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In this episode Alex talks with Cory Strassburger about all of their adventures across the country at the different conventions for the last few weeks and previewing upcoming events overseas.They talk about Cory's huge scope of experience in the entertainment industry and about his wildly popular YouTube series.https://www.linkedin.com/in/corystrassburgerCory's Playlist of Shoutouts (incoming)Senza Peso VR: https://www.meta.com/experiences/pcvr/senza-peso/1184398028297648/SenzaPeso Short Film https://vimeo.com/97252663Xanadu: https://www.youtube.com/@xanaduBluAlex recaps Meta Connect, Unreal Fest, SVVR, and Halcy-Con https://www.youtube.com/watch?v=9q7GIQVh2NcUnreal Day: https://unrealday.com/VESBerlin: https://www.vesglobal.org/event/project-arena-redefining-virtual-production-workflow-berlin/AWEEU: https://awexr.com/eu-2024Unreal Engine Training with Alex: https://www.alexcoulombepresents.com/Part 2 of Apple Vision Pro: https://ko-fi.com/s/ab9d9649f6crazy UE 12k pathtracer content using home vicon system: https://x.com/xenrax1/status/1843454027759313156UE mad scientist making some wacky lofi UE content https://vimeo.com/1016509863/e284d4227d?share=copy&fbclid=IwY2xjawFuUh5leHRuA2FlbQIxMAABHRm6r7qNIbNVA2X4H21hjccZUNsiixCS-J5XsE8dcrL7IAEPeN7tuOmx6w_aem_uUQgYa82J6J0xRCsCyuCjginsane amounts of awesome content for digital spy ninjas: https://www.youtube.com/watch?v=vifTeNgDEF4
In this episode, Alex chats with Matt Workman about his career journey, virtual production, and their time at Unreal Fest Seattle. Matt dives into his passion for cinematography and app development. They ruminate on using Unreal Engine for Mac, the potential of Apple's Vision Pro for filmmaking, discuss remote work challenges and benefits while raising families, and share insights on tech and the future of the film and game/app industries. Also, Matt loves World of Warcraft. They also dive into the evolution of game development tools like Unreal Engine and Unity, the impact of changes in licensing models, and their hopes for a more flexible and immersive future. Matt discusses his YouTube strategy, his approach to creating engaging content, and how he has expanded his channels. They emphasize the importance of staying current in a rapidly evolving tech landscape and share their thoughts on making the most of new opportunities. Matt: https://www.linkedin.com/in/mattworkman/ Alex recaps Meta Connect, Unreal Fest, SVVR, and Halcy-Con : https://www.youtube.com/watch?v=9q7GIQVh2Nc Unreal Day: https://unrealday.com/ VES Berlin: https://www.vesglobal.org/event/project-arena-redefining-virtual-production-workflow-berlin/ AWE EU: https://awexr.com/eu-2024 Unreal Engine Training with Alex: https://www.alexcoulombepresents.com/ Part 2 of Apple Vision Pro: https://ko-fi.com/s/ab9d9649f6 @ibrews @Mystic360VR @UnOffUnrealPod #UnrealEngine #AppleVisionPro #VirtualProduction #Filmmaking #GameDevelopment #VR #AR #TechConferences #MetaConnect #ContentCreation #RemoteWork
Welcome to the Enter VR podcast! Join us for an insightful episode featuring my friend Nobuyuki Tomiuga. Come learn about Nobu's journey through the VR industry! 1:00 How Nobu got introduced to the idea of VR. 2:30 How Nobu first got involved with the VR community. 7:00 SVVR did something special for the VR community. 11:00 Google Cardboard was a double edged sword. 14:20 Nobu's experience with VR porn. (Not much) 22:00 What made Nobu leave the VR community in Japan? 25:00 Who is the community in VR for? 28:00 Alternative VR communities in Tokyo? 34:00 " There's no need to be at the heart of the industry to feel satisfied. " 41:00 Present Nobu's message to future Nobu. Thanks to Nobu for being a true scholar and gentleman of virtual reality and thank you for listening!
