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We're joined by Dan this week to into DOOM: The Dark Ages before we tear into Bungie for plagiarizing assets off an artist in their upcoming game Marathon. AI Darth Vader is a menace in Fortnite, Stellar Blade banned in 130 countries on PC, World of Tanks introduces tiered loot boxes, more ways to pay for Star Citizen and much more this week! 0:00 - Intro0:55 - Summer Game Fest is soon3:50 - Is DOOM: The Dark Ages not as good as the others?45:20 - Art plagiarism on Marathon1:04:40 - Darth Vader in Fortnite1:32:40 - Apple denies Fortnite on App Store1:33:50 - Nintendo patents gliding1:35:10 - Ubisoft down1:37:00 - Sony considering to increase prices1:38:00 - Stellar Blade banned in 130 countries1:43:50 - Star Citizen sells more stuff before game release1:47:00 - Tiered loot boxes1:52:50 - Call of Duty Warzone Mobile shutting down1:55:00 - Bandai Namco execs2:03:50 - Dragon's Dogma Online2:06:10 - Cash Cleaner Simulator2:15:45 - Quarantine Zone2:18:55 - Clair Obscur: Expedition 332:31:15 - The Precinct2:43:00 - Sleeping Dogs2:51:30 - ShoutoutsSee omnystudio.com/listener for privacy information.
Support Inside Games on Patreon: https://www.patreon.com/insidegamesYTHosted by:Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene Edited by: Shooklyn: https://linktr.ee/ShooklynSources --https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/flight-blade-feedback-updatehttps://robertsspaceindustries.com/en/invictuslaunchweek2955#/schedule/welcomeMusic —Switch It Up - Silent Partner https://youtu.be/r_HRbXhOir8Funk Down - MK2 https://youtu.be/SPN_Ssgqlzc
Support Inside Games on Patreon: https://www.patreon.com/insidegamesYTHosted by:Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene Edited by: Shooklyn: https://linktr.ee/ShooklynSources --https://www.pcgamesn.com/star-citizen/flight-bladeshttps://www.gamesindustry.biz/bungie-confirms-marathon-uses-stolen-artwork-is-undertaking-thorough-review-of-in-game-assetshttps://bsky.app/profile/antire.al/post/3lpa4geucyk2lhttps://www.cnbc.com/2025/05/15/assassins-creed-maker-ubisoft-ubi-stock-plunges-on-dismal-outlook.htmlhttps://www.cnbc.com/2025/03/27/ubisoft-spins-out-new-gaming-subsidiary-tencent-to-take-stake.htmlhttps://www.videogameschronicle.com/news/test-death-stranding-2-reviews/https://www.videogameschronicle.com/news/hideo-kojima-says-hes-left-staff-a-usb-stick-of-game-ideas-for-after-he-dies/Music —Switch It Up - Silent Partner https://youtu.be/r_HRbXhOir8Funk Down - MK2 https://youtu.be/SPN_Ssgqlzc
While Star Citizen has been around a long time, many of its game mechanics are still in question. Today I'm diving into some of the more consequential features in Star Citizen and how they change your game for the better and worse. How will this effect players? Will CIG continue to strip down these consequences to attract more players? Who are they making this game for? To join me on this talk Morphologis will be sharing his own thoughts on the matter.Today's Guests:Morphologis:Twitch: https://www.twitch.tv/morphologis YouTube: https://www.youtube.com/@MorphologisTwitter: https://twitter.com/Morphologis ToC:00:00 Introductions02:00 How This Year is Different13:30 Is The 2025 Strategy Sound?28:40 Do We Really Want Another Star System?33:20 Consequences in Star Citizen (Reputation)53:40 Conequences in Star Citizen (Engineering)01:12:00 Item Recovery and DeathVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
The Captain's Table is a podcast dedicated to talking with the Star Citizen Community about the development and news of Star Citizen. This week we take a look at the expected new ships coming in Invictus and discuss what they are likely to bring to the table in terms of gameplay and more.--------------------------------------------SUPPORT THE PUB--------------------------------------------Patreon: https://www.patreon.com/TheAstroHistorianPaypal: https://streamelements.com/theastropublive/tipMembership: https://www.youtube.com/TheAstroPubLive/joinMerch: https://www.designbyhumans.com/shop/TheAstroPub/Star Citizen Referral Code: STAR-KG7S-NNP || https://robertsspaceindustries.com/enlist?referral=STAR-KG7S-NNPB --------------------------------------------CONNECT WITH THE PUB--------------------------------------------Twitch || https://www.twitch.tv/TheAstroPubGameplay Youtube || https://www.youtube.com/TheAstroPubLiveLore Youtube || https://www.youtube.com/TheAstroHistorianCaptain's Table Podcast Youtube || https://ww.youtube.com/@TheCaptainsTablePodcastStar Citizen Organization || https://discord.gg/2RTdvkfrnaDiscord || https://discord.gg/0iuqxYzXv07XK3Qo
Kendoraks und Knaarks‘ Geschwafel – Ein Star Citizen Podcast
Diesmal gibt's uns mal wieder in einer etwas längeren Version. Wir fangen gemütlich an mit einer Zusammenfassung von Inside Star Citizen und gehen dann noch auf die Con42 ein. Ich hatte ja angekündigt, dass ich versuche, ein wenig mehr über den Dolus-Stand herauszubekommen. Nun, ich finde, er ist definitiv einen Besuch wert. Aber wir sprechen nicht nur über deren Stand, sondern noch einmal grob über das, was uns abseits der Vorträge erwartet. Das letzte Thema in diesem Podcast dreht sich um die Leaks aus dem aktuellen PTU und aus dem BarCitizen, das in Beijing aka Peking stattgefunden hat. Warum CIG genau dort die ganzen Infos droppt, bleibt wohl deren Geheimnis. Hier ein paar Kapitelmarken: Inside Star Citizen 00:02:30 Con42 00:19:00 Leaks und BarCitizen 00:31:15 Falls ihr Themenvorschläge habt, immer heraus damit. Wir wünschen euch gute Unterhaltung. Wir haben auch einen Discord-Server eingerichtet, auf dem ihr mit uns in Kontakt treten könnt. Der Server ist aktuell noch sehr übersichtlich, wird aber im Laufe der Zeit und mit hoffentlich steigender Nutzung weiter ausgebaut. Hier wäre dafür der Link: https://discord.gg/95HcZ46
This week the SOL Citizens are joined by Admiral Kusanagi as they share various fleet, escort and gameplay ship and vehicle formations they've created as examples in Star Citizen. Featuring: GriffinGamingRPG Join this channel to get access to perks: https://www.youtube.com/channel/UCe97JZDK7J2L3H3FUQ3AB4g/join Merchandise: Design by Humans: https://www.designbyhumans.com/shop/SOLCitizens/ Streamlabs: https://streamlabs.com/solcitizens/merch SOL CITIZENS are supporters and backers covering the development of Cloud Imperium Games upcoming games "STAR CITIZEN" and "SQUADRON 42". Patreon: patreon/solcitizens Twitch: twitch.tv/solcitizens Twitter: twitter.com/solcitizens
Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I'm joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it's been, and what players seem to be sacrificing for this new development structure…and why.Today's Guests:Farrister:Youtube: https://www.youtube.com/@FarristerTwitch: https://www.twitch.tv/farristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions03:30 The Starlancer TAC is Here!32:20 Why The Anvil Asgard?42:00 Reputation in Star Citizen56:00 Are They Dampening Consequence?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
The Captain's Table is a podcast dedicated to talking with the Star Citizen Community about the development and news of Star Citizen. This week we talk about the state of the verse and if CIG's shift away from features and towards stability is paying off.--------------------------------------------SUPPORT THE PUB--------------------------------------------Patreon: https://www.patreon.com/TheAstroHistorianPaypal: https://streamelements.com/theastropublive/tipMembership: https://www.youtube.com/TheAstroPubLive/joinMerch: https://www.designbyhumans.com/shop/TheAstroPub/Star Citizen Referral Code: STAR-KG7S-NNP || https://robertsspaceindustries.com/enlist?referral=STAR-KG7S-NNPB --------------------------------------------CONNECT WITH THE PUB--------------------------------------------Twitch || https://www.twitch.tv/TheAstroPubGameplay Youtube || https://www.youtube.com/TheAstroPubLiveLore Youtube || https://www.youtube.com/TheAstroHistorianCaptain's Table Podcast Youtube || https://ww.youtube.com/@TheCaptainsTablePodcastStar Citizen Organization || https://discord.gg/2RTdvkfrnaDiscord || https://discord.gg/0iuqxYzXv07XK3Qo
