt39LM Albacon, a UK-organized online con, has 3 Traveller session, including one by Greg Caires (who alerted us to this con).  https://albacon.co.uk/   Oct 3-4 Of course, the Virtual Traveller non-con is coming up in October as well. Here’s the link again: https://www.facebook.com/groups/1205944649744350 For anyone wanting to do some Swords & Sorcery with a Traveller/CE style system, Omer Golan-Joel’s Sword of Cepheus is now available in print from DrivethruRPG.  I was looking through my PDF last night, and it is really good. I ordered the printed version. https://www.drivethrurpg.com/product/304840/The-Sword-of-Cepheus In his FB group, Traveller Gaming in the Future, Ron Stepp has posted a spreadsheet tool called Adventure Class Ship Designer. I have not tried it yet, as I hate turning on my PC, but knowing Ron’s work I’m sure it is good. https://www.facebook.com/groups/512380172987060 Speaking of Ron, he is a prolific creator of Traveller content, especially incredible settings and ship designs, and has started a blog on which to keep his work in a place less ephemeral than social media posts (I wonder how much he lost when G+ was disappeared?)? https://andromedaln2.space/ The Speculative Machines Podcast, home of our music! https://soundcloud.com/speculative-machines Faddle - from Pete Burke C589632-8   Ni   Faddle is a cold, icy world with most of the surface covered in permafrost.   There is a band approximately 400 miles wide around the equator that is comfortable and is actually considered pleasantly tropical.  The atmosphere is dense which helps create the effect Faddle is famous for - the floating "Udrassi" mats.  Udrassi is a native organic lifeform that straddles the line between fungus, plant and animal life.  The udrassi combine into large circular floating mats that organize around a central hub.  On each hub,  three pools of amino acids are arranged in a triangular pattern - early colonists to the planet were able to quickly determine that by adding saline water of specific concentrations to the pools in certain sequuences, the mats could be raised, lowered or steered and also directed to attract or repel other floating mats.  The mats are extremely strong - some colonists built houses and larger buildings anchoring into the mats themselves.  It wasn't long until early colonial families created resort hotel compounds for tourists by assembling larger mats together - and by manipulating the hub pools on the mats, small towns developed by combining mats together.    The planet is mostly a recreation destination - the floating lifestyle of the permanent residents is very laid back .  Some floating resorts stay in the tropics all year round, while others float to a mountain range south of the equator in the permafrost region where a ski resort has been set up.

    SAFCOcast 19: More Random Planets!

    Play Episode Listen Later Aug 22, 2020 73:01


    In this episode we are focusing on two more of the random planets submitted during our Random Planet event a few months ago, this time from Dwayne "Hiverlord" Walstrom and Jonathan Daylett (check out his Desert World RPG - a great adaptation of a Mad Max style setting). Before that we dig into a couple of items from X-Boat Transmissions, and end with a recap or our own last gaming session from our Into the Void campaign. Here are the planet/system writeups... From Hiverlord Planet/System: Not AssignedRolled with T5 rules.FV main star (no companions). Standard orbit. Temperate climate. B735BDG-9 Hi In GG=0 PB=3 No bases.Importance (Ix)=2 Ranks worlds within a regionEconomics (Ex)=BA9(-2)Culture (Cx)=6D68Population= 102 Billion Hi=Hi population In=industrial With an extremely high population level and poor atmosphere, this overwhelmed planet is run by an accepting, yet overbearing and stern, Religious Dictatorship. The religion itself promotes, perhaps even encourages, Free Love, and has strict rules against contraceptives and most forms of abortion. Birth (and survival) rates are high, given the planet's TL of 9. Combined with longer lifespans associated with higher technology, the world quickly reached and exceeded its purported capacity. Several nearby Agricultural worlds have a ready-made market with this extremely overpopulated system. This world is located in a 'Dumarest'-style setting, with no significant interstellar powers. The reasons why this world hadn't begun expanding (aggressively or otherwise) is simple to deduce: with over 100 Billion citizens to support, it doesn't have any resources to spare for expansionist activities. From Jonathan Daylett Planet/System: Aristodma CAB2654-9 R Ni Large, extremely hot planet with a corrosive atmosphere and scant water. Rich in phosgene and hydrogen chloride, very valuable chemical compounds used in plastics and technology manufacturing. Due to the high gravity, the densest parts of the atmosphere are much lower to the ground, allowing for research stations, collection facilities and refineries to be built on the highest points of elevation. The primary authority is a feudal technocracy. What began countless rotations ago as a corporately owned resource, Aristodma is now home to millions of people who live in ports, research stations, and other dense plastic fortresses. They are governed by those with the highest level of understanding of the environmental hazards present. People came here for the high risk, high reward lifestyle of gas-farming. Over the years, however, it became apparent that there were those more suited to the dangers involved, and they soon became leaders among the people. Generation by generation, the highly profitable gas-farmers have gained a reputation of shrewd but fair governance. It has worked well enough, until recent years as a few other factions started to see the cracks in the system and decided to try and make their own ways of life beyond the confines of primitive feudalism. Now those in command have to contend with not only an environment that is actively trying to kill them every second of every day, but with a contentious minority group that steals technology and parts for building new facilities as well as a political faction that seeks to upend the centuries-long reign of those who see themselves as de facto rulers of Aristodma.

