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fWotD Episode 2914: The Legend of Zelda: Majora's Mask Welcome to Featured Wiki of the Day, your daily dose of knowledge from Wikipedia's finest articles.The featured article for Sunday, 27 April 2025, is The Legend of Zelda: Majora's Mask.The Legend of Zelda: Majora's Mask is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64. It was the second The Legend of Zelda game to use 3D graphics, following Ocarina of Time (1998). Designed by a creative team led by Eiji Aonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, Majora's Mask was completed in less than two years. It features enhanced graphics and several gameplay changes, but reuses elements and character models from Ocarina of Time, which the game's creators called a creative decision made necessary by time constraints.The story takes place months after Ocarina of Time. Link arrives in a parallel world, Termina, and becomes embroiled in a quest to prevent the moon from crashing in three days' time. The game introduces gameplay concepts revolving around a perpetually repeating three-day cycle and the use of various masks that transform Link into different forms. As the player progresses through the game, Link learns to play numerous melodies on his ocarina, which allow him to control the flow of time, open hidden passages, or manipulate the environment. Characteristic of the Zelda series, completion of the game involves successfully navigating through several dungeons that contain complex puzzles and enemies. Majora's Mask requires the Expansion Pak add-on for the Nintendo 64, which provides additional memory for more refined graphics and greater capacity in generating on-screen characters.Majora's Mask earned universal acclaim from critics and is widely considered one of the best video games ever made. It received praise for its level design, story, and surrealist art direction, and has been noted for its darker tone and themes compared to other Nintendo titles. While the game only sold about half as many copies as its predecessor, it generated a substantial cult following. The game was rereleased as part of The Legend of Zelda: Collector's Edition for the GameCube in 2003, via the Virtual Console service for the Wii and Wii U, and the Nintendo Classics service for Nintendo Switch. An enhanced remake for the Nintendo 3DS, The Legend of Zelda: Majora's Mask 3D, was released in 2015.This recording reflects the Wikipedia text as of 00:48 UTC on Sunday, 27 April 2025.For the full current version of the article, see The Legend of Zelda: Majora's Mask on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm neural Gregory.
Thank you to Hello Fresh for sponsoring this episode! Visit http://www.HelloFresh.com/KitKrysta10fm to get 10 FREE meals for LIFE! Thank you to Turtle Beach for sponsoring this episode! Visit http://www.TurtleBeach.com and use code KITKRYSTA to get 10% off your entire purchase *~*~*~*~*~*~*~*~*~*~*~*~* Hello and welcome to episode 156 of the Kit & Krysta Podcast! Today, we're sharing a really special story about our time with Shinya Takahashi and Yoshiaki Koizumi - the two masterminds behind Nintendo Switch and the developers who are likely now working on Nintendo Switch 2! We had the great opportunity to spend two weeks with both of them on a cross country tour when Nintendo Switch launched in 2017 and it was amazing to get to know them and truly absorb from the geniuses themselves the philosophy and inspiration behind Nintendo Switch. We haven't seen or heard from the developers in awhile but we think they'll make an appearance for Switch 2 and we can't wait to see them again. Also in this episode, we play a fun game of "guess the developer" and we have a massive "games we're playing" segment. We're playing seven games right now! We also talk about the latest Nintendo sales information and what is going on with the trading feature in Pokemon TCG Pocket in our news section. We wrap it all up with some great questions from our Patreon subscribers. All this and more is coming right up! 0:00 - Let's gooo BIG Nintendo storytime 14:31 - 2 weeks with the masterminds behind Nintendo Switch 56:44 - Guess the developer (play along with us) 1:06:02 - Games we're playing 1:40:27 - News news news 1:51:37 - Questions from our Patreon subscribers Patreon shout-outs - All Hail the Final Boss - Aaron Hash - Thank you Super Stars: Ben Eichorn, MaruMayhem, Eigenverse, KissMyFlapjack, Mike Chin, Roy Eschke, Switchingitup_, vgmlife, Link The Hero of Winds, Angela Bycroft and her pig Molly, Thomas O'Rourke, Kyle LeBoeuf, Roberto Nieves, Fredrik Ulf Konradsson, Andrew Youhas, Chilly, Simon, krashuri, Master Discord, Ash, Ajay Kudlass, Fortygig, Travis Torline, EchoLadair, That'sSoOLANELL Follow Us! https://www.patreon.com/kitandkrysta https://twitter.com/kitandkrysta https://www.tiktok.com/@kitandkrysta https://www.instagram.com/kitandkrysta/ http://www.facebook.com/kitandkrysta/ https://bsky.app/profile/kitandkrysta.bsky.social -Kit & Krysta