Regular listeners have heard plenty of stories from Alan’s numerous adventures at Augmented World Expo. In today’s episode, we go to the source of all those tales, with AWE’s co-founder and executive producer, Ori Inbar — just ahead of this year’s summit. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. I am super excited to have our next guest today, Ori Inbar. He’s a world leading expert in the field of augmented reality industry, and he has devoted the past decade to fostering the AR ecosystem as an entrepreneur, advisor, and investor. He’s the founder and managing partner for Super Ventures and the CEO of AugmentedReality.org, a nonprofit that produces Augmented World Expo, the top industry conference for AR since 2010. To learn more about what he’s doing, you can visit augmentedreality.org and awexr.com or superventures.com. Ori, welcome to the show, my friend. Ori: Thank you, Alan. It’s awesome to be here. Alan: It’s so exciting to have you. I’ve been waiting for this episode for so long and I just can’t wait to get right in. Maybe can you just give us your first AR experience, and how did you get into this? You know, I watched your 2019 keynote from AWE again, and put on these these welding glasses that you had back in 2009. You’ve been doing this for ten years without any reduction in passion. And how did you get involved? Like, what was that precipitating moment for you? Ori: So for me, after the startup I was working for was acquired by SFP — and I spent seven years there — decided to leave and go back to my roots in startup. And then I realized that my kids are always stuck in front of a screen, computer screen or playing video games. And on one hand, it felt like we cannot really change the future. But I was trying to look for a way for kids — and adults — to kind of interact with the real world, like we did as kids. But by adding some of the things that attract kids and adults to computers and to video games and to social media and kind of merge it into reality. And at that time, I thought I kind of invented something new. But then upon some research, I realized there’s a term for it, it’s called augmented reality, it’s been around for many decades. But it was hidden in labs in a few places around the world. So the mission immediately became to find a way to bring it to the mainstream, to the masses. And then the iPhone was announced and it felt like finally we have an ideal device to deliver augmented reality to everyone, because they already have it in their pockets. Of course, from there the path was very long and arduous and still is. But I think we’re starting to see some of the fruits in the last couple of years where a bunch of new applications — whether it’s for enterprise or for consumers — are hitting the market and are actually showing value. So it seems like we’re definitely on the path to making it mainstream. Alan: My first AWE was three years ago and I remember it was amazing to me, because I went to Silicon Valley VR meet-up or SVVR, and it was mainly VR. And then I went to AWE and it was a lot of augmented reality, and glasses, and there was companies there making glasses that looked like aliens had built them. And it felt really clunky. I almost had this feeling like this is really cool, I can see where it’s going, but it’s not quite there. And it’s it’s just not ready for the real world, in my opinion. But you go back this year and everything is actually, Porsche's using this and Lockheed Martin is using it. Huge companies not only are done with their pilot phase, but they’re rolling it out at scale. So what do you think has hap
Regular listeners have heard plenty of stories from Alan’s numerous adventures at Augmented World Expo. In today’s episode, we go to the source of all those tales, with AWE’s co-founder and executive producer, Ori Inbar — just ahead of this year’s summit. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. I am super excited to have our next guest today, Ori Inbar. He’s a world leading expert in the field of augmented reality industry, and he has devoted the past decade to fostering the AR ecosystem as an entrepreneur, advisor, and investor. He’s the founder and managing partner for Super Ventures and the CEO of AugmentedReality.org, a nonprofit that produces Augmented World Expo, the top industry conference for AR since 2010. To learn more about what he’s doing, you can visit augmentedreality.org and awexr.com or superventures.com. Ori, welcome to the show, my friend. Ori: Thank you, Alan. It’s awesome to be here. Alan: It’s so exciting to have you. I’ve been waiting for this episode for so long and I just can’t wait to get right in. Maybe can you just give us your first AR experience, and how did you get into this? You know, I watched your 2019 keynote from AWE again, and put on these these welding glasses that you had back in 2009. You’ve been doing this for