    SAFCOcast 18: Classic Traveller Combat, Mailbag, and other Stuff

    Play Episode Listen Later Aug 1, 2020 72:48


    Our main topic, inspired by one of our SAFCO Mail Bag submissions, is a discussion of the combat procedure from Classic Traveller. We also go through some great mailbag submissions, discuss the Central Supply Catalog supplement for Classic Traveller, Timothy Collinson's Generation-X Traveller book, and Internet Finds! Thanks to everyone for listening.  Relevant links: Timothy Collinson's Generation-X book Chris Chaudruc's Nuts & Bolts Scrapheap Rumble: Robot Battle Rules Dragon #59, contains Skitterbugging (pg 26-32) and Exonidas Spaceport - A Traveller Adventure by Jeff Swycaffer (p34 - 48) A Cepheus Light Vehicle Chase, from Ancient Faith in the Far Future. July/August 2020 Freelance Traveller Starship Geomorphs 2.0 Independence Games has Wendy's Guide to the Fleets of Earth Sector, Volume 1 Virtual Traveller: A weekend of virus-free online roleplaying

    SAFCOcast 17: interview with Ken Patterson, about the upcoming Virtual Traveller event

    Play Episode Listen Later Jul 19, 2020 31:50


    This episode is an interview with Ken Patterson, regarding the event he and Greg Caires are organizing for October 2020 -- Virtual Traveller: a Weekend of Virus-Free Roleplaying. The event can be found here, on Facebook: https://www.facebook.com/groups/1205944649744350/ Jeff and I had a good time talking with Ken! We appreciate him coming on, and hope you enjoy the interview.

    SAFCOcast 16: Traveller Session Recap, Imperial News, Etc.

    Play Episode Listen Later Jun 25, 2020 67:59


    In this episode we discuss their last Classic Traveller session (written recap here on Bob's gaming blog). We also do Internet Finds, Imperial News, and Rules Finds. Links and info from the show: Dragon #87 p 75: “Luna, A Traveller’s Guide - The Moon in Traveller”  by Marc Miller. Cyborg Prime Games: Traveller RPG Ship Distance Calculator Darkest Stars #2 is out, from Omer Golan Joel and Richard Rose is out. https://www.darkestfanzine.com/ Ron Stepp has started a FB page called Traveller Gaming in the Future.  Greg Caires' games can be found here!  

    SAFCOcast 15: Random World, Awesome Online Con Game, and Other Traveller Delicacies