Titles: The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu: Toki no Okarina) [Wikipedia] [IMDb] The Legend of Zelda: Ocarina of Time 3D (ゼルダの伝説 時のオカリナ 3D, Zeruda no Densetsu: Toki no Okarina 3D) [Wikipedia] [IMDb] Developers: Nintendo EAD Grezzo, Nintendo EAD Tokyo (add'l support) (3D) Publisher: Nintendo Designers: Toru Osawa, Yoichi Yamada, Eiji Aonuma, Yoshiaki Koizumi, Toshio Iwawaki (directors); Shigeru Miyamoto (producer) Eiji Aonuma, Takao Shimizu, Koichi Ishii (producers); Hiroyuki Kuwata (3D) Platforms: Nintendo 64, GameCube, iQue Player Nintendo 3DS (3D) Release dates: November 21, 1998 (JP: N64) June 16, 2011 (JP/EU) (3D) PROMO: Collateral Cinema Movie Podcast (@CCinemaPodcast) SPECIAL GUESTS: Dan Rockwood (@Drock6499), TechRaptor Devin (@dolphinmachine), The Last Video Game Podcast (@lastgamecast) SHOWNOTES: #ZeldaMonth finally concludes with Part 2 of our Ocarina of Time episode, as Ash, Zach, and Megan are joined by our old friend Dan Rockwood, as well as our new friend Devin from The Last Video Game Podcast! This time, we all weigh in our opinions on this legendary title and its 3DS remake, including our childhood memories, thoughts on the story and characters, and our favorite dungeons! Is Ocarina your favorite Legend of Zelda game or did it set the groundwork for it? Let us know on social media, and stay tuned for our Year in Review episode, as well as episode 50: Super Metroid! Collateral Gaming is on Facebook, Instagram, Bluesky, Threads, and Twitter, and is on Podbean, Apple Podcasts, Spotify, Google Podcasts, YouTube, iHeart, Chill Lover Radio, and wherever else you get your podcasts! Also, check out Collateral Let's Play! on our YouTube channel. Check out Dan's work at TechRaptor.net! The Last Video Game Podcast is available on Apple Podcasts, Spotify, and wherever you get your podcasts! You can also follow them on Twitter! Collateral Media merch is now available on TeePublic! Check out everything from shirts and hats, to stickers and even tapestries, at our affiliate link now: teepublic.com/stores/collateral-media-group (Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don't sue us; we're poor!)
Titles: The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu: Toki no Okarina) [Wikipedia] [IMDb] The Legend of Zelda: Ocarina of Time 3D (ゼルダの伝説 時のオカリナ 3D, Zeruda no Densetsu: Toki no Okarina 3D) [Wikipedia] [IMDb] Developers: Nintendo EAD Grezzo, Nintendo EAD Tokyo (add'l support) (3D) Publisher: Nintendo Designers: Toru Osawa, Yoichi Yamada, Eiji Aonuma, Yoshiaki Koizumi, Toshio Iwawaki (directors); Shigeru Miyamoto (producer) Eiji Aonuma, Takao Shimizu, Koichi Ishii (producers); Hiroyuki Kuwata (3D) Platforms: Nintendo 64, GameCube, iQue Player Nintendo 3DS (3D) Release dates: November 21, 1998 (JP: N64) June 16, 2011 (JP/EU) (3D) PROMO: Collateral Cinema Movie Podcast (@CCinemaPodcast) SPECIAL GUEST: Devin (@dolphinmachine), The Last Video Game Podcast (@lastgamecast) SHOWNOTES: Merry Christmas Eve! Zelda Month 2024 is finally a-go, as we explore the highest acclaimed entry in the series: Ocarina of Time! Devin from The Last Video Game Podcast joins in Part 1 to discuss the gameplay and cultural impact of a title considered by many to be the greatest video game of all time. Do we ourselves consider it as such, or even as our personal favorite The Legend of Zelda game? Catch our thoughts on both the original Nintendo 64 release and its 3DS remake now, and stay tuned for Part 2 later this month. Before then, we should have out our Holiday Special on The Grinch the day after Christmas! Collateral Gaming is on Facebook, Instagram, Bluesky, Threads, and Twitter, and is on Podbean, Apple Podcasts, Spotify, Google Podcasts, YouTube, iHeart, Chill Lover Radio, and wherever else you get your podcasts! Also, check out Collateral Let's Play! on our YouTube channel. The Last Video Game Podcast is available on Apple Podcasts, Spotify, and wherever you get your podcasts! You can also follow them on Twitter! Collateral Media merch is now available on TeePublic! Check out everything from shirts and hats, to stickers and even tapestries, at our affiliate link now: teepublic.com/stores/collateral-media-group (Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don't sue us; we're poor!)
