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In this episode Allen hosts Pete DeMar, who has over 50 years of experience in the stationary battery industry, shared his background and expertise in battery failure analysis. Al Warner, with a history of involvement in batteries since his time on the farm, shared his experiences in the military and the UPS industry, highlighting his learning journey and continued interest in battery maintenance.Episode Highlights4:53 – I was, I guess, the whistleblower for VRLA batteries. I had, the main manufacturer at the time come to my location and had a battery assembled for them. I showed them every problem that they have with them. So IEEE came out with a document called IEEE 1188, and that became the standard for maintenance of VRLA batteries.11:56 – UPS batteries are the heart of the UPS system. If you don't have a battery, it's not uninterruptible so battery maintenance is critical.22:28 – Control algorithms that monitor the batteries kind of put the customer to sleep believing that the UPS is going to give them a warning before it fails, but that doesn't always happen.22:28 – A brownout is where the utility lowers the voltage so they can provide for a few more customers and then there's of course the famous blackout and rolling blackouts.29:24 – A totally separate problem that we have not actually discussed is, there are two things and one of those is, with large UPSs and DC battery systems, the arc flash calculations, they are way off.49:35 – They're relying on the electronics to Safely take care of their batteries. Same thing is true with UPSs. They rely on the electronics and no inspection It's out of mind, out of sight.
This 200th episode of "This Week in XR" is recorded with a live audience on AWE's Expo Stage on June 20, 2024. This is the 15th edition of the largest XR conference and expo in the world. We invited five guests who have never been on our show, AWE Program director Sonya Haskins, developer and blogger, Tony Vitillo, Cosmo Scharf, founder of VRLA, and Jenni Ogden, founder of Eye-Q Productions, which specializes in volumetric capture. We shared TWIXR's 2020 origin story, our views of the 15th show, our personal XR journeys, which included Sonya's touching and dramatic tale of self-discovery. We are joined midway by the very first guest, Sarah Hill, founder and CEO of Healium. She's a former broadcaster with an air of professionalism we hoped would rub off on us. Then Andrea Lowery of AWE brought us a cake! Be sure to listen to the end to hear our predictions for AWE 2028. Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @ThisWeekInXR!https://linktr.ee/thisweekinxr Hosted on Acast. See acast.com/privacy for more information.
In the latest episode of DC Power Hour, Dave Neubert recaps the BATTCON conference in Miami with the Battery Blarney duo, George and Allen. Allen, a founder and Hall of Fame member, discusses the history of BATTCON, which began to address negative press around VRLA batteries by fostering dialogue among industry stakeholders. Despite Allen's absence this year, George highlights key presentations and international participation, underscoring BATTCON's importance as a leading stationary battery conference.Episode Highlights3:28 – It started off with the presentation by Curtis Ashton, the current chair of the committee, the job you held for many, many years Allen.11:30 – There was a lot of focus from the floor on battery safety.31:04 – In some of the very large telecommunications applications, particularly places like the cable companies, they were seeing instability on the 48 volt bus, and I mean real instability.37:27 – I know from my own training requirements here, a basic standard like PRC 005, there is a lack of understanding at the level with the people who are doing it.
This talk presents the design and development of a custom 3D printed haptic syringe interface aimed to augment a virtual reality local anesthesia simulation (VRLA) with realistic tactile feedback. The VRLA previously used an Oculus Quest 2 head mounted device (HMD) with out of the box hand controllers to immerse students in the simulation and complete the necessary tasks. One controller (with the dominant hand) was used to perform a local anesthesia injection with a virtual hand that held a virtual syringe. This was subsequently replaced with a custom 3D printed haptic syringe to simulate physical interactions between the syringe and the environment in an effort to enhance the students' training experience. A pilot research study investigating the effectiveness of the custom haptic syringe had positive outcomes. Speakers Mohamad Eid, Associate Professor of Electrical Engineering and former 19 Washington Square North Faculty Fellow, NYUAD Marci Levine, Clinical Associate Professor of Oral and Maxillofacial Surgery, NYU College of Dentistry; Former 19 Washington Square North Faculty Fellow, NYUAD Elizabeth McAlpin, Director of Research and Outcomes Assessment, NYU IT Avinash Gyawali, Research Assistant, NYUAD In Collaboration with 19 Washington Square North Faculty Fellows Program
For this episode of the Data Center Frontier Show Podcast, DCF Editor in Chief Matt Vincent sat down for a chat with Christopher McLean, PE, ATD, LEED AP. Specializing in the design, operations and construction of data centers, Chris is a Principal at Critical Facility Group in Boston. He previously held Director-level roles at a global engineering and construction corporation, a consulting engineering firm, as well as at a carrier hotel and colocation facility. Grounded in journeyman desktop support and hardware specification expertise, McLean's data center experience holistically encompasses all aspects of data center delivery, including elements of modular design and construction, design engineering, and facility operations. He is a frequent presenter at technical conferences, and contributor to industry publications. We caught up with Chris shortly after his appearance presenting an AI facility design and construction case study on the seminar stage at Data Center World. Our conversation touched on the challenges posed by high-density AI designs in data centers and the overall "state of liquid cooling" for AI. Additionally, the importance of a pragmatic approach in recycling IT assets and the adoption of new battery technologies was highlighted. An increasing interest in nuclear small modular reactors (SMRs) for meeting the power demands of data centers and the challenges of the AI era, and the potential economic and community impact of these technologies, was also discerned and discussed. Talk also ranged over such subjects as data center controls, building automation, electrical power monitoring systems, and building management systems to enhance total product delivery to data center operators. Here's a timeline of the podcast's key moments: 2:31 - Discussion centers on the increasing interest and viability of nuclear energy, particularly SMRs, in meeting the rising power demands of data centers. 5:42 - Talk turns to the diversity of SMR designs, safety features, public perception challenges, and the potential positive economic impact and innovation these technologies could bring to the industry. 10:00 - DCF leans into Chris' insight as a design engineer, leading to a discussion on the challenges posed by high-density AI designs in data centers, the need for precise load information for effective design, and the necessity of creating flexible environments to accommodate rapidly evolving technology, while avoiding overshooting or undershooting design requirements. 15:32 - DCF solicits opinion on the state of liquid cooling for AI, as the discussion goes on to specifically compare and contrast direct to chip with immersion cooling technologies and methods. 16:02 - Further exploration of the deployment of immersion cooling technology in data centers, with McLean considering the hallmarks of the mechanical engineering team and CFD models being employed at Critical Facility Group in terms of evaluation and potential implementation. 21:59 - Discussion turns to data center BMS trends and insights on the evolution of fire protection in the industry, specifically focusing on the transition from MEP firms to specialty fire protection groups. 25:10 - Thoughts on a pragmatic approach to recycling and sustainability in data centers, focusing on repurposing IT assets, particularly in the context of the AI revolution and the importance of giving obsolete components a second life. 31:04 - Talk ranges from discussion about Single-Pair Ethernet technologies, power issues, renewable energy, battery backup, and the potential future trends in the data center industry. 33:03 - McLean elaborates on the relative adoption of battery technologies including lithium-ion, nickel-zinc, and the challenges faced in replacing valve regulated lead–acid (VRLA) batteries, emphasizing the need for education and innovation in the industry.