    Play Episode Listen Later Jun 9, 2020 75:39


    Weirdly we had no XBoat Transmissions this time! We need email!  In this episode, we get back to our Random Planet Generation project by reading about Algira, a planet created by Patrick Kanouse (full description below). Really nice work, Patrick! We then move on to Internet Finds, including... Darkest Stars, a Classic Traveller Fanzine by Omer Joel and Paul Elliott Jeff finds two Traveller articles in online copies of the old Dragon magazine. Dragon #43 p 35: Traveller Adventure "Canard" by Roberto Camino is the first one! The next one on our next episode! Stray RPG Thoughts. Just found this  blog. Dude has amazing stuff about mega corps and the super rich in RPGs. Highly relevant for Traveller, Cyberpunk, or whatever.  https://strayrpgthoughts.blogspot.com/ Our main topics was our participation in an online Classic Traveller Game run by Greg Caires, as part of the online offerings of this year's North Texas RPG Con. It used Greg’s Sappers character class, which appeared in Freelance Traveller, September/October 2019: Character Generation Rules: Deep Space Rescue Corps: A Career for Classic and MegaTraveller. We wrap up with News of the Imperium, a new segment in which we discuss upcoming convention games and events relevant for Traveller, upcoming or recent product releases, and anything else that fits.  This time it included... Greg Caires tells us: PGHCon in Pittsburgh has gone online and their website says registration fees are going to a local food bank I believe and I’m offering a CT game in support.  https://warhorn.net/events/pgh-con-online Greg is running So Others May Live again…  https://warhorn.net/events/pgh-con-online/schedule/sessions/725ff9de-6c7e-4ac8-8c47-c048b6900d9e TravellerCon 2020: at this point it looks like TravellerCon/USA is going on as scheduled, Oct 9-11, in Lancaster, PA. Link: http://www.travellercon-usa.com/ Patrick Kanouse write:  Hey there! Wanted to let you know that I’m planning on running Murder at Arcturus Station using Traveller5 rules for Gen Con Online. Still needs to be accepted, but that’s the plan. Gaming and BS podcast is on Twitch.tv - I watched Sean run Mothership. Really fun. https://www.twitch.tv/gaming_and_bs

    SAFCOcast 14: Traveller on Roll20, Session Recap, and other Traveller Stuff!

    Play Episode Listen Later May 26, 2020 78:58


    In which Jeff and Bob discuss a very nice mailbag submission, recap the last Classic Traveller session of their Into the Void campaign, discuss their end-times transition to the Roll20 online system, and various other fun things like some rules finds! Also, Bob drops an f bomb that must be bleeped, thus revealing his true, dark nature!

    SAFCOcast 13: Interview with Robert Eaglestone

    Play Episode Listen Later Apr 11, 2020 84:27


    We are honored and happy that Robert Eaglestone, of the Xboat 'zine joined us for conversation on this episode! For those who don't know, Rob did a very successful kickstarter for a four issue Traveller 'zine called Xboat: a Traveller5 Zine. It's a great publication! Bob and Jeff talk with Rob about his beginnings in Traveller, the zine, and of course playing the game! 

    SAFCOcast 12: Session Report, etc

    Play Episode Listen Later Mar 28, 2020 46:41


    In this episode, Jeff and Bob discuss the length of the podcast, read some listener comments, look at the Classic Traveller rules for Cover/Concealment and the Medical skill, do a quick look at Gerry Miller Jr.'s excellet Agweedo-Girdena Traveller campaign, and do a quick discussion of our groups last Into the Void session. Relevant Links Sesssion writeup from Gerry Miller Jr.'s Agweedo-Girdena campaign Gaming & BS Podcast Forums Stellagama Publishing Independence Games

    medical void session report
    SAFCOcast 11: I won a contest!

    Play Episode Listen Later Mar 5, 2020 10:52


    This is a very rare SHORT episode! Only about 11 minutes! I quickly talk about a few things that have been going on, and about winning a great contest I didn't know I'd even entered on the Traveller RPG Headquarters group on Facebook!  Relevant Links Traveller RPG Headquarters Facebook Group Herald Class Starships - by Daarnulud Design Bureaux

    SAFCOcast 10: Traveller talk and Superheroes!

    Play Episode Listen Later Feb 2, 2020 101:16


    In this episode we discuss our usual Traveller stuff, including some internet finds, rules we wanted to talk about from Classic Traveller, and of course start off with the SAFCO Mail Bag! This is long one, folks, but we did stay on-topic! There's just so much cool stuff out there to discuss! Then we talk about something a little different, Session Zero of our upcoming superhero campaign, called SuperTex, using the legendary Jeff Dee's and Jack Herman's The Mighty Protectors: Villains & Vigilantes 3.0 system. We'll be playing it maybe every three sessions, and will also play it when our whole SAFCO Traveller group can't meet.  Relevant Links: Omer's Quick and Dirty Classic Traveller Vehicle Combat A Classic Science Fiction Simulator SF Adventure Assignment Generator Classic Traveller Character Generator The Armed Packet - ship design from The Great Dungeon of the North - great blog. Monkey House Games - source of the Mighty Protectors! And here is where you can find the Character Record Sheet! Monkey House Games Youtube channel's Mighty Protectors live play examples.  Every Conceivable Horizon - a track from the Speculative Machines Podcast by Trent Straughan. Theme music for this episode and the next few at least.  Stan Shinn's Traveller Binder video! MP Writeups  

    SAFCOcast 9: Planet Generation Smackdown, Traveller session recap, etc.

