Podcasts about altspace

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Best podcasts about altspace

Latest podcast episodes about altspace

XR AI Spotlight
Can AI Save XR Collaboration? A Detailed Discussion with Gabe Baker

XR AI Spotlight

Play Episode Listen Later Sep 24, 2024 46:18


Gabe Baker is a former teacher and education researcher, who took the leap into immersive tech. He made Frame, a platform that makes it easy to communicate, collaborate, and create in 3D environments directly in the web browser, mobile and even VR headsets. The platform grew hosting hundreds of events and teams from Janssen, Microsoft, Trello and MIT. But recently he announced it is time for a radical change: Frame is evolving for the new AI era. In this interview, Gabe shared with me his honest feelings and tough learnings from the perspective of a real founder and gave down-to-earth answers to some very tricky questions: With Mozilla Hubs, Altspace and Glue shutting down is there still a need for XR meeting and collaboration apps like Frame? How is Apple and VisionPro approaching the web space? How are big organizations using these 3D collaborative spaces What is the vision of AI supporting collaboration and productivity in 3D spaces  Subscribe to XR AI Spotlight weekly newsletter

Mi vida con una Productora
PGM177-Apps Sociales en VR: Recomendaciones Definitivas

Mi vida con una Productora

Play Episode Listen Later Dec 6, 2023 12:53


En este episodio de Versión Definitiva OK, te llevaré de paseo por el mundo de las aplicaciones de realidad virtual. Vamos a explorar mis favoritas, como AltSpace, Spatial, Engage, Horizon Worlds y Roblox. Te contaré mis impresiones, las ventajas, las desventajas y mis opiniones sinceras sobre cada una. Si te apasiona la realidad virtual y quieres conocer las mejores aplicaciones sociales, ¡este episodio es para ti! ¡No puedes perdértelo!

Burning Man LIVE
Steven Blumenfeld: The Tech of Art and the Art of Tech

Burning Man LIVE

Play Episode Listen Later Jun 2, 2023 48:32


Yes, Burning Man has a Chief Technology Officer, and his name is Steven Blumenfeld. In this episode Stuart chats with “Bloom” about art, innovation, immediacy, and the power of the unexpected, with trippy side trips into AR, VR, and AI (and TLA).Yes, we have a CTO. We have all the enterprise tech needs of any not-small non-profit, with the added complications of ridiculously challenging work sites, a staff that's mostly seasonal volunteers, and an ethos rooted in Ten Principles that don't always line up with ideals of Big Tech or engineering efficiency. You don't build a city of 80,000 in the desert — or a global community of dreamers and doers — without bending a few bits and bytes. Or stepping on a few tech-bro toes.Bloom shares stories from his colorful career at the intersection of art and technology, from working with Al Gore at Current Media to pioneering the “always two years away” world of virtual reality. And he does his best to reassure Stuart that AI will not be taking his job… yet.

The Purple COG Monster (PCM) Podcast
ep35. My VR Journey - West Park Park Bench Podcast

The Purple COG Monster (PCM) Podcast

Play Episode Listen Later May 30, 2023 29:21


I'm going to share with you the journey of my virtual reality communities. Although I am not the best audience member, I'm not the best social practitioner, what I am, I think very good at is holding space and observing the world and creating space that I hope that people can come to the first time it will be overwhelming there's no denying that, but they can come back and feel that they're where they left off. Cybersalon and Cyberia moved from AltSpace in to Spatial. We have two spaces we have a public lounge, which is 22 Ideas About the Future. And then there are portals that bring you to Cyberia. So there is there is an airlock between the public space and the private space. Old Skool VR to virtual cafe extended spaces for the hybrid community curious. This is episode 35 - My VR Journey. Recorded for Stripe Partners. This podcast is ⁠⁠⁠⁠⁠recorded using Otter.AI⁠⁠⁠⁠⁠ which generates a transcript. Its not perfect but ⁠⁠⁠⁠i⁠f you'd like it to help process the audio here is the link⁠⁠⁠⁠⁠ SUMMARY KEYWORDS space, community, avatar, people, Cyberia, event, AltSpace, virtual, explore, SecondLife, emerged, world, discovered, play, platform, little bit, headset, meeting, holding, VR, LegendQuest, People Dancing, Referenced Resources Blog - Digital Field Trip | LegendQuest Video - Benjamin Greenaway - The Metaverse, or There and Back Again SUMMARY Ep35. VR communities - West Park Park Bench Podcast Intro to episode 35. 0:03 Journey of virtual reality communities. When I discovered Legend Quest. 0:56 Discovering legend quest in Hockley, Nottingham, in 2006. Second life in SecondLife. How did you get into second life? 3:17 Making a living in a virtual world. Second life and micro-payment. Staying in the virtual world. 6:03 Maintaining an avatar in a virtual world. The importance of a sense of continuity. The pivotal moments within tech. The importance of VR tolerance or intolerance. You can walk across servers. 10:49 Free-roaming across servers in SecondLife. Being a voyeur in a virtual reality space. What is a room of requirement? 13:32 The first internet cafe in London, 39 Whitfield Street. Room of Requirement for meetings. Intro to Cyberia. 15:37 The downfall of SecondLife, the learning curve. AltSpace sunset. Sunsets have sunrises? Presenting content on a projection screen in the room. Researching virtual social spaces. Cyberia in Spatial. 20:35 Cyberia in Spatial ready to visit. Minimal moderation comes at a price. In to Spatial. 22:48 Siberia is a gateway token system. Public lounge and private space. What does it mean to be a digital fringe? 25:01 Reality check, podcast and digital free fringe. Digital free fringe is on demand. June 8, zoom controlling for People Dancing Stripe Partners Programme

Voices of VR Podcast – Designing for Virtual Reality
#1192: The Last Moments of AltspaceVR, Athena Demos’ Eulogy & Retrospective Journey into Social VR

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Apr 3, 2023 61:05


AltSpaceVR closed it's doors for the second time on March 10th, 2023 at 10:08pm, and Athena Demos was there to bear witness to it all until the very last moments. She shared an eulogy again that she had first shared during The Polys livestream, and I had her read through what she had said. I had a chance to catch up with Demos to hear about her journey into social VR through the Burning Man community and helping to produce and translate the 2015 scan of Black Rock City into a virtual Burning Man during that pandemic in 2020 that I unpacked with developer Greg Edwards and Demos in 2020. She went on to found Big Rock Creative XR and produce a number of different virtual events with AltSpaceVR throughout the pandemic. She's working on producing an AltSpaceVR social VR alternative tentatively titled BCRvr Immersive that features the scan of Burning Man with a series of different stereoscopic footage vignettes to give you an immersive documentary vibe of the Burning Man experience. She shares both her grief of loosing her digital home and community within the the context of AltSpaceVR as well as her gratitude for Microsoft for providing this free service so long. It's still a bit of a mystery even to AltSpaceVR's staunchest community members as to the exact reason why Microsoft decided to pull the plug on AltSpace, and she shares inside scoops for how she first heard about the news. Demos is at cutting edge of developing new grief rituals and social VR community organizing dynamics as she continues to produce virtual events and experiences as she shares her surprising journey into VR in this emotionally authentic debriefing interview that we were able to have at the end of day on Monday, March 10, 2023.

Simulation Nation
Episode 143 - In-World VR Filmmaker Carlos Austin

Simulation Nation

Play Episode Listen Later Mar 28, 2023 32:40


We start our post-Altspace journey with an Altspace alum, Carlos Austin, who is an ‘In-World' VR Filmmaker who has recorded events in VRChat, Sansar, Altspace, NeosVR and many other platforms. Carlos is helping to create broadcast television standards for capturing live events in virtual social platforms.

Simulation Nation
Episode 142 - ISSRadio

Simulation Nation

Play Episode Listen Later Mar 21, 2023 83:57


ISSRadio has been a DJ IRL for the last 30 years and in VR for last 3 years. He built the Paris Hilton VR world in Altspace to give her a place to play in metaverse..

Simulation Nation
Episode 141 - Altspace Farewell Panel

Simulation Nation

Play Episode Listen Later Mar 14, 2023 89:39


Our mission has been to archive all the amazing groups, worlds, talent and channels in altspace before we're cast out as digital nomad, wandering the metaverse for a new home. And today we have the grand finale. On the eve of Altspace's sunset, we are talking with the most accomplished panel of altspace illuminati perhaps ever assembled... We'll talk about where we've been, what Altspace meant to us, and where we're headed.

Simulation Nation
Episode 140 - MOMA Raves

Simulation Nation

Play Episode Listen Later Mar 7, 2023 54:36


The pandemic tried to stomp out fun, but MOMA assured that the boogie would never stop. Over the last few years, MOMA Raves have been set in over fifteen different virtual worlds, encompassing 120 hours of dancing and over 9000 dance-happy avatars. We talked with founders Zacke and Manon about their experiences, and where the best VR parties will be occurring after The Great Migration away from Altspace.

The Making Sunday Happen Podcast
EPISODE 389: VR and the Metaverse Church with Jeff Reed

The Making Sunday Happen Podcast

Play Episode Listen Later Feb 13, 2023 59:07


Welcome to the podcast. So, today, we're diving deep into the world of Virtual Reality. We've done a couple of episodes on VR over the last year. One with two pastors, Jason Poling and Gerald Faulkner and their experience learning and preaching in VR. Another with DJ Soto who is the pastor of arguably the largest and most influential church in the Virtual space - VR Church. We got some good feedback on our episode with DJ. So today, we are talking with our friend Jeff Reed. He has written a new book called VR and the MetaVerse Church. We're going to define a lot of terms for you so if you're a beginner still learning about church in the MetaVerse, we are going to try really hard not to lose you or go over your head, we're going to keep things real simple so that you can learn about this world and also consider if its something for your church to consider. Since interviewing Jeff, one of the major communities that we discussed that a lot of VR Churches meet within - AltSpace VR is completely shutting down. So you'll hear us talking about AltSpace - they will be no more. Which means the other communities or worlds is where churches will move to. - You'll hear us talk about VR Chat - that is where the mission field is. Then there are other words like RecRoom, Meta Horizons and BigScreen where churches will have to move to. We are going to dive into a lot today with Jeff so hang in there. This might be an education for you learning about VR or you might be a veteran. Hopefully either way, you'll learn a lot today and we'll give you some things for your church to consider. SHOW NOTES --- Support this podcast: https://anchor.fm/makingsundayhappen/support

Burning Man LIVE
Athena Demos and the Principled Metaverse

Burning Man LIVE

Play Episode Listen Later Feb 8, 2023 43:38


Athena is a wanderer, an adventurer, a muse. She is Regional Contact emerita from Los Angeles, founder of their nonprofit The LA League of Arts, and a founder of BRCvr — a crown jewel in the tiara of our multiversal experiences online.Athena talks with Stuart about how Radical Inclusion and Immediacy foster human connection, and about how a balance of decommodified spaces and commercial spaces can lead to true Gifting. She says that BRCvr conjured a tight-knit community of creators who love helping each other. See for yourself while you still can. BRCvr co-creates events (like RE-BURN-23) on AltspaceVR, the social VR platform that's about to have its plug pulled. Hear her adventures from Black Rock City to South Central LA, and heed the call to infuse Burning Man's Principles into the fabric of gatherings IRL and in VR.BRCvrRE-BURN-23The 10 Principles of Burning ManLos Angeles League of Arts (LALA)Burning Man LIVE: The 10 Principles in Modern Times IRL and in VRBurning Man LIVE: Mike Zuckerman: Culture Hacking and Gonzo HumanitarianismThe MutaytorNiNo's ATABEY

Simulation Nation
Episode 136 - Harlem Film House

Simulation Nation

Play Episode Listen Later Feb 7, 2023 52:52


Harlem Film House provides creatives services and resources to ensure longevity in careers in film, theatre and related entrepreneurial pursuits in underserved communities around the world.They produce film & music festivals, workshops, theatre productions, live events, and most importantly, the Mall of the MetaVerse in Altspace.

Science Metaverse Podcast
EP 49: Quest Pro Price Drop, RIP Hololense, AltSpace, PSVR2 pre orders begin, and more

Science Metaverse Podcast

Play Episode Listen Later Jan 30, 2023 17:45


https://uploadvr.com/microsoft-kills-altspace/ https://www.windowscentral.com/microsoft/microsoft-has-laid-off-entire-teams-behind-virtual-mixed-reality-and-hololenshttps://www.roadtovr.com/report-apple-mixed-reality-headset-specs/ https://www.playstation.com/en-us/ps-vr2/ https://uploadvr.com/meta-quest-pro-price-drop/https://jcheminf.biomedcentral.com/articles/10.1186/s13321-022-00664-x

mixxio — podcast diario de tecnología

Los masivos pero poco tecnológicos despidos en las tecnológicas / Resaca de podcasts / El botón secreto de TikTok / Instagram admite que se pasó con las recomendaciones / Neeva ya está en español Patrocinador: Vuelven los mejores amigos de tu descanso, porque en Morfeo.com tienen grandes rebajas. Así que durante esta semana tendrás la mejor oportunidad para ahorrarte 200-300€ o incluso más. Recuerda que el envío es gratuito y en 24 horas, y tienes 100 días de prueba sin compromiso. — No voy a parar hasta que todos los lectores de mixx.io tengáis uno. Los masivos pero poco tecnológicos despidos en las tecnológicas / Resaca de podcasts / El botón secreto de TikTok / Instagram admite que se pasó con las recomendaciones / Neeva ya está en español

Ruff Talk VR
Monday Morning News - Primal Hunt Early Impressions, Microsoft Kills Altspace, Meta Quest Hand Tracking 2.1, Gorilla Tag Revenue, and more!