Flashback to VRLA 2018 with Carrie Shaw talking about the founding story of Embodied Labs, which provides VR training to care givers. Shaw is featured in the 5th chapter of Yale anthropologist Lisa Messeri's In the Land of the Unreal: Virtual and Other Realities in Los Angeles field study conducted in 2018. This is a listener-supported podcast through the Voices of VR Patreon.z Music: Fatality
Flashback to VRLA 2017 with Jacki Morie talking about her patented Scent Collar and VR history. Morie is featured in the 6th chapter of Yale anthropologist Lisa Messeri's In the Land of the Unreal: Virtual and Other Realities in Los Angeles field study conducted in 2018. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Listen in this episode of DC Power Hour as our battery Blarney duo of George and Allen field questions from Doug on our sales team. They discuss topics ranging from seismic racking to spill containment and neutralization to chargers.Episode Highlights:1:57 – What are the seismic and UBC zones and how have they changed over time?7:40 – If you put the spacers in, you've just got rid of half the airflow that's necessary to keep the battery cool.9:46 – What are the pros and cons of Stevrofoam sheets vs corrugated PVCs in regards to airflow for the racks?14:10 – Spill containment, is it recommended for VRLA purviews?19:35 – Does the spill containment count as a neutralization kit?
Listen in this episode of DC Power Hour as our battery Blarney duo of George and Allen field questions from a few members of our sales team. We've got Patrick, Andrew, and Doug taking part in our round table discussion looking for feedback and answers to client questions and demands that they are asked to overcome.Episode Highlights:1:34 – Is there a time when either a SAN or fire retardant (FR) jar options should be recommended for usage over the other?5:08 – If you recommend the FR material type, even when the customer doesn't specify it, how do you differentiate that into a quote for a customer and against competitors?11:34 – Where does the battery monitoring system vendor fall in the responsibility of ensuring that a customer actually installs or ties the system into their network and SCADA systems in a way that actually makes them compliant?17:10 – What is the purpose of humidity monitoring included in a BMS and would you find that to be something that's totally necessary in a battery monitoring system?26:28 – In 2023, is there really any reason for a customer to buy a flooded battery anymore? Isn't VRLA just far superior as far as footprint, flame retardant jars, everything about them just seems to be superior.
premiera. 19. 10. 2023 informativne oddaje RA SLO 20. 10. 2023 V Lutkovnem gledališču Ljubljana so včeraj premierno uprizorili predstavo Mala vrla viteza, ki je nastala po šaljivi pripovedi norveškega pisatelja Bjørna F. Rørvika in Alice Lima de Faria. Besedilo je prevedel Darko Čuden. Domišljeno predstavo, nasičeno s posebno estetiko, ki sprevrača pravljične značilnosti, je režirala Ivana Djilas, med drugimi pa so predstavo soustvarili rudi Jelena Proković, Jani Kovačič, Blaž Celarec, Sara Slivnik in Željko Božič ... Ogledala si jo je Magda Tušar. Avtor:Bjørn Fredrik Rørvik in Alice Lima de Faria Režiserka in avtorica dramatizacije:Ivana Djilas Prevajalec:Darko Čuden Kostumografka:Jelena Proković Scenografka:Sara Slivnik Avtor glasbe:Blaž Celarec Avtor songov:Jani Kovačič Koreograf:Željko Božič Avtorica maske:Tina Prpar Oblikovalec svetlobnih elementov in luči:Igor Remeta Lektorica:Irena Androjna Mencinger Asistentka kostumografke:Saša Dragaš Tehnologija izdelave rekvizitov:Olga Milić Igrajo: Kralj in Zmaj:Brane Vižintin Princeska:Aja Kobe Vitez Roženkravt:Jan Bučar Vitez Netresk:Ajda Toman Silak:Blaž Celarec k. g. Glasbenika na posnetku:Andraž Polič in Joži Šalej
Monetize Your Content Roy Taylor, Ryff Inc. – The Sharkpreneur podcast with Seth Greene Episode 923 Roy Taylor Roy Taylor has been Founder and CEO of Ryff Inc. since the company was formed in June 2018. Ryff is the inventor & world leader in VPP (Virtual Product Placement) which delivers real-time, digital dynamic brand integration for sport, social media, film, and television. Until December 2021 he was also a Director for the Board of BAFTA (British Academy of Film & Television Arts) North America. Chairman Emeritus to the Infinity Film Festival he is also Technology Advisor to three film schools, the Beijing Film Academy, Dodge Chapman and The Johnny Carson Center of Emerging Arts. Previously he was Corporate Vice President and Worldwide Head of AMD Entertainment Studios based out of Hollywood, Los Angeles. Before that Mr. Taylor ran worldwide channel sales at Advanced Micro Devices responsible for $2 Billion annual revenue. He worked at AMD from January 7, 2013. Prior to AMD Mr. Taylor served as Executive Vice President and General Manager of Display Devices Division at MasterImage 3D, where he was responsible for autostereoscopic (glass-free) 3D business. From 1998 to 2010, Mr. Taylor served as Executive Vice President NVIDIA, first as a founder of NVIDIA Europe and later internationally after a transfer to NVIDIA headquarters in Santa Clara in 2005. Mr. Taylor is principally known for the invention of the ecosystem business model whilst at NVIDIA and for his roles in supporting the video game industry. Mr. Taylor is synonymous with his ‘The Way Its Meant To Be Played' campaign and the catch phrase ‘Can it play Crysis?'. More recently he has been a vocal advocate for the metaverse including VR, AR and AI. In his role as head of AMD Studios Mr. Taylor was Executive Producer of VRLA, the worlds largest VR event and during this time he picked up Executive Producer credits for three VR productions and the India's most successful film, Baahubali. Listen to this informative Sharkpreneur episode with Roy Taylor about monetizing your content. Here are some of the beneficial topics covered on this week's show: - How Ryff delivers perfection that is rooted in authenticity. - Why you don't want to sell more to spend more, you want customer activation. - How it's important to find the content that resonates with your customers. - Why all decisions are based in emotion. - How you should direct your content to the people buying your products. Connect with Roy: Guest Contact Info Twitter @ryff_co Instagram @ryffco LinkedIn linkedin.com/company/ryff Links Mentioned: ryff.com Learn more about your ad choices. Visit megaphone.fm/adchoices
Book: Hit the Reset Button Whether you're a leader looking to inspire your team through uncertain times, a professional seeking to increase your productivity, or someone simply looking to hit the reset button and take charge of your life, this book is for you. I wrote this book to share my knowledge and insights with you, and I hope it will serve as a valuable resource as you navigate the challenges ahead. "Hit the Reset Button" provides a roadmap to help you and your teams navigate the complexities and distractions of post-pandemic life. With the sudden shift to remote and hybrid working, many of us have lost the connectivity and sense of community we once had with our colleagues. Additionally, the future seems uncertain, leaving many of us feeling overwhelmed and adrift. "Hit the Reset Button" offers a solution to these challenges by helping you and your team find traction and productive action amidst the chaos. That's exactly how many of us feel in today's fast-paced world. But just as you might hit the "reset" button on your computer to clear your mind and refocus, you can do the same for your personal and professional life. Throughout "Hit the Reset Button," you'll learn how to optimize your MINDset, HEARTset, SOULset, and SKILLset to find traction and productive action, no matter how chaotic the world may seem. With practical tips, exercises, and real-world examples, you'll discover how to overcome distractions, increase your productivity, and create meaningful connections with yourself and others. So why wait? If you're ready to hit the reset button in your world, then let's get started! You'll find a comprehensive approach and actionable insights, so you'll be equipped with the tools you need to succeed in today's fast-paced, ever-changing world. Your reset button awaits! About the author: Kelli Vrla, CSP Road Warrior for, Workplace Engagement, is on a quest to help hardworking pros increase staff engagement and diminish distractions with a keen eye on the bottom line! She can usually be found giving impromptu seminars to unsuspecting passengers on one of her many delayed flights to an Engagement Keynote or workshop. Let's Connect! Contact VCard: https://blinq.me/VHnkLs8KkkEiqaDgWssB Enjoy the journey and pass it on! Engagement Expert & Greek Pastry Enthusiast! Opa, Y'all! www.KelliV.com www.EngageYOUniversity.com
Stand-by power installations are a crucial part of any business or facility. They provide emergency power during outages, ensuring that critical systems keep running. However, many businesses and facilities are finding that the quality of their stand-by power installations is declining. What's causing this decline, and what can be done to improve the situation?The Battery Blarney duo of George and Allen welcome Peter DeMar, the person that led the team that developed the VRLA battery capacity recovery process named the IOVR or IOVR+ process. These processes were created to help users that were experiencing early capacity or capability losses with their VRLA batteries. It has been proven that by utilizing these processes that any structurally sound battery that has suffered from premature capacity failure can be improved, and in most cases restored to a fully functional battery system. Of course, the process must be performed properly and completely to obtain the maximum benefit available.Highlight:03:08 – A lot of it is due to the fact of this continual pressure to get the job done. We've given you two days to do this but nobody went to look at the site to discover what has to be done. That's probably the biggest problem we have.11:44 – A lot of the installation of DC systems is now being left to electrical contractors and they have absolutely no experience to actually install a wire in a DC system.20:02 – It`s critically important to label the hands of the cable, so that we can find which is what.45:03 – I don't see it being followed throughout the industry so maybe that is one of the things that we need to look out for, training of the various technicians at various skill levels.Contact informationEagle Eye E-mailConnect with Peter DeMarLinkedIn
Great Employee Engagement leads to great team and organizational Culture. That is the theme of this incredible interview with Kelli Vrla. Are your team members CAVE dwellers (Constantly Against Virtually Everything)? Kelli Vrla uses David Zinger's model of eight simple words to determine if your team is engaged. It is possible that, over time, employees become disengaged. Kelli talks about why and how people become disengaged and offers strategies to bring them back to full engagement. She also talks about what to do when employees refuse, or are unable, to engage.Her tips for leaders to help keep employees engaged is fascinating and eye opening. Get your note pad open because when Kelli V. speaks you will take a lot of notes.