    Play Episode Listen Later Dec 22, 2019 82:04


    Overview In this episode we discuss two of the systems generated by listeners in our Random Planet Generation Smackdown. We had considered doing more, but we'll do two per episode until we're done with them. We had got some nice mailbag comments, and we'll do a recap of the last session of our Traveller campaign, Into the Void.  And of course we'll hit a few Internet Finds. Relevant links: Basilisk Station: A Traveller Blog Art Gorski has made these awesome iPad apps for Traveller (mostly T5): https://naasirka.weebly.com/software.html Mongoose's Traveller Fiction The Mighty Protectors page on Facebook - where you can find Weird News You Can Use ! Gaming & BS Podcast Internet Finds Jeff found some interesting items on the internet, and used them for inspiration for a planet and a game hook.1. Inspiration:  Photo found on Internet of a small mining “island” at the bottom of a deep well.  Island is reminiscent of a sci-fi version of the computer game “Myst”https://i.redd.it/94k99magyx541.jpg Book 3 “Worlds and Adventures” (1981)E - Frontier Installation (Marked spot on bedrock for landing)Size: AsteroidThin atmosphere20% water0 inhabitantsNo law level, no governmentAbandoned outpost2. Inspiration: Radioisotope Thermoelectric Generators - Russian nuclear power sources for lighthouses, in great disrepair, but still radioactive.  Locating and transferring the cores to safety is very dangerous because of very short acceptable human exposure limits. https://bellona.org/news/nuclear-issues/radioactive-waste-and-spent-nuclear-fuel/2003-11-radioisotope-thermoelectric-generators Idea for session: The power source of a long-abandoned distant monitoring outpost is desired by a salvage company. Random Planet Generation Smackdown Krystian in the Chaste system (X-260620-7, De,Ni,Ri,N) Submitted by Colin Turvey Orbits a class K5 star in its first orbit remarkably despite being a desert world it's not just inhabited but bears a population in excess of 60 million mostly Belters as it's a low gravity world with only one asteroid belt orbiting between it and it's system's sun. It does have 3 gas giants it's widely thought the massive amounts of oxygen permeating the system is the reason why Krystian remains inhabitable. It was originally a prison colony particularly for political types despite the conditions the inhabitants and others continue to live here as a mark of defiance at their former oppressors. The Naval base originally intended to prevent escapes now watches protectively over them such is the change of fortunes they have overcome. Update: Found a system generator the Chaste system now has a K5 type star with 8 orbits. Asteroid belt the main source of the Belters pay. Krystian Gas Giant Ember Gas Giant#2 Leone Space Station (Naval base)  Gas Giant#3 Literally the molten remains of a much larger world the only residents live aboard the refinery station that orbits this dwarf planet as it literally has no solid landmass!  A Research base is also located aboard and is largely focused on discovering what happened to the Chaste system. Aegle Submitted by Ted Hale C 454 227 9  Aegle was originally colonized by forced resettlement.  The colonists were families belonging to the "Salvation Tears" religion.   The organization's rapid growth, and popular appeal was perceived to be a threat to several surrounding world governments.  The religion was designated a cult.   Aegle, an unpleasant hot world with a thin, toxic atmosphere, was also a world rich in unexploited bitumen and other petrochemicals.  Ling Petrochem saw an opportunity to fulfill a long unmet need for affordable labor on Aegle. The Subsector Duke and surrounding world governments wanted a politically acceptable means to rid themselves of the cultists.  A deal was struck between the Subsector Duke, Ling Petrochem, and the various world governments concerned. The cultists were rounded up and deported to Aegle. Once settled, the colony went through a period of rapid, and sometimes violent, change in government form.  Theocracies gave way to autocracies, then dictatorships both popular and unpopular. Civil wars and bloody upheavals  left the remaining Aegle colonists with a disdain for violence and authority. The Aegle Colonists currently employ an informal participating democracy to govern themselves.  Their laws strictly prohibit firearms and violence. Spears are the most common form of weapon and are regarded as protection from local fauna, rather than from their fellow colonist. Two generations later, the population of Aegle has dwindled.  Young people eschew the faith of their grandparents and yearn for easier lives.  Economic, academic, and social opportunities are quite limited on Aegle. Most Aeglians cannot afford passage out of the Aegle system.  It is widely held hat this is by design to benefit Ling Petrochem. Aegle's starport is little more than a Ling depot for the interstellar transport of Aegle's petrochem commodities.  Ling and Aegle's population are aware that the starport is a nexus for both human and illicit drug trafficking, but Ling Petrochem has not been inclined to address the problem, and Aegle's government is ill equipped to stop it.

