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NodeSet introduces a scaling layer for Rocket Pool. MetaMask releases an SDK on the Unity Asset Store. Optimism plans its Optimism Goerli hard fork. And Ethereum Attestation Service deploys on Arbitrum. Newsletter: https://ethdaily.substack.com
#252 Visual CodingInterview 2022.03.17 This week we're joined by Alina Matson, developer of Fitment—a microworkout app designed with cozy gamers in mind. Alina talks about how she has used the popular Unity plugin Playmaker to kick-start her transition from a career in mechanical engineering to gamedev. Positive vibes abound. Plus, surprise singing! Visual Coding ProgrammingToolsPlaymaker - Hutong Games, Unity Asset StoreBolt - Unity, Unity Asset StoreBlueprint Visual Scripting - Unreal EngineProcessingScratch - MIT10 Most Nostalgic Flash Games From The Early 2000s - Samuel Williams, CBRStephen J. Guy, Director, Applied Motion Lab - University of MinnesotaZebraZapps We mentioned a previous interview episode with Freya Holmer, Self-education, et al.Alina MatsonGuest Bio External link Alina on TwitterFitment websiteFitment Discord serverFitment on Twitter
Au programme de cet épisode de LCDJ qui fait son petit retour (encore timide) : News : Virtual Assets in Unreal Engine 5.1 : https://www.unrealengine.com/en-US/tech-blog/virtual-assets-in-unreal-engine-5-1-smaller-faster-data-syncs Epic MegaGrants: 2022 Update : https://www.unrealengine.com/en-US/blog/epic-megagrants-2022-update Gamedev tips from Unity Asset Store : https://blog.unity.com/games/tips-from-asset-store-publishers-2022-roundup TakeTwo publishing label Private Division : https://www.privatedivision.com/ Infos : Animé par Anton Monjon Suivez-nous sur twitter : https://twitter.com/coulissesdujeu
Lots of technical talk in this episode as your nice hosts wade into these two large topics! Flappy Dragon - Google Play Store Cameras 0:09:27 Stephen McGregorGame DesignProgrammingLinear Interpolation - WikipediaSuper Mario World Camera Logic Review - Shaun Inman, YouTubeCamera Movements for 2D Platformers: How Do I Know Which One to Choose - Sam Hu, Sam J H HuPro Camera 2D - Luís Pedro Fonseca, Unity Asset Store Bug Tracking and Triage 0:31:52 Ellen Burns-JohnsonProductionProgrammingParkinson's Law - WikipediaResponsible Bug Reporting and Triage - SmartbearAuction-based serious game for bug tracking - """Çağdaş Üsfekes,Eray Tüzün,Murat Yılmaz,Yagup Macit,Paul Clarke""", The Institution of Engineering and TechnologyBug Triaging Principles - BugsnagGame Development Essentials: Bugtracking (or how we ended up writing our own bu… - Andre Weissflog, The Brain DumpProduction Testing and Bug Tracking - Jamie Fristrom, Game DeveloperWhat makes a good bug report? - Nick Barrett, GamesIndustry.bizAzure DevOps - MIcrosoft Ellen mentioned Agile Development in this episode. Agile Development We also talked about Bugs in one of our first episodes. "Bananas, from here to eternity."