"Does the pandemic mean the death of the office? No, of course not," says futurist, author and XR consultant Charlie Fink. But he does foresee a world where we work, learn and play remotely, much more extensively than we did before the pandemic. In his new book, Remote Collaboration, Virtual Conferences and the Future of Work, Charlie offers a comprehensive look at current VR and AR applications we can use today. A number of them are free or low-cost. Some are XR--or extended reality--combining virtual reality with augmented reality. But Charlie, who writes a regular consumer-technology column for Forbes, says we're barely getting started. "I like to say we started at the beginning, and we're still at the beginning," he explains. Staying current in XR, he's said in the past, is a challenge. That's because the field is evolving, even as we speak. But Remote Collaboration, Virtual Conferences and the Future of Work still gives an intriguing look at XR applications. Team creative projects, virtual-conference platforms are spotlighted. So are ways of virtually creating art, performing music and even connecting remotely with experts, such as repair people, if the dishwasher suddenly decides not to work. Implementation beyond imagination You'll recall, in a previous conversation, Charlie explored the ways the pandemic had accelerated the use of extended reality (XR). We first met Charlie at VRLA 2018. He had-just-published first book, Charlie Fink's Metaverse: An AR-Enabled Guide to VR and AR. Since that 2018 interview, the world has changed in ways no one could have predicted. Today, Charlie has published three books. (His second, Convergence: How the World Will Be Painted with Data, came out in 2019.) And now, more than ever, we're just on the threshold, as we discover what XR can mean in "everyday" applications. Charlie talked about his new book, explored the ways XR can be effective in various work/education situations and projected what implementation might mean for our future world. On this edition of Over Coffee®, we cover: The story behind Charlie's new book, developed as he taught classes at Chapman University; Some of the applications for remote collaboration; A look at the "big 'oh wow'" one application creates, with avatars; How real-time AR works; Some of the ways current remote-conferencing VR applications work; The directions in which Charlie foresees the conference industry growing, in the future; A look at his new podcast, "This Week in XR", with Paramount Pictures Futurist Ted Schilowitz; Some of the XR applications for socializing/leisure time; The ways in which Charlie foresees the world changing as a result of increased use of XR.
Gel Cell and Lithium Ion and Christmas Song: 00:00 "Mrs. Santa Claus" by Jingle Punx, from the album "Coal" Intro: 01:35 Christmas time in North Texas. Feedback: 02:30 John, M0JFE, likes the show and asks for a show about packet radio. Thanks, too, to Bill at SolderSmoke for the mention. Damon, NN7B, listens to both shows, and asks how sealed lead acid batteries compare to nicad and nimh for a grab-n-go kit or mobile station? Donations: 07:54 Thanks to David, no callsign given, in Pleasonton, CA, andJerry, KD0BIK, of the Practical Amateur Radio Podcast. 08:48 Different music format this time - Christmas music. 10:40 Take a look at the Cafe Press store for Resonant Frequency merchandise. Click through the Amazon link at our site. Song: 12:42 "Goin' On a Date With Santa" by Dr. Elmo, from the album "Up Your Chimney" Buzzword: 16:16 Superheterodyne, presented by Tim Sutton, KI6BGE.http://en.wikipedia.org/wiki/Superheterodyne_receiver Song: 22:34 "Don't Want No Bones for Christmas (I Want An Electric Guitar)" by Paul Austin Kelly, from the album "Don't Want No Bones for Christmas", Topic: 25:54 Batteries: Gel cells and lithium ion. Gel cells are a type of valve-regulated, lead-acid (VRLA) batteries. They have a pressure-relief valve to allow venting of hydrogen during overcharging, and a gelled electrolyte. Theyhave a greater resistance to extreme temperatures, shock, and vibration than typical wet-cellbatteries like the common car battery.(Contrary to what Richard says, hydrogen is a colorless, odorless gas. The "rotten egg" smellfrom an over-charging car battery is due to the creation of hydrogen sulfide gas, H2S. -Ed.)http://en.wikipedia.org/wiki/Hydrogen_sulfide36:04 Lithium Ion batteries.Most of the newer electronics, like laptops, handheld radio, etc., has Lithium ion batteriesdue to their energy to weight ratio, and no memory effect. They also have a low self-dischargerate and are lighter than other types. Their service life depends on the time of manufacture,regardless of number of charge/discharge cycles. The internal resistance is higher than mostof the other chemistries. Song: 41:44 "Send Me a Wife for Christmas" by Dr. Elmo, from the album "Grandma Got Run Over By A Reindeer", Conclusion: 44:42 Listen to Linux in the Ham Shack, too!Happy Holidays! Closing song: 46:42 "Jingle Bells (Dan the Automator Remix)" by Dean Martin, from the album "Christmas Remixed -Holiday Classics Re-Grooved" Read More About Resonant Frequency: The Amateur Radio Podcast At www.rfpodcast.info Glossary - See Glossary for terms used on the show.