Ruff Talk VR

Play Episode Listen Later Jan 23, 2023 52:29


It's Monday which means another edition of Monday Morning News with our hosts Dscruffles and Stratus as they take you through all the latest VR news! There's plenty to cover this week including some early impressions on Primal Hunt, the unfortunate end to Altspace, Meta Quest software updates, hand tracking 2.1, Gorilla tag crushing $26 million in revenue on app lab, and more!Mondays are dedicated to our series of episodes about the discussion of Virtual Reality (VR) news and interviews with Oculus Quest game developers and others of influence in the VR world.Patreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Discord: https://discord.gg/9JTdCccucSThis podcast was sponsored by Kiwi Design - the premier company for Oculus Quest accessories. Visit our affiliate link below to shop for your VR accessories including knuckle straps, lens protectors, head straps, link cables, and more while also supporting the podcast!Affiliate Link: https://www.kiwidesign.com/?ref=RuffTalkVRGet 20% OFF @manscaped + Free Shipping with promo code RUFFTALKVR at MANSCAPED.com!Get 25% OFF @trueclassic with promo code RUFFTALKVR at https://trueclassictees.com/RuffTalkVR! #trueclassicpodVisit https://www.vrlist.xyz/ to find the right VR talent for your needs! And for creators, be sure to list yourself to help find opportunities!*We are paid a commission through affiliate links to help support the podcast on the Kiwi links abovePatreon: https://www.patreon.com/rufftalkvr Support the show

Simulation Nation
Episode 134 - Worldbuilder Lightyear

Simulation Nation

Play Episode Listen Later Jan 3, 2023 49:16


For our final Worldbuilder of Altspace interview of 2022, we are proud to have Lightyear on our stage.Lightyear's worlds span from serene meditation temples to terrifying abandoned ruins, to the elaborate worlds found in The Witcher series.Join us as Lightyear talks us through his inspirations, some of his technical tricks, and then gives us a world tour of some of his blockbusters.Check it!

Triunfa con tu libro
Metaverso para autores

Triunfa con tu libro

Play Episode Listen Later Dec 1, 2022 37:18


https://triunfacontulibro.com/Borja Martín-Lunas, ha trabajado durante muchos años en innovación en grandes empresas como Orange, Prisa o Microsoft. Ahora, es uno de los mayores expertos sobre el Metaverso en España desde la agencia de publicidad en la que trabaja, Comunica +A. En esta entrevista Borja nos habla de: - Cómo podemos sacar provecho los autores al Metaverso - Algunas experiencias innovadoras llevadas a cabo por autores en el Metaverso - Los dos metaversos más importantes: Meta de Facebook y Altspace de Microsoft y las ventajas de cada una de ellas. - Los tipos de gafas que hay en el mercado para el Metaverso - Diferencias entre las reuniones, presentaciones y conferencias vía Zoom o Google Meet y lo que puedes hacer en el Metaverso Al finalizar la sesión, y en privado para los miembros del Club d Autores Borja hizo una demostración de: - Cómo crear un avatar - Las plantillas que puedes usar para crear mundos - Un ejemplo de un mundo creado que nos puede servir de inspiración a los autores - Un editor para añadir objetos y diseño personalizado a las plantillas También contestó a las preguntas de los miembros del Club de Autores y recomendó una plataforma para crear avatares que puede usarse en los diferentes metaversos y un Metaverso muy visual y sencillo para comenzar a hacer pruebas.

Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Make STEAM Work For You

Award-winning artist and metaverse designer Juliana Loh has a challenge for you. And it's going to be fun. Not to mention beautiful, interactive and you may just find yourself coming back to it more than once. Juliana accomplishes these goals with her latest metaverse world, Awaken the Giants, accessible on Altspace. Awaken the Giants, Juliana explains, is both a social experiment and a way of connecting to explore our highest aspirations. Created on Tiltbrush, Juliana's immersive world allows you to explore concepts, share ideas and experience a sense of wonder as you literally "get inside the heads" of her giants. Plus, you get to fly! The first thing that will happen, as you enter Juliana's immersive world, is that you'll be asked to turn on "flight" mode to travel. Then you zoom through a lighted tunnel to sparkly areas, taking as much time as you would like and investigating what you see on the platforms, the figures you encounter and the ideas that result from your experience. And--you're going to wind up with a takeaway to use in your creative life. But we won't do a spoiler here! Juliana talked about her background, shared the story of "Awaken the Giants" and offered a look at some of her additional work in the metaverse. On this edition of Over Coffee® we cover: What first inspired Juliana to become an artist; Her memories of the first time she created art in virtual reality; The resources that gave her a background for creating art in 3D; How Juliana came to create Awaken the Giants; A closer look at what visitors experience; One of the creative challenges that helped Juliana grow as an artist as she built her immersive world; What she observed as people interacted with her world; What the figures in her world represent; Two of the most exciting professional honors she's received since the start of her XR career; The creative takeaway which the Awaken the Giants experience gives visitors; Juliana's guidance to fellow artists creating in the metaverse; An overall challenge which allowed her to continue growing; What works well for her, with setting priorities; A closer look at another of Juliana's worlds--Jingleville--which she created in 2019 and which allowed her to explore some of the techniques she uses for Awaken the Giants; Why certain elements are present in Juliana's Tiltbrush art; The real-world "magic" which inspires her; Her advice to fellow creatives who want to share their work to make a difference; An exciting opportunity that's coming up for her (you'll want to see this!).

Simulation Nation
Episode 113 - Entertainment of the Future with Sherwin

Simulation Nation

Play Episode Listen Later Aug 9, 2022 57:36


The media landscape is in the midst of a great renaissance. So what will events looks like in the future? How will we watch theater in the metaverse? And who the hell is going to figure this all out?!Say no more, fam. We've got all your answers wrapped up into a burgeoning media mogul. The producer behind DreamGirls of Altspace, $100,000 Pryamid, Club Venus and so much more, Sherwin joins us to help guide us into the future and beyond.

Simulation Nation
Episode 109 - Game Shows and the Metaverse

Simulation Nation

Play Episode Listen Later Jul 12, 2022 46:42


Interactivity is the key to creating great events in virtual reality. So it's no surprise that a game shows are a favorite pastime here in Altspace.Join us as we talk to Kristin about some of her best inventions-- Avatar Squares, Altquiz, Avatar Lies to name a few. Everyone's a winner at this one!

Naked Gaming, from the Naked Scientists
Entering the Metaverse

Naked Gaming, from the Naked Scientists

Play Episode Listen Later Jul 10, 2022 29:32


Chris Berrow and Leigh Milner traverse the Metaverse - what can you actually do in it? We have lots of new reviews as well, including: Diablo Immortal, Teenage Mutant Ninja Turtles: Shredder's Revenge, Nintendo Switch Sports, and Mario Strikers: Battle League. Alex "The Collossus of" Rhodes plays the demo of WWE 2K22, and it seems like they have forgotten to include the music! Plus we find out if brain training games are actually worth playing. Like this podcast? Please help us by supporting the Naked Scientists

Simulation Nation
Episode 105 - Worldbuilder Jose Ferrer

Simulation Nation

Play Episode Listen Later Jun 14, 2022 56:45


Today we celebrate the work of Jose Ferrer who brings his knowledge of acupuncture and oriental medicine to his virtual spaces here in Altspace. From chakra journeys to sound meditations, we'll find out what inspires him, and how he pulls off his technical feats.Then, he'll guide us on a world tour. Warning! You may have a spiritual awakening in this episode!

Simulation Nation
Sound and the Metaverse With Cornelius

Simulation Nation

Play Episode Listen Later May 17, 2022 56:20


Sound design is critical to giving virtual worlds a sense of presence. So how can we achieve the best spatial sound? And how can we best integrate soundscapes into the virtual experience?Joining us will be Visual FX wizard Cornelius, who has experimented with sound in the metaverse while collaborating with some of the best worldbuilders in Altspace, including SHUSHU AND THE VRIUM TEAM.

Simulation Nation
Episode 98 - Blockchain UniVRse

Simulation Nation

Play Episode Listen Later Apr 26, 2022 67:25


How will the metaverse integrate blockchain technology? When will blockchain and virtual reality finally collide? And who has one of the best blockchain talk show/meet up in Altspace??All these questions will be answered and more as we merge forces with Blockchain UniVRse, a channel in Altspace dedicated to emerging tech.

Simulation Nation
Episode 97 - Worldbuilder Christi

Simulation Nation

Play Episode Listen Later Apr 19, 2022 53:44


It's happening. Worldbuilders in Altspace 14 is featuring one of our favorite Worldbuilders, Christi. I know, we can't believe it either!Before she got all huge and involved in saving the world through the United Nations Act Now worlds of Al Wasl Dome and Uluru, she created or helped create such fan favorites as the burning earth of The Eco Zone, The Merry Mad Tea Party for Burning Man 2020, and the super polished and charming Baba Yaga's Forbidden Forest. Check it!

Domande scomode
Il Metaverso

Domande scomode

Play Episode Listen Later Mar 28, 2022 42:10


Per la prima volta nella storia dei podcast, un episodio è andato in onda sia nella realtà sia su un maxischermo dentro ad un locale nel Metaverso.Abbiamo avuto Ospite Enrico Ciliberti, co-fondatore di Metacomitiva VR.Da oggi in poi il Metaverso per noi non ha più segreti..o quasi..Buon Ascolto!Volete saperne di più? Ecco i riferimenti di Enrico:Telegram: https://t.me/SocializzareVR2Discord: https://discord.gg/aRuXJhcSnmInstagram: https://www.instagram.com/metacomitivavrFacebook: https://www.facebook.com/MetaComitivaVR

Simulation Nation
Episode 93 - Worldbuilder Torchebugne

Simulation Nation

Play Episode Listen Later Mar 22, 2022 27:26


Zut alors! We're taking the 13th episode of our Worldbuilders of Altspace series to the south of France to interview Torchebugne. From the coolest discotheques in the metaverse, to inside active volcanos, and even an interstellar NFT art gallery, Torchebugne combines incredible technical skill with that special j'un sais quio.

Simulation Nation
Episode 92 - Worldbuilder Captain Jack Sparrow

Simulation Nation

Play Episode Listen Later Mar 15, 2022 58:39


For our Worldbuilders of Altspace 12 we are joined by a prolific OG whose multitude of worlds are fan favorites here in Altspace. His love of nostalgia and pop culture ooze through the fabric of the metaverse itself with such classics as a replica of Star Tours from Disneyland in the 80s, his various Star Wars worlds including Mos Eisley Cantina and Jabba's Palace, his deep cuts with the Neverending Story, and of course his blockbuster Pirates of the Caribbean world, we are proud to have Captain Jack Sparrow with us.

Synergy of Strength
Creating 3D Art Horizon Worlds vs. Altspace in the Metaverse

Synergy of Strength

Play Episode Listen Later Mar 14, 2022 19:29


In this episode I just speak about a few basic differences of creating 3D art and world building on Horizon Worlds vs Altspace in the Metaverse --- Send in a voice message: https://anchor.fm/linda-acevedo/message

Social Media Church Podcast
Are Small Groups Moving to the Metaverse?

Social Media Church Podcast

Play Episode Listen Later Feb 19, 2022 33:52


Virtual and augmented reality are just some of the advancements in technology that we see being developed in this digital era. A lot of big names and companies have started to adapt with this concept. But what really is it, and how does it work? How long can the majority of the churches be able to adapt to this kind of setup? Catch Nils and Aaron in this episode of the Social Media Church Podcast as they talk about virtual reality in the Metaverse and how you and your church will be able to use it in your ministries—be it in your small groups or in leading your worship services. Tune in to know more!   And don't forget to share your thoughts using the hashtag #SMCPodcast.  Show Notes: Aaron Magnuson Facebook Aaron Magnuson Twitter Aaron Magnuson Instagram Aaron Magnuson LinkedIn Aaron Magnuson Clubhouse   Nils Smith  Nils Smith Facebook Nils Smith Twitter  Nils Smith Instagram  Nils Smith Linkedin 

Simulation Nation
Episode 88 - Crypto and the Metaverse with Swiss Crypto Cat

Simulation Nation

Play Episode Listen Later Feb 15, 2022 68:13


We are excited to have Swiss Crypto Cat on to talk about his knowledge in all things crypto, his events in Altspace through CitadelleVR, and his impressive Bitcoin Cyber City. World Code: BEJ383If you're curious about crypto, you gotta check this one out!

Space Debris Podcast
Pressure Sensitive: A Beginners Guide to VR - Ep 5

Space Debris Podcast

Play Episode Listen Later Jan 26, 2022 120:46


More VR and Quest talk. Vr controller and remapping custom bindings discussion. Pistol whip VR clever game mechanics implementation and weekly challenges discussed. Kaz loves BTS BeatSaber. More talk about custom map and mods (support Scoresaber on Patreon). Tons of the best free VR game recs, random game recs. Walk-About Mini Golf, Super Hot VR, Viveport Infinity, Zombieland VR, Google Earth, Tilt Brush, Open Brush, Blocks (goodbye google poly), Medium, Quill, The Lab, nVidia Funhouse, Gorilla Tag, RecRoomVR, Flipside (dgtlhrt talks about getting to work w TESD podcast and make animated videos all in VR). BillDance met Pendleton Ward in Anyland & Justin Roiland in Altspace. We praise Brian Redban for Virtual Redban and promoting vr on Joe Rogan Experience. Shout out Gingas & we show off some of her awesome TikTok vids. Ray Kurzweil & The Singularity. The 6th day movie, Would you kill a true AI or your AI-self? Dgtlhrt shows off his meteorite. BillDance is having an existential crisis & Kaz is self proclaimed “happy go lucky”. Water ring toss live stream and Kaz's fidget spinners collection. Samurai Slaughter House, Pixel Ripped 1989 & 1995, God of War.

Simulation Nation
Episode 83 - Worldbuilder OptiC

Simulation Nation

Play Episode Listen Later Jan 11, 2022 49:19


From psychedelic lucid dreams to floating through romantic gardens to the most dope office designs this side of the metaverse, Optic's worlds are all about a vibe.For Worldbuilders of Altspace 10 we talk to Optic about his style and inspirations, then get an exclusive world tour through some of his best. Check it!

