Welcome to VU Dream's Official Virtual, Augmented, and Mixed Reality Podcast for all of your audio news & information desires in the world of VR/AR/MR.
Jack Maddalena is the co-founder of VRCraftworks.Founders of VRCraftworks, Peter and Jack were experimenting with immersive technology for years before it became a talking point in mainstream media. Their interest began when they became a part of a small online community with the likes of "parmtech" (Palmer Luckey - Founder of Oculus) and other leading figures in the field. The online community along with Peter and Jack initially wanted to buy the first VR headset from "parmtech" until a kickstarter created Oculus, now one of the top selling providers of VR headsets. From the developments in hardware Peter and Jack decided to dive in, creating VRCraftworks and haven't looked back since. The first application the father and son duo created, Orbulus, became a hit. Orbulus was published as one of the 'Top Ten' VR apps to download. With this interest grew, with the likes of Google wanting to include our app in the launch of the Google Cardboard headset. Since then VRCraftworks has grown and so have the projects. With Peter's skills in running businesses and Jack's marketing and sales, plus the passion of immersive technology, the company blossomed.www.vrcraftworks.comPlease contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Dror Spindel is the Co-Founder & Chief Marketing Officer of Halo Labs.Halo Labs is a VR/AR prototyping, design and collaboration solution. Halo brings all aspects of VR/AR product design under one roof in order to help product and design teams with a fast and efficient way to plan, visualize and communicate VR/AR concepts.https://www.halolabs.io/Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Alex Jackson is the CEO of Hone Virtual Education and former Chapter President of the Calgary VRAR Association.Hone Virtual Education Ltd. Was founded with the vision of changing the way Emergency Services and Healthcare Professionals learn and prepare for emergency situations. The potential for impact on the community is profound; better preparation and training positively influence patient outcomes. Hone is changing the way Emergency Services and Healthcare Professionals learn and prepare for emergency situations by creating highly immersive learning experiences through Virtual and Augmented Realities.https://www.honevr.ca/https://www.linkedin.com/in/alex-jackson-39540899/Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Since its founding in 2010 in Veldhoven, the Netherlands, Dimenco has become the leading technology company in the world that brings excitement and reality to your home in 3D. Dimenco is recognized as a world market leader in 3D with high-quality award-winning products. Dimenco is moving towards Simulated Reality. Simulated Reality vision creates a new way to experience the world. To bring people together, enhance communication and redefine what’s possible...Depth perception is created by bonding a specially developed lenticular overlay to an LCD screen, in such a way that projected light is transmitted in different directions. Introducing interference into what each eye perceives results in the perception of depth on a flat surface. The observer’s left and right eye see different images on the display, which the brain fuses into single image, without requiring cumbersome, inconvenient 3D glasses. Dimenco’s 3D technology allows viewers to sit anywhere in a room and see a customizable 3D image. This is easy on the eyes and can be watched from different angles.In addition to the design of the lenticular overlay and optical bonding to an LCD, the technology developed by Dimenco also encompasses 3D image processing. Dimenco also offers vast experience in industrial 3D display and component manufacturing.www.dimenco.euVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Tom Buchanan is the Co-Founder & Chief of Product at Contact Ci. Started in Syracuse University students in 2014, the founding team began Contact CI’s work on extending the reach of human hands. Mutual passions for biomimetics, wearables, immersive technology, gaming, and robotics has continually help shape the team’s vision for natural and realistics human computer interfaces. Since leaving campus, the team has expanded, secured crucial partnership, raised initial funding, and is preparing to ship the first Maestro gloves to external partners this quarter. The goal today remains the same with the team headquartered in Cincinnati, passionately developing Maestro to enable intuitive hand controls.-Trained in the integration of native SteamVR tracking into VR input devices. Led to the development and implementation of native 6 degree of freedom tracked objects designed for a room scale environment -Formulated agile development cycles that halved the weight from our E3 2016 to our SVVR 2017 models and then halved the weight again for Leap Motion integration-Prototyped motion capture glove capable of 19 of 27 degrees of freedom of the hand-Co-founded and have worn many hats during the early stages of development for the company-Managed the integration of soft and hard goods in the product development process-PCB Design and R&D-Haptic systems R&D-Demoed our motion capture system with HTC Vive integration at E3 2016-Demoed first prototype of motion capture and force feedback haptics at SVVR 2017 Expo-2015 Kairos K50 Company member-One of the earliest developers