In this episode, I have Eugene Capon, CEO of Studio Capon. They are known for creating the first TV-style VR talk show called “Glitched”, you can find it on YouTube here.AR/VR is known for its application in gaming, but it’s not just about that. Immersive experiences can be created in social media, a leap from the existing relationships we have online. Here’s what to expect from the episode;- How did Eugene construct his career from an intern at a digital signage company to running a VR content creation company?- How do you create your brand image and continue recreating your image even when that previous image no longer suits you anymore?- How do you differentiate yourself from the pack when everyone is using social media for self-branding?- What VR offers that the current social media experience can’t offer- Why VR can increase empathy towards others- The technologies that can take VR to another levelEugene is a prolific public speaker on the subject matter of XR and social media. His speaking credits include VRLA, Seattle Creators Day, Vloggerfair, Twitch Stage Live at Emerald City Comicon, Eastside VR, Augmented Reality Los Angeles and Seattle After Effects Meetup (The country’s largest AE meetup). Eugene has also made numerous media appearances in various forms including DOPE Magazine, Pixvana blog, Nextshark online magazine, GoMedia, Pro Video Podcast, Rev VR Podcast, Studio 110 with DJ Dirty Harry, and Becoming Human Podcast. Subscribe to our weekly/monthly newsletter here!Guest: Eugene Capon (LinkedIn | Twitter) Studio Capon (Website) Capon Design (Website)Host: Takatoshi Shibayama (Twitter | LinkedIn) Music: ShowNing (Website)Follow Us on LinkedIn
In this podcast, we will cover: Solid Oxide Fuel Cells, Bloom Energy, Bloom Box, Hydrogen from Natural Gas, Server Module, Ethanol, Lithium vs. Lead-Acid, Solar Family Reunion, Nameplate Capacity vs. Usable Capacity, Round Trip Efficiency, Cobalt, Graphite Anode, NMC, LFP, LifePo, NCA, Reactive Power (Q), Black Start, VRLA, AGM, NiMH, Silicon Graphite Anode, Tesla batteries, Sodium Sulfur, UL 9540, UL 1973, LG and more To learn more about energy storage, go to www.solarSEAN.com
(Photograph courtesy of Ella Pravetz, and used with permission.) How can twenty-first century technology teach kids to love to read? Living Popups CEO Cheryl Bayer has an imaginative and entertaining answer. Her Santa Monica-based content platform/media company, Living Popups, has enhanced a beloved classic, The Boxcar Children, with augmented reality animations. Currently, Living Popups has illustrated the first four books in the series with AR, with more to come. When young readers pick up one of these volumes, the four siblings pop up, through the magic of AR, on the cover or the page. Throughout the story, they'll appear to interact, comment and ask questions. And during the coronavirus pandemic, Living Popups is offering free resources to teachers and homeschooling parents. They're also at work on an AR app geared towards mental health. And middle-school classes can look forward to seeing more classic literature where characters come to life through augmented reality experiences. As covered in our 2018 interview, Living Popups is all about bringing stories to life. Their previous apps have included museum experiences where "Leonardo da Vinci" talks about his work, and the world's first AR episodic series shown during a live event: VRLA 2018, in Lost Angeles. Cheryl talked about Living Popups' work, the experience of animating The Boxcar Children with augmented reality, and the ways Living Popups is helping educators and parents through the coronavirus pandemic. On this edition of Over Coffee®, you will hear: How storytelling first captured Cheryl's imagination; What Cheryl and her team are doing to help promote literacy through augmented reality; How the AR app helps with reading retention; What's available for teachers in underprivileged areas; What Living Popups will have available for middle-school students in the future; How teachers can take students on a "virtual field trip" to see the creative process; How Living Popups is planning future lessons in geography and history through AR; A preview of an upcoming mental-health AR app which will be available in the fall; How Cheryl and her team made the 1924 classic book relevant to today's students; Some of the reactions to the new AR apps; Cheryl's vision for helping more teachers and students during the pandemic; How to get involved and support her efforts, if you're in a position to help; A preview of a new product, soon to be coming out for the pandemic; What an average workday is like, for Cheryl and her animators; A preview of some future AR projects.
Připravili a provázejí Iva Bendová a Mirek Vaňura.
"We will get through this," says futurist, XR consultant and Forbes columnist Charlie Fink. Charlie, who is currently writing his third book, sees the current coronavirus pandemic drastically changing our society. And he sees XR--which is the subject of his book--as a central part of future life. However, he says, no one can predict the ways in which this will happen. He would certainly know. As discussed in our 2018 interview, Charlie's career involves exploring the ways in which technologies like augmented and virtual reality will shape our future. When he gave the keynote speech during VRLA 2018, he had just introduced his first book, the AR-enabled "Charlie Fink's Metaverse," at CES 2018. Since then, Charlie has continued to take his readers on a journey into the future, with his 2019 book "Convergence: How the World Will Be Painted With Data". And his forthcoming book will be entitled "Remote Collaborations, Virtual Conferences: The End of Distance and the Future of Work." His goal, he says, is to publish it by late May, in time for Augmented World Expo. Charlie talked about the ways he sees society currently changing, what XR is and where he sees the technology going, and why, against the background of the COVID-19 pandemic. On this edition of Over Coffee®, you will hear: Why XR faces some obstacles in becoming widely used during the current pandemic; What exactly is "XR", anyway? Some of the best, currently-usable resources for XR during the pandemic; Currently-usable XR apps for education and homeschooling; A look at holographic storytelling and how it can facilitate memorization; Some of the trends Charlie's seeing, for our future workplaces and classrooms; A look forward, at the ways the world may change, following the pandemic; A preview of Charlie's new book!; A look at the arts, and how the pandemic may affect artists' use of the XR medium.
Jim Malcolm is a virtual reality industry expert and media spokesperson for Humaneyes Technologies Ltd. He is a highly respected industry expert and thought leader who has delivered educational initiatives to over 5,000 industry professionals; He has received and accepted requests to serve as a Keynote Speaker at CES, NAB, WITI, LaFrench Tour, NYVR Expo, VRLA, PhotoPlus, AdTech, EventTech, APPO, and numerous other events. Jim is often quoted in press/media on a broad range of topics.The Virtual Reality boom is no illusion. With total industry sales anticipated to reach $120.5 billion 2026, (as against $7.3 billion in 2018), VR products are flying off the virtual shelves faster than manufacturers can make and ship them.
Jim Malcolm is a virtual reality industry expert and media spokesperson for Humaneyes Technologies Ltd. He is a highly respected industry expert and thought leader who has delivered educational initiatives to over 5,000 industry professionals; He has received and accepted requests to serve as a Keynote Speaker at CES, NAB, WITI, LaFrench Tour, NYVR Expo, VRLA, PhotoPlus, AdTech, EventTech, APPO, and numerous other events. Jim is often quoted in press/media on a broad range of topics.Twitter link:: | https://twitter.com/vuzecameraFacebook link:: | https://www.facebook.com/vuze.cameraWebsite: | humaneyes.com
Mike Boland is the Founder & Chief Analyst of ARtillery Intelligence, Editor of AR Insider, Lead Analyst of Street Fight, and the President of the San Francisco chapter of the VR/AR Association.Earlier in his career, Mike was one of Silicon Valley's first tech reporters focused on the internet as a staff reporter for Forbes magazine starting in 2000. And he has been a tech industry analyst at top-tier research firms since 2005.Mike is a frequent speaker at industry conferences [such as Augmented World Expo, VRLA, and ad:tech. He has authored more than 120 market forecasts and in-depth reports on the tech & media landscape including social, mobile and AR. He contributes regularly to news sites such as TechCrunch, Business Insider, VentureBeat and the Huffington Post, and he gets quoted in publications such as The New Yorker, The Wall Street Journal and The New York Times.Mike is a trusted source and very insightful. That becomes clear in this conversation too.Here we explore the markets and market forecasts for mobile AR and smartglasses. We talk about Apple’s motivations and plans. And we discuss Microsoft, Google, Facebook, Amazon, and Snap, trying to guess where they might be going based on their motivations and past behavior.Mike draws lessons from the smartphone era and applies them to what’s happening today, and where we’ll be in 2023. He recalls it took several years for truly native thinking to emerge – where designers took full advantage of the interactions and capabilities that were unique to mobile phones.We also get into pass-through video versus optical see-through smartglasses.This was a really fun conversation, and I think you’ll love it.You can find all of the show notes at thearshow.com.
