Podcasts about Oculus Touch

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Best podcasts about Oculus Touch

Latest podcast episodes about Oculus Touch

Digital Foundry Direct Weekly
DF Direct Weekly #22: Flight Simulator, The Ascent, RX 6600XT, DLSS SDK

Digital Foundry Direct Weekly

Play Episode Listen Later Aug 2, 2021 97:52


DF Direct returns, with John, Rich and Alex sharing their thoughts on Flight Simulator, The Ascent, NEW Mortal Shell DLC, the Radeon RX 6600XT and a fantastic new addition to the MiSTer ecosystem! NOTE: The RX 6600XT has an MSRP of $379, not the stated $349. 00:00:00 Introductions 00:00:55 Flight Simulator on Xbox Series, our impressions 00:18:24 The Ascent review and feedback 00:27:06 MORTAL SHELL DLC 00:29:13 AMD Radeon RX 6600 XT Revealed 00:36:21 MiSTer console casing 00:41:12 DLSS SDK release 00:44:58 Oculus Touch ring cracking 00:50:29 DF Retro Super Star Wars + Reveal of next month episode 00:55:46 DF Retro Play: N64 Futuristic Racers 00:59:13 Supporter Q1: Are there any “holy grails” from offline CG rendering that you're still waiting to be implemented in games? 01:01:44 Supporter Q2: Do you think physichs and AI will ever start to be at the forefront again? 01:08:12 Supporter Q3: Will the RT performance of the consoles be left in the dust once AMD/Nvidia really hit their stride with hardware RT? 01:13:41 Supporter Q4: As soon as this cross-gen period is over, do you think we will be back to being stuck in 1080p/30fps hell? 01:17:15 Supporter Q5: What are some of the more recent games out today that you most look forward to playing on high end hard hardware 5 to 10 years from now? 01:19:45 Supporter Q6: Given the increasing number of streaming- based switch games, are you planning any performance and/or latency analyses? 01:21:32 Supporter Q6 Part Deux: Any plans for more FSR vs DLSS analyses now when we got games that support both? 01:26:37 Supporter Q7: I've had a chance to try DLSS and FSR in some of the games. Is there any way to properly compare the compute perf or quantify graphical quality delivered? 01:30:25 BREAKING NEWS: Sony Beta Firmware to allow Internal SSD Expansion 01:36:51 And now, the conclusion

The Bobby Blackwolf Show
752 - 03/21/21 Bobby Blackwolf Show - PS5 PSVR2 Controllers Revealed, Download Free PSVR Games

The Bobby Blackwolf Show

Play Episode Listen Later Mar 28, 2021 60:31


We had our Bonus Stream for the VHS Gaming Tape on Wednesday (after recording the podcast but before the podcast went up) - subscribe to our Twitch channel to watch the VOD! Sony's Save Migration from PS4 to PS5 continues to be special, this time with Marvel's Avengers. (Don't blame Crystal Dynamics on this one, y'all...) Sony has revealed the new controller for the PSVR2 coming next year (at the earliest) for the PS5 - which is very reminiscent of the Oculus Touch controllers (which is a good thing!) A bunch of good PSVR games (as well as good non-PSVR games) are currently free to download for all PS4 and PS5 owners via Sony's Play At Home promotion. Microsoft has reiterated that VR is not a focus for the Xbox ecosystem after a localization error in Italy caused confusion. Then we talk to OLR about the history of gaming podcasts as well as the fun of buying time on an AM radio station to do your own talk show.

Canary Cry News Talk
135 CCNT “Smart Monkey’s & Pig Brain Resurrection” - 04.18.2019

Canary Cry News Talk

Play Episode Listen Later Apr 18, 2019 30:36


Flippy connects to the neural net, who also wrote a country song, Sony robot balls, 3d heart printing breakthrough, planet of the apes turns out to be a documentary, and pig brains are being resurrected! Go follow us on our new Twitch channel and stay tuned, as we will soon announce the date of our first live stream! And we know it’s not the best platform right now, but join us on Patreon to get MORE!   AGG for the WEEK of April 10th-17th YOU HEARD IT HERE FIRST, FOLKS! Empathy Might Not Be the Antidote To Poisonous Political Polarization : NPR   FLIPPY’S FAM! This robot can sort recycling by giving it a squeeze - MIT Technology Review A robot has figured out how to use tools - MIT Technology Review   TECHNOLOGY, ROBOTS, AND AI! OH MY! George Church Wants to Make Genetic Matchmaking a Reality | DiscoverMagazine.com Can Robots Build a Moon Base Autonomously? Japan Hopes to Find Out. | Space Walmart says its new robots will make human employees happier - Vox The Smart Gun Doesn’t Exist Because of New Jersey and the NRA - Bloomberg One Month, 500,000 Face Scans: How China Is Using A.I. to Profile a Minority - The New York Times There’s an organization devoted to fighting for robot rights — Quartz Sony's robot-themed art installation somehow felt like a cat cafe Raves, robots and writhing bodies: how electronic music rewired the world | Music | The Guardian NASA is Building Inflatable Robot Astronauts Notre Dame: Robots will be tasked with restoring the damaged cathedral - The Washington Post Facebook's AI can convert one singer's voice into another | VentureBeat Women Will Face Disproportionately Negative Consequences from AI | The Nation The Southern Baptist Convention’s statement of principles on artificial intelligence. Artificial Intelligence Can Now Generate Amazing Images -- What Does The Mean For Humans? Elon Musk Reveals the One Question He Would Ask a Human-Level A.I. | Inverse AI Robot paints its own moonscapes in traditional Chinese style - Reuters Congress wants to protect you from biased algorithms, deepfakes, and other bad AI An AI Invented a Weird Sport Called “Speedgate” Google’s AI Experts Try to Automate Themselves | WIRED The artificial intelligence field is too white and too male, researchers say - The Verge 'You Can't Take My Door', A Country Song Created by a Neural Network That Studied a Catalog of Country Hits Human brains could be connected to the internet in 'next few decades,' scientists predict | Fox News   THE NEW AGE AND OCCULT IN THE NEWS Creepy: Netflix Employs Practicing Wiccans To Fact-Check 'Chilling Adventures Of Sabrina'   QUANTUM COMPUTING Scientists drill into white graphene to create artificial atoms: Patterned on a microchip and working in ambient conditions, the atoms could lead to rapid advancements in new quantum-based technology --   CONSPIRACY THEORIES AND SOMETIMES FACTS! YouTube banned Alex Jones. Logan Paul invited him back. - The Washington Post For 'Game of Thrones' superfans and devoted conspiracy theorists: Similar psychology, different outcomes. Why conspiracy theories are getting more absurd - Vox The internet is awash in Notre Dame fire cause conspiracies - CNN The attorney general’s FBI conspiracy theory is all conspiracy and no theory - The Washington Post As Ebola outbreak rages, vaccine is 97.5% effective, protecting over 90K people | Ars Technica Anti-vax moms sue NYC as US heads toward record measles spread | Ars Technica The New Conspiracism Is Conspiracy Theory Without Theory U.S. charges Assange after London arrest ends seven years in Ecuador embassy - Reuters James Dolan, Co-Creator of SecureDrop, Dead at 36 NYC orders mandatory vaccines for community or face $1,000 fine   BIOMEDICAL/GENETICS/TRANSHUMANISM 23andMe Is Doing Extensive Genetic Research. Here's How That Knowledge Will Be Put To Use CRISPR Research Moves Out Of Labs And Into Clinics Around The World Behind the Buzz: How Ketamine Changes the Depressed Patient's Brain - Scientific American DNA Study: Neanderthals and Woolly Mammoths Shared Genetic Material Stonehenge: DNA reveals origin of builders - BBC News Researchers Want to Link Your Genes and Income—Should They? | WIRED Chinese scientists added human brain genes to monkeys - Vox Scientists crack the code to regenerate plant tissues | EurekAlert! Science News Bioethicists Concerned over Japan's Chimera Embryo Regulations | The Scientist Magazine®   SOCIAL MEDIA/GOOGLE/AMAZON Facebook includes weird messages inside Oculus Touch controllers - Business Insider Facebook still tracks you after you deactivate account - CNET Facebook Looks to Build Underwater Ring Around Africa - WSJ Kids are punishing parents who embarrass them on social media How to Stop Google’s Sensorvault From Sharing Your Location With Law Enforcement Facebook investors to vote on proposal to oust Zuckerberg as chairman - Business Insider 15 Months of Fresh Hell Inside Facebook | WIRED   SPACE/ALIENS/ETs/UFOs Alien Life Could Thrive On Four Earth-Like Planets Close To The Solar System, Says Study Alien news: Why Brian Cox admitted he’s ‘TERRIFIED’ of extraterrestrial life Pepsi considers space billboards to project logo across night sky using satellites | The Independent

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #89: Facebook F8, Pimax-Controller und neue AR-Brillen

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Apr 26, 2018 42:28


Der VRODO-Podcast #89 steht eindeutig im Schatten des VRODO-Podcasts #90. Denn der erscheint kommende Woche und befasst sich mit Facebooks großer F8-Ankündigung. Da aber erst nächste Woche nächste Woche ist, müsst ihr in dieser Woche mit Spekulationen über nächste Woche vorliebnehmen. Facebook F8: Welche große Ankündigung erwartet uns? Laut eines Berichts wird Facebook auf der hauseigenen Entwicklerkonferenz F8 die Go-Brille starten. Erscheinungstermin soll der 1. Mai sein, der Preis dürfte bei etwas über 200 Euro liegen. Ist das schon das große Ding - oder hat Facebook-Chef Zuckerberg noch ein Ass im Ärmel? Vielleicht macht das Unternehmen ja die volumetrischen Kameras wieder interessant, die im letzten Jahr angekündigt wurden und seitdem keine Rolle mehr spielten. Neuigkeiten zur Social-VR-App Spaces sind gesetzt und Oculus Go dürfte wohl exklusiv mit der Massen-Livestream-App Venues starten. Wir spekulieren, was sonst noch so passieren könnte. Pimax-Knuckles: Können die Chinesen Valve Konkurrenz machen? Vor wenigen Tagen kündigte das chinesische VR-Startup Pimax neue Virtual-Reality-Controller an. Sie sind mit der eigenen Pimax-Brille 8K und mit HTC Vive kompatibel - und potenziell wohl mit jeder anderen VR-Brille, die mit SteamVR und Valves Lighthouse läuft. Erscheinen sollen sie im dritten Quartal 2018, der Preis steht noch nicht fest. Auf den ersten Blick wirken die Geräte vielversprechend: Sie bieten den komfortablen Formfaktor von Oculus Touch und das Handfrei-Fingertracking der schon vorgestellten, aber noch nicht erschienenen Valve-Knuckles. Aber es gibt Grund zur Skepsis: Der Marktstart der Pimax-Brille läuft alles andere als zufriedenstellend. Das Unternehmen hängt den eigenen Plänen schon mindestens ein halbes Jahr hinterher. Ob es mit den Controllern besser läuft? Und falls ja - welche Software unterstützt das Pimax-exklusive Fingertracking? Neue Augmented-Reality-Brillen braucht das Land - oder auch nicht In den letzten beiden Jahren gab es eine Schwemme von VR-Brillen - viele davon völlig am Markt vorbei gedacht - die erfreulicherweise langsam abebbt. Wiederholt sich dieses Phänomen jetzt für Augmented-Reality-Brillen? In den letzten Tagen stellten Leap Motion und der chinesische Hersteller AntVR zwei neue, ähnlich aufgebaute AR-Brillen vor. Sind die Geräte technisch interessant und haben sie realistische Marktchancen? Oder taugen die Produkte nur fürs Labor und die Jagd nach Investoren?