Simulation Nation
Episode 71 - VRium

Simulation Nation

Play Episode Listen Later Oct 20, 2021 71:29


Today we have with us some of the most advanced worldbuilders in Altspace. On their own, they are forced to be reckoned with, but together they form the Beatles of VR. Collectively they have worked to create VRium, a futuristic acropolis of art in the cyber world and an international VR performing arts centre. Both of their latest projects, Nymphs and ArtspaceVR featuring the Popovy Sisters have been nominated for Raindance Immersive Experience awards. We should also note that today's show is for mature audiences only. Ladies and Gentlemen, Shushu and Niko.

Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Make STEAM Work For You

How do you re-imagine a project that's already highly innovative? That's exactly what the pandemic forced MATE ROV Competition Founder/President Jill Zande and her colleagues to do. And the result? A highly-successful global competition, with a new, VR component! Now, what is MATE? If you didn't get to hear our earlier interview, that's an acronym for "Marine Advanced Technology Education". The MATE Center, in Monterey, prepares America's future workforce for ocean-related careers. Jill, who is the Associate Director of the MATE Center, created the MATE ROV (remote-operated vehicle) challenge in 2002. After last year's hiatus, due to the pandemic, the MATE ROV challenge returned. Jill and her partners had only sixmonths to coordinate a version of the competition that would allow student teams from all over the world to compete safely. Working in partnership with the Marine Technology Society, the MATE Center came up with both a new "telepresence" category, and a virtual world, in Altspace, in which teams could compete. And today, the 2022 MATE ROV Competition is in the planning stages--and just about to post entry information for students who'd like to compete next year! Jill talked about the process of re-creating her unique underwater robotics competition remotely, offered some resources for students and educators who'd like to learn more and discussed her first foray into virtual reality. On this edition of Over Coffee® we cover: How Jill and her colleagues carried off a safe in-person event with virtual components; Their solution to the problem: how would teams showcase their vehicles remotely?; The partnership that enabled the MATE Center to add the VR element of the competition; How Jill, as a "reluctant messiah" , came to realize the value of virtual reality (hint: no headset needed!); The virtual-reality platform that appealed to Jill's younger audience; How Jill and her colleagues incorporated the VR world into their live event at East Tennessee State University; What would be involved for a team participating, remotely, in a future MATE ROV Competition; A preview of opportunities for teams that can't travel in the future--and a hint of some new enhancements!; The globally-minded theme behind the tasks students completed in 2021 (and how this theme will carry forward in the future); How the U.N. "Decade of the Ocean" will be reflected in future MATE ROV mission tasks; Some of the task areas on which the 2022 competition will focus; An exciting real-world expedition which will be a part of these tasks!; What you'll see, in the virtual world, and what some of the student teams created; A partnership plus scholarship opportunities--the Marine Technology Society!; Where to find resources and instructions to start creating your own virtual worlds; How Jill, as a marine scientist and mom, sees her daughter growing into her future career, and the skills she's learned from ROV design and building; Some of the exciting ways in which the MATE ROV Competition is currently growing, globally; How you can support MATE ROV Competitions and the MATE Center (as well as MATE Inspiration for Innovation, the 501c3 nonprofit of which Jill is President and Executive Director--and you don't have to be a scientist or roboticist to help!); Some of the global problems which MATE ROV Competition plans to have students address, in future task areas.

Simulation Nation
Episode 69 - Metaverse Platform Review

Simulation Nation

Play Episode Listen Later Oct 5, 2021 81:33


Now, don't get us wrong, we love Altspace just as much as the next avatar and are proud to call it home.But sometimes, we like to take a walk on the wild side, and check out what the other burgeoning metaverses have to offer.In this episode, we'll cover our trip to VRChat, Somnium Space, Engage, Facebook Horizon, RecRoom and more.Listen in and let us know your favorite. Word

Simulation Nation
Episode 65 - VRForward

Simulation Nation

Play Episode Listen Later Sep 7, 2021 68:33


If you've been in Altspace, you've definitely been to a VR Forward event. From Late Night With Loco, to Oswin Sings, to VR Prom 2021, VR Forward zaps a laser beam of crazy content directly into your brain hole.Joining us will not just be Moira, Oswin and Loco. Will the metaverse be able to withstand its power!? You'll have to listen to find out!

Simulation Nation
Episode 64 - An Official Burning Man Experience— BRCvr Co-Founder Doug Jacobson

Simulation Nation

Play Episode Listen Later Aug 27, 2021 47:07


Looking forward to the Virtual Burning Man Experience in Altspace? Then you'll have to listen to this episode where we meet one of the visionary cofounders of BRCvr— Doug Jacobson.Big Rock's first large project, BRCvr, created a fully immersive, and now legendary Burning Man festival in social VR. He has since worked on projects ranging from directing an XR music video featuring Pitbull, to throwing an event-packed 3-day New Years Eve event, to facilitating a Hollywood red carpet premiere in VR.Come by and say hello to Doug, and find out how they are able to pull off some of the most impressive VR events in the history of the metaverse!

Simulation Nation
Episode 58 - Building the Metaverse with Altspace Engineer Jimmy

Simulation Nation

Play Episode Listen Later Jul 20, 2021 65:10


Today we have with us Altspace Engineer Jimmy Zhang. Altspace is one of the leading platforms that is allowing us to build the metaverse together from the ground up. If you've wanted to get started building your own worlds, or if you're a pro looking to up your game, Jimmy is here to help guide you.

Embedded
380: Trending Toward Telepathy

Embedded

Play Episode Listen Later Jul 16, 2021 63:56


Adelle Lin (@Adellelin) spoke with us about wearables, art, playfulness, and getting together in virtual reality. Adelle's website is touchtech.io. For some VR get togethers, Adelle recommends AltSpace (altvr.com) and Mozilla Hubs (hubs.mozilla.com). Some other remote get togethers: Virtual Burning Man (August 29 - September 7, 2021) A. Maze Conference (July 21-24, 2021, remote) We mentioned the Nautilus jigsaw puzzle from Nervous Systems but actually have the smaller Ammonite one.

Unmotive Show
Unpacking two software creators independent attitudes

Unmotive Show

Play Episode Listen Later Jul 12, 2021 77:18


Presenting a special episode of Unmotive Show. Season 2 Episode 3 on culture from the lens of technology has us visiting with Brian Krawitz - creator of The Connected Experience, and Tulley Rafferty - creator of Splinter, an indie game available on steam. Both these self-starters are professionals with years of experience in software and media and as luck would have it, they are aware of the community and culture that has grown around Burning Man and Twitch, respectively. 

5th Wall Forum
Rebecca Evans Talks Sandglass Tours, Burning Man VR, Altspace & Ep05

5th Wall Forum

Play Episode Listen Later Jun 4, 2021 28:17


This week we check in with Rebecca Evans about her hustle to bring Sandglass Tours to life at our March Reveal. Want to join the 5th Wall Forum to find your team and develop your own project? Apply today at www.5thWallForum.com -- Join 5WF Discord Community: https://discord.gg/xkDCNpchva -- #RebeccaEvans #altspace #burningman #ferrymen #tempest #musical #vr # ar --- Send in a voice message: https://podcasters.spotify.com/pod/show/brendanabradley/message

The No Proscenium Podcast
Episode 295: Leila Amirsadeghi

The No Proscenium Podcast

Play Episode Listen Later May 21, 2021 87:51


These days Leila Amirsadeghi is with a Senior Program Manager with the Mixed Reality Team at Microsoft for AltSpaceVR, which she joined after being part of the team for the PGA Award-winning BRCvr that brought Burning Man into AltSpace. She's also one of the creators of The Unreal Garden, a mixed reality experience that made its debut at OneDome in San Francisco during the Before Times, and that will be returning in a new form this year. We crack into all of that and more in this episode. SHOW NOTES AltSpaceVR Mesh Connects - Leila Amirsadeghi Crafting Immersive - Series Crafting Immersive - Forum Tickets The Rundown Call Sheet 5/21/21

Mi vida con una Productora
PGM023 -Universo VR en ALtSpace

Mi vida con una Productora

Play Episode Listen Later Apr 23, 2021 12:29


Hoy será el primero de algunos podcast hablando de VR y Altspace, un universo que me apasiona lleno de posibilidades.

Burning Man LIVE
Radical Inclusion: Fab5 Freddy & Rachel Sadd Talk Tokenism

Burning Man LIVE

Play Episode Listen Later Feb 27, 2021 45:35


As part of a series on Radical Inclusion, Andie talks with artists Fab Five Freddy and Rachel Sadd about diversity in and around the Burning Man world. Rachel is the executive director of ACE Makerspace in Oakland and Freddy is a hip-hop pioneer, filmmaker and a board member of Burning Man Project. They discuss tokenism, bridge-building, and how people with open sensibilities can widen the path for those who have not felt welcomed before. In the same way that a forest fire creates space for biodiversity, we as a community have the opportunity to intentionally reinvent our shared culture, on and off the playa.https://burningman.org/culture/diversity-radical-inclusion/LIVE.BURNINGMAN.ORG

The Polymath PolyCast with Dustin Miller
The Futurism of Social Media and XR Content with Eugene Capon [The Polymath PolyCast]

The Polymath PolyCast with Dustin Miller

Play Episode Listen Later Feb 16, 2021 76:14


Today we are talking with Eugene Capon the Social Media Futurist, New Media Artist, Public Speaker, CEO. His company is working on developing a VR Music platform, and a new vlog series with Studio Capon. We are here to talk about XR Content, Social Media, Futurism, and more! Links: http://capondesign.com/sites/Linktree/index.html https://www.capondesign.com/ http://hightechinfluencer.com/ https://anchor.fm/eugenecapon https://medium.com/@CaponDesign https://twitter.com/CaponDesign https://www.linkedin.com/in/capondesign/ https://www.youtube.com/eugenecapon https://www.matchmaker.fm/profiles/guests/779e460b-b22b-4d26-820d-d47b71f7ce91 https://www.facebook.com/capondesign https://www.instagram.com/capondesign/ https://twitter.com/CaponDesign https://www.youtube.com/c/StudioCapon https://www.youtube.com/c/EugeneCapon https://www.linkedin.com/company/studio-capon-llc/ https://chamber01.bigcartel.com/ https://anchor.fm/glitchedvr http://www.glitchedvr.com/ TIMESTAMPS: 0:00 Intro 3:00 Started out without Knowing what to do 5:00 Connecting the dots #evolving 10:00 Working on things that are bigger than you 15:00 Producing a show 20:00 Virtual Content Experiences 25:00 Mario and Zelda in VR 30:00 Creating stock photos 35:00 Altspace, Hi fidelity, as social platforms 40:00 New Instagram Features 45:00 Decentralized social media 50:00 Being a well rounded individual 53:10 What is a polymath to you? 01:00:00 Content Repurposing 01:05:00 Content Creator Career 01:10:00 Outro

Simulation Nation
Episode 32 - Worldbuilder Artsy

Simulation Nation

Play Episode Listen Later Jan 19, 2021 50:49


We are very excited to have our sixth installment in our 'Worldbuilders of Altspace' Series, this time with Arsty.If you haven't seen Artsy's worlds, you haven't been around Altspace!We are very excited to speak with Artsy, and get a guided tour of some of her most popular worlds, and even some that are private!If you're an aspiring worldbuilder, or are just a fan of cool worlds, you gotta check this one out.

Simulation Nation
Episode 27: Worldbuilder Nera Interview

Simulation Nation

Play Episode Listen Later Dec 15, 2020 42:43


Nationites! We are very excited to have our fifth installment in our 'Worldbuilders of Altspace' Series, this time with the inimitable Nera!Nera has been involved in some of Altspace's most ambitious projects, including the Burning Man worlds like Samskara, the New Year's fireworks display, as well as unforgettable 'Mow the Lawn' world, where players, indeed, mow the lawn.We are very excited to speak with Nera, and get a guided tour of some of her most popular worlds.If you're an aspiring worldbuilder, or are just a fan of cool worlds, you gotta check this one out!

Voices of VR Podcast – Designing for Virtual Reality
#960: How Burning Man’s 10 Principles Got Translated into VR & AltSpace with Athena Demos

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Nov 17, 2020


Athena Demos is the Chief Cultural & Community Officer for Black Rock Creative and Black Rock City VR (BRCvr). I previously covered BRCvr's officially-sanctioned multiverse world in AltSpaceVR for Burning Man 2020 with my conversation with lead developer BRCvr Greg Edwards. Demos was a key part of originally connecting Edwards with the Burning Man leadership in 2015 to demo his VR prototype of photogrammetry scans of the Playa in 2014.

Mentor My Mix
DJ Celeste: Working with Next Level Creative Tools in VR For Artists & DJ's

Mentor My Mix

Play Episode Listen Later Oct 13, 2020 61:15


In this episode Greg and DJ Celeste discuss the transition of the current live music industry from venues and festivals to online live-streaming, Twitch and VR parties, including the use of Tiltbrush and Blender as a stage building tool for visual artist in collaboration with musicians and venues in the online space.  Collaborating with cello Joe in Oakland. Filming a music video pre-covid. The amount of musicians and producers in our orbit. Producing and releasing music during quarantine. Making vibrant music with Ableton for ecstatic dance parties. The Boutique Electronique label in Germany. Producing Hip-hop. Livestreams with costumes. The financial impact of Covid-19 on the artist community. Learning to adapt to the new normal. Social media marketing. Wanting to believe in the arts and the good of people. The cutting edge of music technology and its effect on the perspective of art imitating life and life imitating art. Making VR art with Tiltbrush for events in Second Life. Using Blender with help from a Pixar animator. The struggle of using Mac vs Windows when developing in VR. Learning how to use Unity. Learning new platforms like Roblox, while mitigating the concern of too much screen time. Missing Burning Man, adapting to the “Virtual Burn”. Love of Anime, love of Unicorns. Using Tribe XR as a VR platform to educate new and upcoming DJs, especially during quarantine. Different VR creative and performance platforms like Wave and AltSpace, different platforms integration with Rekordbox. Purchasing an Oculust Quest, and performing in VR at the Great Northern SF Nightclub. Live VR performance DJ set.

Simulation Nation
Episode 17 - Worldbuilder Karnivore Interview!