Cosmo shares his exploration of conciousness through psychedelics, and bestows his knowledge of Virtual Reality from co-founding VRLA and Mind Show.Cosmo Scharf is a virtual reality specialist.
"You have to start expressing yourself and putting yourself out there In order to figure out what your voice is." - Romina, also known as REDROMINA online, is a creative entrepreneur creating video content online and offline. Travel vlogs and tips, entrepreneurship, and style content amassing over 5M+ views and over a decade of work. Romina has partnered with brands like Coca-Cola, San Diego Comic-Con, Toyota, Hostelling International, & VRLA. With her digital media and film production company, Romina has also produced award winning shorts and feature films. Aside from the business of entertainment, Romina is also a creative as a published author, performer, podcast host and public speaker. www.javiermercedes.com Follow me social: Host: @JavierMercedesX Show: @PassionInProgress Support the Podcast on Patreon: https://www.patreon.com/javiermercedes
Girls Make VR started by using virtual reality to solve TWO social problems. The first? The underrepresentation of women in the tech field. And the second: the "divide" among us, in terms of education and future opportunities. Then, along the way, the program took on additional issues, such as poverty and homelessness. Georgia Van Cuylenburg is the Founder and Executive Director of Los Angeles nonprofit Arts Bridging the Gap. Arts Bridging the Gap's mission: the creation of top-quality arts programs for underserved youth. And one of those programs is Girls Make VR, for which Robyn Janz is Program Director. Girls Make VR, created in 2016 to educate young women from low-income areas, prepares them to be leaders in the tech field. The program partners with top companies, including Samsung and the Entertainment Software Association. Since its inception as a workshop during VRLA 2016, Girls Make VR has expanded. At the time of our interview, their after-school program was just about to wind up for the semester. Robyn and Georgia had just taken some of their young students to VRLA 2018, for their third VRLA onsite workshop --and counting. And for Fall semester 2018, they're reaching out to other schools, to see where else their classes can get young women working on their future tech skills. During Day Two of VRLA 2018, Robyn and Georgia talked about Girls Make VR, their experiences as innovators and educators, and their goals for the future. On this edition of Over Coffee®, you'll hear: How Georgia and Robyn first became inspired to make creative innovation their life's work; The story of the Girls Make VR program; How Georgia first came to start her nonprofit, Arts Bridging the Gap; The workings of a program which Arts Bridging the Gap devised, to create empathy between young people from both affluent and low-income backgrounds; How Robyn came aboard with Arts Bridging the Gap; Robyn's discovery of her VR calling through her professional background in a seemingly-different field; The landmark teaching experience that showed Robyn she was on the right path; How the Girls Make VR environment encourages participants to leave fear behind as they learn; A special invitation which Girls Make VR received (and which happened shortly after we recorded this podcast!); What students experience, in a Girls Make VR class session; How an exciting United Way partnership put the young students to work, addressing a current social crisis, while giving them a "work experience" that prepared them for the future; What's next, for the Girls Make VR program; What VRLA 2018 was like, for Robyn, Georgia and their Girls Make VR students; How to support Robyn and Georgia in all the amazing things they're doing!
"Showing (is) better than talking," says Living Popups CEO Cheryl Bayer. And that's exactly what she and her team are doing. Living Popups is an interactive augmented-reality platform and media company. The products Cheryl and company produce are episodic AR features. And these projects, created with humor and imagination, have a number of purposes. For example, "Leonardo da Vinci" might fly into frame on a gyrocopter, in a museum. Or, in an educational application, villainous pig "Napoleon" might pop out of the cover of George Orwell's classic "Animal Farm". (He'll offer his views on dictatorship--and not surprisingly, he considers it a good thing! However, he does think it's in need of a few "tweaks".) In addition, readers of Charlie Fink's Metaverse: An AR-Enabled Guide to VR & AR, get to see Living Popups' work firsthand throughout the pages. The book festures an episodic augmented-reality series, starring the author's avatar and his two roommates. This particular series, according to Living Popups' website, garnered a nomination for a 2018 Auggie Award, for "Best Art or Film". (Here is the link to our earlier interview with Charlie, about his new book.) Best of all, at VRLA 2018, in the Los Angeles Convention Center in May, Cheryl and her crew introduced "The Aug-mentors". This was the first-ever AR episodic series to be shown during a live event! Cheryl, who is both an entertainment and education professional, talked about her background, the creation of Living Popups and her experiences with the Aug-mentors at VRLA 2018. On this edition of Over Coffee®, you'll hear: What first sparked Cheryl's interest in working in the entertainment industry; How she first began working with AR as a means of storytelling; How Charlie Fink's book, Charlie Fink's Metaverse, became Living Popups' first AR project; Cheryl's experience with "The Aug-Mentors", as she and her staff presented it during VRLA 2018; What you'll see, when you watch "The Aug-Mentors" (and how to get the first nine episodes if you didn't attend VRLA!); The essential element involved, in creating augmented reality; The creative process behind Charlie, Ripley and Wade, the three augmented-reality characters in the episodes of Charlie Fink's Metaverse, as well as the characters in The Aug-Mentors; How Cheryl's work with her award-winning kids' enrichment facility, Creative Space, expanded into what Living Popups is doing in the educational field; The teachers Cheryl remembers, who inspired her most; A preview of the educational products Living Popups will be releasing, in September 2018 and January 2019; Her advice, for fellow innovators.
What if you went downtown--and saw augmented-reality information on today's meal specials appear on your favorite restaurant? That's just one of the scenarios which AR/VR consultant, author and futurist Charlie Fink says is entirely possible. In his new book Metaverse: an AR Enabled Guide to VR and AR, Charlie explores the ways in which augmented and virtual reality may become part of our daily lives in the not-too-distant future. And he doesn't just write about it. He literally illustrates it! An augmented-reality app by Living Popups adds another dimension of information and entertainment to Charlie Fink's Metaverse. Charlie, who estimates the date for widespread integration at 2030, says the "killer apps" of the future are...us. People. he says in Metaverse, will drive adoption of virtual and augmented reality into daily life. The future vision he presents in his book is both exciting, and a little scary. People will be able to occupy each other's physical reality, Charlie writes--while they're thousands of miles apart. Artists will have new means of both creating, and sharing, their work. But consumer adoption of AR and VR will happen slowly, with today's avenues to the technology not even close to what will be needed. In his keynote speech at VRLA 2018, Charlie talked about his background (his areas of expertise include both the entertainment industry and startups), his introduction of Metaverse at CES 2018, and some of the ways we might expect augmented and virtual reality to shape our future world. On this edition of Over Coffee®, you will hear: How Charlie first encountered VR as an entertainment-industry professional in 1992; The fundamental differences that distinguish virtual reality from augmented reality; How Charlie foresees augmented reality changing the workplace; What types of technology will provide the means to making augmented reality widespread; The ways in which VR is freeing artists to create in new dimensions; How the app works, that goes with Metaverse; Some of the biggest obstacles currently preventing the integration of AR, VR and mixed reality into daily life; What conclusions Charlie reached, from writing his book.