Talking Fail
23. You've Always Lived Where You've Lived

Talking Fail

Play Episode Listen Later Sep 2, 2017 26:15


This week Kevin Howe from Nerdy Things Podcast the Chevron Unlocked Podcast joins us. We discuss the Stargate Franchise, the Oculus Touch, our end of the world plans, drones, & Ethan learns about the Mansons. http://nerdythingspod.com/ https://chevronunlocked.podiant.co/ http://www.talking.fail/ Support us: https://www.patreon.com/talkingfail Facebook: https://www.facebook.com/TalkingFail/ Twitter: https://twitter.com/TalkingFail

Octal FM
020: Enter the Matrix

Octal FM

Play Episode Listen Later Jul 18, 2017 36:25


We recently got the opportunity to go hands-on with an Oculus Rift, complete with Oculus Touch controllers and two sensors. In this episode we discuss our thoughts and impressions, and what we think is in store for the future. Oculus Rift HTC Vive Playstation VR Apple ARKit Google Daydream Games we played: Elite: Dangerous Robo Recall The Climb Superhot Keep Talking and Nobody Explodes Neuralink and the Brain's Magical Future Mixed Reality with Microsoft HoloLens

Press Any Key Podcast
Games Podcast 279 | Why Are We Not In Charge

Press Any Key Podcast

Play Episode Listen Later Jun 29, 2017 61:00


Show Notes Follow Up Single-player modding returns to GTA V after publisher takedown. (http://bit.ly/2ufyClg) Definite Topics Fears of limited SNES Classic supply lead to 150% online resale markup. (http://bit.ly/2ufbeEz) Plug-and-play SNES Classic coming Sept. 29 for $80 with two controllers [Updated]. (http://bit.ly/2ufdewv) Valve tries to one-up Oculus Touch with five-finger “Knuckles” VR controller. (http://bit.ly/2ufpCwt) Report: Valve’s former augmented reality system is no more. (http://bit.ly/2ufs8CZ) Botched Sega Forever launch blighted by poor emulation. (http://bit.ly/2ufbxPJ) Sony’s PlayLink links your phone to your PS4 for multiplayer minigame madness. (http://bit.ly/2ufpM73) W.T.F This augmented reality Super Mario game is going to kill its maker. (http://bit.ly/2uf9dYH) Go fast with Sonic shoes. (http://bit.ly/2ufqyRv)

Sorgatron Media Master Feed
AwesomeCast 350: Flying the Awesome Skies

Sorgatron Media Master Feed

Play Episode Listen Later May 30, 2017 41:48


This week, the boys are back! Sorg and Chilla are joined by Will Rutherford – as he makes his return to Podcast Day. The crew shares some of this week’s tech news for AwesomeCast 350, including: Chilla is sharing his Awesome Thing of the Week – an Apple battery case that saved his recent travels. Speaking of airport saves, Sorg also visited an airport store for his own iPhone accessory. Sorg’s Awesome Thing of the Week is NOT the airport kiosk, but instead the Oculus Touch controller. Will is sharing his Awesome Thing of the Week – it’s not the Essential phone. Instead, it’s his iPhone 6. Will recently came back to iPhone from Android. He’s sharing why. If his iPhone is a cheat, there’s also his PopSocket to share. We’re giving a shout out to our friends on our Facebook Group who have shared over some great stories. Like scuba diving but don’t want to deal with bulky air tanks? There’s a floating air caddie that can help. Twitter has a new DM function that filters messages into a separate inbox. T-Mobile is launching a Digits plan for multiple lines and/or multiple numbers. We’re talking Nintendo Switch and Apple devices – and how they’re affecting each other. Are you a musician? We’d love to talk updating our theme. Bonus points if you do it Mystery Science Theater style. After the show remember to: Eat at Slice on Broadway (@Pgh_Slice) if you are in the Pittsburgh area! It is Awesome! (sliceonbroadway.com) Join our AwesomeCast Facebook Group to see what we’re sharing and to join the discussion? Follow these awesome people on Twitter: Mike Sorg (@Sorgatron), John Chichilla (@chilla), and Will Rutherford (@PanelRiot). Have you seen our AwesomeTips videos? You can support the show at Patreon.com/awesomecast! Remember to check out our friends at River’s Edge (@RiversEdgePGH) and The 405 Media who replay the show on their stream throughout the week! Also, check out sorgatronmedia.com and awesomecast.com for more entertainment; and view us livestreaming Tuesdays around 7:00 PM EST!

AwesomeCast: Tech and Gadget Talk
Flying the Awesome Skies | AwesomeCast 350

AwesomeCast: Tech and Gadget Talk

Play Episode Listen Later May 30, 2017 41:48


This week, the boys are back! Sorg and Chilla are joined by Will Rutherford – as he makes his return to Podcast Day. The crew shares some of this week’s tech news for AwesomeCast 350, including: Chilla is sharing his Awesome Thing of the Week – an Apple battery case that saved his recent travels. Speaking of airport saves, Sorg also visited an airport store for his own iPhone accessory. Sorg’s Awesome Thing of the Week is NOT the airport kiosk, but instead the Oculus Touch controller. Will is sharing his Awesome Thing of the Week – it’s not the Essential phone. Instead, it’s his iPhone 6. Will recently came back to iPhone from Android. He’s sharing why. If his iPhone is a cheat, there’s also his PopSocket to share. We’re giving a shout out to our friends on our Facebook Group who have shared over some great stories. Like scuba diving but don’t want to deal with bulky air tanks? There’s a floating air caddie that can help. Twitter has a new DM function that filters messages into a separate inbox. T-Mobile is launching a Digits plan for multiple lines and/or multiple numbers. We’re talking Nintendo Switch and Apple devices – and how they’re affecting each other. Are you a musician? We’d love to talk updating our theme. Bonus points if you do it Mystery Science Theater style. After the show remember to: Eat at Slice on Broadway (@Pgh_Slice) if you are in the Pittsburgh area! It is Awesome! (sliceonbroadway.com) Join our AwesomeCast Facebook Group to see what we’re sharing and to join the discussion? Follow these awesome people on Twitter: Mike Sorg (@Sorgatron), John Chichilla (@chilla), and Will Rutherford (@PanelRiot). Have you seen our AwesomeTips videos? You can support the show at Patreon.com/awesomecast! Remember to check out our friends at River’s Edge (@RiversEdgePGH) and The 405 Media who replay the show on their stream throughout the week! Also, check out sorgatronmedia.com and awesomecast.com for more entertainment; and view us livestreaming Tuesdays around 7:00 PM EST!

Rede mit - Der Nimm-Idol-Podcast
Rede mit #15.3: Wir spielen Nintendo Switch (Zelda, Mario Kart 8 Deluxe & mehr)

Rede mit - Der Nimm-Idol-Podcast

Play Episode Listen Later May 29, 2017 95:04


Nachdem wir beim letzten mal Oculus Touch, Superhot und Robo Recall vorgenommen haben, besprechen wir dieses mal Nintendos neueste Konsole im Detail: Was kann Switch? Was kann The Legend of Zelda: Breath of the Wild und wie gut ist Mario Kart 8 Deluxe? Außerdem schätzen wir, wie viel Konsolen Nintendo noch bis März 2018 verkaufen wird. Mit dabei sind Andi, B, Evan und Simon. Der Podcast wurde am 29.04.2017 aufgenommen.

The Cool Boys Podcast
Episode 11 - Close Encounters of the Gay Kind

The Cool Boys Podcast

Play Episode Listen Later May 25, 2017 108:07


The Cool Boys discuss fake shark attacks, more butt stuff, The Last Jedi, Oculus Touch, Upstream Color, Turbo Kid, Westworld, the Squatty Potty, close encounters with gay sex, and fabulous beard bodies and dongs. Cool Boys YouTube:
youtube.com/channel/UCHzM86Bi2iqNoSTFhopQtXQ/ Cool Boys Twitter: 
twitter.com/CoolBoysPodcast Cool Boys Email:
 thecoolboyspodcast@gmail.com Cool Boys Patreon: patreon.com/coolboyspodcast

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #39: Googles und Microsofts Mixed Reality Imperium, KI in VR

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later May 12, 2017 32:39


Der VRODOCAST #39 ist da. Diesmal geht es um Googles und Microsofts Strategien für die Mixed Reality sowie künstliche Intelligenz in Spielen und VR-Anwendungen. Oculus schließt, Google kauft? Oculus schließt das hauseigene Content-Studio für VR-Filme, Google kauft kurz darauf das Entwicklerstudio Owlchemy Labs - wahrscheinlich mit der Absicht, hochwertige Inhalte für VR und AR zu produzieren. Owlchemy Labs konnte bei der Entwicklung von "Job Simulator" und "Rick and Morty VR" viel Erfahrung beim Design neuer Interfaces und Interaktionsparadigmen für räumliche Inhalte sammeln. Wir spekulieren, was genau Google mit dem Studio planen könnte und was nach Daydream View kommt. Denn ein Google-Sprecher deutete an, dass die mobile VR-Brille noch lange nicht das Ende von Googles Mixed-Reality-Bemühungen ist. Mehr dazu: https://vrodo.de/virtual-reality-weshalb-facebook-sein-vr-filmstudio-schliesst/ Mehr dazu: https://vrodo.de/google-manager-nach-daydream-werden-viele-viele-dinge-kommen/ Mehr dazu: https://vrodo.de/virtual-reality-google-kauft-das-vr-studio-owlchemy-labs/ Neuigkeiten von Microsofts Build ab 13:30 Im Rahmen der jährlichen Entwicklerkonferenz Build konkretisierte Microsoft die Pläne für die Mixed Reality. Die ersten VR-Brillen von Acer und HP sind zu einem günstigen Preis von rund 300 US-Dollar ab sofort für Entwickler vorbestellbar. Die technisch identischen kommerziellen Versionen sollen Ende des Jahres erscheinen. Außerdem beantwortete Microsoft die noch offene Frage nach einem 3D-Interface für Windows Mixed Reality und stellte einen neuen Controller vor, der an Oculus Touch und die Vive-Stäbe erinnert. Die Hardware kostet rund 100 US-Dollar und wird je nach Hersteller im Paket mit einer Brille oder einzeln als Windows-zertifiziertes Zubehör verkauft. Wir nehmen die Neuigkeit auseinander und diskutieren das Marktpotenzial der neuen Hardware. Mehr dazu: https://vrodo.de/windows-mixed-reality-microsoft-zeigt-3d-controller-vorbestellstart-fuer-vr-brillen/ Künstliche Intelligenz in Virtual-Reality-Games ab 23:23 Bei Ubisofts Virtual-Reality-Ausflug auf die Brücke der Enterprise steuert man das legendäre Raumschiff mit drei weiteren Kollegen. Doch was tun, wenn man keine drei Freunde mit VR-Brille hat? Dann muss die künstliche Intelligenz in Form von IBMs Watson ran. Mit der Integration der KI ab Sommer können Spieler den computergesteuerten Crewmitgliedern Befehle zurufen. Watson soll diese verstehen und umsetzen. Was bedeuten solche fähigen digitalen Assistenten für Alltagszwecke und Games? Mehr dazu: https://vrodo.de/star-trek-bridge-crew-wird-dank-watson-sprachbefehle-verstehen/

Shall We Play a Game?
‘The Legend of Zelda: Breath of the Wild’ & ‘Robo Recall’ - Shall We Play a Game?