On ce retrouve tous les dimanches pour ton émission Science Fiction de la semaine ☑️le résume de l'actualité de Star Citizen☑️les principales news sur les films, séries et jeux SF☑️un after avec debrief sur des news tech ou gaming généraliste
This week the SOL Citizens discuss the pros and cons of Star Citizen being in "alpha" development for 12 years! Featuring: fastcart fc & GriffinGamingRPG Join this channel to get access to perks: https://www.youtube.com/channel/UCe97JZDK7J2L3H3FUQ3AB4g/join Merchandise: Design by Humans: https://www.designbyhumans.com/shop/SOLCitizens/ Streamlabs: https://streamlabs.com/solcitizens/merch SOL CITIZENS are supporters and backers covering the development of Cloud Imperium Games upcoming games "STAR CITIZEN" and "SQUADRON 42". Patreon: patreon/solcitizens Twitch: twitch.tv/solcitizens Twitter: twitter.com/solcitizens
Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I'm joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it's been, and what players seem to be sacrificing for this new development structure…and why.Today's Guests:CertifiedGumbo:Youtube: https://www.youtube.com/@CertifiedGumboTwitch: https://www.twitch.tv/certifiedgumboToC:00:00 Introductions06:00 Why Are People Interested in Star Citizen?17:40 How The Game Has Evolved So Far31:00 Is This The Best The Game Has Ever Been?44:50 Is That Enough?01:00:30 Have Features Completely Stopped?01:22:50 Squadron 42: Is It The Problem?Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
The Captain's Table is a podcast dedicated to talking with the Star Citizen Community about the development and news of Star Citizen. This week we talk about the evolution of the game from Freelancer 2 to what it has become, and if that is a good change or really much of a change at all?--------------------------------------------SUPPORT THE PUB--------------------------------------------Patreon: https://www.patreon.com/TheAstroHistorianPaypal: https://streamelements.com/theastropublive/tipMembership: https://www.youtube.com/TheAstroPubLive/joinMerch: https://www.designbyhumans.com/shop/TheAstroPub/Star Citizen Referral Code: STAR-KG7S-NNP || https://robertsspaceindustries.com/enlist?referral=STAR-KG7S-NNPB --------------------------------------------CONNECT WITH THE PUB--------------------------------------------Twitch || https://www.twitch.tv/TheAstroPubGameplay Youtube || https://www.youtube.com/TheAstroPubLiveLore Youtube || https://www.youtube.com/TheAstroHistorianCaptain's Table Podcast Youtube || https://ww.youtube.com/@TheCaptainsTablePodcastStar Citizen Organization || https://discord.gg/2RTdvkfrnaDiscord || https://discord.gg/0iuqxYzXv07XK3Qo
The Captain's Table is a podcast dedicated to talking with the Star Citizen Community about the development and news of Star Citizen. This week we talk Industry gameplay, how it is now, what it might look like in the near future, and where it is going long-term.--------------------------------------------SUPPORT THE PUB--------------------------------------------Patreon: https://www.patreon.com/TheAstroHistorianPaypal: https://streamelements.com/theastropublive/tipMembership: https://www.youtube.com/TheAstroPubLive/joinMerch: https://www.designbyhumans.com/shop/TheAstroPub/Star Citizen Referral Code: STAR-KG7S-NNP || https://robertsspaceindustries.com/enlist?referral=STAR-KG7S-NNPB --------------------------------------------CONNECT WITH THE PUB--------------------------------------------Twitch || https://www.twitch.tv/TheAstroPubGameplay Youtube || https://www.youtube.com/TheAstroPubLiveLore Youtube || https://www.youtube.com/TheAstroHistorianCaptain's Table Podcast Youtube || https://ww.youtube.com/@TheCaptainsTablePodcastStar Citizen Organization || https://discord.gg/2RTdvkfrnaDiscord || https://discord.gg/0iuqxYzXv07XK3Qo
This week the SOL Citizens ask the question "Will Star Citizen be the best space sim, space game, exploration game, life sim or all the above?" Featuring: Captain_Jones & GriffinGamingRPG Join this channel to get access to perks: https://www.youtube.com/channel/UCe97JZDK7J2L3H3FUQ3AB4g/join Merchandise: Design by Humans: https://www.designbyhumans.com/shop/SOLCitizens/ Streamlabs: https://streamlabs.com/solcitizens/merch SOL CITIZENS are supporters and backers covering the development of Cloud Imperium Games upcoming games "STAR CITIZEN" and "SQUADRON 42". Patreon: patreon/solcitizens Twitch: twitch.tv/solcitizens Twitter: twitter.com/solcitizens
Which part of this podcast episode did you enjoy the most? Let us know in the comments!A new major ship is releasing next month, the MISC Starlancer TAC. It's unique size, features, and amenities make it an unexpected heavyweight in the small group quest runner, but it could also be a strong contender for solo or duo pilots. Today I'm joined by DedLeader to look at the new Invictus Week addition, as well as the overall direction of Star Citizen. Is it catering to group players, solo players, PvP, or PvE players. It's a wide-ranging discussion, so get ready to leave some tasty comments!Today's Guests:DedLeader:Youtube: https://www.youtube.com/@DedLeaderToC:00:00 Introductions08:00 The Starlancer TAC18:45 A Solo-Able Quest-Runner?39:50 4.1.1 Combat Missions & Scrips01:06:20 Who is This Game Catering To?01:21:10 Downsides of The Starlancer TACAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Kendoraks und Knaarks‘ Geschwafel – Ein Star Citizen Podcast
Auch heute gibt es noch eine Folge ohne Kendo und ehrlicherweise ist diese Folge auch nur mit einem halben Knaarks. Ich bin leider ein wenig erkrankt, weshalb die Folge auch erst am Montag erscheint. Sonntag habe ich probiert, eine Aufnahme zu machen, allerdings habe ich da so oft gehustet, dass es einfach keinen Sinn gemacht hat. Daher gibt es die Folge erst heute. Sie ist auch krankheitsbedingt ein wenig kürzer als normal. Bitte seht es mir nach. Thematisch geht es los mit einer Zusammenfassung von dem Entwicklervideo zu den Haaren und danach spreche ich über alles, was mir so über den Weg geflogen ist. Hier ein paar Kapitelmarken: Inside Star Citizen 00:03:15 Sonstiges 00:11:10 Falls ihr Themenvorschläge habt, immer heraus damit. Wir wünschen euch gute Unterhaltung. Wir haben auch einen Discord-Server eingerichtet, auf dem ihr mit uns in Kontakt treten könnt. Der Server ist aktuell noch sehr übersichtlich, wird aber im Laufe der Zeit und mit hoffentlich steigender Nutzung weiter ausgebaut. Hier wäre dafür der Link: https://discord.gg/95HcZ46
Veckans podd bjuder på indiepusselspel, nyheter och lite snabba tv-intryck! I veckans nyhetsskörd pratar vi om att EA kommer att släppa ett nytt Star Wars-spel; Star Wars: Zero Company, att Star Citizen har dragit in hisnande 70 miljoner dollar (!), fler castingnyheter för den kommande Harry Potter-tv-serien, att Apple släppt en trailer för sci-fi-serien Murderbot med Alexander Skarsgård, att det kommit en längre trailer för Mike Flannigan-rullen The Life of Chuck och att det från 2028 kommer delas ut Oscars för bästa stunt. I tv-delen berättar Niklas om sina intryck från det första avsnittet av The Last of Us säsong 2 liksom från det första avsnittet av Doctor Who säsong 2. Tove har satt tänderna i det hajpade indiepusselspelet Blue Prince och delar sina initiala tankar. Slutligen blir det givetvis en Hjulstakrönika: The Wheel of Time säsong tre, avsnitt sju: Goldeneyes. Varsågod och Förlåt, Puss Hej!