(Photo by Maya Dondonyan, and used with permission.) Mezo towered over the show floor at VRLA 2018. Its twenty-foot temple was the centerpiece of the exhibition. Making its debut at VRLA, Mezo was an art installation, a mixed-reality experience, and an hour-long performance, combining augmented reality, lasers, effects and dancers. But, it's also much more than that. (Photo by Maya Dondonyan, and used with permission.) Christian Falstrup is the creative director and executive producer of Mezo. He is also the co-founder of VRLA, which is the world's largest immersive technology festival. And while the line of attendees waiting to experience Mezo twined around the show floor, Christian's vision goes far beyond providing a memorable show. VRLA 2018 was just the beginning. Christian's vision extends beyond a performance experience, to the ways attendees can change the physical world for a better future. Christian talked about his creative background, the story of Mezo and what's next! On this edition of Over Coffee®, you will hear: How Christian first became involved with immersive technology and world-building; The story of Mezo, and how it illustrates the creative process of world building; The narrative Christian and his team developed, and the ways in which it's a metaphor for our current world and future; How the technology interweaves with various events of this particular interactive experience; The biggest challenges Christian and his team encountered, on this particular project; The biggest lesson Christian learned, while working to make his creative vision a reality; Ways in which "Mezo" will be expanding in the future, as Christian says that "VRLA only scratched the surface"; A nonprofit resource which Christian would recommend to fellow virtual-reality creators; How participants who plant "virtual trees", in the course of the Mezo experience, are actually helping the ecosystem; And a hint at a way in which this action will be even more closely interwoven, in the future!
Prosper XR CEO and Co-founder Jessie Kim is creating the media of the future. And she and her fellow XR pioneers are offering an opportunity for others who'd like to do the same. Jessie co-founded her Los Angeles-area startup as "Prosper VR" in 2016. Since then, the company has expanded, adding augmented and mixed reality to their immersive-content offerings. In early May, at VRLA 2018, the world's largest immersive-technology festival, Prosper XR debuted three new rovers they'd created. These were designed to facilitate immersive content creation. Prosper XR's exhibit space at the Los Angeles Convention Center also gave visitors an opportunity to experience their brand-new augmented-reality app. And during VRLA, Jessie, who is one of the co-founders of nonprofit The XR Alliance, introduced a Storytelling Panel of industry pioneers in VR, AR and mixed reality. The panel served to launch XR Alliance's brand-new competition, created with the goal of empowering new creative talent. (That competition is happening this summer! The deadline for submissions is August 15th, according to The XR Alliance's website.) Jessie talked about her background in virtual, augmented and mixed reality, shared the story of creating Prosper XR and explained the details of this summer's competition. On this edition of Over Coffee®, you'll hear: How Jessie first became interested in creating immersive content; The story of Prosper VR; What Jessie came to realize about the direction in which immersive media is heading, from her previous work and speaking engagements; What the early days were like for Jessie and her co-founder, after starting their VR company; Some of the early projects and "firsts" in which Prosper VR was involved; How to access the VR app which Prosper VR created; How Prosper VR came to add augmented and mixed reality to their projects; Information on XR Alliance's new competition, which is giving a voice to new talent in the immersive-content area; Jessie's prediction for the future combining of VR, AR and mixed reality; Some of the challenges involved in creating virtual reality and augmented-reality content; Some of the resources Jessie recommends for educators; One of the best lessons Jessie learned, about creating immersive content; Some of the resources she would recommend, for anyone starting out creating VR, AR or MR; How Jessie and her team created the rovers on display at VRLA 2018; A preview of Prosper XR's new augmented-reality app; How the new competition from The XR Alliance is helping to find new storytelling talent.
With new immersive game TSA Frisky, virtually everyone has something to hide. And that "virtually" is a pun, of course. At VRLA 2018, we met Remy Bustani and Preston O'Bryan, co-founders of Savannah-based startup Out There Entertainment. As creators of TSA Frisky and new VR entrepreneurs, they were enjoying their first expo exhibitor experience (no, we won't say that three times fast!) at the Los Angeles Convention Center. Both Remy and Preston are recent graduates, who say they're "guinea pigs" in a once-in-a-lifetime opportunity. Remy and Preston first came up with the concept for their TSA Frisky game as undergraduate students at Savannah College of Art and Design. Their inspiration led to opportunity, as their alma mater launched a brand-new accelerator program. Meanwhile, visitors stopping at their booth were enjoying the opportunity to test their skills as virtual "TSA agents". The game is seriously addictive--and designed to be both humorous and challenging. This reporter proved abysmal at checking in the general public for their flights! Only limited time and a commitment to cover as much of the show as possible prevented a request for a second try. Remy and Preston talked about their experiences creating the game, and offered both resources and advice for fellow creative entrepreneurs in the virtual-reality field. On this Over Coffee® podcast, you will hear: The story of Out There Entertainment, and the innovative college program behind it; How Remy, Preston and their team came up with the concept for their VR game, TR Frisky, and their journey from there; Remy and Preston's perspective on their first VRLA exhibitor experience; What "TSA Frisky" players experience, once they put on the headset; Resources Remy and Preston recommend for fellow makers (both their alma mater and otherwise); Advice from Remy and Preston, to fellow makers and creatives, on working a conference, such as VRLA. TSA Frisky just became available for purchase on both Oculus Rift and the STEAM® entertainment platform on May 17th, 2018.
In this second episode of a two part series, we talk with a number of companies that were at VRLA 2018. We also want to thank those of you who were able to take advantage of the special listener code to attend VRLA 2018. The companies who we talk with on this episode and information are: Quantum Capture represented by CEO and Founder Morgan Young Website - Quantum Capture Twitter - @QuantumCapture RYOT represented by Nora Kirkpatrick and Chris Smith Website - RYOT.org Twitter - @NoraKirkpatrick Instagram - @chrissmithwho Two Bit Circus represented by Director of Marketing Dorothy Ferguson Website - twobitcircus.com Twitter - @TwoBitCircus XPrize Foundation represented by Jacki Morie and Colin Peartree Website - Avatar.xprize.org Twitter - @xprize Virtual World Society represented by Eva Hoerth Website - VirtualWorldSociety.org Twitter - @VRWorldSociety For more information about the VR/AR Association, please visit: TheVRARA.com
In this episode, we chat about all the things we got to do over the last few weeks. VRLA, Renaissance Faire, and the Beyond the Streets art show. We also cover a game called "Stories Untold" and Chris gives his spoiler-free Deadpool 2 review! More notes on this episode can be found at https://thenerdlys.com/2018/05/21/episode-127-WeBeenDoinThangs Chris talks more about Deadpool on our friend's podcast "Watch It Like". Check out the episode here! Preorder our newest tee at https://thenerdlys.com/shop Please let us know if you have any questions or feedback by messaging us on Facebook or emailing us at contact@thenerdlys.com If you would like to support our podcast and help with our costs please consider donating during our Twitch streams or via Ko-Fi. https://ko-fi.com/thenerdlys We'd really appreciate if you leave feedback for our little show on Apple Podcasts or Stitcher also. Thanks!
In the first of a two part series, we talk with a number of companies that were at VRLA 2018. We also want to thank those of you who were able to take advantage of the special listener code to attend VRLA 2018. The companies who we talk with on this episode and information are: Beast Inc represented by Vivian Tan Website - Beastpets.com Twitter - @beastpets Email to sign up for beta access - beta@beastpets.com Escape VR represented by CEO Simon Chu Website - Escapevrgames.com Twitter - @EscapeVRGames Exit Reality represented by Co-founder Yoni Koenig Website - Exitrealityvr.com Twitter - @exitreality_vr Neurogaming represented by CMO Alex Morozov Website - Neurogaming.global Twitter - @NeurogamingLTD IGT represented by Director of VR Paolo Werbrouck Website - IGT.com Twitter - @igtnews Omnivirt represented by Co-founder and COO Michael Rucker Website - Omnivirt.com For more information on the VR/AR Association, please visit: http://thevrara.com
Join the Tech Cat on the show floor at VRLA, the worlds largerst immersive technology festival. The 5th annual event has hundreds of demos, interesting panels and keynotes featuring the lastest in immersive content and tech solutions. Industry-leading companies sponsoring this year’s expo include Intel, Dell, Qualcomm, Viveport, Microsoft, Neur, gaming and OptiTrack, help subsidize dozens of indie developers who are able to exhibit for free.Join the TechCat on the floor of the hottest show to get the scoop on the latest in AR, VR and mixed reality content solutions. Guy Bendov ByondXR, A Platform To Create, Publish and Manage Immersive Experiences Juan Sotelo Payscout, Payment Transactions in Immersive Environments Preson O’Bryan and Remy Bustani, Out There Entertainment, TSA Frisky VR Game Andy Wood, SVP D3D Cinema, Birdly VR and Robotics Experience Chance Roth, Animate Objects, The Argo Gamified Location AR Game
VRLA 2018 Reloaded | Infinite Grenade Launcher Podcast | Level 406 Infinite Grenade Launcher reloads VRLA 2018 to bring you more interviews with leaders in … Read More The post VRLA 2018 Reloaded | Infinite Grenade Launcher Podcast | Level 406 appeared first on Hollywood Redux.