This week your nice hosts are joined again by Alina Matson in a fun roundtable episode! Join us as we continue through Ellen's Metroid Dread journey, Stephen's newest discovery, and Mark's potential bonus side hustle. Alina was previously on the show to talk about visual coding! Visual Coding Building Assets and Plugins 0:05:33 Mark LaCroixProgrammingTools Charles was last on the show on this episode about Level Editors. Level EditorsCharles destroys his brother on the airRewired Unity Plugin - Guavaman, Unity Asset StorePlaymaker Add-ons - Hutong GamesManaged Plug-ins - Unity Ink Engine 0:37:26 Stephen McGregorNarrativeProgrammingToolsInk Engine - Inkle StudiosInk Unity Integration - Inkle Studios
This week your nice hosts are joined again by Alina Matson in a fun roundtable episode! Join us as we continue through Ellen's Metroid Dread journey, Stephen's newest discovery, and Mark's potential bonus side hustle. Alina was previously on the show to talk about visual coding! Visual Coding Building Assets and Plugins 0:05:33 Mark LaCroixProgrammingTools Charles was last on the show on this episode about Level Editors. Level EditorsCharles destroys his brother on the airRewired Unity Plugin - Guavaman, Unity Asset StorePlaymaker Add-ons - Hutong GamesManaged Plug-ins - Unity Ink Engine 0:37:26 Stephen McGregorNarrativeProgrammingToolsInk Engine - Inkle StudiosInk Unity Integration - Inkle Studios
This week we're joined by Alina Matson, developer of Fitment—a microworkout app designed with cozy gamers in mind. Alina talks about how she has used the popular Unity plugin Playmaker to kick-start her transition from a career in mechanical engineering to gamedev. Positive vibes abound. Plus, surprise singing! Visual Coding ProgrammingToolsPlaymaker - Hutong Games, Unity Asset StoreBolt - Unity, Unity Asset StoreBlueprint Visual Scripting - Unreal EngineProcessingScratch - MIT10 Most Nostalgic Flash Games From The Early 2000s - Samuel Williams, CBRStephen J. Guy, Director, Applied Motion Lab - University of MinnesotaZebraZapps We mentioned a previous interview episode with Freya Holmer, Self-education, et al.Alina MatsonGuest Bio External link Alina on TwitterFitment websiteFitment Discord serverFitment on Twitter
This week we're joined by Alina Matson, developer of Fitment—a microworkout app designed with cozy gamers in mind. Alina talks about how she has used the popular Unity plugin Playmaker to kick-start her transition from a career in mechanical engineering to gamedev. Positive vibes abound. Plus, surprise singing! Visual Coding ProgrammingToolsPlaymaker - Hutong Games, Unity Asset StoreBolt - Unity, Unity Asset StoreBlueprint Visual Scripting - Unreal EngineProcessingScratch - MIT10 Most Nostalgic Flash Games From The Early 2000s - Samuel Williams, CBRStephen J. Guy, Director, Applied Motion Lab - University of MinnesotaZebraZapps We mentioned a previous interview episode with Freya Holmer, Self-education, et al.Alina MatsonGuest Bio External link Alina on TwitterFitment websiteFitment Discord serverFitment on Twitter
In this podcast Matt Mirrorfish sits down with Tory Vestergaard and Bryan Mehr of Sirenix, makers of Odin Inspector and Serializer one of the most popular and powerful Unity editor programming extensions on the Unity Asset Store. We talk about how the company got started, some of their ups and downs, what it's like working as a part of the Unity3D ecosystem and more.Purchase Odin on the Unity Asset Store: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100l3e8M (affiliate link)Follow us on Twitter: https://twitter.com/thousandantVisit our website: http://thousandant.com00:00 Intro00:24 - Introduction to Odin02:03 - The Inception of Odin04:08 - The Origin of Odin and Norse Mythology06:41 - Odin's Business Model: A Question of Sustainability14:37 - The Enterprise: A Subscription Model19:01 - The Stigma of a Third-Party Tool21:46 - Tools Adapting to the Current Market Demand24:07 - Generating Profit from Creating Engines and Tools29:12 - The Open Source Initiative36:18 - Unity's Shift to Packages38:23 - Unity's Development First Culture39:43 - Why Is Unity Not Making Their Own Games?42:35 - Unity's Vision43:36 - An Engine Company to Compete with Unity or Epic48;53 - Unity as a Universal Engine55:03 - Software Companies in the Future