This week the SOL Citizen review the fifteen vehicles released into the Star Citizen community in 2024. Featuring: fastcart fc, GriffinGamingRPG & SeriousFun Join this channel to get access to perks: https://www.youtube.com/channel/UCe97JZDK7J2L3H3FUQ3AB4g/join Merchandise: Design by Humans: https://www.designbyhumans.com/shop/SOLCitizens/ Streamlabs: https://streamlabs.com/solcitizens/merch SOL CITIZENS are supporters and backers covering the development of Cloud Imperium Games upcoming games "STAR CITIZEN" and "SQUADRON 42". Patreon: patreon/solcitizens Twitch: twitch.tv/solcitizens Twitter: twitter.com/solcitizens
The year is 2025 and Star Citizen finally has server meshing, but there is still plenty left to do before the game feels good. From cleaning up gameplay to figuring out dynamic server meshing, CIG has their work cut out for them. But why is this not happening faster? When will the game reach a high quality standard? And where do we go from here?Today's Guests:GroloYoutube: https://www.youtube.com/@grolo-afToC:00:00 Introductions02:45 Star Citizen in 202511:30 Static Server Meshing Now28:45 Current Stability37:15 Dynamic Server Meshing in the Future50:30 Persistence and the Game Database56:00 Performance Regression?01:01:20 Is This a Special MMO in the Making?Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
The Captain's Table is a podcast dedicated to talking with the Star Citizen Community about the development and news of Star Citizen. This week we sit down with Darjanator of JRDF.sc to talk about the process of making model kits for Star Citizen ships, where you can get them, and show off the latest release, the Sabre Raven model kit.http://jrdf.sc/--------------------------------------------SUPPORT THE PUB--------------------------------------------Patreon: https://www.patreon.com/TheAstroHistorianPaypal: https://streamelements.com/theastropublive/tipMembership: https://www.youtube.com/TheAstroPubLive/joinMerch: https://www.designbyhumans.com/shop/TheAstroPub/Star Citizen Referral Code: STAR-KG7S-NNP || https://robertsspaceindustries.com/enlist?referral=STAR-KG7S-NNPB --------------------------------------------CONNECT WITH THE PUB--------------------------------------------Twitch || https://www.twitch.tv/TheAstroPubGameplay Youtube || https://www.youtube.com/TheAstroPubLiveLore Youtube || https://www.youtube.com/TheAstroHistorianCaptain's Table Podcast Youtube || https://ww.youtube.com/@TheCaptainsTablePodcastStar Citizen Organization || https://discord.gg/2RTdvkfrnaDiscord || https://discord.gg/0iuqxYzXv07XK3Qo
Gulvan and Joe discuss the Switch 2 updates, Ubisoft says you don't own games, Star Citizen raises 800m, and Minecraft Chicken Jockey trend. Continue reading →
Wing Commander is a bad movie that came out in 1999. Sure it's based on a much beloved computer game series (that features the likes of Mark Hamill) and stars both Freddie Prinze Jr and Matthew Lillard. Plus it was directed by Chris Roberts who not only created the original series but also the upcoming Star Citizen video game which is going to change the way you do video games. All in all though it was a horrible experience. Thanks for watching our Caravan Of Garbare reviewSUBSCRIBE HERE ►► http://goo.gl/pQ39jNHelp support the show and get early episodes ► https://bigsandwich.co/Patreon ► https://patreon.com/mrsundaymoviesJames' Twitter ► http://twitter.coQm/mrsundaymoviesMaso's Twitter ► http://twitter.com/wikipediabrownPatreon ► https://patreon.com/mrsundaymoviesT-Shirts/Merch ► https://www.teepublic.com/stores/mr-sunday-movies The Weekly Planet iTunes ► https://itunes.apple.com/us/podcast/the-weekly-planet/id718158767?mt=2&ign-mpt=uo%3D4 The Weekly Planet Direct Download ► https://play.acast.com/s/theweeklyplanetAmazon Affiliate Link ► https://amzn.to/2nc12P4 Hosted on Acast. See acast.com/privacy for more information.
Support us on Patreon here! Every Friday, the finest degenerate journalists on the internet serve up loud, irreverent, hilarious takes on gaming, drinking, pop culture, and everything in between. In this episode: Dom, Bob, and Tiggy touch on a variety of topics in the gaming and esports world, including: Minecraft movie theater behavior is insane Lowest reviewed game EVER is now on Steam Star Citizen raises $800M+, still in ALPHA Your voicemails ...And more!