In the booth next to ours at VRLA was the company seek XR. They joined us for a bit so we could learn more about how their platform works. Get Seek: https://seekxr.com/ Get More Glitched:https://bit.ly/2HDU8LJ Studio Capon on YouTube: https://bit.ly/2HHz5nr Eugene on Twitter: https://bit.ly/2Kr6tR5 Topher and Twitter: https://bit.ly/2vYSKO5
While at VRLA we sat down with the guys from the VR game Mecha Mayhem. Check them out at: http://mechamayhem.com/ Get More Glitched:https://bit.ly/2HDU8LJ Studio Capon on YouTube: https://bit.ly/2HHz5nr Eugene on Twitter: https://bit.ly/2Kr6tR5 Topher and Twitter: https://bit.ly/2vYSKO5
Financial technology expert Brian Hamilton visited us at VRLA. Also, Eugene will never own a Tesla according to him. Get More Glitched: bit.ly/2HDU8LJ Studio Capon on YouTube: bit.ly/2HHz5nr Eugene on Twitter: bit.ly/2Kr6tR5 Topher and Twitter: bit.ly/2vYSKO5
We sat down with Jake Roper of Vsauce3 to discuss his panel at VRLA, talk about onsies, the future of Vsauce and ask the question "Are you real?". Vsauce3: https://bit.ly/Sd0LWd Get More Glitched: https://bit.ly/2HDU8LJ Studio Capon on YouTube: https://bit.ly/2HHz5nr Eugene on Twitter: https://bit.ly/2Kr6tR5 Topher and Twitter: https://bit.ly/2vYSKO5
VRLA 2018 Part 1 | Infinite Grenade Launcher Podcast | Level 405 Josie and Justin visit VRLA 2018, play games, and interview leaders in AR/VR … Read More The post VRLA 2018 Part 1 | Infinite Grenade Launcher Podcast | Level 405 appeared first on Hollywood Redux.
Virtual reality (VR) has been going through a resurgence over the past few years with some really cool ideas, but... nobody seems to know exactly what to do with it yet. This week, Mike explored VRLA to see some of the new ways developers are using VR, from art and education to PTSD therapy for veterans. We also tried out The VOID Star Wars Experience in Los Angeles!
Cosmo Scharf, Co-founder of VRLA and Co-Founder Mindshow, is our guest this week. This years VRLA is taking place May 4-5 2018 at the LA Convention Center and is one of THE conferences you must attend this year. Cosmo talks about the inspiration for VRLA several years ago, and some of the philosophical questions and opportunities we should all be considering as we leverage the next generation of immersive and transformative technology. VRLA 2018 is expected to see 12,000+ attendees, hundreds of exhibitors, educational sessions and product launches. Listeners can get their passes at http://virtualrealityla.com/ and use discount code VRLA_goodvibes. Connect with Cosmo on twitter at @cosmoscharf. Also check out the VRLA after-party hosted by the VRAR Association’s LA Chapter and Phase Two: RSVP for the after-party here: http://www.thevrara.com/events/2018/5/4/rsvp-now-for-the-vrara-vrla-after-party-vrara-vrla-la-event-party .
Welcome to Season 2 of the Virtuality Podcast. We brought Kathy Bisbee on the show to talk about the Brookline Interactive Group and their Public VR Lab. Once a community broadcast group, Kathy has led the transformation into a media center with VR at it's focus. We talk about her projects locally and with the United Nations. 0'00" Brookline interactive group 4'00" Public vr lab 6'15" projects for the United Nations 9'45" Cultural differences in experiencing VR 11'45" Immersive story telling and media literacy 15'00" Hero’s journey 17'15" Agency within an experience 18'50" Difficulties of communicating what VR is like to those who haven't tried it. 20'20" AR experience with local monuments 21'26" possibilities with the freedom trail 23'00" Standardization of distribution in AR 24'00" Location based services 24'48" Creating a community for collaborative creation without economic incentives 27'05" Empowering new creators with the skill set to make their own XR experiences 28'40" Is google cardboard doing VR a disservice? 31'23" VR is on the eve of adoption 31'45" Technology driven adoption versus Consumer first Adoption 33'40" What first demo 34'20" Creator of Rick and Morty, Justin Roiland at VRLA 2017 35'55" VR creatives need to think about what people want 37'40" importance of Location based VR experiences 39'48" VR is a paradigm shift equivalent to the internet 41'00" Public VR lab projects 43'00" Immigration stories told through VR 48'00" Dip in VR adoption makes it a great time to learn 49'30" We need more diversity in VR 50'15" purpose of viveport 52'50" Talk to your community media centers about VR 53'50" Hamilton is just one immigration story, what could more do? 56'31" making the experiences, technology , and VR industry as a whole accessible. Links: Public VR : http://publicvrlab.com Hubweek https://hubweek.org/ Justin Roiland co-creator of Rick and Morty VRLA talk https://www.youtube.com/watch?v=KPN5V7ZEcrQ Eyes Wide Open: VR Journalism http://www.imdb.com/title/tt6959518/ The Blu http://store.steampowered.com/app/451520/theBlu/ or https://www.viveport.com/apps/1b591122-7ab7-4c27-9d31-cbaf9ef8e1e1 Ritchie’s plank http://store.steampowered.com/app/517160/Richies_Plank_Experience/ Google Earth http://store.steampowered.com/app/348250/Google_Earth_VR/ Future of storytelling festival https://futureofstorytelling.org/fest Mindtrek VR https://www.mindtrekvr.com Traces http://www.experiencetraces.com Credits: Host: Craig Herndon,http://twitter.com/craigtherndon Produced by Jason Parks http://twitter.com/jasonparksvr Music by Rachel Dziezynski Got comments on the show? Did we miss something? Did we get something wrong? Reach out to us on twitter. http://.twitter.com/virtualitycast
Christian Dieckmann is the Chief Strategy Officer of 3D Live, a technology studio in Los Angeles that specializes in creating "holographic" 3D. Their LED video wall has made appearances at VRLA and other gatherings, showing that there is something magical to letting those of us outside a virtual space see what happens when participants and performers are interacting with virtual worlds. Christian is going to be speaking at the Future of Immersive Leisure conference at Mandalay Bay in Las Vegas this September 13th & 14th. The conference organizers were gracious enough to set us up with Christian for this interview and our audience up with a 20% discount for the conference when they use the code NOPROSCENIUM. Shouldn't be too hard to remember. All that, plus the end of the show notes where I talk a little about In Another Room, which makes its bows this week in LA.