ten years without any reduction in passion. And how did you get involved? Like, what was that precipitating moment for you? Ori: So for me, after the startup I was working for was acquired by SFP — and I spent seven years there — decided to leave and go back to my roots in startup. And then I realized that my kids are always stuck in front of a screen, computer screen or playing video games. And on one hand, it felt like we cannot really change the future. But I was trying to look for a way for kids — and adults — to kind of interact with the real world, like we did as kids. But by adding some of the things that attract kids and adults to computers and to video games and to social media and kind of merge it into reality. And at that time, I thought I kind of invented something new. But then upon some research, I realized there’s a term for it, it’s called augmented reality, it’s been around for many decades. But it was hidden in labs in a few places around the world. So the mission immediately became to find a way to bring it to the mainstream, to the masses. And then the iPhone was announced and it felt like finally we have an ideal device to deliver augmented reality to everyone, because they already have it in their pockets. Of course, from there the path was very long and arduous and still is. But I think we’re starting to see some of the fruits in the last couple of years where a bunch of new applications — whether it’s for enterprise or for consumers — are hitting the market and are actually showing value. So it seems like we’re definitely on the path to making it mainstream. Alan: My first AWE was three years ago and I remember it was amazing to me, because I went to Silicon Valley VR meet-up or SVVR, and it was mainly VR. And then I went to AWE and it was a lot of augmented reality, and glasses, and there was companies there making glasses that looked like aliens had built them. And it felt really clunky. I almost had this feeling like this is really cool, I can see where it’s going, but it’s not quite there. And it’s it’s just not ready for the real world, in my opinion. But you go back this year and everything is actually, Porsche’s using this and Lockheed Martin is using it. Huge companies not only are done with their pilot phase, but they’re rolling it out at scale. So what do you think has hap
Jon Oakes is the Technology Labs Coordinator at the San Jose State University Library, and he’s also been quite involved in helping to organize the
Tom Buchanan is the Co-Founder & Chief of Product at Contact Ci. Started in Syracuse University students in 2014, the founding team began Contact CI’s work on extending the reach of human hands. Mutual passions for biomimetics, wearables, immersive technology, gaming, and robotics has continually help shape the team’s vision for natural and realistics human computer interfaces. Since leaving campus, the team has expanded, secured crucial partnership, raised initial funding, and is preparing to ship the first Maestro gloves to external partners this quarter. The goal today remains the same with the team headquartered in Cincinnati, passionately developing Maestro to enable intuitive hand controls.-Trained in the integration of native SteamVR tracking into VR input devices. Led to the development and implementation of native 6 degree of freedom tracked objects designed for a room scale environment -Formulated agile development cycles that halved the weight from our E3 2016 to our SVVR 2017 models and then halved the weight again for Leap Motion integration-Prototyped motion capture glove capable of 19 of 27 degrees of freedom of the hand-Co-founded and have worn many hats during the early stages of development for the company-Managed the integration of soft and hard goods in the product development process-PCB Design and R&D-Haptic systems R&D-Demoed our motion capture system with HTC Vive integration at E3 2016-Demoed first prototype of motion capture and force feedback haptics at SVVR 2017 Expo-2015 Kairos K50 Company member-One of the earliest developers with access to the HTC Vive Trackerhttps://www.linkedin.com/in/tfbuchanan4/contactci.coVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Welcome to Enter VR! Featuring Karl Krantz from Silicon Vallley Virtual Reality (SVVR). Check out the show notes below to preview what we talked about. 1:00 Karl's thoughts on OLED micro displays. 3:00 Impressions of the Vive Pro. 3:30 Vive Pro's comfort factor. 5:00 What's going on with the Knuckles controllers? 6:50 https://www.roadtovr.com/4-most-important-stories-ces-2018-breakdown-analysis/ 7:20 Vive Focus vs. Google Mirage vs. Oculus Go. . 11:00 Where are all the triple A VR games in 2018? 16:30 Stories from the VR frontline (Sparc, VRchat) 19:30 VR dancing is a thing! 25:00 Communities self policing in VRchat 27:00 Which social VR space will be the next "Second Life"? 