Shall We Play a Game?

Play Episode Listen Later Mar 14, 2017 41:05


We started Nintendo’s latest masterpiece on the Wii U instead of the Switch, and then rebuilt our finicky VR setups for Epic’s free Oculus Touch shooter. Plus, what game did Chris give up for Lent? The post ‘The Legend of Zelda: Breath of the Wild’ & ‘Robo Recall’ appeared first on Shall We Play a Game?.

Fluxtaposed
Episode 153 - Switch Touch

Fluxtaposed

Play Episode Listen Later Mar 7, 2017 102:08


In Switch Touch, Jason and Lucas talk about... well the Nintendo Switch and the Oculus Touch controllers, a Whatchuplayin' featuring Breath of the Wild and Batman: Arkham Knight (PC), Fluxatposed Plays makes a triumphant return, and finally, He Never Died, but we almost did watching it, it's the Netflixation discussion. Rounding out the show is an interesting Community Grab Bag.

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #29: Neue LG-Brille, günstige Oculus Rift und Window-VR

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Mar 3, 2017 42:44


Im VRODOCAST #29, dem deutschsprachigen Podcast über Virtual Reality und Augmented Reality, sprechen wir über LGs neue VR-Brille und was die für HTC bedeuten könnte, die Preissenkung von Oculus Rift und Windows-VR. Wow, was eine Woche. Nach der CES 2017 war es zunächst etwas still um VR und AR, aber im Rahmen der Game Developers Conference in San Francisco sowie auf dem Mobile World Congress in Barcelona gab es zahlreiche Neuigkeiten. Wir haben die wichtigsten herausgepickt und nehmen sie in rund 45 Minuten für euch auseinander. Auf der GDC zeigte LG gemeinsam mit Valve eine neue VR-Brille für Steam. Der frühe Prototyp wird vorerst an Entwickler versandt und soll mit deren Feedback verbessert werden. Das Gerät ist zwar keine Revolution und bietet ein ähnliches VR-Erlebnis wie HTC Vive, hat aber in puncto Displayauflösung und Tragekomfort die Nase vorne. Wir diskutieren, welche Marktchancen das Gerät hat, wie sich das Steam-VR-Ökosystem entwickeln könnte und welche Rolle HTC dabei langfristig spielt. Mehr dazu: https://vrodo.de/virtual-reality-erstes-hands-on-mit-lgs-neuer-vr-brille-fuer-steam-vr/ Microsoft konkretisierte auf der GDC die Hardware, die in Acers VR-Brille mit Hololens-Tracking steckt. Sie soll „in den kommenden Monaten“ an Entwickler verschickt werden. Eine Version für Endverbraucher scheint noch in weiter Ferne zu sein. Außerdem ist Acer-Brille – so wie andere Windows-VR-Geräte – ab 2018 kompatibel mit der kommenden Xbox „Project Scorpio“. Dennoch kommt Microsoft bei VR nicht so richtig in die Puschen. Die vollmundigen Versprechen aus dem letzten Jahr wird das Unternehmen in 2017 wohl nicht erfüllen können. Mehr dazu: https://vrodo.de/windows-vr-microsoft-nennt-technische-details-zu-acers-vr-brille/ Oculus VR senkt den Preis für Oculus Rift und Oculus Touch. In Kombination kostet die Hardware nur mehr rund 700 statt wie zuvor circa 900 Euro. Der dritte Sensor, der für Room-Scale-VR benötigt wird, wurde ebenfalls im Preis gesenkt und kostet 69 Euro statt 89 Euro. Das komplette Room-Scale-Paket gibt es demnach für rund 790 Euro. Wird sich diese Preissenkung deutlich auf die Verkaufszahlen von Oculus Rift auswirken? Wird die VR-Brille gar tauglich für den Massenmarkt? Mehr dazu: https://vrodo.de/oculus-rift-und-touch-sind-ab-sofort-knapp-200-euro-guenstiger/

WHAT VR PLAYING - Der Virtual Reality Gaming Podcast

Lars und Lukas reden über den rundenbasierten Team-Shooter Smashbox Arena welcher für HTC Vive und Oculus Touch verfügbar ist. Wenn Ihr wissen wollt wie viel Laune der Multiplayer-Hit macht dann hört unbedingt rein! Liked uns bei Facebook: facebook.com/whatvrplaying Folgt uns bei Twitter: twitter.com/whatVRplaying Unterstützt uns auf Patreon: patreon.com/whatvrplaying Und nicht vergessen: Eine Bewertung bei iTunes abgeben! :-)

Roundtable Live!
Roundtable Live! - 1/6/2017 (Ep. 72)

Roundtable Live!

Play Episode Listen Later Jan 6, 2017 130:40


6:12 - Steam's Top 100 Sellers of 2016 (http://store.steampowered.com/sale/2016_top_sellers/) 16:40 - GDC Awards Nominees (http://www.prnewswire.com/news-releases/inside-overwatch-firewatch-and-uncharted-4-a-thiefs-end-lead-2017-game-developers-choice-award-nominations-300385591.html) 33:56 - Thargoids in Elite Dangerous (http://www.polygon.com/2017/1/5/14184452/elite-dangerous-first-contact-aliens-thargoid) 39:08 - Most Anticipated Games of 2017 1:16:05 - Glittermitten Grove/Frog Fractions 2 (http://store.steampowered.com/app/536890/) 1:25:59 - Oculus Touch (https://www3.oculus.com/en-us/rift/) 1:33:38 - Afterbirth+ (http://store.steampowered.com/app/570660/) 1:54:44 - Ask Roundtable (Thanks Zacharias! Send questions to roundtableYT@gmail.com) 2:01:20 - Nick's Weird Games

Shall We Play a Game?
The ‘Assassin’s Creed’ Movie - Shall We Play a Game?

Shall We Play a Game?

Play Episode Listen Later Dec 30, 2016 31:55


Is the first "Assassin's Creed" movie better than the first "Assassin's Creed video game? Plus, what JJ is playing in VR with Oculus Touch. The post The ‘Assassin’s Creed’ Movie appeared first on Shall We Play a Game?.

Shall We Play a Game?
More ‘Super Mario Run,’ ‘I Expect You To Die’ & Oculus Touch - Shall We Play a Game?

Shall We Play a Game?

Play Episode Listen Later Dec 23, 2016 30:48


What happens when a podcast rant about Nintendo turns into a New York Times op-ed. Plus, comparing PlayStation Move and Oculus Touch while playing “I Expect You to Die,” Schell Games’ VR spy puzzler. The post More ‘Super Mario Run,’ ‘I Expect You To Die’ & Oculus Touch appeared first on Shall We Play a Game?.

Get Out My Head
Episode 3: Mario Run, Rogue One, Oculus Touch, Christmas!

Get Out My Head

Play Episode Listen Later Dec 21, 2016 59:38


Nick, Max & David discuss this week's gaming tech news, and discuss Christmas gifts for 2016. ___________________________________________ - Intro: 00:01 - Gaming News Overview: 02:21 - Mario Run: 02:46 - Rogue One Movie: 12:15 - Oculus Touch Controllers: 27:26 - Christmas 2016: 33:38 ___________________________________________ Send your questions in to - getoutmyheadpodcast@gmail.com ___________________________________________ #GetOutMyHead #VR #StarWars #RogueOne #Mariorun #Nintendo #Gaming

Le rendez-vous Jeux
Le RDV Jeux 51 - Bilan 2016, bientôt 2017

Le rendez-vous Jeux

Play Episode Listen Later Dec 19, 2016 139:02


Le RDV Jeux 51 - Bilan 2016, bientôt 2017 Au programme : Les news : Dragon Quest XI, Oculus Touch, ventes consoles... Impressions Super Mario Run Nos jeux préférés de 2016    JK : Firewatch, Superhot/Superhot VR, Rhythm Paradise Megamix. Pas loin derrière : Doom, Dishonored 2, Dark Souls 3, Deus Ex    Sophie : Civ Vi, Firewatch, Oxenfree, Mother Russia Bleeds (oui, ça fait 4) et Stardew Valley    Aymeric : Uncharted 4 A Thief’s End, Final Fantasy XV, Forza Horizon 3, Dark Souls III, et This War of Mine - The Little Ones    Patrick : Doom, Inside, Overwatch. Nos jeux les plus attendus de 2017    JK : Prey, Red Dead 2, Mass Effect, Cyberpunk 2077 (mais sans doute pas en 2017), Dragon Quest XI, Resident Evil 7, Thimbleweed Park, Allison Road, Call of Cthulhu    Sophie : South Park: The Fractured But Whole, Thimbleweed Park    Aymeric : Mass Effect Andromeda, Tekken 7, Horizon Zero Dawn, Nintendo Switch    Patrick : Persona 5, Tekken 7, Mass Effect Andromeda, Horizon Zero Dawn, Red Dead Redemption 2. Peut-être : God of War, Days Gone, Detroit - Become Human. Et la Switch, obviously. Et plus ! Plus d’infos sur l’épisode : Les animateurs sont JK Lauret (@jklauret), Sophie Krupa (@forcerose), Aymeric Lallée (@AymericLallee) et Patrick Beja (@NotPatrick). Le générique est de Daniel Beja (@misterdanielb). Sa musique libre de droit est sur MusicInCloud.fr. La mise en ligne est assurée par Florent Berthelot (@Aeden_). Commentez cet épisode et retrouvez d'autres émissions sur http://frenchspin.fr !  See acast.com/privacy for privacy and opt-out information.

The #NOTplaying Podcast
#159: Oculus Touch Launch Line-up inc. SUPERHOT VR, The Unspoken, Space Pirate Trainer & more!