with access to the HTC Vive Trackerhttps://www.linkedin.com/in/tfbuchanan4/contactci.coVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Alan Smithson is the CEO of MetaVRse, North America’s leading virtual and augmented reality product development company focused on the intersection of VR/AR/3D and e-Commerce. Alan is a globally recognized thought leader in business applications for AR/VR. MetaVRse was named Top 100 Rising Startups by Techweek and nominated Global VR Startup of the year by VR Awards. Alan is on the Forbes Council, Founding Member of the VR/AR Association and Techstars MentorPrior to MetaVRse, Alan invented invented Emulator, the world’s first touchscreen DJ System; used by Linkin Park, Armin Van Buuren, Microsoft, Sony, Heineken and more.Alan’s purpose in life is to inspire and educate the next generation of young entrepreneurs to think and act in a socially, economically and environmentally sustainable way.https://www.linkedin.com/in/alansmithson/VU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Atdhe Trepca is a commercial director based out of Los Angeles, CA who has directed award-winning films (A Little Bit of Time, Mimesis, Me or the Bear and Vëllezërit). Theo also directs the popular web series, The Syllabus, which has garnered over 500,000 organic views.Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comwww.atdhetrepca.comhttps://www.linkedin.com/in/atdhe-trepca-82350991/https://www.imdb.com/title/tt6659528/?ref_=nm_flmg_dr_1VU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Ian Hall is the chief product officer of Yulio Technologies, leading Yulio’s vision of VR as a practical, everyday business tool. Ian is also the Co-founder of Pixel Tours Inc., a design consultancy specializing in human factors engineering and development, and was previously Director of Product Management for Truespectra Inc., acquired by Adobe. Ian has over 15 years’ experience in imaging technology and has participated in much of Yulio’s 1000+ hours of VR user testing. Yulio is end-to-end Virtual Reality software for architects, interior designers, real estate management and construction engineering companies to easily publish and share Virtual Reality Experiences. After decades of experience serving the North American commercial design market, the Yulio leadership team recognized the gap between designer vision and client perception. Traditional design tools—like sketches, 2D renderings, and floorplans—couldn’t give clients an accurate experience of the finished space, leaving them disengaged and unsatisfied. Yulio’s Virtual Reality technology was designed to close this communication gap and redefine how designers work with their clients. Yulio is available in the App Store, Google Play and Samsung’s Oculus Store for Gear VR.Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comhttps://www.linkedin.com/in/ianchall/https://www.yulio.com/VU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Greg Glass is the Director of Business Development at Vaylian. Greg has 30+ years of experience in the development, marketing and sales of entertainment content, entertainment brands, licensed products and talent. His specific expertise is in the areas of content development, branded entertainment and business development.Greg began his career in the music business, handling regional and national distribution and marketing for the Handleman Company. In this capacity, Greg spent 11 years working directly with the country’s largest mass merchant retailers, including Walmart, Kmart, Sears and others. From retail distribution, Greg would transition to the label side of the business, working for 12 years with independent labels Simitar Entertainment and BCI Eclipse – both offshoots of the famous K-tel brand. From 2006 to 2017, Greg would transition again, this time to television, to use his business development experience to help expand the efforts of BCII in its core business of cable television programming production/sales, as well as create branded and commercial units at the company. His most recent contribution being the creation of a strategic alliance with Vaylian Studios for the creation of groundbreaking AR/VR/MR and VFX content for traditional advertising, experiential marketing and app engagement.For 2018, Greg is putting 100% of his efforts into advanced digital media as the Director of Business Development at Vaylian Studios. With a series of award-winning projects already on their resume, Vaylian Studios will expand beyond client-direct experiential content and will also be pursuing immersive scripted/non-scripted series content, agency-partnered immersive projects, technology-driven projects and I.P. development in the AR/MR space.Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comhttps://www.linkedin.com/in/gregglassbcii/http://www.vaylian.com/VU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Nicolas Perret is a Senior Principal Software Engineer at 3dRudder. A foot-powered controller to move in VR or PC games like you move in real life. Every day, you use your feet to walk, run, ride a bike, or drive a car. With the 3dRudder foot controller, you can finally use your feet to naturally move in VR worlds. If you want to ski, fly a plane, or drive a tank, the 3dRudder will move your experience to the next level.Do you play your favorite VR or PC game with a keyboard, a mouse, a gamepad, a HOTAS, or a joystick? Select the appropriate mode in the 3dRudder Dashboard and your PC will recognize your 3dRudder as the second peripheral of your choice. You’re free to use the 3dRudder alone or combine it with your usual controller. Sit down, step up, and control your games with easy and effortless movements: push with your toes or heels to move forward or backward, tilt to the left or right to move sideways, rotate to turn around, and apply an opposite pressure with your toes & heels to go up or down. A small or full movement will allow you adjust to your speed. All movements can be combined together.You can also use the 3dRudder to control the altitude of a plane or a starcraft. Tilting the device upward will bring the nose of your vessel up.The 3dRudder is fully compatible with Windows 8 & 10. All you’ll need to do to use it is plug the foot controller into your PC, install the 3dRudder Dashboard, automatically download and install the latest Dashboard and firmware updates, and get ready to enjoy a new way to play games.Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comhttps://www.linkedin.com/in/nperret/https://www.3drudder.com/VU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Neil Singh is a consultant specializing in Immersive Technologies and working towards helping companies create Augmented, Virtual, Experiential Reality marketing solutions for their products and services.For 18 years Neil has held positions in business development, online marketing, software development, education and training.Neil also holds qualifications of a Master of Business degree earned in 2012 in New Zealand, and has journal publications in ANZMAC and Journal of Internet Research on the topics of Brand Consumption Behavior in 3D Gaming Environments and Service Culture .Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comhttps://www.linkedin.com/in/biz-g33k/https://www.bizg33k.com/VU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Virtual Reality (VR) and Augmented Reality (AR) are forecasted to be a $108 billion market by 2021. James Laudermilk's Vision: I hope to show people how great VR is by the videos I create in VR and to help people adopt VR by being able to make money from within Virtual Reality! (Email: VR Videos@ImmersiveCareer.com if you would like an Immersive Animated VR Video created for your personal business, brand, company or just want the latest Immersive VR advertisement!)● Embodiment and shapeshifting through this immersive technology allow the audience to experience a story like no other medium before it.● This isn’t simply consuming a piece of journalism; it’s living through an experience prepared by the storyteller.● Our VR Story-Living videos will make clients and viewers both keep coming back for more! Have a story you want told in VR? Want us to create a branding intro VR video for you?(Nielsen and Airpush conducted a VR ad effectiveness study and found that ads in VR were more effective by 1.5 to 18x depending on the content and metric, brand recall was 8x more effective, and 2x more likely to share. - Credit: Marketing New Realities, Hackl & Wolfe, Amazon)My Mission: I'm trying to create a new VR startup, I love Virtual Reality! Unless you have experienced Virtual Reality, you will not know what I'm talking about.Investors please email: Investors@ImmersiveMarketVR.com (Pitch Deck Available, only need one investor)My Passion: Creating VR Story-Living videos and a Virtual Reality experience that anyone can create a career in and make money with and then share it with others! Let's create the "Oasis" together!● 19 Years Military Service. Iraq Veteran● Published Android App for Magicians "D'Ball" (Featured in July 2013 M-U-M Magic Magazine)● 2017 Created my first published VR Application● 2017 Created DCG's first ever SharePoint online site● O365 Global Admin, SharePoint Admin/Developer 2007 - 2016Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comJames' LinkedIn - https://www.linkedin.com/in/jameslaudermilk/VU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Virtual Reality (VR) and Augmented Reality (AR) are forecasted to be a $108 billion market by 2021. Now's the time to understand the world of VR/AR, how these technologies can improve your organization, the unique challenges and opportunities they present, and the growing industry in Alberta.Join Lethbridge College and the VR/AR Association (VRARA) for Merging Realities: An event of multiple perspectives - the first full-day VR/AR conference held completely in virtual reality.This is a full-day event that has been planned by students and features speakers from the VR/AR industry in Alberta and abroad. The day starts with two amazing keynote presenters: Alan Smithson from MetaVRse and Alex Katzen from Google. Presenters and participants will be connected in a virtual conference session, powered by Rumii. The full-day conference concludes with an amazing closing keynote from Cathy Hackl.Following the full-day conference, an in-person VR mixer will be held from 4 to 6 p.m. at Lethbridge College. This mixer will bring together Lethbridge College students who have created 360-degree experiences and VR video games; VR businesses including Mammoth VR, VRKade and CTRL V; the Regional Innovation Network of Southern Alberta, Economic Development Lethbridge, the Lethbridge Chamber of Commerce; and many more participants.Due to the high demand for this event, a limited amount of people will be able to participate in the VR sessions, but every attendee will be able to participate via the live-stream. Live-stream