32:00 GDC VR Mixer details 36:00 2018 SVVR expo details 38:00 SVVR has a new headquarters! 43:00 What do the VR communities in South Korea and Japan look like? 47:00 Thoughts on Ready Player One 49:00 What is the state of virtual reality as it stands today? 52:00 Taking the time to reflect on the implications of the decisions we make with technology. 57:00 Struggling with social media 1:0030 How to stay in touch with Karl Thanks again to Karl for being a true scholar and gentleman of virtual reality and thank you for listening! Get in touch with Karl with the links below: http://svvr.com/ http://www.vrmixer.com/ https://twitter.com/SVVRLIVE Intro song: My Neighbor Totoro - Chillhop Remix https://soundcloud.com/akashh_495/my-neighbor-totoro-path-of-the-wind-aekasora-chillhop-remix
Join us as we reflect on 2017 and recap the big moments that stuck out for us this year! This is the first episode where we decided to just sit down and chat instead of an interview. Let us know what you think and may do more like this! 0'00" State of the industry: sales overview 2'00" AAA’s come in VR -Skyrim 4'00" Farpoint 5'25" Favorite VR experience this year -Chocolate 7'48" From other suns 9'55" House of the dying sun 11'28" Using joysticks for movement 12'00" episode highlights of the virtuality podcast 15'40" big stories from 2017 19'19" so many headsets! 20'20" headset recommendations 22'25" TP cast wireless VR 23'35" Stand-alone headsets ' Oculus Go, Vive focus 25'15" Oculus commercial license 26'25" exit reality 28'40" Social VR 31'00" Facebook spaces 34'00" Vancouver VR Scene : CVR expo (rebranded to vu.live) 35'55" Call to action 36'30" Ready player one 39'00" Movie VR experiences 40'10" China VR Scene 42'21" Mind Trek VR 42'50" VR, AR, XR, MR... what? 44'55" Magic Leap Headset 48'13" AR tools and solutions 49'30" VR fitness challenge #VRFit 52'50" did we miss anything? Websites: VrHealth.institute - this site shows how many calories a vr expereince burns on average Boston VR steam group: https://steamcommunity.com/groups/BostonVR VRTK - https://vrtoolkit.readme.io/ Ready Player One: http://readyplayeronemovie.com/ Experiences and games: Chocolate vr expereince - http://store.steampowered.com/app/575420/Chocolate/ From other suns - https://www.oculus.com/experiences/rift/1226573594029268/ Farpoint - https://www.playstation.com/en-us/games/farpoint-ps4/ Skyrim VR - https://www.playstation.com/en-us/games/the-elder-scrolls-v-skyrim-vr-ps4/ Fallout 4 VR - http://store.steampowered.com/agecheck/app/611660/ Doom VR - http://store.steampowered.com/app/650000/DOOM_VFR/ Pavlov VR (essentiall vr counterstrike) - http://store.steampowered.com/app/555160/Pavlov_VR/ Vacation Simulator - https://owlchemylabs.com/announcing-vacation-simulator/ Headsets: Standard headsets: Vive https://www.vive.com/us/ Oculus Rift https://www.oculus.com Playstation VR : https://www.playstation.com/en-us/explore/playstation-vr/ Newer headsets Pimax VR headset - https://www.pimaxvr.com/en/ Magic leap- https://www.magicleap.com/ Lenovo - https://www3.lenovo.com/us/en/jedichallenges Suite of Microsoft headsets - https://www.microsoft.com/en-us/store/collections/vrandmixedrealityheadsets Standalone headsets: Oculus Go - https://www.oculus.com/go/ Vive Focus - https://www.vive.com/cn/product/vive-focus-en/ Social VR Alt space https://altvr.com/ High fidelity https://highfidelity.com/ VRChat https://www.vrchat.net/ Facebook spaces https://www.facebook.com/spaces VR Near you Void : https://www.thevoid.com/ Mindtrek https://www.mindtrekvr.com/ TPCAST (wirless vr for vive) - https://www.tpcastvr.com/ Exit reality -http://exitrealityvr.com/ Conferences mentioned: Pax South - South.Paxsite.com CES - https://www.ces.tech/ Vancouver VR Conference - vu.live SVVR - http://svvr.com/conference-expo/ AWE - https://www.augmentedworldexpo.com/ Virtuality.show BostonVR.org BostonAR.org Credits: Host: Craig Herndon, http://twitter.com/craigtherndon Produced by Jason Parks http://twitter.com/jasonparksvr Music by Rachel Dziezynski Got comments on the show? Did we miss something? Did we get something wrong? Reach out to us on twitter. http://.twitter.com/virtualitycast
The whole squad is back this week! RIP Don Rickles and Charlie Murphy. This week we talk about The United Airlines incident, the San Bernadino school shooting, Syria bombing, Thor Ragnarok trailer, SVVR, Thanos playing Cable, and more! Sponsors! Loot Crate: Save 10% on any new subscription at www.trylootcrate.com/BthanBTI. Enter promo code: bridge10 for 10% savings. Gamefly: Sign up for a premium FREE 30-Day (1 game out) trial at the following URL: www.gameflyoffer.com/BthanBTI. Come follow us: http://www.beenhadproductions.com/bthanbti SoundCloud: https://soundcloud.com/bthanbti Facebook: https://www.facebook.com/BthanBTI/ Twitch: https://www.twitch.tv/bthanbti Twitter: @BthanBTI iTunes: https://itun.es/i6SJ6Pw YouTube: https://www.youtube.com/c/BlackerThanBlackTimesInfinity