    SAFCOcast 8: Agent of the Imperium, Participation Announcement, and other Traveller stuff!

    Play Episode Listen Later Nov 10, 2019 89:55


    In Episode 8 we start with Mailbag! Thanks to everyone who has contacted us! Then we move on to Internet Finds and talk about some cook things on the internet! Then a session recap of our campaign. Then we talk about Marc Miller's Agent of the Imperium. A fun talk!  Random Traveller Planet Creation Smackdown! Roll up a Traveller or Cepheus Engine world/system, describe it, and submit it here! We'll read the entries on the next episode! Should be fun! Links noted in the show... Traveller Freebies Traveller Map Dumarest of Terra: Ultimate Spoilers and Trivia by Jeff Buser, whose page is beautifully oldschool. List of Traveller Books Martin Goldsack's Traveller Models Thought Eater Podcast - by Jeremy "Frothsof" Smith Recap of session 11 of our Traveller campaign, Into the Void Cepheus Light Agent of the Imperium

    SAFCOcast 7: Interview with John Watts of Gypsy Knights Games

    Play Episode Listen Later Oct 6, 2019 86:51


     After a quick review of the SAFCO mail bag and discussion of a couple of internet finds, we are honored to present our interview with John Watts, of Gypsy Knights Games, author of the Clement Sector and associated books compatible with Cepheus Engine and useful with any 2d6 science fiction RPG (our words, not his).  Relevant links mentioned in the podcast: Marc Miller at GaryGon 2019 https://youtu.be/OCnMaR-mD-s Stellar Reaches: Traveller site with great free PDF fanzine. https://stellarreaches.wordpress.com/issues/ How to Steal a Spaceship” https://docs.google.com/document/d/1ePq88UEMkiQ83p4h86KKGBeRDJJE51g27u0ac8io2Wc/edit New from Felbrigg Herriot:  Medico Service on DriveThroughRPG   https://www.drivethrurpg.com/product/290267 Traveller Con coming up - This weekend!  (Oct 11th) http://www.travellercon-usa.com/schedule-of-events.html Gaming materials created by Michael Brown https://www.drivethrurpg.com/browse/pub/9030/Michael-Brown?term=Michael+brown  