Simulation Nation

Play Episode Listen Later Oct 6, 2020 45:02


We are proud to bring you the fourth episode in our Worldbuilders of Altspace series. This time we'll talk to Karnivore, who hosts Worldbuilding in Unity tutorials and has created some of the most advanced worlds in all the metaverse. Check it out!

Brussels Sprouts: The Bad Bits of Coworking
#010 | altspace | Democratising the Workplace

Brussels Sprouts: The Bad Bits of Coworking

Play Episode Listen Later Oct 5, 2020 30:46


This week the Sprouts are joined virtually by Steve Upham, founder and all around legend of Altspace Coworking offices. Tune in to find out how Steve's alternative approach is levelling the playing field. In the mighty mission to democractise the workplace, this episode will leave you singin' power to the people.

Explicitly Sick
Sunshine Ammerman: Why Robots Are Our Friends, Artist with Visual Impairments, Disability Politics, New Spoonie Podcast, Spoonie D & D Theory, and Panhypopituitarism and Optic Nerve Hypoplasia

Explicitly Sick

Play Episode Listen Later Sep 23, 2020 86:30


Website/Blog, Twitter, & Instagram HandleInsomniaDoodles.com, @InsomniaDoodles (on Twitter), @theinsomniadoodles (on instagram)Name *Sunshine "Sunny" AmmermanDisorder InfoWhat is your disorder? *Septo-Optic Dysplasia, which is a larger rare diagnosis that encompasses two other rare diagnoses, Panhypopituitarism and Optic Nerve Hypoplasia. I am also missing a membrane in my brain called the "septum pellucidum". At what age did your disorder become a daily issue? *0Who were you before your illness became debilitating? *Just an outdoorsy kid with a big imagination! My symptoms started to become gradually more debilitating in high school, so I didn't really have the chance to do much more than dream about what I thought I wanted my future to be like. My symptoms became unavoidably debilitating when I was in my early 20s.What would you do if you were not dealing with your disorder and/or disability? *I would be getting myself into all kinds of (good) trouble either as a journalist or legislator, more than likely. I would have loved to travel, meet as many different people as possible, and make a difference in some way. I think I have an activist's spirit. Having a rare disease and invisible disability just gave me a clear path to put that enthusiasm to work!What would you like people to know about your daily life? *I have no idea what kind of day I'm going to have until I wake up that day and assess my symptoms and energy levels. I'm a D&D nerd, so I like to compare it to waking up and rolling a D20. Sometimes it's a natural 1, other times it's just fine, but it's hard to make plans ahead of time when you never know what any given day has in store for your body's ability to function. What would make living and moving in the world easier for you? *Breaking the stigma of invisible illnesses and disabilities throughout our society would help tremendously, but practically speaking, as a partially blind person who can not drive due to my low vision, access to reliable, affordable transportation is KEY to my independence. I wanted to take an undergraduate digital art class at Purdue last year, and I lost that opportunity simply because I couldn't find transportation to go to that class, despite having swallowed my pride and asking everyone I could think to ask for help. That was disheartening, but inspired me to put more pressure on local leadership, which led to our previous mayor lovingly calling me "trouble" as a nickname! haha Do you have any life hacks? *Yes, indeed! UTILIZE TECHNOLOGY! Robots are our friends! I have smart speakers in my house that I have scheduled to remind me when to take my meds throughout the day as well as reminding me to take time to exercise or meditate, get ready for bed, and simply to eat lunch. I'm almost 30 years old, and until I started doing this, I had a bad habit of forgetting to take my meds (even though I've been taking them multiple times a day every day since I was 13. oops). Other than my speakers, I use Trello to help keep my tasks in order since its not uncommon for me to experience brain fog and totally forget important things on my mental to-do list. I also rely on my smart watch to help track health data relevant to my care plan. What kind of support do you get from family or friends? *I have been so, so lucky to have a partner who is understanding, patient, and more kind to me than I am to myself sometimes. He has seen me at my absolute lowest points and helped to carry me through it. He is incredible. I'm also super lucky to have friends and family members who understand and are willing to learn about and adapt to my needs. Of course, I've also encountered some family members and acquaintances who have been less than kind to me, and I've experienced some judgement and skepticism that stung, but I've learned over time that you can't win them all, so it's really their loss that they don't get to have me in their life. I don't put up with people like that if I can help it. "ya-yeet" as the kids say these days Have you ever had someone, or a medical professional, not believe you have an invisible illness because of your appearance and if so are there any examples that stand out? *OH BOY DO I. I'll share one experience in particular that is still vividly clear in my memory because I was so livid when it happened. I used to work at Kroger, and I actually loved my job there. I have a great work ethic, and this was before my body put its proverbial foot down and insisted on not working anymore. My bosses loved my gusto, and I'm a people-pleaser so I would often come in on my days off if called and fill in anywhere I was needed. I had been working there for about eight months or so and management hired a new manager, who was unaware of my health issues. When I was hired on initially, I warned the manager who had interviewed me about my potential health problems. I had told him before the interview was even over that I may eventually just not be able to continue working, because that had happened to me in the past at another job. He decided to give me a chance, and so I gave this job everything I had, I was so grateful. Anyway, this new manager came in with no idea about the warning I had given my other boss, and she saw my work ethic and was impressed. She offered me a promotion! I was asked to manage my very own department within the store. When she pitched this idea to me, I was ECSTATIC. I was just so overwhelmed with joy that someone trusted me enough to manage an entire department on my own, so I told her yes without really thinking too much about it. Later on when I had more of a chance to think, I had to acknowledge that lately my symptoms had been getting worse. I had already had an adrenal crisis that put me in the hospital, and a subsequent illness that put me out of commission for a couple of weeks. Since then, my daily symptoms had worsened and I never felt fully recovered. Recognizing the signs that had forced me to leave my previous job, I just didn't think it would be responsible for me to take on a management role by myself. If I had to miss work for any amount of time, my department would suffer, and that would in turn reflect negatively on the entire store. Despite my eagerness to please, I decided to go back into her office the next day (on my day off, mind you) and talk to her about it. I asked if the other manager had told her about my health condition. She said he had not, so I went on to explain what my diagnosis is, and how it affects my body's ability to function. I poured my heart out to her, and told her very personal information that made me feel so vulnerable. Admitting you have limits SUCKS, but I needed her to understand. After I explained it the best way I could, I went on to say that as much as I felt honored that she wanted me to take on this promotion, I thought the store should pick an employee that will be better able to keep up with a management role. She then looked me right in the eyes and said “You know what I think? I think you don't WANT to do it.” I remember standing there in stunned silence for a few seconds. I can still feel the ways my ears and cheeks filled with heat, my hands started to tremble. I wanted to grab her by her skinny ableist neck and shake vigorously, but somehow I managed to keep calm. I am proud of what I said next; “I understand how having an employee who isn't doing what you want them to do might be frustrating for you, but imagine what it's like having a body that doesn't do what you want it to do.” I don't think she really grasped how serious she screwed up, because she had the audacity to ask me again to take the management role. I told her no, and left. I continued to work there for a few months more before my health deteriorated too much to continue, and I faced more discrimination from her, which I can discuss on the show. My co-workers were in my corner, and when they saw the way she was treating me, they stepped in, which was amazing of them. I tear up still thinking back on that. How has your chronic illness affected your relationships? *It caused some strife between my father and I. I still have some painful memories of him blatantly telling me he thought I just wasn't trying hard enough even though I was facing severely debilitating symptoms. We didn't talk for a brief time after that, but he came around eventually and now understands the reality of my situation. Other than that, I have actually been really lucky to have friends and family who are really understanding and still invite me to things even though they understand I might not always be able to come, and they never let me feel guilty for cancelling plans. Is there anything you are afraid to tell people in your life? *Honestly? No, I'm an open book. I used to be shy about sharing the reality of my situation, but when I came to the realization that hiding the truth fuels the stigma faced by the invisible illness community, I couldn't let myself contribute to that anymore. Now, I'm unapologetically open about what I go through. I do want to point out that despite being open, I am careful not to come across as negative or a "complainer". I think it's absolutely possible to share the way our conditions affect us without wallowing in it. Not saying we should dive into toxic positivity and act like it doesn't suck, because it absolutely does sometimes, I just like to make sure people understand I don't want pity, I want understanding. What is your best coping mechanism? *Do naps count? I do enjoy a good old-fashioned nap sometimes. Other than that, I've found that just talking things through with someone who REALLY understands and cares about you is the most healing thing I've ever done for myself. What are you the most concerned about and the most hopeful for in the future? *I'm concerned about healthcare access for people like myself who CAN NOT go without constant medical care. I am personally a big proponent of medicare for all, and seeing insurance coverage for many Americans being put in jeopardy by the current administration has me very concerned indeed. What has me hopeful is the overwhelming support for medicare for all by so many young people, who are indeed the future of this country. I love their enthusiasm! They give me hope for the future. Is there anything you *don't* want to talk about? Is there a subject we should avoid during the interview? Are you ok with having the video released on YouTube under our Invisible Not Broken YouTube channel? *Is there anything you want to make sure we talk about during the interview? Like an organization you want to promote or something specific that you deal with.I want to give a shout out to the National Organization for Rare Disorders (NORD) and their Rare Action Network (RAN). I am the Community Engagement Liaison for the Indiana branch of RAN, and it would be awesome if I could share our contact info so people can reach out and learn more! Also, I was JUST informed that NORD is about to start their own official podcast called "NORDpod", and it would be really cool if I could announce that during the interview as well, but I totally understand if you would rather not promote another podcast. :) Other than that, I would love to mention the weekly support group I host for invisible illnesses and disabilities! It's called "positively invisible" and we meet in virtual reality on a platform called "Altspace" every Sunday at 7pm EST. As the title suggests, we approach life with invisible conditions with a more positive outlook, but without giving in to toxic positivity. We just come together to check in, support one another, and set small attainable weekly goals to help keep us motivated. We also have a discord server where we can chat between meetups, and I post links to upcoming events. I also need to give a shoutout to my zebra sister Katrina for introducing me to this podcast last year. I love it.

Virtual Reality Animation and the Future of VR With Eugene Capon

"Diary of an Unemployed Actor"

Play Episode Listen Later Sep 22, 2020 39:30


Eugene Capon, previously a social media creative director before entering the XR field in 2016, self-produced/animated the 360 film Journey VR which was shown at Seattle Fashion Week. The short film was well received and was quickly included as a staff pick by VeeR, Adobe and the Seattle International Film Festival (SIFF). Soon after it was included for the steam 360 program where it was the top 360 film for over 30 days. He followed up by recreating the first level of Super Mario Bros as a 360 video which currently has over 8 million views on YouTube. His long list of companies and brands hes worked with include Microsoft, Skype, Wizards of the Coast, Altspace, High Fidelity, Go Media, Dalziel, McDonalds and Jack in the Box. In my talk with Eugenie, he discusses how he studied virtual reality and YouTube that lead to his career as a digital content creator. We talk about what VR is and that turning point where VR becomes mainstream. And we also discuss the change in movies where actors are being replaced by digital versions of themselves. To find out more about Eugene visit: Web: http://www.studiocapon.com/ YouTube: https://www.youtube.com/StudioCapon Twitter: https://twitter.com/CaponDesign --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/unemployed-actor/support

Simulation Nation
Episode 14 - Burning Man Worldbuilder Cause

Simulation Nation

Play Episode Listen Later Sep 16, 2020


As many of you know, Burning Man was relocated to virtual reality this year in Altspace. There were over 150 worlds that were built around virtual Black Rock City, and on this episode we have a very special guest who created some of the those worlds, and helped with many others. You’re not going to want to miss our interview with Worldbuilder Cause about how he does what he does..Then, we teleported to Cause’s Burning Man inspired night club that was literally out of this world— a flying saucer on the edge of a massive reality-bending wormhole, where we heard a live set from DJ Oni. Unfortunately, you just had to be there, and due to the highly reality-bending nature of this event, it was not recorded.Luckily, though, Cause walks us through his process of building his wormhole, so take a listen!

Sneakers to the Metaverse
The Robert Scoble Episode

Sneakers to the Metaverse

Play Episode Listen Later Sep 14, 2020 60:20


Ryan talks with thought-leader and explorer, ROBERT SCOBLE, of all things emerging technology. Robert has authored four books the last of which prompted this discussion. Here's his website: https://scobleizer.blog You can follow him on Twitter at @scobleizer It's called Infinite Retina and you can find it on Amazon here: https://www.amazon.com/Infinite-Retina-Computing-technologies-revolution/dp/1838824049/ref=sr_1_1?dchild=1&keywords=Infinite+Retina&qid=1600094965&sr=8-1 We mention a number of people, companies, books and concepts during the conversation. Matt Miesnieks, founder and CEO of 6D.ai. They were recently acquired by Niantic Labs. Tim O'Reilly's book WTF: What's the Future and Why It's Up to Us https://www.amazon.com/WTF-Whats-Future-Why-Its/dp/0062565710/ref=sr_1_fkmr1_1?dchild=1&keywords=Tim+O%27Reily+WTF&qid=1600095092&sr=8-1-fkmr1 We also talk a lot about VR and Burning Man in VR. The app we're talking about is called Altspace. We also mentioned Rec Room. I VR in the Oculus Quest. Be aware that the updated version will be dropping here soon. So, wait if you want to get the latest and greatest. Also, again, mentioned a couple books that are core to our mission at Aglet and helped informed that from a pop culture perspective: Ready Player One by Ernest Cline Snow Crash by Neal Stephenson We also mentioned on more than one occasion the release of Apple's AR glasses. Obviously, nothing has been officially announced by Apple but, as per usual, we have leaks. Here are a couple articles to explore: https://www.bloomberg.com/news/articles/2020-06-19/apple-team-working-on-vr-and-ar-headset-and-ar-glasses https://www.tomsguide.com/news/apple-glasses Epic Games, creator of Fortnite, has a powerful creation and game engine called the Unreal Engine. Here you can learn more about it from Matthew Ball's wonderful essay. Thanks!!! Ryan

This Week in XR Podcast
This Week In XR 8-28-20

This Week in XR Podcast

Play Episode Listen Later Aug 28, 2020 28:06


Head of Altspace, Katie Kelly joins Ted and Charlie to discuss this week in XR: TikTok and Walmart, Unity IPO, Sunsetting Oculus brand?, Epic v. Apple (cont.), Facebook Horizons, Burning Man in AltspaceCheck back here next week for your scoop on the latest XR news. See acast.com/privacy for privacy and opt-out information.