Ela Darling returns to the podcast with Blue and Kr0nus at SVVR 2017! We talk about the advances in VR and AR, the coolest things Ela has seen durning SVVR 2017, Ela moving into a new position in the Adult Film Industry and more! Follow Ela Darling: Twitter: @ElaDarling https://t.co/51h5H1ZTWs Sponsors! Loot Crate: Save 10% on any new subscription at www.trylootcrate.com/BthanBTI. Enter promo code: bridge10 for 10% savings. Gamefly: Sign up for a premium FREE 30-Day (1 game out) trial at the following URL: www.gameflyoffer.com/BthanBTI. Come follow us: http://www.beenhadproductions.com/bthanbti SoundCloud: https://soundcloud.com/bthanbti Facebook: https://www.facebook.com/BthanBTI/ Twitch: https://www.twitch.tv/bthanbti Twitter: @BthanBTI iTunes: https://itun.es/i6SJ6Pw YouTube: https://www.youtube.com/c/BlackerThanBlackTimesInfinity
Recorded on 2017-03-30 For the fourth SVVR Expo, we talk about Palmer leaving Oculus, the first SVVR Expo, are there too many VR conferences, is VR easy to jump into now, sales, how SVVR is doing versus previous years, common mistakes VR startups make, turning an idea into a product, generation 2, our favorite things […]
Welcome to the Enter VR . On this episode we are joined by two scholars and Jedi of virtual reality, Karl Krantz and Jon Oaks from SVVR. Here is a snippet of some of the things we discussed: (The podcast you've been waiting for, we finally talk only about VR!) 30: Intro 1:00 Recap of CES 2017 4:00 HMD's are still evolving in 2017. Wireless VR is coming. 6:00 THE VR GLOVE IS HERE. 8:00 (Trinity has not been on Enter VR, but you guys are welcomed to come!) 8:30 How will VR backpacks co exist with VR backpacks? 10:00 Gloves vs. Motion controllers? Why not both? 12:00 Is Oculus playing catch up? 13:00 Defining the VR winter? Is it even a thing? 18:00 VR is unlike anything you've ever owned, here's why. 22:00 The market can be a good way to uncover the truth about our most intimate desires. 24:00 Expectations and predictions for 2017. 25:00 "There's a 1,000 VR titles now". 26:00 Demo etiquette is really important going forward. 28:00 How are things coming along at SVVR these days? 32:00 Finding a niche can be a viable option for newcomers in hardware and software. 37:00 Is mixed reality as hyped up as it should be? 41:00 VR MMOs need to be a thing already ala Elder Scrolls or Knights of the Old Republic mixed with Eve. 44:00 What does the hivemind of the VR community look like in 2017? 48:00 Expert advice from SVVR. 51:00 What will set your VR application apart from the competition? 56:00 "Keyboards need to die" 1:00:05 The current state of mobile VR? "AR is going to spank mobile VR" 1:06:00 What piece of vr content is Karl and Jon hyped up for in 2017? 1:07:00 Who would add more value to the VR industry Apple or Microsoft? 1:12:00 Closing thoughts. Thanks again to Jon and Karl for being true scholars and gentleman of virtual reality. How to stay in touch: https://twitter.com/SVVRLIVE https://twitter.com/SVVR_Jon https://twitter.com/karlkrantz http://vrexpo.com/ http://svvr.com/ Sound clip in the intro is from Jazeebo, song is called Acapulco. Please support the artists! (views are my own) Thanks for listening
Prodigy is out for this Podcast. Karl and Jon join us from SVVR HQ and the Podcast was recorded in their office. We talk about what got Karl and Jon into VR, early VR, the Virtual experience, what drove VR into modern times, cats in VR, the differences between Augmented Reality and Virtual Reality, VR sickness, demoing VR, trying to explain VR to someone who has not used it, Hololens, ODG R7/Horizon, Ready Player One, Meetups for VR, and more! SVVR: http://svvr.com/ Twitter: @SVVR @SVVR_Jon http://www.meetup.com/SiliconValleyVirtualReality/ Come follow us: http://www.beenhadproductions.com/bthanbti SoundCloud: https://soundcloud.com/bthanbti Facebook: https://www.facebook.com/BthanBTI/ Twitter: @BthanBTI iTunes: https://itun.es/i6SJ6Pw YouTube: https://www.youtube.com/c/BlackerThanBlackTimesInfinity
Recorded on 2016-04-29 At the end of the SVVR Expo, we talk about the vibe of consumer launch, SVVR, our thoughts on Oculus, how our lives have changed since the first SVVR Expo, 360 cameras, current favorite VR games, headset hygiene, PSVR, Torus, STEM, mobile VR