-Switch 2 Joycons are “special” https://www.engadget.com/gaming/nintendo/nintendo-says-the-switch-2-joy-con-controllers-dont-have-hall-effect-thumbsticks-145541771.html -Star Citizen is still making money: https://www.thegamer.com/star-citizen-crowdfunding-800-million-milestone-citizencon-digital/ -Sorry, no preorders: Nintendo delays Switch 2 pre-orders in response to Trump tariffs -Upgrade pack pricing isn't horrible: Nintendo's Switch 2 upgrade packs for Zelda will cost $9.99 What are YOU playing? -This is a geriatric card game https://www.tokyoweekender.com/entertainment/middle-aged-man-trading-cards-go-viral-in-japan/ -Switch Chat frame rate sucks, but it is for exactly the reason you would https://www.videogameschronicle.com/news/nintendo-explains-why-switch-2-game-chat-screen-sharing-has-a-low-frame-rate/
Tonight's topics: - Nintendo Switch 2 news roundup - Xbox Showcase airs on June 8 - Star Citizen raises $800 million - PC gained more players than console in 2024 Thanks as always to Shawn Daley for our intro and outro music. Follow him on Soundcloud: https://soundcloud.com/shawndaley Where to find Throwdown Show: Website: https://audioboom.com/channels/5030659 Twitch: https://www.twitch.tv/throwdownshow Twitter: https://twitter.com/ThrowdownShow YouTube: https://www.youtube.com/throwdownshow Discord: https://discord.gg/fdBXWHT Twitter list: https://twitter.com/i/lists/1027719155800317953
Deze talkshow wordt mede mogelijk gemaakt door MSI. Alle meningen in deze video zijn onze eigen. MSI heeft inhoudelijk geen inspraak op de content en zien de video net als jullie hier voor het eerst op de site.Er staat een warme zaterdag voor de deur en daar gaan we voor. Misschien in ons t-shirt een biertje pakken op het terras of strand. Hoe mooi kan het leven soms zijn. Dat opgeruimde levensgevoel komt je ook tegemoet tijdens deze editie van Einde van de Week Live. De wekelijkse talkshow waarin we de games- en nerd gerelateerde ontwikkelingen van de afgelopen zeven dagen doornemen. Met dit keer Daan, Jelle en Koos achter de desk. Ze hebben het in deze video onder andere over het record aan awards voor Astro Bot, PlayStation dat de zoveelste versie van The last of Us in de schappen legt en de bakken geld die Star Citizen inmiddels heeft binnengehaald. Maar voor wat eigenlijk? Je ziet en hoort het allemaal in de Einde van de Week Live van vrijdag 11 april 2025.PlayStation gooit er nog een The Last of Us versie uitIn deze editie van EvdWL wordt ook gediscussieerd over een aantal nieuwe trailers van games die de komende tijd uitkomen, de releasedatum van Mafia: The Old Country, een spin-off van Rainbow Six, het succes van A Minecraft Movie en de overstap van gamers van Overwatch 2 naar Marvel Rivals.Pak maar liefst 250 euro korting op de MSI Sword 16 HX gaming laptopDeze week zet MSI de Sword 16 HX in de spotlights. Een gaming laptop met onder de motorkap een 14e generatie i7 HX processor, een NVIDIA RTX 4070 videokaart, een 512GB SSD, een 16” full Hd paneel en, het allerbelangrijkste, een 24-zone RGB toetsenbord. Dit fijne stuk hardware kun je nu bij MeGekko met maar liefst 250 euro korting aanschaffen: https://msi.gm/S543FEFACheck de brute kracht & uitstraling van de 5K2K LG Ultragear monitorVandaag kwam LG UltraGear ons verblijden met hun nieuwe paradepaardje, de 5K2K monitor. Een beuker van een monitor die we de komende dagen mogen testen. Mocht je de meer info over deze fikse knaap willen hebben, dan vind je hier alle info die je nodig hebt. Een pre-order plaatsen kan daar ook: https://tinyurl.com/5csnv95vTimestamps:00:00:00 Intro00:00:35 Huishoudelijke mededeling: MSI00:03:00 Wat hebben we de afgelopen week gespeeld?00:08:47 We beginnen deze editie van EvdWL vrolijk… of is dit eigenlijk juist om te huilen. Hier is The Last of Us complete edition.00:16:56 Nerdy nieuwtje, ondanks tientallen miljoen dollars aan budget is de Tomb Raider serie bij Amazon kaput. Ze slagen er niet in een script te maken.00:23:04 Speciaal voor Jelle: Astro Bot won de meeste awards tijdens de afgelopen BAFTA's. De game is nu meer bekroond dan vrijwel alle andere games ooit. Zelfs een Red Dead Redemption 2 komt niet in de buurt.00:27:04 PlayStation heeft weer geanimeerde achtergronden mogelijk gemaakt voor de PS5.00:39:51 Star Citizen heeft nu 800 miljoen dollar binnen gehaald.00:49:00 Unboxing van de LG 45GX950 OLED gaming monitor.00:59:02 Seizoen twee van The Last of Us is nog niet eens begonnen en HBO heeft al seizoen 3 besteld.01:07:57 De launchdatum van de nieuwe Mafia game lijkt gelekt. Het zou 8 augustus zijn.01:17:29 Hoeveel zin hebben we in de volgende games?01:45:17 YouTuber en Nintendo fan ChickenDog is van plan twee maanden voor de Nintendo Store in New York te liggen zodat ie als eerste de Switch 2 kan kopen.
On episode 216 of the Gaming Meal Podcast, Manny, Erick, Myka and Cesar go over this week's appetizer (gaming news) where we talk about Star Citizen reaching $800 million crowdfunding.For the main course, we discuss all the news and details that came out after the reveal of the Switch 2.For more information, visit us at www.TheGamingMeal.com and please follow us on socials at: BlueSky at gamingmeal.bsky.social, X at x.com/GamingMeal, Twitch at www.twitch.tv/gamingmeal, and Facebook at www.facebook.com/gaming.meal.14. Thanks for listening, please share and subscribe to the Gaming Meal!Music credit goes to SubspaceAudio, celestialghost8, Worlfgang, and mutkanto.
On this week's episode Matimi0 and LevelCap discuss tariffs wreaking havoc, Balatro, Battlefield news, Star Citizen passing $800M in funding, and much more! Support us on Patreon for bonus content! https://patreon.com/LevelWithMePodcast Join Our Discord and make suggestions for our next episode topics https://discord.gg/hnj7eJSU Subscribe for new episodes every Wednesday and a LiveStream + QnA for Patreon members on Mondays 3PM PT.