Aaron Conlon has personally evolved from owning physical assets to accessing game art design templates in the Unity Assets Store. Kevin Kelly suggested this sort of professional practice is inevitable. Andre Louis created the backing track.00:43 currently accessing https://2kmfromhome.com h/t OpenStreet Map with Dave Bolger 01:33 We're talking about accessing with Aaron Conlon https://twitter.com/Aaronsquid02:38 What is accessing 03:39 Aaron's memorable Sony Walkman Flip Phone04:55 Using Spotify to access popular music https://open.spotify.com/show/62fxmUNIJ7mfR6gLsD6dG005:38 Spotify and Netflix 07:40 Critical Role07:51 Insights about Ninetendo from Inside Gaming 08:31 Kindle has changed access for books08:31 Dematerialization https://en.wikipedia.org/wiki/Dematerialization_(economics)10:47 Accessing by game play level 11:15 Refunds for paid access12:46 Access to ePortfolio assets on Google Drive13:51 Collages, pins, and shared assets16:05 Watermarking the Shadowborne sword, then allowing easy access17:48 Unity Asset Store and your extended soul https://assetstore.unity.com/18:35 Accessing Aaron's current work on https://aaronconlon.artstation.com19:30 Music by https://patreon.com/onjmusic19:54 Comment on Limor
This week, Martha has so much to talk about that she runs out of time, Stephen espouses the virtues of building your own gamedev tools, and Mark names the episode after a Star Trek thing because it's his birthday today so he gets to. Discuss this episode on Reddit using this thread in r/gamedev. Intro to Linguistics for game developers 0:03:31 Martha Megarry Category Audio Game Design The Legend of Zelda’s Hylian Language - Fandom wiki The Language Creation Society A list of constructed languages in video games. - Wikipedia Myst’s created language, D’ni. - Fandom wiki “UK Professors Go Primal With 'Far Cry'” - Gail Hairston , University of Kentucky SIL’s Glossary of Linguistics article on sonority scale - SIL “Skyrim’s Dragon Shouts” - Matt Miller, , Game Informer Omniglot is an encyclopedia of writing systems and languages - Omniglot The Conlangers Library game list - Conlangers Library “No Man’s Sky guide: alien races, languages and Monolith puzzles” - Jeffrey Parkin , Polygon The Rosetta Stone in Fez (Pretty obvious clue in hindsight.) - mykwud , YouTube “Twitter Blowup Leads to Sudden Cancellation of Fez II” - Owen Good , Kotaku “Playing the Birth and Death of Language in 'Dialect'” - Alex Roberts , Waypoint “Scientology’s enturbulating lingo” - Britt Peterson , The Boston Globe Kathryn Hymes on Twitter - @chiclashaw , Twitter The Language Construction Kit, a book Martha recommended, is available for free… Describing Morphosyntax: A Guide For Field Linguists is the other book Martha r… “Speaking ‘Star Trek’: Meet the Man Who Made Up the Klingon Language” - Matt Blitz , Popular Mechanics The Klingon Language Institute is a thing that exists. International Phonetic Alphabet - Wikipedia “Mass Effect: Meeting the Elcor Ambassador” - Thieving HIppo , YouTube “Gaming’s favorite VR mouse uses sign language in the cutest way” - Allegra Frank , Polygon “Cantonese vs. Mandarin” - Off the Great Wall , YouTube “Feast Your Eyes on This Beautiful Linguistic Family Tree” - Arika Okrent , Mental Floss The Conlangery Podcast is a neat podcast about linguistics and conlang. - Podcast Making your own tools 0:44:57 Stephen McGregor Category Tools We referenced a few of our episodes during the show: "75% sure." "The Stevechievement." GDC 2017 Special (Part 1) GDC 2017 Special (Part 2) Stephen’s tool he recently made for Fingeance. - Stephen McGregor , Twitter Tech Toolbox microtalks at GDC 2017 - GDC Our friends at Howling Moon made Super Fast Soft Shadow. - Unity Asset Store
The raywenderlich.com Podcast: For App Developers and Gamers
Join Mic, Jake, and Sean as they delve in Unity cloud services such as ads and Cloud Build, before moving on to discuss the asset store, some popular 3rd party assets, and wonder how great the Xcode ecosystem could be if Apple took the same approach as Unity. The post Unity Cloud Services, and the Unity Asset Store – Podcast S06 E09 appeared first on Ray Wenderlich.