Stitch is out saving the city on this Podcast. Old Ninja and Cthulhu's Prodigy talk about trying out VR for the first time, Ela Darlings VR and the Adult Industry, Cinehackers, and Sweet Escape. About 7 minutes in Kawai, Fivestar, and Ela Darling join us on the Podcast. Kawai and Fivestar work for Kink.com for post production and director/producer (respectively) . Ela Darling is the worlds first VR camgirl We go in depth on the adult industry including VR, creating a custom VR rig for adult film VR, directing/producing adult films, nerd culture in the adult industry, VR gaming, our favorite VR experiences, Ela's first adult film, porn and technology, paying for porn, working as an adult actress, working as a director/producer/post-production in the adult industry, working in new technologies in the adult industry, the lack of press representation at SVVR, and more! Ela Darling Twitter: @ElaDarling Cam4.com vrtube.xxx Fivestar: Twitter: @iamfivestar Kawai: Kinkvr.com Come follow us: http://www.beenhadproductions.com/bthanbti SoundCloud: https://soundcloud.com/bthanbti Facebook: https://www.facebook.com/BthanBTI/ Twitter: @BthanBTI iTunes: https://itun.es/i6SJ6Pw YouTube: https://www.youtube.com/c/BlackerThanBlackTimesInfinity #BthanBTI #Podcast #VR #AR #SVVR #SVVR2016 #Blerd #BulletTrain #MyDreamVR #OSSICX #GiantCop, #SweetEscape #MonsterVR #VirZoom #Sixense #Kink #KinkVR #OculusRift #HTCVive #VirtualReality #Porn #AdultIndustry #ElaDarling #VRPorn #Cam4 #VRTube #Gaming #VRGaming #APAC #3DPorn #360Porn
Hello and welcome to Enter VR. Come scuba dive with us inside the mind of Ruuubick a virtual reality community builder and social vr expert. Here is a snippet of some of the things we talked about: 2:00 The legend of Ruuubick origin story. 9:00 Skipping final exams to hang out with Palmer in VRChat. 13:00 Spending $400 dollars without hesitation for a device that would take months to arrive. 17:00 The difference between VR and 2D screens. Are there words that can encapsulate what VR feels like? 19:00 Ruuubick's vision of the future of VR. 20:00 Discussing the Time Magazine cover. 23:00 Struggling with the duality of virtual reality. 30:00 Ruuubick is waiting for the billion dollar VR MMO RPG game. Check out Log Horizon. Its has more likeable characters than Sword Art Online 33:00 What does Ruuubick see himself doing in the future. 36:00 Ruuubick is coming to SVVR in 2016. How VR saved Ruuu's life. 39:00 Social VR is asking the following question: "Where is everybody?" 42:00 How can social VR be successful? 45:00 Is VR inherently more expensive to build than legacy paradigm 3D software? 47:00 Dropping pins inside virtual worlds with the ability to comment in order to provide better feedback for developers? 50:00 Is there enough information out there for vr developers? 52:40 HTC Vive lighthouse vs. Oculus' tracking solution. 55:00 Eye tracking allows you to see inside the souls of users through their VR avatars. 58:00 Something went wrong here with my mic. My apologies. 1:02:00 ID MCGregor's article on Volumetric Representations. I've stopped 1:05:00 That fucking dude. 1:09:00 We're all assholes. 1:10:00 Preventing toxicity of trolling in vr communities will make or break your business. 1:16:00 Banning people from your virtual world is not an easy choice to make. 1:18:00 Social VR is about making people feel safe to be themselves. 1:20:00 How will the current social VR apps compete with the upcoming Facebook Social VR platform? 1:25:00 Looking at the bright side of the corporate takeover of VR. 1:26:00 Making sure consumers understand that VR can be used for more than just gaming. 1:28:00 Using comedy to conquer the hearts and minds of people. 1:30:00 Alien Isolation is amazing. 1:33:00 What is the formula for giving users euphoria in VR. 1:37:00 Ruuubick is hopefully coming to SVVR next year. 1:39:00 What do we get from Meatspace that VR will never provide? 1:40:00 Tourism agencies need to harness VR's capabilities. 1:44:00 Can VR affect our every day psychology? 1:52:00 If you look good you feel good. What will evolve past human? 2:00:00 VR is removing every day life burdens and hassles. What Burdens and hassles will come from VR? 2:08:00 How would reputation based economies work out in virtual worlds? 2:15:00 Lame and un-interesting attractive people will have to adapt to VR worlds in new ways. 2:18:00 Closing thoughts. Thanks again to Ruuubick for being a true scholar and gentleman of virtual reality and thank you for listening! Keep in touch with Ruuubick with the links below: /u/ruuubick http://altvr.com/ Get more Enter VR content by following the twitter stream @entervr The song at the intro was courtesy of WhiteBear. Check him out on Soundcloud! Its called Primal Stomp
purevr.net Music "Instrumental" by RoccoW Licensed under CC 2.0 "Daniels Kruis - Weekly beats 2014" by RoccoW Licensed under CC 2.0 Podcast on iTunes https://itunes.apple.com/ca/podcast/is-this-real-life/id896071827?mt=2
Recorded on 2015-05-16 In our thirty fifth episode, we talk about GearVR being anti-left-handed, Oculus suspending OSX and Linux support, pre-SVVR, mobile VR game jam, eMagin, retro computing hardware, Matt’s making a new game, Portcullis 2, Oculus minimum system specs, Otoy contest, Konami changing to a mobile focused game company, and Kickstarter ranting