With recent news of CitizenCon in 2025 getting cancelled for a digital event instead, I decided to hijack the first part of this talk with RedMonster to discuss the breaking news. Ultimately, today's show is about looking at mining in Star Citizen now, where it has come from, where it's going, and what current changes it is currently undergoing.Today's Guests:RedMonsterSCYoutube: https://www.youtube.com/redmonsterscTwitter: https://x.com/redmonsterscToC:00:00 Introductions & General Discussion12:30 CitizenCon Goes Digital Again!34:00 Mining In The Past40:30 The Complexities of Mining46:00 Mining Changes in 4.101:16:00 What Comes Next?Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
In this week's episode, we take a look at professional development for writers, and examine both the benefits and the pitfalls. We also take a look at my advertising results for March 2025. This week's coupon code will get you 50% off the audiobook of Dragonskull: Curse of the Orcs, Book #4 in the Dragonskull series (as excellently narrated by Brad Wills), at my Payhip store: ORCCURSE50 The coupon code is valid through April 25, 2025. So if you need a new audiobook for spring, we've got you covered! TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 246 of The Pulp Writer Show. My name is Jonathan Moeller. Today is April 4, 2025, and today we are looking at professional development for writers. Before we get to our main topic, we'll have Coupon of the Week, an update on my current writing and audiobook projects, Question of the Week, and then a look back at how my various ads performed for March 2025. So let's start off with Coupon of the Week. This week's coupon code will get you 50% off the audiobook of Dragonskull: Curse of the Orcs, Book Four in the Dragonskull series (as excellently narrated by Brad Wills) at my Payhip store. That coupon code is ORCCURSE50. As always, you can find the coupon code and the links to my store in the show notes. This coupon code is valid through April 25th, 2025. So if you need a new audiobook for spring, we have got you covered. Now for an update on my current writing projects. I'm very pleased to report that the rough draft of Shield of Battle is done, 102,800 words written in 22 days. That will be the second to last book in the Shield War series. If all goes well, I'm still hoping to have that out and edited and published before the end of the month. I'm now working on a currently untitled short story that newsletter subscribers will get for free in ebook form when Shield of Battle comes out. So this might be a great time to sign up for my new release newsletter. I am also 10,000 words into Ghost in the Corruption and that will be my main project after Shield of Battle is out. Recording is still underway for Shield of Deception and Ghost in the Assembly. That is Brad Wills and Hollis McCarthy narrating, respectively. So I am looking forward to having those audiobooks out for you to listen to and then Shield the Battle and Ghost in the Corruption available for you to read, but I just have to get back to work on them. 00:01:48 Question of the Week Now it's time for Question of the Week. Question of the Week is intended to inspire enjoyable discussions of interesting topics. This week's question, what games (if any) are you currently playing? No wrong answers, including “I don't play video games”. The inspiration for this question was that the fact that Nintendo was having this big Switch 2 announcement on April 2, which is amusing to me personally on a meta level because people have been speculating wildly about a Switch successor for years. Baseless Switch 2 rumors have been a clickfarm industry for years. Probably Nintendo had to have it on April 2 so no one would think it was a really elaborate April Fool's Day joke. Justin says: Online it would be World of Warcraft Classic. Otherwise, it is Conquest of the New World. Like me, my games are old and dated. I can relate to Justin because I'm currently playing a game that was first made in 1994, but more on that later. Sam says: Currently dancing between two games, my long-term love game, Final Fantasy 14 and Dragon Age: the Veilguard. The Veilguard was a massive disappointment for me, unfortunately, but it still has its reasonably okay points, but man, the developers dropped the ball in the worst way since Cyberpunk's disastrous release. That's interesting because I've actually encountered a couple different people who have played Dragon Age: Veilguard and they either love it or hate it. There is just no in-between. So that does seem to be the kind of game where you either love the thing or you just hate it. Todd says: Enjoying No Man's Sky, waiting for Light No Fire. Continuing to grind World of Warcraft retail. Recently played the re-release of Half Life. Today, I also installed Lands of Lore, gotta love Patrick Stewart as King Richard! I had forgotten that Patrick Stewart voiced King Richard back in the ‘90s in the Lands of Lore game. His most famous video game part (I think) is playing Emperor Uriel Septim in the Elder Scrolls IV: Oblivion. JKM says: Monster Hunter Wilds and Star Citizen. Jesse says: Been doing an on and off run on Enshrouded. The story hasn't hugely gripped me as yet, but the mechanics are fun if you like Breath of the Wilds-esque world exploration. Michael says: I'm currently playing Star Traders: Frontiers, which is a 2D indie space trading/exploration/crew management game in a vaguely Dune-like setting. It has turn based squad combat in Darkest Dungeon style too. Originally a mobile game but mechanics are surprisingly deep. It's good fun. Randy says: Wizardry Remaster. Ironic because I didn't play the original. For myself, I am kind of alternating between three current games. I am playing the Master of Magic remake on the PC and I'm determined to finally beat a campaign at that. I am still playing Iratus: Lord of the Dead and drawing closer to the final level. And when I'm really tired and don't want to do anything else that requires a lot of brain power, I still fire up some Starfield and go really mess up the day of some procedurally generated space pirates. So watch my website and Facebook for Question of the Week if you want to have your comment read on the show as well. 00:04:39 Ad Results for March 2025 Now let's look at how my ads for my books did in March 2025, which is interesting because I changed things up a fair bit for ads in March. The reason I did this is because the economy isn't great and not likely to improve for several years. I saw someone arguing that all the policy decisions in the Covid era will have a 15 year economic hangover into which we're only five years, and I think that argument might have some merit to it. So because of that, I thought it might be prudent to move some older series into Kindle Unlimited. So I did that with the Demonsouled books and with Cloak Games, though not with Cloak Mage, which will remain wide as new books come out. I might do it with Silent Order as well, but I haven't decided. My thinking is that as people are looking to economize, subscription services will probably offer better value than direct book sales. So let's see how we did. For Facebook ads, I did Cloak Games/Cloak Mage and The Ghosts. For Games/Cloak Mage, I got $4.14 back for every $1 spent, with 10% of the profit coming from the audiobooks. For The Ghosts, I got back $8.73 for every dollar spent, with 6% of the profit coming from the audiobooks. Obviously the total for The Ghosts might be inflated because of Ghosts in the Assembly, which did well. Thanks, everyone! Without Ghosts in the Assembly, The Ghosts still would've done $3.68 for every dollar spent, with 15% for the profit coming from the audiobooks. So still pretty good. For Amazon ads, I mostly focused on Half-Elven Thief. Remember that for an Amazon ad to be successful, it needs to get a sale or a complete Kindle Unlimited read for every six to eight clicks. So for Half-Elven Thief, I got back $3.41 for every $1 spent, with a sale or a complete KU read for every 0.84 clicks, which is a really good result. However, it was not all roses in Amazon ads because I gave up on advertising Stealth and Spells Online: Creation. I've realized I fundamentally misunderstood what readers in the LitRPG actually want. I'm still going to finish the series this summer with the final book. I am 75,000 words into it as of this recording, but I don't think I'm going to advertise the series anymore. For Demonsouled, I did a combined Facebook/Amazon ads campaign and for a combined campaign like that, it's easiest just to track the return. So for Demonsouled, I got back $2.53 for every dollar spent on Facebook and Amazon ads. So that was pretty close to how it did in February. I also did some BookBub ad campaigns for The Ghosts and Sevenfold Sword on Apple. For The Ghosts, we got back $9.24 for every dollar I spent and for Sevenfold Sword, I got back $6.76 back for every dollar spent. So those are some very good results. Finally, I've begun experimenting with BookBub ads for Google Play. I tried out Sevenfold Sword first and for Sevenfold Sword on Google Play with BookBub ads, we got back $3.86 for every dollar. So that is a promising beginning and I might try more experiments with BookBub ads and Google Play in May. So a good month all in all. Thanks for reading, everyone. Hopefully I'll have more new books for you soon. 00:07:46 Main Topic: Professional Development So our main topic this week will be part three of our series on writing adjacent activities, and that is professional development. As I mentioned on past episodes, I'm working on a new podcast series on what I call writing adjacent activities. What do I mean by this? I'm talking about the tasks that seem like they're a part of the writing process but really belong in a different category. These tasks are important, but they can also be a pitfall if you spend too much time on them or don't use that time correctly. In this series, we'll focus on a few of these tasks and how they can benefit or hinder your writing process, even though they seem like good uses of time and may in fact be beneficial in proper amounts. In this episode, we'll talk about professional development for writers. Those working in education, healthcare, or the corporate world will be very familiar with this concept. For those who aren't familiar with professional development, let's explain what it is. What is professional development and what is it for writers specifically? Professional development generally means gaining skills or knowledge that can help someone stay current in their