The #NOTplaying Podcast

Play Episode Listen Later Dec 19, 2016 16:13


Bit of a last minute one this week, because we were just about to upload this week's episode when we realised we hadn't recorded it yet. So here's Rob talking about the Oculus Touch launch and all the cool games and experiences he's so far been able to try!Bullet Train https://www.unrealengine.com/blog/introducing-bullet-train-new-vr-experienceDead & Buried https://www.vrfocus.com/2016/11/dead-and-buried-will-be-free-for-oculus-touch/Space Pirate Trainer http://www.spacepiratetrainer.com/The Unspoken http://www.insomniacgames.com/games/the-unspoken/SUPERHOT VR https://www.oculus.com/experiences/rift/1012593518800648/Contact us on Email at: notplayingpodcast@gmail.comFollow us on Twitter: @notplayingpodYou can find the show notes for this show at www.notlistening.co.ukIf you're listening on iTunes, please give us a review!Music kindly provided by Miracle of Sound https://www.youtube.com/miracleofsoundTo Check out other shows in the Collection visit:http://barkerpodcasts.webs.com Including the #NOTwatching Podcast: http://www.spreaker.com/show/the-notwatching-podcast

Uncle Jonny's Virtual Reality Podcast
Episode 41 – Scan me, Print me, Touch Me

Uncle Jonny's Virtual Reality Podcast

Play Episode Listen Later Dec 16, 2016


Episode 41 – Scan me, Print me, Touch Me In this episode we talk about the new Oculus Touch controllers versus Vive, 3D scanning, 3D printing and photogrammetry. And lots of other things VR and AR. Show Notes Google Earth VR https://vr.google.com/earth/ Super Hot VR https://www.oculus.com/experiences/rift/1012593518800648/ Structure.io scanner http://structure.io/ ItSeez3D http://itseez3d.com/ Shapeways http://www.shapeways.com/ Einscan http://www.einscan.com/ HP DAVID scanner http://www8.hp.com/us/en/campaign/3Dscanner/overview.html 123D http://www.123dapp.com/ ReMake https://remake.autodesk.com/about Agisoft … Continue reading Episode 41 – Scan me, Print me, Touch Me

MARS Magazine
Ep. 31: Oculus Touch means VR is ready, interview with Will.i.am on tech in fashion

MARS Magazine

Play Episode Listen Later Dec 16, 2016 64:37


'Westworld' finale (2:10), 'Arrival' movie’s alien language and rewiring the human brain (4:36), Oculus Touch changes everything for VR (8:51), Will.i.am from the group The Black Eyed Peas on tech-meets-fashion, the singularity, entrepreneurship, tech investing (20:49).

backspace.fm
B-side #086:さらにVR体験を快適にしたい、没入感を上げたいキモズムな二人

backspace.fm

Play Episode Listen Later Dec 14, 2016 96:31


このページをウェブブラウザで見る: リンク ドリキンがOculus純正の新しいイヤフォンを体験、さらにVR世界を快適にする方法をディスカッションしています。リミッターなしのキモズムトーク! backspace.fm ML入会フォーム SoundCloudで再生 Podcastを購読 今日のネタ Oculus Touch開封! #206 - YouTube 巷ではAirPodsが話題の中Oculus earphonesを開封 #209 - YouTube Oculus Touchセットアップ&設定完全ガイド - Mogura VR VR体験が飛躍的に進化するOculus Touch対応タイトルまとめ - Mogura VR きだち @kidach1 さんのツイート:ミクさんに頬を撫でたりしてもらえるOculusTouch対応アプリをPreview公開しています。α版ですが、DM等でOculusIDをもらえれば誰でも利用できるので、よかったら体験&フィードバックをください! Steam:DiRT Rally AirPods、2カ月遅れで発売 - ITmedia ニュース VRでの温冷や重さなど触覚再現に挑むAxonVR、約6億円の資金調達 - Mogura VR 米国で「電動スケボー」が大流行りしているワケ - 日経トレンディネット 日独が分割統治する米国描く「高い城の男」、日本のAmazonプライムで放映開始 PlayStation VRでSteamVRを起動させSteam経由のPCVRゲームをプレイできる非公式ドライバ「TrinusPSVR」が無料公開 - Seamless VRで走れるOmniとは何か。価格、性能、体験レポートまとめ。 - Mogura VR 今週の機材 ドリキン SHURE SM10A-CN ヘッドウォーン型ダイナミックマイクロフォン ZOOM ズーム リニアPCM/ICハンディレコーダー H6 松尾 SHURE SM10A-CN ヘッドウォーン型ダイナミックマイクロフォン YAMAHA コンピューターレコーディングシステム AUDIOGRAM6

The Inner Gamer Podcast
Episode 102: The Last Guardian, Oculus Touch and Beta's in Video Games

The Inner Gamer Podcast

Play Episode Listen Later Dec 13, 2016 68:20


This week we finally get our hands on the long awaited game The Last Guardian and we let you know...was it worth the wait? We also get our hands (literally) on the Oculus Touch controllers and play a bunch of experiences from that including The Unspoken from Insomniac Games and Dead and Buried. In our news we talk Nintendo news, Dungeons and Dragons and Crytek may not be paying their employees on time. Finally, we discuss betas and how the definition has changed over the years and why we think they matter for video games. We also announce our winner of the Nintendo 3DS in this episode! Give it a listen to find out who won. Thanks to everyone for your entries! Show Notes: 01:08 - The Last Guardian 14:26 - Oculus Touch Impressions 17:00 - The Unspoken 21:02 - Dead and Buried 26:55 - Upcoming Video Game Releases 28:46 - Gaming News 42:11 - Beta's in Video Games The Inner Gamer is a podcast built for the casual gamer. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday. Like what you hear? Share our podcast with your friends! Also be sure and subscribe to our podcast on iTunes and leave us a review! You can find all of our social channels at www.theinnergamer.net. If you have any questions or suggestions please reach out to us at hello@theinnergamer.net. CREDITS: "Blue Groove Deluxe" by BlueFoxMusic on audiojungle.net Woman Announcer - Arie Guerra; Austin, TX based Actress

Is This Real Life? VR Podcast
069 - Oculus Touch in Hands

Is This Real Life? VR Podcast

Play Episode Listen Later Dec 13, 2016 55:52


It has been a difficult wait but we have Oculus Touch in our hands! Today on the show Nic and Brandon talk about their first experiences with the oculus touch input controllers.   @pureVR @Patsycoconut @Sensiblecircle   "IceCold" by Jason Shaw Licensed under CC 3.0 "DJ" by Jahzaar Licensed under CC 3.0

Spawn On Me
The Moba Dun Language - Spawn On Me 143

Spawn On Me

Play Episode Listen Later Dec 13, 2016 70:28


This week, we dig into some of our future plans for #Spawn4Good and recap the Nintendo Switch reveal on Jimmy Fallon. Kah shares some new info about the latest Paragon patch, Shareef gives us some impressions of the new Oculus Touch controllers, and Cicero tells us how Overcooked is bring he and his partner closer together. Oh and now we've put our show on Youtube....SAY WHAT!!!

c’t uplink
c't uplink 14.8: Geschenktipps, Gaming-Monitore, Oculus Touch und VR-Rucksack

c’t uplink

Play Episode Listen Later Dec 9, 2016 48:26


Es ist schon wieder Dezember und deshalb höchste Zeit, die Wunschzettel der Verwandschaft abzuarbeiten. Für c't 26/16 haben wir in der Redaktion herumgefragt, was die besten Geschenke in diesem Jahr für Technik-Interessierte sind, von Smart Home bis Kinderspielzeug. Die besten davon stellt c't-Redakteur Sven Hansen in c't uplink vor. Stefan Porteck hat Gaming-Monitore getestet, die sich besonders gut für Spiele eignen mit kurzen Schaltzeiten und zusätzlichen Features wie Blinking Backlights. Unser VR-Experte Jan-Keno Janssen hat Zubehör für Virtual Reality mitgebracht: Einen PC-Rucksack für VR ohne Stolperfallen und die Hand-Controller Oculus Touch. Mit dabei: Sven Hansen, Stefan Porteck, Hannes Czerulla, Jan-Keno Janssen Die c't 26/16 gibt's am Kiosk, im heise Shop und digital in der c't-App für iOS und Android.

c't uplink (SD-Video)
c't uplink 14.8: Geschenktipps, Gaming-Monitore, Oculus Touch und VR-Rucksack

c't uplink (SD-Video)

Play Episode Listen Later Dec 9, 2016


Es ist schon wieder Dezember und deshalb höchste Zeit, die Wunschzettel der Verwandschaft abzuarbeiten. Für c't 26/16 haben wir in der Redaktion herumgefragt, was die besten Geschenke in diesem Jahr für Technik-Interessierte sind, von Smart Home bis Kinderspielzeug. Die besten davon stellt c't-Redakteur Sven Hansen in c't uplink vor. Stefan Porteck hat Gaming-Monitore getestet, die sich besonders gut für Spiele eignen mit kurzen Schaltzeiten und zusätzlichen Features wie Blinking Backlights. Unser VR-Experte Jan-Keno Janssen hat Zubehör für Virtual Reality mitgebracht: Einen PC-Rucksack für VR ohne Stolperfallen und die Hand-Controller Oculus Touch. Mit dabei: Sven Hansen, Stefan Porteck, Hannes Czerulla, Jan-Keno Janssen Die c't 26/16 gibt's am Kiosk, im heise Shop und digital in der c't-App für iOS und Android.

c't uplink (HD-Video)
c't uplink 14.8: Geschenktipps, Gaming-Monitore, Oculus Touch und VR-Rucksack

c't uplink (HD-Video)

Play Episode Listen Later Dec 9, 2016


Es ist schon wieder Dezember und deshalb höchste Zeit, die Wunschzettel der Verwandschaft abzuarbeiten. Für c't 26/16 haben wir in der Redaktion herumgefragt, was die besten Geschenke in diesem Jahr für Technik-Interessierte sind, von Smart Home bis Kinderspielzeug. Die besten davon stellt c't-Redakteur Sven Hansen in c't uplink vor. Stefan Porteck hat Gaming-Monitore getestet, die sich besonders gut für Spiele eignen mit kurzen Schaltzeiten und zusätzlichen Features wie Blinking Backlights. Unser VR-Experte Jan-Keno Janssen hat Zubehör für Virtual Reality mitgebracht: Einen PC-Rucksack für VR ohne Stolperfallen und die Hand-Controller Oculus Touch. Mit dabei: Sven Hansen, Stefan Porteck, Hannes Czerulla, Jan-Keno Janssen Die c't 26/16 gibt's am Kiosk, im heise Shop und digital in der c't-App für iOS und Android.

WIRED Tech in Two
Review: Oculus Touch

WIRED Tech in Two

Play Episode Listen Later Dec 8, 2016 4:26


Virtual reality needs motion controls, period. If you're an Oculus Rift owner, you may have had some fun times playing games that use the Xbox One controller packed in the box. Eagle Flight's pretty good. But eagles don't got no hands anyway. Any other situation, you're gonna want hands, and that means motion controls.

This is Only a Test
Episode 378 - Transcranial Magnetic Stimulation - 12/8/16

This is Only a Test

Play Episode Listen Later Dec 8, 2016 105:44


This week, we hear about Kishore's trip to India and his testing of airline entertainment devices, discuss the demise of Pebble, and expand on our review of the new Oculus Touch controllers. Plus, Jeremy's mind gets blown when he hears about the idea of transcranial magnetic stimulation!

Rocket
Rocket 100: We're Judging

Rocket

Play Episode Listen Later Dec 8, 2016 70:10


Georgia Dow joins Christina Warren, Simone de Rochefort and — surprise! — Brianna Wu for episode 100. They talk the Oculus Touch controllers, Fitbit's purchase of Pebble, and our Amazon Go future.

Giant Bomb Gaming Minute
Gaming Minute: Giant Bomb Gaming Minute 12/08/2016 - Oculus Touch

Giant Bomb Gaming Minute

Play Episode Listen Later Dec 8, 2016 1:03


It helps to have hands in virtual reality, and the Oculus Touch brings those hands to Rift owners. Jeff Gerstmann's got more details.

This Is Only A Test
Episode 378 – Transcranial Magnetic Stimulation – 12/8/16

This Is Only A Test

Play Episode Listen Later Dec 8, 2016 105:08


This week, we hear about Kishore's trip to India and his testing of airline entertainment devices, discuss the demise of Pebble, and expand on our review of the new Oculus Touch controllers. Plus, Jeremy's mind gets blown when he hears about the idea of transcranial magnetic stimulation!