We raise a glass to you, Christian Strang, for without you today's episode might not have been possible! On today's episode we tackle Christian's question about our favorite Unity Asset Store assets. Each of the guys pick one of their favorite assets and talk about how the asset has influenced the way they develop games in Unity3D. Outside of their favorites, they discuss other assets they've encountered that have stood out among the many available utility, art, and scripting assets on the asset store. We also introduce a new segment to the show, tentatively named "Shop Talk," where we lay out what things we are currently working on outside of the podcast -- from games, projects, new tools, etc. We sincerely appreciate all of the feedback and questions we've received and encourage everyone to continue sending questions, comments, and feedback so that we can continue to deliver interesting and enjoyable content. Thanks again for tuning in this week and we hope that you enjoy the show. Be sure to send any emails with comments, questions, or thoughts regarding Unity's Asset Store to: thedebuglog@gmail.com Game of the Week Marvel: Contest of Champions - Kabam
Game Audio Drops, sua dose diária de áudio para games! Neste episódio trouxe meu amigo e parceiro em games, Daniel Silveira (@danielsound) para falar um pouco sobre como é vender na Unity Asset Store (aqui você sabe mais como vender https://unity3d.com/asset-store/sell-assets). Enquanto produzia a pauta desta edição eu escuta o Main Theme do jogo Cave Story composto pelo criador do jogo, o Pixel ou Daisuke Amaya. Aproveite o cupom exclusivo de 35% de desconto para o curso completo da Game Audio Academy, digite GAMEAUDIODROPS01 no momento da compra em http://www.gameaudioacademy.com/cursocompleto. Gostou do podcast? Avalie aqui: https://itunes.apple.com/us/podcast/game-audio-academy-podcasts/id1018699051
In this episode of Collective Mass Radio we chat to Emil Johansen, a much loved ex Unity employee and AI specialist. He chats a little bit about his experience with Unity, his passion for AI and his Unity Store AI package, Behave. Be suer to leave comments and feedback on blog.collectivemass.com or directly to me on twitter @dj_roeeze.Support the show
Recorded on November 7th, 2012 with Brian Fife, James Fingal and Thomas Westberg. Incremental improvements in game hardware (faster processing speed, more colors/pixels, etc.) are inevitable each generation, but generally don’t enable new game concepts. Tom covers a history of transformative hardware/platform features, including advanced sound, mass optical storage and network connectivity. Jim reviews middleware platforms and the group discusses how third-party libraries and game platforms like Game Maker influence how games are built today. Links to referenced items: Pong, Computer Space, Gun Fight, Atari 2600, Fairchild Channel F, Breakout, Nintendo Entertainment System, Chiptune, Intellivison, Super Mario Bros., Legend of Zelda, Atari 7800, Ballblazer, Sierra, Pro Audio Spectrum 16, MIDI, Pinball Construction Set, Hard Drivin’, Battlezone, I, Robot, Doom, 3dfx, OpenGL, Wolfenstein 3D, Math co-processor, Ultima Eight, Goldeneye, Halo, Playstation One, Texture Mapping, Sega Genesis, Final Fantasy Seven, EEPROM, SRAM, Defender, R3000, Playstation Two, Emotion Engine, Middleware, Unreal Engine, id Tech, XBox, XBox Live, XBox 360, Playstation Three, Killer App, Jaguar, ColecoVision, Smurf: Rescue in Gargamel’s Castle, Analog Stick, Nintendo 64, Haptic Feedback, Audio Game, Pinching the Harmonica - Hypercritical Playstation Controller, “The Duke”, Wii, Power Glove, Wii Sports, Guitar Hero, Madden, Kinect, Mass Effect Three, Steel Battalion - Heavy Armor, Steel Battalion Controller, Kinectimals, The Gunstringer, Dance Central, Capacitive Touchscreen, App Store, Indie Game, Steam, Havok, Bink, PhysX, Deus Ex: Human Revolution Ragdoll Physics, Mirror’s Edge, Half Life Two, F.E.A.R., Oblivion, Dead Rising, Bioshock, Assassin’s Creed, Killzone, Red Faction, Heavy Rain, Rise of the Videogame Zinesters, GameMaker, Unity3D, A Slower Speed of Light, Unity Asset Store, Area 51, Return to Castle Wolfenstein, Unfinished Swan, Okami HD, The Basement Collection, Halo Four, Catherine, Mists of Pandaria, World of Tanks, Playstation Network, Letterpress, Game Center, X-Com: Enemy Unknown, Messing with the Aliens - Tobolds, Dawn of War Two, Super Hexagon, The Moron Test, Wario Ware.