viewers will get to ask questions of the presenters as well. In addition, you can also watch the live stream on campus at Lethbridge College's IB Theaters (lunch will be provided). Registrants will be sent information prior to the event on how to view the live stream.Engage with people from around the world, learn from industry professionals, and explore the capabilities of VR/AR.For more information, contact Kris at 403-320-3202 ext. 5489 or kris.hodgson@lethbridgecollege.ca.Mike McCready is a Multimedia Production Instructor at Lethbridge College in Alberta, Canada.Mike's LinkedIn - https://www.linkedin.com/in/michaelmccready/Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Today's episode features Puya Abolfathi, CEO & Co-Founder at Visospace. Abolfathi and I talk about the future of VR and its potential role in our advancement, rehabilitation engineering, exoskeletons, human-machine interfaces, new ways to deliver energy, science communication and innovating using smart and efficient electromechanics.Puya's specialization is in human-machine interfaces, haptics, and exoskeletons. He is deeply experienced in running development teams and manufacturing and has a real passion is creating engaging experiences in VR.Visospace was founded to bring to market revolutionary technology to bring about new ways to interact with the virtual and digital world. This technology promises to disrupt many industries including Medical, Rehabilitation, Education and Training, Gaming, Tele-presence and Tele-robotics to name a few.Puya's LinkedIn - https://www.linkedin.com/in/puyaabolfathi/Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Today's episode features Samuel Huber, Founder of Admix.in, the first adtech platform for mixed reality, giving VR/AR/MR developers the best tools to monetize their content. Sam is also a frequent speaker at VR/AR/adtech conferences. Human communication has evolved from text, to photos, to videos, so I believe that the transition to immersive media is inevitable. However, the current rules of advertising don't apply within immersive media, mainly because of the intrusiveness. Admix aims to solve this problem and maximize revenue for the content creators.Admix (previously Advir.co) enables non-intrusive, programmatic product placements within the content. Think, a can of coke on a table, or a video playing on a billboard. Admix's vision is to become the largest virtual estate company by giving VR and AR developers the best tools to monetize their immersive content, whether it is through advertising, e-commerce or transactions.Samuel is also the co-president of the VRAR pledge, a commitment against intrusive advertising signed by companies such as Yahoo or Orange.Sam's LinkedIn - https://www.linkedin.com/in/samhuber/Sam's Website - http://www.samhuber.com/Admix - http://admix.in/Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Technology is a neutral tool that extends humanity’s agency and will in the world. Technology can’t destroy the world. People can destroy the world.“Writing will create forgetfulness in the learners’ souls, because they will not use their memories; they will trust to the external written characters and not remember of themselves.” - SocratesIf the great philosopher Socrates was against the technology of writing…it’s safe to assume the latest and greatest LinkedIn influencer calling out VR, AI, IoT as a bad technology is just wrong.Social media isn’t destroying children. Social media is an extension of who we are and a reflection/multiplier of the inner plumbings in the world. People blaming technology on everything is not good, because it allows us to escape the ills of our own fault.I’m here to shed some light on an amazing new technology that will change how we exist as humans and possibly something more.“Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming …” - Mark ZuckerbergWhat comes to mind when you think of VR and AR?You might think of a goofy looking guy at the mall losing balance in front of his friends. Or, if its augmented reality you might think of the mysterious Google Glass that we never really saw.In today’s world, VR/AR might look like weird gimmicky prototypes with no real applications, but this is far from the truth. The reality behind virtual and augmented reality is unforeseen to the public eye today, however, these technologies will disrupt everything about our lives in ways we can’t imagine today.It doesn’t matter if you’re an accountant, teacher, or construction worker…the mixed reality revolution will completely change the way every human on the planet lives life.If you thought the 90’s Silicon Valley internet and computer revolution was huge, that was nothing compared to the upcoming virtual metaverse or “Oasis” (Ready Player One, Steven Speilberg).Virtual Reality Now vs. FutureAccording to Markets and Markets the VR market was valued at $5.1 billion in 2017 and is expected to reach $34 billion by 2023. Also, the AR market was valued at $4.2 billion in 2017 and is expected to reach $60.55 billion by 2023.Although virtual reality is primarily being used to play immersive games at the moment, it still has dozens of other innovative use cases. I’m most interested in helpful applications like VR Treats Pain More Effectively Than Painkillers and MindCotine: First-Ever VR Program to Beat Nicotine Addiction.After CES 2018, we saw an explosion of VR headsets from different companies around the world. Over time these devices will decrease in size, have more features and become affordable and offer more realistic mind-blowing experiences. It’s likely most of will wear a device that uses augmented and virtual reality in the future.