MIXEDCAST: Podcast über VR, AR, KI
VRODO Cast #017: Wir sprechen über Oculus Touch und suchen den VR-Star

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Dec 8, 2016 49:11


In der 17. Episode des VRODO Cast, dem deutschsprachigen Podcast über Virtual Reality und Augmented Reality, sprechen wir ausführlich über die Vor-und Nachteile von Oculus Touch und checken die Geschäftsideen aus HTCs VR-Förderprogramm Vive X. Fast anderthalb Jahre nach der Ankündigung halten wir die Handcontroller von Oculus in unseren Händen. Seit dem 6. Dezember wird Oculus Touch flächendeckend ausgeliefert. Dazu gibt es reichlich Software: Ganze 54 Titel packte Oculus in den eigenen Store - das ist ein neuer Rekord bei Hardware-Launches. Doch werden die 3D-Controller dem Hype gerecht? Wird die angepriesene Hand- und Fingerpräsenz eingelöst? Hält das optische Trackingverfahren von Oculus mit dem Lighthouse-System von Valve mit? Funktioniert Room-Scale-VR? Hat sich die lange Wartezeit gelohnt? Fragen über Fragen, die wir allesamt durchkauen. Das Fazit fällt durchmischt aus. Im Förderprogramm Vive X schüttet HTC insgesamt 100 Millionen US-Dollar an VR- und AR-Unternehmen aus, die an neuer Hard- und Software feilen. Auf einem kürzlich veranstalteten Demotag wurden zwanzig dieser Ideen ausführlicher vorgestellt. Wir gehen die Liste durch und überlegen, ob die einzelnen Geschäftsideen Potenzial haben. Das machen wir wie Dieter Bohlen in seinen Talentshows: Ziemlich oberflächlich und aus dem Bauch heraus. Weitere Themen sind: Der frisch gegründete VR-Verband GVRA unter Beteiligung von Google, HTC, Oculus, Samsung, Sony und Acer. Und die neuesten Windows-VR-News von einem Event in China. Mehr News gibt es unter: https://vrodo.de

The Unwind (Tech, Games, Gadgets, and Geek Culture)
The Unwind 102 – Oculus Touch Has Arrived!

The Unwind (Tech, Games, Gadgets, and Geek Culture)

Play Episode Listen Later Dec 6, 2016 70:29


The Unwind is a discussion about topics related to tech, games, gadgets, and other aspects of geek culture. Rob, Shawn, and Josiah each bring a topic they find important to […]

Everything Virtual - Your Source for Everything VR and Virtual Reality
Ep. 31 – Vive/VR News – Dec. 5, 2016 (Oculus Touch Release)

Everything Virtual - Your Source for Everything VR and Virtual Reality

Play Episode Listen Later Dec 6, 2016 33:41


In today’s episode, we cover the release of the Oculus Touch coming out this week. Here are some of the topics we cover:   – How will this impact Vive users and the benefits from the cross-platform multiplayer games that are out and coming soon. – Key differences in some of the room scale tracking including play area size and sensor setup. – What developers […] --- Support this podcast: https://anchor.fm/everythingvirtual/support

GamesBeat Decides
GamesBeat 06: Skip to the HD Remaster

GamesBeat Decides

Play Episode Listen Later Dec 6, 2016 44:49


On this week's episode, host Jeffrey Grubb has GamesBeat writers Dean Takahashi and Mike Minotti on. Together, they discuss Oculus Touch, The Last Guardian, PlayStation Experience, and The Game Awards. --- Support this podcast: https://anchor.fm/gamesbeat-decides/support

GamesBeat Decides
GamesBeat 06: Skip to the HD Remaster

GamesBeat Decides

Play Episode Listen Later Dec 6, 2016 44:49


On this week's episode, host Jeffrey Grubb has GamesBeat writers Dean Takahashi and Mike Minotti on. Together, they discuss Oculus Touch, The Last Guardian, PlayStation Experience, and The Game Awards.

Le podcast de ZQSD
Podcast #46

Le podcast de ZQSD

Play Episode Listen Later Dec 6, 2016 192:37


Au sommaire : Dishonored 2, Orwell, Silence, les Oculus Touch et le MK2 VR, ainsi que notre invité, Ugo Rosini, co-créateur de Skybolt Zack.

Is This Real Life? VR Podcast

Waiting for the Oculus Touch controllers! Let's talk about the games we will be playing!   @patsycoconut @sensiblecircle   Music   "Instrumental" by RoccoW Licensed under CC 2.0   "Daniels Kruis - Weekly beats 2014" by RoccoW Licensed under CC 2.0

We Are VR
Folge 30 – Die Oculus Touch-Controller angetestet!

We Are VR

Play Episode Listen Later Dec 5, 2016 43:54


Folge hören! Der Beitrag Folge 30 – Die Oculus Touch-Controller angetestet! erschien zuerst auf We Are VR.

Hot Sauce Final Boss
#23 Hot Sauce Final Boss: December 4, 2016

Hot Sauce Final Boss

Play Episode Listen Later Dec 4, 2016 58:48


Super Mario Run coming soon, Flight Time: Drone News, VR Updates, Oculus Touch, Wacky Tidbits, and more!

Nice Games Club
"We in this." Impostor Syndrome; Gaming Events; VR Development

Nice Games Club

Play Episode Listen Later Nov 23, 2016


Holy bolts, our first episode! Impostor Syndrome 0:01:58 Stephen McGregorIRLImposter Syndrome - WikipediaInternational Game Developers Association - Twin CitiesGlitchMN Gaming Events 0:22:38 Mark LaCroixEventsGamingOculus Touch controllersLone Echo multiplayerFingeance demo downloadObduction VR VR Development 0:55:57 Martha MegarryVR / AR / XR"Attack on Titan" VR experimentAndrew Fladeboe VRBeach Ball ValleyIntropy Games

Everything Virtual - Your Source for Everything VR and Virtual Reality
Ep. 13 – Vive/VR News – Oct. 24, 2016 (Vive Sales Numbers | Oculus Touch Review)

Everything Virtual - Your Source for Everything VR and Virtual Reality

Play Episode Listen Later Oct 24, 2016 24:16


In today’s episode we talk about recent news out of the HTC camp as well as Ronnie’s experience testing out the Oculus Touch. Here are the highlights below:   – HTC released their sales numbers on the Vive – about 140,000 units have been sold since the launch in April – HTC also announced that they are throwing another $100M into the Vive Accelerator X […] --- Support this podcast: https://anchor.fm/everythingvirtual/support

Hot Sauce Final Boss
#18 Hot Sauce Final Boss: October 16, 2016

Hot Sauce Final Boss

Play Episode Listen Later Oct 16, 2016 66:50


Oculus Connect announcements, Oculus Touch, Facebook VR, Drones: Mavic vs. Karma, Star Wars: Rogue one final trailer, Wacky Tidbits and more!

The Drill Down
447: Galaxy Supernova

The Drill Down

Play Episode Listen Later Oct 14, 2016 61:09


This week, Russia hacks US elections, The Samsung Galaxy Note is toast, Amazon  comes to your corner, President Obama sends us to Mars!... and much, much more this week. What We're Playing With Dwayne: Vitamix Professional 750 (G Series) Headlines U.S. government officially accuses Russia of hacking campaign to interfere with elections Oculus Touch will be available on December 6th for $200 Mercedes EQ brand to capitalise on EV 'tipping point' Audible Book of the Week Driverless: Intelligent Cars and the Road Ahead by Hod Lipson & Melba Kurman Sign up at AudibleTrial.com/TheDrillDown Music Break: Burning Down the House by Talking Heads Hot Topics Samsung Galaxy Note 7 Timeline: 2 September: Samsung issues Voluntary Recall amid Galaxy Note 7 explosions 8 September: Airlines ban Galaxy Note 7 15 September: US Government mandatory recall 09 October: AT&T, T-Mobile, Sprint, and Verizon halt sales and replacements 09 October: Samsung Halts Galaxy Note 7 Production 10 October: FAA says “Don't even turn on the new ones in flight” 11 October: Samsung permanently stops Galaxy Note 7 production 11 October: Samsung Asks All Global Partners to Stop GxN7 Sales and Exchanges Amazon Making Disruptive Moves Amazon announces Unlimited Music Amazon convenience stores Music Break: Drops of Jupiter by Train Final Word Opinion>> Barack Obama: America will take the giant leap to Mars But is Mars the best planet for Colonization? The Drill Down Videos of the Week GTA VR (ft. Steven Ogg) Samsung's Explosion-Proof Note 7 Return Packaging Subscribe! The Drill Down on iTunes (Subscribe now!) Add us on Stitcher! The Drill Down on Facebook The Drill Down on Twitter Geeks Of Doom's The Drill Down is a roundtable-style audio podcast where we discuss the most important issues of the week, in tech and on the web and how they affect us all. Hosts are Geeks of Doom contributor Andrew Sorcini (Mr. BabyMan), marketing research analyst Dwayne De Freitas, and Box product manager Tosin Onafowokan.

Is This Real Life? VR Podcast
067 - OC3 and Oculus Touch

Is This Real Life? VR Podcast

Play Episode Listen Later Oct 13, 2016 62:11


It has been a long time coming! We have finally risen from our slumber and have returned to the mics. We apologize sincerely to those who have been waiting and thank you for your patience. *there are a few moments of interruption that I have edited pout of this podcast. Today on the show Brandon and Nic discuss the recent happenings of Oculus Connect 3 and what impacts they will have on VR.   @patsycoconut @sensiblecircle   Music   "Instrumental" by RoccoW Licensed under CC 2.0   "Daniels Kruis - Weekly beats 2014" by RoccoW Licensed under CC 2.0

Everything Virtual - Your Source for Everything VR and Virtual Reality
Ep. 7 – Vive/VR News – Oct. 10, 2016 (Oculus Touch Release Date | Playstation VR)

Everything Virtual - Your Source for Everything VR and Virtual Reality

Play Episode Listen Later Oct 10, 2016 29:26


In today’s episode, we dive into a full week of news around the VR industry as several other platforms including Oculus and Playstation VR had some major announcements. Here are the highlights: – Oculus Touch announces release date for December 2016. – Room-scale for the Oculus will require a 3rd sensor for best experience. – Playstation VR releasing this week (10/13/16). – Experts are saying […] --- Support this podcast: https://anchor.fm/everythingvirtual/support

Gamers Without Borders
Episode 28 - Life is Strange-ly Aggravating

Gamers Without Borders

Play Episode Listen Later Oct 9, 2016 49:07


This week the GWB Team discuss their hectic and stressful lives, PS4 Games being sold on Green Man Gaming, The differences that we have seen so far between Gears of War 4 E3 trailer and the games Demo, Mafia 3, Oculus Touch and Final Fantasy XV. As always there will be a PDF which will contain the links to the articles discussed.

RELOADING - Atualize-se, gamer!
Reloading #082 – Tocar com a Barra, na Realidade, é mais Caro

RELOADING - Atualize-se, gamer!

Play Episode Listen Later Oct 7, 2016 62:41


Nesse episódio, Bruno Carvalho, Edu Aurrai e Felipe Mesquita falaram sobre as novidades no espaço do VR com o lançamento do Playstation VR e o Oculus Touch, mais uma clássico revelado pela Ubisoft para o Ubi30, jogo novo dos Power Rangers  e muito mais. Duração: 62 min Comentados: >Mini Famicon Classic>Mighty Morphin Power Rangers: Mega Battle - Reveal Trailer >Bloodstained and 505 Games Partnership Video>Jogos exclusivos do Oculus Touch anunciados na Oculus Connect 3: Lone Echo (Ready At Dawn), Arktika.1 (4A Games), Robo Recall (Epic Games)>Daydream View, VR Headset da Google>Página com links para se inscrever no Beta de Paladins no PS4 e XB1 Jogos da Semana: >ReCore>Outlast II>Aragami>Destiny: Rise Of Iron

MIXEDCAST: Podcast über VR, AR, KI
VRODO_cast #008 - Google Daydream und Oculus Connect 3

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Oct 6, 2016 57:06


Achte Episode des VRODO_cast, dem deutschsprachigen Podcast für Virtual Reality und Augmented Reality. Der Launch von Playstation VR, Googles Daydream Präsentation und die Oculus Keynote. Ganz klar steht der Monat Oktober im Zeichen von VR. Nach der Oculus Keynote muss der Monat gar umbenannt werden in "Oculustober". In diesem Podcast geht es daher zu 90 Prozent um die frischen Eindrücke aus der Oculus Connect. Was genau denken wir über Mark Zuckerbergs Eröffnungsrede und seine Vision von Facebooks Social VR? Und welche Gefühle konnte uns Brendan Iribe mit der Ankündigung einer kabellosen Rift-Brille entlocken? Diese und viele weitere Themen wie das Lineup für Oculus Touch, neue technischen Entwicklungen im SDK-Bereich wie Asynchronous Spacewarp und auch Oculus' Pläne für Gear VR werden von uns besprochen. Zu Beginn haben wir es tatsächlich noch geschafft, ein paar Gedanken zu Google Daydream zu sammeln. Googles Präsentation fand vergangenen Dienstag statt, sodass sich ein Vergleich aufdrängt. Mit dem Daydream zertifizierten Pixel Phone und dem Daydream VR-Viewer möchte Google einen neuen Standard für Mobile-VR setzen.

Hot Sauce Final Boss
#17 Hot Sauce Final Boss: October 2, 2016

Hot Sauce Final Boss

Play Episode Listen Later Oct 2, 2016 81:52


GoPro Hero 5 Black, drone discussion: Mavic vs. Karma, Nintendo Famicom Mini, the Samsung Saga continues, Oculus Touch coming soon, Virtual Reality Updates, the Wacky Tidbits, and more!

MIXEDCAST: Podcast über VR, AR, KI
VRODO_cast #007: Hololens Hands-on, Fortbewegung in Virtual Reality und der goldene Oktober der VR

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Sep 29, 2016 42:51


In der siebten Ausgabe des VRODO_Cast, dem deutschsprachigen Podcast über Virtual Reality und Augmented Reality, ziehen wir ein kurzes Fazit zur Digility, einer VR/AR-Fachkonferenz in Köln, die vergangene Woche das erste Mal stattfand. Daher gab es letzte Woche auch keinen Podcast. Sorry! Tobias hat die Entwicklerversion von Hololens geliefert bekommen und durfte sich in aller Ruhe mit dem Gerät und den Apps befassen. Er schildert uns seine ersten Eindrücke, gibt uns seine Meinung zum Mini-Sichtfeld durch und überlegt, wo die Reise für Hololens hingehen könnte. Gemeinsam diskutieren wir danach das komplexe Thema "Fortbewegung in Virtual Reality". Für die Locomotion gibt es gerade im Kontext von VR-Games noch keine probate Lösung. Wir zählen die Ansätze samt Vor- und Nachteilen auf und überlegen, was passieren muss, damit VR-Gamer sich ungehindert in der Virtual Reality bewegen können. Spoiler: Wir wissen es auch nicht. Vielleicht ein Hirnimplantat? Unser drittes Thema ist in dieser Woche die kommende Woche: In der wird es nämlich reichlich Neuigkeiten geben. Sowohl Google als auch Oculus VR halten Events ab, bei denen die VR-Strategien für die kommenden Monate enthüllt werden. Google wird aller Voraussicht nach Daydream launchen sowie neue VR-Apps und den Handcontroller demonstrieren und erste kompatible Smartphones vorstellen. Oculus VR verrät alle Details zum Launch von Oculus Touch und John Carmack verspricht ergänzend News zu Samsung Gear VR. Wir spekulieren, was die beiden Unternehmen ankündigten könnten. Neue Interfaces, Inside-Out-Tracking, gar eine Standalone-Brille - oder gibt es doch keine Überraschung? Mehr Virtual-Reality- und Augmented-Reality-News gibt es unter: https://vrodo.de

The #NOTplaying Podcast
#148: iPhone 7, Playstation 4 Pro, The Last Guardian, Oculus Touch & more!

The #NOTplaying Podcast

Play Episode Listen Later Sep 26, 2016 47:26


On this week's show we're talking about the recent hardware reveals from Sony & Apple, rumours of a price and release date for the eagerly awaited Oculus Touch controllers the lack of Mod Support for Skyrim & Fallout 4 on Playstation and much much more. It's another massive news dump on this week's #NOTplaying Podcast!iPhone 7 http://www.apple.com/uk/iphone-7/Mario on iPhone http://www.telegraph.co.uk/technology/2016/09/08/shigeru-miyamoto-on-bringing-mario-to-the-iphone-nintendos-platf/Sony announce PS4 Pro https://youtu.be/wZiGmsQ1HKgMass Effect Andromeda first gameplay footage debuting on PS4 Pro https://youtu.be/heZt-0_-mk8Skyrim/Fallout 4 Mod support on PS4 looking unlikely http://www.eurogamer.net/articles/2016-09-12-fallout-4-and-skyrim-ps4-mods-look-dead-and-bethesda-blames-sonyLast Guardian delayed to December 6th http://blog.us.playstation.com/2016/09/12/an-update-on-the-last-guardian/?adbsc=social_20160912_65816116&adbid=775303613530841088&adbpl=tw&adbpr=10671602Oculus Touch Launch price/date leaked http://www.technobuffalo.com/2016/09/09/oculus-touch-price-release-date-leak/Price to be £190 in the UK? https://twitter.com/nisummers/status/778267907038015488VR Adoption fell off a cliff over Summer http://venturebeat.com/2016/09/02/vr-adoption-among-steam-users-has-crashed-to-a-halt/Hololens https://www.microsoft.com/microsoft-hololens/en-usRed Dead Redemption HD coming to PC/Xbone/PS4??? http://www.neogaf.com/forum/showthread.php?t=1274103Walking Dead Season 3 kicks off in November https://telltale.com/news/2016/09/-the-walking-dead-the-telltale-series---a-new-frontier-premieres-this-november/Hitman - Season 1 coming out as a boxed product on Jan 31 2017 http://www.eurogamer.net/articles/2016-08-31-hitmans-complete-first-season-has-a-disc-based-release-dateContact us on Email at: notplayingpodcast@gmail.comFollow us on Twitter: @notplayingpodYou can find the show notes for this show at www.notlistening.co.ukIf you're listening on iTunes, please give us a review!Music kindly provided by Miracle of Sound https://www.youtube.com/miracleofsoundTo Check out other shows in the Collection visit:http://barkerpodcasts.webs.com Including the #NOTwatching Podcast: http://www.spreaker.com/show/the-notwatching-podcast

MIXEDCAST: Podcast über VR, AR, KI
VRODO_cast #005: Virtual Reality auf der IFA, Playstation Pro und Oculus-Touch-Preis

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Sep 9, 2016 42:37


In der fünften Ausgabe des VRODO_cast schildert Sven seine Eindrücke, die er bezüglich Virtual Reality auf der IFA gewonnen hat. Unter anderem konnte er die schicke DloDlo-Brille und das mobile Virtual-Reality-Wunder von Qualcomm ausprobieren. Ob die Hardware was taugt oder nicht, verrät er uns ebenso wie seine allgemeine Einschätzung zum Thema VR auf der IFA. Ein besonders positives Fazit kann er dabei nicht ziehen: Es ruckelte überall. Das zweite große Thema ist Sonys Ankündigung der Playstation Pro. Was bedeutet das für Playstation VR? Wird der Markt für hochwertige VR-Erfahrungen dadurch fragmentiert, obwohl er gerade erst startet? Hält Sony wirklich daran fest, dass alle VR-Erlebnisse auch mit der Standard-PS4 - die deutlich weniger Leistung bietet - laufen müssen? Und wie reagiert Microsoft im kommenden Jahr auf Sonys Virtual-Reality-Vorherrschaft? In den vergangenen Tagen gab es erste Unkenrufe, dass die Virtual-Reality-Branche in ein erstes Loch gefallen ist. Grund dafür sind offenbar stagnierende Verkaufszahlen, die man der Hardwareumfrage bei Steam entnehmen kann. Doch Ouclus-Gründer Palmer Luckey meldet sich bei Twitter zu Wort und gibt Entwarnung: Alles Unsinn, über die tatsächlichen Verkaufszahlen von Oculus Rift würde die Umfrage nichts aussagen, sie würde nur für gute Überschriften taugen. Wir diskutieren, wer richtig liegt - Steam oder Luckey - und wie es um die Branche derzeit bestellt ist. Media Markt hat vermeintlich Preis und Veröffentlichungsdatum von Oculus Touch geleakt. Der 21. November soll es sein, 199 Euro soll die Zusatzhardware kosten. Ist das zu teuer, um einen signifikanten Markt zu erreichen? Was wird aus Gamepad-VR? Und was machen all die Entwickler, die nun für zwei Interfaces optimieren müssen - Gamepad und Oculus Touch? Das bietet uns genug Gesprächsstoff für eine ausführliche Diskussion. Mehr VR-News unter: https://vrodo.de

MIXEDCAST: Podcast über VR, AR, KI
VRODO talk Gamescom 2016: Touch vs. Vive-Controller vs. Move uvm.