    SAFCOcast 6: Lone Star Game Expo 2019 recap

    Play Episode Listen Later Sep 22, 2019 80:39


    In this episode we discuss our recent experience at the Lone Star Game Expo, an excellent gaming con held in Grapevine, TX, in the Dallas-Fort Worth area. We talk about the Classic Traveller session Bob ran, the Dungeon Crawl Classics game we played in, various seminars we attended, and the great talk by Marc Miller, author of Traveller and many other games via Game Designers Workshop and Far Future Enterprises.  We also discuss the new X Boat Traveller Fan Zine, some internet finds, and some new gaming purchases.  Relevant links mentioned in the show: Marc Miller at TravellerCon 2017 part 1 (I was wrong about the year) The Path of Cunning - new GURPS fanzine in e-format. Freelance Traveller Traveller Map www.traveller5.net Gypsy Knights Games Cepheus Light by Stellagama Publishing Bob's Notes from the Marc Miller talk: Marc comes in a bit early, sits down on the stage, and just starts chatting with us about Traveller. Asks who had read Agent of the Imperium. I had. He mentions the Vang series, by Christopher Rowley. http://www.christopherrowley.net/novels/VangSeries.php Mentions cosmopolitan nature of the Traveller universe, but notes that humans are still 51% of the population of the Imperium. Mentions that he wanted (and has) an Alien Generator in T5. Mentions various Traveller media projects. A Possible Traveller "starter set", similar to the D&D starter set, at retailers. He considers the new T5 set to be a tool kit. "Want to do [insert something like robots} - here it is ... pats the book. Talks about world generator - using imagination to reconcile seemingly illogical world stats like low tech level with high starport level. Talks about origin of the hobby in tactical wargames, how he learned gaming, "This is a great hobby to be in" "Good clean fun". Talks about direction of historical wargaming having young guys who were enamored of Nazi kind of stuff - fetishized it - and he thinks D&D saved the gaming hobby, by providing a setting in which people can roll play sketchy/evil people but not have it tied to offensive, real world, horrible evil like the nazis. question about all the dice rolling -- why? (talking about the random generation of worlds, people, and creatures). Marc says that using that kind of random generation helps "allow interesting things to happen". origin and creation of the Spinward Marches Beside Dumarest, Vang, what novels/series does he recommend and which were really super influential in the origin of the game. He says stuff by H. Beam Piper, Space Viking, Cosmic Computer, John Varley, Citizen of the Galaxy. I comment that I appreciate that he has always kept the bar high -- high standards. Traveller never goes low. Never incorporates creepy, sexist, gross-out, lowbrown stuff, and that from getting the boxed set when I was a kid the game was uplifting and "made me feel smart." He says many people have told him the game changed their lives, and he appreciates that. Later in the talk, with regard to potential movies/TV, he reiterates his desire not to allow lowbrow lowest-common-denominator stuff (My words, not his) to be associated with Traveller. Talks about Zhodani core expeditions a bit. That's all I got, folks. It was a 2 hour talk, and really fun. I got a chance to really look at the new hardback Book 1. I have the PDF, and I found the PDF overwhelming. Looking at the book in person, I found it easier to understand. This isn't an official review, but it this looks really good, seems well-organized. Looking at it as a toolkit makes a lot of sense. He mentions that it will be $100 for the whole set - compared to $150 for the 3 D&D 5e books, so its a bargain! Oh, the art is pretty good in the books. Mark mentioned that he prefers descriptive art in his books so you can see what things look like, as opposed to "atmospheric" art. The new book very much adheres to this. Christopher Rowley: Novels -- The Vang Series www.christopherrowley.net    Jeff's models!

    SAFCOcast 5: Internet Finds, Traveller, and Descriptiveness/Immersion

    Play Episode Listen Later Aug 25, 2019 61:40


    In this episode we discuss a couple of internet finds, which lead us to some talk about Traveller, and then discuss the merits of being highly descriptive and dramatic in your RPGs.  Links to stuff in the show: Traveller System Reference Document High Level Traveller Character - from Ancient Faith in the Far Future blog From that same place - Traveller is not a Power Fantasy Felbrigg Herriott's podcast page, with links to his adventure modules. Hiverlord's Hijinks - with his Doldrums Setting, based on the Dumarest Saga. Lonestar Game Expo Links from Denis McCarthy: His blog https://dungeonfantastic.blogspot.com/ , his play by post https://rpol.net/game.cgi?gi=56335&date=1562097277, and his Northport GURPS Dungeon Fantasy setting https://gwythaintny.wordpress.com/ . Michael Brown's stuff on DriveThruRPG.  As always, you can find our Into the Void Traveller campaign materials on Bob's gaming blog. UPDATE: John Watts, of Gypsy Knights Games, sent me this clarification regarding the Traveller System Reference Document, including info on use of the name "Traveller". Thank, John, for helping and not calling me a dummy!   Just a quick note: The Traveller SRD that you've found online is the portion of Mongoose 1e which was made OGL by Mongoose (with permission of Marc Miller). It can be used by anyone for any purpose so long as the proper reference is made in the required recitation of the Open Game License in the back of whatever publication in which this is used. The Traveller SRD does NOT allow you to call your product Traveller, state that the product is compatible, or use the logo. That requires a direct license from Marc Miller or participating in Mongoose's TAS program. This is why Cepheus Engine, Universal Machine, and Clement Sector products cannot have the name Traveller (or, indeed, use the word "Traveller" in them) on their product. While most everyone knows that these products are usable with existing Traveller products, it can never be legally stated that they are compatible. But thanks for mentioning it! Much appreciated...and yeah...tons of backstabbery. LOL.   Incredible Traveller art below by William H.Keith Jr.  