“I have a feeling virtual reality will further expose the conceit that ‘reality’ is a fact. It will provide another reminder of the seamless continuity between the world outside and the world within, delivering another major hit to the old fraud of objectivity. ‘Real’, As Kevin Kelly put it, ’Is going to be on of the most relative words we’ll have.” – JohnPerry BarlowHere’s the reality of the virtuality.Just like the end means of a windmill, generator, or solar panel is to produce energy. VR’s end means is to ultimately replace the user’s reality with a simulated reality under conscious control.Step back a bit and think about what this actually means. Imagine if a bunch of sophisticated chimps with shoes create a device to completely change what they see when they open their eyes.To me, this signals a completely different new era of humanity. An era that isn’t about war, drought, or disease. This is about humanity uploading mind into the universe, which is really whatever it can think.I believe virtual reality is about humanity examining the world and making reality itself irrelevant in the way it’s presented to us. In physical reality, there are many complications and limitations humans will not be able to overcome.So…what is virtual reality going to look like 10-15 years in the future?Nobody knows…but, I have some guesses.Virtual Reality Will Remove all Previous LimitsI could talk to you all day about VR’s impact on healthcare, gaming, and a thousand other industries. But, what’s the most significant factor in all these cases?Overcoming the physical limitations in reality that prevent the everyday person from living their lives in the way they wish. Now, I’m not saying everything would be better in the real world if it was easy..in fact, it’s a requirement to work hard if you want to achieve anything in life. But just imagine being able to compute and bring the hypothetical dreams you have to live in a world that is indistinguishable from the one you are living in now.“We’re post-geographical beings, attentional proximity has been decoupled from physical proximity, collapsing geography.” – Jason SilvaThese technologies are slowly transforming what it means to be a human. Your mind no longer has to be engaging where you physically are at.In the future, we’re not going to watch movies on a piece of plastic and glass that emits different colored lights in a theater. We are going to be connecting our minds and entering a new world where we don’t watch the characters fight dragons. We will be the characters fighting dragons.Augmented Reality will Enhance Reality“From the moment we started to create architecture, to put objects in the world, to make art, to carve tools, we’ve been augmenting reality.” - Jason SilvaAugmented reality will be used in tandem with its sister virtual reality. I believe the majority of people will be using AR throughout the day, much more than virtual reality. Until we are living in the matrix, most of us will choose to utilize the positive benefits of the digital world in our physical world.I interviewed legendary entrepreneur, Jay Samit on my podcast and he explained augmented reality to me in the best way. Your glasses only have one app, and that’s focus. Imagine if you had multiple apps that blended virtual elements with the real world to show you a seamlessly mixed reality. Another AR app could be to instantly translate a foreign language to your language like a street sign in Paris.Or a diabetic person going to a grocery store and using a health food app to modify the environment to show him or her the foods they can eat, while highlighting the foods they can’t in red. Just imagine if you had all of humanity’s knowledge, but instead of at your fingertips now, it’s literally right in front of you.Here’s where things get interesting. As neuroscience tells us, each of our realities is expressed to us based on our perception. Objective reality doesn’t exist. We see the world based on our linguistic operating system that is language and cultural reality tunnel. Music can change how we process a scene, a moment can seem truthful, or dishonest, depending on the tone, depending on whether it’s cloudy or sunny, and depending on your location as well.Perception can be manipulated, which is what reality is tightly coupled to. Augmented reality will allow us to put a technological skin over our biological perceptual apparatus.We will be able to inject the world with intelligence, purpose, and signification. Think of fully immersive whitespace environments like the matrix inside of your enhanced reality device.Don’t want to be taken out of the world to experience a virtual one? Well…don’t, nobody is forcing you. At the end of the day, VR and AR will only be relevant to us if the technology is good enough With virtual reality, you can see something from someone’s point of view. It’s not an upgrade up from TV, VR shows you a piece of someone’s life. It’s making us able to experience inter-subjectivity. It’s not an upgrade to TV it’s something entirely different.VR is NOT about using your own senses, rather a portal into a constructed world of imagination. "The future of Humanity is us moving into the imagination and to fully turn our minds inside out and inhabit spaces that are linguistic constructs. Spaces built and shaped by mind, thought, and intentionality. These are not virtual realities, these are the realities of the virtual.” - Jason SilvaPlease contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial/