Super Mario Sunshine marcó una nueva etapa para Mario: la de Yoshiaki Koizumi, que llegó con ideas frescas, pero también en unas circunstancias que no fueron las más favorables para crear la secuela de uno de los juegos más aclamados de la historia. Un repaso a la historia, desarrollo y legado de una de las entregas más controvertidas de la serie Super Mario. Presentado por Nacho Bartolomé. Sintonía y sonidos del podcast por Rubén García. Puedes contactar a través de Twitter (@nintendatos) o correo electrónico (contacto@nintendatos.com). ¡Gracias por escuchar!Fuentes y enlaces de interés:https://www.gamecubicle.com/interview-super_mario_sunshine.htmhttps://web.archive.org/web/20071013084107/http://www.n-sider.com/articleview.php?articleid=415
Un repaso a la trayectoria de Yoshiaki Koizumi en Nintendo, desde sus inicios creando manuales de instrucciones y el trasfondo de sagas como Zelda a la dirección de juegos emblemáticos de la compañía siempre con su seña de identidad: contar historias. Presentado por Nacho Bartolomé. Sintonía y sonidos del podcast por Rubén García. Puedes contactar a través de Twitter (@nintendatos) o correo electrónico (contacto@nintendatos.com). ¡Gracias por escuchar!Fuentes y enlaces de interés:https://www.wired.com/2007/12/interview-super/https://www.nintendo.es/Iwata-pregunta/Iwata-pregunta-The-Legend-of-Zelda-Ocarina-of-Time-3D/Vol-2-El-equipo-de-desarrollo-del-original-primera-parte/1-Un-juego-que-cambio-muchos-destinos/1-Un-juego-que-cambio-muchos-destinos-231561.htmlhttps://www.nintendo.es/Iwata-pregunta/Iwata-pregunta-Super-Mario-Galaxy/Iwata-pregunta-Super-Mario-Galaxy-Parte-1/1-Como-nacio-Super-Mario-Galaxy/1-Como-nacio-Super-Mario-Galaxy-230044.html
HOY HABLAMOS DE... Zelda Ocarina of Time 1. Hablamos del equipo de desarrollo - Una alineación estelar (Toru Osawa, Yoichi Yamada, Eiji Aonuma, Yoshiaki Koizumi, Toshio Iwawaki) - Miyamoto, el director en la sombra. 2. La creación de algo extraordinario - Viajamos a la SpaceWorld de 1995, Project Reality, la creación de una obra en 3D. - El sentido de la perspectiva, la captura de movimiento, Link y Epona, los mayores desafios. - El uso de la ocarina, una Hyrule aburrida y Star Fox 64. - El diseño de personajes más ambicioso (Yoshiki Haruhana) 3. La acogida por la comunidad y la crítica - La obra que sentó las bases de los videojuegos modernos, "el juego perfecto".
Bienvenidos a un nuevo episodio del Podcast Semanal de NextGame.es Se agradece suscripción y un me gusta ;) 1. Hablamos del equipo de desarrollo 3:45-45:10 - ¿Quiénes son Yoshiaki Koizumi y Kenta Motokura? - Nintendo Entertainment Planning & Development fundación y orígenes (Shinya Takahashi) 2. Super Mario Odyssey un juego revolucionario 45:15-1:27:15 - Mundo abierto, Cappy, destrucción de escenarios... (Norihiro Aoyagi) - Su BSO por Naoto Kubo y Shigetoshi Gohara 3. La acogida por la comunidad y la crítica 1:27:20-1:48:15 - Nota metacritic, gala de los GOTY, cifras de ventas... - Valoración final de Super Mario Odyssey
Está semana comenzamos con lo que podría ser su propia serie de programas, si es que les gusta, sobre biografias de desarrolladores de videojuegos comenzando con Yoshiaki Koizumi a quién podrían recordar por aparecer en muchos de los Nintendo Direct desde el anuncio del Nintendo Switch ¿qué hace en Nintendo y cómo se ganó ese […] La entrada El Poscast Beta #517: ¿Quién es Yoshiaki Koizumi? apareció primero en Langaria.net.