Input has always been a challenge in virtual reality. As it has been said, input is hard. There have been many different devices that have shown some promise. From an xbox gampad to the razer hydra but now we finally have an answer from Oculus. Today on the show Reverend Kyle joins us again to talk about the recent Oculus Live event and Oculus Touch. @Reverendkjr www.vrcasters.com purevr.net Music "Instrumental" by RoccoW Licensed under CC 2.0 "Daniels Kruis - Weekly beats 2014" by RoccoW Licensed under CC 2.0 Podcast on iTunes https://itunes.apple.com/ca/podcast/is-this-real-life/id896071827?mt=2
With any new medium there is a particular type of content that is widely produced and consumed however pushed away by mainstream for it's riske nature. Pornography and related adult content has been a big player in print, written and video content, VR will not be exempt. Today on the show Ela Darling of VRtube.xxx joins us to discuss the future of the VR porn industry. @ElaDarling www.vrtube.xxx purevr.net Music "Instrumental" by RoccoW Licensed under CC 2.0 "Daniels Kruis - Weekly beats 2014" by RoccoW Licensed under CC 2.0 Podcast on iTunes https://itunes.apple.com/ca/podcast/is-this-real-life/id896071827?mt=2
As big as Virtual Reality will become as a medium and community, it is still niche with a close knit commnity. It was just a year ago while listening to the first SVVR UBERCAST when I had the realisation that I wanted to be a real part of the VR community. With a warm welcome that visualization has come to fruition. Thank you new friends! Today on the show Cris Miranda of EnterVR joins us to talk about the second SVVR Expo and other things. @EnterVR purevr.net Music "Instrumental" by RoccoW Licensed under CC 2.0 "Daniels Kruis - Weekly beats 2014" by RoccoW Licensed under CC 2.0 Podcast on iTunes https://itunes.apple.com/ca/podcast/is-this-real-life/id896071827?mt=2
Recorded on 2015-05-19 The night after the 2nd SVVR Expo, we talk about comparison to last years expo, Vive, Crescent Bay, Morpheus, the uncanny valley, light fields, porn, Feelreal VR Mask, Oculus input predictions, VR audio solutions, bad VR, nod ring, Wearality, drones, other HMDs, Turris, Indie VR Dev panel, and final thoughts
Recorded on 2015-05-17 The night before the 2nd SVVR Expo, we talk about Gunter, the first SVVR Expo, what we are looking forward to at the expo, the mobile VR game jam, coffee, and what platforms are being targeted first
10:50 clean apps,reality,htc,virtual,consumer,valve,rift,vive,vr,oculus,socialvr,cv1,svvr The Virtual Reality Podcast by pureVR purevrn@gmail.com (
Folge hören! Der Beitrag Folge 4 – SVVR 2015 erschien zuerst auf We Are VR.
13:02 no apps,reality,htc,virtual,consumer,valve,rift,vive,vr,oculus,socialvr,cv1,svvr The Virtual Reality Podcast by pureVR purevrn@gma
There is E3. There is GDC. There is even CES. But where is the purely VR expo... Well thanks to Karl Krantz n company, instead of getting tossed into the mecha of tech conferences we now have an expo to call home. SVVR. This week on ITRL Brian Bullard of PodVR joins us in preparation for the second annual Silicon Valley Virtual Reality Expo. Brian @bullardo @podvrcast purevr.net Music "Instrumental" by RoccoW Licensed under CC 2.0 "Daniels Kruis - Weekly beats 2014" by RoccoW Licensed under CC 2.0 Podcast on iTunes https://itunes.apple.com/ca/podcast/is-this-real-life/id896071827?mt=2
Hello listeners! Welcome to the EnterVR podcast! On today's show I speak with Karl Krantz about organizing the largest virtual reality industry conference in the world, the creation of an emotionally intelligent metaverse and drone taxis of the future. 1:00 What is the worst thing that could happen to VR right now? 2:30 The general sentiment of the VR industry at this point. 4:00 John Carmack's prediction for the gaming industry in the next 10 years. What can you afford with a billion dollar VR production. 6:00 Envisioning an emotionally intelligent metaverse. 9:20 What will make people come back to virtual reality? 12:00 What will be the killer app for VR? 14:00 User generated VR vs. content creator centric VR experiences. 16:30 Figuring "discovery" for user generated vr content. 18:00 How Valve came out of the blue with an HMD. 22:00 What is the most important feature the consumer GearVR needs to have. 24:00 Using Samsung Smart Waches as input for GearVR. 24:30 Seeing miniature worlds in VR. 28:00 Trying out Tiltbrush with the Vive. 29:30 SVVR expo is right around the corner! 32:00 Will HTC Vive, Crescent Bay and Morpheus be present at SVVR? 33:00 Keeping up with the exponential growth of SVVR. 34:00 Important companies will be making big announcements at the conference. 35:00 There will be a VR museum exhibit at the conference this year. 39:00 The lessons learned from putting on massive VR conferences. 40:30 Volunteer at SVVR and get in for FREE. 43:00 Drone taxi services, will replace car taxis in the future. 47:00 What happens when you pair exponential technologies with other exponential technologies? Thanks again to Karl for being a true scholar and gentleman of virtual reality and thank you for listening! Keep in touch and get more info with the links below: http://vrexpo.com/ http://svvr.com/ http://www.meetup.com/SiliconValleyVirtualReality/ https://twitter.com/svvr2015