field and grow in their work. In some fields like teaching or healthcare, professional development is required and must be done regularly. Some examples of typical professional development tasks include learning a new programming language, attending conferences, and reading professional journals. Writers have many of these same opportunities. Ther are a slew of conferences, workshops, webinars, videos, courses, and books available for writers to hone their craft, pick up marketing skills, and learn the ever evolving technical skills needed to self-publish and have an online presence. Some of these options, especially conferences and retreats, can be very expensive and time consuming while others are free and quick to consume, such as blog posts or podcast episodes. How can you benefit from professional development? There are five ways. #1: You can learn information and techniques that can help you improve your writing. An example would be a workshop session presenting data on when readers typically give up when starting a new book, which can help you think about how your book is structured. #2: You can learn about technology and software that can make your work more efficient or look more professional. An example of this would be tutorials on how to use formatting software to turn Word documents into a formatted ebook. #3: In-person professional development can help you network with others in your field. For example, if one of your priorities is being added to group promotion, meeting other authors at a workshop or a conference could lead to more promising leads than just emailing people. #4: You can keep up with the constant changes in the field and adjust your strategies and plans accordingly. For example, Amazon's policies for KDP change constantly, sometimes monthly, it feels like. Writing blogs and podcasts can often explain these changes in a practical way that's more efficient than trying to parse long legal documents yourself. #5: Finally, and fifthly, some people find professional development motivational or it helps them to feel more excited about their work. An example is a phenomenon called the post conference high, when someone returns from a conference with a high level of excitement and a list of plans a mile long. It's easy to get bogged down in the day-to-day tasks of work and sometimes professional development can shake things up in a positive way. So professional development can be a good thing, but there are ways it can hinder your writing process. So we'll look at four ways that professional development can get in the way of you actually sitting down and getting some writing done. #1: One of the downsides of being a writer is that professional development must be self-funded or you must pursue your own scholarships or grants for it, which are pretty limited compared to professional development in other fields. It is quite easy to spend tens of thousands of dollars on it each year, so each opportunity must be carefully considered. It's important not to spend money without a clear plan for how to turn it into action and without researching less expensive (but still effective) options that might serve your purposes. It's also important to look carefully to see if you can find lower cost options before registering for something. For example, instead of going to a weeklong residential bootcamp to learn WordPress, you could find a community education class or a LinkedIn Learning class (which many libraries provide to their patrons). Do you need a full course offered by another author or are you only interested in one portion of it and can learn that information from a YouTube channel? There is a lot of nonsense on the Internet of course, but one of the advantages of living in the modern era is that there is an abundance of good free information. You just have to find it. My podcast transcriptionist has something that she likes to call the Two Buck Chuck Principle. It is named after the store brand of wine from Trader Joe's. That's way back when it was $2 a bottle, hence the popular nickname for it. Many people refuse to stray from this cheapest available option at the store because they find it meets their alcohol related needs and refuse to buy more expensive bottles. The point of this principle is that like those Trader Joe's shoppers, my podcast transcriptionist will search for the free and low cost option for something first and then see what is missing from them that a more expensive option offers before buying the more expensive option. For example, if you're just starting out as a writer, you may be tempted to pay $3,000 or $4,000 for consulting sessions about advertising strategies because you read a convincing testimonial. Realistically, if you only have one or two books with only a handful of reviews and you're not willing to throw thousands of additional dollars on a professional style ad campaign, this would be severe overkill. Applying the Two Buck Chuck Principle to this person's ad spending, it would make more sense to learn the basics first through webinars and blog posts on the topic. Something like Brian Cohen's Five Day Amazon Ad Challenge would teach the basics of using the interface and some strategies that keep a rookie from overspending or straying from their target audience. Once a writer has a few years of sales and several books in the same series, then perhaps it might be wise to progress to something more advanced and expensive, like hiring a consultant. For most professional development, if you're paying money, you're either paying for being in a physical location or you're paying for the time someone else took to assemble and present the knowledge for you (in the case of a conference or workshop, both). For the latter, you can usually apply this Two Buck Chuck Principle by taking the time to assemble the knowledge yourself or find others who have through blogs, podcasts, and lower cost books. Someone like Joanna Penn or David Gaughran provides a wealth of sensible advice through these types of much lower cost options. #2: Professional development, like many other writing adjacent activities, can give you the illusion of progress. Knowing about something and actually doing it are very different things. You have to have a specific plan for how you will implement your professional development. The sooner you start after completing your professional development activity, the more likely you are to benefit from it. Even five minutes a day working on it helps keep the knowledge fresh and gives you the confidence to continue. #3: The number of available options for professional development can be paralyzing and it can be easy to feel like you have to do it all. The fear of missing out is a very real phenomenon, but it's necessary to combat it by being intentional with your time. Start by making your goals for the next year and then seeing what professional development you need to further those goals. For example, if creating video content is not part of your goals for the year, then it doesn't make sense to watch webinars on creating Instagram Reels or TikTok videos, even if you feel like it might be useful or you have a fear of missing out on the information. Your professional development, your goals, and your output all need to be in harmony in order to progress as a writer. I have talked before about how a certain degree of tunnel vision is necessary to write at the pace that I do. Because I want to publish frequently, I often ignore conference and workshop opportunities because travel actively hinders my main goal of getting down as many words as possible each day. #4: Professional development can take up so much time that it keeps you from the priority of writers, which is actually writing. Like the other writing adjacent activities out there, they expand to the size you'll allow. Planning your professional development goals for the year when you've created your writing goals can help you be disciplined in choosing the activities that will serve you best and fit with the time you can give them. For example, if your goal is to set up an author website in May, you can allocate a little block of time each day for that month to watching tutorials, reading instructions, checking out other author sites for inspiration, and testing out the software. You wouldn't want to attend a three week intensive writing retreat in May because that would likely derail your progress on your other goal. So finally, what do I personally do for professional development? What has helped me? I think the biggest help I had in terms of writing advice was a book called Billion Dollar Outlines by David Farland. It's well worth reading and a good look at story structure and understanding story structure that I think would be very helpful if you're struggling to finish an outline and write a book. Most of my professional development since then has been aimed towards the goal of trying to sell as many books as possible. So I took the Self-Publishing Formula course on advertising for Facebook, which was very helpful. I read a couple of different books on Facebook advertising, which was helpful. What was really helpful was a course on Photoshop I took in 2020 and 2021 that really increased my Photoshop skills and gave me the ability to do my own covers, which is very helpful because you often have to book a cover designer out well in advance. So that was very useful. And beyond that, I keep an eye on the various writing podcasts and Facebook groups. I don't really participate in the Facebook groups because that can be a huge time sink. Arguing with random people over the internet is not a productive use of time, but it is a good way to keep an eye on news within the indie author space and what people are doing and what trends you can expect to see. So that's what I do. In short, professional development, like so many other writing adjacent activities, is a good thing that can hinder your progress if it's not done with intentionality and clear goals. As I said earlier in the podcast, your professional development, your goals, and your output all need to be harmonized in order to progress as a writer. So that is it for this week. Thank you for listening to the Pulp Writer Show. I hope you found the show useful. And a quick note of thanks to my podcast transcriptionist for helping me to pull together the research for this episode. A reminder that you can listen to all the back episodes on https://thepulpwritershow.com. If you enjoyed the podcast, please leave your review on your podcasting platform of choice. Stay safe and stay healthy and see you all next week.
The Captain's Table is a podcast dedicated to talking with the Star Citizen Community about the development and news of Star Citizen. This week we discuss "Agent Smithing" and other ideas of reducing friction in the game.--------------------------------------------SUPPORT THE PUB--------------------------------------------Patreon: https://www.patreon.com/TheAstroHistorianPaypal: https://streamelements.com/theastropublive/tipMembership: https://www.youtube.com/TheAstroPubLive/joinMerch: https://www.designbyhumans.com/shop/TheAstroPub/Star Citizen Referral Code: STAR-KG7S-NNP || https://robertsspaceindustries.com/enlist?referral=STAR-KG7S-NNPB --------------------------------------------CONNECT WITH THE PUB--------------------------------------------Twitch || https://www.twitch.tv/TheAstroPubGameplay Youtube || https://www.youtube.com/TheAstroPubLiveLore Youtube || https://www.youtube.com/TheAstroHistorianCaptain's Table Podcast Youtube || https://ww.youtube.com/@TheCaptainsTablePodcastStar Citizen Organization || https://discord.gg/2RTdvkfrnaDiscord || https://discord.gg/0iuqxYzXv07XK3Qo
This week the SOL Citizen review the latest patch and features in Star Citizen Update 4.1! Featuring: GomabATL, GriffinGamingRPG & yoyoMeg Join this channel to get access to perks: https://www.youtube.com/channel/UCe97JZDK7J2L3H3FUQ3AB4g/join Merchandise: Design by Humans: https://www.designbyhumans.com/shop/SOLCitizens/ Streamlabs: https://streamlabs.com/solcitizens/merch SOL CITIZENS are supporters and backers covering the development of Cloud Imperium Games upcoming games "STAR CITIZEN" and "SQUADRON 42". Patreon: patreon/solcitizens Twitch: twitch.tv/solcitizens Twitter: twitter.com/solcitizens
ChatGPT 4o says: “Listen up, motherfuckers. This ain't your average limp-wristed tech podcast with soyboys talking widgets and feelings. Unrelenting 150 is a full-throttle auditory assault hosted by two grizzled bastards who don't give a damn about your safe space or your algorithms. In this episode, we dive deep into the digital trenches—Star Citizen, AI-generated … Continue reading "150: Gakteria"
This week the SOL Citizens are joined by special guests Dumma and Terraphon (Atlas Defense Industries) and Bando Calrissian (Black Star Legion) as we explore the roles, gameplay ideas and needs of player organizations in the Star Citizen universe! Featuring: Captain_Jones, JadeStarwatcher and SeriousFun Merchandise: Streamlabs Store: https://streamlabs.com/solcitizens/merch Design by Humans: https://www.designbyhumans.com/shop/SOLCitizens/ SOL CITIZENS are supporters and backers covering the development of Cloud Imperium Games upcoming games "STAR CITIZEN" and "SQUADRON 42". Patreon: patreon/solcitizens Twitch: twitch.tv/solcitizens Twitter: twitter.com/solcitizens
The development of Star Citizen continues on at full tilt in a way we haven't seen before. As content continues into the game, the overall design of Star Citizen 1.0 still remains blurry as we go through the changes of 2025. One thing is clear, though, gameplay is becoming more varies for the players, and you'll have to start picking the experience you want. I'm joined by VoiDude today to talk Star Citizen Alpha 4.1 and how it defines PvE and PvP, solo and multi-player gameplay, and more.Today's Guests:voiDudeYoutube: https://www.youtube.com/c/voidyvidsTwitch: https://www.twitch.tv/voidude ToC:00:00 Introductions3:50 Sandbox vs Them Park / PvP vs PvE | Game Design20:00 Has The Gameplay Truly Expanded in 4.1?39:30 Item Recovery56:30 Contested Zones vs The Hathor Locations01:05:00 Instanced Locations vs Emergent Gameplay01:13:50 Solo vs Multiplayer GameplayAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
The Captain's Table is a podcast dedicated to talking with the Star Citizen Community about the development and news of Star Citizen. This week we discuss "Agent Smithing" and other ideas of reducing friction in the game.--------------------------------------------SUPPORT THE PUB--------------------------------------------Patreon: https://www.patreon.com/TheAstroHistorianPaypal: https://streamelements.com/theastropublive/tipMembership: https://www.youtube.com/TheAstroPubLive/joinMerch: https://www.designbyhumans.com/shop/TheAstroPub/Star Citizen Referral Code: STAR-KG7S-NNP || https://robertsspaceindustries.com/enlist?referral=STAR-KG7S-NNPB --------------------------------------------CONNECT WITH THE PUB--------------------------------------------Twitch || https://www.twitch.tv/TheAstroPubGameplay Youtube || https://www.youtube.com/TheAstroPubLiveLore Youtube || https://www.youtube.com/TheAstroHistorianCaptain's Table Podcast Youtube || https://ww.youtube.com/@TheCaptainsTablePodcastStar Citizen Organization || https://discord.gg/2RTdvkfrnaDiscord || https://discord.gg/0iuqxYzXv07XK3Qo
Today we are joined by tristPWN to discuss upcoming Star Citizen ships that have no real evidence of existence besides the 2024 CitizenCon teaser video. We'll be using visual aids to show you what tristPWN has figured out on his own, and discussing possible usecases for the vehicles still missing. Enjoy this bonus episode in the spirit of shyp HYPE!Today's Guests:tristPWNYoutube - https://www.youtube.com/channel/UCPs39Q6bS7vVgGmAfS3G3XQToC:00:00 Introductions10:30 Upcoming Known Ships19:10 New CNOU Ship32:00 New ATLAS (Medical/Base Building)43:30 The Not Guardian49:30 The Drake ShipVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
This week the SOL Citizens take us back to interviews from 2015 by Sandi (Gardiner) Roberts with cast members Andy Serkis, John Rhys Davies, Gillian Anderson, Mark Hamill and Gary Oldman of “Squadron 42”. Featuring: fastcart fc & Kalrati Merchandise: Streamlabs Store: https://streamlabs.com/solcitizens/merch Design by Humans: https://www.designbyhumans.com/shop/SOLCitizens/ SOL CITIZENS are supporters and backers covering the development of Cloud Imperium Games upcoming games "STAR CITIZEN" and "SQUADRON 42". Patreon: patreon/solcitizens Twitch: twitch.tv/solcitizens Twitter: twitter.com/solcitizens
Today we take a look at the latest hot topic in Star Citizen's highest echelons of discussion and debate, item recovery. The change coming in 4.1 changes how looting will work, but is it really that big a deal to most players? Today I'm joined by 2 Launch Sequence regulars to celebrate 200 episodes and the release of Alpha 4.1.Today's Guests:TheAstroHistorianTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianhttps://www.youtube.com/@TheCaptainsTablePodcastXeroStateTwitch - https://www.twitch.tv/xerostateYoutube - https://www.youtube.com/@XeroStateLIVETwitter - https://twitter.com/xerostateVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
On this week's episode Matimi0 and LevelCap discuss Rainbow Six Siege X, Half-Life 2 RTX, Star Citizen 4.1, and much more! Support us on Patreon for bonus content! https://patreon.com/LevelWithMePodcast Join Our Discord and make suggestions for our next episode topics https://discord.gg/hnj7eJSU Subscribe for new episodes every Wednesday and a LiveStream + QnA for Patreon members on Mondays 3PM PT.