Welcome to Dev Game Club, where this week we begin a new series on one of the highest-rated games of all time, The Legend of Zelda: Ocarina of Time. We of course first situate the game in time, but especially start the discussion by talking about how ground-breaking and revolutionary it felt at the time. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through meeting Princess Zelda Podcast breakdown: 0:50 Ocarina 1:01:05 Break 1:01:40 Feedback Issues covered: a man without a fairy, the antithesis of our last game, not being sure where we stopped, a surprising discovery, "I'm Mr. Rhythm," 1998 in games, release days in stores, seeing the character in 3rd person, a large team for time, the 64DD expansion, a mind-blowing impact, amazingly well-received, the revelatory step to 3D in this game, two giant cratering events in the year, approach of a Mario vs a Zelda in terms of problem space, cinematic choices, artful cinematics in-engine, stepping into the world and all the world-building, Nintendo and finding ways to present innovation, introducing a controller with Super Mario 64, creating characters that represent a mechanic, Navi & Lakitu & Wii Fit Trainer, helping people surmount the 3D barrier, the Fairy Navigation System, having to find the sword, near-perfection, a sense of ease and trust, being led to the places where you need to go, changing the world in ways that recontextualize the space, the timer of fire, one of the best introductory dungeons of all time, knowing you're doing the right thing, a weird choice with the Lost Woods, the quality of the moment of waking up, animation to show quality, getting a lot out of limited facial expressivity, using cinematic language to establish emotional tenors, texture changes to convey ageing, limited tools in 3D, music interactions, leading up to a boss, presenting you with a 3D way of thinking of past/2D Zelda dungeon construction, wondering how they iterated on the level design, why it's hard to talk about our more recent games, discussing some other weird differences in play between our games of Vampire the Masquerade Bloodlines, an unanswered question about VtM. Games, people, and influences mentioned or discussed: Vampire the Masquerade, Nintendo 64, Troy Mashburn (obliquely), Starfighter (series), Full Throttle 2, Jake Stephens, Wind Waker, GameCube, Wii, Metal Gear Solid, Half-Life, Thief, Grim Fandango, Banjo Kazooie, Xbox One, Crash Bandicoot, PlayStation, Xenogears, Suikoden II, Resident Evil 2, Fallout 2, Baldur's Gate, Unreal, Starcraft, Starsiege: Tribes, Falcon 4.0, Rogue Squadron, Shigeru Miyamoto, Eiji Aounuma, Yoshiaki Koizumi, Link to the Past, Koji Kondo, Mario 64, Link's Awakening, GameBoy, LucasArts, Shadows of the Empire, Wayne Cline, Hal Barwood, Tim Schafer, Psychonauts, Jon Knowles, Forza (series), Bill Tiller, SCUMM, Breath of the Wild, Wii Sports, Monkey Island (obliquely), Twilight Princess, Bethesda Game Studios, Dungeons & Dragons, Final Fantasy (series), Kingdom Hearts (series), Blarg42, nambulous, Kirk Hamilton, Aaron Evers. Next time: Through Death Mountain Twitter: @timlongojr and @devgameclub, instagram:timlongojr DevGameClub@gmail.com
Titles: The Legend of Zelda: Majora's Mask [Wikipedia] [IMDb], The Legend of Zelda: Majora's Mask 3D [Wikipedia] [IMDb] Developer(s): Nintendo EAD, Grezzo (3D) Publisher: Nintendo Designers: Eiji Aonuma (director / producer [3D]), Yoshiaki Koizumi (director), Shigeru Miyamoto (producer), Mikiharu Ooiwa (director [3D]), Koichi Ishii (producer [3D]) Platforms: Nintendo 64, GameCube, Nintendo 3DS (3D) Release dates: April 27, 2000 (N64, JP); October 26, 2000 (N64, NA); February 13, 2015 (NA/EU [3D]) PROMO: Trial by Error Variety Show (@tbevarietyshow) SHOWNOTES: In Part 2 our Season Three Premiere, we continue discussing the many aspects of this The Legend of Zelda: Majora's Mask that set it apart from the rest of the franchise, in terms of gameplay, story, and graphics. We even had a chance to compare and contrast the original Nintendo 64 title with its enhanced remake on the 3DS, and discuss the many fan theories and even the infamous Ben Drowned/Haunted Majora's Mask Cartridge creepypasta/ARG influenced by arguably the darkest title in Zelda. You've met with a terrible fate, haven't you? Collateral Gaming is on Apple Podcasts, Spotify, Google Play, Chill Lover Radio, iHeartRadio, Podbean, and wherever else you get your podcasts. Also, find us on Twitter, Instagram, Facebook, Podchaser, and find us on Patreon! (Collateral Gaming is an LCompany Production. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)
Titles: The Legend of Zelda: Majora's Mask [Wikipedia] [IMDb], The Legend of Zelda: Majora's Mask 3D [Wikipedia] [IMDb] Developer(s): Nintendo EAD, Grezzo (3D) Publisher: Nintendo Designers: Eiji Aonuma (director / producer [3D]), Yoshiaki Koizumi (director), Shigeru Miyamoto (producer), Mikiharu Ooiwa (director [3D]), Koichi Ishii (producer [3D]) Platforms: Nintendo 64, GameCube, Nintendo 3DS (3D) Release dates: April 27, 2000 (N64, JP); October 26, 2000 (N64, NA); February 13, 2015 (NA/EU [3D]) PROMO: Trial by Error Variety Show (@tbevarietyshow) SHOWNOTES: Welcome to Season Three!! We are so, so excited to be diving into some amazing games with you this round, and what better way to start it all off than Zelda? Given the spooky month of October (which also marks the 20th anniversary of this title's North American release), we thought it was a perfect time to talk about Majora's Mask! There are so many aspects of this truly unique entry to get into that set it apart from the rest of the franchise, such as the three-day in-game time limit and transformation masks utilized in gameplay, as well as the dark tone and mature themes explored in the story. We even had a chance to compare and contrast the original Nintendo 64 title and its enhanced remake on the 3DS, and discuss the many fan theories and well-known creepypasta surrounding the darkest Legend of Zelda game. You've met with a terrible fate, haven't you? Collateral Gaming is on Apple Podcasts, Spotify, Google Play, Chill Lover Radio, iHeartRadio, Podbean, and wherever else you get your podcasts. Also, find us on Twitter, Instagram, Facebook, Podchaser, and find us on Patreon! (Collateral Gaming is an LCompany Production. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)
On this episode, Hyle reflects on the mistakes of his and DK Vine's past. This leads to a discussion on how the infamous quote supposedly given by Donkey Kong Jungle Beat's Yoshiaki Koizumi about the Donkey Kong Country characters not being "fresh enough for today" was actually mistranslated. Like most of the game, apparently! Featuring I.M. Gibbon of https://www.dkgirder.com
Super Mario Odyssey producer Yoshiaki Koizumi finally tackles the hard questions. Is Nintendo holding back Virtual Console on purpose? Is a Sonic racing game coming out this year? Red Dead Redemption 2 is going to have a Battle Royal multiplayer mode. What are our thoughts on the Han Solo movie trailer? What about that stupid garbage Venom movie? All this and more on THE #1 Gaming, Entertainment & Nerd Culture Live Podcast with content 100% dedicated to Kim Possible
In Ausgabe 110 besprechen wir jede Menge Themen. Zum Beispiel das Debakel um FIFA 18 fuer die Switch, Vorhandenes und Fehlendes des 4.0.0er-Updates, dass selbst die Joy-Cons ein Update erhielten, was Third Parties so ueber die Switch denken, warum Nintendo Informationen eigentlich nie lange vorab verlautbaren laesst, mit welcher Strategie Nintendo die Switch erfolgreich machen moechte, ob wir endlich wieder mit einem richtig guten Mario Party rechnen koennen und und und... Ach ja, und ein Gewinnspiel gibt es ebenfalls. Also unbedingt reinhoeren! Timecodes und Themen 0:00:00 = Einleitung 0:00:45 = Gewinnspiel zu 3DS, 2DS und Switch ** 0:01:44 = EA und das Debakel um FIFA 18 fuer die Switch 0:16:14 = Das Update 4.0.0 fuer die Switch / Video-Recording, Spielstanduebertragung, GameCube-Controller und vieles mehr 0:25:16 = Update fuer die Joy-Cons 0:26:55 = Third-Party-Entwickleraussagen 0:27:00 = David D'Angelo (Yacht Club Games, Shovel Knight): "Die Switch ist sehr viel besser als die vorherigen Nintendo-Konsolen!" 