Simulation Nation
Episode 10: Worldbuilder Daisy Shaw

Simulation Nation

Play Episode Listen Later Aug 19, 2020


Nationites! Today we have a very special episode with one of our favorite worldbuilders in Altspace. Daisy Shaw has created dozens of worlds that range from the relaxing Caribbean getaway to the chilling Purgatory. We will talk about how she got into VR, her process, and will take a guided tour through some of her most inventive worlds.If you’re intimidated about building your own virtual world, Daisy gives some tips on how to get started, and also some resources for building in Altspace. She also talks us through her Pilgrimage To Mount Seleya from Star Trek III: The Search for Spock, as well as her Bug’s Eye View World, then takes us a tour.You can follow along with pictures that are posted on thesimulationnation Instagram: https://www.instagram.com/thesimulationnation/If you want to be inspired, you'll have to check this one out!

Memphis Famous
Episode 7: Richard Douglas Jones

Memphis Famous

Play Episode Listen Later May 25, 2020


Richard Douglas Jones calls in to talk about comic books, his short-lived experience teaching algebra, and how his three-year-old has seen him do stand-up.Facebook: https://www.facebook.com/RichardDouglasJones/Instagram: @rdouglasjonesTwitter: @rdouglasjonesPodcast: Black Nerd Power https://www.facebook.com/blacknerdpower/Media recs: Walter Mosley, Black Panther, Robert Klein, Whoopi Goldberg, Robert Townsend, Altspace on the Oculus Quest, Reggie Watts

Zero to Start VR Podcast: Unity development from concept to Oculus test channel
All Systems Go! Our new VR setup, exploring AltSpace, VRChat, Tilt Brush and Facebook VR art communities

Zero to Start VR Podcast: Unity development from concept to Oculus test channel

Play Episode Play 31 sec Highlight Listen Later May 7, 2020 27:00


We're back! Thanks to Berkeley Community Media, Melanie has a new VR-ready gaming PC and is all set with Unity Hub and the Oculus Rift CV1. On this episode we reflect on my early days in VR (way back in 2015) and my first GearVR project, how VR development keeps you on your toes, we dive into Melanie's new PC and the VR experiences she's been exploring including AltSpace and VRChat. We also highlight a few of the many thriving VR art communities on Facebook that will inspire you on your VR journey and more. As always, stay focused in dev mode with our weekly music playlists on YouTube: Elements and The GammaHappy Installing! Featured linksOculus Start Developer program 360 VIDEO: Snow Angel "We Love"360 Filmmaker Kevin KunzeXEODesign CEO Nicole Lazzaro SpatialFirst CEO Emily OlmanZencaster High Fidelity PodcastingAbleton - software and hardware for music creation and performanceVR Hardware / Tools / Social PlatformsVIDEO: ASUS G11 Gaming Desktop Computer overviewUnity HubAltSpaceVRThe HiveVR in AltSpaceTOOL KIT: AltSpace world building VRChatTilt Brush by GoogleGoogle BlocksVR art communities on FacebookXR ArtistsVR Art Live!Learning Unity for VR/AR Artists Tilt Brush ArtistsImmersive AnimationFollow us on Twitter@iSiciliana@BCMORG@Quirkeley@ar_vr_womenJoin ARVR Women and Allies on Facebook===================Zero to Start Music by Melanie Mentzel and Leonard Sherman

Reality Quest
Reality Quest Ep9 | Forging Worlds with Gwyn Leece

Reality Quest

Play Episode Listen Later Feb 3, 2020 193:56


This week, we pick up some of our threads from previous episodes on social VR, augmented reality, and the Metaverse. Gwyn Leece is our guide through the composition of virtual worlds seen through a Hololens and experienced from within a VR headset in Rec Room. Some of our previous episodes have covered more on the social interplay and experience of social platforms like AltSpace and RecRoom, but this time we dig a bit more into the composition and engineering of these platforms. Together we meander into everything from early childhood and video game culture to building worlds and cultivating virtual economies. Gwyn's broad experience in the design and development of interactive experiences across multiple types of immersive platforms brings a wealth of perspective and knowledge to the roundtable. It was so much fun sharing an evening conversation with Gwyn, and hopefully won't be her last appearance on the show. We hope you'll enjoy this episode as much as we did. If you want to hear more from Gwyn, you can follow her on Twitter @gwymff (https://twitter.com/gwymff). Show Notes - Nintendo Wii: One of the first widely successful motion-tracking game consoles(https://en.wikipedia.org/wiki/Wii) - Kinect: XBOX Motion tracker(https://en.wikipedia.org/wiki/Kinect) - Dance Central(https://www.dancecentral.com/) - Beat Saber(https://beatsaber.com/) - The acting troupe from RecRoom(https://www.youtube.com/watch?v=6Seev70WSSk) - HoloTour(https://www.microsoft.com/en-us/p/holotour/9nblggh5pj87?activetab=pivot:overviewtab) - Berlin Blitz Experience(https://www.oculus.com/experiences/rift/2178820058825941/?locale=en_US) - "Strange Beasts"(https://vimeo.com/209070629)

VRside Chats: A 360/VR Podcast
Making Defrost with director Randal Kleiser - VRside Chats #15

VRside Chats: A 360/VR Podcast

Play Episode Listen Later Jun 20, 2019 34:47


We thought we'd try something a little different this week... so we have the audio from Dan's interview with Hollywood director, Randal Kleiser at the Altspace event for his VR series, Defrost!

SUBS Talk
Co-working: The New Way to Work!

SUBS Talk

Play Episode Listen Later Jun 5, 2019 20:58


Our June SUBS Podcast welcomes businessman and owner of Altrincham's very own co-working office Altspace, Steve Upham. We discuss how starting a business after being in the advertising industry for 20 years was a passion for Steve. How he found Altrincham and the support he received from SUBS during the early stages. Listen in to our 20 minute chat and find out some useful top tips.

The Virtual Reality Podcast
Educators in VR Meetup w/ Altspace

The Virtual Reality Podcast

Play Episode Listen Later May 10, 2019 26:39


Daniel Dyboski-Bryant and Lorelle VonFossen, share Educators in VR meetup information and how you can join them in Altspace to learn with a community of passionate educators. Also, we ponder the beauty of a future with VR having its own timezone: One timezone to rule them all.... The next meetup is Thursday, June 6, 2019 at 3pm EST/12pm PST. Check out AltspaceVR ahead of time! Join their discord channel with the invite code: SPONSOR THE VRPODCAST! Are you an ARVR platform in the education or business realm and want to extend your reach? Consider sponsoring the VR podcast. With a global audience and robust immersive content, we can get your platform in the ears of a niche audience. Email us at theVRpodcast@gmail.com to find out more. We appreciate our listeners and sponsors! Check out some our sponsors below! Not only do they sponsor us, but we use and endorse them! Rumii by Dogheadsimulatios Distance.Travel. Costs. Distractions. These things can be barriers to getting business teams and students together to focus on what on what matters—the problem and curriculum at hand. As hosts of the VRPodcast we live across the US — Louisiana, New York, California and Kentucky. Rumii is our go to multi-platform meeting space that eliminates these problems by bringing all of us together in VR, no matter where we are. With features like a 3d model viewer, digital whiteboard, screen and file sharing, we can share our ideas in multiple ways without distraction while being completely immersed in the tasks at hand. Head to DogheadSimulations.com and sign-up for a free trial of Rumii. When you're ready to subscribe email contact@dogheadsimulations.com and mention the VRPodcast to save 10% off your monthly subscription price or 20% off a pre-paid, annual subscription. CospacesEdu If you are an educator and VR fanatic like us here at the VRPodcast, then you need check out CospacesEdu. CospacesEdu is an intuitive education technology enabling students and teachers to build their own 3D creations, code them, and view them in Augmented or Virtual Reality. You can get started for free at Cospaces.io or you can check them out on the App store on apple and google play. CospacesEdu. Make AR and VR in the classroom. --- Support this podcast: https://anchor.fm/the-virtual-reality-podcast/support

Headplace
Headplace In VR

Headplace

Play Episode Listen Later Jun 21, 2018 15:00


A few weeks ago, Matt and Eric did a live podcast taping in virtual reality through Altspace, a VR platform. Enjoy this special meditation that blends our inner world with the virtual world.

Pro Video Podcast
Pro Video Podcast 45: Eugene Capon - Virtual Reality evangelist. What is the future of social VR?

Pro Video Podcast

Play Episode Listen Later Feb 15, 2018 39:30


Eugene Capon is a VR evangelist. Host Blair Walker explores both the future of VR and the current projects which have gained traction. Also, what are the ways to monetize VR? Eugene is the co-host of Glitched the first talk show in Virtual Reality.   Show Notes: Compiled by Matt Lloyd 00.45 - About Eugene 01.00 - Glitched VR show 01.40 - AltSpace VR platform 02.00 - HighFidelity platform 02.30 - What happened to AltSpace? 03.40 - Monetising VR: ads, sponsorship 05.00 - Building 3d elements that interact with audience for advertising purposes 06.00 - Thoughts on AR vs VR 07.40 - Will VR become more and more integrated into the real world? Sansar VR 08.40 - Gameplay as one of the driving forces in VR development, two other major ones being education and pornography 08.57 - EC: "VR is the most empathetic technology we have ever created" 09.10 - EC Volunteered at Seattle International Film Festival Experience SIFFEX in order to learn more about VR 09.44 - Nonny de la Peña Arguably the foremost female contributor to the field of VR "Immersive Journalist" 10.23 - Extremely intense journalistic experiences 10.55 - VR enables us to fulfilling roles based on real experiences 11.10 - Rumble pack for haptic feedback 11.30 - Escape My House NZ fire service VR experience 12.25 - Is it just a niche market or will it become mainstream? 12.44 - Ten year adoption rate for new tech. We are now in year 3 of this cycle with VR. 13.45 - We are in the third wave of VR now 14.30 - Tech is now mature enough for society to start adopting VR: Vive and Oculus 15.00 - Opportunities in VR for video professionals: “Coding films and filming games.” We are mixing media in such a way that the possibilities are endless. 16.30 - Pressplay consulting 16.50 - Iron Giant VR experience 17.35 - Journey VR originally created for Seattle Fashion Week 19.40 - VC money is still pouring into to VR 20.25 - Monetary opportunities in VR 21.00 - Building a full set for a TV show costs a lot of money: “it’s so much easier to just put on a headset, grab a proper microphone, and some trackers all over your body and have a live show and just do the tracking realtime. It’s going to cut down costs… drastically.” 22.00 - Background in motion design 22.55 - Motion skills are all definitely transferable to VR 23.30 - If you wanna build games… Anything you wanna learn there is 13 year old boy with a webcam that can teach you how to do whatever you need to do. 24.15 - Six degrees of freedom by Facebook 25.15 - In five years we will have volumetric 360 cameras that will record from a single location in space but have enough data to create 3d models from the environment around you. 25.40 VR experiences: Accounting, theBlu, 25.50 - Lytro Lightfield technology Camera for volumetric point cloud data 26.50 - Where Eugene is moving to creatively in the near future 27.00 - Directing 3D Pixar style VR movies 27.20 - Mario VR project 28.00 - Proxima B project 28.30 - Maxon helping with VR remake of A Midnight Visit, a film he made at college 29.50 - Evening Coffee: where Eugene is livestreaming his creative processes   31.11 - Pro Video Picks: Eugene: Rocketjump "Why CGI Sucks" Blair: After Effects Script TidyUp   32.40 - Freddie Wong 33.08 - Scorpion King   34.50 - Following Online: Eugene: Mike Diva 3 vid series for LA Metro in style of fun japanese commercials Blair: Matt Lloyd   36.15 - Inspirational Video: Eugene: Scavengers by Titmouse Blair: Infinite Worlds by Philip Lueck   37.28 - Follow Eugene Online: twitter - @capondesign Youtube - capondesigntv   Pro Video Podcast Online: Blair Walker - Twitter Pro Video Podcast - Slack Pro Video Podcast - Facebook Group Pro Video Podcast - Twitter Pro Video Podcast - Website Pro Video Podcast - Spotify    

Research VR Podcast - The Science & Design of Virtual Reality
Why Women DON'T like Social VR w/ Jessica Outlaw - 059

Research VR Podcast - The Science & Design of Virtual Reality

Play Episode Listen Later Feb 14, 2018 74:00


Behavioral Scientist Jessica Outlaw is an outspoken Social Scientist in the field of VR User Experience Design. She recently published an Inductive Qualitative study with Beth Duckles, PhD about the experiences of "Millennial, tech-savvy women" in Social VR applications (Altspace, High Fidelity, Facebook Spaces, etc). In this episode, we talk embodied cognition, implicit biases, gender differences in social behavior and navigation in an unfamiliar environment, as well as the questions the paper raises up about inclusivity and approachability in design.