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Aug 22, 2016 80:36


Gamescom 2016 - und Virtual Reality ist überall. Grund genug für einen Podcast außer der Reihe. Bei VRODO talk behandeln wir Spezialthemen, die besondere Aufmerksamkeit benötigen. Neben Sven und Christian haben wir diesmal einen Special Guest am Mikrofon. Marcus ist Betreiber des Virtual Reality Forums und beschäftigt sich beruflich bei Audi mit der virtuellen Realität. Er verfolgt die Entwicklung des Virtual-Reality-Marktes schon seit den 90er-Jahren und schildert uns seine Eindrücke zur Präsenz der virtuellen Realität in Köln. Sowohl Marcus als auch Christian waren bei der Gamescom vor Ort und konnten einige neue VR-Demos ausprobieren. Das Fazit: Virtual Reality ist gekommen, um zu bleiben. Unter anderem diskutieren wir den Unterschied zwischen Oculus Touch und den 3D-Controllern von HTC Vive. Gerade Anwendungen und Spiele mit expliziter Hand- und Fingerpräsenz profitieren von Facebooks innovativem Eingabegerät. Das könnte sich dank Gestenkontrolle besonders gut für soziale Interaktion in Virtual Reality eignen. Außerdem sprechen wir über die Vor-und Nachteile von 360-Grad-Tracking und Room-Scale-VR im Vergleich zum 200-Grad-Gaming. Letzteres sieht Oculus VR als Goldstandard für Oculus Touch und die Rift-Brille, obwohl die Hardware rein technisch betrachtet fit wäre für VR-Erlebnisse im ganzen Raum. Bei den Spielen gibt es einen Round-up zu Cryteks The Climb, Robinson: The Journey, Arkham VR und Wilson's Heart. Ebenfalls im ausführlichen VR-Check: Stark Trek: Bridge Crew. Bei Ubisofts Social-VR-App kommandiert man gemeinsam mit drei anderen Nutzern das Raumschiff Enterprise. Fans von Star Trek sollen schon einmal anfangen zu sparen, findet Christian. Außerdem philosophiert Christian über Parfurz, sein neues Parfum der Wahl. Sponsored by Ubisoft und South Park. Viel Spaß damit! Mehr VR-News unter: https://vrodo.de

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 052: Terrible Twos

LHVR – VRNews.tv

Play Episode Listen Later Aug 5, 2016


Recorded on 2016-07-30 In our fifty second episode, Matt returns to give his Rift vs Vive review, and we talk about Vive controllers vs Oculus Touch, A Legend of Luca, Omega Agent, Spectacle VR, NVidia Fun House, Hover Junkers, Waltz of the Wizard, Sound Stage, MR Robot on Within, Stranger Things, Light Blade, Trials on […]

FAQ21 | Frequentes e Amplas Questões do séc. XXI
#060 - A Oculus criará o futuro do Facebook?

FAQ21 | Frequentes e Amplas Questões do séc. XXI

Play Episode Listen Later Aug 1, 2016 40:14


Revolução ou rebelião? Após a aquisição pelo Facebook, a empresa responsável pelo renascimento do VR luta pelo estabelecimento definitivo da nova mídia. Mamute foi até lá ver, Kris leu na Wikipedia. http://twitter.com/faqvinteum http://facebook.com/faqvinteum http://instagram.com/faq21 Links Oculus https://www.oculus.com/ Oculus Rift https://www3.oculus.com/en-us/rift/ Microsoft HoloLens https://www.microsoft.com/microsoft-hololens/en-us Samsung Gear VR https://www3.oculus.com/en-us/gear-vr/ HTC Vive https://www.htcvive.com/us/ Jogador Nº 1 https://pt.wikipedia.org/wiki/Jogador_N%C2%BA_1 HYPER-REALITY (conceito de realidade aumentada) https://vimeo.com/166807261 Oculus Touch (controles específicos de VR) https://www3.oculus.com/en-us/touch/ Oculus VR for Good https://vrforgood.oculus.com/ Nokia OZO https://ozo.nokia.com/ Samsung Gear 360 http://www.samsung.com/global/galaxy/gear-360/ Nintendo loses billions in value after ‘Pokemon Go’ truth bomb https://www.engadget.com/2016/07/25/nintendo-pokemon-go-shares-stock-fall/ Faça seu review de nosso humilde podcast! https://itunes.apple.com/br/podcast/faq21-frequentes-e-amplas/id991861234?l=en&mt=2 Matéria do UOL sobre podcasts http://www.uol/noticias/especiais/podcasts.htm Trailer Stranger Things https://www.youtube.com/watch?v=5kRo6Yg091o

The #NOTplaying Podcast
#140: System Shock, Oculus, Nintendo & more!

The #NOTplaying Podcast

Play Episode Listen Later Aug 1, 2016 28:25


With Pokemon pretty much sucking all the oxygen out of the Summer it's been fairly light on the news front recently. We have nevertheless scrapped a few bits out of news barrel. First up, there's the System Shock reboot - we're always suckers for a decent crowd-funding campaign, but when the pitch comes with an actual demo you can play it's hard not to be completely won over. There have also been some developments over at Oculus in the wake of their troublesome launch. All this & not very much more at all on this week's #NOTplaying Podcast!System Shock (Demo)... https://www.kickstarter.com/projects/1598858095/system-shockOculus Pre-Orders now fulfilled - shipping in 2-4 days. Oculus Touch still on course for 2016, more will be revealed at Oculus Connect 3 - Oct 5th - 7th https://www3.oculus.com/en-us/blog/announcing-oculus-connect-3-and-rift-availability-update/Oculus remove hardware check from DRM http://www.eurogamer.net/articles/2016-06-27-oculus-discovers-platform-exclusives-wont-wash-with-the-vr-communityVR Lens Lab now open for business https://vr-lens-lab.com/Nintendo bringing out NES Mini with 30 built-in classic gameshttps://www.theguardian.com/technology/2016/jul/14/nintendo-classic-mini-entertainment-system?CMP=share_btn_fbContact us on Email at: notplayingpodcast@gmail.comFollow us on Twitter: @notplayingpodYou can find the show notes for this show at www.notlistening.co.ukIf you're listening on iTunes, please give us a review!Music kindly provided by Miracle of Sound https://www.youtube.com/miracleofsoundTo Check out other shows in the Collection visit:http://barkerpodcasts.webs.com Including the #NOTwatching Podcast: http://www.spreaker.com/show/the-notwatching-podcast

O'Reilly Radar Podcast - O'Reilly Media Podcast
Timoni West on nailing the virtual reality user experience

O'Reilly Radar Podcast - O'Reilly Media Podcast

Play Episode Listen Later Mar 24, 2016 31:17


The O'Reilly Radar Podcast: VR UX hurdles, bringing VR mainstream, and preparing for user behavior.This week, I chat with Timoni West, the principal designer at Unity Labs, where she specializes in virtual reality (VR) user experience. We talk about VR, the UX hurdles designers are tackling, what will drive mainstream adoption, and what we can expect from VR in the future.West will be talking more about VR at Strata + Hadoop World San Jose 2016 in her session "Virtual reality in 2016 and in the future." Here are some highlights from our chat: UX hurdles in VR The biggest UX challenges I've seen people tackling in various ways are, first, locomotion: how do you move around a space if the space is larger than the physical space you have available to you? If you're going to use some sort of movement mechanic to move the user's camera forward, how do you do that without getting them sick? There's a couple of really brilliant solutions to this already, so I think long term maybe that won't be so much of a big issue as it will be just deciding which one you want to go with. Do you want to use blink locomotion? Do you want to have a slow moving track? Do you want to have a portal-like mechanism, and so on. Another big one is how do you interact with objects in the world? Obviously, you can use the triggers to grab in a lot of different VR experiences right now. But having things like secondary hot keys if you want to interact with something in a slightly different way—what is the equivalent of the alt key in VR? That's something that comes up a lot in my particular line of work because we're taking a very complicated piece of software and trying to translate it into VR. There's also a lot around button mappings because no one has used controllers like these before. The Oculus Touch controllers are a bit more like a conventional game controller, but the Vive controllers definitely have a fairly new interaction, having grip buttons on the side and having the thumb pads that you can use as sort of a secondary radial menu. So, teaching people how to use that or figuring out when it's best to use those types of interactions—it's all new now. There's no standardization, nor do I think there should be at this point, but just trying to set things up so that people can smoothly move into interacting in your particular world. I think it's one of the biggest hurdles if you're making a game, or you're making an experience, or if you're making an app, or whatever for VR. Right now, there's a lot of special controllers that have huge text instructions next to them: 'Point here. Click here. Swipe your thumb right here. Right here, look at the arrow, right here.' Even then, people don't necessarily get it. Bringing VR mainstream I've shown off a lot of demos to ordinary people or friends—I had my parents come in and my brothers come in, none of whom do anything related to technology. The gear stuff is fairly compelling, especially little kids love it, but when people try out things like Fantastic Contraption or Tilt Brush, where they're actively creating and they are actively manipulating and making their own space in the world, that seems to be where people get the most excited—when they think they have some part of it or some ownership, they're not just looking at a beautiful scene. You can play a lot of video games and never have it occur to you that you can make a video game, right? When you have these creation tools, then I think people really feel like they can do something with it, they can own it. I think that is the thing that tumbles you over that cliff into actually considering maybe dropping $2,000 on a VR headset and computer. It is a lot of money right now. On the other hand, I'm carrying around a $700 tiny computer in my pocket all the time. Clearly, people get used to it. Hand gestures vs controllers When I first started in VR design, I was very bullish on natural hand gestures. I was like, 'Yeah, of course. Of course that's what we're going to do—we're going to use nail polish that doubles as a sensor and have our fingers be tracked in space. It seems intuitive.' But the longer that I work in VR, the more I'm bullish on controllers because they have very definite and definable actions attached to them. If I make a gesture with my hand, it could be a yes, it could be a no, it could be a thumbs up, it could be snapping my fingers. Those are things you want to do anyway, and having them remap to a specific verb in a specific app isn't always what you want. I'd like to be able to wave my hand without it opening up a menu item. Heads-up VR UX designers: Users will try to break everything There's an Apollo 11 VR experience. It was a pretty well-known Kickstarter. We have one of the demos on our computer. You're actually in the Apollo 11 shuttle and there's two astronauts sitting next to you, you're the furthest one to the left. I make everyone stand up and actually walk out of the capsule because then you can see the moon going toward you and you can see the Earth getting farther away from you. It's a really cool view. I did the demo once just trying to peer out the tiny little capsule window before I was like, 'Wait, I'm in VR, I can just go through the wall and go look. I don't need to be looking through this tiny little capsule window.' It feels so uncomfortable and people are like, 'What? You want me to walk through the...what? I can do that?' They sort of shuffle along really cautiously and then they get outside and they're happy. Stuff like that is pretty great. VR experience designers should definitely keep in mind that everyone will try to break everything and stick their heads in weird places.