Better FPS with new CPUs, improved server performance, little feature improvements, ship balances, and new content. The playability of Star Citizen has proven to be moving in a positive direction in Q1 of 2025. Youtuber and SC benchmark TenPoundFortyTwo joins me to discuss this gradual improvement to Star Citizen this year, and how CIG can continue the momentum moving forward.Today's Guests:TenPoundFortyTwoYoutube: YouTube: https://www.youtube.com/@tenpoundfortytwoToC:00:00 Introductions03:20 Performance Optimization in Gaming06:00 How The Game Engines Work20:00 Star Citizen Minimum & Recommended Specs31:00 Is Star CItizen Performance Really Improving?51:30 Are The Graphics Falling Behind?58:30 Star Citizen 4.1 OutlookVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube
Episode 244: "Let's Play Star Citizen 2015" by GriffinGamingRPG
After a quiet first couple of months, Star Citizen has opened up March with a number of information drops including an exciting monthly report, Star Citizen 4.1 PTU, and insight into Item Recovery. I've invited shadow patch notes legend, The5Star, to discuss what we're seeing from Star Citizen now and in the near future that bodes well for players, and what more we would like to see.Today's Guests:The5StarYoutube: https://www.youtube.com/@the5starxToC:00:00 Introductions04:30 Is The New Strategy Working?09:30 Star Citizen 4.130:00 Item Recovery in 4.153:20 Narrative & Mission ImprovementsAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
This week the SOL Citizens discuss sandbox and theme park games and how they succeed, fail and their future in the Star Citizen universe! Featuring: fastcart fc, GriffinGamingRPG & SeriousFun Video: Sandbox MMO vs Theme Park MMO by Nerdslayer Studios YouTube: https://www.youtube.com/watch?v=KIvKcPwUk8o&t=42s Merchandise: Streamlabs Store: https://streamlabs.com/solcitizens/merch Design by Humans: https://www.designbyhumans.com/shop/SOLCitizens/ SOL CITIZENS are supporters and backers covering the development of Cloud Imperium Games upcoming games "STAR CITIZEN" and "SQUADRON 42". Patreon: patreon/solcitizens Twitch: twitch.tv/solcitizens Twitter: twitter.com/solcitizens
Entering into March we are coming up on the release window for the first typical update every year. With a different strategy in 2025, it'll be interesting ot see how this year differs. But with the first update to the roadmap since 4.0, Star Citizen's strategy has come more into focus. Today I'm joined by Youtuber MrKraken to discuss this changing strategy, how it's going so far, and what we might look forward to in the coming months.Today's Guests:MrKrakenYoutube: https://www.youtube.com/c/mrkrakenTwitter: twitter.com/realmrkrakenToC:00:00 Introductions02:15 What is Supply or Die/Fight For Pyro11:00 How Should Rewards Work? FOMO & Stuff22:55 Are They Really Fixing The Game?29:30 Mission Givers & Better Missions PLZ43:10 Is The Narrative Working?54:00 What's Coming Next?01:02:10 Is This Overall Strategy Working?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
This week the SOL Citizens celebrate their 5th anniversary by sharing stories of their Star Citizen experiences over the past year, the present and near future! Featuring: AbdiYohan, Captain_Jones, fastcart fc, GriffinGamingRPG, JadeStarwatcher, Kalrati, Kelosal, SeriousFun, Younique & yoyoMeg Merchandise: Streamlabs Store: https://streamlabs.com/solcitizens/merch Design by Humans: https://www.designbyhumans.com/shop/SOLCitizens/ SOL CITIZENS are supporters and backers covering the development of Cloud Imperium Games upcoming games "STAR CITIZEN" and "SQUADRON 42". Patreon: patreon/solcitizens Twitch: twitch.tv/solcitizens Twitter: twitter.com/solcitizens
What happens when the world your characters -- or your readers -- first find themselves in turns out to be not quite what it appears? Marina Lostetter joins us to explore the different ways that a writer can play with an unreliable world. Maybe it means a story of scientific discovery that reshapes how their characters perceive their place in the universe; maybe it means a story where information has been deliberately suppressed and has to be fought for; maybe it's a world where knowledge has simply been lost and must be recovered. It could even mean a world that is, itself, changing as the story goes on! What are the challenges for on-boarding readers to an unreliable world? How is it different in a story that starts in what seems to be our modern real world and then reveals the Matrix or a portal universe versus a story that begins in a fantasy world, so that the author has to get the reader up to speed on that before they can start introducing the world's secrets? What role does self-mythologizing play at both the personal and the societal level? How about the pressure of a character maintaining a lie, either for themself, someone else, or their whole nation? Building these things may mean thinking about your world in layers of who knows what -- and how easy or difficult it is to peel back those layers. We also wrangle with the difficulty in combining an unreliable world with an unreliable narrator. Characters lying to teach other is one thing -- but a narrative lying to the reader or viewer is a riskier choice! It can be beautiful when done well -- but it can also be a breach of trust that impairs the overall story. [Transcript for Episode 149] About Our Guest: The open skies and dense forests of the Pacific Northwest are ideal for growing speculative fiction authors–or, at least, Marina would like to think so. Originally from Oregon, she now resides in Arkansas with her spouse, Alex. In her spare time she enjoys globetrotting, board games, and all things art-related. Her original short fiction has appeared in venues such as Lightspeed, Uncanny, and Shimmer Magazine. Her space opera trilogy NOUMENON and the stand-alone space adventure ACTIVATION DEGRADATION are available from Harper Voyager. The first two books in her first dark fantasy trilogy, THE HELM OF MIDNIGHT and THE CAGE OF DARK HOURS, are out from Tor. In addition, she has written tie-in materials for Star Citizen and the Aliens franchise. She is represented by DongWon Song of the Howard Morhaim Literary Agency, and she skeets on Bluesky as @MarinaLostetter.
With all the promises of a focus on stability and content in Star Citizen this year, everybody has their own opinion on how right or wrong the strategy is. From small bugs, to game breaking systems falling apart, there are plenty of places CIG could focus on stability and performance as well as content. Today I'm joined by PvP addict and pirate Space Cutlet to talk about how both content and stability should be handled in 2025. Solo play, group play, narrative play, or something entirely different?Today's Guests:Space CutletYoutube: https://www.youtube.com/c/spacecutletTwitch: https://www.twitch.tv/spacecutletTwitter: https://twitter.com/space_cutletToC:00:00 Introductions05:00 Piracy & Star Citizen14:00 Content, Stability, & A Reaction to Bad Signs?28:30 Is The Game “Feel” Going The Wrong Direction?42:00 Content Isn't All Star Citizen Needs51:00 How Exploits Could Impact 202501:00:00 Too Much Solo Player Focus?01:14:50 What Content Do You Want To See This Year?Watch & Subscribe on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:PatreonPaypalKo-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Join the SOL Citizens as they share their thoughts on Star Citizen! Merchandise: Streamlabs Store: https://streamlabs.com/solcitizens/merch Design by Humans: https://www.designbyhumans.com/shop/SOLCitizens/ SOL CITIZENS are supporters and backers covering the development of Cloud Imperium Games upcoming games "STAR CITIZEN" and "SQUADRON 42". Patreon: patreon/solcitizens Twitch: twitch.tv/solcitizens Twitter: twitter.com/solcitizens Soundcloud: soundcloud.com/solcitizens