Windows Insider Podcast
Mixed Reality Part 1: Microsoft

Windows Insider Podcast

Play Episode Listen Later Dec 13, 2017 38:38


Over the next two episodes, the Windows Insider podcast explores all things mixed reality. In part 1, we chat with the Hololens team about design elements in Windows Mixed Reality and how developers can get started creating immersive experiences. We also hear how virtual reality enhances social life and creates community with people from all over the world. Find out more about Windows Mixed Reality here: https://aka.ms/MoreInfo_WindowsMixedReality   Episode transcript ALEX KIPMAN (from video):  Now we're standing together at the threshold of the next revolution of computing.  Now, the thing that excites me about this revolution is that computers will empower us to renegotiate our very contract with reality, giving us the capability to transcend time, space, and devices In this revolution we will immerse ourselves in virtual worlds of our choosing, and we'll be able to accomplish impossible things.  And we'll be able to do all of this while creating lasting memories with the people that we love Our very sense of reality is set to be transformed as we enter this new era of computing, the era of mixed reality JASON HOWARD:  That's Alex Kipman, Technical Fellow here at Microsoft, delivering the keynote at a recent event where he unveiled the company's vision for mixed reality And as you can tell from that clip, his vision is a bold one.  Microsoft's plan for mixed reality is nothing short of transforming the way people interact with the physical and digital worlds But let's back up for a second.  What is mixed reality, and what will it enable us to do? Welcome to the Windows Insider Podcast where we explore all things Windows, the Insider community, and beyond I'm your host, Jason Howard. You're listening to Episode 10, the first of a two-part series where we'll explore mixed reality Microsoft has been a pioneer in mixed reality, also known as MR, starting with the groundbreaking launch of HoloLens in 2015.  The HoloLens is the world's first untethered holographic computer that enables people to have experiences that blend both the physical and digital worlds To learn about recent developments in MR I've invited a couple experts from the HoloLens team to the podcast today BECKY HARUYAMA:  My name is Becky Haruyama, and I am a Principal Designer for the Windows Mixed Reality Engineering Team. And what I've been focusing on most recently is the customer experience in the physical Microsoft stores where people who are going out and looking at what is this Windows Mixed Reality, we have design and experience for them to kind of better understand why they should invest in this KATHERINE HARRIS:  Yeah, and I'm Kat Harris.  I am also on the Windows design team, but I am a developer and I work mainly with our open source toolkits that we provide to developers to help them really dive into working with our headsets, and making very high quality, cool, new experiences and new tools for their companies or bringing their ideas to life JASON HOWARD:  So Becky, let me ask you, what is your definition of mixed reality? BECKY HARUYAMA:  So we are familiar with the physical world.  We live in it every day.  It's made out of atoms.  It's things that you can touch.  And then there is this digital world that is made out of pixels.  And mixed reality is the blending of those two realities together And so while that is still really abstract, if you start thinking about augmented reality and virtual reality, those are actually under the spectrum, the umbrella term of mixed reality So augmented reality is when you have digital artifacts in your physical world, so you can see your environment, you can move around inside of it, and there are digital artifacts that are around.  And there's different kind of fidelities of that And then of course on the virtual reality side your environment is completely digital. And there's not really like a hard edge line, it's more of a blending of people, places, and things.  And so you could have a fully digital person in a fully physical location or physical place.  And so it's really like Alex Kipman talks about this dial, the mixer, that kind of mixes people, places, and things between augmented reality and virtual reality.  So there is no boundary between the two, it's really a mixture of those three characteristics under the umbrella of mixed reality JASON HOWARD:  So Kat, your work is focused on enabling developers to create mixed reality experiences.  What are some inspiring things you've seen people do with this new technology KATHERINE HARRIS:  A lot of different things.  What's great about mixed reality is that it's kind of an open platform for a bunch of different industries to kind of jump into.  You have the medical industry, you have education, you have training people.  And it's this new exploratory like medium of giving content to people and kind of training their brains or delivering that content in a different way that they've never really experienced before And so we're enabling developers now to create new experiences that we would have never realized ourselves.  Just being in the tech industry we're kind of in our own little bubble.  But getting to share this technology with a bunch of different people allows them to create some really cool things I met a woman last week actually who was working in robotics, and she was using the HoloLens to control multiple robots and like control where it was going.  And I was asking her, like, oh, that's so amazing. She's like, yeah, what would be really cool eventually is to be able to have a counterpart application in immersive reality, and have the headsets where people could experience like what the robot was experiencing perhaps.  And that way you have one person controlling it with the HoloLens, and another person experiencing what the robot is experiencing JASON HOWARD:  Wow KATHERINE HARRIS:  Yeah, exactly.  I was like, oh my gosh, that's so cool, I want -- I want that application now BECKY HARUYAMA:  Tell him about what that event was KATHERINE HARRIS:  Oh yeah.  So last week, we had an event with women in VR.  We invited a bunch of women creators who had HoloLens out in the field in LA, New York, Paris, and had them all come in for a two-day workshop to kind of introduce them to the new headsets, as well as showcase their awesome HoloLens applications So there was about nine or ten different applications that people were showing off.  One of them was a museum application called HoloStoria where museums could use it, and you can have 3D assets, place them around your museum, scale them up, add 2D information to also display to the user. And you didn't need to know anything about programming to use it.  So you could give it to curators and stuff, and they could just easily go around and create their museum add-ons or extensions to their physical locations And a couple other fun ones, there was one where you defend kittens from aliens attacking.  So that's more on the gaming side One person was using AI to train a dragon.  Think of a Tamagotchi, but with a dragon that could interact with your physical world.  So it knew where walls were, it knew where the ground was, it could fly and burrow and avoid stuff, and you could interact with it, give it commands We also had like art installations where you could see a stage and interact with your friends and see this art installation come to life Muralize is a very popular application where you take your Instagram feed or any Instagram photo and put it on a wall, pin it there, and then you can actually have paints and stuff and paint the wall with the headset on, so you can see your art.  So it's helping artists create in a new way that I would have never been able to come up with BECKY HARUYAMA:  And this whole thing was kind of identifying people out in the wild who are creating amazing things on HoloLens, and then the effort was helping them kind of port these experiences over to Windows Mixed Reality immersive headsets, just to kind of enable them to have broader reach JASON HOWARD:  So it sounds like developers obviously they have their hands on this, they are doing great things already.  What are some of the key things that, Kat, you and your team are doing to enable developers to have a good experience in this space KATHERINE HARRIS:  Yeah, there's a bunch of things that we're trying to do to meet developers where they are So we have a repository on GitHub called the Holo Toolkit.  And it's a toolkit of assets and scripts that developers can use with the engine Unity.  It's a game engine to use simulations or create 3D environments. And using those scripts and the toolkit they can easily get started with the basic foundations of how do you do spatial mapping, how would one do like hand gesture for tapping or gaze.  And so the scripts are already given to them JASON HOWARD:  Let's talk about some of the design elements in Windows Mixed Reality.  Becky, can you tell us about the considerations you and your team had during development BECKY HARUYAMA:  We really wanted to make sure that we had content that would be interesting to people who are gamers, people who are not gamers, men and women, different ages.  And so we had that as a goal And then we were also looking at the Cliff House, which is our kind of, quote/unquote, "home" in mixed reality.  It's the environment that you cruise around when you're inside the headset.  And we looked at the design of the quote/unquote "architecture," and there are different spaces in the Cliff House And so we looked at what we call these different psychological fields or what are the things that you do in these different types of rooms or these different kind of locations.  So we have a back patio.  It's really beautiful.  It's very relaxing.  You're looking out over Mt. Rainier.  You can go outside and there's birds chirping.  So the psychological field for that is relax and dream And then we have a studio which is more your typical kind of office studio space.  And that's more for creativity and productivity And then we have the deck which overlooks the water.  There are these floating islands.  We like to have a little bit of fantasy in with our reality.  And that one's more aspirational.  It's more like what's next for me.  I'm about to decide what I'm going to do with my life.  And so that room is learn and discover And then we have the theatre, which is this really amazing, huge space that is where you have your games and your movies and it's more about like escaping and playing So we kind of had that as our organizing principles for the way we wanted the demo to unfold.  We looked at what content we needed in each of those locations to kind of ensure that we would have an experience that would really resonate with a wide group of people JASON HOWARD:  Can you tell us a little bit about the history of the Cliff House and why is that the first place you land in the Windows Mixed Reality world? BECKY HARUYAMA:  So one of the things that I think is really interesting when we talk about mixed reality is realizing that on our desktop our 2D screen when you go to the Start Menu, like that's kind of your center of gravity, like that's how you go back to it, it's how you move around, and that is kind of kind of the paradigm that we use So when you think about transitioning into a spatial analogy, and it's actually the thing that we're most familiar with in the world.  Like we were born and we move around in the world, and it is a spatial interface, it is a spatial environment So when you think about what is a home, it's something that everyone can relate to, hopefully, that it is this place that is kind of central to who you are and to what you do. And architects and space planners really leverage these constructs that we're familiar with around what situation am I going to do in this room  and in this room and in this room, and then you design kind of a place around it So having it be a home really seemed to make the most sense, because we wanted it to be familiar, and we infused some like fantasy into it, like I mentioned before with the floating islands.  So it really is like this aspirational, amazing place that we wanted people to instantly understand how to move around within it But it's not your normal home.  Like there are no doors, there are no windows.  You can hop up onto the roof, which is my favorite place to go KATHERINE HARRIS:  Same BECKY HARUYAMA:  Yeah, it's so fun.  It's got the best view And so it just seemed to make the most sense We weren't going to do like a forest.  Ah, I'm lost in the forest, you know, or like you're on a beach.  Well, okay, that's fine, but we wanted it to have a certain level of utility.  We wanted it to be a place that was comfortable, and we wanted it to be neutral enough in the sense so that you could personalize it in the way which you organize all the things that matter the most to you, the apps that you like the most And it was actually inspired by a really beautiful modern house that was built in the 1950s, I believe, it was the Farnsworth House.  If you look it up online, it's this really beautiful, kind of super simple, streamlined house, had a lot of glass, really simple lines.  And the architect built it for his client to kind of support her hobbies, which were playing violin, reading poetry, and looking at nature.  And so it was this really amazing kind of inside-out space that when everyone looks at this picture, it's like, oh, I really want to live there, that's like the most amazing house.  And so that was a lot of the inspiration for the Cliff House And we picked the external environment to be inspired by our beautiful Northwest, and that's why we have Mt. Rainer there also JASON HOWARD:  Nice.  I actually didn't know that about the history.  That's kind of cool that it's based off of an actual house that exists BECKY HARUYAMA:  Yeah, well, a lot of architecture is this really interesting -- you know, you look for inspiration, and then you kind of apply it to the goals that you're trying to facilitate I mean, I think the most important thing is we wanted people to be able to identify with it, and to then make it their own.  And so that was one of our main goals JASON HOWARD:  So to the point of personalization and making Cliff House your own, right, do either of you have your own Cliff House that you've designed and customized and - KATHERINE HARRIS:  Oh yeah, yeah.  Becky, you go first BECKY HARUYAMA:  Yeah, okay.  So I have spent a ton of time in the headset kind of creating my own environment.  And my favorite thing was when I put up the photos app, and put my own personal photos in, so it turned into like a slideshow.  And so I'm hanging out in there, and I'm doing my self-hosting and kind of figuring out how we were going to create the demo for the retail stores.  But then there's my family right there with me. And then we had kind of an internal contest of who could like make the craziest Cliff House.  And some of the other designers made these amazing -- like they take the holograms and they would like make -- I don't know, there was like a hundred flamingos or monkeys, I don't remember what it was, or they'd like take the shopping bag and make it huge, or, you know, it's really fun, because there's a lot of scalability.  You can play with the scale of things in a way that you can't do in the quote/unquote "real world."  And so like playing with the holograms, and then putting your apps in the way that you want to, and like what's on the roof and -- okay, Kat, you go KATHERINE HARRIS:  My favorite thing is to make the Netflix app as big as possible, so I have like an 80-foot screen BECKY HARUYAMA:  Is that on the roof KATHERINE HARRIS:  No.  So there's like the media room, right?  Well, there's a button on the side of the media room where it's just like a wooden room, but then when you hit that button, it turns into outer space.  Or like not outer space, like the stars JASON HOWARD:  Okay KATHERINE HARRIS:  And it's beautiful.  And I just like watching my new Netflix shows, and then seeing this beautiful skyline.  And then it's like Netflix but then it's all my other media as well.  I have a bunch of 360 video apps on the side, and then I have a bunch of games on the roof of the house, so I'll just pop up to the roof, and it's like 360, just all my favorite games. And then, of course, I use my holograms to like make it my own.  So I have like a little dog hologram, a little cat hologram, just lots of pets and animals.  Since I don't own any, I can have hologram ones JASON HOWARD:  And no mess to clean up KATHERINE HARRIS:  And no mess to clean up.  I don't have to like feed them and stuff or forget to feed them, because that's why I don't have a pet, because I would -- they would die.  I've killed a cactus.  Never mind.  That's another story JASON HOWARD:  If you're ready to see the Cliff House for yourself, just go to a Microsoft Store for a free demo.  You'll also be able to check out the different immersive headsets that are available now.  I've tried it, and it's a ton of fun.  Not to mention the fact that I scored Spartan the first time I played the new Halo mixed reality edition. Another exciting development in MR is the opportunity for socializing.  This immersive technology can give you the chance to meet people from all over the world, attend live events in far off lands, and play interactive games Here to tell us more about the social side of MR is Katie Kelly from AltSpaceVR, one of the leading social platforms for virtual reality So AltSpaceVR provides an environment for people to meet up in virtual reality.  Why is it important to have social spaces in VR KATIE KELLY:  I think the better question is, why is it important to have social spaces in general.  And I think in virtual reality having a place where you can hang out with other people is just a natural evolution of where we are with communication technology So you have Skype and you have videoconferencing and you have a phone, and we've gotten really tethered to these devices where you are only communicating through speech or looking directly at somebody on a Skype call.  But you miss out on those things that we do when we're watching TV together, those natural interactions that you have when you're doing something together So what we think is that VR is the natural evolution of communication, is that you are going to have shared experiences with each other instead of being tethered by just your voice or through eye contact on a videoconference JASON HOWARD:  So can you describe a little more what it's like being there in virtual reality just hanging out KATIE KELLY:  Sure.  When you go into AltSpaceVR, you don't know what you're exactly going to get, but our biggest goal is to get you to laugh, hopefully in the first five minutes So you can come into AltSpaceVR and you will first probably pop into our campfire.  It's our communal space where there are people hanging out, and we have marshmallows and we have a forest landscape and a roaring fire, and that's where people go to hang out And so when you go in and there's going to be somebody there, they'll probably say hi, and you'll say hi back, and then you'll realize that you are talking from inside your headset, probably in your living room, hopefully with clothes on, to a random person that might be in Norway or might be in Sweden or might be in California or somewhere in the states, and then you just start talking And if you don't just start that conversation, we have lots of things for you to do to start to encourage those interactions.  Our main goal is to get you to meet somebody new, and to have a good time, and hopefully make a friend And so we have games that you can play, we have dungeons and dragons, and we have chess, and we have Cards Against Humanity is our most popular, of course JASON HOWARD:  That's a fun game KATIE KELLY:  It's called Holograms Against Humanity in AltSpaceVR And you can go explore different environments.  We have a full Mayan maze that will take you 20 minutes to get through, and you'll make some interesting friends along the way We have a disc golf course, and mostly we have events.  We're really known for our events.  You can come in at any point and see a community calendar of all the events that will be happening throughout the day or the week.  And it spans the gamut from meetups to comedy shows to news broadcasts to live streams, our rocket launches.  We do a live stream of SpaceX rocket launches.  Those are some of our most popular live streams Because we've found that people want to experience these pulse moments together with other people.  So what's a better way of doing that than putting on your headset, you're alone in your room in maybe rural Nebraska, and all of a sudden you're in a room watching something really cool with a bunch of people that could potentially be new friends JASON HOWARD:  So as an individual, the experience, I put on my headset, and, you know, I get logged in, so to speak, right?  What do I see of other people?  Am I seeing actual images of them?  Can they upload photos of themselves?  Is it just like a representation, is it some sort of avatar KATIE KELLY:  So right now you're an avatar.  