Welcome to VU Dream's official virtual and augmented reality podcast. You are listening to Episode 1, the What, How, and Why Behind today's Virtual Reality (VR) Technology. The definition of virtual reality comes, naturally, from the definitions of both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation.We know the world through our senses and perception systems.We all learned that we have five senses: taste, touch, smell, sight, and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds.Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective, it would be perceived as real. Something we would refer to as a virtual reality.So, in summary, virtual reality entails presenting our senses with a computer-generated virtual environment that we can explore in some fashion.In technical terms…Answering “what is virtual reality” in technical terms is straight-forward. Virtual reality is the term used to describe a three-dimensional, computer-generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed in this environment and whilst there, is able to manipulate objects or perform a series of actions.How is virtual reality achieved?Although we talk about a few historical early forms of virtual reality elsewhere on the site, today virtual reality is usually implemented using computer technology. There is a range of systems that are used for this purpose, such as headsets, omnidirectional treadmills and special gloves. These are used to actually stimulate our senses together in order to create the illusion of reality.This is more difficult than it sounds, since our senses and brains are evolved to provide us with a finely synchronized and mediated experience. If anything is even a little off we can usually tell. This is where you’ll hear terms such as immersiveness and realism enter the conversation. These issues that divide convincing or enjoyable virtual reality experiences from jarring or unpleasant ones are partly technical and partly conceptual. Virtual reality technology needs to take our physiology into account. For example, the human visual field does not look like a video frame. We have (more or less) 180 degrees of vision and although you are not always consciously aware of your peripheral vision, if it were gone you’d notice. Similarly when what your eyes and the vestibular system in your ears tell you are in conflict it can cause motion sickness. Which is what happens to some people on boats or when they read while in a car.If an implementation of virtual reality manages to get the combination of hardware, software and sensory synchronicity just right it achieves something known as a sense of presence. Where the subject really feels like they are present in that environment.Why have virtual reality?This may seem like a lot of effort, and it is! What makes the development of virtual reality worthwhile? The potential entertainment value is clear. Immersive films and video games are good examples. The entertainment industry is after all a multi-billion dollar one and consumers are always keen on novelty. Virtual reality has many other, more serious, applications as well.Wherever it is too dangerous, expensive or impractical to do something, in reality, virtual reality is the answer. From trainee fighter pilots to medical applications trainee surgeons, virtual reality allows us to take virtual risks in order to gain real-world experience. As the cost of virtual reality goes down and it becomes more mainstream you can expect more serious uses, such as education or productivity applications, to come to the fore. Virtual reality and its cousin augmented reality could substantively change the way we interface with our digital technologies. Continuing the trend of humanizing our technology.There are many different types of virtual reality systems but they all share the same characteristics such as the ability to allow the person to view three-dimensional images. These images appear life-sized to the person.Plus they change as the person moves around their environment which corresponds with the change in their field of vision. The aim is for a seamless join between the person’s head and eye movements and the appropriate response, e.g. change in perception. This ensures that the virtual environment is both realistic and enjoyable.Virtual reality is the creation of a virtual environment presented to our senses in such a way that we experience it as if we were really there. It uses a host of technologies to achieve this goal and is a technically complex feat that has to account for our perception and cognition. It has both entertainment and serious uses. The technology is becoming cheaper and more widespread. We can expect to see many more innovative uses for the technology in the future and perhaps a fundamental way in which we communicate and work thanks to the possibilities of virtual reality.Source - Virtual Reality Society UKhttps://www.vrs.org.uk/Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial/
Welcome to VU Dream's official virtual and augmented reality podcast. Please follow us and subscribe for the latest and greatest news, information, and discussion on the emerging and fascinating field of VR, AR & MR.Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial/