Podcasts about social vr

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Best podcasts about social vr

Latest podcast episodes about social vr

Games Institute Podcast
056: Diversity and Inclusion in Social Virtual Reality with Dr. Eugene Kukshinov

Games Institute Podcast

Play Episode Listen Later Mar 7, 2025 38:54


In this episode of the GI Podcast, co-hosts Toben Racicot and Sid Heeg sit down with postdoctoral fellow Dr. Eugene Kukshinov and his work in social virtual reality and exploring the concept of presence within VR environments.  Bio: Dr. Eugene Kukshinov is a media psychology and HCI postdoctoral researcher. He got his PhD in Media and Communication from Temple University, USA. His focus is on understanding psychological processing of media and technology. This includes immersive experiences and their interrelationships in different contexts such as (Social) VR, video games, or storytelling. Links: Dr. Kukshinov's website: https://eugenekukshinov.com/  Kukshinov, E. (2024). It's (not) me: Dynamic Nature of Immersive Experiences in Video Game Play. Human Studies. https://doi.org/10.1007/s10746-024-09768-9

Voices of VR Podcast – Designing for Virtual Reality
#1418: Award-Winning Animators Experiment with Sandbox Social VR “Garden Alchemy” Research Project#

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Sep 17, 2024 38:33


I interviewed Garden Alchemy co-directors Michelle Kranot and Uri Kranot at Venice Immersive 2024. See more context in the rough transcript below. Here's the artist's statement. https://www.youtube.com/watch?v=6WgHtYWZoQs This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1440: Rencontres Experimental Social VR Experience with Minimal Guidance

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Sep 17, 2024 56:56


I interviewed Rencontres director Mathieu Pradat at Venice Immersive 2024. See more context in the rough transcript below. Here's their artist's statement: https://www.youtube.com/watch?v=HVnsFWIUgp4 This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1408: Documenting Arts & Cultural Trends in Social VR with The Metaculture Online Magazine by K. Guillory + The VRChat Origin Story

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jul 31, 2024 98:41


K. Guillory (aka Aemeth) has been writing The Metaculture online magazine since August 13, 2021 with over 70 articles covering the latest trends in arts and culture on social VR platforms such as VRChat. She focuses primarily on the live music and performance scenes, but also has been tracking the historical evolution of the underground clubbing scene in VRChat, virtual fashion, as well as many other artistic trends from painting in VR to film in VR to VTubers. In fact, I mention some of her intrepid work in my own interviews with Starheart on VTubing and BabyBonito on painting within VR as her previous interviews on these topics and coverage on these trends came up they were continuing to evolve and be featured at the Raindance Immersive festival in 2023 and 2024. Guillory has been ahead of the curve in terms of tracking some of these trends of virtual culture before they get picked up and highlighted by other curators and virtual cultural critics and essayists. Guillory was inspired to start The Metaculture magazine from a conversation that I had with her on July 24, 2021 at Nanotopia's Mycelia exhibition in VRChat as a part of the AMAZE festival. She was sharing with me all sorts of insider tips on the underground dancing and clubbing scene with VRChat, and so I suggested to her that she find a way to archive, document, and publicly share more of this oral history knowledge as most of the information about the nuances of these hidden corners of the VRChat cultural scene were scattered across disparate Discord servers, ephemeral Twitter announcements, as well as insider community knowledge from knowing someone who knew someone about it all. Starting in 2021 and 2022 there started to be more and more YouTubers creating documentaries about VRChat's underground clubbing scene trend with Straszfilms' The Virtual Underground: An Introduction to VRChat's Rave Scene published May 5, 2021. Then Phia's The EXPLOSIVE Rise of VRChat Clubbing published her take on it on her The Virtual Reality Show channel on Mar 12, 2022. Then I actually conducted this interview with Guillory featured here on March 25, 2022 right as the zeitgeist about the clubbing scene started to explode. I knew she was tracking it very closely, and I wanted to get a bit of an insider's perspective on it all. Then a few weeks after I recorded my chat with Guillory, PBS Voices published their I Went Clubbing in Virtual Reality: Raves of VRChat on Apr 6, 2022, and then Guillory/Aemeth was featured as a subject matter expert on Resident Advisors' piece The music, venues and creators driving virtual reality clubbing that was featured on Sep 28, 2022. You might able to detect some of the parallels of how she tells me the story in this interview as well as some of the points that she also makes within the Resident Advisor video. The Origin Story of VRChat In the process of producing this episode, I came across this documentary by YouTuber Twice about the History of VRChat 2014-2022 that does a really great job of establishing the major platform developments, UI/UX changes, as well as turning points in the cultural evolution of the VRChat platform. Twice first came across VRChat in 2017, and so his video aggregates some archival footage before he started creating his own content, but for everything after 2017 he weaves his own personal history, footage, and memories on the platform to help flesh out the broader story of VRChat as a platform. This documentary inspired me to go on my own trip down memory lane as well as a entering into a bit of a rabbit hole of research into the origin story of VRChat itself, and so I wanted to share some of the results of my archeological dig here. I first ordered my Oculus Rift DK1 on January 1, 2014, and I received it about a week later. I along with many VR enthusiasts and VR developers ended up obsessively following the /r/Oculus subreddit as this where a critical mass of the community was congregating to share ...

Voices of VR Podcast – Designing for Virtual Reality
#1393: Overview of Raindance Immersive 2024 Selection Featuring Social VR Indie Artists & Virtual Culture

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jun 6, 2024 89:11


Raindance Immersive 2024 opened last weekend in VRChat, and will run for the next four weekends featuring the latest innovations of virtual culture with 77% of experiences happening on social VR platforms and 69% that feature VRChat. I spoke at length with co-curators Mária Rakušanová and Joe Hunting about each of the 36 experiences that span nine different categories with four experiences each including Best Art World, Dance Experience, Game, Live Show, Music Experience, Narrative, Out of Competition experiences as well as the Music Video of VR and Short Film of VR. https://www.youtube.com/watch?v=PZ-VmsZ5oAU There are a number of mixed reality games that will be showing on the Apple Vision Pro and Quest 3, as well as the four narrative experiences that will be showing at a physical exhibition at Raindance, but otherwise the other 30 experiences all have some connection to a social VR platform. The best live show and best dance experience categories are new this year, and Hunting is continuing to cultivate the two film categories featuring short films and music videos, all of which were shot within VRChat. I talk with both Rakušanová and Hunting about the shift from June to November, and then dive into each of the nine categories and 36 experiences highlighting the latest trends and innovations by indie XR artists who are primarily working on social VR platforms including VRChat, Resonite, and EngageXR.

Spatial Realities (zuvor: Metaverse Podcast)
E065 - Talk - Wie Puzzling Places für die Apple Vision Pro mit einem komplett neuen UX-Paradigma gelauncht wurde / News: Meta Quest Update 62, Quartalszahlen

Spatial Realities (zuvor: Metaverse Podcast)

Play Episode Listen Later Feb 15, 2024 68:40


Voices of VR Podcast – Designing for Virtual Reality
#1309: Why JoyReignVR and JDun Chose Meta’s Horizon Worlds as their Preferred Social VR Platform

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Oct 5, 2023 37:39


I interviewed Meta Horizon World Builders JoyReignVR & JDun at Meta Connect 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1255: Using GPT Chatbots to Bootstrap Social VR Spaces with “Quantum Bar” Demo

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Aug 27, 2023 81:48


Christina Kinne (aka XaosPrincess) wanted to seed social VR worlds with AI chatbots in order to help catalyze larger social VR gatherings, and so she created the The Quantum Bar in Neos VR, which features a robot bartender that does speech to text via Google services in order to interface with GPT 3.0 in order to create a real-time conversational interface with an AI agent. I had a chance to catch up with Kinne and lead AI engineer Guillermo Valle Perez (aka Guillefix) at Laval Virtual 2023 where their experience premiered. We talk about the development process, the MetaGen.ai community that Valle Perez co-founded in order to facilitate the combination of AI with VR, and some of the theories for how deep learning works (see Stephen Wolfram's article on ChatGPT and talk on Wolfram's "AI Will Shape Our Existence" talk and videos from the Philosophy of Deep Learning conference at NYU). We also talk a bit about some of the open ethical questions around AI, and how AI will continue to be integrated into the production and experience of social VR worlds. https://quantumbar.ai/ This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1192: The Last Moments of AltspaceVR, Athena Demos’ Eulogy & Retrospective Journey into Social VR

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Apr 3, 2023 61:05


AltSpaceVR closed it's doors for the second time on March 10th, 2023 at 10:08pm, and Athena Demos was there to bear witness to it all until the very last moments. She shared an eulogy again that she had first shared during The Polys livestream, and I had her read through what she had said. I had a chance to catch up with Demos to hear about her journey into social VR through the Burning Man community and helping to produce and translate the 2015 scan of Black Rock City into a virtual Burning Man during that pandemic in 2020 that I unpacked with developer Greg Edwards and Demos in 2020. She went on to found Big Rock Creative XR and produce a number of different virtual events with AltSpaceVR throughout the pandemic. She's working on producing an AltSpaceVR social VR alternative tentatively titled BCRvr Immersive that features the scan of Burning Man with a series of different stereoscopic footage vignettes to give you an immersive documentary vibe of the Burning Man experience. She shares both her grief of loosing her digital home and community within the the context of AltSpaceVR as well as her gratitude for Microsoft for providing this free service so long. It's still a bit of a mystery even to AltSpaceVR's staunchest community members as to the exact reason why Microsoft decided to pull the plug on AltSpace, and she shares inside scoops for how she first heard about the news. Demos is at cutting edge of developing new grief rituals and social VR community organizing dynamics as she continues to produce virtual events and experiences as she shares her surprising journey into VR in this emotionally authentic debriefing interview that we were able to have at the end of day on Monday, March 10, 2023.

Voices of VR Podcast – Designing for Virtual Reality
#1206: The District VR Enables Professional DJs to Play Live Social VR Gigs without Mixer Hardware

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Apr 3, 2023 57:05


Another World VR developers Ioulia Isserlis and Max Sacker thought it was a prank when German Hip Hop legend Dennis Lisk (aka Denyo) reached out via email to collaborate on developing a social VR and a completely virtualized live DJ performance toolkit. But it wasn't a prank, and they've been building a real-time audio engine compatible with Unreal Engine in order to meet the live performance standards of professional DJs to mix, sync, and modulate music in real-time. Most DJ sets in social VR either rely upon external hardware where the audio is streamed in, or they just play back a recording of a set. But for Lisk, he wanted to be able to perform live in order to more dynamically respond to the audience without having to split his attention between the physical hardware and any virtual representation of it. The end result is The District VR, which is an ambitious fusion of all of these live DJ mixing tools with aspirational plans to build out social VR clubs and create new monetization opportunities for DJs and musical artists.

Everything VR & AR
Robert Signore, President of Thrive Pavilion

Everything VR & AR

Play Episode Listen Later Mar 23, 2023 49:27


This week's guest is Robert Signore. Robert is the President of Thrive Pavilion. Thrive Pavilion is a non-profit organization that operates in Social VR providing real-time social activities in computer generated spaces to help older adults overcome the negative impacts of social isolation. Listen as we speak with Robert about the use of VR Technology to grow social relationships and tap into demographics that are often overlooked in the VR field. Listen Here: http://thevrara.com/podcast-posts/robert-signore-thrive-pavilion Check out these links if you want to dig deeper after listening to the episode. Thrivepavilion.org https://www.facebook.com/groups/thrivemqsc Follow us on Social Media: Robert Signore: LinkedIn  Tyler Gates: LinkedIn / Twitter Sophia Moshasha: LinkedIn / Twitter   VRARA DC: LinkedIn / Twitter   Subscribe to the podcast wherever podcasts are found or listen to past interviews at www.TheVRARA.com/podcast Do you have an interest in being a guest on our podcast or have a guest recommendation?  Email vicki@thevrara.com and let us know! Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. The Everything VR/AR Podcast is produced & sponsored by the DC Chapter of VRARA, in conjunction with Brightline Interactive.

Mario Moroni - Il Podcast
Meta testa mondi chiusi riservati per la sua piattaforma social VR (in arrivo anche il mobile)

Mario Moroni - Il Podcast

Play Episode Listen Later Feb 2, 2023 4:31


Un nuovo tentativo di Meta per rilanciare il proprio metaverso. Da una parte un test su gruppi chiusi riservati a piccoli amici e un possibile lancio sul mobile a breve. ==== Non vuoi perderti nessuna puntata? Segui il canale: https://t.me/mariomoronicanale Vuoi collaborare con me o chiamarmi per un evento:  mario@mariomoroni.it Buon Caffettino! Learn more about your ad choices. Visit megaphone.fm/adchoices

Linea di stitching
Ep. 43 - La fine di AltspaceVR

Linea di stitching

Play Episode Listen Later Feb 1, 2023 21:15


Il 10 marzo chiuderà una delle piattaforme di Social VR che ho utilizzato di più negli ultimi anni. In questo episodio elenco alcune delle alternative che sono tra le più quotate nella comunità XR.Youtube ➜ http://bit.ly/2jKpXovXR blog ➜ https://360.fluido.tvFacebook ➜ https://www.facebook.com/fluido.tv/Twitter ➜ https://twitter.com/fluidotvInstagram ➜ https://www.instagram.com/fluidotvPodcast ➜ https://www.spreaker.com/show/linea-di-stitchingLinkedin ➜ https://www.linkedin.com/in/antoniogiacomin/Discord ➜ https://discord.gg/cTtcBPs

Voices of VR Podcast – Designing for Virtual Reality
#1150: Inner World VR: Scaling Peer-to-Peer Counseling & Mental Health Interventions in Social VR

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Nov 10, 2022 62:17


Noah Robinson's Inner World launches today on the Quest Store after slowly cultivating an engaged peer-to-peer counseling community that is providing affordable mental health interventions across multiple social VR and 2D platforms on Mac, PC & iOS. Robinson is getting his Ph.D. in clinical psychology, and Inner World is a research project studying how the effects of what he calls “Cognitive Behavioral Immersion,” which is an adaptation of Aaron T. Beck's Cognitive Behavioral Therapy Model. Robinson took inspiration from Dennis Greenberger and Christine A. Padesky's “Five-Part Model to Understand Life Experiences” that includes Physical Reactions, Thoughts, Moods, Behaviors all within an Environmental Context that was first published in their 1995 book Mind Over Mood: Change the way you feel by changing the way you think. The main idea that your feelings are difficult to directly control, but that you can alter your mood by changing your thought patterns, behaviors, embodied physiology within the context of a different environmental context. Robinson has found some powerful anecdotal evidence that providing mental health interventions within a social VR world can lead to some profound transformative moments as it provides a significant shift in environmental context that can lead to different thoughts, physiological reactions, and behaviors that ultimately can shift someone's mood. He's in the process of conducting three randomized-control trial studies to provide more scientific evidence on the impact of immersive environments on these types of mental health interventions, and is collecting lots of anonymized data within his social VR app to study what works and does not working within the process of peer counseling.

Voices of VR Podcast – Designing for Virtual Reality
#1107: Tribeca XR: Emoji Gestures & Social VR Watch Party of 360 Video Survey of PoC Artists in Maine with “Exhibition A”

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jul 7, 2022


Exhibition A is “A love letter to women of color written in virtual reality… [that] showcases talent from the POC, immigrant, non-binary, LGBTQ, and Black

FuturePerfect Podcast
#003 - Liz Rosenthal: Film Industry, Venice Biennale, and New Social VR Experiences

FuturePerfect Podcast

Play Episode Listen Later May 26, 2022 46:44


Welcome to episode #003 of the FuturePerfect Podcast where we talk with compelling people breaking new ground in art, media, and entertainment. This podcast is produced by FuturePerfect Studio, an extended reality studio creating immersive experiences for global audiences. Episodes are released every two weeks, visit our website futureperfect.studio for more details. The text version of this interview has been edited for length and clarity. Find the full audio version above or in your favorite podcast app.This week Wayne Ashley interviews Liz Rosenthal, curator of Venice Biennale's International Film Festival's Official Selection and Competition program Venice VR.We first met online back in 2020 when we participated as international jurors for the TAICCA immersive grant. And since then I've been following you and impressed with how fully you participate in this expanding field of VR and immersive content production. You're a curator, executive producer, mentor, incubator, CEO, and an international speaker, but you actually started out in film. How did you arrive at VR from your experimental practice in filmmaking?Liz Rosenthal: I got involved in cinema in my late twenties. I started making short films with an ex-partner. Then I lived in Edinburgh, Scotland where the most important film festival in the UK used to be, the Edinburgh Film Festival. And I got a job running the project finance market for the festival and I had to learn everything about the film business. At that time I was watching screeners of British films to include in the marketplace I was running and I found a film by a director called Christopher Nolan that had been made on no budget, and it was brilliant. No one knew about it. I then met somebody who was working with ultra low budget filmmakers in the US as a part of the independent film channel. He'd just met Chris [Nolan], literally hadn't seen the film and was asking me what great films are you seeing? He was running a finishing fund helping first-time and second-time filmmakers to make their first features. His big thing was talking about using digital video instead of using super 16. And thinking about how we could use available tools like these new prosumer cameras and later editing systems, which people weren't using at the time, like Final Cut Pro and Premiere. So I got involved in working with them and we hit it off obviously. We bonded over Chris' first film and we were very much at the forefront of using digital production tools. Then in the beginning of the 2000s, we got interested in what the internet and digital tools were going to do in terms of engagement, distribution, and new forms of creativity. And that's where I took off. When the company got shut down by the film channel we had done 13 feature films. I was excited about this area, because I thought, wow this was the place where it's going to get exciting.You and I talked about how important the internet was to both of our practices. The internet for me changed my whole trajectory. What effect did the emergence of the internet as a public media space have specifically on your practice?LR: Well, I think you'll probably get a clue from the name of my company, which I set up in 2006, called Power to the Pixel. I've always been someone who's interested in working with producers and artists and how they can get their work supported and out into the world and use the best tools, and the best ways to do that from a creative and a sustainability perspective. I was seeing the film business, like many businesses and sectors as they develop, get more and more fragmented and you get people siloed into different parts of these sectors doing different jobs. The relationship between the maker, the producer and the audience is completely distanced. And that's a real problem, both in terms of return-on-investment or impact for the producers, and also in terms of how the form develops. You've got to be in touch with the user and the user experience, or art forms kind of slow down or become irrelevant. So that really changed my practice. Suddenly you've got all these available tools, prosumer then, and now consumer tools. And I was thinking, how is this going to change the way that we make things and engage with audiences? Of course, being someone who's very much a producer and artist focused, I'm always looking at how new ecosystems have to be developed around these things. I take my hat off to people who start experimenting in this area and are curious.In the past, you've discussed VR as the result of a complex stream of influences, most specifically film, theater and video games. How do you see these influences come together in VR?LR: VR and immersive content or XR is the area that I'm now working on that completely consumes me and I don't have enough time to follow all the developments. VR has the cinematic qualities of a big screen in certain circumstances, and that can be both live-action shot 360 video, or it could be animation. The immensity of being in a whole space relates in some way to film. Filmmakers in the film community say: you've gotta see a film on a big screen. With VR it's way beyond that.And then there's a participatory, spatial, and free roam aspect of immersive theater. When you're in a virtual world and characters can interact with you in realtime. If you're designing realtime characters that are going to be interactive in terms of what you do as a player or a user then you're going to have to understand that realtime interactivity. There's also the influence of the interactivity and agency of games, and of course there are people from the visual arts, sound, and all types of interactive designers and UX experts.I'm conflating VR and XR. And I know that VR is only one set of technologies and creative practices within a much larger field. Can you briefly lay out what XR is so that our audiences understand that this is actually quite a complex range of technologies and practices?LR: XR, which often gets mistaken for the environmental movement [Extinction Rebellion], stands for extended reality. I would break XR into three different types of realities. The first type is AR or augmented reality, which you experience on a flat screen like phone or a tablet. This is 2D digital information that's layered over the real world. The second type is MR or mixed reality, that's 3D holographic information that has to be viewed on special mixed reality glasses. So for MR it's really only B2B solutions or enterprise, there's the HoloLens by Microsoft and the Magic Leap, both are very difficult and expensive devices. I've seen beautiful MR projects shown at festivals. With MR you have 3D information that you can move around and interact with, with your hands, and pick things up. It's very exciting, but you need a controlled environment to make it work. New smart glasses are starting to come out, the first big company that are a kind forerunner is Nreal who are doing deals with telco companies. I don't know if it's in the US or Canada yet, but it's in the UK and launched in Germany, Spain, Korea, and Japan. Those are consumer versions of the HoloLens, they're about $500 as opposed to about $2,500 or $3,000. And then the final type is VR or virtual reality, which completely dislocates you from the real world.Many people are going to assume that VR is confined only to a headset and involves a mostly private and singular experience, but you have really opened up quite an expansive range of ways that audiences can encounter this new medium. Layout for us the many forms and contexts that audiences might encounter VR at, for example, the Venice Biennale.LR: Amongst the other things I do, one of my main roles is curating Venice Immersive together with with a dear friend and colleague Michel Reilhac. We handle the immersive content competition section and official selection for the Venice International Film Festival, which is one of the four or five A-list film festivals. We are very lucky that the Venice Biennale, who also run the art and architecture events, but also the film festival, are very excited about embracing the medium. We have our own section and our own island where we can build up an exhibition and show all types of immersive experiences.I'll run through what that means, because I think a lot of people get a chance to see one VR project and they go, that's VR. We are talking about a set of many tools and technologies where you can create all kinds experiences and worlds. VR can be put into kind of two different categories, there's three degrees of freedom (3DOF) and six degrees of freedom (6DOF). In 3DOF, you're basically contained in a sphere. So you put on a headset and you can look around, but the field of distance between your eye and that sphere doesn't change. You kind of have no agency. Sometimes there's a bit of gaze interactivity with eye tracking or head tracking, but let's say you have no agency to change the world. You can't really interact with the what's happening. It plays out in the same way a film would. You have a subsection of 3DOF experiences that are live action. The creator shoots with a 360 camera that's fixed and you stitch together the images in postproduction.We've had some amazing 360 documentaries shown in Venice. For example, one work that's a big hit on the Meta Quest store is called Space Explorers: The ISS Experience by Felix and Paul. They make a beautiful live action documentary that's shot in the International Space Station. It's the biggest media project ever in space, it's quite remarkable. There are four episodes and it is extraordinary. It's 360 video, amazing quality and a moving experience. Moving on to 6DOF because a lot of people say 3DOF is not real VR. With 6DOF you are in a space where you have agency, you can move around the world, interact with things in the world, and be with other people in that world. You feel immersed and have a sense of presence. This is the most powerful thing about this medium is the sense of embodiment and presence. There's a wide range of different kinds of 6DOF experiences. You have single person experiences that have very little interactivity or agency, but you're in a spatial world, like the project Gloomy Eyes. This features beautiful animations and a kind of Tim Burton-esque type story between a zombie and a little girl in an incredible sort of diorama world. There's no agency, your eye is led around and you're in a spatial environment.Then you have things that are very complex, long hybrid kind of narrative games that feature hours and hours of gameplay. One of my favorite projects is Down the Rabbit Hole, which is made by a Swedish studio called Cortopia Studios. It's kind of a prequel to Alice in Wonderland and you're in this unbelievable animated world where you are moving this girl through the environment and she's meeting characters and it's just so much fun. It's puzzle game and it's so beautifully designed.Then the final category I'll go into is multiplayer social VR. This is what I've been doing over the last couple years and for Venice we had to make a completely virtual edition. My favorite platform is VRChat because it's closest to where people imagine the metaverse or this next spatial version of the internet is going. There's live theater performances and live music performances where you're there as an avatar with other people. And there are games, extraordinary art worlds, and performance worlds that can exist on social platforms or you can make a multiplayer standalone app where you can have multiple people in an experience. That's where I'm really excited about VR. When people say, especially cinema people, but it's a singular experience, you're trapped, and dislocated from the world and it's a solitary experience. I always find that weird. I think watching any piece of media that's not interactive is a solitary experience because it's you engaging with the medium. When I go to the cinema I'm not talking to someone asking what are you feeling? What are you doing? What are you feeling now? It's a solitary experience, I happen to be with other people. But in these virtual worlds you are with other people, exploring with them, collaborating, doing incredible things together in amazing avatars of your choice. Can you talk a bit about two other contexts: installation experiences and live motion capture for a virtual audience.LR: In Venice, the great thing is we're showing works that can only be shown on location. They can't be shown through a remote virtual platform. We've shown a number of these types of works that involve building complex sets and having complex technology where people can go into experiences together on site. The way this works is you have a VR headset connected to a backpack which is its own computer. This referred to as free roam, meaning you're free to move around the space and can see other people and interact with them including maybe actors, dancers, and performers. In Venice, I'll give you some examples of the kind of thing I'm talking about.Our biggest production was called The Horrifically Real Virtuality by a French group called DVgroup. They make these incredible experiences which involve actors and haptics and sets. The first experience by DVgroup we showed was called Alice, The Virtual Reality Play. DVgroup invited me to see the work at Cannes Film Festival and didn't tell me anything about. I went to this beautiful park and went through these red curtains into this beautiful room and put on a headset and few minutes into the experience I realized I wasn't talking to an animated character. I was talking to a real person who was represented by an avatar. What's happening is they are being realtime motion captured into a virtual environment that I'm in at the same time. And I'm realtime as well, you can full body track your participants.The second work was The Horrifically Real Virtuality where they led you into the world of American black and white B-movies where you met Ed Wood and Bela Lugosi shooting the last movie they did together. And it was a crazy descent that started in the real beautiful set and they captured images that you were capturing that you then went into through into a theater. We had three physical sets and we put on the VR headsets and then we went crazy down the rabbit hole into these different layers. There were six audience members and three to four actors. It was an hour long and was pretty astonishing.There's another experience I can tell you about called VR_I, it's a dance experience by a Swiss choreographer called Cie Gilles Jobin and Artanim. It was actually the first multiplayer live motion capture experience I tried and he is exceptional about experimenting with this medium. He motion captures his dancers and then there are avatars for six audience members. So what happens is you go into the experience with with a backpack that's connected to a VR headset. You realize you have your own avatar and there are dancers that are not in the same space, but you're not quite sure. You're in the same space with the other audience members and he's playing with scale and embodiment and it's incredible seeing what different audiences do.The dancers are in environments where they're the same height as you then there's moments when they're giants. And they're kind of almost playing with you. And it's an incredible experience. Suddenly being embodied and seeing other people you can interact with. People start dancing together in the scene. He has even the avatar for wheelchair users. The best way to explain these experiences is having a split screen where you've got footage of the person with the headset on and footage of what they see in the headset.In our previous conversations you've mentioned at least two critical reasons why VR and in particular world building is so important to you. One, it's potential for turning taken-for-granted narratives upside down and disrupting commonly held perceptions of our world. And two, the ability to embrace a kind of in-betweenness, this magnet for drawing together practitioners who just don't fit into any single category or role or skillset. Can you say more about this?LR: I came kind of late to this business and it seemed kind of crazy and dysfunctional and was kind of locked in. I could see these [digital] changes happening and how it was gonna blow apart how we engage with each other and how we communicate. So my natural inclination was to say hey everyone, look, this is coming, how can we adapt what we're doing to this? I have always been somebody who gets excited about the new and how it's gonna change and some people aren't. It took me a long while to realize this, that I like things that change. And change is kind of terrifying for some people. I'm not like that. I love the idea that we can adapt as human beings and change. And that's what makes me curious.I feel knowledge is fragmented into silos. And in a way we have loads of things that we can find out now because they're supposedly all online. But in way I sometimes think we've become dumber as human beings because our knowledge is fragmented. When you study now, it tends to be very specific and narrow. You can see that in computer science and also in medicine. When you look at medicine, you go to a doctor and they look at one part of your body. We are a system and we are connected to the outside and everything we do connects. And depending on your philosophy, some people will think, and I very much think this, we are connected to the universe.With world building, we're starting to build spatial environments that we can exist in, and embody, and be present in. We need all kinds of skills to do that. We talked about cinema, immersive theater and games being the three pillars. But we also want to think about how does this affect us? What is it gonna do to us? There are neuroscientists, psychologists, and people thinking about quantum physics, and there's people in healthcare and therapeutics.When you step out of your sector, you get labeled as somebody that doesn't really fit anywhere. I've seen it in people. The digital person at a TV company, or the digital person an arts organization or cultural organization or a big media company or studio, they're always the person who nobody really understands what they do. And they generally aren't given the IT and the operations to do anything creative. When there's a staffing cut or there's a strategy change, they are the first people to go. Or they get so fed up with having to explain things or find a reason to be in a company that they leave. Those in-between people are really needed. Because they help us adapt and view things in a bigger perspective. There are incredible disciplines that have been developed over decades and centuries that we need to respect and lines of thought and social and cultural commentary that is really important that needs to come into this environment. But it's about not seeing these people as peripheral people, but seeing that they are key to any practice or business.20 years ago, I began working with a variety of cultural institutions in the US who were seeking to expand their audiences through selective integration of new technologies into their programs. I experienced a profound resistance, almost a resentment, toward having to contend with these new technologies and creative processes. Have things changed? What are the points of contention that continue to circulate after all this time?LR: I think there's always this fear, fear is one of the things that drives people to do unfortunately, desperate things in the world. Fear of change is always difficult. We don't put these in-between people and really deep and strategic people who have an overview on where things are going culturally, technologically and socially, in the forefront of organizations and support them. It's still not happening because people are still in their media silos. And often what happens is people ask “what's the business model?” And you go, come on, this is the point! What you're doing is going to be severely hampered by not having the foresight and the strategy to develop your organization and practice. They're going to help you define that.I ran a big conference event that was a project finance market, a think tank for commissioners and financiers with leading artists and speakers, and people used to go, why should we fund that? What's the business model? I used to go, well, what's your business model? Because I came from film, I said, that's a destroyed business model. You cannot tell me that it's not. And you know, I'm not going to tell you what the business model is or you'll pay me loads of money, because people always expect you to just, in a networking event, suddenly explain the business model.What happens is obviously things crumble and people get scared. Then when there's money put into something, they generally rush towards it. There's always these hype curves of things and then suddenly traditional sectors go, oh god, we should be doing that. And then they may, but then it's usually a hype for a while and then they go, oh, well that was the load of rubbish, and let's forget about it. So that's what happens, they never give enough longevity or support.Are you experiencing these kind of challenges at the Venice Biennale?LR: The Biennale was amazing to support us in the first place. And that was the president who left a couple of years ago, Paolo Barata, he's a visionary in a way. And Alberto Barbera, who's the director of the film festival, who really listened to Michel and I about where this was going. And Paolo really understood philosophically what this meant and he wanted to be the person getting behind this new exciting art form. At the same point, the Biennale is an incredible organization, but divided into silos as well. I think in every organization it's really hard to do the new thing that kind of fits in-between so many things. We're in the film festival, so a lot of it rotates around the cinema industry. I've worked with a lot of film institutions, and it's always been hard. Outside of the US, in countries that have subsidy (government or soft subsidy for culture and media), it tends to be the film institutes who hold the purse strings. The government gives them their ministry of culture, gives the money to them, and some of them are further along than others, but most of them are thinking in film still, so it's quite hard.Can you discuss any projects, ideas or development that our audiences need to know. Can you tell me about any projects on the horizon that will be critical to this field?LR: It's incredible looking at these studios and artists who are making work, they're using new technologies, which are evolving the whole time. There's no standard business model for them to get financed or distributed or exhibited. And they're working so hard on all these different fronts and it's new creative practice they're developing. You know, it's hard enough making a film. And getting money for it. It's tough because you are putting together support from different sectors.So I'll talk about some areas where there have been some interesting things. I'm mad about social VR and VRChat. And I think it's an incredibly exciting space for people to get involved in. I know this is a very weird analogy because it sounds a bit basic, it's kind of like the YouTube of VR in a way, or the social of VR I should say, because you're on a platform where you can upload a world that you've designed in Unity. Or you can start building your avatars in a selection of different software and there's so much information in groups and the community. You can start by just visiting and getting into it because if you have PC you can go on desktop, but if you have a headset, obviously it's better. And a headset connect to a PC is even better. The world builders are kind of people who wouldn't consider themselves artists, but are doing these spectacular adventures. So now, pioneering artists are watching or starting to work with these mediums. So I'd say the live performance projects in the club scene in VRChat are amazing.Can you tell me about some of the live performances that we should look at or be aware of?LR: There was a work that won one of our main awards, our Lions back in 2020, it was called Finding Pandora X by Kiira Benzing, an amazing pioneering director based out of New York. This was pandemic led, so she'd done some amazing experiments and the year before we had something called Loveseat, it was a live performance for 50 people watching actors who were motion captured into a virtual world that was screened around us. So it was already combining live performance and virtual words. She went a step further with Finding Pandora X, it was a reworking of the myth of Pandora in VRChat in worlds they created. I think there's about 15 audience members and 3 actors who play the gods, so there's Zeus, Hera, and Pandora, and it was just exceptional. I tried it at the beginning of the pandemic and you learn to fly, they have a mechanism for flying. Because there's all kinds of things you can do in VRChat and they have all these plugins that people design and release into the community. So I was stuck in my flat, it was the first awful months in April 2020, and I was flying in VRChat above this amazing world. So we showed that and it was brilliant and won an award. Then something you may be able to see again because it's replaying, is one of the actresses who was in Finding Pandora X, Deirdre Lyons and her partner Stephen Butchko, did this project called Welcome to Respite. It's another performance set in VRChat that may have different runs still. We showed it in Venice last year, it's another beautifully designed world in VRChat.I want to talk about another thing that I love that we had in our events program last year, it was called Mycelia, and it is an incredible performance by a Canadian artist Nanotopia who makes music with mycelia or mushrooms in her studio in Canada. She was performing live into a VRChat world that was designed by an amazing community, it was five people from that community, the Meta Crew South Africa, who designed this incredible crystal light mushroom cave world. And she's performing in this incredible stage in the middle of this cave. They give you mycelia avatars and when you come in the she's performing live in an avatar with her mushrooms and mycelia through a very special MIDI system. And you're there in your mycelia bathing in this incredible world and it's one of my favorite things I've ever seen in VRChat.We talked about world building and I didn't answer that question about how this is really important. What kind of worlds are we going to build? And obviously a lot of what happens in these spaces is driven by dystopic visions from science fiction books and movies. And so many people who are in VR are, you know, huge fans of Snow Crash or Ready Player One. Or there's many dystopic visions we've seen of what's happening in the media, and they're so negative, the views of who we are as humanity. And I sometimes wonder, is our dystopia, the way we are now, have they been designed by artists [laughs]? Have people created them because they've seen them in books and movies? And in a way the architecture that's built, what's happening in the world, the pandemics, all these things, we've seen all these things. I think, why can't you have it a different way? The importance of what kind of worlds you build is so essential, that we think about what kind of virtual spaces we're going to be in. I'm not a technologist at all, my main reason for going into this area is because I was thinking, wow we're going to engage and communicate in such different ways. And it's really important to think ethically, environmentally, aesthetically and therapeutically how that's going to affect us as humans. These spaces are going to be really important. And there's spaces where they have all kinds of uses that help us think out ideas in spatial settings, solve problems, and embody to a certain extent, what it feels like to be in a situation, and give you some kind of insight, or they have therapeutic benefits that are really powerful. And so this is a really exciting space, the space between art and technology, our minds and bodies and the wellbeing of our minds and bodies and the world is really important.I think this is a great place to stop, with some very hopeful words. And Liz, thank you so much for meeting with us and I look forward to a lot more conversation with you.LR: It's a total pleasure. Thank you so much for the great conversation and looking forward to more, this is the beginning of many. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit futureperfect.substack.com

Full Dive Gaming: a Virtual Reality Podcast in VR
The Lost Episode - Full Dive Gaming VR Podcast

Full Dive Gaming: a Virtual Reality Podcast in VR

Play Episode Listen Later Apr 28, 2022 60:15


A FAN REQUEST, this is the FIRST Ever episode of the Full Dive Gaming Podcast from 2 years ago! We discuss VR Games, Oculus Quest, VR news and more! 0:00 Intro 0:05 DISCLAIMER 0:43 2 Years AGO Intro 2:11 OLD VR News 2:24 Vader Immortal PSVR 7:48 VRChat Marketplace 14:50 Awkward Explanations 17:24 VR Games We WERE Playing 18:10 Orbus VR MMO 25:32 Echo VR 29:15 Vader Immortal 34:40 Box VR (Now FitXR) 39:20 Social VR during Quarantine 40:25 Opinion/Discussion Section 40:48 Destiny's ONE & ONLY VR Game Pick 45:39 Adam's ONE & ONLY VR Game Pick 47:55 JayBratt's ONE & ONLY VR Game Pick 54:10 Rip's ONE & ONLY VR Game Pick 59:32 Outro 59:59 HOPE YOU ENJOYED! This week's podcast was made in partnership with Asterion Products. Get 5% off the Aura headset or any other order $19.99 or more with the code FULLDIVE at https://www.asterionproducts.com Welcome to the Full Dive Gaming podcast, bringing a weekly dive of all the news, discussion, and condensed nerd talk you need for VR gaming! Every Friday we release FULL PODCASTS on all Your Favorite major platforms: Spotify, Apple, Google... etc. We post daily segments here on YouTube for you to enjoy throughout the week and see our interactions inside of VR, where we film and record every podcast! SUPPORT US: -https://www.patreon.com/fulldivegaming Join The Discord Server: -https://discord.gg/VWGcT3G LISTEN TO FULL EPISODES: -SPOTIFY: https://open.spotify.com/show/1BhFGZWRhobzEVsQ9csjhA?si=O_Zo3xtuS7eFJz5jNzbwdw -APPLE: https://podcasts.apple.com/us/podcast/full-dive-gaming-podcast/id1513469932 -GOOGLE PODCASTS: https://podcasts.google.com/?feed=aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vZnVsbGRpdmVnYW1pbmc%3D -OVERCAST: https://overcast.fm/itunes1513469932/full-dive-gaming-podcast -TUNEIN: http://tun.in/pjRQF -PODCHASER: https://www.podchaser.com/podcasts/full-dive-gaming-podcast-1199646 -RADIOPUBLIC: https://radiopublic.com/full-dive-gaming-podcast-8jyN49 ***High Quality Stereo versions of the podcast are for Patreon supporters only, watch them on Patreon, or watch them on your app of choice. More information at https://support.patreon.com/hc/en-us/articles/212055866-Subscribe-to-your-Audio- FOLLOW US: -Twitter: https://twitter.com/FullDiveGaming -Instagram: https://www.instagram.com/fulldivegaming/ EMAIL US: Business Inquiries Only at ripmcafee@fulldivepodcast.com #vr #vrpodcast #fulldivegaming

MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #288: Microsoft killt Social VR & gibt es Überraschungen bei der Playstation VR 2?

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Mar 3, 2022 62:26


Angesichts der Belästigungsvorwürfe gegen Metas Social-VR-Plattform Horizon Worlds zieht Microsoft für AltspaceVR die Notbremse: Alle öffentlichen Social-VR-Räume werden dichtgemacht. Max, Christian und Ben diskutieren, ob das der richtige Weg ist oder was noch dahinterstecken könnte. Außerdem: Die PSVR 2 wurde erstmals gezeigt. Gibt es Überraschungen? Die Gerüchteküche rund um Apples VR-Headset deutet zudem darauf hin, dass es noch dieses Jahr erscheinen könnte. INHALT: 00:00:00 Intro 00:01:44 Playstation VR 2 wurde erstmals gezeigt - gibt es Überraschungen? 00:11:07 Apples VR-Brille - es wird ernst! 00:23:25 AltspaceVR schließt öffentliche Räume - Überreaktion oder richtiger Schritt? TEXTE ZUM THEMA: Playstation VR 2: So sieht Sonys neue VR-Brille aus - https://mixed.de/playstation-vr-2-so-sieht-sonys-neue-vr-brille-aus/ Apple-Brille: Tests bestanden, Massenproduktion ab Sommer - https://mixed.de/apple-brille-tests-bestanden-massenproduktion-ab-sommer/ Belästigung im Metaverse: Microsoft zieht die Reißleine - https://mixed.de/metaverse-moderation-microsoft-verschaerft-sicherheitsmassnahmen/ ---------- MIXED FOLGEN Webseite: https://mixed.de/ MIXEDCAST: https://mixed.de/podcast/ Discord: in Kürze Facebook: https://www.facebook.com/MIXED.de Twitter: https://twitter.com/MIXED_de LinkedIn: https://www.linkedin.com/company/mixed-de/ E-Mail: hallo@mixed.de ---------- MIXED UNTERSTÜTZEN Abonnieren: https://mixed.de/mixed-plus/ ---------- AFFILIATE-LINKS Quest 2 kaufen (Amazon Frankreich, Rechtsklick - auf Deutsch übersetzen): https://amzn.to/3nnXBBB

Voices of VR Podcast – Designing for Virtual Reality
#1057: What Parents Should Know about Social VR, Understanding Social VR Harassment, & Parental Guidance for the Metaverse with Lance G. Powell, Jr.

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Feb 26, 2022


There are a lot of unsupervised children in different social VR applications, and hopefully this interview with Lance G. Powell, Jr. about his article Parental

加燦俱樂部 KFC Podcast
緊急杜魯多 – 第292集

加燦俱樂部 KFC Podcast

Play Episode Listen Later Feb 22, 2022 110:46


主持:華遠場 / 小龍仔 / 阿踩 【北講家事】00:13:18 杜魯多緊急法韋勤信下台 【濕講快訊】00:47:42 加燦監督專員:COVID法令 【加燦講呢D】00:59:43 Coinbase SuperBowl 廣告WordleSamsung's messagingElon 廣告雜誌乜太與你:Meta新企業價值、Social VR 想聽更多節目內容?可以到Patreon支持我們,當中包括 「九唔搭八」環節每星期額外錄音精彩內容不能盡錄… The post 緊急杜魯多 – 第292集 first appeared on 加燦俱樂部 KFC Podcast.

Voices of VR Podcast – Designing for Virtual Reality
#1015: Blending Immersive Theater with Social VR & VRChat Worldbuilding with “Welcome to Respite”

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Oct 27, 2021


The Severance Theory: Welcome to Respite is a VR adaptation of an immersive theatre piece of the same name originally produced in 2019 by CoAct

New Realities: Der XR-Podcast
Die Neuerfindung des Theaters in Virtual Reality

New Realities: Der XR-Podcast

Play Episode Listen Later Oct 15, 2021 33:19


Am Staatstheater in Augsburg, da wird das Theater gerade ein bisschen neu erfunden – in Virtual Reality. Inszenierungen in 360-Grad-Videos, die produziert man dort schon seit Beginn der Corona-Pandemie bringt sie sehr erfolgreich inklusive VR-Brillen zum Publikum ins Home Office. Darüber gab es schon eine Folge dieses Podcasts. Doch das soll nur der Anfang sein. Tina Lorenz, die Projektleiterin für Digitale Entwicklung des Staatstheaters Augsburg wünscht sich jetzt auch Live-Performances in Social VR. Live, mit Interaktion und Co-Präsenz. Was eine "Projektleiterin für Digitale Entwicklung" an einem Theater macht, wie sie vom Chaos Computer Club zu einem Staatstheater kam und wie die Zusammenarbeit von klassischen Theatermacherinnen und -machern und der Tech-Welt läuft, das erklärt Tina Lorenz in dieser Folge von New Realities.

Fred Industry Channel » FRED Industry Podcast
Virtual Worlds, Social VR and the Metaverse #VeniceProductionBridge

Fred Industry Channel » FRED Industry Podcast

Play Episode Listen Later Sep 21, 2021 90:46


Opportunities for the Arts and Entertainment Spheres. The post Virtual Worlds, Social VR and the Metaverse #VeniceProductionBridge appeared first on Fred Industry Channel » FRED Industry Podcast. Virtual Worlds, Social VR and the Metaverse #VeniceProductionBridge was first posted on September 21, 2021 at 6:20 pm.©2015 "Fred Industry Channel". Use of this feed is for personal non-commercial use only. If you are not reading this article in your feed reader, then the site is guilty of copyright infringement. Please contact me at radio@fred.fm

The Danny Miranda Podcast
#131: Maheen Sohail – Working at Facebook, Virtual Reality, & Identity

The Danny Miranda Podcast

Play Episode Listen Later Jul 16, 2021 59:03


Maheen Sohail is a Product Designer at Facebook working at the intersection of AI, AR and VR. She currently works on the AI New X team, where she is helping conceptualize new product opportunities with AI at the center. Prior to this, she was a lead designer at Oculus; helping build the future of Social VR. She helped build Facebook's first two social VR experiences: Facebook Horizon and Facebook Spaces. In this conversation, we spoke about virtual reality, her dad's new Oculus, and Pakistan. Maheen's Twitter – https://twitter.com/maheen_sohail Maheen's Instagram – https://www.instagram.com/mahimatcha/ Maheen's Website – https://www.maheensohail.com/ Maheen's Podcast – https://fakeidpodcast.com/ Continue the conversation... Twitter – https://twitter.com/heydannymiranda YouTube – https://www.youtube.com/dannymiranda Newsletter – https://dannymiranda.com/tuesday-treasure/

Social PR Secrets: public relations podcast for entrepreneurs by Lisa Buyer

If you’ve ever put on a VR headset, you know how thrilling the experience is. But have you ever considered using the up-and-coming technology for PR and marketing? VR expert Navah Berg shares her tips and ideas for how virtual reality can change the industry. In this new episode of the Social PR Podcast, host Lisa Buyer dives into the possibilities of VR with Navah Berg. Navah is a specialist in both marketing and social PR. She was one of the first women to see the true potential of VR for PR and has dedicated her career to developing more ways to include the technology in our professional lives. What is Social VR? So far, most people have been using VR for gaming. So how do you use virtual reality for marketing? According to Navah, the real perf is being able to create a world or platform to bring people together. People can go inside a space, and walk around it. If you’re hosting, you are able to create and build wolds, create avatars and meet up spots. You can tell stories and develop narratives. For example, Navah created a world for International Women’s Day. She built a meet-up spot full of quotes from women where people were able to come in and come together to celebrate. Advantages of VR To some, VR might seem like a gadget. But the advantages are real, says Navah. Here are some of them:

Social PR Secrets: public relations podcast for entrepreneurs by Lisa Buyer

If you’ve ever put on a VR headset, you know how thrilling the experience is. But have you ever considered using the up-and-coming technology for PR and marketing? VR expert Navah Berg shares her tips and ideas for how virtual reality can change the industry. In this new episode of the Social PR Podcast, host Lisa Buyer dives into the possibilities of VR with Navah Berg. Navah is a specialist in both marketing and social PR. She was one of the first women to see the true potential of VR for PR and has dedicated her career to developing more ways to include the technology in our professional lives. What is Social VR? So far, most people have been using VR for gaming. So how do you use virtual reality for marketing? According to Navah, the real perf is being able to create a world or platform to bring people together. People can go inside a space, and walk around it. If you’re hosting, you are able to create and build wolds, create avatars and meet up spots. You can tell stories and develop narratives. For example, Navah created a world for International Women’s Day. She built a meet-up spot full of quotes from women where people were able to come in and come together to celebrate. Advantages of VR To some, VR might seem like a gadget. But the advantages are real, says Navah. Here are some of them:

Life Changes Show with Filippo Voltaggio
Life Changes Show, April 12, 2021

Life Changes Show with Filippo Voltaggio

Play Episode Listen Later May 1, 2021 66:47


“Social VR – The Next Generation of Co-Creation,” with Guest, Media Shaman and VR Evangelist, Michael Newton; and Musical Guest, Singer-Songwriter of Devotional Music, Kirtan Wallah, Multi-Instrumentalist, Jens Jarvie on The LIFE CHANGES Show #628 Guest: MICHAEL NEWTON; and Musical Guest: JENS JARVIE

LIFE CHANGES NETWORK
Social VR – The Next Generation of Co-Creation #628

LIFE CHANGES NETWORK

Play Episode Listen Later Apr 12, 2021 66:47


“Social VR – The Next Generation of Co-Creation,” with Guest, Media Shaman and VR Evangelist, Michael Newton; and Musical Guest, Singer-Songwriter of Devotional Music, Kirtan Wallah, Multi-Instrumentalist, Jens Jarvie on The LIFE CHANGES Show #628 Guest: MICHAEL NEWTON; and Musical Guest: JENS JARVIE MICHAEL NEWTON Born in Yorkshire, grew up in South Wales. I loved […]

Next Dimension Podcast - A Show About The Latest In VR&AR
S1E13 - New HTC Trackers - Apple VR Headset News - Somnium Space - Guest: Somnium Space Founder

Next Dimension Podcast - A Show About The Latest In VR&AR

Play Episode Listen Later Mar 14, 2021 161:30


Welcome to the 13th epiosde of the brand new Next Dimension Podcast! Today we will be talking about the new HTC Facial Tracker, Apple VR Headset News and the future of Social VR! Special Guest: Artur Sychov, founder of Somnium Space! Want to sponsor an episode? Get in touch: mixedrealitytv@gmail.com Today's Line-Up: Gary, Sebastian & Artur Sychov Visit Artur's Parcel: https://somniumspace.com/parcel/2701 Tetiana's channel (Disco VR): www.youtube.com/channel/UCKoDvV9qSSlhj_EKWTk5CIw Anthony's channel (VR 365): www.youtube.com/channel/UCkiYEz5x14idit_PzBYhJ6A / www.vrgamerankings.com/ Steve's channel (VR Flightsim Guy): www.youtube.com/user/force3d Gary's website: www.garywalkden.com/ You want to WATCH this episode? No problem: https://youtu.be/iQfFe62CGDY

Social PR Secrets: public relations podcast for entrepreneurs by Lisa Buyer
International Women's Day Special: The Future is Female

Social PR Secrets: public relations podcast for entrepreneurs by Lisa Buyer

Play Episode Listen Later Mar 8, 2021 11:53


In honor of International Women’s Day 2021, Lisa Buyer hosts a pop-up edition of Social PR Secrets highlighting women’s news and events. Female Disruptors Turned Two! It was two years ago today Lisa Buyer launched the online publication FemaleDisruptors.com with the goal to highlight women disrupting in their space. From the most influential women in tech to professional surfers to Social VR disruptors to yoga queens to poetry princesses, Female Disruptors shines a light on 39 women and counting. Women in VR - Enter Facebook Horizons VR Women in Horizon Facebook Group hosts the event in the “Women VR Creators” Facebook Horizon World for community activities celebrating the women creators. Social VR expert Navah Berg managed and coordinated the event on Facebook Horizons in honor of International Women’s Day. Here’s is what the day looked like: Grab your Oculus Quest headset and start the day meditating in Virtual Reality. The line-up speakers include Female Disruptor Lisa Buyer, Futurist Cathy Hackl, an interview with Lisa Kotecki, AR/VR Community Lead at Facebook Join a LIVE Interview, Network, play Icebreaker Games, participate in a Meditation Circle // Wellness Chat, “Party-Up” and travel to Worlds Created by Women, and much more! We would love to see you there for an exclusive evening celebrating women all around the world in Facebook Horizon. The Women of Hustle and Flow Chart Podcast Thirteen women made the featured episode of Hustle and Flowchart podcast. Matt Wolfe and Joe Fier pay tribute to the badass women interviewed in 2020. The list included: Sue Rice Molly Mahoney Lisa Cherney Sara Christensen Ilana Wechsler Susie Moore Lisa Buyer Felicia Pagesh Erin Pheil Gabby Bernstein Kim Krause Schwalm Laura Gale Melanie Benson “21 Things” Girl Power Highlights This month’s email focused on Women, AI, and Tech. Some of Lisa Buyer’s fa

Social PR Secrets: public relations podcast for entrepreneurs by Lisa Buyer
International Women's Day Special: The Future is Female

Social PR Secrets: public relations podcast for entrepreneurs by Lisa Buyer

Play Episode Listen Later Mar 8, 2021 11:53


In honor of International Women’s Day 2021, Lisa Buyer hosts a pop-up edition of Social PR Secrets highlighting women’s news and events. Female Disruptors Turned Two! It was two years ago today Lisa Buyer launched the online publication FemaleDisruptors.com with the goal to highlight women disrupting in their space. From the most influential women in tech to professional surfers to Social VR disruptors to yoga queens to poetry princesses, Female Disruptors shines a light on 39 women and counting. Women in VR - Enter Facebook Horizons VR Women in Horizon Facebook Group hosts the event in the “Women VR Creators” Facebook Horizon World for community activities celebrating the women creators. Social VR expert Navah Berg managed and coordinated the event on Facebook Horizons in honor of International Women’s Day. Here’s is what the day looked like: Grab your Oculus Quest headset and start the day meditating in Virtual Reality. The line-up speakers include Female Disruptor Lisa Buyer, Futurist Cathy Hackl, an interview with Lisa Kotecki, AR/VR Community Lead at Facebook Join a LIVE Interview, Network, play Icebreaker Games, participate in a Meditation Circle // Wellness Chat, “Party-Up” and travel to Worlds Created by Women, and much more! We would love to see you there for an exclusive evening celebrating women all around the world in Facebook Horizon. The Women of Hustle and Flow Chart Podcast Thirteen women made the featured episode of Hustle and Flowchart podcast. Matt Wolfe and Joe Fier pay tribute to the badass women interviewed in 2020. The list included: Sue Rice Molly Mahoney Lisa Cherney Sara Christensen Ilana Wechsler Susie Moore Lisa Buyer Felicia Pagesh Erin Pheil Gabby Bernstein Kim Krause Schwalm Laura Gale Melanie Benson “21 Things” Girl Power Highlights This month’s email focused on Women, AI, and Tech. Some of Lisa Buyer’s fa

FReality - VR Podcast
Ep.174 - Gorn Coming To Quest, Best VR From CES and New Social VR Headset Unai

FReality - VR Podcast

Play Episode Listen Later Jan 19, 2021 112:24


In this episode, the FReality crew discusses Gorn coming to Quest, best VR from CES and a new social VR headset called Unai! *Release Date:* 19 December 2020 on https://www.youtube.com/freality/live

This Week in XR Podcast
This Week In XR 11-6-2020

This Week in XR Podcast

Play Episode Listen Later Nov 6, 2020 25:51


Managing Director, Innovation & Strategy at Accenture Rori DuBoff joins Charlie and Ted to discuss this week in XR: Politics, Social VR, PS5 VR and Sony See acast.com/privacy for privacy and opt-out information.

Crypto Nation
Sensorium Galaxy: The World's First Entertainment Social VR Media Platform | SENSO Crypto Review

Crypto Nation

Play Episode Listen Later Oct 4, 2020 10:32


Sensorium Galaxy: The World's First Entertainment Social VR Media Platform | SENSO Crypto Review --- Send in a voice message: https://anchor.fm/crypto-nation/message Support this podcast: https://anchor.fm/crypto-nation/support

MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #215: Carmack vs. Facebook & Ist KI intelligent?

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Sep 28, 2020 50:52


MIXEDCAST #215: John Carmack kritisiert Facebook, weil der Konzern zur Coronapandemie nicht mit Social-VR am Start war. Zu Recht? Außerdem fragen wir uns: Ist KI wirklich intelligent? Den MIXED.de-Podcast gibt es bei Soundcloud, Spotify, iTunes, in der Google Podcast-App oder als RSS-Feed. Mehr Infos und alle Folgen: mixed.de/podcast Bitte unterstütze unsere Arbeit mit einem Werbefrei-Abo für die Seite: mixed.de/abo Oder einem Einkauf über unseren Amazon-Link (ohne Aufpreis für Dich): amzn.to/2Ytw5CN mit einem deaktivierten Werbeblocker oder einer positiven Bewertung bei iTunes, Spotify und Co. Danke! John Carmack hätte gerne mehr Social-VR Obwohl John Carmack glaubt, dass die eigentliche Superkraft von VR die Isolation ist: Zur Coronapandemie hätte er gerne eine starke Social-VR-App von Facebook am Start gehabt. Doch Facebooks Metaverse-Versuch Horizon ist nicht fertig und andere Apps waren bereits eingestellt oder pausiert. Ein interner Pitch von Carmack, eine alte App wiederzubeleben, wurde abgelehnt. Zu Recht? Wir diskutieren, ob Carmacks Kritik an Facebooks Social-VR-Strategie berechtigt ist, oder ob der Kultentwickler falschliegt. Carmacks Social-VR-Kritik: https://mixed.de/facebook-social-vr-entwicklerguru-john-carmack-schaemt-sich/ Ist Künstliche Intelligenz wirklich intelligent? Sie spaltet die Gemüter, die Frage, ob man KI als intelligent bezeichnen darf oder nicht. Darf eine Maschine schon als intelligent gelten, nur weil sie lernen kann? Oder braucht es für Intelligenz doch mehr, beispielsweise die Fähigkeit, zu generalisieren. Und warum werden heute intelligente maschinelle Handlungen hinsichtlich ihres Intelligenzgrads in Frage gestellt, die vor 20 oder 30 Jahren für offene Münder bei KI-Forschern gesorgt hätten? Wir wägen die unterschiedlichen Argumentationen gegeneinander ab, umreißen die Problemfelder und kommen zu einem eindeutigen Ergebnis: "Da muss man vorsichtig sein." Mehr zur KI-Intelligenzfrage: https://mixed.de/ki-kritik-kuenstliche-intelligenz/

New Realities: Der XR-Podcast
Mit VR gegen die Glaubwürdigkeitskrise des Journalismus

New Realities: Der XR-Podcast

Play Episode Listen Later Sep 25, 2020 33:04


Fake News, Lügenpresse, Systemmedien: Auch Journalistinnen und Journalisten, die sich viel Mühe bei ihrer Arbeit geben, kriegen das manchmal zu hören. Denn Teile der Bevölkerung – und das weltweit – scheinen das Vertrauen in Medien verloren zu haben. Was tun? Eva Wolfangel, selbst Journalistin, sieht eine Lösung in Virtual Reality, genauer: in Social VR. Sie kommt gerade von einem einjährigen Forschungsaufenthalt in den USA zurück, wo sie ein Konzept dafür entwickelt hat. Eva ist eine preisgekrönte Wissenschaftsjournalistin, zum Beispiel war sie schon European Science Writer of the Year, und sie veröffentlicht in Zeit, Spiegel, SZ und vielen anderen renommierten Medien.

VR Podcast - Alles über Virtual - und Augmented Reality
E208 - Bringst du mir etwas mit? Was spannendes, was zum Spielen... und Schokolade! (Gast: Tom)

VR Podcast - Alles über Virtual - und Augmented Reality

Play Episode Listen Later Sep 14, 2020 75:20


Infos: - Vive Focus mit XR2 Chip - NVIDIA 3000er ohne Virtual Link - DLSS jetzt auch für VR - Mac Support für Virtual Desktop - Apple Keynote - Facebook Connect - Playstation Showcase Nummer 3 Spieletests: - Dance Collider (PSVR Version) - Yupitergrad (Steam Version) Interview: mit Tom über Oculus Link, Full Body Tracking mit XBox Kinect und Social VR mit VR Chat.

Marketing as a Foreign Language
Social VR, Facebook Horizon

Marketing as a Foreign Language

Play Episode Listen Later Sep 1, 2020 26:56


TikTok CEO Resigns as Oracle-Lead Bid Becomes the Lead Contender in the Acquisition RaceSocial VR, Facebook Horizon And The Future Of Social Media MarketingWhy You'd Be Wise to Get In Early On Instagram Reels for Social Media MarketingWhat will shape social media marketing in the second half of 2020?Zuckerberg says Facebook's failure to remove militia page an 'operational mistake'Facebook partially documents its content recommendation systemBrought to you by Send It Rising Internet Marketing -  https://senditrising.com/Sourceshttps://www.socialmediatoday.com/news/tiktok-ceo-resigns-as-oracle-lead-bid-becomes-the-lead-contender-in-the-acq/584292/https://www.forbes.com/sites/cathyhackl/2020/08/30/social-vr-facebook-horizon--the-future-of-social-media-marketing/#f7c7bc85b19chttps://www.entrepreneur.com/article/354946https://econsultancy.com/what-will-shape-social-media-marketing-trends-in-the-second-half-of-2020/https://www.foxbusiness.com/technology/zuckerberg-facebooks-failure-remove-militia-page-operational-mistakehttps://techcrunch.com/2020/08/31/facebook-partially-documents-its-content-recommendation-system/

VR in Education
Episode 40- How to Parlay Deep Thinking in Social VR Spaces

VR in Education

Play Episode Listen Later Jul 17, 2020 25:37


Welcome to another wonderful episode of VR in Education. Today I want to narrow our focus on how we might leverage Social VR spaces as a tool to promote conceptual thinking and debates. If you liked this episode and would like to learn more about leveraging VR as an immersive tool check out my self-paced course, https://immersivelearningandvr.teachable.com/p/an-introduction-to-vr-in-education.  You can also reach me on twitter @cfrehlichteach.

MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #194: So lief Deutschlands großes VR-Meeting

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later May 4, 2020 73:17


Im MIXEDCAST #194 geht's um Deutschlands großes VR-Meetup und die Vor- und Nachteile aktueller Social-VR-Anwendungen. Den MIXED.de-Podcast gibt es bei Soundcloud, Spotify, iTunes, in der Google Podcast-App oder als RSS-Feed. Mehr Infos und alle Folgen: mixed.de/podcast Bitte unterstütze unsere Arbeit mit einem Werbefrei-Abo für die Seite: mixed.de/abo Oder einem Einkauf über unseren Amazon-Link (ohne Aufpreis für Dich): amzn.to/2Ytw5CN mit einem deaktivierten Werbeblocker oder einer positiven Bewertung bei iTunes, Spotify und Co. Danke! Deutschland trifft sich in VR - was kann man daraus lernen? In vielen großen Städten treffen sich seit Jahren regelmäßig VR-begeisterte Menschen und tauschen sich aus zu neuen Ideen, Hard- und Software und was sonst noch so anfällt. Da diese Meetups wegen des Coronavirus auf absehbare Zeit nicht stattfinden können, verlegte die Meetup-Szene ihr letztes Treffen in VR. Christian, Tobias und Sven waren mit dabei - was hat funktioniert und was kann besser werden? Wie viel Potenzial hat Social-VR kurz- und mittelfristig? Mehr: https://mixed.de/vr-meetup-virtual-reality-deutschland/

Geek-Sofa
Rip & Tear & Earn Bells

Geek-Sofa

Play Episode Listen Later Apr 8, 2020 83:33


Tina und Jürg müssen unbedingt über den Tiger King reden, Guido diskutiert, ob Tom Nook gut oder böse ist und erzählt, wie er Dämonen in die Fresse geschossen hat. SCHLAGZEILEN: (0:00:00) TLoU2 verschoben (0:04:00) "Cats": The Butthole-Cut is „real (0:09:15) PS5 Kontroller: Dual Sense (0:15:10) Borderlands-Wissenschaft: Citizen Science (0:16:25) Borderlands 3 Entwickler bekommen kleinere Boni als erwartet (0:20:40) OWL-Spieler tippen "sex" und "big dick" und erhalten je 1000 Dollar Strafe (0:21:40) NASCAR Driver ragequits virtual race (0:25:00) Legends of Runeterra erscheint am 30. April für PC und Mobilgeräte (0:25:25) Valorant Twitch Rekord: 1.7 Mio (0:26:00) Animal Crossing New Horizons: 2.6 Mio in Japan (0:27:00) Disney gibt Release-Termine fürs Marvel-Universums bekannt (0:29:00) Umsonst aber geil: Starlink: Battle for Atlas (xbox) (0:31:10) Uncharted 4 und Spiderman sind PS Plus Titel THEMENENE: (0:31:55) Tiger King auf Netflix (0:41:30) Social VR und ob VR dank Pandemie zum Durchbruch kommt (0:50:00) Doom Eternal (0:56:12) Animal Crossing: Alle hassen Ostern (1:00:00) Animal Crossing: Tom Nook – gut oder böse? Gut, erklärt dieses Video: https://youtu.be/rvfmPtkhqok (1:09:50) Gaming Retail in der Krise

Zero to Start VR Podcast: Unity development from concept to Oculus test channel
Coronavirus Ignites VR-And Other Bytes From the Basement of the Matrix

Zero to Start VR Podcast: Unity development from concept to Oculus test channel

Play Episode Listen Later Mar 10, 2020 20:00


As COVID-19 changes life as we know it and has industry scrambling to prioritize public health and employee safety by minimizing travel, canceling GDC and SXSW among many other high profile events, Social VR takes center stage in conversations about working remotely and collaborating at a distance. The challenge is, how accessible is VR outside of the industry's early adopters? The pandemic has us wondering beyond the scope of development into global supply chains and sustainability. For more about conferences in VR check out: Thoughts on "GDC in VR" - Liv EricksonBehind the Scenes of the Educators in VR International Summit - Educators in VREight Resources for Meeting Using Virtual or Augmented Reality - WXR FundAltspaceVR Offers Extra Support for Virtual Conferences During Coronavirus Outbreak - AltspaceReduce Travel by meeting in Mozilla Hubs - @ByHubsIn other news, the recent viral video of a mother seeing her deceased daughter in VR also flooded our feed, reminding Melanie of how she volumetrically capture her mother's magical apartment with the help of Emily Olman, CEO and Co-Founder of prop-tech company, SpatialFirst. After a recap of Oculus Launch Pad demo day and lessons learned from the Facebook Oculus program, we reach the dev side of life where we had to take a step back from starting our Unity project to set up the legacy Rift headset (CV1) we're using only to discover an install bug dating from 2016 - that we have yet to fix! We switched gears to set up Melanie's Oculus Developer account and profile organization, which is required to create an Oculus app. The developer dashboard menus are a little squirrely so we suggest book marking visited pages, like the developer and App ID pages. Oculus developer siteCreate organizationAll about Release Channels===========Be sure to subscribe to our Zero To Start YouTube channel and check out our weekly playlists, The Gamma and Elements===========Next week we'll confront our glitches or see about using a different, Rift S headset.Until then, wishing everyone clean hands and smooth installs. Siciliana and Melanie

Linea di stitching
Ep. 25 - Social VR

Linea di stitching

Play Episode Listen Later Mar 7, 2020 26:19


In questo episodio vi parlo di social VR ovvero quelle piattaforme che permettono di utilizzare la VR per creare, conferenze, meeting, panel, lezioni in realtà virtuale.Ho parlato di:Mozilla Hubs https://hubs.mozilla.com/VRChat https://vrchat.com/AltspaceVR https://altvr.com/Rec Room https://recroom.com/rec-roomEngage https://engagevr.ioSpatial https://spatial.io/Sul blog https://360.fluido.tv trovate tutorial e descrizioni dei vari social VR.I miei canali360VR blog: https://360.fluido.tvLinkedin: https://www.linkedin.com/in/antoniogiacomin/Youtube: http://bit.ly/2jKpXovFacebook: https://www.facebook.com/fluido.tv/Twitter: https://twitter.com/fluidotvWebsite: https://www.fluido.it

Research VR Podcast - The Science & Design of Virtual Reality
Culture and Behavior in Social VR (Jessica Outlaw + Rebecca Hyman) - 99

Research VR Podcast - The Science & Design of Virtual Reality

Play Episode Listen Later Feb 21, 2020 59:31


Jessica Outlaw, a culture & behavior researcher and Rebecca Hyman, a mental health therapist to discuss human culture in-and-out of VR, VR marketing demographics, as well as representation in media. Topics discussed: - Building non-violent cultures in VR - VR's target demographics and identities - The unreleased Intel VR HMD's marketing campaign - The border between messing-around vs griefing/harassment - Reddit's subreddit self moderation framework - The basics of culture in a community

MTF Labs Podcast
66. Katarina Gospic – Social VR

MTF Labs Podcast

Play Episode Listen Later Feb 21, 2020 22:45


Katarina Gospic is a Virtual Reality Brain Specialist. She's an author, a medical doctor, brain researcher, and the Director of Neuroscience at VR and AR company Spinview Global. Katarina joined Andy Swann to discuss immersive and social worlds that we can now inhabit - what that means, and how that affects our brains. The post 66. Katarina Gospic – Social VR appeared first on MTF Labs.

Voices of VR Podcast – Designing for Virtual Reality
#883 ‘Rec Room:’ Social VR World Building Platform on PC, Console, Mobile, & VR

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jan 23, 2020


Rec Room is one of the most successful social VR platforms, and they’re also on the most platforms including PC VR, Quest, PSVR, PC 2D,

MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #175: Die große Social-VR-Pleite und der Boneworks-Fail

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Dec 20, 2019 59:48


In Folge #175 geht’s um die Pleite der Social-VR-App High Fidelity und weshalb Boneworks ein schlechtes VR-Spiel ist. Es sei denn, man heißt Maximilian. Den MIXED.de-Podcast gibt es bei Soundcloud, Spotify, iTunes, in der Google Podcast-App oder als RSS-Feed. Mehr Infos und alle Folgen: mixed.de/podcast Bitte unterstütze unsere Arbeit mit einem Werbefrei-Abo für die Seite: mixed.de/abo Oder einem Einkauf über unseren Amazon-Link (ohne Aufpreis für Dich): amzn.to/2Ytw5CN mit einem deaktivierten Werbeblocker oder einer positiven Bewertung bei iTunes, Spotify und Co. Danke! High Fidelity gibt auf Mitte Januar schließt das Social-VR-Netzwerk High Fidelity endgültig die Pforten – und der Gründer und Second-Life-Miterfinder Philip Rosedale rechnet rückblickend mit der VR-Brille ab. Zu unbequem, zu unpraktisch, zu peinlich: In Form von teuren, klobigen Gesichtscomputern kann VR vielleicht Hardcore-Gamer und Tech-Nerds überzeugen, aber nicht Millionen unterschiedlicher Menschen, die im Vr-Netz sozial interagieren sollen, glaubt Rosedale. Stimmt das? Gut möglich. Aber wahrscheinlich übersieht Rosedale ein wichtiges Element … Mehr: https://mixed.de/vr-gruender-kritik-vr-brille/ Boneworks: Knochenarbeit in VR Das VR-Spiel Boneworks will mit einer einzigartigen Physik glänzen, die realistische Interaktion in VR in bislang nicht dagewesenem Ausmaß ermöglicht. Dieses Ziel erreicht das Spiel womöglich, es gibt ohnehin kaum Konkurrenz, aber wird es dadurch zu einem guten Spiel? Max und Matthias haben sehr unterschiedliche Blickwinkel auf Boneworks. Boneworks im Test: https://mixed.de/boneworks-test/

VR in Education
Episode 23- Social VR and Education With Ryan Schultz

VR in Education

Play Episode Listen Later Dec 13, 2019 30:59


Hello everyone, welcome to another exciting episode of VR in Education.  Today on the show we “GET SOCIAL” with Ryan Schultz. Ryan is an academic librarian at the University of Manitoba in Winnipeg and he hosts a popular website that covers news and views about social VR.  You can view his blog on social VR at https://ryanschultz.com/.  I know you are going to enjoy this episode.

People In XR - The XR Industry Podcast
People In XR - Episode 12 - Artur Sychov - Founder & CEO Somnium Space

People In XR - The XR Industry Podcast

Play Episode Listen Later May 5, 2019 67:40


In this episode of the People In XR podcast it is my utmost pleasure to speak with Artur Sychov the Founder of Somnium Space! Somnium Space is a persistent VR world where people can do whatever they would like to do and build whatever they would like to build. Artur tells us how everything started and how he believes Social VR will change our world for the better! And now sit back, relax and enjoy this episode of People In XR!

Discover Virtual Reality Design Podcast
Episode 06: "Immersive design with Doug North Cook and scratching the surface of social VR"

Discover Virtual Reality Design Podcast

Play Episode Listen Later May 3, 2019 65:10


In episode 6, we discuss the following: - Guest interview: Doug North Cook on Immersive Design Residency at Fallingwater and creating Immersive Media university courses - Peer review: State of social VR design in Rec Room, AltSpaceVR, VRChat, Sansar, and High Fidelity - Our ongoing question of the week: Which VR experiences present the most interesting examples in haptic design?

EnterVR
The bleeding edge of social VR, tapping into lucid dream states and more! ft. Sasha LeBaron

EnterVR

Play Episode Listen Later Mar 10, 2019 119:42


Welcome to the Enter VR podcast! Featuring Sasha LeBaron, the community manager at Somnium Space! Pack your bags and get ready for a journey down the rabbit hole! Topics covered: The reverse "U" of VR fitness, the future of VR content platforms, What happened to Decentraland?, Nintendo Labo VR analysis, Hololens 2 impressions, Somnium Space perks, Valve HMD speculation and more! Stay in touch with Sasha with the links below: https://discord.gg/fKVPx5y https://twitter.com/SLeBaron https://twitter.com/SomniumSpace http://www.somniumspace.com/ Thanks to my guest for being a true scholar and gentleman of virtual reality and thank you for listening!

Everything EOS
e44: Decentralized Uber, Social VR Platforms, Rex4All, and Referendum Debate

Everything EOS

Play Episode Listen Later Jan 19, 2019 60:54


Rob and Zack talk voting for free money by voting yes to rex4all. They also discuss virtual reality on High Fidelity, Eva's approval to go head-to-head with Uber, the CDF, a new Scatter update, and more! Everything EOS is the longest running EOS podcast. Zack Gall and Rob Finch go in-depth on EOS dapp news, EOS VC announcements, dapp funding announcements, EOSIO upgrades, EOS mainnet news, EOS side chain news, and so much more. *** Podcast Sponsors: Cypherglass - www.cypherglass.com pixEOS - www.pixEOS.io For more information on sponsorship opportunities or content partnerships, please contact zack@everythingeos.io http://t.me/Everything_EOS https://anchor.fm/everythingeos https://www.EverythingEOS.io https://twitter.com/EverythingEOSio https://twitter.com/BlockchainZack https://twitter.com/finchify https://twitter.com/CypherglassBP Links: EOS Canada Referendum FAQ: https://www.eoscanada.com/en/answers-to-every-question-you-have-about-the-eos-referendum-contract View Referendums on Our Favorite Block Explorer: https://bloks.io/vote/referendums Best Practices for Writing Referendum: https://drive.google.com/file/d/1IjcstNYlfyHNUoZj1eWv0Q60v7n4s2BA/view Commons Development Fund https://medium.com/wps-working-group-eos/eos-commons-development-fund-program-78174b76cc44 EOS New York's Volunteeristic Approach https://medium.com/eos-new-york/a-voluntaristic-approach-to-the-eos-worker-proposal-fund-1b2a94dad20b Eva (Decentralized Uber) http://www.eva.coop pixEOS Forbes Article: https://www.forbes.com/sites/geraldfenech/2019/01/15/integrating-art-gaming-and-commerce-through-blockchain/ Scatter Wallet Update: https://medium.com/getscatter/making-blockchain-development-easier-1ece38cf2b33 https://medium.com/getscatter/scatter10-1-built-in-token-exchange-and-more-b5e8c2c57a08 High Fidelity https://www.youtube.com/watch?v=HKNpuF0CtKo https://highfidelity.com

Everything EOS
e44: Decentralized Uber, Social VR Platforms, Rex4All, and Referendum Debate

Everything EOS

Play Episode Listen Later Jan 18, 2019 60:54


Rob and Zack talk voting for free money by voting yes to rex4all. They also discuss virtual reality on High Fidelity, Eva’s approval to go head-to-head with Uber, the CDF, a new Scatter update, and more! Everything EOS is the longest running EOS podcast. Zack Gall and Rob Finch go in-depth on EOS dapp news, EOS VC announcements, dapp funding announcements, EOSIO upgrades, EOS mainnet news, EOS side chain news, and so much more. *** Podcast Sponsors: Cypherglass - www.cypherglass.com pixEOS - www.pixEOS.io For more information on sponsorship opportunities or content partnerships, please contact zack@everythingeos.io http://t.me/Everything_EOS https://anchor.fm/everythingeos https://www.EverythingEOS.io https://twitter.com/EverythingEOSio https://twitter.com/BlockchainZack https://twitter.com/finchify https://twitter.com/CypherglassBP Links: EOS Canada Referendum FAQ: https://www.eoscanada.com/en/answers-to-every-question-you-have-about-the-eos-referendum-contract View Referendums on Our Favorite Block Explorer: https://bloks.io/vote/referendums Best Practices for Writing Referendum: https://drive.google.com/file/d/1IjcstNYlfyHNUoZj1eWv0Q60v7n4s2BA/view Commons Development Fund https://medium.com/wps-working-group-eos/eos-commons-development-fund-program-78174b76cc44 EOS New York’s Volunteeristic Approach https://medium.com/eos-new-york/a-voluntaristic-approach-to-the-eos-worker-proposal-fund-1b2a94dad20b Eva (Decentralized Uber) http://www.eva.coop pixEOS Forbes Article: https://www.forbes.com/sites/geraldfenech/2019/01/15/integrating-art-gaming-and-commerce-through-blockchain/ Scatter Wallet Update: https://medium.com/getscatter/making-blockchain-development-easier-1ece38cf2b33 https://medium.com/getscatter/scatter10-1-built-in-token-exchange-and-more-b5e8c2c57a08 High Fidelity https://www.youtube.com/watch?v=HKNpuF0CtKo https://highfidelity.com

BeTheTalk.com
312: Virtually Present: Attending Classes in Social VR with Joanne Roxburgh

BeTheTalk.com

Play Episode Listen Later Dec 7, 2018 18:26


Joanne Roxburgh is an educational consultant who has worked with universities, governments and multi-nationals around the world, helping them to maximize the benefits of online learning. In her spare time, Joanne is studying towards PhD in Technology Enhanced Learning.   CONNECT with Joanne HERE LISTEN to Joanne's TEDx talk HERE   BeTheTalk is a 7 day a week podcast where Nathan Eckel chats with talkers from TEDx & branded events. Tips tools and techniques that can help you give the talk to change the world at BeTheTalk.com !

phd tips tedx classes attending virtually roxburgh social vr technology enhanced learning nathan eckel bethetalk
Be The Talk with Nathan Eckel
312: Virtually Present: Attending Classes in Social VR with Joanne Roxburgh

Be The Talk with Nathan Eckel

Play Episode Listen Later Dec 7, 2018 18:25


Joanne Roxburgh is an educational consultant who has worked with universities, governments and multi-nationals around the world, helping them to maximize the benefits of online learning. In her spare time, Joanne is studying towards PhD in Technology Enhanced Learning.   CONNECT with Joanne HERE LISTEN to Joanne's TEDx talk HERE   BeTheTalk is a 7 day a week podcast where Nathan Eckel chats with talkers from TEDx & branded events. Tips tools and techniques that can help you give the talk to change the world at BeTheTalk.com !

phd tips tedx classes attending virtually roxburgh social vr technology enhanced learning nathan eckel bethetalk
EnterVR
Social VR is the future ft. Shawn Whiting from Rec Room

EnterVR

Play Episode Listen Later Nov 8, 2018 50:35


Welcome to the EnterVR podcast! Featuring Shawn Whiting, the community designer at Against Gravity, the makers of Rec Room. Join us for a journey down the rabbit hole! Thanks to my guest for being a true scholar and gentleman of virtual reality and thank you for listening! Stay in touch with Shawn with the links below: https://twitter.com/shawncwhiting https://twitter.com/recroom https://www.youtube.com/c/recroom https://www.instagram.com/recroom/

whiting rec room social vr against gravity entervr
React Podcast
23: Ditch Authority with Sunil Pai

React Podcast

Play Episode Listen Later Oct 1, 2018 44:08


Chantastic talks with Sunil Pai about Facebook, Oculus, and what the future holds for the JavaScript community. They discuss Sunil’s early adventures in programming, why firebug changed everything, how he came to mad dogs models, the ways we protect ourselves from criticism, being “evil by accident”, and becoming The CSS Guy for the rest of eternity.

Design Details
255: Design Caretaker (feat. Charlie Sutton)

Design Details

Play Episode Listen Later Jul 11, 2018 92:37


Today we caught up with Charlie Sutton, a Product Design Director at Facebook currently working on Games and Video, previously working on Social VR. In this episode we dig into the world of gaming and Facebook's involvement in the growing industry, taking on large unknown responsibilities at a young age, sticking around at companies to the bitter end, and so much more.

Hello social ad-dicts!
Key Highlights from F8 2018 - The Facebook Developer Conference

Hello social ad-dicts!

Play Episode Listen Later May 3, 2018 20:54


F8 is Facebook's annual developer conference and we we're there! In this episode we run through some of the key highlights including the new Clear History feature, Facebook Dating, Oculus Go & Social VR, AR, Facebook Groups and changes to Instagram Stories. Read our blog post with all the highlights here - https://blog.makemereach.com/highlights-f8-2018 Download our latest guide 'The Complete Guide to AI & Social Media' - https://info.makemereach.com/social-media-artificial-intelligence-guide Follow us on: Facebook - www.facebook.com/makemereach/ Twitter - twitter.com/MakeMeReach Linkedin - www.linkedin.com/company/387022/ Instagram - @make_me_reach

Law Zero Podcast
Ep3: Social VR + Dating

Law Zero Podcast

Play Episode Listen Later Mar 28, 2018 29:31


Finding a suitable match online is already hard, but will VR save the day or make things even more complex? Welcome to Law Zero: a podcast about the implications (intended or otherwise) of emerging technology. After eight revisions, three different editing programs, and more technical difficulties than you could shake a stick at, we’ve finally made it to this week’s episode. We’re focusing on the more flirty, social side of VR: dating. The very stylish headset is irresistable, we know. This episode will cover the more PG aspects of going steady. We talk about everything from VR moving from silo to social, how more dragons could really break you out of that basic dinner/movie date combo, a #throwback to some UX not seen since MP3 players, several business ideas (like VR speed dating), and Carole generally roasting herself. We can also now be found on iTunes! https://itunes.apple.com/us/podcast/id1351138957 Our sources this week include: - Conde Nast via Facebook: “Virtually Dating” - https://www.facebook.com/VirtuallyDating/videos/1353504271424690/ - Forbes: “How VR porn is penetrating our minds erecting the future of virtual reality” https://www.forbes.com/sites/curtissilver/2017/05/11/how-vr-porn-is-penetrating-our-minds-erecting-the-future-of-virtual-reality/#48c08c9640d1 - Futurism: “Will AI Blur the Lines Between Physical and Virtual Reality?” - https://futurism.com/will-ai-blur-the-lines-between-physical-and-virtual-reality/ - Medium: The Biggest Problem With Virtual & Augmented Reality That No One Is Talking About - https://humanizing.tech/the-biggest-problem-with-virtual-augmented-reality-that-no-one-is-talking-about-3a568ad234e9 - Digital Culturist: “Love in Virtual Reality” - https://digitalculturist.com/love-in-virtual-reality-cf173a106e92 - Priceonomics: “The Death of the ‘Mixed Attractiveness’ Couple” - https://priceonomics.com/online-dating-and-the-death-of-the-mixed/ - VICE: “Is Snapchat making us forget what we look like?” - https://www.vice.com/en_uk/article/8x5jm5/is-snapchat-making-us-forget-what-we-look-like-body-image

Pro Video Podcast
Pro Video Podcast 45: Eugene Capon - Virtual Reality evangelist. What is the future of social VR?

Pro Video Podcast

Play Episode Listen Later Feb 15, 2018 39:30


Eugene Capon is a VR evangelist. Host Blair Walker explores both the future of VR and the current projects which have gained traction. Also, what are the ways to monetize VR? Eugene is the co-host of Glitched the first talk show in Virtual Reality.   Show Notes: Compiled by Matt Lloyd 00.45 - About Eugene 01.00 - Glitched VR show 01.40 - AltSpace VR platform 02.00 - HighFidelity platform 02.30 - What happened to AltSpace? 03.40 - Monetising VR: ads, sponsorship 05.00 - Building 3d elements that interact with audience for advertising purposes 06.00 - Thoughts on AR vs VR 07.40 - Will VR become more and more integrated into the real world? Sansar VR 08.40 - Gameplay as one of the driving forces in VR development, two other major ones being education and pornography 08.57 - EC: "VR is the most empathetic technology we have ever created" 09.10 - EC Volunteered at Seattle International Film Festival Experience SIFFEX in order to learn more about VR 09.44 - Nonny de la Peña Arguably the foremost female contributor to the field of VR "Immersive Journalist" 10.23 - Extremely intense journalistic experiences 10.55 - VR enables us to fulfilling roles based on real experiences 11.10 - Rumble pack for haptic feedback 11.30 - Escape My House NZ fire service VR experience 12.25 - Is it just a niche market or will it become mainstream? 12.44 - Ten year adoption rate for new tech. We are now in year 3 of this cycle with VR. 13.45 - We are in the third wave of VR now 14.30 - Tech is now mature enough for society to start adopting VR: Vive and Oculus 15.00 - Opportunities in VR for video professionals: “Coding films and filming games.” We are mixing media in such a way that the possibilities are endless. 16.30 - Pressplay consulting 16.50 - Iron Giant VR experience 17.35 - Journey VR originally created for Seattle Fashion Week 19.40 - VC money is still pouring into to VR 20.25 - Monetary opportunities in VR 21.00 - Building a full set for a TV show costs a lot of money: “it’s so much easier to just put on a headset, grab a proper microphone, and some trackers all over your body and have a live show and just do the tracking realtime. It’s going to cut down costs… drastically.” 22.00 - Background in motion design 22.55 - Motion skills are all definitely transferable to VR 23.30 - If you wanna build games… Anything you wanna learn there is 13 year old boy with a webcam that can teach you how to do whatever you need to do. 24.15 - Six degrees of freedom by Facebook 25.15 - In five years we will have volumetric 360 cameras that will record from a single location in space but have enough data to create 3d models from the environment around you. 25.40 VR experiences: Accounting, theBlu, 25.50 - Lytro Lightfield technology Camera for volumetric point cloud data 26.50 - Where Eugene is moving to creatively in the near future 27.00 - Directing 3D Pixar style VR movies 27.20 - Mario VR project 28.00 - Proxima B project 28.30 - Maxon helping with VR remake of A Midnight Visit, a film he made at college 29.50 - Evening Coffee: where Eugene is livestreaming his creative processes   31.11 - Pro Video Picks: Eugene: Rocketjump "Why CGI Sucks" Blair: After Effects Script TidyUp   32.40 - Freddie Wong 33.08 - Scorpion King   34.50 - Following Online: Eugene: Mike Diva 3 vid series for LA Metro in style of fun japanese commercials Blair: Matt Lloyd   36.15 - Inspirational Video: Eugene: Scavengers by Titmouse Blair: Infinite Worlds by Philip Lueck   37.28 - Follow Eugene Online: twitter - @capondesign Youtube - capondesigntv   Pro Video Podcast Online: Blair Walker - Twitter Pro Video Podcast - Slack Pro Video Podcast - Facebook Group Pro Video Podcast - Twitter Pro Video Podcast - Website Pro Video Podcast - Spotify    

Research VR Podcast - The Science & Design of Virtual Reality
Why Women DON'T like Social VR w/ Jessica Outlaw - 059

Research VR Podcast - The Science & Design of Virtual Reality

Play Episode Listen Later Feb 14, 2018 74:00


Behavioral Scientist Jessica Outlaw is an outspoken Social Scientist in the field of VR User Experience Design. She recently published an Inductive Qualitative study with Beth Duckles, PhD about the experiences of "Millennial, tech-savvy women" in Social VR applications (Altspace, High Fidelity, Facebook Spaces, etc). In this episode, we talk embodied cognition, implicit biases, gender differences in social behavior and navigation in an unfamiliar environment, as well as the questions the paper raises up about inclusivity and approachability in design.

Virtuality Podcast
010 - 2017 VR Review - Jason Parks - Craig Herndon - Virtuality Podcast

Virtuality Podcast

Play Episode Listen Later Dec 21, 2017 53:51


Join us as we reflect on 2017 and recap the big moments that stuck out for us this year! This is the first episode where we decided to just sit down and chat instead of an interview. Let us know what you think and may do more like this! 0'00" State of the industry: sales overview 2'00" AAA’s come in VR -Skyrim 4'00" Farpoint 5'25" Favorite VR experience this year -Chocolate 7'48" From other suns 9'55" House of the dying sun 11'28" Using joysticks for movement 12'00" episode highlights of the virtuality podcast 15'40" big stories from 2017 19'19" so many headsets! 20'20" headset recommendations 22'25" TP cast wireless VR 23'35" Stand-alone headsets ' Oculus Go, Vive focus 25'15" Oculus commercial license 26'25" exit reality 28'40" Social VR 31'00" Facebook spaces 34'00" Vancouver VR Scene : CVR expo (rebranded to vu.live) 35'55" Call to action 36'30" Ready player one 39'00" Movie VR experiences 40'10" China VR Scene 42'21" Mind Trek VR 42'50" VR, AR, XR, MR... what? 44'55" Magic Leap Headset 48'13" AR tools and solutions 49'30" VR fitness challenge #VRFit 52'50" did we miss anything? Websites: VrHealth.institute - this site shows how many calories a vr expereince burns on average Boston VR steam group: https://steamcommunity.com/groups/BostonVR  VRTK - https://vrtoolkit.readme.io/ Ready Player One: http://readyplayeronemovie.com/ Experiences and games: Chocolate vr expereince - http://store.steampowered.com/app/575420/Chocolate/ From other suns - https://www.oculus.com/experiences/rift/1226573594029268/ Farpoint - https://www.playstation.com/en-us/games/farpoint-ps4/ Skyrim VR - https://www.playstation.com/en-us/games/the-elder-scrolls-v-skyrim-vr-ps4/ Fallout 4 VR - http://store.steampowered.com/agecheck/app/611660/ Doom VR - http://store.steampowered.com/app/650000/DOOM_VFR/ Pavlov VR (essentiall vr counterstrike) - http://store.steampowered.com/app/555160/Pavlov_VR/ Vacation Simulator - https://owlchemylabs.com/announcing-vacation-simulator/ Headsets: Standard headsets: Vive https://www.vive.com/us/ Oculus Rift https://www.oculus.com Playstation VR : https://www.playstation.com/en-us/explore/playstation-vr/ Newer headsets Pimax VR headset - https://www.pimaxvr.com/en/ Magic leap- https://www.magicleap.com/ Lenovo - https://www3.lenovo.com/us/en/jedichallenges Suite of Microsoft headsets - https://www.microsoft.com/en-us/store/collections/vrandmixedrealityheadsets Standalone headsets: Oculus Go - https://www.oculus.com/go/ Vive Focus - https://www.vive.com/cn/product/vive-focus-en/ Social VR Alt space https://altvr.com/ High fidelity https://highfidelity.com/ VRChat https://www.vrchat.net/ Facebook spaces https://www.facebook.com/spaces VR Near you Void : https://www.thevoid.com/ Mindtrek https://www.mindtrekvr.com/ TPCAST (wirless vr for vive) - https://www.tpcastvr.com/ Exit reality -http://exitrealityvr.com/ Conferences mentioned: Pax South - South.Paxsite.com CES - https://www.ces.tech/ Vancouver VR Conference - vu.live SVVR - http://svvr.com/conference-expo/ AWE - https://www.augmentedworldexpo.com/ Virtuality.show BostonVR.org BostonAR.org Credits: Host: Craig Herndon, http://twitter.com/craigtherndon Produced by Jason Parks http://twitter.com/jasonparksvr Music by Rachel Dziezynski Got comments on the show? Did we miss something? Did we get something wrong? Reach out to us on twitter. http://.twitter.com/virtualitycast  

EnterVR
The future of medical 3D scanning with Evan Young from Radial 3D

EnterVR

Play Episode Listen Later Dec 13, 2017 64:32


Welcome to Enter VR! On this episode we are joined by Evan Young from Radial 3D. Check out what we talked about with the show notes below. SHOW NOTES 1:00 What is Radial 3D? 4:00 Practical uses of anatomical 3D scans. 7:00 Getting doctors to use Radial 3D. 8:00 Info on signing up for the Beta. 10:45 Upcoming features and direction of the company. 11:40 Using 3D scans to train neural nets? 14:15 The state of the Scanning industry in health care. 17:00 What will medical 3D scanning look like from a patients point of view? 19:00 Business model. 20:30 Biggest obstacles going forward. 22:30 The magic of Web VR. 25:00 Marketing strategy 27:00 Sony sold 2 million PSVRs. 32:00 The potential of the Z Space system. 35:00 Playing video games with Street Fighter Gods. 37:00 Link, Fox and Pikachu are a winning combo. 39:00 But can it run Crysis? 40:00 Clues into figuring whether you are in simulation. 46:00 Managing information overload. 47:00 Checking Coinbase 5 times a day. (We are not financial advisors, take everything we say for a grain of salt). 53:00 17 year old Bitcoin millionaires. 54:00 The intersection of Blockchain and virtual reality. 58:40 https://www.cryptokitties.co/ 1:01:00 Social VR and Blockchain make sense together. 1:02:30 How to get in touch with Evan. Thanks to Evan for being a scholar and gentleman of virtual reality and thank you for listening! Get in touch with Evan: https://rad3d.me/ info@radial3d.com https://twitter.com/radial3d/

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #51: Die Pleite von Altspace VR und die Folgen

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Aug 4, 2017 42:57


In Episode #51 sprechen wir über die Pleite von Altspace VR und was sie für den Virtual-Reality-Markt und Social VR bedeuten könnte. Am 3. August strich das VR-Metaverse Altspace VR die Segel. Der Grund: Die Investoren verweigerten die Anschlussfinanzierung und dem Startup ging das Geld aus. Da außerhalb des Investorengeldes offenbar keine Monetarisierungsstrategie vorlag, macht Altspace VR zumindest die Plattform dicht. Womöglich hält sich das Unternehmen mit anderen Projekten über Wasser. Die Pleite sei „überraschend, enttäuschend und frustrierend für alle Beteiligten, die ihre Leidenschaft und Hoffnung in das Projekt gesteckt haben”, heißt es in einem Statement des Startups. "Wir haben nach Partnern gesucht, aber wir hatten keine Zeit und kein Geld mehr.“ Das langsame Marktwachstum von Virtual Reality insgesamt dürfte das Aus von Altspace maßgeblich herbeigeführt haben. Die Social-Plattform hatte gar nicht die Chance, ausreichend Nutzer einzusammeln, um die Erwartungen der Investoren zu befriedigen. Zuletzt bevölkerten monatlich 35.000 aktive Avatare die Altspace-Welt. Im Vergleich zu Social-Plattformen außerhalb von VR ist das extrem wenig. Ist die Pleite von Altspace ein erstes Anzeichen dafür, dass die VR-Blase platzt? Oder haben solche Social-VR-Welten ohnehin kein großes Potenzial? Und wenn Altspace nicht die beste Lösung für Social-VR war, wie könnte sie dann aussehen? Sind es Games oder Facebook Spaces? Wie sieht das optimale Metaverse aus? Genug Diskussionsstoff für einen ganzen Podcast. Investoren kommentieren die Pleite: https://vrodo.de/investoren-bewerten-die-altspace-pleite-wie-steht-es-um-die-vr-branche/ Rettet Palmer Luckey Altspace? https://vrodo.de/virtual-reality-social-plattform-altspacevr-macht-dicht/

Radio Motherboard
Facebook Wants to Convince Us That VR Is Cool

Radio Motherboard

Play Episode Listen Later Aug 4, 2017 23:42


Virtual reality adoption has been slow. Despite promising leaps in the tech over the past several decades, relatively few VR headsets have been sold worldwide, especially compared to smartphones. Can the world's most popular social network bring VR to the forefront? In this episode, Motherboard's Louise Matsakis goes to Facebook to try out its virtual reality platform and chat with its head of Social VR, Rachel Franklin. See acast.com/privacy for privacy and opt-out information.

Motherboard
Facebook Wants to Convince Us That VR Is Cool

Motherboard

Play Episode Listen Later Aug 4, 2017 23:42


Virtual reality adoption has been slow. Despite promising leaps in the tech over the past several decades, relatively few VR headsets have been sold worldwide, especially compared to smartphones. Can the world's most popular social network bring VR to the forefront? In this episode, Motherboard's Louise Matsakis goes to Facebook to try out its virtual reality platform and chat with its head of Social VR, Rachel Franklin.

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #36: Die wichtigsten News von Facebooks F8 zusammengefasst

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Apr 21, 2017 48:06


In Folge #36 des VRODOCAST, dem deutschsprachigen Podcast über Virtual Reality und Augmented Reality, widmen wir uns Facebooks neuen VR- und AR-Ankündigungen von der Entwicklerkonferenz F8. Ersteindruck: Facebook Spaces ab Minute 03:00 Die größte Neuigkeit ist die Social-VR-App "Spaces", die seit Anfang der Woche als Beta-Version verfügbar ist. Die Anwendung ist die VR-Variante des Facebook Messengers und lässt neben Kommunikation auch Interaktion zu. Nutzer können gemeinsam 360-Videos und -Bilder ansehen, zeichnen, spielen und jede Menge anderen Unsinn machen. Wir sprechen über unseren Ersteindruck der App, das Zukunftspotenzial von Social-VR und den Schutz der Privatsphäre. Lies dazu auch: Spaces ab sofort verfügbar: https://vrodo.de/virtual-reality-social-vr-app-facebook-spaces-ab-sofort-verfuegbar/ Datenschutz und Spaces – darauf lässt man sich ein: https://vrodo.de/facebook-spaces-und-der-datenschutz-darauf-laesst-man-sich-ein/ Facebooks Pläne für Augmented Reality ab Minute 27:00 Das bestimmende Thema der F8 war trotz der Spaces-Ankündigung nicht Virtual, sondern Augmented Reality. Facebook-Chef Marc Zuckerberg eröffnete die Konferenz mit der erweiterten Realität und möchte das Smartphone zur nächsten großen AR-Plattform machen. Brillen seien hingegen noch weit von der Marktreife entfernt, erklärte Zuckerberg den anwesenden Entwicklern. Wir überlegen, ob hinter solchen Äußerungen ein grundlegender Strategiewechsel stecken könnte. Lies dazu auch: Augmented Reality - Facebook startet mit Smartphone statt mit Brille: https://vrodo.de/augmented-reality-facebook-startet-mit-smartphone-statt-brille/ Neue 360-Grad-Kamera für räumliche Videos ab Minute 41:00 Ein großer Sprung für die Produktion von 360-Videos könnte Facebooks neue Raumkamera sein. Die soll mittels Software-Algorithmen und einer speziellen Anordnung der Linsen nicht nur flache Bilder, sondern auch Tiefeninformationen aufzeichnen können. Der Nutzer kann sich dann in 360-Videos bewegen und den Blickwinkel verändern, anstatt nur den Kopf zu drehen - ähnlich wie bei gerenderten VR-Welten. Das Videoerlebnis mit der VR-Brille würde so grundlegend aufgewertet. Die neuen Kameras sollen in zwei Versionen noch in diesem Jahr auf den Markt kommen. Facebook kündigt handliche 360-Raumkameras an: https://vrodo.de/facebook-kuendigt-handliche-360-grad-kameras-fuer-raeumliche-videos-an/

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #30: Facebook 360, Second Life VR mit Sansar und Windows Mixed Reality

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Mar 10, 2017 38:49


Im VRODOCAST #30, dem deutschsprachigen Podcast über Virtual Reality und Augmented Reality, geht es diesmal um Social VR mit Facebook und dem Second-Life-Nachfolger Project Sansar. Außerdem sprechen wir über Microsofts Mixed-Reality-Strategie. Facebook 360 Vor wenigen Tagen veröffentlichte Facebook die erste VR-App unter eigenem Namen. Bei "Facebook 360" kann man ausgewählte 360-Grad-Videos und -Fotos von professionellen Produzenten ansehen oder durch die 360-Inhalte der Freunde scrollen - sofern vorhanden. Ebenfalls integriert sind soziale Funktionen wie Reaktionen via Emoticons und die Möglichkeit, anderen Accounts zu folgen. Die App lässt sich mit dem eigenen Facebook-Account synchronisieren. Zwar ist "Facebook 360" im aktuellen Zustand noch keine sonderlich aufregende Anwendung mit großem Mehrwert. Aber Facebook könnte den Social-Videoplayer als Basis nehmen, um kontinuierlich neue Social-VR-Funktionen hinzuzufügen. Wir überlegen, welche Features sinnvoll sein könnten. Mehr: https://vrodo.de/gear-vr-facebook-veroeffentlicht-erste-virtual-reality-app-facebook-360/ Project Sansar ab Minute Um Social-VR geht es auch im zweiten Thema: Project Sansar, der VR-Nachfolger zu Second Life, startet im Frühjahr in die offene Beta. Die Entwickler von Linden Lab versprechen eine vielschichtige und komplexe Welt, die von ihren Nutzern erschafft und monetarisiert wird. Hat die App das Potenzial, einen ähnlichen Hype auszulösen wie seinerzeit Second Life? Und sind gerenderte 3D-Welten, in denen man sich als Avatar bewegt, tatsächlich die Zukunft für Social-VR - oder bleiben sie eine Nischenanwendung für Nerds? Mehr: https://vrodo.de/der-nachfolger-von-second-life-oeffnet-diesen-fruehling-sein-tore/ Windows Mixed Reality ab Minute Aus Windows Holographic macht Microsoft kurz vor dem Launch Windows Mixed Reality. Die Umbenennung ergibt Sinn, denn der neue Name beschreibt deutlich konkreter, was Microsoft plant, nämlich ein Betriebssystem für eine neue Generation räumlicher Computer zu schreiben. Das im April erscheinende "Creators Update" verdeutlicht den Mehrwert des VR-OS noch nicht, scheint stattdessen auf Rückwärtskompatibilität zu setzen. In bisherigen Demonstrationen sind die VR-Nutzer zwar in einer immersiven 360-Grad-Umgebung, bedienen dort aber nur herkömmliche 2D-Anwendungen, wie man sie aus Windows kennt. Hinzu kommt, dass hochwertige und kommerziell verfügbare VR- und AR-Endgeräte wie die kommende Acer-Brille für Windows oder Hololens noch Monate oder gar Jahre bis zur Marktreife benötigen. Wir diskutieren Pro & Contra von Microsofts Mixed-Reality-Strategie. Mehr: https://vrodo.de/hololens-microsoft-stellt-neue-aufnahmetechnik-fuer-mixed-reality-videos-vor/ Mehr: https://vrodo.de/windows-vr-microsoft-nennt-technische-details-zu-acers-vr-brille/

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 054: OC3 Recap With Ela Darling

LHVR – VRNews.tv

Play Episode Listen Later Oct 22, 2016


Recorded on 2016-10-16 In our fifty fourth episode we are joined by VR porn star Ela Darling and talk about Santa Cruiz, Ela gets touch, Rock Band VR, Dead and Buried, Killing Floor, Cam4VR, Teledildonics, Social VR, Reverend Kyle, PSVR, Reality Virtually Hackaton, Bob’s Book Recommendation, and User Feedback

Social Buzz Awards
Tom Ollerton of We Are Social talks social media innovation

Social Buzz Awards

Play Episode Listen Later Oct 18, 2016 11:22


Tom Ollerton, Innovation Director at We Are Social joins Adam Libonatti-Roche to talk innovation in social media. Tom talks about Natter, a crowdsourced application that allows you to screengrab conversations on your screen and then request comedians to help you out with witty phrases. We also talk about Social VR and how brands will soon be able to create their own avatars to engage with user avatars. Plus, we discuss Siri and Amazon's new voice assistant, Alexa.

amazon siri innovation director natter we are social social vr tom ollerton adam libonatti roche
EnterVR
Memory capturing of the 21st century

EnterVR

Play Episode Listen Later Aug 15, 2016 58:42


Time stamp and notes: 30: What is VRChive? 2:00 The origins of VRChive. 4:00 A new frontier has opened up. 8:00 What did the first year of the second wave of VR look like? 14:00 Working on VR while living in paradise. 17:30 Imposing your will on your clone. 18:00 Startup founders in VR share their advice on finding a founder. 23:00 The long term vision for VRChive. 27:00 You will be compelled to explore the version of reality you are most familiar with. (360 videos vs. In engine) 33:00 Social VR is where VRChive will shine. 36:00 Making VRChive style 360 gifs. 38:00 What the VRChive team does to relax? 43:00 What not to do when pitching your vr startup. 45:00 Open source vs. walled gardens 51:00 The long road to launch Thanks to Evan and Ka'i for being true scholars and gentlemen of virtual reality! Follow up with them with the links below: https://twitter.com/VRCHIVE http://vrchive.com/ Song in the intro is from the Sleeping Dogs soundtrack.

The Motivate Social Podcast
Motivate Social Podcast - Episode 4: Ryan A. Bell

The Motivate Social Podcast

Play Episode Listen Later Jul 18, 2016 39:00


Welcome to the Motivate Social Podcast with Dr. Aikyna Finch and Vanessa Canteberry. In this podcast you will learn about Ryan A. Bell, Founder of Summit.Live & VRSalon, and how he is changing the world through social media. Our world is now connected so digitally that social relationships are becoming deeper and often more meaningful than the connections we have with our own neighbors.  Today we'll discuss how Social VR and Livestreaming can connect us, ease fears, prepare us and build culture.  We are on the precipice of some very large changes and Ryan A Bell is someone who helps make change and develop stories.  Join us for a wonderful discussion on community and the future.Come join us where we bring you guests that change the world through Social Media on every 1st and 3rd Monday on http://bit.ly/CMORenewed.

Review The Future
063: Bonus Episode: Kickstarter Launch, Social VR, and ADVANTAGEOUS Review

Review The Future

Play Episode Listen Later Aug 31, 2015 35:03


Our Kickstarter is LIVE! In this bonus mini-episode, we discuss our sci fi graphic novel project LET GO, and how you can help. We also respond to some listener questions about social networking in virtual reality. To what extent will modern day websites be replaced by virtual counterparts?  Finally, Jon gives a short review of the indie sci fi film ADVANTAGEOUS. Relevant […]

EnterVR
The endless possibilities of social VR with Ruuubick from Altspace

EnterVR

Play Episode Listen Later Aug 30, 2015 139:49


Hello and welcome to Enter VR. Come scuba dive with us inside the mind of Ruuubick a virtual reality community builder and social vr expert. Here is a snippet of some of the things we talked about: 2:00 The legend of Ruuubick origin story. 9:00 Skipping final exams to hang out with Palmer in VRChat. 13:00 Spending $400 dollars without hesitation for a device that would take months to arrive. 17:00 The difference between VR and 2D screens. Are there words that can encapsulate what VR feels like? 19:00 Ruuubick's vision of the future of VR. 20:00 Discussing the Time Magazine cover. 23:00 Struggling with the duality of virtual reality. 30:00 Ruuubick is waiting for the billion dollar VR MMO RPG game. Check out Log Horizon. Its has more likeable characters than Sword Art Online 33:00 What does Ruuubick see himself doing in the future. 36:00 Ruuubick is coming to SVVR in 2016. How VR saved Ruuu's life. 39:00 Social VR is asking the following question: "Where is everybody?" 42:00 How can social VR be successful? 45:00 Is VR inherently more expensive to build than legacy paradigm 3D software? 47:00 Dropping pins inside virtual worlds with the ability to comment in order to provide better feedback for developers? 50:00 Is there enough information out there for vr developers? 52:40 HTC Vive lighthouse vs. Oculus' tracking solution. 55:00 Eye tracking allows you to see inside the souls of users through their VR avatars. 58:00 Something went wrong here with my mic. My apologies. 1:02:00 ID MCGregor's article on Volumetric Representations. I've stopped 1:05:00 That fucking dude. 1:09:00 We're all assholes. 1:10:00 Preventing toxicity of trolling in vr communities will make or break your business. 1:16:00 Banning people from your virtual world is not an easy choice to make. 1:18:00 Social VR is about making people feel safe to be themselves. 1:20:00 How will the current social VR apps compete with the upcoming Facebook Social VR platform? 1:25:00 Looking at the bright side of the corporate takeover of VR. 1:26:00 Making sure consumers understand that VR can be used for more than just gaming. 1:28:00 Using comedy to conquer the hearts and minds of people. 1:30:00 Alien Isolation is amazing. 1:33:00 What is the formula for giving users euphoria in VR. 1:37:00 Ruuubick is hopefully coming to SVVR next year. 1:39:00 What do we get from Meatspace that VR will never provide? 1:40:00 Tourism agencies need to harness VR's capabilities. 1:44:00 Can VR affect our every day psychology? 1:52:00 If you look good you feel good. What will evolve past human? 2:00:00 VR is removing every day life burdens and hassles. What Burdens and hassles will come from VR? 2:08:00 How would reputation based economies work out in virtual worlds? 2:15:00 Lame and un-interesting attractive people will have to adapt to VR worlds in new ways. 2:18:00 Closing thoughts. Thanks again to Ruuubick for being a true scholar and gentleman of virtual reality and thank you for listening! Keep in touch with Ruuubick with the links below: /u/ruuubick http://altvr.com/ Get more Enter VR content by following the twitter stream @entervr The song at the intro was courtesy of WhiteBear. Check him out on Soundcloud! Its called Primal Stomp

EnterVR
Harnessing the power of social VR with Jesse Joudrey and Graham Gaylor

EnterVR

Play Episode Listen Later Aug 22, 2015 58:08


Hello there and welcome to Enter VR! Join Graham Gaylor, Jesse Joudrey and I as we talk about the psychology of VRChat, tips on being a VR entrepreneur and much more! Here is a snippet of some of the things we talked about: 40: The origins of VR Chat,How it all got started. 1:40 Why start VR chat at the time that they did, 3:30 VRChat is almost 1.5 years old. How the community has grown over the course of the lifespan of VR chat thus far. 4:20 How VRChat allows you to share and create environments to hang out with your friends in. 6:20 Thinking of native tools for customization. Balancing between accessibility and being a full featured app. 9:00 What are the main reasons people will build content for virtual reality worlds? 11:00 Interesting psychological observations on the behavior of VRChat users. 13:00 Are virtual reality avatars having a subconscious impact on your psyche? 16:00 What will be the dick measuring contests of the metaverse? 19:00 The business opportunities in creating custom avatar marketplace. 20:40 Why is there no social VR app in the mobile VR platform? 22:00 Which will be more lucrative for social vr companies, the mobile or desktop vr space? 24:00 What social vr developers need from the hardware manufacturers. 27:00 The contingency plan in the scenario that an SDK does not work and there are hundreds of users relying on the app. 28:00 Milestones for VRChat in the next couple of years. 29:00 Strategies to stay motivated as vr entrepreneurs. 33:30 How social VR stacks up to real world meetups. The vision for VRChat. 38:00 Will you be able to host your own sex dungeon in VRChat? 40:00 What is the team's take on advertisers selling user's information and interactions inside of vr spaces? 41:00 What Jesse and Graham do on their time off from VRChat. 43:00 Look for Refried bicycle in San Francisco. Doing a naked bicycle ride with Graham through San Francisco. 45:00 The weather in Vancouver this summer. 47:00 Getting high on breathing? 51:00 Jesse can work without eating for long periods of time. 52:00 Graham loves peanut butter. 54:00 Jesse loves the Shaolin noodle house near Camby and Broadway in Vancouver. 56:00 Closing thoughts and how to stay in touch. Thanks again to Jesse and Graham for being true scholars and gentlemen of virtual reality and thank you for listening. Found out more information with the links below. https://twitter.com/VRChatNet http://www.vrchat.net/ https://twitter.com/JesseJoudrey https://twitter.com/grahamgaylor This episode's intro is courtesy of my friend Ben. More info on Ben's work in the links below: https://soundcloud.com/sixis-3 http://shantiplanticharity.bandcamp.com/releases

Is This Real Life? VR Podcast
ITRL? Social VR of Today

Is This Real Life? VR Podcast

Play Episode Listen Later Apr 17, 2015 71:55


Virtiual Reality has been notoriously mocked as an anti social experience. A medium where you can hide from the world and society its social interations. However early days of VR show signs of a thriving online social arena that is more tangible than any other platform today. Today on ITRL we are joined by Hayden and Shawn, creators of the Social VR app CONVRGE to discuss what is hot in VR today. You can find CONVRGE here: http://www.convrge.co/   Music   "Instrumental" by RoccoW Licensed under CC 2.0   "Daniels Kruis - Weekly beats 2014" by RoccoW Licensed under CC 2.0     Podcast on iTunes https://itunes.apple.com/ca/podcast/is-this-real-life/id896071827?mt=2

Sorgatron Media Master Feed
Episode 749: Mini AwesomeCast: Facebook to Make Social VR Apps

Sorgatron Media Master Feed

Play Episode Listen Later Feb 19, 2015 4:05


Facebook is getting in on the ground floor of VR. Is this going to go better than their delayed mobile response? Source: Facebook in your face: Why social VR apps arenâ??t a surprise

vr social vr vr apps awesomecast
Young Smart Money | The Stories & Struggles of Successful 6, 7, & 8 Figure Online Entrepreneurs

SMM #004: Facebook announced yesterday that they would be rolling out Facebook Horizon in early 2020. Horizon is a social VR game that allows you to do all of your favorite Facebook activities like tend to your crops and get pitched MLMs by people you barely knew in high school without being able to watch YouTube at the same time. Does Facebook Horizon have potential to go big? Let's talk about it...  Facebook Horizon Beta Application: https://www.oculus.com/facebookhorizon/sign-up/  Connect on LinkedIn: https://www.linkedin.com/in/applecrider/  FREE podcasting community: www.podcasting.group  Follow me on Instagram --> www.Instagram.com/applecriderofficial  For 350+ videos subscribe to my YouTube channel --> YouTube.com/AppleCrider  For $20 all-in-one podcast editing check out www.podblade.com P.S Don't forget to subscribe and leave a 5-star review if you enjoyed the show! Want to advertise on this podcast? Go to https://redcircle.com/brands and sign up.