Adam, Jeff and Jess welcome VRLA co-founder Adam Levin to discuss all the ways movies get virtual reality completely wrong. Learn more about your ad choices. Visit megaphone.fm/adchoices
Bob Cooney talks with Ryan Wang of Outpost Capital, a SF-based venture capital fund that focuses on the new frontier of AR/VR technologies. The company operates mainly in China, and Cooney and Wang dive into the differences in commercial and at-home VR in the two countries, why China is many steps ahead and what the U.S. can learn from the industry's actions there.
Bob Cooney and Brooks Brown of Starbreeze Studios, the game developer behind the successful Payday series, speak at VR Los Angeles. Brown and the company built an extremely high-end headset, the Star VR. Brown and Cooney talk about the catching up the industry needs to do, how the promise of VR was made over 30 years ago and the pressure that companies are feeling to deliver on that promise. Brown argues that there is exciting content for VR out there, but the problem is curating it and making it accessible to the masses.
Gil worked as a 3D Artist and visual effects supervisor in Hollywood. He was the founder and director at Method Studios in Los Angeles, where he did a lot of work for commercials, including an iconic Toyota being smashed by a meteor commercial. Gil most recently founded Visionary VR, a tool for budding content creators to make films in VR using the tools they've been using all their lives.
This week on Supercharged we went to the VRLA conference and have a lot to discuss! Whitson Gordon (HowToGeek) and Liam Broza (BitScoop) share their experiences, and we talk to Ryan Pamplin of Metavision about the Meta 2 augmented reality headset (as well as the future of AR tech). Questions/comments/whatevers? Call/text 509-AWKWARD or visit awkward.email.
VRLA Expo Recap | Infinite Grenade Launcher | Level 216 IGL host, Justin, and special guest, Michael from The Writers’ Room, played through a mission … Read More The post VRLA Expo Recap | Infinite Grenade Launcher | Level 216 appeared first on Hollywood Redux.
Cosmo Scharf is a film student and co-founder of VRLA. He talks about some of the challenges of VR storytelling and the differences between a free-will VR environment vs. a traditional 2D film. Film has a series of tools to direct attention such as depth of field, camera direction, cues to look to left or right, contrasting colors or movement in the frame. Some of these translate over to VR, but you can’t use all of them since there’s no camera movement, focus or framing in VR.Cosmo also sees that VR experiences are a spectrum from ranging from completely interactive like a video game, semi-interactive cinematic experience, and the completely passive. There’s not a whole lot of people are looking into the completely passive experiences yet, but that’s what he’s interested in exploring as a film student.He strongly believes it’s the future of storytelling, video games, computing as well as disseminating information in general, and he’s very excited to get more involved in the VR industry
Cosmo Scharf is a film student and co-founder of VRLA. He talks about some of the challenges of VR storytelling and the differences between a free-will VR environment vs. a traditional 2D film. Film has a series of tools to direct attention such as depth of field, camera direction, cues to look to left or right, contrasting colors or movement in the frame. Some of these translate over to VR, but you can’t use all of them since there’s no camera movement, focus or framing in VR.Cosmo also sees that VR experiences are a spectrum from ranging from completely interactive like a video game, semi-interactive cinematic experience, and the completely passive. There’s not a whole lot of people are looking into the completely passive experiences yet, but that’s what he’s interested in exploring as a film student.He strongly believes it’s the future of storytelling, video games, computing as well as disseminating information in general, and he’s very excited to get more involved in the VR industry
In today’s podcast, we review our experiences at the VRLA Expo, a Los Angeles based event that showcases the latest in virtual reality entertainment. We describe our experiences with a wide variety of Oculus and Gear VR applications and ask the question: what are the most exciting uses for this new medium? Is this just […]
Hello listeners! On today's show I speak with Karl Krantz the creator of the Silicon Valley Virtual Reality Conference and Meetup events. We spoke about bringing the Oculus Crescent Bay prototype to the holiday party (skip to the last 12 minutes of the show), anticipating the potential consequences of an artificial intelligence economy, virtual reality pornography and much more Here is a preview of some of the things we talked about: 22: Intro, what's been keeping Karl busy. 1:00 The next SVVR conference. 1:40 How does Karl keep up with VR news? 2:22 Finding a bigger home for SVVR. 3:40 How has the community changed since its early days? 5:30 Is Karl still encountering VR skeptics in Silicon Valley? 7:00 What is the most used argument used by skeptics? 10:20 Will there be people who will choose the metaverse over reality? Is that good or bad? 11:30 Could VR sex become so good that it could slow down population growth? 13:00 Could VR solve the long distance love paradox? 15:40 Could VR porn exacerbate pre existing addictions to porn? 18:20 How can we prevent or anticipate the potentials problems of VR addiction? 20:16 Will the next Candy Crush of vr be too addicting? 22:00 The game theory challenges of putting together a code of ethics for the metaverse. 24:00 Creating a personal assistant/AI that will assist you in navigating the metaverse based on your biofeedback 26:00 Who will own your data in the metaverse? 27:00 Demoing a DK1 with eye tracking hacked into it. 30:00 Will we ever see 'smell' vr peripherals? 33:00 How will existing industries adapt when virtual reality starts eating its lunch money. 35:00 Will watching movies in VR on airplanes ever become a popular thing? 38:00 The true threat behind the AI economic revolution and how it will effect VR? 43:00 The creation of AI and VR will usher humanity into a new epoch. 44:00 The fragility of civilization. 46:00 Creating an economy inside the metaverse in order to provide a counterweight to the AI economic revolution. 51:00 Will everyone earn the same thing if we adopt cryptocurrency how will that look like ? 56:00 Karl's impressions on the Samsung Gear. 1:00:20 Experiencing Chernobyl with Call of Duty Modern Warfare 2 vs. Samsung Gear. 1:02:00 Is battery technology keeping up with the pace of Moore's law? 1:04:40 The dangers of closed ecosystems and walled gardens when accessing the metaverse. 1:09:00 Will corporations kill the potential life changing properties of an open metaverse? 1:13:00 Are Facebook employees scared of coming to VR meetups? 1:14:00 The lessons Karl has learned since starting the meetup. 1:17:00 Not feeling so crazy once you find a VR community. 1:19:10 Learning to embrace new people coming into the VR community. 1:22:04 Dealing with impostor syndrome. 1:25:00 If money was not an issue, what are Karl's plans to contribute to virtual reality. 1:28:00 Creating a physical space for SVVR, to incubate and accelarate VR companies. 1:29:00 The biggest challenges facing Karl. 1:31:00 Creating a virtual reality office to optimize productivity. 1:33:00 Tips and tricks from Karl to start a VR meetup. 1:36:20 If SFVR, SVVR, VRLA and NYCVR were ice cream, flavors what sort of ice cream flavors would they be. 1:41:00 What will come after VR? Is VR truly the final medium? 1:42:30 Karl Krantz predicted the future. 1:43:20 What is the worst thing that could happen to vr now? 1:46:00 Does Magic Leap warrant the hype behind it? 1:49:00 SVVR holiday party announcements. Ethereon, VR Chat and Crescent Bay will be making it out to the holiday party. 1:53:00 The first STEM from Sixense will be at the Holiday party. 1:56:00 Closing thoughts and how to stay in touch. Thanks to Karl for being a true scholar and gentleman of virtual reality and thank you for listening. Keep in touch with Karl with the links below. http://svvr.com/ https://twitter.com/svvrcon https://www.youtube.com/user/SiliconValleyVR http://svvr.com/jobs/ Note: The Karl Krantz saga is currently not available, i'll be working hard to rebroadcast it with show notes in the near future.
I speak with Cosmo Scharf the founder of the Los Angeles Virtual Reality meetup on the most recent developments facing the virtual reality industry. For more info on VRLA check out the link below: http://www.meetup.com/virtualrealityla/