    SAFCOcast 4: Traveller Recap and Homebrew Vehicular Combat System, Mail Bag, Upcoming Cons in Texas

    Play Episode Listen Later Jul 21, 2019 63:16


    After a month of work and vacation, we're back! This episode is all about Traveller, specifically Classic Traveller and Cepheus Engine stuff. It's also the debut of SAFCO Mail Bag, in which we respond to comments and email we've gotten. As always, comment here, on Bob's gaming blog (where this show is embedded), or email us at SAFCOmailbag@gmail.com. Links to stuff in the show: Traveller Session Report about the game session we discuss,  from our Into the Void campaign. Gypsy Knights Games - where you can find all the Clement Sector rulebooks, including the Core Rulebook and the Core Setting book. Fantastic stuff! Cepheus Engine - the core rulebook for "Traveller with the serial numbers filed off." Very compatible with Classic Traveller, and like the Clement Sector stuff a great source of usable modern updates to the classic system. Cepheus Engine Vehicle Design System SAFCO Simple RPG Vehicular Combat Framework pdf - used in our games when fun and speed are important, but we don't want to use heavy, complex systems. Intended to be very cinematic.  Traveller 5 dot 10 Kickstarter. Funding is over, and we await the hardcover books. PDFs have been sent to Kickstarter backers. Not yet available on Far Future Enterprises, Marc Miller's website. Lone Star Game Expo ReaperCon Madness Games & Comics - our home away from home Speculative Machines Podcast, by Trent Straughan, creator of our theme music, Mechanimism.  Behind the Claw, the podcast about Classic Traveller, by Felbrigg Herriot.  Awesome Grav Bike Rider image courtesy of Robert Pearce's Yet Another Traveller Blog.

    SAFCOcast 3: Homebrew vs. Published Setting, and the Variety of GURPS Homebrew.

    Play Episode Listen Later Jun 23, 2019 45:07


    We recorded this episode in the same session as episode 2. This is not really a "versus" article as much as a discussion of the crazy variety and creativity of homebrew settings, with examples from the online GURPS community.  Show Notes: GURPS - on Steve Jackson Games. You can find all the GURPS source books here. Link to the GURPS Homebrew responses we discussed Traveller - Pirates of Drinax campaign setting Eberron - as I just found out, is a D&D thing

    SAFCOcast 2: North Texas RPG Con

    Play Episode Listen Later Jun 16, 2019 27:46


    In episode 2 Jeff tells us about his recent experience at North Texas RPG Con, a great convention.  Show Notes North Texas RPG Con for info on a great gaming convention. The Speculative Machines Podcast, by Trent Straughan. Our intro/outro music. Here's a story about Megaheroes, the game by Jim Wampler that Jeff played at the Con. Something to keep your eyes on, for sure.  The Mook.net Tenkar's Tavern Gaming & BS episode about Dark Trails.  

    texas north rpg mook north texas rpg con
    SAFCOcast 1: History, GURPS, Traveller, and a Con

    Play Episode Listen Later May 27, 2019 34:10


    This is our first episode! It's going to sound like two friends talking about tabletop roleplaying games, because that's what it is. Our goal for this episode is simply for listeners to know a little about who we are -- just two regular guys talking about gaming.  We'll discuss our history, the first campaign of our current group, a little about our Traveller campaign, and the upcoming North Texas RPG Con. Upcoming episodes will be 25 - 30 minutes long, and have regular segments.  We invite you to submit comments to SafcoMailbag@gmail.com or comment on this page. We'll read and discuss interesting comments. Links: Far Future Enterprises for the Classic Traveller CD-ROM that Jeff mentions. Steve Jackson Games for GURPS North Texas RPG Con for info on a great gaming convention. The Speculative Machines Podcast, by Trent Straughan.  You can find session reports and information on our campaigns on Bob's blog -- Concrete Lunch Gaming.

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