As futuristic and incredible the current virtual reality movement might seem. It did not appear out of thin air. It has been built on a passion for technology and fueled by the fanatics who dream about a smarter future. Today in ITRL founder of SVVR Karl Krantz joins the show to discuss his foray in VR and the 2nd annual Sillicon Valley Virtual Reality Conference & Expo. svvr.com Music "Instrumental" by RoccoW Licensed under CC 2.0 "Daniels Kruis - Weekly beats 2014" by RoccoW Licensed under CC 2.0 Podcast on iTunes https://itunes.apple.com/ca/podcast/is-this-real-life/id896071827?mt=2
Hello listeners! On today's show I speak with Karl Krantz the creator of the Silicon Valley Virtual Reality Conference and Meetup events. We spoke about bringing the Oculus Crescent Bay prototype to the holiday party (skip to the last 12 minutes of the show), anticipating the potential consequences of an artificial intelligence economy, virtual reality pornography and much more Here is a preview of some of the things we talked about: 22: Intro, what's been keeping Karl busy. 1:00 The next SVVR conference. 1:40 How does Karl keep up with VR news? 2:22 Finding a bigger home for SVVR. 3:40 How has the community changed since its early days? 5:30 Is Karl still encountering VR skeptics in Silicon Valley? 7:00 What is the most used argument used by skeptics? 10:20 Will there be people who will choose the metaverse over reality? Is that good or bad? 11:30 Could VR sex become so good that it could slow down population growth? 13:00 Could VR solve the long distance love paradox? 15:40 Could VR porn exacerbate pre existing addictions to porn? 18:20 How can we prevent or anticipate the potentials problems of VR addiction? 20:16 Will the next Candy Crush of vr be too addicting? 22:00 The game theory challenges of putting together a code of ethics for the metaverse. 24:00 Creating a personal assistant/AI that will assist you in navigating the metaverse based on your biofeedback 26:00 Who will own your data in the metaverse? 27:00 Demoing a DK1 with eye tracking hacked into it. 30:00 Will we ever see 'smell' vr peripherals? 33:00 How will existing industries adapt when virtual reality starts eating its lunch money. 35:00 Will watching movies in VR on airplanes ever become a popular thing? 38:00 The true threat behind the AI economic revolution and how it will effect VR? 43:00 The creation of AI and VR will usher humanity into a new epoch. 44:00 The fragility of civilization. 46:00 Creating an economy inside the metaverse in order to provide a counterweight to the AI economic revolution. 51:00 Will everyone earn the same thing if we adopt cryptocurrency how will that look like ? 56:00 Karl's impressions on the Samsung Gear. 1:00:20 Experiencing Chernobyl with Call of Duty Modern Warfare 2 vs. Samsung Gear. 1:02:00 Is battery technology keeping up with the pace of Moore's law? 1:04:40 The dangers of closed ecosystems and walled gardens when accessing the metaverse. 1:09:00 Will corporations kill the potential life changing properties of an open metaverse? 1:13:00 Are Facebook employees scared of coming to VR meetups? 1:14:00 The lessons Karl has learned since starting the meetup. 1:17:00 Not feeling so crazy once you find a VR community. 1:19:10 Learning to embrace new people coming into the VR community. 1:22:04 Dealing with impostor syndrome. 1:25:00 If money was not an issue, what are Karl's plans to contribute to virtual reality. 1:28:00 Creating a physical space for SVVR, to incubate and accelarate VR companies. 1:29:00 The biggest challenges facing Karl. 1:31:00 Creating a virtual reality office to optimize productivity. 1:33:00 Tips and tricks from Karl to start a VR meetup. 1:36:20 If SFVR, SVVR, VRLA and NYCVR were ice cream, flavors what sort of ice cream flavors would they be. 1:41:00 What will come after VR? Is VR truly the final medium? 1:42:30 Karl Krantz predicted the future. 1:43:20 What is the worst thing that could happen to vr now? 1:46:00 Does Magic Leap warrant the hype behind it? 1:49:00 SVVR holiday party announcements. Ethereon, VR Chat and Crescent Bay will be making it out to the holiday party. 1:53:00 The first STEM from Sixense will be at the Holiday party. 1:56:00 Closing thoughts and how to stay in touch. Thanks to Karl for being a true scholar and gentleman of virtual reality and thank you for listening. Keep in touch with Karl with the links below. http://svvr.com/ https://twitter.com/svvrcon https://www.youtube.com/user/SiliconValleyVR http://svvr.com/jobs/ Note: The Karl Krantz saga is currently not available, i'll be working hard to rebroadcast it with show notes in the near future.