O'Reilly Radar Podcast - O'Reilly Media Podcast
Timoni West on nailing the virtual reality user experience

O'Reilly Radar Podcast - O'Reilly Media Podcast

Play Episode Listen Later Mar 24, 2016 31:17


The O'Reilly Radar Podcast: VR UX hurdles, bringing VR mainstream, and preparing for user behavior.This week, I chat with Timoni West, the principal designer at Unity Labs, where she specializes in virtual reality (VR) user experience. We talk about VR, the UX hurdles designers are tackling, what will drive mainstream adoption, and what we can expect from VR in the future.West will be talking more about VR at Strata + Hadoop World San Jose 2016 in her session "Virtual reality in 2016 and in the future." Here are some highlights from our chat: UX hurdles in VR The biggest UX challenges I've seen people tackling in various ways are, first, locomotion: how do you move around a space if the space is larger than the physical space you have available to you? If you're going to use some sort of movement mechanic to move the user's camera forward, how do you do that without getting them sick? There's a couple of really brilliant solutions to this already, so I think long term maybe that won't be so much of a big issue as it will be just deciding which one you want to go with. Do you want to use blink locomotion? Do you want to have a slow moving track? Do you want to have a portal-like mechanism, and so on. Another big one is how do you interact with objects in the world? Obviously, you can use the triggers to grab in a lot of different VR experiences right now. But having things like secondary hot keys if you want to interact with something in a slightly different way—what is the equivalent of the alt key in VR? That's something that comes up a lot in my particular line of work because we're taking a very complicated piece of software and trying to translate it into VR. There's also a lot around button mappings because no one has used controllers like these before. The Oculus Touch controllers are a bit more like a conventional game controller, but the Vive controllers definitely have a fairly new interaction, having grip buttons on the side and having the thumb pads that you can use as sort of a secondary radial menu. So, teaching people how to use that or figuring out when it's best to use those types of interactions—it's all new now. There's no standardization, nor do I think there should be at this point, but just trying to set things up so that people can smoothly move into interacting in your particular world. I think it's one of the biggest hurdles if you're making a game, or you're making an experience, or if you're making an app, or whatever for VR. Right now, there's a lot of special controllers that have huge text instructions next to them: 'Point here. Click here. Swipe your thumb right here. Right here, look at the arrow, right here.' Even then, people don't necessarily get it. Bringing VR mainstream I've shown off a lot of demos to ordinary people or friends—I had my parents come in and my brothers come in, none of whom do anything related to technology. The gear stuff is fairly compelling, especially little kids love it, but when people try out things like Fantastic Contraption or Tilt Brush, where they're actively creating and they are actively manipulating and making their own space in the world, that seems to be where people get the most excited—when they think they have some part of it or some ownership, they're not just looking at a beautiful scene. You can play a lot of video games and never have it occur to you that you can make a video game, right? When you have these creation tools, then I think people really feel like they can do something with it, they can own it. I think that is the thing that tumbles you over that cliff into actually considering maybe dropping $2,000 on a VR headset and computer. It is a lot of money right now. On the other hand, I'm carrying around a $700 tiny computer in my pocket all the time. Clearly, people get used to it. Hand gestures vs controllers When I first started in VR design, I was very bullish on natural hand gestures. I was like, 'Yeah, of course. Of course that's what we're going to do—we're going to use nail polish that doubles as a sensor and have our fingers be tracked in space. It seems intuitive.' But the longer that I work in VR, the more I'm bullish on controllers because they have very definite and definable actions attached to them. If I make a gesture with my hand, it could be a yes, it could be a no, it could be a thumbs up, it could be snapping my fingers. Those are things you want to do anyway, and having them remap to a specific verb in a specific app isn't always what you want. I'd like to be able to wave my hand without it opening up a menu item. Heads-up VR UX designers: Users will try to break everything There's an Apollo 11 VR experience. It was a pretty well-known Kickstarter. We have one of the demos on our computer. You're actually in the Apollo 11 shuttle and there's two astronauts sitting next to you, you're the furthest one to the left. I make everyone stand up and actually walk out of the capsule because then you can see the moon going toward you and you can see the Earth getting farther away from you. It's a really cool view. I did the demo once just trying to peer out the tiny little capsule window before I was like, 'Wait, I'm in VR, I can just go through the wall and go look. I don't need to be looking through this tiny little capsule window.' It feels so uncomfortable and people are like, 'What? You want me to walk through the...what? I can do that?' They sort of shuffle along really cautiously and then they get outside and they're happy. Stuff like that is pretty great. VR experience designers should definitely keep in mind that everyone will try to break everything and stick their heads in weird places.

Credits
Credits #9 – ¡Hacen falta juegos abrazables!

Credits

Play Episode Listen Later Jan 18, 2016 57:11


Con Roberto Pastor y C.J. Navas. Roberto Pastor y C.J. Navas comentan las noticias de la semana, el último proyecto retrogamer de Roberto y lo que supuso Pokemon en sus vidas. Credits es posible gracias a: Trendsplant, tu marca de moda streetwear diseñada en Alicante y fabricada en Europa. Compra en trendsplant.com/podstar y usa el cupón CREDITS para beneficiarte de un 10% de descuento incluso en la ropa ya rebajada. The X-Door, el juego en vivo de escapismo que hace furor en toda España. Accede desde http://www.thexdoor.com/podstar y benefíciate de un descuento en exclusiva en tu próxima partida. Nuestros Mecenas en http://podstar.fm/mecenas. Oyentes como tú que nos ayudan comprando en Amazon desde http://podstar.fm/creditsamazon. Contacta con Nosotros por e-Mail, Twitter o Facebook [1:55] Follow Up El nuevo Hitman, también por episodios. Fe de Erratas: La versión comercial de Oculus Rift no incluye el mando Oculus Touch. [1:55] Noticias Los mejores indies españoles para 2016. EA lanza Origin Access. Pokemon cumple 20 años y hará un anuncio en la SuperBowl. El infame Desert Bus tendrá remake en VR por una buena causa. Premios DICE. Proyecto Retropie. [37:35] Patrocinador: Trendsplant. [40:55] Agradecimientos a los Mecenas [44:07] El Juego Clásico Roberto: Commandos: Behind Enemy Lines. CJ: Football Manager.  [49:36] Patrocinador: The X-Door. [51:30] Recomendamos Roberto: Kung Fury: Street Rage. CJ: A Good Snowman is Hard to Build. Suscríbete a Credits: iTunes / RSS / iVoox

Podstar.FM Master Feed
Credits Credits #9 – ¡Hacen falta juegos abrazables!

Podstar.FM Master Feed

Play Episode Listen Later Jan 18, 2016 57:11


Con Roberto Pastor y C.J. Navas. Roberto Pastor y C.J. Navas comentan las noticias de la semana, el último proyecto retrogamer de Roberto y lo que supuso Pokemon en sus vidas. Credits es posible gracias a: Trendsplant, tu marca de moda streetwear diseñada en Alicante y fabricada en Europa. Compra en trendsplant.com/podstar y usa el cupón CREDITS para beneficiarte de un 10% de descuento incluso en la ropa ya rebajada. The X-Door, el juego en vivo de escapismo que hace furor en toda España. Accede desde http://www.thexdoor.com/podstar y benefíciate de un descuento en exclusiva en tu próxima partida. Nuestros Mecenas en http://podstar.fm/mecenas. Oyentes como tú que nos ayudan comprando en Amazon desde http://podstar.fm/creditsamazon. Contacta con Nosotros por e-Mail, Twitter o Facebook [1:55] Follow Up El nuevo Hitman, también por episodios. Fe de Erratas: La versión comercial de Oculus Rift no incluye el mando Oculus Touch. [1:55] Noticias Los mejores indies españoles para 2016. EA lanza Origin Access. Pokemon cumple 20 años y hará un anuncio en la SuperBowl. El infame Desert Bus tendrá remake en VR por una buena causa. Premios DICE. Proyecto Retropie. [37:35] Patrocinador: Trendsplant. [40:55] Agradecimientos a los Mecenas [44:07] El Juego Clásico Roberto: Commandos: Behind Enemy Lines. CJ: Football Manager.  [49:36] Patrocinador: The X-Door. [51:30] Recomendamos Roberto: Kung Fury: Street Rage. CJ: A Good Snowman is Hard to Build. Suscríbete a Credits: iTunes / RSS / iVoox

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 044: Happy New Year

LHVR – VRNews.tv

Play Episode Listen Later Jan 7, 2016


Recorded on 2016-01-03 In our forty forth episode, we talk about GearVR, Eternal September, consoles, Steam controller, Oculus Touch, managing expectations, crowdfunding, STEM, Samsung rink, Oculus Rift consumer release, CES, excercise machines, tesla suit, Windlands, Elite Dangerous, Kapture, past Boston VR Dev & regular meetups, No Man’s Sky, user feedback, games we’re playing, and stuff […]

Complex Computer Daily
Daily - 01/04/16

Complex Computer Daily

Play Episode Listen Later Jan 4, 2016 15:16


In this episode, January's PS Plus games, a Steam malfunction that exposed 34,000 users billing info, Steam's new 12 million concurrent user record, possible details of the next Assassin's Creed game, Activision is reportedly buying MLG for $46 million, some sales numbers for Xbox's holiday lineup, more info on Xbox One Elite Controller's availability, Final Fantasy 9 is announced for smartphones and PC, a new map for Splatoon, and release dates or delays for Volume on Vita, Uncharted 4, Scalebound, Ori and the Blind Forest Definitive Edition, Oculus Touch and Oculus Rift.  Watch AGDQ!  Thanks for listening, it's been a really fun year.

The Geekbox
The Geekbox: Episode 337

The Geekbox

Play Episode Listen Later Sep 4, 2015 75:16


Wherein we discuss Dark Souls III, PAX Prime 2015, the Shovel Knight Amiibo, Rock Band 4 vs. Guitar Hero Live, Oculus Touch vs. HTC Vive, The Flash, (Green) Arrow, Fantastic Four, the worst tabletop RPG session ever, Achievements in games, the board games that we'd want to see made into movies, and our greatest professional achievements. Starring Ryan Scott, Justin Haywald, and Ryan Higgins.

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 037: Keyboard Doesn’t Judge

LHVR – VRNews.tv

Play Episode Listen Later Jul 3, 2015


Recorded on 2015-06-16 In our thirty seventh episode, we talk about video cards, our reactions to E3 game announcements, StarVR, Oculus Touch, Cyberith Virtualizer, Stompz, future HMD feature predictions, Trewgrip keyboard, Gameface, Meltdown, and mod supported Minecrift

Is This Real Life? VR Podcast
ITRL? VR, E3 and Oculus Touch Impressions

Is This Real Life? VR Podcast

Play Episode Listen Later Jun 30, 2015 78:47


purevr.net   Music   "Instrumental" by RoccoW Licensed under CC 2.0   "Daniels Kruis - Weekly beats 2014" by RoccoW Licensed under CC 2.0     Podcast on iTunes https://itunes.apple.com/ca/podcast/is-this-real-life/id896071827?mt=2

MVP
36: Moore's law for ovens

MVP

Play Episode Listen Later Jun 25, 2015


Nest Cam and Nest Protect 2.0; Oculus Touch; Narro; high-DPI Paperwhite; Free; JuneDownload | Subscribe on iTunes

This Is Only A Test
Episode 306 – Tested Takes On E3 – 6/18/2015

This Is Only A Test

Play Episode Listen Later Jun 19, 2015 131:16


This week, Will, Norm, and Jeremy break down the details of our trip to E3, including the latest on the consumer version of the Oculus Rift, the Oculus Touch, Sony's latest Project Morpheus hardware and games, Starbreeze's surprise wide-field of view VR headset, and Microsoft Hololens. Enjoy!

This is Only a Test
Episode 306 - Tested Takes On E3 - 6/18/2015

This is Only a Test

Play Episode Listen Later Jun 18, 2015 122:06


This week, Will, Norm, and Jeremy break down the details of our trip to E3, including the latest on the consumer version of the Oculus Rift, the Oculus Touch, Sony's latest Project Morpheus hardware and games, Starbreeze's surprise wide-field of view VR headset, and Microsoft Hololens. Enjoy!

Is This Real Life? VR Podcast
ITRL? Oculus Touch

Is This Real Life? VR Podcast

Play Episode Listen Later Jun 12, 2015 92:47


 Input has always been a challenge in virtual reality. As it has been said, input is hard. There have been many different devices  that have shown some promise. From an xbox gampad to the razer hydra but now we finally have an answer from Oculus. Today on the show Reverend Kyle joins us again to talk about the recent Oculus Live event and Oculus Touch. @Reverendkjr www.vrcasters.com   purevr.net   Music   "Instrumental" by RoccoW Licensed under CC 2.0   "Daniels Kruis - Weekly beats 2014" by RoccoW Licensed under CC 2.0     Podcast on iTunes https://itunes.apple.com/ca/podcast/is-this-real-life/id896071827?mt=2