And we have a range of different avatars that you can customize, mostly with different colors for different robot avatars, and then we have a male and a female avatar with a couple different clothing styles, different races, different hair colors.  And so that's where we are right now with our avatar system.  And so when you go into a room, you see a bunch of other avatars But what's interesting, if you haven't tried VR, is it's really hard to explain how present you actually feel with other people.  My father has a Gear VR that I got him years ago when I first started at AltSpace so that we could experience what it was like hanging out with somebody you knew in VR.  And he's always a white avatar with red stripes, with his hands behind his back.  But after probably, I don't know, 15 minutes, I completely just associated that avatar as my father.  At one point, he switched avatars, and I was like, no, dad, you've got to back, now you're just in a different body.  You were you when you were that avatar And we found that across the board that people really start to identify with the avatar that they are, and when I got into AltSpace and I see my friends there now, now that I have friends in VR, which is really strange to say, I recognize people based on their avatar.  I'm like, Lea, hey, how's it going, and Peroxide, how's it going, so nice to see you in your red avatar JASON HOWARD:  So it sounds like people from around the world are participating and joining in and getting together.  Can you tell us a little bit about the people that are participating?  Do you have any information about like the diversity of users kind of around the world KATIE KELLY:  So our events are a testing ground for us to try a lot of things to see what people are going to like in VR.  So we do a lot of things.  I have done the first yoga class in virtual reality.  I have held the first meditation meetup with our amazing previous community manager, Lisa Kotecki.  And we've just tried to supply a lot of different things to see what people like to do And so one idea was to do meetups, and they've become really successful.  So I did an LGBT meetup, and we had a good couple hundred people show up, and we talked about what it was like being gay around the world One guy was from South Africa talking about being gay down there.  A couple in Australia was talking about fighting for gay rights.  A man in Turkey was talking about having to prove that he was gay, because he couldn't join the military because he was gay, but they didn't believe him And then you had a girl in rural Nebraska that was 16, and she couldn't actually say the word gay because her family could hear her, because she was still in her family's house.  So she messaged, she wrote a little text message to one of my coworkers that was in the space I was in.  You have to use your imagination a little bit, but you feel like you're in an actual space with other people And he messaged me and said, "Hey, there's this girl here that wants to talk and tell us her experience, but she can't say the word gay.  What do we do? And so I asked her, I said, what's something you just love to talk about?  And she said chocolate.  I said, okay, every time you want to say the word gay, say the word chocolate She told us about the first time she ever ate chocolate, who she liked to share her chocolate with, all the different kinds of chocolate that she liked.  And then three weeks later, she came out to her family, because she felt like she had her community in VR that she saw once a week, and she didn't feel as different as she had felt before And those stories are happening over and over again, but those kind of moments where you wouldn't be able to find your community out in your neighborhood, you can now put on a headset and potentially find it from anybody around the world JASON HOWARD:  That seems like it takes away some of that isolation, and so that you can connect with other people that are going through whatever particular experience they may be seeing or feeling or thoughts or topics or anything really KATIE KELLY:  Exactly. Another example, we partnered with NBC last year to do a virtual democracy plaza.  So we did a recreation of Rockefeller Plaza in VR that you could wander around, go to the ice rink.  And then they brought in some of their amazing talent, Al Roker, Chuck Todd, Steve Kornacki, to do live newscasts in VR But what they also did was they brought in live streams the presidential debates into VR.  So we did all four of them. And this sounds like it could go wrong in so many ways, right?  Like you're inviting a very polarized nation and world to come hang out in virtual reality and watch this live together. But what we found was that people in general when they felt like they were really there with other people, they talked, they communicated.   They weren't leaving mean messages on YouTube, they were actually having a conversation with somebody.  So even while they disagreed, they were talking The first day after the elections, results came in, I held a casual gathering in VR asking people to talk about their thoughts.  And we had Republicans, we had Democrats, we had people from outside the U.S. talking.  And after about an hour, my heart felt so much better, because the main thing that people kept saying is, hey, we're in this together And I took off my headset after that moment and felt like I had gotten out of my echo chamber that I see on so many other social media accounts, and felt like, okay, I had connected with the people that I didn't necessarily know or have a face to, and I felt like we got each other.  And that's what I've found in AltSpaceVR all the time JASON HOWARD:  So that's interesting that you put it that way, because when you don't have some of that personal connection, you end up with a lot of what you see in social media, be it Twitter or Facebook or wherever, where when you don't know the person and it's just a flat 2D image and it's a wall of text that you're scrolling through, it's easy to sit behind your keyboard and type something that you may not necessarily say or not say it the same way if you were face-to-face with somebody or if you were in a group of people And it sounds like having this extra layer of feeling like you're there, even though you may not physically be there, it kind of takes that down and kind of resets people back to a moment of, hey, I'm actually talking to other people instead of just adding to a wall of text KATIE KELLY:  Definitely.  And I think what's important, too, is to acknowledge the work that the AltSpaceVR community has also done to make it a really welcoming place.  I don't think it's just you're in VR now, you feel like a better person. I think we've worked, one, really hard to make sure that we are really welcoming to a diverse group of people.  So we have live in VR customer support all the time.  We have our community support representatives that are always there in the campfire, a living, breathing person in VR.  I can't say that enough, because we're probably the first people to have that always there.  And they are our first person that you talk to, first person to kind of intro you to the product if you have any questions going on.  But also if you have any troubles, if any problems are arising, you can go and talk to a real person and say, hey, I'm having this issue And then on top of that we've put in some really amazing tools so that you feel like you have control over your environment.  So if I am talking to you and your mic is really loud or maybe you're saying something I don't want to hear, I can mute you.  And then that mutes you for the rest of the experience until I unmute you.  I can also block you if I don't want to see you anymore.  That will remove you from my experience, and will remove me from your experience.  And then also when you block somebody, too, you can report like why did I block this person. And then you have the live 24-hour support.  But then you also have a space bubble.  And this one's really important I think just in VR because it's really easy for an avatar to get so close to you that you feel they're actually invading your personal space.  It feels really uncomfortable.  And so automatically when you come into AltSpaceVR, you have a space bubble around you that if somebody gets too close they disappear and their handle disappears.  And then if you want to get closer, like if you have a couple friends, people love like cheek kisses in AltSpaceVR and fist bumps and hugs. There's this one woman, Clair, that lives in London.  She's in AltSpaceVR a lot.  And every time I see her like she wants to give me a hug.  And I get so excited, I'm like, Clair, and we hug, and it feels like I'm getting a real hug by this woman from around the world So you should have that control, too, to be able to have those more intimate moments when you want, but if you don't, you have some tools at your disposal so you can take care of yourself JASON HOWARD:  So earlier, you mentioned the concept of an echo chamber.  And a lot of times that gets associated with like political thoughts and things like that.  But if you expand upon it a little bit, you get to the whole like your social bubble of like the things you surround yourself with, right, the spaces you choose to participate in So how are you like creating inclusive experiences for all kinds of people?  It sounds like you're already taking steps down that path KATIE KELLY:  I think our events is where we start.  So you can think of an event almost as the easiest way to create VR content, especially if you're not a developer.  And also we should talk later, too, about all the developer tools we have. But specifically with events if you are just a random person, again maybe living in rural Nebraska, not to pick on rural Nebraska, but you can go into VR, set up an event, and you automatically have a way to talk to a lot of different people. And our community has been creating most of the events that we've had, especially the last couple months.  And those have included things like book clubs and poetry meetups and writing workshops for NaNoWriMo last month.  And we've had yoga classes and meditation and talent shows, talk shows.  Talk shows have become really popular where you kind of have the original feeling of YouTube.  You have these people that recognize the power of the platform, and they were basically unknown before, but now they're creating a presence in VR This amazing woman, Vivian, if you ever come into VR, you'll see her show.  And she comes on, and she just puts together this amazing show where she'll have games and trivia and invite people from the audience to come and participate But we're creating a new medium, and it's really fascinating.  And what that goes back to when it comes to diversity is that our events aren't games, they aren't attracting just a gamer audience that usually skews male.  We're attracting a wide range of people because we aren't a game, we're an experience So if you come into AltSpaceVR and you want to go to an event, you might go to a meditation event or there's actually a slumber party I think on Monday night.  And women and men are welcome, but it's run by a bunch of women that wanted to have an event where they could connect with other women and watch movies and TV and just hang out So that's what makes me really excited about the diversity possibility of VR is that AltSpaceVR is showing that there's a lot of people out there that want to experience VR.  They just don't necessarily know where to go, and AltSpaceVR seems to be a great place for them to start JASON HOWARD:  Yeah.  So having this type of space, and I know we touched on a moment about ago about muting and blocking people, things like that, right?  And as we mentioned before, on traditional social platforms there's the whole concept of trolling and annoying people and people that are out to in essence create an unwelcoming environment or they try to take over conversations, things like that, right?  Have you seen this as a problem in AltSpaceVR as of now?  Do you expect it to be a problem into the future KATIE KELLY:  It's a problem in VR in general.  It's a problem in real life in general So one thing that my team spends a lot of time thinking about is how do we try to address those problems as soon as possible, and give users the chance to address it themselves, which is why our mute and our block and our bubble are so important, and why are in-VR 24/7 support is really important So what we found, one, when you come into social VR I do think you're more likely to feel like you are around real people.  So I think it makes it a little bit harder to cause as much grief as maybe some other social platforms, because you want to fit in.  You feel like there's a little bit of a culture that you're joining, and you want to be a part of it But if you don't and you want to cause havoc, you'll figure out ways to.  So we want to make sure that when that happens, we can remove that person as soon as possible or at least have the users have the tools they need to remove them from their own experience JASON HOWARD:  So there's obviously some guidelines in place as for if there's a person who's continually disruptive or creating an unwelcoming environment, things of that nature, that there are consequences to those actions KATIE KELLY:  Yeah, we have a list of community standards that are very important to us that include everything from respecting other people and being inclusive, but also being mindful that we are inviting people from around the world to be in this space together, so we need to work together to make sure that everybody feels welcome and kind of know the rules JASON HOWARD:  So in the opening, right, you mentioned that AltSpaceVR had been acquired by Microsoft.  What was that like?  Like how did that happen KATIE KELLY:  It has been a roller coaster I think for our team the last couple of months, but it's also been really exciting, especially where we ended up. We thought we were closing down in June, and we closed up shop and left AltSpaceVR running.  We're able to keep everything there.  We actually had a goodbye party planned that our users - JASON HOWARD:  Wait, wait, wait, wait, like closing  as in closing the doors, ending the service potentially?  Like, ow, okay KATIE KELLY:  Yeah, we got to a point where that was unfortunately the reality kind of where we were at.  And we had a goodbye party planned, and a bunch of our users showed up.  And it was really heart-wrenching.  But people on my team just kept fighting for the service, and telling people like why this mattered. And then we connected with the Microsoft team, and they saw why it mattered, and they really grew passionate about what we created, and lo and behold, we were acquired by Microsoft JASON HOWARD:  Wow.  That's a good thing, right?  I mean, with the good work that you're doing, and obviously the plans that you have for the future, it's nice that the doors didn't get closed. But anytime there's an acquisition, things seem to change a bit.  How do you see this particular acquisition changing the direction of the company KATIE KELLY:  The thing that I've loved the most that I've heard from the team that we now work with at Microsoft over and over again is that they want AltSpaceVR to stay AltSpaceVR, and that they in a lot of ways are coming to us and our team to kind of find out about like what we did right, and what we've learned for now So in a lot of ways we feel really respected as a team, and really excited about the potential to use the resources, the massive amount of resources that Microsoft has to improve the experience in AltSpaceVR, grow our community, make more exciting events and experiences, and yeah, just grow this thing that we like passionately spent like the last couple years working on JASON HOWARD:  So you mentioned earlier developer tools as part of this platform.  Do you want to highlight on that a little bit KATIE KELLY:  AltSpaceVR's SDK community is a bunch of really creative, really scrappy people that with three.js and A-frame can build their own experiences and environments in AltSpaceVR You can go to AltVR.com and check out our developer community and join our Slack, and you'll basically be introduced to a lot of people that are just doing some of the coolest stuff in VR that I've ever seen So in AltSpaceVR now you can go and you can check out a desert environment that somebody made with a tiki bar.  This amazing woman Faye made a karaoke room with posters that she designed all over the walls, and rainbow wallpaper and rainbow floors So basically, you can kind of let your creativity go wild, and using our SDK make your own VR experiences JASON HOWARD:  So are there any community imposed limitations on what they can create?  Like is there any content that's, for lack of a better word, almost forbidden or not welcome KATIE KELLY:  We think about ourselves really similar to I think how we think about the Internet.  So a space in AltSpaceVR is really similar to a web page.  And we think that people should be able to make whatever web content they want and bring it into AltSpaceVR That doesn't mean we're going to allow our general community to go and see it.  So you always have to go through at least one step to have your content on our listed events page.  But you will have a URL that you can share with your friends.  So if you make a room that you're really excited about, and just want to share it with your community, by all means. And you also have the chance to have private events and private spaces, and you can make it friends only So there's a lot of different ways that you can kind of customize like who you want to share your content with, but we are going to be following our community standards and our guidelines for anything that the general community is going to see JASON HOWARD:  So as part of those standards are there age limitations, anything that need to be thought of before somebody potentially tries to join the community KATIE KELLY:  AltSpaceVR is 13 and over.  And then we have content that we will put warnings on the banner of the tile image on the event page that will tell you whether it's appropriate for 17-plus or more for adults We are a community for adults, and we have some amazing like 13 to 17 year olds in general, but in general when you come to AltSpaceVR you're going to feel like you're around other adults, and it's something that we tried to make the community really awesome for that JASON HOWARD:  So we've talked a lot about the social aspect and people interacting, but more to the broad picture like what do you think the future of social VR experience is? KATIE KELLY:  The future of social VR I think is really up to the imagination of what people can make there.  I do think that VR in general is going to be social, no matter what, in some capacity. And so I think that the future is just becoming a place where anybody can go meet, interact, share content, do cool events, go do other VR experiences, but eventually you're going to want to do it with your friends and the people that you know.  So we think that the future of VR is social, to say it so bluntly JASON HOWARD:  Well, I've got my mom on Facebook, so maybe I can send her a headset and get her to come join one of these types of spaces at some point KATIE KELLY:  You should.  It's really fun JASON HOWARD:  So just as a quick reminder, how can the listeners join the AltSpaceVR community KATIE KELLY:  You can join AltSpaceVR by going to AltVR.com or go to any store on your Oculus headset, on your Samsung Gear, on your Daydream, or through Google Play, and you can look up AltSpaceVR and download us for whatever platform you have.  And if you have a mixed reality headset, you can go to the Steam VR Bridge and find AltSpaceVR and download that.  And we really hope to see you in VR sometime JASON HOWARD:  The acquisition of AltSpaceVR is just one of the ways Microsoft is working on a catalog of immersive experiences.  From games to travel to videos, there are so many ways MR can enhance our work and social lives We're going to continue exploring the subject of mixed reality in January's episode.  Join us next month to find out how the traditional media industry is incorporating virtual reality, and we'll find out more about the technical process for turning people and animals into holograms.  You won't want to miss it Make sure you never miss an episode of the Windows Insider podcast by subscribing wherever you get your podcasts.  And if you liked this episode, be sure to review and rate the podcast so others can discover it as well Thanks, Insiders.  Join us next time on the Windows Insider Podcast NARRATOR:  Our program today was produced by Microsoft Production Studios.  The Insider team includes Tyler An (ph), Michelle Paisan (ph), and Amelia Grime (ph) Our website is Insider.Windows.com Support for the Windows Insider Podcast comes from Microsoft, empowering every person and every organization on the planet to achieve more Moral support and inspiration comes from Ninja Cat, reminding us to have fun and pursue our passions Thanks, as always, to our programs cofounders, Donna Sarkar (ph), and Jeremiah Marble (ph) Join us next month with more stories from Windows Insiders END