0:29:02 = Phil Duncan (Ghost Town Games, Overcooked): "Nintendo kaempft selten an derselben Front wie die Konkurrenz!" 0:31:05 = Takehisa Matsuda (NIS, Disgaea 5): "Als wir unsere Tests auf der Switch durchfuehrten, klappte alles, wie wir es erwarteten!" 0:32:33 = Adam Creighton (Panic Button, Doom): "Die Switch hat viel bessere Entwicklertools als vorherige Generationen!" 0:35:00 = Reggie: "Wir sind eine Firma, die es vorzieht, unsere Informationen moeglichst nah bei uns zu halten!" 0:44:10 = Yoshiaki Koizumi: "Zelda: Breath of the Wild, 1-2-Switch, Mario Kart 8 Deluxe, Splatoon 2 und ARMS sollten den Leuten die Features und Vorteile der Switch verdeutlichen!" 0:55:49 = Mario Party 2 und die Nintendo World Championchips 2017 / Wurde da indirekt ein neues, klassisches Mario Party angekuendigt? 1:01:21 = Was haben wir die letzten Wochen so gespielt? 1:09:07 = Verabschiedung ** = Hinweise zum Gewinnspiel: Das Gewinnspiel ist mittlerweile beendet! Die Teilnahme ist nicht mehr moeglich! Fuer die Bereitstellung der Gewinnspielpreise bedanken wir uns bei Bigben Interactive! Vielen Dank!
Zelda-serien er kommet på rette spor for nu, men hvad kunne Zelda-serien fokusere på i fremtiden for at blive endnu bedre? Mystik/baggrundshistorie og den æstetiske retning er de 2 hovedkategorier, jeg kommer ind på, og her nævner jeg bl.a. Yoshiaki Koizumi og Yusuke Nakano.
Laura Intravia does a lot of musical things. She composes, performs, teaches, tours with Video Games Live-- you know, the usual. She also guests on podcasts, apparently, because here she is for a fun-filled episode of Train Station at 8! We talk about Banjo-Kazooie, Shadow of the Colossus, Super Mario World, The Legend of Zelda... all the good stuff. So don't be a square; be a square wave and tune in! (I promise that isn't our new catchphrase.)Where can you find Laura on the internet? Try her website and/or Facebook, and don't forget to read her blog. You'll learn stuff, you will!This week's Open Question: "What are some of your best video game musical memories?"How did you like this episode? If the answer is "lots" then consider following Train Station at 8 on Twitter, subscribing on iTunes, or maybe sending an email to TrainStationAt8@gmail.com. Hearing from you would make our day and then some!Music used in this episode:Chilling with the Monkey Porter (Train Station at 8 Season 2 Theme) - Bryan KellyHigh School Love - Laura Intravia, Nicole Intravia, Joe Popson, Omar NajmiThe Spirit Tree (feat. Aeralie Brighton) - Gareth Coker feat. Aeralie BrightonNow or Never (Final Stage) - Super Marcato Bros.Seirines - "Sirens" (feat. Anonymous 4) - Christopher TinYoshi's Woolly World (Remix) - Taku InoueSeven Songs for Seventh Saga: II. Water - Sebastian FreijSuper Mario Galaxy 2 (Trailer Arrangement) - Mahito Yokota You've Got to Eat Your Vegetables - Bobby PrinceCastle/Fortress (Super Mario World) - Koji KondoA Violent Encounter - Kow OtaniRevived Power - Kow OtaniNerevar Rising - Jeremy SouleClick Clock Wood (Spring) - Grant KirkhopeSong of the Ancients (NieR) - Jillian Aversa, Doug PerryItem Catch (The Legend of Zelda) - Koji KondoItem Catch (A Link Between Worlds) - Ryo NagamatsuItem Catch (Link's Awakening) - Yoshiaki KoizumiItem Catch (Ocarina of Time) - Koji KondoItem Catch (The Adventure of Link) - Takashi TezekuItem Catch (Wind Waker) - Kenta Nagata, Hajime Wakai, Toru Minegishi, Koji KondoItem Catch (Twilight Princess) - Toru Minegishi, Asuka Ohta
I första delen av Dokument Tvspel tar jag mig en titt på en spelskapare som jag tycker borde vara med känd än han är. Yoshiaki Koizumi borde vara ett hushållsnamn för varje Nintendo-fan. Bakgrundsmusiken görs som vanligt av Bossfight. Medverkande: Stefan “Gazimaluke” Gancer Avsnittet: [Ladda ner]