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #51: Die Pleite von Altspace VR und die Folgen

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Aug 4, 2017 42:57


In Episode #51 sprechen wir über die Pleite von Altspace VR und was sie für den Virtual-Reality-Markt und Social VR bedeuten könnte. Am 3. August strich das VR-Metaverse Altspace VR die Segel. Der Grund: Die Investoren verweigerten die Anschlussfinanzierung und dem Startup ging das Geld aus. Da außerhalb des Investorengeldes offenbar keine Monetarisierungsstrategie vorlag, macht Altspace VR zumindest die Plattform dicht. Womöglich hält sich das Unternehmen mit anderen Projekten über Wasser. Die Pleite sei „überraschend, enttäuschend und frustrierend für alle Beteiligten, die ihre Leidenschaft und Hoffnung in das Projekt gesteckt haben”, heißt es in einem Statement des Startups. "Wir haben nach Partnern gesucht, aber wir hatten keine Zeit und kein Geld mehr.“ Das langsame Marktwachstum von Virtual Reality insgesamt dürfte das Aus von Altspace maßgeblich herbeigeführt haben. Die Social-Plattform hatte gar nicht die Chance, ausreichend Nutzer einzusammeln, um die Erwartungen der Investoren zu befriedigen. Zuletzt bevölkerten monatlich 35.000 aktive Avatare die Altspace-Welt. Im Vergleich zu Social-Plattformen außerhalb von VR ist das extrem wenig. Ist die Pleite von Altspace ein erstes Anzeichen dafür, dass die VR-Blase platzt? Oder haben solche Social-VR-Welten ohnehin kein großes Potenzial? Und wenn Altspace nicht die beste Lösung für Social-VR war, wie könnte sie dann aussehen? Sind es Games oder Facebook Spaces? Wie sieht das optimale Metaverse aus? Genug Diskussionsstoff für einen ganzen Podcast. Investoren kommentieren die Pleite: https://vrodo.de/investoren-bewerten-die-altspace-pleite-wie-steht-es-um-die-vr-branche/ Rettet Palmer Luckey Altspace? https://vrodo.de/virtual-reality-social-plattform-altspacevr-macht-dicht/

Blacker than BlackTimes Infinity
Eps 121: Sending Texts From The Trap House

Blacker than BlackTimes Infinity

Play Episode Listen Later Aug 3, 2017 132:15


The whole crew is back! This week we talk about ALTSpace shutting down, Ant Man and Wasp, Proctor and Gamble The Talk, Games we are looking forward to, PS4 winning the console wars, SNES Classic, Black Widow, My Hero Academia, #AskBthanBTI questions, and more! Sponsors! Loot Crate: Save 10% on any new subscription at www.trylootcrate.com/BthanBTI. Enter promo code: bridge10 for 10% savings. Gamefly: Sign up for a premium FREE 30-Day (1 game out) trial at the following URL: www.gameflyoffer.com/BthanBTI. Come follow us: http://www.beenhadproductions.com/bthanbti SoundCloud: https://soundcloud.com/bthanbti Facebook: https://www.facebook.com/BthanBTI/ Twitch: https://www.twitch.tv/bthanbti Twitter: @BthanBTI iTunes: https://itun.es/i6SJ6Pw YouTube: https://www.youtube.com/c/BlackerThanBlackTimesInfinity

I Will Watch Anything Once - Conversations about Movies Missed or Avoided
40: The Lawnmower Man w/ Mary Holland & Will Hines (Live in VR)

I Will Watch Anything Once - Conversations about Movies Missed or Avoided

Play Episode Listen Later Feb 17, 2017 66:02


Mary Holland and Will Hines join me to watch The Lawnmower Man and discuss in Virtual Reality with a live audience how badly this movie's premise is executed and how the CGI felt most likely outdated on the date of it's release. IMDB: http://www.imdb.com/title/tt0104692/ Directed by: Brett Leonard Written by: Brett Leonard and Gimel Everett Starring: Jeff Fahey, Pierce Brosnan, Jenny Wright, Mark Bringelson, Dean Norris Movie Trailer: https://www.youtube.com/watch?v=3LNvXjb44-U Wikipedia: https://en.wikipedia.org/wiki/The_Lawnmower_Man_(film) Rotten Tomatoes: https://www.rottentomatoes.com/m/lawnmower_man/ Buy/Rent on Amazon: https://www.amazon.com/Lawnmower-Man-New-Line-Platinum/dp/6304604572 If you are enjoying I Will Watch Anything Once, please subscribe, rate and review on iTunes, like it on Facebook and follow IWWAO on Twitter, Instagram, Snapchat and Tumblr. Additional Links: Mary Holland - https://twitter.com/mholland85, http://www.imdb.com/name/nm4364610/?ref_=nv_sr_1 Wild Horses at Largo at the Coronet - http://www.ticketfly.com/event/1432148-wild-horses-los-angeles/ JV - http://www.ucbtheatre.com/show/3971, This Show is Not Funny - http://www.ucbtheatre.com/show/4155, Wild Horses - http://www.ucbtheatre.com/show/414, Asssscat - http://www.ucbtheatre.com/show/741 Will Hines - https://twitter.com/willhines ,http://www.imdb.com/name/nm2654402/?ref_=nv_sr_1 Don't Get Me Started Podcast: https://itunes.apple.com/us/podcast/dont-get-me-started/id914965947?mt=2 Buy his book on Amazon: https://www.amazon.com/How-Be-Greatest-Improviser-Earth/dp/0982625723/ref=sr_1_1?s=books&ie=UTF8&qid=1487181070&sr=1-1&keywords=how+to+be+the+greatest+improviser+on+earth The Smokes - http://franklin.ucbtheatre.com/performance/51372 Fuckable presents Q&A - http://www.ucbtheatre.com/show/4306 Improv Nonsense: http://improvnonsense.tumblr.com Special Thanks to: JASH - https://twitter.com/jash and AltSpace - https://twitter.com/AltspaceVR  See acast.com/privacy for privacy and opt-out information.

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 042: OC2 Recap

LHVR – VRNews.tv

Play Episode Listen Later Nov 14, 2015


Recorded on 2015-10-08 In our forty second episode, Jason jumps across the pond to attend Oculus Connect 2.  We talk about OC2 community party, the beach house, Proto Awards, Oculus Connect 2, Jason gets a GearVR and goes on a shopping at Frys, Minecraft, the rest of the talks, Altspace, roomscale vs standing 180, Bullet […]

EnterVR
The endless possibilities of social VR with Ruuubick from Altspace

EnterVR

Play Episode Listen Later Aug 30, 2015 139:49


Hello and welcome to Enter VR. Come scuba dive with us inside the mind of Ruuubick a virtual reality community builder and social vr expert. Here is a snippet of some of the things we talked about: 2:00 The legend of Ruuubick origin story. 9:00 Skipping final exams to hang out with Palmer in VRChat. 13:00 Spending $400 dollars without hesitation for a device that would take months to arrive. 17:00 The difference between VR and 2D screens. Are there words that can encapsulate what VR feels like? 19:00 Ruuubick's vision of the future of VR. 20:00 Discussing the Time Magazine cover. 23:00 Struggling with the duality of virtual reality. 30:00 Ruuubick is waiting for the billion dollar VR MMO RPG game. Check out Log Horizon. Its has more likeable characters than Sword Art Online 33:00 What does Ruuubick see himself doing in the future. 36:00 Ruuubick is coming to SVVR in 2016. How VR saved Ruuu's life. 39:00 Social VR is asking the following question: "Where is everybody?" 42:00 How can social VR be successful? 45:00 Is VR inherently more expensive to build than legacy paradigm 3D software? 47:00 Dropping pins inside virtual worlds with the ability to comment in order to provide better feedback for developers? 50:00 Is there enough information out there for vr developers? 52:40 HTC Vive lighthouse vs. Oculus' tracking solution. 55:00 Eye tracking allows you to see inside the souls of users through their VR avatars. 58:00 Something went wrong here with my mic. My apologies. 1:02:00 ID MCGregor's article on Volumetric Representations. I've stopped 1:05:00 That fucking dude. 1:09:00 We're all assholes. 1:10:00 Preventing toxicity of trolling in vr communities will make or break your business. 1:16:00 Banning people from your virtual world is not an easy choice to make. 1:18:00 Social VR is about making people feel safe to be themselves. 1:20:00 How will the current social VR apps compete with the upcoming Facebook Social VR platform? 1:25:00 Looking at the bright side of the corporate takeover of VR. 1:26:00 Making sure consumers understand that VR can be used for more than just gaming. 1:28:00 Using comedy to conquer the hearts and minds of people. 1:30:00 Alien Isolation is amazing. 1:33:00 What is the formula for giving users euphoria in VR. 1:37:00 Ruuubick is hopefully coming to SVVR next year. 1:39:00 What do we get from Meatspace that VR will never provide? 1:40:00 Tourism agencies need to harness VR's capabilities. 1:44:00 Can VR affect our every day psychology? 1:52:00 If you look good you feel good. What will evolve past human? 2:00:00 VR is removing every day life burdens and hassles. What Burdens and hassles will come from VR? 2:08:00 How would reputation based economies work out in virtual worlds? 2:15:00 Lame and un-interesting attractive people will have to adapt to VR worlds in new ways. 2:18:00 Closing thoughts. Thanks again to Ruuubick for being a true scholar and gentleman of virtual reality and thank you for listening! Keep in touch with Ruuubick with the links below: /u/ruuubick http://altvr.com/ Get more Enter VR content by following the twitter stream @entervr The song at the intro was courtesy of WhiteBear. Check him out on Soundcloud! Its called Primal Stomp

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 026: How To Fail At Minecraft

LHVR – VRNews.tv

Play Episode Listen Later Feb 13, 2015


Recorded on 2015-02-08 In our twenty sixth episode, Jason is Riftless for a good cause and we talk about our issues during the AltSpace beta test during the super bowl, Toybox Turbos, BlazeRush, Grid Auto Sport, TF2, Elite Dangerous, Minecrift, Albino Lullaby, 2d games we’re playing, InMind VR, Time Rifters give away contest, pre-orders, 3ds […]

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 022: Outnumbered

LHVR – VRNews.tv

Play Episode Listen Later Dec 24, 2014


Recorded on 2014-22-14 In our twenty second episode, Gunter returns and we are joined by Ruuubick.  We talk about Gunter’s VR journey to California & his move into the RV, the December Boston VR Meetup with Altspace, VR Chat, living through the eyes of another person, watching meetups streamed in VR, is cardboard good or […]

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 019: Almost Ubercast

LHVR – VRNews.tv

Play Episode Listen Later Nov 26, 2014


Recorded on 2014-11-23 In our nineteenth episode, Brian and Matt Stompz from PodVR fill in for our left-handed Matt and Reverend Kyle is summoned half way through. We talk about AltSpace, GearVR, CastAR, porn in AR & VR, and a whole bunch of nonsense.